Welcome to the Official Hub for Vintage Story Mods!

It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.

Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki

Cheers,
  Tyron


Latest 20 Comments

On Text By Date
Toolsmith

Alphalight | That's fair, thank you for the feedback! The initial system I had in mind was to make everything scale off of the base tool durabilities to keep that sense of progression from Vanilla Tools meaningful in the same way, which is why it scales based on the tool head material. So yeah, you are kinda right, there really is no point to attaching a good handle to a poor head cause of keeping that progression consistent... Hmm. I'm thinking about it a bit more now, but while it's not a change or planned yet, maybe it could change down the line. Sharpness and Wear does change things a good amount too, so I'd like to see how that feels as is but it's a good idea to consider! If you'd like, and are on the official Discord, feel free to talk more about the idea in the mod's thread!

Zeekakkeloebes | Yeaaaaah that issue has been plaguing things for a bit, and while I hopefully have a fix already in place, just gotta finish a few things so the mod is fully playable again after a pretty extensive rework, haha. Though the saw mining speed tooltip bit is new, is that just in the handbook or also the item tooltip itself? I might have more places I should add some checks to just not do things if it's in the creative inventory or such.

JonR 13 seconds ago
Fantasy Creatures

found a issue.

using the Rivers mod and without it, i found mobs from this quickly/

however while using it? i'm yet to find any of the creatures, i think it's messing with the spawns, which sucks because me and the guys were wanting to do a dwarf run and having this danger on the surface was a planned challenge of the run

any patches or fixes?

Crosfire 1 minute ago
CloneTool for SICA (Shematics)

That's a cool idea to optimize your workflow!
I'm not gonna download it cause I'm too used to type in the chat, but I will definitely steal the feature of using command blocks to create pallete selection :>
You can add commands to clear inventory and then give you 10 items to fill in the whole hotbar at once which is definitely awesome.

Brick 5 minutes ago
Wilderlands Rustbound

So when is that loot tables thing for drifters and such going to be released? 

Thaumaturge_Zach 9 minutes ago
Riftworks

Notpossible
Quick feedback on dissassembler. Is there really a need to introduce a mechanic that would fail the dissassembly? The cost of one temporal gear is hefty enough on its own and there arent even that many items to justify using a whole temporal gear to dissassembly in the first place. Possibly armor to recraft it and get full durability?
Though thinking in this direction I'd suggest that instead of disassembler it would be nicer to have a repair station that uses temporal gears to repair items would have a much higher value to the player.
Alternatively, a mechanic of using such station fueled by temporal gears to restore rusty metal/rusty gears with metal parts into random jonas parts would be very valuable too.

Disassembly would be valuable if you could find complete items such as night vision mask used in example to disassemble. It makes little sense that a player would have too many of such items laying around because you need to do some grinding to make one in the first place.
So to sum it up, using disassembly with a chance of failure and spending temporal gear makes it an unreliable mechanic with limited functionality thats not fun to use.

Edit: The model for disassembler looks cool tho.

Brick 13 minutes ago
NDL Expanded Growth

Not currently, I can add it to my todo list to setup a config for each feature of the mod to turn on/off, though but it prob will be a bit until I get to that.

Xaviancat

NateDoesLife 15 minutes ago
Food Shelves

Taeo Yeah, Cooling cabinet has 0.4x perish rate with ice, it's obviously gonna be close or even better than it. I'm considering buffing it a bit though, so it might change in the future.

SONZINA 15 minutes ago
Fauna of the Stone Age: Pantherinae

@Tentharchitect Thank you. That made it work.

Pagan_Sunburn 27 minutes ago
Craftable Companion

Would it be possible to make residue covered pots a viable choice to place on top of the buddy? I use him while exploring ruins and would like to be able to craft/reheat glue on the go without taking up one of his inventory slots. We can already fit a pot on his head, so why not one that's just a bit crustier?

Also, here's an idea I had, would it be possible to allow us to place a lantern on the top of the buddy as well? Something like placing the lantern around the elk's neck. I know the buddy already produces some light, but I think attaching a lantern to him could give you a better mobile light source by sacrificing the top storage compartment.

A_Whisper 27 minutes ago
QP's Chisel Tools

QPTech

We can't right click with pantograph to make a block chiseled anymore? This feature was very useful at least in survival, is it a bug or am i missing some easier way of doing things that warranted the change?

Thanks for the fantastic mod btw, love the hard work you've put in here!

AngryMob 30 minutes ago
Extra Firearms

I'm surprised we got a steel bossi but not an iron one. We've got an iron pistol, so the recipes for the components are already there, why not make one of those as well?

Also, if we're listing wishlist stuff, some kind of jonastech gun that uses temporal magitech to fire scrap like some kind of railgun could be very interesting.

A_Whisper 31 minutes ago
Jonas Workshop

Nyphra You can't stop the rumble of scientific triumph!

A_Whisper 33 minutes ago
NDL Expanded Growth

I have been fiending for grass seeds for the longest time! But, is there any option of just getting the grass seeds? I have other farming mods that do similar things to tree growing and berry farming, but none have grass seeds.

 

Xaviancat 41 minutes ago
Value Your Life

would this work on 1.20.4

 

Tankwv 1 hour ago
Feverstone Wilds

How does one craft the blackhunter armor? I could make the boots, but nothing else shows as recipe.

Vera101 1 hour ago
Legacy of the Phanerozoic: Shovel Mouth

To loot them you need to smack the nest a bunch of time and then harvest it.

laughinggas 1 hour ago
Rustbound Magic

Tyvm for the mod, I have a question, the extremly focused I still cant found a way to archive that, cause meditating when a researchable block appear in a temporal the stability get drains really fast plus that, mobs appear or damage from stability interrupt the meditation, I try to hitting and the block just get destroy, so how supposed to be done.

Tsukasa 1 hour ago
Astria Porta

If you change something in the config file, it will allways reset to original. So, actually you can´t edit the config.

JunidO 1 hour ago
Legacy of the Phanerozoic: Long Neck

They do not currently. But in the future, I want to add more accessories slot for them

laughinggas 2 hours ago
Female Seraph

JoSquared Ofcourse!

Gluip 2 hours ago