Welcome to the Official Hub for Vintage Story Mods!
It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.
Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki
Cheers,
Tyron
Latest 10 Mods
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New! Latest 20 Comments
| On | Text | By | Date |
|---|---|---|---|
| Lichen: Freeform Clay Sculpting [ALPHA] | This is incredible enough on it's own, but now I'm wondering if the resulting ceramic chisel blocks will 'work' with the decorative blocks from QP's Chisel Tools. |
Mollycoddle | 0 seconds ago |
| A Wearable Light | A query on item design choice--I understand the slight nerf in light level for the items being placed where they are, but why is the light level nerf to lanterns on the waist so intense? From 20 all the way down to 12 just for the sake of having an inventory slot is rather intense. |
Velaroz | 2 minutes ago |
| Vintage Map Icons | JeanBisset - Just letting you know that some of your map icons aren't named correctly (trader(1),(2),(3),(4),(5)), and aren't replacing the in-game icons as a result. They also don't actually work when used for some reason. Renaming them fixed it for me. |
BraniyaKz | 7 minutes ago |
| Expanded Foods: Core 2.0.0-dev | Ah, okay, I was afraid of that. Well, thank you so much for your response! The best things are worth waiting for! |
Oniiyon | 8 minutes ago |
| Lichen: Freeform Clay Sculpting [ALPHA] | by god....you actually did it...and they said it couldnt be done... |
Solaire_Goshaven | 9 minutes ago |
| Scraps Revived | Funny you commented now! I just forked it on github today, with the updates I've done so far. Waiting to see if... anyone in the chain of ownership here wants to take the little bit I've done and move forward with it themselves.
The updates would all be simple enough, but I can't find the license for either this version or the previous one, which makes me hesitant to publish anything. I'd really like to at least talk to Echoweaver or Corvie. I'd be more than happy to adopt the mod if that's an option. |
snailchimera | 10 minutes ago |
| Expanded Foods: Core 2.0.0-dev | I know, I'm so sorry! I'm sure it's probably harder on you to pinpoint it because of that fact ( ;´ - `;) |
Oniiyon | 11 minutes ago |
| VS Village | Omg, I probably legit forgot to put it in the list because it was ported over from the dev build haha. Egg and my face are in an alignment.
That will be fixed asap |
MiraLeaps | 22 minutes ago |
| VS Village | Quick question MiraLeaps: |
Solidude | 26 minutes ago |
| Draconis | The only mods I'm using besides Draconis are Conquest Landform Overhaul and Rivers. I tested out an older backup from 1.21.6 with the exact same mods installed and came across a maplewing remain in about five minutes of flying around in creative. Doing the same test in 1.22.2 across multiple different genned worlds and hours of flying around, I have found nothing at all. I've given up on trying to find any more the legit way and now plan on just traveling to the locations they're supposed to spawn in and creative mode spawning them in myself, it's been over a hundred hours at this point. |
Trailing | 36 minutes ago |
| Pet AI | I found out the issue, the game's tooltip for the healling players shift+poultice doesn't change depending on your kebinds. It's actually "Crouch"+Poultice, I was able to heal my wolf that way. I had chnaged my kebind to Ctrl. |
SerSearo | 36 minutes ago |
| MightyBamboo | not working for 1.22.2 it asks for the 1.22.3 |
Fefa | 37 minutes ago |
| xSkills Fork | First of all, amazing work with this mod, thank you for keeping up with it! I'm trying to run a server with my friends with this mod added but I want to modify some of the individual skills or outright disable them for balancing, namely dilution, duplication, and jackpot, anything that duplicates items. I can't seem to find where the config is to disable them. I could have sworn that there was a way to do that via a .json edit but I can't quite figure it out. Is there a process to do that on a server or would I have to make a custom patcher mod to disable those? Thank you! |
Sewer_king | 43 minutes ago |
| IndustrialStory | Thank you very much, when i end my current playthrough i defently check it very close!!! (coz as u say its mostly early game mod,so i dont wanna skip any content playing it now)!!! also there is mod wilderneds stone bound, author says it willbe waoking alongside quite good. so u can substistue IME with this and dont feel bad! |
Alddorag | 44 minutes ago |
| Rust Drops | I'll look into it |
Faeldray | 50 minutes ago |
| Rust Drops | It works on vanilla drifters, bowtorn, and shivers. And all of those spawn from temporal storms, rifts, and insanity. MrBallsOfSteel was asking if I could add compatibility for mobs from other mods, that's what I was saying no to. |
Faeldray | 51 minutes ago |
| Combat Overhaul Fork | When I do that edit the server host says there is a expected element of , or ] after "SlotIndex" but when I add it I get Unexpected token : ...lotIndex... |
BounceyStudent4 | 56 minutes ago |
| IndustrialStory | I was excited to check out the changes, and yeah, everything works great now as far as I can tell! But... I got another bug to swat, this one's related to the glassblowing system! I'd been looking forward to reaching this part for a while, so... yeah. I'm guessing this is either because recipe selection is separate from tool mode selection (I checked the controls, it flagged them as conflicting,) or because the glassworking system is in one mod and all the recipes are in this mod, but pressing F does nothing, and it kept prompting me to press F and pick a recipe before I started working the glass. After a little mashing, it eventually let me take glass, but I had no idea what to do with it! I tried the stuff from the mod, I tried interacting with the glassblower's table and the rolling table, using the jacks, all that, I couldn't do anything with the glass blob besides add more glass to it. Idk if this is something I should have put on the glassmaking fork's comments, but the recipes are part of this mod, so... yeah. Also, stack heat in the brick furnace resets after each individual item cooks. Is this because it's supposed to be individual item heat, or just a glitch? Other than that, again, I fucking love this mod, keep up the great work |
Sampow360 | 57 minutes ago |
| Echoes of the Lens: Synthetic Noble | Part of me wants to ask how you make stuff like this but the other part knows if I learn how I will never leave my home again |
Randompug | 57 minutes ago |
| Material Needs: Geology | Hey, just a quick minor balancing note that was overlooked: in 1.22 sand now makes half the mortar as it did previously, at 4 mortar per block. The sands in this mod still need to be updated (they still make 8 mortar per block). |
JerreyRough | 1 hour ago |
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