Mods / Rogue House Additions
Author: RogueRaiden
Side: Both
Created: Jan 16th 2022 at 10:34 PM
Last modified: May 4th at 2:45 PM
Downloads: 18966
Follow Unfollow 54
Latest file for v1.19.7:
RogueHouseAdditions-4.0.6.zip
1-click install
Rogue House Additions was created to tweak things and add content customized for my server. Not meant for use on other servers. Feel free to use in Single Player. No other mods are required for install. Some features only enabled with its dependent mod installed.
Description is outdated again :P
Armor:
- Elvish leather set.
- Found at traders.
- Not repairable for now.
Blocks:
- Chiselable green grass block.
- Tool Rack varients - Stick, all woods and most metals.
- Vertical Rack varients - All woods and most metals.
- Torch Holder varients - Most metals.
- Soil Mix - Redone composting.
- Ice slabs and stairs.
- Ice & Snow bricks and brick blocks.
Classes:
- Rogue - Light on their feet, combat focused. Lower health and higher hunger rate.
- Druid - Forest protector. Not good for combat, great support class.
- Miner - Diggy diggy hole, extra mineral drops.
- Blacksmith - WIP
- Blackguard Overhaul - Tanky, combat focused class.
Clothing:
- Rolled-sleeve shirt in all cloth colors.
- Blacksmith shirt.
- Druid set - shirt, gloves and boots.
- Drifter skin set for each drifter type - shirt, pants, gloves and boots.
- Rogue set - shirt, pants, gloves, boots, cloak, cape and mask.
- Moon robe.
- Dark robe.
- Elvish coat.
Creatures:
- New:
- Direwolves - Large northern wolves. Tameable and ridable with PetAI installed!
- Gorillas - Large southern animals. With special Silverback varient.
- Trout - Additional fish that swims about.
- Prime Locust - Large, rare boss-like creature lurking in the deep.
- Adjustments:
- Drifter drops overhaul - Gears, sticks and flax drop from the drifters. Harvest for scrap metal (on some), rot, grubs and their skin.
- Fish drop "raw fish" rather than being harvestable. Can cut into Fillets.
- Foxes tameable with PetAI installed.
- Rams are tameable and ridable with PetAI installed.
- Bell and Wolf sound volume tweaked.
Food Stuff:
- Water is drinkable out of bowls and buckets.
- Whole fish - Salmon and Trout. Can be cured or cooked.
Guides:
- Rogue House Server Info guide, at the top of the Handbook.
- Server mod list guide.
- Claiming guide.
- Chat Groups guide.
- Redone pet taming guide.
Items:
- Snow Balls.
- Quivers craftable with Bowyer trait, have 12 slots and can hold spears.
- 16 more Resonance Archives for the other game music.
Miscellaneous Other Things:
- Trader adjustments:
- Health and damage increased.
- Various items added to trade lists.
- Drop adjustments:
- Grass drops based on length.
- Tree seed drop rates increased.
- Stick drop rates from branchy leaves increased.
- Breaking stone blocks drops extra stones.
- Temporal gears stackable to 6.
- Barrels stackable to 16.
- Torches and Torch Holders provide a small amount of warmth.
Recipes:
- Craftable Paper lantern and on/off recipe.
- More efficient smithing recipes.
World Gen:
- Caves:
- Layers of rot covering the cave walls.
-
Ruins:
- Small surface ruins such as graves and old sites.
- Large trees.
- Surface bunkers.
Note: Changes only load if the mod is installed.
Cats & Wolf Taming:
- Pets cannot be harvested. (and, as a result, any cats)
- Corpses persist for 60 game days before decaying into bones.
- Rune and Beacon recipes changed to require Expanded Matter Temporal powder.
Translocator Engineering Redux:
- Parts added to some traders.
- Temporal dust removed.
- Elevator recipes changed to require Expanded Matter Temporal powder.
Compatable, tested or no obvious conflicts - Partially Compatable, minor conflicts or similar stuff - Not Compatable, breaking conflicts or overriding changes:
All Class altering mods - Same/conflicting changes.
A Culinary Artillery - All good!
Advanced Smithing - Duplicate stuff.
Better Balance - Conflicting changes.
Better Drifters - Conflicting changes.
Bricklayers - All good!
Buildable Sod - Duplicate stuff.
Bullseye - All good!Bunny's Calendar - All good!
Cats - All good! (Some content requires this mod!)
Chisel Tools - All good!
DanaTweaks - All good!
Darker Drifter Spawns - Conflicting changes.
Dire Wolves - Duplicate stuff.
Expanded Foods - All good!
Expanded Matter - All good! (Some content requires this mod!)
Feverstone Wilds - Duplicate stuff. (Two types of Direwolves.)
Fox Taming - Conflicting changes.
More Drifter Loot - Conflicting changes.
More Enemy Loot - Conflicting changes.
More Torch Holders - Duplicate stuff.
Paper Lantern Recipes - Duplicate stuff.
Player Corpse - All good!
Recycle Bags - Duplicate stuff.
Salty - Conflicting changes.
Simple Elevators - All good! (Some content requires this mod!)
Smoky Chimneys - Duplicate stuff.Tabletop Games - All good!
Teleportation Runes - All good! (Some content requires this mod!)
Translocator Engineering Redux - All good! (Some content requires this mod!)
Useful Drifter Loot - Conflicting changes.
Wolf Taming - All good! (Some content requires this mod!)
Vanilla Variants - Duplicate stuff.
Rogue House Community PvE Public Server (Search for 'Rogue' in the browser)
"Here at the Rogue House, we are addicted to chiseling and can stop whenever we want, but we choose not to. We also enjoy immersive survival gameplay with lots of creativity used in building and community play.
Moderately modded. 30 day months. 96 IRL minute days, up from 48. Wind, Temporal Storms & Stability. 75% Spoil & Hunger rate. No Teleport commands. HUGE OCEANS!"
Vexin_Irso
theres a possibility in the future
Any chance y'all would be willing to post the cosmetic changes to the editor as their own mod?
RogueRaiden
What is new in the 4.0.0 update?
RogueRaiden
Thanks! Ill Keep an eye out for it.
Dannabis
It is not currently compatible with 1.19, but it will be updated :)
No ETA
Is this compatible or will it be updated to 1.19.x? Thanks :)
One of the best mods on moddb for one of the best servers for the game! :-)
Hydromancerx
Not currently, though i've been thinking about it
Can Gorilla's be tamed?
I love the "raw fish" mechanic, I don't understand how it's not a vanilla feature of the game!
it's absurd to fish and the fish don't float to catch them!
RogueRaiden I renamed CraluTweaks to DanaTweaks
OkayRelax
you wont need a new world, all worldgen stuff happens in new chunks. so you just have to explore new areas for that.
do i need to start a new world for anything in the mod if i want to use in singleplayer?? just added this and some of the extra stuff it uses or is dependent on and havent had any issues but im curious about the world gen stuff this mod adds? planning on joining the server after iv had more practice in sp.
Cool! Yay. Thank you.
@Cookieie actually, im pretty sure the creature hostility setting touches everything. i just tested setting it to "Never Hostile" and spawned in bears, wolves, drifters, locusts, my prime locust and direwolves. none of them attacked me, not even after punching them. so the direwolves will respect the setting just like the wolves, and with the patch the prime locusts wont spawn just like how the reallynomonsters mod patches the vanilla locusts
I endure debilitating anxiety, so any kind of creature creeping up on me is not fun. (I was unable to play this game until the No Monsters mod) If the creature can be controlled with making them not hostile, he can stay. I enjoy the company of dosile bears and wolves. I look forward to hearing about updates as I really do want to add this Mod to my worlds.
I can add a patch that will disable my Prime Locust and Direwolf spawns if reallynomonsters is detected. actually the patch for the locust will be included in my next update, let me know if you do/dont want the direwolf included
My mod does not interfere with "No Monsters. Really!", however that mod does not disable my Prime Locust or the Direwolves. If you already have my mod installed, there is a chance either of those have spawned in the world, but they do despawn. None of my ruins currently have locust nests
Can you tell me please if this mod does or will (after updating) interfere with the Really No Monsters Mod by Lance?
This will be updated for 1.18. I'm going to be changing some things and experimenting as 1.18 unstable goes on. there will be a stable release along with 1.18 stable that i'll be using for my own server.
Oh! I wanted to ask, are you going to update this mod for 1.18 ?
RogueRaiden
Yay!! Thanks so much!! ❤️
@Kyrthrix
Yeah, thats fine
Hey, I host a private server for myself and a few friends. Would it be okay if I used this/your tweaks on it, or is that not okay?
RogueRaiden
Thank you for clarification :) Greetings!
@Avikarr
No mods are needed for this to be installed, most of the tweaks have conditions added so things that depend on mods wont load :)
Correct, its not a modpack. Some tweaks for mods, some new content. There are some guides for my server included, they can be ignored.
The server itself is like a modpack, with this being the set of changes for it.
I'll have to add a list of incompatible mods, as there are a couple.
This looks cool. I'm just starting to use mods overall in VS, so tell me if I understand this :D
Do I need all other mods listed in "Server Mod List", to use this in single player? It's only tweaks for other mods, not modpack, yes?
Thanks in advance :)