Welcome to the Official Hub for Vintage Story Mods!

It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.

Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki

Cheers,
  Tyron


Latest 20 Comments

On Text By Date
Dana Can Cook

Love this mod! really hope Expande foods gets added some I can fancy sandwichs.

Leoepard 2 minutes ago
GlooMeClasses

Marlim I didn't make the mod with the intention of using it on my server. That was just a side bonus. I made this mod for the reasons stated on the mod page. I was tired of seeing half assed class mods, and wanted to fix that problem. And still want to. There are no secret dependencies unlike allclasses, and it's completely standalone. Certain compatibility patches will be made, but there won't be anything that forces you to download other mods. 

GlooMeGlo 6 minutes ago
Fast Breeding

@Equus setting causing an error, they changed the structure in wildhorse.json Billiam

Spoiler!
"behaviorConfigs": {
"controlledphysics": {
"stepHeight": 3.1251,
"stepUpSpeed": 0.2
},
"floatupwhenstuck": { "onlyWhenDead": true },
"genelib.multiply": {
"spawnEntityCodesByType": {
"*-adult-female-*": [ { "code":"equus:wildhorse-baby-female-{type}"}, { "code": "equus:wildhorse-baby-male-{type}"} ]},
"requiresNearbyEntityCodeByType": {
"*-adult-female-*": "equus:wildhorse-adult-male-{type}"},
"requiresNearbyEntityRange": 10,
"spawnQuantityMin": 1,
"spawnQuantityMaxByType": { "*": 1.005},
"pregnancyDaysByType": {
"*-ferus": 85
},
"multiplyCooldownDaysMinByType": { "*": 6},
"multiplyCooldownDaysMaxByType": { "*": 11},
"portionsEatenForMultiplyByType": {
"*-ferus": 10
}
},

 

 

Willobe 12 minutes ago
Weak Teleporter

GreenSage Thanks for your hard work, I'll give it a look!

Rhapsody 29 minutes ago
GlooMeClasses

I completely understand, and thank you for taking the time to clarify.

I know you made this mod with the intention of using it on your server, but I also really liked this mod. Would it be a problem if I put it on my server? Would it be a hassle?

Marlim 39 minutes ago
Salty´s Dodge Master

Kaschperle im guessing its something with server trying to trigger the animation on the client but its not in the location it was expecting :shrug:

 

Willobe 59 minutes ago
GlooMeClasses

Trust me, I get it. I wanna make everything configurable. But, as far as that bonus goes, I tested it with every arrow and bow type in base game. When killing a bear with copper arrowheads, it took 16 to kill the bear in vanilla. With the 70% bonus it lessened it to 14. that number may seem large, but you have to realize that it's 70% of 1.02 something hp worth of damage, added onto it. So that makes it around 1.72 damage per arrow instead of the default. Which in practice, isn't a lot. 

Anyway, a config is planned. It just might take a bit, since right now we're focused on bug fixes, and taking a break from the mod. We worked a lot over the past few months on pushing this mod out the door, and we also have some irl stuff to take care of. The mod page also has a section asking for more devs to help us, so it's not just us two

Marlim

GlooMeGlo 1 hour ago
Gourmand

rain wurlt

Quick 1 hour ago
Storage Options

One thing I was hoping this mod would do is allow stacks of ingots to be placed on the single shelf. Currently there is no space efficient way to store lots of different ingots except for in a chest. If the shelf would allow us to stack ingots on it then we could stack some iron ingots on one shelf then just above that we could stack steel ingots on the next shelf.

Hakisak 1 hour ago
Simple HUD Clock Patch

Mors, CookiePsycho

What version of the game are both playing on?
Is it not working on singleplayer and/or multiplayer (server)?
What OS are you playing on?
What is your modlist?

I am not sure what would cause this to happen, I am on VS 1.20.12 and on Windows. The mod works fine for me and many others, so I am unsure what could be causing this issue. :/

Elocrypt 1 hour ago
BetterRuins

It seems to of righted itself when I restarted computer, it was stuck in that loading screen for ages earlier just got back from work

 

Deadman357 1 hour ago
Handy Daub

i might be stupid but is this client or server side? i'm not familiar with vs's inventory mechanics

weathercarl 2 hours ago
Wildcraft: Fruits and Nuts

Hi there -- I've run into the issue with my server where after updating to the latest version (1.4.1), we are unable to make wine from juice. We tested this by creating a private world and turning off all mods except for Herbarium and Wildcraft: Fruit. When Wildcraft is off then I can turn 50ml juice into wine, but once I turn it back on the ability to turn juice into wine goes away and I can't seal my barrels.

 

We're drowning in berries and they keep rotting, please save our farm 😭(Fr thank you guys for all the work you do - these mods have so greatly enriched my friends and my experience with this game!)

coopyey 2 hours ago
GlooMeClasses

Ok, It would be great if it was possible to change some features, like the hunter's 70% bonus

Marlim 2 hours ago
GlooMeClasses

Marlim we plan on making a config, yes

GlooMeGlo 2 hours ago
NDL Expanded Growth

NateDoesLife Thanks so much! Love your mods.

Parenn 2 hours ago
better and Improved Weather to VS.

Smoke03 blizzard, coldsnap, frostynight, icydrizzle. And a few to a dozen different wind configurations.

Matt998 3 hours ago
Buzzy Bees

HONKCLUWNE
Thanks! To answer your question about fire, smoke, and water particles I think it's best to explain why those are used in the first place. I believe a lot of the reason Tyron and his team choose to use particles over entities is for performance. Entities have a much more complex way of operating within the world and use AI Tasks to calculate where to go, how to move, and what to do. As you could imagine having hundreds of these all uniquely moving around your screen could cause lots of lag very quickly. To be honest I've already started thinking about how I can pull off the new grasshoppers and water striders by only using particles. I'm thinking it could be possible to place these particles very strategically together to form a convincing shape that resembles those insects. The reason I'm willing to go through so much trouble is because I don't want the spawning of these tiny bugs, which you may not even notice most of the time, taking up resources and places within the spawn limit. Vintage story has a max spawn cap for entities near the player and/or based on chunks around you (I think).

Brun 3 hours ago
Blacksmith Tool Repair

LunaGore currently this mod uses the Whetstone from The Working Classes, but yes, all the repair system is, is a recipe using the whetstone. You can append or replace recipes as you wish within the array by making your own patch if that makes sense.

helicoptahh 3 hours ago
Forgotten Armory + Combat Overhaul: Eldred method

Hey, I'm having issues with your mod. I put on the armor and it simply disappears.. :(

Is this a known bug? I'm using overhaullib, all your armor mods and combat overhaul. I will update all mods to the newest version and see if it still happens.

Anotzibartschad 4 hours ago