Welcome to the Official Hub for Vintage Story Mods!

It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.

Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki

Cheers,
  Tyron


Latest 20 Comments

On Text By Date
Medieval weapon

Auxiom

Combat overhaul ? Not at the moment.

xsennf 42 seconds ago
Legacy of the Phanerozoic: Ocean Tyrant

They really hate rafts and they can't destroy them, so they will endlessly attack rafts over and over as I hear them roaring in the background.
Kinda funny, makes them quite easy to hunt when they are distracted nibbling on a raft!Water Dino Hungy

Kassc 30 minutes ago
Toolsmith

JonR

I´ve played on my server and we always got a stick + the knapped knife back. It had less sharpness but like full durabilities again once we put it together again and again...
Here is an example from my singleplayer run to check if your mod causes it. There is nothing else installed:

https://imgur.com/a/Ft7CQG9

The first picture already shows the 2nd life of this knife. As you can see the sharpness went off before the binding or something else broke.
I got BOTH items back into the inventory and have been able to put them together again. As you can see the binding got resetted but sharpness and handling are still where they´ve been left. Yet i´m able to cut down grass with 0 sharpness left (as you can see at the green bar on the 3rd picture).

So at this point the knife already had 3 "lives" without doing anything like sharping, binding, waxing or whatever. Once the handling went to 0, the stick broke but i still got the knapped knife back again:

https://imgur.com/a/8s2ZJmy

Still 0 sharpness but works with a new stick on its fourth lifecycle.

I´ve had the same thing happened with a hoe. I really love your idea, but that feels a bit off and looks more like a bug imo?! But if it´s intended, it´s sadly too much for our needs.
I actually thought that i´ve maintain tools from the beginning until they´re either

- not maintainable anymore,
- break to some random multiplier with a higher chance the more i maintained them,
- or i used them like usual till the end instead of using the new options you´ve added.




ssunny2008 36 minutes ago
Fast Breeding

Billiam Thanks for the quick answer!

ssunny2008 57 minutes ago
Bookbinders

Hi, I'd like to know — is papyrus really supposed to be made with seashells?
Shouldn't it just be lime?

Lumvik 1 hour ago
Make Sulfur

@qtpihayley But the mod can still load normally, so I didn't think much of it.

FutaLavy 1 hour ago
Map exporter (DB to PNG)

Hey! Just wanted to say thanks to SiiMeR for this great tool. The code really helped me understand how the minimap database is structured. 🙏

Back when I was looking for a way to extract the minimap as an image, I couldn't run this exporter on my MacBook or Steam Deck (Linux), so I ended up writing my own cross-platform version in Python. If anyone’s looking for a CLI-based alternative that works on Linux/macOS/Windows, you can check it out here:

👉 VS Map Renderer

It renders the entire explored map (or a bounding box) to a pixel-perfect PNG and supports large sizes with no hard limits. Still evolving, but fully usable. Feedback welcome!

The_Lunarian 1 hour ago
VS Map Renderer

Thanks a lot everyone for the feedback and kind words!

 

Laerinok

  1. Given the interest in a more accessible format, I'm also looking into bundling the tool as a standalone app with a GUI and embedded Python (so no terminal or setup required).
  2. Also agreed on the loading feedback. I’ll be adding a clearer visual cue during both the DB loading and image export steps, so it doesn’t feel like the program is frozen.
  3. You're right, map markers aren’t stored in the minimap database but supposedly in the world save files (*.vcdbs). This means access is limited, especially on multiplayer servers. It's definitely a feature I’d love to explore, but not a priority right now.

 

Nicklos

Thanks for trying it out! In version 1.2.1, the script now prints the target image size before attempting to allocate memory, so it’s easier to debug this kind of issue.

For reference: on my 2013 MacBook (8 GB RAM), I can generate up to ~100,000 × 100,000 px images before the OS itself kills the process (I don't get the MemoryError from Python like you do). If your map is even larger, that would explain the issue.

At that point, a single PNG might not even be usable by image viewers or web browsers. I’m considering adding an option to render one pixel per chunk (32×32 blocks), which would massively reduce image size while still giving a useful overview.

The_Lunarian 1 hour ago
Medieval weapon

Damn son okay. Is it CO ready tho?

Auxiom 2 hours ago
The Working Classes

I would also like to be able to adjust the brightness of the paper lanterns. The lamps are simply far too bright for me at light level 21. Maybe there is a possibility to configure this via a config. Kind regards lab_SNAKE

lab_SNAKE 2 hours ago
QP's Chisel Tools

love this mod! thanks! wanted to say, however, the block info for things ive turned into with the path maker is "Like a path block but nicer (well depending on how good you are at chiseling!)".  this was cute and funny, but now i'm seeing it as kinda annoying when half the ground in my compound has the same joke in it's block info.  i understand if you have no issues with keeping it as is, but could you at least put a comma after "well"?  That specifically has been driving me insane

snotfan 2 hours ago
Th3Essentials

22.5.2025 11:25:30 [Error] [th3essentials] Exception: BinaryFormatter serialization and deserialization have been removed. See https://aka.ms/binaryformatter for more information.
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph)
at HarmonyLib.PatchInfoSerialization.Serialize(PatchInfo patchInfo)
at HarmonyLib.HarmonySharedState.UpdatePatchInfo(MethodBase original, MethodInfo replacement, PatchInfo patchInfo)
at HarmonyLib.PatchProcessor.Patch()
at HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer)
at Th3Essentials.Discord.Th3Discord.Init(Th3Essentials th3Essentials) in /home/dilli/drive_linux/git_repos/vintagestory/mods/Th3Essentials/Th3Essentials/Discord/Th3Discord.cs:line 94
at Th3Essentials.Th3Essentials.StartServerSide(ICoreServerAPI sapi) in /home/dilli/drive_linux/git_repos/vintagestory/mods/Th3Essentials/Th3Essentials/Th3Essentials.cs:line 101
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 641
22.5.2025 11:25:30 [Error] Failed to start system Th3Essentials.Th3Essentials

Werka 3 hours ago
Femininity 1.20 Patch

So to add this what we set this in folder with the other original mod? sorry for the "dumb" question im not terribly great at setting these up properly

Sonic555ify 3 hours ago
Duet

Hello!

I really love this mod. It's like should have been a part of a VS Server since the beginning.

I have a question to you: Would it be possible to ask you for the source code? Perhaps on a github or just a zip file.

I was wondering if I could inspect it and possibly assist you in development in the future (most likley during Summer/Winter holidays, once I'll have some more time to learn C#).

Thank you!

With kind regards,
cbm

carbonbasedman 4 hours ago
Smithing Plus Trait Addition

can u make a patch also for toolsmith ? 

Lordbanana89 4 hours ago
Electrical Progressive: Core (Release)

BUG with placing ore chunks and crystals on surfaces, can not be placed.

I had just these mods loaded, and they were causing the issue.

SLEDGE_HAMMER 4 hours ago
Make Tea

Zolgrim CoffeeToffee but also everyone asking about this.

 

You need to heat the water to the brewing temp before you put the herb / flower / whatever in the pot. The few seconds it takes for the water to heat up adds to the" X% spoiled" that you see when your tea is done. The color of the word "Brewing X%" will show you if the water is in the right temperature when the plant is in the pot, from red / brownish to green and back to red / brownish. 

 

TLDR: Any time spent outside the steeping temperature will add to it's spoilage, even if its just the pot heating up with the leaves in it.

OnVocalRest 4 hours ago
Antlers & horns

Aillun i have big use on my server for that problems not all people know how to download and add the mod in client side, can possibile to fix it ?

Lordbanana89 4 hours ago
Electrical Progressive: Basics (Release)

tehtelev Okay, here I found a solution that isn't very aesthetic, but it's better than just a cable coming out on the side x)

AcidNight 4 hours ago
Antlers & horns

The author of scrollcharactercreation seems to have put their mod only on client side, when it needs to be put on client and server side for server auto download. I saw that a message was posted on their mod, and that they were looking into it. For now people need to download their mod manually and put it in their mod folder, or, with author accord, make a patch. I think it just need to modify the modinfo.json

Aillun 5 hours ago