Mods / Spawners API
Author: BoboDev
Side: Both
Created: Jun 15th at 1:18 PM
Last modified: 5 days ago
Downloads: 3666
Follow Unfollow 53
Latest file for v1.20.0-pre:
spawnersapi_1.1.2.zip
1-click install
Create custom spawners into creative inventory and for mods usages, this will not create any type of generations or structures with it, this is a simple API to be used among other mods.
Every spawner has a own configuration, you can check all configurations in the Configurations section from the wiki
If you want to create a custom spawner please check the Creating Custom Spawner
Spawners API is open source project and can easily be accessed on the github, all contents from this mod is completly free.
If you want to contribute into the project you can access the project github and make your pull request.
You are free to fork the project and make your own version of Spawners API, as long the name is changed.
Inspirations:
- Vanilla Minecraft Spawners
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.1.2 | 261 | 5 days ago | Show | spawnersapi_1.1.2.zip | Install now | |
v1.1.1 | 233 | Nov 10th at 4:09 PM | Show | spawnersapi_1.1.1.zip | Install now | |
v1.1.0 | 106 | Oct 31st at 11:48 PM | Show | spawnersapi_1.1.0.zip | Install now | |
v1.0.9 | 823 | Sep 3rd at 12:45 AM | Show | spawnersapi_1.0.9.zip | Install now | |
v1.0.8 | 1062 | Jul 19th at 10:20 PM | Show | spawnersapi_1.0.8.zip | Install now | |
v1.0.7 | 814 | Jun 18th at 10:44 PM | Show | spawnersapi_1.0.7.zip | Install now | |
v1.0.4 | 133 | Jun 17th at 3:30 PM | Show | spawnersapi_1.0.4.zip | Install now | |
v1.0.3 | 100 | Jun 16th at 3:47 PM | Show | spawnersapi_1.0.3.zip | Install now | |
v1.0.2 | 70 | Jun 16th at 2:12 PM | Show | spawnersapi_1.0.2.zip | Install now | |
v1.0.0 | 64 | Jun 15th at 1:20 PM | Show | spawnersapi_1.0.0.zip | Install now |
Asil I didnt understand do you want the spawners to play a sound when spawning or play a sound every minute?
This is cool. Could later versions add song birds and butterflies, or above ground animals? I like to create hanging gardens and Edenistic environments.
ok unzipping it worked for the editing it lol
jamescook My recomendation is you to create a addon for this mod, there is a example in the wiki, but if you really want to change the default spawners that come along with this mod, do you need to unzip the mod, change in the assets folders manually in there
do i need a certan program to change the config as i'm not able to at all
BoboDev
Got it to work, it just took quite some time to let those NPC's spawn.
Thank you for the light level, i figured it was related to that.
BoboDev
I could try and see if that would help.
And yes, i've added the entity name to the list of spawnable.
Got the item in game with the "rotwalker-normal" spawner, or "bandit-axe" spawner. I plant it.
Nothing happens, yet oddly enough "feral-hound" does spawn the entities.
Perhaps its not compatible? (Which is odd, since feral hounds do spawn.) Its a very confusing situation, i know.
I3eauLeBoi In the spawner configuration make the: "lightLevel1": 100, to fast spawning
OR
"lightLevel4": 100, for slow spawning, all other lightLevel should be -1
About the edit, i dind't understand, you add the outlaws to spawn in the "entitiesToSpawn" and is not spawning it?
What do i exactly need to do to allow them to spawn in any type of light?
I need some clarification on that since i am having a hard time letting a spawner spawn npcs i want.
Edit:
Whatever i'm noticing now is that i can't be able to make spawners in regards to outlaws. (So far i only got hounds to spawn, apart from there? no bandits or troops.)
Same for rotwalkers from rust and rot. Its confusing honestly.
Knives Yes should disable it, by default the spawners that comes by any example in this mod have the configuration "torchWillDisableSpawn" set to true, this means any torchs in sides or top of the spawner will disable it, torchs that is not on the side/top will not be effective
jamescook The configurations is inside the mod, is any asset that you change, "assets/spawnerapi/config/spawner-name.json"
ok eather i'm being blind and can't find the config, or it's done via commands as i could not find it
BoboDev Default spawner, but I suppose I need some clarification. Is placing the torch on the spawner suppose to prevent it, or is it just the light levels in the area? Cause torch on spawner is mainly what I was refering to.
Knives Last time i checked it is disabling, do you are using the default spawner from the mod or some custom?
jamescook The default spawners doesn't drops himself, you need to change the configuration droppable to true to drop the spawner when breaking, i believe you can get the spawner with any tool.
torches dont seem to disable spawn
quick questions what tool breaks spawners and what grade tool does it need to be? last question would there be a way to gather a spawner in survival so one to move a spawner somewhere ealse?
Hi, I have translated the mod into german.
de.json