Mods / Balanced Thirst

Category:
Author: jayu
Side: Both
Created: Jun 23rd at 1:50 AM
Last modified: Oct 19th at 9:13 PM
Downloads: 9600
Follow Unfollow 194

Latest file for v1.19.8:
balancedthirst_0.0.44.zip 1-click install


Buy Me a Coffee at ko-fi.com

Please report bugs in the discord or in the issue tracker on github.

My take on thirst, released now in beta version. Thirst will decrease your hunger rate by a max of 30% if you keep the bar above half, and will increase the hunger rate by a max of 30% if your bar is too low. Keeping well hydrated will also give you a euhydration health boost. Water has to be boiled to avoid risk of vomiting, and using a dowsing rod will lead the player to pure water reservoirs which can be used to make a well, a renewable source of pure water.

This mod isn’t about making things overly challenging but about introducing a thirst mechanic that's enjoyable. Similar to how Vintage Story makes even the mundane tasks engaging and rewarding, I want players to relish the process of finding their own water sources, building wells, and crafting waterskins to carry water. It should be gratifying to look back and see the progress from simply drinking out of a leaky wooden bowl.

The mod, as the name says, aspires to be balanced but it certainly won't be at the start. I encourage you to contribute to the balancing by providing feedback and suggestions.

If you want more hardcore thirst, check out: Hydrate or Diedrate!

Features

Thirst

Thirst is the main mechanic of the mod. Together with a hunger bar, you now have a thirst bar. Keep an eye on it! Its value will affect your hunger rate. If you're well hydrated, you will get hungry more slowly but the inverse is also true: when below 50%, you will get hungry faster. You can drink either from containers, or directly from the source.

Thirst features

Vomiting and water purity

Not all water is born equal. Normal water will have a small chance of being contaminated and making you vomit! You don't want to do so, as it will drastically lower your hydration and saturation. Boil water or look for pure springs to avoid that. Pure water has 2 in 10k chance of making you vomit.

Water boiling

You can boil water in a firepit using a kettle or an ACA caouldron or saucepan. This will drastically lower your chance of vomiting when drinking it,  but you have to wait for it to cool down!

Water expires

Water will get contaminated by being held in containers that aren't properly sealed. Use gourds or other (configurable) containers to keep it clean and pure for longer.

LiquidContainers is highly suggested to carry water with you

Dowsing

Look for pure spring water with a dowsing rod.

Euhydration

Euhydration is a health boost acquired thorough regular hydration. Drinking salt water and urine will lower it!

Hot weather and dehydration

Temperature above a configurable threshold (default 27 degrees) will increase your thirst rate. Wearing warm clothes in hot weather will give an additional penalty. Drinking saltwater will dehydrate you, increasing your thirst rate, so will other food items (mostly alcohol and grain) but to a much lower degree than saltwater. The more hydrated you are, the faster this deduff disappears.

Bladder

Choose if you sit or stand in the client config, then either sit and right-click or stand and ctrl-right-click with a empty hand to release your bladder! This is only possible when your bar is overloaded. Doing so on farmland has a chance of adding some nutrients to the soil, while doing it in a container will fill it up! If you're a Bear Grylls wannabe, you can also drink it... (Controls disabled by default, values are configurable). Urine can be fermented in a barrel to make lant, used to soak hides.

Config

The configuration files are full of options and I add more every release. If there is something about this mod you'd like to have adjusted, check them out! If you don't find any option for it, you can request it.

In the configs, you can set basic things like thirst rate or max hydration, the radius of the dowsing rod, etcetera, and also more advanced stuff all the items and blocks that get can be drank or eaten to get hydrated, which containers you can place in a firepit to boil water, which containers slow water expiration, which stats (vanilla or modded) are affected by thirst (it doesn't have to be hunger!) and much more!

Graph showcasing the different curves you can choose for the thirst stat multiplier here.

ConfigLib is suggested for a better config experience

Vanilla stats you can set
walkspeed, meleeWeaponDamage, healingeffectivness, rangedWeaponsAcc, rangedWeaponsSpeed

Features in progress:

  • Handbook item extended descriptions
  • More liquid storage options:
    • Water tank
    • Demijohn
  • Gourd model rework
  • Dowsing and well construction rework
Roadmap
  • Water filtering
  • Lavoisier and ChemistryLib compatibility (mechanics)
  • Saltpeter making with urine and rot
  • Better water purity or contamination system
  • Rework of euhydration: minerals from water that give health boost
  • Sweating? Changing thirst rate based on external temperature, the reverse of cold
  • Better endgame: running water/pipes?
Compatibility features

Rivers – river water is potable

LiquidContainers –containers extend water shelf life

HydrateOrDiedrate – hot weather reduces thirst, bladder works with HoD thirst

XSkills – skills for max hydration and bladder

ACA – can boil water in cauldron, bottles extend water shelf life (bottles already reduce shelf life so I removed this), drinking from ACA bottles will always be at 0.25 litres independently of your set drink speed because they have custom code to handle that, but other than this there are no issues

Biomes – Can find Calabash in regions: "atlantic neotropic", "pacific neotropic", "pacific neartic", "atlantic afrotropic", "eastern afrotropic"

Ochre – Can use wooden bowl in crafting recipes

Wildcraft: Trees and Shrubs – Can craft wooden bowl from modded logs

Floral Zones – Craft wooden bowl from modded logs

Note: the mod has a default behavior (values configurable) for how much hydration each nutrition type gives. For many mods, this may be sufficient, or alternatively you can add items you believe deserve more hydration (like juice) to the hydration dictionary in the config or using configlib. The mod now also supports the format of HydrateOrDiedrate. Share them here or on the forum post! (in the config format please) This way we can build a large compatibility dictionary. Check the hydration values in the spoiler below for already included mods.

On HoD compatibility:

We talked it out with Chronolegionnaire (author of HoD) and reached the conclusion that it is better not to merge the two mods, they will remain sister mods for the foreseeable future. It is also hard for us to add compatibility for each feature the other adds, as it effectively doubles our work. But do not despair, we reached the agreement that, as long as due credit is given, we can freely take inspiration from each other's mod. This benefits us, as it allows us to follow our creative intentions to make the mods the best they can be, and it benefits you, the user: if there is a HoD feature you really want in here (or vice versa) we can work on adding and also make sure it fits with the design choices of our mods. For this reason, it is possible I will add a similar clothing cooling system in the future. (Currently it is sort-of compatible with HoD, but the values are very skewed, there is a config setting you can adjust for this).

Compatibility hydration values

Updated list of hydration values included in most recent default configs, if you're missing them, you have to reset your config

Expanded Foods

Wildcraft: Fruits and Nuts

Wildcraft: Herbs and Spices

Floral Zones

Butchering

A Warrior's Drink!

Known issues

None

If you cannot drink from a water source or relieve your bladder, try to delete the config files, that should fix it.

If for some reason (such as removing bladder after playing for a while) you have a speed or thirst debuff that just doesn't go away, there is the command /resetThirstStats <playerName> which will reset all stat modifiers from the mod. If the stat modifier should not be there, it will be reset. If you do this, and still get a modifier that you believe should not be there, please report it, but this is unlikely. 

If you are getting crashes when placing items
Words by the wise SpearAndFang:
I wonder if the people need to either delete the contents of their vintagestorydata\cache folder or look in their mods folder and ensure that their aren't multiple copies of your mod in there. Disabling mods in the mod manager isn't always enough. I always advise that people look at their mods folder and tidy it up
Contribution shoutouts

XxShyWolf, Maamessu – Help with early debug

Hydromancerx – Bladder suggestion

Maltiez – Kettle mold model

MystiVaid – Chinese localisation

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v0.0.44 767 Oct 19th at 9:12 PM Show balancedthirst_0.0.44.zip Install now
v0.0.43 399 Oct 9th at 10:32 PM Show balancedthirst_0.0.43.zip Install now
v0.0.42 951 Sep 5th at 10:26 PM Show balancedthirst_0.0.42.zip Install now
v0.0.41 473 Aug 31st at 11:54 PM Show balancedthirst_0.0.41.zip Install now
v0.0.40 322 Aug 28th at 12:36 AM Show balancedthirst_0.0.40.zip Install now
v0.0.39 294 Aug 23rd at 11:23 PM Show balancedthirst_0.0.39.zip Install now
v0.0.38 182 Aug 22nd at 5:52 PM Show balancedthirst_0.0.38.zip Install now
v0.0.37 950 Aug 2nd at 5:19 PM Show balancedthirst_0.0.37.zip Install now
v0.0.36 275 Jul 30th at 10:50 PM Show balancedthirst_0.0.36.zip Install now
v0.0.35 213 Jul 29th at 1:22 PM Show balancedthirst_0.0.35.zip Install now
v0.0.34 418 Jul 23rd at 3:41 PM Show balancedthirst_0.0.34.zip Install now
v0.0.33 464 Jul 17th at 12:32 AM Show balancedthirst_0.0.33.zip Install now
v0.0.32 115 Jul 16th at 12:36 PM Show balancedthirst_0.0.32.zip Install now
v0.0.31 115 Jul 16th at 1:56 AM Show balancedthirst_0.0.31.zip Install now
v0.0.30 233 Jul 14th at 1:28 AM Show balancedthirst_0.0.30.zip Install now
v0.0.29 255 Jul 12th at 12:55 AM Show balancedthirst_0.0.29.zip Install now
v0.0.28 147 Jul 11th at 12:38 AM Show balancedthirst_0.0.28.zip Install now
v0.0.27 146 Jul 10th at 1:42 AM Show balancedthirst_0.0.27.zip Install now
v0.0.26 109 Jul 9th at 1:30 PM Show balancedthirst_0.0.26.zip Install now
v0.0.25 93 Jul 9th at 2:07 AM Show balancedthirst_0.0.25.zip Install now
v0.0.24 294 Jul 5th at 1:52 AM Show balancedthirst_0.0.24.zip Install now
v0.0.23 141 Jul 4th at 12:35 AM Show balancedthirst_0.0.23.zip Install now
v0.0.22 159 Jul 2nd at 2:06 AM Show balancedthirst_0.0.22.zip Install now
v0.0.21 59 Jul 2nd at 1:26 AM Show balancedthirst_0.0.21.zip Install now
v0.0.20 148 Jun 30th at 12:07 AM Show balancedthirst_0.0.20.zip Install now
v0.0.19 128 Jun 29th at 2:15 AM Show balancedthirst_0.0.19.zip Install now
v0.0.18 64 Jun 29th at 12:50 AM Show balancedthirst_0.0.18.zip Install now
v0.0.17 59 Jun 28th at 11:48 PM Show balancedthirst_0.0.17.zip Install now
v0.0.16 67 Jun 28th at 9:12 PM Show balancedthirst_0.0.16.zip Install now
v0.0.15 87 Jun 28th at 4:20 PM Show balancedthirst_0.0.15.zip Install now
v0.0.14 115 Jun 28th at 12:20 AM Show balancedthirst_0.0.14.zip Install now
v0.0.13 172 Jun 26th at 2:57 AM Show balancedthirst_0.0.13.zip Install now
v0.0.12 107 Jun 25th at 5:59 PM Show balancedthirst_0.0.12.zip Install now
v0.0.11 135 Jun 25th at 2:50 AM Show balancedthirst_0.0.11.zip Install now
v0.0.10 62 Jun 25th at 2:22 AM Show balancedthirst_0.0.10.zip Install now
v0.0.9 74 Jun 25th at 1:42 AM Show balancedthirst_0.0.9.zip Install now
v0.0.8 77 Jun 24th at 11:28 PM Show balancedthirst_0.0.8.zip Install now
v0.0.7 85 Jun 24th at 5:29 PM Show balancedthirst_0.0.7.zip Install now
v0.0.6 136 Jun 24th at 2:47 AM Show balancedthirst_0.0.6.zip Install now
v0.0.5 81 Jun 24th at 12:13 AM Show balancedthirst_0.0.5.zip Install now
v0.0.4 113 Jun 23rd at 4:26 PM Show balancedthirst_0.0.4.zip Install now
v0.0.3 76 Jun 23rd at 3:37 PM Show balancedthirst_0.0.3.zip Install now
v0.0.2 73 Jun 23rd at 3:02 PM Show balancedthirst_0.0.2.zip Install now
v0.0.1 163 Jun 23rd at 1:51 AM Show balancedthirst_0.0.1.zip Install now

295 Comments (oldest first | newest first)

💬 kadowlin, 16 hours ago

Will it ever be possible to make dough with potable water or at least boiled water? I don't know if for some reason my game just isn't letting me craft it but it seems to only work with normal base game water.

💬 Mohandar, 2 days ago
💬 Sappy, 2 days ago

Heya I'm a very new player and have no idea at all how to mess with configs in basegame and I just need to know how do I set urination mode in the config?? I am so confused how it works, and have found almost no info that I can make sense of.
Someone please help a newbie

💬 LumpyAcidFish, 4 days ago

I have a question. I see that you labeled this mod as compatible with HydrateOrDiedrate by choosing which thirst system you want. If I were to use their thirst system would I get the features of dirty water that you have to boil?

💬 Rambo_Turkey, Nov 10th at 11:37 PM

can you brew any teas in the kettle?

💬 nmo, Nov 6th at 12:32 PM

jayu have you ever had the time to check chamberpots ? I'm having the same issue than SquareLexi, can't pee in them. It seems they prevent urine stains, but don't fill up.

💬 Avia_, Nov 3rd at 9:43 PM

@jayu I found out by doing a full reinstall and periodically testing if the issue reoccurred per mod batch and singled it down to this one. I get the impression some part of the mod has trouble resetting to the proper values after dying, causing the player to become immobile until the issue is solved and forcing to move causes the corruption of player data?? The logs indeed to not directly mention any cause (as far as I could read them), but disabling the mod has fixed the issue for me so thats what Im going off of

💬 Ryorama, Oct 31st at 6:16 PM

I figured it out, somehow my game install got extremely screwed up and it showed my mods where loaded when they where only partly loaded. After deleting the game files and reinstalling it works fine now

💬 jayuAuthor, Oct 31st at 5:51 PM

Ryorama I do not know why you're getting that, did you ever mess with the game files? Like modify the asset jsons? Regardless, I know which part of the code is failing (it's getting something unexpected as input) and I can add some checks to make sure it doesn't crash

💬 jayuAuthor, Oct 31st at 5:50 PM

Avia_ that seems like the player data got corrupted, although the error you posted has no mention of this mod, how did you trace it down to this one? Does it work if you uninstall it? Or if you disable the urination mechanic, which you think is the cause? The logs you gave me leaves me with very little clues to try and understand what's causing it.

💬 Avia_, Oct 31st at 1:44 PM

I have a new issue which I think I tracked down to this mod. Recently thought I had one of my saves corrupted after dying and not being able to move after respawning for a while, then crashing when I tried to and not being able to reboot the save. After doing a full reinstall I figured out that it was linked to this mod and possibly the urination mechanic? Version used was 0.0.44.

I put the logs in a bug report ticket if its of any use: https://github.com/anegostudios/VintageStory-Issues/issues/4396

💬 Ryorama, Oct 31st at 1:44 AM

jayu Tried both but even on it's own it still didn't work. 
Log

💬 jayuAuthor, Oct 31st at 12:31 AM

Ryorama can you try resetting the cache folder and the config file? In VintagestoryData/Cache and VintagestoryData/ModConfig/BalancedThirst.json 
If that doesn't fix it, the issue might be with some of those mods creating an weird item, can you try to load without other mods to see what happens?  

💬 Ryorama, Oct 30th at 11:14 PM

I just installed the mod, but whenever I load a world (new and old) the game will crash with two different crash-logs. One of them mentioned this, so my guess is the second one has to relate to this somehow. Any help would be apprecieated.

Log1
Log2

💬 jayuAuthor, Oct 27th at 3:34 PM

ChrisL seems like the game cannot update already instantiated behaviors by default, saw someone have a similar problem with changing mob health. I have a fix for this that will come in the next mod version, but for now your only option is to reset your player data with the command /player [name] wipedata (Warning: this will completely reset our character, together with inventory etc). This will not require the fix below, should work with the mod config too, I believe. If you want tot test, try making a new world, the player should have less hydration.

💬 ChrisL, Oct 27th at 7:20 AM

jayu I must be adding the line wrong, because after unzipping, editing the file and zipping it, the max hydration stat didn't change. This is how I wrote it:

"value": {
"code": "balancedthirst:thirst",
"maxhydration": 700
},

💬 jayuAuthor, Oct 26th at 9:43 PM

ChrisL if you urgently need it you can unzip the mod and change assets/balancedthirst/patches/playeristhirsty and add "maxhydration": 700 under the "code": line
I believe that should work

💬 ChrisL, Oct 26th at 6:05 AM

jayu Ah ok I see. Would it be possible for me to manually change the value elsewhere, e.g. a cofig file somwhere in the mod folder? Or should I just wait until you update the mod hahaha

💬 jayuAuthor, Oct 26th at 12:14 AM

WillToLive are you on a server or single player? Do you save the changes? Check if the client config file changes when you save. It works fine for me, but that could point me to some error in the code if there's one.

💬 WillToLive, Oct 25th at 10:00 PM

jayu

For some reason whenever i set the mode for urine it always unsets itself upon rejoining the game. Using config lib and everything.

💬 jayuAuthor, Oct 25th at 4:27 PM

ChrisL my bad the config value was not taking precedence. Although this sort of raises an issue because if I change that, XSkills compatibility will break... To avoid bugs this would not be a simple fix, I would need to detect when the config changed hydration value and apply that retroactively.

Edit: I think I found a fix but it will invalidate all old xskill upgrades unfortunately 

💬 ChrisL, Oct 25th at 3:47 PM

jayu Yup, I'm using the config lib mod to do this. I've restarted my game and loaded back in a number of times to no avail. Do you mean to do something else?

💬 jayuAuthor, Oct 25th at 3:45 PM

ChrisL are you using config lib? Restart your world and see if it worked.

💬 ChrisL, Oct 25th at 3:43 PM

Hi there, I can't seem to modify the config in the ModConfig menu to make "Max Hydration" be "700.000". When I type it in and click "Save", my in-game bar and stats are still the same as default, i.e. 1500. Am I missing something?

💬 jayuAuthor, Oct 25th at 3:37 PM

Shinji170981 balanced thirst is not loaded, remove the mod from the mod folder and delete cache in VintagestoryData. If you want to play with the mod, do a fresh install and be sure there are no duplicates in your mod's folder. Also please do not post raw logs in this comment section. If you really have to, use a pastebin, or report stuff in the discord or in the issue tracker on github.

💬 jayuAuthor, Oct 24th at 1:59 PM

SquareLexi weird, it should fill up, I'll check if something broke

💬 SquareLexi, Oct 24th at 5:10 AM

So me and my GF are kinda stumped on how to use the chamberpot.  We sit, point down at it, empty bladder... and nothing fills it.
We're obviously ballsing something up, but no clue what.  How do we use the dumb thing?

💬 Super, Oct 23rd at 7:19 PM

jayu That makes sense. Didn't even know there was a tool mode for liquid containers. I'm liking this mod so the help is appreciated. Hope development goes smoothly especially with the upcoming 1.20 update for vanilla.

💬 jayuAuthor, Oct 23rd at 4:29 PM

@Super, you found a bug! I will fix the recipe. Containers have a tool mode to pick vanilla water or proper water as a temporary solution before I implement an attribute system for water. Then, all water will be vanilla water and be usable in all recipes, but for now you can either craft it or pick it up by choosing dirty water when you press F. You might still find some sources that give normal water sometimes, as it's part of the water purity tiers (below potable, above stagnant).

💬 Super, Oct 23rd at 12:21 AM

Im having some trouble. When I use a bucket to get some water it picks it up as potable water, this wasn't an issue until winter came around. Theres no issue with me drinking it or anything but I can't make tannin which is a problem. Whats also wierd is that the bucket will pick up normal water sometimes. Any help would be appreciated because I need leather, thanks.
Edit: Turns out that when I hold 2 buckets the first one will pick up normal and If I use the 2nd bucket they both become potable water. I don't know if it's the same with more than 2 buckets.
Edit2: also turns out that you can turn potable water back into water with the crafting menu. This also dupes the bucket. Neat!

💬 jayuAuthor, Oct 22nd at 1:37 AM

ComradeTum if bladder was removed when your speed was low, the debuff wouldn't get removed, especially if you were offline. There is a command for this /resetThirstStats <playerName> in case such things happen.

Do you still see calabash with no textures? Some other users had it working fine in the new update, I'm not sure what mod could cause this issue since I recreated it in a way that shouldn't have conflicts. Are yous ure you're on 0.0.44?

💬 ComradeTum, Oct 21st at 8:59 PM

Thanks for the fix! Ive seen the issue crop up again once since installing the latest version, but perhaps my player didnt remove the old version from the server cached mods before.

Another things Ive noticed, is that my walk speed is reduced as though I need to drain my bladder, but I have disabled bladder on the server. Im currently stuck at a 60% walk speed with no way to relieve myself!

💬 jayuAuthor, Oct 21st at 4:17 PM

Noferox once 1.20 becomes stable

💬 jayuAuthor, Oct 21st at 4:17 PM

Svela urinating is already only possible with an empty hand, although I will double check. I am sure the interaction help only appears when your hand is empty. Also, you can normally (without hotkey) only urinate when your bladder is overfull, that is, when you really need to go. Hotkey to urinate already exists, the choice of not using a hotkey as a main mechanism was to avoid adding another hotkey the player has to keep track of, and instead make the interaction based on context. 

💬 Svela, Oct 21st at 5:18 AM

I second what nmo said. Being able to sit down and eat instead of urinate would be nice, but atm it's impossible since sitting and right clicking makes you urniate instead of eat whatever is in your right hand. Alternatively, just making it so urinating is only possible with an empty hand similarly to drinking could be a potetnial solution as well. Hot key would be ideal, however.

💬 Noferox, Oct 20th at 6:06 PM

jayu, will there be an update to 1.20.x?

💬 Shinji170981, Oct 20th at 12:13 AM

jayu thank you for fixing that :)

💬 jayuAuthor, Oct 19th at 9:32 PM

v0.0.44 Changelog: bugfixes

  • Fix water drinking from moving sources occasionally crashing the game
  • Fix haunting kettle (but it might still haunt you on spooky nights, configurable)
  • Fix(?) some unknown mod messing with expanded foods breaded vegetable patches (should not happen now)
💬 jayuAuthor, Oct 19th at 9:13 PM

ComradeTum bug was known and fixed in the new version

💬 nmo, Oct 18th at 11:20 AM

Can you disable urinating when right clicking when you've set a hotkey? I'm sitting in my tent with a piece of meat in my hand trying to eat it and I pee on my bed instead :(

💬 ComradeTum, Oct 17th at 5:08 PM

jayu Im having the same issue, most of the time its fine but very infrequently when drinking from water (Any water source) it will crash to desktop. On a few occasions the player that crashes got stuck in a loop of crashing on connection due to the height of their spawn location being "NaN", likely cause it saved wrong when they crashed.

💬 jayuAuthor, Oct 15th at 9:39 PM

Shinji170981 I encountered a similar but in my server, it was due to a minor rewrite in the code that did not check for a variable not existing. This has been fixed and will come in the next update.

💬 Shinji170981, Oct 15th at 7:17 PM

I did encounter a curious bug.
When you put a water source on the wall and try to grab water from the downstream, the game kicks you from the server.
So in the picture, the upper block is a water source and the one below is not.

15.10.2024 20:36:25 [Server Event] Player Shinji170981 got removed. Reason: Threw an exception at the server
15.10.2024 20:36:25 [Server Error] Exception: Object reference not set to an instance of an object.
at BalancedThirst.Systems.DrinkNetwork.HandleDrinkAction(IServerPlayer player, Request request) in /Users/jacopouggeri/workspace/VintageModding/BalancedThirst/BalancedThirst/Systems/DrinkNetwork.cs:line 167
at Vintagestory.Server.NetworkAPI.HandleCustomPacket(Packet_Client packet, ConnectedClient client) in VintagestoryLib\Server\API\NetworkAPI.cs:line 40
at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in VintagestoryLib\Server\ServerMainNetworking.cs:line 138

Version: 1.19.8 and the mod version is 0.0.43

Screenshot: drive.google.com/file/d/1lEuKZbIyYSqkiyWz0y-r3sNYf-13hS66/view?usp=drive_link

💬 Aparlin301, Oct 14th at 11:26 PM

hey jayu on the game urine won't collect in barrels or buckets.

💬 jayuAuthor, Oct 11th at 10:22 AM

Avia_ do you have the latest version? It should be fixed now

💬 Avia_, Oct 11th at 9:13 AM

I have been having this glitch with the kettles where they disappear if placed in a fireplace. Nothing gamebreaking, only immersion suffering a bit from it and me occasionally forgetting where I left the kettle but is there a known fix?

💬 jayuAuthor, Oct 11th at 12:40 AM

BananaBob can you post a pastebin with the logs, I can't really fathom why that happens

💬 jayuAuthor, Oct 11th at 12:37 AM

LarekFlynn Ok I think I wrote code that works for that, but haven't tested it yet.

💬 jayuAuthor, Oct 11th at 12:20 AM

Phoenicius all of this is configurable if you install ConfigLib (or manually edit the config file). New version has almost doubled default values for hydration given by stuff. Drink speed can also be altered in the config.

💬 Phoenicius, Oct 10th at 1:38 PM

Is it possible to configure how much you rehydrate when you consume water? I kind of dislike how I need to drink an entire kettle of water in order to be fully hydrated.

AND, it takes forever lol

💬 bosco72, Oct 10th at 11:01 AM

@jayu hello - i updated the config manuallly (0 is not set, 1 is Stand 2 is Sit) and looked at the log files as you so kindly suggested, and they indicated that i was running the wrong version of config lib, so i changed that and everything is working now. really appreciate the advice. thank you.

💬 Minni6in, Oct 10th at 2:52 AM

jayu No problem

💬 LarekFlynn, Oct 10th at 1:20 AM

jayu Could you include compatability for adding nutrients to CAN crops farmland?

💬 BananaBob, Oct 10th at 1:11 AM

Hey there the recent update stops this mod from working for some reason Tools Require Rope

💬 jayuAuthor, Oct 9th at 10:35 PM

Quiche sorry i couldn't do that easily in this version because due to how it's built, it's hard to disable it client by client. I guess I could make disabling vomit particles server-wise, but I am also going to change the particles to an overlay like the freezing or getting hurt one, once I manage to write a decent shader for it. That gets ran on the client so it could be disabled.

💬 jayuAuthor, Oct 9th at 10:33 PM

v0.0.43 Changelog A few touch ups and preparation for some changes:

  • Urine volume roughly matches consumed water
  • Buffed most hydration values, so that a player only needs to drink roughly 3.75 liters of water per thirst bar
  • Fixed kettle in firepit renderer bug (texture atlas was bleeding onto the kettle)
  • "gaymer" color in client config makes rainbow pee
  • Player now loses hydration from the start
  • Adjusted calabash transform and drying rate
  • Added calabash wine and brandy, (+ dehydrated calabash for expanded foods)
  • Added zh-cn translation (thanks to MystiVaid) (including new items)
  • Removed pure water underground spawns (now only in rivers), in preparation for changes to dowsing mechanics
  • Fixed clay kettle absorbing surrounding light when placed
  • Dynamic water purity allocation based on location (river, altitude, temperature, soil fertility, forest density)

NOTE: I want to transition to an attribute based system for water, which will reduce the number of water types,
and allow all water types to be used in recipes from other mods. However, I couldn't do it all in one go. Currently,
the custom water types cannot be used in recipes. This won't be a problem when I complete the switch, but in the meantime,
I adopted a stopgap solution: containes have tool modes, allowing players to choose whether they want the purer water type,
or to pick dirtier vanilla water. This will not be possible with sources that give stagnant water, but it will be with all other water types,
giving a source of water for recipes that require it. This is a temporary solution, and will be removed when the attribute system is implemented.

💬 jayuAuthor, Oct 9th at 3:25 PM

Minni6in fixed in next version, thanks

💬 jayuAuthor, Oct 9th at 3:20 PM

bosco72 for the client config, you can install config lib which will make things easier, displaying what is what exactly  (0 is not set, 1 is Stand 2 is Sit). Please post a pastebin https://pastebin.com/ with your logs "client-main.txt", "server-main.txt" from the VintagestoryData/Logs folder which may help explain what is going wrong with your mod loading.

💬 bosco72, Oct 9th at 10:30 AM

v1.19.8 hello, hope everyone is well. i have two issues - the first is that unsure how to set the client config to urinate, i am aware of the mod config files etc. just unsure of what to change peemode 0 to. my next issue is that on install of the mod the game hangs on the loading screen, i can get it to work if i remove every other mod then load the game and add the mods back in after. i have loaded each mod one by one to see if there was particular mod causing this issue, but as long as i loaded this mod first there are no issues - the trouble with this is when i reload the entire game again, it reverts back to the install load order and hangs again - is there a way to set the mod load order or is there a different fix? thanks in advance for any help or ideas.

💬 jayuAuthor, Oct 8th at 11:58 PM

SashiSummers does the distillation appear in the handbook when using my new mod Distillation Info? If so, the recipe should work correctly. Maybe try if you can get other distillations to work.

Nevermind I found the issue, you were trying to distill vanilla water for which i did not add that. All other water types from the mod can be distilled instead. In the next version this will be fixed.

As described in the mod description up here (I know people don't read it ;( ), there are many config options, including editing hydration values for stuff. Although, next version will update default hydration values by roughly doubling them, to require around 3.4 litres of water for full hydration bar (average man daily water need is 3.7 litres, women is 2.7).

💬 jayuAuthor, Oct 8th at 11:56 PM

MikeSyrup the default is 0 because it's not set essentially. When not set, it will use the same rate as whatever the world's hunger rate is. If you change it, it will apply the multiplier instead, allowing you to alter the hunger and thirst rate separately.

💬 jayuAuthor, Oct 8th at 11:55 PM

Snowfall94 as far as I know you should be able to do 10 and 10... does the simmering recipe show up in the handbook? I will try and see if there's something I need to fix on my end, however ACA cauldron recipes will always require exact ratios.

💬 jayuAuthor, Oct 8th at 11:53 PM

Crius known issue that also made kettle on firepit render differently. A Culinary Artillery cauldrons had the same issue. I never saw it crash before, but it's essentially looking at the wrong position in the texture atlas. It should be already fixed in the dev build I have for next version.

💬 Crius, Oct 8th at 10:56 PM

v1.19.8, no clue what happened here. I had already boiled some water on the same firepit, but this time the game crashed as soon as it finished boiling.

I used peat as fuel, that's the only different thing, but I can't imagine that making a difference...?

 

Running on 64 bit Windows 10.0.19045.0 with 32620 MB RAM
Game Version: v1.19.8 (Stable)
08/10/2024 23:54:26: Critical error occurred in the following mod: balancedthirst@0.0.42
Loaded Mods: aculinaryartillery@1.2.1, atwatersedge@1.5.0, balancedthirst@0.0.42, irregularguybetterjam@1.0.0, bettertraders@0.0.7, chiseltools@1.12.9, clickuptorches@1.1.1, decor@1.1.5, driftershaveloot@1.0.0, DrystoneParity@1.0.0, guicompositesettingsex@1.1.0, hideandfabric@1.3.0, lastingarmor@1.0.6, millwright@1.1.5, leadroof@1.3.4, nailsmold@1.0.2, primitivesurvival@3.6.5, rope-bridges@1.1.0, rustandrot@1.0.3, swordz@1.1.8, thatchexpanded@1.1.1, visibleore@1.0.1, game@1.19.8, vtr@4.0.4, zoombuttonreborn@1.9.0, egocaribautomapmarkers@3.1.0, bedspawnv2@1.2.0, betterfirepit@1.1.4, betterhewnfencegates@1.0.0, betterruins@0.3.7, butchering@1.6.8, chickenfeed@1.1.3, commonlib@2.3.7, expandedfoods@1.7.2, farmlanddropssoil@1.4.0, foodshelves@1.3.1, herbarium@1.3.0, improvedhandbookrecipes@1.0.0, jayuscookbook@1.0.2, sailboat@1.3.0, kcmathpatch@1.0.0, kcmftospatch@1.0.0, liquidcontainers@1.2.0, oneroof@1.0.2, OutlawCompForRustRot@1.2.3, pelaguswinds@1.0.0, simplewinddirectionpelagus@1.0.0, petai@2.2.6, rivers@3.1.0, rustboundmagic@1.9.74, shovelimpervioustosnow@1.0.0, stepup@1.2.0, stickydirt@0.1.0, stonerailings@1.2.2, versionchecker@1.0.0, creative@1.19.8, vsimgui@1.1.5, survival@1.19.8, worldconfiggui@1.0.1, configlib@1.3.13, em@2.7.0, feverstonewilds@1.5.0-rc.2, playercorpse@1.10.1-rc.1, tailorsdelight@1.7.1
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Vintagestory.Client.NoObf.TextureAtlasManager.GetOrInsertTexture(AssetLocation path, Int32& textureSubId, TextureAtlasPosition& texPos, CreateTextureDelegate onCreate, Single alphaTest)
at Vintagestory.GameContent.ContainerTextureSource.get_Item(String textureCode) in VSSurvivalMod\Systems\Liquid\ContainerTextureSource.cs:line 49
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 394
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 302
at BalancedThirst.Blocks.BlockLiquidContainerSealable.GenRightMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos, Boolean isSealed) in /Users/jacopouggeri/workspace/VintageModding/BalancedThirst/BalancedThirst/Blocks/BlockLiquidContainerSealable.cs:line 490
at BalancedThirst.Blocks.BlockLiquidContainerSealable.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in /Users/jacopouggeri/workspace/VintageModding/BalancedThirst/BalancedThirst/Blocks/BlockLiquidContainerSealable.cs:line 429
at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 315
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 194
at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 509
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 716
at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 385
at Vintagestory.API.Client.GuiDialogBlockEntity.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialogBlockEntity.cs:line 112
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 1
==================================
{ TimeGenerated = 05/10/2024 11:15:26, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.8.0, time stamp: 0x661e0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0xde4
Faulting application start time: 0x01db170f3755d8c8
Faulting application path: D:\Games\Vintagestory\Vintagestory.exe
Faulting module path: D:\Games\Vintagestory\Lib\openal32.dll
Report ID: 38d7adc7-45b1-47cd-98c6-e8c394c237a5
Faulting package full name:
Faulting package-relative application ID: }

 

💬 Snowfall94, Oct 4th at 5:51 AM

Is there any way to make it where I can boil more than .5L of water at a time? Kinda wacky having to boil water in .5L at a time. Like having the ability to put as much water in one slot (like 10L from a bucket) with a second 10L in the second slot would be awesome for trying to stock up on better water for the next few days

(I should mention, I 'm talking about using the ACA cauldron) 

Let me know if there is a way and I'm just missing it tho

💬 Minni6in, Oct 2nd at 7:36 PM

the clay kettle makes the block it's set down on lose lighting, I'll report more if/as I find them

💬 MikeSyrup, Sep 24th at 10:04 PM

jayu Hello, if I wanted to reduce the rate that thirst decreases at using ThirstSpeedModifier, how do I change it? The default is 0.0 so would like 0.5 be half speed or more than default?

💬 SashiSummers, Sep 22nd at 8:54 PM

I can't for the life of me get water to distill. I have the boiler and condenser, but it's not running through to the bucket. Am I missing something?

Also, is there any way to increase the hydration given by water and juice? It doesn't make sense needing to drink 6 liters at a time to stay hydrated.

💬 EndlessOats, Sep 22nd at 8:07 AM

Piss mechanic

💬 jayuAuthor, Sep 21st at 9:00 PM

LadyBlakeHammer next time you crash, please do report it with a pastebin here, or on the issues page on github, so that if it's an issue on my part I can fix it, and it won't happen anymore. Thanks!

💬 LadyBlakeHammer, Sep 21st at 7:52 PM

Pardon me, I was kind of stupid when I was installing this mod, so I neglected the "Turn off Urination" and then the "Need to Pee" speed debuff. So disregard my last comment.

For some reason this has caused my game to crash, which is again, my own fault. Will continue to test, and thanks for making a cool mod. ♥

💬 jayuAuthor, Sep 21st at 1:05 PM

HartmannVB yes disabling bladder disables eveything in the bladder code at the moment, which includes the check if bladder debuffs should disappear. I can add an extra check to disable it on de activation.

💬 jayuAuthor, Sep 21st at 1:04 PM

ColtonJibby newest versions have no surface spring water, you'll have to look for it undeground, they should be pretty common. I have explored worlds with the xray a lot to check this. Maybe you are in an arid area, where less spawn?

💬 jayuAuthor, Sep 21st at 1:02 PM

LadyBlakeHammer Walk speed is one of the stats you can set as modified by thirst, but it is not by default. If your walk speed is low it is likely you have to urinate. If you want to play with bladder enable, you'll have to deal with that. It only happens when the thin light blue bar is full. You can also disable bladder in the config.

💬 LadyBlakeHammer, Sep 19th at 7:38 PM

I see walk speed in the mod description, but I don't follow;
Is this why my walk speed is 50% and I can't make it go higher? How do I disable that?

💬 ColtonJibby, Sep 17th at 4:34 PM

I'm not sure if maybe I am just doing this wrong but I cannot for the life of me find a spring/pure water. I have been on a creative world with no clip going underground with the dowsing tool but cannot find anything. Any help?

💬 RuinousLibrarian, Sep 10th at 11:25 AM

Is there any chance we could get the ability to make tea/coffee? Feels like a logical inclusion into the mod.

💬 HartmannVB, Sep 7th at 7:27 PM

Help I disable bladder in configs (sync) but I still get bladder debuff on running I have to enable, pee, and disable it again.

💬 Quiche, Sep 6th at 7:59 AM

Thank you so much, you're an absolute star!

💬 jayuAuthor, Sep 6th at 12:59 AM

Quiche huh alright I didn't think about that, thought it would be better to have some visual indicator to not cause confusion, but I can do that

💬 Quiche, Sep 5th at 11:37 PM

Would love a config please for disabling vomit and vomit particles. Just for some of us squeamish folk. Thank you!

💬 jayuAuthor, Sep 5th at 10:28 PM

v0.0.42 Changelog: small food update

  • Added calabash meal recipes
  • Added calabash expanded food compatibility:
    • meals: gratin, pasta, pilaf, salad
    • mixing: breaded calabash, trailmix, fruitbar, breadball
  • Vomiting now drops vomit item based on saturation lost
  • Vomit particle effect now plays when vomiting
  • Spilling water on stains or cave art now cleans them
  • Spring water no longer freezes
💬 LarekFlynn, Sep 3rd at 5:53 PM

jayu  looks like you could just add the attribute that saltwater has: freezable: false 

would make sense as the water is springing up from the ground so it should stay liquid anyway.

💬 jayuAuthor, Sep 2nd at 11:56 AM

lev2024 ah it was the liquid encumberance right? You can turn it off I believe

💬 jayuAuthor, Sep 2nd at 11:55 AM

LarekFlynn noted, will see how to deal with this after the dowsing rework

💬 LarekFlynn, Sep 2nd at 2:05 AM

jayu Spring water sources freeze into lake ice that breaks into regular water. I see surface springs are going away but this will still be trouble with dug wells in the future.

💬 lev2024, Sep 1st at 11:44 PM

jayu Hydrate or Diedrate! this mod was responsible 

💬 jayuAuthor, Sep 1st at 8:41 PM

lev2024 you could edit character data, but if some mod is still enforcing the low speed it will come back. Have you checked your character's move speed (the stats shown when you press C)? Have you tried the /resetThirstStats command?

You feel cold in vanilla already, but idk if there's other mods that modify that.

💬 lev2024, Sep 1st at 3:00 PM

is there a mod what add sick from cold ? 

💬 lev2024, Sep 1st at 2:55 PM

jayu i tryed to reset button using ConfigLib esc mod settings - thirst mod - reset all . removed pee bar and changed server moove speed to 0 and 1 . now its on 0.5 but nothing changes . charecter walks verry slow cant run . pee bar also empty . are there some config files in game files i can open and change walk speed bu manual ?

💬 jayuAuthor, Sep 1st at 1:58 PM

lev2024 try /resetThirstStats if it doesn't reset after this though I'm not sure if this mod is the cause, is the player walk speed 0 in the character screen?

💬 jayuAuthor, Sep 1st at 1:57 PM

MRGOOSE dana tweaks config holds the type of water you get, default is vanilla water so the same as normal water.

💬 MRGOOSE, Sep 1st at 10:43 AM

what purity is the water from rain that is collected in containers from dana tweaks mod?

💬 lev2024, Sep 1st at 9:46 AM

Help . My character can't walk . I play hardcore cant die . What to do . What debuffd are there how to see them????pee bar empty 

💬 FreeClaw, Sep 1st at 8:32 AM

@jayu that did it, eating pie is no longer crashing the game! Thanks!

💬 jayuAuthor, Aug 31st at 11:55 PM

v0.0.41 Changelog

  • Rebalanced dehydration
  • Removed all dehydration visual effects (will be re-added in a future update)
  • Config option to disable dehydration
  • Command resetThirstStats to resets all thirst stat modifiers
💬 jayuAuthor, Aug 31st at 11:53 PM

FreeClaw I still cannot reproduce this but I added some more checks so it might not happen in the new version coming up soon

💬 jayuAuthor, Aug 31st at 11:53 PM

Shazza I don't have a salt making mechanic anymore and I have no cooking recipe. It should work with normal water in a vanilla pot. Perhaps what you're trying to do is use a cauldron or saucepan from ACA in which case I have a recipe to boil water so yeah I guess that could interfere with the xskills one if it exists, although I couldn't find it in the mod files.

💬 FreeClaw, Aug 31st at 7:35 PM

I've been getting the pie crash as well on my server, we also have wildcraft mods installed and the pie was made from the berries of that mod. Workerd fine before we updated BalancedThirst.

 

31.8.2024 20:21:06 [Server Warning] Exception at client 9. Disconnecting client.
31.8.2024 20:21:06 [Server Event] Player LikoSWF got removed. Reason: Threw an exception at the server
31.8.2024 20:21:06 [Server Error] Exception: Object reference not set to an instance of an object.
at BalancedThirst.HarmonyPatches.Meal.BlockMeal_tryFinishEatMeal_Patch.Postfix(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, Boolean handleAllServingsConsumed) in /Users/jacopouggeri/workspace/VintageModding/BalancedThirst/BalancedThirst/HarmonyPatches/Meal/BlockMeal_tryFinishEatMeal_Patch.cs:line 40
at Vintagestory.GameContent.BlockMeal.tryFinishEatMeal_Patch2(BlockMeal this, Single secondsUsed, ItemSlot slot, EntityAgent byEntity, Boolean handleAllServingsConsumed)
at Vintagestory.GameContent.BlockMeal.OnHeldInteractStop(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) in VSSurvivalMod\Systems\Cooking\BlockMeal.cs:line 108
at Vintagestory.GameContent.BlockPie.OnHeldInteractStop(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) in VSSurvivalMod\Block\BlockPie.cs:line 160
at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction(Packet_Client packet, ConnectedClient client) in VintagestoryLib\Server\Systems\Inventory.cs:line 255
at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in VintagestoryLib\Server\ServerMainNetworking.cs:line 138
💬 Shazza, Aug 31st at 1:56 AM

Howdy! Loving this mod so far, just wanted to report a minor incompat with XSkills - the Desalinate trait doesn't work. I think this is possibly because the process is overridden by BT's seawater > salt crystal cooking mechanic, since cooking any type of water in Xskill's 4*4 (4L in every slot) requirement just creates hot water.

💬 MRGOOSE, Aug 29th at 12:13 PM

jayu most of its indegreients was from wildcraft mods, i remember i also put expanded foods as well but im not sure 

💬 jayuAuthor, Aug 28th at 10:55 PM

DrakeBD I will add one, but it might be either due to a carry over from a bug in a previous version that increased the dehydration, or from the player drinking saltwater for very long. The visuals are there because the player is dehydrated. It wil decay relatively quickly if they have max hydration (10% every few seconds)

I will also make it so you can't drink from sources once your bar is full, otherwise people could keep raising their dehydration from saltwater indefinitely (although it has a hard cap).

💬 jayuAuthor, Aug 28th at 10:30 PM

MRGOOSE I wasn't able to replicate this crash, how did you make your pie? It might be something to do with the ingredients

💬 DrakeBD, Aug 28th at 9:36 PM

There is a bug dont know if anyone else has had this that causes the thirst rate to increase way past 100% have a player on my server that has a thirst rate of 9136% and is causing the there screen to go all weirdly constantly and this does not cheange even on death of the player to set back to 100% having a command for admins to set players stats back to default could be handy in this situation jayu

💬 MRGOOSE, Aug 28th at 9:44 AM

jayu no it still crashes

[Server Error] Exception: Object reference not set to an instance of an object.
   at BalancedThirst.HarmonyPatches.Meal.BlockMeal_tryFinishEatMeal_Patch.Postfix(Single secondsUsed, ItemSlot slot, EntityAg
ent byEntity, Boolean handleAllServingsConsumed) in /Users/jacopouggeri/workspace/VintageModding/BalancedThirst/BalancedThirs
t/HarmonyPatches/Meal/BlockMeal_tryFinishEatMeal_Patch.cs:line 47
   at Vintagestory.GameContent.BlockMeal.tryFinishEatMeal_Patch4(BlockMeal this, Single secondsUsed, ItemSlot slot, EntityAge
nt byEntity, Boolean handleAllServingsConsumed)
   at Vintagestory.GameContent.BlockMeal.OnHeldInteractStop(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSel
ection blockSel, EntitySelection entitySel) in VSSurvivalMod\Systems\Cooking\BlockMeal.cs:line 107
   at Vintagestory.GameContent.BlockPie.OnHeldInteractStop(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSele
ction blockSel, EntitySelection entitySel) in VSSurvivalMod\Block\BlockPie.cs:line 160
   at Vintagestory.API.Common.CollectibleObject.OnHeldUseStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, Bloc
kSelection blockSel, EntitySelection entitySel, EnumHandInteract useType) in VintagestoryApi\Common\Collectible\Collectible.c
s:line 1162
   at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction(Packet_Client packet, ConnectedClient client) in Vintag
estoryLib\Server\Systems\Inventory.cs:line 386
   at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in VintagestoryLib\Serve
r\ServerMainNetworking.cs:line 138

 

💬 jayuAuthor, Aug 28th at 12:43 AM

BlackJackal84 you can edit the values of the config (I suggest using ConfigLib). You can change stuff like how fast you drink (ContainerDrinkSpeed), how fast hydration decreases (ThirstSpeedModifier, default is same speed as huger). Water doesn't give too much hydration because it is already quite easy to obtain. You could modify hydration values to your liking (always in the config, you can add modifiers for any item) or you could change the MaxHydration value from 1500 to something else. 1L of water gives 200 hydration so for example if you set MaxHydration to 600 you will only need 3L of water to fill it. The config has a ton of other customisation options to adjust to your playstyle, please do have a look.

💬 jayuAuthor, Aug 28th at 12:37 AM

MRGOOSE does this still happen in the newest version?

💬 jayuAuthor, Aug 28th at 12:37 AM

AntisocialCat fixed

💬 jayuAuthor, Aug 28th at 12:37 AM

0.0.40 Changelog

  • Turn legacy wooden bowls into new wooden bowls
  • Fixed meal crashes with non vanilla items (?)
  • Small wooden bowl improvements
  • Nerfed kettle capacity to 8 litres
  • Fixed urine expiration to massive rot quantities
💬 AntisocialCat, Aug 27th at 3:54 PM

Hello ! I was peeing in a bucket so i could tan hides and after around 8 liters of piss spoiled it changed into 200 something liters of rot.... is that normal ?

 

💬 MRGOOSE, Aug 26th at 1:48 PM

i crashed after eating a pie

[Server Error] Exception: Object reference not set to an instance of an object.
   at BalancedThirst.HarmonyPatches.Meal.BlockMeal_tryFinishEatMeal_Patch.Postfix(Single secondsUsed, ItemSlot slot, EntityAg
ent byEntity, Boolean handleAllServingsConsumed) in /Users/jacopouggeri/workspace/VintageModding/BalancedThirst/BalancedThirs
t/HarmonyPatches/Meal/BlockMeal_tryFinishEatMeal_Patch.cs:line 47
   at Vintagestory.GameContent.BlockMeal.tryFinishEatMeal_Patch4(BlockMeal this, Single secondsUsed, ItemSlot slot, EntityAge
nt byEntity, Boolean handleAllServingsConsumed)
   at Vintagestory.GameContent.BlockMeal.OnHeldInteractStop(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSel
ection blockSel, EntitySelection entitySel) in VSSurvivalMod\Systems\Cooking\BlockMeal.cs:line 107
   at Vintagestory.GameContent.BlockPie.OnHeldInteractStop(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSele
ction blockSel, EntitySelection entitySel) in VSSurvivalMod\Block\BlockPie.cs:line 160
   at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction(Packet_Client packet, ConnectedClient client) in Vintag
estoryLib\Server\Systems\Inventory.cs:line 255
   at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in VintagestoryLib\Serve
r\ServerMainNetworking.cs:line 138
💬 BlackJackal84, Aug 24th at 2:56 PM

Hi,
sorry for the bad English, but currently in my personal world with your Mod I'm having serious problems regarding thirst.

My Black Guard continues to be thirsty in a way that is too abnormal, I am forced to make her drink every few minutes, not to mention that a bowl of water (1L) barely fills me 2 thirst bars, and the black guard has really a lot of thirst bars, and if I really wanted to fill the thirst bar, I am almost forced to drink 24L of boiled water. I think there is something wrong. in addition to the fact that the whole gameplay is becoming uncomfortable and also unrealistic given the consumption of too many volumes of water.

I tried to touch the settings with Config lib, to see if it is possible to reduce the hunger rate or alternatively change the hydration values ​​given by each single L of liquid, because in any case I think that outside of extreme conditions a person cannot drink more than 6 liters of water a day. (I have a hard time drinking 2L...)

My game is a very normal Survival, created at the time of 1.16 and used until now, in its creation I did not touch any settings for its configuration.

Currently as mods I have the following:
A Culinary Artillery
Alloy Calculator
Animal Cages
Auto Map Markers
Better Firepit
Better Ruins
Butchering
Ceramos
Craftable Companion
DecO'Clock
Emote Menu Reload
Expanded Foods
Glowing Arrows
Herbarium
Simple Hud
Prospect Together
Temporal gears Stack
Temporal Storm Timer
Th3Dungeon
Volumetric Shading (Reupdated)
Wildcraft: Trees and Shrubs
Workbench Expansion
Balanced Thirst
Config lib
Food Shelves
Decor Bazaar
QP's Chisel Tools

They should all be there :D Really, can you help me??
Thank you

Edit,

Just to let you know, I have the house built in the initial spawn area, so I'm far from the hot areas of the game, and currently in game for me it's Winter with temperatures ranging from -10° to -27° (I built the house like an idiot on a hill, and even inside it always at that height.
And I remind you that the Black Guard has a higher hunger rate than the common Farmer, so he eats a lot of his own, but it's manageable and not disabling except at the beginning of the game.

💬 jayuAuthor, Aug 23rd at 11:19 PM

MRGOOSE Yes because it had a crash on world load every time, here is the new version with wooden bowl variants:

v0.0.39 Changelog

  • Floral zones wooden bowl compatibility
  • Wooden bowls can hold meals
  • Wooden bowls texture improvement
  • Wooden bowls now have wood variants
  • Pies display hydration value
  • Removed bug that caused hydration from meals to be divided by portion size eaten (when partial portion was eaten, the hydration, dehydration and hydration loss delay could greatly exceed the intended value, resulting in player having extreme amounts of dehydration and in some cases the thirst bar not decreasing for a while)
  • Now dehydration increases logarithmically
💬 MRGOOSE, Aug 23rd at 10:36 PM

jayu did 0.0.39 get removed?

💬 jayuAuthor, Aug 23rd at 9:50 PM

v0.0.39 Changelog: More wooden bowl and dehydration

  • Floral zones wooden bowl compatibility
  • Wooden bowls can hold meals
  • Wooden bowls texture improvement
  • Pies display hydration value
  • Removed bug that caused hydration from meals to be divided by portion size eaten (when partial portion was eaten, the hydration, dehydration and hydration loss delay could greatly exceed the intended value, resulting in player having extreme amounts of dehydration and in some cases the thirst bar not decreasing for a while)
  • Now dehydration increases logarithmically
💬 jayuAuthor, Aug 22nd at 5:53 PM

v0.0.38 Changelog: Various improvements

  • Ochre mod bowl compat
  • Wildcraft trees wooden bowl compatibility
  • Meal hydration fix
  • Removed surface spring water (prepare for change)
  • Can create soup with mod water variants
  • Fixed bug that didn't scale liquid dehydration with drank amount
  • Dehydration recovery buffed by 2x and massively increased (10x) when at full hydration
💬 m1keeee, Aug 20th at 5:17 AM

jayu i think making it impossible to drink from the chamberpot is a decent idea. you'd have to place it down and use a gourd or other container to drink from it (like using bowls on the cooking pot) 

i'm not sure, but i think gourds and chamberpots have the same water expiration, but i'd have to check when i get home to my base

i think i have some cool ideas that you might like. instead of spring water existing on the surface, it would be something you have to search for underground using the dowsing rod, and instead of spring water it would just be underground mineral water, which you can then dig up from and attach a well too (i think this might already be what you were thinking)

another idea i had was to introduce purifying the water with activated charcoal (not sure what difference it is from regular charcoal, or how to make it) and introduce a container similar to a crock that will let you store your water and it increases the time to expire.

 

 

💬 AntisocialCat, Aug 18th at 1:06 PM

Hello, i assigned a custom hotkey so now it works.

💬 jayuAuthor, Aug 17th at 2:48 PM

m1keeee the kettle has a large capacity because I never managed to reduce the number o slots in the firepit inventory. I could come up with a better solution like allowing only 1 item in per inventory slot or figure out how to get rid of some slots. The chamberpot has a realistic capacity for its size, althouh I coul reduce it to 10 or something I guess. (A barrel has 50...) I could discourage it by making water expire faster or get dirty once the chamberpot has been used once... or make drinking from it impossible.vThe gourd is still a better container because it reduces the water expiration speed, as it says in the tooltip. Bottles from ACA also reduce expiration speed, and that is why they are better containers, although they shouldn't be the go-to for water. I have plans to add larger stationary water containers too.

Thanks for the feeback on spring rarity, I could change it, but a huge well rework is planned so springs won't even exist anymore. They generate weirdly because they use vanilla generation. Again, I could improve it but I am removing them altogether so it would be a waste of time.

💬 jayuAuthor, Aug 17th at 2:41 PM

Vane I suggest using an IDE like VS code and not notepad. I could add a config for that with some work, but I asked the author of configure everything and she said she could add configuring transitions to her mod, so you could edit it from that when it becomes available.

Edit: She did add it, so you can use this mod to edit that: https://mods.vintagestory.at/configureeverything

💬 jayuAuthor, Aug 17th at 2:36 PM

AntisocialCat did you figure it out? you should only be able to do that when the bar is full or by pressing the custom hotkey (which you have to set from the vanilla hotkey settings)

💬 m1keeee, Aug 17th at 7:07 AM

i've been using this mod for my current world, and heres what i've found:

pure spring water is way too easy to find. i don't even have to use the dousing rod. you can find it by looking for cyan colored water on the map

pure spring water appears in the world as very jarring still water blocks. they don't flow unless you mess with the pool by placing a block or using buckets, etc. and the pools usually appear very out of place, or on the side of a hill where it is more jarring

the pure spring water blocks never go away, so i'm able to infinitely drink from it. every now and then i fill up a barrel with pure spring water and leave it in my cellar, it lasts for days 

and lastly, the kettle holds 12l (i believe) and the chamberpot holds 16l. the gourd only holds 8 and regular bottles hold less than that. not really an issue i guess, but shouldn't the gourd be the go-to water holder?

💬 Vane, Aug 10th at 2:02 AM

Hi so I got your reply and I appreciate it but I'm having an issue editing the mod assets i'm using notepad and it's not letting me delete or backspace any of those lines in the code so any suggestions or any other programs I should be using if you could point me in the right direction I would really appreciate it

💬 AntisocialCat, Aug 8th at 9:28 PM

Hello, dunno if i am doing something wrong but i set in the client setting to pee standing and when i hold control nothing happens (I have an empty hand). Am i doing something wrong or is it a bug.

 

💬 jayuAuthor, Aug 2nd at 5:19 PM

v0.0.37 Changelog:

  • Fixed weird issue with container water expiration working only when placed down
  • Removed some log spam
  • Added handbook guide for thirst management
  • Added Distilled water purity level, which has 0 vomit chance. Now distilled water has 0 vomit chance (pure is 2/10k).
  • Distilled water can be turned into boiled water using salt (balanced as it needs a lot of distilled water with a 25L:1 ratio)
  • Better ACA saucepan/cauldron water boiling
💬 jayuAuthor, Aug 1st at 8:36 PM

Squignus boiling water hurts you, not boiled water. I just tested to double check. Also boiling water takes 1h on average to cool down. Unfortunately since it uses the vanilla transition system it's classified as Perish so it will unintuitively slow down in colder weather or cellars. I have plans to implement my own custom transitions but it is not something that can be done easily with json, it needs extra code I have to plan.

For the water cooling, there seems to be some weird, possibly vanilla, behavior that the water only cools when placed down, but not in bowls, only in buckets and kettles etc? The only difference is that bowls are ground stored, I'm not sure why this happens as, as I said, water cooling or transition is just using json and vanilla code

💬 jayuAuthor, Aug 1st at 8:26 PM

Squignus SeniLiX

ACA cauldrons and saucepans do not cook the contents, only what you put in the firepit slots when the content is empty. This is an issue with ACA and not with this mod, my implementation of the kettle confused you to think you could do it with ACA stuff too.

💬 jayuAuthor, Aug 1st at 8:24 PM

Vane there is no config for that as it's done in the assets not with code, you could edit the mod assets in the zip yourself to remove the transitionable properties or you could make a json patch for it

💬 Vane, Aug 1st at 2:05 PM

Is there any way to turn off water and urine spoilage if so What option is it under in the config?

💬 Squignus, Aug 1st at 9:22 AM

Not sure if I've done something wrong, but the ACA saucepan won't boil water in a fire pit for me
It only seems to work with the kettle
the kettle full of hot water takes upwards of 9 hours to cool, and then becomes 'boiled water' which also hurts my health
I have no idea what's happened here

💬 SeniLiX, Jul 30th at 11:07 PM

Question.  I made a copper cauldron from ACA. No... not the small one. The BIG one :P

It holds 50 liters, but I can't seem to boil the water in it. Am I missing something here?

I got a kettle which hold 12 liters (magic void container that thing is) but that one works just fine for boiling water.

💬 jayuAuthor, Jul 30th at 10:51 PM

v0.0.36 Changelog: Some fixes and QoL

  • Modified legacy item transition code, no more weird crashes with perishable containers
  • Added urination hotkey to use when not in urgent need (not set by default, set in game settings), normal controls are unchanged
💬 Stroam, Jul 30th at 8:58 AM

hilarity ensued

💬 jayuAuthor, Jul 30th at 7:34 AM

Westernby I have two other reports of this but I know the issue now. If a container is perishable, don't drink from it. Wait for it to perish after you remove the content. It will turn into the correct version of the item which you can then use normally.

💬 Westernby, Jul 29th at 1:34 PM

Hi @jayu: I got a new bug: 

Running on 64 bit Windows 10.0.22631.0 with 16301 MB RAM
Game Version: v1.19.8 (Stable)
29.07.2024 15:31:10: Critical error occurred
Loaded Mods: aculinaryartillery@1.1.5, ancientarmory@1.0.4, balancedthirst@0.0.35, chiseltools@1.12.3, TA_fieldsandplateaus@1.0.2, fieldsofgold@2.1.6, flourbags@1.0.4, geoaddons@1.3.4, HangingOilLamps@1.0.1, hideandfabric@1.3.0, HumanSkinTones@0.0.3, indappledgroves@0.7.3-dev.2, leaflanternlining@1.1.1, millwright@1.1.6, moreparchment@1.0.0, palisademod@1.1.0, pipeleaf@1.8.0, primitivesurvival@3.6.1, scatastrophe@1.1.2, sortablestorage@2.2.6, spyglass@0.5.1, vannessasvstweaks@, game@1.19.8, wlts@1.0.0, abcsreborn@0.2.2, alchemy@1.6.34, animalcages@3.0.2, animationmanagerlib@0.8.8, egocaribautomapmarkers@3.1.0, betterfirepit@1.1.4, butchering@1.6.5, carryon@1.7.4, chickenfeed@1.1.2, clipfix@2.0.2, commonlib@2.5.0-rc.2, Crateful@1.2.8, danatweaks@2.3.0, evenjugincrements@1.0.0, expandedfoods@1.6.9, fromgoldencombs@1.5.1, herbarium@1.2.0, hudclock@3.4.0, kevinsfurniture@1.2.0, lavoisier@1.3.0, lichenredux@1.8.3, liquidcontainers@1.2.0, maltiezbows@1.0.4, medievalexpansion@3.13.1, metaltongs@1.1.3, moreanimals@1.3.5, morepiles@1.5.0, oneroof@0.11.3, simplewinddirectionpelagus@1.0.0, petai@2.2.6, pigfeed@1.0.4, prospecttogether@1.3.0, rivers@3.1.0, rockstratavariety@0.0.1, sailboat@1.3.1, simplecloth@1.0.2, stonebakeoven@1.1.3, usefulstuff17@1.3.2, vhfp@1.1.0, creative@1.19.8, vsimgui@1.1.5, survival@1.19.8, vsvillage@1.0.6, wildfarmingrevival@1.2.2, workbenchexpansion@1.8.0, xlib@0.8.6, alchemistry@1.0.2, bullseye-continued@2.5.8, cats@2.0.3, chemistrylib@1.1.5, configlib@1.3.13, em@2.6.3, fsmlib@0.4.5, stonequarry@3.3.1, vanity@2.2.0, vsrecipes@1.2.1, wildcraftfruit@1.2.1, wildcraftherb@0.0.1, wildcrafttree@1.1.0, wolftaming@2.1.3, xskills@0.8.8, bricklayers@2.5.6, chickenfeedwildcraftfruitcompat@1.0.0, kosfire@1.1.3, kos-goldamalgam@1.0.0, kosphotography@1.4.3, maltiezcrossbows@0.3.11, tailorsdelight@1.5.8, ashes@1.0.0, coloredjugs@1.0.1, dressmakers@1.3.0
System.IndexOutOfRangeException: MapRegion data, index was -2147483585 but length was 512
at Vintagestory.API.Datastructures.IntDataMap2D.GetUnpaddedColorLerped(Single x, Single z) in VintagestoryApi\Datastructures\IntDataMap2D.cs:line 71
at Vintagestory.GameContent.WeatherDataReaderBase.LoadLerp(Vec3d pos, Boolean useArgValues, Single lerpRainCloudOverlay, Single lerpRainOverlay, Single dt) in VSEssentials\Systems\Weather\WeatherDataReader.cs:line 245
at Vintagestory.GameContent.WeatherSystemClient.OnRenderFrame(Single dt, EnumRenderStage stage) in VSEssentials\Systems\Weather\WeatherSystemClient.cs:line 180
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 815
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 731
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

When drinking from the kettle the screen goes black and my world is corrupted. I can no loger start the world. For some reason drinking from the kettle overwrites the Mapregion data Array and leads to an Index out of Bounds exception.

💬 jayuAuthor, Jul 29th at 1:19 PM

Westernby this may be fixed now in 0.0.35

💬 jayuAuthor, Jul 29th at 1:19 PM

v0.0.35 Changelog: some fixes

  • Possible fix to kettle in firepit rendering crash
  • Removed log statement spam in server log
  • Added dowsing rod map marker cooldown
  • Removed waterskin recipes
💬 jayuAuthor, Jul 29th at 1:17 PM

Sammy_SMD yes this is a kind of vanilla bug because I'm using ore generation. I will eventually overhaul this in the next big update.

💬 Sammy_SMD, Jul 28th at 10:57 AM

https://imgur.com/a/gxWuUX4 Seems like pure water spawns like this

💬 Westernby, Jul 26th at 7:18 PM

Hi @jayu I've found a bug with the kettle in the Firepit: 

Running on 64 bit Windows 10.0.22631.0 with 16301 MB RAM
Game Version: v1.19.8 (Stable)
26.07.2024 21:17:08: Critical error occurred in the following mod: balancedthirst@0.0.34
Loaded Mods: aculinaryartillery@1.1.5, ancientarmory@1.0.4, balancedthirst@0.0.34, chiseltools@1.12.3, TA_fieldsandplateaus@1.0.2, fieldsofgold@2.1.6, flourbags@1.0.4, geoaddons@1.3.4, HangingOilLamps@1.0.1, hideandfabric@1.3.0, HumanSkinTones@0.0.3, indappledgroves@0.7.3-dev.2, leaflanternlining@1.1.1, millwright@1.1.5, moreparchment@1.0.0, palisademod@1.1.0, pipeleaf@1.8.0, primitivesurvival@3.6.0, scatastrophe@1.1.2, sortablestorage@2.2.6, spyglass@0.5.1, vannessasvstweaks@, game@1.19.8, wlts@1.0.0, abcsreborn@0.2.2, alchemy@1.6.34, animalcages@3.0.2, animationmanagerlib@0.8.8, egocaribautomapmarkers@3.1.0, betterfirepit@1.1.4, butchering@1.6.5, carryon@1.7.4, chickenfeed@1.1.2, clipfix@2.0.2, commonlib@2.5.0-rc.2, Crateful@1.2.8, danatweaks@2.3.0, evenjugincrements@1.0.0, expandedfoods@1.6.9, fromgoldencombs@1.5.1, herbarium@1.2.0, hudclock@3.4.0, kevinsfurniture@1.2.0, lavoisier@1.3.0, lichenredux@1.8.2, liquidcontainers@1.2.0, maltiezbows@1.0.4, medievalexpansion@3.13.1, metaltongs@1.1.3, moreanimals@1.3.5, morepiles@1.5.0, oneroof@0.11.3, simplewinddirectionpelagus@1.0.0, petai@2.2.6, pigfeed@1.0.4, prospecttogether@1.3.0, rivers@3.1.0, rockstratavariety@0.0.1, sailboat@1.3.1, simplecloth@1.0.2, stonebakeoven@1.1.3, usefulstuff17@1.3.2, vhfp@1.1.0, creative@1.19.8, vsimgui@1.1.5, survival@1.19.8, vsvillage@1.0.6, wildfarmingrevival@1.2.2, workbenchexpansion@1.8.0, xlib@0.8.6, alchemistry@1.0.2, bullseye-continued@2.5.8, cats@2.0.3, chemistrylib@1.1.5, configlib@1.3.13, em@2.6.3, fsmlib@0.4.5, stonequarry@3.3.1, vanity@2.2.0, vsrecipes@1.2.1, wildcraftfruit@1.2.1, wildcraftherb@0.0.1, wildcrafttree@1.1.0, wolftaming@2.1.3, xskills@0.8.8, bricklayers@2.5.6, chickenfeedwildcraftfruitcompat@1.0.0, kosfire@1.1.3, kos-goldamalgam@1.0.0, kosphotography@1.4.3, maltiezcrossbows@0.3.11, tailorsdelight@1.5.8, ashes@1.0.0, coloredjugs@1.0.1, dressmakers@1.3.0
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.Client.RenderAPIBase.RenderMultiTextureMesh(MultiTextureMeshRef mmr) in VintagestoryLib\Client\API\RenderAPIBase.cs:line 117
at BalancedThirst.Blocks.KettleInFirepitRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in /Users/jacopouggeri/workspace/VintageModding/BalancedThirst/BalancedThirst/Blocks/KettleInFirepitRenderer.cs:line 154
at Vintagestory.GameContent.FirepitContentsRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VSSurvivalMod\BlockEntityRenderer\FirepitContentsRenderer.cs:line 109
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 200
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 806
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 901
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 730
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 3

💬 CassMerry, Jul 23rd at 9:37 PM

jayu Thanks so much, that's fixed it!

💬 jayuAuthor, Jul 23rd at 3:42 PM

CassMerry this should be fixed now

💬 jayuAuthor, Jul 23rd at 3:42 PM

v0.0.34 Changelog

  • Kettle light absorption fix
  • Fixed invisible clay kettle (kettle item id changed, your kettle will expire into the new one in 1 in game hour, empty it of the liquid content if you don't want to lose it)
  • Fixed bladder not being fully disabled
  • Tweaked biomes for calabash
💬 CassMerry, Jul 23rd at 9:40 AM

jayu Unfortunately still getting the invisible ceramic kettle bug after doing a lot of testing and messing to try and figure out what was causing it. I have uninstalled vintage story, deleted both folders in roaming, then reinstalled it, and still it is invisible, if anyone has any idea I';d appreciate it! Here's a picture of what I'm seeing https://imgur.com/a/LXKzmws

💬 RomixERR, Jul 23rd at 8:11 AM

Just awesome! Urine traces are something cool! I wanted to suggest this mechanic but was too shy.
Now it will not be difficult to do the defecation. I layered the pile like coal. 😃 Shrek's toilet will be happy.

💬 Cantos, Jul 22nd at 8:35 AM

jayu No worries, Just wanted to post to bring it to your attention if you weren't aware, which you probably were.

I don't mean to criticize the mechanic. Even in an early state it's a very cool feature, which is why I comment. I mean I only started developing myself not too long ago and my stuff isn't all that great, so I wouldn't be in a position to critique much anyway.

The only thing I point out with the image is some kind of delay in the use on the dowsing rod. Given that, If I were to speculate on an approach to these issue, as I'm inclined to do, I think making it so that you have a "secondsUsed" check in the "onHeldInteract(Start/Step/Stop)" functions in the item.cs would fix it. It would mean that instead of instantly placing a map point immediately on press it does after like 2-3 seconds or something would make it not spam the map with points.

The water problem seems like a big one, I commend you for trying to take it on. Only thing I could think of for that would be adding an attribute or something to the existing water liquid item that's modified depending on the source you draw it from. 
Thus you only have one water "liquid", that's the same from spring block or anywhere else and is used in recipes, but when drawn from the spring block it has a higher "purity" stat compared to normal water. You could then preserve the point of the feature as well as make it largely compatable with base VS and potentially other mods. Though, I don't really know if that's feasible, haven't looked at that section of code, but worth a consider.

Like the mod, wish you the best of luck with it.

💬 jayuAuthor, Jul 19th at 10:56 AM

Resserfi I did think of adding tea, I just don't have the time at the moment as it would involve a recipe system for the kettle, recipes and models for the different tea types/blends. Maybe a drying system for the herbs too. That's way too much work for me at the moment, although if someone wanted to help, they're more than welcome to.

As for the kettle idea, I needed something unique to boil water and that's the first thing that came to mind, it looked like the pot originally, the models came later after I reworked them.

💬 jayuAuthor, Jul 19th at 10:53 AM

Resserfi the mod doesn't support 1.19.6, and honestly I feel like it would be a waste of time to make it backwards compatible when most of the user base is on newer versions and it was never designed to work on lower versions, I have no idea what I would need to change for that and without any crash report it could be anything. As far as I know in fact it should work on 1.19s, unless they changed some of the vanilla code I interact with. Again, with no crash report I have no idea what the issue is.

If it has major issues, the time spent to make that work could be better spent on fixing other bugs and implementing new features

💬 jayuAuthor, Jul 19th at 10:50 AM

Stejer if everything is working properly you should be able to drink by right clicking on water when in direct line of sight and with no interactables below, no buttons involved. A small interaction help should appear above your hotbar when you're able to do so.

💬 jayuAuthor, Jul 19th at 10:48 AM

Cantos yes, the spring/dowsing mechanics rod definitely needs a rework, keep i n mind that the mod is still in beta, currently I reworked most of the features since release but these ones have remained the same since the earliest versions. I am also a bit hesitant to change the spring very soon because I plan to rework how water works in general, allowing it to have many properties attached and removing the need of a custom spring block. I do plan on reworking how spring water spawns on worldgen and also add some well structure to the game. I was also debating the possibility of not making it an in-world block but just available through a well block, whose potential would be determined by dowsing rod readings...  I did try to add the water recipes with code in the past to avoid digging through every possible recipe that uses water added by other mods, but I think it never worked.

The dowsing rod also needs a better model.

In summary, I know of these issues, and have some plans to not only fix them but rework them to be better. I will find the time to add a temporary fix to the dowsing rod waypoint even though it's gonna get reworked in the future.

💬 Cantos, Jul 19th at 2:37 AM

Few QoL and Fix recommendations:

A delay between uses for the dowsing rod seems necessary.

Also, pure water cannot be used in dough making with flour it seems, I would also imagine that it also cannot be used in other recipes using water, but I haven't tested it.
I really like the pure water spring feature, and I choose this mod over HoD because of it, but it's kinda run low by these issues.

💬 Stejer, Jul 18th at 11:56 AM

It might be a dumb question but I wasnt able to figure it out what is the drinking button

 

Ive tried shift right click with empty hand and alt right click with empty hand both close and in a body of water. I dont know if I did something wrong or just didnt notice something but if anyone could help

💬 Resserfi, Jul 18th at 11:23 AM

in 1.19.6 the game doesnt go in :(

💬 Resserfi, Jul 18th at 11:15 AM

Oh yeah and where did u get the idea of the kettle?

Also can u add some infusions like tea?

💬 Resserfi, Jul 18th at 11:14 AM

This mod looks like its going to have lots of downloads

its realism

💬 IAMspEeDex, Jul 17th at 5:46 PM

 well done on the aca bottle fix! and on all the other great stuff too! This mod could be very well vanilla if you ask me, keep up the great work!

💬 jayuAuthor, Jul 17th at 12:33 AM

v0.0.33 Changelog: some fixes, temperature, dehydration and compatibility

  • Kettle lid texture fix
  • Slight fix to interaction with underwater entities
  • Fixed subtle bug that gave the player the full hunger reduction every time they hit an entity
  • Implemented temperature mechanics, above a configurable threshold your thirst rate will increase due to temperature, rate increase per degrees is configurable
  • HoD clothing cooling compatibility now works with the above temperature mechanics
  • Added dehydration, caused mostly by salt water and a few other food items (like alcohol) to a much smaller degree, will increase thirst rate (regenerate config to load new default values)
  • Added biomes compatibility
💬 jayuAuthor, Jul 16th at 12:36 PM

Thauidite fixed

💬 Thauidite, Jul 16th at 3:38 AM

Hello, I'm getting crashes whenever I try to put the kettle on a fireplace with water in it.

Not quite sure if I did something but the latest update seems to have been causing that for me.

System.NullReferenceException: Object reference not set to an instance of an object.
at BalancedThirst.Util.Extensions.GetLitres(ItemStack stack) in /Users/jacopouggeri/workspace/VintageModding/BalancedThirst/BalancedThirst/Util/Extensions.cs:line 169
at BalancedThirst.Blocks.BlockKettle.<>c.<GetTotalLitres>b__15_0(ItemSlot slot) in /Users/jacopouggeri/workspace/VintageModding/BalancedThirst/BalancedThirst/Blocks/BlockKettle.cs:line 47
at System.Linq.Enumerable.Sum[TSource,TResult,TAccumulator](IEnumerable`1 source, Func`2 selector)
at BalancedThirst.Blocks.BlockKettle.GetTotalLitres(ISlotProvider cookingSlotsProvider, ItemStack inputStack) in /Users/jacopouggeri/workspace/VintageModding/BalancedThirst/BalancedThirst/Blocks/BlockKettle.cs:line 47
at BalancedThirst.Blocks.BlockKettle.CanSmelt(IWorldAccessor world, ISlotProvider cookingSlotsProvider, ItemStack inputStack, ItemStack outputStack) in /Users/jacopouggeri/workspace/VintageModding/BalancedThirst/BalancedThirst/Blocks/BlockKettle.cs:line 41
at BalancedThirst.Blocks.BlockKettle.GetMeltingDuration(IWorldAccessor world, ISlotProvider cookingSlotsProvider, ItemSlot inputSlot) in /Users/jacopouggeri/workspace/VintageModding/BalancedThirst/BalancedThirst/Blocks/BlockKettle.cs:line 74

💬 jayuAuthor, Jul 16th at 1:56 AM

v0.0.31 Changelog

  • Added calabash juice and mash
  • Added utility and debug option in config to reset mod boosts (works only when using ConfigLib)
  • Calabash rework: calabash fruit can be carved when dried or fresh, when fresh, it will yield calabash flesh while when dried, it will yield a gourd
  • Fixed container drink speed config resetting back to default
  • Changed lant recipe to work for amounts as low as 1 litre
  • Urinating on blocks will stain them (can be toggled off), stains can be removed with a watering can
  • Added a client config option to set urine color
💬 jayuAuthor, Jul 14th at 5:39 PM

RomixERR thanks, it will be fixed in the next version

💬 RomixERR, Jul 14th at 4:22 PM

I found a bug. Setting the value in config file: "ContainerDrinkSpeed": 0.25 -> "ContainerDrinkSpeed": 1.00.

I'm logging into the game. Everything is working fine. After exiting the game, I find that the value has been reset to 0.25

💬 RomixERR, Jul 14th at 2:45 PM

The mod is awesome! Everything worked as it should!

How to slow down the rate of loss of hydration. "ThirstSpeedModifier": 0.0 -> "ThirstSpeedModifier": 0.5

 

💬 jayuAuthor, Jul 14th at 1:28 AM

v0.0.30 Changelog: Fixes and more calabash

  • Fixed XSkills compatibility issues (Euhydration is not boosted anymore when upgrading CamelHump)
  • Renamed gourd fruit to calabash
  • Calabash plants can grow in the wild
  • Calabash plants don't drop seeds anymore, they have to be obtained by drying the fruit slices
  • Added pickled calabash and recipes
  • Added pie and meal translations for calabash recipes (meals don't work yet)
  • Fixed drinking from ACA bottles
💬 jayuAuthor, Jul 13th at 11:56 PM

BrownishStorm there is a plan to add that, I just never have the time between the features and bug fixes. Although what you need wouldn't be in the guide, kettles work the same as normal containers as long as they are not on a firepit. On a firepit, it will burn both the water in the kettle and the one in the firepit slots as long as there are 12 or less litres and not more (the capacity of the kettle).

💬 BrownishStorm, Jul 13th at 9:15 PM

man I could really use some instuctions in the guide book. Do you have any plans to add that? right now I am trying to figure out how to transfer water from a kettle to a jug.

💬 jayuAuthor, Jul 13th at 12:30 PM

LordWungus making aca bottles work for drinking will take a while because they currently use custom code to allow you to drink that is different from the vanilla code I'm altering. I will have to rewrite parts of my drinking code for this to work

Edit: Nevermind, it was easier than I thought, now it works

💬 jayuAuthor, Jul 13th at 12:21 PM

IAMspEeDex currently drinking works for containers that implement the vanilla container class, or inherit from it. I'll check what the ACA bottle does that breaks that. Also drinking and water containers are two separate things, you can drink from buckets too no problem. Water containers are for stuff that increases the duration of water. I removed ACA bottles from the water container list because they already provide a reduction to perish rates so if I added mine too they would be too op.

💬 jayuAuthor, Jul 13th at 12:18 PM

F3niix I don't know about realistic starvation, depending on how the mod applies its hunger modifier the modifier given by thirst wouldn't work, although you could set it to modify other stuff like walk speed, damage or healing effectiveness. The first mod is mine so yes, in fact they use very similar code.

💬 IAMspEeDex, Jul 13th at 9:57 AM

I like this mods approach way better than Hod's in Hods you can just go with a random container to any puddle, fill it in the container and drink it no problem.

I do have a problem with adding water containers tho, im trying to add the Clay Bottle from "Aculinaryattilery" with the item id: "aculinaryartillery:bottle-clay-burned" but i cant get it to work. The container shows hyd stats and all but drinking from it gives 0 to the thirstbar.

Maybe Because it counts as a block? But so does your kettle and the Mug from bricklayers...

 

The Mug from bricklayers seem to work out of the box

 

💬 F3niix, Jul 13th at 7:44 AM

Hello, is the mod compatible (Or can it be) with "What a Scatastrophe!" and "Realistic Thirst" ?

Link : Scatastrophe / Realistic Thirst

Thanks you

💬 LordWungus, Jul 13th at 4:31 AM

Drinking out of ACA bottles doesn't appear to give any hydration at the moment

💬 jayuAuthor, Jul 12th at 5:05 PM

CassMerry did you do the routine stuff like clearing your VS cache? It displays fine for me so I'm not sure what's causing that

💬 Astella, Jul 12th at 4:57 PM

Cuiwi Hi Hi! I had to update my configlib for it to load try to do that and see!

💬 Cuiwi, Jul 12th at 1:47 PM

Here to say that I'm having the same problem Astella is. With the mod loaded, the world just gets stuck loading forever.

💬 CassMerry, Jul 12th at 10:53 AM

Seems that ceramic kettles are invisible, though the other types all show up fine and looks great!

💬 Maltiez, Jul 12th at 10:26 AM

Astella

update config lib to latest version

💬 Astella, Jul 12th at 2:42 AM

https://pastebin.com/BbHqMErw    everytime I add the mod my world just stays on an inf loading loop! 

💬 jayuAuthor, Jul 12th at 12:59 AM

v0.0.29 Changelog: Gourds

  • Fixed source drinking not working
  • Added gourd crop and container (models temporary), replaced waterskins with gourd

Wild gourd plants currently don't grow because of the vanilla pumpkin not growing if not on farmland. I will fix this in the next version. As a temporary fix, they are currently the only way to obtain the seeds.

💬 Oftu, Jul 11th at 10:38 PM

Thank you!

💬 jayuAuthor, Jul 11th at 9:59 PM

Oftu yes, I will upload a fix with the next update

💬 Oftu, Jul 11th at 9:23 PM

Hi, thank you for the mod, unfortunately cannot drink from natural water sources now. Deleting configs does not help :( Same with deleting a mod cache.

💬 Astella, Jul 11th at 4:01 PM

Ah sorry and thank you!

💬 jayuAuthor, Jul 11th at 2:23 PM

Astella the issue was caused by Gantry conflicting with how I was checking for HoD to be loaded, next update I will remove the possibility to use HoD hydration values anyway since the mods have diverged enough it doesn't make sense anymore. Then that should load just fine.

Also if you can next time place the log in a pastebin please

💬 Tikimillie, Jul 11th at 11:05 AM

pee?? disgusting!! i look forward to soaking my hides in pee.

once upon a time they used pee to treat wool too, maybe you can do something with that?

💬 Astella, Jul 11th at 2:07 AM

Hey! This was with the latest release just now!!

 

10.7.2024 20:58:59 [Notification] Server logger started.
10.7.2024 20:58:59 [Notification] Game Version: v1.19.8 (Stable)
10.7.2024 20:58:59 [Event] Launching server...
10.7.2024 20:58:59 [Event] Server v1.19.8, network v1.19.8, api v1.19.0
10.7.2024 20:58:59 [Notification] Entering runphase Initialization
10.7.2024 20:58:59 [Event] Loading configuration...
10.7.2024 20:58:59 [Notification] Entering runphase Configuration
10.7.2024 20:58:59 [Notification] Loading savegame
10.7.2024 20:58:59 [Notification] Create new save game data. Playstyle: surviveandbuild
10.7.2024 20:58:59 [Notification] Default spawn was set in serverconfig, resetting for safety.
10.7.2024 20:58:59 [Notification] Savegame C:\Users\aaliy\AppData\Roaming\VintagestoryData\Saves\foggy hermit valley.vcdbs loaded
10.7.2024 20:58:59 [Notification] World size = 1024000 256 1024000
10.7.2024 20:58:59 [Notification] Start discovering assets
10.7.2024 20:58:59 [Notification] Found 1 base assets in category blocktypes
10.7.2024 20:58:59 [Notification] Found 0 base assets in category itemtypes
10.7.2024 20:58:59 [Notification] Found 25 base assets in category lang
10.7.2024 20:58:59 [Notification] Found 0 base assets in category patches
10.7.2024 20:58:59 [Notification] Found 24 base assets in category config
10.7.2024 20:58:59 [Notification] Found 0 base assets in category worldproperties
10.7.2024 20:58:59 [Notification] Found 48 base assets in category sounds
10.7.2024 20:58:59 [Notification] Found 95 base assets in category shapes
10.7.2024 20:58:59 [Notification] Found 133 base assets in category textures
10.7.2024 20:58:59 [Notification] Found 0 base assets in category recipes
10.7.2024 20:58:59 [Notification] Found 0 base assets in category worldgen
10.7.2024 20:58:59 [Notification] Found 3 base assets in category entities
10.7.2024 20:58:59 [Notification] Found 329 base assets in total
10.7.2024 20:58:59 [Event] Building assets...
10.7.2024 20:58:59 [Notification] Entering runphase LoadAssets
10.7.2024 20:58:59 [Notification] Will search the following paths for mods:
10.7.2024 20:58:59 [Notification]     C:\Users\aaliy\AppData\Roaming\Vintagestory\Mods
10.7.2024 20:58:59 [Notification]     C:\Users\aaliy\AppData\Roaming\VintagestoryData\Mods
10.7.2024 20:59:00 [Warning] [cuniculture] Dependency 'game': Failed parsing version string '1.19.x' at index 5: Expected PATCH version number, found 'x' (best guess: 1.19.0-x)
10.7.2024 20:59:00 [Warning] [greenhousebuff] Dependency 'game': Failed parsing version string 'made on: 1.19.8' at index 0: Expected MAJOR version number, found 'm' (best guess: 0.0.0-madeon1.19.8)
10.7.2024 20:59:01 [Notification] Found 126 mods (1 disabled)
10.7.2024 20:59:01 [Notification] Mods, sorted by dependency: aculinaryartillery, africanmonitorlizards, asianmonitorlizards, balancedthirst, bandedgeckos, beardeddragons, irregularguybetterjam, bettertraders, bloomeryfulldrops, craftablecompanion, CutTheFat, decor, drifterlightlevel1, dyedhardenedclay, easierfruittrees, eldritchcuteclothing, ensatinas, entitiesinteract, FarmSurvival, caninae, capreolinae, casuariidae, dinornithidae, machairodontinae, manidae, pantherinae, rhinocerotidae, sirenia, foundrymod, geodesandgemstones, geoaddons, giantgouramis, hideandfabric, knobtailedgeckos, leopardgeckos, mannequinstand, newworldgianttortoises, pondfrogsiii, newzealandfrogs, pondfrogsi, pacificnewts, peacockbasses, plantmat, primitivesurvival, qptech, rainfrogs, satup, truesunfishes, vichnybackpack, viesblocks, game, alchemy, animalcages, artofgrowing, augplantlib, flags, beehivekiln, biggercellars, butchering, canjewelry, chickenSit, clipfix, commonlib, cuniculture, danatweaks, dressful, electricity, expandedfoods, fieldsofsalt, freedomunits, greenhousebuff, herbarium, kevinsfurniture, knapster, krpgenchantment, krpgwands, lavoisier, lichenredux, liquidcontainers, medievalexpansion, metalunittooltip, moreanimals, petai, claywheel, rustboundmagic, simplecloth, somethinginthewater, stonebakeoven, tempseed, thecritterpack, creative, vsimgui, vsquest, survival, vsvillage, wildfarmingrevival, woodstain, 118hair, alchemistry, bugnetcompatibility, cats, compatibilityfix, configlib, electricityaddon, em, feverstonewilds, foxtaming, fruitpresstweaked, helvehammerext, morecandles, newworldcrops, simplevillages, vanity, vsvillagedesert, vsvillageviking, vsvillageaged, vsvillageindustrial, vsvillagetowers, wildcraftfruit, wildcraftherb, wolftaming, bricklayers, tailorsdelight, dressmakers, upholstery
10.7.2024 20:59:04 [Notification] [morecandles] Successfully compiled 2 source files
10.7.2024 20:59:05 [Notification] Instantiated 233 mod systems from 122 enabled mods
10.7.2024 20:59:05 [Error] [Gantry] Could not add mod `BalancedThirst.Compatibility.HoDCompat.HoDCompat` to the service collection.
10.7.2024 20:59:05 [Error] Exception: Object reference not set to an instance of an object.
   at BalancedThirst.Compatibility.HoDCompat.HoDCompat.ShouldLoad(EnumAppSide forSide) in /Users/jacopouggeri/workspace/VintageModding/BalancedThirst/BalancedThirst/Compatibility/HoDCompat/HoDCompat.cs:line 18
   at Gantry.Core.Hosting.Extensions.HostExtensions.<>c__DisplayClass3_0.<AddModSystems>b__0(ModSystem p)
10.7.2024 20:59:06 [Notification] [commonlib] Config HelveHammerExtensions.Config, HelveHammerExtensions, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null loaded successfully
10.7.2024 20:59:06 [Error] [compatibilityfix] An exception was thrown when trying to start the mod:
10.7.2024 20:59:06 [Error] [compatibilityfix] Exception: Object reference not set to an instance of an object.
   at CompatibilityFix.CompatibilityFixCoreSystem.StartPre(ICoreAPI api) in E:\VintageStory Mods\1.16\CompatibilityFix\src\CompatibilityFixCoreSystem.cs:line 27
   at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 626
10.7.2024 20:59:06 [Error] Failed to run mod phase Pre for mod CompatibilityFix.CompatibilityFixCoreSystem
10.7.2024 20:59:06 [Error] [balancedthirst] An exception was thrown when trying to start the mod:
10.7.2024 20:59:06 [Error] [balancedthirst] Exception: Could not load file or assembly 'configlib, Version=1.3.13.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
   at BalancedThirst.Config.ConfigLibCompat..ctor(ICoreAPI api)
   at BalancedThirst.Systems.BtCore.StartPre(ICoreAPI api) in /Users/jacopouggeri/workspace/VintageModding/BalancedThirst/BalancedThirst/Systems/BtCore.cs:line 34
   at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 626
10.7.2024 20:59:06 [Error] Failed to run mod phase Pre for mod BalancedThirst.Systems.BtCore
10.7.2024 20:59:07 [Notification] Server stop requested, begin shutdown sequence. Stop reason: Exception thrown by server during startup or process
10.7.2024 20:59:07 [Notification] Entering runphase Shutdown
10.7.2024 20:59:07 [Error] [aculinaryartillery] An exception was thrown when trying to start the mod:
10.7.2024 20:59:07 [Error] [aculinaryartillery] Exception: Object reference not set to an instance of an object.
   at ACulinaryArtillery.ACulinaryArtillery.Dispose()
   at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 648
10.7.2024 20:59:07 [Error] Failed to run mod phase Dispose for mod ACulinaryArtillery.ACulinaryArtillery
10.7.2024 20:59:07 [Error] [expandedfoods] An exception was thrown when trying to start the mod:
10.7.2024 20:59:07 [Error] [expandedfoods] Exception: Object reference not set to an instance of an object.
   at EFRecipes.EFRecipes.Dispose()
   at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 648
10.7.2024 20:59:07 [Error] Failed to run mod phase Dispose for mod EFRecipes.EFRecipes
10.7.2024 20:59:07 [Error] While shutting down the server:
10.7.2024 20:59:07 [Error] Exception: Object reference not set to an instance of an object.
   at BalancedThirst.Compatibility.HoDCompat.HoDCompat.ShouldLoad(EnumAppSide forSide) in /Users/jacopouggeri/workspace/VintageModding/BalancedThirst/BalancedThirst/Compatibility/HoDCompat/HoDCompat.cs:line 18
   at Vintagestory.Common.ModLoader.RunModPhase(List`1& enabledSystems, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 576
   at Vintagestory.Common.ModLoader.RunModPhase(ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 564
   at Vintagestory.Common.ModLoader.Dispose() in VintagestoryLib\Common\API\ModLoader.cs:line 664
   at Vintagestory.Server.ServerSystemModHandler.OnBeginShutdown() in VintagestoryLib\Server\Systems\ModHandler.cs:line 88
   at Vintagestory.Server.ServerMain.EnterRunPhase(EnumServerRunPhase runPhase) in VintagestoryLib\Server\ServerMain.cs:line 627
   at Vintagestory.Server.ServerMain.Stop(String reason) in VintagestoryLib\Server\ServerMain.cs:line 1074
10.7.2024 20:59:07 [Event] Shutting down 4 server threads... 
10.7.2024 20:59:07 [Event] Killed console thread
10.7.2024 20:59:07 [Event] All threads gracefully shut down
10.7.2024 20:59:07 [Event] Doing last tick...
10.7.2024 20:59:07 [Event] Stopped the server!
💬 jayuAuthor, Jul 11th at 12:39 AM

v0.0.28 Changelog: fixes, fixes, fixes...

  • Should have fixed drinking from air/worms
  • Fixed not being able to interact with blocks underwater
  • Fixed kettle not brewing because they counted too many water litres inside
  • No more tooltip patches for better compatibility
  • Removed wet salt and wet salt crystals – they were unobtainable since kettles have been reworked
💬 jayuAuthor, Jul 10th at 10:20 PM

Astella sorry but I can't do much without a crash report it could be anything as far as I know

💬 jayuAuthor, Jul 10th at 10:03 PM

Blaze_wraith you area able to boil water as long as there are 12 or less litres (combined) in the kettle and the firepit gui of any type of water.

Edit: alright I don't know how but the code changed on its own (probs some IDE auto refactoring I didon't pay too much attention to) and so all litres were being multiplied by 100 because the division was taken but not applied somehow. Next version, it will be fixed.

💬 jayuAuthor, Jul 10th at 10:02 PM

Bcore yeah the pure water will generate in newly generated areas, both on the surface in smaller reserves and deeper underground. Dowsing rods have a radius of 50 blocks in all directions (configurable) but I recommend against making it any higher for performance reasons. Once you find water, it will put a marker on your map, but that is not the water location, just a location close enough that the dowsing rod can guide you to it. Follow the indicator particles to find the source.

💬 Bcore, Jul 10th at 9:59 PM

Is there any guidance or clues to where you can find pure water? I've used the dowsing rod near any source of water I come across, but I never get any indication that there's pure water. I did add the mod to an existing world, if that might be the issue.

💬 Blaze_wraith, Jul 10th at 7:51 PM

so, how do i boil water, seeing that when i have a kettle of water on a firepit, it aint saying that its turning into boiled water or somethign

💬 Astella, Jul 10th at 6:44 PM

Hey! I downloaded this newer version and put it in my mods folder, I can't load into a game with it, as soon as I take it out iI can, I deleted the config and cache and it still gives me the same thing where i cant load into a world

💬 adres4t, Jul 10th at 4:40 PM

@jayu I couldn't pick them up but instead I could drink like from the water block while they were on the ground.

💬 jayuAuthor, Jul 10th at 3:44 PM

MRGOOSE you can edit the config manually in your VintageStoryData folder (parent folder of the Mods folder, will have a ModConfig/BalancedThirst folder), or just disable HoD and edit it ingame.

If something still doesn't work, try resetting your config. The mod works fine for me with HoD

💬 MRGOOSE, Jul 10th at 3:43 PM

@jayu the world doesnt even load, it is just stuck forever, and i cant find the config file.

💬 jayuAuthor, Jul 10th at 3:30 PM

MRGOOSE disable use HoD hydration values in your config, it's an option I'm going to remove anyway because the two mods have very different balance and it's not that useful. You can still use HoD by disabling thirst, or by leaving it if you want to have two thirst bars lol.

💬 MRGOOSE, Jul 10th at 3:28 PM

doesnt seem to work with hydrateordiedrate.

An exception was thrown when trying to start the mod:
10.7.2024 18:20:49 [Error] [balancedthirst] Exception: Could not find a part of the path 'C:\Users\mrgoose\AppData\Roaming\VintagestoryData\ModConfig\BalancedThirst\BT.AddItemHydration.json'.
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode)
at System.IO.File.OpenHandle(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.File.WriteToFile(String path, FileMode mode, String contents, Encoding encoding)
at BalancedThirst.Compatibility.HoDCompat.ItemHydrationConfigLoader.GenerateBTHydrationConfig(ICoreAPI api) in /Users/jacopouggeri/workspace/VintageModding/BalancedThirst/BalancedThirst/Compatibility/HoDCompat/ItemHydrationConfigLoader.cs:line 77
at BalancedThirst.Systems.BtCore.StartPre(ICoreAPI api) in /Users/jacopouggeri/workspace/VintageModding/BalancedThirst/BalancedThirst/Systems/BtCore.cs:line 38
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 660
10.7.2024 18:20:49 [Error] Failed to run mod phase Pre for mod BalancedThirst.Systems.BtCore

💬 Blaze_wraith, Jul 10th at 1:39 PM

apprently i can drink from the air for some reason

💬 jayuAuthor, Jul 10th at 11:55 AM

Disposable thank you! It seems like a really weird bug, I can't reproduce it on my machine, at least with the latest version of my mod and of primitive survival. Does a little "Drink" interaction appear above your hotbar, even before you right click? That should always happen if you can drink a block, and you can only drink blocks that have been whitelisted to do so. Earthworms aren't even blocks so I have no idea how that is happening. Also the worst quality water is only set to rot right now, that is the only way you can puke almost half the time you drink it. Not sure how that fits into this either. Please do keep an eye out if you manage to find more hints on how to reproduce this.

💬 Disposable, Jul 10th at 10:30 AM

I have the same problem with drinking the primitive survival worms. Instead of picking them up when you right click on them, you start to drink from them like a river or bucket. If you hold right click the option to drink from the worm goes away after a few seconds and you instead can pick it up (you can then eat it and it has a hydration value as per config). Makes the worms unusable as they seem to count as the worst quality water, so drinking one makes you puke every time. Happens with fresh config as well. Not a super big deal as you can disable the worms in primitive survival, and I don't find them very useful.

Awesome mod though, it is a must have for me now and I really appreciate all the work you have put into it!

💬 jayuAuthor, Jul 10th at 1:44 AM

v0.0.27 Changelog: Compatibility, fixes and hydration changes

  • Added config option for drink speed
  • Nerfed drink speed to 0.25
  • Added config option for xSkills skill modifiers
  • Buffed default hydration values by 2x
  • Fixed default juice and cider hydration values (before they weren't being applied because of wrong item codes)
  • Added Floral Zones and Butchering hydration values
  • Added more Expanded Foods hydration values
  • Added some catch all hydration values for some standard drinkable items (juiceportion, ciderportion etc, add more specific modifiers to override)
  • Fixed broken container transition multiplier for water
  • Now survival traders sell and buys waterskins
💬 jayuAuthor, Jul 9th at 6:57 PM

adres4t you'll need to be more specific, could you drink like from a bucket? Or do they simply have a hydration value? They should have hydration like anything that has a nutrition value, since they're probably protein they will give 0.1 of their saturation as hydration by default. Also if you encounter such problems reset your config, after taking notes of the settings you care, just in case. A huge compatibility update is coming with lots of default hydration values.

💬 adres4t, Jul 9th at 6:05 PM

I had a bug where I could drink from the earthworms from Primitive survival

💬 jayuAuthor, Jul 9th at 1:30 PM

v0.0.26 Changelog

  • Fixed drinking bug that removed more litres than hydration given
  • Fixed kettle not being fireable in a pit kiln
  • Luxury trader sells porcelain kettle and chamberpot, survival goods trader sells ceramic kettle, commodities trader sells ceramic chamberpot and kettle
💬 jayuAuthor, Jul 9th at 12:51 PM

Westernby fix to the firing issue is coming up, as for the firepit, does that happen every time? Try to delete the VS cache
Also if you can next time link the crash log in a pastebin or something, as it is it makes the comment section feel really cluttered.

💬 Westernby, Jul 9th at 10:34 AM

Hi @Jayu, I've found that I can't build a kiln around ether the chamberpot or the kettle. Placing a filled kettle ion the firepit crashes the game:

 

Running on 64 bit Windows 10.0.22631.0 with 16301 MB RAM
Game Version: v1.19.8 (Stable)
09.07.2024 12:47:19: Critical error occurred in the following mod: balancedthirst@0.0.25
Loaded Mods: aculinaryartillery@1.1.5, balancedthirst@0.0.25, hqzlights@1.1.1, TA_fieldsandplateaus@1.0.2, fieldsofgold@2.1.6, flourbags@1.0.4, geoaddons@1.3.4, HangingOilLamps@1.0.1, hideandfabric@1.3.0, HumanSkinTones@0.0.3, indappledgroves@0.7.1-dev.1, leaflanternlining@1.1.1, millwright@1.1.5, moreparchment@1.0.0, palisademod@1.1.0, pipeleaf@1.8.0, primitivesurvival@3.5.7, simpleclasses@2.0.2, sortablestorage@2.2.6, spyglass@0.5.1, swordz@1.1.8, game@1.19.8, wlts@1.0.0, abcsreborn@0.2.2, alchemy@1.6.34, animalcages@3.0.2, animationmanagerlib@0.8.8, betterfirepit@1.1.4, butchering@1.6.1, carryon@1.7.4, chickenfeed@1.1.2, clipfix@2.0.2, commonlib@2.5.0-rc.2, Crateful@1.2.8, danatweaks@2.3.0, expandedfoods@1.6.9, exlico@1.1.0, fromgoldencombs@1.4.32, herbarium@1.2.0, hudclock@3.4.0, kevinsfurniture@1.2.0, lavoisier@1.3.0, maltiezbows@1.0.4, metaltongs@1.1.3, moreanimals@1.3.5, oneroof@0.11.3, simplewinddirectionpelagus@1.0.0, petai@2.2.6, pigfeed@1.0.4, primitivetools@1.4.1, prospecttogether@1.3.0, rivers@3.1.0, rockstratavariety@0.0.1, sailboat@1.3.1, scatastrophe@1.1.1, simplecloth@1.0.2, stillnecessaries@1.1.2, stonebakeoven@1.1.3, usefulstuff17@1.3.2, vhfp@1.1.0, creative@1.19.8, vsimgui@1.1.5, survival@1.19.8, vsvillage@1.0.5, wildfarmingrevival@1.2.1, xlib@0.8.5-pre.1, alchemistry@1.0.2, bullseye-continued@2.5.8, cats@2.0.3, chemistrylib@1.1.5, configlib@1.3.13, em@2.6.3, fsmlib@0.4.5, glassmaking@1.4.0, helvehammerext@1.6.0, stonequarry@3.3.1, vanity@2.2.0, wildcraftfruit@1.2.1, wildcraftherb@0.0.1, wildcrafttree@1.1.0, wolftaming@2.1.3, xskills@0.8.7, bricklayers@2.5.5, kosfire@1.1.3, kos-goldamalgam@1.0.0, kosphotography@1.4.3, maltiezcrossbows@0.3.11, tailorsdelight@1.5.4, ashes@1.0.0, coloredjugs@1.0.1, dressmakers@1.2.1
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.Client.RenderAPIBase.RenderMultiTextureMesh(MultiTextureMeshRef mmr) in VintagestoryLib\Client\API\RenderAPIBase.cs:line 117
at BalancedThirst.Blocks.KettleInFirepitRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in /Users/jacopouggeri/workspace/VintageModding/BalancedThirst/BalancedThirst/Blocks/KettleInFirepitRenderer.cs:line 113
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 815
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 731
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

💬 jayuAuthor, Jul 9th at 2:08 AM

v0.0.25 Changelog: Kettles!

Kettles!

Added better kettle and reworked water boiling (you can now only boil water in a kettle or ACA saucepan)

Added chamberpot (stop using a bucket!)

Fixed bug that didn't sync configs properly in servers

Added fallback for mod detection with a null api for better compatibility with other mods

💬 jayuAuthor, Jul 9th at 2:05 AM

RomixERR there does seem to be a problem with how hydration is processed, might be due to the recent rework. Guess I know what I'll fix next. In the meantime you can change thirst rate or hydration values to compensate.

💬 jayuAuthor, Jul 9th at 2:03 AM

ReGiiT fix up in 5 minutes

💬 RomixERR, Jul 8th at 4:46 PM

Очень странно, но кувшин, берестяная бутылка должны давать 200 и 300 гидратации, но они всегда дают только 100. Возможно, проблема во мне, у меня много модов, но очевидно, что они не должны создавать проблем. Моды, которые могут вызывать проблемы alchemy_1.6.25, lavoisier-1.3.0, ACulinaryArtillery 1.1.3, chemistrylib-1.1.5.

💬 ReGiiT, Jul 8th at 1:54 PM

Hey i love the mod. but i can't synchronize the config file. it keeps resetting to default values. i also tried changing the configlib with the synced option, but it doesn't update for anyone on the server, but me. Any ideas what can cause this?

💬 jayuAuthor, Jul 7th at 10:49 AM

CassMerry fortunately, a kettle rework is coming very soon which will work much more smoothly

💬 jayuAuthor, Jul 7th at 10:48 AM

IAMspEeDex Is this a bug report / suggestion or approval ahah, you can edit the thirst rate and max hydration in the configuration if you find the values not to your taste.
Later edit: apparently there was a sneaky bug that reduced water in a container by more than the hydration given when drinking, it has now been fixed. Drinking speed has been reduced to half a liter per sip, might adjust in the future.

💬 jayuAuthor, Jul 7th at 10:47 AM

Astella try deleting your VintageStoryData folder Cache contents

💬 jayuAuthor, Jul 7th at 10:47 AM

Sidfu right now you can disable certain parts of this mod or of HoD, what you would probably want to do is disable the thirst from one of the two. then, there is enough compatibility that you get bladder working with hoD even if you disable BT's thirst, or that you get the clothing cooling effect working if you disable HoD's thirst

💬 IAMspEeDex, Jul 6th at 12:03 PM

I just drank 8 liters of water in 5 seconds, and im still thirsty. 10/10

💬 Astella, Jul 6th at 12:01 AM

Hello! I downloaded the update and I can no longer right click to drink from my well, also after boiling water in a kettle I cant drink the water I can only drink juice from buckets currently!

💬 Sidfu, Jul 5th at 7:14 PM

could you go more into detail on how to use HOD and BT together. i get a feeling im missing a setting  to make them work together.

💬 CassMerry, Jul 5th at 9:36 AM

@jayu I've done some more testing and reset things and I realized I;d just defaulted to testing with saltwater, but at some point an update fixed the issue with still water, so boiling a kettle or boiler of saltwater still seems to do nothing but other water appears to work fine now! (And for me I think that's enough to make this properly playable :) )

💬 jayuAuthor, Jul 5th at 1:52 AM

v0.0.24 Changelog

  • Added compatibility:
    • ACA: bottles extend water shelf life, can boil water in cauldron
    • Expanded Foods
    • Wildcraft: Fruits and Nuts
    • Wildcraft: Herbs and Spices
    • A Warrior's Drink!
    • Rivers: now river water is potable!
💬 jayuAuthor, Jul 4th at 12:38 AM

Vargur Boiling water takes a little to cool, but it should be less than 1 in game hour. It will turn into boiled water.

Rain collection is already available in DanaTweaks with barrels, I'm not sure if it's really needed here at this stage. Perhaps if/when I add more water management systems in the future.

💬 jayuAuthor, Jul 4th at 12:36 AM

v0.0.23 Changelog

  • Changed config directory to BalancedThirst to avoid clutter (this will reset all your config settings, you will have to copy the ones you care about manually)
  • HoD Thirst Disable is now a general enable/disable thirst toggle
  • Added distilled water, obtailed with a boiler like distilled alcohol
  • Now config settings update in real time, server admins can change synced settings without restarting the server
  • Added bar color option to client config
  • Fixed liquidcontainers compatibility patch not working and disabling waterskins even when the mod was disabled
  • Slight drinking improvement (can drink water through non solid blocks, avoids awkward situations near corners)
💬 Vargur, Jul 3rd at 3:48 PM

How long does it take boiled water to cool? Or is it not meant to be drinkable straight from the kettle?

 

Suggestion for the roadmap: Some kind of rain-water collection options. It could be balanced maybe by being a slow process requiring a filter?

💬 jayuAuthor, Jul 3rd at 12:01 AM

CassMerry maybe try resetting the configs since that only works for containers in the HeatableLiquidContainers list. If it still doesn't work, you can edit some purity levels in the config while I figure out an alternative method to boiling water, since I do plan on reworking that. Next update will also add water distillation with a boiler, although distilled water will not give any Euhydration.

💬 CassMerry, Jul 2nd at 11:40 AM

Not sure if I'm just missing something but I don't seem to be able to boil water, when putting water (I've tested with several different kinds including still and salt) in a kettle or bowl and putting it into a fire it progresses the arrow but then does nothing when complete. I've tried with every other mod disabled, with all superfluous mods deleted, with just library mods enabled, from the earliest version to the most recent, for some reason the issue persists and I don;t know if I'm just misunderstanding how the system works. Any help very much appreciated!

💬 jayuAuthor, Jul 2nd at 1:26 AM

v0.0.21 Changelog (probably last version before stable release)

  • Smoother interaction help
  • Now bladder can overload, debuff will start at that moment, urinating will be possible only then
  • Changed standing bladder keybind (again -.-) to the control key (might be the same as sprint for you, depending on your mappings)
  • Soup can be cooked with boiling water (will look invisible, this is a temp fix)
  • Fixed small issue with hydration display in item tooltips not updating with the food spoilage state
  • Massively simplified drinking code, should be more compatible with other mods and more lightweight
  • (As a consequence) Fixed honey squeezing not working
  • Fixed stagnant water transitioning to massive quantities of rot
💬 jayuAuthor, Jul 1st at 10:57 PM

Westernby I will check if it's something with my HoD compatibility but it might be something directly from HoD, or your config files (even if you delete the mods, the configs stay). The only way to get negative saturation is if that item has some negative nutrition properties assigned, but I never mess with saturation in my mod.

💬 Westernby, Jul 1st at 7:59 AM

Hi jayu

I've completely kicked both HoD and Balancewd thirst, redownloaded them and started a new world. 

Still when I boil a kettle of Water I get this tooltop: 

https://ibb.co/SQYQm7F

It shows the kettle with 8 Liters of Boiled water giving me 800 Hydration and -5600 Saturation. 

Best Wishes

 

Westernby

💬 jayuAuthor, Jul 1st at 1:57 AM

Aparlin301 I can see why it might happen, a rework I was planning should fix that.

💬 Aparlin301, Jun 30th at 10:07 PM

hey jayu I solved the urine issue by downloading Configlib. While I was playing with the mod I may have found a bug when it comes to adding honey into the buckets, the game says your adding honey to the buckets but it doen't show it and you can't pick up the buckets and the empty blocks you get your squeezed honeycomb back.

💬 jayuAuthor, Jun 30th at 9:57 PM

Westernby Hmm the only way to get negative saturation is from grain, can you check your config? It works fine for me so maybe there is some issue there. Perhaps take a note of what you changed in the config then reset it.

💬 Westernby, Jun 30th at 8:15 PM

Hi jayu

I think I've found a bug. When drinking pure or boiled water even from a jug, it gives me a massive negative saturation. Is this supposed to be the case? 

Best Wishes

 

Westernby

💬 jayuAuthor, Jun 30th at 4:31 PM

Sammy_SMD WickedSchnitzel

Next version will have a notification for the player to set the urination mode if not set.

Best fix I found for the soup is that you can use boiling water for it... is that good enough? The game hates what I did to make water boilable so I have to use this workaround. Unless I make a completely different firepit to boil water or rework the kettle code to be a pseudo-pot for water only... The game really doesn't like liquid only soups cooking recipes is a shame, otherwise all of this could be avoided by making a cooking recipe in the pot.

Actually the boiler is so cool, I'll try to make a similar but simpler block with different tiers that allows you to simply boil water. For now, the temporary fix will be soup from boiling water (which is invisible for some reason).

💬 Sammy_SMD, Jun 30th at 12:19 PM

WickedSchnitzel I had the same problem and I fix it changing ingame "stand" in "Sitting or Standing" parameter in "Balanced Thirst (client)" (using config lib) hope it helps

💬 WickedSchnitzel, Jun 30th at 6:10 AM

Taking a dump seemed to work this time while sitting. Peeing still does not work for me with the latest version. Maybe there should be a pee bar on top of the thirst bar to avoid confusion. A small one like the poop bar. I have also noticed that eating a lot does not fill up the poop bar faster.

💬 Sammy_SMD, Jun 30th at 1:08 AM

jayu Ok thank you 🙂

💬 jayuAuthor, Jun 30th at 12:53 AM

Sammy_SMD that is known, will fix in the next version, as for the soup, you will have to wait because I found out another issue with boiling water that might be related

💬 Sammy_SMD, Jun 30th at 12:49 AM

@jayu I have found another bug, cannot disable bladder feature, if I set it false in the config file when I launch the game it come back to true

💬 jayuAuthor, Jun 30th at 12:33 AM

Sammy_SMD works fine for me, are you sure it's not another mod? I did mess with recipes in a previous version to try to boil water, but none of that code should be in the newer ones. Or do you mean you can't make soup with my own custom water (pure, stagnant, boiled) ? If so, thanks for reminding me, I still have to add that manually in the jsons.

Edit: Nevermind I realise the problem, vanilla is stupid for some reason so water can go beyond 100 degress, and this is needed for the food to finish cooking, instead I made it so water can't go beyond 100 degrees for realism. Will have to remove that.

Will upload fix soon

💬 Sammy_SMD, Jun 30th at 12:25 AM

I'm unable to make soups (for example turnip soup) is it a bug or I'm doing something wrong?

Thank you for this amazing mod

💬 jayuAuthor, Jun 30th at 12:08 AM

v0.0.20 Changelog

  • Changed keys controls again: now can pee only when not walking by sneak-right-click for standing, sit controls are g-right-click
  • New interaction info to showcase the keybinds
  • Reworked player right-click detection to hopefully fix some issues with it

 

💬 RenayEdor, Jun 29th at 2:26 PM

 Absolutely can't wait for the server fix. I definitely want to give this mod a try for my server (maybe with the bladder dissabled)

I'll be keeping tabs on this for when the multiplayer fix drops :D

💬 jayuAuthor, Jun 29th at 2:07 PM

WickedSchnitzel that error is because the item is disabled if you have liquidcontainers, will disable the recipes too to avoid the error but it is innocuous

💬 jayuAuthor, Jun 29th at 2:06 PM

Aparlin301 bladder bar is disabled by default, you should check the client config to enable it. I am reworking the whole system anyway so next update it may work.

💬 Aparlin301, Jun 29th at 1:53 PM

the drop item key isnt working for me as well, i tried doing it with empty hands, i don't even have a bladder bar

💬 WickedSchnitzel, Jun 29th at 1:07 PM

I tried the drop item key. did not work for me as well. no clue why. also disabled all other mods. also tried in a fresh world.

There are also some console warnings not related to that problem:

29.6.2024 10:51:06 [Warning] Failed resolving crafting recipe ingredient with code balancedthirst:waterskin-pelt in Grid recipe
29.6.2024 10:51:06 [Error] Grid Recipe 'balancedthirst:recipes/grid/waterskin.json': Output Block code balancedthirst:waterskin-pelt cannot be resolved
29.6.2024 10:51:06 [Warning] Failed resolving crafting recipe ingredient with code balancedthirst:waterskin-leather in Grid recipe
29.6.2024 10:51:06 [Error] Grid Recipe 'balancedthirst:recipes/grid/waterskin.json': Output Block code balancedthirst:waterskin-leather cannot be resolved

💬 jayuAuthor, Jun 29th at 11:13 AM

Gonna add the changelogs here since people often don't read them:

v0.0.19

  • XSkills compatibility: Camel Hump and Elephant Bladder skills added
  • Now you have to press the drop item button to pee

Will probably make it a configurable hotkey in the future.

💬 WickedSchnitzel, Jun 29th at 8:47 AM

Deleting the configs did not do anything for me. sprint is working in a new world though.peeing was not possible, but maybe the bladder was just not filled yet (i believe there is a second smaller bar on top of the thirst bar which has to be filled first?). Thirst bar was full though and blinking.

💬 Maamessu, Jun 29th at 12:00 AM

Honestly I thought it was kinda funny that the first thing you had to do after spawning into existance was urinate. XD

💬 jayuAuthor, Jun 28th at 11:47 PM

WickedSchnitzel is the walk speed at 50%? Or is the issue just that you can't sprint? I will upload a version with a small fix that should start you with 0 bladder in a new world. Just tested it.

Also I know you tried before, but another person that had an issue with peeing and drinking fixed it by deleting all the configs.

💬 WickedSchnitzel, Jun 28th at 10:38 PM

yes. also in new worlds. thirst bar is full right at the beginning and sprinting is not possible. peeing as well.

💬 jayuAuthor, Jun 28th at 9:34 PM

WickedSchnitzel does this happen in a new world too? I will ask if there's a way to reset all stat modifers, then if it doesn't happen on a new world, you should be fine in the new version.

💬 WickedSchnitzel, Jun 28th at 9:23 PM

Won't work for me. Deleted the configs and i am still not able to empty the bladder. Is this supposed to work only when the thirst bar is full or also when like at 80%? Sprinting still not fully available though (it's only slightly faster than walking atm).

💬 jayuAuthor, Jun 28th at 7:53 PM

WickedSchnitzel is your walk speed 50%? Apparently some people couldn't use right click functions (drinking or bladder) before deleting their configs, so try if that works, then to remove the speed debuff you should disable bladder while keeping the mod and in a few seconds it should disappear. Then you can delete it if you want.

💬 WickedSchnitzel, Jun 28th at 7:31 PM

well, i am not able to empty the bladder. neither while standing nor sitting. i do not see any effect and the walkspeed debuff is still there, no matter what i am pressing.
plus i am still not getting back the normal sprint after removing your mod. latest version 0.0.15

💬 jayuAuthor, Jun 28th at 2:04 PM

WickedSchnitzel I think you have a full bladder, I will upload a new version where you should be able to disable the bladder feature in the config, then reloading the world shold remove the walk speed debuff.

Should be easy to check, the thirst bar will flash like when at low thirst when you bladder is full. You can also try /setBladder <player> 0 to reset its capacity.

💬 WickedSchnitzel, Jun 28th at 7:27 AM

So after installing this mod, my character is not able to sprint anymore (thirst bar is full) and it will remain like that, even after removing your mod.

💬 AntisocialCat, Jun 28th at 1:06 AM

jayu Dunno if it helps but i was hosting a LAN server. I could create a singleplayer game easily, my friend could create a singleplayer game easily (We are running the same mods). When she tried to connect it said she joined and then that the client crashed. Soo yeah 99% sure it was the client crashing and not the server.

 

💬 jayuAuthor, Jun 28th at 12:23 AM

WickedSchnitzel PsychomorJulek New version is up and will adjust the thirst bar positioning automatically. If you had some offset in your client config, I suggest you reset it to 0 as it should work fine now.

💬 jayuAuthor, Jun 28th at 12:22 AM

AntisocialCat That's the next bug fix on the list. I have an idea of why it happens, could you confirm that only the client crashed, not the server? If so I'm pretty sure I know the cause. 

💬 AntisocialCat, Jun 27th at 10:05 PM

Hello, is this mod compatible with multiplayer ? (Sorry if It was mentioned somewhere), my friend tried to join but it crashed his game, otherwise the game works just fine singleplayer. Tried multiple times and no progress.

 

💬 WickedSchnitzel, Jun 27th at 8:32 PM

Thirst bar is not properly alligned on my screen. I have sent a screenshot on github.

💬 jayuAuthor, Jun 26th at 2:44 PM

The_Teller A similar system is my dream for the future. I have no idea how to implement it yet though. Right now, I'd like to focus on polishing up what's already here and fixing a few bugs.

💬 The_Teller, Jun 26th at 3:30 AM

I had an idea for the fresh underwater sources. (if it's not already thought up yet) would it be possible to make an automated pulley system with ropes n buckets ,connected to a windmill, in order to bring water into a makeshift aquaduct for easy transport of water to towns n such?

💬 jayuAuthor, Jun 26th at 3:01 AM

PsychomorJulek Are you saving and reloading the config? Plus it needs you to exit and come back into the world for it to work. I will change it to place itself next to the hunger bar automatically when I have time.

💬 Psychomor, Jun 25th at 11:57 PM

Hello. Cant move this thirst meter on screen , simple config client dont work for me , Parametr x-y in config, this + and - do nothing for me and cant place bar were i want. I have StatusHud mod too. Someone have same issue ? I playing on 2k monitor.

💬 jayuAuthor, Jun 25th at 4:55 PM

Moby_ Btw you seem like the right person to ask, I plan on adding some thirst mineral nutrition system to rework the current health boost and to give endgame players a reason to set up some more complex water processing or looking for right mineral values in water. Salt could be one, since it's already in game. Maybe choose a limited selection of these: calcium, magnesium, sodium (salt), fluoride, potassium, iron, and zinc. (From a quick google search on water). Perhaps you have some idea of how I could set up such a system? Could be well integrated with Lavoisier.

Random idea: maybe I could just use the crop minerals and integrate them in watering, although I'm not sure those are the minerals humans need from water other than Potassium

💬 LarekFlynn, Jun 25th at 7:38 AM

ManaWei In the Config for DanaTweaks you can set the liquid code for what the barrels collect, just set it to "balancedthirst:waterportion-pure"

💬 ManaWei, Jun 25th at 6:29 AM

You should check out DanaTweaks. Dana did a good job with the rainwater collection maybe you could add that as a "pure" water source somehow..

💬 jayuAuthor, Jun 25th at 2:52 AM

Stejer Your dream arrived faster than you could have imagined, now you have some compatibility options on my side. Other side should arrive soon too.

💬 jayuAuthor, Jun 24th at 4:09 PM

Moby_ that'd be pretty cool! Could work on some integration with Lavoisier. There's so much to do 😅.

💬 Moby_, Jun 24th at 3:43 PM

Do you want recipes for activated charcoal using ChemistryLib for water filtering?
I think there's everything needed to make it :D

(also I'm planning to add a funnel thing to Lavoisier so that might help)

💬 jayuAuthor, Jun 24th at 1:31 PM

Stejer Unfortunately they are not compatible at the moment, we were discussing this on the discord but the author of Diedrate believes the two mod's philosopies are different so it wouldn't make much sense. I partially agree, but I also think there are some strengths of Diedrate that Balanced Thirst is lacking in and there could be players that want to enjoy the best of both worlds. I could try to add some compatibility options on my side (which would basically disable a lot of my thirst system while giving my items the properties to hydrate in Diedrate), but for now you if you want difficulty you could tweak the configs of Balanced Thirst to make thirst kill you and to have a steeper hunger debuff. I will add some tutorials when I'm done, but the curve that determines the hunger buff/debuff is very configurable right now so you could set it to only debuff you if you don't have full thirst, or debuff you if you have less than half thirst, or to use a very steep curve like InvertedQuintic (or ArcSin, or Inverted Cubic), you can check the options in the graph here: www.desmos.com/calculator/uclqn0wc5l

💬 Stejer, Jun 24th at 12:25 PM

Excuse me but I have a few questions.

I was hoping to use the mod hydrate or diedrate since its harder however as far as I understood that mod still doesnt have a well mechanic wich is something I really REALLY like about balanced thirst.

are the two mods are compatible with each other so I can have a bit of both features without having different thirst bars or if there is some other alternative

 

 

Id also like to know if there is or if you will make a similar mod for hunger making so you NEED to have a diverse diet and a minimum amount of calories etc (btw I know there is a mod that makes so instead of a hunger bar you get an calory measure but it doesnt really give the realism I am hoping for)

 

thnx

💬 jayuAuthor, Jun 23rd at 11:28 PM

Thranos definitely! Will be one of the first thing I add compatibility for! Doesn't need much, just setting the mod to recognise the containers as water containers so the water lasts longer.

💬 Phinxter24, Jun 23rd at 10:39 PM

I love your idea. Thanks a lot!!

💬 Thranos, Jun 23rd at 6:23 PM

Can't wait to use this on my server once there's Expanded Foods/Wildcraft compat. 
Oh! I forgot to mention before, but this seems like it would pair very well with https://mods.vintagestory.at/liquidcontainers canteens/waterskins.

Heck, they're practically made for each other.

💬 Michaloid, Jun 23rd at 4:29 PM

Placing a raw kettle crashes the game. Details are on the github.

💬 jayuAuthor, Jun 23rd at 4:27 PM

LarekFlynn UA_Shaman 

Now added client config so you can place it wherever you want

💬 LarekFlynn, Jun 23rd at 4:08 PM

Seconding that on wider aspect ratio monitor the thirst bar is off to the side.

💬 UA_Shaman, Jun 23rd at 3:48 PM

jayu
85858666

💬 jayuAuthor, Jun 23rd at 1:23 PM

RogueRaiden yes the drinking value are attributes (like the waterTightContainerProps) you can patch them like this:

"hydrationProps": { "Hydration": 100, "HydrationLossDelay": 10, "Purity": "0", "Salty": false, "Scalding" false }

Purity goes from 0 (pure) to 5 (rot)

The config I intend to add will expose how I attach these internally to anyone who wants to change them without the need of patching every single block or item, making it also easier to share so people can share compatibility configs for the mods they play without me manually adding each one.

EDIT: I have now added the config! It was easier than I thought. Simple numerical values can be edited with configlib, while for more advanced settings like which containers can be used to boil water or which item or blocks give hydration, those can be found in the balancedthirst.json config file. Look at the default to learn how to edit it.

💬 RogueRaiden, Jun 23rd at 12:58 PM

i mean are the values something that is placed into the attributes section of an items json? so for example, a mod could have compatibility for this on its own by just patching in the thirst value for their items or a patch mod could adjust values for specific server use (so that its easy for something like Expanded Foods to do its own compat)

💬 jayuAuthor, Jun 23rd at 12:51 PM

RogueRaiden not yet, but it is my next plan. I intend to add handbook explanations first, then add a config where one can set a lot of parameters and items.

💬 RogueRaiden, Jun 23rd at 12:40 PM

how configurable/mod friendly is it? are all values easily editable in json?

💬 jayuAuthor, Jun 23rd at 12:04 PM

Thranos

silentium_noxe

Fruit, juice and milk do restore thirst. Alcohol does not right now as alcohol does not really sate your thirst, and actually makes you more thirsty. It's true that it does contain water though... I might change it to give you a thirst over time effect like salt water does. Other foods restore a portion of thirst based on their nutrition type. Grain will actually make you more thirsty.

💬 jayuAuthor, Jun 23rd at 12:00 PM

RiRin Thanks, will fix.

💬 jayuAuthor, Jun 23rd at 12:00 PM

Hydromancerx Bladder sounds like a silly add-on I could make! Hygene is interesting but I'm afraid you'll have to wait since it would need a fully fledged mod, and I have a lot of ideas right now.

💬 silentium_noxe, Jun 23rd at 8:45 AM

What about alcohol?

💬 RiRin, Jun 23rd at 7:48 AM
[Server Error] [balancedthirst] An exception was thrown when trying to load assembly:
[Server Error] [balancedthirst] Exception: Could not load file or assembly '0Harmony, Version=2.3.3.0, Culture=neutral, PublicKeyToken=null'.
 
What is the harmony assembly?
 
Edit : Found out that it use a weird harmony.dll that will break other mods so I have to remove it for now,  but I will be looking forward for it to be usable with others!
💬 Frepo, Jun 23rd at 7:35 AM

BEHOLD; THIRST!! Finally!! :)
I love your philosophy of trying to make it a full-fletched mechanic, and not just a mechanically copied hunger bar.

💬 Jonathonsky, Jun 23rd at 5:39 AM

Finally the day comes when someone adds thirst to VS. I've waited for too long. Thank you for making this mod.

💬 Thranos, Jun 23rd at 5:34 AM

Questions:
-Does fruit juice/milk restore thirst at all? 
-Do you plan to add compat with Expanded Foods and drinks therein?

💬 Hydromancerx, Jun 23rd at 2:08 AM

I have been dreaming of a mod like this!

I hope hygene and bladder are next on your mod list!

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