Mods / Salty´s Manual Scraping

Tags: #QoL #Simplification #Utility
Author: SaltyWater
Side: Both
Created: Oct 9th 2024 at 1:50 PM
Last modified: Jan 20th at 7:49 PM
Downloads: 16404
Follow Unfollow 331

Latest release (for outdated Vintage Story v1.20.x):
ManualScraping_1.2.1.zip  1-click install


          

Pet the floppa to buy me a coffee!           

 

 

 

Mod from the Manual mods series. this mod aims to take a more immersive approach to daily tasks.

Now scrape your hides by interacting with it!

Place the soaked hide on the floor and go for it! (Hold right click with a knife in hand)

You can also cut raw hides into smaller pieces using shears. (Hold right click with shears in hand)



Let's get rid of those GUI's!

Sounds, particles and animations included for more immersiveness ;)

You can set how long it takes to scrap or cut each type of hide in the config file.

The grid recipe for scraping is disabled by default. It can be re enabled in the config.

 

check out my other mods here:

SaltyWater

   

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.2.1 11040 Jan 20th at 7:49 PM Show ManualScraping_1.2.1.zip 1-click install
v1.2.0 2817 Dec 1st 2024 at 3:37 AM Show ManualScraping.zip 1-click install
v1.1.1 607 Nov 14th 2024 at 10:22 PM Show ManualScraping.zip 1-click install
v1.1.0 376 Nov 6th 2024 at 9:13 PM Show ManualScraping.zip 1-click install
v1.0.3 280 Nov 2nd 2024 at 11:22 PM Show ManualScraping.zip 1-click install
v1.0.2 388 Oct 28th 2024 at 6:12 AM Show ManualScraping.zip 1-click install
v1.0.1 111 Oct 27th 2024 at 6:01 PM Show ManualScraping.zip 1-click install
v1.0.0 785 Oct 9th 2024 at 1:50 PM Show ManualScraping.zip 1-click install

43 Comments (oldest first | newest first)

💬 Tander, Apr 25th at 3:14 PM

+1, hides being scrapped with one click, without animation (not like on illustration)

💬 Cynag, Mar 31st at 4:46 PM

Hello, how are you? I love this mod, but when I skin the pelts, the change happens immediately, without the skinning animation as described in the video on this page. What could be the issue?

💬 RedKestrel, Mar 21st at 9:28 AM

Little problem: placing the soaked hide on the floor seems to require the literal sneak key to be pressed, rather than whatever the mouse modifier is set to. I have my sneak and sprint keys reversed with mouse modifiers unlocked, so I shift-click to place things the same as usual, but shift is my sprint and ctrl is my sneak.

 

With this configuration, trying to place a scraped hide on the floor just doesn't do anything. When I lock mouse modifiers in options, sneak-clicking (which is ctrl-clicking, in my case) works to place them.

💬 SaltyWater , Feb 10th at 8:54 PM

DarkThoughts

Yootah

Nope. No custom items/blocks! Everything stays vanilla.

💬 DarkThoughts, Feb 10th at 8:50 PM

Yootah

Yeah I loved that, but would've been even cooler with a stretching rack (I think Primitive Ancient Tools adds one, but IIRC without the detailed scrapping). TFC also had a loom for weaving yarn into cloth and a (crafting grid) spindle to make yarn out of wool (there were some other fibers too), but a spinning wheel to use in world would've been even better.

💬 Yootah, Jan 27th at 8:46 AM

Terrafirmacraft has (or used to?) the precursor to our in-world crafting specifically with scraping hides. It worked so that you had to lie it down specifically on a sideways log, and then right click on hide sections with a knife, that would change the color square-by-sqyare. Not asking you to do it but... imagine!

💬 SaltyWater , Jan 26th at 5:24 AM

Desolae Thanks! Ill see to add a config option for it! 

💬 Desolae, Jan 26th at 5:07 AM

Love the ability to cut hides. Would be nice if the keybind should be shift-rightclick instead, for compatibility with the Dana Tweaks rightclick 'immersive crafting with 2 ingredients' option.

💬 SaltyWater , Jan 20th at 10:20 PM

RedRockG No problem! I'm happy to help! ^^

💬 RedRockG, Jan 20th at 10:00 PM

Great, thanks for identifying the problem :D thank you very much.

💬 RedRockG, Jan 20th at 9:53 PM
💬 SaltyWater , Jan 20th at 9:42 PM

RedRockG Probably another mod that have this interaction. Maybe DanaTweaks

💬 RedRockG, Jan 20th at 9:12 PM

When I use the scissors to cut the large leather, I turn it into leather pants?

💬 Mirok, Jan 6th at 1:12 PM

Is there a way to prevent accidental crafting of "carpets" at my house? Let's say it's an item for strengthening blocks (vanilla)? I put the skins on the floor, but I don't want anyone to trim them...

💬 SaltyWater , Dec 14th 2024 at 9:04 PM

Boyarde Hey Thanks for the feedback.
I tried to replicate it and for me it works just fine, I noticed that you're playing on 1.20. Could probably be something with this version. Once the stable version releases I will look into it.

💬 Boyarde, Dec 14th 2024 at 4:16 PM

I noticed that this mod seems to remove the pelt recipe, from oiled hides. Clicking on the blank space where it should be in the handbook gives this crash,

Game Version: v1.20.0-rc.1 (Unstable)
12/14/2024 10:52:01 AM: Critical error occurred

System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.GuiHandbookItemStackPage.PageCodeForStack(ItemStack stack) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 62
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.<>c__DisplayClass16_0.b__5(ItemStack cs) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 539
at Vintagestory.API.Client.ItemstackTextComponent.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\ItemstackTextComponent.cs:line 101
at Vintagestory.API.Client.GuiElementRichtext.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 525
at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 469
at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 564
at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 390
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1920
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 198
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 329
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Removing the mod restored the pelt to the handbook and the crash did not occur again.

I can give a modlist, I just use a lot of mods and it would double the size of this comment if I did.

Really cool mod, just figured I'd give you a heads up as it seemed unintended behavior.

💬 SaltyWater , Dec 1st 2024 at 3:49 AM

Dragnier It's done and out! I've used the drop rate you suggested too since it seems "realistic". Thanks for the cool idea! ^^

💬 Dragnier, Nov 30th 2024 at 12:18 AM

SaltyWater Actually, yes... cutting the hides raw before oiling or soaking does make much more sense! Even better!

💬 SaltyWater , Nov 29th 2024 at 11:48 PM

Dragnier Hey! Saw the mod request! I think is a really nice addition for this mod manually cutting raw hides into smaller pieces with shears. I will be implementing it!

💬 Dragnier, Nov 29th 2024 at 11:26 PM

Wasn't sure where exactly to send you a message on here anywhere? On a similar vein to this mod, I had posted a mod request in the forum which someone else made a very basic version of for me but it doesn't do exactly what I'd like it to and they suggested you as someone who might be interested in doing the more involved version. Here's a forum link. Should you decide to make the in-world crafting version that actually crafts the amounts listed rather than just trimming the larger pelt to a smaller one and wasting the remainder, I would be most appreciative.

💬 SaltyWater , Nov 19th 2024 at 3:55 PM

Afroman726 Hey man! Thanks! Glad you like em! ^^

💬 Afroman726, Nov 19th 2024 at 5:31 AM

SaltyWater Your mods are so cool thank you so much!!

💬 SaltyWater , Nov 8th 2024 at 5:27 PM

Ouk Glad to hear it! Thank you! ^^

💬 Ouk, Nov 8th 2024 at 4:34 PM

Thank you for the update. It's Immersion 2.0!

💬 SaltyWater , Nov 5th 2024 at 4:41 PM

Ouk This is such a great Idea! I will be implementing that, thanks for the feedback!!!! ^^

💬 Ouk, Nov 5th 2024 at 2:53 PM

Hi Salty, at first thank you for all your great immersive mods.
Would be possible to add separate time to each size of hides so the scraping small hide take less time then huge hide? 
Thank you, Ouk

💬 Antar, Nov 3rd 2024 at 8:45 AM

:O
Thank you! This is a required mod!

💬 SaltyWater , Nov 3rd 2024 at 12:47 AM

propaneko Thank you kind sir!

💬 SaltyWater , Nov 3rd 2024 at 12:47 AM

Antar Done it! ^^

💬 propaneko, Oct 28th 2024 at 9:56 PM

I love your mods dude, keep them coming!

💬 Antar, Oct 28th 2024 at 7:36 AM

I hope you add a way to easily disable the native grid recipe. It kind of defeats the point of the immersion when more optimal methods are still in. Path of least resistance and all.

💬 Thranos, Oct 27th 2024 at 6:45 PM

Seconding the version filename format, it makes keeping track of things and diagnosing mismatches with clients much simpler.

💬 Sabotage, Oct 23rd 2024 at 8:36 PM

Very cool! Please consider naming file with current version.

💬 SaltyWater , Oct 11th 2024 at 5:21 PM

Cer_Nypes Thanks sir! I hope they adopt that too haha 
Getting rid of GUIs as much as possible it's what I work for! ^^

💬 Cer_Nypes, Oct 11th 2024 at 4:23 PM

I actually expected this to be part of game 😄 I hope this will get adopted in "full version" of VS in more imersive way like blacksmithing.. that you will have to scrape the hide bit by bit... something like in TFC ☺️ Anyway thank you sir for making this mod! Getting rid of GUIs is the way i wanna play ! 😆

💬 SaltyWater , Oct 10th 2024 at 1:58 PM

penguinplus123 Never played TerraFirmaCraft but it does sound interesting

💬 SaltyWater , Oct 10th 2024 at 1:57 PM

ZriZe101 Thanks sir!

💬 ZriZe101, Oct 10th 2024 at 9:07 AM

This is so perfect, thanks!

💬 penguinplus123, Oct 9th 2024 at 11:08 PM

kinda reminds me of classic TerraFirmaCraft when you had to click on all 16 sections of the hide in order to be able to make leather, i love it

💬 SaltyWater , Oct 9th 2024 at 3:49 PM

wojtek16 Thanks! I'm glad you liked it!
For the frame you can use ancient tools, it is compatible! Just put a soaked hide in the stretching frame and start scraping it!

💬 wojtek16, Oct 9th 2024 at 3:07 PM

I love this! would be cool if you could include also a stretch frame for the scraping process, could utilize rope or flax fiber to expand it! Looks great!

💬 SaltyWater , Oct 9th 2024 at 2:07 PM

Thanks BananaBob

💬 BananaBob, Oct 9th 2024 at 2:05 PM

btw just so you know the mod description in the all mods page says "rides" instead of hides

Scrap your rides in a more immersive way.

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