Welcome to the Official Hub for Vintage Story Mods!

It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.

Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki

Cheers,
  Tyron



Latest 10 Mods


Latest 20 Comments

On Text By Date
In Dappled Groves

Apodemius - Glad to hear it!  Now I just have to get the update to 1.20 underway.

Vinter_Nacht 18 minutes ago
Real Grapes

Aedis

You can post it on the official VS discord channel for the mod, here: Mods/Real Grapes

Or a Imgur link will also do just fine.

xXx_Ape_xXx 20 minutes ago
Real Grapes

xXx_Ape_xXx got screenshot, whould I upload it somewhere and toss link here or maybe you are on discord?

Aedis 34 minutes ago
Real Grapes
Aedis 38 minutes ago
Real Grapes

Aedis

Hm no, they should not as far as I know. They should spawn with quite the same conditions as other normal berry bushes. You got a screenshot of this?

xXx_Ape_xXx 50 minutes ago
Real Grapes

Hello, should grape bushes spawn inside shallow lakes?

Aedis 1 hour ago
Feverstone Wilds

ow can i cook the ribs and the cockatrice tail? i only get charred version...

Servius 2 hours ago
Crafting Table

Wow that was a lot of mods you had loaded there... @_@

Buggi 2 hours ago
Flexible Tools (a Veinminer, a Magnet, and Other Tools)

Vintage Engineering takes almost all my development time, but I do ensure when a new version goes stable I update all the mods that need it. I can't do it for every release though. 

The next update will take some time to add config options it won't be a quick recompile of the code.

 

@rabah The magnet can be toggled on/off with Y key (can be rebound).

I might even make the magnet require recharging, what are your thoughts on that everyone?

Buggi 2 hours ago
In Dappled Groves

Vinter_Nacht

Also I'm using 0.7.3 now and it works. Everything 0.8 and up CTD. Vintage story is 1.19.8

Modlist

foodshelves_1.3.1
ACulinaryArtillery 1.2.1
ExpandedFoods 1.7.2
apegrapes-v1.19.8-1.1.0
feverstonewilds_1.5.0-rc.2
MoreRoads 1.5.8
ProspectTogether-1.3.0
chiseltools 1.12.4
SaltAndSands-1.0.2
tailors_delight-1.5.2
herbarium_1.3.0
primitivesurvival_3.6.4
SeraphFaceOVerhaul
butchering_1.6.7
ArtOfGrowing-0.0.4
wildcrafttree_1.2.0
wildcraftfruit_1.2.2
sailboat_1.3.1
teleporation-runes-1.1.0
FromGoldenCombs-1.19-v1.6.0
medievalexpansion-3.13.1
CommonLib_VS1.19.8_net7_v2.5.0-rc.2
decorbazaar_v1.1.1
upholstery-1.0.0
hudclock-3.4.0
MoreRoofing-1.3.4
BetterRuinsv0.3.5
expanded_matter-2.6.3
AgeOfConfession_2.0.4
fruitpresstweaked-1.0.1
BetterTradersv0.0.7
fantasycreatures_0.7.1
petai_v2.2.4
kevinsfurniture_1.2.0

Apodemius 2 hours ago
ShearLib

There's probably a minor bug with text display. I'm tried to shear wild gazelle and found out that on the tooltip in the top part of the screen everything is ok, and text tells me that animal should be at least from 3rd generation to be sheared, but the problem is red text shown near hotbar when you're trying to click RMB with knife while looking at the animal, text says animal should be at least from 0 generation.
Also i'm used my translation to the mod, but i kept all placeholders in the text, so i don't think it's the problem (For testing you can download translation theme from my profile here on moddb and take translation file from there)

bonenaut7 2 hours ago
Domestic Animal Trader

First of all, THANK YOU SO MUCH for making your Trader mods!  I was just commenting a few videos ago that we needed them to a YouTuber (Laura's Little Worlds) who focuses on the VS Village mods.  Because if you are so focused on making settlements and ensuring your villagers don't die to predators/mobs, you don't really have the time per se to run about the landscape looking for the various Traders.  It's so much easier if they come to you!

So I have to ask, do your Traders (Mushroom, Domestic Animal, and Wild Animal) spawn just like vanilla Traders?

The reason why I ask is that I use the "Welcome Mat" from the Still Useful Stuff mod.  Essentially, the player makes a building or home that meets the requirements of a regular bed, a room with a door, a light source, and a storage item (I use vessels, but don't put them underground) with food in it.  After a certain amount of days, a Trader spawns on the mat or inside the room and the player can trade with them.  When the trader disappears (they never seem to leave the room similar to how vanilla traders don't seem to leave their wagons--unless enticed outside), some or all of the food disappears (usually about 2-3 turnips or such) and the trader leaves 1-3 (or 4) rusty gears in the storage item.

I'm thinking if your Traders (Mushroom, Domestic, Wild) spawn just like the vanilla Traders, then they may spawn for the Welcome Mat.  They would be welcome additions, along with the Kitchenware Trader from A Culinary Artillery (and Expanded Food).

Bl0ckparty 2 hours ago
Food Shelves

huflungpu thank you! I'm glad you like the showcase of the mod, and i'm certain you'll love it when you jump in with it :)

SONZINA 3 hours ago
Salty´s Manual Tool Crafting

Kwehlani No probs, its done, ready and out! Thanks for the feedback! ^^

SaltyWater 3 hours ago
One-Roof

VS 1.20 will be adding black clay among others. I'll wait for 1.20 and then add any compatibility with Natural Clay - assuming it is updated for 1.20. I think it might no longer be required with the new clay in 1.20

tui_smuggler 5 hours ago
kemono

I am not sure if this mod is being actively developed anymore, but just in case, this mod, for some reason causes a crash when using a bed

 

System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.EntityBehaviorTiredness.get_Tiredness() in VSEssentials\Entity\Behavior\BehaviorTiredness.cs:line 23
at Vintagestory.GameContent.BlockBed.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) in VSSurvivalMod\Block\BlockBed.cs:line 70
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 864
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 444
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

 

Side-note, the pony races mod are not compatible with Status Hud Continued either, and the error it throws when you try to use them together gives this exact same error.

EKB133 5 hours ago
Player Corpse

DArkHekRoMaNT Hi, i am getting a weird issue. Every time i die, the server stops responding and the client freezes after respawning at my last save.
There is no crash report for the client or the server, both just stop responding.
I am using the latest version on a 1.19.8 server on Windows 10- 64 bit.
I do have a lot of mods installed but it just behaves like this, when i die. This happens on both servers i am running with exactly the same behaviour. If you have any idea how to provide you with more details, please let me know.

Edit: Just a quick note, when the server crashes, it apparently saves the world changes but the character is reset to the place of the last world save, which the console displays. The corpse also stays at the place of death in the world, so there is a duplication bug in that moment.

Shinji170981 6 hours ago
Hydrate or Diedrate

Serverside config not working so much.. Like

  "EnableParticleTicking": true,
  "KegCapacityLitres": 200.0,
  "SpoilRateUntapped": 0.2,
  "SpoilRateTapped": 0.25,
DejFidOFF 6 hours ago
Pulverize grindables

Why this is not a thing, i have no idea.

NastyFlytrap 6 hours ago
Hydrate or Diedrate

You are a saint and put other authors on here to shame with these very frequent updates & compatibility support. Thanks 🙇

PeachyPotato 8 hours ago