Welcome to the Official Hub for Vintage Story Mods!

It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.

Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki

Cheers,
  Tyron



Latest 10 Mods


Latest 20 Comments

On Text By Date
Useful Stuff

I really liked travelling merchants mod, I want nothing to do with the rest of these mods, especially the ones that add gameplay mechanics like air bar...

LOVEINJECTION 21 minutes ago
EffectsHUD

Amazing work! I have been hoping we would get a proper status effect system for this game for quite awhile. What is the ultimate finished goal for this one? Will it just be for players, or will it work with all entities?

jakecool19 3 hours ago
Rust and Railroads

WickedSchnitzel Will definitely be rideable eventually, maybe even move other entities (animals etc). A filled version will probably also happen, hopefully rendering whatever is in there.

QPTECH 3 hours ago
Rust and Railroads

Suggestions: Make it rideable. Add a 'filled version' oft the minecart.

WickedSchnitzel 5 hours ago
Expanded Foods 1.5.3

BlueFuryDragon

I know it's been a while, but I finally got around  to testing this and I can add meat & berries to pies just fine?

l33tmaan 7 hours ago
XSkills

Great Mod, hands down my favorite for just quality of life benifits from things you do all the time, a few being very very powerful granted but have to be earned first. Hope this mod can stay around as the game updates.

Also nice on getting outlaws to grant XP, was thinking of dropping that mod for the server I've got for my friends until you got it to work.

Daovala 11 hours ago
Ruststones

Hello, I'm getting a crash while right clicking the infuser (I'm on 1.16.5 with mod 1.0.0), any help would be appreciated:

 

Running on 64 bit Windows with 32 GB RAM
Game Version: v1.16.5 (Stable)
Loaded Mods: ruststones@1.0.0, game@1.16.5, creative@1.16.5, survival@1.16.5
30/06/2022 10:38:39: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Client.GuiDialogBlockEntity.OnRenderGUI(Single deltaTime)
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime)
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
at _esGsESICkihAc8ShXuIoQwZFwP4._DPQfPEsBXX5ftH8l1sqqtyB2Itl(Single )
at _8UC8FAMhwKY89IbtSRDjsNSApPJ._KbwUAfxjCHyIG0aK445AAA9FHl5(Single )
at _8UC8FAMhwKY89IbtSRDjsNSApPJ._R0wAt2N0TpONMxGD0HJG3bDrRcI(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] )
at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart )
-------------------------------

kirito_survivor 13 hours ago
Buzzwords

I tested this mod with v1.17.0-pre.1 and it seemed to work aok.

SpearAndFang 18 hours ago
Rust and Railroads

actuallyasriel :D

QPTECH 23 hours ago
Rust and Railroads

QP, you're amazing. I can't wait for this, it's a gamechanger

actuallyasriel 23 hours ago
Translocator Locator

Such a great mod, I so wish it could be fixed to work in multiplayer.

Baronjutter 1 day ago
Ancient Tools

Tajin I really love that idea! Yesterday, I'd thought something similar- but only applied that to stone cutting. It's possible to use metal wedges to break apart stone, so that could be an easier(but more expensive) way of getting full blocks of stone quickly.

Your idea for crafting planks with wedges would really round out the feature. It makes a lot of sense, and I could make an immersive way of performing this task by showing the weges inside the block and requiring a hammer strike(probably with a primitive stone hammer) to finish it off.

Cool, thanks!

Taska 1 day ago
Outlaw Mod

I have to agree with Zelascelar.There are just too many hunter with dogs. I'm tripping over bodies of animals. I really do love the idea and it adds such fun to the game, but I can't just ignore the bodies. I started a new world and day three I have more meat and leather than I can process. There are 8 animal bodies very close to me that I have no interest in doing anything with. The should have an internal cooldown. 

Dawning 1 day ago
Ancient Tools

I love this mod.
Have you considered also adding a primitive tool for creating planks?


Personally I don't like the idea of crafting a saw from anything other than metal but a good primitive way of making planks could be with wedges.
Wooden wedges (single use - made with a knife and firewood) together with a log and an axe could could be a recipe for 2 planks. Ideally with a random chance of it to fail (if the wood is too warped).

Tajin 1 day ago
Better Than Heresy

The whittling recipes (specifically with the saw) are causing a lot of recipe issues with other mods. If this ever gets picked back up, a config to disable various things would be nice.

Thranos 1 day ago
Place Against Wall

Love this one! A must-have if you want to extend the limited ground storage which has just been added to the game

OriginlessGamer 2 days ago
Primitive Survival

Ah, that did the trick.

I missed the part that I have to stand behind the pillar and have to click the lower block. Might be a good idea to include that in the block description. :D

Tajin 2 days ago
Primitive Survival

Tajin (1) Your endpoints need to be two blocks high (2) When you place the bridge you should be facing both of the endpoints (just like using cordage to make a trotline) (3) you need to click on the lower of the two blocks  (4) you need enough pieces of monkey bridge to span the distance between the endpoints. 

In the video there is a very quick example of me making a monkey bridge.

And thanks!

SpearAndFang 2 days ago
Mod Downloader and Updater

Thank you for your review, I'm glad to hear you liked it. About copying this tool to mod's folder, actually you don't have to, just copy full path to your mod folder at first time tool is starting and asking you for mods directory. Then you can also manually add or modify it by pasting/changing mod's directory path in file modsdir.txt in tool's location. 

Luksor 2 days ago
Primitive Survival

I can't get the monkey bridge to work (tried 2 cobblestone pillars 4 blocks appart and also cleared all grass between them)
Could you provide some more information on how it's supposed to be used?

 

really nice mod aside from that :)

Tajin 2 days ago