This mod changes some building aspects of Vintage Story.
Meant for experienced players, wanting to build, decorate and have more to do in the late game.
The Vintage Story mod Bricklayers adds useful things and new blocks to build and decorate with from stones, bricks, clay, porcelain and glass, including small stone bricks, glazed bricks and ceramics, glowing glass, more liquid and planting containers and much more.
If you like our work and want to support us, please consider becoming a Patreon.
Requirements
You will need these other mods for Bricklayers to work:
You can access the mod config by pressing "ESC" when in the game, then choose "Mod Settings". Remembe to click "Save all" and restart your game for the changes to take effect.
Glassmaking and Glazing
This mod adds glassmaking and glazed ceramics as a whole new late-game mechanic. You can also create glowing glass that emits light and can be chiseled.
You can create glasscolor mixes (called Frit) by pulverizing ingredients, then grinding, sintering and grinding again. With these done, mix and smelt colored glass. You can craft new glass colors and all types of colored glass including new types like quartz, smoky, milky, dark or opaque glass.
Or create two kinds of colored glazes (clear/milky), and glaze bricks, bowls, flowerpots and planters with these in 15 different color variations.
Glazed planters and flowerpots can be decorated with an optional pattern, two versions (checker/lines) are available.
Making glass and glazes does involve automation and lots of resources and time, but the results will be really worth it.
The handbook has a new guide that will teach you all about glass colors and glazing.
Luminous Glass
Create glowing glass in different colors and brightness levels. These blocks emit light and can be chiseled.
Colored Clay
Create clay items in new colors, create clay tiles or create colorful planters, flower pots, storage vessels, crocks, watercans or mugs from it.
Porcelain
An even finer variant of clay, comes in seven beautiful colors - craft some truly especial pottery items.
Chisel Glass
All glass types and glass colors can be chiseled, even luminous glass.
New Tiles & Panes
Craft tiles made from stone, clay or porcelain, or glass and attach them to flat surfaces to decorate your world. Alternatively, build full blocks from these these.
New Items & Uses
Cook bones and then grind them into bone ash, an ingredient for bone china, glazings, glass. Bone ash can also be used as a fertilizer.
Use rare materials like Uranium, Chromite or Rhodochrosite as ingredients.
Craft drinking mugs and a functional tea set (pots, cups, and sugar bowl)
New Brick Types
Polish stone bricks into small stone bricks. Glaze burned clay bricks in 30 different colors.
Build blocks, slabs and stairs from these new kind of bricks in wonderful colors.
New Recipes
This mod also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks, shingles or quartz.
Important Notes
This mod is still evolving - please be careful and make a backup of your world!
All versions from v1.0.0 on needExpanded Matter installed or it will not work. Please also remove compatibility fix or compatibility lib, these will crash the game.
*** This release is compatible with VS v1.19.7 or later. It needs Expanded Matter v2.6.1! ***
Known issue:
Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
==> Don't forget to upgrade Expanded Matter to at least v2.6.1 !
v2.5.6 - 2024-07-19 - Remove Left-Over Sludge
Bugfixes
#615 - Enable caustic potash recipe with ash sludge only if Valley of Ashes is installed (Thanx, NiclAss!)
If you like to craft ash and/or potash, then please install Valley of Ashes.
*** This release is compatible with VS v1.19.7 or later. It needs Expanded Matter v2.6.1! ***
Known issue:
Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
==> Don't forget to upgrade Expanded Matter to at least v2.6.1 !
v2.5.5 - 2024-06-29 - Remove Ash Crafting
#613 - Ash crafting has been moved to the mod Valley of Ashes
If you like to craft ash and/or potash, then please install Valley of Ashes.
*** This release is compatible with VS v1.19.7 or later. It needs Expanded Matter v2.6.1! ***
Known issue:
Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
==> Don't forget to upgrade Expanded Matter to at least v2.6.1 !
*** This release is compatible with VS v1.19.4 or later. It needs Expanded Matter v2.5.1! ***
Known issue:
Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
==> Don't forget to upgrade Expanded Matter to at least v2.5.1 !
v2.5.3 - 2024-05-10 - Small Stone Bricks
Bugfixes
#608 - Raw porcelain crocks could not be stored on shelves
#606 - Wrong texture on small stone bricks as item
*** This release is compatible with VS v1.19.4 or later. It needs Expanded Matter v2.5.1! ***
Known issue:
Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
==> Don't forget to upgrade Expanded Matter to at least v2.5.1 !
*** This release is compatible with VS v1.19.4 or later. It needs Expanded Matter v2.5.1! ***
Known issue:
Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
==> Don't forget to upgrade Expanded Matter to at least v2.5.1 !
v2.5.1 - 2024-03-02 - Fixes for 1.19.4
Bugfixes
#593 - Remove requiresContainer from glass batch items
This release is compatible with VS v1.19.0 or later. Best to use the latest versio of 1.19 due to many bugfixes in the game itself.
Known issue:
Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
==> Don't forget to upgrade Expanded Matter to at least v2.5.0 !
v2.5.0 - 2024-02-04 - Dejank for 1.19
Bugfixes
#583 - Milky glass only gave 2 glass panes instead of 6
#579 - Ruined knifes can no longer be used in crafting
#572 - Peach porcelain liquid vats were uncraftable
#571 - Colored and glazed bowls could not be used to craft items
Compatibility With Other Mods
#577 - Blasting powder crafting changes are now handled by EM
#479 - Translocator Engineering: Linker and TL now use glass pane instead of slab
Compatibility With v1.19
#590 - Better map colors for BL brick and glass blocks
#587 - Add glass walk and ambient rain SFX to colored glass
This release is compatible with VS v1.18.8 (!) and later except one known issue:
Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
==> Don't forget to upgrade Expanded Matter to at least v2.4.1 !
v2.4.0 - 2023-09-26 - Tweaks And Fixes
Bugfixes
#570 - Change groundStack to grindedStack for future VS compatibility
#568 - Add missing drystone recipes for kimberlite, suevite and marble (Thanx, Alatyr!)
New Features
#567 - Can use crushed and powdered obsidian in black glass crafting
#567 - Can use powdered stones in colored clay crafting
#564 - Magnesia nigra sold by glass and commodities traders
#564 - Avoid glass trader only selling glass by adding more various items
Compatibility with Other Mods
#567 - Require and use Expanded Matter 2.4.1 (requires remapping)
This release is compatible with VS v1.18.1 and later except one known issue:
Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
==> Don't forget to upgrade Expanded Matter to at least v2.2.0 !
Changes since v2.1.0
Bugfixes
#556 - Fix: Missing or broken remaps for old items
#555 - Remove red dye recipe patch (Expanded Matter handles it now)
This release is compatible with VS v1.18.4 and later except one known issue:
Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
==> Don't forget to upgrade Expanded Matter to at least v2.1.2 !
Changes since v2.0.0
Bugfixes
#551 - Japanese has now "Bricklayers: " in front of guide titles
#550 - Fix glass trader not selling uranium/phosphorite anymore
This release is compatible with VS v1.18.0 and later except one known issue:
Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
==> Don't forget to upgrade Expanded Matter to at least v2.0.0 !
Changes since v1.2.3
Bugfixes for 1.18
#543 - Fix snowcover normal1 texture references in shapes
#536 - Vessel recipes sometimes "flip" their ingredients in the handbook
#533 - Slabs and stairs respect voxel restrictions when chiseling
#529 - Fix typo in sealHours in barrel recipes for white lead and acidic compost
#524 - Fix patching in suevite, kimberlite and obsidian stone bricks
This release is compatible with VS v1.17.9 or later except two known issues:
Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
VS v1.17.10 breaks compatibility patch loading, so compatibility with other mods will not work. This is fixed in v1.17.11 - so please upgrade to 1.17.11.
If you like our work and want to support us, please consider becoming a Patron.
==> This version of Bricklayers needs VS v1.17.9 or later to work and works best with 1.17.11 ==> Don't forget to upgrade Expanded Matter to at least v1.1.0 or best 1.1.2
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics. Chisel glass in all available colors and types. Craft luminous glass that glows in the dark and can be chiseled.
Use tiles made from clay, ceramic or glass to decorate your world.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
Craft pottery like crocks, bowl and watercans from porcelain, these can hold more content than ordinary clay items.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:This mod alters some vanilla recipes releated to ore crushing and crafting of clay items.
This release is compatible with VS v1.17.9 or later except two known issues:
Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
VS v1.17.10 breaks compatibility patch loading, so compatibility with other mods will not work. This is fixed in v1.17.11 - so please upgrade to 1.17.11.
If you like our work and want to support us, please consider becoming a Patron.
==> This version of Bricklayers needs VS v1.17.9 or later to work and works best with 1.17.11 ==> Don't forget to upgrade Expanded Matter to at least v1.1.0
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics. Chisel glass in all available colors and types. Craft luminous glass that glows in the dark and can be chiseled.
Use tiles made from clay, ceramic or glass to decorate your world.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
Craft pottery like crocks, bowl and watercans from porcelain, these can hold more content than ordinary clay items.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:This mod alters some vanilla recipes releated to ore crushing and crafting of clay items.
This release is compatible with VS v1.17.10 or VS 1.17.11 except two known issues:
Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
Opaque glass blocks and panes have z-fighting in the shader on NVIDIA cards
If you like our work and want to support us, please consider becoming a Patron.
=> This version of Bricklayers needs VS v1.17.10 or later to work! <=
#499 - Add more dyeing recipes for brown, black and darkgray clay
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics. Chisel glass in all available colors and types. Craft luminous glass that glows in the dark and can be chiseled.
Use tiles made from clay, ceramic or glass to decorate your world.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
Craft pottery like crocks, bowl and watercans from porcelain, these can hold more content than ordinary clay items.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:This mod alters some vanilla recipes releated to ore crushing and crafting of clay items.
This release is compatible with VS v1.17.9 except two known issues:
Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
Opaque glass blocks and panes have z-fighting in the shader on NVIDIA cards
If you like our work and want to support us, please consider becoming a Patron.
=> This version of Bricklayers needs VS v1.17.9 or later to work! <=
Changelog since v1.1.1
Bugfixes
#490 - Luminous grey glass batch not craftable; was also called dark-white
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics. Chisel glass in all available colors and types. Craft luminous glass that glows in the dark and can be chiseled.
Use tiles made from clay, ceramic or glass to decorate your world.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
Craft pottery like crocks, bowl and watercans from porcelain, these can hold more content than ordinary clay items.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:This mod alters some vanilla recipes releated to ore crushing and crafting of clay items.
This release is compatible with VS v1.17.x except two known issues:
Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
Opaque glass blocks and panes have z-fighting in the shader on NVIDIA cards
If you like our work and want to support us, please consider becoming a Patron.
=> This version of Bricklayers needs VS v1.17.3 or later to work! <=
Changelog since v1.1.0
Bugfixes
#451 - Fix handbook crashing when looking up slate stones
#451 - Fix handbook grouping of rough stones tiles
#448 - Fix: fired rings and lids could not be stacked
Balancing and Tweaking
#449 - Re-enable wholesale crafting of vanilla storage vessels
#396 - Pan some rare ores (kernite, flurorite, uranium) from bony soil or sand/gravel
#384 - Corundum can be crushed, powdered, and crafted from bauxite.
#384 - Create a polishing set from corundum, wood, leather, fat and beeswax.
#383 - Powdered borax is now visible in barrels and open crates
#382 - Add usages for fluorite (substitute borax, mark chests and signs)
#381 - Use glow-in-the-dark ores: uranium, phosphorite, temporal pieces, red posphorus, fluorite
#378 - All glazed ceramic items and blocks now shine or even sparkle (gold)
#371 - Add luminous glass: 3 brightness levels in all colors and types. Can be chiseled.
#368 - Kernite usage: powder it, then turn it into borax
#326 - Can crush clear quartz and use it in place of normal crushed quartz
#297 - Craft porcelain crocks, these hold 6 portions
#284 - Can recycle oil lamps back to bowls with a knife
#257 - Crush metal scraps and use them as black pigment in glazes/glass
Translations
#406 - Added partial translation to Brazilian Portuguese (pt-br) by Dracomancer
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics. Chisel glass in all available colors and types. Craft luminous glass that glows in the dark and can be chiseled.
Use tiles made from clay, ceramic or glass to decorate your world.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
Craft pottery like crocks, bowl and watercans from porcelain, these can hold more content than ordinary clay items.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:This mod alters some vanilla recipes releated to ore crushing and crafting of clay items.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is still under development - please be careful and make a backup of your world!
This release is compatible with VS v1.17.x except two known issues:
Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
Opaque glass blocks and panes have z-fighting in the shader on NVIDIA cards
If you like our work and want to support us, please consider becoming a Patron.
=> This version of Bricklayers needs VS v1.17.3 or later to work! <=
#396 - Pan some rare ores (kernite, flurorite, uranium) from bony soil or sand/gravel
#384 - Corundum can be crushed, powdered, and crafted from bauxite.
#384 - Create a polishing set from corundum, wood, leather, fat and beeswax.
#383 - Powdered borax is now visible in barrels and open crates
#382 - Add usages for fluorite (substitute borax, mark chests and signs)
#381 - Use glow-in-the-dark ores: uranium, phosphorite, temporal pieces, red posphorus, fluorite
#378 - All glazed ceramic items and blocks now shine or even sparkle (gold)
#371 - Add luminous glass: 3 brightness levels in all colors and types. Can be chiseled.
#368 - Kernite usage: powder it, then turn it into borax
#326 - Can crush clear quartz and use it in place of normal crushed quartz
#297 - Craft porcelain crocks, these hold 6 portions
#284 - Can recycle oil lamps back to bowls with a knife
#257 - Crush metal scraps and use them as black pigment in glazes/glass
Translations
#406 - Added partial translation to Brazilian Portuguese (pt-br) by Dracomancer
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics. Chisel glass in all available colors and types. Craft luminous glass that glows in the dark and can be chiseled.
Use tiles made from clay, ceramic or glass to decorate your world.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
Craft pottery like crocks, bowl and watercans from porcelain, these can hold more content than ordinary clay items.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:This mod alters some vanilla recipes releated to ore crushing and crafting of clay items.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is still under development - please be careful and make a backup of your world!
This release is compatible with VS v1.17.x except two known issues:
Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
Opaque glass blocks and panes have z-fighting in the shader on NVIDIA cards
If you like our work and want to support us, please consider becoming a Patron.
Changelog since v1.0.0
#437 - Fix: Stacking refractory bricks (any kind or type) on ground crashed
#436 - Fired vessel lids and rings can now be picked up with right click
Changelog since v0.9.2
Bugfixes
#427 - Fix missing/wrong translation entries in some languages
#426 - Crushed leadoxide (although unobtainable) could not be powdered
#421 - Poultice recipes with glazed bowls were broken since 1.16
#418 - Add German translation for pigment names, repair pigment for anthracite
#401 - Powdered items are now 3D and look better in display cases and on shelves
#394 - Snowcover on glazed or smallstone brick slabs and stairs had wrong texture
#367 - Remove unnec. Golden Combs patch (was interfering with Ancient Tools)
Balancing and Tweaking
#428 - Porcelain watering cans hold 25% more than clay ones (10 vs. 8 liters)
#424 - Optimize brick and brickpile textures by combining top+side
#410 - 30% cheaper glazing tiles: consume only 1 L / tile (but still need 2 L in barrel)
#410 - Cheaper glazed tile blocks: craft from unmortared tiles (2 mortar vs. 6)
Compatibility
#429 - Use and depend on Expanded Matter 2 to solve mod conflicts
#416 - Compatibility for Stonepiles: colored clayforming and piles
#396 - Pan some rare ores (kernite, flurorite, uranium) from bony soil or sand/gravel
#384 - Corundum can be crushed, powdered, and crafted from bauxite.
#384 - Create a polishing set from corundum, wood, leather, fat and beeswax.
#383 - Powdered borax is now visible in barrels and open crates
#382 - Add usages for fluorite (substitute borax, mark chests and signs)
#381 - Use glow-in-the-dark ores: uranium, phosphorite, temporal pieces, red posphorus, fluorite
#378 - All glazed ceramic items and blocks now shine or even sparkle (gold)
#371 - Add luminous glass: 3 brightness levels in all colors and types. Can be chiseled.
#368 - Kernite usage: powder it, then turn it into borax
#326 - Can crush clear quartz and use it in place of normal crushed quartz
#297 - Craft porcelain crocks, these hold 6 portions
#284 - Can recycle oil lamps back to bowls with a knife
#257 - Crush metal scraps and use them as black pigment in glazes/glass
Translations
#406 - Added partial translation to Brazilian Portuguese (pt-br) by Dracomancer
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics. Chisel glass in all available colors and types. Craft luminous glass that glows in the dark and can be chiseled.
Use tiles made from clay, ceramic or glass to decorate your world.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
Craft pottery like crocks, bowl and watercans from porcelain, these can hold more content than ordinary clay items.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:This mod alters some vanilla recipes releated to ore crushing and crafting of clay items.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is still under development - please be careful and make a backup of your world!
This release is compatible with VS v1.17.x except two known issues:
Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
Opaque glass blocks and panes have z-fighting in the shader on NVIDIA cards
If you like our work and want to support us, please consider becoming a Patron.
Changelog since v0.9.2
Bugfixes
#427 - Fix missing/wrong translation entries in some languages
#426 - Crushed leadoxide (although unobtainable) could not be powdered
#421 - Poultice recipes with glazed bowls were broken since 1.16
#418 - Add German translation for pigment names, repair pigment for anthracite
#401 - Powdered items are now 3D and look better in display cases and on shelves
#394 - Snowcover on glazed or smallstone brick slabs and stairs had wrong texture
#367 - Remove unnec. Golden Combs patch (was interfering with Ancient Tools)
Balancing and Tweaking
#428 - Porcelain watering cans hold 25% more than clay ones (10 vs. 8 liters)
#424 - Optimize brick and brickpile textures by combining top+side
#410 - 30% cheaper glazing tiles: consume only 1 L / tile (but still need 2 L in barrel)
#410 - Cheaper glazed tile blocks: craft from unmortared tiles (2 mortar vs. 6)
Compatibility
#429 - Use and depend on Expanded Matter 2 to solve mod conflicts
#416 - Compatibility for Stonepiles: colored clayforming and piles
#396 - Pan some rare ores (kernite, flurorite, uranium) from bony soil or sand/gravel
#384 - Corundum can be crushed, powdered, and crafted from bauxite.
#384 - Create a polishing set from corundum, wood, leather, fat and beeswax.
#383 - Powdered borax is now visible in barrels and open crates
#382 - Add usages for fluorite (substitute borax, mark chests and signs)
#381 - Use glow-in-the-dark ores: uranium, phosphorite, temporal pieces, red posphorus, fluorite
#378 - All glazed ceramic items and blocks now shine or even sparkle (gold)
#371 - Add luminous glass: 3 brightness levels in all colors and types. Can be chiseled.
#368 - Kernite usage: powder it, then turn it into borax
#326 - Can crush clear quartz and use it in place of normal crushed quartz
#297 - Craft porcelain crocks, these hold 6 portions
#284 - Can recycle oil lamps back to bowls with a knife
#257 - Crush metal scraps and use them as black pigment in glazes/glass
Translations
#406 - Added partial translation to Brazilian Portuguese (pt-br) by Dracomancer
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics. Chisel glass in all available colors and types. Craft luminous glass that glows in the dark and can be chiseled.
Use tiles made from clay, ceramic or glass to decorate your world.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
Craft pottery like crocks, bowl and watercans from porcelain, these can hold more content than ordinary clay items.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:This mod alters some vanilla recipes releated to ore crushing and crafting of clay items.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is still under development - please be careful and make a backup of your world!
This release is compatible with VS v1.16.x except one known issue:
Empty liquid containers like bowls, jugs or mugs cannot be dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
If you like our work and want to support us, please consider becoming a Patron.
#364 - Suppress client-side warnings by marking patches as "side": "Server" (Thanx Rahji!)
#363 - Amaranth and parts of cassava small plants where invisible from certain angles
#362 - Add sealing time (32h) to brown dye made from oak logs
#361 - Use CompatibilityFix as dependency to fix carrying fire clay vessels etc. (Thanx Rahji!)
#348 - New model for planted amaranth in flowerpot (was too large)
Compatibility with Other Mods
#359 - Add more compatibility recipes for "More Metals" (Thanx Neurion!)
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics. Chisel glass in all available colors and types.
Use tiles made from clay, ceramic or glass to decorate your world.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:This mod alters some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is still under development - please be careful and make a backup of your world!
This release is compatible with VS v1.16.x except one known issue:
Empty liquid containers like bowls, jugs or mugs cannot be dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
If you like our work and want to support us, please consider becoming a Patron.
Changelog since v0.9.0
Bugfixes
#357 - Ensure recipes are always a list for easier cross-mod compatibility
#356 - Fix display of liquids in cups and large/small pots
#355 - Add compatibility with More Metals: crushed charcoal, cobalt and magnesium
#352 - Fix glass trader not selling orange or black glass
#349 - Fix height of groundStorage collision box for teaset and mugs
Balancing and Tweaking
#356 - Allow cups and mugs to be half-filled with liquids
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics. Chisel glass in all available colors and types.
Use tiles made from clay, ceramic or glass to decorate your world.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:This mod alters some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is still under development - please be careful and make a backup of your world!
This release is compatible with VS v1.16.x except one known issue:
Empty liquid containers like bowls, jugs or mugs cannot be dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
If you like our work and want to support us, please consider becoming a Patron.
Changelog since v0.8.2
Bugfixes
#347 - Fix pottery and glass trader no longer spawning in 1.16.x
#346 - Adjust materialDensities so clay/ceramic/stone items sink in water
#345 - Optimize texture sizes, making the mod about 7% smaller
#341 - Fix: barrels not being bought by the glass trader, remove double entries
#338 - Fix: Colored shingle blocks, stairs and slabs could not be recycled
#337 - Fix: plain orange glass slab not craftable
#306 - Language fixed and translation updates
Balancing and Tweaking
#342 - "Empty" jugs, bowls and mugs with water by drinking it (no nutrition)
#341 - Also tweak glass and building trader prices (make items more expensive, give less return)
#327 - Porcelain flowerpots and planters are brighter and less drab
#327 - Add a default pattern to vessels, planters and flowerpots made from colored clay
#123 - Stacked stone bricks have a more realistic size (stacks now only 8 instead of 24)
New Features
#347 - Add two more trader wagon variants: a very small and a very large luxury one
#346 - Add mortar-coated tile variants. Raw tiles can be stack on the ground
#339 - Add glazed mugs with a beautiful checker pattern
#308 - Add unglazed biscuit porcelain teaset: large and small pot, sugar bowl and cup
#230 - Add glass panes that can be attached as decor tiles to blocks
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics. Chisel glass in all available colors and types.
Use tiles made from clay, ceramic or glass to decorate your world.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:This mod alters some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is still under development - please be careful and make a backup of your world!
This release is compatible with VS v1.16.x except one known issue:
Empty liquid containers like bowls, jugs or mugs cannot be dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid.
If you like our work and want to support us, please consider becoming a Patron.
Changelog since v0.8.1
Bugfixes
#330 - From Golden Combs compatibiliy (try to fix beeswax-in-a-barrel)
#328 - Fix incontainer liquid names for 1.16.2
#324 - Add missing recipes for small cassava/pineapple plants
Balancing and Tweaking
#323 - Mugs have smaller bottom and contain now 0.4 litres (was: 0.2 litres)
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics. Chisel glass in all available colors and types.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:This mod alters some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is still under development - please be careful and make a backup of your world!
This release is compatible with VS v1.16.1 except one known issue:
Empty liquid containers like bowls, jugs or mugs cannot be dropped into the barrel input slot to glaze them. As a workaround, you can shift-click these from your hotbar into the barrel.rel.
If you like our work and want to support us, please consider becoming a Patron.
Changelog since v0.8.0
Bugfixes for 1.16
#321 - Clay and porcelain show correctly in barrels and crates
#320 - Powdered and crushed items show correctly in barrels and crates
#318 - Purple frit from rhodochrosite had same recipe as pink frit
#317 - Pink dye needed sealing time, adjust ratios of inputs
#316 - Dye output should be 1:1 the input liquid (cheaper dye now :)
#312 - Fixed glazed oil lamps no longer wall-mountable
#310 - Fixed glazed bowls with meal could not be stored 2x2
Balancing and Tweaking
#314 - Allow powdered tin oxide to make diluted cassiterite portion
#309 - Allow powdered chromite to make diluted chromite portion
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics. Chisel glass in all available colors and types.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:This mod alters some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is still under development - please be careful and make a backup of your world!
This release is compatible with VS v1.16.0 except one known issue:
Empty liquid containers like bowls, jugs or mugs cannot be dropped into the barrel input slot to glaze them. As a workaround, you can shift-click these from your hotbar into the barrel.
If you like our workand want to support us, please consider becoming a Patron.
Changelog since v0.7.1
Bugfixes
#304 - Fix glass/pottery traders crashing with 0.7.1 and VS 1.16
#301 - Remove unneeded lang entries for milk/honey filled bowls
Balancing and Tweaking
#300 - Scale bricks in displaycases and on shelves relative to their true size
#298 - Bowl stacksizes differed from vanilla stacksizes
New Features
#303 - Rhodochrosite ore: crush and pulverize it for pink, violet or dark green glass and glazings
#299 - Add drinking mugs (plain clay and glazed)
#261 - Two more porcelain colors: lavender and sunflower yellow
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:This mod alters some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is still under development - please be careful and make a backup of your world!
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:This mod alters some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is still under development - please be careful and make a backup of your world!
Should be compatible with v1.16.0 once it comes out. Hopefully :)
This release adds compatibility with VS 1.16, one new major feature (salt glazing), some minor features (orange glass, decorative crops, ceramic tiles, porcelain flower pots), tweaks (darker glass colors, tile block retain their edges when chiseled), fixes quite a few smaller bugs and adds a few more recipe variants.
Changelog since v0.6.0
Bugfixes
#277 - Adapt the mod to v1.16
#276 - Fix trader item/block mismatch (some items where never sold/bought)
#265 - Rotated anvil molds 90°, had contents stick out
Balancing and Tweaking
#281 - Stone tile blocks retain their "edge" when being chiseled
#279 - Tweak dark glass textures to make it more distinct from normal glass
#273 - Allow recycling of clay roofing pieces with pickaxe or hammer
#272 - Allow recycling of plain black and all orange glass types
#268 - Add a guide for colored glass
#267 - Allow powdered lapis and cinnabar in dye recipes
#266 - Adjust trader prices for small stone bricks
#260 - Fix biscuit porcelain texture seams
#259 - Light clay can now also be dyed into colored clay in a barrel
#251 - Add salt and copper glazed (once or twice) planters and flowerpots
#46 - Add waxed items for partial glazing
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:This mod alters some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is still under development - please be careful and make a backup of your world!
#246 - Fix German Translation errors (quartz etc.)
#245 - Fix lapis powdering (again!)
#244 - Fix errors due to 1.15.8 updates (chimney-fire patch)
#243 - Update Russian and Spanish translations
#241 - Slabs of non-plain colored glass could only be oriented 'auto'
#237 - Tweaked trader prices, reduced amount of items added to vanilla traders
Balancing and Tweaking
#249 - Plant based dyes now need to be sealed in the barrel for some time
New features
#248 - Add usages for chromite: pigment, refractory bricks, coloring for dyes, glazes and glass
#240 - Added two new traders: pottery and glass
#239 - Added biscuit and glazed bone porcelain crafting + porcelain item
#238 - Refractory bricks stack better, fire up to 16 (was: 12) in a kiln
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:In the current form this mod does alter some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is still under development - please be careful and make a backup of your world!
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:In the current form this mod does alter some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is currently in an alpha stage - please be careful and make a backup of your world!
#226 - Fix spanish translation not showing (Thanx Darce!)
New features
#227 - Add white opaque glass (glass batch and blocks/slabs)
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:In the current form this mod does alter some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is currently in an alpha stage - please be careful and make a backup of your world!
#207 - Craft more colored clay shingles and roof pieces
#66 - Traders now sell & buy some of the new items and blocks
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:In the current form this mod does alter some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is currently in an alpha stage - please be careful and make a backup of your world!
This release fixes the annoying bug with unsealable crocks, has language fixes and adds more recycling recipes and suevite stone and small stone bricks.
Changelog since v0.4.0
Bugfixes
#214 - Colored crocks could not be sealed
#211 - Correct language entries (spellings, double entries)
#209 - Fix some glass batch descriptions
New features
#212 - Allow recycling of thatch, copper and slate roofing pieces
#210 - Allow sawing cobblestone blocks into slabs
#203 - Add suevite small stone bricks
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:In the current form this mod does alter some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is currently in an alpha stage - please be careful and make a backup of your world!
#179 - Clear glazings now have a bit of a "shine" like polished rocks
#104 - "Blue clay" is now known as "Blue-grey" clay and has a more distinct look
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:In the current form this mod does alter some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is currently in an alpha stage - please be careful and make a backup of your world!
#177 - Red and brown clay bricks could not be fired in a kiln (Reported by TechRabbit)
#169 - For 1.15.3: Remove halite from drystone wall recycling recipes (this time for real)
New Features & Tweaks
#177 - Clay, small stone and glazed bricks now stack up to 32 per block (was: 24) Raw clay and raw glazed bricks fire up to 16 bricks in a pit kiln (was: 12)
#172 - Brown clay needs now green clay as input
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:In the current form this mod does alter some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is currently in an alpha stage - please be careful and make a backup of your world!
#170 - Cannot fire raw glazed planters in pit kilns (Thanx, PapaCheese911 !)
#169 - For 1.15.3: Remove halite from drystone wall recycling recipes
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:In the current form this mod does alter some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is currently in an alpha stage - please be careful and make a backup of your world!
#166 - For 1.15.3: fix lapis, cinnabar and lead crushing
New Features
#165 - Add kimberlite stone and small stone bricks
#160 - glazed bowls can be used for oil lamps
#156 - add bamboo stack and roof piece recycling
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:In the current form this mod does alter some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is currently in an alpha stage - please be careful and make a backup of your world!
#159 - Tweak ingot crushing: double the output of copper, gold and lead
#163 - allow use of olivine for green clay
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:In the current form this mod does not alter any vanilla recipes.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is currently in an alpha stage - please be careful and make a backup of your world!
This release adds compatibility with v1.15, pottery made from colored clay, and a few new recipes and bugfixes.
Full Changelog since v0.2.x
Compatibility
The mod is now compatible with VS v1.15:
Ceramics, pottery and patterns can now be placed on the ground
Ceramics, pottery, patterns and glazed bricks must now be fired in a kiln
You can stack raw or burnt glazed bricks on the ground
Added some dye recipes based on metals
Use recipeGroup to sep. building from recycling/transformation recipes
Add recycling recipes for drystone blocks and fences
New Features
Craft flowerpots, planters and storage vessels from colored clay
Single glazed bricks can now be put on a shelf or in a display case
Recycle glazed brick and small stone brick blocks, stairs and slabs
Recycle glass by smashing it with a hammer or pickaxe
Added recipe for lead-based ruby gold glass (gold + tin + lead oxide)
Added pentlandite crushing and powdered nickel
Added crushed and powdered iron variants (limonite, magnetite, hematite)
Slabs from small stonebricks or hardened clay can now be oriented horizontally/vertically
Balancing and Tweaking
Metal crushing recipes changed to match v1.15 outputs
Disabled nugget crushing for metals that have non-compatible amounts in v1.15
All glass colors are now based on metal ions and oxides
Red components in glass recipes can always take any of the red color ingredients
Allow crushing copper, gold and lead ingots to make up for lost nugget crushing
Bugfixes
Include missing files like LICENSE and README in the release archive
Set correct stack sizes for colored and glazed planters, flowerpots and vessels
Compatible with CarryCapacity again: Planters and vessels can be carried around
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:In the current form this mod does not alter any vanilla recipes.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is currently in an alpha stage - please be careful and make a backup of your world!
Glass batches need 60% less ingredients, and 1/2 the burn time & fuel
Allow converting Litharge back to Massicot
Set the real galena => lead oxide conversion temperatur (1000°)
Optimized glazed planter & flowerpot: use 9 vs. 21 cubes & overlay textures instead of extra faces
Bugfixes
Add the missing "hardened clay slabs" => "blocks" recipe
Fix recycling recipe for glazed bricks
Fix recipe for combining clayshingle slabs into blocks
Compatibility
Glazed planters cannow be carried (compatible with CarryCapacity)
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
It adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note:In the current form this mod does not alter any vanilla recipes.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is currently in an alpha stage - please be careful and make a backup of your world!
This bugfix release adds the missing recipe variants for small obsidian stone bricks - thank you, Lisabet for the report!
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks.
It adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
In the current form this mod does not alter any vanilla recipes.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is currently in an alpha stage - please be careful and make a backup of your world!
This release adds recycling and transformation recipes for shingles
Convert between shingle blocks, slabs and stairs.
Recycle shingle blocks or slabs back to individual shingles (only for blue and fire shingles)
Description
The Vintage Story mod "Bricklayers" adds useful recipes to build things from stones and bricks. It adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into stones or bricks.
In the current form this mod does not alter any vanilla recipes, add new content or items.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is currently in an alpha stage - please be careful and always make a backup of your world!
This is the first alpha release of the Vintage Story mod Bricklayers.
It contains new recipes to recycle stonepath, cobble, brick and claybrick blocks, and to combine certain blocks with either clay or mortar back to full blocks.
This is an alpha release - remember to back up your save game and world data!
Hello! I researched and still couldn't figure out how to make "Fired Crock (Black)" is there really no other way besides buying it from a pottery trader?
I spawned in a granite hellscape and I've been desperately trying to find chalk or marble to make limewater for my leathermaking. Found plenty of chalk ruins but disappointed to find there's no vanilla recipe to turn these back into raw stones. This mod saves my bacon thank you!
Being able to change the capacity of the spouted vats would be amazing. Also making their stack size 5 would be nice too, so at least 10l vats could make a stack big enough to fill a barrel.
ironmansorbet Clayworks is almost compatible with Bricklayers, I think there are only a few minor things. But you would need to check it out yourself as I don't use the Clayworks mod. Also, BL got optimized to not add so many variants, and Clayworks just adds them all back, so using both mods will definitely need a lot more memory resources for VS.
As for glassmaking, I've never used it, so I can't answer that.
As always, if you have specific issues, put them into the Discord mod channel and I'll see what I can fix.
Playing V 19.8 I'm trying to make a colored glass for the first time, so I'm not sure if it is "user error" or not. But trying to make white phosphorus powder out of bone ash. I'm doing this in a firepit, with charcoal. It gets up to 1300 C. The bone ash does nothing. It doesn't convert. I see conflicting temps of 1310 needed and 1300 C needed. Is this truly not working (a bug) or am I missing something?
Jadesy Bricklayers is a content-only mod, so it cannot load configs without support from another mod. You need to use ConfigLib and IMGui to configure Bricklayers, there is no other way. Sorry.
Can you just send me a server configuration file? I really don't want to mess with adding more mods and trying to figure out 2 more mods just to configure the mod on the server.
crumps BL has no code and the ground storage just uses the VS mechanic. So if it is broken by either VS or another mod, there is nothing I can do about it. Sorry.
FlyingSpaten It's been a long time, welcome back :) Right, I'm patching in textures for only blue and fire, but not red. But I guess once the Clayworks mod enters the picture, more things will break. So, how about this: I can remove the patch from BL in the next release, and then you could add the right patch on your mod so it works. Feel free to copy my current version of the patch and adapt it as you like :)
Tels so i did end up finding the issue, it was clayworks naving natural clay not be tied to the red jug so hooray!
However, I have been noticing this the last about week or so and finally got some screenshots of the issue. With vats, https://imgur.com/a/d5T4mGL i will get these phanom piles as i place and remove the vats. It seems they "lose" part of their identity values as they're picked up and its left on the ground. So i begin to have phantom items in my inventory as i'm able to pick up these clay vats. it then produces an "empty pile" block. I can destroy these and they're gone, and the original vats still remain usable, but it seems that there is somethign going on with them
Tels thank you for the reply! i'm trying to hunt it down, so i can cross of yours and clayworks unless they fight each other. gonna test that now. thanks for the additions to the game so much!
crumps My mod does not change jugs or their recipes at all, it must be a different mod. And I don't have any plans to add colored mugs, as VS 1.21 will probably change them, anyway. As for the vats, this is not currently possible with content-only mods, this is something the devs need to add to liquid containers.
Hello! I was coming to check to ask two things, does your mod remove red clay from being able to make jugs? And if they're not currently in the mod could we get jugs made from red clay added? I have 3 different claymaking mods so asking all 3 to make sure :)
Also was curiuos if there was a way to have vats show how long the material is going to last inside? When you mouse over other liquid holders like buckets it will still say "fresh for ____ days". Vats currently don't. Do they function as permanent storage, or do things inside go bad and there is no tooltip currently?
Heyo, I was wondering if you were able to mix colored parts for when you assemble a vessel together, to kinda mix and match your colors. Im trying it on my server and im not able to it seem, but im not sure if that is even a feature in the first place.
Thank you thank you for all your work updating this! Very excited to get back to glazing, and to see what other beautiful things folks on the server come up with.
Tels You said " There is a config setting to allow making whole blue-grey storage vessels from blue/red/fire clay, and if you fire these in a pitkiln, they will result normal VS vessels.
Also, you should be able to turn a brown or black BL storage vessel into an irrigation vessel with no problem, Beehive kiln should not be required for these. And, try the primitive survival furrows, they work nice without requiring irrigation vessels, too."
Jadesy This works for me just fine, spawning in the parts and assembling them with fat or beeswax like any other. Are you on the latest version 3.0.2? Could you pls send me a screenshot in Discord from your crafting grid?
Our potter is unable to put blue-gray vessel parts together. It appears there is no recipe for blue-gray clay vessels? There is a recipe for each of the blue-gray vessel parts, but not for the blue-gray vessel itself?
Ah, oops. Technicaly, I can of course lower the requirement, except that:
Usually I don't have the time and resources to do test on lower VS versions, and when it is untested, ppl report bugs that have f.i. been fixed in VS and thus waste both their and my time
I'd need to do a new release, as the minimum version of BL is encoded in the modinfo.json file
And where did you see that it states 1.20.4? (If it was on the files list, please note you need to mouse over when it says "Various 1.20.x" to see the actual list).
The changelog entry from 3.0.0 specifically says 1.20.6. I'll add the same text to 3.0.1 and 3.0.2 in a moment.
For now, please update the server to at least 1.20.6 and the mod to a stable version (at least 3.0.0).
hey, your mod version 3.0.2 is not working on 1.20.4, even though it is stated it's compatible with 1.20.x. Is it possible for you to fix that? we are still on a pre file and we need to update it.
Lios The planters not firing and the "make blue-rey clay left-over recipes" are both fixed in 3.0.1. The clay slurry, oops, an oversight, will be fixed in 3.0.2. Should be out in a few hours. Thank you for the report! <3 Edit: And released as 3.0.2.
First of all i love the mod, has been a must have for years.❤️
But with the red clay there are some problems. -Like the red clay planter does not finish properly in the fire pit kiln. it will light up but remains raw when done. -There is a recipe to make blue-gray clay out of: 1 powdered slate 1 powdered (Shale/conglomerate/phyllite etc) 3 blue gray clay 3 blue gray clay To make 5 blue gray clay (to be fair I'm not 100% sure its from your mod but its the only one that works mainly with clay) -Clay Slurry can only be made with blue gray or fire clay. I'm not sure if that's intended. but would be nice if you can add the red clay to or a way to refine red in to blue more easily.
NekoDragon22 I didn't think it would be needed to mention the firing amounts (as I thought its pretty obvious how the beehivekiln works with stacking with bricks etc.). I'll look into adding a note to the handbook. And you are right, it seems the blue-gray variant is missing from the list. I'll have another look at it, thanx for reporting it!
i was just asking as there is no mention anywhere as to what is the max stack size i also noticed that in the handbook drark gray is there for both 1 door and 2 doors open for the colours in the bee hive kiln. is one of the suppost to be Blue-Gray tile?
Jadesy Bricklayers is a content-only mod and the only configuration possible is by the ConfigLib and BL is bound to whatever it does. Technically, you should be able to generate the config file once and then edit it w/o using the GUI, but you still need to restart your server for each change (and you still need to have ConfigLib and IMGui installed on the server for it to work, even if you don't use the GUI). Sorry, but that is the best I can do.
Can I have a configuration file that is just a text file, please? I run a server and messing around with GUIs on my PC just to upload a simple configuration to a server (that I could have simply updated with a text edit) is a PIA.
Scorives Are you using other mods that patch the clay items? Maybe "clayworks"? The patch failures should be harmless, or are you seeing missing textures somewhere?
Moon_Dew I've never tried the Glassmaking mod, so I can't tell.
SeniLiX The open variant is used to create a "planter". (I will simplify this in one of the next versions). The "clay barrel" feature is on my todo list for years, but was simply not possible until 1.20. I'll see what I can make to work.
[server error] patch 1 (target: game:itemtypes/resource/clay.json) in bricklayers:patches/survival-itemtypes-resource-clay.json failed because supplied path /textures is invalid: the json path /textures was not found. no such element 'textures' at the root path
[server error] patch 1 (target: game:itemtypes/resource/clayworkitem.json) in bricklayers:patches/survival-itemtypes-resource-clayworkitem.json failed because supplied path /textures is invalid: the json path /textures was not found. no such element 'textures' at the root path
I have a game with Bricklayers in 1.19, If i update my game to 1.20 with the mod, does my deposits of red clay become the red clay from vanilla or do I loose them?
Hello, it looks like the clay forming for raw malachite roof shingles is missing? I really like the color and the shingles are in the book, but with no way to make them.
HimiTosi The full release is v3.0.0 - the pre-releases are not full releases, but, well, pre-releases that were here for testing. They were never meant to be put on servers permanently.
I'll delete the pre-releases soonish, after the next minor BL release. Probably after Easter, so please tell the admins to upgrade as soon as possible.
HimiTosi There is a config setting to allow making whole blue-grey storage vessels from blue/red/fire clay, and if you fire these in a pitkiln, they will result normal VS vessels.
Also, you should be able to turn a brown or black BL storage vessel into an irrigation vessel with no problem, Beehive kiln should not be required for these. And, try the primitive survival furrows, they work nice without requiring irrigation vessels, too.
For the love of god, can you please allow raw clay vessel lid (Blue-gray) to make the (blue-grey) storage vessal parts in a pit kiln instead of (brown)? This makes it impossible to make irrigation vessals (primitive survival) until you have a behive kiln and is a major bottleneck considering how hard fire clay is to find now. Thanks!
Compatability with Primitive survival, cant make raw vessals until you have a behive kiln. Compatability with Xskills, cant make paterned vessals until you have a behive kiln.
Tels ahhhh, I have a pre release version of your mod, I am assuming this is the issue here, thank you for the replies, I will edit if that was it haha EDIT: it was the issue, thank you
Shroomster It works for me, so I'm not sure. Have you up-to-date versions of ImGUI and ConfigLib? Did your server load them or do any errors appear in the log? And have you the full 3.0.0 release from BL? The pre-releases don't have a config setting.
Tels I have gotten ImGUI and I already had configlib, but I cannot find a way to see a config for your mod, when I'm on my server and open up mod settings nothing shows up for your mod and when I go into my servers mod configs there as well I see nothing for your mod. Any idea how to get to the configs?
If someone is new to the game, I recommend a play through without such huge mods as Bricklayers - it does alter the game quite substantially, both in adding recipes that are not in VS (like recycling of blocks), but also in adding many items and things, more complicated crafting recipes etc.
Having said this, there IS a config options for enabling the VS vessels - you need to install both ConfigLib and ImGUI. Will update the description in a bit to mention this.
Shinji1709 This absolutely please, or maybe an option all together to not have to go through the new process of making the pots. I have a friend who just started on my server and wanted to learn his way through the game and with the changes to the storage vessel making he has gotten confused and can't make one. I really like this mod but I would prefer to have the option to have just regular clayforming storage vessel. Thanks for the mod Tels
Would it be possible to enable the clayforming of regular raw clay vessels, because if you want to make the patterned ones, you need the raw version for the crafting. Thanks in advance :)
Would it be possible to enable the clayforming of regular raw clay vessels, because if you want to make the patterned ones, you need the raw version for the crafting. Thanks in advance :)
Scorives Are you using any other clay-related mods? Maybe clayworks? Clayworks and BL both need to patch in their own clay into game, and that is sadly not compatible.
Maysov Lids can absolutely be fired, what are you talking about? If they don't fire for you then please
upgrade VS to 1.20.6 or 1.20.7
upgrade EM to 3.2.0 or better
upgrade BL to prerelease -10
take out your lids/rings from a "pitkiln" if they are still in there and stack them again
If you have "raw vessel lids" made from any clay other then "red", "blue", "fire" or "malachite", then these are "old" versions from older pre-releases, please replace them in creative mode.
And my mods are carefully designed to not "breaking basic game mechanics", but to extend and deepen them.
Okay so it's a mod incompatibility. My only thought is maybe it's conflicting with shaderpacks? I use Conquest, which doesn't have textures for everything, so maybe missing the textures is causing this?
Mollycoddle I've tested with and without Bricklayers (and EM) and the difference was below 0.2 GB RAM. I really have no idea why it causes so much memory issues for people, and since my mod is CONTENT-ONLY mod I don't have a way to fix these issues, either. Sorry.
Hey Tels Reporting in with my findings. So I removed a bunch of mods from my server, doing a complete reset, and while I don't know exactly which mod was causing the memory spike, I am happy to report that, with this mod installed and working, My mem usage is down to 12GB with 150 Mods. Some of the major ones I got rid of include Wildcraft Trees, Lithocraft, and Geology Addons. I'd love to help narrow it down so just let me know what, if anything, I can do to help.
TL:DR - Problem solved by shaving 130+ Mods off my modlist.
Tels the game was using extremely high memory, I think from the GPU, to the point that it repeatedly crashed again and again, with the crash log stating that it was from running out of memory. Removing this seems to have fixed the issue. I would suggest testing on your end with/without to see if there's a difference in usage with and without the mod. If there isn't, then it's likely a mod incompatibility with something else in people's modlists that's causing the issue together.
Nivin The symptons you describe sound like BL is not even loaded, and the most likely cause is that you have not yet updated Expanded Matter or VS. BL 3.0.0-pre9 needs EM 3.2.0 or better AND VS 1.20.6 or better.
Mollycoddle What problem exactly were you refering to? And it is now fixed? Do you mean high memory usage, and you removed BL and it fixed itself? That is sad to hear.
Having a problem updating a server from 3.0.0-pre.6 to 3.0.0-pre.9. Updating breaks all the existing bricklayers stuff like the porcelain in my inventory and existing pots on the ground. They're "there" with a broken id name and breakable but not functioning. Also the recipes aren't showing up in the handbook-which from the comments below sounds like it ?might? be a known issue or something?- so I can't tell if the mod is even still there/working if I was to remake stuff. Also seeing as I'm adding a comment for the first time let me also say love your mod and thanks for making such a cool thing XD
Vasheska Clay bricks are formed by putting 4 pieces of red, blue-grey or fire clay in your crafting grid. This recipe is vanilla and all BL does is say that you can only use "red", "blue" and "fire clay. (Because there are no porcelain bricks)
Please make sure you update to the latest pre-releaese of BL and make sure you do not havy any other mods that touch brick making in VS.
We have a problem with the mod - no matter what clay, we cant make bricks. Its not in the recipes, not in forming grid... Is this a version problem, compatibility or else?
Mollycoddle This is a content-only mod so it should't cause excessive memory usage and can't really have memory leaks either. But some ppl have reported high memory usage with this mod (and a few others), so there might be some sort of VS bug here at please. It's unclear what causes this as it happens only for some people.
Does this mod tend to cause memory issues? I've been trying to diagnose crashes due to memory capacity, and someone mentioned that this and Banners caused them memory issues. I'm kinda grasping at straws here looking for answers so I can actually play the game.
Jadesy Unfortunately, this is a problem with VS, all BL does is provide the recipes and the handbook does all the linking etc. I cannot change this really in my mod, except adding little helper texts here and there (which will promptly be overlooked by ppl). The "is fired in a bee hive kiln but not linked in the handbook" is a VS bug, because it occurs for other things in VS, too. Sorry!
Tels In an effort to help, here's one last example of a Bricklayer's product that does not link to the root recipe that confused me (as a new potter). Most of the vats (and other finished clay products) just say "obtained by breaking ____" instead of linking to the raw form. On the left hand side of this linked screenshot, the "Clay vat (Blue-gray)" does not link to the recipe on the right. Generally, the image on the left would show the recipe or a link to it underneath. Clay vat (Blue-gray) not linked to recipe The Bricklayers mod is fantastic. Thank you for all the hard work on it.
Yeah, the handbook is not uptodate, I'm still trying to finish the actual functionality. Also, even if I update the handbook, all the translations must be redone...
Jadesy Ah, yes, this is a BIT misleading. The fresh tile you get after burning is an item, and you need to convert it to a "proper tile" with mortar, this can then be used as decor and be assembled into the "hardened clay blocks made from tiles". Just hover over the "ingredient for" picture and you see its a different thing. I had hoped the different rotation made this clear. Maybe I can add a recipe that allows you to craft the fresh tiles into the block, too.
Tels The references to the clay tiles don't have many of the recipes linked. They just say made by breaking "x" ... I can sometimes stumble on the right recipe. Here's a screenshot of "fresh blue clay tile" that isn't linked to its recipe. Fresh blue clay tile recipe unlinked
Tels Thank you for your kind reply. I will attempt to paste a screenshot from the Handbook. This shows reference to light clay (text) and light clay tiles. Screenshot of reference to light clay
Jadesy There is no more light clay in BL anymore. You make "cream colored" clay products (by firing blue clay products in a beehive kiln, then crush them, or by buying the crushed light clay from traders or find them in loot).
No glazes should require light clay, are you sure you are on the latest Bricklayer's version? Could you maybe post be a screenshot of the recipes in Discord?
If you mean you can only glazed light clay tiles or white porcelain tiles, yeah, that was a design choice and I might rethink it, now that you need either porcelain (requires steel) or lightly colored clay products (requires iron tier with a beehive kiln).
@CtrlAltSilent Yes, I know how to use the beehive kiln. I didn't ask about that, actually. I asked about some missing recipes.
So, yeah. If you can find the light clay recipe, let me know. Several of us have looked for it and cannot find it.It is needed for crafting some glazes.
Jadesy I assume you know how to do anything with the beehive kiln? Thats how you get the different color things (except for the different color clays like green and porcelain). As for the rest, press "H" on your keyboard and type in the little field the name of what you want or the mod name and it'll get you to where you need to go. The author has it all set up nicely. There are also YouTube tutorials on how to use the handbook but I don't have a specific video in mind. Hopefully this helps.
Edit: The circular recipe should have been taken care of in a previous bug fix, at least it seemed to be for me (in SP at least). That was several updates ago though.
Tels So, with my recent tests on my dedicated server (I don't know if that makes any difference, we're using a GTX server). If I ONLY use EM I run around 22-24GB of memory. I paired down and removed a ton of redundant and type mods (the windows and such) to make it lighter on the memory load. When I add bricklayers, it's about the same now (19-24 after about 15 mins of running around). I don't know what I removed that fixed it because I just shredded my modlist to hopefully get it to work.
Edit: apparently BL didn't even load in the server. My Bad. Retesting now.
Edit 2: It will not load in the dedicated server at all. So disregard my post above. I thought it was working but BL will not load. I'll have to try again when we restart the server in a later version.
Edit 3: a cleared cache and a headache later I got it to work. The memory runs at 36-38GB with BL installed. Thank you for your patience.
What is the recipe for hardened clay blocks? The recipe in the help guide is circular. Also, what is the recipe for light clay? What is the procedure for obtaining black clay crocks and dark gray clay crocks?
CtrlAltSilent Thank you for reporting and your understanding. The good news is, we found somebody also reporting a high increase in memory, so we got another testcase to figure this out.
Btw, does the high memory usage also occur if you use ONLY EM but not Bricklayers?
Norrec It depends a bit on what exactly you tried to fire and in what kiln (pitkiln/bee hive kiln), this is by design for some things like storage vessel bases.
Tels I have removed all of the variety mods that you mention, like apewindows and anything that just adds wood stuff. I will do some testing. The use in question has an odd 24GB of memory and is, by far, the lowest memory in the server. I'll check about the other settings too. I'll keep you posted on the results but it might be a little bit before I have them. Thanks again!
CtrlAltSilent The only mod I know offhand that has some conflicts is the Clayworks, but it is not on your list, anyway.
Somebody did a test for us, finding that your modlist causes about 38 GB of memory usage, with a peak of 44 GB. Removing BL/EM/etc did not meaningful change it, maybe by 1 GB but the numbers fluctate so much it's hard to tell. Just for comparision, VS vanilla uses about 8 GB of memory (depending on graphic setting and view distance)
Anyway, with such a high memory usage, it is doubtful one can even play the game with only 32 GB of memory. I think BL/EM are just the drop that overflows the bucket.
As for mods you might remove, it is hard to say, more experiments would be needed. You should find out which mods add a lot of block varians (like window types etc.) or some that you might not even need like blockoverlay and then remove them to see if this improves the situation. It would be a shame to throw out BL just because something else uses way more memory.
Also please ask the user:
how much main memory do they have? how much VRAM (graphic card memory)?
is the "Optimize RAM" setting turned on?
could they lower their view distance and/or graphic settings to test
IRDP Are you the latest version? And what color and what were the parts you tried to burn? Lids, rings or the bases? From what clay color were they made? And do you have aby other mods that might interfere with the process?
Skander The recipe is not shapeless, and you cannot mix colors. It has to be the same color for all three parts, plus either fat or beeswax. I've justed tested it with a yellow clay vessel and it definitely works.
Hello There. I am having Issues with open storage vessel's. I burned the Vessel, ring and lid and am now struggling to put them together. Am I missing something? Thx for the hard work!
Dead_Nettle I've experienced this issue, too, though only with storage vessel parts for some reason. Everything else so far works fine, but it is rather annoying.
For whatever reason, every single time I've lit a pit kiln nothing ever bakes, even on the most recent release. The timer on the pit kiln actually counts into the negatives, when I look at the tooltip from Extra Info. Has this happened to anybody else?
So I was looking to maybe create a tiny bridge mod to just get the clay blocks in the game for the cathedral and found that the hardenedclay blocks that are used were moved into the legacy folder... oh dear. This is going to take a bit more than I thought.
Well if you indeed have 240 mods, then that's a lot. I'm not going to go over the list. On my server right now we use 28. Only you can determine what kind of world and game you want to play.
Tels Okay, I get there are a lot of mods but very few add new systems that should consume memory like that. The one breaking point that I have been able to find is BL. Do you know if any of the other mods listed have some kind of conflict with BL?
Buggi I know what you're referring to, however I don't have almost any "Variety" type mods. BL being the only one, unless there is something I'm missing. I'd be willing to drop just about any variety style mod in the case of being able to play with BL. Any Ideas?
Yeah, I keep warning people on using mods that add needless numbers of variants of things. Variety is nice and all, but it takes memory to store all that information. Not to mention the lag when crafting something.
Tels I'm sorry, I thought everyone had a Google account by now. Not sure if this worked but here is that pastebin you wanted: https://pastebin.com/YaeKVhDL Thank you for your help.
CtrlAltSilent I can't read the modlist, google wants me to create an account and sign in, which I won't do. Maybe you could use pastebin instead?
We've had some discussions about memory usage of mods and I've done some tests, and BL + EM never used more than 0.1 GB of memory compared to not using it. I'm pretty sure it must be some other mod that is maybe creating variants or more recipes.
Also having issues firing crocks on 3.0.0-pre.7 on 1.20.6, first on a server then went into creative and tried both pit and beehive kiln, all crocks were still raw in the end
Making a vessel (3 parts) worked just fine so not sure why crocks wont fire, didn't try it with everything BL has so there could be others or just the crocks
CtrlAltSilent Having multiple mods that depend on another mod, like EM should not increase the memory except what these other mods bring. In fact, since many mods re-use the same item in EM, it would be less memory. (At least that is my understanding on how VS works). And yeah, a full mod list would be helpful, I could check it out maybe.
Tels Honestly, We're running a bunch of mods, most of which are content mods similar to BL. We run several other mods that need EM too, like Tailor's Delight. Could it be that we're running too many that depend on EM? I can provide you with a complete list if you think it'll help?
BL is a big mod, but not THAT big. I've tested loading VS with a fresh Wilderness Survival world, height 320, view distance 640, no mods at all, and it took me from 9.3 to 17.3 GB memory in SP, 8 GB increase for the base game.
When I throw BL and EM into the mix, it did go from 9.0 to 17.1, an 8.1 GB increase. I think a 0.1 GB (roughly, these numbers were all rounded) is okay, but 10 GB is definitely off. What other mods do you have on that might interact with mods?
Moth131 What version of VS and Bricklayers have you been using? And what kiln did you use, a pit kiln or a bee hive kiln? As for MP vs SP, Bricklayers is a content only mod, so it can't really have any effect or difference between SP and MP, and also VS itself usually makes no real difference between these scenarios, as even SP is using a server internally. So, maybe the server has an older version?
Tels To answer your question, yes, the user and the server share the same version of EM as well as BL. It only affects our user with the least RAM out of everyone and there is a noticable increase of nearly 10GB usage with this mod installed. Oh well. We will not be able to use BL until we figure it out but it is an amazing mod and I appreciate the quick response. Thank you.
Sorry to bother ya'll but I'm having an issue with a hosted server where the vessel items are not cooking properly (Lid, Ring, and Vessel body).
I read down to see this is a known issue but I'm curious to know if it has been resolved as I've been able to complete the process on a single player world but not in multiplayer.
CtrlAltSilent I've no idea, this is a conten mod and should not cause this. Has the user in question also installed Expanded Matter? (It should autodownload, so that should work). Also are you both on the same VS version? If you still have trouble, pls ping me on Discord.
I have a really odd question. When I have this mod installed on my dedicated server it causes one person, just one, to not be able to connect. There doesn't appear to be ean error or crash it just doesn't allow him to connect. Is there a memory leak or something in this mod? I love this mod and think it would benefit my server but I don't want to exclude my friend just for its sake. Let me know what, if anything, I can provide to help narrow down this problem.
@Tels for the liquid containers, I can get that to work...sometimes. It's very inconsistent. Sometimes I can ctrl click them into the barrel, sometimes I can't, sometimes when I do get it to go into the barrel I can't seal the barrel.
themas0nat0r Any liquid container like jugs,bowls etc can only go into the barrel input slot if you shift-click them from your hotbar or hold I think it is CTRL while trying to insert the item. This is a VS mechanic I cannot change.
As for the tiles, I will look into this, this seems to be a bug due to internal re-organizing. Thank you for the report!
Hello, I'm having an issue with glazing mugs, bowls, jugs, and tile. I'm not sure if I'm doing anything wrong, but I was able to successfully glaze some flowerpots and planters, but I can't seem to get bowls, jugs, or tiles glazed. For the bowls and jugs, I can't even insert them into the barrel gui. for tile, I can place them into the barrel gui but I can't seal the barrel, and it doesn't give me the 'will create glazed tile after 2 hours of sealing' dialog.
Crackomint Thank you for loving our work :) The Salt Glazing will not be part of Bricklayers, but maybe they come back as an extra mod. Technically, these use up a lot of block variants and they should really be redone with a better technology and a code mod.
I've been using this mod for a couple playthroughs now, and I really enjoy it. Looking through the changelogs, I was sad to see the removal of salt and copper glazes. I made some really lovely pots with those in my last world. Is there a chance they'll be re-added eventually, or is this permanent?
Regardless, thank you very much for working to update Bricklayers.
Buggi Actually, this is toally possible in VS, go into creative and place vanilla hardened clay and you see it has variations. Likewise, my small stone bricks have 4 different texture variations.
There are two downsides:
it adds textures (needs memory, loading time) and it is also a lot of work texturing things and to make it right
the selection of the texture is by "block placement", so the place of the block defines the texture selected, you can't change it
chiseling makes it more complicated, because the chisel sometimes not remembers which texture variant you had
there is no way for the user to select a different texture variant
One thing that is missing from VS is subtle texture variations on building blocks. A very common building strategy is to build with a 'block palette'. Blocks with similar color but different patterns help. I'm not sure if there would be a good way to do that in VS, but the best mod in MC that reflects this is the Chipped mod. Not sure if it would be possible without adding hundreds of variants that only define a different texture.
Anyway, can't wait to get my Cathedral back into my world!
Hello, I have an issue when firing raw red clay vessels and lids.
They're simply not baking in pit kilns. I fill them up with grass, sticks and peat. After the baking process finishes, the vessel and lid is still raw.
Aarik Fix the red clay brick recip, there was a typo in the patch. Biscuit porcelain should be possible to craft by firing porcelain tiles and then combining them into biscuit porcelain blocks. Does that not work?
Landeun oh, not good, just missed this. Will be fixed in the next pre-release in a couple of minutes.
Using the newest version of the mod (3.0.0pre.4) all of my friends and I are no longer able to fill Crocks with food after firing them. After downgrading to Pre.3 we are now able to fill crocks with food again
Tels Actually, now that I look at it, there appears to be no way to even make biscuit porcelain at all either. I'm thinking I should move back to an earlier build, this one doesn't seem to work at all.
Tels Hey, maybe I'm just going crazy, but it seems to me that there's now no way to make raw red clay bricks. You cannot form them with red clay, nor is there a crafting recipe for them, yet they are required for many of this mod's clay brick recipes.
The schematic has been available to download for years now :) Use WorldEdit tools to get it loaded. It uses my BuggisRandomChanges chain blocks and craftable chandeliers so if you don't have that mod you should expect an error that it can't find them.
Buggi Could you please send me link to a map with your cathedral, so I can check the upgrade goes smoothly? It's a bit broken atm and I need some tests desperatly. You can also ping or DM me on discord! Thank you!
Buggi They will still be in the mod, they are just crafted differently. And I will make sure they are still compatible, your cathedral is still one of THE best promotion images for BL 🧡
Ixcatl I've since reworked clay completely and hope to have a new release out soon.
Tels yeah that makes sense. we only just started playing recently so to us it's always been this rare, i didn't realize the blue-grey clay wasn't this rare before.
I'm working on a fix for the crashes and the brick textures, but it's a big undertaking, had to move the clay back to the game: domain. Please give me another week as I likely can't mod this weekend.
p4rsec The blue-grey recipe for whole vessels was for people who complained that firing vessels in 3 parts is too complicted and takes too much resources. You can still craft the parts. But now that blue-grey clay is so rare, I might just remove this recipe to avoid confusion.
DarkThoughts I haven't had time to deal with compatibility with Geology Additions yet, need to finish the clay stuff first. Thank you for the report, tho!
I think this + I guess Geology Additions is causing a bunch of warning spam (several thousands of lines) in my log as well.
[Warning] Block bricklayers:smallstonebricks-dolostone defines a wildcard texture bricklayers:block/stone/brick/small/dolostone* (or one of its alternates), key south, but no matching texture found
seems like the red clay is fixed now in prerelease 3, but grey-blue clay still makes the vanilla recipe for a raw storage vessel (not the 3 part one you made for red clay)
That's Bricklayers patching the Translocator Engineering mod, and probably breaking that mod's translocator recipe. :( And probably breaks the Translocator Engineering linker tool recipe as well.
The current version of this mod seems to conflict with Translocator Engineering's current version on VS 1.20.3:
Grid Recipe with output Block code game:statictranslocator-normal-north contains an ingredient that cannot be resolved: Block code bricklayers:glasstile-normal-plain-white-down
LaDestitute I've fixed a bunch of errors pertaining to red clay, namely the double red-clay item from BL and the missing recipes.
Still fixing bugs and problems, how clay stuff is fired will be done later, maybe. I'm not liking that the game changes completely broke the progression system in my mod, making the most expensive clay the cheapest now.
You might wanna tweak how red clay storage vessels are made, maybe, i can't make them and didn't see any clayform recipes for vessel parts assuming red clay vessels are still made in three parts and how blue-grey clay is now kind of almost the rarer one besides fire clay, you might wanna tweak the recipe to fit balance now as of 1.20?
Hey, these things take time, it's all good. For now, the Beehive Kiln is useful for mass firing the clay. Maybe later you can figure out what to do with the new clay brick colors n stuff?
Also I'm getting a recipe cannot be resolved error with the current version but I'm not sure what's causing it. Any ideas?
pyrix0 My mod accidentily adds it's own red clay, I will remove this in the next pre-release. As for the beehive kiln, I simply don't know and had not time to research it yet. I would love to utilize it, but I'm swamped with work and bug reports and need to fix the other problems and bugs first before I can look into new features. Sorry!
Red clay was one of the most expensive and sought-after colors so you could make red vessels, beause it was in VS unobtainable. Now it is everywhere :-(
Well I was wondering if you were firing any of the clay in your mod to make things different colors, or if all of your mod clays are just as is. How does your red clay pertain to the red clay now in the game? Far as I can tell your mod doesn't utilize red clay at all. Perhaps you could edit the game's recipes to just use red clay the same way as all of your blue clay recipes do, make it simple?
I can't tell you whether glowing glass will be easier now or not till I get around to making some the new way. But I will not miss waiting for a lead plate in a barrel of acidic compost to turn.
But you know me, easier is not usually a thing I'm after. I'm a miscast at heart in this game.
pyrix0 I honestly don't know, never used the beehive kiln. I think you can use it to massfire BL clay products, but you will still need say brown clay to make brown clay vessels.
Mendall Acidic compost was ever only used to make white lead and I've eliminated it, you can now "cook" white lead in a pot in a fire with vinegar and stuff. Hopefully this makes glowing glass easier, but I don't quite know. Would love some feedback on that!
Just read you removed acidic compost is that handled by EM as well or is it one less step I need to do in making my glowy glass. I'm intrigued to find out, lol.
Oh, hellll yea! This is fantastic. I've been waiting for this one. And I read the warning Tels. I'm in a temp world anyway, so ill give everything a try. I can't wait. Thanks for all your efforts Tels always appreciated.
I'm so excited, thanks for updating it! This is one of my favorite mods and I'm sure it's a beast to work with along side yall's other mods. Looking forward to how it goes!
Hi dev, I'm using your mod on a 1.20.3 instance and its all working great except for some issues with missing textures. I asume it's due to the mod not being explicitly compatible with my version and maybe you have this on your radar, i can upload a logfile but some of the errors are like:
16.2.2025 22:41:51 [Error] Patch 12 (target: game:blocktypes/roofing/slantedroofing.json) in bricklayers:patches/survival-blocktypes-roofing-slantedroofing.json failed because supplied path /shapeByType/@.*-(fire|blue|red|brown)clay-north-.* is invalid: The json path /shapeByType/@.*-(fire|blue|red|brown)clay-north-.* was not found. Could traverse until /shapeByType, but then '@.*-(fire|blue|red|brown)clay-north-.*' does not exist.
16.2.2025 22:41:51 [Error] Patch 1 (target: game:blocktypes/clay/brickslab.json) in bricklayers:patches/survival-blocktypes-clay-brick.json failed because supplied path /attributes/handbook/excludeByType is invalid: The json path /attributes/handbook/excludeByType was not found. Could traverse until /attributes/handbook, but then 'excludeByType' does not exist.
AlecWhite BL can also be added later to worlds, although some of the traders from BL will only spawn in new chunks. Upgrading a world from 1.19 with BL to 1.20.x with BL will, however, be quite a bit painful, and it will be advised to start a new world in 1.20.
Don't be in a rush on my account, I'm playing a temp game where I just explore the world without doing any building. I started it to try out the new world gen mods to see which one ill use this go round. And I'm playing project zomboid as well, so I'm in no hurry,
Yea I can't start a world without bricklayers and the wildcraft mods so ill hold off for now I'm playing project zomboid anyway since build 42 dropped finally.
Mendall I'm sorry, not real date yet 😅 I'm done to about 700 errors from over 2500 and was actually trying to testplay it tomorrow - which will probably be a bit.. hard. And we also miss Wildcraft Trees!
So most revered Tels do we have an ETA on 1.20? It would be quite hard starting my new world without this one. But no real rush, the only mod more required than this one would be wildcraft trees, and it is not ready yet either.
Tyron added my pull request for beehive kiln info, it may be useful for you to see what colored bricks and other things from the mod you can make in beehive kiln.
AzuliBluespots No, I'm not working on a new system, I'm quite confused. BL will be slimmed down (a few minor features get removed, as well as some redundant recipes) and optimized a bit by using the "new" decor system.
The new vanilla clay bricks have nothing to do with BL (except that you can glaze them after burning them) and for the near future, I do not plan on adding more variants to the small stone brick blocks/stairs/slabs nor the glazed brick blocks/stairs/slabs textures.
How do we bake to get the hardened clay block for the tiles? It says a oven, but only oven I know is the clay oven which doesn work. (Never mind, regular camp fire works)
vvapourstruck Oh, good question! Have you tried putting it into a lake or other water block and see if the rot comes out? They should work like a bowl.
This mod is amazing, i love all of the different colored vessels for organization sake. Ive got an issue with the vats though, something rotted in one of them and i cant seem to get it out no matter what i press. Is there a specific way to clear the rot from it?
Ohhh i love this mod, helps with my biggest vanilla issue of not being able to make colored pots, storage vessels and planters and having to find a single trader that sells them
Helmy I usually use 8 firepits at one. There is also a mod called Better Firepit which helps speeding up the process. And yes, it is designed to be slow and using lots of fuel. However, you can make coke from cheap browncoal, and coke with BL burns longer, giving you and advantage.
Entropic_Decay There is no compatibiliy in Bricklayers for that mod. But then, I've never have used Geology Addons, so I don't know exactly why it would be incompatible. There would certainly be small bricks etc. missing for any new stone types, but that wouldn't be game breaking, or so I hope. And I don't have planned to add compatibility, basically because BL is already waaay to big and I atm do not have enough time to work on it for such big projects.
Just wondering, is there compatibility with Geology Additions or an addon that adds compatibility for it? I'd really like to use this in my current world, but I'm unsure if it'll work
Dear Mildred Unfortunately, liquid containers set down in ground storage in VS are quite limited - you can only take liquid out of them when you interact with them onto a bucket - e.g. you need to take the container into your hand and click onto a bucket to fill it, and also to empty it. This is true for all containers, bowls, jugs, and also BL cups, pots etc. This really really limits their usefulness, but is unfortunately nothing I can change in my mod. It would be good if you could file a bug report for this, maybe it will get fixed in 1.20.
This basically means unless you fill your cup from a bucket and then drink from it, there is nothing you can do with them. The same goes for the teapots. Sorry!
Hello! I am sorry to barge in again. I have a question. I made a porcelain tea pot, and porcelain cups, but I cannot figure out how to pour liquid from the tea pot into the cups. I also tried clicking the put down tea pot with the cups in hand, that also didn't work. I used water, to give it a try. Am I doing something wrong?
Edti: Thank you so much, I will file a bug report when I find the time! Tels
Wamoodie Thank you for the kind words :) The blue-grey vessel is the vanilla vessel and people complained too much about not being able to craft it in one piece anymore, so this is an exception :)
The drying mechanic in BL is straight from VS and since my mods don't use code, there is nothing I can change to it really, except tweak the drying times. Drying itself is kinda weird, as the container modifies the drying time. So in your backpack it is a factor of 1, but in a basket is it 0.25 - so it takes 4 times longer.
Items stacked on the ground are influenced by the cellar/room state IIRC - which might make drying times longer out in the sun, but shortens them in rooms or cellars. But I might misremember it or maybe it changed in the meantime. You experiences showed it did not matter.
As for if things are drying when you are not around (the chunk is not active), I have honestly no idea. But my mod cannot influence it, either, as this is a core game mechanic and not accessible to content-only mods. Basically, the same rules as for bow staves apply. Sorry!
Hello, I have a question. So, when glazing items, it says how long they take to dry. Something along the line of, for example, 52 hours in open storage. Now. I set down my glazed pottery on the floor inside a room, and since we are running a perpetual server where time passes as long as someone is logged in, four or five ingame days passed - but the pottery is still damp and barely hit the 40% drying mark.
Are the hours for drying the pottery real life hours, or is this potentially a bug? Do I have to be around the pottery and logged in for it to dry?
Edit: I did a bit of science, since the room was counting as cellar. I had two of the same items, with the exact same drying timer. I set one into a room that didn't count as room. It didn't dry faster there. I put it outside. It didn't dry faster there either. So I reckon maybe the catch up timer, that exists for many other things, is not implemented for the pottery?
Edit2: Leaving the glazed pottery in the personal inventory, did, in fact, dry them quite quickly and also dried them over time while the server was running. The game prompts the player to store the glazed pottery openly, however. So my questions are the same, but now at least I know where to leave pottery so it dries nicely. <3
Thank you in advance for some insight!
Best regards, Mildred
PS: Aside from the drying times trying my patience a bit, the whole glazed pottery and stuff is really really beautiful and wonderful!
WickedSchnitzel I've never used Ancient Tools, so I'd need to test this. But "purified bone" is not something Bricklayer's adds, either. "cookedbones" sounds like it might be from Sterile Bones from BL. In any case, I won't be able to investigate this before next week, and if the mortar is missing a texture on tesselation, there is likely nothing I can do on my mod side, either. Please ask the authors of Ancient Tools for support.
Getting consistent crashes on attempting insert purified bone into a mortar (from 'Ancient Tools'), crash is immediate on right clicking the mortar
Running on 64 bit Linux (Linux Mint 21.2) [Kernel 5.15.0.91] with 96491 MB RAM Game Version: v1.19.8 (Stable) 2024-07-23 5:35:58 p.m.: Critical error occurred in the following mod: ancienttools@1.5.18 Loaded Mods: aculinaryartillery@1.1.5, ancientarmory@1.0.0, bettercrates@1.7.0, explosive@0.0.2, chiseltools@1.12.3, decor@1.1.1, extrachestsfantasyedition@1.9.0, fantasycreatures@0.7.1, fixedpaths@1.0.1, pantherinae@1.1.9, foundrymod@1.0.0, mannequinstand@1.0.3, millwright@1.1.5, moreicons_cs@1.1.0, primitivesurvival@3.5.9, shinglesandthethings@1.0.2-rc.1, spyglass@0.5.1, swordz@1.1.7, translocatorengineeringredux@1.5.1, game@1.19.8, weaponpackalphaunoff@1.5.1, ancienttools@1.5.18, animalcages@3.0.2, betterfirepit@1.1.4, betterjonasdevices@1.1.0, betterruins@0.3.7, butterflycases@1.0.1, carryon@1.7.4, commonlib@2.4.0, decayingcreatures@0.0.4, expandedfoods@1.6.9, fairplayguardian@1.1.7, furniturelibrary@1.0.11, hangingbaskets@1.1.0, heatretention@1.0.2, leaderboards@1.1.6, medievalexpansion@3.13.1, morepiles@1.5.0, moreplaster@1.0.1, pelaguswinds@1.0.0, petai@2.2.5, playerlist@2.1.2, prospecttogether@1.3.0, rivers@2.7.0, sailboat@1.3.1, simplefootstepsredux@1.0.0, sleepvote@1.0.7, stonebakeoven@1.1.3, tentbag@2.1.1, th3dungeon@0.2.1, thecritterpack@0.8.9, typing_indicator@1.1.2, usefulstuff17@1.3.1, vinconomy@0.3.0, creative@1.19.8, vsinstruments@1.2.7, vsquest@1.2.0, vsserverpanel@0.1.5, survival@1.19.8, workbenchexpansion@1.8.0, xlib@0.8.6, awearablelight@1.1.1, cob2@1.6.6, em@2.6.1, outerspacetunesvolume1@1.0.2, outerspacetunesvolume2@1.0.2, playercorpse@1.10.1-rc.1, rifteye@0.3.7, stonequarry@3.3.1, vanity@2.2.0, wolftaming@2.1.2, xinvtweaks@1.6.6, xskills@0.8.8, bricklayers@2.5.4, cob@1.9.5, outerspacetunesmaster@1.0.2, vsvillagecob@0.2.0 System.ArgumentNullException: Value cannot be null. (Parameter 'Unable to find a texture for texture code 'cookedbone' in container. Giving up. Sorry.') at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 394 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 302 at AncientTools.Utility.DisplayInventory.GenMesh(JsonObject generationProperties) in C:\Projects\VintageStory\Mods\ancienttools\src\utility\BlockEntityBaseClasses\DisplayInventory.cs:line 110 at AncientTools.BlockEntities.BEMortar.UpdateMeshes() in C:\Projects\VintageStory\Mods\ancienttools\src\blockentity\BEMortar.cs:line 513 at AncientTools.BlockEntities.BEMortar.OnInteract(IPlayer byPlayer) in C:\Projects\VintageStory\Mods\ancienttools\src\blockentity\BEMortar.cs:line 285 at AncientTools.Blocks.BlockMortar.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) in C:\Projects\VintageStory\Mods\ancienttools\src\blocks\Mortar.cs:line 65 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 864 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected_Patch1(SystemMouseInWorldInteractions this, Single dt) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
I might just be dumb, but how do you get the chimney(s) to light? Also do they stay lit permanently, I'd love to have a little chimney off my kitchen that's always making smoke to make it look like I've always got something cooking
perhaps separating the glass from the pottery part of the mod, foregoing the coloured clay in favour of coloured glazes, and some of the new objects that have very limited uses such as the teapot and teacups (as much as I love them, they're more just for decoration in my own game)
Hey, I really like this mod, but can we please get crafting recipes for the other raw bricks instead of having to make them through clay forming? I.e, raw brown clay bricks should be craftable via the crafting grid by putting brown clay in a 2 x 2 pattern; this is the same as the vanilla blue-gray clay and fire clay. I'm making a ton of brown bricks for a project and having to clayform them is driving me insane.
McThrill Yes, unfortunately the handbook does not show this info, neither for VS vanilla blocks. You can see how much is fired when you put in to much, then a small red notice will pop up and tell the max. amount. Adding this info to the handbook would be a lot of work for me, instead the game should fix this for all items.
It would be nice if there was documentation somewhere about how many of each of the new recipes can be fired in a pit kiln at once - either a guide in the handbook, or somewhere in the tooltip for the items. Right now it's mostly trial and error to figure out how many, for example, vessel rings can be fired at once. Regardless, loving the mod and the new items I can craft!
merryclefairy Bricklayer only needs Expanded Matter - any other mod is optional, and the compatibility fix thingymajingy is totally unnecessary nowadays :)
any way to hide these recipes? a friend of mine is constantly complaining about them since they want to see recipes for clay stuff and it's just never ending spam of glazed mugs
Ernie Heya, thank you for the report. I've already fixed this errors (a mistake on my part), the next release of BL will contain a fix. Sorry for the inconvience!
After the most recent update (at least I think that's when it happened), the icon for stone brick (small) all appear the same as the andesite version. When placed on the ground, the appearance is type-correct.
Kemble You can already polish rocks and create stone bricks and then small stone bricks from them. If there are any other additional shortcuts, especially ones that bypass the saw or chisel, then these would not belong into Bricklayers. BL is to be as close to vanilla as possible. Sorry!
Please add recipes to allow us to turn stone-* into their respective stonebrick-* so we can make the small stone bricks in this mod.
Nat has a mod "Easy Stone Bricks - All versions compatible" but this mod would benefit from having those recipes in it so your not having to download 2 mods to accomplish 1 recipe.
Generally quite safe to add - but PLEASE make a backup of the world save. Also remember, this mod needs Expanded Matter 2.5.1 or better to work
Bricklayers does not modify worldgen, so new and old chunks will look the same w/ or w/o the mod. It does have a few new trader wagons, and new traders (which can only spawn in new wagons), so these would only appear in newly created chunks.
Otherwise it just introduces new blocks and items and recipes, and if you remove the mod afterwards, any newly crafted blocks will be white ?mark blocks.
How compatible is this with existing saves? I'd love to have more brick and clay colors but we've already got an existing world that's like... 4gigs large (I run a server and we explore a lot XD)
adres4t Not sure if you can configure Still Useful Stuff to not clash. There is also a mod called "Not Enough Sand", which also lets you make gravel and sand, but is compatible with Bricklayers and Expanded Matter. Maybe that is a workable alternative for you. Have fun :)
adres4t Nothing has changed in that regard, and I've just tried it and you can still crush granite stones - need a pulverizer tier 3 (with iron pounder caps) for it and off you go.
Crushed granite recipe seems to be missing after the update. Not sure why but you can only buy it from the trader now. Was that intended or just a bug?
adres4t The full metal blocks were at one point craftable in vanilla. However, AFAIK the crafting of full metal blocks is no longer possible (which also broke the Blacksmiths mod :-/ Anyway, bricklayers does not have recycling recipes for full metal blocks - only for roofings. And I've increased the cost of recycling these already (Recycling copper roofing with a saw now uses 5x more durability). So is this issue now resolved? Thank you for using my mods!
@Tels thanks for the reply. I was specifically talking about full metal blocks. As it turned out, those were activated in the Dana Tweaks mod, but with all the additions we have on the server, we couldn't isolate which mod added that possibility. Metal recycling from your mod is 'fine' after we have reduced the loot rarity in Better Ruins so copper roof is a rare find. Other like metal bands and chains is working well on a server, is a reward for risk taken when exploring ruins and caves and it doesn't destroy the balance.
adres4t I try to avoid adding such complexities, as it makes debugging much harder (you would need the user's config to see what exactly the problem is).
However, I'm not opossed to tweak the mod. Or maybe remove the entire "recycling blocks" thing to it's own mod. Which metal blocks do you mean exactly? The full metal blocks, or any other like roofing?
Tels any chance you could add config file to BL? I want to turn off the option to get metal from various things, especially metal blocks, on the server.
LastXsile This issue with liquid containers on the ground is the same in vanilla VS for all liquid containers, even VS jugs. And it needs to be fixed in the base game. Bricklayers cannot fix this and I have no plans on working on this issue. Sorry.
Tels The vats store liquids but i assumed you could place them on the ground then fill or remove liquid from them but that isn't the case, Is it possible to make this a function at some point so you can easily fill bottles and bowls. In its current use case you can only add and remove liquids to vats from containers like barrels or buckets making its storage use very limiting.
artemax44 If you (or anybody else) could send me an update for the spanish translation, I'll gladly add it to the mod. The best way would be to DM me on Discord. Thank you!
There are problems with the translation into Spanish. A large part of things are missing to be translated and some items have a code name. Would an updated translation be possible? Thank you
You are right, there is a weird mod conflict between this and some of my other mods. I wasn't able to track it back yet. I will keep you updated since I use popular mods.
Zelascelar 2.5.0-pre will work for 1.19.3 and 2.5.0 final was just release. I've tested 2.5.0 only with 1.19.3, but it should work with 1.19.2 or lower, too. Best to use 1.19.3 due to the bugfixes in VS :)
Hello vevi33 I've tested this with BL, EM and Tailor's Delight, and it works fine for me using 1.19.3 and all the latest. What other mods do you have installed?
Hydromancerx The oil lamps are possible with glazed bowls - the reason is that the colored clay bowls are very cheap compared to glazed ones and then nobody would make the glazed bowls :) So that is by design. I'm pretty sure another mod could add these, if it is really wished for.
DexapnowYanazake Ouch, these would hurt :) I'm not quite sure it can be done, there is nothing in the JSON that indicates the amount of hitpoints when thrown or how to throw it. BL is a content-only mod only. I think it would be better to have this functionality as a sep. mod.
tRead Certain materials need steel pounder caps to be crushed, the "Needs Pulverizer Tier: 4" in the handbook tells you it needs steel.
Crushed rusty metal can be created by crushing metal scraps - but it seems 1.19 broke something and I need to fix this in Expanded Matter. Sorry for the inconvience!
I can't tell from the Handbook and guide how to make clear brown glaze with crushed rusty metal. What can be crushed? I tried Metal Scraps and a Rusty Gear in a pulverizer with iron pounder caps and in a quern. The chute sucked the metal into the pulverizer but the pulverizer spat them back out.
I've also been unsuccessful with a magnetite nugget; thinking I need steel caps for that.
Having fun, Tels, but in 1.19rc6 I'm unable to put Fire Clay Mugs into barrels. I created glaze and applied it fine to a couple of fired blueclay Planters. But no quantity of fired or unfired Fire Clay Mugs will let me deposit them in the ingredient slot of vanilla barrels. I wanted to put 6 mugs in a barrel with 6L of milky malachite glaze, but I can't put 1 mug in a barrel with 1L either.
In rc8 I can put an UNfired fire clay mug in a barrel slot, but the Seal button won't activate. I can put a fired Flowerpot in a barrel slot, and read what the product would be if I clicked Seal.
BrownishStorm BL adds some panning results to panning sand and gravel like Uranium and Fluorite. It might be that this patching is incomaptible with the other mod that adds metal pieces. Ah, the dangers of conflict :-/ Please tell me the mod and I'll see if I can identify the problem and maybe fix it. Writing it in Discord in the official mod server under "Mods -> Bricklayers" would be easier for me. Thank you!
Edit: BL adds the items so there should be no conflict:
Since downloading this mod I haven't found any metal pices from shifting gravel and sand. I have another mod that lets me melt does down for metal. Does this mode remove metal pices from being found when sifting gravel or have I just been unlucky?
Cpt_C0nfus3d Yes, sorry, More Candles got an update and I haven't gotten around to update the mod. Hopefully I can do this soon, but it will only be available for the 1.19 VS version. There are no more releases planned for 1.18.5 - sorry!
unhallowed That is my plan, yes, but I'm currently busy with IRL stuff like holidays :) What exatly isn't compatible between these two mods? And are you sure it is BL and not Expanded Matter that has problems? If you name them, I can fix them quicker. Also, please post them on Discord, that is much easier for me. Thank you!
Nut_Torquer It works fine for me together with EM 2.5.0. What other mods are you using and have you updated both BL and EM to their latest pre-releases?
Kirn OMG, that is a LOONG list of mods. I'm afraid it's almost impossible to find out which mod it is. One way would be to bisect it - e.g. take of half of the mods and see if it works then. If yes, you know the "problem mod" is in the list you took off, if not, it's in the other half. Then repeat the step by taking off another quarter etc.
I'm afraid I don't have the time to chase this down. If somebody could find out which mod it is, I could try to find a workaround, tho. Sorry for the inconvience!
rampedindent This is a vanilla "anti-feature", which is sadly not fixed since a couple of years. It came about when the liquid handling was rewritten. To put liquid containers into a barrel to glaze them, you need to open the barrel GUI and then drag the item into the input slot - or shift-click it from your toolbar when you have the barrel GUI open. Sorry for the inconvience, but it's nothing I can fix.
If anyone has difficuly glazing an item in a barrel such as a bowl (it kept filling up with liquid instead of going in the slot) you can shift click the item into the barrel
MikhaelPerrin you have to install bricklayers-2.4.0 and expanded_matter-2.4.1 if you are playing on Version 0.18.X and it works. Had the same problem for a while but this fixed it. The new version isn't backwards compatible.
Guys, since the 2.5.0 pre update, I'm getting this message: "Unable to resolve some mod dependencies. Check log files." I tryed to check the log files but I'm stuck since I don't know what to look for and how to correct it. Does anyone know what should I do?
PS: I have also updated expanded matter to 2.5.0 pre and I'm getting the same message on that mod too.
Hello. i am surely missing something but i can't make vats and vessels made together with their lids and ring etc. the craft seems to not exist. before i could do it but not anymore. maybe you have a response to help?
(i already know that i have to make in craft gruid the thing with fat our beeswax. But it don't function anymore.
Thanks for the answer, I understand you, but I thought that the manual used to show craft, but now I can't find it Could it have disappeared from the large number of mods?
Якщо ви намагаєтеся створити кольорову посудину, вам потрібно створити основу, кільце та кришку, а потім з’єднати їх із жиром або воском у повну посудину.(Сподіваюся, автопереклад не спотворив текст)
Shinoskay Thank you for bringing this to my attention.
There is no special "obsidian glass" in Bricklayers, crushed obsidian just smelts into "opaque black glass". After looking at your example, I think it should smelt into either "dark black glass" or "black glass". Dark black glass would become way cheaper that way, tho. With black glass, it would be more versatily (you can recycle it into black glass batch, then craft different types from it). So I probably change it to smelt into "black glass" in the next mod version.
is there any version of it thats at least a little see through? Im told the opacity is 1%, couldnt it be at least 20, or even 30? something that allows you to see through it if you at least stand up close (like real live obsidian glass)
Виникла проблема. Я не можу створити великий горщик для зберігання. Крафта немає, і я нічого не можу зробити. Це який конфлікт модів і як це виправити? Дякую
@Tels Thank you very much Found a solution in the comments to the mod in the comments of another mod (Primitive Survival) Thanks for the advice mod to solve such problems
T_R_O_L_E This sounds like the texture atlas running out of space. You could try this mod and see if that fixes it: https://mods.vintagestory.at/autoatlas (You can also set the texture atlas size in the client settings, although you need to edit a config file for this.)
Any possibility of adding glazes to porcelain in the future? kinda sucks that all porcelain is a pastel color I'd love to have deeper more saturated colors on my fine china
Would it be at all possible to make brick blocks directional, like logs or planks? I would love to be able to have more control over the brick patterns and directions.
Pichi I think this is because multiple mods try to "unhide" the same item and only the first one succeeds. This is a harmlos message, although I wish I could somehow supress it.
Reporting a strange incompatibility with Primitive Survival (v3.2.6) causing bricklayers textures on planters and glass (and only those for some reason other bricklayer textures work perfect, go figure) to break. Have commented in primitive survival mod about it, but thought I'd leave a message here to spare people pulling their hair out trying to hunt down the conflict.
Disregard this, not directly a bug. The lads over on Primitive Survival mod explained what was happening. It was a texture atlas overflow.
I think I may have either found a bug or an incompatibility with something (perhaps Ceramos). Many of the clay items are missing parts of their textures.
Receiving this error on multiplayer server, doesn't seem to be causing crashing but pops us every time I launch.
20.7.2023 13:24:47 [Server Error] Patch 3 (target: game:blocktypes/clay/chimney.json) in bricklayers:patches/survival-blocktypes-clay-brick.json failed because supplied path /attributes/handbook/excludeByType/*-red-* is invalid: The json path /attributes/handbook/excludeByType/*-red-* was not found. Could traverse until /attributes/handbook, but then 'excludeByType' does not exist. Full json at this path: { "groupBy": [ "claybrickchimney-*"
Moon_Dew You need to assemble the storage vessel from the three parts (base, ring and lid) and some lubricat/sealing, which can be either some fat, beeswax or if you have f.i. Expanded Foods, some oil. Once crafted, it becomes a "normal" storage vessel that you can put down and use for storage. Hope this helps!
Just a suggestion, this mod gives us access to some brick types that were not available before, but not the dry stone variants. Can we get a recipe for these added to the mod?
Absolutely loving this mod so far. Only question is if there are plans to add some QoL recipes like 4 clay = 1 brick (like how vanilla fire clay/blue-grey clay works). All the bricks are so pretty but im going to get carpal tunnel before i have all the red bricks I need :') (and knapster has a chance to crash the game with these recipes)
Can you make the mod compatible with MoreMinerals? It's a stable and working mod that adds a few mineral variations of vanilla metals with different colors. Probably it fits in nicely with the colors already in the mod and only needs the recipes, or even can be used to create new shades in between
OOO, more goodies, I'm always a happy boy when I see this mod update. My newest SP world is using so many of these blocks, I've had to make a hole separate work area for all the crafting. Also, this mod does such a great job of making use of resources you don't normally have a use for, it actually adds a lot of game play to a run what with all the gathering and processing of materials. Truly one of the must-have mods for VS.
Finassar You can combine them in your crafting grid by adding fat or beeswax. You need to put them there in the right order, and all the parts (base, ring and lid) need to be the same color. If you still have troubles, pls send me a screenshot on discord. Happy building! \o/
RainbowThistles I did have plans to allow more colors but without code, this would create way to many block combinations. Hopefully one day we get a more generic system in JSON, or someone can write code to allow any vessel material + color + glaze + pattern + pattern color to have total freedom in crafting. But not yet possible.
@Tels Awesome, just wanted to be sure as Blue-Grey clay was still able to make a Hammer Head, but Fire Clay wasn't (Also apparently can't make an Anvil)
Haakon This issue was caused by half of the recipes being accidentily shapeless and the other half not, and it seems the vanilla handbook got confused :) I'll set all of them to not shapeless for the next release. Thank you for the report! <3
My friends and I play on a pre7 server with the Bricklayers 2.0.0 pre1 and we've noticed that the recipe to make a storage vessel with vessel, ring, fat and lid occasionally seems to switch the fat and ring around. Sometimes it will have the fat on the right, sometimes in the middle. This happens both in the book recipe and when actually crafting. We've been unable to figure out a reason for it though.
KraftLawrence Mixing and matching storage vessels cannot be done through JSON along, as it would indeed, create many combinations and also all the combinations would need to be in either a very long list, or in different JSON files, due to the way the VS code currently works. Fixing this requires C# code, which I don't want to add to BL to keep it "simple". Sorry! And thank you for liking our work :)
I scrolled and read through the messages for the past six months, so if I should ask a dublicate question, I'm sorry ^^' I was wondering if it where at all possible to add the ability to mix and match different color vessel components. Example: A white open vessel combined with a red vessel ring and lid. Like minecraft fireworks this might be too problematic to hard code every possible combination, but maybe it can be coded another way? Thanks for reading in any case. I do love your many additions through this mod.
Jaysus273 The only vessel that can be crafted in one piece is the one made from blue-grey clay - all other vessels need to be crafted in parts (base, ring and lid) and then combined to a full vessel.
Hello SecretFoxfire I'm sorry that you had troubles with the upgrade. Remember, when you upgrade BL - you also need to see if you need to upgrade Expanded Matter²
For BL 1.1.1, EM 1.0.1 is enough, but BL 1.2.2 needs at least EM 1.1.0 (Yes, the version numbers look confusingly alike :)
Btw, thank you for sharing your VS adventures on Youtube <3
Tried putting the latest version (1.2.2) on my 1.17.11 server and it will not work at all. Mod doesn't load, all bricklayers items are question mark blocks. After multiple attempts at re-downloading the file and re-uploading it to the server, it did not fix, so I reverted to Bricklayers 1.1.1 (the version we were using before) and now everything is working fine. Perhaps something about 1.2.2 is not compatible with 1.17.11?
Brotherlui I'm sorry to hear that. The potash recipe has been tweaked because of Aura Furi's concern that it would devalue potash and and make searching for it irrelevant. Seems I can't really win here - people either complaint that finding halite+sylvite is too time consuming and hard, or they complain that crafting potash is too time consuming and too hard compared to find halite *sigh*
Two stacks of potash sounds like a lot, tho. Did you need so much for making the glowing glass, or did you just make it because you could use it for improving your farms? I'd like to get more information before I tweak the recipes again.
Hi Tels, i really like your mod. With the latest version afaik comes the recipe to make potash from dry gras. Imho this recipe is not a relief but a punishment. I made two stacks of potash out of 32k = 32768 dry gras. These amount of dry gras i collected over the period of 7 months irl, so to say as long as the AuraFury Mystic Winds server is running. In addition the burning of these 4k hay blocks took another 5k of fire wood. For 128 potash i only need 64 sylvite which i can get from harvesting halite within one hour. Sorry to say but this recipe is imho the worst recipe on Vintage Story ever created. Nevertheless, kind regards for your work and efforts.
Mendall Yes, it works on my system! It's a workaround, I'm not really liking the shiny effect on large surfaces, but 1.17.11 will fix the specific shader I was using and so Ican switch back. For now, it looks allright and much better as the broken version :)
Alright, while More Clay makes it easier to find two other colors, it's kinda redundant. I'm trying to reduce things that mess with terrain generation to reduce as much as possible the memory eating that's happening.
PeterSanderson Sorry to hear that! The "white question mark" blocks are usually the effect of the mod not being loaded at all. Please have a look into your server log file, does it say something about errors or warnings? Is your server on 1.17.10? If you need more help, please send me a message on discord and I'll try to help you.
Tels I attempted to update my server from 1.2.0 to 1.2.1 (Included EM 1.1.1) but all Bricklayer blocks were now "?" and did not remap on map restart. Had to revert. Not sure how to proceed. Was there some significant changes to ids or codes? I hope we can get it sorted as it seemed, at least on my test server, that things were running faster
SalazarWindriver This is unfortunately a bug/change in VS since 1.15 or so: You need to open the barrel GUI and then "SHIFT+CLICK" the items into the barrel from your toolbar or inventory. See the bold note at the top of the description page :) This affects all items that can hold liquids, like mugs and bowls.
am I missing something about the glazing process? I have a barrel of 50L Clear Blue and 40L Clear Purple glazes along with 18 clay mugs and 8 bowls. for some reason I can not put the mugs and bowls in either barrel. I tried both the full barrels and moving enough to coat them into another barrel and I can't put them in. When I right-click it sounds like they are picking up liquid but there is no change shown in volume but the mugs show they have liquid and the one can't stack with the rest.
SalazarWindriver The cooking mechanics are in VS and Bricklayer's does not and cannot change these without more options being in the game. For instance, stacking a bunch of bricks into a coke oven and cooking them can't be done with the hard-coded "coke" in the game being fixed first. So, sorry, no, it is unlikely to happen.
Yanazake More clay adds the deposits for red and brown clay so you can find it in the world while BL lets you dye clay into red/brown clay (with dye or dry ingredients). Both unlock the crafting of red/clay bricks, while BL adds many more things made from red/brown clay. Both mods are (or should) be both compatible with each other, if you find anything odd, please open an issue at gitlab or ping me on Discord. Thank you!
version 1.2 isn't loading in the mod manager for me for some reason. Says it's missing dependencies or something, but I checked expanded matter, and it's installed.
Edit: EM wasn't active, so the mod wouldn't work unless I turned that on and restarted. :1 I feel dumb
Tels I'll get to it when I get to it. Expanded foods is currently a very daunting task that no one is bothering with. Nearly 2k lines outta nearly 10k done :x Probably more, but 2k for sure.
Yanazake The renaming of blue clay to "blue-grey" is indeed intentional, and has been in the mod for a very long time. Reason is that BL also adds "true" blue clay :) The pt-br translation is not that old, about 3 months. It only covers about 70% of the strings. If you have any corrections or updates, please talk to me on Discord :)
Question. When was the pt-br translation made? the vanilla blue clay is called something along the lines of blue-grey instead of just the standard "blue clay". Is that intended with this mod installed?
Can someone please tell me which file contains the "barrelMovetoLiquidSlot" attribute for strong acidic compost, so I can finish making white lead? I've searched most of the .jsons in the mod folder and cannot find it.
Thanks for the reply, i'll have to double check. Perhaps i was using the wrong clay, just missed it or some other mod or a combination is causing an issue.
Cousken The standard vanilla vessel made from "blue-grey" clay is still available, you can clayform it in one piece and then fire it in a pitkiln. That all other vessels from Bricklayers need 3 pieces was a deliberate design decision aka D³ :)
Hello! I noticed this mod removes the standard Storage Vessles from the game and replaced them with a version that requires 3 baked parts + fat. Is this deliberate?
I was having trouble crafting white lead, so I did some tinkering and it seems like the only problem was that strong acidic compost doesn't have the "barrelMovetoLiquidSlot" attribute set true. Hope this helps!
Hello, the doubled recipes were reported by other people, too and are caused by another mod, although I don't know which one specifically. Please make sure you update all of them. Also, if you can, update to 1.17.4 and the newest Bricklayer's, it features new cool planting vessels, fixes the porcelain crocks and the bricks crashing.
Im playing on 1.17.2 and the mod seems to be working fine, but when going to do pottery every option is duplicated (shows up in the menu 2x) is this an issue in the mod or have i done something wrong?
On the traders - on a world i created - after I realised i needed expanded matter one of my traders was overwritten by one of the mod traders pottery I think. Sorry I cant check more details at present it was on another computer and I am away. Also I love the idea of being able to make the storage vessels in different parts so they can be dyed differently but animal fat is a tad tricky when first starting out so would be nice to have the option to make in one go thanks.
Does this mod effect the spawn of traders? I'm mostly finding glass & pottery traders over the other types and this is the second world I've created with this mod installed with this problem.
Tels That fixed it! And it explains the "missing dependency" message I was seeing previously. I don't know if it's something that can be done, but giving the whole name of the missing mod in the error message, instead of "em", might help some slower folks (like myself) sort this out on their own.
Hey there. This evening I upgraded my server from 1.17rc5 with bricklayers-1.0.0-pre.3 to 1.17.2 and bricklayers-1.0.1. The automatching did its best but any items I had using red clay (storage vessels and crocks mostly) has been replaced with ? blocks. Is there a way to fix, or is everything in those storage containers (and all my food) gone? Thanks.
The handbook shows Honey-sulfur poultices being craftable using your glazed bowls in various colors, but shows them empty. On testing this doesn't actually work, but I also tested a glazed bowl with honey and that also didn't work. I don't know if you'd have to modify the bowls or the poultice recipe to fix this - or if you'd want to - but I figured I'd let you know.
BlueFuryDragon Please send me a message on discord, either on AF or the official VS one.
Have you checked that the newest BL is actually loaded and that no mod errors occur? Also, if you have two versions of BL, please remove the older one.
Just updated the mod to 0.9.2 and now all fireclay items I've collected or made are now "white ? boxes". What should I do? Anyone else have this issue?
The game should load the newest version automatically, but it is always better to remove old versions. Note that if you update the mod on a server, a server restart would be a good idea. And please always make backups of your world before upgrading! :)
these crashes in 1.16.0 are known, you need to upgrade at leas to 1.16.1 to get them fixed. Preferabe upgrade to 1.16.4 as it contains even more fixes for things that might interact with Bricklayers.
Thanx for the feedback, and happy building and decorating! :)
A friend and I have been enjoying this mode very much on 1.16.0, but when we try to use the colored bowls to get food out of a croc, it crashes us.
Additionally, it only crashes BOTH of us if we're near each other. Otherwise, it just crashes the person in the vicinity, but then they can't get back in until I disable the mod. I can re-enable afterwards, and we can continue playing.
I did a test with it, disabling all other mods, and it still persists.
I do have a crash report, if that would be of help to you, I just didn't want to spam the comments with it.
The rest of the mod works great so far, I appreciate being able to chisel with glass~
Started working on a compatibility update for CottageWindows this afternoon and noticed that the orange plain colored glass slab is missing a lang file entry and crafting recipe. Just a heads up!
I'm going to test FGC 1.16.0-v1.3.6-rc.4 later today after work and let you know in case of issues. In the meanwhile FGC rc.3 has been removed and BL worked properly.
couldn't reproduce the issue with BL 0.8.2 and FGC 1.16.0-v1.3.6-rc.4 - it works as it should. Did you use a normal, unglazed planter in the barrel? If you are still having issues, please send me a DM on discord, or add the issue here with more details and possible screenshots: https://gitlab.com/codesmiths/vs_bricklayers/-/issues
The Bricklayers mod is carefully made so that it only adds end-game or late-game content or some QoL tweaks that make things simpler, but not cheaty. For instance, the recycling and transformation recipes make some things easier, but cost tool durability to offset that.
There are a lot new features in it (like colored clay, new glas colors, glazings, small bricks), and new items (powdered coal, powdered metals and frit) but there are never any recipes that either circumvent the vanilla restrictions (like that you need copper to make a saw) or simple give you "more output" than vanilla recipes.
I have been working on a not so similar mod that adds more colors of clay matching vanilla textures as closely as I could but I haven't been able to work on them since 1.14.2 and it doesn't work in 1.15.5 I just moved my pc someplace where I can work on it though it's not prefect.
I wouldn't mind getting back to it.
I'm thinking when I get back to it instead of putting everything I've been working on in 1 mod that will probably take a while to get done I might break it up into several smaller mods.
that will help because then I can have some things done and finished while still trying to work on the things I'm having a little trouble with.
also this would allow people to use specific mods in case they don't want everything for example..
it has new trees, new berry bushes, new clay deposites, new clay (working on colored pottery but never finished that part), clay water; used as a dye substance. new crops, food items, clay mold for sawblade(currently wasn't working), knapping recipe for fint and obsidian sawblade for early game saw access. low duribility but still does the job. also has a couple new bags/backpacks with more bag space, new fuel sorce such as condensed coal and packed charcoal that have even slightly higher temperatures and last much longer so you burn through less fuel but not really because the time is only increased based on the coal. like 9 charcoal to craft a single packed charcoal would burn a little hotter but last 9 times longer than a single charcoal but still cost 9 charcoal. can also be uncrafted or recrafted from packed charcoal to 9 charoal so it's more for storage than actually fuel but can be used either way. also added new fertilizer that adds all 3 main vitimins as well as new fertilizing crops that add vitimins instead of draining them (experimental alternitive to fertilizers. was looking for a way to have a crop drain 1 resource while adding the other 2 but didn't figure that out so just had them add instead of drain).
someone might not want the early access to the sawblade or any of the crops or trees but might still want colored clay so if I break them down into seperate mods some can be finished while working on others while allowing people to pick and choose what mods they want rather than all or nothing sort of thing.
9.8.2021 18:09:59 [Fatal] Version: v1.15.4 (Stable)8/9/2021 6:09:59 PM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) at Vintagestory.Common.CreativeTab.CreateSearchCache(IWorldAccessor world) at Vintagestory.Common.CreativeTabs.CreateSearchCache(IWorldAccessor world) at Vintagestory.Client.NoObf.GuiDialogInventory.OnOwnPlayerDataReceived() at Vintagestory.Client.NoObf.GuiManager.OnOwnPlayerDataReceived() at Vintagestory.Client.NoObf.ClientMain.OnOwnPlayerDataReceived() at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(_O5ztFNqKdeWYluyXgS5P7HAa0po packet) at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) at _VVdTpz6zOh9doXGaJBbVmWZKOpv._s7tOcpBSZm7boTmJPcYeXtmstYE(Single ) at _MtvIXhgbjdJhuIbc1FegEMpLKud._0A7s5MRwo6bB8g8kaenT2SalePH(Single ) at _MtvIXhgbjdJhuIbc1FegEMpLKud._nHJY5yhLTAITDfKmB1lJVftevLe(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _mzv7HUwbhZoZmtxEpQ4NQOm3IbH._FGqcMJeY4eQZ8jt9dxvP4gQRARG(_cgPZroMph1owK0EWmdACbOhN9fy , String[] ) at _ZSjH1aUc8UgAKJxucBR0z2q8eQz._FGqcMJeY4eQZ8jt9dxvP4gQRARG(ThreadStart ) -------------------------------
I went through each mod to isolate the problem. Crash happens when bricklayers is the only mod.
The numbers you posted are not quite correct. In Bricklayers v0.2.0, the Frit recipe gives you 4 outputs, so for this part you need only 1/4 of the ingredients and baking time! Glazings also needs less ingredients than one would think.
Also keep in mind: you can always substitute lead oxide for borax, and that needs only 1/2 X the amount lead nuggets instead of X borax.
According to my tests, 16 blue glass currently need:
So after testing this mod, I find that the recipes are fairly unbalanced for what you get out of it.
For example: 1/4 stack blue glass = 64 sand + 128 powdered borax + 4 stacks powdered quartz (2 stacks of quartz chunk) 2 stacks powdered copper (1 stack copper nuggets) and 128 lime and a LOT of time processing.
That is a lot of waste and time for 16 blue glass. You can nearly fully automate the process but that won't shave off enough time to make it worth it.
The original game has no polished obsidian, and you need to make polished obsidian to make polished obsidian slabs, which you need to polish into the large obsidian bricks. Hence vanilla game had no large obsidian bricks - "large obsidian brick blocks" is a new feature of this mod, too :)
Mixing and matching bricks would be quite difficult to do, as each new mix would need to be a new block or texture. But you can chisel the larger and smaller ones together.
You can even mix completely differnt blocks like large bricks and cobble with the chisel - that is a vanilla feature and the new blocks from this mod support this :)
The last image shows how you can mix 3 different blocks (1 vanilla, 2 new ones) together:
The normal, vanilla texture for obsidian rocks was replaced with a few new variants, because there was only a single variant before, and it needed to look a bit different from the polished version one, esp. in color, as most polished rocks get darker, but obisidian was already almost black before.
However, the vanilla game does not let you polish obsidian, so I'm not sure what you mean by "the large bricks are supposed to make the 'older' version". There where no large obsidian bricks in the game before.
excellent, I now have an obsidian brick floor and love how it looks :)
I am curious whether the large bricks are supposed to be able to make the 'older' version or not but even if not I'm pretty satisfied with the obsidian small bricks
one step at a time :P you can now make the small stone bricks but can't add mortar to make the brick blocks; when I looked at brick blocks and brick slabs for obsidian, the only way to make them is cutting a block in half for slabs and mortaring two slabs together for the block lol
Thank you for your comment :) Sure, but then you could either not recycle a single stair block, or need multiple recipes for recycling, which might be confusing for the user.
Since this mod is about convenience and saving time, only secondary about saving resources, we have decided to keep the recipes this way. Eventually we might want to change some of the vanilla recipes to be more consistent in the shape (cobble slabs vs. brick slabs f.i.) and the number of items you input and get as output, and then you wold also have matching amounts when recycling blocks.
There's no recipe to make stone tiles out of suevite. Other stones have a recipe to turn polished stone blocks into tiles except suevite.
Hello!
I researched and still couldn't figure out how to make "Fired Crock (Black)" is there really no other way besides buying it from a pottery trader?
Zelascelar I need to check if this is a VS bug, or a BL bug. I didn't intend to add cream brick blocks. And thank you for the kind words <3
Can't be without this mod, adds so much more building options and creativity freedom!
I can see Cream Brick blocks but the bricks are white and there's no crafting recipe, is this future content that is still unfinished?
I spawned in a granite hellscape and I've been desperately trying to find chalk or marble to make limewater for my leathermaking. Found plenty of chalk ruins but disappointed to find there's no vanilla recipe to turn these back into raw stones. This mod saves my bacon thank you!
Tels You're right actually, I was on the wrong page when sending the original suggestion earlier.
It was an idea to add brick&metal shelves that let you fire more unstackable items in a kiln.
Like being able to fire 27 vessels at once, or 108 bowls (not that you'd need that many.)
CyanSoup Sorry, I don't get your comment about the kiln. Did you maybe reply to the wrong mod?
Turns out vanilla had this, kind of.
You can put more refractory grate inside the kiln.
My idea still stands as a metal and brick shelf that lets you fill EVERY space, not just the top and bottom.
Being able to change the capacity of the spouted vats would be amazing.
Also making their stack size 5 would be nice too, so at least 10l vats could make a stack big enough to fill a barrel.
Tels Oh, I see. I will wait then :)
Fearadach This is a bug in the current release and will be fixed by the next release. Sorry for the inconvience!
Am I missing something? I can't fire a raw porcelain planter into a proper planter. It stays raw, whether I use pitklin or beehive klin.
ironmansorbet Clayworks is almost compatible with Bricklayers, I think there are only a few minor things. But you would need to check it out yourself as I don't use the Clayworks mod. Also, BL got optimized to not add so many variants, and Clayworks just adds them all back, so using both mods will definitely need a lot more memory resources for VS.
As for glassmaking, I've never used it, so I can't answer that.
As always, if you have specific issues, put them into the Discord mod channel and I'll see what I can fix.
as of today, is this mod compatible with clayworks and or compatible with glassmaking by Xytabich?
Never mind. :D It was "user error" and I figured out how to do it. Fairly resource intense!
Playing V 19.8 I'm trying to make a colored glass for the first time, so I'm not sure if it is "user error" or not. But trying to make white phosphorus powder out of bone ash. I'm doing this in a firepit, with charcoal. It gets up to 1300 C. The bone ash does nothing. It doesn't convert. I see conflicting temps of 1310 needed and 1300 C needed. Is this truly not working (a bug) or am I missing something?
Hey Tels thanks a lot for the answer. I hope I already fixed the red clay texture in the newly released update. So lets do it like you said :-)
Jadesy Bricklayers is a content-only mod, so it cannot load configs without support from another mod. You need to use ConfigLib and IMGui to configure Bricklayers, there is no other way. Sorry.
Can you just send me a server configuration file? I really don't want to mess with adding more mods and trying to figure out 2 more mods just to configure the mod on the server.
crumps BL has no code and the ground storage just uses the VS mechanic. So if it is broken by either VS or another mod, there is nothing I can do about it. Sorry.
FlyingSpaten It's been a long time, welcome back :) Right, I'm patching in textures for only blue and fire, but not red. But I guess once the Clayworks mod enters the picture, more things will break. So, how about this: I can remove the patch from BL in the next release, and then you could add the right patch on your mod so it works. Feel free to copy my current version of the patch and adapt it as you like :)
Hello, I'm the developer of the Stonepiles-Mod and after a short break startet to maintain the mod again.
It seems that our two mods break each other becaus of the patch you guys thankfully developed during my absence.
I guess the texture for the red clay pile inside your patch is not entirely correct and doesn't exist (anymore?).
If you got the time I would love you to look into this.
Hope I'm right if not let me know. :-)
Actually I did further testing and i'm gettin git to occur with all forms of containers so it may be a mod compat issue i have, gonna test more.
Tels so i did end up finding the issue, it was clayworks naving natural clay not be tied to the red jug so hooray!
However, I have been noticing this the last about week or so and finally got some screenshots of the issue. With vats, https://imgur.com/a/d5T4mGL i will get these phanom piles as i place and remove the vats. It seems they "lose" part of their identity values as they're picked up and its left on the ground. So i begin to have phantom items in my inventory as i'm able to pick up these clay vats. it then produces an "empty pile" block. I can destroy these and they're gone, and the original vats still remain usable, but it seems that there is somethign going on with them
crumps You are welcome, glad you are enjoying it <3
Tels thank you for the reply! i'm trying to hunt it down, so i can cross of yours and clayworks unless they fight each other. gonna test that now. thanks for the additions to the game so much!
crumps My mod does not change jugs or their recipes at all, it must be a different mod. And I don't have any plans to add colored mugs, as VS 1.21 will probably change them, anyway. As for the vats, this is not currently possible with content-only mods, this is something the devs need to add to liquid containers.
Hello! I was coming to check to ask two things, does your mod remove red clay from being able to make jugs? And if they're not currently in the mod could we get jugs made from red clay added? I have 3 different claymaking mods so asking all 3 to make sure :)
Also was curiuos if there was a way to have vats show how long the material is going to last inside? When you mouse over other liquid holders like buckets it will still say "fresh for ____ days". Vats currently don't. Do they function as permanent storage, or do things inside go bad and there is no tooltip currently?
MiscMics What error do you get exactly? And are you using other mods that modify or add clay, like Clayworks?
getting a resource error on colored clay, not a big deal though. just wondering if its a me problem or something. thank you
HimiTosi Please look at the description of the mod here on ModDB under "Configuration".
Codyman765 Mixing and matching is unfortunately not possible without turning this into a code mod.
tRead Thank you <3
Heyo, I was wondering if you were able to mix colored parts for when you assemble a vessel together, to kinda mix and match your colors. Im trying it on my server and im not able to it seem, but im not sure if that is even a feature in the first place.
Thank you thank you for all your work updating this! Very excited to get back to glazing, and to see what other beautiful things folks on the server come up with.
Tels You said " There is a config setting to allow making whole blue-grey storage vessels from blue/red/fire clay, and if you fire these in a pitkiln, they will result normal VS vessels.
Also, you should be able to turn a brown or black BL storage vessel into an irrigation vessel with no problem, Beehive kiln should not be required for these. And, try the primitive survival furrows, they work nice without requiring irrigation vessels, too."
Where do i find this config setting? Thanks!
Jadesy This works for me just fine, spawning in the parts and assembling them with fat or beeswax like any other. Are you on the latest version 3.0.2? Could you pls send me a screenshot in Discord from your crafting grid?
Our potter is unable to put blue-gray vessel parts together. It appears there is no recipe for blue-gray clay vessels? There is a recipe for each of the blue-gray vessel parts, but not for the blue-gray vessel itself?
Joeyfar624
Ah, oops. Technicaly, I can of course lower the requirement, except that:
And where did you see that it states 1.20.4? (If it was on the files list, please note you need to mouse over when it says "Various 1.20.x" to see the actual list).
The changelog entry from 3.0.0 specifically says 1.20.6. I'll add the same text to 3.0.1 and 3.0.2 in a moment.
For now, please update the server to at least 1.20.6 and the mod to a stable version (at least 3.0.0).
hey, your mod version 3.0.2 is not working on 1.20.4, even though it is stated it's compatible with 1.20.x. Is it possible for you to fix that? we are still on a pre file and we need to update it.
Lios The planters not firing and the "make blue-rey clay left-over recipes" are both fixed in 3.0.1. The clay slurry, oops, an oversight, will be fixed in 3.0.2. Should be out in a few hours. Thank you for the report! <3 Edit: And released as 3.0.2.
First of all i love the mod, has been a must have for years.❤️
But with the red clay there are some problems.
-Like the red clay planter does not finish properly in the fire pit kiln. it will light up but remains raw when done.
-There is a recipe to make blue-gray clay out of:
1 powdered slate
1 powdered (Shale/conglomerate/phyllite etc)
3 blue gray clay
3 blue gray clay
To make 5 blue gray clay (to be fair I'm not 100% sure its from your mod but its the only one that works mainly with clay)
-Clay Slurry can only be made with blue gray or fire clay. I'm not sure if that's intended. but would be nice if you can add the red clay to or a way to refine red in to blue more easily.
NekoDragon22 I didn't think it would be needed to mention the firing amounts (as I thought its pretty obvious how the beehivekiln works with stacking with bricks etc.). I'll look into adding a note to the handbook. And you are right, it seems the blue-gray variant is missing from the list. I'll have another look at it, thanx for reporting it!
i was just asking as there is no mention anywhere as to what is the max stack size i also noticed that in the handbook drark gray is there for both 1 door and 2 doors open for the colours in the bee hive kiln. is one of the suppost to be Blue-Gray tile?
Jadesy Bricklayers is a content-only mod and the only configuration possible is by the ConfigLib and BL is bound to whatever it does. Technically, you should be able to generate the config file once and then edit it w/o using the GUI, but you still need to restart your server for each change (and you still need to have ConfigLib and IMGui installed on the server for it to work, even if you don't use the GUI). Sorry, but that is the best I can do.
NekoDragon22 Twelve (12) in a pitkiln, it should be a full stack in the bee hive kiln (or as high as you can). Does that not work?
dose anyone know how may clay tiles you can stack in the beehive kiln and still have a succesful fireing?
Can I have a configuration file that is just a text file, please? I run a server and messing around with GUIs on my PC just to upload a simple configuration to a server (that I could have simply updated with a text edit) is a PIA.
Poltrique BL does not alter any clay that exists in either crates or in the world - it will all stay as the clay color that it is.
Scorives Are you using other mods that patch the clay items? Maybe "clayworks"? The patch failures should be harmless, or are you seeing missing textures somewhere?
Moon_Dew I've never tried the Glassmaking mod, so I can't tell.
SeniLiX The open variant is used to create a "planter". (I will simplify this in one of the next versions). The "clay barrel" feature is on my todo list for years, but was simply not possible until 1.20. I'll see what I can make to work.
[server error] patch 1 (target: game:itemtypes/resource/clay.json) in bricklayers:patches/survival-itemtypes-resource-clay.json failed because supplied path /textures is invalid: the json path /textures was not found. no such element 'textures' at the root path
[server error] patch 1 (target: game:itemtypes/resource/clayworkitem.json) in bricklayers:patches/survival-itemtypes-resource-clayworkitem.json failed because supplied path /textures is invalid: the json path /textures was not found. no such element 'textures' at the root path
How well does this play alongside with Xytabich's Glassmaking?
(edit im dumb its renamed blue-gray clay ingore this lol)
when i used this mod blue clay was removed from both handbook and creative menu is this a bug or intentional?
When you craft the open clay containers, you then have the option of turning them into planters or closed containers (like the vanilla version)
Questions:
What is the purpose of the open variant? It doesn't seem to be usable as is?
Would it be possible to have it function as a barrel (but without the possibility to seal it)
Would it be possible to store stuff like grain and powders in it?
I have a game with Bricklayers in 1.19, If i update my game to 1.20 with the mod, does my deposits of red clay become the red clay from vanilla or do I loose them?
OMGDeadtoast Oooops, no idea how I could miss this. Will fix it in the next release, thanx for the report!
Wailwolf Many thanx, will be in the next release, too!🇫🇷
Hello, it looks like the clay forming for raw malachite roof shingles is missing? I really like the color and the shingles are in the book, but with no way to make them.
Hey Tels, that one was damn long ! Here is the french translation (maybe there are few mistakes, I'll correct them when I see them). Cheers !
HimiTosi The full release is v3.0.0 - the pre-releases are not full releases, but, well, pre-releases that were here for testing. They were never meant to be put on servers permanently.
I'll delete the pre-releases soonish, after the next minor BL release. Probably after Easter, so please tell the admins to upgrade as soon as possible.
Tels
They have 3.0.0-pre.9 (conquest of blocks server), is there another "full release"?
HimiTosi Make sure you have upgraded to the full release of Bricklayers! Edit: Full release = 3.0.0 (without "pre" in the name)
Tels
I'm unable to turn the brown storages into irigation vessels. But will reach out to our server admin about the config setting, thanks!
HimiTosi There is a config setting to allow making whole blue-grey storage vessels from blue/red/fire clay, and if you fire these in a pitkiln, they will result normal VS vessels.
Also, you should be able to turn a brown or black BL storage vessel into an irrigation vessel with no problem, Beehive kiln should not be required for these. And, try the primitive survival furrows, they work nice without requiring irrigation vessels, too.
For the love of god, can you please allow raw clay vessel lid (Blue-gray) to make the (blue-grey) storage vessal parts in a pit kiln instead of (brown)? This makes it impossible to make irrigation vessals (primitive survival) until you have a behive kiln and is a major bottleneck considering how hard fire clay is to find now. Thanks!
Compatability with Primitive survival, cant make raw vessals until you have a behive kiln.
Compatability with Xskills, cant make paterned vessals until you have a behive kiln.
I will have a look at the config and change that, so we can use it again on our SMP :)
Thank you.
Shroomster No worries, the config thing is brand-new :) Hope you enjoy the mod and take care!
Tels ahhhh, I have a pre release version of your mod, I am assuming this is the issue here, thank you for the replies, I will edit if that was it haha EDIT: it was the issue, thank you
Shroomster It works for me, so I'm not sure. Have you up-to-date versions of ImGUI and ConfigLib? Did your server load them or do any errors appear in the log? And have you the full 3.0.0 release from BL? The pre-releases don't have a config setting.
Tels I have gotten ImGUI and I already had configlib, but I cannot find a way to see a config for your mod, when I'm on my server and open up mod settings nothing shows up for your mod and when I go into my servers mod configs there as well I see nothing for your mod. Any idea how to get to the configs?
Shroomster and Shinji170981
If someone is new to the game, I recommend a play through without such huge mods as Bricklayers - it does alter the game quite substantially, both in adding recipes that are not in VS (like recycling of blocks), but also in adding many items and things, more complicated crafting recipes etc.
Having said this, there IS a config options for enabling the VS vessels - you need to install both ConfigLib and ImGUI. Will update the description in a bit to mention this.
Shinji1709 This absolutely please, or maybe an option all together to not have to go through the new process of making the pots. I have a friend who just started on my server and wanted to learn his way through the game and with the changes to the storage vessel making he has gotten confused and can't make one. I really like this mod but I would prefer to have the option to have just regular clayforming storage vessel. Thanks for the mod Tels
Would it be possible to enable the clayforming of regular raw clay vessels, because if you want to make the patterned ones, you need the raw version for the crafting.
Thanks in advance :)
Would it be possible to enable the clayforming of regular raw clay vessels, because if you want to make the patterned ones, you need the raw version for the crafting.
Thanks in advance :)
Scorives There is currently an incompatibility with the Clayworks mod, but the author is working on a fix.
can you list its incompatibility then with the other mod i am runing both so i will choose one then
Scorives Are you using any other clay-related mods? Maybe clayworks? Clayworks and BL both need to patch in their own clay into game, and that is sadly not compatible.
still an error with white clay .jason failed to load because supplied path /textures is invalid.
Maysov Lids can absolutely be fired, what are you talking about? If they don't fire for you then please
If you have "raw vessel lids" made from any clay other then "red", "blue", "fire" or "malachite", then these are "old" versions from older pre-releases, please replace them in creative mode.
And my mods are carefully designed to not "breaking basic game mechanics", but to extend and deepen them.
Looks cool, but breaking basic game mechanic like first storage vessels was absolutely unnecessary.
Lids can't even be fired
Next time mention in description that this mod will change vanilla mechanics
Okay so it's a mod incompatibility. My only thought is maybe it's conflicting with shaderpacks? I use Conquest, which doesn't have textures for everything, so maybe missing the textures is causing this?
Mollycoddle I've tested with and without Bricklayers (and EM) and the difference was below 0.2 GB RAM. I really have no idea why it causes so much memory issues for people, and since my mod is CONTENT-ONLY mod I don't have a way to fix these issues, either. Sorry.
Hey Tels Reporting in with my findings. So I removed a bunch of mods from my server, doing a complete reset, and while I don't know exactly which mod was causing the memory spike, I am happy to report that, with this mod installed and working, My mem usage is down to 12GB with 150 Mods. Some of the major ones I got rid of include Wildcraft Trees, Lithocraft, and Geology Addons. I'd love to help narrow it down so just let me know what, if anything, I can do to help.
TL:DR - Problem solved by shaving 130+ Mods off my modlist.
I also cannot use the mod due to extremely high (I have 32GB RAM) memory usage (crashes comp from low mem and 40GB pagefile getting maxed)
Tels the game was using extremely high memory, I think from the GPU, to the point that it repeatedly crashed again and again, with the crash log stating that it was from running out of memory. Removing this seems to have fixed the issue. I would suggest testing on your end with/without to see if there's a difference in usage with and without the mod. If there isn't, then it's likely a mod incompatibility with something else in people's modlists that's causing the issue together.
Nivin The symptons you describe sound like BL is not even loaded, and the most likely cause is that you have not yet updated Expanded Matter or VS. BL 3.0.0-pre9 needs EM 3.2.0 or better AND VS 1.20.6 or better.
Mollycoddle What problem exactly were you refering to? And it is now fixed? Do you mean high memory usage, and you removed BL and it fixed itself? That is sad to hear.
Tels you can add me to that then, because I pulled Bricklayers and the problem fixed itself.
Having a problem updating a server from 3.0.0-pre.6 to 3.0.0-pre.9. Updating breaks all the existing bricklayers stuff like the porcelain in my inventory and existing pots on the ground. They're "there" with a broken id name and breakable but not functioning. Also the recipes aren't showing up in the handbook-which from the comments below sounds like it ?might? be a known issue or something?- so I can't tell if the mod is even still there/working if I was to remake stuff. Also seeing as I'm adding a comment for the first time let me also say love your mod and thanks for making such a cool thing XD
Vasheska Clay bricks are formed by putting 4 pieces of red, blue-grey or fire clay in your crafting grid. This recipe is vanilla and all BL does is say that you can only use "red", "blue" and "fire clay. (Because there are no porcelain bricks)
Please make sure you update to the latest pre-releaese of BL and make sure you do not havy any other mods that touch brick making in VS.
We have a problem with the mod - no matter what clay, we cant make bricks. Its not in the recipes, not in forming grid... Is this a version problem, compatibility or else?
Mollycoddle This is a content-only mod so it should't cause excessive memory usage and can't really have memory leaks either. But some ppl have reported high memory usage with this mod (and a few others), so there might be some sort of VS bug here at please. It's unclear what causes this as it happens only for some people.
Does this mod tend to cause memory issues? I've been trying to diagnose crashes due to memory capacity, and someone mentioned that this and Banners caused them memory issues. I'm kinda grasping at straws here looking for answers so I can actually play the game.
Jadesy Unfortunately, this is a problem with VS, all BL does is provide the recipes and the handbook does all the linking etc. I cannot change this really in my mod, except adding little helper texts here and there (which will promptly be overlooked by ppl). The "is fired in a bee hive kiln but not linked in the handbook" is a VS bug, because it occurs for other things in VS, too. Sorry!
Tels In an effort to help, here's one last example of a Bricklayer's product that does not link to the root recipe that confused me (as a new potter). Most of the vats (and other finished clay products) just say "obtained by breaking ____" instead of linking to the raw form. On the left hand side of this linked screenshot, the "Clay vat (Blue-gray)" does not link to the recipe on the right. Generally, the image on the left would show the recipe or a link to it underneath. Clay vat (Blue-gray) not linked to recipe The Bricklayers mod is fantastic. Thank you for all the hard work on it.
Yeah, the handbook is not uptodate, I'm still trying to finish the actual functionality. Also, even if I update the handbook, all the translations must be redone...
Jadesy Ah, yes, this is a BIT misleading. The fresh tile you get after burning is an item, and you need to convert it to a "proper tile" with mortar, this can then be used as decor and be assembled into the "hardened clay blocks made from tiles". Just hover over the "ingredient for" picture and you see its a different thing. I had hoped the different rotation made this clear. Maybe I can add a recipe that allows you to craft the fresh tiles into the block, too.
Tels The references to the clay tiles don't have many of the recipes linked. They just say made by breaking "x" ... I can sometimes stumble on the right recipe. Here's a screenshot of "fresh blue clay tile" that isn't linked to its recipe. Fresh blue clay tile recipe unlinked
Love this mod but so many changes. Any chance that the handbook will be updated soon?
Tels Thank you for your kind reply. I will attempt to paste a screenshot from the Handbook. This shows reference to light clay (text) and light clay tiles. Screenshot of reference to light clay
Jadesy There is no more light clay in BL anymore. You make "cream colored" clay products (by firing blue clay products in a beehive kiln, then crush them, or by buying the crushed light clay from traders or find them in loot).
No glazes should require light clay, are you sure you are on the latest Bricklayer's version? Could you maybe post be a screenshot of the recipes in Discord?
If you mean you can only glazed light clay tiles or white porcelain tiles, yeah, that was a design choice and I might rethink it, now that you need either porcelain (requires steel) or lightly colored clay products (requires iron tier with a beehive kiln).
@CtrlAltSilent Yes, I know how to use the beehive kiln. I didn't ask about that, actually. I asked about some missing recipes.
So, yeah. If you can find the light clay recipe, let me know. Several of us have looked for it and cannot find it.It is needed for crafting some glazes.
Jadesy I assume you know how to do anything with the beehive kiln? Thats how you get the different color things (except for the different color clays like green and porcelain). As for the rest, press "H" on your keyboard and type in the little field the name of what you want or the mod name and it'll get you to where you need to go. The author has it all set up nicely. There are also YouTube tutorials on how to use the handbook but I don't have a specific video in mind. Hopefully this helps.
Edit: The circular recipe should have been taken care of in a previous bug fix, at least it seemed to be for me (in SP at least). That was several updates ago though.
Tels So, with my recent tests on my dedicated server (I don't know if that makes any difference, we're using a GTX server). If I ONLY use EM I run around 22-24GB of memory. I paired down and removed a ton of redundant and type mods (the windows and such) to make it lighter on the memory load. When I add bricklayers, it's about the same now (19-24 after about 15 mins of running around). I don't know what I removed that fixed it because I just shredded my modlist to hopefully get it to work.
Edit: apparently BL didn't even load in the server. My Bad. Retesting now.
Edit 2: It will not load in the dedicated server at all. So disregard my post above. I thought it was working but BL will not load. I'll have to try again when we restart the server in a later version.
Edit 3: a cleared cache and a headache later I got it to work. The memory runs at 36-38GB with BL installed. Thank you for your patience.
What is the recipe for hardened clay blocks? The recipe in the help guide is circular.
Also, what is the recipe for light clay?
What is the procedure for obtaining black clay crocks and dark gray clay crocks?
CtrlAltSilent Thank you for reporting and your understanding. The good news is, we found somebody also reporting a high increase in memory, so we got another testcase to figure this out.
Btw, does the high memory usage also occur if you use ONLY EM but not Bricklayers?
Norrec It depends a bit on what exactly you tried to fire and in what kiln (pitkiln/bee hive kiln), this is by design for some things like storage vessel bases.
has anyone had issues w/ red/blue-grey clay items firing into brown clay item on the latest version?
Tels I have removed all of the variety mods that you mention, like apewindows and anything that just adds wood stuff. I will do some testing. The use in question has an odd 24GB of memory and is, by far, the lowest memory in the server. I'll check about the other settings too. I'll keep you posted on the results but it might be a little bit before I have them. Thanks again!
CtrlAltSilent The only mod I know offhand that has some conflicts is the Clayworks, but it is not on your list, anyway.
Somebody did a test for us, finding that your modlist causes about 38 GB of memory usage, with a peak of 44 GB. Removing BL/EM/etc did not meaningful change it, maybe by 1 GB but the numbers fluctate so much it's hard to tell.
Just for comparision, VS vanilla uses about 8 GB of memory (depending on graphic setting and view distance)
Anyway, with such a high memory usage, it is doubtful one can even play the game with only 32 GB of memory. I think BL/EM are just the drop that overflows the bucket.
As for mods you might remove, it is hard to say, more experiments would be needed. You should find out which mods add a lot of block varians (like window types etc.) or some that you might not even need like blockoverlay and then remove them to see if this improves the situation. It would be a shame to throw out BL just because something else uses way more memory.
Also please ask the user:
IRDP Are you the latest version? And what color and what were the parts you tried to burn? Lids, rings or the bases? From what clay color were they made? And do you have aby other mods that might interfere with the process?
Skander The recipe is not shapeless, and you cannot mix colors. It has to be the same color for all three parts, plus either fat or beeswax. I've justed tested it with a yellow clay vessel and it definitely works.
Hello There. I am having Issues with open storage vessel's. I burned the Vessel, ring and lid and am now struggling to put them together. Am I missing something?
Thx for the hard work!
Dead_Nettle I've experienced this issue, too, though only with storage vessel parts for some reason. Everything else so far works fine, but it is rather annoying.
Buggi I'm actually working on it, using "shim" blocks and transitionalProps. It's a bit complicated, as the remapper does not really work.
Dead_Nettle I've never had this effect. Since VS doesn't even display the timer, it must be another mod that does this.
For whatever reason, every single time I've lit a pit kiln nothing ever bakes, even on the most recent release. The timer on the pit kiln actually counts into the negatives, when I look at the tooltip from Extra Info. Has this happened to anybody else?
So I was looking to maybe create a tiny bridge mod to just get the clay blocks in the game for the cathedral and found that the hardenedclay blocks that are used were moved into the legacy folder... oh dear. This is going to take a bit more than I thought.
I don't even know if there are 240 mods that are working on 1.20.4+ bugless, lol
Well if you indeed have 240 mods, then that's a lot. I'm not going to go over the list. On my server right now we use 28. Only you can determine what kind of world and game you want to play.
Tels Okay, I get there are a lot of mods but very few add new systems that should consume memory like that. The one breaking point that I have been able to find is BL. Do you know if any of the other mods listed have some kind of conflict with BL?
Buggi I know what you're referring to, however I don't have almost any "Variety" type mods. BL being the only one, unless there is something I'm missing. I'd be willing to drop just about any variety style mod in the case of being able to play with BL. Any Ideas?
Yeah, I keep warning people on using mods that add needless numbers of variants of things. Variety is nice and all, but it takes memory to store all that information. Not to mention the lag when crafting something.
CtrlAltSilent 240 mods? Holy.... no wonder your users are running out of memory, BLs or not :o
Tels I'm sorry, I thought everyone had a Google account by now. Not sure if this worked but here is that pastebin you wanted: https://pastebin.com/YaeKVhDL Thank you for your help.
CtrlAltSilent I can't read the modlist, google wants me to create an account and sign in, which I won't do. Maybe you could use pastebin instead?
We've had some discussions about memory usage of mods and I've done some tests, and BL + EM never used more than 0.1 GB of memory compared to not using it. I'm pretty sure it must be some other mod that is maybe creating variants or more recipes.
Tels Here is the complete list of what is currently installed on the server, sans the current version of this mod (The server is on 1.20.4 BTW)
Mod List
Noodlestein Please upgrade to 3.0.0-pre.8 - it fixes the firing issue. (There were some typos in the JSON file)
Also having issues firing crocks on 3.0.0-pre.7 on 1.20.6, first on a server then went into creative and tried both pit and beehive kiln, all crocks were still raw in the end
Making a vessel (3 parts) worked just fine so not sure why crocks wont fire, didn't try it with everything BL has so there could be others or just the crocks
EDIT: Thank you for the update!
CtrlAltSilent Having multiple mods that depend on another mod, like EM should not increase the memory except what these other mods bring. In fact, since many mods re-use the same item in EM, it would be less memory. (At least that is my understanding on how VS works). And yeah, a full mod list would be helpful, I could check it out maybe.
Tels Honestly, We're running a bunch of mods, most of which are content mods similar to BL. We run several other mods that need EM too, like Tailor's Delight. Could it be that we're running too many that depend on EM? I can provide you with a complete list if you think it'll help?
CtrlAltSilent
I dont think the 10 GB figure can be right.
BL is a big mod, but not THAT big. I've tested loading VS with a fresh Wilderness Survival world, height 320, view distance 640, no mods at all, and it took me from 9.3 to 17.3 GB memory in SP, 8 GB increase for the base game.
When I throw BL and EM into the mix, it did go from 9.0 to 17.1, an 8.1 GB increase. I think a 0.1 GB (roughly, these numbers were all rounded) is okay, but 10 GB is definitely off. What other mods do you have on that might interact with mods?
Moth131 What version of VS and Bricklayers have you been using? And what kiln did you use, a pit kiln or a bee hive kiln? As for MP vs SP, Bricklayers is a content only mod, so it can't really have any effect or difference between SP and MP, and also VS itself usually makes no real difference between these scenarios, as even SP is using a server internally. So, maybe the server has an older version?
Tels To answer your question, yes, the user and the server share the same version of EM as well as BL. It only affects our user with the least RAM out of everyone and there is a noticable increase of nearly 10GB usage with this mod installed. Oh well. We will not be able to use BL until we figure it out but it is an amazing mod and I appreciate the quick response. Thank you.
Hello there,
Sorry to bother ya'll but I'm having an issue with a hosted server where the vessel items are not cooking properly (Lid, Ring, and Vessel body).
I read down to see this is a known issue but I'm curious to know if it has been resolved as I've been able to complete the process on a single player world but not in multiplayer.
Any help is appreciated, thank you!
CtrlAltSilent I've no idea, this is a conten mod and should not cause this. Has the user in question also installed Expanded Matter? (It should autodownload, so that should work). Also are you both on the same VS version? If you still have trouble, pls ping me on Discord.
I have a really odd question. When I have this mod installed on my dedicated server it causes one person, just one, to not be able to connect. There doesn't appear to be ean error or crash it just doesn't allow him to connect. Is there a memory leak or something in this mod? I love this mod and think it would benefit my server but I don't want to exclude my friend just for its sake. Let me know what, if anything, I can provide to help narrow down this problem.
@Tels for the liquid containers, I can get that to work...sometimes. It's very inconsistent. Sometimes I can ctrl click them into the barrel, sometimes I can't, sometimes when I do get it to go into the barrel I can't seal the barrel.
V Same issue here. I think it was happening on previous version as well.
Raw crocks do not fire in pit kilns on pre-7 version. I had the red variant.
themas0nat0r Any liquid container like jugs,bowls etc can only go into the barrel input slot if you shift-click them from your hotbar or hold I think it is CTRL while trying to insert the item. This is a VS mechanic I cannot change.
As for the tiles, I will look into this, this seems to be a bug due to internal re-organizing. Thank you for the report!
Hello, I'm having an issue with glazing mugs, bowls, jugs, and tile. I'm not sure if I'm doing anything wrong, but I was able to successfully glaze some flowerpots and planters, but I can't seem to get bowls, jugs, or tiles glazed. For the bowls and jugs, I can't even insert them into the barrel gui. for tile, I can place them into the barrel gui but I can't seal the barrel, and it doesn't give me the 'will create glazed tile after 2 hours of sealing' dialog.
Crackomint Thank you for loving our work :) The Salt Glazing will not be part of Bricklayers, but maybe they come back as an extra mod. Technically, these use up a lot of block variants and they should really be redone with a better technology and a code mod.
I've been using this mod for a couple playthroughs now, and I really enjoy it. Looking through the changelogs, I was sad to see the removal of salt and copper glazes. I made some really lovely pots with those in my last world. Is there a chance they'll be re-added eventually, or is this permanent?
Regardless, thank you very much for working to update Bricklayers.
Buggi Actually, this is toally possible in VS, go into creative and place vanilla hardened clay and you see it has variations. Likewise, my small stone bricks have 4 different texture variations.
There are two downsides:
Anyway, this is not something BL will solve.
One thing that is missing from VS is subtle texture variations on building blocks. A very common building strategy is to build with a 'block palette'. Blocks with similar color but different patterns help. I'm not sure if there would be a good way to do that in VS, but the best mod in MC that reflects this is the Chipped mod. Not sure if it would be possible without adding hundreds of variants that only define a different texture.
Anyway, can't wait to get my Cathedral back into my world!
I appreciate the constant updates and bugfixes. I want to get into modding, too, and this inspires me.
Just returning to the game after a long time away, glad to see one of my top fav mods still being kept up :) <3
<3
NorthernSoul01 Sorry, that's a bug. I'm working on a fix for these and other clay products in pitkilns, and will release a new pre-release soon.
Hello, I have an issue when firing raw red clay vessels and lids.
They're simply not baking in pit kilns. I fill them up with grass, sticks and peat. After the baking process finishes, the vessel and lid is still raw.
Tels All good no need to be sorry. Things happen and I give props to all modders this is all stuff way above my comprehension!
Tadpole24 All their attributes were not found by the game after I added my attributes, will be fixed soon. Sorry!
Tels For me its the vanilla crocks that are broken I cant fill them up or store them on shelves after the rececnt update.
Aarik Fix the red clay brick recip, there was a typo in the patch. Biscuit porcelain should be possible to craft by firing porcelain tiles and then combining them into biscuit porcelain blocks. Does that not work?
Landeun oh, not good, just missed this. Will be fixed in the next pre-release in a couple of minutes.
Tels
Using the newest version of the mod (3.0.0pre.4) all of my friends and I are no longer able to fill Crocks with food after firing them. After downgrading to Pre.3 we are now able to fill crocks with food again
oooo an update :)
Tels Actually, now that I look at it, there appears to be no way to even make biscuit porcelain at all either. I'm thinking I should move back to an earlier build, this one doesn't seem to work at all.
Tels Hey, maybe I'm just going crazy, but it seems to me that there's now no way to make raw red clay bricks. You cannot form them with red clay, nor is there a crafting recipe for them, yet they are required for many of this mod's clay brick recipes.
Tels
Thank you very much for the update <3 If there is posiible way to keep coloring clay I vote for :)
The schematic has been available to download for years now :) Use WorldEdit tools to get it loaded. It uses my BuggisRandomChanges chain blocks and craftable chandeliers so if you don't have that mod you should expect an error that it can't find them.
https://drive.google.com/file/d/1we6E8dnx3BQBMV4s0ZkWH9fYcdeyo0bm/view?usp=sharing
Buggi Could you please send me link to a map with your cathedral, so I can check the upgrade goes smoothly? It's a bit broken atm and I need some tests desperatly. You can also ping or DM me on discord! Thank you!
As soon as the next update drops I'll be getting this on our server and the cathedral back in the world.
Buggi They will still be in the mod, they are just crafted differently. And I will make sure they are still compatible, your cathedral is still one of THE best promotion images for BL 🧡
Ixcatl I've since reworked clay completely and hope to have a new release out soon.
Please keep the colored clays! My Cathedral build relys on the clay colors for the back wall designs. 400 hours of work @_@
didn't check the brick textures but just letting you know that clayforming is broken with the porcelains as well
Tels yeah that makes sense. we only just started playing recently so to us it's always been this rare, i didn't realize the blue-grey clay wasn't this rare before.
I'm working on a fix for the crashes and the brick textures, but it's a big undertaking, had to move the clay back to the game: domain. Please give me another week as I likely can't mod this weekend.
Getting the same kind of crashing as DeathIsABishi whenever trying to clayform any of the new clay colors. Consistently repros.
Also experiencing the missing brick textures.
p4rsec The blue-grey recipe for whole vessels was for people who complained that firing vessels in 3 parts is too complicted and takes too much resources. You can still craft the parts. But now that blue-grey clay is so rare, I might just remove this recipe to avoid confusion.
DarkThoughts I haven't had time to deal with compatibility with Geology Additions yet, need to finish the clay stuff first. Thank you for the report, tho!
I think this + I guess Geology Additions is causing a bunch of warning spam (several thousands of lines) in my log as well.
[Warning] Block bricklayers:smallstonebricks-dolostone defines a wildcard texture bricklayers:block/stone/brick/small/dolostone* (or one of its alternates), key south, but no matching texture found
SpearAndFang ArmandVestibule I'm working on it, testsuite did not cover patches so the change has gone unnoticed.
Frost369 Ditto, working on it.
seems like the red clay is fixed now in prerelease 3, but grey-blue clay still makes the vanilla recipe for a raw storage vessel (not the 3 part one you made for red clay)
ArmandVestibule
That's Bricklayers patching the Translocator Engineering mod, and probably breaking that mod's translocator recipe. :(
And probably breaks the Translocator Engineering linker tool recipe as well.
The current version of this mod seems to conflict with Translocator Engineering's current version on VS 1.20.3:
Grid Recipe with output Block code game:statictranslocator-normal-north contains an ingredient that cannot be resolved: Block code bricklayers:glasstile-normal-plain-white-down
I seem to have missing textures for vanilla black, cream, tan, orange, grey, and clinker clay bricks with BL installed.
DeathIsABishi It's a known problem that somehow only happens for others, not for me. Working on a fix.
Is anyone else suffering from CTD when you attempt to clayform porcelain. I place it down and wham, back to desktop.
Error code is as follows.
Running on 64 bit Windows 10.0.19045.0 with 16276 MB RAM
Game Version: v1.20.4 (Stable)
2/24/2025 6:11:42 PM: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.3, scrapblocks@1.2.3, cattailsfromgrass@0.1.0, chiseltools@1.14.11, combatoverhaul@0.1.10, decor@1.2.0, flaxfromgrass@1.4.0, blackguardheavyd@1.2.2, litbrig@0.7.3, meltingpp@1.0.4, millwright@1.1.8, molds@0.1.4, moremolds@1.4.2, mushroom@1.0.2, particlesplus@1.1.1, primitivesurvival@3.7.5, quicklimepk@1.0.0, translocatorengineeringredux@1.5.6, game@1.20.4, AgeOfConfession@2.1.4, ancienttools@1.5.23, metalrecoveryrevived@0.1.20, apegrapes@1.2.6, apelanterns@1.1.1, armory@0.1.1, egocaribautomapmarkers@4.0.1, awearablelight@1.1.31, BedRespawning@1.0.1, blocksoverlay@4.0.3, carryon@1.8.0-pre.1, commonlib@2.6.1, decayingcreatures@0.1.2, expandedfoods@1.7.3, foodshelves@1.5.0, fromgoldencombs@1.8.2, hudclockpatch@1.0.0, kevinsfurniture@1.6.2, knapster@2.13.0, maltiezcrossbows@0.6.2, maltiezfirearms@0.10.4, nocharcoallost@1.0.1, nocokelost@1.0.0, spearexpantion@0.3.1, petai@3.0.1, pewter@1.1.2, stonebakeoven@1.1.5, creative@1.20.4, survival@1.20.4, cokemakesense@1.0.1, em@3.0.1, oregolems@0.1.7, sandwich@1.2.7, shearlib@1.1.2, stickcrafting@1.0.0, stonequarry@3.4.2, bricklayers@3.0.0-pre.3, notenoughsandfix@3.0.1, tailorsdelight@1.9.1, wool@1.5.1, dressmakers@1.5.1
System.Exception: Can't create itemstack without item!
at Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 225
at Vintagestory.GameContent.BlockEntityClayForm.PutClay(ItemSlot slot) in VSSurvivalMod\BlockEntity\BEClayForm.cs:line 114
at Vintagestory.GameContent.ItemClay.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handling) in VSSurvivalMod\Item\ItemClay.cs:line 110
at Vintagestory.API.Common.CollectibleObject.OnHeldUseStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1127
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, EnumHandHandling& handling) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 841
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 817
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 617
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 85
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 992
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
LaDestitute I've fixed a bunch of errors pertaining to red clay, namely the double red-clay item from BL and the missing recipes.
Still fixing bugs and problems, how clay stuff is fired will be done later, maybe. I'm not liking that the game changes completely broke the progression system in my mod, making the most expensive clay the cheapest now.
You might wanna tweak how red clay storage vessels are made, maybe, i can't make them and didn't see any clayform recipes for vessel parts
assuming red clay vessels are still made in three parts and how blue-grey clay is now kind of almost the rarer one besides fire clay, you might wanna tweak the recipe to fit balance now as of 1.20?
Hey, these things take time, it's all good. For now, the Beehive Kiln is useful for mass firing the clay. Maybe later you can figure out what to do with the new clay brick colors n stuff?
Also I'm getting a recipe cannot be resolved error with the current version but I'm not sure what's causing it. Any ideas?
pyrix0 My mod accidentily adds it's own red clay, I will remove this in the next pre-release. As for the beehive kiln, I simply don't know and had not time to research it yet. I would love to utilize it, but I'm swamped with work and bug reports and need to fix the other problems and bugs first before I can look into new features. Sorry!
Red clay was one of the most expensive and sought-after colors so you could make red vessels, beause it was in VS unobtainable. Now it is everywhere :-(
Well I was wondering if you were firing any of the clay in your mod to make things different colors, or if all of your mod clays are just as is. How does your red clay pertain to the red clay now in the game? Far as I can tell your mod doesn't utilize red clay at all. Perhaps you could edit the game's recipes to just use red clay the same way as all of your blue clay recipes do, make it simple?
I can't tell you whether glowing glass will be easier now or not till I get around to making some the new way. But I will not miss waiting for a lead plate in a barrel of acidic compost to turn.
But you know me, easier is not usually a thing I'm after. I'm a miscast at heart in this game.
pyrix0 I honestly don't know, never used the beehive kiln. I think you can use it to massfire BL clay products, but you will still need say brown clay to make brown clay vessels.
Mendall Acidic compost was ever only used to make white lead and I've eliminated it, you can now "cook" white lead in a pot in a fire with vinegar and stuff. Hopefully this makes glowing glass easier, but I don't quite know. Would love some feedback on that!
How does this work in relation to the beehive kiln?
Just read you removed acidic compost is that handled by EM as well or is it one less step I need to do in making my glowy glass. I'm intrigued to find out, lol.
Oh, hellll yea! This is fantastic. I've been waiting for this one. And I read the warning Tels. I'm in a temp world anyway, so ill give everything a try. I can't wait. Thanks for all your efforts Tels always appreciated.
I'm so excited, thanks for updating it! This is one of my favorite mods and I'm sure it's a beast to work with along side yall's other mods. Looking forward to how it goes!
Lightpowder Hard to say, please see Discord
How close is to to being done for 1.20.4 (or X) tho?
OnlyOnePro BL does not support 1.20.x at the moment, I'm working on a new version. sorry for the inconvience!
Hi dev, I'm using your mod on a 1.20.3 instance and its all working great except for some issues with missing textures. I asume it's due to the mod not being explicitly compatible with my version and maybe you have this on your radar, i can upload a logfile but some of the errors are like:
16.2.2025 22:41:51 [Error] Patch 12 (target: game:blocktypes/roofing/slantedroofing.json) in bricklayers:patches/survival-blocktypes-roofing-slantedroofing.json failed because supplied path /shapeByType/@.*-(fire|blue|red|brown)clay-north-.* is invalid: The json path /shapeByType/@.*-(fire|blue|red|brown)clay-north-.* was not found. Could traverse until /shapeByType, but then '@.*-(fire|blue|red|brown)clay-north-.*' does not exist.
16.2.2025 22:41:51 [Error] Patch 1 (target: game:blocktypes/clay/brickslab.json) in bricklayers:patches/survival-blocktypes-clay-brick.json failed because supplied path /attributes/handbook/excludeByType is invalid: The json path /attributes/handbook/excludeByType was not found. Could traverse until /attributes/handbook, but then 'excludeByType' does not exist.
Best regards and thanks for the cool mod!
I'm really happy to see you're still working on the mod. Can't think to start a world without it. No hurries and best of luck!
I assume with the new changes in 1.20, beehive kiln n' stuff, you've had to adjust or change some ideas while you're updating the mod?
AlecWhite BL can also be added later to worlds, although some of the traders from BL will only spawn in new chunks. Upgrading a world from 1.19 with BL to 1.20.x with BL will, however, be quite a bit painful, and it will be advised to start a new world in 1.20.
Will this be compatible with existing 1.20.X worlds once it is updated?
Don't be in a rush on my account, I'm playing a temp game where I just explore the world without doing any building. I started it to try out the new world gen mods to see which one ill use this go round. And I'm playing project zomboid as well, so I'm in no hurry,
Mendall I'm sorry, old friend, I'm swamped with work and haven't managed to fully repair BL yet. It's nearly ready, soon 😅
Yea I can't start a world without bricklayers and the wildcraft mods so ill hold off for now I'm playing project zomboid anyway since build 42 dropped finally.
Love this mod consider it one of the essentials looking forward to the update GL with 700 errors
Mendall I'm sorry, not real date yet 😅 I'm done to about 700 errors from over 2500 and was actually trying to testplay it tomorrow - which will probably be a bit.. hard. And we also miss Wildcraft Trees!
So most revered Tels do we have an ETA on 1.20? It would be quite hard starting my new world without this one. But no real rush, the only mod more required than this one would be wildcraft trees, and it is not ready yet either.
rooting for you!
I hope you update this soon, I loved having the porcelain and decorateable clay to work with.
Tyron added my pull request for beehive kiln info, it may be useful for you to see what colored bricks and other things from the mod you can make in beehive kiln.
Yes, this info is vanilla now.
AzuliBluespots No, I'm not working on a new system, I'm quite confused. BL will be slimmed down (a few minor features get removed, as well as some redundant recipes) and optimized a bit by using the "new" decor system.
The new vanilla clay bricks have nothing to do with BL (except that you can glaze them after burning them) and for the near future, I do not plan on adding more variants to the small stone brick blocks/stairs/slabs nor the glazed brick blocks/stairs/slabs textures.
Huh - So you're working on texture variation or something? I thought you'd add the new brick system to yours and expand the number even more.
Either way, that's even more interesting!
AzuliBluespots What do you mean by "size bump"? BL will be much smaller in the next version...
Oh gawd, I can't begin to imagine the size bump this will get when updated to 1.20 standards.
Marlim Yes.
Do you intend to keep this mod updated?
Tels
How do we bake to get the hardened clay block for the tiles? It says a oven, but only oven I know is the clay oven which doesn work.
(Never mind, regular camp fire works)
Oh that worked, thank you! Tels
vvapourstruck Oh, good question! Have you tried putting it into a lake or other water block and see if the rot comes out? They should work like a bowl.
This mod is amazing, i love all of the different colored vessels for organization sake. Ive got an issue with the vats though, something rotted in one of them and i cant seem to get it out no matter what i press. Is there a specific way to clear the rot from it?
Can we get non russian names for the traders?
I cant figure out how to upload a picture so here is a link to imgur: https://imgur.com/a/pai9ZID
Ohhh i love this mod, helps with my biggest vanilla issue of not being able to make colored pots, storage vessels and planters and having to find a single trader that sells them
Helmy I usually use 8 firepits at one. There is also a mod called Better Firepit which helps speeding up the process. And yes, it is designed to be slow and using lots of fuel. However, you can make coke from cheap browncoal, and coke with BL burns longer, giving you and advantage.
Absolutely love this mod! But uh, anyone know a good way to bake large batches of frit at once...?
Entropic_Decay There is no compatibiliy in Bricklayers for that mod. But then, I've never have used Geology Addons, so I don't know exactly why it would be incompatible. There would certainly be small bricks etc. missing for any new stone types, but that wouldn't be game breaking, or so I hope. And I don't have planned to add compatibility, basically because BL is already waaay to big and I atm do not have enough time to work on it for such big projects.
Just wondering, is there compatibility with Geology Additions or an addon that adds compatibility for it? I'd really like to use this in my current world, but I'm unsure if it'll work
Dear Mildred Unfortunately, liquid containers set down in ground storage in VS are quite limited - you can only take liquid out of them when you interact with them onto a bucket - e.g. you need to take the container into your hand and click onto a bucket to fill it, and also to empty it. This is true for all containers, bowls, jugs, and also BL cups, pots etc. This really really limits their usefulness, but is unfortunately nothing I can change in my mod. It would be good if you could file a bug report for this, maybe it will get fixed in 1.20.
This basically means unless you fill your cup from a bucket and then drink from it, there is nothing you can do with them. The same goes for the teapots. Sorry!
Hello! I am sorry to barge in again. I have a question. I made a porcelain tea pot, and porcelain cups, but I cannot figure out how to pour liquid from the tea pot into the cups. I also tried clicking the put down tea pot with the cups in hand, that also didn't work. I used water, to give it a try. Am I doing something wrong?
Edti: Thank you so much, I will file a bug report when I find the time! Tels
Wamoodie Thank you for the kind words :) The blue-grey vessel is the vanilla vessel and people complained too much about not being able to craft it in one piece anymore, so this is an exception :)
VERY good mod. I am curious: why can only the blue-gray clay vessel be made without sealant?
Thank you, Tels!
That what we thought, many thanks for confirming! Loving the mod! Tels
Ernie Mildred
The drying mechanic in BL is straight from VS and since my mods don't use code, there is nothing I can change to it really, except tweak the drying times.
Drying itself is kinda weird, as the container modifies the drying time. So in your backpack it is a factor of 1, but in a basket is it 0.25 - so it takes 4 times longer.
Items stacked on the ground are influenced by the cellar/room state IIRC - which might make drying times longer out in the sun, but shortens them in rooms or cellars. But I might misremember it or maybe it changed in the meantime. You experiences showed it did not matter.
As for if things are drying when you are not around (the chunk is not active), I have honestly no idea. But my mod cannot influence it, either, as this is a core game mechanic and not accessible to content-only mods. Basically, the same rules as for bow staves apply. Sorry!
I'm the server admin for the server Mildred mentions below. If you need any info re server settings, please do ping me Tels
Hello, I have a question.
So, when glazing items, it says how long they take to dry. Something along the line of, for example, 52 hours in open storage. Now. I set down my glazed pottery on the floor inside a room, and since we are running a perpetual server where time passes as long as someone is logged in, four or five ingame days passed - but the pottery is still damp and barely hit the 40% drying mark.
Are the hours for drying the pottery real life hours, or is this potentially a bug? Do I have to be around the pottery and logged in for it to dry?
Edit:
I did a bit of science, since the room was counting as cellar. I had two of the same items, with the exact same drying timer. I set one into a room that didn't count as room. It didn't dry faster there. I put it outside. It didn't dry faster there either.
So I reckon maybe the catch up timer, that exists for many other things, is not implemented for the pottery?
Edit2:
Leaving the glazed pottery in the personal inventory, did, in fact, dry them quite quickly and also dried them over time while the server was running.
The game prompts the player to store the glazed pottery openly, however. So my questions are the same, but now at least I know where to leave pottery so it dries nicely. <3
Thank you in advance for some insight!
Best regards,
Mildred
PS: Aside from the drying times trying my patience a bit, the whole glazed pottery and stuff is really really beautiful and wonderful!
WickedSchnitzel I've never used Ancient Tools, so I'd need to test this. But "purified bone" is not something Bricklayer's adds, either. "cookedbones" sounds like it might be from Sterile Bones from BL.
In any case, I won't be able to investigate this before next week, and if the mortar is missing a texture on tesselation, there is likely nothing I can do on my mod side, either. Please ask the authors of Ancient Tools for support.
Getting consistent crashes on attempting insert purified bone into a mortar (from 'Ancient Tools'), crash is immediate on right clicking the mortar
Running on 64 bit Linux (Linux Mint 21.2) [Kernel 5.15.0.91] with 96491 MB RAM
Game Version: v1.19.8 (Stable)
2024-07-23 5:35:58 p.m.: Critical error occurred in the following mod: ancienttools@1.5.18
Loaded Mods: aculinaryartillery@1.1.5, ancientarmory@1.0.0, bettercrates@1.7.0, explosive@0.0.2, chiseltools@1.12.3, decor@1.1.1, extrachestsfantasyedition@1.9.0, fantasycreatures@0.7.1, fixedpaths@1.0.1, pantherinae@1.1.9, foundrymod@1.0.0, mannequinstand@1.0.3, millwright@1.1.5, moreicons_cs@1.1.0, primitivesurvival@3.5.9, shinglesandthethings@1.0.2-rc.1, spyglass@0.5.1, swordz@1.1.7, translocatorengineeringredux@1.5.1, game@1.19.8, weaponpackalphaunoff@1.5.1, ancienttools@1.5.18, animalcages@3.0.2, betterfirepit@1.1.4, betterjonasdevices@1.1.0, betterruins@0.3.7, butterflycases@1.0.1, carryon@1.7.4, commonlib@2.4.0, decayingcreatures@0.0.4, expandedfoods@1.6.9, fairplayguardian@1.1.7, furniturelibrary@1.0.11, hangingbaskets@1.1.0, heatretention@1.0.2, leaderboards@1.1.6, medievalexpansion@3.13.1, morepiles@1.5.0, moreplaster@1.0.1, pelaguswinds@1.0.0, petai@2.2.5, playerlist@2.1.2, prospecttogether@1.3.0, rivers@2.7.0, sailboat@1.3.1, simplefootstepsredux@1.0.0, sleepvote@1.0.7, stonebakeoven@1.1.3, tentbag@2.1.1, th3dungeon@0.2.1, thecritterpack@0.8.9, typing_indicator@1.1.2, usefulstuff17@1.3.1, vinconomy@0.3.0, creative@1.19.8, vsinstruments@1.2.7, vsquest@1.2.0, vsserverpanel@0.1.5, survival@1.19.8, workbenchexpansion@1.8.0, xlib@0.8.6, awearablelight@1.1.1, cob2@1.6.6, em@2.6.1, outerspacetunesvolume1@1.0.2, outerspacetunesvolume2@1.0.2, playercorpse@1.10.1-rc.1, rifteye@0.3.7, stonequarry@3.3.1, vanity@2.2.0, wolftaming@2.1.2, xinvtweaks@1.6.6, xskills@0.8.8, bricklayers@2.5.4, cob@1.9.5, outerspacetunesmaster@1.0.2, vsvillagecob@0.2.0
System.ArgumentNullException: Value cannot be null. (Parameter 'Unable to find a texture for texture code 'cookedbone' in container. Giving up. Sorry.')
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 394
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 302
at AncientTools.Utility.DisplayInventory.GenMesh(JsonObject generationProperties) in C:\Projects\VintageStory\Mods\ancienttools\src\utility\BlockEntityBaseClasses\DisplayInventory.cs:line 110
at AncientTools.BlockEntities.BEMortar.UpdateMeshes() in C:\Projects\VintageStory\Mods\ancienttools\src\blockentity\BEMortar.cs:line 513
at AncientTools.BlockEntities.BEMortar.OnInteract(IPlayer byPlayer) in C:\Projects\VintageStory\Mods\ancienttools\src\blockentity\BEMortar.cs:line 285
at AncientTools.Blocks.BlockMortar.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) in C:\Projects\VintageStory\Mods\ancienttools\src\blocks\Mortar.cs:line 65
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 864
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected_Patch1(SystemMouseInWorldInteractions this, Single dt)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Modded multiplayer, latest stable
GON I've moved the ash making into Valley of Ashes and added Wildcraft compatibility.
@Tels Ah! I didn't know they were a vanilla block, and thanks for this we'll definitely look into adding it!
RenayEdor The chimnes are a vanilla block and AFAIK there is no way to make the lit. But you might check out this mod: https://mods.vintagestory.at/smokychimneys
I might just be dumb, but how do you get the chimney(s) to light? Also do they stay lit permanently, I'd love to have a little chimney off my kitchen that's always making smoke to make it look like I've always got something cooking
perhaps separating the glass from the pottery part of the mod, foregoing the coloured clay in favour of coloured glazes, and some of the new objects that have very limited uses such as the teapot and teacups (as much as I love them, they're more just for decoration in my own game)
Tels
weeviljester In our opinion, what would be features of Bricklayers that could be removed (or moved to a different mod) to slim it down?
weeviljester I'm slowly working on it, sry that it takes so long.
Deoxys_0 I'm thinking about adding something gated a config setting. In the meanwhile, this can be done very easily as a mini mod.
any chance you might consider making a bricklayers lite mod? The mod as-is is really heavy on multiplayer servers.
Hey, I really like this mod, but can we please get crafting recipes for the other raw bricks instead of having to make them through clay forming? I.e, raw brown clay bricks should be craftable via the crafting grid by putting brown clay in a 2 x 2 pattern; this is the same as the vanilla blue-gray clay and fire clay. I'm making a ton of brown bricks for a project and having to clayform them is driving me insane.
Always for you, Mendall ❤️
sweet, a new update! thanks Tels
McThrill Yes, unfortunately the handbook does not show this info, neither for VS vanilla blocks. You can see how much is fired when you put in to much, then a small red notice will pop up and tell the max. amount. Adding this info to the handbook would be a lot of work for me, instead the game should fix this for all items.
It would be nice if there was documentation somewhere about how many of each of the new recipes can be fired in a pit kiln at once - either a guide in the handbook, or somewhere in the tooltip for the items. Right now it's mostly trial and error to figure out how many, for example, vessel rings can be fired at once. Regardless, loving the mod and the new items I can craft!
merryclefairy Bricklayer only needs Expanded Matter - any other mod is optional, and the compatibility fix thingymajingy is totally unnecessary nowadays :)
does the latest version only need the expandedmatter mod or does it also need the compatabilityfix thing too?
Feature request: fire clay colored fire clay creations, like in Natural Clay. That mod is incompatible with this one, so I figured I'd ask here.
ext_ I'm working on sep. the salt glazing to a different mod. But "hiding" recipes isn't really possible with a content only mod.
GON I'm working on moving the ash recipes to a sep. mod which will also have wildcraft trees support.
It just takes a lot of time and my modding time is very short these days.
any way to hide these recipes? a friend of mine is constantly complaining about them since they want to see recipes for clay stuff and it's just never ending spam of glazed mugs
Feature request: Could you add in compatibility with the various Wildcraft woods to allow us to use them for wood ash?
Tels Thanks for the info!
Thanks from me and the player on my server who spotted it!
Marcel_1977 Thank you for the report, the warnings are harmless and they will be fixed on the Better Ruins side.
Ernie Just released a new version, should be fixed now.
Ernie Heya, thank you for the report. I've already fixed this errors (a mistake on my part), the next release of BL will contain a fix. Sorry for the inconvience!
After the most recent update (at least I think that's when it happened), the icon for stone brick (small) all appear the same as the andesite version. When placed on the ground, the appearance is type-correct.
Hi, i get a compability error with the better ruins mod:
Is this a problem or can I ignore it?
7.5.2024 07:23:40 [Server Warning] Failed resolving crafting recipe ingredient with code game:crackedstonebricks-kimberlite in Grid recipe
7.5.2024 07:23:40 [Server Error] Grid Recipe 'betterruins:recipes/grid/schematic-stone/stone.json': Output Block code game:crackedstonebricks-kimberlite cannot be resolved
7.5.2024 07:23:40 [Server Warning] Failed resolving crafting recipe ingredient with code game:crackedstonebricks-obsidian in Grid recipe
7.5.2024 07:23:41 [Server Error] Grid Recipe 'betterruins:recipes/grid/schematic-stone/stone.json': Output Block code game:crackedstonebricks-obsidian cannot be resolved
7.5.2024 07:23:41 [Server Warning] Failed resolving crafting recipe ingredient with code game:crackedstonebricks-suevite in Grid recipe
7.5.2024 07:23:41 [Server Error] Grid Recipe 'betterruins:recipes/grid/schematic-stone/stone.json': Output Block code game:crackedstonebricks-suevite cannot be resolved
Thanks.
would it be possable to let us glaze and pattern the vats and vessels.... or other stuff? more than just the planters and pots?
and maybe more patterns.
I like the idea but right now the options are limited.
Kemble You can already polish rocks and create stone bricks and then small stone bricks from them. If there are any other additional shortcuts, especially ones that bypass the saw or chisel, then these would not belong into Bricklayers. BL is to be as close to vanilla as possible. Sorry!
Tels
Please add recipes to allow us to turn stone-* into their respective stonebrick-* so we can make the small stone bricks in this mod.
Nat has a mod "Easy Stone Bricks - All versions compatible" but this mod would benefit from having those recipes in it so your not having to download 2 mods to accomplish 1 recipe.
Awesome thank you for the info Tels! We'll probably be adding this to our server in that case :D
RenayEdor
Generally quite safe to add - but PLEASE make a backup of the world save. Also remember, this mod needs Expanded Matter 2.5.1 or better to work
Bricklayers does not modify worldgen, so new and old chunks will look the same w/ or w/o the mod. It does have a few new trader wagons, and new traders (which can only spawn in new wagons), so these would only appear in newly created chunks.
Otherwise it just introduces new blocks and items and recipes, and if you remove the mod afterwards, any newly crafted blocks will be white ?mark blocks.
How compatible is this with existing saves? I'd love to have more brick and clay colors but we've already got an existing world that's like... 4gigs large (I run a server and we explore a lot XD)
adres4t Tels Still Usefull Stuff rock crushing is easy to disable through the .json file of the mod.
adres4t Not sure if you can configure Still Useful Stuff to not clash. There is also a mod called "Not Enough Sand", which also lets you make gravel and sand, but is compatible with Bricklayers and Expanded Matter. Maybe that is a workable alternative for you. Have fun :)
Tels Thanks for quick reply. That means I have a mod clash. I see what I can find.
Edit: Still Useful Stuff adds rock crushing, gives you sand or clay when crushing certain types of rock. Mystery solved, case closed.
adres4t Nothing has changed in that regard, and I've just tried it and you can still crush granite stones - need a pulverizer tier 3 (with iron pounder caps) for it and off you go.
Crushed granite recipe seems to be missing after the update. Not sure why but you can only buy it from the trader now. Was that intended or just a bug?
@Tels sure it is, thanks.
adres4t The full metal blocks were at one point craftable in vanilla. However, AFAIK the crafting of full metal blocks is no longer possible (which also broke the Blacksmiths mod :-/ Anyway, bricklayers does not have recycling recipes for full metal blocks - only for roofings. And I've increased the cost of recycling these already (Recycling copper roofing with a saw now uses 5x more durability). So is this issue now resolved? Thank you for using my mods!
@Tels thanks for the reply. I was specifically talking about full metal blocks. As it turned out, those were activated in the Dana Tweaks mod, but with all the additions we have on the server, we couldn't isolate which mod added that possibility. Metal recycling from your mod is 'fine' after we have reduced the loot rarity in Better Ruins so copper roof is a rare find. Other like metal bands and chains is working well on a server, is a reward for risk taken when exploring ruins and caves and it doesn't destroy the balance.
Cheers!
adres4t I try to avoid adding such complexities, as it makes debugging much harder (you would need the user's config to see what exactly the problem is).
However, I'm not opossed to tweak the mod. Or maybe remove the entire "recycling blocks" thing to it's own mod. Which metal blocks do you mean exactly? The full metal blocks, or any other like roofing?
Tels any chance you could add config file to BL? I want to turn off the option to get metal from various things, especially metal blocks, on the server.
Maybe some of you have a patch for that?
Thanks.
Tels My appoligies, i was tired when i typed this up and didnt even realize <3
Moon_Dew Sorry, at the moment I have no free time to work on BL and I do not plan on working on compatibility with glass making.
LastXsile This issue with liquid containers on the ground is the same in vanilla VS for all liquid containers, even VS jugs. And it needs to be fixed in the base game. Bricklayers cannot fix this and I have no plans on working on this issue. Sorry.
Kara Concrete is not part of any of my mods, please talk to the mod author about this. Probably it is More Roads from l33tmaan
Any plans for Glassmaking compatibility?
concrete dupe. place wet concrete on the ground and it allows you to endlessly scoop concrete from it while its a liquid.
Tels The vats store liquids but i assumed you could place them on the ground then fill or remove liquid from them but that isn't the case, Is it possible to make this a function at some point so you can easily fill bottles and bowls. In its current use case you can only add and remove liquids to vats from containers like barrels or buckets making its storage use very limiting.
IshikureShiro I've missed them, too! So there is an issue from more than 1 year ago - really should get to add these :)
https://gitlab.com/codesmiths/vs_bricklayers/-/issues/395
I just realized there aren't gold glazed tiles, only bricks, and I'm so sad... Is there any chance gold glazed tiles could be added, please? >.<,
artemax44 If you (or anybody else) could send me an update for the spanish translation, I'll gladly add it to the mod. The best way would be to DM me on Discord. Thank you!
Tels
There are problems with the translation into Spanish. A large part of things are missing to be translated and some items have a code name. Would an updated translation be possible? Thank you
Hello, Tels
You are right, there is a weird mod conflict between this and some of my other mods. I wasn't able to track it back yet. I will keep you updated since I use popular mods.
Zelascelar 2.5.0-pre will work for 1.19.3 and 2.5.0 final was just release. I've tested 2.5.0 only with 1.19.3, but it should work with 1.19.2 or lower, too. Best to use 1.19.3 due to the bugfixes in VS :)
Hello vevi33 I've tested this with BL, EM and Tailor's Delight, and it works fine for me using 1.19.3 and all the latest. What other mods do you have installed?
Currently there's a visual glitch while opening storage vessels.
The colored variants change their color to a glitchy variant.
V2.5.0 (latest)
Can't build without this mod, it's simply great. But does 2.5.0-pre work for 1.19.3?
Tels
Oh ok! Thanks for explaining! I am new to the mod.
Hydromancerx The oil lamps are possible with glazed bowls - the reason is that the colored clay bowls are very cheap compared to glazed ones and then nobody would make the glazed bowls :) So that is by design. I'm pretty sure another mod could add these, if it is really wished for.
I noticed you cannot make oil lamps from colored clay bowls. Can you please add them as a crafting ingredients to make oil lamps? Thanks in advance!
Dexapnow Yanazake
Ouch, these would hurt :) I'm not quite sure it can be done, there is nothing in the JSON that indicates the amount of hitpoints when thrown or how to throw it. BL is a content-only mod only. I think it would be better to have this functionality as a sep. mod.
tRead Certain materials need steel pounder caps to be crushed, the "Needs Pulverizer Tier: 4" in the handbook tells you it needs steel.
Crushed rusty metal can be created by crushing metal scraps - but it seems 1.19 broke something and I need to fix this in Expanded Matter. Sorry for the inconvience!
ATree I cannot reproduce this, the small stone bricks worked just fine in my test. The provided a cellar just like cobble stone did.
Small Stone Bricks dont provide insulation, Tels please fix.
Dexapnow
I support this idea.
Can you make bricks into throwables? pls
I can't tell from the Handbook and guide how to make clear brown glaze with crushed rusty metal. What can be crushed? I tried Metal Scraps and a Rusty Gear in a pulverizer with iron pounder caps and in a quern. The chute sucked the metal into the pulverizer but the pulverizer spat them back out.
I've also been unsuccessful with a magnetite nugget; thinking I need steel caps for that.
Having fun, Tels, but in 1.19rc6 I'm unable to put Fire Clay Mugs into barrels. I created glaze and applied it fine to a couple of fired blueclay Planters. But no quantity of fired or unfired Fire Clay Mugs will let me deposit them in the ingredient slot of vanilla barrels. I wanted to put 6 mugs in a barrel with 6L of milky malachite glaze, but I can't put 1 mug in a barrel with 1L either.
In rc8 I can put an UNfired fire clay mug in a barrel slot, but the Seal button won't activate.
I can put a fired Flowerpot in a barrel slot, and read what the product would be if I clicked Seal.
Thank you Tels, I am replying on the discord right now.
BrownishStorm BL adds some panning results to panning sand and gravel like Uranium and Fluorite. It might be that this patching is incomaptible with the other mod that adds metal pieces. Ah, the dangers of conflict :-/ Please tell me the mod and I'll see if I can identify the problem and maybe fix it. Writing it in Discord in the official mod server under "Mods -> Bricklayers" would be easier for me. Thank you!
Edit: BL adds the items so there should be no conflict:
{
"op": "addeach",
"path": "/attributes/panningDrops/@(bonysoil|bonysoil-.*)/-",
"comment": "Only one item can drop, so items earlier in the list drop more often...",
"value": [
{ "type": "item", "code": "game:ore-phosphorite", "chance": { "avg": 0.04, "var": 0 } },
{ "type": "item", "code": "game:nugget-uranium", "chance": { "avg": 0.03, "var": 0 } },
{ "type": "item", "code": "game:ore-fluorite", "chance": { "avg": 0.05, "var": 0 } },
{ "type": "item", "code": "game:ore-corundum", "chance": { "avg": 0.05, "var": 0 } },
{ "type": "item", "code": "game:ore-kernite", "chance": { "avg": 0.012, "var": 0 } }
],
"file": "game:blocktypes/wood/pan.json",
"side": "Server"
},
Since downloading this mod I haven't found any metal pices from shifting gravel and sand. I have another mod that lets me melt does down for metal. Does this mode remove metal pices from being found when sifting gravel or have I just been unlucky?
Cpt_C0nfus3d Yes, sorry, More Candles got an update and I haven't gotten around to update the mod. Hopefully I can do this soon, but it will only be available for the 1.19 VS version. There are no more releases planned for 1.18.5 - sorry!
https://gitlab.com/codesmiths/vs_bricklayers/
-/issues/544
Hello, is the mod not compatible with More Candels? I have various errors in the log, with the Soyblock.
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedflowerpot-bottom-paleblue contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedflowerpot-bottom-palegreen contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedflowerpot-bottom-palered contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedflowerpot-bottom-peach contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedflowerpot-bottom-sunflower contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedflowerpot-bottom-white contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-blue contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-black contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-blurple contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-brown contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-darkgrey contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-fire contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-green contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-malachite contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-orange contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-pink contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-purple contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-red contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-light contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-yellow contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-lavender contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-paleblue contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-palegreen contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-palered contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-peach contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-sunflower contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-white contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-blue contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-black contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-blurple contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-brown contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-darkgrey contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-fire contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-green contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-malachite contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-orange contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-pink contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-purple contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-red contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-light contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-yellow contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-lavender contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-paleblue contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-palegreen contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-palered contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-peach contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-sunflower contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-white contains an ingredient that cannot be resolved: Block code morecandles:soyblock
unhallowed That is my plan, yes, but I'm currently busy with IRL stuff like holidays :) What exatly isn't compatible between these two mods? And are you sure it is BL and not Expanded Matter that has problems? If you name them, I can fix them quicker. Also, please post them on Discord, that is much easier for me. Thank you!
I've discovered that this currently isn't compatible with Geology Additions - any chance that's coming in the future?
Nut_Torquer It works fine for me together with EM 2.5.0. What other mods are you using and have you updated both BL and EM to their latest pre-releases?
Seems to Crash on startup for 1.19pre7
Kirn OMG, that is a LOONG list of mods. I'm afraid it's almost impossible to find out which mod it is. One way would be to bisect it - e.g. take of half of the mods and see if it works then. If yes, you know the "problem mod" is in the list you took off, if not, it's in the other half. Then repeat the step by taking off another quarter etc.
I'm afraid I don't have the time to chase this down. If somebody could find out which mod it is, I could try to find a workaround, tho. Sorry for the inconvience!
i can't join the discord sorry so i publish here the modlist i use:
rampedindent This is a vanilla "anti-feature", which is sadly not fixed since a couple of years. It came about when the liquid handling was rewritten. To put liquid containers into a barrel to glaze them, you need to open the barrel GUI and then drag the item into the input slot - or shift-click it from your toolbar when you have the barrel GUI open. Sorry for the inconvience, but it's nothing I can fix.
If anyone has difficuly glazing an item in a barrel such as a bowl (it kept filling up with liquid instead of going in the slot) you can shift click the item into the barrel
Chrissi thank you so much! It worked 💛
MikhaelPerrin you have to install bricklayers-2.4.0 and expanded_matter-2.4.1 if you are playing on Version 0.18.X and it works. Had the same problem for a while but this fixed it. The new version isn't backwards compatible.
Guys, since the 2.5.0 pre update, I'm getting this message: "Unable to resolve some mod dependencies. Check log files."
I tryed to check the log files but I'm stuck since I don't know what to look for and how to correct it. Does anyone know what should I do?
PS: I have also updated expanded matter to 2.5.0 pre and I'm getting the same message on that mod too.
Kirn somebody else reported the same, but it works here. So it is probably a different mod. Could you please post the mod list you are using on discord at https://discord.com/channels/302152934249070593/1033026219643523163 - thank you!
Hello. i am surely missing something but i can't make vats and vessels made together with their lids and ring etc. the craft seems to not exist. before i could do it but not anymore. maybe you have a response to help?
(i already know that i have to make in craft gruid the thing with fat our beeswax. But it don't function anymore.
Maybe a mod conflict?
T_R_O_L_E
Good question. Could you please ping me on discord, then we can exchange screenshots more easily.
Tels
Thanks for the answer, I understand you, but I thought that the manual used to show craft, but now I can't find it
Could it have disappeared from the large number of mods?
TheNiteFox Thank you, I'm having trouble replacing the already uploaded file... guess I'm gonna delete and re-add the release 🙃
I just wanted to let you know that the new file you just uploaded is actually empty 😅
TurboH2 Oops. My mistake, I will fix this in the next release. Thank you for your report!
T_R_O_L_E
Shinoskay Thank you for bringing this to my attention.
There is no special "obsidian glass" in Bricklayers, crushed obsidian just smelts into "opaque black glass". After looking at your example, I think it should smelt into either "dark black glass" or "black glass". Dark black glass would become way cheaper that way, tho. With black glass, it would be more versatily (you can recycle it into black glass batch, then craft different types from it). So I probably change it to smelt into "black glass" in the next mod version.
Hi, Why is Obsidian glass so opaque?
is there any version of it thats at least a little see through? Im told the opacity is 1%, couldnt it be at least 20, or even 30? something that allows you to see through it if you at least stand up close (like real live obsidian glass)
See here
https://www.etsy.com/listing/1123107933/obsidian-volcanic-glass-see-through
And here https://teenagecaveman.wordpress.com/tag/volcanic-glass/
Виникла проблема.
Я не можу створити великий горщик для зберігання.
Крафта немає, і я нічого не можу зробити.
Це який конфлікт модів і як це виправити?
Дякую
Hi Tels really love your mod so far.
I noticed that crock pots made from fire clay are not taken into account for the wax/fat sealing recipe. Blue clay seems to work fine, though.
I'm sorry for not reporting this on your GL issue tracker but I can't access my account atm.
@Tels Thank you very much
Found a solution in the comments to the mod in the comments of another mod (Primitive Survival)
Thanks for the advice mod to solve such problems
T_R_O_L_E This sounds like the texture atlas running out of space. You could try this mod and see if that fixes it: https://mods.vintagestory.at/autoatlas (You can also set the texture atlas size in the client settings, although you need to edit a config file for this.)
Hello
Has anyone figured out why textures disappear from objects and what to do about it?
There's a minor conflict between this and Medieval Fashion Vanilla Textures. The dirt in the barrel planter's missing its texture.
Any possibility of adding glazes to porcelain in the future? kinda sucks that all porcelain is a pastel color I'd love to have deeper more saturated colors on my fine china
McThrill It would be possible but also add many and many blocks. I think this is better left to another mod instead of making BL much bigger.
Alatyr Thank you for the reports. I will add the recipe for the suevite drystone. There are more missing!
As for the chiseling, the "glossy" propery of chiseled blocks is an engine bug (or property/feature) in VS and I can't fix this. Sorry!
Would it be at all possible to make brick blocks directional, like logs or planks? I would love to be able to have more control over the brick patterns and directions.
Glazed bricks losing it's shiny when chiseled
There is a block of dried suevite masonry, but no crafting recipe.
BlueFuryDragon
BL 2.2.0 and EM 2.30 run just fine in 1.18.8 with net7 on Linux for me. What problem are you experiencing exactly? Please lets continue on discord https://discord.com/channels/302152934249070593/1033026219643523163
This doesn't work with 1.18.8 net7.
Pichi I think this is because multiple mods try to "unhide" the same item and only the first one succeeds. This is a harmlos message, although I wish I could somehow supress it.
Moon_Dew I honestly don't and have not tried the glass making mod yet.
Madman2429 Thank god it wasn't my fault :)
Reporting a strange incompatibility with Primitive Survival (v3.2.6) causing bricklayers textures on planters and glass (and only those for some reason other bricklayer textures work perfect, go figure) to break. Have commented in primitive survival mod about it, but thought I'd leave a message here to spare people pulling their hair out trying to hunt down the conflict.
Disregard this, not directly a bug. The lads over on Primitive Survival mod explained what was happening. It was a texture atlas overflow.
I think I may have either found a bug or an incompatibility with something (perhaps Ceramos). Many of the clay items are missing parts of their textures.
Receiving this error on multiplayer server, doesn't seem to be causing crashing but pops us every time I launch.
20.7.2023 13:24:47 [Server Error] Patch 3 (target: game:blocktypes/clay/chimney.json) in bricklayers:patches/survival-blocktypes-clay-brick.json failed because supplied path /attributes/handbook/excludeByType/*-red-* is invalid: The json path /attributes/handbook/excludeByType/*-red-* was not found. Could traverse until /attributes/handbook, but then 'excludeByType' does not exist. Full json at this path: {
"groupBy": [
"claybrickchimney-*"
Can I use this alongside Xytabich's Glassmaking mod?
FinkThinker Hm, no that is not intentional. I'll look into it. Thank you for the report!
Not sure if intended, but you're unable to craft oil lanters from the bowl + lump of fat combination. Tried with a bowl made from fire clay.
Moon_Dew You need to assemble the storage vessel from the three parts (base, ring and lid) and some lubricat/sealing, which can be either some fat, beeswax or if you have f.i. Expanded Foods, some oil. Once crafted, it becomes a "normal" storage vessel that you can put down and use for storage. Hope this helps!
How do I close a three-piece storage vessel?
Just a suggestion, this mod gives us access to some brick types that were not available before, but not the dry stone variants. Can we get a recipe for these added to the mod?
Absolutely loving this mod so far. Only question is if there are plans to add some QoL recipes like 4 clay = 1 brick (like how vanilla fire clay/blue-grey clay works). All the bricks are so pretty but im going to get carpal tunnel before i have all the red bricks I need :') (and knapster has a chance to crash the game with these recipes)
Can you make the mod compatible with MoreMinerals? It's a stable and working mod that adds a few mineral variations of vanilla metals with different colors. Probably it fits in nicely with the colors already in the mod and only needs the recipes, or even can be used to create new shades in between
Thank you, Mendall for the kind words - it warms my heart <3
OOO, more goodies, I'm always a happy boy when I see this mod update. My newest SP world is using so many of these blocks, I've had to make a hole separate work area for all the crafting. Also, this mod does such a great job of making use of resources you don't normally have a use for, it actually adds a lot of game play to a run what with all the gathering and processing of materials. Truly one of the must-have mods for VS.
apperciate it, did not think of fat or wax
Finassar You can combine them in your crafting grid by adding fat or beeswax. You need to put them there in the right order, and all the parts (base, ring and lid) need to be the same color. If you still have troubles, pls send me a screenshot on discord. Happy building! \o/
sorry I am not the smartest, how do you make a storage vessle, I made the parts and fired them, but cannot put them together
RainbowThistles I did have plans to allow more colors but without code, this would create way to many block combinations. Hopefully one day we get a more generic system in JSON, or someone can write code to allow any vessel material + color + glaze + pattern + pattern color to have total freedom in crafting. But not yet possible.
I was curious, are you supposed to be able to use the glazes outside of just brown glazing, to make lines and patterns on the glazable clay pieces?
@Tels Awesome, just wanted to be sure as Blue-Grey clay was still able to make a Hammer Head, but Fire Clay wasn't (Also apparently can't make an Anvil)
DisarmedSpy Oops, fireclay should work, I'll fix it for the next pre-release. Sorry for the inconvenience.
Just to confirm, I'm unable to make a hammer head with Fire Clay. Is this intential or a glitch?
Haakon This issue was caused by half of the recipes being accidentily shapeless and the other half not, and it seems the vanilla handbook got confused :) I'll set all of them to not shapeless for the next release. Thank you for the report! <3
My friends and I play on a pre7 server with the Bricklayers 2.0.0 pre1 and we've noticed that the recipe to make a storage vessel with vessel, ring, fat and lid occasionally seems to switch the fat and ring around. Sometimes it will have the fat on the right, sometimes in the middle. This happens both in the book recipe and when actually crafting. We've been unable to figure out a reason for it though.
KraftLawrence Mixing and matching storage vessels cannot be done through JSON along, as it would indeed, create many combinations and also all the combinations would need to be in either a very long list, or in different JSON files, due to the way the VS code currently works. Fixing this requires C# code, which I don't want to add to BL to keep it "simple". Sorry! And thank you for liking our work :)
I scrolled and read through the messages for the past six months, so if I should ask a dublicate question, I'm sorry ^^'
I was wondering if it where at all possible to add the ability to mix and match different color vessel components.
Example: A white open vessel combined with a red vessel ring and lid.
Like minecraft fireworks this might be too problematic to hard code every possible combination, but maybe it can be coded another way?
Thanks for reading in any case. I do love your many additions through this mod.
Jaysus273 The only vessel that can be crafted in one piece is the one made from blue-grey clay - all other vessels need to be crafted in parts (base, ring and lid) and then combined to a full vessel.
Goosechucker Yes, this is itentional to limit the amount of tiles you can stuff into a barrel at once, but also not use 2l glazing just for one tile.
It seems you need 2L of glazing to make 1 glazed tile, however it only consumes 1L of glazing whenever I do it. Is that... intentional?
The fire clay clayforming recipe for making a storage vessel is missing while using this mod, tested with only Bricklayers and ExpandedMatter enabled.
Hello SecretFoxfire I'm sorry that you had troubles with the upgrade. Remember, when you upgrade BL - you also need to see if you need to upgrade Expanded Matter²
For BL 1.1.1, EM 1.0.1 is enough, but BL 1.2.2 needs at least EM 1.1.0 (Yes, the version numbers look confusingly alike :)
Btw, thank you for sharing your VS adventures on Youtube <3
Tried putting the latest version (1.2.2) on my 1.17.11 server and it will not work at all. Mod doesn't load, all bricklayers items are question mark blocks. After multiple attempts at re-downloading the file and re-uploading it to the server, it did not fix, so I reverted to Bricklayers 1.1.1 (the version we were using before) and now everything is working fine. Perhaps something about 1.2.2 is not compatible with 1.17.11?
Brotherlui I'm sorry to hear that. The potash recipe has been tweaked because of Aura Furi's concern that it would devalue potash and and make searching for it irrelevant. Seems I can't really win here - people either complaint that finding halite+sylvite is too time consuming and hard, or they complain that crafting potash is too time consuming and too hard compared to find halite *sigh*
Two stacks of potash sounds like a lot, tho. Did you need so much for making the glowing glass, or did you just make it because you could use it for improving your farms? I'd like to get more information before I tweak the recipes again.
Hi Tels, i really like your mod. With the latest version afaik comes the recipe to make potash from dry gras. Imho this recipe is not a relief but a punishment. I made two stacks of potash out of 32k = 32768 dry gras. These amount of dry gras i collected over the period of 7 months irl, so to say as long as the AuraFury Mystic Winds server is running. In addition the burning of these 4k hay blocks took another 5k of fire wood. For 128 potash i only need 64 sylvite which i can get from harvesting halite within one hour. Sorry to say but this recipe is imho the worst recipe on Vintage Story ever created. Nevertheless, kind regards for your work and efforts.
Mendall Yes, it works on my system! It's a workaround, I'm not really liking the shiny effect on large surfaces, but 1.17.11 will fix the specific shader I was using and so Ican switch back. For now, it looks allright and much better as the broken version :)
wow tels did I understand correctly the opaque glass is fixed.
is that on nvidia cards as well.
Alright, while More Clay makes it easier to find two other colors, it's kinda redundant. I'm trying to reduce things that mess with terrain generation to reduce as much as possible the memory eating that's happening.
Thanks again to Tels for helping me resolve the issue (a corrupted download). :)
PeterSanderson Sorry to hear that! The "white question mark" blocks are usually the effect of the mod not being loaded at all. Please have a look into your server log file, does it say something about errors or warnings? Is your server on 1.17.10? If you need more help, please send me a message on discord and I'll try to help you.
Tels
I attempted to update my server from 1.2.0 to 1.2.1 (Included EM 1.1.1) but all Bricklayer blocks were now "?" and did not remap on map restart. Had to revert. Not sure how to proceed. Was there some significant changes to ids or codes? I hope we can get it sorted as it seemed, at least on my test server, that things were running faster
SalazarWindriver This is unfortunately a bug/change in VS since 1.15 or so: You need to open the barrel GUI and then "SHIFT+CLICK" the items into the barrel from your toolbar or inventory. See the bold note at the top of the description page :) This affects all items that can hold liquids, like mugs and bowls.
am I missing something about the glazing process? I have a barrel of 50L Clear Blue and 40L Clear Purple glazes along with 18 clay mugs and 8 bowls. for some reason I can not put the mugs and bowls in either barrel. I tried both the full barrels and moving enough to coat them into another barrel and I can't put them in. When I right-click it sounds like they are picking up liquid but there is no change shown in volume but the mugs show they have liquid and the one can't stack with the rest.
SalazarWindriver The cooking mechanics are in VS and Bricklayer's does not and cannot change these without more options being in the game. For instance, stacking a bunch of bricks into a coke oven and cooking them can't be done with the hard-coded "coke" in the game being fixed first. So, sorry, no, it is unlikely to happen.
Yanazake More clay adds the deposits for red and brown clay so you can find it in the world while BL lets you dye clay into red/brown clay (with dye or dry ingredients). Both unlock the crafting of red/clay bricks, while BL adds many more things made from red/brown clay. Both mods are (or should) be both compatible with each other, if you find anything odd, please open an issue at gitlab or ping me on Discord. Thank you!
is there going to be a way to cook a bunch of bones at once?
Question: Does this mod does the same thing "More Clay" does, by unlocking the brown and red clay blocks in world generation while adding more?
version 1.2 isn't loading in the mod manager for me for some reason. Says it's missing dependencies or something, but I checked expanded matter, and it's installed.
Edit: EM wasn't active, so the mod wouldn't work unless I turned that on and restarted. :1 I feel dumb
Thank you, macoto_hino - I've fixed it :)
Thanks for the mod update, good job.
I found a misspelling of "Dull" as "Dpll" in line 1829 of the language file.
Tels
I'll get to it when I get to it. Expanded foods is currently a very daunting task that no one is bothering with. Nearly 2k lines outta nearly 10k done :x Probably more, but 2k for sure.
NerdimusPrime v1.2.0 will contain the fix for you, in the meantime you can look here: https://gitlab.com/codesmiths/vs_bricklayers/-/blob/main/assets/bricklayers/itemtypes/resource/acidic_compost.json Sorry that you had trouble with it!
Yanazake The renaming of blue clay to "blue-grey" is indeed intentional, and has been in the mod for a very long time. Reason is that BL also adds "true" blue clay :) The pt-br translation is not that old, about 3 months. It only covers about 70% of the strings. If you have any corrections or updates, please talk to me on Discord :)
Question. When was the pt-br translation made? the vanilla blue clay is called something along the lines of blue-grey instead of just the standard "blue clay". Is that intended with this mod installed?
Can someone please tell me which file contains the "barrelMovetoLiquidSlot" attribute for strong acidic compost, so I can finish making white lead? I've searched most of the .jsons in the mod folder and cannot find it.
Thanks for the reply, i'll have to double check. Perhaps i was using the wrong clay, just missed it or some other mod or a combination is causing an issue.
Cousken The standard vanilla vessel made from "blue-grey" clay is still available, you can clayform it in one piece and then fire it in a pitkiln. That all other vessels from Bricklayers need 3 pieces was a deliberate design decision aka D³ :)
Hello! I noticed this mod removes the standard Storage Vessles from the game and replaced them with a version that requires 3 baked parts + fat. Is this deliberate?
Bullywug Thank you, I didn't know aout that attribute, will check it out :)
I was having trouble crafting white lead, so I did some tinkering and it seems like the only problem was that strong acidic compost doesn't have the "barrelMovetoLiquidSlot" attribute set true. Hope this helps!
What is weak/strong acidic compost for?
Awesome, looking forward to it!
gndrneutralnoun Thanx for the idea, I've already added an issue for this :)
Suggestion: Compatibility for Expanded Foods so we can use the food oil from that mod to craft the recipes requiring fat in this mod.
Chloejanae1
Hello, the doubled recipes were reported by other people, too and are caused by another mod, although I don't know which one specifically. Please make sure you update all of them. Also, if you can, update to 1.17.4 and the newest Bricklayer's, it features new cool planting vessels, fixes the porcelain crocks and the bricks crashing.
Have fun, Tels
Im playing on 1.17.2 and the mod seems to be working fine, but when going to do pottery every option is duplicated (shows up in the menu 2x) is this an issue in the mod or have i done something wrong?
On the traders - on a world i created - after I realised i needed expanded matter one of my traders was overwritten by one of the mod traders pottery I think. Sorry I cant check more details at present it was on another computer and I am away. Also I love the idea of being able to make the storage vessels in different parts so they can be dyed differently but animal fat is a tad tricky when first starting out so would be nice to have the option to make in one go thanks.
@BlueFuryDragon
Yes, the mod adds two traders, glass and pottery, but it shouldn't impact other traders. I'll go and check if my trader wagons do spawn other traders.
As for the clay bowls, they didn't make it into the release.
Does this mod effect the spawn of traders? I'm mostly finding glass & pottery traders over the other types and this is the second world I've created with this mod installed with this problem.
What happened to the colored clay being used for bowls that aren't glazed?
Tels That fixed it! And it explains the "missing dependency" message I was seeing previously. I don't know if it's something that can be done, but giving the whole name of the missing mod in the error message, instead of "em", might help some slower folks (like myself) sort this out on their own.
Shaidyn It looks to me like you might missing the mod "Expanded Matter" - it is a requirement for Bricklayers to work correctly. Best wishes, Tels
Yay, now I can make purple things! <3
Hey there. This evening I upgraded my server from 1.17rc5 with bricklayers-1.0.0-pre.3 to 1.17.2 and bricklayers-1.0.1. The automatching did its best but any items I had using red clay (storage vessels and crocks mostly) has been replaced with ? blocks. Is there a way to fix, or is everything in those storage containers (and all my food) gone? Thanks.
Hello CJHKnight2,
I've not tried it together with the Glassmaking mod, so I don't know.
Is this mod compatable with Glassmaking mod by Xytabich?
Can confirm that the recipes worked when they were added (1.15?), but no longer work in 1.16 or 1.17. Will fix them for v1.0.0 - thank you! 🧡
The handbook shows Honey-sulfur poultices being craftable using your glazed bowls in various colors, but shows them empty. On testing this doesn't actually work, but I also tested a glazed bowl with honey and that also didn't work. I don't know if you'd have to modify the bowls or the poultice recipe to fix this - or if you'd want to - but I figured I'd let you know.
I have been having the same problem as BlueFuryDragon, I load into the game in 1.16.5 and everything is a ? cube. I checked the logs and I saw this
14.6.2022 10:59:36 [Notification] Will search the following paths for mods:
14.6.2022 10:59:36 [Notification] D:\Vintagestory\Mods
14.6.2022 10:59:36 [Notification] C:\Users\Pascal\AppData\Roaming\VintagestoryData\Mods (Not found?)
14.6.2022 10:59:38 [Error] [blammfix] Could not resolve some dependencies:
14.6.2022 10:59:38 [Error] [blammfix] bricklayers@0.9.1 - Dependency 'bricklayers-0.9.2.zip' (bricklayers) has dependency errors itself
14.6.2022 10:59:38 [Error] [bricklayers] Could not resolve some dependencies:
14.6.2022 10:59:38 [Error] [bricklayers] compatibilityfix@1.0.0 - Missing
Apologies for not messaging you on discord, but I could not find you in the server.
FIXED IT
Man, I'm an idiot, I thought the compatibility mod was the blammfix, and I didn't read the change notes fully. Sorry about that!
BlueFuryDragon Please send me a message on discord, either on AF or the official VS one.
Have you checked that the newest BL is actually loaded and that no mod errors occur? Also, if you have two versions of BL, please remove the older one.
Just updated the mod to 0.9.2 and now all fireclay items I've collected or made are now "white ? boxes". What should I do? Anyone else have this issue?
The issue with not being able to pick up fire-clay vessels should now be resolved. Happy building! \o/
-Issues/issues/1680
Please send me any details you have on discord. Thank you,
Still can't pick up fire-clay vessels. I'm on 1.16.4
I recommend this mod for the bowls. What's the point of the advanced porridge and stew recipes if you're going to eat from a dull, unpainted bowl?
The game should load the newest version automatically, but it is always better to remove old versions. Note that if you update the mod on a server, a server restart would be a good idea. And please always make backups of your world before upgrading! :)
Happy building, Tels
Hello Tels, I got a question about updating this mod. Do I need to remove the older version before downloading this one?
Hello PetalThorn,
these crashes in 1.16.0 are known, you need to upgrade at leas to 1.16.1 to get them fixed. Preferabe upgrade to 1.16.4 as it contains even more fixes for things that might interact with Bricklayers.
Thanx for the feedback, and happy building and decorating! :)
Hello!
A friend and I have been enjoying this mode very much on 1.16.0, but when we try to use the colored bowls to get food out of a croc, it crashes us.
Additionally, it only crashes BOTH of us if we're near each other. Otherwise, it just crashes the person in the vicinity, but then they can't get back in until I disable the mod. I can re-enable afterwards, and we can continue playing.
I did a test with it, disabling all other mods, and it still persists.
I do have a crash report, if that would be of help to you, I just didn't want to spam the comments with it.
The rest of the mod works great so far, I appreciate being able to chisel with glass~
Hiya Tels,
Started working on a compatibility update for CottageWindows this afternoon and noticed that the orange plain colored glass slab is missing a lang file entry and crafting recipe. Just a heads up!
Hello Tels,
I'm going to test FGC 1.16.0-v1.3.6-rc.4 later today after work and let you know in case of issues.
In the meanwhile FGC rc.3 has been removed and BL worked properly.
Thanks :)
Hello Drayton,
couldn't reproduce the issue with BL 0.8.2 and FGC 1.16.0-v1.3.6-rc.4 - it works as it should. Did you use a normal, unglazed planter in the barrel? If you are still having issues, please send me a DM on discord, or add the issue here with more details and possible screenshots: https://gitlab.com/codesmiths/vs_bricklayers/-/issues
Thank you! :)
Hi there.
Great mod! I really like it, but I have to submit a possible malfunction.
VS 1.16.1
mod 0.8.1
When I put a planter in a barrel with 12 liters of glazing (clear red) and click on "seal" nothing happens.
Didn't try with another color yet.
- UPDATE ---
It looks like FromGoldenCombs-1.16.0_v1.3.6-rc.3 interferes with the water recipes of Bricklayers.
well there's another mod checked off the waiting for 1.16 list, thanks guys 😀
The Bricklayers mod is carefully made so that it only adds end-game or late-game content or some QoL tweaks that make things simpler, but not cheaty. For instance, the recycling and transformation recipes make some things easier, but cost tool durability to offset that.
There are a lot new features in it (like colored clay, new glas colors, glazings, small bricks), and new items (powdered coal, powdered metals and frit) but there are never any recipes that either circumvent the vanilla restrictions (like that you need copper to make a saw) or simple give you "more output" than vanilla recipes.
Thanks for this.
I have been working on a not so similar mod that adds more colors of clay matching vanilla textures as closely as I could but I haven't been able to work on them since 1.14.2 and it doesn't work in 1.15.5 I just moved my pc someplace where I can work on it though it's not prefect.
I wouldn't mind getting back to it.
I'm thinking when I get back to it instead of putting everything I've been working on in 1 mod that will probably take a while to get done I might break it up into several smaller mods.
that will help because then I can have some things done and finished while still trying to work on the things I'm having a little trouble with.
also this would allow people to use specific mods in case they don't want everything for example..
it has new trees, new berry bushes, new clay deposites, new clay (working on colored pottery but never finished that part), clay water; used as a dye substance. new crops, food items, clay mold for sawblade(currently wasn't working), knapping recipe for fint and obsidian sawblade for early game saw access. low duribility but still does the job. also has a couple new bags/backpacks with more bag space, new fuel sorce such as condensed coal and packed charcoal that have even slightly higher temperatures and last much longer so you burn through less fuel but not really because the time is only increased based on the coal. like 9 charcoal to craft a single packed charcoal would burn a little hotter but last 9 times longer than a single charcoal but still cost 9 charcoal. can also be uncrafted or recrafted from packed charcoal to 9 charoal so it's more for storage than actually fuel but can be used either way. also added new fertilizer that adds all 3 main vitimins as well as new fertilizing crops that add vitimins instead of draining them (experimental alternitive to fertilizers. was looking for a way to have a crop drain 1 resource while adding the other 2 but didn't figure that out so just had them add instead of drain).
someone might not want the early access to the sawblade or any of the crops or trees but might still want colored clay so if I break them down into seperate mods some can be finished while working on others while allowing people to pick and choose what mods they want rather than all or nothing sort of thing.
Hello Dragon_Attack,
in v0.3.4 you can fire red clay bricks again, sorry for the bug. And so you can now use the red clay brick blocks for a nice, deep red color :)
I would like the small bauxite bricks to be more red, almost like vanilla red bricks that are not craftable
Sorry about the crash - this issue is tracked here:
https://gitlab.com/codesmiths/vs_bricklayers/-/issues/176
This issue is resolved, the crash was due to an old version. Thank you for reporting it :)
Just updated to 1.15.4. Got this CTD:
9.8.2021 18:09:59 [Fatal] Version: v1.15.4 (Stable)8/9/2021 6:09:59 PM: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
at Vintagestory.Common.CreativeTab.CreateSearchCache(IWorldAccessor world)
at Vintagestory.Common.CreativeTabs.CreateSearchCache(IWorldAccessor world)
at Vintagestory.Client.NoObf.GuiDialogInventory.OnOwnPlayerDataReceived()
at Vintagestory.Client.NoObf.GuiManager.OnOwnPlayerDataReceived()
at Vintagestory.Client.NoObf.ClientMain.OnOwnPlayerDataReceived()
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(_O5ztFNqKdeWYluyXgS5P7HAa0po packet)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _VVdTpz6zOh9doXGaJBbVmWZKOpv._s7tOcpBSZm7boTmJPcYeXtmstYE(Single )
at _MtvIXhgbjdJhuIbc1FegEMpLKud._0A7s5MRwo6bB8g8kaenT2SalePH(Single )
at _MtvIXhgbjdJhuIbc1FegEMpLKud._nHJY5yhLTAITDfKmB1lJVftevLe(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _mzv7HUwbhZoZmtxEpQ4NQOm3IbH._FGqcMJeY4eQZ8jt9dxvP4gQRARG(_cgPZroMph1owK0EWmdACbOhN9fy , String[] )
at _ZSjH1aUc8UgAKJxucBR0z2q8eQz._FGqcMJeY4eQZ8jt9dxvP4gQRARG(ThreadStart )
-------------------------------
I went through each mod to isolate the problem. Crash happens when bricklayers is the only mod.
Hello JupiterSky,
yes, you certainly can. This mod does not change vanilla recipes or worldspan, all it does it add new blocks/items and recipes.
Please always make a backup before add or remove mods!
Can I add this to a pre-existing world?
In v0.2.1, 16 colored glass blocks now need:
16 Sand
24 Borax (16+8) OR 12 Lead nuggets (8+4)
48 Quartz chunks
8 Copper nuggets
24 Lime (16+8)
and since they require now half as much frit, the burn time and fuel usage are also halved. \o/
Thank you for your feedback!
The numbers you posted are not quite correct. In Bricklayers v0.2.0, the Frit recipe gives you 4 outputs, so for this part you need only 1/4 of the ingredients and baking time! Glazings also needs less ingredients than one would think.
Also keep in mind: you can always substitute lead oxide for borax, and that needs only 1/2 X the amount lead nuggets instead of X borax.
According to my tests, 16 blue glass currently need:
64 Sand
96 Borax (64+16) OR 48 Lead nuggets (32+8)
32 Quartz chunks
16 Copper nuggets
96 Lime (64 + 16)
In comparision, in vanilla 32 quartz chunks give you 16 plain glass - you cannot even get blue glass.
In the next version, we will tweak the recipe to use less sand and other special ingredients. :)
So after testing this mod, I find that the recipes are fairly unbalanced for what you get out of it.
For example: 1/4 stack blue glass = 64 sand + 128 powdered borax + 4 stacks powdered quartz (2 stacks of quartz chunk) 2 stacks powdered copper (1 stack copper nuggets) and 128 lime and a LOT of time processing.
That is a lot of waste and time for 16 blue glass. You can nearly fully automate the process but that won't shave off enough time to make it worth it.
And similar complaint for the glazing.
Clayforming as been fixed I already message tels about just got to wait for update again :P
The original game has no polished obsidian, and you need to make polished obsidian to make polished obsidian slabs, which you need to polish into the large obsidian bricks. Hence vanilla game had no large obsidian bricks - "large obsidian brick blocks" is a new feature of this mod, too :)
Mixing and matching bricks would be quite difficult to do, as each new mix would need to be a new block or texture. But you can chisel the larger and smaller ones together.
You can even mix completely differnt blocks like large bricks and cobble with the chisel - that is a vanilla feature and the new blocks from this mod support this :)
The last image shows how you can mix 3 different blocks (1 vanilla, 2 new ones) together:
https://wiki.vintagestory.at/index.php?title=Chisel#Multiblock_Chiselling
what I meant by older version is the vanilla brick blocks, only with obsidian lol; using the larger bricks before you cut them into the small ones :)
I showed my man the obsidian brick floor (he plays sometimes too) and he said "that's what I always imagined obsidian brick looking like"
btw...that 4th screenshot has me curious; can you mortar individual bricks of different types together somehow? is that a teaser of the future? lol
Glad you like it!
The normal, vanilla texture for obsidian rocks was replaced with a few new variants, because there was only a single variant before, and it needed to look a bit different from the polished version one, esp. in color, as most polished rocks get darker, but obisidian was already almost black before.
However, the vanilla game does not let you polish obsidian, so I'm not sure what you mean by "the large bricks are supposed to make the 'older' version". There where no large obsidian bricks in the game before.
excellent, I now have an obsidian brick floor and love how it looks :)
I am curious whether the large bricks are supposed to be able to make the 'older' version or not but even if not I'm pretty satisfied with the obsidian small bricks
That is soo embarrassing :-/ That's happening when testing in a creative world, another release will be coming shortly.
one step at a time :P you can now make the small stone bricks but can't add mortar to make the brick blocks; when I looked at brick blocks and brick slabs for obsidian, the only way to make them is cutting a block in half for slabs and mortaring two slabs together for the block lol
yay thanks :) mebbe you could do something with kimberlite too ;)
edit awesome to see the unused stones get some love <3
Hello Lisabet, oops, you are right, sorry about that! A new release will come shortly, fixing this. Thank you for your feedback :)
missed a step somewhere with the obsidian; I can polish it and cut it into slabs but not into bricks :( so I can't make the brick blocks
Thank you for your comment :)
Sure, but then you could either not recycle a single stair block, or need multiple recipes for recycling, which might be confusing for the user.
Since this mod is about convenience and saving time, only secondary about saving resources, we have decided to keep the recipes this way. Eventually we might want to change some of the vanilla recipes to be more consistent in the shape (cobble slabs vs. brick slabs f.i.) and the number of items you input and get as output, and then you wold also have matching amounts when recycling blocks.
Instead of loosing some resources, you could make recipes with multiple items, like "2x stairs = 7x stones"