Mods / Salty´s Manual Scraping
Author: SaltyWater
Side: Both
Created: Oct 9th at 1:50 PM
Last modified: Dec 1st at 3:37 AM
Downloads: 3134
Follow Unfollow 138
Latest file for v1.19.8:
ManualScraping.zip
1-click install
Like my Manual Dough mod, Manual Quenching, my Manual Tool Crafting and my Manual Ore Crush, this mod aims to take a more immersive approach to daily tasks.
Now scrape your hides by interacting with it!
Place the soaked hide on the floor and go for it! (Hold right click with a knife in hand)
You can also cut raw hides into smaller pieces using shears. (Hold right click with shears in hand)
Let's get rid of those GUI's!
Sounds, particles and animations included for more immersiveness ;)
You can set how long it takes to scrap or cut each type of hide in the config file.
The grid recipe for scraping is disabled by default. It can be re enabled in the config.
check out my other mods here:
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.2.0 | 838 | Dec 1st at 3:37 AM | Show | ManualScraping.zip | Install now | |
v1.1.1 | 555 | Nov 14th at 10:22 PM | Show | ManualScraping.zip | Install now | |
v1.1.0 | 338 | Nov 6th at 9:13 PM | Show | ManualScraping.zip | Install now | |
v1.0.3 | 242 | Nov 2nd at 11:22 PM | Show | ManualScraping.zip | Install now | |
v1.0.2 | 354 | Oct 28th at 6:12 AM | Show | ManualScraping.zip | Install now | |
v1.0.1 | 66 | Oct 27th at 6:01 PM | Show | ManualScraping.zip | Install now | |
v1.0.0 | 741 | Oct 9th at 1:50 PM | Show | ManualScraping.zip | Install now |
Boyarde Hey Thanks for the feedback.
I tried to replicate it and for me it works just fine, I noticed that you're playing on 1.20. Could probably be something with this version. Once the stable version releases I will look into it.
I noticed that this mod seems to remove the pelt recipe, from oiled hides. Clicking on the blank space where it should be in the handbook gives this crash,
Game Version: v1.20.0-rc.1 (Unstable)
12/14/2024 10:52:01 AM: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.GuiHandbookItemStackPage.PageCodeForStack(ItemStack stack) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 62
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.<>c__DisplayClass16_0.b__5(ItemStack cs) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 539
at Vintagestory.API.Client.ItemstackTextComponent.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\ItemstackTextComponent.cs:line 101
at Vintagestory.API.Client.GuiElementRichtext.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 525
at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 469
at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 564
at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 390
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1920
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 198
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 329
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Removing the mod restored the pelt to the handbook and the crash did not occur again.
I can give a modlist, I just use a lot of mods and it would double the size of this comment if I did.
Really cool mod, just figured I'd give you a heads up as it seemed unintended behavior.
Dragnier It's done and out! I've used the drop rate you suggested too since it seems "realistic". Thanks for the cool idea! ^^
SaltyWater Actually, yes... cutting the hides raw before oiling or soaking does make much more sense! Even better!
Dragnier Hey! Saw the mod request! I think is a really nice addition for this mod manually cutting raw hides into smaller pieces with shears. I will be implementing it!
Wasn't sure where exactly to send you a message on here anywhere? On a similar vein to this mod, I had posted a mod request in the forum which someone else made a very basic version of for me but it doesn't do exactly what I'd like it to and they suggested you as someone who might be interested in doing the more involved version. Here's a forum link. Should you decide to make the in-world crafting version that actually crafts the amounts listed rather than just trimming the larger pelt to a smaller one and wasting the remainder, I would be most appreciative.
Afroman726 Hey man! Thanks! Glad you like em! ^^
SaltyWater Your mods are so cool thank you so much!!
Ouk Glad to hear it! Thank you! ^^
Thank you for the update. It's Immersion 2.0!
Ouk This is such a great Idea! I will be implementing that, thanks for the feedback!!!! ^^
Hi Salty, at first thank you for all your great immersive mods.
Would be possible to add separate time to each size of hides so the scraping small hide take less time then huge hide?
Thank you, Ouk
:O
Thank you! This is a required mod!
propaneko Thank you kind sir!
Antar Done it! ^^
I love your mods dude, keep them coming!
I hope you add a way to easily disable the native grid recipe. It kind of defeats the point of the immersion when more optimal methods are still in. Path of least resistance and all.
Seconding the version filename format, it makes keeping track of things and diagnosing mismatches with clients much simpler.
Very cool! Please consider naming file with current version.
Cer_Nypes Thanks sir! I hope they adopt that too haha
Getting rid of GUIs as much as possible it's what I work for! ^^
I actually expected this to be part of game 😄 I hope this will get adopted in "full version" of VS in more imersive way like blacksmithing.. that you will have to scrape the hide bit by bit... something like in TFC ☺️ Anyway thank you sir for making this mod! Getting rid of GUIs is the way i wanna play ! 😆
penguinplus123 Never played TerraFirmaCraft but it does sound interesting
ZriZe101 Thanks sir!
This is so perfect, thanks!
kinda reminds me of classic TerraFirmaCraft when you had to click on all 16 sections of the hide in order to be able to make leather, i love it
wojtek16 Thanks! I'm glad you liked it!
For the frame you can use ancient tools, it is compatible! Just put a soaked hide in the stretching frame and start scraping it!
I love this! would be cool if you could include also a stretch frame for the scraping process, could utilize rope or flax fiber to expand it! Looks great!
Thanks BananaBob
btw just so you know the mod description in the all mods page says "rides" instead of hides
Scrap your rides in a more immersive way.