Mods / Salty´s Manual Ore Crush

Category: #Cosmetics #Crafting #Simplification
Author: SaltyWater
Side: Both
Created: Sep 26th at 5:08 AM
Last modified: Dec 1st at 4:53 PM
Downloads: 3230
Follow Unfollow 124

Latest file for v1.19.8:
ImmersiveOreCrush_1.3.2.zip 1-click install


Like my Manual Dough, Manual Quenching, Manual Tool Crafting and my Manual Scraping mods, this mod aims to take a more immersive approach to daily tasks.

This mod makes it so you can hit the ore chunks to break them. 


Hitting a ore manually will give better drops compared to the grid recipe. The grid recipe is disabled by default.

You can also crush ores from ground storage.

Please tell me if you find a ore chunk or crystalized ore chunk that doesn't work.

Feedback is highly appreciated.

 

In the config files you can edit the cooldown value, edit how many nuggets the types of ores yeld when crushed and blacklist any hammer or item that have hammer in it's name path so it doesn't crush ores.

 

 

check out my other mods here:

SaltyWater

   

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.3.2 612 Dec 1st at 4:53 PM Show ImmersiveOreCrush_1.3.2.zip Install now
v1.3.1 600 Nov 14th at 3:15 AM Show ImmersiveOreCrush.zip Install now
v1.3.0 271 Nov 6th at 11:46 PM Show ImmersiveOreCrush.zip Install now
v1.2.5 239 Nov 3rd at 12:34 AM Show ImmersiveOreCrush.zip Install now
v1.2.1 342 Oct 27th at 7:55 PM Show ImmersiveOreCrush.zip Install now
v1.2.0 591 Oct 14th at 4:27 AM Show ImmersiveOreCrush.zip Install now
v1.0.1 55 Oct 14th at 1:28 AM Show ImmersiveOreCrush.zip Install now
v1.0.0 520 Sep 26th at 5:09 AM Show ImmersiveOreCrush.zip Install now

52 Comments (oldest first | newest first)

💬 NastyFlytrap, 21 hours ago

Any chance you could maybe make it so holding ALT would turn off pickup as long as its held?

💬 NastyFlytrap, 21 hours ago

Ah, forgot that option was there, thanks! Also, putting it on ground storage is a hassle too. For now i just resorted to filling my inventory so it cant be autopicked up

💬 SaltyWaterAuthor, 1 day ago

NastyFlytrap You can disable automatic pick up! It's in configurations>mouse tab>item collect mode.
You can also just place the ores on ground storage and break them from there.

💬 NastyFlytrap, 1 day ago

Having to race the clock before my character automatically picks them up makes this mod not fun to use

💬 SaltyWaterAuthor, 2 days ago

ProfCupcake Hello!
hmm, it's a good Idea! I'll do some testing on that.

💬 ProfCupcake, Dec 9th at 9:01 AM

Hi, author of Break Ore With Rocks here. Would it be possible to add the option of breaking ore using knappable rocks to this mod?

💬 SaltyWaterAuthor, Dec 7th at 6:37 AM

SniperGecko Hey, sure! I'll see if it can be implemented.
You can suggest any mod Idea in any of my mods comment section, or in my ko-fi via messages, or via discord. It's SaltyWater you can find me in the official VS discord member list, I have a low poly Caracal cat pfp. (Best cat in the world, best art style in the world <3)

💬 SaltyWaterAuthor, Dec 7th at 6:32 AM

Silverfang Hey! This is log for hammer/ore to nugget grid recipes removal! Yes please update, newer versions will only remove vanilla game recipes, it was removing some recipes of expanded foods with nugget in the name.

💬 Silverfang, Dec 7th at 6:13 AM

Hi Im getting 795 lines of 

6.12.2024 23:16:17 [Event] Removed nugget recipe: nugget-nativecopper

in my logs.  Also stuff like

6.12.2024 23:16:17 [Event] Removed nugget recipe: saltedmeatnugget-poultry-smashed

which is interacting with another mod.

The number of lines is confusing. Is this from your mod? And if so, why so many events?

Edit: I'm in version 1.19.8

Mod version 1.3.0

I'm updating to your newest version. That should fix some of these.

 

💬 SniperGecko, Dec 2nd at 9:25 PM

I'd like to request a Shift+Right-click option for if the hammer is in your offhand.

In this manner, I can wield a hammer and a pickaxe; mine the ore block and instantly crush it if desired.


Unrelated: Do you take suggestions for new mods and if so; where would it be best to submit those to you?

💬 wojtek16, Dec 2nd at 5:20 PM

Gotchu, thanks for the quick follow up! I can't wait to see it in 1.20!!!! :))

💬 terminal_case, Dec 2nd at 4:57 PM

I'd like to +1 the request for Geology Additions compatibility. Does there happen to be any update on the progress for that?

💬 SaltyWaterAuthor, Dec 2nd at 5:01 AM

wojtek16 Hey! I won't be implementing the pulverizer automation since it already use some ore chunks.
I will try to implement a helve hammer automation instead.

💬 wojtek16, Dec 2nd at 2:42 AM

Hey! 


I just wanted to check if you were able to see if there was a way to integrate this with the pulverizer machine? It would be cool to get to automate this and not sure if you were able to take a look at it, or are thinking for future implementations? Love the mods!! :)

💬 DanaCraluminum, Nov 29th at 4:55 PM
💬 SaltyWaterAuthor, Nov 19th at 6:36 PM

MedicalPouch Yeah it can be kinda finicky to smash the ores from a long distance, it needs a certain angle. The best approach is to disable autopick up or put the ores on ground storage to smash them.

💬 MedicalPouch, Nov 19th at 5:58 PM

is there a certain way you are supposed to hit the ore on the ground? I cant seem to crush the ore with the hammer before picking it back up

💬 SaltyWaterAuthor, Nov 14th at 3:16 AM

RosebyDay Fixed! ;)

💬 SaltyWaterAuthor, Nov 12th at 1:39 PM

Afroman726 Thanks Man!! Glad you like it!

propaneko Hey thanks for the heads up, I'll se a fix for it!

💬 Afroman726, Nov 12th at 2:27 AM

I love these immersive mods!  Thank you so much!! :)

💬 RosebyDay, Nov 9th at 7:51 PM

propaneko Is that something that can be fixed by toggling grid recipes back on?

💬 propaneko, Nov 9th at 11:25 AM

Heya, just wanted to let you know that your mod is causing incompatibility with https://mods.vintagestory.at/expandedfoods
as it removes te recipe for the meat and the rolling pin. I've reverse-engineered your mod and yeah, you're checking for all code strings wich have "nugget" in it and because of that it removes some recipes for the meat. SaltyWater

💬 Able, Nov 2nd at 8:42 AM

If you go to hit a chunk and you time it right, you pick up the chunk before your hammer finishes swinging so you keep the chunk and also get the drops. I gained 6 ingots (if I used the grid) worth of native copper due to my ignorance

vid: medal.tv/games/vintage-story/clips/j0bRAs5kzqTzvTjaw/d1337fXTLYwd?invite=cr-MSw4QkUsMTg4ODU2Njc0LA

💬 SaltyWaterAuthor, Oct 30th at 7:33 PM

Able Good feedback! Thanks a lot! I will se a fix for it.

💬 Able, Oct 30th at 8:17 AM

Be warned: due to dropped item grouping, if you toss a huge stack and hammer it, you hit several at a time and only get the drops of one. I lost 6 ingots (if I used the grid) worth of native copper due to my ignorance

💬 SaltyWaterAuthor, Oct 25th at 7:40 PM

Vinter_Nacht Sir, you're a legend!

💬 Vinter_Nacht, Oct 25th at 7:30 PM

This is a man who understands my goals as a modder.

💬 SaltyWaterAuthor, Oct 25th at 5:54 PM

Echoweaver Haha thanks! I'm glad you liked my work! 

💬 Echoweaver, Oct 25th at 3:20 PM

I think you are my favorite VS modder. These craft grid repacements are wonderful

💬 Neitronus, Oct 17th at 4:39 PM

Is there any chance you could add an option to disable grid craft and an option to tweak "extra" ore dropped when crushing. My main wish is to completely replace the system by yours as I don't really need compatibility. I think I can manage to disable the craft myself, but "extra" ore is a problem for me.

💬 SaltyWaterAuthor, Oct 15th at 6:54 PM

Error_Acnologia Nope, Both mods keep the grid recipe. Mostly for compatibility with other mods.

💬 SaltyWaterAuthor, Oct 15th at 6:53 PM

LarekFlynn Oh, thanks for the report, I'll add the support for it.

💬 SaltyWaterAuthor, Oct 15th at 6:53 PM

wojtek16 and Volund It is a good Idea! I'll see if it can be done!

💬 Error_Acnologia, Oct 15th at 7:39 AM

Is it possible to remove the craft in the pocket for leather and ore (your mods)?

💬 Volund, Sep 28th at 11:56 AM

I support wojtek16's suggestion regarding the pulverizer. It would give the player another incentive to get wind power and a pulverizer up and running for faster ore processing, in addition to the current system for steelmaking. I have also been advocating the usage of mechanical power for the author of the mod "in dappled groves", for sawing planks and splitting wood using bigger contraptions (Wind/water powered sawmills and log splitters), which would go along fine with something like this.

Believe there's also historical precedents for ore processing with pulverizers like this, but unsure whether IRL crushers have used windpower tho. Might have been from waterwheels. Not sure.

💬 LarekFlynn, Sep 28th at 7:01 AM

Geology Additions new ores dont work for this. Also a dupe when I throw ore at my feet and swing the hammer just before I pick it back up, I get the nuggets and the ore. This wouldn't come up for those who have "only collect items when sneaking" turned on.

💬 SaltyWaterAuthor, Sep 27th at 6:17 PM

Snowfall94 Yup is to prevent it triggering the "smash" action more than one time for a single ore chunk, this prevents a duping bug.

💬 LemonTree, Sep 27th at 5:18 PM

LemonTree  123

💬 LemonTree, Sep 27th at 5:18 PM

LemonTree123

💬 Snowfall94, Sep 27th at 5:17 PM

Ah so there's a cooldown, makes sense. I was trying to smash like 64~ of em but it kept taking a second before I could smash the next one. Honestly thought I was just buggin out

💬 SaltyWaterAuthor, Sep 27th at 3:59 PM

Snowfall94 You should have seen in the testing when I didn't put the proper cooldown, you could hold the left mouse and slammed a single chunk into thousands of bits hahaha. fun times 🤣


Thauma Sure I'll look into that!

wojtek16 No I don't think that's a thing in game it would be pretty cool, I'll look into it

💬 wojtek16, Sep 27th at 3:35 PM

@SaltyWater So what I was thinking was if you can send ores through the pulberizer and if it would crush the oes and give bits. Idk if that is a feature already in the game, but last time I played through it wasn't. lmk if that makes sense, feel like this would be so cool! Love this mod :)

💬 Snowfall94, Sep 27th at 1:11 PM

Thought I downloaded this yesterday, was wondering why it wasn't working. So I downloaded it today and I immediately slammed the hammer down on a stack of 29 ore clusters and it froze my pc for a minute. So while it works perfectly fine, you probably shouldn't do big clusters all at once lol

Lovin the boost to immersion and getting a little bit extra out of it

💬 Thauma, Sep 27th at 12:16 PM

Could it be possible to set up an item blacklist to prevent modded hammers that aren't intended to crush ores from crushing ores on the ground?

💬 SaltyWaterAuthor, Sep 26th at 6:24 PM

umm No it will only work with dropped ore items.

💬 umm, Sep 26th at 5:44 PM

Will this work if you shift + right-click place ores instead of dropping them?

💬 SaltyWaterAuthor, Sep 26th at 4:14 PM

Snowfall94 yep I was thinking that too. And as DanaCraluminum mentioned it is going to be the case.

wojtek16 What do you have in mind?

💬 wojtek16, Sep 26th at 1:07 PM

Do you think you might make this work with puverizer? I feel like that would be cool too! :D

💬 DanaCraluminum, Sep 26th at 1:02 PM

Don't remove grid recipes, I use them for the same thing in my mod

💬 Snowfall94, Sep 26th at 12:59 PM

Looks like a nice immersive addition to the list

But imo you should keep the crafting recipes active just in case another mod messes with them. I think that'd help with compatibility (not a modder, so might be 100% wrong)

💬 SaltyWaterAuthor, Sep 26th at 10:29 AM

Jena_Thornwyrd Hell yeah Thanks!! IMMERSION FTW!!

💬 Jena_Thornwyrd, Sep 26th at 9:49 AM

This is brilliant !!! Plus having a better yield is a nice insentive ! IMMERSION FTW !

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