Welcome to the Official Hub for Vintage Story Mods!
It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.
Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki
Cheers,
Tyron
Latest 10 Mods
New!
Calendar Handbook
Adds a calender showing your progress through the year and how far away winter is.
New!
New!
New! Latest 20 Comments
| On | Text | By | Date |
|---|---|---|---|
| LauncherGo | @hansjack Hi agian so found another issue per say certian mods wont disable when turned off most do but a few do not an example is clayworks. I disabled the slider and it is still downloaded and activated in the server mod list with the disabled button enabled. I am not sure if this is on your end or a issue with the mod itself based on how its coded for the server tool. I just wanted to bring it to your attention as i was trying to disable the mod for testing compatibility. Please let me knoiw if you need any logs or any info that i can give you to see whats going on thanks agian. |
Scorives | 6 minutes ago |
| Feral Kinship: Companions | I get the same issue as Scorives about it. Just instead its more of gives me a "host not responding". Im also on 1.22.6 and it seems to be this mod that causes it unfortnately. Anyway, I dont have much helpful info other than it doesnt crash my game just causes that pop up "host not responding". |
The_Tatertot | 18 minutes ago |
| C&N Metals | Can you please update your documentation to be clearer on how to make the alloys? I just spent an hour trying to figure out how to use a vanilla bloomery to make them without realizing this mod added it's own bloomery I am supposed to use |
OrbPonderer | 18 minutes ago |
| Draconis | Getting a really weird error with the Pillion on our server: |
SmashleePotato | 20 minutes ago |
| Longer Lasting Eggs | maybe it is another mod, but doesnt work for me either. even with new eggs. idk what mod would do that aside from maybe expanded foods. but i wouldn't think it would changed spoil rates. |
Silver_Phoenix | 25 minutes ago |
| Seamarks -- Beacons & Lighthouses | Is there a way to add new oil codes for the oil lamp and not the fire lamp? When I add for example "game:item-fat-rendered" to the extra oil codes, it only works for the fire beacon and not the oil lamp. |
Rythillian | 28 minutes ago |
| C&N Jewelry | it does, i didnt really know what it meant but now i do, thanks :D |
nolant0n | 30 minutes ago |
| AstraTerra | found the issue, hot fix tomorrow. Thank you so much for the data!! |
lalmei | 32 minutes ago |
| Dragons of Land and Sea | The reason was I didn't like waiting for leather to finish! I still don't like making leather, but having the option to craft with either leather or pelts would be good. I'll look into adding that! |
Notos_ | 34 minutes ago |
| Tailored Weapons: Rapiers | from my experience the pommel usually starts right where the bottom of your hand is for rapiers focused on thrusting as for image 7 id say flip the sweeps above the quillion so that the single sweep is at the back and the 3 sweeps are at the front |
Albacore | 35 minutes ago |
| AstraTerra | ok nvm, the planet orbits are properly cached, so only 10 calls. |
lalmei | 36 minutes ago |
| Helianthus | Sure, that would be for a different mod though. I'll add them to my planning list! |
Strelitzia | 43 minutes ago |
| Locusts for all | I've been playing a 1.22.5 world with the mod v1.2.13 a lot. My locusts have actually been taking damage by creatures (one of them got trampled by an elephant), so I'm guessing it is not too much of a huge issue. Also, thank you for the visual representation on the spears. I imagined a locust clinging onto the wooden pole, but this is still cool. |
Virijawiya | 44 minutes ago |
| Liber Terra | throwing should be based on holding right click, but a quick right click should open the book automatically, at least in my it did, i will double check, also make sure you have only one book in hand. |
lalmei | 46 minutes ago |
| AstraTerra | Great! yeah that was kinda expected, i'm now doing partial orbit simulation for 5 planets, no optmizations landed on this update yet. |
lalmei | 49 minutes ago |
| Helianthus | Oooh I've been hoping to see tall flowers in the game! Any chance of adding Hollyhocks (Alcea) to the mod? those are my favorite flowers that come in so many colors! |
CaptainFoxx | 52 minutes ago |
| AstraTerra | dont know, but i did add the planet simulation. so i expect a few fps drop (or more), would be awesome to see the numbers. Still havent added any optmization for the drawing system yet. Might tackle that next, but i will be traveling soon, so may take more than a week. |
lalmei | 52 minutes ago |
| Eternal Seraph: Doctor | It would be really nice if the missing block feature could be instructed to substitute another block. For example, if a mod adds an ore I would like to replace it with its host stone block, or if I replace a mod that provides a crop with a different mod providing an alternative to the same crop. |
MadSeraph | 1 hour ago |
| Floral Zones: Cosmopolitan Region | Some of the hitboxes are real bad, but it's an amazing mod. |
eddiegtb | 1 hour ago |
| Liber Terra | amazing mod, i love books... but uhh, I cant really read em due to the throwing thingy lol. Maybe make that configurable or smth? |
Ashleyyy33 | 1 hour ago |
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