
Welcome to the Official Hub for Vintage Story Mods!
It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.
Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki
Cheers,
Tyron
Latest 10 Mods
Latest 20 Comments
On | Text | By | Date |
---|---|---|---|
Branch Cutter | wXDogeKingXw have you already found a solution to the incompatibility? I'm afraid I have to deinstall this mod, because Xskills is importent for my RP project. |
Screwy | 56 minutes ago |
CAN Jewelry | Kara Hi, could you check in singleplayer without canjewelry, for example with suevite rocks, if it will drop more than reasonable amount of diamonds? Or if you have a link to some guide for multiblock Qptech drill |
KenigVovan | 1 hour ago |
Hide And Fabric v1.3.0 | When will this be updated for .net 7?? |
Pamela | 2 hours ago |
Temporal Storm Music (cylinder) | That's a nice idea, thanks for this mod |
Sayca | 4 hours ago |
Metin2 BGM | It’s extremely nice to see Metin fans so far ! Thanks for this mod, mate c: |
Sayca | 4 hours ago |
Better Oultline | seems like the mod is working smoothly now! |
Wandour | 6 hours ago |
Better Oultline | Wandour the original outline not showing was because I was disabling it on world loading so that it wasn't visually conflicting with the other outline (I removed that because I realized it wasn't needed anymore) so on crash it wasn't reenabled but when exiting a world and removing the mod it was good in my tests but I still don't understand why you were crashing but at least now the mod does'nt remove the original outline (and reenable it if updating the mod) |
Flo_12344 | 7 hours ago |
Better Oultline | Flo_12344 same issue happened but I wanted to add one more point, it seems like my outlines no longer exist after removing the mod when the crash happened |
Wandour | 8 hours ago |
Better Oultline | Wandour Tried something let me know if it's fixed but not sure if it will work because I'm not able to reproduce the crash |
Flo_12344 | 9 hours ago |
Better Oultline | Flo_12344 instant crash when i look at a block so i cant really see other blocks but the block i looked at is a pine plank (i have a source up mod for re texture so idk if that matters) |
Wandour | 10 hours ago |
XSkills | you know what i really miss? Infinity enchantment from minecraft it can be like a End game combat skill that require you max archer trait and warrior class to get and probably lvl 10-15 requirement |
Wandour | 10 hours ago |
Expanded Foods 1.6.7 | oh, okay. Sorry for that. |
JunidO | 12 hours ago |
Firearms | WickedSchnitzel I'll add them in Beta, it is not as important right now, and I just have not time and energy for this fix due to Beta active development. |
Maltiez | 12 hours ago |
A Culinary Artillery 1.0.15 | Step 1, find a small mod that creates custom traders, copy paste what they have, change however you need. Step 2, create custom trader wagon, export, add to mod. Strp 3, profit? |
Hexedian | 12 hours ago |
A Culinary Artillery 1.0.15 | Hexedian Oh boy, that sounds like a fun time. |
l33tmaan | 12 hours ago |
A Culinary Artillery 1.0.15 | Without a custom structure to spawn in, I suspect they can't spawn at all. Trader spawns are hard-coded in structures, so if you want them to spawn, add a new trader cart for cookware traders, or modify existing ones to add cookware traders. I recommend the former. |
Hexedian | 13 hours ago |
Fauna of the Stone Age: Caninae | Dang, I was expecting people to say 5 hp, 4 dmg and 80% the speed of the base game wolves to be too low. If that's not what you are seeing from the coyote let me know, cause in testing they didn't pose much of a threat. |
Tentharchitect | 13 hours ago |
Pipeleaf | wildejackson I have a hunch the same thing might be screwing with compatability with xskills so I will definitely be giving a look at alternatives solutions for that, thanks. |
Fiacre | 13 hours ago |
Stone Bake Oven | has anyone tried the 1v.18.12 mod? |
Noerrick | 13 hours ago |
Pipeleaf | I know you have plans for compatability atm so I have another one to add to the list (sorry). Theres a mod called mortal damage https://mods.vintagestory.at/mortaldamage but it overrides the player character like your mod does. I dont have the setup to decompile it so I cant see for myself how exactly your mods conflict but its just something to think about in the future. |
wildejackson | 13 hours ago |