Welcome to the Official Hub for Vintage Story Mods!

It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.

Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki

Cheers,
  Tyron



Latest 10 Mods


Latest 20 Comments

On Text By Date
Combat - Simple Combos

interesting, maybe you should work with Maltiez on https://mods.vintagestory.at/show/mod/12614

 

Brendan053 19 seconds ago
Age Of Confession

Maestro I think that would fit well. Asian-style roofs and archways are planned. I'm currently reworking all the existing roofs and unfortunately that's more complicated than I thought. Once this transformation is complete, I can simply add new roof shapes.

 

Dirty_Wizard Pagan religions have already been requested several times. I have collected a few ideas. Unfortunately, the next update will not contain anything like this except for special cellar hatches/trapdoors (pagan blood rituals must of course take place in the cellar). Two fictional religions with a connection to the vintage story are also planned. The Dave cult already has two items in the current version.

ChaosPrinzessin 17 minutes ago
Crosscomme

Since I can no longe make water sources with a bucket, is there another way to do it?

Maestro_ 2 hours ago
Spawners API

quick questions what tool breaks spawners and what grade tool does it need to be? last question would there be a way to gather a spawner in survival so one to move a spawner somewhere ealse?

jamescook 2 hours ago
Rustbound Magic

question in the latest vershion what unlocks the introduction pages in the manual of magic arts? i'm just starting on a new world unlocked my magic then made the book so if that what i did wrong then oops on my end.

jamescook 3 hours ago
Rustbound Magic

Hey man! I love the mod, I think you're doing a great work. I've been playing with it for over a year in game and I love figuring out stuff, it definitely feels very thematic. Although, could you answer me a question? Is there any better way to get temporal fragments? I feel like I'm stuck in progression because I simply don't have enough temporal fragments to constantly create the arcanus that everything needs. I kill drifters every night, I manfight temporal storms just to get a few extra chances at some drops (Even though I'm a rustbound mage in wilderness survival with 10HP and would much rather cozy up to sand panning in these dangers), yet it always feels like I don't have enough of those? Did I miss anything obvious? I manage to get by with a lot of rust powder and shifting fibers by farming the options (Rifts, seeds) available, but it constantly feels like I'm starving for more temporal fragments.

Hazel344 3 hours ago
Knapster

Mottyrob  

Panning is actually fine, but instead of a multiplying the speed right now it divides the "work" needed so if you set speed to 0.1x it's 10 times faster than 1x 

4N631 5 hours ago
Hydrate or Diedrate

maybe an option rather to be hunger debuff , add a health debuff or stop healh regen since your immune system is ocupied with whatever you drank that was in the water. 

Also, I don't know if it's like that already, but it should be a percentage chance that the water is contaminated.

Death_Cosmos 7 hours ago
VS Village

I had a villager die. Think they sufficated in the celing above thier bed. Is there a camand to remove the body or bring them back to life?

BrownishStorm 8 hours ago
Misaki's Immersive Foliage

I'd also love collision back as a toggle!

Maamessu 8 hours ago
Primitive Survival

@Sorachi
The earthworm issue souds familiar - I think someone else said it was related to "fishing 2"
https://mods.vintagestory.at/fishingexpansion
if you have that mod, be sure and read the comments there.

The dead carcass duplication shouldn't have anything to do with this mod - no one has ever reported such a thing.

SpearAndFang 9 hours ago
Ancient Tools

I'm unable to make brain stews anymore 😢

Sammy_SMD 10 hours ago
XSkills

Im sorry to ask but can you get mining points when you mine stones with the quarry mod?

 

Dorwon 10 hours ago
Advanced Chests

Xandu

ive been playing on my server with the mod

SoulReaperz 10 hours ago
Primitive Survival

Not sure if this is a problem with this mod or a compatability issue but I can't pick up any earthworms and dead carcasses duplicate when picked up.

Sorachi 11 hours ago
Rustbound Magic

When casting a spell and whatever mana you would have had after casting won't be enough for the next cast, then the casting fails

For example:

Mana is 3/18
Casting Transmutation, takes 3 Mana

Expected: Transmutation is casted

Actual: Mana consumed, Transmutation is not casted.

Also this increases XP

Falco 11 hours ago
Lichen Continued

Maamessu
While playing with the creature spawn, I noticed an error in your code that does not allow you to register the runtime system. Note the quotes in the spawnconditions section. You have them closed in advance just before the runtime code. I hope for a fix. Glad to help.

 
UA_Shaman 12 hours ago
Balanced Thirst

Hi @jayu I've found a bug with the kettle in the Firepit: 

Running on 64 bit Windows 10.0.22631.0 with 16301 MB RAM
Game Version: v1.19.8 (Stable)
26.07.2024 21:17:08: Critical error occurred in the following mod: balancedthirst@0.0.34
Loaded Mods: aculinaryartillery@1.1.5, ancientarmory@1.0.4, balancedthirst@0.0.34, chiseltools@1.12.3, TA_fieldsandplateaus@1.0.2, fieldsofgold@2.1.6, flourbags@1.0.4, geoaddons@1.3.4, HangingOilLamps@1.0.1, hideandfabric@1.3.0, HumanSkinTones@0.0.3, indappledgroves@0.7.3-dev.2, leaflanternlining@1.1.1, millwright@1.1.5, moreparchment@1.0.0, palisademod@1.1.0, pipeleaf@1.8.0, primitivesurvival@3.6.0, scatastrophe@1.1.2, sortablestorage@2.2.6, spyglass@0.5.1, vannessasvstweaks@, game@1.19.8, wlts@1.0.0, abcsreborn@0.2.2, alchemy@1.6.34, animalcages@3.0.2, animationmanagerlib@0.8.8, egocaribautomapmarkers@3.1.0, betterfirepit@1.1.4, butchering@1.6.5, carryon@1.7.4, chickenfeed@1.1.2, clipfix@2.0.2, commonlib@2.5.0-rc.2, Crateful@1.2.8, danatweaks@2.3.0, evenjugincrements@1.0.0, expandedfoods@1.6.9, fromgoldencombs@1.5.1, herbarium@1.2.0, hudclock@3.4.0, kevinsfurniture@1.2.0, lavoisier@1.3.0, lichenredux@1.8.2, liquidcontainers@1.2.0, maltiezbows@1.0.4, medievalexpansion@3.13.1, metaltongs@1.1.3, moreanimals@1.3.5, morepiles@1.5.0, oneroof@0.11.3, simplewinddirectionpelagus@1.0.0, petai@2.2.6, pigfeed@1.0.4, prospecttogether@1.3.0, rivers@3.1.0, rockstratavariety@0.0.1, sailboat@1.3.1, simplecloth@1.0.2, stonebakeoven@1.1.3, usefulstuff17@1.3.2, vhfp@1.1.0, creative@1.19.8, vsimgui@1.1.5, survival@1.19.8, vsvillage@1.0.6, wildfarmingrevival@1.2.2, workbenchexpansion@1.8.0, xlib@0.8.6, alchemistry@1.0.2, bullseye-continued@2.5.8, cats@2.0.3, chemistrylib@1.1.5, configlib@1.3.13, em@2.6.3, fsmlib@0.4.5, stonequarry@3.3.1, vanity@2.2.0, vsrecipes@1.2.1, wildcraftfruit@1.2.1, wildcraftherb@0.0.1, wildcrafttree@1.1.0, wolftaming@2.1.3, xskills@0.8.8, bricklayers@2.5.6, chickenfeedwildcraftfruitcompat@1.0.0, kosfire@1.1.3, kos-goldamalgam@1.0.0, kosphotography@1.4.3, maltiezcrossbows@0.3.11, tailorsdelight@1.5.8, ashes@1.0.0, coloredjugs@1.0.1, dressmakers@1.3.0
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.Client.RenderAPIBase.RenderMultiTextureMesh(MultiTextureMeshRef mmr) in VintagestoryLib\Client\API\RenderAPIBase.cs:line 117
at BalancedThirst.Blocks.KettleInFirepitRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in /Users/jacopouggeri/workspace/VintageModding/BalancedThirst/BalancedThirst/Blocks/KettleInFirepitRenderer.cs:line 154
at Vintagestory.GameContent.FirepitContentsRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VSSurvivalMod\BlockEntityRenderer\FirepitContentsRenderer.cs:line 109
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 200
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 806
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 901
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 730
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 3

Westernby 13 hours ago
Nephelangelo's Vanilla Terrain Rebalance

adres4t

From what I'm reading, Worldgenfixremix alters the landform.json file, which will make it incompatible with VTR, as they both rewrite the same file. I recommend turning Worldgenfixremix off and starting a world with VTR on to see what VTR does. Should work fine with any of the game's vanilla "landcover" or "oceanscale" type settings, but I will soon share a personal settings recipe I like to use to produce larger, solid continents.

Nephelangelo 13 hours ago
RPG Difficulty

BoboDev

well i was able to get the rpg difficulty to fully work by turning the knife skill in level up to false, thuse disabling the knife skill completely

SoulReaperz 14 hours ago