Welcome to the Official Hub for Vintage Story Mods!

It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.

Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki

Cheers,
  Tyron


Latest 20 Comments

On Text By Date
Lichen: Freeform Clay Sculpting [ALPHA]

This is incredible enough on it's own, but now I'm wondering if the resulting ceramic chisel blocks will 'work' with the decorative blocks from QP's Chisel Tools.

Mollycoddle 0 seconds ago
A Wearable Light

A query on item design choice--I understand the slight nerf in light level for the items being placed where they are, but why is the light level nerf to lanterns on the waist so intense? From 20 all the way down to 12 just for the sake of having an inventory slot is rather intense.

Velaroz 2 minutes ago
Vintage Map Icons

JeanBisset - Just letting you know that some of your map icons aren't named correctly (trader(1),(2),(3),(4),(5)), and aren't replacing the in-game icons as a result. They also don't actually work when used for some reason. Renaming them fixed it for me.

BraniyaKz 7 minutes ago
Expanded Foods: Core 2.0.0-dev

Ah, okay, I was afraid of that. Well, thank you so much for your response! The best things are worth waiting for! 

Oniiyon 8 minutes ago
Lichen: Freeform Clay Sculpting [ALPHA]

by god....you actually did it...and they said it couldnt be done...

Solaire_Goshaven 9 minutes ago
Scraps Revived

Funny you commented now! I just forked it on github today, with the updates I've done so far. Waiting to see if... anyone in the chain of ownership here wants to take the little bit I've done and move forward with it themselves. 

 

The updates would all be simple enough, but I can't find the license for either this version or the previous one, which makes me hesitant to publish anything. I'd really like to at least talk to Echoweaver or Corvie. I'd be more than happy to adopt the mod if that's an option.

snailchimera 10 minutes ago
Expanded Foods: Core 2.0.0-dev

I know, I'm so sorry! I'm sure it's probably harder on you to pinpoint it because of that fact ( ;´ - `;)
But we really appreciate your efforts so, so much!

Oniiyon 11 minutes ago
VS Village

Omg, I probably legit forgot to put it in the list because it was ported over from the dev build haha.

Egg and my face are in an alignment.

 

That will be fixed asap 

MiraLeaps 22 minutes ago
VS Village

Quick question MiraLeaps:
After trying every conceivable method I could in-game but not seeing a trader that sold the Builder Workbench, I looked through the code (my god is it ever beautifully structured).
Seems like both the tradelists/village-mechhelper.json and tradelists/villager-trader.json don't contain a reference to any of the block-workstation-builder-[NESW] blocks.

Is that just a wee bit of an oopsie or have I done did a dummy (been known to do that) and read over a piece of text that says you get one of them after you slay the eidelon?
Nothing but <3.

Solidude 26 minutes ago
Draconis

The only mods I'm using besides Draconis are Conquest Landform Overhaul and Rivers. I tested out an older backup from 1.21.6 with the exact same mods installed and came across a maplewing remain in about five minutes of flying around in creative. Doing the same test in 1.22.2 across multiple different genned worlds and hours of flying around, I have found nothing at all. I've given up on trying to find any more the legit way and now plan on just traveling to the locations they're supposed to spawn in and creative mode spawning them in myself, it's been over a hundred hours at this point.

Trailing 36 minutes ago
Pet AI

I found out the issue, the game's tooltip for the healling players shift+poultice doesn't change depending on your kebinds. It's actually "Crouch"+Poultice, I was able to heal my wolf that way. I had chnaged my kebind to Ctrl.

SerSearo 36 minutes ago
MightyBamboo

not working for 1.22.2 it asks for the 1.22.3

Fefa 37 minutes ago
xSkills Fork

First of all, amazing work with this mod, thank you for keeping up with it! I'm trying to run a server with my friends with this mod added but I want to modify some of the individual skills or outright disable them for balancing, namely dilution, duplication, and jackpot, anything that duplicates items. I can't seem to find where the config is to disable them. I could have sworn that there was a way to do that via a .json edit but I can't quite figure it out. Is there a process to do that on a server or would I have to make a custom patcher mod to disable those?

Thank you!

Sewer_king 43 minutes ago
IndustrialStory

Thank you very much, when i  end my current playthrough i defently check it very close!!!  (coz as u say its mostly early game mod,so i dont wanna skip any content playing it now)!!! also there is mod wilderneds stone bound, author says it willbe waoking  alongside quite good. so  u can  substistue  IME with this and dont feel bad!

Alddorag 44 minutes ago
Rust Drops

I'll look into it

Faeldray 50 minutes ago
Rust Drops

It works on vanilla drifters, bowtorn, and shivers. And all of those spawn from temporal storms, rifts, and insanity. MrBallsOfSteel was asking if I could add compatibility for mobs from other mods, that's what I was saying no to.

Faeldray 51 minutes ago
Combat Overhaul Fork

When I do that edit the server host says there is a expected element of , or ] after "SlotIndex" but when I add it I get Unexpected token : ...lotIndex...

BounceyStudent4 56 minutes ago
IndustrialStory

I was excited to check out the changes, and yeah, everything works great now as far as I can tell!

But...

I got another bug to swat, this one's related to the glassblowing system! I'd been looking forward to reaching this part for a while, so... yeah.

I'm guessing this is either because recipe selection is separate from tool mode selection (I checked the controls, it flagged them as conflicting,) or because the glassworking system is in one mod and all the recipes are in this mod, but pressing F does nothing, and it kept prompting me to press F and pick a recipe before I started working the glass. After a little mashing, it eventually let me take glass, but I had no idea what to do with it! I tried the stuff from the mod, I tried interacting with the glassblower's table and the rolling table, using the jacks, all that, I couldn't do anything with the glass blob besides add more glass to it. Idk if this is something I should have put on the glassmaking fork's comments, but the recipes are part of this mod, so... yeah.

Also, stack heat in the brick furnace resets after each individual item cooks. Is this because it's supposed to be individual item heat, or just a glitch?

Other than that, again, I fucking love this mod, keep up the great work

Sampow360 57 minutes ago
Echoes of the Lens: Synthetic Noble

Part of me wants to ask how you make stuff like this but the other part knows if I learn how I will never leave my home again

Randompug 57 minutes ago
Material Needs: Geology

Hey, just a quick minor balancing note that was overlooked: in 1.22 sand now makes half the mortar as it did previously, at 4 mortar per block. The sands in this mod still need to be updated (they still make 8 mortar per block).

JerreyRough 1 hour ago