Mods / Tools Extended
Category:
#Other
Author: Crashatos
Side: Both
Created: Aug 8th at 11:43 AM
Last modified: Sep 12th at 11:54 AM
Downloads: 2504
Follow Unfollow 37
Author: Crashatos
Side: Both
Created: Aug 8th at 11:43 AM
Last modified: Sep 12th at 11:54 AM
Downloads: 2504
Follow Unfollow 37
Latest file for v1.19.8:
toolsextended_1.1.0.zip
1-click install
Mod details:
This mod adds stainless steel tools, titanium tools, and new tool types to the game, along with recipes for making stainless steel and titanium ingots.
Also adds a recipe for steel anvil which is required to work stainless steel and titanium.
Special thanks:
Special thanks to Jayugg, Nat, and Dana for helping me create this mod.
Updates:
Version 1.1.0:
-
- Added 3 new tool types, Cutter mattock, Entrenching tool, and Pick mattock.
Version 1.0.4:
-
- Fixed titanium requiring a tier 5 anvil, when it should only need a tier 4.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.1.0 | 938 | Sep 12th at 11:54 AM | Show | toolsextended_1.1.0.zip | Install now | |
v1.0.4 | 1071 | Aug 14th at 4:21 PM | Show | toolsextended_1.0.4.zip | Install now | |
v1.0.3 | 126 | Aug 12th at 11:56 AM | Show | toolsextended_1.0.3.zip | Install now | |
v1.0.2 | 183 | Aug 9th at 6:00 PM | Show | toolsextended_1.0.2.zip | Install now | |
v1.0.1 | 56 | Aug 9th at 2:50 PM | Show | toolsextended_1.0.1.zip | Install now | |
v1.0.0 | 130 | Aug 8th at 11:47 AM | Show | toolsextended_1.0.0.zip | Install now |
nickzom I think the problem mod is from "In Dappled Groves". It changes the axe recipe.
Okay, thank you still.
dashr I was thinking of maybe doing a seperate mod or something for armor at some point but I'm still not sure. On top of that I got quite a bit of other stuff that I need to do/want to do outside of video games and modding right now, so I'm not sure when that would be if I were to do so.
Crashatos So, I've already made the patch for dj's vanilla tools as well as spears plus. Is there any chance you guys would add a patch for the falx blade as well as some armors? Would love that addition as well.
nickzom might be time to try the dissable mods until you find the one causing the issue.
nickzom Really? was my mod not throwing an error at all then, huh.
i even looked in my log folder and I see nothing at all that should be affecting it
All right, I'll keep working on it.
still do not see them
nickzom Just released an update to the mod, hopefully it will fix your issues, if not let me know.
Loaded Mods: detonateredux@1.1.1, aculinaryartillery@1.1.5, advancedsmithing@1.3.0, autosifter@1.1.0, bettercompost@1.0.2, bettertraders@0.0.7, cellardoor@1.4.0, chiseltools@1.12.3, claycasting@1.1.5, coppercoldforging1@1.0.1, driedfirefuels@1.1.1, explosive@0.0.5, flourbags@1.0.4, geoaddons@1.3.4, HangingOilLamps@1.0.1, haybales@1.1.2, indappledgroves@0.8.2, ingotheating@1.0.2, millwright@1.1.6, molds@0.0.5, morefuel@0.0.1, moreclay@1.0.2, naturalpatches@0.1.3, oils@1.2.2, pipeleaf@1.8.0, primitivesurvival@3.6.4, qptech@1.15.2, quicklimepk@1.0.0, shinglesandthethings@1.0.2-rc.1, riflemod@1.1.0, spyglass@0.5.1, sticksfromfirewood@1.0.0, toolsextended@1.0.2, traderssellborax@1.0.1, Vanilla_PlusWorldGen@1.3.5, veganmilksimplified@1.0.1, vintage-symphony@0.9.1, vintageengineering@0.1.4, game@1.19.8, animalcages@3.0.2, animationmanagerlib@0.8.8, beehivekiln@1.6.1, betterbloomeriesreborn@1.0.5, betterfirepit@1.1.4, betterruins@0.3.7, butchering@1.6.5, chickenfeed@1.1.3, commonlib@2.5.0-rc.2, coolinbarrel@0.5.3, cuniculture@1.0.2, electricity@0.0.11, expandedfoods@1.6.9, extrainfo@1.8.1, fieldsofsalt@1.2.1, flowerfarming@1.1.0, foodshelves@1.1.0, fromgoldencombs@1.6.0, greenhousebuff@1.0.0, herbarium@1.2.0, jopainting@1.4.0, kegrevivedagain@1.1.0, keg@1.0.1, knifemold@1.0.1, kscartographytable@1.0.1, lavoisier@1.3.0, maltiezbows@1.0.4, meteoricexpansion@1.2.5, morepiles@1.5.0, moreplaster@1.0.2, mushroomz@1.0.2, nbcartographer@2.0.10, paxel@1.4.6, claywheel@1.1.1, sailboat@1.3.1, scythemold@1.0.1, steamandpower@1.6.0, stonebakeoven@1.1.3, strspawnchances@0.1.6, usefulstuff17@1.3.2, vresp@1.1.1, vtpp@1.1.1, creative@1.19.8, vsimgui@1.1.5, vsinstruments@1.2.7, survival@1.19.8, vsvillage@1.0.6, wildfarmingrevival@1.2.4, woodbarrels@1.1.0, betterruinslootchanges@0.0.3, chemistrylib@1.1.5, configlib@1.3.13, electricityaddon@0.0.6, em@2.7.0, fsmlib@0.4.5, glassmaking@1.4.0, grasscompost@1.0.0, helvehammerext@1.6.0, moddingtools@1.0.0, simplevillages@1.0.1, Uncrustables@1.0.0, vsvillagedesert@1.0.0, vsvillageviking@1.0.0, vsvillageaged@0.0.4, vsvillageindustrial@0.0.4, vsvillagetowers@0.0.4, wildcraftfruit@1.2.1, wildcraftherb@0.0.1, wildcrafttree@1.1.0, bricklayers@2.5.6, kosfire@1.1.3, kos-goldamalgam@1.0.0, kosphotography@1.4.3, maltiezcrossbows@0.3.11, maltiezfirearms@0.5.4, nightvisiondeviceswitch@1.0.0
nickzom do you have a mod that you think might be conflicting with it? Cause that might make it easier for me to figure out what the problem is.
let me take a look
great mod except there is no recipie for the axe??? I can make both axe heads but can not make a axe. complete axe also does not show up in creative.
For anyone wondering the pick stats:
Stainless pick
9.5x stone/ore/metal
2800 durability
Titanium pick
10x stone/ore/metal
3500 durabilty
Ingvard12 already ahead of you, update with a fix for it out now, if that doesn't work let me know.
Я понял, это из-за Spear-Expantion-by-Kanahaku v0.1.8
arrowheads recovery_fork v1.0.0
axlein blocks v1.0.19
better sticks v1.1.0
explosive v0.0.2 .
butchering fix v1.0.0
dont-place-sticks v1.0.1
emotemenu reload v1.0.5
femininity v0.1.3
immersive corpsedrop v1.0.2
instand drifterdrops v1.1.0
item recycle v0.4.0
lanter npost v1.0.8
melting pp v1.0.2
millwright v1.1.6
temporal_gears_stack v1.0.0
thatch expanded v1.1.1
volumetric shading reupdated v0.7.5
vichny backpack v1.0.0
abcs reborn v0.2.1
animationmanagerlib v0.8.8
ape windows v1.0.0
flags v0.32.1
beehive kiln v1.6.1
cancrops v0.1.25
composter v1.1.0
cooperative combat v1.1.1
cuni culture v1.0.2
dssilicate bricks v1.0.3
kitch waypoint labeler v1.1.0
medievalexpansion v3.13.1
meteoricexpansion v1.2.5
morepiles v1.5.0
nb cartographer v2.0.10
Spear-Expantion-by-Kanahaku v0.1.8
simple winddirection pelagus v1.0.0
pileful v1.1.5
prospect together v1.3.0
sailboat v1.3.1
storag eoptions v1.0.2
vsimgui v1.1.5
xlib v0.8.6
bullseye-continued v2.5.8
chemistrylib v1.1.5
configlib v1.3.13
grasscompost v1.0.0
plankstick v1.0.1
xskills v0.8.8
cancrops xskills compat v1.0.7
kosfire v1.1.3
statushudcont v2.1.1
toolsextended v1.0.0
Long-term food v0.0.3
A culinary artillery v1.1.5
ExpandedFoods v1.6.9
foodshelves v1.1.0
Ingvard12 If you don't mind me asking, what mods are you running that might be conflicting with my mod? I am not having the issues that you are, and it might make it easier for me to figure out what is wrong.
I'll take a look.
Нет пилы из нержавеющей стали, куется но не крафтится
dashr If you want to make a patch for "Tools Extended" and "dj's Vanilla Tools" you can.
Ingvard12 Should be fixed now.
Crashatos Yes, I would love to see a patch. (Even better if you'd implement it) So that your version of "Stainless Steel" and "Titanium" will have the form of "Steel" from the mod "dj's Vanilla Tools". :)
If you don't want to do it, I can look into it. I just want to ask both of you first before making a patch.
dashr by merge do you mean like a patch so that it can work with their mod? I can look into it.
I'll get on it Ingvard12.
Crashatos Awesome vanilla plus addition. Would you be okay with a merge with "dj's vanilla tools" (https://mods.vintagestory.at/djvirus) So I could use the shapes of this mod? :)
Если кому надо папка patches/tool/showel.json
Строчки внизу
"path": "/attributes/groundStorageTransformByType/@shovel-(",
"value": "stainlesssteel|titanium"
},
{
"file": "game:itemtypes/tool/shovel.json",
"op": "addmerge",
"path": "/shapeByType",
"value": {
"shovel-stainlesssteel": { "base": "game:item/tool/shovel-copper" },
"shovel-titanium": { "base": "game:item/tool/shovel-copper" }
}
},
{
"file": "game:itemtypes/tool/shovel.json",
"op": "addmerge",
"path": "/guiTransformByType/@shovel-(",
"value": "stainlesssteel|titanium"
}
]
Заменить в @shovel-( "(" на " * "
Нашел и починил
Лопаты не работают, вместо их моделей черные квадраты