Welcome to the Official Hub for Vintage Story Mods!

It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.

Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki

Cheers,
  Tyron



Latest 10 Mods


Latest 20 Comments

On Text By Date
Dana Tweaks

I'm egtting that same auto panning issue, that quick jump in/jump out trick worked partially, but it only works for a limited amount of time before the auto panning just stops picking up entirely.

DoktorVanBarron 18 minutes ago
Diamond Tools for Skyblock Server

Nice mod, loving it so far.

The only bug I've ran into, is that I'm not able to chop logs with the diamond axe.

ShindonMirk 1 hour ago
Extra Info

Cuddly_Khan No plans

DanaCraluminum 2 hours ago
Extra Info

Hi! I was wondering if it would be possible for you to add a timer to the forge? Would be handy to see how long until the coal in the forge lasts.

Cuddly_Khan 2 hours ago
From Golden Combs

Ok, both skeps in base updated during the storm, so it just took more time there.
I guess tha major fix was reinstalling the game for me. or it was just magic :D

JIKL04 2 hours ago
From Golden Combs

I tried reinstalling the base game and the bees seem to work now with all the mods installed.
Except for the bees at my base - currently in temporal storm, so I will try a bit more experiments later.
.
Are there some conditions for the bees that do not show any warning for? I am currently living on a hill at height of 206, so not sure if that might have an effect. I tried flying a bit lower to the foot of the hill and the skep there updated correctly in few minutes.
The temperature is above 10 C so that should not be an issue and there is no constant rain or anything, so not sure what might be the issue there. (again version 1.4.32 worked = all skeps and ceramic/langstroth hives were updating in this location)
.
As I said I will try to do bit more things after the temp. storm.  

JIKL04 2 hours ago
Sapling Tree Params 2

hello!
sorry for not replying sooner!
regarding the trees growing in 1 day, I'll fix that as soon as possible.

regarding the size, the number for it gets calculated using this formula: 0.6 + (random number between 0 and 1) x mod's configured size.(I'm pretty sure I took it from the original formula for this but changed the "size" value to a configurable one)
it's not supposed to be noticeable and you could probably try bigger numbers for crazier results, but I wouldn't recommend it.

resin still spawns on the trees, you can test this in a creative world using pine and the "/time add 2 days" for it to get to sapling faster and "/time add 14 days" to make it grow.

with temperatures I don't really know what to do...
I couldn't find a way to restrict trees to grow with min/max temperatures,
because the original growth function still gets called after this one.
don't know if I could make it work like that at the moment...

Dooters 3 hours ago
Gourmand

Hi bluelightning32

I made a translation for your mod

DeanBro 3 hours ago
Dana Tweaks

R4d6 Does it work when enable auto panning outside water than quickly step into water?

DanaCraluminum 4 hours ago
Dana Can Cook

Otterbutter Maybe some cache problem unrelated to the mod

DanaCraluminum 4 hours ago
Itemizer

Kifaru Thank you! :D

That's weird... The /itemizer delname and deldesc commands should do that already. I'll check it out.

It's possible that it's related to changing of hands and logging out, I haven't really tested the mod on servers and only marginally used it in multiplayer (and never used the reset functionalities there). It might also be a syncing issue, which should be fixed by dropping and picking the item back up (if it's that, of course)

Moby_ 4 hours ago
Alchemistry

vitkern Yeah, that's an issue from the Alchemy mod. I'll probably patch Alchemy at some point to make it more compatible with other mods.

What's probably happening is that Alchemy has a weird way of handling potions: they're treated as a liquid, but portions are 0.25L instead of 0.01L, so there's a lot of stuff that it doesn't work well with. There might also be something about custom behavior for drinking potions and adding the effect that make it impossible to drink from another container.

Moby_ 4 hours ago
Dana Can Cook

I don't think this latest version is working. The cutting board in my world turned into a missing block, and the crafting recipe for it is missing from the handbook. It also no longer appears in the creative mode menu. I've tested it without any other mods enabled as well, still got the same issue.

 

EDIT: So I disabled and re-enabled everything, and it suddenly started to work. I'm guessing it was a load order problem or something...?

Otterbutter 4 hours ago
Geodes and Gemstones

NethanielShade in that case, would you be okay with me looking into picking up maintaining & developing the mod in the meantime? I think I can manage some of the things in your wishlist, plus compat with a handful of mods (geology additions' stone types are added correctly but lang entries are missing, maybe some of lithocraft's extra gems might realistically belong in geodes, and I just saw on discord that the biomes mod breaks spawning completely). I'll send a message through discord in case you want to discuss further. :)

Pixi 6 hours ago
One-Roof

Had some time to play with the textures - I'll try get something out soonish. I need to decide if this will be a new block or if it will be something you could toggle - maybe by rightclicking the roof tile.
Its pretty funny to experiment with because it just grabs the first texture available which works pretty well but sometimes has interesting results. Also you may notice the UVs (texture alignment) is a bit off and may be hard to resolve.

Example

tui_smuggler 6 hours ago
ChickenFeed WildcraftFruit Compat

The latest update to Widlcraft: Fruits and Nuts (v1.2.2) has fixed this according to its changelog, so I think this mod is no longer needed to fix this issue.

Cuddly_Khan 7 hours ago
Anthro Fox Player Model

this rules!!!!!!!

Moonbyes 8 hours ago
FendragonBCS

Thanks for the information 

Ps. How do I make the @username in a green square In the comment section?

DraconianRex 8 hours ago
FendragonBCS
DraconianRex 8 hours ago
Notice Board

Nice update. I’ll be trying it out.

RuneScholar 9 hours ago