Mods / Tools Require Rope [Finished]

Tags:
Crafting
Author:
DanaCraluminum
Side:
Server
Created:
Jun 26th 2023 at 7:59 AM
Last modified:
Nov 13th 2025 at 2:05 PM
Downloads:
3635
Follow Unfollow 113
Latest release (for Vintage Story 1.19.0 - 1.19.3, 1.19.4, 1.19.5 - 1.19.8, 1.20.0, 1.21.0, 1.21.1 and 1.21.2 - 1.21.5, outdated):
ToolsRequireRope-v1.2.1.zip  1-click install

I live in Ukraine and there is a war going on right now.

If you are enjoying my mods, you can support me on Patreon. Any help is appreciated!

Patreon

[Discord] Discord


 

Configuration file is located in VintagestoryData/ModConfig, it is appeared after loading any world.

Every tool now requires binding to craft (rope by default, configurable).

Automatic compatibility with any mod.

Currently it is patching recipes with 2 or 3 ingredients that output tool but don't have rope as recipe ingredient.

Thanks to SupsiciousPickaxe for idea.

rope icon from logo

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.2.1 toolsrequirerope
1.19.0 - 1.19.3 1.19.5 - 1.19.8 1.21.2 - 1.21.5
1987 Jul 29th 2024 at 1:49 PM ToolsRequireRope-v1.2.1.zip 1-click install

Fixed: Config not working

1.2.0 toolsrequirerope
1.19.0 - 1.19.3 1.19.5 - 1.19.8
166 Jul 29th 2024 at 8:07 AM ToolsRequireRope-v1.2.0.zip 1-click install

Tweak: Fill config with non-tool items. For example, adze and mallet from Ancient Tools are not real tools. This version allows to use them in config too

1.1.0 toolsrequirerope
1.19.0 - 1.19.3
626 Feb 11th 2024 at 4:14 PM ToolsRequireRope-v1.1.0.zip 1-click install

Update to 1.19
Feature: Config for tool bindings
Fixed: Bow recipes were broken

1.0.0 toolsrequirerope
1.18.0 - 1.18.1 1.18.2 - 1.18.5 1.18.6 - 1.18.7 1.18.9 - 1.18.13
856 Jun 26th 2023 at 7:59 AM Empty ToolsRequireRope-v1.0.0.zip 1-click install

46 Comments (oldest first | newest first) (threaded | flat)

phoenix9, Jun 3rd at 3:22 PM

DanaCraluminum I've posted a temp update for your mod here: https://mods.vintagestory.at/show/mod/53939. Let me know whenever you want me to take it down and I will be happy to comply. Thanks for all the work you've done on this!

Vynk, May 30th at 4:05 PM

i'm guna join the group asking for this to be updated, i would just use toolsmith, but its breaking smithing plus..

Shaman26, Apr 29th at 11:55 AM

Update, please. \o/

Zanzibar, Apr 27th at 11:39 AM

This is my favorite mod, please will you update??

cSandmanTS1, Apr 22nd at 5:18 PM

Love this mod and have been playing it in my world for almost a year now. However, 1.22 breaks the mod and the mod won't load. Any chance of a possible update to get this to work in 1.22?

Chimichanga, Dec 29th 2025 at 11:09 AM

Great mod! I've always found it weird that tool recipes don't need a binder to the stick, especially for the stone age where you can't drill a hole in the head to use friction like with metal tools.

Maybe you can make recipes also take a glue ingredient in place of rope?

DanaCraluminum , Dec 20th 2025 at 4:37 PM

EmperorPingu You can use Dana Tweaks or Drop Vines Anyway if you want vines to always drop

EmperorPingu, Dec 20th 2025 at 4:16 PM

Hey Dana, I absolutely love this mod! I love any and every mod that adds to the immersive survival experience, and this is one of my favourites!

I had a couple suggestions for you :0

  1. Make it so that using shears on leaves also makes the leaves drop vines (or have that as a config option)
  2. Make a berry bush called "Kalyna" ;D
LadyBlakeHammer, Nov 13th 2025 at 1:26 PM

Any news on 1.21.5? 
I wager it should be fine, but nothing hurts in asking.

Phobiak, Oct 3rd 2025 at 12:19 PM

Akaston for me it still works fine on 1.21.1.

Akaston, Sep 6th 2025 at 6:50 AM (modified Sep 6th 2025 at 6:50 AM)

Will it be updated to 1.21? Does it need updating or does it work perfectly?

ThatGuy69, Jun 20th 2025 at 4:42 AM

DanaCraluminum Oh okay that makes sense

DanaCraluminum , Jun 18th 2025 at 4:38 PM

ThatGuy69 That is not how it works. In config you see every tool has one item, so you can add only one item per tool, no commas allowed

ThatGuy69, Jun 18th 2025 at 4:08 PM

I have been trying all day to get nails to work with this, so either config files just dont work or as i said before i just dont know what i am doing. So I might just give Tool Smith a go
Though this is what I tried to do if you or someone else is interested in letting me know what I did wrong.
"game:axe-felling-copper": "rope, cordage, flaxfibers, metalnailsandstrips-copper, metalnailsandstrips-silver, metalnailsandstrips-gold, metalnailsandstrips-tinbronze, metalnailsandstrips-bismuthbronze, metalnailsandstrips-blackbronze, metalnailsandstrips-iron, metalnailsandstrips-meteoriciron, metalnailsandstrips-steel, metalnailsandstrips-cupronickel",

ThatGuy69, Jun 18th 2025 at 5:36 AM

@DanaCraluminum

Thanks for the quick reply, I'll give it a go.

DanaCraluminum , Jun 16th 2025 at 1:21 PM

ThatGuy69

Example:
metalnailsandstrips-copper
ThatGuy69, Jun 16th 2025 at 1:18 PM

Would be nice to be able use nails too instead of having to farm reeds all the time.
Though I did see you could add a binding to the config file but with the lack of info on how to do it, i couldnt figure it out

 

DanaCraluminum , Feb 11th 2025 at 12:10 PM

DarkThoughts In Dappled Groves doesn't have actual tools that the base game uses, so there is nothing I can do

DarkThoughts, Feb 11th 2025 at 11:35 AM

It says "Automatic compatibility with any mod." but it does not seem to require rope for the tools from In Dappled Groves.

dashr, Jul 29th 2024 at 9:16 AM

DanaCraluminum I very much appreciate your effort! You're awesome.

By the way, regarding the “metalnailsandstrips” section. What I meant by that is that you can't use the universal command “metalnailsandstrips-*” which would allow you to use all nails and strips for a recipe. Currently there is only one option, and that is to use a specific type of metal. E.g. "gold" - like you showed in your screenshot.
I've tried it with “metalnailsandstrips-*” but it seems not to be working.

That's the reason I asked, and maybe it's just a small adjustment on your end. I would be very grateful.

Thank you.

Edit: I've posted on MrFlame's modpage an issue and I can confidently say that many other recipes, that are not listed as a "tool" require a rope now. I strongly believe that there's an error in the new update of "ToolsrequireRope". 

image
DanaCraluminum , Jul 29th 2024 at 8:08 AM

dashr Updated

DanaCraluminum , Jul 29th 2024 at 8:05 AM

dashr 

 

image

image

DanaCraluminum , Jul 29th 2024 at 8:03 AM

dashr 

metalnailsandstrips-gold

image

image

DanaCraluminum , Jul 29th 2024 at 7:21 AM

dashr You can already use them in config

dashr, Jul 28th 2024 at 10:11 PM

DanaCraluminum Thank you! I'm looking forward to an update.

Btw it would be much appreciated if you could add nails and strips as a viable solution to the config. Your mod is the perfect counterpart to tools durability and I believe nails & strips would be just right for late game items like steel and iron. 

DanaCraluminum , Jul 28th 2024 at 3:53 PM

dashr I will try to fix it soon

dashr, Jul 28th 2024 at 3:34 PM

DanaCraluminum Thank you for your quick response. The adze tool and the recipe for the mallet (from ancient tools - ver. v1.5.18) do not display a rope in the crafting grid.


Edit screenshots: 

Adze (doesn't matter which type eg. flint, copper, chert, steel etc.)

imgur.com/a/eLZAkwG


Mallet (doesn't matter which type eg. flint, copper, chert, steel etc.)

https://imgur.com/a/jFjzSwh

image
DanaCraluminum , Jul 28th 2024 at 3:27 PM

dashr What doesn't work? I don't know where to look

dashr, Jul 28th 2024 at 3:20 PM

For some odd reason it doesn't work with the ancient tools adze and mallet. Could you take a look into the the issue if you had a spare minute? I would very much appreciate it.

Dr_Cummies, Feb 11th 2024 at 10:53 PM

Thank you so much :) i owe you a coffee 

DanaCraluminum , Feb 11th 2024 at 4:14 PM

Dr_Cummies Updated

NukoSan, Sep 17th 2023 at 12:50 PM

Is it possible to add an option of cordage and/or flax fibers/twine for the knapped tools and maybe flax twine as an option for the more advanced tools?? 

Spleen, Aug 26th 2023 at 10:47 PM

Can you add some sort of sanity check so that a single rope cant make tools. Currently I have guys running around with Cupernickel Paxels made from a single rope hahaha. It seems that a single rope is the recipe to make every paxel in the game, for some reason the cupernickel wins the clash.

-edit spelling

Antar, Aug 3rd 2023 at 6:14 PM

Simple but a very good mod! I have been using it on my second playthrough and I feel it really improves the game, especially early game. Rope is actually useful now and it prevents spamming too many tools. Switching to better tool materials is even more useful since you go through less rope. Hope you keep this up to date!

WeedusFetus, Jul 22nd 2023 at 4:48 PM

@DanaCraluminum Its the wooden mallet mod. mods.vintagestory.at/show/mod/7374. That might just be me though, if its not causing problems for you then it is me and I will be testing later too! That's also not the only one, I don't think, I'm just not at my computer right now

DanaCraluminum , Jul 22nd 2023 at 2:47 PM

WeedusFetus What modded recipes are broken?

WeedusFetus, Jul 22nd 2023 at 2:45 PM

Unfortunately I think it is this mod that is breaking some modded recipes for me, and also the bow is just a stick on top of rope, will do more testing later, disregard this until then!

WeedusFetus, Jul 19th 2023 at 12:54 PM

you should do cattails for flint tools and then the higher up it goes the better it needs, like rope or possibly twine, then maybe clay or mortar? I love this idea, also maybe a way to whittle the stick to the shape of a handle? I know this is all hard to do, just some suggestions though, if you could knap sticks, like 1-5 pixels hanging off of a relatively straight stick to break off and then a row of pixels at the top to make a notch for the tool head, that would be freakin awesome!

DanaCraluminum , Jun 26th 2023 at 10:38 PM

Eventually I'll add config

QuakingDoom, Jun 26th 2023 at 10:37 PM

Except normally the recipe is four planks (2 and 2), four linen, and the paxel head. Could you add a blacklist config, so that we can prevent the mod from breaking non-standard tool recipes from other mods?

DanaCraluminum , Jun 26th 2023 at 10:06 PM

QuakingDoom Paxel output is a tool, so it requires rope

QuakingDoom, Jun 26th 2023 at 10:03 PM

this breaks Paxel mod's recipes. for example, a paxel with a paxel head now only requires the paxel head and rope o.O https://mods.vintagestory.at/paxel

DanaCraluminum , Jun 26th 2023 at 4:07 PM

Chuckles Yes, everything is written in description

Chuckles, Jun 26th 2023 at 4:03 PM

Will this work with modded weapons and tools?

Chuckles, Jun 26th 2023 at 4:02 PM
Trumiic, Jun 26th 2023 at 4:01 PM

Nice touch of realism, always wondered where that rope on my tools came from. 😄