Mods / Paxel

Category: #Utility
Author: Mandikor
Side: Both
Created: Dec 25th 2022 at 10:32 PM
Last modified: 4 days ago
Downloads: 608
Follow Unfollow 13

A simple mod for Vintage Story that adds a new tool, the Paxel.

Paxel is a so-called portmanteau word created from the words pickaxe, axe and shovel. These are also the main components of the tool. Accordingly, you can use it to mine everything that the individual tools can mine. Combining them saves 2 slots in the inventory.

It can be sharpened on the grindstone from the Necessaries mod by ZigTheHedge or the Necessaries Fix by Maamessu.

With Helve Hammer Extensions by DArkHekRoMaNT installed, you can have the paxel head forged automatically. The function was implemented directly into the mod.

With Legendary Mobs by FunnyBunnyofDOOM you can make the legendary Paxel. It is not as powerful as the legendary tools, but stronger than the steel paxel.

 

 

Version For Game version Downloads Release date Changelog Download
v1.1.1 40 4 days ago Show paxel_v1.1.1.zip
v1.1.0 95 Jan 15th at 7:31 PM Show paxel_v1.1.0.zip
v1.0.7 107 Jan 4th at 7:45 PM Show paxel_v1.0.7.zip
v1.0.6 97 Dec 31st 2022 at 7:12 AM Show paxel_v1.0.6.zip
v1.0.5 46 Dec 30th 2022 at 5:23 PM Show paxel_v1.0.5.zip
v1.0.4 27 Dec 30th 2022 at 3:27 PM Show paxel_v1.0.4.zip
v1.0.3 58 Dec 29th 2022 at 8:48 PM Show paxel_v1.0.3.zip
v1.0.2 71 Dec 27th 2022 at 9:44 PM Show paxel_v1.0.2.zip
v1.0.1 67 Dec 25th 2022 at 10:37 PM Show paxel_v1.0.1.zip

26 Comments (oldest first | newest first)

💬 Pervy_Sage, 5 days ago

Mandikor Sounds good. 

EDIT: Oh I didn't see that both the meteoric iron paxel and the steel paxel both used iron ingots and not their prospective ingots. The numbers make more sense now.

💬 Mandikor, 5 days ago

Pervy_Sage

I will adjust your calculation. There are always 2 iron ingots added, so I will just add the bonus for that. In addition, the 10% increase in durability as a whole. This will make the following values.

Iron - 5720 durability
Meteoric iron - 6600 durability
Steel - 10340 durability

I think I have found a good intermediate way.

💬 Pervy_Sage, 6 days ago

Mandikor What seems fair is taking the average (arithmetic mean) of the 3 tool's durability (shovel, pickaxe, and axe) and multiply that by 2 since you're adding 2 ingots to the recipe. Then add that to the total of the durability before the 2 ingot change, which, if I'm not mistaken, was the total of the durability of all 3 tools used to make the paxel. I'll caculate it and edit the post in a bit.

EDIT:

Iron
1200 Shovel
1000 Pickaxe
900 Axe
Total=3100 Ave=1033 ExtraDurability=2066 TotalDurability=5166
Meteoric Iron
1400 Shovel
1300 Pickaxe
1200 Axe
Total=3900 Ave=1300 ExtraDurability=2600 TotalDurability=6500
Steel
3000 Shovel
2500 Pickaxe
1800 Axe
Total=7300 Ave=2433 ExtraDurability=4866 TotalDurability=12166

💬 Mandikor, 6 days ago

Pervy_Sage It's worth considering. Only how much more? 500?

💬 Pervy_Sage, Jan 26th at 4:03 AM

Mandikor Shouldn't the iron and above paxels add a lot more durability if it's going to cost 2 more ingots to construct them?

💬 Pervy_Sage, Jan 19th at 8:22 AM

@Mandikor Thank you for responding and being so quick to want to fix/add compatibility.

"The paxel is ignoring the mod that makes more seeds and sticks drop when trees are cut down without harvesting the leaves first.
I would need to know the name of this mod to include support."

The two mods are:

More Trees More Seeds https://mods.vintagestory.at/show/mod/4159

OneStick - TreeFellingFix mods.vintagestory.at/onestick

💬 Bruco, Jan 16th at 12:27 AM

Mandikor heck maybe I just used the shhh out of it LOL and dont get me wrong, I still enjoy and use it :)

💬 Mandikor, Jan 15th at 7:38 PM

Stone Age Update is out !!!
I hope to have fixed the problems with the mod support. If you have problems just report here or in Discord.

💬 Mandikor, Jan 15th at 1:59 PM

Pervy_Sage
The paxel isn't going onto the grindstone from Necessaries, no matter which direction I click it from.
The problem has arisen due to the new game update 1.17.10. I am (fortunately) not to blame ;)
But I'm already working on it.

The paxel is ignoring the mod that makes more seeds and sticks drop when trees are cut down without harvesting the leaves first.
I would need to know the name of this mod to include support.

Bruco
The durability of the paxels is the sum of the durability of the corresponding tools. For me, this was more than sufficient. But it would be no problem to increase the durability, only you have to find a good, balanced value here. Say 5% or 10% more.

💬 Bruco, Jan 15th at 7:55 AM

I wanted to love this, but as it becomes a three in one tool, It means I use it three times as much in a super short period of time, for all the trouble I went through to get copper and make the thing, it was gone in a single venture out from the house and I didnt even fill my bags. Sad about that, wish it lasted longer to make up for the overlapping and therefore constant use. I dont know if you can but is there a way to increase its durability seperate from the other tools. That would be perfect.

💬 Pervy_Sage, Jan 15th at 7:35 AM

The paxel is ignoring the mod that makes more seeds and sticks drop when trees are cut down without harvesting the leaves first.

💬 Pervy_Sage, Jan 14th at 2:20 AM

The paxel isn't going onto the grindstone from Necessaries, no matter which direction I click it from.

💬 Mandikor, Jan 4th at 9:44 PM

I found a bug related to legendary mobs.
When you forge the paxel head and the forging temperature gets too low, the legendary paxel head turns into an unfinished legendary hoe head. The same thing happens when you take the work item off the anvil.
I have not yet been able to figure out the cause of this. The normal Paxel heads work fine for me without any problems.

💬 macoto_hino, Dec 30th 2022 at 5:56 PM

I am glad that my remarks gave you a hint.
It is too good to be true, and I have already translated it into Japanese and incorporated it into my mod.😝

💬 Mandikor, Dec 30th 2022 at 5:20 PM

Thanks to your hint I found a solution

💬 Mandikor, Dec 30th 2022 at 5:03 PM

I must confess that I have not tested all the functionality yet. That's why I didn't really notice the tree cutting feature. I had only tested whether you can cut down tree trunks. I will get to it as soon as possible.

And thank you for liking my mod macoto_hino. That spurs on immensely ;-)

💬 macoto_hino, Dec 30th 2022 at 3:52 PM

Thanks for the great update!
I played with it in multiplayer and everyone had a blast.
I know it's impossible, but I wish I had come across this mod sooner.

I am so glad to be able to pacel the tools I had in reserve or picked up at ruins, etc.
It's also great to have the pickaxe, axe, and shovel in one place, which was taking up a lot of space in my hotbar.
The only thing I find disappointing is that compared to the vanilla axe, the trees are not destroyed en masse when you cut down the base of a tree.

💬 macoto_hino, Dec 28th 2022 at 4:32 PM

I don't know the details, but are you saying that you can't take each of these out of a finished axe, a shovel head out of a finished shovel, a pickaxe head out of a finished pickaxe, and so on?
So axel head is not a misspelling? My apologies.

There is no doubt that the mod is useful enough as it is.
I will look forward to future updates.

💬 Mandikor, Dec 28th 2022 at 3:55 PM

Unfortunately, with recipes you can create only one type of object. Additionally, you can replace one object of the recipe with another object. Thus, I get back a maximum of 2 objects in the deconstruction recipes. But I would need 3 (axe, pickaxe, shovel). Therefore I use the detour over the axel head (this is not a spelling mistake) to deconstruct the paxel head.
To solve this problem, I guess I have to switch from content mod to code mod. There I could possibly find a solution.

💬 macoto_hino, Dec 28th 2022 at 2:58 PM

I've been waiting for the upgrade!
I tried it and it was a little different than I expected.
I see that the paxel head can now be disassembled.
I thought it would be possible to remove the axe head from a finished axe, etc. crafted with a leftover stick.

Also, I think "axel head" in the description of "Placeholder for deconstruction" is a misspelling of "Paxel head".
Anyhow, thanks for the great mod.
I'll try to convert it to Japanese as soon as possible and use it in multiplayer from tomorrow.

💬 Mandikor, Dec 27th 2022 at 9:54 PM

New Version is out!!!

💬 Mandikor, Dec 27th 2022 at 7:49 PM

I still have some problems with the deconstruction recipe. But I think I have found a (cumbersome) solution.

💬 macoto_hino, Dec 27th 2022 at 7:26 PM

@Mandikor

I look forward to your updates on the mod.

💬 Mandikor, Dec 26th 2022 at 8:21 PM

I am already working on implementing the clay form recipes as well as additional recipes for the tool head. They are already finished, but I still want to add the smithing recipe.

I still need to add the recipes for disassembling the paxel and the paxel head, but they are on my todo list.

💬 NativeBoyUSA, Dec 26th 2022 at 5:44 PM

i think it needs to be castable and smithable, too.

 

💬 macoto_hino, Dec 26th 2022 at 9:15 AM

Another super useful mod has arrived.
It would be great if you could use a chisel or knife to take the head out of the tool you get from people like me who keep a spare set of tools or from ruins.😀

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