
Welcome to the Official Hub for Vintage Story Mods!
It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.
Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki
Cheers,
Tyron
Latest 10 Mods
Latest 20 Comments
By | Text | Last modified |
---|---|---|
Lisabet | I'll let you know when I get to that point; considering I normally make steel in a bloomery with a mod, it'll be a bit ;) I still need to put together all the stuff to make black steel lol (as well as 'traditional steel') |
5 hours ago |
Mr1k3 | I just have not tested the newer versions of metal recovery, you could be fine running them together at least on the surface, but im guessing that when you put a mystical metals item on an anvil you might crash. But I dont know for sure |
5 hours ago |
Lisabet | I added this mod to a world I've already been playing in, also have the metal recovery mod and no crash issue; granted the world wasn't created with the mod running but I've only explored less than 1/4 of it so was hoping that the chunks that haven't been generated will get the materials. If there's no chance of that I'll just uncheck it til I'm ready to start a new map lol |
7 hours ago |
Mr1k3 | I was getting a crash when trying to load a test world with both mods installed. I was using an older version of metal recovery but I still dont think it would work with a newer version. I was talking to Melchior about compatibility and he told me that he has to make some changes with his code to be flexible, and that the game does not have an easy way to interface with modded metals. His code is only checking for vanilla metals, so it causes major issues when it finds more than that. I'm pretty confident that the mod otherwise should be very compatable and should not crash at all, since I'm mainly implementing stuff though json which I've noticed is hard to break. The only part that I'm a little unsure is the modded anvils, since the base game is automatically creating the properties for them, though I've done a bunch of smithing on them without issue. |
8 hours ago |
l33tmaan | Updated to 1.3.6! Check the thread for details. |
13 hours ago |
Lisabet | When you say this mod doesn't work with Metal Recovery, does that just mean you don't get metal bits back while smithing? Or that it causes crashes/other issues with both mods in use? |
15 hours ago |
Deviator | Thanks! They do not go out. They can be recovered. Pickaxe is best. Also, they can go on the ceiling, unlike torches.
|
16 hours ago |
Rufkut | Must have, super useful and cool |
22 hours ago |
Rufkut | Very interesting, I was hoping someone would create something like Witcher Sense |
22 hours ago |
ChelseaKnight | I second this, would love to have a visual grid to separate each chunks |
23 hours ago |
Mr1k3 | I would reccomend using the armor crafting rebalance because I use those same recipes for this armor, that way theres no change from how you craft the armor from vanilla to this mod. I also have balanced the mod to be similar/mesh with less armor negatitives, but not class armors, so you wont see any bonuses from wearing the armor. |
1 day ago |
Shardas | Is it possible for you to make a wearable lantern on your belt slot or make a new lantern slot? I want to use the shield but I'd have to forgo a light source when I'm cave diving. Something similar to wearing lanterns like Outward or Dragon's Dogma. To balance it out you can put a debuff on speed, hunger consumption, or reduced light to make it more balanced or making some craftable belt that you need to access a belt lantern slot. Sorry for this unreasonable request but I think it's a good QoL addition that works well for your shields. |
1 day ago |
Dundra | facepalm i knew that! I was just testing. Thanks lol. |
1 day ago |
Craluminum | There is changelog button near each version |
1 day ago |
Dundra | I noticed this mod has been updated. It is one of my favorites. What are the notes on the recent update? |
1 day ago |
l33tmaan | I definitely plan to add compatibility for it in the future! |
1 day ago |
Wilsonrost | Any chance we could see support for plants expanded? Forwhatever reason I really wanna make a miner's lettuce salad! Thanks! |
1 day ago |
l33tmaan | I was wondering when someone would finally say it! |
1 day ago |
Craluminum | Furry |
1 day ago |
TimeLierG | I like it! |
2 days ago |