Welcome to the Official Hub for Vintage Story Mods!

It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.

Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki

Cheers,
  Tyron


Latest 20 Comments

On Text By Date
BetterRuins

Does this spawn more than one copy of the Story Structures?. Playing on a small Multiplayer server, and had a few that are on more often, raided the story ones. Am hoping to hit the story structures at my own pace, but the map I got from the trader just points to the same tower they already looted.

Flibble 17 minutes ago
Coinage

Leave it blank Aimli_

Xel 18 minutes ago
Mod Packer

Lost my modlist, apparently it can't download any of the mods themselves, but will copy over config files just fine.

Domsdoodles 23 minutes ago
Wildgrass

KeKc

Updating Wildgrass to the most recent update (1.3.2) seems to have fixed that for me

gilt_kutabe 47 minutes ago
Legacy of the Phanerozoic: Sharp Tooth

question and depending on answer also a suggestion

Is it intentional that the carnevore bait uses the same recipe for all of the mods that add them, like tyrant king, sailed spine, so on.

If so, a suggestion: make a temp recipe that allows you to turn the big/small bait into the others, like in a chain that loops back

Like trex - raptor - spino - so on, looping back to trex from the last one

Shadow_Prince 1 hour ago
Rustique: Vintage Story Mod Manager - Windows

eerino Rustique does work on mac, but you have to compile it yourself. @EDKE left a guide on how to do so on the linux version, check it out here: https://mods.vintagestory.at/rustique the information is at the top of the descripton.

theysa 1 hour ago
Rustbound Magic

I like this mod, but it is soooo slow to progress. Does anyone know how to increase the xp rate to leveling up magic, the regen rate of magic and the drop chance? I've tried opening the mods folder and looking around but I am a bit lost in trying to find it.

 

 

4U2C 1 hour ago
Rustique: Vintage Story Mod Manager - Windows

Why'd I buy a Mac? WHY!?!?

*sigh*
(it was considerably cheaper for the same specs. worth leaving everything I was familiar with- compared to not affording a pc at all.
eerino 1 hour ago
Accessibility Tweaks

Does any other mod exist that allowes you to balence the sounds? It's unbearable. F--k, I'll even get my toes wet and do it if someone can help me! AHHH! AUDITORY SENSITIVITY! TYRON!

I'm sorry 

eerino 1 hour ago
Truth and Beauty: Detailed Animals

It's been fun! :)

sekelsta 2 hours ago
A Culinary Artillery 1.2.5

Is there a config that lets me disable barrels in barrel racks from curing its contents?

w0ngt4rget 2 hours ago
Knapster

I absolutly like this mod. I do have 1 suggestion, the more you practice a skill, such as knapping, the faster it gets.

ShadowsEdge 2 hours ago
Rustbound Magic XSkills Compatibility LeuxSeveN 2 hours ago
Zippy's Bashful Bowtorns

Streetwind

Yes, this mod is still relevant (as of 1.20.10), as the vanilla bowtorns still lack an AI task that would cause them to retreat in daylight.

ZippyWonderdust 3 hours ago
BetterFirepit exploit fix

For anyone else looking at this mod, the exploit (as I understand, at least?) is the fact that even when the firepit runs out of fuel, the heat on the items does not change, causing the stack to keep processing even when the fire pit is cold. Ideally, the item stack would lose heat as the firepit does, eventually stopping. Whilst it does this visually (the arrow greys out), it actually still continues

As a sidenote, I've been testing this mod, and it seems to just... not work? It seems to revert the behaviour to vanilla: resetting the heat after each item. I am running the mod in version 1.20.7 and have no other mods that should be causing an issue. 

fantas2 3 hours ago
Zippy's Bashful Bowtorns

RowanSkie

Yes, the mod duplicates most of the bowtorns.  The duplicates are the "bashful" ones. The last "n" in bowtorn in the entity description is actually a "fancy" font so you can tell the difference if you look very closely.

This duplication is because the bashful ones only spawn during temporal storms; the regular vanilla bowtorns (which do not retreat in daylight) still spawn from rifts and at any story locations, so the game needs to have two different types.

ZippyWonderdust 3 hours ago
Just Trapdoors

1.20.x?

LeuxSeveN 3 hours ago
Containers Bundle

CoffeeToffee That's planned!

Centur1on 3 hours ago
Containers Bundle

Very nice mod. Would be cool if for the more full a container gets, they get a little bundle or crate or something so they dont just look empty, like the long crate, linen crate, maybe even the cupboard.

CoffeeToffee 3 hours ago
Zippy's Re-seeding Reeds

HoosierDaddy

Feel free to alter the mod to your taste, but be aware that there is a reason why I didn't put the extra drops on harvesting the roots.  It opens up an early-game exploit where you can essentially give yourself infinite food (in the form of cattail roots) by planting and harvesting the same cattail root over and over again without any delay while keeping any extra roots that drop.  All it costs you is some knife durability.  Putting the extra drop on the cattail top instead forces you to wait until the root has grown into a full plant before getting any extra drops.

ZippyWonderdust 3 hours ago