Welcome to the Official Hub for Vintage Story Mods!
It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.
Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki
Cheers,
Tyron
Latest 10 Mods
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New! Latest 20 Comments
| On | Text | By | Date |
|---|---|---|---|
| Interesting Ore Gen | I have to say I'm confused. Aren't boulders in vanilla? You break them apart and they turn into a cluster of stones. I'm not entirely clear on what IOG boulders look like. How many blocks wide are they? Are they the 3-4 block wide clumps of rock that sometimes pop up in the terrain? |
Sayle | 42 seconds ago |
| The Gravestones Mod - 1.22.3 | Good find, the whole idea of /kill was something I didn't even think about. Will get that fixed in next update. |
Teirdalin | 1 minute ago |
| Scraps Revived | snailchimera Must have uploaded that update. When I first uploaded a mod, an experienced modder took me aside and told me that the correct naming convention was name_version.num.ber, and sometimes folks put the version of VS too if it's known to be important. So I'll pass that info along :).
Snailchimera might appreciate the help! Corvie's help was invaluable to me when I updated this thing. It takes a lot of work. |
Echoweaver | 3 minutes ago |
| Vampirism | I dared to not hope for something like this in Vintage Story but here we are anyway. Immediate installation. |
AutumnBramble | 5 minutes ago |
| Swixy Claim Chunk | Omg, new update looking so good!) |
El_Neuman | 8 minutes ago |
| Additional Hair Colors | Do I have some news for you! |
Ambien | 13 minutes ago |
| Gearlock Firearms | ank you! And it works with the Kemono mod! |
Clear0Skies | 19 minutes ago |
| Scraps Revived | You released update this with the name of zip file as, 'scraps-progress7' instead of 'scrapsrevived_2.2.1'. Was this a mistake? |
DecaByte | 19 minutes ago |
| From Golden Combs | I am encountering a bug where the langstroth hives are saying it's too hot for my bees to fly despite the temperature being way below the threshold of 47°. I simultaneously also have a Langstroth Hive telling me it's too cold for my bees to fly which tipped me off to this not being normal |
GraySkies101 | 20 minutes ago |
| Downed | could you make it so butchering and blood trail also add the blood decals? :3 idk code stuff or i would do it myself |
todorolo | 23 minutes ago |
| Stratum - High-performance server software. | Until the major release if you want to use Stratum with 1.22.4 here you are! Testing on this version has proven to be pretty stable so far.
|
imtsubaki | 24 minutes ago |
| Ritual Apotheosis | Hmm. That is some really good feedback. Let me make a note of your moon-timing and differing sun position observations for a balance pass. It's funny I thought a lot about sky positions when laying out the bones for Astral Communion (V 0.4), but totally ignored that fact elsewhere. |
DoctorProfessor | 26 minutes ago |
| Scraps Revived | Mind, I don't think you can set a license for this one in particular without a go-ahead from Medeka. Since they didn't use a creative commons license themselves, this whole situation is legally murky, or would be if anyone cared enough to make it so. But for stuff that's just yours, you can just put it somewhere visible wherever your mods are published. Some sites even have a drop-down menu for selecting the license you want. |
snailchimera | 26 minutes ago |
| Ritual Apotheosis | awesome, glad to hear that haha. Even I'm not sure how much of it is functional! Playtesting takes way longer than coding |
DoctorProfessor | 28 minutes ago |
| Freshness Overlay | Worked last for me in my mods with Error from the log
20.7.2026 23:38:39 [Error] Failed loading bitmap from data. Will default to an empty 1x1 bitmap. 20.7.2026 23:38:39 [Error] Exception: Failed to decode bitmap from data with error: ErrorInInput at Vintagestory.API.Common.BitmapExternal.Decode(ReadOnlySpan`1 buffer) in VintagestoryApi\Common\Texture\BitmapExternal.cs:line 144 at Vintagestory.API.Common.BitmapExternal..ctor(Byte[] data, Int32 dataLength, ILogger logger) in VintagestoryApi\Common\Texture\BitmapExternal.cs:line 116 20.7.2026 23:38:39 [Error] [freshnessoverlay] An exception was thrown when trying to start the mod: 20.7.2026 23:38:39 [Error] [freshnessoverlay] Exception: Object reference not set to an instance of an object. at Vintagestory.Client.NoObf.TextureAtlasManager.AllocateTextureSpace(Int32 width, Int32 height, Int32& textureSubId, TextureAtlasPosition& texPos, AssetLocationAndSource loc) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 459 at Vintagestory.Client.NoObf.TextureAtlasManager.InsertTexture(IBitmap bmp, Int32& textureSubId, TextureAtlasPosition& texPos, Single alphaTest) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 330 at Vintagestory.Client.NoObf.TextureAtlasManager.InsertTexture(Byte[] bytes, Int32& textureSubId, TextureAtlasPosition& texPos, Single alphaTest) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 1047 at FreshnessOverlay.FreshnessOverlayPatches.EnsureBlockWhiteTexture(ICoreClientAPI capi) at FreshnessOverlay.FreshnessOverlayPatches.CreateTextures(ICoreClientAPI capi, FreshnessOverlayConfig config) at FreshnessOverlay.FreshnessOverlayModSystem.StartClientSide(ICoreClientAPI capi) at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 676 20.7.2026 23:38:39 [Error] Failed to start system FreshnessOverlay.FreshnessOverlayModSystem |
Livism | 29 minutes ago |
| Scraps Revived | If you don't mind me picking your brain, what do you think should be done with the new metal beds and tables? They certainly look more like iron or steel than anything else, but they're big and relatively common, so I'm wondering if I could get away with making them something less valuable. Tin maybe? |
snailchimera | 33 minutes ago |
| Modular Backpacks | Can confirm that it's already something that is being looked into! :) |
MeadowTealeaf | 34 minutes ago |
| Gearlock Firearms | AT LONG LAST~~~ you tempt the gods with your creations~~! HAHAHAH |
Sunseer | 46 minutes ago |
| xSkills Fork | Hi El_Neuman, could I please request a patch be added for compatibility with Age of Flax (Fork) and/or Tree Shaker? Thanks to your addition of the exp counter (I appreciated the ability to modify the GUI location as well), I noticed that I am not getting farming exp for flax, or for using the shaker on a tree. I'm going to try to make a local one for now, but I've had middling luck with those for other mods in the past. |
Aszek572 | 47 minutes ago |
| CompostTweak | I made it compatible |
RolledTaco | 50 minutes ago |
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