Mods / Bricklayers

Category: #Cosmetics #Crafting #QoL
Author: Tels
Side: Both
Created: Mar 19th 2021 at 2:01 PM
Last modified: Sep 25th at 9:49 AM
Downloads: 22367
Follow Unfollow 146

The Vintage Story mod Bricklayers adds useful things and new blocks to build and decorate with from stones, bricks, clay, porcelain and glass, including small stone bricks, glazed bricks and ceramics, glowing glass, more liquid and planting containers and much more.

If you like our work and want to support us, please consider becoming a Patron.

Notes:

  • All versions from v1.0.0 on need Expanded Matter installed or it will not work.
    Please also remove compatibility fix or compatibility lib, these will crash the game.
  • v0.9.2 needs CompatibilityFix Mod installed (but not CompatibilityLib!)
  • v0.3.x and newer releases do not need CompatibilityLib installed.
    v0.2.x needs CompatibilityLib installed, so that pottery can be carried around.

Glassmaking and Glazing

This mod adds glassmaking and glazed ceramics as a whole new late-game mechanic.

You can create glasscolor mixes (called Frit) by pulverizing ingredients, then grinding, sintering and grinding again. With these done, mix and smelt colored glass. You can craft new glass colors and all types of colored glass including new types like quartz, smoky, milky, dark or opaque glass.

Or create two kinds of colored glazes (clear/milky), and glaze bricks, bowls, flowerpots and planters with these in 15 different color variations.

Glazed planters and flowerpots can be decorated with an optional pattern, two versions (checker/lines) are available.

Making glass and glazes does involve automation and lots of resources and time, but the results will be really worth it.

The handbook has a new guide that will teach you all about glass colors and glazing.

Luminous Glass

Create glowing glass in different colors and brightness levels.

Colored Clay

Create new clay colors and bake/harden them into hardened clay blocks or create colorful planters, flower pots, storage vessels, crocks, watercans, tool and anvil mods from it. Use a saw to cut hardened clay blocks into slabs.

Porcelain

An even finer variant of clay, comes in six beautiful colors - craft some truly especial pottery items.

Chisel Glass

All glass types and glass colors can be chiseled, even luminous glass.

New Tiles & Panes

Craft tiles made from clay or porcelain, or glass and attach them to flat surfaces to decorate your world. Alternatively, build full blocks from these these.

New Items & Uses

  • Cook bones and then grind them into bone ash, an ingredient for bone china, glazings, glass. Bone ash can also be used as a fertilizer.
  • Use rare materials like Chromite or Rhodochrosite as ingredients.
  • Craft drinking mugs and a functional tea set (pots, cups, and sugar bowl)

New Brick Types

Polish stone bricks into small stone bricks. Glaze burned clay bricks in 30 different colors.

Build blocks, slabs and stairs from these new kind of bricks in wonderful colors.

New Recipes

This mod also adds recipes to convert slabs into full blocks, and blocks back to slabs.
There are also recipes to recycle blocks back into individual stones, bricks, shingles or quartz.

Bricklayers also enables a range of vanilla recipes that where either hidden in the handbook (like red or brown brick blocks) or enables the crafting of these, like red/brown shingles.

Important Notes

  • Textures and colors are work in progress and subject to change!
  • In the current form this mod does not alter any vanilla recipes, this might come later.
  • This mod is still evolving - please be careful and make a backup of your world!

We hope you enjoy our work,

~ Tels & Phiwa

Version For Game version Downloads Release date Changelog Download
v1.1.1 2596 Sep 25th at 9:49 AM Show bricklayers-1.1.1.zip
v1.1.0 440 Sep 23rd at 12:47 PM Show bricklayers-1.1.0.zip
v1.0.1 1212 Sep 3rd at 11:06 AM Show bricklayers-1.0.1.zip
v1.0.0 226 Sep 2nd at 5:38 PM Show bricklayers-1.0.0.zip
v0.9.2 2621 May 24th at 6:48 PM Show bricklayers-0.9.2.zip
v0.9.1 1895 Apr 11th at 6:24 PM Show bricklayers-0.9.1.zip
v0.9.0 781 Mar 27th at 11:16 AM Show bricklayers-0.9.0.zip
v0.8.2 2468 Jan 31st at 7:14 PM Show bricklayers-0.8.2.zip
v0.8.1 956 Jan 20th at 5:40 PM Show bricklayers-0.8.1.zip
v0.8.0 1246 Jan 12th at 10:54 PM Show bricklayers-0.8.0.zip
v0.7.1 328 Jan 9th at 2:11 PM Show bricklayers-0.7.1.zip
v0.7.0 432 Dec 22nd 2021 at 10:45 AM Show bricklayers-0.7.0.zip
v0.6.0 714 Nov 13th 2021 at 12:38 PM Show bricklayers-0.6.0.zip
v0.5.2 473 Oct 22nd 2021 at 3:03 PM Show bricklayers-0.5.2.zip
v0.5.1 209 Oct 21st 2021 at 10:47 AM Show bricklayers-0.5.1.zip
v0.5.0 268 Oct 17th 2021 at 4:09 PM Show bricklayers-0.5.0.zip
v0.4.1 358 Sep 29th 2021 at 3:10 PM Show bricklayers-0.4.1.zip
v0.4.0 367 Sep 24th 2021 at 1:54 PM Show bricklayers-0.4.0.zip
v0.3.4 600 Aug 16th 2021 at 6:07 AM Show bricklayers-0.3.4.zip
v0.3.3 412 Aug 2nd 2021 at 2:34 PM Show bricklayers-0.3.3.zip
v0.3.2 298 Jul 31st 2021 at 11:53 AM Show bricklayers-0.3.2.zip
v0.3.1 356 Jul 26th 2021 at 1:45 PM Show bricklayers-0.3.1.zip
v0.3.0 393 Jul 17th 2021 at 7:48 AM Show bricklayers-0.3.0.zip
v0.2.1 396 Jun 10th 2021 at 10:55 PM Show bricklayers-0.2.1.zip
v0.1.2 374 May 13th 2021 at 12:07 PM Show bricklayers-0.1.2.zip
v0.0.3 288 May 3rd 2021 at 2:39 PM Show bricklayers-0.0.3.zip
v0.0.1 304 Mar 22nd 2021 at 9:56 AM Show bricklayers-0.0.1.zip

64 Comments (oldest first | newest first)

💬 NerdimusPrime, 3 days ago

Can someone please tell me which file contains the "barrelMovetoLiquidSlot" attribute for strong acidic compost, so I can finish making white lead? I've searched most of the .jsons in the mod folder and cannot find it.

💬 Cousken, 3 days ago

Thanks for the reply, i'll have to double check. Perhaps i was using the wrong clay, just missed it or some other mod or a combination is causing an issue.

💬 Tels, 4 days ago

Cousken The standard vanilla vessel made from "blue-grey" clay is still available, you can clayform it in one piece and then fire it in a pitkiln. That all other vessels from Bricklayers need 3 pieces was a deliberate design decision aka D³ :)

💬 Cousken, Nov 28th at 7:29 PM

Hello! I noticed this mod removes the standard Storage Vessles from the game and replaced them with a version that requires 3 baked parts + fat. Is this deliberate?

💬 Tels, Oct 24th at 4:26 PM

Bullywug Thank you, I didn't know aout that attribute, will check it out :)

💬 Bullywug, Oct 24th at 3:00 PM

I was having trouble crafting white lead, so I did some tinkering and it seems like the only problem was that strong acidic compost doesn't have the "barrelMovetoLiquidSlot" attribute set true. Hope this helps!

💬 gndrneutralnoun, Oct 22nd at 6:46 PM

What is weak/strong acidic compost for?

💬 gndrneutralnoun, Oct 1st at 4:32 PM

Awesome, looking forward to it!

💬 Tels, Sep 30th at 12:21 PM

gndrneutralnoun Thanx for the idea, I've already added an issue for this :)

💬 gndrneutralnoun, Sep 29th at 8:34 PM

Suggestion: Compatibility for Expanded Foods so we can use the food oil from that mod to craft the recipes requiring fat in this mod.

💬 Tels, Sep 29th at 1:00 PM

Chloejanae1

Hello, the doubled recipes were reported by other people, too and are caused by another mod, although I don't know which one specifically. Please make sure you update all of them. Also, if you can, update to 1.17.4 and the newest Bricklayer's, it features new cool planting vessels, fixes the porcelain crocks and the bricks crashing.

Have fun, Tels

💬 Tels, Sep 29th at 12:58 PM
💬 Chloejanae1, Sep 28th at 6:06 AM

Im playing on 1.17.2 and the mod seems to be working fine, but when going to do pottery every option is duplicated (shows up in the menu 2x) is this an issue in the mod or have i done something wrong?

💬 Moonshadow, Sep 20th at 1:55 PM

On the traders - on a world i created  - after I realised i needed expanded matter  one of my traders was overwritten by one of the mod  traders pottery I think. Sorry I cant check more details at present it was on another computer and I am away. Also I love the idea of being able to make the storage vessels in different parts so they can be dyed differently  but animal fat is a tad tricky when first starting out so would be nice to have the option to make in one go thanks. 

💬 Tels, Sep 13th at 8:43 PM

@BlueFuryDragon

Yes, the mod adds two traders, glass and pottery, but it shouldn't impact other traders. I'll go and check if my trader wagons do spawn other traders.

As for the clay bowls, they didn't make it into the release.

💬 BlueFuryDragon, Sep 12th at 2:08 AM

Does this mod effect the spawn of traders? I'm mostly finding glass & pottery traders over the other types and this is the second world I've created with this mod installed with this problem.

💬 BlueFuryDragon, Sep 8th at 2:27 AM

What happened to the colored clay being used for bowls that aren't glazed?

💬 Shaidyn, Sep 7th at 6:46 PM

Tels That fixed it! And it explains the "missing dependency" message I was seeing previously. I don't know if it's something that can be done, but giving the whole name of the missing mod in the error message, instead of "em", might help some slower folks (like myself) sort this out on their own.

💬 Tels, Sep 7th at 6:29 PM

Shaidyn It looks to me like you might missing the mod "Expanded Matter" - it is a requirement for Bricklayers to work correctly. Best wishes, Tels

💬 Rheara, Sep 7th at 6:45 AM

Yay, now I can make purple things! <3

💬 Shaidyn, Sep 6th at 4:00 AM

Hey there. This evening I upgraded my server from 1.17rc5 with bricklayers-1.0.0-pre.3 to 1.17.2 and bricklayers-1.0.1. The automatching did its best but any items I had using red clay (storage vessels and crocks mostly) has been replaced with ? blocks. Is there a way to fix, or is everything in those storage containers (and all my food) gone? Thanks.

💬 Tels, Sep 3rd at 8:43 PM

Hello CJHKnight2,

I've not tried it together with the Glassmaking mod, so I don't know.

💬 CJHKnight2, Sep 3rd at 7:29 PM

Is this mod compatable with Glassmaking mod by Xytabich?

💬 Tels, Aug 8th at 10:13 AM

Can confirm that the recipes worked when they were added (1.15?), but no longer work in 1.16 or 1.17. Will fix them for v1.0.0 - thank you! 🧡

💬 Kirona, Aug 6th at 7:09 AM

The handbook shows Honey-sulfur poultices being craftable using your glazed bowls in various colors, but shows them empty. On testing this doesn't actually work, but I also tested a glazed bowl with honey and that also didn't work. I don't know if you'd have to modify the bowls or the poultice recipe to fix this - or if you'd want to - but I figured I'd let you know.

💬 Evadx, Jun 14th at 3:06 PM

I have been having the same problem as BlueFuryDragon, I load into the game in 1.16.5 and everything is a ? cube. I checked the logs and I saw this

14.6.2022 10:59:36 [Notification] Will search the following paths for mods:
14.6.2022 10:59:36 [Notification] D:\Vintagestory\Mods
14.6.2022 10:59:36 [Notification] C:\Users\Pascal\AppData\Roaming\VintagestoryData\Mods (Not found?)
14.6.2022 10:59:38 [Error] [blammfix] Could not resolve some dependencies:
14.6.2022 10:59:38 [Error] [blammfix] bricklayers@0.9.1 - Dependency 'bricklayers-0.9.2.zip' (bricklayers) has dependency errors itself
14.6.2022 10:59:38 [Error] [bricklayers] Could not resolve some dependencies:
14.6.2022 10:59:38 [Error] [bricklayers] compatibilityfix@1.0.0 - Missing

Apologies for not messaging you on discord, but I could not find you in the server.

FIXED IT

Man, I'm an idiot, I thought the compatibility mod was the blammfix, and I didn't read the change notes fully. Sorry about that!

 

💬 Tels, Jun 13th at 12:36 PM

BlueFuryDragon Please send me a message on discord, either on AF or the official VS one.

Have you checked that the newest BL is actually loaded and that no mod errors occur? Also, if you have two versions of BL, please remove the older one.

💬 BlueFuryDragon, Jun 13th at 1:27 AM

Just updated the mod to 0.9.2 and now all fireclay items I've collected or made are now "white ? boxes". What should I do? Anyone else have this issue?

💬 Tels, May 25th at 8:01 AM

The issue with not being able to pick up fire-clay vessels should now be resolved. Happy building! \o/

💬 Tels, Apr 30th at 1:17 PM
Hello BlueFuryDragon,
 
sorry to hear that, it works here for me and is probably related to this issue:
 
github.com/anegostudios/VintageStory-Issues/issues/1680

Please send me any details you have on discord. Thank you,
 
Tels
💬 BlueFuryDragon, Apr 29th at 4:24 AM

Still can't pick up fire-clay vessels. I'm on 1.16.4

💬 BreakfastTime, Apr 18th at 3:31 AM

I recommend this mod for the bowls. What's the point of the advanced porridge and stew recipes if you're going to eat from a dull, unpainted bowl?

💬 Tels, Mar 28th at 10:50 AM

The game should load the newest version automatically, but it is always better to remove old versions. Note that if you update the mod on a server, a server restart would be a good idea. And please always make backups of your world before upgrading! :)

Happy building, Tels

💬 DX65, Mar 28th at 2:03 AM

Hello Tels, I got a question about updating this mod. Do I need to remove the older version before downloading this one?

💬 Tels, Mar 20th at 12:50 PM

Hello PetalThorn,

these crashes in 1.16.0 are known, you need to upgrade at leas to 1.16.1 to get them fixed. Preferabe upgrade to 1.16.4 as it contains even more fixes for things that might interact with Bricklayers.

Thanx for the feedback, and happy building and decorating! :)

💬 PetalThorn, Mar 20th at 6:51 AM

Hello!

A friend and I have been enjoying this mode very much on 1.16.0, but when we try to use the colored bowls to get food out of a croc, it crashes us.

Additionally, it only crashes BOTH of us if we're near each other. Otherwise, it just crashes the person in the vicinity, but then they can't get back in until I disable the mod. I can re-enable afterwards, and we can continue playing.

I did a test with it, disabling all other mods, and it still persists.



I do have a crash report, if that would be of help to you, I just didn't want to spam the comments with it.


The rest of the mod works great so far, I appreciate being able to chisel with glass~

💬 KineticKnight, Feb 24th at 7:29 PM

Hiya Tels,

Started working on a compatibility update for CottageWindows this afternoon and noticed that the orange plain colored glass slab is missing a lang file entry and crafting recipe. Just a heads up!

💬 TheOddApe, Feb 1st at 7:59 AM

Hello Tels,

I'm going to test FGC 1.16.0-v1.3.6-rc.4 later today after work and let you know in case of issues.
In the meanwhile FGC rc.3 has been removed and BL worked properly.

Thanks  :)

💬 Tels, Jan 31st at 7:20 PM

Hello Drayton,

couldn't reproduce the issue with BL 0.8.2 and FGC 1.16.0-v1.3.6-rc.4 - it works as it should. Did you use a normal, unglazed planter in the barrel? If you are still having issues, please send me a DM on discord, or add the issue here with more details and possible screenshots: https://gitlab.com/codesmiths/vs_bricklayers/-/issues

Thank you! :)

💬 TheOddApe, Jan 24th at 2:27 PM

Hi there.
Great mod! I really like it, but I have to submit a possible malfunction.

VS 1.16.1
mod 0.8.1

When I put a planter in a barrel with 12 liters of glazing (clear red) and click on "seal" nothing happens.
Didn't try with another color yet.

- UPDATE ---
It looks like FromGoldenCombs-1.16.0_v1.3.6-rc.3 interferes with the water recipes of Bricklayers.

💬 Minni6in, Dec 22nd 2021 at 1:42 PM

well there's another mod checked off the waiting for 1.16 list, thanks guys 😀

💬 Tels, Oct 17th 2021 at 5:28 PM

The Bricklayers mod is carefully made so that it only adds end-game or late-game content or some QoL tweaks that make things simpler, but not cheaty. For instance, the recycling and transformation recipes make some things easier, but cost tool durability to offset that.

There are a lot new features in it (like colored clay, new glas colors, glazings, small bricks), and new items (powdered coal, powdered metals and frit) but there are never any recipes that either circumvent the vanilla restrictions (like that you need copper to make a saw) or simple give you "more output" than vanilla recipes.

💬 Sukotto, Aug 23rd 2021 at 9:24 PM

Thanks for this. 

I have been working on a not so similar mod that adds more colors of clay matching vanilla textures as closely as I could but I haven't been able to work on them since 1.14.2 and it doesn't work in 1.15.5 I just moved my pc someplace where I can work on it though it's not prefect.

I wouldn't mind getting back to it.

I'm thinking when I get back to it instead of putting everything I've been working on in 1 mod that will probably take a while to get done I might break it up into several smaller mods.

that will help because then I can have some things done and finished while still trying to work on the things I'm having a little trouble with.

also this would allow people to use specific mods in case they don't want everything for example..

it has new trees, new berry bushes, new clay deposites, new clay (working on colored pottery but never finished that part), clay water; used as a dye substance. new crops, food items, clay mold for sawblade(currently wasn't working), knapping recipe for fint and obsidian sawblade for early game saw access. low duribility but still does the job. also has a couple new bags/backpacks with more bag space, new fuel sorce such as condensed coal and packed charcoal that have even slightly higher temperatures and last much longer so you burn through less fuel but not really because the time is only increased based on the coal. like 9 charcoal to craft a single packed charcoal would burn a little hotter but last 9 times longer than a single charcoal but still cost 9 charcoal. can also be uncrafted or recrafted from packed charcoal to 9 charoal so it's more for storage than actually fuel but can be used either way. also added new fertilizer that adds all 3 main vitimins as well as new fertilizing crops that add vitimins instead of draining them (experimental alternitive to fertilizers. was looking for a way to have a crop drain 1 resource while adding the other 2 but didn't figure that out so just had them add instead of drain).

someone might not want the early access to the sawblade or any of the crops or trees but might still want colored clay so if I break them down into seperate mods some can be finished while working on others while allowing people to pick and choose what mods they want rather than all or nothing sort of thing.

💬 Tels, Aug 16th 2021 at 6:09 AM

Hello Dragon_Attack,

in v0.3.4 you can fire red clay bricks again, sorry for the bug. And so you can now use the red clay brick blocks for a nice, deep red color :)

💬 Dragon_Attack, Aug 15th 2021 at 6:58 PM

I would like the small bauxite bricks to be more red, almost like vanilla red bricks that are not craftable

💬 Tels, Aug 10th 2021 at 3:33 PM

Sorry about the crash - this issue is tracked here:
https://gitlab.com/codesmiths/vs_bricklayers/-/issues/176

This issue is resolved, the crash was due to an old version. Thank you for reporting it :)

💬 OpPointBaker, Aug 10th 2021 at 1:10 AM

Just updated to 1.15.4. Got this CTD:

9.8.2021 18:09:59 [Fatal] Version: v1.15.4 (Stable)8/9/2021 6:09:59 PM: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
at Vintagestory.Common.CreativeTab.CreateSearchCache(IWorldAccessor world)
at Vintagestory.Common.CreativeTabs.CreateSearchCache(IWorldAccessor world)
at Vintagestory.Client.NoObf.GuiDialogInventory.OnOwnPlayerDataReceived()
at Vintagestory.Client.NoObf.GuiManager.OnOwnPlayerDataReceived()
at Vintagestory.Client.NoObf.ClientMain.OnOwnPlayerDataReceived()
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(_O5ztFNqKdeWYluyXgS5P7HAa0po packet)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _VVdTpz6zOh9doXGaJBbVmWZKOpv._s7tOcpBSZm7boTmJPcYeXtmstYE(Single )
at _MtvIXhgbjdJhuIbc1FegEMpLKud._0A7s5MRwo6bB8g8kaenT2SalePH(Single )
at _MtvIXhgbjdJhuIbc1FegEMpLKud._nHJY5yhLTAITDfKmB1lJVftevLe(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _mzv7HUwbhZoZmtxEpQ4NQOm3IbH._FGqcMJeY4eQZ8jt9dxvP4gQRARG(_cgPZroMph1owK0EWmdACbOhN9fy , String[] )
at _ZSjH1aUc8UgAKJxucBR0z2q8eQz._FGqcMJeY4eQZ8jt9dxvP4gQRARG(ThreadStart )
-------------------------------

I went through each mod to isolate the problem. Crash happens when bricklayers is the only mod.

💬 Tels, Jul 27th 2021 at 2:07 PM

Hello JupiterSky,

yes, you certainly can. This mod does not change vanilla recipes or worldspan, all it does it add new blocks/items and recipes.

Please always make a backup before add or remove mods!

💬 JupiterSky, Jul 27th 2021 at 3:11 AM

Can I add this to a pre-existing world?

💬 Tels, Jun 13th 2021 at 1:28 PM

In v0.2.1, 16 colored glass blocks now need:

16 Sand
24 Borax (16+8) OR 12 Lead nuggets (8+4)
48 Quartz chunks
  8 Copper nuggets
24 Lime (16+8)

and since they require now half as much frit, the burn time and fuel usage are also halved. \o/

💬 Tels, Jun 9th 2021 at 7:14 AM

Thank you for your feedback!

The numbers you posted are not quite correct. In Bricklayers v0.2.0, the Frit recipe gives you 4 outputs, so for this part you need only 1/4 of the ingredients and baking time! Glazings also needs less ingredients than one would think.

Also keep in mind: you can always substitute lead oxide for borax, and that needs only 1/2 X the amount lead nuggets instead of X borax.

According to my tests, 16 blue glass currently need:

64 Sand
96 Borax (64+16)  OR  48 Lead nuggets (32+8)
32 Quartz chunks
16 Copper nuggets
96 Lime (64 + 16)

In comparision, in vanilla 32 quartz chunks give you 16 plain glass - you cannot even get blue glass.

In the next version, we will tweak the recipe to use less sand and other special ingredients. :)

💬 Tech_Rabbit, Jun 4th 2021 at 7:07 PM

So after testing this mod, I find that the recipes are fairly unbalanced for what you get out of it.

For example: 1/4 stack blue glass = 64 sand + 128 powdered borax + 4 stacks powdered quartz (2 stacks of quartz chunk) 2 stacks powdered copper (1 stack copper nuggets) and 128 lime and a LOT of time processing.

That is a lot of waste and time for 16 blue glass. You can nearly fully automate the process but that won't shave off enough time to make it worth it.

And similar complaint for the glazing.

💬 misterandydandy, Jun 3rd 2021 at 9:27 PM

Clayforming as been fixed I already message tels about just got to wait for update again :P

💬 Tels, May 14th 2021 at 9:24 AM

The original game has no polished obsidian, and you need to make polished obsidian to make polished obsidian slabs, which you need to polish into the large obsidian bricks. Hence vanilla game had no large obsidian bricks - "large obsidian brick blocks" is a new feature of this mod, too :)

Mixing and matching bricks would be quite difficult to do, as each new mix would need to be a new block or texture. But you can chisel the larger and smaller ones together.

You can even mix completely differnt blocks like large bricks and cobble with the chisel - that is a vanilla feature and the new blocks from this mod support this :)

The last image shows how you can mix 3 different blocks (1 vanilla, 2 new ones) together:


wiki.vintagestory.at/index.php?title=Chisel#Multiblock_Chiselling

💬 Lisabet, May 14th 2021 at 9:19 AM

what I meant by older version is the vanilla brick blocks, only with obsidian lol; using the larger bricks before you cut them into the small ones :)

I showed my man the obsidian brick floor (he plays sometimes too) and he said "that's what I always imagined obsidian brick looking like"

btw...that 4th screenshot has me curious; can you mortar individual bricks of different types together somehow? is that a teaser of the future? lol

💬 Tels, May 14th 2021 at 8:12 AM

Glad you like it!

The normal, vanilla texture for obsidian rocks was replaced with a few new variants, because there was only a single variant before, and it needed to look a bit different from the polished version one, esp. in color, as most polished rocks get darker, but obisidian was already almost black before.

However, the vanilla game does not let you polish obsidian, so I'm not sure what you mean by "the large bricks are supposed to make the 'older' version". There where no large obsidian bricks in the game before.

💬 Lisabet, May 14th 2021 at 12:07 AM

excellent, I now have an obsidian brick floor and love how it looks :)

I am curious whether the large bricks are supposed to be able to make the 'older' version or not but even if not I'm pretty satisfied with the obsidian small bricks 

💬 Tels, May 13th 2021 at 10:11 AM

That is soo embarrassing :-/ That's happening when testing in a creative world, another release will be coming shortly.

💬 Lisabet, May 13th 2021 at 1:25 AM

one step at a time :P you can now make the small stone bricks but can't add mortar to make the brick blocks; when I looked at brick blocks and brick slabs for obsidian, the only way to make them is cutting a block in half for slabs and mortaring two slabs together for the block lol

💬 Lisabet, May 12th 2021 at 9:44 AM

yay thanks :) mebbe you could do something with kimberlite too ;)

edit awesome to see the unused stones get some love <3

💬 Tels, May 12th 2021 at 8:58 AM

Hello Lisabet, oops, you are right, sorry about that! A new release will come shortly, fixing this. Thank you for your feedback :)

💬 Lisabet, May 11th 2021 at 8:38 PM

missed a step somewhere with the obsidian; I can polish it and cut it into slabs but not into bricks :( so I can't make the brick blocks

💬 Tels, May 3rd 2021 at 12:21 PM

Thank you for your comment :)
Sure, but then you could either not recycle a single stair block, or need multiple recipes for recycling, which might be confusing for the user.

Since this mod is about convenience and saving time, only secondary about saving resources, we have decided to keep the recipes this way. Eventually we might want to change some of the vanilla recipes to be more consistent in the shape (cobble slabs vs. brick slabs f.i.) and the number of items you input and get as output, and then you wold also have matching amounts when recycling blocks.

💬 Craluminum, Apr 25th 2021 at 10:17 PM

Instead of loosing some resources, you could make recipes with multiple items, like "2x stairs = 7x stones"

(edit comment delete)