Welcome to the Official Hub for Vintage Story Mods!

It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.

Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki

Cheers,
  Tyron



Latest 10 Mods


Latest 20 Comments

On Text By Date
Primitive Survival

Appreciate the kind words.  Thanks Tressym ❤️

SpearAndFang 5 minutes ago
Vegan Milk Simplified

That is weird! Glad to hear you figured it out! :D

l33tmaan 37 minutes ago
Trickster Class

The false gold bars are meant to fool other players, when they are stacked on the ground they do not turn into leaves until picked up. Chocoboo

UnnamedSystem 57 minutes ago
Trickster Class

It should work just fine with other class mods Runehawk

UnnamedSystem 1 hour ago
Bunny's Road Works

Vityuri You would need to ask building plus to know if that's possible. Maybe they can include a recipe to craft their plaster into old plaster.

On my end I can try to add a patch for players with buildingplus installed that changes that thop into using their plaster blocks. 

This should only be preventing 1 shop from spawning, so there's still 4 other variants you can encounter.

I'll see what I can do with my next version!

FunnyBunnyofDOOM 1 hour ago
More Map Icons

Will the new icons work with the Auto Map Markers Mod??

Pamela 3 hours ago
Vegan Milk Simplified

Released is ver. 1.0.1 which fixes the nasty crash with the handbook. I do apologize to the 30 people who already downloaded this mod...

IvanZS 4 hours ago
Vegan Milk Simplified

l33tmaan Unfortunately, yes. Fortunately though I am a stubborn old geezer and I refused to go to bed with this issue still existing. After quite a lot of random poking and informal language I found the bug and squashed the bastard: It was a null element for the peanuts in "/attributes/juiceablePropertiesByType" in my patch for legume.json. And this is mighty strange, because there is exactly the same thing in the original game for the olives in "assets\survival\itemtypes\resource\pressedmash.json"...

IvanZS 4 hours ago
More Map Icons

What is be a thingy called the uh.... THOMBSTONE???

In all seriousness, amazing mod.

Runehawk 4 hours ago
WeaponPack Alpha- Expanding your armory KelenEysi 5 hours ago
Shingles And The Things

These look lovely! Hoping for Bricklayers compatibility in the future, though I figure that'll be quite the undertaking, so no rush.

gndrneutralnoun 5 hours ago
Vegan Milk Simplified

Does that crash happen when ANY item in the handbook is clicked?

l33tmaan 6 hours ago
Primitive Survival

This continues to be one of my favorite content addition mods for the game, thanks for your hard work! :) ❤️

Tressym 6 hours ago
Vegan Milk Simplified

!!! Warning: this mod bugs out the handbook so that the game crashes when an item in the handbook is clicked !!!

Unfortunately nor the thrown exception, nor the log files point me to what exactly is wrong with it, so I don't have an idea how to fix this.

System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 637
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 110
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 268
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 118
at Vintagestory.API.Client.GuiElement.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 668
at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 439
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 564
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 416
at Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2286
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 230
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 808
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1554
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 368
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

IvanZS 6 hours ago
More Map Icons

@kosher

ohh thats even better!

RogueRaiden 6 hours ago
bike

Ran a server with about nine other folks with this mod. After coming to grips with it, I cannot fathom playing the game ever again without this robust tool in hand. 10/10 would bike again.

Chocoboo 8 hours ago
Trickster Class

Seems to play nice with more classes. Can make fake gold coins that cost 8 tree seeds per coin (acts as a singular gear, goes away after a while). Uncertain of the use of the false gold bars (costs 2 seeds per, dries out in five hours, see no use for it) as well as a trapdoor item. Listed stats are included in this post.

Stats

Chocoboo 8 hours ago
More Map Icons

Kosher

sorry for offtoping, but I want ask you to continue working on wildcraft mod, or create simple mode, wich regenerate leaves on trees =)

Singlas 8 hours ago
More Map Icons

RogueRaiden yeah, with a codebase that I've created it's really easy to add new ones

And besides that per comment from Tyron - in 1.18 Adding new map icons is simplified to adding a .svg file to textures/icons/worldmap, so no code or config changes needed. So my codebase will be really simplified

Kosher 9 hours ago
More Map Icons

:O

oh wow!

is it simple to add more? if not, perhaps make it easy to make addons?

RogueRaiden 9 hours ago