
Welcome to the Official Hub for Vintage Story Mods!
It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.
Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki
Cheers,
Tyron
Latest 10 Mods
Latest 20 Comments
On | Text | By | Date |
---|---|---|---|
Bricklayers | wow tels did I understand correctly the opaque glass is fixed. |
Mendall | 23 minutes ago |
BetterRuins | Would updating the mod result in a huge "slice" in worldgen to occur or is that just for landform mods? |
Foxy_Grandpa | 2 hours ago |
BetterRuins | Thanks for working on this mod. How much should the update be affecting load in times when connecting to a server, if at all?
|
PeterSanderson | 2 hours ago |
Potash Making & Boneash Fertilizers | Does this mod's bone ash production conflict with Bricklayers? |
PeterSanderson | 3 hours ago |
Snailmod | will you be expanding on this more? like adding different varieties of snails and maybe even a symbiotic relationship between gardens and snails? perhaps even add the scaly foot gastropod but it only exists in super deep levels and near lava. Id love to see this mod add an unessisary yet must needed addition to snail ecosystems with the complexity of "from golden fields'''in dappled groves''. |
Dr_Cummies | 12 hours ago |
Temporal-Tinkerer | is there any chance you could add compatibility with the commandable locust mod or add in the code that allows to keep tamed locusts from attacking each other? |
0mni | 20 hours ago |
Ancient Tools | I kinda wish I could just rub a brain all over a scraped hide on the rack to brain it, would love some pre-saw leather, even if just for rp purposes |
Rabbitt | 22 hours ago |
Wildcraft v1.5.1! | is this 1.17.10 version stable keeps asking me to backup and update but i have latest version? |
DellanP | 1 day ago |
Auto-Sifter | May be i find a bug... If you leave the area, where sifter installed, and chunks are unloaded, then, when you return to sifter, it will drop bunch of items. But not from bottom, but on top of nearest north block |
Just_a_cat | 1 day ago |
Instant Firepits | Did you make any changes to firewood?? Ever since I started using this mod, stacked logs are question mark blocks. |
Pamela | 1 day ago |
XSkills | @Xandu, Thank you for the reply, maybe ill see about removing the files, and trying again. I have been talking to nitrado about why we are on version 1.17.6 and they said no other stable version of the game has been released, so I just showed them the dev log and wiki showing 1.17.9 and 1.17.10 both are, so maybe it is just something with that. I will try again later check out the log files, so far no errors that I notice but figured it was some file causing the mod to redownload the files. Thank you again for your time and a great mod! |
JackOfShadows | 1 day ago |
Increased Burn Times | Intreeg This mod just affects the timers of what you can put in the fuel slot of your firepit. |
_Mason | 1 day ago |
Death Waypoints | Don't use subfolders. Just put it in mods folder Pastah |
DArkHekRoMaNT | 1 day ago |
XSkills | JackOfShadows I copied your settings and tested it on singleplayer and a local server and it worked perfectly fine for me. I could choose up to 5 specialisations. I don't know if this is some kind of nitrado specific thing. But normally the configuration should only reset if some kind of error happens while the mod tries to load the file. |
Xandu | 1 day ago |
Medieval Fashion | Hey there, we ran into this exception a little while ago while opening a great basket 21:15:23 [Server Error] System.NullReferenceException: Object reference not set to an instance of an object. at furniture.BlockEntityContainers.OnPlayerRightClick(IPlayer byPlayer, BlockSelection blockSel) in C:\Users\andy-\Documents\GitHub\Furniture-Library\mods-src\furniture\src\BlockEntity\BlockEntityContainer.cs:line 304 at Vintagestory.API.Common.Block.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Common\Collectible\Block\Block.cs:line 1329 at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockInteract(Packet_Client packet, ConnectedClient client) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 396 at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction(Packet_Client packet, ConnectedClient client) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\Inventory.cs:line 258 at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMainNetworking.cs:line 110
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Blackmare | 1 day ago |
XSkills | Is there no way to change the amount of professions allowed, seems like if I edit the xleveling JSON file, it just resets, I am using a nitrado server, and the server is shut down then I edit, is there something or somewhere else I should be changing this. /Data/Modconfig/xleveling { whenever I change it to the above, it just goes back to default when I start the server again.
LiquidDisease Nitrado is on 17.6 I have submitted a ticket asking for 17.9 or 17.10 To get mine to work I had to use xskills 0.6.13 and xlib v0.6.10 to work on mine. I hope they make the latest mod updates available for 17.6 as well or 17.x all. |
JackOfShadows | 1 day ago |
Electricity | Jin_Cat Did you use the Electricity Reborn version? The only one that should have to do this is the server side, all Clients "Should" auto update, though if it works locally, you may need them to wipe their Cache if they crash more than twice. VS has a neat auto-patch feature when a broken chunk/block/etc is detected Client side after a failed boot, which usually purges it after the first time. If it doesn't though, the server host can utilize the Inventory wipe though this should only be done if all other options have been tried. Or you could try booting to V.0.0.5 + |
X56 | 1 day ago |
CoB Server Exclusives | 1.7.0 |
WickedSchnitzel | 2 days ago |
Trader Camps | Some of these are in vanilla already, thats right. But vanilla does spawn them very rarely only. This mod modifies them and makes them spawn much more often. In return, it reduces the chance for single trader wagons to spawn. There's also a configuration file to fine tune things. Lumber |
WickedSchnitzel | 2 days ago |
Commandable Locust | @Gerste What I was talking about was that it wasnt working along side another mod sadly and when used in conjunction, they were unable to be tamed with the tuning spear. adding the patch snippit you shared does something funny when used with the temporal tinkerer mod, which is when a locust would be tamed, it makes the entity dissappear. but thats probably on me since im not sure where exactly or how to properly add in that snippit of code to make it work with the temporal tinkerer mod. thanks for your reply as well! gonna keep on tinkering till I figure this out! |
0mni | 2 days ago |