Welcome to the Official Hub for Vintage Story Mods!

It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.

Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki

Cheers,
  Tyron


Latest 20 Comments

On Text By Date
Wear And Tear

First you need to stop the windmill from spinning (you can use a brake for that).
To roll up the sails you Shift + Right Click (repeat to unroll)
To repair you simply right click with a valid repair material, which in this case would be a sewing kit.

TheInsanityGod 6 minutes ago
Shadehouse

It wasn't what you designed it for, so it's understandable.  Also, T-shaped pieces would help with fancy pens.

SalazarWindriver 20 minutes ago
FrameForgeTSR

DO NOT DL IM RETRACTING IT I NEED TO FIX IT after a fix broke it again. Roll back to 3.0.2 but it has two errors adaptive mouse icons and Switcihing from volumetric clouds will cause a loop of it switching between simple and volumetric.

SalemStyles 26 minutes ago
Distant Vistas

for sure what is your discord I would love to chat and I might be able lend a hand where I can :) 

SalemStyles 29 minutes ago
Rope Bridges - Compatibility Patches 1.1.0

hey l33tman does this work in 1.22.7 ? the mod version is really outdated.

SalemStyles 31 minutes ago
Distant Vistas

alot of the performance stuff should be worked out with 7.7.9. the comments are refering to the retracked builds. i heard performance on the 7.78 was good before. if you want to look at the code please do. in fact we should talk on discord. ive spent literally 30 hours straight (not an exagerration) just trying to get this damn season thing to work. 

IllLeroySquad 32 minutes ago
Subtle Particles Plus

Technically this is not true. This mod can't be use as an x-ray mod. If this mod is installed it will always force my version of the particle effects and if you try to change an effect to detect a block from 60+ blocks up this mod will revert it back.

In my opinion the point of the Particles Plus mod (not this mod) is to relieve the frustration of being right next to a resource and not being able to tell its there. I would say vanilla Vintage Story achives that level of frustration and extreme subtlety very well for some resources. For immersion I actually love that. Particles Plus was made to be completely customizable so the player can make finding resources more to their comfort level of frustration or to get past a wall of progression that they are hitting. So yes, if a player is determined to customize the particle settings in the config they could tell a certain block was below them 60+ blocks. But as I said this mod will always override any config changes with the subtle versions of the particle effects.

JimmyMac 35 minutes ago
SteadyGreenhouses

I just confirmed that the mode does not apply to the fruit tree inside the greenhouse in Creative mode.

bs817 41 minutes ago
Distant Vistas

hey leroy how much frames does this mod cost in general I am alas on a semi potato I tricked into thinking it is smort :P also if you need any help optimizing it I can lend a hand :D well once I figure out how to fix FFTSR its been 11 hours on this damn fix from a fix that broke my rendering stages haha keeps hucking this error at me and killing it on start,,, _dead its a global command but ya I can not figure out what is causing it to trigger...... sigh my damn carpol tunnel and brain hurts I might pick it back up tomororrw its now 3 am here and I guess that makes 12 hours as I started it at 3pm ffs XD

SalemStyles 45 minutes ago
Advanced Tool Parts

Hi looks interesting, i'll give it a go. Could you provide any numbers? 

maculator 56 minutes ago
Immersive Maps

finally something compatible with vanilla gameplay. thx for your work now I can play no map even with my friends.

necm23 1 hour ago
The Complete Set

Thank you so much!! :D 

Hal3x 1 hour ago
Furio's Telescope

sounds good dropped a follow :D 

SalemStyles 1 hour ago
Wooden Fortifications

o Fixed missing textures issue

The missing texture issue occurs because the texture paths for both "handle" and "string" in the model JSON do not match the vanilla asset paths.

 

o File location :
woodenfortifications-2.0.11.zip/assets/woodenfortifications/shapes/block/archerscopperstake.json

 

o Fix:


Replace the "textures" section with the following lines:

 

JSON

...


"textures": {
    "material": "game:block/metal/ingot/copper",
    "handle": "game:item/tool/material/wood",
    "string": "game:item/resource/rope"
}

...

Haru_Haru 1 hour ago
Distant Vistas

tell me what you think about new update

IllLeroySquad 1 hour ago
Distant Vistas

install new update

IllLeroySquad 1 hour ago
Distant Vistas

try the new update

IllLeroySquad 1 hour ago
Yang's Transport Tycoon

Hard to tell, I used to go by the number of reports but they've since slowed down (while not getting updates on whether or not all old bugs have been fixed), so I'm a bit blind.

I'm going to try to get a bit more hands on with QA organization again to address that.

YangWenLi 1 hour ago
Astra Extera

I just realized there might be small issues, like for example the border of the planet is rather janky when usind Sheyder Mod.
(Also my apologies, I didn't realize I had it turned off at some point, so just now started playing with Shaders again apparently -.-).

Spoiler!
image

I attached a Screenshot to show what I mean by janky.

Burgersim 1 hour ago
Vintage Phonk

There is like 80 something tracks in the game, this only touches the main ones. I wont argue about how much time it would take, it all depends. Thanks for checking it out

Kraziak 1 hour ago