v1.5.4
v1.5.4
Updated to version 1.5.4!
- Added Dehydrated Berries, made by breaking up berry mash; usable in everything dried berries can be used for (may turn into fruit leather instead of dried berries later)
- More Animals Compatibility added (Boiled/pickled egg variants added)
- Chopped food perish timers reviewed; now match base food timers
- Dried fruit perish timers updated
- Recipes completely re-factored
- Smashed meat can be added to soup & scrambled eggs
- Boiled eggs can be added to dumplings
- Saucepan clayforming recipe updated
- Cauldron/saucepan holding animations updated
- Deluxe fried veggies given proper names
- Japanese translation updated
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163 |
1 day ago |
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ExpandedFoods 1.5.4.zip |
v1.5.3
v1.5.3
Updated to 1.5.3 at last!!
Changes since 1.5.3-pre.11:
- Updated to VS 1.16!!
- Cooked mushrooms added
- Mushrooms variants added to sushi
- Mushroom visuals added for stuffed pepper
- Wildcraft berries visible in stuffed bellpeppers
- Soup mushroom visuals fixed
- Soup veggie liquid textures made transparent
- Fruit tree yogurt nutrition fixed
- Dried seaweed oven visuals fixed
- Some items rotate in the GUI now
- DisplayTransforms reviewed
- Breadfruit buffed for 1.17 (enjoy)
- Soybean items explain how to cook them
FULL LIST OF CHANGES SINCE 1.5.2:
LIQUID STUFF:
- Screw press removed, recipes moved to fruit press
- Liquids changed to match new standardization
- All liquid nutrition values re-examined
- Mixing bowl & saucepan now require specific liquid amounts
- Liquid recipes updated to new amounts
- Spile output adjusted to reflect new liquid amounts
- Redundant juices/wines removed; cures into vanilla versions
- Mixed juice removed (for now?)
- Potent & strong brandy added
- Bottles updated (thanks to SpearAndFang)
- Bottle disappearing fixed (thanks to SpearAndFang)
- Fixed bottle multi-stack liquid splitting issue
- Cauldrons/Saucepan have boiling animation (thanks to Mister_Andy_Dandy)
- Cauldron/mini-cauldron/saucepan use `cookingSlotCapacityLitres` now
- Cauldron/Saucepan boil non-simmer recipes faster, but boil simmer recipes slower
- Lard recipe requires water (0.2 L per unit of fat)
- Herbal tea removed (now in Wildcraft)
- Soy milk/sauce pressing fixed
- Fish Sauce nutrients doubled
- Liquid gelatin recipe fixed
- Vanilla fruit juice & wine/cider spoils into vinegar
- Peanut butter/sauce & flavored yogurt recipes altered (it's more tedious now, I have a plan to fix this later)
- Pasteurized milk & raw soy milk perish timers increased by 25%
- Brine to Salt barrel recipe nerfed; Brine to Salt simmer recipe added
- Au gratin requires 0.1 L of milk instead of 1 L
- New yogurt textures added
- Flavored gelatin requires less juice to make
FRUIT STUFF:
- Dried fruit is now 3D (including Wildcraft berries)
- Berry bread & muffins now use overlays instead of shapes
- Added pumpkin to berry bread & muffins
- Recipes updated for new fruit (dried fruits - meals, barrel recipes, mixing meals; berry bread; muffins)
- Dried fruit has barrel textures
- Berry Bread changed to Fruit Bread
- Dried fruit timers revised
- Breadfruit buffed for 1.17 (enjoy)
GRAIN STUFF:
- Regular bread now has satMult applied to it
- Fixed bread nutrition values
- Hardtack Transforms tweaked
VEGGIE STUFF:
- Salad allows pickled cabbage
- Mushrooms updated - New Chopped Mushroom & Cooked Mushrooms item
- New mushroom variants in sushi & stuffed peppers
- Alcohol can be added to veggie stews
- Wildcraft herb recipes more specialized (see Wildcraft for details or something, idk)
- Wildcraft berries visible in stuffed bellpeppers
- Soup mushroom visuals fixed
- Soup veggie liquid textures made transparent
- Soybean items explain how to cook them
MEAT STUFF:
- Cured redmeat GUI fixed
- Sausage meal names refined
FOOD STUFF:
- Part-baked & charred nutrition multipliers nerfed
- Various extra nutritions fixed
- Pie crashing stopped
- Gozinaki & Trail Mix no longer requires Acorns
- Gozinaki, breaded ball & fish display models enlargened
- Dried Sausage & Trail Mix extra nutrients buffed
- Fried meat / acorn fruit bread oven crashing fixed
MISC STUFF:
- Expanded Foods tab added, contains everything from this mod
- Various Expanded Foods excluded from handbook
- Handbook & Guides updated
- Japanese language files added (thanks to macoto_hino)
- Mixing Bowl GUI text fixed (thanks to SpearAndFang!)
- Spile gets soft resin from Acacia trees
- Meat hook renderer fixed
- Mini cauldron mold recipe added
- Lots of oven displays fixed
- Acorns/Primitive Survival/Wildcraft compatibility updated; Wild Farming compatibility removed
- New powered mixing bowl shape & visuals (thanks to EreticKB!)
- Spiles renamed
- Some items rotate in the GUI now
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1509 |
Jun 18th at 12:25 AM |
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ExpandedFoods 1.5.3.zip |
v1.5.3-pre.11
v1.5.3-pre.11
Updated to 1.5.3-pre.11!
- New Chopped Mushroom item
- Cooked mushrooms added
- Old chopped mushroom models reworked
- Cattail Roots oven display fixed
- Sausage meal names refined
- Spiles renamed
- Handbook fixed to mention pre-gelatin, not liquid gelatin
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1248 |
May 30th at 4:12 PM |
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ExpandedFoods 1.5.3-pre.11.zip |
v1.5.3-pre.10
v1.5.3-pre.10
Updated to 1.5.3-pre.10!
- Wildcraft compatibility fully updated (herbal bread, hardtack, & sausage; EF meals)
- Handbook finally updated
- Herbal tea removed (will be taken over by Wildcraft)
- Wildcraft herb recipes more specialized
- Hardtack Transforms tweaked
- All liquid nutrition values re-examined
- Brine to Salt barrel recipe nerfed; Brine to Salt simmer recipe added
- Au gratin requires 0.1 L of milk instead of 1 L
- Alcohol can be added to veggie stews
- Chopped mushroom recipes fixed
- Yogurt nutrition revised
- New yogurt textures added
- Yogurt recipe fixed; now makes 10 mL at a time (sorry)
- Flavored gelatin requires less juice to make
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1561 |
May 7th at 4:34 PM |
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ExpandedFoods 1.5.3-pre.10.zip |
v1.5.3-pre.9
v1.5.3-pre.9
Updated to 1.5.3-pre.9!
- Wildcraft compatibility updated (liquid stuff; berry bread/muffin & gozinaki Wildcraft visuals updated)
- Some dried berry models updated (thanks to Lan for inspiration!)
- Fried meat / acorn fruit bread oven crashing fixed
- New powered mixing bowl shape & visuals (thanks to EreticKB!)
- Liquid rotting fixed
- Fruit juice & wine/cider spoils into vinegar
- Brandy actually cures now
- Bread liquid nutrition values fixed
- Peanut butter/sauce nutrition values fixed
- Peanut butter/sauce & flavored yogurt recipes altered (it's more tedious now, I have a plan to fix this later)
- Pasteurized milk & raw soy milk perish timers increased by 25%
- Raw gelatin recipe fixed
- Dried fruit timers revised
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685 |
Apr 29th at 4:39 PM |
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ExpandedFoods 1.5.3-pre.9.zip |
v1.5.3-pre.8
v1.5.3-pre.8
Updated to 1.5.3-pre.8!
- Bottle disappearing fixed (thanks to SpearAndFang)
- Expanded Foods excluded from handbook
- Wildcraft kneading recipes updated
- Dried Wildcraft berries now have 3D models
- Liquid gelatin recipe fixed
- Candy extra nutrition fixed
- Cured redmeat GUI fixed
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1574 |
Apr 16th at 5:25 PM |
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ExpandedFoods 1.5.3-pre.8.zip |
v1.5.3-pre.7
v1.5.3-pre.7
Updated to 1.5.3-pre.7!
- Acorns compatibility updated
- Primitive Survival compatibility updated
- Gozinaki & Trail Mix no longer requires Acorns
- Gozinaki, breaded ball & fish display models enlargened
- Bolete updated to King Bolete
- Dried Sausage & Trail Mix extra nutrients buffed
- Fish Sauce nutrients doubled
- Sausage oven display fixed
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738 |
Apr 9th at 5:06 PM |
Show |
ExpandedFoods 1.5.3-pre.7.zip |
v1.5.3-pre.6
v1.5.3-pre.6
Updated to 1.5.3-pre.6!
- Saucepan crashing due to different decimal systems fixed?
- Herbal tea recipe re-added
- Soy milk/sauce pressing fixed
- Japanese translation updated
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571 |
Apr 5th at 11:09 PM |
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ExpandedFoods 1.5.3-pre.6.zip |
v1.5.3-pre.5
v1.5.3-pre.5
Updated to 1.5.3-pre.5
- Mini cauldron mold recipe added
- Old juice/wine cures into vanilla versions
- Herbal stuff updated for Wildcraft; Wild Farming compatibility removed
- Meat hooks fixed harder
- Cauldron/Saucepan boil non-simmer recipes faster
- Salad allows pickled cabbage
- Lard recipe requires water (0.1 L per unit of fat)
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551 |
Apr 1st at 5:25 PM |
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ExpandedFoods 1.5.3-pre.5.zip |
v1.5.3-pre.4
v1.5.3-pre.4
Updated to 1.5.3-pre.4!
- Recipes FULLY updated for new fruit!
- Meat hook renderer fixed
- Cauldron/mini-cauldron/saucepan use `cookingSlotCapacityLitres` now
- Fixed bottle multi-stack liquid splitting issue
- Expanded Foods tab added, contains everything from this mod
- Pie crashing stopped (still has nutrition issues)
- Non-Wildcraft Saucepan recipes fixed
- Saucepan/Cauldron liquid gradient shapes refined
- Dried fruit has barrel textures
- Berry Bread changed to Fruit Bread
- Mixing Bowl GUI text fixed (thanks to SpearAndFang!)
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1223 |
Mar 18th at 4:21 PM |
Show |
ExpandedFoods 1.5.3-pre.4.zip |
v1.5.3-pre.3
v1.5.3-pre.3
Updated to 1.5.3.pre.3 (yeah, this is still WIP, DO NOT USE THIS ON WORLDS YOU CARE ABOUT)
- Dried fruit is now 3D
- Berry bread & muffins now use overlays instead of shapes
- Added pumpkin to berry bread & muffins
- Recipes updated for new fruit (dried fruits - meals, barrel recipes, mixing meals; berry bread; muffins), more to come
- Potent & strong brandy added
- Liquids changed to match new standardization
- Redundant juices/wines removed
- Liquid recipes updated to new amounts
- Mixed juice removed (for now?)
- Bottles updated (thanks to SpearAndFang)
- Cauldrons/Saucepan have boiling animation (thanks to Mister_Andy_Dandy)
- Screw press removed, recipes moved to fruit press
- Mixing bowl & saucepan now require specific liquid amounts
- Spile output adjusted to reflect new liquid amounts
- Spile gets soft resin from Acacia trees
- Japanese language files added (thanks to macoto_hino)
- Fixed bread nutrition values
- Regular bread now has satMult applied to it
- Part-baked & charred satMult nerfed
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1061 |
Mar 5th at 8:05 PM |
Show |
ExpandedFoods 1.5.3-pre.3.zip |
v1.5.2
v1.5.2
Fixed compatibility issues (for real this time).
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1235 |
Jan 2nd at 2:05 AM |
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ExpandedFoods 1.5.2.zip |
v1.5.1
v1.5.1
Updated to 1.5.1!
- Pushed patches out into distinct folders, fixed various compatibility issues
- Updated Russian translation (Thanks to Dr_Oldman)
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572 |
Dec 18th 2021 at 12:34 AM |
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Expanded Foods 1.5.1.zip |
v1.5.0
v1.5.0
Updated to 1.5.0 at last!
- Added bottle racks, updated bottle visuals
- Added Bell Pepper compatibility; Cooked/chopped bellpeppers & cooked pickled peppers;can be added to fried balls, fried vegetables, dumplings, sushi; all appropriate meals
- Added stuffed bell peppers
- Added peanut compatibility; Cooked Peanuts, Peanut Skins (fertilizer & animal feed), Peanut Kernels, Peanut Paste, Peanut Butter, Peanut Sauce, Peanut Candy; addable to everything Acorns can be added to
- Added peanut & sunflower oil
- Added Peanut/Sunflower/Acorn Candy
- Added Wildcraft compatibility (Fruit juice/wine/syrup; Berry bread & muffins; Dried fruit; Yogurt; Gelatin; Acorn berry bread & muffins; berries addable to everything fruits can be added to; Miner's Lettuce addable to everything chopped cabbage can be added to)
- Updated Primitive Survival compatibility; crab meat = fish & snake meat = chicken (Meat Nuggets; Pemmican; Sausage; Stuffed Bell Peppers) (for now, crab sushi later)
- Added new shapes to certain blocks (thanks Vinter Nacht!)
- Added recipeGroups & groupBys (Thanks to Craluminum2413)
- Added Small Cauldrons
- Added new wood types to meat hooks
- Fixed mixing bowl crash
- Fixed charred rye soft bread crash
- All liquid healing in meals nerfed
- Yogurt meal perish timer doubled to 6 days
- Updated Russian translation (Thanks to Dr_Oldman)
- Fixed rice & bean textures
- Rice and beans renamed to Pilaf; can now be made with meat or chopped veggies
- Milk can be added to porridge
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300 |
Dec 16th 2021 at 1:54 AM |
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Expanded Foods 1.5.0.zip |
v1.4.4
v1.4.4
1.4.4 - 10K DOWNLOAD SPECIAL!
- Meat curing time decreased
- Ready for XSkills compatibility
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1695 |
Oct 11th 2021 at 10:03 PM |
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ExpandedFoods_1.4.4.zip |
v1.4.3
v1.4.3
Updated to 1.4.3!
- Added Braziers compatibility
- Breaded food can be fried in saucepan/cauldron
- Metal rolling pin durabiltiy increased
- Meat curing time increased
- Aged meat/dried sausage nutrition bonus reduced from +50% to +25%
- Yogurt changed from Protein to Dairy
- Acorn breaded meat display fixed
- Aged meatnuggets show up in meal description
- Honey & Maple/Birch yogurt can be made now
- Bread starter doesn't require yeast water to make more starter
- Knives can be used to chop up dried cassava & papyrus/cattail roots
- Sunflower, flax grain, and fruit syrups can be added to salads
- Spelt, rice, and amaranth grain can be added to soups
- Wine always rots into vinegar; vinegar rots into water
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402 |
Oct 4th 2021 at 5:18 PM |
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ExpandedFoods_1.4.3.zip |
v1.4.2
v1.4.2
- Added Rolling Pins - can be used to flatten food or as a weapon
- Added Pickled Eggs
- Added Soy Milk
- No more crashing when cooking items pulled directly from the creative inventory
- Chopped food; sausage; sauce/lard/food oil; milk; salt can be added to scrambled eggs meal
- Bone broth can be used to make dough; soft dough; hardtack
- Eggs & herbs can be used to make Hardtack
- Lard can be used to make dough; soft dough
- Cauldron lids added - CTRL + SHIFT + Right Click to put lid on cauldron
- Cauldrons may be recycled using a chisel
- Superfuels compatibility added
- Fixed compatibility with th3expansion mod
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1123 |
Sep 2nd 2021 at 2:12 AM |
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ExpandedFoods_1.4.2.zip |
v1.4.1
v1.4.1
- Added Cauldron - larger version of saucepan made out of metal
- Saucepan glitch fixed
- Savory sauces and food oil can be used in porridge
- Grubs & Termites can be used in meat stews & pies
- Seaweed can be used in stews
- Syrup-covered fried balls given names again
- Pasteurized milk has saucepan textures
- Smashing meat with a stone consumes the stone
- Dried fruit bakes properly
- Aged Sausage changed to Dried Sausage
- Clay items need to be fired in kiln
- Fixed fish-related crashing
- Bread no longer crashes when placed on shelves
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798 |
Aug 21st 2021 at 2:57 PM |
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ExpandedFoods_1.4.1.zip |
v1.4.0
v1.4.0
Updated to 1.4.0! THIS MOD HAS BEEN HEAVILY OVERHAULED SINCE PRE 1.4.0 RELEASES. YOUR COOKED VEGETABLES WILL NOT PORT OVER! EAT THEM WHILE YOU CAN!
- Updated to 1.15+!
- Many foods now compatible with clay oven (Vegetables/Chopped Vegetables; Aged Meat/Meat nuggets/Regular Meat; Fruit; Soaked Soybeans; Hardtack; Seaweed) [Fried Balls; Fried meat; Fried veggies; Soft Bread; Dumplings; Muffins; Pemmican; Sausage; Berry Bread; Gozinaki]
- Items updated with new vegetables (Cooked/Chopped/Cooked Chopped veggies; Juice; Soup meal; Gelatin) [Bell peppers pushed off till later] [Fried Balls; Fried veggies; Sushi]
- Items updated with new fruit (Dried fruit; Juice/Wine/Syrup; Yogurt; Gelatin; various meals) [Muffins; Pemmican; Berry Bread; Gozinaki]
- Updated bread items to include new flour types (Bread crumbs; Hardtack) [Fried Balls; Fried meat; Fried veggies; Soft Bread; Dumplings; Muffins; Pasta; Berry Bread]
- Bushmeat, Cured meat, mushrooms, gelatin, chopped food, sausage, raw eggs can be used in pies
- Pies are now EXPANDED - fillings can be mixed in any way and soft dough/herbal dough can be used as a crust
- Seaweed cooking process expanded to require the quern and clay oven for processing
- Aged meat nuggets and seaweed can be added to soup
- Seaweed can be added to salad
- Hot pasta now actually carries over noodle nutrition
- Soft resin curing time cut to 18 days
- Cured meat nuggets available in pemmican recipe
- Re-added Boiled Egg (Thanks, Tyron...)
- Liquid portions downsized
- Handbook guides redone; recipes and items made more explicit
- Curing no longer multiplies nutrition
- Regular cooked cattail/papyrus roots disabled
- Mixing bowl made easier to select
- Screwpress updated with new wood types
- Handful of Acorns changed from Vegetable to Protein
- New pasta & seaweed textures textures (thanks to Ledyanaya Sonya)
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663 |
Aug 10th 2021 at 12:26 AM |
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ExpandedFoods_1.4.0.zip |
v1.3.14
v1.3.14
- Lard & food oil can be used to make oiled hides
- Fixed sap & juice saucepan combustible properties
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1029 |
Jun 10th 2021 at 11:19 PM |
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ExpandedFoods_1.3.14.zip |
v1.3.13
v1.3.13
- Added recipe to make large hook mold
- Lard recipe fixed
- Breaded food recipes made properly compatible without Acorns
- Full Alchemy support - sausage and meat can be hung from the herb rack!
- Tea perish duration doubled
- Tea added to handbook
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261 |
Jun 8th 2021 at 8:56 PM |
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ExpandedFoods_1.3.13.zip |
v1.3.12
v1.3.12
- Added Alchemy support (mostly) - cuttings can be hung from the meat rack
- Pasta (cold) added
- Tea added
- Herbal bread added
- Food oil/lard works with beeswax candle recipe
- Removed water from lard recipe
- Can press honeycombs in screwpress
- Meatnugget recipe fixed
- Fermented yogurt can be sealed in barrels
- Cured bushmeat can be used in meat stews/soup
- Bottles display more info about the liquid they contain
- Yogurt given extra nutrients, output doubled
- Cheese may be used in hot pasta meals
- Boiled eggs may be used to make fried balls
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333 |
Jun 4th 2021 at 9:15 PM |
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ExpandedFoods_1.3.12.zip |
v1.3.11
v1.3.11
- Miniature Mixing Bowl added; mixing bowl collision boxes tweaked
- Flavored Yogurt added
- Hot Pasta added
- Herbal Gozinaki added
- Salad nerfed; only accepts 1 meat & 1 fried item
- Spile in pine gets soft resin, cures into resin
- Pemmican recipe gives 2 chunks of pemmican instead of 3
- Expanded liquids added (includes yogurt for now)
- Screwpress crashes fixed
- Regular bread no longer crashes on shelves
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556 |
May 23rd 2021 at 4:50 PM |
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ExpandedFoods_1.3.11.zip |
v1.3.10
v1.3.10
- Cactus Syrup added
- Gozinaki added
- Gelatin added, can be put in berry dough
- Lard added, can be used as a replacement for fat or food oil & added into porridge (but not salads)
- Pasteurized milk added
- Yogurt added (new mixing meal added)
- Bone broth changed from Vegetable to Protein
- Acorn bread nutrition nerfed
- Cactus/Fruit Mix syrup render properly in baked goods
- Honey can be added to salads
- Handful of Acorns buffed when in meals/expanded foods
- Acorns can be added to salads, au gratin, and rice & beans
- Mixed fruit juice can be sealed in barrels to make wine
- Bottles removed from mechanical recipes, buckets only
- Food oil & lard added to dough recipes
- No more crashing when trying to make saguaro juice or putting wild yeast starter in barrels
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478 |
May 18th 2021 at 11:37 PM |
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ExpandedFoods_1.3.10.zip |
v1.3.9
v1.3.9
- Wine now cures into 'strong wine', which cures into 'fine wine'
- Mixed fruit wine can be turned into vinegar in barrels
- Dried berries can be used for pemmican
- Fruit Syrup can be added to fried food
- Squeezing soybeans in the screwpress actually makes soybean oil
- Fixed aged meat perish time
- Wine dropped from barrels is actually wine and not juice
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694 |
May 4th 2021 at 5:35 PM |
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ExpandedFoods_1.3.9.zip |
v1.3.8
v1.3.8
- Meat can be dried on the meat rack to make dried meat - can be chopped up and used like regular meat for everything except sausage & curing
- Fruit/Vegetable juice mix added
- Oil recipes for mechanical items fixed (Clutch can only be made with buckets, not bottles - causes crashing otherwise)
- Wine spoil/cure time doubled
- Cured meat nuggets are actually creatable now (Thanks EtherialMind)
- Soybean Oil can be used in meals
- Handbook wording made more explicit
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298 |
May 3rd 2021 at 8:44 PM |
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ExpandedFoods_1.3.8.zip |
v1.3.7
v1.3.7
- Bottles revamp - now actual containers; use /efremap to map old bottles to new ones (the liquids will be lost). To drink from a bottle, you cannot be looking at another block.
- Added wild yeast - used to add healing to dough or soft dough
- Altered breadberry & muffin recipes, made normal bread an Expanded Food
- Added chopped cured meat - cured meat can now be fried
- Fried veggie/meat balls removed in favor of new item - Fried Balls
- All fried items now require flour, too!
- Fixed bread crumb name in salads
- Salad expiration time nerfed
- Deep fried food added
- New handbook section on liquids added
- Meat racks and spiles can only be made with these metals: Copper, brass, tin bronze, black bronze, titanium, steel
- Soaked soybeans added, now used to make soy sauce - soy beans now make food oil
- Soy sauce has less nutrition, more healing
- Saucepan no longer bigger on the inside
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513 |
Apr 28th 2021 at 7:00 PM |
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ExpandedFoods_1.3.7.zip |
v1.3.6
v1.3.6
- Syrup/sauce drizzling moved to the mixing bowl (should fix FPS drop)
- Cured meat and bread crumbs can be added to salads
- Handbook edited for clarity
- 4x recipes for Spiles and Big Hooks added (thanks to DoctorVanGogh)
- Food oil can be used in place of animal fat for mechanics recipes (thanks to Jobediah Timberman for the recipes)
- Cleavers added to chopped food recipes
- Honey now gives HP in meals
- Sausage now rots properly and gives proper nutrient values when dried
- Putting chopped pickled carrots in sushi no longer crashes the game
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502 |
Apr 21st 2021 at 10:08 PM |
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ExpandedFoods_1.3.6.zip |
v1.3.5
v1.3.5
- Bone broth nutrition reduced, healing increased
- Sap leak time doubled
- Screwpress no longer crashes when clicking it with an item that cannot be pressed
- Bucket saucepan duplication bug fixed
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428 |
Apr 17th 2021 at 11:43 PM |
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ExpandedFoods_1.3.5.zip |
v1.3.4
v1.3.4
- Saucepan revamped - now capable of turning liquids into solids, and vice versa
- Bone broth added - can be used in stews
- Fried veggies added - can be added to salads as optional veggies
- Fruit juice turns into wine, which can be sealed into a barrel to make vinegar or used in meat stews
- Mixing bowl can be locked with CTRL + Shift
- Vinegar is now 0.25 liters per portion instead of 1
- Daisies are visible in salads and give proper nutrition boosts
- Fried/cooked meat is actually visible in salads (oops!)!
- Liquids rot properly
- Bottles & liquids given item descriptions
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282 |
Apr 17th 2021 at 12:24 AM |
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ExpandedFoods_1.3.4.zip |
v1.3.3
v1.3.3
- Can now add fried meat & ANY cooked meat to salads (including fish)
- Bottles no longer crash the game when used on a barrel
- Fruit juice turns into rot upon rotting; barrel recipes added for juice > vinegar conversion
- Screw press liquid overfilling patched
- Elimintated false salad clone
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310 |
Apr 14th 2021 at 11:11 PM |
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ExpandedFoods_1.3.3.zip |
v1.3.2
v1.3.2
- Memory leak during multiplayer fixed (among other issues)
- Keys swapped for screw press; it now displays how much time is remaining
- Milk bottles now give dairy instead of protein
- Bottles and screw presses don't explode in water
- Pemmican buffed; now gives 3 balls instead of 1
- Mixing bowl can no longer accept infinite liquids
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284 |
Apr 13th 2021 at 8:24 PM |
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ExpandedFoods_1.3.2.zip |
v1.3.1
v1.3.1
Updated to 1.3.1!
- Multiplayer issues fixed (hopefully)
- Mixing bowl has new sound
- Can now add daisies to salads
- Seeds from Wild Farming can be squeezed into seed oil
- Fixed mixing bowl's axle shape
- Fruit in mixing bowl buffed to give 50% nutrition boost
- Clay/smithing recipe duplication fixed
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268 |
Apr 12th 2021 at 10:42 PM |
Show |
ExpandedFoods_1.3.1.zip |
v1.3.0
v1.3.0
UPDATED TO 1.3.0! READ THIS CAREFULLY! THIS MOD HAS BEEN HEAVILY OVERHAULED SINCE PRE 1.3.0 RELEASES. YOUR BERRY BREAD, MUFFINS, FRIED MEAT, DUMPLINGS, PEMMICAN, AND SUSHI WILL NOT PORT OVER! EAT THEM WHILE YOU CAN!
Added new blocks: Bottles, Mixing Bowl, Saucepan, Spile, Screw Press Can now cook most pickled veggies Can use egg as adherent for breading Salt can be used in many recipes for healing Salt can be made in barrels out of water or brine All liquids have been buffed to give at least 0.5 HP
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296 |
Apr 11th 2021 at 1:53 AM |
Show |
ExpandedFoods_1.3.0.zip |
v1.2.4
v1.2.4
REQUIRES THE COMPATIBILITY LIBRARY TO DISPLAY ANY ACORNS/PRIMITIVE SURVIVAL ITEMS!
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1333 |
Mar 12th 2021 at 9:47 PM |
Show |
ExpandedFoods_1.2.4.zip |
v1.2.3
v1.2.3
REQUIRES THE COMPATIBILITY LIBRARY TO DISPLAY ANY ACORNS/PRIMITIVE SURVIVAL ITEMS!
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Mar 2nd 2021 at 6:13 PM |
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ExpandedFoods_1.2.3.zip |
v1.2.2
v1.2.2
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Feb 23rd 2021 at 10:36 PM |
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ExpandedFoods_1.2.2 (Vanilla).zip |
v1.2.1
v1.2.1
THE MODDED VERSION REQUIRES THE COMPATIBILITY LIBRARY TO DISPLAY ANY ACORNS/PRIMITIVE SURVIVAL ITEMS!
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Feb 19th 2021 at 8:15 PM |
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ExpandedFoods_1.2.1 (Modded).zip |
v1.2.0
v1.2.0
THE MODDED VERSION REQUIRES THE COMPATIBILITY LIBRARY TO DISPLAY ANY ACORNS/PRIMITIVE SURVIVAL ITEMS!
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Feb 14th 2021 at 9:41 PM |
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ExpandedFoods_1.2.0 (Modded).zip |
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Feb 15th 2021 at 11:27 PM |
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ExpandedFoods_1.2.0 (Vanilla).zip |
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Feb 19th 2021 at 8:14 PM |
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ExpandedFoods_1.2.1 (Vanilla).zip |
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THE MODDED VERSION REQUIRES THE COMPATIBILITY LIBRARY TO DISPLAY ANY ACORNS/PRIMITIVE SURVIVAL ITEMS!
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Feb 23rd 2021 at 10:36 PM |
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ExpandedFoods_1.2.2 (Modded).zip |
Updated to 1.5.4! Check the thread for details.
BlueFuryDragon
I know it's been a while, but I finally got around to testing this and I can add meat & berries to pies just fine?
Awesome work man I know this was blood sweat and tears to get done, I really think I speak for everyone when I say we appreciate you and your tremendous efforts.
It only took six months, but this is FINALLY updated to 1.5.3! Check the thread for details.
I remember that you used to be able to put more than one type of ingredients in pies, but in this version I can one use one just like vanilla (1.5.1 pre-11) 1.16.5.
BlueFuryDragon
You use 3 berries per 0.1 L of vinegar to make more vinegar. Otherwise you should just let wine rot, or you can seal it in a barrel. To be explicit: the berry recipe is only for when you already have vinegar.
I still can't get vinegar. I don't understand the instructions. I tried a full barrel of berries and all it did was turn to rot... Someone please break this down for me.
Updated to 1.5.3-pre.11! Check the thread for details.
I'm reposting this from the forums to get more feedback:
Basically, Vinter Nacht had the idea to split Expanded Foods out into several mods that utilize a core mod as a dependency for the rest. Basically, there would be something like 'Expanded Foods - Core' mod which just contains the tools like the mixing bowl, saucepan, meat hooks, all that stuff, and then a 'Expanded Foods - Recipes' mod that actually adds in food and recipes that utilize the core mod. I like the idea, but I want to hear from people on a few things
Feel free to add anything else that might help, but I think this is the bare minimum I'd like to know about before getting too deep in the reeds.
Oh no! Thanks for the catch, I didn't know people actually cooked those!
Good Morning, I have noticed that Cattail Roots in the Clay oven render below the oven
Updated to 1.5.3-pre.10! Check the thread for details.
So I made the small cauldron and I can't get in to fill. It gets to 248 units at the highest and then drops down to 207 units. If I hold it it just keeps bouncing between those numbers, never filling. I'm on 1.16.4 with a lot of different mods. Not sure what to do about this but it other that try with the larger one.
Oranje Try a saucepan or bucket instead.
I made one of those Spile thingies, plugged it into a Pine tree (even scratched up the area i put it in) then placed a barrel underneath it to collect sap, but it doesnt seem to produce anything.
On your screenshot of it, you have a clay pan like thing underneath it, but i am not sure if thats a special item, or if i am simply doing something wrong.
Updated to 1.5.3-pre.9! Check the thread for details.
Bardock You smith it.
Hai been learining the mod and come across i think might be a bug, the Spile does not seem to be craftable and i can not find any infomation about it unless i am blind. the guide book says it is made from "Metal" and obtained from breaking its self. I have been stumped on this for almost 3 days now and such can not get maple or birch sap.
l33tmaan
Would it be possible for you to include the Acorn Mod in your mod? It hasn't been updated for a long time and seems to be causing problems with 1.6.5. But I'd like to use it again with your mod, I've already written to the author but haven't gotten an answer yet.
The mod author got in touch, unfortunately his upload didn't bring any improvement, maybe he can do something with the crash log I sent him
That's not anything I changed. Perhaps it's a vanilla change to the way item transition works? I'm not sure.
I'm on 1.16.4, I also have a lot of other mods installed. But it used to be, with this modd you could prolong the decay of meat by rolling it first, then wait a bit and make chunks. Has this changed, because now I swear the food deteriorates faster? I love this mod, but I'm not liking this, I've had things spoil right after I cut them up after rolling.
So I just took chicken out to prepare it, with 2.1 days left to it. I smashed it and cut it up 5% spoiled. :(
Here's to another 20k!
Congratulations on getting 20K downloads, well done! <3
Updated to 1.5.3-pre.8! The bottle issues should be fixed now! Check the thread for details.
Its caused by the more crops mod. I figured it out.
Nothing to do with your mod. But the logs I provided below might help with other issues. :)
Thanks again for making this wonderful mod.
Is that a handbook error?
Here are errors I am getting I don't know if its wildcraft or your mod. Here are the two logs both from client-main.
https://pastebin.com/xNCnELWm
pastebin.com/qJqh4kTe
Updated to 1.5.3-pre.7! Now with Acorns and Primitive Survival compatibility working again! Check the thread for details.
Updated to 1.5.3-pre.6! I hope this fixes the saucepan/cauldron crashing! Check the thread for details.
game client crashes when interacting with a filled saucepan or cauldron on a server (cooked bonebroth in saucepan then tried to open the campfire and it crashed / placed a cauldron under a spile and put resin in it then it crashed / picked up the now invisible cauldron with resin and destroyed my character - instant crash on join )
this is the error thats now happening on join
05.04.2022 20:27:46: Critical error occurred
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei ExpandedFoods.BlockSaucepan.GenRightMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos, Boolean isSealed)
bei ExpandedFoods.BlockSaucepan.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo)
bei Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt)
bei Vintagestory.GameContent.EntityShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right)
bei Vintagestory.GameContent.EntityShapeRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass)
bei Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderFrameShadows(Single dt)
bei Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
bei Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
bei _4Bi1AGVssrIO0El8b8ygdS9FIfm._o5h005s1ovnxSPPqKWgI4tZUoCh(Single )
bei _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single )
bei _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single )
bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
bei System.EventHandler`1.Invoke(Object sender, TEventArgs e
bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 479.
bei OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 454.
bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 375.
bei _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] )
bei _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )
Updated to 1.5.3-pre.5! Check the thread for details.
OH MY GOD! I WON?!?! I AM NEVER FIRST AT ANYTHING!!!!!
OH MY GOD I HAVE EVERYTHING TO MAKE MINI CAULDRONS EXCEPT AN ACTUAL RECIPE!??!
HOW ARE YOU THE FIRST PERSON TO TELL ME THIS?
Thank you. :)
Hey, l33tmaan...
Yea, there isn't a "Mini Cauldron" recipee in game.
I downloaded the 1.16.4 archive full. Extracted it to it's very own folder, made a Data folder, created a shortcut and appended to the target --dataPath="My Data folder location", excecuted the shortcut, downloaded "ExpandedFoods 1.5.3-pre.4.zip" to my Data/Mods folder and created a new world.
I then found some clay, found the Large Hook, Bottle, Bottle X4, Cauldron, Saucepan molds, but not a Small Cauldron Mold.
I then looked into Data\Cache\unpack\ExpandedFoods 1.5.3-pre.4.zip\assets\expandedfoods\recipes\clayforming. Again, bighookmold.json, bottle.json, bottle4.json, cauldronmoldrecipe.json and saucepan.json molds, but not a Small Cauldron Mold.
So, maybe I am a n00b...but I can't figure out how to make a Mini Cauldron in Survival.
I am hoping this is just an oversight and I have not completely lost my mind.
"I may be crazy...Oh, but it just may be a lunatic you're looking for" - Billy Joel - Glass Houses - You May Be Right - 1980
Ghost54
You just need to put about half a stack's worth of flax into the fruit press and press it into bucket.
Oh ok, another noob question but I can't seem to turn the wet flax mash into flax oil. I've left it pressed in the fruit press for 4 ingame hours and nothing has changed, am I doing someting wrong? Or is it 4 real time hours?
The screwpress was replaced by the fruitpress, they both work near identically other than that you need to place a container in the bottom slot of the fruitpress to store the output.
I cannot seem to find the screwpress recepie ingame, is it not in the game? Does the fruitpress do the same thing? This may be a dumb noob thing but I thought I'd ask just incase.
You should be able to make the small cauldron mold out of clay. As for the iron/steel cauldrons... yeah, I made those without realizing there's no way to get them in-game currently. I should probably disable them for now, but they look nice...
Am I just a n00b, or is there no way to make a small cauldron mold and cast iron, meteoric iron and steel versions of the cauldrons in survival? Yes, I know I can get them from creative.
I looked at SuperFuel, but the fix to client crashes while cooking iron in a crucible is to not cook iron in a crucible. 0.o
[edit]
Also, client crash looking at help screen for Breaded Flax Bush Meat
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1551
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 369
Who is Nexrem?
I have the full crash text if you want.
Updated to 1.5.3-pre.4! I believe all of the crashing has been taken care of, just a few more things to take care of before a real release gets out. Let me know if you find anything weird! Check the thread for details.
Thanks for all the great, and hard work you have been and are putting into this mod. I greatly look forward to the finished product....well, at least until another major realease changes everthing again hahaha. Keep up the great work at your own pace and we will enjoy the fruits of your labor!
Updated to 1.5.3-pre.3! This is still a WIP pre-release that needs a few bugs ironed out, but most of the core functionality has been updated to 1.16. Check the thread for details.
I have seen More Crops & Creatures and Critters, and they terrify me. Wildcraft already took me about a month or two to get compatible with Expanded Foods, and that just added a few berries and cabbage. I MIGHT do it some day, but I've got way more to do besides that... like actually fixing the mod.
I know you have a ton on your list as it is but I was simply wondering, have you seen the more crops mod to consider adding it to your compatability list? They have done it for a few things (so has Creatures and Critters, can almost make a gumbo lol). I know you tend to have Wild craft compatability. Food for thought (pun intended) but still looking forward to any release to add to 16's foods. This mod beside Xskills is like our largest desires for our server when we play lol
It has been painfully long since I've uploaded anything here. Even if it's just a draft version so people can play on 1.16, I'll get it out as soon as I can squash the pie-crashing bug.
im runing into a bug where the oven and other cooking items are not working for me aswell
Hi I am unable to interact with any of the special fooditems that this mod gives like the saucepan, mixing bowl and screwpress. is it something I am doing wrong or is there a bug? no matter what I do I find myself unable to open them or add items. they are just there nonfunctioning. It also stoppes the oven from vanilla game to work. I Checked and when I disabled this mod the oven worked again.
I've got a new, mostly working pre-release up on the forums again. It should be less likely to annihiliate your game!
I have a weird bug where when using this mod, I can't interact with the Clay oven or screw press. I can build, pickup, and place them. But I can't add firewood to them, or light them. I tested on a map without any mods, and with just this mod, and it seems to be coming from this mod.
I've got a pre-release version up on the forums right now, for anyone brave enough to test it out. There's still some major issues (mostly with the bottle and boiling recpes), but it's somewhat playable.
Version 1.5.0 Making boiled eggs isn't working. IDK if it's been fixed by 1.5.2?
I was unable to use dried berries in meat stews even though the forum homepage said it was possible.
Probably figured this out already, but the parts of this mod involving fluids aren't working on 1.16 yet.
Dang shame, because I love the crap outta this mod.
This is what I got when I made Rice and Beans, or Pilaf.
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
Tested with only Expanded Foods 1.5.2 and Game version: 1.15.10, but I already had the problem the version before EF 1.5.1.
Edit: now that I think about it, it started with the addition of bottle racks and Bellpepper integration, so two version prior. EF 1.5.0
The Log entry changes with what meal I make, even Au Gratin which I believe has changes from EF has no texture (White with a red ?)
'Salads' has an invisible base texture, while for example the breaded cutlet is visible.
All of them? Huh?? Do your logs report any errors?
@l33tmaan
Playing in VS 1.15.10 and tested with only Expanded Foods 1.5.2
For some reason, all the Foods made in the Cooking Pot are missing their textures.
Creating a new world also doesn't change anything, as I usually test Mod updates in a newly created world.
Updated to 1.5.2! Check the thread for details.
Aescula
Does it do that when you make fresh dough and try?
Looks like berry breads have a graphical glitch. Once mixed, they appear as transparent, with only the bits of berry showing through. At least for cranberry-rye dough (dough *was* mixed pre-1.5 so maybe that's the issue?)
Finally updated to 1.5.0! Check the thread for details.
List of similar errors in server-main.txt:
[Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:acornpasta-cooked in saucepan
[Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:tea-herb in saucepan
[Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:acornportion in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
[Error] Grid Recipe with output Item code expandedfoods:acornhardtack-spelt-raw contains an ingredient that cannot be resolved: Item code acorns:flour-acorn
Yes, I'll be updating for 1.15.10 with a whole bunch of new stuff and the crash should be fixed, as well. I'm working on compatibility with Wildcraft right now, and after I do that and finish updating Primitive Survival new meats I should be able to release an update. It'll certainly be this month!
This mod is great, waiting for the Update ;)
I was going to report that putting liquids into the mixing bowl seems to crash the game but others are ahead of me on reporting that. Eagerly awaiting the newest update to the mod~
Is this going to be updated for 1.15.9 anytime soon?
I am also seeing the crash with the mixing bowl when trying to mix dough with berries. Some times it crashes when you put any ingredients in, sometimes only once full. I was never able to make anything with the mixing bowl.
Running on 64 bit Windows with 16 GB RAM
Version: v1.15.9 (Stable)2021-11-21 4:25:02 PM: Critical error occurred
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.ValueCollection.Enumerator.MoveNext()
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _M48MnHH5BAvHUzcYoEuchRW0acb._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(_UGHNIsOGTJBe1BTRXYmLwHTbmS , String[] )
at _xNqQDGqRsRSMIeuzt2MHKQHDzSd._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(ThreadStart )
-------------------------------
Is there any way to get hardened pine resin (obtained by a spile in a pine tree) out of the bucket? Playing on a MP server, it tends to harden in the bucket before you can get to it
Putting something into the mixing bowl crashes the game. Here's a log:
Running on 64 bit Windows with 24 GB RAM
Version: v1.15.9 (Stable)11/8/2021 8:20:48 AM: Critical error occurred
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.ValueCollection.Enumerator.MoveNext()
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _M48MnHH5BAvHUzcYoEuchRW0acb._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(_UGHNIsOGTJBe1BTRXYmLwHTbmS , String[] )
at _xNqQDGqRsRSMIeuzt2MHKQHDzSd._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(ThreadStart )
-------------------------------
what is particularly odd is that it was working fine before i tried to put lard into it
Updated to 1.4.4! Check the thread for details.
Updated to 1.4.3! Check the thread for details.
@Moonmonk - I use XSkills.
@mainspirit - It crashes? I'll get that fixed, thanks.
Anyone know a way to increase the satiety cap for the player so all these delicious new meals don't go to waste?
when viewing the recipe, it crashes client
pickled pepper,sweet pepper
Maybe I write incomprehensibly, I don't know English, I use a translator.
Ask again how much you will need. A little lower, I threw off the report at the departure of the client.
Running on 64 bit Windows with 16 GB RAM
Version: v1.15.5 (Stable)9/5/2021 9:01:29 AM: Critical error occurred
System.Exception: Unable to add color map game:environment/watertint to texture atlas, likely out of texture space. You will have to increase maxTextureAtlasWidth/maxTextureAtlasHeight in the clientsettings.json, i'm afraid
at Vintagestory.Client.NoObf.ClientWorldMap.LoadColorMaps()
at Vintagestory.Client.NoObf.ClientWorldMap.BlockTexturesLoaded()
at Vintagestory.Client.NoObf.ClientMain.OnServerBlocksItemsReceivedStep3B(Action onCompleted, Int32 blockCount)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _TKxd5zsRGjdjjLt43mszZSMKrNM._ra0MgpFbqkfgNETNlZ5CppyVnhE(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._iIGaTXNE8VYTpgEu9zjpAQyJSxd(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._vCB99EztL7cSfmplK8tyTwrQQxC(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] )
at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart )
-------------------------------
Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 8/30/2021 8:28:04 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1595511639881848120, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0
Problem signature:
P1: Vintagestory.exe
P2: 1.15.5.0
P3: 61123ac1
P4: KERNELBASE.dll
P5: 10.0.19041.1151
P6: 891df6d3
P7: c000041d
P8: 0000000000034ed9
P9:
P10:
Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER88A1.tmp.WERInternalMetadata.xml
These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_9f598ac8a93a6ee7a9b47e719e99c912ff82abf_23fa4891_19f3ddb3-7a12-4e5e-9919-4626b5a644c3
Analysis symbol:
Rechecking for solution: 0
Report Id: 929b41f2-bf75-4732-a20b-65bda7bd7373
Report Status: 268435456
Hashed bucket: 5b6fbac911fb84519624656212289538
Cab Guid: 0 }
--------------
{ TimeGenerated = 8/30/2021 8:28:03 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1308234530184273593, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0
Problem signature:
P1: Vintagestory.exe
P2: 1.15.5.0
P3: 61123ac1
P4: KERNELBASE.dll
P5: 10.0.19041.1151
P6: 891df6d3
P7: c0020001
P8: 0000000000034ed9
P9:
P10:
Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER83A0.tmp.WERInternalMetadata.xml
These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_7b25d616dcc58f727aef5bd7f69ccb3052cda0a5_23fa4891_04efe308-e72f-4484-b5a1-2db735e24751
Analysis symbol:
Rechecking for solution: 0
Report Id: ec20acae-3bb3-4576-b3a4-ee75ea090e12
Report Status: 268435456
Hashed bucket: a9517b37b4ed682e3227c85fb6889eb9
Cab Guid: 0 }
--------------
{ TimeGenerated = 8/30/2021 8:28:03 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0
Event Name: APPCRASH
Response: Not available
Cab Id: 0
Problem signature:
P1: Vintagestory.exe
P2: 1.15.5.0
P3: 61123ac1
P4: KERNELBASE.dll
P5: 10.0.19041.1151
P6: 891df6d3
P7: c000041d
P8: 0000000000034ed9
P9:
P10:
Attached files:
These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_Vintagestory.exe_9f598ac8a93a6ee7a9b47e719e99c912ff82abf_23fa4891_19f3ddb3-7a12-4e5e-9919-4626b5a644c3
Analysis symbol:
Rechecking for solution: 0
Report Id: 929b41f2-bf75-4732-a20b-65bda7bd7373
Report Status: 4
Hashed bucket:
Cab Guid: 0 }
I just put out a hotfix that corrected hardtack trying to make itself twice. If you've updated to 1.4.2, redownload it!
Updated to 1.4.2! Check the thread for details.
@mainspirit Pepper? What pepper? Bell peppers? I thought those weren't in the game yet?
The client crashes after accessing the recipe with pepper: pickled pepper,sweet pepper.
Running on 64 bit Windows with 12 GB RAM
Version: v1.15.5 (Stable)28.08.2021 16:25:47: Critical error occurred
System.Exception: Can't create itemstack without item!
в Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize)
в Vintagestory.API.Common.CollectibleObject.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
в Vintagestory.API.Client.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
в Vintagestory.GameContent.GuiDialogHandbook.initDetailGui()
в Vintagestory.API.Client.GuiElementHandbookList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args)
в Vintagestory.API.Client.GuiElement.OnMouseUp(ICoreClientAPI api, MouseEvent args)
в Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse)
в Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args)
в Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args)
в Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args)
в Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e)
в System.EventHandler`1.Invoke(Object sender, TEventArgs e)
в System.EventHandler`1.Invoke(Object sender, TEventArgs e)
в OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
в OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
в OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
в _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] )
в _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart )
-------------------------------
Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 20.06.2021 16:28:38, Site = , Source = Application Error, Message = Имя сбойного приложения: Vintagestory.exe, версия: 1.14.10.0, метка времени: 0x6079b344
Имя сбойного модуля: ntdll.dll, версия: 10.0.19041.1023, метка времени: 0x7977b9de
Код исключения: 0xc0000005
Смещение ошибки: 0x0000000000063416
Идентификатор сбойного процесса: 0x3f98
Время запуска сбойного приложения: 0x01d765d816f279b2
Путь сбойного приложения: D:\GAMES\Vintagestory\Vintagestory.exe
Путь сбойного модуля: C:\WINDOWS\SYSTEM32\ntdll.dll
Идентификатор отчета: dcf92197-b1df-42d7-a668-f01a10cc479f
Полное имя сбойного пакета:
Код приложения, связанного со сбойным пакетом: }
--------------
{ TimeGenerated = 20.06.2021 16:28:37, Site = , Source = .NET Runtime, Message = Приложение: Vintagestory.exe
Версия платформы: v4.0.30319
Описание. Процесс был завершен из-за необработанного исключения.
Сведения об исключении: код исключения c0000005, адрес исключения 00007FFD43233416
}
--------------
{ TimeGenerated = 06.06.2021 14:08:02, Site = , Source = Application Error, Message = Имя сбойного приложения: Vintagestory.exe, версия: 1.14.10.0, метка времени: 0x6079b344
Имя сбойного модуля: ntdll.dll, версия: 10.0.19041.964, метка времени: 0xbd2c3c23
Код исключения: 0xc0000005
Смещение ошибки: 0x0000000000063416
Идентификатор сбойного процесса: 0xf74
Время запуска сбойного приложения: 0x01d75abb0ab7184c
Путь сбойного приложения: D:\GAMES\Vintagestory\Vintagestory.exe
Путь сбойного модуля: C:\WINDOWS\SYSTEM32\ntdll.dll
Идентификатор отчета: ed9f2074-23d5-4548-9be1-90e96889408e
Полное имя сбойного пакета:
Код приложения, связанного со сбойным пакетом: }
Currently v.1.15.5.
Update. As of the 1.4.1 mod update, the mod works again! :D
Cheers for the help.
Updated to 1.4.1! Check the thread for details.
@JamminBT What version of the game are you on?
Hi again. Thank you for the fast response :D.
All worlds I have attempted have been freshly generated, no existing worlds used. I always make a kind of 'throw away' world to test if mods work before doing an upgrade on older worlds. This is also the only error I get. For some reason my copy of the game doesn't like saucepans XD
Cheers
BT
@JamminBT That's a new error. Are you upgrading in a pre-existing world? Try running your world in repair mode and deleting any saucepans near you.
Hi there. Love the mod and its additions! Unfortunately, I've been having some trouble actually getting the game to run with the mod installed since the 1.15 release. I have tried uninstalling and reinstalling, same problem. The game always crashes on world generation and gives the following message and crash log:
Running on 64 bit Windows with 8 GB RAM
Version: v1.15.5 (Stable)14/08/2021 14:43:12: Critical error occurred
System.MissingFieldException: Field not found: 'Vintagestory.API.Common.CollectibleObject.Attributes'.
at ExpandedFoods.BlockSaucepan.OnLoaded(ICoreAPI api)
at Vintagestory.Client.NoObf.ClientMain.OnServerBlocksItemsReceivedStep5(Action onCompleted)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _TKxd5zsRGjdjjLt43mszZSMKrNM._ra0MgpFbqkfgNETNlZ5CppyVnhE(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._iIGaTXNE8VYTpgEu9zjpAQyJSxd(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._vCB99EztL7cSfmplK8tyTwrQQxC(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] )
at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart )
-------------------------------
Anybody have any idea what is going wrong? I'm not much of a computer whiz so I can't 'translate' the error. Thanks in advance :D
BT.
FINALLY updated to 1.4.0! Check the thread for details.
THIS MOD HAS BEEN HEAVILY OVERHAULED SINCE PRE 1.4.0 RELEASES. YOUR COOKED VEGETABLES WILL NOT PORT OVER! EAT THEM WHILE YOU CAN!
AND DON'T FORGET TO BACKUP YOUR GAME BEFORE UPDATING!
I've steadily been working on updating Expanded Foods, no need to worry! I think at this rate, I might be able to have a release out before the end of the month. I've had to update a LOT of stuff.
Any plans to bring this up to 1.15.1?
I have tried older versions but it just keeps crashing during world creation.
Updated to 1.3.14! Check the thread for details.
Updated to 1.3.13! Check the thread for details.
Hm singleplayer it Works now again for Me with the new Version but my Server cant handle the Versions after 1.2.4
I tried to change alot of mods here and there to check if they not work togather but found nothing and sadly the console says nothin
But as soon as i change it back to 1.2.4 it works again. Strange if i find out what it is i write it down here.
Updated to 1.3.12! Check the thread for details.
@I33tmaan Game has been crashing when water from a bucket is put in the sauce pot on a fire.
@I33tmaan You're a lifesaver, without the mod Vintage story feels like it's missing something
The meatball issue's been fixed. You can find the patch on the forums.
@Ashtal that's a bit baffling. Do you get any errors from your server-main.txt?
@l33tmaan Yes, it just doesn`t work with it installed, even when I only have Expanded Foods, Acorns, Primitive Survival & the Wild Farming mods installed
@Ashtal But you can make meatballs when you DON'T have the compatibility library installed??
When I have compatibility lib installed (no matter which version), the recipes for the normal (redmeat, bushmeat and poultry) meatballs is missing.
@Taikirou I'm gonna need more info than that, dude. What are you doing when the crash happens?
Still get Crashes when i put this Mod and its 100% this Mod.
If u need any info just Tell Me.
Updated to 1.3.11! Check the thread for details.
Updated to 1.3.10! Check the thread for details.
Thanks for the catch, I'll need to add an exception for saguaro. Cactus juice actually isn't very edible.
Cactus syrup will be in 1.3.10, though!
EDIT: I released a quick patch on the forums.
Hello I have a little problem here, so i wanted to create sagurao juice on our server and everthing crashed.So i decided to dig a little bit.
Server Log points to
System.Exception: Can't create itemstack without item!
w Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize)
w ExpandedFoods.BEScrewPress.releasePressure()
w ExpandedFoods.BEScrewPress.OnGameTick(Single dt)
I have created server localy, placed press added some sagurao, and speedup time. And it crashed again (v1.3.5, and 1.3.9)
So i did a mod with patch to override press function. That was overkill but pretty educational in mod creation.
Applied patch on server and client. took down press with saguaro fruit in it. and told everybody on server to just not do it.
Everything worked.
But thats not a proper fix. I so i wanted to give it a blind shot. no expectation for it to work.
I opened zip, modified
\assets\expandedfoods\itemtypes\liquid\fruitjuice.json
added saguaro to variantgroups in line 6. and apparently everything worked. On server and client side.
😃
Updated to 1.3.9! Check the thread for details.
Updated to 1.3.8! Check the thread for details.
It's just a bowl. 6 is already too much, IMO.
Could you please allow the mixing bowl to accept more than max 6 in a stack? Its really tidious when you make large portions of berry bread or muffins
I forgot to mention that bottles operate similarly to CarryCapacity - you can only drink from them if you aren't looking at another block. Sorry!
@SquidNeko: from their forum thread
Latest update broke all bottles on my server. They all went questionmark.
Refilling new bottles seems fine. But all i had before just went questionmark box.
I'm certain its an unintended feature, but you can cook unfired clay items in the saucepan. This includes a full stack of shingles. Makes it pretty convenient to just set it and forget it. Unintentional kiln mod.
Updated to 1.3.7! Check the thread for details.
Updated to 1.3.6! Check the thread for details.
I definitely plan to add compatibility for it in the future!
Any chance we could see support for plants expanded? Forwhatever reason I really wanna make a miner's lettuce salad! Thanks!
I don't make cured meat, so I haven't considered it yet. I'll put it on the to-do list.
I am using version 1.3.4 How do I use the mixing bowl with work with cured meat? I am in winter now and everything is pickled or cured. It doesnt seem to be a option. I cant make a salad. Trying to make what someone posted that lasts 20ish years. It doesnt recognize the sausage and sage. I tried adding flax oil and i cant get it out or move it.
Updated to 1.3.5! Check the thread for details.
EDIT: I goofed, anyone who downloaded it before should do so again. My bad!
Updated to 1.3.4! Check the thread for details.
Updated to 1.3.3! Check the thread for details.
Halva, Gozinaki
Updated to 1.3.2! Check the thread for details.
Ok thanks for the help love the mod.
Thanks for catching that, you can find it under assets/expandedfoods/blocktypes/bottle.json. It's under the nutritionPropsByType section.
The milk bottle nutrition value is set to protein when i assume it's met to be dairy if it's met to be that way can you give me the path its json so i can patch it myself
Updated to 1.3.1! Check the thread for details.
I also get the double smithing and double knapping recipes. My game also crashes when I load into my multiplayer server but it fixes itself if I load a single player world first before I join. I have reinstalled both mods but I still get the issue.
Hi. After switching to new version all the stakes from Primitive Survival turned into various types of meat rack(at least 10 different textures of it). When trying to craft a stake - crash.
Switched back to 1.2.4 and now when planting Soybean and Rye(I.ve tried Flax, Rye, Soybean, Rice as of now), I get this:
https://ibb.co/rwpNpPR
When L-click on the block game crashes.
Worth mentioning that I have many mods installed but I got this weird situation after 1.3.0 mod update.
Not sure where to look for the issue
Cheers
EDIT: Carrot, Turnip, Spelt, Onion, Parsnip and Pumpkin are fine, like Rice and Flax.
Reinstalled Compatibility Lib, didn't helped. Crash log may have some hints but I don't have the knowledge to know what to look for.
Reinstalled VS, to 1.4.9rc. Issue still persists.
Oh, great, I thought that was just happening to me. I wonder why it's doing that...
Hey, like youre work. Nice, but since I updated my game with v1.3.0 all recepies are showed twice. Two flint knifes, two flint axes and so on, same with clay. I reinstalled v1.2.4, and it works fine. And back up to v1.3.0 again and there is doubble of everything.
Updated to 1.3.0! Check the thread for details. At least read the changelog before downloading!
It works fine for me... I'm not sure what to tell you. I'm pretty sure the chopped vegetables never had the shapeless function, so it shouldn't be doing that no matter which release you're using. Maybe update Wild Farming?
Oh, it seems that is not a vanilla problem, but i still have that strange thing where no mater where i put the knife or a vegetable, it still gives me chopped version, not the seed one.
Sorry for bothering you, awesome mod nevertheless, have a nice day!
Are you sure that's vanilla? Because I'm 99% sure that's a feature of Wild Farming. I'm looking at the recipe files for it right now. I also don't have this issue - putting a Knife next to carrots results in chopped carrots, but putting 2 carrots anywhere EXCEPT directly to the right of my knife results in carrot seeds.
Hey, i've found a little problem with the chopping vegetables part of the mod.
In vanilla survival book there is an entry that if you combine 2 turnips/carrots/parsnis/etc. and a knife, you should get seeds out of it, but the mod forces the recipe to turn into chopper vegetable, is there anything you can do to fix it?
And different placements of the knive sadly do not help.
Thank you in advance!
Same message, sorry. :(
@Tyron, I tried, but on some of them I got this error:
"Cannot save release, there already exists a release with this mod id and version - please ensure a unique modid and avoid uploading of duplicate version numbers."
I'm not going back and changing the mod ID on my old releases, so I guess it's not a huge deal. If you could update the system so it checks for different filenames, that would be ideal for me. Well, not anymore, since I only plan on doing one release moving forward, but it would fix the old versions.
hey, if you press save once on each release it'll update the missing version column
Yes, it is. I've decided to just do one release from now on.
@l33tmaan Is the newest version 1.2.3 for modded too?
Updated to 1.2.3! Check the thread for details.
That is fine :) in the future I imagine you will get more awesome things to help you improve mods. I still love your mod :)
Currently, no. Only meals can give multiple saturation values right now. Sorry. :(
Could you make it so the berry breads give fruit and grain as a nutrient? The breads that take two fruits to craft could give extra fruit nutrients but the same amount of grain as standard bread/bread made with single berry. I noticed that I use a single berry to make bread but it gives me no fruit as a nutrient :(.
Other then that this is such a solid well crafted mod. Thank you so much for making it.
Yeah, cattail flour from their roots can be used for bread. You might even just google it. Maybe you even could do syrup and sugar from them, but idk exactly
People can eat cattails like that...? Alright, I'll put it on the list. Can cattail flour be used for bread?
Sweet, I'll look into it.
CompatibilityLib was updated, so now you could do only one file with all patches for acorns and primitive survival without so many "Error Grid recipe" and etc.
You know, there ARE shapes for sliced bread already in the game files. I really hope it gets implemented into the base game at some point. Good idea!
It can be spread on bread, used in baked goods, or eat like honey
I like that idea, Craluminum, but I'm not sure what maple syrup could be used for besides porridges and... jams, maybe? And that maple taffy. I can still do it, but it'll be a low priority while I work on other items.
Honestly, I'm hoping 1.15 will release soon so I can play around with whatever new cooking mechanics they introduce!
Oh I see compatability lib support yay!
So you are doing away with the "Just primitive survival support then?
I thought I uplodaded them both together - I'm still getting used to this interface. Vanilla's up now.
Thanks, Lich! That's what I like to hear. People go wild for this food stuff.
This has been our tiny MP server's favorite mod. Keep it up!