Welcome to the Official Hub for Vintage Story Mods!

It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.

Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki

Cheers,
  Tyron


Latest 20 Comments

On Text By Date
Vanilla Variants

DanaCraluminum
You may want to know about these errors, freshly spotted on our v1.20.12 server:

"17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-aged-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-aged-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-aged-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-birch-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-birch-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-birch-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-maple-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-maple-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-maple-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-pine-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-pine-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-pine-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-acacia-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-acacia-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-acacia-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-kapok-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-kapok-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-kapok-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-baldcypress-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-baldcypress-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-baldcypress-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-larch-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-larch-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-larch-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-ebony-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-ebony-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-ebony-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-walnut-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-walnut-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-walnut-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-purpleheart-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-purpleheart-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-purpleheart-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-aged-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-aged-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-aged-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-birch-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-birch-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-birch-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-maple-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-maple-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-maple-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-pine-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-pine-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-pine-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-acacia-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-acacia-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-acacia-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-kapok-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-kapok-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-kapok-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-baldcypress-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-baldcypress-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-baldcypress-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-larch-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-larch-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-larch-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-ebony-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-ebony-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-ebony-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-walnut-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-walnut-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-walnut-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-purpleheart-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-purpleheart-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-purpleheart-ne-ud"

AlteOgre 21 minutes ago
Double Stack

There's a bug with things like bowls and crocks where if it's full it can duplicate or empty the item when attempting to use them (e.g. click from inventory to fill a bowl) with or without sorting mods. I can only assume with anvils even if they are different metals they can duplicate whichever is the "bottom" one so if you have a copper anvil in your inventory and then shift+click a bronze one into your inventory it'll turn into a copper one.

LunaGore 22 minutes ago
Farseer

Still working on v1.20.12!  

I've played with this mod running (and no others) for ~5 hours.

 

Had one crash while tweaking settings on a large creative world, but was fine after restart. I think I messed with the globe effect and then upped my far view distance from ~6k to ~16k, then crash.

Keldt 22 minutes ago
Japanese Architecture

Themourningstar
I think I may have figured out the issue with the recipe. Not sure why it was allowing it to work when the type for one of the parts was item when it should have been block. I'm going to do some further testing but there should be an update up shortly.

JCGemX

I'm attempting to fix the errors you found as well, please let me know with the next update if that resolves the errors.

LilianaXolkiyr 1 hour ago
Japanese Architecture

JCGemX
Thank you for bringing this to my attention. I'll take a look at it.

Themourningstar

I'm taking a look into it now, I'll get back to you momentarily.

LilianaXolkiyr 1 hour ago
Terra Prety: Coastlines & Continents

BirdGangInc it's a fork of the rivers mod so the config is still the same (rivers.json)

YeetPatchy 1 hour ago
Salty´s Firestarters

Здравствуйте, буду признателен, если вы добавите перевод на русский язык.

Спойлер!

{
"game:tabname-firestarters": "Описания окружающей среды",
"game:firestarters-environment-guide": "Условия окружающей среды",
"game:firestarters-environment-guide-title": "Условия окружающей среды",
"game:firestarters-environment-guide-text": "
<font weight='bold' align='center'>Условия окружающей среды</font><br>

<font weight='bold'>Доступ к небу</font><br>
При этом условии вы не можете развести огонь, если блок не имеет прямого доступа к солнечному свету. Это означает, что вы не можете разводить огонь внутри дома или в пещере. <font color='#FF0000'>Это не настраивается.</font><br><br>

<font weight='bold'>Время суток</font><br>
<font color='#FFD700'>Положение солнца имеет значение!</font> При этом условии вы можете разводить огонь только в часы пиковой активности солнца: с 9:00 до 15:00 для прозрачного кварца и с 8:00 до 16:00 для подзорной трубы. <font color='#008000'>Это полностью настраивается.</font><br><br>

<font weight='bold'>Температура</font><br>
<font color='#FFA500'>Окружающая среда должна быть достаточно тёплой!</font> Это означает, что вы не можете разводить огонь в замерзающих, снежных районах. Значения по умолчанию:<br>
- Прозрачный кварц и стандартный огниво: выше 10°C<br>
- Подзорная труба: выше 7°C<br>
- Факел и лучковый сверлильный станок: выше 5°C<br>
<font color='#008000'>Это настраивается!</font> Это условие применяется только на открытом воздухе.<br><br>

<font weight='bold'>Дождь</font><br>
Это говорит само за себя. Дождь препятствует разведению огня. <font color='#FF0000'>Вы можете отключить это, но это разобьёт моё сердце.</font> Это условие применяется только на открытом воздухе.<br><br>

<font weight='bold'>Плотность облаков</font><br>
<font color='#4682B4'>Солнце бесполезно, если оно прячется за гигантским облаком с модным нимбом.</font> При этом условии убедитесь, что у вас есть прямой доступ к солнечным лучам! <font color='#008000'>Вы можете отключить это.</font><br><br>

<font weight='bold'>Ветер</font><br>
<font color='#00CED1'>Вы когда-нибудь пытались развести огонь посреди бури?</font> Да, это невозможно. <font color='#008000'>Вы можете отключить это.</font> Это условие применяется только на открытом воздухе.<br>
",

"game:item-clearquartz": "Прозрачный кварц",
"game:item-handbooktitle-clearquartz": "Применение:",
"game:item-handbooktext-clearquartz": "Естественная лупа для разведения огня. Проверки окружающей среды: Доступ к небу, Время суток (9:00 - 15:00), Температура (+10°C), Дождь, Плотность облаков, Ветер. Для получения дополнительной информации см. <a href=\"handbook://firestarters-environment-guide\">Описания окружающей среды</a>.",

"game:item-firestarter": "Огниво",
"game:item-handbooktitle-firestarter": "Применение:",
"game:item-handbooktext-firestarter": "Используйте вместе с <a href=\"handbook://item-bow-crude\">Простым луком</a> для более эффективного разведения огня. Проверки окружающей среды: Дождь, Температура (+10°C), Ветер. Для получения дополнительной информации см. <a href=\"handbook://firestarters-environment-guide\">Описания окружающей среды</a>.",

"game:item-bow-crude": "Простой лук",
"game:item-handbooktitle-bow-crude": "Применение:",
"game:item-handbooktext-bow-crude": "Используйте вместе с <a href=\"handbook://item-firestarter\">Огнивом</a> для более эффективного разведения огня. Проверки окружающей среды: Дождь, Температура (+5°C), Ветер. Для получения дополнительной информации см. <a href=\"handbook://firestarters-environment-guide\">Описания окружающей среды</a>.",

"game:item-flint": "Кремень",
"game:item-handbooktitle-flint": "Применение:",
"game:item-handbooktext-flint": "Используйте вместе с <a href=\"handbook://item-ingot-steel\">Стальным слитком</a> для разведения огня. Проверки окружающей среды: Дождь, Ветер. Для получения дополнительной информации см. <a href=\"handbook://firestarters-environment-guide\">Описания окружающей среды</a>.",

"game:item-ingot-steel": "Стальной слиток",
"game:item-handbooktitle-ingot-steel": "Применение:",
"game:item-handbooktext-ingot-steel": "Используйте вместе с <a href=\"handbook://item-flint\">Кремнем</a> для разведения огня. Проверки окружающей среды: Дождь, Ветер. Для получения дополнительной информации см. <a href=\"handbook://firestarters-environment-guide\">Описания окружающей среды</a>.",

"game:block-torch-basic-lit-up": "Факел",
"game:block-handbooktitle-torch-basic-lit-up": "Применение:",
"game:block-handbooktext-torch-basic-lit-up": "Проверки окружающей среды для разведения огня: Дождь, Температура (+5°C), Ветер. Для получения дополнительной информации см. <a href=\"handbook://firestarters-environment-guide\">Описания окружающей среды</a>. Факелы также гаснут в руках при сильном ветре и автоматически, если хранятся в рюкзаке."

}

Egil_Raud 1 hour ago
Early Beehive Kiln

bumblebink it should now be fixed. A lot of things were broken, but I do recall everything working fine in the first place - probably some mod weirdness on my end.

Fairyfloss 2 hours ago
Straw

Whoops, thanks. Fixed. Surprised it still worked beforehand.

Eindride 2 hours ago
more smoke and powder vanguard branch

Thank you!

Vanguard6789 2 hours ago
Terra Prety: Coastlines & Continents

Thanks for the great mod :)


Would it be possible to release a commented TerraPrety.json so we know what the rest of the settings does which are not covered in the "Recommended Worldgen Settings" ?

Also a working realistic River implementation would be a dream come true.
 

Lichterwolf 2 hours ago
Expanded Foods 1.7.4

I hope we get an update soon, in my current run this mod is causing tons of errors including missing textures spam. :(

 

Toxicfever 3 hours ago
You've Got Mail

Somehow a user was not initialised. I've put in some protection against log spamming.

Crabb 3 hours ago
OP Door Pack

Very nice, it's a shame there aren't 3x3 or 3x4 doors. The only one I've seen is in the Medieval mod, but it's a wall door, which isn't considered a door :(

The mod that makes doors 3 inches long is going to explode in downloads, in my opinion xD

AcidNight 3 hours ago
more smoke and powder vanguard branch

just note that when I get around to updating the main branch it may take a day or two before updating this branch as well.

currently that should be of no concern since I have other things on my plate at the moment.

WolfWarrior 4 hours ago
More smoke and powder

Vanguard6789

here is your branch

just update to the branch. and you should be good to go.

WolfWarrior 4 hours ago
Tankards and Goblets

Thank you for this immersive mod. It will come handy for building fantasy, LotR inspired taverns and kingdoms.
Prancing Pony's and Green Dragon's types of taverns, metal tankards for dwarven taverns inside Mountain Halls, beautiful golden and silver goblets for wine in Elven Kingdoms. 😊👌

Husarior 5 hours ago
KRPG Enchantment

BloodThunder Thanks for the answer! I waqs wondering why I couldn't read them.

Thats okay, if you dont know what it does dont worry about it.~

Do you happen to have a date in mind for the new release?

Vanguard6789 5 hours ago
More smoke and powder

WolfWarrior Thanks friend, it means a lot. Could you add say... 2.5 more damage per metal tier? so copper does 5 damage -> bronze does 7.5 and so forth. Is it possible to make the pistol shoot faster too? I feel its identity is kinda lackluster compared to the lance. Can you make the ornate version of the weapons have +5 damage to them so they feel extra special? Thank you. I'm sorry for making extra work for you.

Vanguard6789 5 hours ago
Straw

Dear author, there is an issue with the file extension. The ThatcheCompost.txt in assets/straw/recompes/should be. json

wtx 5 hours ago