Mods / Expanded Foods 1.6.4

Category: #Crafting #Food #Other #Utility
Author: l33tmaan
Side: Both
Created: Feb 14th 2021 at 9:40 PM
Last modified: 3 hours ago
Downloads: 42660
Follow Unfollow 268

REQUIRES A CULINARY ARTILLERY TO WORK!

Adds new food and meal types to the game. Full description on the forums.
Includes the ability to make bushmeat meals, vinegar, and salt. If you use Bushmeat Meals, Vinegar, or Salt Production delete those mods!
Compatibile with Acorns, Alchemy, Braziers, More Animals, Primitive Survival, Superfuels, & Wildcraft mods.

Version For Game version Downloads Release date Changelog Download
v1.6.4 38 3 hours ago Show ExpandedFoods 1.6.4.zip
v1.6.3 3377 Oct 24th at 9:49 PM Show ExpandedFoods 1.6.3.zip
v1.6.2 1806 Oct 9th at 3:41 PM Show ExpandedFoods 1.6.2.zip
v1.6.1 1705 Sep 23rd at 4:41 AM Show ExpandedFoods 1.6.1.zip
v1.6.0 820 Sep 19th at 8:30 PM Show ExpandedFoods 1.6.0.zip
v1.5.5 2676 Jul 14th at 10:54 PM Show ExpandedFoods 1.5.5.zip
v1.5.4 1023 Jul 5th at 7:16 PM Show ExpandedFoods 1.5.4.zip
v1.5.3 1810 Jun 18th at 12:25 AM Show ExpandedFoods 1.5.3.zip
v1.5.3-pre.11 1371 May 30th at 4:12 PM Show ExpandedFoods 1.5.3-pre.11.zip
v1.5.3-pre.10 1686 May 7th at 4:34 PM Show ExpandedFoods 1.5.3-pre.10.zip
v1.5.3-pre.9 759 Apr 29th at 4:39 PM Show ExpandedFoods 1.5.3-pre.9.zip
v1.5.3-pre.8 1720 Apr 16th at 5:25 PM Show ExpandedFoods 1.5.3-pre.8.zip
v1.5.3-pre.7 802 Apr 9th at 5:06 PM Show ExpandedFoods 1.5.3-pre.7.zip
v1.5.3-pre.6 635 Apr 5th at 11:09 PM Show ExpandedFoods 1.5.3-pre.6.zip
v1.5.3-pre.5 622 Apr 1st at 5:25 PM Show ExpandedFoods 1.5.3-pre.5.zip
v1.5.3-pre.4 1283 Mar 18th at 4:21 PM Show ExpandedFoods 1.5.3-pre.4.zip
v1.5.3-pre.3 1120 Mar 5th at 8:05 PM Show ExpandedFoods 1.5.3-pre.3.zip
v1.5.2 1301 Jan 2nd at 2:05 AM Show ExpandedFoods 1.5.2.zip
v1.5.1 636 Dec 18th 2021 at 12:34 AM Show Expanded Foods 1.5.1.zip
v1.5.0 361 Dec 16th 2021 at 1:54 AM Show Expanded Foods 1.5.0.zip
v1.4.4 1768 Oct 11th 2021 at 10:03 PM Show ExpandedFoods_1.4.4.zip
v1.4.3 468 Oct 4th 2021 at 5:18 PM Show ExpandedFoods_1.4.3.zip
v1.4.2 1180 Sep 2nd 2021 at 2:12 AM Show ExpandedFoods_1.4.2.zip
v1.4.1 863 Aug 21st 2021 at 2:57 PM Show ExpandedFoods_1.4.1.zip
v1.4.0 725 Aug 10th 2021 at 12:26 AM Show ExpandedFoods_1.4.0.zip
v1.3.14 1087 Jun 10th 2021 at 11:19 PM Show ExpandedFoods_1.3.14.zip
v1.3.13 316 Jun 8th 2021 at 8:56 PM Show ExpandedFoods_1.3.13.zip
v1.3.12 394 Jun 4th 2021 at 9:15 PM Show ExpandedFoods_1.3.12.zip
v1.3.11 614 May 23rd 2021 at 4:50 PM Show ExpandedFoods_1.3.11.zip
v1.3.10 541 May 18th 2021 at 11:37 PM Show ExpandedFoods_1.3.10.zip
v1.3.9 759 May 4th 2021 at 5:35 PM Show ExpandedFoods_1.3.9.zip
v1.3.8 356 May 3rd 2021 at 8:44 PM Show ExpandedFoods_1.3.8.zip
v1.3.7 577 Apr 28th 2021 at 7:00 PM Show ExpandedFoods_1.3.7.zip
v1.3.6 562 Apr 21st 2021 at 10:08 PM Show ExpandedFoods_1.3.6.zip
v1.3.5 481 Apr 17th 2021 at 11:43 PM Show ExpandedFoods_1.3.5.zip
v1.3.4 343 Apr 17th 2021 at 12:24 AM Show ExpandedFoods_1.3.4.zip
v1.3.3 369 Apr 14th 2021 at 11:11 PM Show ExpandedFoods_1.3.3.zip
v1.3.2 345 Apr 13th 2021 at 8:24 PM Show ExpandedFoods_1.3.2.zip
v1.3.1 325 Apr 12th 2021 at 10:42 PM Show ExpandedFoods_1.3.1.zip
v1.3.0 360 Apr 11th 2021 at 1:53 AM Show ExpandedFoods_1.3.0.zip
v1.2.4 1389 Mar 12th 2021 at 9:47 PM Show ExpandedFoods_1.2.4.zip
v1.2.3 580 Mar 2nd 2021 at 6:13 PM Show ExpandedFoods_1.2.3.zip
v1.2.2 760 Feb 23rd 2021 at 10:36 PM Show ExpandedFoods_1.2.2 (Vanilla).zip
v1.2.1 385 Feb 19th 2021 at 8:15 PM Show ExpandedFoods_1.2.1 (Modded).zip
v1.2.0 321 Feb 14th 2021 at 9:41 PM Show ExpandedFoods_1.2.0 (Modded).zip
v 303 Feb 15th 2021 at 11:27 PM Show ExpandedFoods_1.2.0 (Vanilla).zip
v 311 Feb 19th 2021 at 8:14 PM Show ExpandedFoods_1.2.1 (Vanilla).zip
v 398 Feb 23rd 2021 at 10:36 PM Show ExpandedFoods_1.2.2 (Modded).zip

281 Comments (oldest first | newest first)

💬 l33tmaan, 3 hours ago

Updated to 1.6.4! Check the thread for details. 

💬 RockSowe, 1 day ago

l33tmaan.
It works if I pick up the liquid and shift click into a barrel. but i've only just gotten barrels and this problem was happening with the saucepan. think it's a conflcict?

💬 l33tmaan, 1 day ago

Weird. For me, the cauldron outputs another cauldron, just with the liquid inside of it. What about if you try putting your broth in a barrel?

💬 RockSowe, 2 days ago

l33tmaan.
as an example: I made some bone broth, I used 10 bone, and 10 liters of water and it produced 5liters of bone broth. I take those five L and I cna store them in Item storage, but cant place them in a bucket or bottle or even the saucepan. they jsut behave like an Item with the exception that if I drop them they disapear. I also cant remove them from a cooking pot once put in (has caused a problem where I meesed up a recepie and lost .6l of broth)
Is this because of a conflict you think?

💬 l33tmaan, 2 days ago

RockSowe

You can't pick it up with a bucket or something?

💬 RockSowe, 2 days ago

I'm being unable to pick up any liquids cooked in a saucepan, they jsut stay inside the campfire, and the one time I manadged to it behaved like an item and wouldn't go into any liquid container. This makes it dificut to store them in bottles. I'm sure I'm doing something wrong but if someone could clear that up it would be great!

💬 Specialbus, 6 days ago

Thanks Gerste.  Much appreciated for the information.  Hopefully this helps l33tmaan and a bunch of us steamdeck users who want to play on modded servers. I am one of those weirdos who currently has no working PC, so the steam deck is my only option to play.  So many servers seem to use his mods so if this fixes it that would be very exciting.  

 

💬 Gerste, Nov 28th at 3:46 PM

Sure no problem.
All I did back in the day was changing the way I referenced the dll dependencies i had for the project. 
I inclueded the dll files I was dependent on directly in the zipfiles which led incompatibilities. This is the whole change I made, I simply used the libs that came already packaged with the game itself.

However looking at the source code of expanded foods everything seems to be already set up in the same way.

HOWEVER when looking through the .csproj file of expanded foods I found that it has its targetframework explicitly set to netstandard2.0, which might be creating this issue if I am not mistaken. Switching the targetframework to net461 might fix this, but I have no clue if this can be done without issues in the existing codebase. Specialbus l33tmaan

💬 Karidwen, Nov 27th at 8:55 PM

Hi! When trying to click fried breaded riceball in the handbook, the game crashes. Tried several times.

It gives this error, but i dont know how to read them.

Running on 64 bit Windows with 16 GB RAM 
Game Version: v1.17.9 (Stable)
11/27/2022 10:51:17 PM: Critical error occurred
Loaded Mods: aculinaryartillery@1.0.10, ancienttools@1.4.9, animalcages@2.0.6, arrowheadsrecovery@1.0.1, autoclose@1.0.1, backpackpackplus@1.0.3, betterarchery@3.0.0, bettercrates@1.5.2, bettershears@1.0.0, bth@1.2.4, chiseltools@1.7.0-pre.3, composter@1.0.4, evaporite@1.0.0, extrachests@1.6.0, fastermetal@1.0.0, hideandfabric@1.2.7, burntimetimes3@1.0.0, midnight-texturepackNS@1.1.0, moretreesmoreseeds@1.0.0, nightwatcher@1.3.0, primitivesurvival@3.0.8, stackables@2.0.5, tieredsoil@1.0.0, game@1.17.9, wildcraft@1.5.1, zyrails0break0down0tools@1.17.8, alloycalculator@1.0.0, betterbloomeries@1.0.3, captureanimals@2.3.0, carryonmore@1.0.0, expandedfoods@1.6.3, fixbadrecipes@1.0.2, fromgoldencombs@1.3.15, hudclock@2.8.0, moreanimals@1.2.3, resmeltableslight@1.0.0, smeltableingots@1.0.0, stepup@1.2.0, targetDotMedium@1.1.0, vesselbuff@1.0.3, creative@1.17.9, survival@1.17.9, woodbarrels@1.0.3, xlib@0.6.10, tradercamps@1.0.2, moremolds@1.2.0, onestick@1.0.1, xskills@0.6.13
System.Exception: Can't create itemstack without collectible!
   at Vintagestory.API.Common.ItemStack..ctor(CollectibleObject collectible, Int32 stacksize) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 186
   at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 926
   at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 110
   at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 268
   at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 332
   at Vintagestory.API.Client.ItemstackTextComponent.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\ItemstackTextComponent.cs:line 104
   at Vintagestory.API.Client.GuiElementRichtext.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 519
   at Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) in VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 640
   at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 459
   at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 536
   at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 394
   at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2251
   at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 220
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 792
   at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
   at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1551
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 369
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
 
Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 11/20/2022 2:12:42 AM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.ObjectDisposedException
   at System.Threading.ThreadLocal`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].GetValueSlow()
   at ACulinaryArtillery.ItemTransFix.UpdateAndGetTransitionStates(Vintagestory.API.Common.IWorldAccessor, Vintagestory.API.Common.ItemSlot)
   at Vintagestory.API.Common.CollectibleObject.AppendPerishableInfoText(Vintagestory.API.Common.ItemSlot, System.Text.StringBuilder, Vintagestory.API.Common.IWorldAccessor)
   at DynamicClass.Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo_Patch0(Vintagestory.API.Common.CollectibleObject, Vintagestory.API.Common.ItemSlot, System.Text.StringBuilder, Vintagestory.API.Common.IWorldAccessor, Boolean)
   at Vintagestory.API.Common.ItemStack.GetDescription(Vintagestory.API.Common.IWorldAccessor, Vintagestory.API.Common.ItemSlot, Boolean)
   at Vintagestory.GameContent.GuiHandbookItemStackPage..ctor(Vintagestory.API.Client.ICoreClientAPI, Vintagestory.API.Common.ItemStack)
   at Vintagestory.GameContent.GuiDialogHandbook.BuildPages_Async(System.Collections.Generic.List`1<Vintagestory.API.Common.ItemStack>)
   at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
 
 }
--------------
{ TimeGenerated = 11/13/2022 12:17:03 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.Exception
   at Vintagestory.Common.ClassRegistry.CreateItem(System.String)
   at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType, Vintagestory.API.Common.IWorldAccessor, Vintagestory.Common.ClassRegistry)
   at Vintagestory.Client.NoObf.GeneralPacketHandler.PopulateItems(System.Collections.Generic.List`1<Vintagestory.API.Common.Item>, Int32)
   at Vintagestory.Client.NoObf.GeneralPacketHandler.LoadItemTypes()
   at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssets_Step1()
   at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
 
 }
--------------
{ TimeGenerated = 11/12/2022 4:42:14 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1632951646305068015, type 5
Event Name: RADAR_PRE_LEAK_64
Response: Not available
Cab Id: 0
 
Problem signature:
P1: Vintagestory.exe
P2: 1.17.9.0
P3: 10.0.19044.2.0.0
P4: 
P5: 
P6: 
P7: 
P8: 
P9: 
P10: 
 
Attached files:
\\?\C:\Users\Maru\AppData\Local\Temp\RDR277E.tmp\empty.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER278F.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER27AF.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER27CC.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER27FC.tmp.txt
 
These files may be available here:
 
 
Analysis symbol: 
Rechecking for solution: 0
Report Id: 5abe0ef1-23fa-4f89-8165-2ed19a5c92fe
Report Status: 268435456
Hashed bucket: 1dc75c8e8b60a89926a968dedd6723ef
Cab Guid: 0 }
💬 Specialbus, Nov 27th at 7:09 PM

l33tmaan - thanks.

Gerste - hey there.  Any chance you could share the fix you did to your Pet AI mod to resolve the steamdeck flatpak crash with l33tmaan? :)  The exact same missing mapping error occurs with his mod.  From what I saw on reddit, they seem to suggest it's a reletively simple fix.

Thank you both for your awesome mods and knowledge :)

 

💬 l33tmaan, Nov 27th at 6:36 PM

Hacinson

You should update A Culinary Artillery.

Specialbus

Maybe? I have no idea how PetAI fixed that issue, though.

💬 Hacinson, Nov 27th at 1:39 PM

l33tmaan i have culinary 1.0.6 so newest for game version 1.17.3

💬 Specialbus, Nov 27th at 1:42 AM

Any chance this mod could be updated so that it works with the steamdeck?  The flatpak version of VS crashes upon connecting to any multiplayer servers if this mod is installed.  It seems to be caused by the fact that the mod is referencing some external .NET dll's instead of referencing the native DLL's that come bundled in VS.  I'm guessing its similar to this forum post (as PetAI also had this problem with the steamdeck linux flatpak but the author fixed it).  The post about the PetAI fix is here https://github.com/G3rste/petai/issues/24

Thanks!

💬 l33tmaan, Nov 26th at 10:35 PM

Hacinson

Maybe you need to update A Culinary Artillery?

Yanazake

You just wait.

💬 Yanazake, Nov 26th at 10:03 PM

I've had some difficulties trying to make lard before. How can I properly dry it?

💬 Hacinson, Nov 26th at 7:30 PM

l33tmaan

yes i'm just dumb, you need egg mix instead of yolk

however now i get crash when i put water in saucepan with fat in it to make lard.

💬 l33tmaan, Nov 26th at 6:19 PM

Hacinson

It sounds like you forgot the egg white. Try using liquid egg instead of egg yolk.

gndrneutralnoun

Eventually, but that takes a lot of time. You can just cook snowberries and mushrooms to make them less harmful.

💬 Hacinson, Nov 26th at 4:55 PM

I am unable to craft soft dough. Version 1.6.1 I add flax flour, 0.1l of water and 0.1l of egg yolk but i cannot mix it in mixing bowl.

Edit: small brain time, you need liquid egg instead of yolk

💬 gndrneutralnoun, Nov 24th at 10:52 PM

Are there plans for adding support for the new fruits from Wildcraft Fruit Trees and the new Wildcraft items from the recent update?
Also, on a similar note, do you have any suggestions for turning poisonous foods into edible things? Like snowberries and the like. I feel like I've seen some ways to make them not hurt you, but I'm not sure.

💬 l33tmaan, Nov 23rd at 4:42 PM

dashr

Resin collection definitely works. It takes a lot longer than birch or maple, but it works. Try a different pine tree?

Foxy_Grandpa

Unfortunately I have no idea why you would be getting that crash log, especially just by trying to save and exit. Are you on Linux or something? Got everything updated? I dunno. :(

💬 dashr, Nov 23rd at 1:44 PM

Hey there! Love the mod. Quick question though. 
I tried to get resin with the spile but for some reason, it won't drop into a bucket or saucepan. I did it within the given months but sadly it didn't do anything. On the other hand, getting sap juice from birch or maple worked just fine. Am I missing something? Any help would be greatly appreciated! :)

💬 Foxy_Grandpa, Nov 23rd at 4:03 AM

I'm currently getting this bug with my current modlist. 
It won't necessarily crash, but it's the cause of the game crashing when saving and exiting the world.
On my server, it just refuses to outright start in the first place.

Crash: https://imgur.com/a/ByUwAaQ

💬 l33tmaan, Nov 23rd at 12:10 AM

Yanazake

No. I do not touch skeps or honey at all. Talk to Vinter about that. 

As for the mixing bowl - I assume you're just talking about the small one. I'll remove that flag, thanks for the catch.

Croak90

It works on my machine. What meat are you using?

💬 Croak90, Nov 22nd at 7:12 PM

Did baked meat get removed? I can't place raw meat in an oven despite the guide still listing cooked meat as created by "Baking".

💬 Yanazake, Nov 20th at 6:29 PM

I have a question and a bug to report. Not really a bug, just something strange.

Does this mod buffs skeps to drop a whole lot more honey? I need to configure whatever is doing that to, you know, NOT do that. Just because I have From Golden Combs and want to explore the other beekeeping options, but with skeps dropping 5x as much honeycombs, I kinda don't need to until I fix that.

Finally, the mixing bowl has a light absorption flag in it, making a huge shadowy area when it's put down. It's weird for something so small.

💬 Ser_Daniel, Nov 18th at 11:44 AM

l33tmaan Anything Fried, raw, part-baked, cooked, or charred. Clicking through the menu through links and images causes a crash so long as the item is fried or plant-oil related.

The usual main error code is "Can't create itemstack without collectible!"

💬 l33tmaan, Nov 18th at 5:30 AM

Like only part-baked fried food?

💬 Ser_Daniel, Nov 18th at 4:25 AM

I've tested with a bunch of stuff and anything related to oil, Seed-balls, Oil treated meats... etc is the trigger

 

💬 l33tmaan, Nov 17th at 9:05 PM

That's weird. Does that happen with other items in the handbook?

💬 Ser_Daniel, Nov 17th at 11:34 AM

l33tmaan Literally any item. I press H, click the links or logos, and then crash to desktop. I currently have animal cages and Bullseye added. This is also on 1.17.9 w/ 1.1.10 artillery. I can also post a crash log if desired

💬 l33tmaan, Nov 17th at 5:08 AM

Ser_Daniel

What are you doing when it crashes? What are you trying to click?

💬 Ser_Daniel, Nov 17th at 3:02 AM

Whenever I try to use the in-game guide for this mod I crash. Any suggestions?

 

💬 Pabbley, Nov 8th at 1:14 AM

l33tmaan

Ay, that worked thanks!

💬 l33tmaan, Nov 7th at 7:08 PM

Pabbley

Try dumping them into a mixing bowl or saucepan's slots.

💬 Pabbley, Nov 7th at 1:21 PM

Hey there! I have buckets left under spiles for far too long and the resin has cured inside, what can i do to get the hardened resin out?

💬 ComradeTum, Nov 5th at 2:06 PM

@l33tmaan From the forum post, it seems like the chooped/tenderised versions of foods should have a higher satiety value, but when I for example, chop onions or carrots, the chopped variety has the same satiety as the unchopped variety (100). Is this correct?

💬 Yanazake, Nov 1st at 7:35 PM

l33tmaan
I bet I can, but there won't be full support for whatever new items it adds, I guess. Specially since there is an unofficial update for it.

💬 l33tmaan, Nov 1st at 6:05 PM

Yanazake

Can't you use both?

💬 Yanazake, Nov 1st at 4:44 PM

Ah, Now I get why I went for More Animals instead of Creatures and Critters. Support by Expanded Foods.

💬 Pabbley, Oct 31st at 1:45 AM

l33tmaan

Ayy! Updated and the crash is no longer present, great work!

💬 l33tmaan, Oct 30th at 8:03 AM

Pabbley

Did you update A Culinary Artillery?

💬 Pabbley, Oct 30th at 7:32 AM

It seems when I tried to crack an egg into a bucket, the game will crash me to desktop(I hear the cracking sound), logging back in the liquid will be inside the bucket.

💬 Kara, Oct 28th at 12:11 AM

dehydrated berries... a stack of 16, turned into a stack of four dried berries. is this a bug, or intended? 

💬 Mylith, Oct 27th at 5:22 PM

l33tmaan thats awesome ty for hard work.

💬 l33tmaan, Oct 27th at 1:40 AM

Mylith

That will be fixed in the next version of ACA.

💬 Mylith, Oct 26th at 10:27 PM

Everything worked totally fine until i tried to crack an egg in a bucket.  it would crash me but the liquid was in the bucket once i relogged in.

💬 pablo11300, Oct 26th at 10:33 AM

thx for you help

 

💬 pablo11300, Oct 26th at 10:33 AM
💬 l33tmaan, Oct 25th at 11:58 PM

pablo11300

Update A Culinary Artillery.

💬 pablo11300, Oct 25th at 8:45 PM

@l33tmaan hello im crach when uses saucepan ,when i tried Bone Broth 

 

Game Version: v1.17.9 (Stable)
25/10/2022 22:42:57: Critical error occurred in the following mod: aculinaryartillery@1.0.6
Loaded Mods: abandonedkingdom@0.0.3, aculinaryartillery@1.0.6, ancienttools@1.4.8, animalcages@2.0.6, tonwexp@1.1.0, blacksmithname@1.0.5, Ceramos@0.2.3, craftingtable@0.3.0, extraclayforming@1.0.0, fancysky@1.0.5, weaponpackg@1.0.1, gravelsandfix@1.0.2, HangingOilLamps@1.0.1, harptech@0.2.3, hideandfabric@1.2.7, HoneyPress@1.1.1, HumanSkinTones@0.0.3, instruments@1.1.3, justmoreruins@0.3.1, knappingmastery@1.0.1, meteoricexpansion@1.2.2, moreclay@1.0.1, necessaries@1.1.3, primitivesurvival@3.0.5, rackablefirestarter@1.0.0, RangedWeapons@0.4.5, GrindLess@1.1.2, rlmoonsun@0.1.1, rustandrails@1.0.4, sleevesdecor@1.0.2, riflemod@1.0.0, spyglass@0.4.5, survivalcats@1.2.3-rc.2, temperaturescales@1.0.1, locustmod@2.3.6, thecritterpack@0.7.6, tradeomat@1.6.3, visibleore@1.0.1, volumetricshadingcontinued@0.6.6, game@1.17.9, wildcrafttrees@1.0.1, wildcraft@1.4.4, alchemy@1.6.4, Bettermedievalexpansion@3.8.0, 4405@0.6.6, driftersounds@1.0.0, expandedfoods@1.6.3, extrajuice@1.0.1, extraoverlays@1.1.0, foolshat@1.0.0, fromgoldencombs@1.3.15, hudclock@2.8.0, immersivecrafting@1.1.0, medievalexpansion@3.8.1, petai@1.5.5, playercorpse@1.5.0, resmeltableslight@1.0.0, ruinvariants@1.0.0, signals@0.1.1, SimpleMobFootSteps@1.0.3, tabletopgames@1.0.1, thatch@1.0.0, vanvar@2.0.1, creative@1.17.9, vsquest@0.1.0, survival@1.17.9, vsvillage@0.3.0, weaversweed@0.4.17, woodbarrels@1.0.3, woodfp@1.0.0, workbenchexpansion@1.5.1, xrowboat@0.0.5, metalrecovery@0.1.18-rc.2, campaigncartographer@3.0.2, cats@1.5.3, cob@1.5.9, foxtaming@1.2.0, onestick@1.0.1, wolftaming@1.5.4
System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à ACulinaryArtillery.SimmerRecipe.Match(List`1 Inputs)
à ACulinaryArtillery.BlockSaucepan.GetMeltingDuration(IWorldAccessor world, ISlotProvider cookingSlotsProvider, ItemSlot inputSlot)
à Vintagestory.GameContent.BlockEntityFirepit.SetDialogValues(ITreeAttribute dialogTree) dans VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:ligne 690
à Vintagestory.GameContent.BlockEntityFirepit.OnSlotModifid(Int32 slotid) dans VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:ligne 141
à System.Action`1.Invoke(T obj)
à Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) dans VintagestoryApi\Common\Inventory\InventoryBase.cs:ligne 480
à Vintagestory.GameContent.InventorySmelting.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) dans VSSurvivalMod\Inventory\InventorySmelting.cs:ligne 116
à Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) dans VintagestoryApi\Common\Inventory\ItemSlot.cs:ligne 424
à Vintagestory.API.Common.ItemSlot.TryPutInto(ItemSlot sinkSlot, ItemStackMoveOperation& op) dans VintagestoryApi\Common\Inventory\ItemSlot.cs:ligne 222
à Vintagestory.Common.PlayerInventoryManager.TryTransferAway(ItemSlot sourceSlot, ItemStackMoveOperation& op, Boolean onlyPlayerInventory, StringBuilder shiftClickDebugText, Boolean slotNotifyEffect) dans VintagestoryLib\Common\GameContent\Inventory\PlayerInventoryManager.cs:ligne 239
à Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) dans VintagestoryApi\Common\Inventory\InventoryBase.cs:ligne 442
à Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed) dans VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:ligne 975
à Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) dans VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:ligne 773
à Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) dans VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:ligne 638
à Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) dans VintagestoryApi\Client\UI\GuiComposer.cs:ligne 459
à Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) dans VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:ligne 536
à Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) dans VintagestoryLib\Client\Systems\Gui\GuiManager.cs:ligne 394
à Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) dans VintagestoryLib\Client\ClientMain.cs:ligne 2251
à Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) dans VintagestoryLib\Client\ClientPlatform\Input.cs:ligne 220
à System.EventHandler`1.Invoke(Object sender, TEventArgs e)
à System.EventHandler`1.Invoke(Object sender, TEventArgs e)
à OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) dans C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:ligne 792
à OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
à OpenTK.Platform.Windows.WinGLNative.ProcessEvents() dans C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:ligne 1554
à OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) dans C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:ligne 368
à Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
à Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) dans VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:ligne 93

💬 l33tmaan, Oct 25th at 3:38 PM

If you said salads or yogurt or something then I would admit fault, but I did nothing that should change vanilla cooking pot meals.

💬 anthem_mayhem, Oct 25th at 2:09 PM

@l33tmaan

just vanilla cooking pot meals, mostly red meat stews with carrots and onion or turnips. I haven't checked out the new version yet, maybe it's fixed. I should be able to test it tonight.

💬 l33tmaan, Oct 25th at 2:19 AM

LeftCosine

Use a bottle or bowl.

💬 LeftCosine, Oct 25th at 1:45 AM

Struggling to use bone broth or lard for making bread because i can't place more than .060 liters in and the recipe needs at least .1

💬 l33tmaan, Oct 24th at 11:13 PM

No. What meal is in your crock pot?

💬 anthem_mayhem, Oct 24th at 10:17 PM

Is it intended that sealed crock pot meals spoil much faster than displayed? For example the tooltip reads "108 days fresh" and the next day it reads102 days instead of 107 days

💬 l33tmaan, Oct 23rd at 4:58 AM

Use 0.2 L of liquid egg, I'll have it updated in the handbook for 1.6.3.

💬 Xamphus, Oct 23rd at 3:10 AM

How do I make scrambled eggs?

💬 l33tmaan, Oct 22nd at 10:26 PM

Don't look at part-baked items in the handbook. Tyron pls fix

💬 ihenh, Oct 22nd at 5:44 PM

Hello, I just had a hard crash to desktop after reading the handbook entry for oiled rye poultry and clicking on the recipe link for fried rye poultry. The crash is repeatable.

Running on 64 bit Windows with 32 GB RAM
Game Version: v1.17.9 (Stable)
22.10.2022 19:39:02: Critical error occurred
Loaded Mods: aculinaryartillery@1.0.8, driedpeat@1.0.2, GreaterChanceForTerraPretaX10@0.1.0, moreclay@1.0.1, moredrygrass@0.2.0, stacks@1.0.4, game@1.17.9, wildcraft@1.4.4, carrycapacity@0.6.5, expandedfoods@1.6.2, extraoverlays@1.1.1, farmlanddropssoil@1.4.0, medievalexpansion@3.8.1, nobells@1.0.0, prospectorinfo@4.1.2, ssppvv@1.0.3, creative@1.17.9, survival@1.17.9, metalrecovery@0.1.18-rc.2, campaigncartographer@3.0.2, stonepiles@1.0.6
System.Exception: Can't create itemstack without collectible!
bei Vintagestory.API.Common.ItemStack..ctor(CollectibleObject collectible, Int32 stacksize) in VintagestoryApi\Common\Collectible\ItemStack.cs:Zeile 186.
bei Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:Zeile 926.
bei Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:Zeile 110.
bei Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:Zeile 268.
bei Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:Zeile 332.
bei Vintagestory.API.Client.ItemstackTextComponent.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\ItemstackTextComponent.cs:Zeile 104.
bei Vintagestory.API.Client.GuiElementRichtext.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:Zeile 519.
bei Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) in VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:Zeile 640.
bei Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:Zeile 459.
bei Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:Zeile 536.
bei Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:Zeile 394.
bei Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:Zeile 2251.
bei Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:Zeile 220.
bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
bei OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:Zeile 792.
bei OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
bei OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:Zeile 1551.
bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 369.
bei Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
bei Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:Zeile 93.

💬 Rivkets, Oct 19th at 5:04 AM

this is the error i get when trying to full crack an egg into a bucket. the egg so powerful, it destroys the universe




Running on 64 bit Windows with 16 GB RAM
Game Version: v1.17.6 (Stable)
10/19/2022 1:02:45 AM: Critical error occurred in the following mod: aculinaryartillery@1.0.8
Loaded Mods: abandonedkingdom@0.0.3, acorns@0.5.1, aculinaryartillery@1.0.8, APsWolfTweaks@1.0.1, attributer@1.0.3, cralutweaks@1.0.2, dynRet@0.1, rpgitemrarity@1.0.2, tieredsoil@1.0.0, tinytweaks@2.0.0, trollMissing@0.1, game@1.17.6, zoombuttonreborn@1.3.0, alchemy@1.6.4, alloycalculator@1.0.0, captureanimals@2.3.0, carrycapacity@0.6.5, expandedfoods@1.6.2, extraoverlays@1.1.1, harphoh@1.1.0, hudclock@2.8.0, mortaldamage@1.3.2, prospectorinfo@4.1.2, resmeltableslight@1.0.0, roadworks@1.0.8, tabletopgames@1.0.1, creative@1.17.6, vsquest@0.1.0, survival@1.17.6, vsvillage@0.3.0, metalrecovery@0.1.18-rc.2, bullseye@2.4.1
System.NullReferenceException: Object reference not set to an instance of an object.
at ACulinaryArtillery.ItemEggCrack.OnHeldInteractStop(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 237
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 163
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 105
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 1196
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 1103
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 123
at Vintagestory.Client.ScreenManager.Render(Single dt) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:line 669
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:line 613
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 124
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries containing Vintagestory.exe, the latest 3

💬 l33tmaan, Oct 14th at 10:45 PM

Hah! Yeast water uses the old vinegar texture that I removed... I can fix that. Should fix your crashing. Nice mod, you should upload it!

EDIT: Nevermind, I can't fix it if it isn't broken.

💬 Rivkets, Oct 14th at 10:16 PM

so im on 1.17.6 and ive made my first batch of yeast water, but i open up the barrel and it crashes my game, as well as the texture for the yeast water being an unknown texture, the troll face is a personal mod and it is the most goofy lookin' thing ever. but yeah
crash when opening barrel with yeast water. :p
image  

💬 Vinter_Nacht, Oct 14th at 4:13 AM

He may say that, and he's not wrong, but we will fix that too. :)  

And once we fix it, I might try to do something fancy with it.

💬 l33tmaan, Oct 12th at 8:49 PM

That's a uhh... quirk of how we fixed the simmer recipe problem. Don't worry about it.

💬 Helldrone, Oct 12th at 2:17 PM

Oh hey, you can HOLD the bone broth portion now, it's no longer a liquid!

💬 l33tmaan, Oct 11th at 3:22 PM

Oh my god, maybe the voices will finally stop! 

💬 Kinamet, Oct 11th at 5:48 AM

Hey, just to update you, those strange problems I was having before with this and Wildcraft are completely gone now after downloading the new version. Thanks for the fixes and everything.

💬 l33tmaan, Oct 9th at 3:41 PM

Updated to 1.6.2! Check the thread for details. 

💬 LiquidDisease, Oct 9th at 12:11 AM

Server 1.17.4

20:10:12 [Server Warning] barrel recipe file game:recipes/barrel/moreanimals/pickledegg.json make uses of wildcards, but no blocks or item matching those wildcards were found.

And also

  • 20:10:15 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:hardtack-birch-raw in kneading recipe expandedfoods:recipes/kneading/hardtack.json
  • 20:10:15 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:hardtack-pine-raw in kneading recipe expandedfoods:recipes/kneading/hardtack.json
  • 20:10:15 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:hardtack-birch-raw in kneading recipe expandedfoods:recipes/kneading/hardtack.json
  • 20:10:15 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:hardtack-pine-raw in kneading recipe expandedfoods:recipes/kneading/hardtack.json
💬 Thalia, Oct 8th at 6:29 PM

Am host for a server I play with my bf and he tried making bone broth and it locked up the server completely. Even when I load in by myself offline it's perpetually frozen, I reloaded mods, I tried in repair mode, and it doesn't even save when I press save and quit. If anyone was able to fix this problem pls lmk @ Pugtail#0279 on discord

(Update): I was able to fix it by removing the mod, reloading, entering the game and removing the bones from the pot, saving and then putting the mod back in and reloading mods. I hope the bone broth and other game breaking bugs get fixed, who knows whats lurking, ready to be cooked and doom your server ouo

💬 Helldrone, Oct 8th at 12:03 PM

That bone broth so loaded it wacks me back to Desktop.

💬 WaltzingPhantom, Oct 8th at 7:34 AM

Attempting to make bone broth has officially tanked a world me and my girlfriend were playing on. Added 4L of water, then 4 bones into a saucepan as a client and the server stopped working for both of us. Now nothing seems to be able to get it working again. We're on VS version 1.17.6, Cullinary Artillery version 1.0.6, and Expanded Foods version 1.6.1.

 

💬 Kinamet, Oct 7th at 7:54 PM

Oh that's even more odd. Thanks for taking the time to check

💬 l33tmaan, Oct 7th at 2:53 PM

Damn, the handbook is also giving me dead links. I swear I fixed that. Thanks for letting me know.
I'm also testing with Wildcraft 1.4.3 right now and my dumplings work fine. Very strange that 1.4.4 breaks it. I assume a patch is the cause. I'll fix it.

EDIT: Well, I downloaded WC 1.4.4 and I can still make dumplings without issue...
DOUBLE EDIT: It would also seem that I've excluded most of the mixing bowl output items like fruit bread from the handbook. I remember doing that a long time ago, but I don't remember why...
Oh yeah, it's because part-baked items crash the handbook. Hope you guys are okay with that again.

💬 Kinamet, Oct 6th at 10:00 PM

damn, i am unfortunately talking about the items themselves. i'm not sure why they aren't showing up

for example under cooking 102, only the bread and yogurt entries take me to the actual items. the other links for the items don't work at all

 

on another note I found that wildcraft 1.4.4 is the cause of the dumplings not being able to be made with any of the other ingredients. it would work with just the soft dough to make plain dumplings but wouldn't accept any others.

💬 l33tmaan, Oct 6th at 5:05 PM

I see all the items in the handbook just fine. You two must be talking about the recipes with which to make them. If that's the case - no, those do not appear in the handbook. I can't even fathom how we would have to write a custom handbook renderer in order to process all the different ingredient combinations you can use. That's why I wrote 100000 pages of handbook guides.

💬 Kinamet, Oct 4th at 11:29 PM

I'm unable to add anything to dumplings except for salt; not meat chunks, chopped vegetables, nor soybeans. Also what all is there supposed to be in the handbook? Aside from the guides I only see the basic stuff like smashed meat etc. For example is any breaded meat supposed to show up? I saw a screenshot on the forum post with that in it and I can't get it to show.

 

edit: nevermind, i'm an idiot. the recipes are in fact working. although the items still don't appear in the handbook

💬 Velroy, Sep 24th at 5:23 AM

So I think I have an issue with this mod, when I go into the handbook most of the recipes don't come up. It doesn't come up when I click on them in the guides, nor when I search them up in blocks and items. I can still craft the food, but it's a bit of a hindrance since I can't see how to craft it. I dont think its another mod, as i disabled all my other mods but EF and ACA and created a new world, but the problem remained. I am playing on v1.17.4 and have the lastest of Both EF and ACA. I havn't seen anyone else mention this so I dont know if it is a bug or if im just being dumb lol.

💬 l33tmaan, Sep 23rd at 4:43 AM

Updated to 1.6.1! Should fix a few minor issues. Check the thread for details. 

💬 Xamphus, Sep 21st at 2:26 AM

Yeah, unfortunately there was some consequences. It seems to crash when expanded foods is not loaded. Wonder what I am missing here.

UPDATE: We've done it boys. No crashing, and it works with EF!

💬 l33tmaan, Sep 21st at 2:08 AM

Xamphus

Congratulations! :D
I hope there are no unforseen consequences! Patching can get weird sometimes.

 

💬 Xamphus, Sep 21st at 12:31 AM

l33tmaan

I think I've done it! Woot! I had to make a patch that had your mod as a dependency, which activates the new bread.json patch and replaces the vanilla patch.

💬 l33tmaan, Sep 20th at 4:19 PM

Xamphus

I think your best (or easiest) shot would be to just make a patch under the expandedfoods domain that's also called bread.json. It would overwrite my file entirely, so make sure you're including everything in it.

💬 avka, Sep 20th at 4:11 PM

I get following Error when i start with Bricklayers loaded:

-------------------------------------

20.9.2022 17:54:26 [Error] Patch 0 (target: game:itemtypes/liquid/vinegarportion.json) in bricklayers:patches/survival-itemtypes-liquid-vinegarportion.json failed probably because the syntax of the value is broken: Newtonsoft.Json.JsonReaderException: Unexpected end of content while loading JObject. Path 'tpHandTransform', line 48, position 0.
bei Newtonsoft.Json.Linq.JContainer.ReadTokenFrom(JsonReader reader, JsonLoadSettings options)
bei Newtonsoft.Json.Linq.JObject.Load(JsonReader reader, JsonLoadSettings settings)
bei Newtonsoft.Json.Linq.JToken.ReadFrom(JsonReader reader, JsonLoadSettings settings)
bei Newtonsoft.Json.Linq.JToken.Parse(String json, JsonLoadSettings settings)
bei Vintagestory.ServerMods.NoObf.ModJsonPatchLoader.ApplyPatch(Int32 patchIndex, AssetLocation patchSourcefile, JsonPatch jsonPatch, Int32& applied, Int32& notFound, Int32& errorCount) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\Loading\JsonPatchLoader.cs:Zeile 300.
20.9.2022 17:54:26 [Error] Patch 1 (target: game:itemtypes/liquid/vinegarportion.json) in bricklayers:patches/survival-itemtypes-liquid-vinegarportion.json failed probably because the syntax of the value is broken: Newtonsoft.Json.JsonReaderException: Unexpected end of content while loading JObject. Path 'tpHandTransform', line 48, position 0.
bei Newtonsoft.Json.Linq.JContainer.ReadTokenFrom(JsonReader reader, JsonLoadSettings options)
bei Newtonsoft.Json.Linq.JObject.Load(JsonReader reader, JsonLoadSettings settings)
bei Newtonsoft.Json.Linq.JToken.ReadFrom(JsonReader reader, JsonLoadSettings settings)
bei Newtonsoft.Json.Linq.JToken.Parse(String json, JsonLoadSettings settings)
bei Vintagestory.ServerMods.NoObf.ModJsonPatchLoader.ApplyPatch(Int32 patchIndex, AssetLocation patchSourcefile, JsonPatch jsonPatch, Int32& applied, Int32& notFound, Int32& errorCount) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\Loading\JsonPatchLoader.cs:Zeile 300.
20.9.2022 17:54:26 [Error] Patch 2 (target: game:itemtypes/liquid/vinegarportion.json) in bricklayers:patches/survival-itemtypes-liquid-vinegarportion.json failed probably because the syntax of the value is broken: Newtonsoft.Json.JsonReaderException: Unexpected end of content while loading JObject. Path 'tpHandTransform', line 48, position 0.
bei Newtonsoft.Json.Linq.JContainer.ReadTokenFrom(JsonReader reader, JsonLoadSettings options)
bei Newtonsoft.Json.Linq.JObject.Load(JsonReader reader, JsonLoadSettings settings)
bei Newtonsoft.Json.Linq.JToken.ReadFrom(JsonReader reader, JsonLoadSettings settings)
bei Newtonsoft.Json.Linq.JToken.Parse(String json, JsonLoadSettings settings)
bei Vintagestory.ServerMods.NoObf.ModJsonPatchLoader.ApplyPatch(Int32 patchIndex, AssetLocation patchSourcefile, JsonPatch jsonPatch, Int32& applied, Int32& notFound, Int32& errorCount) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\Loading\JsonPatchLoader.cs:Zeile 300.

-----------------------------

💬 Xamphus, Sep 20th at 3:17 PM

I'm sure there is a way to get it working. I have a few ideas I could try.

 

Either way, fantastic work on the update! Been excited to hop back into Vintage with your mod, it's a must have.

💬 l33tmaan, Sep 20th at 2:46 PM

Xamphus

I asked  around and it doesn't look like there is... 

💬 iotid, Sep 20th at 9:39 AM

raptor shrieks and slam dunks this directly into mod collection
ty for putting so much work into the update, for this and ACA :D

💬 Xamphus, Sep 20th at 2:50 AM

l33tmaan

Is there a way to handle load order for VS modding?

💬 l33tmaan, Sep 20th at 2:43 AM

Xamphus

Hey there! I'm not sure, your mod patches the same thing mine does, right? I think yours would just overwrite mine if it was loaded afterwards, but I'm not actually sure about that. I don't know many mods that have had this problem before. :(

💬 Xamphus, Sep 20th at 2:19 AM

l33tmaan Yo! I am the creator of EZBread. I am looking to update my mod in conjunction with yours. However, we both patch the same bread.json file. How should I go about updating my mod? Can I patch a patch, lol?

💬 l33tmaan, Sep 19th at 8:30 PM

Updated to 1.6.0! Check the thread for details. 
Make sure you go download ACA before you complain stuff doesn't work!

💬 l33tmaan, Sep 16th at 4:29 AM

IT'S ALMOST HERE!

Expanded Foods has had its tools split out into A Culinary Artillery, which EF requires in order to work. It's taken a lot of work to get everything separated and functioning properly, but it should help out anyone who wants to use the tools of EF without the actual food or recipes I've added. I'm a bit scared that I've overlooked stuff and that something is horribly broken here, but I haven't had any crashing or weirdness for a while. So if you want to playtest it now, drop by my Patreon and give it a shot: https://www.patreon.com/l33tmaan

I hope I can get some feedback by the end of this weekend. If nothing's broken, I'll have it released on Monday.

💬 Itar, Sep 15th at 5:10 PM

In case you aren't following the forums. l33tmaan is working on it and has hope to have it finished at the end of the week.

 

💬 piotrr, Sep 15th at 3:49 PM

I reload this page every day hoping for a 1.17 version, or at least a bugfix for the handbook. 

💬 actuallyasriel, Sep 11th at 9:42 PM

🙏day 12 of the update prayer circle🙏

💬 Rhyagelle, Sep 10th at 9:20 PM

I also hope we get an update! It's one of the must have mods, love it! Thanks for all your work, too! We appreciate it! :)

💬 l33tmaan, Sep 8th at 9:49 PM

Yeah, me too!

💬 Dawning, Sep 8th at 8:46 PM

I can not wait for this to update! 

💬 Tisk, Sep 5th at 12:40 PM

Is there currently an issue with loading Expanded foods with xSkills?
I admit I'm trying to load the newest version of each on a 1.17.0 client, but I'm finding the client closes down with no error message or log message if I try to load them both together.  Each is loading successfully alone and with other mods.  Just not eachother.  

💬 Itar, Sep 4th at 5:27 PM

This is one of the best mods out here so also hoping for an update soon

💬 OBEDIA, Sep 1st at 11:07 AM

We are hyped for your new release

💬 Cthuloid9, Aug 27th at 11:33 PM

l33tmaan

So sorry it's taken me so long to get back to you, I took a break from Vintage Story and forgot I'd made that post! If I remember correctly, it was a problem with the herbal dough and sausages specifically, actual vegetables as part of the filling would work fine, including only the vegetables in the filling counting towards nutrition.

💬 l33tmaan, Aug 25th at 3:29 PM

I am knee-deep in eggshells right now. Hoping to having something released by the beginning of September.

💬 Craluminum, Aug 24th at 9:23 PM

Can't wait to see the rolling pin leaning against the wall

💬 Inoshi, Aug 24th at 7:18 PM

Yoo, how are the works going? Would love to come back to VS with expanded food installed at the start, ngl ^^

 

💬 l33tmaan, Aug 10th at 6:21 PM

Thank you! It'll be ready, don't worry.

💬 MCRusher, Aug 10th at 11:01 AM

This is one of my favorite mods for this game, thank you for making it and continuing to add to and update it.

 

No rush, but I eagerly wait the 1.17 update.

💬 l33tmaan, Aug 3rd at 4:13 AM

Kirona

That's probably because the mod isn't ready for 1.17 yet. My next release will be.

💬 Kirona, Aug 3rd at 3:16 AM

Hi there! I've been trying to update to 1.17.0-rc.3 and it turns out that when this mod is enabled, it generates a HUGE amount of lag for some reason. Using the game's "/debug logticks" command it seems to be that Expanded Foods currently causes a very expensive "sleep" call once a second. This occurs even when no other mods are loaded, on a freshly generated world.

 

It also makes generating a new world take an absurd amount of time, suggesting that it's occurring during that process as well.

💬 StanleyCavell, Jul 31st at 9:41 PM

Hi there,

Trying this with 1.7rc3.  I crash everytime I'm in creative mode trying to enter anything in the search box.  Had the same crash in rc2.  I was able to replicated without any other mods, just Expanded Foods.  Hope this helps <3

Running on 64 bit Windows with 16 GB RAM
Game Version: v1.17.0-rc.3 (Unstable)
Loaded Mods: betterdrifters@2.1.3, expandedfoods@1.5.5, HangingOilLamps@1.0.1, reducedwolfaggro@1.0.2, game@1.17.0-rc.3, carrycapacity@0.6.5, prospectorinfo@3.2.0, creative@1.17.0-rc.3, survival@1.17.0-rc.3
7/31/2022 2:16:45 PM: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Client.GuiElementItemSlotGridBase.FilterItemsBySearchText(String text, Dictionary`2 searchCache, Dictionary`2 searchCacheNames) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 556
at Vintagestory.Client.NoObf.GuiDialogInventory.OnTextChanged(String text) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 420
at Vintagestory.API.Client.GuiElementEditableTextBase.TextChanged() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 266
at Vintagestory.API.Client.GuiElementEditableTextBase.OnKeyPress(ICoreClientAPI api, KeyEvent args) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 550
at Vintagestory.API.Client.GuiComposer.OnKeyPress(KeyEvent args) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\GuiComposer.cs:line 614
at Vintagestory.API.Client.GuiDialog.OnKeyPress(KeyEvent args) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 452
at Vintagestory.Client.NoObf.GuiManager.OnKeyPress(KeyEvent args) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 383
at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyPress(Object sender, KeyPressEventArgs e) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\Input.cs:line 245
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.HandleChar(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 411
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 771
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1554
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 368
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 87
-------------------------------

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 7/28/2022 8:02:00 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.17.0.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.

Process ID: 33a4

Start Time: 01d8a2f7620a8bba

Termination Time: 5

Application Path: F:\VintageStory\Vintagestory\Vintagestory.exe

Report Id: deb90ca2-f8f9-45c6-958e-d1bf4fb73b00

Faulting package full name:

Faulting package-relative application ID:

Hang type: Unknown
}
--------------
{ TimeGenerated = 7/28/2022 7:57:45 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: exception code c0020001, exception address 00007FFA7D6D4FD9
Stack:
}
--------------
{ TimeGenerated = 7/28/2022 7:27:41 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1564822719469394024, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.17.0.0
P3: 62e01e15
P4: KERNELBASE.dll
P5: 10.0.19041.1826
P6: 299341e8
P7: c0020001
P8: 0000000000034fd9
P9:
P10:

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER112.tmp.WERInternalMetadata.xml

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_eeeb793279d7b4dd45258acac65cbdad18fe40_30d1a8e0_dc88074c-e17f-4353-90b2-d24a028cdb4a

Analysis symbol:
Rechecking for solution: 0
Report Id: 0372abfa-31ec-42e4-ba23-2cd5d961d3d1
Report Status: 268566528
Hashed bucket: 44f6f07a613f428295b75df8fa6f1868
Cab Guid: 0 }

💬 l33tmaan, Jul 27th at 8:47 PM

Cthuloid9

Does that happen if you just mix veggies and something else in a herbal pie crust? What about regular pie crusts? Now I'm wondering if the veggies aren't being added to any kind of pie's nutrition.

💬 Cthuloid9, Jul 26th at 11:21 PM

There seems to be some kind of issue with herbal dough and herbal sausages in pies, as those will add listed veggie sat to a pie, but either it doesn't add the sat at all, or for some reason it doesn't add to nutrition. (Or this is intentional to make herbs not too ridiculously good and I'm dumb.) For example ive been eating nothing but pies with 3 herb herbal sausages and fruit as filling and 5 herb herbal dough, which in the info has more veggie sat than anything else, but my veggie nutrition is dropping.

Veggie bug

 

💬 Kirona, Jul 24th at 4:40 AM

I'm getting the same bug as SashiSummers was, except it seems to happen with any of the part-baked whole mushrooms.

💬 l33tmaan, Jul 23rd at 4:58 PM

Happy 30k downloads!

💬 l33tmaan, Jul 19th at 7:56 PM

Yeah, I don't know what that error is at this point. I've just reported it as a vanilla bug.

💬 SashiSummers, Jul 16th at 12:59 AM

Whenever I try to access the handbook information for the mushroom Bearded Tooth (Charred), I crash and get this error log. I'm not sure how to compress it so it's not taking up so much space on the page. I can edit it if someone tells me how, I'm not versed in HTML xD

 

Running on 64 bit Windows with 16 GB RAM
Game Version: v1.16.5 (Stable)
Loaded Mods: armordurability2@1.0.0, weaponpacka@1.2.4, ancienttools@1.4.4, animalcages@2.0.6, tonwexp@1.0.9, cheaperarmor@2.0.2, armorrepair@1.0.3, backpackpack@1.0.3, weaponpackbeta@1.0.0, betterdrifters@2.1.3, blacksmithname@1.0.5, cottagewindows@1.0.8, cralutweaks@1.0.1, expandedfoods@1.5.5, foundrymod@1.0.0, fulldrop@1.0.0, weaponpackg@1.0.0, hideandfabric@1.2.2, HumanSkinTones@0.0.1, instruments@1.1.2, reducedarmornegatives@1.0.2, moreclasses@1.2.4, moredrifterloot@1.5.4, orepulverizer@1.1.1, primitivesurvival@2.9.5, reducedwolfaggro@1.0.2, rustandrails@1.0.0, speararrowheadbits@1.1.0, usefulscrap@2.0.2, game@1.16.5, vshud@2.0.31, zeekea@1.6.1, alchemy@1.6.3, lichen@1.6.1, medievalexpansion@3.7.1, outlawmod@1.1.4, petai@1.4.4, playercorpse@1.3.2, primitivetools@1.3.1, SimpleMobFootSteps@1.0.3, snowballmod@1.0.0, creative@1.16.5, survival@1.16.5, xrowboat@0.0.3, metalrecovery@0.1.17, commandablelocust@1.3.0, foxtaming@1.0.0-pre.1, wildcraft@1.2.3, wolftaming@1.4.2
7/15/2022 8:52:14 PM: Critical error occurred
System.Exception: Can't create itemstack without item!
at Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize)
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui()
at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode)
at Vintagestory.API.Client.ItemstackTextComponent.OnMouseDown(MouseEvent args)
at Vintagestory.API.Client.GuiElementRichtext.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args)
at Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse)
at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs)
at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args)
at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args)
at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args)
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 792
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1551
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 369
at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] )
at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart )
-------------------------------

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 7/14/2022 9:20:27 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.16.5.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.

Process ID: 2ab0

Start Time: 01d897d91ef5d6ee

Termination Time: 192

Application Path: D:\Games\Vintagestory\Vintagestory.exe

Report Id: 15566292-09b6-4c1f-82c4-705c6804b31a

Faulting package full name:

Faulting package-relative application ID:

Hang type: Unknown
}
--------------
{ TimeGenerated = 7/14/2022 7:26:14 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.16.5.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.

Process ID: 4fdc

Start Time: 01d897d6eca05672

Termination Time: 307

Application Path: D:\Games\Vintagestory\Vintagestory.exe

Report Id: a292834c-d131-4cf0-a56e-6395357f1e37

Faulting package full name:

Faulting package-relative application ID:

Hang type: Unknown
}
--------------
{ TimeGenerated = 7/14/2022 2:24:52 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.16.5.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.

Process ID: b008

Start Time: 01d8979f382c06e5

Termination Time: 20

Application Path: D:\Games\Vintagestory\Vintagestory.exe

Report Id: 8c1f7ed6-a609-4236-832c-57f90dc8d40d

Faulting package full name:

Faulting package-relative application ID:

Hang type: Unknown
}

💬 l33tmaan, Jul 14th at 11:07 PM

Updated to 1.5.5! Check the thread for details.

💬 l33tmaan, Jul 5th at 7:16 PM

Updated to 1.5.4! Check the thread for details.

💬 l33tmaan, Jun 30th at 2:52 PM

BlueFuryDragon

I know it's been a while, but I finally got around  to testing this and I can add meat & berries to pies just fine?

💬 Rabbitt, Jun 18th at 2:45 PM

Awesome work man I know this was blood sweat and tears to get done, I really think I speak for everyone when I say we appreciate you and your tremendous efforts.

💬 l33tmaan, Jun 18th at 12:25 AM

It only took six months, but this is FINALLY updated to 1.5.3! Check the thread for details.

💬 BlueFuryDragon, Jun 15th at 5:03 AM

I remember that you used to be able to put more than one type of ingredients in pies, but in this version I can one use one just like vanilla (1.5.1 pre-11) 1.16.5.

💬 l33tmaan, Jun 13th at 7:31 PM

BlueFuryDragon

You use 3 berries per 0.1 L of vinegar to make more vinegar. Otherwise you should just let wine rot, or you can seal it in a barrel. To be explicit: the berry recipe is only for when you already have vinegar.

💬 BlueFuryDragon, Jun 13th at 3:40 AM

I still can't get vinegar. I don't understand the instructions. I tried a full barrel of berries and all it did was turn to rot... Someone please break this down for me.

💬 l33tmaan, May 30th at 4:13 PM

Updated to 1.5.3-pre.11! Check the thread for details.

💬 l33tmaan, May 26th at 10:49 PM

I'm reposting this from the forums to get more feedback:

Basically, Vinter Nacht had the idea to split Expanded Foods out into several mods that utilize a core mod as a dependency for the rest. Basically, there would be something like 'Expanded Foods - Core' mod which just contains the tools like the mixing bowl, saucepan, meat hooks, all that stuff, and then a 'Expanded Foods - Recipes' mod that actually adds in food and recipes that utilize the core mod. I like the idea, but I want to hear from people on a few things

  • What are the limits of modularity you would accept? Is what I described up above enough for you? Already too much? Do you think 'EF - Core' is too vague and there should be a mod for each tool? What about an 'EF - Primitive Survival' mod and an 'EF - Wildcraft' mod? Note: "Whatever level of modularity you (l33tmaan) want" is a cop-out answer. What do YOU want?
  • How much would this change if the game automatically detected you had something like 'EF - Primitive Survival' downloaded and automatically got the dependencies without you having to go to the ModDB?
  • What parts of EF do you typically use in your playthroughs? Why?

Feel free to add anything else that might help, but I think this is the bare minimum I'd like to know about before getting too deep in the reeds.

💬 l33tmaan, May 17th at 1:03 AM

Oh no! Thanks for the catch, I didn't know people actually cooked those!

💬 Quixjote, May 16th at 2:26 PM

Good Morning, I have noticed that Cattail Roots in the Clay oven render below the oven

Cattail Roots Rendering Below Clay Oven

💬 l33tmaan, May 7th at 6:41 PM

Updated to 1.5.3-pre.10! Check the thread for details.

💬 BlueFuryDragon, May 7th at 3:09 PM

So I made the small cauldron and I can't get in to fill. It gets to 248 units at the highest and then drops down to 207 units. If I hold it it just keeps bouncing between those numbers, never filling. I'm on 1.16.4 with a lot of different mods. Not sure what to do about this but it other that try with the larger one.

💬 l33tmaan, May 6th at 1:24 AM

Oranje Try a saucepan or bucket instead.

💬 Oranje, May 5th at 4:46 PM

I made one of those Spile thingies, plugged it into a Pine tree (even scratched up the area i put it in) then placed a barrel underneath it to collect sap, but it doesnt seem to produce anything.

On your screenshot of it, you have a clay pan like thing underneath it, but i am not sure if thats a special item, or if i am simply doing something wrong.

💬 l33tmaan, Apr 29th at 4:40 PM

Updated to 1.5.3-pre.9! Check the thread for details.

💬 l33tmaan, Apr 29th at 4:36 PM

Bardock You smith it.

💬 Bardock, Apr 29th at 3:38 PM

Hai been learining the mod and come across i think might be a bug, the Spile does not seem to be craftable and i can not find any infomation about it unless i am blind. the guide book says it is made from "Metal" and obtained from breaking its self. I have been stumped on this for almost 3 days now and such can not get maple or birch sap.

💬 ThePionier, Apr 25th at 4:24 AM

l33tmaan

Would it be possible for you to include the Acorn Mod in your mod? It hasn't been updated for a long time and seems to be causing problems with 1.6.5. But I'd like to use it again with your mod, I've already written to the author but haven't gotten an answer yet.

The mod author got in touch, unfortunately his upload didn't bring any improvement, maybe he can do something with the crash log I sent him

💬 l33tmaan, Apr 25th at 1:47 AM

That's not anything I changed. Perhaps it's a vanilla change to the way item transition works? I'm not sure.

💬 BlueFuryDragon, Apr 24th at 10:03 PM

I'm on 1.16.4, I also have a lot of other mods installed. But it used to be, with this modd you could prolong the decay of meat by rolling it first, then wait a bit and make chunks. Has this changed, because now I swear the food deteriorates faster? I love this mod, but I'm not liking this, I've had things spoil right after I cut them up after rolling.

 

So I just took chicken out to prepare it, with 2.1 days left to it. I smashed it and cut it up 5% spoiled. :(

💬 l33tmaan, Apr 17th at 3:48 PM

Here's to another 20k! 

💬 Tels, Apr 17th at 12:35 PM

Congratulations on getting 20K downloads, well done! <3

💬 l33tmaan, Apr 16th at 5:26 PM

Updated to 1.5.3-pre.8! The bottle issues should be fixed now! Check the thread for details.

💬 Theisgood, Apr 12th at 6:25 AM

Its caused by the more crops mod. I figured it out. 

Nothing to do with your mod. But the logs I provided below might help with other issues. :) 

Thanks again for making this wonderful mod.

💬 l33tmaan, Apr 12th at 3:06 AM

Is that a handbook error?

💬 Theisgood, Apr 10th at 3:33 AM

Here are errors I am getting I don't know if its wildcraft or your mod. Here are the two logs both from client-main.

 

https://pastebin.com/xNCnELWm

 

pastebin.com/qJqh4kTe

💬 l33tmaan, Apr 9th at 5:07 PM

Updated to 1.5.3-pre.7! Now with Acorns and Primitive Survival compatibility working again! Check the thread for details.

💬 l33tmaan, Apr 5th at 11:10 PM

Updated to 1.5.3-pre.6! I hope this fixes the saucepan/cauldron crashing! Check the thread for details.

💬 Stalker, Apr 5th at 6:32 PM

game client crashes when interacting with a filled saucepan or cauldron on a server (cooked bonebroth in saucepan then tried to open the campfire and it crashed / placed a cauldron under a spile and put resin in it then it crashed / picked up the now invisible cauldron with resin and destroyed my character - instant crash on join )

this is the error thats now happening on join

 

05.04.2022 20:27:46: Critical error occurred
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei ExpandedFoods.BlockSaucepan.GenRightMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos, Boolean isSealed)
bei ExpandedFoods.BlockSaucepan.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo)
bei Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt)
bei Vintagestory.GameContent.EntityShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right)
bei Vintagestory.GameContent.EntityShapeRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass)
bei Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderFrameShadows(Single dt)
bei Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
bei Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
bei _4Bi1AGVssrIO0El8b8ygdS9FIfm._o5h005s1ovnxSPPqKWgI4tZUoCh(Single )
bei _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single )
bei _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single )
bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
bei System.EventHandler`1.Invoke(Object sender, TEventArgs e

bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 479.
bei OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 454.
bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 375.
bei _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] )
bei _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )

💬 l33tmaan, Apr 1st at 5:25 PM

Updated to 1.5.3-pre.5! Check the thread for details.

💬 Nashty, Mar 26th at 8:29 AM

OH MY GOD!  I WON?!?!  I AM NEVER FIRST AT ANYTHING!!!!!

💬 l33tmaan, Mar 26th at 3:54 AM

OH MY GOD I HAVE EVERYTHING TO MAKE MINI CAULDRONS EXCEPT AN ACTUAL RECIPE!??!
HOW ARE YOU THE FIRST PERSON TO TELL ME THIS?

Thank you. :)

💬 Nashty, Mar 25th at 3:42 AM

Hey, l33tmaan...

Yea, there isn't a "Mini Cauldron" recipee in game.

I downloaded the 1.16.4 archive full.  Extracted it to it's very own folder, made a Data folder, created a shortcut and appended to the target --dataPath="My Data folder location", excecuted the shortcut, downloaded  "ExpandedFoods 1.5.3-pre.4.zip" to my Data/Mods folder and created a new world.

I then found some clay, found the Large Hook, Bottle, Bottle X4, Cauldron, Saucepan molds, but not a Small Cauldron Mold.

I then looked into Data\Cache\unpack\ExpandedFoods 1.5.3-pre.4.zip\assets\expandedfoods\recipes\clayforming.  Again, bighookmold.json, bottle.json, bottle4.json, cauldronmoldrecipe.json and saucepan.json molds, but not a Small Cauldron Mold.

So, maybe I am a n00b...but I can't figure out how to make a Mini Cauldron in Survival.

I am hoping this is just an oversight and I have not completely lost my mind.

"I may be crazy...Oh, but it just may be a lunatic you're looking for" - Billy Joel - Glass Houses - You May Be Right - 1980

💬 l33tmaan, Mar 25th at 1:33 AM

Ghost54

You just need to put about half a stack's worth of flax into the fruit press and press it into bucket.

💬 Ghost54, Mar 24th at 7:26 PM

Oh ok, another noob question but I can't seem to turn the wet flax mash into flax oil. I've left it pressed in the fruit press for 4 ingame hours and nothing has changed, am I doing someting wrong? Or is it 4 real time hours?

💬 maibock, Mar 24th at 6:20 PM

The screwpress was replaced by the fruitpress, they both work near identically other than that you need to place a container in the bottom slot of the fruitpress to store the output.

💬 Ghost54, Mar 24th at 3:45 PM

I cannot seem to find the screwpress recepie ingame, is it not in the game? Does the fruitpress do the same thing? This may be a dumb noob thing but I thought I'd ask just incase.

💬 l33tmaan, Mar 23rd at 12:02 AM

You should be able to make the small cauldron mold out of clay. As for the iron/steel cauldrons... yeah, I made those without realizing there's no way to get them in-game currently. I should probably disable them for now, but they look nice...

💬 Nashty, Mar 22nd at 11:36 PM

Am I just a n00b, or is there no way to make a small cauldron mold and cast iron, meteoric iron and steel versions of the cauldrons in survival?  Yes, I know I can get them from creative.

I looked at SuperFuel, but the fix to client crashes while cooking iron in a crucible is to not cook iron in a crucible.  0.o

[edit]

Also, client crash looking at help screen for Breaded Flax Bush Meat

at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1551
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 369

Who is Nexrem?

I have the full crash text if you want.

 

💬 l33tmaan, Mar 18th at 4:23 PM

Updated to 1.5.3-pre.4! I believe all of the crashing has been taken care of, just a few more things to take care of before a real release gets out. Let me know if you find anything weird! Check the thread for details.

💬 Orbray, Mar 7th at 6:27 PM

Thanks for all the great, and hard work you have been and are putting into this mod. I greatly look forward to the finished product....well, at least until another major realease changes everthing again hahaha. Keep up the great work at your own pace and we will enjoy the fruits of your labor!

💬 l33tmaan, Mar 5th at 8:07 PM

Updated to 1.5.3-pre.3! This is still a WIP pre-release that needs a few bugs ironed out, but most of the core functionality has been updated to 1.16. Check the thread for details.

💬 l33tmaan, Mar 3rd at 6:06 PM

I have seen More Crops & Creatures and Critters, and they terrify me. Wildcraft already took me about a month or two to get compatible with Expanded Foods, and that just added a few berries and cabbage. I MIGHT do it some day, but I've got way more to do besides that... like actually fixing the mod.

💬 Broken, Mar 2nd at 2:04 PM

I know you have a ton on your list as it is but I was simply wondering, have you seen the more crops mod to consider adding it to your compatability list? They have done it for a few things (so has Creatures and Critters, can almost make a gumbo lol). I know you tend to have Wild craft compatability. Food for thought (pun intended) but still looking forward to any release to add to 16's foods. This mod beside Xskills is like our largest desires for our server when we play lol

💬 l33tmaan, Mar 1st at 3:52 AM

It has been painfully long since I've uploaded anything here. Even if it's just a draft version so people can play on 1.16, I'll get it out as soon as I can squash the pie-crashing bug.

💬 nickgun, Feb 28th at 3:10 PM

im runing into a bug where the oven and other cooking items are not working for me aswell

💬 fancygoat, Feb 20th at 2:58 PM

Hi I am unable to interact with any of the special fooditems that this mod gives like the saucepan, mixing bowl and screwpress. is it something I am doing wrong or is there a bug? no matter what I do I find myself unable to open them or add items. they are just there nonfunctioning. It also stoppes the oven from vanilla game to work. I Checked and when I disabled this mod the oven worked again.

💬 l33tmaan, Feb 14th at 10:04 PM

I've got a new, mostly working pre-release up on the forums again. It should be less likely to annihiliate your game!

💬 DarkHero, Jan 30th at 6:34 PM

I have a weird bug where when using this mod, I can't interact with the Clay oven or screw press. I can build, pickup, and place them. But I can't add firewood to them, or light them. I tested on a map without any mods, and with just this mod, and it seems to be coming from this mod.

 

💬 l33tmaan, Jan 28th at 4:42 AM

I've got a pre-release version up on the forums right now, for anyone brave enough to test it out. There's still some major issues (mostly with the bottle and boiling recpes), but it's somewhat playable.

💬 Dragoness_, Jan 27th at 7:39 PM

Version 1.5.0 Making boiled eggs isn't working. IDK if it's been fixed by 1.5.2?

💬 Pervy_Sage, Jan 18th at 9:48 AM

I was unable to use dried berries in meat stews even though the forum homepage said it was possible.

💬 actuallyasriel, Jan 10th at 5:36 AM

Probably figured this out already, but the parts of this mod involving fluids aren't working on 1.16 yet.

Dang shame, because I love the crap outta this mod.

💬 Ashtal, Jan 9th at 3:15 PM

This is what I got when I made Rice and Beans, or Pilaf.

7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates

Tested with only Expanded Foods 1.5.2 and Game version: 1.15.10, but I already had the problem the version before EF 1.5.1.

Edit: now that I think about it, it started with the addition of bottle racks and Bellpepper integration, so two version prior. EF 1.5.0

The Log entry changes with what meal I make, even Au Gratin which I believe has changes from EF has no texture (White with a red ?)
'Salads' has an invisible base texture, while for example the breaded cutlet is visible.

💬 l33tmaan, Jan 7th at 7:04 PM

All of them? Huh?? Do your logs report any errors?

💬 Ashtal, Jan 6th at 8:22 PM

@l33tmaan

Playing in VS 1.15.10 and tested with only Expanded Foods 1.5.2

For some reason, all the Foods made in the Cooking Pot are missing their textures.

Creating a new world also doesn't change anything, as I usually test Mod updates in a newly created world.

💬 l33tmaan, Jan 2nd at 2:06 AM

Updated to 1.5.2! Check the thread for details.

💬 l33tmaan, Dec 17th 2021 at 1:07 AM

Aescula

Does it do that when you make fresh dough and try?

💬 Aescula, Dec 16th 2021 at 6:06 AM

Looks like berry breads have a graphical glitch. Once mixed, they appear as transparent, with only the bits of berry showing through. At least for cranberry-rye dough (dough *was* mixed pre-1.5 so maybe that's the issue?)

💬 l33tmaan, Dec 16th 2021 at 1:56 AM

Finally updated to 1.5.0! Check the thread for details.

💬 DrOldman, Dec 2nd 2021 at 8:39 PM

List of similar errors in server-main.txt:

[Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:acornpasta-cooked in saucepan
[Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:tea-herb in saucepan

[Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:acornportion in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json

[Error] Grid Recipe with output Item code expandedfoods:acornhardtack-spelt-raw contains an ingredient that cannot be resolved: Item code acorns:flour-acorn

 

💬 l33tmaan, Dec 2nd 2021 at 3:56 AM

Yes, I'll be updating for 1.15.10 with a whole bunch of new stuff and the crash should be fixed, as well. I'm working on compatibility with Wildcraft right now, and after I do that and finish updating Primitive Survival new meats I should be able to release an update. It'll certainly be this month!

💬 N3oL3C, Nov 30th 2021 at 1:22 PM

This mod is great, waiting for the Update ;)

💬 Lexingtondavid, Nov 30th 2021 at 6:02 AM

I was going to report that putting liquids into the mixing bowl seems to crash the game but others are ahead of me on reporting that. Eagerly awaiting the newest update to the mod~ 

💬 BlueFuryDragon, Nov 21st 2021 at 10:47 PM

Is this going to be updated for 1.15.9 anytime soon?

💬 Dewzer, Nov 21st 2021 at 8:33 PM

I am also seeing the crash with the mixing bowl when trying to mix dough with berries. Some times it crashes when you put any ingredients in, sometimes only once full. I was never able to make anything with the mixing bowl.

Running on 64 bit Windows with 16 GB RAM
Version: v1.15.9 (Stable)2021-11-21 4:25:02 PM: Critical error occurred
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.ValueCollection.Enumerator.MoveNext()
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _M48MnHH5BAvHUzcYoEuchRW0acb._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(_UGHNIsOGTJBe1BTRXYmLwHTbmS , String[] )
at _xNqQDGqRsRSMIeuzt2MHKQHDzSd._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(ThreadStart )
-------------------------------

💬 PeterSanderson, Nov 19th 2021 at 5:49 PM

Is there any way to get hardened pine resin (obtained by a spile in a pine tree) out of the bucket? Playing on a MP server, it tends to harden in the bucket before you can get to it

💬 Evadx, Nov 8th 2021 at 1:21 PM

Putting something into the mixing bowl crashes the game. Here's a log:

Running on 64 bit Windows with 24 GB RAM
Version: v1.15.9 (Stable)11/8/2021 8:20:48 AM: Critical error occurred
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.ValueCollection.Enumerator.MoveNext()
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _M48MnHH5BAvHUzcYoEuchRW0acb._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(_UGHNIsOGTJBe1BTRXYmLwHTbmS , String[] )
at _xNqQDGqRsRSMIeuzt2MHKQHDzSd._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(ThreadStart )

-------------------------------

 

what is particularly odd is that it was working fine before i tried to put lard into it

💬 l33tmaan, Oct 11th 2021 at 10:19 PM

Updated to 1.4.4! Check the thread for details.

💬 l33tmaan, Oct 4th 2021 at 5:19 PM

Updated to 1.4.3! Check the thread for details.

💬 l33tmaan, Sep 13th 2021 at 11:35 PM

@Moonmonk -  I use XSkills.

@mainspirit - It crashes? I'll get that fixed, thanks.

💬 Moonmonk, Sep 13th 2021 at 4:22 PM

Anyone know a way to increase the satiety cap for the player so all these delicious new meals don't go to waste?

💬 mainspirit, Sep 11th 2021 at 8:13 AM

when viewing the recipe, it crashes client

pickled pepper,sweet pepper

Maybe I write incomprehensibly, I don't know English, I use a translator.

Ask again how much you will need. A little lower, I threw off the report at the departure of the client.

💬 IffieintheDark, Sep 5th 2021 at 1:03 PM

Running on 64 bit Windows with 16 GB RAM
Version: v1.15.5 (Stable)9/5/2021 9:01:29 AM: Critical error occurred
System.Exception: Unable to add color map game:environment/watertint to texture atlas, likely out of texture space. You will have to increase maxTextureAtlasWidth/maxTextureAtlasHeight in the clientsettings.json, i'm afraid
at Vintagestory.Client.NoObf.ClientWorldMap.LoadColorMaps()
at Vintagestory.Client.NoObf.ClientWorldMap.BlockTexturesLoaded()
at Vintagestory.Client.NoObf.ClientMain.OnServerBlocksItemsReceivedStep3B(Action onCompleted, Int32 blockCount)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _TKxd5zsRGjdjjLt43mszZSMKrNM._ra0MgpFbqkfgNETNlZ5CppyVnhE(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._iIGaTXNE8VYTpgEu9zjpAQyJSxd(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._vCB99EztL7cSfmplK8tyTwrQQxC(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] )
at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart )
-------------------------------

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 8/30/2021 8:28:04 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1595511639881848120, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.15.5.0
P3: 61123ac1
P4: KERNELBASE.dll
P5: 10.0.19041.1151
P6: 891df6d3
P7: c000041d
P8: 0000000000034ed9
P9:
P10:

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER88A1.tmp.WERInternalMetadata.xml

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_9f598ac8a93a6ee7a9b47e719e99c912ff82abf_23fa4891_19f3ddb3-7a12-4e5e-9919-4626b5a644c3

Analysis symbol:
Rechecking for solution: 0
Report Id: 929b41f2-bf75-4732-a20b-65bda7bd7373
Report Status: 268435456
Hashed bucket: 5b6fbac911fb84519624656212289538
Cab Guid: 0 }
--------------
{ TimeGenerated = 8/30/2021 8:28:03 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1308234530184273593, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.15.5.0
P3: 61123ac1
P4: KERNELBASE.dll
P5: 10.0.19041.1151
P6: 891df6d3
P7: c0020001
P8: 0000000000034ed9
P9:
P10:

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER83A0.tmp.WERInternalMetadata.xml

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_7b25d616dcc58f727aef5bd7f69ccb3052cda0a5_23fa4891_04efe308-e72f-4484-b5a1-2db735e24751

Analysis symbol:
Rechecking for solution: 0
Report Id: ec20acae-3bb3-4576-b3a4-ee75ea090e12
Report Status: 268435456
Hashed bucket: a9517b37b4ed682e3227c85fb6889eb9
Cab Guid: 0 }
--------------
{ TimeGenerated = 8/30/2021 8:28:03 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.15.5.0
P3: 61123ac1
P4: KERNELBASE.dll
P5: 10.0.19041.1151
P6: 891df6d3
P7: c000041d
P8: 0000000000034ed9
P9:
P10:

Attached files:

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_Vintagestory.exe_9f598ac8a93a6ee7a9b47e719e99c912ff82abf_23fa4891_19f3ddb3-7a12-4e5e-9919-4626b5a644c3

Analysis symbol:
Rechecking for solution: 0
Report Id: 929b41f2-bf75-4732-a20b-65bda7bd7373
Report Status: 4
Hashed bucket:
Cab Guid: 0 }

💬 l33tmaan, Sep 2nd 2021 at 7:54 PM

I just put out a hotfix that corrected hardtack trying to make itself twice. If you've updated to 1.4.2, redownload it!

💬 l33tmaan, Sep 2nd 2021 at 3:24 AM

Updated to 1.4.2! Check the thread for details.

💬 l33tmaan, Aug 28th 2021 at 3:02 PM

@mainspirit  Pepper? What pepper? Bell peppers? I thought those weren't in the game yet?

💬 mainspirit, Aug 28th 2021 at 1:31 PM

The client crashes after accessing the recipe with pepper: pickled pepper,sweet pepper.

Running on 64 bit Windows with 12 GB RAM
Version: v1.15.5 (Stable)28.08.2021 16:25:47: Critical error occurred
System.Exception: Can't create itemstack without item!
в Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize)
в Vintagestory.API.Common.CollectibleObject.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
в Vintagestory.API.Client.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
в Vintagestory.GameContent.GuiDialogHandbook.initDetailGui()
в Vintagestory.API.Client.GuiElementHandbookList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args)
в Vintagestory.API.Client.GuiElement.OnMouseUp(ICoreClientAPI api, MouseEvent args)
в Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse)
в Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args)
в Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args)
в Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args)
в Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e)
в System.EventHandler`1.Invoke(Object sender, TEventArgs e)
в System.EventHandler`1.Invoke(Object sender, TEventArgs e)
в OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
в OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
в OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
в _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] )
в _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart )
-------------------------------

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 20.06.2021 16:28:38, Site = , Source = Application Error, Message = Имя сбойного приложения: Vintagestory.exe, версия: 1.14.10.0, метка времени: 0x6079b344
Имя сбойного модуля: ntdll.dll, версия: 10.0.19041.1023, метка времени: 0x7977b9de
Код исключения: 0xc0000005
Смещение ошибки: 0x0000000000063416
Идентификатор сбойного процесса: 0x3f98
Время запуска сбойного приложения: 0x01d765d816f279b2
Путь сбойного приложения: D:\GAMES\Vintagestory\Vintagestory.exe
Путь сбойного модуля: C:\WINDOWS\SYSTEM32\ntdll.dll
Идентификатор отчета: dcf92197-b1df-42d7-a668-f01a10cc479f
Полное имя сбойного пакета:
Код приложения, связанного со сбойным пакетом: }
--------------
{ TimeGenerated = 20.06.2021 16:28:37, Site = , Source = .NET Runtime, Message = Приложение: Vintagestory.exe
Версия платформы: v4.0.30319
Описание. Процесс был завершен из-за необработанного исключения.
Сведения об исключении: код исключения c0000005, адрес исключения 00007FFD43233416
}
--------------
{ TimeGenerated = 06.06.2021 14:08:02, Site = , Source = Application Error, Message = Имя сбойного приложения: Vintagestory.exe, версия: 1.14.10.0, метка времени: 0x6079b344
Имя сбойного модуля: ntdll.dll, версия: 10.0.19041.964, метка времени: 0xbd2c3c23
Код исключения: 0xc0000005
Смещение ошибки: 0x0000000000063416
Идентификатор сбойного процесса: 0xf74
Время запуска сбойного приложения: 0x01d75abb0ab7184c
Путь сбойного приложения: D:\GAMES\Vintagestory\Vintagestory.exe
Путь сбойного модуля: C:\WINDOWS\SYSTEM32\ntdll.dll
Идентификатор отчета: ed9f2074-23d5-4548-9be1-90e96889408e
Полное имя сбойного пакета:
Код приложения, связанного со сбойным пакетом: }

💬 JamminBT, Aug 21st 2021 at 9:03 PM

Currently v.1.15.5.

Update. As of the 1.4.1 mod update, the mod works again! :D

Cheers for the help.

💬 l33tmaan, Aug 21st 2021 at 2:57 PM

Updated to 1.4.1! Check the thread for details.

💬 l33tmaan, Aug 20th 2021 at 1:47 AM

@JamminBT What version of the game are you on?

💬 JamminBT, Aug 15th 2021 at 12:50 PM

Hi again. Thank you for the fast response :D.

All worlds I have attempted have been freshly generated, no existing worlds used. I always make a kind of 'throw away' world to test if mods work before doing an upgrade on older worlds. This is also the only error I get. For some reason my copy of the game doesn't like saucepans XD

Cheers

BT

💬 l33tmaan, Aug 14th 2021 at 4:18 PM

@JamminBT That's a new error. Are you upgrading in a pre-existing world? Try running your world in repair mode and deleting any saucepans near you.

💬 JamminBT, Aug 14th 2021 at 1:52 PM

Hi there. Love the mod and its additions! Unfortunately, I've been having some trouble actually getting the game to run with the mod installed since the 1.15 release. I have tried uninstalling and reinstalling, same problem. The game always crashes on world generation and gives the following message and crash log:

Running on 64 bit Windows with 8 GB RAM
Version: v1.15.5 (Stable)14/08/2021 14:43:12: Critical error occurred
System.MissingFieldException: Field not found: 'Vintagestory.API.Common.CollectibleObject.Attributes'.
at ExpandedFoods.BlockSaucepan.OnLoaded(ICoreAPI api)
at Vintagestory.Client.NoObf.ClientMain.OnServerBlocksItemsReceivedStep5(Action onCompleted)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _TKxd5zsRGjdjjLt43mszZSMKrNM._ra0MgpFbqkfgNETNlZ5CppyVnhE(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._iIGaTXNE8VYTpgEu9zjpAQyJSxd(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._vCB99EztL7cSfmplK8tyTwrQQxC(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] )
at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart )
-------------------------------

Anybody have any idea what is going wrong? I'm not much of a computer whiz so I can't 'translate' the error. Thanks in advance :D

BT.

💬 l33tmaan, Aug 10th 2021 at 12:27 AM

FINALLY updated to 1.4.0! Check the thread for details.
THIS MOD HAS BEEN HEAVILY OVERHAULED SINCE PRE 1.4.0 RELEASES. YOUR COOKED VEGETABLES WILL NOT PORT OVER! EAT THEM WHILE YOU CAN!

AND DON'T FORGET TO BACKUP YOUR GAME BEFORE UPDATING!

💬 l33tmaan, Jul 22nd 2021 at 1:02 AM

I've steadily been working on updating Expanded Foods, no need to worry! I think at this rate, I might be able to have a release out before the end of the month. I've had to update a LOT of stuff.

💬 Mauler78, Jul 20th 2021 at 9:52 PM

Any plans to bring this up to 1.15.1?

I have tried older versions but it just keeps crashing during world creation.

 

💬 l33tmaan, Jun 10th 2021 at 11:20 PM

Updated to 1.3.14! Check the thread for details.

💬 l33tmaan, Jun 8th 2021 at 8:56 PM

Updated to 1.3.13! Check the thread for details.

💬 Ikirou, Jun 4th 2021 at 11:09 PM

Hm singleplayer it Works now again for Me with the new Version but my Server cant handle the Versions after 1.2.4
I tried to change alot of mods here and there to check if they not work togather but found nothing  and sadly the console says nothin
But as soon as i change it back to 1.2.4 it works again. Strange if i find out what it is i write it down here.

💬 l33tmaan, Jun 4th 2021 at 9:15 PM

Updated to 1.3.12! Check the thread for details.

💬 Sataikoyurai, Jun 4th 2021 at 6:18 AM

@I33tmaan Game has been crashing when water from a bucket is put in the sauce pot on a fire.

💬 Ashtal, May 28th 2021 at 5:42 PM

@I33tmaan You're a lifesaver, without the mod Vintage story feels like it's missing something

 

💬 l33tmaan, May 28th 2021 at 3:34 PM

The meatball issue's been fixed. You can find the patch on the forums.

💬 l33tmaan, May 27th 2021 at 7:13 PM

@Ashtal that's a bit baffling. Do you get any errors from your server-main.txt?

💬 Ashtal, May 27th 2021 at 12:44 PM

@l33tmaan Yes, it just doesn`t work with it installed, even when I only have Expanded Foods, Acorns, Primitive Survival & the Wild Farming mods installed

💬 l33tmaan, May 26th 2021 at 2:28 PM

@Ashtal But you can make meatballs when you DON'T have the compatibility library installed??

💬 Ashtal, May 26th 2021 at 1:26 PM

When I have compatibility lib installed (no matter which version), the recipes for the normal (redmeat, bushmeat and poultry) meatballs is missing.

💬 l33tmaan, May 25th 2021 at 2:23 PM

@Taikirou I'm gonna need more info than that, dude. What are you doing when the crash happens?

💬 Ikirou, May 24th 2021 at 7:51 PM

Still get Crashes when  i put this Mod and its 100% this Mod.
If u need any info just Tell Me.

💬 l33tmaan, May 23rd 2021 at 4:50 PM

Updated to 1.3.11! Check the thread for details.

💬 l33tmaan, May 18th 2021 at 11:38 PM

Updated to 1.3.10! Check the thread for details.

💬 l33tmaan, May 11th 2021 at 4:43 PM

Thanks for the catch, I'll need to add an exception for saguaro. Cactus juice actually isn't very edible.
Cactus syrup will be in 1.3.10, though!

EDIT: I released a quick patch on the forums.

💬 Isormour, May 11th 2021 at 10:55 AM

Hello I have a little problem here, so i wanted to create sagurao juice on our server and everthing crashed.So i decided to dig a little bit.

Server Log points to 
System.Exception: Can't create itemstack without item!
w Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize)
w ExpandedFoods.BEScrewPress.releasePressure()
w ExpandedFoods.BEScrewPress.OnGameTick(Single dt)

I have created server localy, placed press added some sagurao, and speedup time. And it crashed again (v1.3.5, and 1.3.9)

So i did a mod with patch to override press function. That was overkill but pretty educational in mod creation. 
Applied patch on server and client. took down press with saguaro fruit in it. and told everybody on server to just not do it.
Everything worked.

But thats not a proper fix. I so i wanted to give it a blind shot. no expectation for it to work.
I opened zip, modified 
\assets\expandedfoods\itemtypes\liquid\fruitjuice.json 

added saguaro to variantgroups in line 6. and apparently everything worked. On server and client side. 
😃

💬 l33tmaan, May 4th 2021 at 5:39 PM

Updated to 1.3.9! Check the thread for details.

💬 l33tmaan, May 3rd 2021 at 8:52 PM

Updated to 1.3.8! Check the thread for details.

💬 l33tmaan, May 1st 2021 at 3:31 PM

It's just a bowl. 6 is already too much, IMO.

💬 SquidNeko, May 1st 2021 at 12:29 PM

Could you please allow the mixing bowl to accept more than max 6 in a stack? Its really tidious when you make large portions of berry bread or muffins

💬 l33tmaan, Apr 30th 2021 at 2:30 PM

I forgot to mention that bottles operate similarly to CarryCapacity - you can only drink from them if you aren't looking at another block. Sorry!

💬 Lisabet, Apr 30th 2021 at 11:29 AM

@SquidNeko: from their forum thread

  • Bottles revamp - now actual containers; use /efremap to map old bottles to new ones (the liquids will be lost)
💬 SquidNeko, Apr 30th 2021 at 9:36 AM

Latest update broke all bottles on my server. They all went questionmark.
Refilling new bottles seems fine. But all i had before just went questionmark box.

💬 WesCookie, Apr 29th 2021 at 3:10 AM

I'm certain its an unintended feature, but you can cook unfired clay items in the saucepan. This includes a full stack of shingles. Makes it pretty convenient to just set it and forget it. Unintentional kiln mod.

💬 l33tmaan, Apr 28th 2021 at 7:01 PM

Updated to 1.3.7! Check the thread for details.

💬 l33tmaan, Apr 21st 2021 at 10:11 PM

Updated to 1.3.6! Check the thread for details.

💬 l33tmaan, Apr 20th 2021 at 9:25 PM

I definitely plan to add compatibility for it in the future! 

💬 Wilsonrost, Apr 20th 2021 at 7:47 PM

Any chance we could see support for plants expanded? Forwhatever reason I really wanna make a miner's lettuce salad! Thanks!

💬 l33tmaan, Apr 18th 2021 at 3:58 PM

I don't make cured meat, so I haven't considered it yet. I'll put it on the to-do list.

💬 Loco, Apr 18th 2021 at 12:04 PM

I am using version 1.3.4 How do I use the mixing bowl with work with cured meat? I am in winter now and everything is pickled or cured. It doesnt seem to be a option. I cant make a salad. Trying to make what someone posted that lasts 20ish years. It doesnt recognize the sausage and sage. I tried adding flax oil and i cant get it out or move it.

💬 l33tmaan, Apr 17th 2021 at 11:44 PM

Updated to 1.3.5! Check the thread for details.
EDIT: I goofed, anyone who downloaded it before should do so again. My bad!

💬 l33tmaan, Apr 17th 2021 at 12:25 AM

Updated to 1.3.4! Check the thread for details.

💬 l33tmaan, Apr 14th 2021 at 11:15 PM

Updated to 1.3.3! Check the thread for details.

💬 Craluminum, Apr 14th 2021 at 6:39 PM

Halva, Gozinaki

💬 l33tmaan, Apr 13th 2021 at 8:28 PM

Updated to 1.3.2! Check the thread for details.

💬 Aureus_Prime, Apr 13th 2021 at 4:30 AM

Ok thanks for the help love the mod.

💬 l33tmaan, Apr 13th 2021 at 12:40 AM

Thanks for catching that, you can find it under assets/expandedfoods/blocktypes/bottle.json. It's under the nutritionPropsByType section.

💬 Aureus_Prime, Apr 12th 2021 at 11:40 PM

The milk bottle nutrition value is set to protein when i assume it's met to be dairy if it's met to be that way can you give me the path its json so i can patch it myself

💬 l33tmaan, Apr 12th 2021 at 10:47 PM

Updated to 1.3.1! Check the thread for details.

💬 Shardas, Apr 12th 2021 at 6:27 PM

I also get the double smithing and double knapping recipes. My game also crashes when I load into my multiplayer server but it fixes itself if I load a single player world first before I join. I have reinstalled both mods but I still get the issue.

💬 adres4t, Apr 12th 2021 at 3:21 AM

Hi. After switching to new version all the stakes from Primitive Survival turned into various types of meat rack(at least 10 different textures of it). When trying to craft a stake - crash.

Switched back to 1.2.4 and now when planting Soybean and Rye(I.ve tried Flax, Rye, Soybean, Rice as of now), I get this:

https://ibb.co/rwpNpPR

When L-click on the block game crashes.

Worth mentioning that I have many mods installed but I got this weird situation after 1.3.0 mod update. 

Not sure where to look for the issue

Cheers

 

EDIT: Carrot, Turnip, Spelt, Onion, Parsnip and Pumpkin are fine, like Rice and Flax.

Reinstalled Compatibility Lib, didn't helped. Crash log may have some hints but I don't have the knowledge to know what to look for.

Reinstalled VS, to 1.4.9rc. Issue still persists.

 

💬 l33tmaan, Apr 12th 2021 at 2:30 AM

Oh, great, I thought that was just happening to me. I wonder why it's doing that...

💬 Rickard, Apr 11th 2021 at 5:15 PM

Hey, like youre work. Nice, but since I updated my game with v1.3.0 all recepies are showed twice. Two flint knifes, two flint axes and so on, same with clay. I reinstalled v1.2.4, and it works fine. And back up to v1.3.0 again and there is doubble of everything.

💬 l33tmaan, Apr 11th 2021 at 2:05 AM

Updated to 1.3.0! Check the thread for details. At least read the changelog before downloading!

💬 l33tmaan, Mar 20th 2021 at 4:00 PM

It works fine for me... I'm not sure what to tell you. I'm pretty sure the chopped vegetables never had the shapeless function, so it shouldn't be doing that no matter which release you're using. Maybe update Wild Farming?

💬 Nubby, Mar 20th 2021 at 2:53 PM

Oh, it seems that is not a vanilla problem, but i still have that strange thing where no mater where i put the knife or a vegetable, it still gives me chopped version, not the seed one.

Sorry for bothering you, awesome mod nevertheless, have a nice day!

💬 l33tmaan, Mar 19th 2021 at 6:37 PM

Are you sure that's vanilla? Because I'm 99% sure that's a feature of Wild Farming. I'm looking at the recipe files for it right now. I also don't have this issue - putting a Knife next to carrots results in chopped carrots, but putting 2 carrots anywhere EXCEPT directly to the right of my knife results in carrot seeds.

💬 Nubby, Mar 19th 2021 at 5:00 AM

Hey, i've found a little problem with the chopping vegetables part of the mod.
In vanilla survival book there is an entry that if you combine 2 turnips/carrots/parsnis/etc. and a knife, you should get seeds out of it, but the mod forces the recipe to turn into chopper vegetable, is there anything you can do to fix it?
And different placements of the knive sadly do not help.

Thank you in advance!

💬 l33tmaan, Mar 12th 2021 at 8:34 PM

Same message, sorry. :(

💬 Craluminum, Mar 12th 2021 at 7:17 PM

Try again? Tyron said it was fixed just now

💬 l33tmaan, Mar 11th 2021 at 5:11 PM

@Tyron, I tried, but on some of them I got this error:

"Cannot save release, there already exists a release with this mod id and version - please ensure a unique modid and avoid uploading of duplicate version numbers."

I'm not going back and changing the mod ID on my old releases, so I guess it's not a huge deal. If you could update the system so it checks for different filenames, that would be ideal for me. Well, not anymore, since I only plan on doing one release moving forward, but it would fix the old versions.

💬 Tyron, Mar 11th 2021 at 1:45 PM

hey, if you press save once on each release it'll update the missing version column

💬 l33tmaan, Mar 7th 2021 at 11:31 PM

Yes, it is. I've decided to just do one release from now on.

💬 CJHKnight2, Mar 7th 2021 at 8:41 PM

@l33tmaan Is the newest version 1.2.3 for modded too?

💬 l33tmaan, Mar 2nd 2021 at 6:15 PM

Updated to 1.2.3! Check the thread for details.

💬 Theisgood, Feb 28th 2021 at 5:47 AM

That is fine :) in the future I imagine you will get more awesome things to help you improve mods. I still love your mod :)

💬 l33tmaan, Feb 28th 2021 at 5:46 AM

Currently, no. Only meals can give multiple saturation values right now. Sorry. :( 

💬 Theisgood, Feb 28th 2021 at 3:18 AM

Could you make it so the berry breads give fruit and grain as a nutrient? The breads that take two fruits to craft could give extra fruit nutrients but the same amount of grain as standard bread/bread made with single berry. I noticed that I use a single berry to make bread but it gives me no fruit as a nutrient :(. 

Other then that this is such a solid well crafted mod. Thank you so much for making it.

💬 Craluminum, Feb 24th 2021 at 7:19 PM

Yeah, cattail flour from their roots can be used for bread. You might even just google it. Maybe you even could do syrup and sugar from them, but idk exactly

 
💬 l33tmaan, Feb 24th 2021 at 3:26 PM

People can eat cattails like that...? Alright, I'll put it on the list. Can cattail flour be used for bread?

💬 Craluminum, Feb 24th 2021 at 10:14 AM

Suggestion: Cattail flour and soy flour (from soybean). Also you can marinate cattail root in the vinegar and use in salads

💬 l33tmaan, Feb 23rd 2021 at 3:21 PM

Sweet, I'll look into it.

💬 Craluminum, Feb 23rd 2021 at 7:19 AM

CompatibilityLib was updated, so now you could do only one file with all patches for acorns and primitive survival without so many "Error Grid recipe" and etc.

 
💬 Craluminum, Feb 20th 2021 at 8:00 PM

Maybe you could add new strings to Vintagestory.GameContent.BlockEntityTransient.CheckTransition and Vintagestory.GameContent.BlockEntityTransient.tryTransition (or other), that just fills the storage opposite the block, instead of just harvesting and putting a new one (like log-resinharvested-pine-ud does). For maple sap and birch sap ofc

💬 l33tmaan, Feb 18th 2021 at 5:09 PM

You know, there ARE shapes for sliced bread already in the game files. I really hope it gets implemented into the base game at some point. Good idea!

💬 Craluminum, Feb 18th 2021 at 4:46 PM

It can be spread on bread, used in baked goods, or eat like honey

💬 l33tmaan, Feb 18th 2021 at 4:42 PM

I like that idea, Craluminum, but I'm not sure what maple syrup could be used for besides porridges and... jams, maybe? And that maple taffy. I can still do it, but it'll be a low priority while I work on other items. 
Honestly, I'm hoping 1.15 will release soon so I can play around with whatever new cooking mechanics they introduce!

💬 Craluminum, Feb 16th 2021 at 9:53 PM

What do you think about maple sap/syrup/butter/sugar and birch sap?

I imagine process for maple syrup like:

  1. Seal 1 maple log in the barrel for N-days >>> 1-5L of maple sap
  2. Heat 20-80L of maple sap to 110C for N-hours >>> 1L of maple syrup (I recommend bigger numbers for balance reasons)

or harvesting like resin from pine

https://en.wikipedia.org/wiki/Maple_syrup 

https://en.wikipedia.org/wiki/Maple_butter 

https://en.wikipedia.org/wiki/Maple_taffy 

💬 Tech_Rabbit, Feb 16th 2021 at 4:39 AM

Oh I see compatability lib support yay!

💬 Tech_Rabbit, Feb 16th 2021 at 12:50 AM

So you are doing away with the "Just primitive survival support then?

💬 l33tmaan, Feb 15th 2021 at 11:27 PM

I thought I uplodaded them both together - I'm still getting used to this interface. Vanilla's up now.

💬 Craluminum, Feb 15th 2021 at 4:02 PM

The best food mod ever. Can you upload Vanilla version?

💬 l33tmaan, Feb 15th 2021 at 3:56 PM

Thanks, Lich! That's what I like to hear. People go wild for this food stuff.

💬 Lich, Feb 15th 2021 at 10:49 AM

This has been our tiny MP server's favorite mod. Keep it up!

(edit comment delete)