
Welcome to the Official Hub for Vintage Story Mods!
It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.
Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki
Cheers,
Tyron
Latest 10 Mods
Latest 20 Comments
On | Text | By | Date |
---|---|---|---|
Medieval weapon | Auxiom Combat overhaul ? Not at the moment. |
xsennf | 42 seconds ago |
Legacy of the Phanerozoic: Ocean Tyrant | They really hate rafts and they can't destroy them, so they will endlessly attack rafts over and over as I hear them roaring in the background. |
Kassc | 30 minutes ago |
Toolsmith | JonR |
ssunny2008 | 36 minutes ago |
Fast Breeding | Billiam Thanks for the quick answer! |
ssunny2008 | 57 minutes ago |
Bookbinders | Hi, I'd like to know — is papyrus really supposed to be made with seashells? |
Lumvik | 1 hour ago |
Make Sulfur | @qtpihayley But the mod can still load normally, so I didn't think much of it. |
FutaLavy | 1 hour ago |
Map exporter (DB to PNG) | Hey! Just wanted to say thanks to SiiMeR for this great tool. The code really helped me understand how the minimap database is structured. 🙏 Back when I was looking for a way to extract the minimap as an image, I couldn't run this exporter on my MacBook or Steam Deck (Linux), so I ended up writing my own cross-platform version in Python. If anyone’s looking for a CLI-based alternative that works on Linux/macOS/Windows, you can check it out here: It renders the entire explored map (or a bounding box) to a pixel-perfect PNG and supports large sizes with no hard limits. Still evolving, but fully usable. Feedback welcome! |
The_Lunarian | 1 hour ago |
VS Map Renderer | Thanks a lot everyone for the feedback and kind words!
Laerinok
Nicklos Thanks for trying it out! In version 1.2.1, the script now prints the target image size before attempting to allocate memory, so it’s easier to debug this kind of issue. For reference: on my 2013 MacBook (8 GB RAM), I can generate up to ~100,000 × 100,000 px images before the OS itself kills the process (I don't get the MemoryError from Python like you do). If your map is even larger, that would explain the issue. At that point, a single PNG might not even be usable by image viewers or web browsers. I’m considering adding an option to render one pixel per chunk (32×32 blocks), which would massively reduce image size while still giving a useful overview. |
The_Lunarian | 1 hour ago |
Medieval weapon | Damn son okay. Is it CO ready tho? |
Auxiom | 2 hours ago |
The Working Classes | I would also like to be able to adjust the brightness of the paper lanterns. The lamps are simply far too bright for me at light level 21. Maybe there is a possibility to configure this via a config. Kind regards lab_SNAKE |
lab_SNAKE | 2 hours ago |
QP's Chisel Tools | love this mod! thanks! wanted to say, however, the block info for things ive turned into with the path maker is "Like a path block but nicer (well depending on how good you are at chiseling!)". this was cute and funny, but now i'm seeing it as kinda annoying when half the ground in my compound has the same joke in it's block info. i understand if you have no issues with keeping it as is, but could you at least put a comma after "well"? That specifically has been driving me insane |
snotfan | 2 hours ago |
Th3Essentials | 22.5.2025 11:25:30 [Error] [th3essentials] Exception: BinaryFormatter serialization and deserialization have been removed. See https://aka.ms/binaryformatter for more information. |
Werka | 3 hours ago |
Femininity 1.20 Patch | So to add this what we set this in folder with the other original mod? sorry for the "dumb" question im not terribly great at setting these up properly |
Sonic555ify | 3 hours ago |
Duet | Hello! |
carbonbasedman | 4 hours ago |
Smithing Plus Trait Addition | can u make a patch also for toolsmith ? |
Lordbanana89 | 4 hours ago |
Electrical Progressive: Core (Release) | BUG with placing ore chunks and crystals on surfaces, can not be placed. I had just these mods loaded, and they were causing the issue. |
SLEDGE_HAMMER | 4 hours ago |
Make Tea | Zolgrim CoffeeToffee but also everyone asking about this.
You need to heat the water to the brewing temp before you put the herb / flower / whatever in the pot. The few seconds it takes for the water to heat up adds to the" X% spoiled" that you see when your tea is done. The color of the word "Brewing X%" will show you if the water is in the right temperature when the plant is in the pot, from red / brownish to green and back to red / brownish.
TLDR: Any time spent outside the steeping temperature will add to it's spoilage, even if its just the pot heating up with the leaves in it. |
OnVocalRest | 4 hours ago |
Antlers & horns | Aillun i have big use on my server for that problems not all people know how to download and add the mod in client side, can possibile to fix it ? |
Lordbanana89 | 4 hours ago |
Electrical Progressive: Basics (Release) | tehtelev Okay, here I found a solution that isn't very aesthetic, but it's better than just a cable coming out on the side x) |
AcidNight | 4 hours ago |
Antlers & horns | The author of scrollcharactercreation seems to have put their mod only on client side, when it needs to be put on client and server side for server auto download. I saw that a message was posted on their mod, and that they were looking into it. For now people need to download their mod manually and put it in their mod folder, or, with author accord, make a patch. I think it just need to modify the modinfo.json |
Aillun | 5 hours ago |