Welcome to the Official Hub for Vintage Story Mods!

It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.

Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki

Cheers,
  Tyron



Latest 10 Mods


Latest 20 Comments

On Text By Date
Entities Interact

Very cool mod! :D I can't imagine how long it took you to put something like this together, so extra thank you for making it!

Galaxy_Sloth 

Hi! I did some work on Biomes and am using it in my current world with Entities Interact. Both mods seem to work at the same time no problem, and I'm not seeing anything in the Entities Interact patches that would conflict with Biomes patches. As Dnd said, Biomes is essentially a whitelist; it shouldn't affect entity behaviors/spawn rate values. However! When using Biomes, stuff can be slower to spawn in since sometimes the server rolls for something that gets blocked in the region you're in. So Entities Interact + Biomes will most likely change how the balancing feels compared to using either mod alone. Whether that balance feels good or bad is something we can only find out through playing c:

 

sheepon 10 minutes ago
ElectricityAddon

@DejFidOFF

You probably haven't charged the drill with electricity.

An electric stove is an analogue of a campfire, but it needs electricity to work

Kotl 1 hour ago
Firearms

You can adjust spawn rate. Also it spawn in same containers where jonas parts spawns. So surface ruins aren't a good place to search.

Maltiez 2 hours ago
Server Leaderstat Boards

Is there a possibility to add compatibility to a discord bot?

Ruyeex 2 hours ago
Firearms

I've been looking through a lot of debris, but I can't find the blueprints for the rifle, so where the hell is he

ZhangTianle 2 hours ago
VSRadioMod

Other people on my server can't hear this. Does it work in multiplayer?

l33tmaan 5 hours ago
Primitive Survival

Cpt_C0nfus3d
This is surely a mod conflict.  Do you know the exact name of the block you were trying to place when you crashed?  That's a lot of mods for me to hunt through.

SpearAndFang 6 hours ago
Sortable Storage

GarethTheGoblin
Sorry I don't know what to tell you.  I just tested again with the latest game version, mod version, and CarryOn version and it was all working perfectly.  I've always have CarryOn in my loadout and use it extensively.Love that mod.

You sure that you don't have something in your offhand?

Failing that:
1. Go to the Mod Manager and click on Open Mods Folder
2. Make sure that no other versions of this mod in your mod folder.  If there are, delete them. Same with CarryOn
3. Go up one folder level and into cache.  Delete everything inside that folder
4. Start the game, go into the mod manager, and click "reload mods"

Might fix you up.

SpearAndFang 6 hours ago
Hide And Fabric v1.3.0

@Rulyon If you are logged into this site, a Follow Button should appear under the number os downloads right on the description page. Which when followed will notify you of exactly when the mod updates.

TheNiteFox 6 hours ago
Rustbound Magic

Carolusclen, maybe you can set options up in the clumps mod so it only makes clumps if a set number of items drop on the ground (how ever many the most need to be droped in rituals 4 maybe +1 ... soooo 5 if thats the case)  that way you can drop the items and the mod won't clump them?

Azraile 7 hours ago
Melee Weapons Framework

Wandour

It is a bug, I left some debug imgui tools in Release build, fixed in 0.0.3

Maltiez 8 hours ago
Floral Zones: Central Australian Region

Glad you like it NiteFox! As for compatibilities, making all the ones I've had requested would probably double development time across my mods, so for most compatibility I'll wait until after I've finished all the content, or rely on the help of others pitching in. 
If anyone is interested in adding compatibility patches, I have a Discord I'm running for my collaborations, so feel free to ping me if you want to help out.

Tentharchitect 8 hours ago
Server Authentication

Hi, Bobo!
When the setting to freeze unregistered players is turned on, a new player appears outside the world.
As far as I can tell, the mod keeps their inventory until they choose a class and create a character in the game.
The player creates a Seraph, but after registering, the Seraph immediately dies and loses their clothes.

Lumvik 8 hours ago
Melee Weapons Framework

could be outdated which is the cause of the crash
but this is the log just incase

Game Version: v1.19.7 (Stable)
4/27/2024 1:51:41 AM: Critical error occurred in the following mod: meleeweaponsframework@0.0.2
Loaded Mods: game@1.19.7, animationmanagerlib@0.7.14, creative@1.19.7, survival@1.19.7, meleeweaponsframework@0.0.2
System.IO.FileNotFoundException: Could not load file or assembly 'VSImGui_DebugTools, Version=0.0.5.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'VSImGui_DebugTools, Version=0.0.5.0, Culture=neutral, PublicKeyToken=null'
at MeleeWeaponsFramework.AttackDirectionController.OnGameTick()
at MeleeWeaponsFramework.MeleeWeaponPlayerBehavior.OnGameTick(Single deltaTime) in D:\Projects\VintageStory\meleeweaponsframework\meleeweaponsframework\source\Integration\EntityBehavior.cs:line 57
at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 896
at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 539
at Vintagestory.API.Common.EntityPlayer.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 678
at Vintagestory.Client.NoObf.ClientSystemEntities.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Entities.cs:line 95
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 27
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 838
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 730
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Wandour 8 hours ago
Melee Weapons Framework

wow this might actually revolutionize the game 

Wandour 9 hours ago
Corrupt Hacked Locust Repairing

Do you have a link to the Medieval Fashion mod. I can not seem to find it on here anywhere anymore o.o

I do remember it from last year.

TheNiteFox 9 hours ago
Jonas Cycle Zero

Enjoying the mod quite a bit so far, would love to see some sounds for the jonascycle lol.

Also, a suggestion.  Two different speeds.

Have the normal 'cruising speed', and let us press the spring button for a boost speed where fuel use is 3x as high.  Would be amazing!  (seperate sounds for boosting)

MadGnome 10 hours ago
Recipe Patcher

In 1.19 I have found certain modded recipes that just don't work, so I wind up just tossing out the mats and going too creative to get the item. Is that the kind of thing this fixes. I am trying to understand what this does.  Oddly, the GIF of a critter smashing a road marker didn't help as much as you would think it would :)

Mendall 10 hours ago
PlayerList

Love the mod, super handy for a server.

I do see the options in the config for a threshold which is nice.  If you are ever looking to do an update, ever consider having a configuration option to switch out the good/avg/bad connection image with the clients actual ping number?  Perhaps color coded along with the same stats for the thresholds.

Either way, thanks for this simple and yet awesome mod!

MadGnome 10 hours ago
XSkills

Glad you like the drunken monk Idea. The damage should be based on the age of the alchohol drunk and the amount. Though if that's to tough then whatever you come up with would be awesome. While I know a bit about the subject I am in no way a programmer lol. 

That being said I also just thought of WURM online, where skilling xp takes forever, but can be modified with specialized food and drink. 
Basically I'm looking for more of a reason to make alchohol to begin with. So besides the unlearn point. What if you made it so different brands, ages, etc of alchohol provided timed xp boosts? Maybe even the really high end alchol could modify perks for a time. Some really old vintage wine could add an extra point into strong back or something. Fine mead could increase survival xp gain by 5% for 1 hour. Strong vodka could increase mining xp by 10% for 30 minutes... etc etc. 

I think if we did that then it could make taverns some real hotspots on any server runnin g Xskills and make a sort of alchemy like addition without actually deviating from the vanilla experience and original mod concept. Using some strong Honey mead to get a point in Cat Eyes or Luminiferous for an hour etc. 


I don't know how hard it would be to implement timed status changes for something like that. But since there's a cool downon the unlearn point I think you can probably proc the same coding for xp boosts and temporary perk allocations. 

Xandu

xxpowerofsoundxx 11 hours ago