
Welcome to the Official Hub for Vintage Story Mods!
It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.
Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki
Cheers,
Tyron
Latest 10 Mods


Latest 20 Comments
On | Text | By | Date |
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Dana Can Cook | Love this mod! really hope Expande foods gets added some I can fancy sandwichs. |
Leoepard | 2 minutes ago |
GlooMeClasses | Marlim I didn't make the mod with the intention of using it on my server. That was just a side bonus. I made this mod for the reasons stated on the mod page. I was tired of seeing half assed class mods, and wanted to fix that problem. And still want to. There are no secret dependencies unlike allclasses, and it's completely standalone. Certain compatibility patches will be made, but there won't be anything that forces you to download other mods. |
GlooMeGlo | 6 minutes ago |
Fast Breeding | @Equus setting causing an error, they changed the structure in wildhorse.json Billiam Spoiler!
"behaviorConfigs": {
"controlledphysics": { "stepHeight": 3.1251, "stepUpSpeed": 0.2 }, "floatupwhenstuck": { "onlyWhenDead": true }, "genelib.multiply": { "spawnEntityCodesByType": { "*-adult-female-*": [ { "code":"equus:wildhorse-baby-female-{type}"}, { "code": "equus:wildhorse-baby-male-{type}"} ]}, "requiresNearbyEntityCodeByType": { "*-adult-female-*": "equus:wildhorse-adult-male-{type}"}, "requiresNearbyEntityRange": 10, "spawnQuantityMin": 1, "spawnQuantityMaxByType": { "*": 1.005}, "pregnancyDaysByType": { "*-ferus": 85 }, "multiplyCooldownDaysMinByType": { "*": 6}, "multiplyCooldownDaysMaxByType": { "*": 11}, "portionsEatenForMultiplyByType": { "*-ferus": 10 } },
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Willobe | 12 minutes ago |
Weak Teleporter | GreenSage Thanks for your hard work, I'll give it a look! |
Rhapsody | 29 minutes ago |
GlooMeClasses | I completely understand, and thank you for taking the time to clarify. I know you made this mod with the intention of using it on your server, but I also really liked this mod. Would it be a problem if I put it on my server? Would it be a hassle? |
Marlim | 39 minutes ago |
Salty´s Dodge Master | Kaschperle im guessing its something with server trying to trigger the animation on the client but its not in the location it was expecting :shrug:
|
Willobe | 59 minutes ago |
GlooMeClasses | Trust me, I get it. I wanna make everything configurable. But, as far as that bonus goes, I tested it with every arrow and bow type in base game. When killing a bear with copper arrowheads, it took 16 to kill the bear in vanilla. With the 70% bonus it lessened it to 14. that number may seem large, but you have to realize that it's 70% of 1.02 something hp worth of damage, added onto it. So that makes it around 1.72 damage per arrow instead of the default. Which in practice, isn't a lot. |
GlooMeGlo | 1 hour ago |
Gourmand | rain wurlt |
Quick | 1 hour ago |
Storage Options | One thing I was hoping this mod would do is allow stacks of ingots to be placed on the single shelf. Currently there is no space efficient way to store lots of different ingots except for in a chest. If the shelf would allow us to stack ingots on it then we could stack some iron ingots on one shelf then just above that we could stack steel ingots on the next shelf. |
Hakisak | 1 hour ago |
Simple HUD Clock Patch | Mors, CookiePsycho |
Elocrypt | 1 hour ago |
BetterRuins | It seems to of righted itself when I restarted computer, it was stuck in that loading screen for ages earlier just got back from work
|
Deadman357 | 1 hour ago |
Handy Daub | i might be stupid but is this client or server side? i'm not familiar with vs's inventory mechanics |
weathercarl | 2 hours ago |
Wildcraft: Fruits and Nuts | Hi there -- I've run into the issue with my server where after updating to the latest version (1.4.1), we are unable to make wine from juice. We tested this by creating a private world and turning off all mods except for Herbarium and Wildcraft: Fruit. When Wildcraft is off then I can turn 50ml juice into wine, but once I turn it back on the ability to turn juice into wine goes away and I can't seal my barrels.
We're drowning in berries and they keep rotting, please save our farm 😭(Fr thank you guys for all the work you do - these mods have so greatly enriched my friends and my experience with this game!) |
coopyey | 2 hours ago |
GlooMeClasses | Ok, It would be great if it was possible to change some features, like the hunter's 70% bonus |
Marlim | 2 hours ago |
GlooMeClasses | Marlim we plan on making a config, yes |
GlooMeGlo | 2 hours ago |
NDL Expanded Growth | NateDoesLife Thanks so much! Love your mods. |
Parenn | 2 hours ago |
better and Improved Weather to VS. | Smoke03 blizzard, coldsnap, frostynight, icydrizzle. And a few to a dozen different wind configurations. |
Matt998 | 3 hours ago |
Buzzy Bees | HONKCLUWNE |
Brun | 3 hours ago |
Blacksmith Tool Repair | LunaGore currently this mod uses the Whetstone from The Working Classes, but yes, all the repair system is, is a recipe using the whetstone. You can append or replace recipes as you wish within the array by making your own patch if that makes sense. |
helicoptahh | 3 hours ago |
Forgotten Armory + Combat Overhaul: Eldred method | Hey, I'm having issues with your mod. I put on the armor and it simply disappears.. :( Is this a known bug? I'm using overhaullib, all your armor mods and combat overhaul. I will update all mods to the newest version and see if it still happens. |
Anotzibartschad | 4 hours ago |