Welcome to the Official Hub for Vintage Story Mods!

It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.

Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki

Cheers,
  Tyron


Latest 20 Comments

On Text By Date
LauncherGo

@hansjack

Hi agian so found another issue per say certian mods wont disable when turned off most do but a few do not an example is clayworks. I disabled the slider and it is still downloaded and activated in the server mod list with the disabled button enabled.  I am not sure if this is on your end or a issue with the mod itself based on how its coded for the server tool. I just wanted to bring it to your attention as i was trying to disable the mod for testing compatibility. Please let me knoiw if you need any logs or any info  that i can give you to see whats going on thanks agian.

Scorives 6 minutes ago
Feral Kinship: Companions

I get the same issue as Scorives about it. Just instead its more of gives me a "host not responding". Im also on 1.22.6 and it seems to be this mod that causes it unfortnately. Anyway, I dont have much helpful info other than it doesnt crash my game just causes that pop up "host not responding".
Its giving the same issue regarding the growing and pet ai. I wish it would give me a report or something else to give info

The_Tatertot 18 minutes ago
C&N Metals

Can you please update your documentation to be clearer on how to make the alloys?  I just spent an hour trying to figure out how to use a vanilla bloomery to make them without realizing this mod added it's own bloomery I am supposed to use

OrbPonderer 18 minutes ago
Draconis

Getting a really weird error with the Pillion on our server:

I also cannot throw them to players to try to replace it in their dragons pillion slots (the item rubber bands back into my hotbar)

Could not find a part of the path '/home/container/data/Cache/unpack/draconis_1.5.0.zip_f747fdc047e8/assets/draconis/shapes/item/wearable/bags/sidebags-alpini.json'.
15.8.2026 03:40:27 [Server Warning] Entity attachable shape draconis:item/wearable/bags/sidebags-alpini defined in Item draconis:wearable-sidebags-plain not found or errored, was supposed to be at draconis:shapes/item/wearable/bags/sidebags-alpini.json. Shape will be invisible.
15.8.2026 03:40:27 [Server Error] Exception thrown when trying to load shape file draconis:shapes/item/wearable/blanket/blanketshort-alpini.json

Not sure why it would be trying to pull from the cache, we are a beta so we empty this out every so few rounds of mod alterations.

Thanks,
Smashy

SmashleePotato 20 minutes ago
Longer Lasting Eggs

maybe it is another mod, but doesnt work for me either. even with new eggs. idk what mod would do that aside from maybe expanded foods. but i wouldn't think it would changed spoil rates.

Silver_Phoenix 25 minutes ago
Seamarks -- Beacons & Lighthouses

Is there a way to add new oil codes for the oil lamp and not the fire lamp? When I add for example "game:item-fat-rendered" to the extra oil codes, it only works for the fire beacon and not the oil lamp.

Rythillian 28 minutes ago
C&N Jewelry

it does, i didnt really know what it meant but now i do, thanks :D

nolant0n 30 minutes ago
AstraTerra

found the issue, hot fix tomorrow. Thank you so much for the data!! 

lalmei 32 minutes ago
Dragons of Land and Sea

The reason was I didn't like waiting for leather to finish! I still don't like making leather, but having the option to craft with either leather or pelts would be good. I'll look into adding that!

Notos_ 34 minutes ago
Tailored Weapons: Rapiers

from my experience the pommel usually starts right where the bottom of your hand is for rapiers focused on thrusting
the ones more tailored for cutting has a bit extra length (edge cases exist but generally its that)
wikipedia does have some images and you could look around for more pictures of rapier grips to get a sense on how long they should be

as for image 7 id say flip the sweeps above the quillion so that the single sweep is at the back and the 3 sweeps are at the front

Albacore 35 minutes ago
AstraTerra

ok nvm, the planet orbits are properly cached, so only 10 calls.

lalmei 36 minutes ago
Helianthus

Sure, that would be for a different mod though. I'll add them to my planning list!

Strelitzia 43 minutes ago
Locusts for all

I've been playing a 1.22.5 world with the mod v1.2.13 a lot. My locusts have actually been taking damage by creatures (one of them got trampled by an elephant), so I'm guessing it is not too much of a huge issue. Also, thank you for the visual representation on the spears. I imagined a locust clinging onto the wooden pole, but this is still cool.

Virijawiya 44 minutes ago
Liber Terra

throwing should be based on holding right click, but a quick right click should open the book automatically,  at least in my it did, i will double check, also make sure you have only one book in hand. 

lalmei 46 minutes ago
AstraTerra

Great! yeah that was kinda expected, i'm now doing partial orbit simulation for 5 planets, no optmizations landed on this update yet. 

lalmei 49 minutes ago
Helianthus

Oooh I've been hoping to see tall flowers in the game!  Any chance of adding Hollyhocks (Alcea) to the mod? those are my favorite flowers that come in so many colors!

CaptainFoxx 52 minutes ago
AstraTerra

dont know, but i did add the planet simulation. so i expect a few fps drop (or more), would be awesome to see the numbers. Still havent added any optmization for the drawing system yet. Might tackle that next, but i will be traveling soon, so may take more than a week.

I would love an opinion on the metter shower, for example gemids, for a 9 day month setting, falls on sep 8 with a peak at 2 am (find a year with no full moon). you might see a few shooting stars, i might need to increase the frequency just make it look good/ more interesting, so there is plently to try optmize there. Not sure yet how to add actual meteor strikes, will dwell on that later.

the other problem is longitude, which i might mess around with the daylight system, and either keep the width of the map capped, or maybe use the periodic system they have for latitude. 

lalmei 52 minutes ago
Eternal Seraph: Doctor

It would be really nice if the missing block feature could be instructed to substitute another block. For example, if a mod adds an ore I would like to replace it with its host stone block, or if I replace a mod that provides a crop with a different mod providing an alternative to the same crop.

MadSeraph 1 hour ago
Floral Zones: Cosmopolitan Region

Some of the hitboxes are real bad, but it's an amazing mod. 

eddiegtb 1 hour ago
Liber Terra

amazing mod, i love books... but uhh, I cant really read em due to the throwing thingy lol. Maybe make that configurable or smth?

Ashleyyy33 1 hour ago