Mods / Helve Hammer Extensions

Tags:
Technology Utility Crafting
Author:
DArkHekRoMaNT
Side:
Both
Created:
Feb 17th 2021 at 8:35 AM
Last modified:
Sep 13th 2025 at 2:30 AM
Downloads:
86368
Latest release (for Vintage Story 1.21.0 - 1.21.1, outdated):
HelveHammerExtensions_VS1.21.1_net8_v1.8.0.zip  1-click install

Requires CommonLib for VS 1.18+

The helve hammer can now forge more than just plates and ingots :)

Mod support:
To make the hammer support (or not support) custom items, it is enough to add attributes/helvehammerworkable: true or false to the output item. By default, if such attribute does not exist, it means true (DefaultWorkable)

Config:

  • AllWorkable - will this work for any items (default - false)
  • DefaultWorkable - default attribute (default - true)
  • AnvilTier - minimum anvil tier (default - 3, iron)

Vanilla items are patched, by default you can do everything except the anvil. And requires an iron anvil or above for work.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.8.0 helvehammerext
1.21.0 - 1.21.1
17891 Sep 13th 2025 at 2:30 AM HelveHammerExtensions_VS1.21.1_net8_v1.8.0.zip 1-click install

- Updated to 1.21 and net8

1.7.0 helvehammerext
1.20.0 - 1.20.1
23332 Dec 9th 2024 at 12:39 AM HelveHammerExtensions_VS1.20.0_net7_v1.7.0.zip 1-click install

- Updated to 1.20

1.6.0 helvehammerext
1.19.0 - 1.19.4-rc.1
16281 Jan 6th 2024 at 3:05 PM HelveHammerExtensions_VS1.19.0-rc.5_net7_v1.6.0.zip 1-click install

- Update to 1.19.0

1.5.2 helvehammerext 5272 Oct 22nd 2023 at 3:32 PM HelveHammerExtensions_VS1.18.15_net7_v1.5.2.zip 1-click install

- Updated to net7

1.5.1 helvehammerext
1.18.0 - 1.18.1 1.18.2 - 1.18.5
5640 May 24th 2023 at 9:17 AM HelveHammerExtensions_v1.18.5_v1.5.1.zip 1-click install

- Fixed config default values for AnvilTier and DefaultWorkable (not affected exists configs!)
- Added patch for new vanilla items (cleaver, nails)
- Updated modicon

1.5.0 helvehammerext
1.18.0 - 1.18.1
2493 Apr 4th 2023 at 11:42 AM HelveHammerExtensions_v1.18.0-rc.1_v1.5.0.zip 1-click install

- Now requires CommonLib v2.0.0+
- Updated to 1.18.0-rc.1

1.4.1 helvehammerext 505 Apr 3rd 2023 at 7:51 PM HelveHammerExtensions_v1.18.0-pre.6_v1.4.1.zip 1-click install

- Fix typo in modinfo.json

1.4.0 helvehammerext 737 Mar 12th 2023 at 12:32 PM HelveHammerExtensions_v1.18.0-pre.6_v1.4.0.zip 1-click install

- Updated to 1.18.0-pre.6
- New config system
- Now depends on CommonLib

1.3.1 helvehammerext
1.17.0 - 1.17.9
3723 Sep 10th 2022 at 3:48 PM HelveHammerExtensions_v1.17.3_v1.3.1.zip 1-click install

- Fixed HarmonyLib crash (change mod type back to dll)

1.3.0 helvehammerext
1.17.0-rc.5 - 1.17.0-rc.7
668 Aug 26th 2022 at 1:41 AM HelveHammerExtensions_v1.17.0-v1.3.0.zip 1-click install

- Updated to 1.17
- Now it's a source code mod (better stability when API changes)

DEV:
- Changed IDE from VSCode to Visual Studio
- Embedded version of SharedUtils

1.2.1 helvehammerext
1.16.2 - 1.16.3
2209 May 23rd 2022 at 5:19 AM HelveHammerExtensions_v1.16.5_v1.2.1.zip 1-click install

- Updated to 1.16.0-1.16.5

1.2.0 helvehammerext 2652 Dec 13th 2021 at 6:25 PM HelveHammerExtensions_v1.16.0-pre.8_v1.2.0.zip 1-click install
- Added modicon
- Updated to 1.16.0-pre.8
1.1.1 helvehammerext
1.15.8 - 1.15.10
942 Nov 29th 2021 at 2:00 PM HelveHammerExtensions_v1.15.3_v1.1.1.zip 1-click install

- Added try-catch to config saving #2
- Fixed dependencies in modinfo.json

1.1.0 helvehammerext
1.15.0 - 1.15.2 1.15.4 - 1.15.5
1348 Jul 19th 2021 at 2:23 AM HelveHammerExtensions_v1.15.0_v1.1.0.zip 1-click install

- Updated to 1.15
- Updated to net461

1.0.2 helvehammerext 1271 Feb 27th 2021 at 8:11 PM HelveHammerExtensions_v1.14.7_v1.0.2.zip 1-click install
  • Fixed helve hammer workable anvil parts by default
1.0.1 helvehammerext 725 Feb 17th 2021 at 8:38 AM HelveHammerExtensions_v1.14.7_v1.0.1.zip 1-click install
  • Fixed sync
1.0.0 helvehammerext 672 Feb 17th 2021 at 8:37 AM Empty HelveHammerExtensions_v1.14.7_v1.0.0.zip 1-click install

81 Comments (oldest first | newest first) (threaded | flat)

AcidNight, Jun 26th at 2:42 PM

I don't know why, but for the past few days I haven't been able to put a tool head in the forge, and it's this mod that's blocking everything. I'm going to test the other version to see.

Tirello, May 13th at 6:06 PM (modified May 14th at 1:35 AM)

 

Updated for Vintage Story 1.22, since DArkHekRoMaNT has paused his mods.

 

 

 

The continuation is available here: https://mods.vintagestory.at/show/mod/helvehammerextcontinued

 

 

Same mod from the player's side (config schema and behavior unchanged), rebuilt against 1.22 with CommonLib removed so it now ships as a single self-contained DLL. If you're upgrading, remove the old helvehammerext-*.zip from your Mods folder first; both loaded at the same time will conflict.

 

MrMaestro, Apr 8th at 12:01 AM

So we just added this to our server and im a bit confused on how to add other mods items into the configs for automating them. for refrence im say im tring to make breastplates from combat overhaul armory

artemax44, Feb 10th at 1:32 AM

DArkHekRoMaNT

Is it compatible with version 1.22? Please.
UncleChickenHam, Feb 9th at 8:55 AM

Is there a way to edit which items can be made via helve hammer. Specifically I just want to add the ability to make rods, not anything else.

 

SPQRattus, Dec 28th 2025 at 4:42 PM

Did some experimentation. I set the config flag DefaultWorkable to false, and as a result I can no longer work chain or pounder caps on the helve, despite them having patches to set the attribute on them. I tried patching the attribute on to the rod, and that didn't work either. What am I doing wrong here?

SPQRattus, Dec 28th 2025 at 1:17 PM (modified Dec 28th 2025 at 1:18 PM)

DArkHekRoMaNT I would like to limit this mod's scope to only work with stock—so plates, ingots, rods and chain. Would I need to reverse your patches and write my own to do that? I understand that patching patches is a bit iffy at best. I'm going to experiment a bit on it, see what I can make happen.

ChiyahaRe, Dec 11th 2025 at 2:04 PM

When used with LevelUP, a bug occurs where items are no longer automatically ejected upon task completion, and a larger-than-intended quantity is generated upon completion.

 

Crash Report
11.12.2025 14:02:47 [Server Error] At position 512337, 118, 512042 for block helvehammerbase-east a BEHelveHammer threw an error when ticked:
11.12.2025 14:02:47 [Server Error] Exception: Object reference not set to an instance of an object.
at LevelUP.Shared.OverwriteBlockInteraction.CheckIfFinished(BlockEntityAnvil __instance, IPlayer byPlayer) in /home/leans/Templates/vintage_story/level_up/LevelUP/Shared/OverrideBlockInteraction.cs:line 410
at Vintagestory.GameContent.BlockEntityAnvil.CheckIfFinished_Patch1(BlockEntityAnvil this, IPlayer byPlayer)
at Vintagestory.GameContent.BlockEntityAnvil.OnHelveHammerHit() in VSSurvivalMod\BlockEntity\BEAnvil.cs:line 538
at Vintagestory.GameContent.Mechanics.BEHelveHammer.onEvery25ms(Single dt) in VSSurvivalMod\Systems\MechanicalPower\BlockEntity\BEHelveHammer.cs:line 232
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 25
MrGlonky, Dec 5th 2025 at 6:27 PM

Great mod! Love it

SIN0m9, Oct 14th 2025 at 5:57 PM

I Tried to modify the mod to limit this mod and let it only made chainmail. How I can made it?

Gerastyr, Sep 28th 2025 at 5:21 PM

Is this compatible with SmithingPlus?

MrJewsbury, Sep 19th 2025 at 11:59 AM

I tried setting it so that only certain items are workable by moving files from workable to nonworkable and changing the attribute from True to False. this worked in SP but on my server it didnt update and all items were still workable, is there something else I can do to fix this?

In toolhead.json I set it up as follows.

{
"file": "game:itemtypes/toolhead/*",
"op": "add",
"path": "/attributes/helvehammerworkable",
"value": false
}

Do I need to update each entry in the file from "value": {} to "value": false for this to work?

purple8cloud, Sep 13th 2025 at 7:38 AM

finally

DArkHekRoMaNT , Sep 13th 2025 at 2:30 AM

Updated to 1.21

CtrlAltSilent, Sep 1st 2025 at 7:19 PM

I look forward to seeing this updated for 1.21 it has been integral to our server and is missed greatly.

CTAKAHOB, Aug 18th 2025 at 4:56 PM
Greebus_Gringle, Aug 17th 2025 at 9:03 PM

Does anyone know if this mod still works on 1.20.12?

Shazza, Jul 29th 2025 at 2:51 PM (modified Jul 29th 2025 at 3:17 PM)

HerpDerply Scorives Are ya'll making sure to download the 1.7.0 version under the All Files list? I'm on 1.20.1 and have not had any issues with that release.

 

Spoke too soon;; Not working for me now, either.

Scorives, Jun 22nd 2025 at 8:52 AM

22.6.2025 03:32:32 [Error] Patch 12 (target: game:itemtypes/toolhead/wiretoolarm.json) in helvehammerext:patches/workable/toolhead.json failed because supplied path /attributes/helvehammerworkable is invalid: The json path /attributes/helvehammerworkable was not found. No such element 'attributes' at the root path

HerpDerply, Jun 11th 2025 at 1:40 PM

Hello, this mod is awesome! I put this on our server so my wife and her relatives could have an easier time making arrowheads and whatnot. The issue is that we are on 1.20.12, and the mod is giving them error crashes. I disabled the mod and they are no longer disconnecting from it. I can likely share the error log later, but do you know if there are plans to update compatibility for 1.20.12?

MIghtyGooga, Apr 20th 2025 at 4:05 AM

Hey thanks for the updates.

Im having a problem where I try to change the config file to allow for all items, but when I run the game, and reopen the file its back to false. am I doing sometiung wrong? With this I cant craft any items.

Cybra, Mar 27th 2025 at 11:46 AM

Please read the description RowanSkie, it quite clearly states that the anvil is not workable.

Now if you really want to make anvil automatically, my best guess is you have to edit the mod itself. If you check the github under Assets/helvehammerext /patches/
there are two folders/directories, labeled notworkable and workable respectively. If you open notworkable, you'll find the anvil there.

Within the anvil.json, try setting "value": false -> "value": true, if that doesn't work try moving the json to the workable directory, or try doing both the value change and the moving the json. I frankly can't code C well enough to analyze the source code and am not familiar with modding VS yet, but JSON's I can read

---

Unrelated, but works great for 1.20.6, even for helving? auto--hammering? smithing items from other mods, such as the hooks from the Butchering Mod

RowanSkie, Mar 14th 2025 at 2:31 PM

Even with AllWorkable set to true, this doesn't do anvil parts?

Elorah, Mar 8th 2025 at 4:30 AM

Oh this is WONDERFUL! No errors. :)

Shazza, Jan 25th 2025 at 4:48 AM

Just reporting in that I've tested on 1.20.1, no errors or weird happenings running this with a handful of other mods. Successfully able to make all tool types without any incomplete output!

DArkHekRoMaNT , Jan 24th 2025 at 10:12 PM

Should work on 1.20.0-1.20.1 fine. Make sure the mod is enabled, you have CommonLib installed and you are using iron anvil or higher (by default)

N7Maggus, Jan 23rd 2025 at 8:43 AM

It finished nothing, all items are trash. 

Rapidash, Jan 5th 2025 at 2:00 AM

To add on to the errors i posted below. The helve hammer is able to hammer out the items fine but it wont complete the item. I have to remove the 'workable item' from the anvil and then replace it for it to complete it and drop it as an item.

Rapidash, Dec 24th 2024 at 2:14 AM

Been getting these errors pop up since rc.1. Not sure if they present an issue. 24.12.2024 12:10:04 [Error] Patch 12 (target: game:itemtypes/toolhead/axeheadd.json) in helvehammerext:patches/workable/toolhead.json failed because supplied path /attributes/helvehammerworkable is invalid: The json path /attributes/helvehammerworkable was not found. No such element 'attributes' at the root path
24.12.2024 12:10:04 [Error] Patch 12 (target: game:itemtypes/toolhead/bladeheadd.json) in helvehammerext:patches/workable/toolhead.json failed because supplied path /attributes/helvehammerworkable is invalid: The json path /attributes/helvehammerworkable was not found. No such element 'attributes' at the root path
24.12.2024 12:10:04 [Error] Patch 12 (target: game:itemtypes/toolhead/hoeheadd.json) in helvehammerext:patches/workable/toolhead.json failed because supplied path /attributes/helvehammerworkable is invalid: The json path /attributes/helvehammerworkable was not found. No such element 'attributes' at the root path
24.12.2024 12:10:04 [Error] Patch 12 (target: game:itemtypes/toolhead/pickaxeheadd.json) in helvehammerext:patches/workable/toolhead.json failed because supplied path /attributes/helvehammerworkable is invalid: The json path /attributes/helvehammerworkable was not found. No such element 'attributes' at the root path
24.12.2024 12:10:04 [Error] Patch 12 (target: game:itemtypes/toolhead/scytheheadd.json) in helvehammerext:patches/workable/toolhead.json failed because supplied path /attributes/helvehammerworkable is invalid: The json path /attributes/helvehammerworkable was not found. No such element 'attributes' at the root path
24.12.2024 12:10:04 [Error] Patch 12 (target: game:itemtypes/toolhead/shovelheadd.json) in helvehammerext:patches/workable/toolhead.json failed because supplied path /attributes/helvehammerworkable is invalid: The json path /attributes/helvehammerworkable was not found. No such element 'attributes' at the root path

Shazza, Dec 12th 2024 at 7:46 AM

A must-have as an endgame timesaver! I love XSkill's Blacksmithing skill for doing something similar (leveling up and eventually making one-voxel-layer crafts on the helve hammer), but this trims the rest of the fat and makes your smithies shine. c:

DUCATISLO, Dec 10th 2024 at 11:18 AM

nice

DArkHekRoMaNT , Dec 9th 2024 at 12:38 AM

/cl config helvehammerext Agent_Beans

Agent_Beans, Nov 2nd 2024 at 9:00 PM

whar do I put the configs and how???

Nergal, Oct 14th 2024 at 6:59 PM

thank you for the info @DArkHekRoMaNT it finaly work !

DArkHekRoMaNT , Oct 10th 2024 at 3:58 PM

What anvil do you use? The default minimum anvil tier is iron TheDovahQueen Nergal 

Nergal, Oct 10th 2024 at 3:19 PM

I need help i'm working with this mod but it dont work with the iron helve hammer and with iron ingots!

TheDovahQueen, Sep 20th 2024 at 2:00 AM

Trying to work iron on a bronze anvil with bronze helve hammers, isnt working? it lets me put it on but it just sits there not changing.

Rayop, Aug 25th 2024 at 11:54 PM

The mod just isn't working for me, I'm using an iron helve hammer on an iron anvil, and the only thing I can get it to make is plates like in vanilla. All of the config is at its default values and changing them around doesn't make anything work.

I tried restarting the game, reinstalling the mod, nothing worked

Could it possibly be a conflict with a different mod?

Help is appreciated

 

Edit: I disabled, then re-enabled all of my mods to see if there was a conflict. There wasn't, and the helve hammer works now for some reason.

CDragonDream, Jul 5th 2024 at 7:01 PM

alright thank you for checking thou DArkHekRoMaNT

DArkHekRoMaNT , Jul 1st 2024 at 7:53 AM

Looks like a unrelated bug. This mod just modifies the check for "workable" items, such as plates in vanilla. That is whether the hammer will change the workitem upon impact or not. This does not affect any other behaviors at all  CDragonDream

DArkHekRoMaNT , Jul 1st 2024 at 7:43 AM
DArkHekRoMaNT , Jul 1st 2024 at 7:43 AM
DArkHekRoMaNT , Jul 1st 2024 at 7:43 AM
CDragonDream, Jun 27th 2024 at 4:47 AM

Hmm. the mod works for me in solo but when i run a server the helve hammer will only run with who ever rulls the lever to conect the gears. the other person wont see any movement. if i remove the clutch and the lever for that clutch and just put an axel the helve hammer works for both parties.

 

 

DisVern, Jun 3rd 2024 at 7:05 PM

Made a bug report here: https://github.com/DArkHekRoMaNT/HelveHammerExtensions/issues/8
If anyone else is having issues with Linux and this mod, consider also leaving an issue report on Dark's github.

Schizodebauchee, Jun 2nd 2024 at 9:25 PM

I am unable to get any progress with the automated helve. Tried two different anvils, two different mats, two different recipes. The helve bangs away without anything happening. 1.19.7 stable, single player game.

DisVern, Jun 2nd 2024 at 6:05 PM

Can confirm the same thing TheFirstChad said. Everything is resetting to 0 when I pick it up off the anvil fsr. Latest version, ARM server.

LadyLioness, May 3rd 2024 at 5:32 PM

It's the way you're adding attributes to the toolheads, all you'd need is the very last entry usingng op "addmerge" in the toolhead.json patch, since all of the "add" entries are overwriting all of the attributes for toolheads.

DArkHekRoMaNT , Apr 12th 2024 at 1:57 PM

What exactly doesn't work? This does not affect the use of tools in any way, just a small anvil patch Graydient05

Graydient05, Mar 15th 2024 at 6:42 AM

somehow this prevents toolworks from working, if you use that, for now don't use this.

TheFirstChad, Feb 7th 2024 at 1:06 PM

Tested in Singleplayer - seems to be working fine with all mods. Probably some issue with the server version: https://wiki.vintagestory.at/index.php/Setting_up_a_Multiplayer_Server#Dedicated_Servers_on_ARM64

TheFirstChad, Feb 5th 2024 at 11:53 AM

Seems to be bugged in 1.19.3. I set up the helve hammer with iron anvil and iron hammer head. Tested with Iron and Tin Bronze Material for Pickaxe head. We're using default configs on the server. There is visual progress, but when I pick up the item, the smithing progress resets to 0. If I hammer manually while the helve hammer is hammering, it overwrites the progress instead of adding to it (as it does with the vanilla recipes).

If I just watch the hammer, it doesn't ever finish. The reciepe LOOKS like it's complete, but there is no actual progress. Soooo.. my guess is, that you update just the visuals and not the actual voxel position and / or fail at least the is_complete_check somewhere.

Would be awesome if you could fix this :*.

LadyEdain, Feb 3rd 2024 at 8:02 PM

I stuck a hot ingot of copper on the anvil under my helve hammer and selected a saw blade, but it didn't seem to be doing anything to the ingot (unlike manually hammering it, where it alters with each hammer blow). Did I do something wrong, or do you just leave it alone for a while and a fully-formed product will pop out after a while?

CDragonDream, Jan 28th 2024 at 9:58 PM

jibbjabb

the hevle hammer has a manuel on how to use it in the game, maybe before you attack someone check all the basics first? 

sushieater, Jan 28th 2024 at 9:26 AM

Yes, the current 19.x versions work fine.

Yelb, Jan 26th 2024 at 4:32 PM

Hello, is it ok to play with 1.19.2 ? Thanks

Necromangel, Jan 24th 2024 at 12:53 PM

Bonjour, envisagez-vous de passer à la version 1.19.3 ?

 

Pr0fesseur, Jan 2nd 2024 at 11:44 PM

You have to build a windmill to power the hammer.. all this mod does is allow you to make more things with the hammer that you couldent before.
jibbjabb

Pr0fesseur, Jan 2nd 2024 at 11:43 PM
jibbjabb, Dec 25th 2023 at 9:06 AM
I really have no idea how to turn on this hammer.
Not everyone is a programmer, not everyone knows how and in what order to write (game chat, notebook in files) the game code.
I give a "-" to this modification for the lack of an instruction manual.
BraniyaKz, Dec 4th 2023 at 4:02 AM

Neat note for those that don't know: you can modify XSkills' Automated Smithing perk in ModConfig/xskills/metalworking to allow for helve hammers to make anything this mod does, depending on the voxel thickness of the smithed item, if you plan on using the Xskills mod, that is. After patching xskills with several popular mods in a mod that I'm preparing to release, I noticed that there's a few nifty mods out here that XSkills completely or partially includes the same if not similar functionality of. ~ The more you know!

Mohandar, Nov 12th 2023 at 10:36 AM

Please man...
for realistic purpose, make that  at least you need specific  hammer  heads to work specific stuff...
(for example for arrowheads you introduce a hammer head specifically for that crafting, for chainmail you need another hammer head and so on...)
It's the bare minimum since you're going to get automatic metal-works for the rest of the game...

DArkHekRoMaNT , Oct 22nd 2023 at 3:37 PM

Try 1.5.2, I recompiled it to the new version, may help. But if this is a Harmony problem, then there is no way I can fix it Frodo

Frodo, Oct 19th 2023 at 8:02 PM

doesnt work with arm procesors, any chance to fix?

harmony lib problem

DArkHekRoMaNT , Sep 20th 2023 at 8:12 AM

It is not necessary to edit the file manually.This can be done via "/cl config" in the game. This will also show hints

/cl config helvehammerext [configPropertyName] [newValue]

SmilingBrick  JamminBT

SmilingBrick, Sep 17th 2023 at 10:37 PM

@JamminBT

You just need to go to the "ModConfig" directory in Vintage Story's appdata directory and open up helvehammerext.json in notepad, the settings are there.  In my case the directory is C:\Users\<your username>\AppData\Roaming\VintagestoryData\ModConfig.  Alternately you can just open Vintage Story and click on the "Mod Manager" then click "Open Mods Folder", once VS brings up Windows Explorer click on VintagestoryData in the adress bar and that should put you into the directory with the ModConfig directory.

JamminBT, Aug 28th 2023 at 3:25 PM

Hi there. Love the concept of the mod, but I'm struggling to get it to work with Tier 2 (Bronze) Anvils. 

Config:

  • AllWorkable - will this work for any items (default - false)
  • DefaultWorkable - default attribute (default - true)
  • AnvilTier - minimum anvil tier (default - 3, iron)

Where can I find the above "all workable" and "anvil tier" settings so I can alter them?🤔

Cheers in advance 👍

DArkHekRoMaNT , May 24th 2023 at 9:47 AM

Yes. It's written in the description above. If you ran the game with HHE v1.5.0, set DefaultWorkable to true

/cl config helvehammerext DefaultWorkable true

artemax44

artemax44, May 24th 2023 at 9:32 AM
does it have mod compatibility?
DArkHekRoMaNT , May 24th 2023 at 9:22 AM

In 1.5.0 the default config values were set incorrectly:

- DefaultWorkable: false (should be true)
- AnvilTier: 0 (should be 3)

After the update, these values will not change automatically if the config already exists. Delete the ModConfig/helvehammerext.json file or change the values via /cl config

mohmaniac, May 21st 2023 at 7:03 PM

Hi - great mod, thank you! Could you please add 'metalnailsandstrips' to the list? I'm able to select it as a target on the anvil, but it won't proceed. Would be really nice!

edit: Also the 'cleaver' seems to be smithable, but is not supported by the mod. Both are new iterms introduced in 18.x?

DArkHekRoMaNT , Apr 11th 2023 at 7:00 PM

Should be on the list if no other mod has overwritten this Ototinho

Ototinho, Apr 11th 2023 at 5:37 PM

arrowhead isn't on the list

sponb, Jan 21st 2023 at 6:21 AM

No graphical display of the smithing item state, but when you take it off the hammer it updates before you put it back down. 1.17.9

DArkHekRoMaNT , Jan 6th 2023 at 4:14 AM

Works fine Caliber76

ASE, Dec 30th 2022 at 7:29 PM

is this mod stable for 1.17.9?

 

Hatefilled, Sep 11th 2022 at 4:29 AM

would like to say that this stops crafting related effects on xskills, including smithing unrelated things like not being able to pack extra ingredients into a cooking pot and such.

DArkHekRoMaNT , Sep 10th 2022 at 3:48 PM

Fixed CJHKnight2

FeaoikalOitaure, Sep 4th 2022 at 12:55 AM

Version 1.17.2 has a lot errors related to missing harmony code.

Nal, Jan 12th 2022 at 6:43 PM

Спасибо! Это ахрененный мод!

DArkHekRoMaNT , Dec 13th 2021 at 6:26 PM

HHE v1.2.0 compatible with 1.16.0-pre.8 or higher, not compatible with 1.15.10