Welcome to the Official Hub for Vintage Story Mods!

It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.

Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki

Cheers,
  Tyron



Latest 10 Mods


Latest 20 Comments

On Text By Date
Wear And Tear

is it possible to add compatibility for axles in blocks if it doesnt exist yet?.. its nice to make my axles more aesthetic but i dont want the blocks to be broken and just better with no wear.

bringitonwimps 4 minutes ago
Medieval expansion

Severe crash on 1.20.1

22.1.2025 06:05:08 [Client Warning] Entity medievalexpansion:aurochs-male with shape medievalexpansion:entity/land/cow-male seems to be missing attachment point center but also has the FloatUpWhenStuck behavior - it might not work correctly with the center point lacking
22.1.2025 06:05:28 [Client Debug] MeshRef with vao id 46628 with 252 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace.
22.1.2025 06:05:45 [Server Error] Error ticking animations for entity medievalexpansion:aurochs-male at 511982, 112, 511833
22.1.2025 06:05:45 [Server Error] Exception: Animation 'attack' has no keyframes, this will cause other errors every time it is ticked
at Vintagestory.API.Common.Animation.GenerateAllFrames(ShapeElement[] rootElements, Dictionary`2 jointsById, Boolean recursive) in VintagestoryApi\Common\Model\Animation\Animation.cs:line 97
at Vintagestory.API.Common.ClientAnimator.AnimNowActive(RunningAnimation anim, AnimationMetaData animData) in VintagestoryApi\Common\Model\Animation\ClientAnimator.cs:line 255
at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 1051
at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 594
at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 334
at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 143
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 897
22.1.2025 06:05:45 [Client Error] Animations error for entity medievalexpansion:aurochs-male at 511982, 112, 511833
22.1.2025 06:05:45 [Client Debug] After gamewindow.Run()
22.1.2025 06:05:46 [Client Fatal] Game Version: v1.20.1 (Stable)
2025/01/22 06:05:46: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.2, ClaimsRadar@1.1.0, craftablejparts@1.0.0, CraftableRocks@1.0.2, domesticanimaltrader@1.0.8, largercrock@1.0.2, moretreesmoreseeds@1.0.0, mushroomtrader@1.0.3, paperlanternrecipe@0.2.1, primitivesurvival@3.7.5, propagatingreeds@1.0.0, ot_SticksFromFirewood@1.1.0, temporal_gears_stack@1.0.0, game@1.20.1, wildanimalstrader@1.0.7, alloycalculator@1.0.0, metalrecoveryrevived@0.1.20, betterfirepit@1.1.5, blocksoverlay@4.0.2, butchering@1.7.8, carryon@1.8.0-pre.1, commonlib@2.6.1, cuniculture@1.0.3, expandedfoods@1.7.2, fromgoldencombs@1.8.2, medievalexpansion@3.13.1, ndlwoodentorchholder@1.3.0, primitivetools@1.4.1, rifteye@0.4.0, rockchisel@1.0.1, stonebakeoven@1.1.4, translocatorlocator@1.0.2, creative@1.20.1, survival@1.20.1, wildfarmingrevival@1.3.4, playercorpse@1.11.0, stonequarry@3.4.2, treetapping@1.0.0
System.Exception: Animation 'attack' has no keyframes, this will cause other errors every time it is ticked
at Vintagestory.API.Common.Animation.GenerateAllFrames(ShapeElement[] rootElements, Dictionary`2 jointsById, Boolean recursive) in VintagestoryApi\Common\Model\Animation\Animation.cs:line 97
at Vintagestory.API.Common.ClientAnimator.AnimNowActive(RunningAnimation anim, AnimationMetaData animData) in VintagestoryApi\Common\Model\Animation\ClientAnimator.cs:line 255
at Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 82
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 825
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 161
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 127
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Crash written to file at "./Profiles/Home/Data/Logs/client-crash.log"

DilanRona 9 minutes ago
Medieval expansion
DilanRona 10 minutes ago
Physical Map

I dont know if you read my request on the forums, but if you did thank you SO much! I didnt think I would see this happen but here it is, it's a reality. 

Jonathonsky 29 minutes ago
Physical Map

Is there a way to hide the mini map while the atlas is in your hotbar?

RadiantSky 29 minutes ago
CandleStory

oneil
Yes working to update what I had to 1.20.

Jonathonsky 31 minutes ago
CAN Crops

another error today not in creative cause me to crash on client side, these are server logs

https://pastebin.com/iTFGByTp

bringitonwimps 33 minutes ago
Natural Trail Mod

i cant find a way to edit the mod's settings, could someone help? Ive tried to find the %appdata% and so on but i didnt find anything other than my regular data. Im not sure if there is another way to access it, i do have the mod-config mod but i onl see two of my mods.

VaporFades 42 minutes ago
Salty´s Manual Ore Crush

Kum_Inferno Yes you can disable recipe removal in the configs!!

 

wojtek16 Well... I haven't messed with hoppers in game yet but yes I think so.
I mean.. The dropped ore needs to be on top of a anvil. After that game runs as normal

SaltyWater 52 minutes ago
Salty´s Manual Ore Crush

I'm so happyy to see automation in your mod finally! So is it possible to add a hopper to the top, and then a hopper to the bottom or around and this feature would work? Like with a pulverizer?

wojtek16 56 minutes ago
Player Corpse

I have this mod installed on client and server. But it does not work on the server? I'm using Bisect hosting, is there anything I need to do to make this work?

Wulfien 1 hour ago
KRPG Enchantment

Its in a vanilla ruin set, I believe the underground church/burial one.

Rainheart

NateDoesLife 1 hour ago
Pileful

Pileful appears to be adding materials to piles (particularly sticks) "for free"

That is to stay, I have a stack of 64, start a new pile, and depending on the state of the server I can end up placing down more than 64 sticks. There seems to be some lost handshake between placing a stick and deducting it from inventory

Nonamomo 1 hour ago
Still Necessaries

Stahl 

I'm more than happy to send you a screenshot of the error, if you like.

But to quote it:
[Server Error] [still necessaries] Could not resolve some dependencies:
[Server Error] [still necessaries]      game@1.20.1 - Version mismatch (has 1.20.0)

RollForWizards 1 hour ago
Bullseye

You have a point Ardail

Ototinho 1 hour ago
Bellhead Shivers

Why have you done this

RollForWizards 1 hour ago
Hanging Baskets

Desolae it is working for me so far on 1.20.0-rc.8 however I'm still exploring creative mode and haven't tried it in survival

Rebecka 1 hour ago
Salty´s Manual Ore Crush

Hey! Love the mod but some of my friends are getting frustrated with the manual nature of the process and want the gride recipe back, I dont want to remove the mod because other people prefer the hammer wackin, so how do I turn the recipe back on? 

Kum_Inferno 1 hour ago
Salty´s Manual Ore Crush

Hey! Love the mod but some of my friends are getting frustrated with the manual nature of the process and want the gride recipe back, I dont want to remove the mod because other people prefer the hammer wackin, so how do I turn the recipe back on? 

Kum_Inferno 1 hour ago
Bonified Tools

Just a note - while these tools work in the world, they are not capable of being used in recipes, particularly other modded ones.

Aszek572 1 hour ago