Welcome to the Official Hub for Vintage Story Mods!
It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.
Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki
Cheers,
Tyron
Latest 10 Mods
New!
AoGXSkillsCropPatch
Adds XSkills XP for processing crops and for the later parts of the flax process
New!
RustWalkerMail
Apoc RustWalker armor: RustVision, ore pings, speed+fall tiers, predator-pacify mask,
Latest 20 Comments
| On | Text | By | Date |
|---|---|---|---|
| Wilderlands Lunarbound | SomeToast Try 1.0.2 release, just uploaded. Lunarbound is technically only needed on the server side, but if it is used as a dependency then it is needed on the client side as well, I suppose. Version 1.0.0 had requirement on both side in the mod info. Apparently I changed that for 1.0.1 but don't recall doing so. 1.0.2 should fix it so that clients auto download it when joining a server where it is in use. |
Thalius | 1 minute ago |
| VS TrueScale 128 HD | If anything looks off let me know traders have a known issue i just discovered just disable and delete the trader head and folders that have the faces in them i thought it uses the character selectrion ones lol idky im gonna redo them in Krita with a few others this week
|
SalemStyles | 5 minutes ago |
| Better Jam | Okay, I'm wrong about it not working in 1.21.6 I downloaded a seperate instance of VS so I could run a file with less mods and Better Jam works perfectly fine in that seperate instance, so I'm thinking I had discovered some imcompatability with a different mod. |
Teddric | 16 minutes ago |
| Lupines | I must say I love this model and I started playthrough using this mod. But decreased healing effectiveness in fur trait is unrealistic because animals with fur heal faster than humans and those without fur, I think it would be better if decreased healing would be moved into separate trait. |
Amosz | 16 minutes ago |
| VS Roofing Mod (Successor to OneRoof) | Love the mod, really helped put what I had in my mind into place ingame. Everything looks amazing.
One issue my friend and I are having is trying to make the game recognize a filled roof only as an insulated block for a greenhouse. We have a section of it as regular shift clicked glass roof, and the other part is only a ctrl clicked plank roof that we chiseled the underside of. If we remove the ctrl clicked plank roof and fill it with any normal solid block, the game detects it as a greenhouse. If we put back the ctrl clicked plank it no longer detects it as a greenhouse. We thought it could be cause it's chiseled but that had no change either, same result. We got the mod that lets chiseled blocks be considered solid, Chiseled Block Retention, and that also doesn't seem to help our greenhouse problem.
Any help would be appreciated cause we did just spend about 2 hours pulling our hair out trying stuff. We just really got attached to how our roof looks now, and it would be a shame to settle with a different approach now. |
RadioRed | 17 minutes ago |
| Simple Deco Pottery (Vanilla + Ceramos Compatibility) | Works on v1.22.0-pre.2, though (as expected) can't be used to craft the new storage vessel variants. |
mattergamer | 24 minutes ago |
| Wilderlands Lunarbound | SomeToast I need more info. I'm not sure what would be causing an issue. I simply removed the debugging/logging info and updated the mod to 1.0.1. Make sure older version of the mod is completely removed, and restart the server with the new version loaded. If that does not work, see if there is anything in the logs. If issue persists, you can reload the older version until I figure out what is going on. |
Thalius | 32 minutes ago |
| Expanded Foods Crock Fix | Lughbaloo |
Just_Irish | 34 minutes ago |
| Drewskis Server Manager GUI | also not sure if it is an issue just on my end but5 after runing 48 hours the gui closed. the server was still running but the program closed I reopened press start it starts then stops with status as crashed the server is still running in background but gui cant seem to pull data to establish it is still running. |
Scorives | 38 minutes ago |
| Simple Entity HealthBar | Works on v1.22.0-pre.2 |
mattergamer | 44 minutes ago |
| Status Hud Continued | Crashes game on v1.22.0-pre.2 |
mattergamer | 46 minutes ago |
| Yapmaxxing | Finally. I've been waiting for this in Vanilla. |
Sparkplug04 | 48 minutes ago |
| The Art of Pies | Same issue as ZeroAresIV on v1.22.0-pre.2 |
mattergamer | 50 minutes ago |
| Yapmaxxing | Would this mod be safe to remove from an existing world at any point? Been hoping for one that makes your characters vocalize when chatting, suching a charming little mod that oughta be base game yeah |
SparrowOfRealms | 1 hour ago |
| Animal cages | Works on v1.22.0-pre.2 |
mattergamer | 1 hour ago |
| Slings Progression | Works on v1.22.0-pre.2 |
mattergamer | 1 hour ago |
| Translocator Relocator | @mattergamer Doesnt really matter until the update is released since most authors dont bother until its stable. Too much can change |
MooseCampbell | 1 hour ago |
| CompostTweak | Works on v1.22.0-pre.2 |
mattergamer | 1 hour ago |
| AutoDoor | It opens doors, too?!? Better than Dana's, up until it lets my goats out |
sibercat | 1 hour ago |
| Stone Quarry | Doesn't work on v1.22.0-pre.2 |
mattergamer | 1 hour ago |
16
0