Mods / Explosives
- Tags:
- Author:
- MrFlame
- Side:
- Both
- Created:
- Jul 22nd 2024 at 9:55 AM
- Last modified:
- Apr 26th at 12:56 PM
- Downloads:
- 19032
- Follow Unfollow 261
-
Latest release (for Vintage Story 1.22.0, potentially outdated):
Explosives_v0.2.0.zip 1-click install
Bring o lot of new explosives!
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Reed Shrapnel Bomb
Cheap explosives that are not capable of destroying an area.
Still dangerous to living beings.
Great for creating chain reactions when interacting with other bombs.
Chain reaction demostration.
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Ceramic Bomb
The ceramic shell and small volume create a cautious explosion, easily forming tunnels even in the hardest rock.
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Stone Breaker Bomb
A miner's workhorse. Increased gunpowder volume for greater damage to rock.
-
Shrapnel Bomb
Not capable of destroying blocks.
Deal damage to all creatures in large area.
Reliable way to destroy many enemies in a short time. (Make sure you can run fast or use chain reactions)
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Ore Crushing Barrel
Huge area damage
Shockwave can crash ores beyond explosion range.
Good for big ore veins.
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Stone Crushing Barrel
Huge area damage
Good for destroing rocks.
π₯Also you can make a Lighter - long term firestarter from flint and metal.
Now with particles!
Thank you OmegaHaxors for his code from Better Flint and Steel (Addon)π€
Wonna throw explosives? Try LubieKakao1212 Grenades! mod and destroy you foes from a range.
Mod have compatability with Primitive Survival fuses, you can use them to give you more time to run away.
Also try my other mods:
1) Slings Progression
2) Long-term food
3) Molds
4) Hide and armor progression
5) More fuel
I am open to feedback and suggestions.
Discord: mrgabrielflame
Thank you for your support:
Brandon James
Π£ΠΊΡΠ°ΡΠ½ΡΡΠΊΠΎΡπ½
- ΠΠΎΠ΄Π°Ρ Π±Π°Π³Π°ΡΠΎ Π½ΠΎΠ²ΠΎΡ Π²ΠΈΠ±ΡΡ ΡΠ²ΠΊΠΈ!
- ΠΠ»Π΅ΡΠ΅Π½Π° Π²ΠΈΠ±ΡΡ
ΡΠ²ΠΊΠ°
ΠΠ΅ΡΠ΅Π²Π° Π²ΠΈΠ±ΡΡ ΡΠ²ΠΊΠ°, ΡΠΊΠ° Π½Π΅ Π·Π΄Π°ΡΠ½Π° Π·Π½ΠΈΡΠΈΡΠΈ Π±Π»ΠΎΠΊΠΈ.
ΠΡΠ΅ ΡΠ΅ Π½Π΅Π±Π΅Π·ΠΏΠ΅ΡΠ½ΠΈΠΉ Π΄Π»Ρ ΠΆΠΈΠ²ΠΈΡ ΡΡΡΠΎΡ.
Π§ΡΠ΄ΠΎΠ²ΠΎ ΠΏΡΠ΄Ρ ΠΎΠ΄ΠΈΡΡ Π΄Π»Ρ ΡΡΠ²ΠΎΡΠ΅Π½Π½Ρ Π»Π°Π½ΡΡΠ³ΠΎΠ²ΠΎΡ ΡΠ΅Π°ΠΊΡΡΡ ΠΏΡΠΈ Π²Π·Π°ΡΠΌΠΎΠ΄ΡΡ Π· ΡΠ½ΡΠΈΠΌΠΈ Π±ΠΎΠΌΠ±Π°ΠΌΠΈ.
ΠΠ΅ΠΌΠΎΠ½ΡΡΡΠ°ΡΡΡ Π»Π°Π½ΡΡΠ³ΠΎΠ²ΠΎΡ ΡΠ΅Π°ΠΊΡΡΡ. - ΠΠ΅ΡΠ°ΠΌΡΡΠ½Π° Π²ΠΈΠ±ΡΡ
ΡΠ²ΠΊΠ°
ΠΠ΅ΡΠ°ΠΌΡΡΠ½Π° ΠΎΠ±ΠΎΠ»ΠΎΠ½ΠΊΠ° ΡΠ° ΠΌΠ°Π»ΠΈΠΉ ΠΎΠ±’ΡΠΌ ΡΡΠ²ΠΎΡΡΡΡΡ ΠΎΠ±Π΅ΡΠ΅ΠΆΠ½ΠΈΠΉ Π²ΠΈΠ±ΡΡ , Π»Π΅Π³ΠΊΠΎ ΡΠΎΡΠΌΡΡΡΠΈ ΡΡΠ½Π΅Π»Ρ Π½Π°Π²ΡΡΡ Ρ Π½Π°ΠΉΡΠ²Π΅ΡΠ΄ΡΡΠΈΡ ΠΏΠΎΡΠΎΠ΄Π°Ρ . - ΠΠΎΠΌΠ±Π° ΠΠ°ΠΌΠ΅Π½Π΅Π»ΠΎΠΌ
Π ΠΎΠ±ΠΎΡΠ° ΠΊΠΎΠ½ΡΡΠΊΠ° Π±ΡΠ΄Ρ-ΡΠΊΠΎΠ³ΠΎ ΡΠ°Ρ ΡΠ°ΡΡ. ΠΠ±ΡΠ»ΡΡΠ΅Π½ΠΈΠΉ ΠΎΠ±’ΡΠΌ ΠΏΠΎΡΠΎΡ Ρ Π΄Π»Ρ Π±ΡΠ»ΡΡΠΎΡ ΡΠΊΠΎΠ΄ΠΈ ΠΊΠ°ΠΌΠ΅Π½Ρ. - Π¨ΡΠ°ΠΏΠ½Π΅Π»ΡΠ½Π° Π±ΠΎΠΌΠ±Π°
ΠΠ΅ Π·Π΄Π°ΡΠ½Π° ΡΡΠΉΠ½ΡΠ²Π°ΡΠΈ Π±Π»ΠΎΠΊΠΈ.
ΠΠ°Π²Π΄Π°Ρ ΡΠΊΠΎΠ΄ΠΈ Π²ΡΡΠΌ ΡΡΡΠΎΡΠ°ΠΌ Π½Π° Π²Π΅Π»ΠΈΠΊΡΠΉ ΡΠ΅ΡΠΈΡΠΎΡΡΡ.
ΠΠ°Π΄ΡΠΉΠ½ΠΈΠΉ ΡΠΏΠΎΡΡΠ± Π·Π½ΠΈΡΠΈΡΠΈ Π±Π°Π³Π°ΡΠΎ Π²ΠΎΡΠΎΠ³ΡΠ² Π·Π° ΠΊΠΎΡΠΎΡΠΊΠΈΠΉ ΡΠ°Ρ. (ΠΠ΅ΡΠ΅ΠΊΠΎΠ½Π°ΠΉΡΠ΅ΡΡ, ΡΠΎ Π²ΠΈ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΡΠ²ΠΈΠ΄ΠΊΠΎ Π±ΡΠ³Π°ΡΠΈ Π°Π±ΠΎ Π²ΠΈΠΊΠΎΡΠΈΡΡΠΎΠ²ΡΠΉΡΠ΅ Π»Π°Π½ΡΡΠ³ΠΎΠ²Ρ ΡΠ΅Π°ΠΊΡΡΡ) - Π ΡΠ΄ΠΎΠ΄ΡΠΎΠ±ΠΈΠ»ΡΠ½Π° Π΄ΡΠΆΠΊΠ°
ΠΠΎΡΠΊΠΎΠ΄ΠΆΠ΅Π½Π½Ρ Π²Π΅Π»ΠΈΡΠ΅Π·Π½ΠΎΡ ΠΏΠ»ΠΎΡΡ
Π£Π΄Π°ΡΠ½Π° Ρ Π²ΠΈΠ»Ρ ΠΌΠΎΠΆΠ΅ ΡΠΎΠ·Π±ΠΈΠ²Π°ΡΠΈ ΡΡΠ΄ΠΈ Π·Π° ΠΌΠ΅ΠΆΠ°ΠΌΠΈ Π΄ΡΠ°ΠΏΠ°Π·ΠΎΠ½Ρ Π²ΠΈΠ±ΡΡ Ρ.
ΠΠΎΠ±ΡΠ΅ ΠΏΡΠ΄Ρ ΠΎΠ΄ΠΈΡΡ Π΄Π»Ρ Π²Π΅Π»ΠΈΠΊΠΈΡ ΡΡΠ΄Π½ΠΈΡ ΠΆΠΈΠ». - ΠΠ°ΠΌΠ΅Π½Π΅Π΄ΡΠΎΠ±ΠΈΠ»ΡΠ½Π° Π΄ΡΠΆΠΊΠ°
ΠΠΎΡΠΊΠΎΠ΄ΠΆΠ΅Π½Π½Ρ Π²Π΅Π»ΠΈΡΠ΅Π·Π½ΠΎΡ ΠΏΠ»ΠΎΡΡ
ΠΠΎΠ±ΡΠ΅ ΠΏΡΠ΄Ρ ΠΎΠ΄ΠΈΡΡ Π΄Π»Ρ ΡΡΠΉΠ½ΡΠ²Π°Π½Π½Ρ ΠΊΠ°ΠΌΠ΅Π½ΡΠ².
π₯Π’Π°ΠΊΠΎΠΆ Π²ΠΈ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π²ΠΈΠ³ΠΎΡΠΎΠ²ΠΈΡΠΈ "ΠΠ°ΠΏΠ°Π»ΡΠ½ΠΈΡΠΊΡ" - Π΄ΠΎΠ²Π³ΠΎΡΡΠΈΠ²Π°Π»ΠΈΠΉ ΡΠΎΠ·ΠΏΠ°Π»ΡΠ²Π°Ρ Π· ΠΊΡΠ΅ΠΌΠ΅Π½Ρ ΡΠ° ΠΌΠ΅ΡΠ°Π»Ρ.
Π― Π²ΡΠ΄ΠΊΡΠΈΡΠΈΠΉ Π΄Π»Ρ ΡΡΠ΄Π±Π΅ΠΊΡ ΡΠ° ΠΏΡΠΎΠΏΠΎΠ·ΠΈΡΡΠΉ.
Discord: mrgabrielflame
ΠΡΠΊΡΡ Π·Π° ΠΏΡΠ΄ΡΡΠΈΠΌΠΊΡ:
Brandon James
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 0.2.0 | explosive | 1527 | Apr 26th at 12:56 PM | Explosives_v0.2.0.zip | 1-click install | ||
|
Updated for 1.22 | |||||||
| 0.1.2 | explosive | 6495 | Oct 6th 2025 at 4:44 PM | Explosives_v0.1.2.zip | 1-click install | ||
|
Adapted to 1.21.4 | |||||||
| 0.1.1 | explosive | 1812 | Aug 29th 2025 at 3:10 PM | Explosives v0.1.1.zip | 1-click install | ||
|
-Adapted for version 1.21 | |||||||
| 0.1.0 | explosive | 1100 | Aug 12th 2025 at 7:21 AM | Explosives v0.1.0.zip | 1-click install | ||
|
-Fixed a bug with the link to the spark entity | |||||||
| 0.0.9 | explosive | 257 | Aug 10th 2025 at 9:25 AM | Explosives v0.0.9.zip | 1-click install | ||
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-Fixed lighter functionality. | |||||||
| 0.0.8 | explosive | 3705 | Jan 18th 2025 at 11:57 AM | Explosives v0.0.8.zip | 1-click install | ||
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-Adapted to 1.20.Minor fixes. | |||||||
| 0.0.6 | explosive | 718 | Dec 15th 2024 at 10:52 AM | Explosives v0.0.6.zip | 1-click install | ||
|
-Adapted to version 1.20 | |||||||
| 0.0.5 | explosive | 1742 | Jul 29th 2024 at 6:19 AM | Explosives v0.0.5.zip | 1-click install | ||
|
-Added ru translation by tolstiybubba -ΠΠΎΠ΄Π°Π½ΠΎ ΡΡ Π»ΠΎΠΊΠ°Π»ΡΠ·Π°ΡΡΡ (ΠΠ²ΡΠΎΡ Π’ΠΎΠ»ΡΡΡΠΉΠΡΠ±Π±Π°) | |||||||
| 0.0.3 | explosive | 807 | Jul 28th 2024 at 7:45 AM | Bomb v0.0.3.zip | 1-click install | ||
|
-Fixed stonebarrel craft | |||||||
| 0.0.2 | explosive | 676 | Jul 22nd 2024 at 4:01 PM | Bomb v0.0.2.zip | 1-click install | ||
|
-ΠΠ°ΠΏΠ°Π»ΡΠ½ΠΈΡΠΊΡ ΠΌΠΎΠΆΠ½Π° ΠΏΠΎΠΊΠ»Π°ΡΡΠΈ Π½Π° ΡΡΡΠΉΠΊΡ Π΄Π»Ρ ΡΠ½ΡΡΡΡΠΌΠ΅Π½ΡΡ ΡΠ° ΠΏΠΎΠ»ΠΈΡΡ Π· Π²ΡΡΡΠΈΠ½Π°ΠΌΠΈ.
-Firestarter now rackable and can store at shelf. | |||||||
| 0.0.1 | explosive | 193 | Jul 22nd 2024 at 9:57 AM | Explosives v0.0.1.zip | 1-click install | ||
|
-Π Π΅Π»ΡΠ· ΠΌΠΎΠ΄Ρ. 4 Π²ΠΈΠ΄ΠΈ Π·Π²ΠΈΡΠ°ΠΉΠ½ΠΎΡ Π²ΠΈΠ±ΡΡ ΡΠ²ΠΊΠΈ, 2 Π²ΠΈΠ΄ΠΈ Π²ΠΈΠ±ΡΡ ΡΠ²ΠΊΠΈ Ρ Π±ΠΎΡΠΊΠ°Ρ Ρ Π·Π°ΠΏΠ°Π»ΡΠ½ΠΈΡΠΊΠ°. -Mod release. 4 types of regular explosives, 2 types of barrel explosives, and a lighter. | |||||||
Nice, finally! This mod is such a must, can't live without the lighter as its so much better than the torch!
Updated for 1.22
-Some recipes a cheaper now
-Some recipes give more bomb, double fun
Collab with uranium expanded?
Make it compatible with another Xskills mod
Ceramic Bombs are not worth their cost / effectiveness:
- This costs a flowerpot to make but blasts too small of an area to be worth the time to set up / special material cost compared to digging out or blasting the same area with other bombs.
Edit: This is the same pitiful blast radius as the vanilla stone bombs! Ugh
My suggestion to fix:
Alternatively,
Been absolutely loving this mod, thanks for keeping it updated! Its been huge for a project near our base where we've been blasting literal mountains.
14.10.2025 14:03:23 [Warning] ===============================================================
14.10.2025 14:03:23 [Warning] (x_x) Captured 23 issues during startup:
14.10.2025 14:03:23 [Warning] Texture asset 'bomb:textures/cloth/bomb-stone.png' not found (defined in Baked variant of block bomb:stonebomb).
14.10.2025 14:03:23 [Warning] ===============================================================
14.10.2025 14:03:23 [Error] Shader compile error in ERROR: 0:23: '' : syntax error: incorrect preprocessor directive
ERROR: 0:23: '' : syntax error: unexpected tokens following #if preprocessor directive - expected a newline
Thank you so much for keeping this up to date! I'm excited to play with it :)
Boom
MrFlame sweet. Thank you
NinjaKid225 yap, reed bomb is good for clearing annoing grass without toching any other blocks. Stone break bomb and stone crushing barrel is good to remove....mountains😅 Ceramic can easy dig tunnels if use properly.
Are any of these explosives useful for clearing massive areas above ground to help with terraforming?
BiggieCheeze Believe me, I would love to throw sticky dynamites myself, but unfortunately, my knowledge of C# is not enough.
Is there a way you could make it so we can throw bombs? because lighting and then throwing them would be really cool
Np dawg, thx for making my modlist 1 shorter now 🤣
FatherSarge Thank you for covering me, bro😃
AgentOfChaos I don't know yet, I haven't checked, but I'll definitely take a look, thank you!
If anyone needs it I patched the recipe for the ceramic bomb: https://mods.vintagestory.at/show/mod/28613
compatability with primitive survival fuses?
Seems like everything is working in 1.21.0-rc4... looks like a small recipe error with whatever use the flowerpot but other than that, seems good
ritinae Thank you! Fixed
Hi! Stumbled upon this on the logs when debugging issues with other mods:
> Entity shape for entity bomb:spark-flintandsteel not found or errored, was supposed to be at flintandsteelmod:shapes/entity/air/spark.json. Entity will be invisible!
Seems like the "shapeByType" property in "entities/spark.json" still refers to the "flintandsteelmod" and not this mod. The domain prefix "flintandsteelmod:" just needs to be changed to point to this mods' assets instead ("bomb:").
Thanks for the great mod, keep up the good work!
This mod has officially transitioned from “content” to “code” status💪Using OmegaHaxors' previous work, I added sparks to the lighter, appropriate sound effects, temporary lighting for the area and update it. It's a small thing, but I'm learning.
Donovius sorry for late responce. Iron, meteoric iron or steel.
What metal is the lighter made from?
Adapted to version 1.20. Release candidates will most likely not break the mod in the future. In 1.20, 2 new vanilla explosives were added: for stone (but destroys ores) and shrapnel against mobs. These vanilla bombs were in the mod, but there are also other types of explosives in it that can also be useful, so I don't see any point in closing the mod
ManManGuy10 nah, I did not make any synergies with xskills
Are these bombs compatible with xskills mining skills that remove penalties and and increase droprates from ores/stone ect?
there is smth like that in primitive survival Dhon, but i didn't tried it, so idk if both mods work together
Maybe instead of forcing chain reactions with cheap explosives, allow to craft a long fuse to put on the ground, like in real life?
TheSlime fixed. That was a "type" bug
Thank you!
Can't craft the rock crushing barrel, is it a bug ?
WickedSchnitzel of course Even if you yourself put explosives in the privatization zone and set it on fire, it will go out. And if someone places a bomb next to a private person so that it must hit something that is planted - it will also go off, despite the fact that it is outside the zone. It is impossible to damage the private territory with explosives.
(Although you can turn everything around it into a lunar landscape, but I didn't tell you that))
Will this respect claims?
We will watch your career with great interest.
Rapidash glad you like it :3
Such delicious destruction! Very cool.