Mods / Salty´s Manual Ore Crush
Author: SaltyWater
Side: Both
Created: Sep 26th 2024 at 5:08 AM
Last modified: 2 hours ago
Downloads: 4603
Follow Unfollow 174
Latest file for v1.20.1:
ImmersiveOreCrush_2.0.2.zip
1-click install
Pet the floppa to buy me a coffee!
Like my Manual Dough, Manual Quenching, Manual Tool Crafting and my Manual Scraping mods, this mod aims to take a more immersive approach to daily tasks.
Manual
This mod makes it so you can hit the ore chunks to crush them:
Hitting a ore manually will give better drops compared to the grid recipe. The grid recipe is disabled by default.
Ground Storage
You can also crush ores from ground storage:
Automation
You can use a working helve hammer to automate the process:
Configs
In the config files you can edit the cooldown value, edit how many nuggets the types of ores yeld when crushed and blacklist any hammer or item that have hammer in it's name path so it doesn't crush ores and enable or disable logs.
check out my other mods here:
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v2.0.2 | 63 | 2 hours ago | Show | ImmersiveOreCrush_2.0.2.zip | Install now | |
v2.0.1 | 926 | Dec 26th 2024 at 4:31 AM | Show | ImmersiveOreCrush_2.0.1.zip | Install now | |
v2.0.0 | 153 | Dec 24th 2024 at 2:41 AM | Show | ImmersiveOreCrush_2.0.0.zip | Install now | |
v1.3.2 | 714 | Dec 1st 2024 at 4:53 PM | Show | ImmersiveOreCrush_1.3.2.zip | Install now | |
v1.3.1 | 628 | Nov 14th 2024 at 3:15 AM | Show | ImmersiveOreCrush.zip | Install now | |
v1.3.0 | 288 | Nov 6th 2024 at 11:46 PM | Show | ImmersiveOreCrush.zip | Install now | |
v1.2.5 | 257 | Nov 3rd 2024 at 12:34 AM | Show | ImmersiveOreCrush.zip | Install now | |
v1.2.1 | 357 | Oct 27th 2024 at 7:55 PM | Show | ImmersiveOreCrush.zip | Install now | |
v1.2.0 | 617 | Oct 14th 2024 at 4:27 AM | Show | ImmersiveOreCrush.zip | Install now | |
v1.0.1 | 67 | Oct 14th 2024 at 1:28 AM | Show | ImmersiveOreCrush.zip | Install now | |
v1.0.0 | 533 | Sep 26th 2024 at 5:09 AM | Show | ImmersiveOreCrush.zip | Install now |
Would be awesome if there was a config option to have ores give their default amounts when crushed. Having every chunk of any size give the same amount of nuggets feels a little awkward imo
BreakIncaseOfEme Mod doesn't change placing code.
cant place bountiful chunk of hematite
Chaebennon
Oh great! you got me a little worried there haha
For some reason the helve hammer does not crush any ores on my multiplayer server, yet functions just fine in singleplayer. Worth noting that every other aspect of the mod works fine in multiplayer, just not the helve hammer.
Edit: It would seem that my hammer simply didn't have enough power. It started working just fine after upgrading my windmill further. Disregard!
FlamingRose279 I'll take a look at it once they release the stable then :p
I'm having the same issue as @Shiloh, I believe its the latest version v1.20.0-rc.8 where that issue comes up SaltyWater
@shiloh wow! what version are you playing on? can you show me your mods list? in later versions I put a config to enable logging for immersive ore crush. please go and enable it! watch the logs and please show me if you can.
SaltyWater Here is a clip of what happens when i try to smash the chucks!https://medal.tv/games/vintage-story/clips/jqFzfmP4PqWRT4Iw4?invite=cr-MSxDODYsMjI3MTI4NDAs
@shiIoh strange.. to me they all work.. If you're crushing ores from a ground storage you need to collect the nuggets on top of it before attempting to break more. Yes!
the mod is safe to remove no probs. clear the cache. If you can, try to record footage of it so I can better understand the problem.
SaltyWater The regular copper hand held hammer, it doesn't seem to be leaving any error logs and I tried reinstalling it. Is this mod safe to add and remove in an already ongoing save?
@shiloh Helve hammer? Do you have logs or footage?
Having an issue with the latest version where the hammer just doesnt seem to crack open the chunks, i'll get one or two open but it's impossible to open more than that at a time.
sorry, I was about to ask if it disabled grid recipes, searched the page to see if it mentioned it, saw the answer and forgot to delete what I started to type!
MimiKitty Hey! Thanks! I agree with you haha!!
Were you trying to ask something there?
immersive mods are always amazing to have! does this
Brent_Atticus I started modding because of that guys mods! Thanks haha!!
I love immerisve crafting alternatives, this is very much like the immersive wood chopping mod. Keep up the fantastic work!
Hey NastyFlytrap. So this is a vanilla animation haha! You can tweak the cooldown value in the configs to see what fits best to your style!
Any chance you could speed up the animation so it matches the actual popping of the chunks? I just threw down a stack of chunks and they were popping about 2.something times as fast as the hammer was hitting
TheInsanityGod Nice! Glad it worked! ^^
SaltyWater performance is many times better now! The impact is still visible in the performance graph (ctrl + f3) when throwing multiple stacks on it, but not at a level where you would notice it during gameplay.
TheInsanityGod Update done and ready! Test this one please!! Also make sure to delete old config files, I made sure logs are disabled by default too!
TheInsanityGod Hmm, strange. I had no issues with fps on testing. Throwing full packs of ores all at once exactly to see the capabilities of the feature..
I tend to leave logs enabled for my mods but I can make a config option to disable it no problem! Yes the mod does need to check every entity on top of an anvil when the helve hammer hits it to check if it is a ore to perform the "smash" action.
SaltyWater, I love the idea of being able to use the helve hammer for this but I noticed some servere performance issues while writing compatibility code for my own mod.
This performance issue seems to be a combination of spawning each nugget as a seperate entity while walking over every entity on the anvil and logging every single thing you do (I assume you forgot to remove the logs you added for testing purposes).
(throwing 32 poor chunks on the anvil will result in severe fps spikes, while throwing 64 poor chunks on the anvil will make the game unplayable)
Ah, yeah. I didnt know that was a thing Thranduil61. Good to know. Its nice to be rewarded but i wish to turn it off aswell. Also, if you havent already, configlib support please!
SaltyWater Is there a config where we can get as many bits as it says in the ore chunk description? I don't want more.
NastyFlytrap It's a great idea! I think I can implement that!
Any chance you could maybe make it so holding ALT would turn off pickup as long as its held?
Ah, forgot that option was there, thanks! Also, putting it on ground storage is a hassle too. For now i just resorted to filling my inventory so it cant be autopicked up
NastyFlytrap You can disable automatic pick up! It's in configurations>mouse tab>item collect mode.
You can also just place the ores on ground storage and break them from there.
Having to race the clock before my character automatically picks them up makes this mod not fun to use
ProfCupcake Hello!
hmm, it's a good Idea! I'll do some testing on that.
Hi, author of Break Ore With Rocks here. Would it be possible to add the option of breaking ore using knappable rocks to this mod?
SniperGecko Hey, sure! I'll see if it can be implemented.
You can suggest any mod Idea in any of my mods comment section, or in my ko-fi via messages, or via discord. It's SaltyWater you can find me in the official VS discord member list, I have a low poly Caracal cat pfp. (Best cat in the world, best art style in the world <3)
Silverfang Hey! This is log for hammer/ore to nugget grid recipes removal! Yes please update, newer versions will only remove vanilla game recipes, it was removing some recipes of expanded foods with nugget in the name.
Hi Im getting 795 lines of
6.12.2024 23:16:17 [Event] Removed nugget recipe: nugget-nativecopper
in my logs. Also stuff like
6.12.2024 23:16:17 [Event] Removed nugget recipe: saltedmeatnugget-poultry-smashed
which is interacting with another mod.
The number of lines is confusing. Is this from your mod? And if so, why so many events?
Edit: I'm in version 1.19.8
Mod version 1.3.0
I'm updating to your newest version. That should fix some of these.
I'd like to request a Shift+Right-click option for if the hammer is in your offhand.
In this manner, I can wield a hammer and a pickaxe; mine the ore block and instantly crush it if desired.
Unrelated: Do you take suggestions for new mods and if so; where would it be best to submit those to you?
Gotchu, thanks for the quick follow up! I can't wait to see it in 1.20!!!! :))
I'd like to +1 the request for Geology Additions compatibility. Does there happen to be any update on the progress for that?
wojtek16 Hey! I won't be implementing the pulverizer automation since it already use some ore chunks.
I will try to implement a helve hammer automation instead.
Hey!
I just wanted to check if you were able to see if there was a way to integrate this with the pulverizer machine? It would be cool to get to automate this and not sure if you were able to take a look at it, or are thinking for future implementations? Love the mods!! :)
MedicalPouch Yeah it can be kinda finicky to smash the ores from a long distance, it needs a certain angle. The best approach is to disable autopick up or put the ores on ground storage to smash them.
is there a certain way you are supposed to hit the ore on the ground? I cant seem to crush the ore with the hammer before picking it back up
RosebyDay Fixed! ;)
Afroman726 Thanks Man!! Glad you like it!
propaneko Hey thanks for the heads up, I'll se a fix for it!
I love these immersive mods! Thank you so much!! :)
propaneko Is that something that can be fixed by toggling grid recipes back on?
Heya, just wanted to let you know that your mod is causing incompatibility with https://mods.vintagestory.at/expandedfoods
as it removes te recipe for the meat and the rolling pin. I've reverse-engineered your mod and yeah, you're checking for all code strings wich have "nugget" in it and because of that it removes some recipes for the meat. SaltyWater
If you go to hit a chunk and you time it right, you pick up the chunk before your hammer finishes swinging so you keep the chunk and also get the drops. I gained 6 ingots (if I used the grid) worth of native copper due to my ignorance
vid: medal.tv/games/vintage-story/clips/j0bRAs5kzqTzvTjaw/d1337fXTLYwd?invite=cr-MSw4QkUsMTg4ODU2Njc0LA
Able Good feedback! Thanks a lot! I will se a fix for it.
Be warned: due to dropped item grouping, if you toss a huge stack and hammer it, you hit several at a time and only get the drops of one. I lost 6 ingots (if I used the grid) worth of native copper due to my ignorance
Vinter_Nacht Sir, you're a legend!
This is a man who understands my goals as a modder.
Echoweaver Haha thanks! I'm glad you liked my work!
I think you are my favorite VS modder. These craft grid repacements are wonderful
Is there any chance you could add an option to disable grid craft and an option to tweak "extra" ore dropped when crushing. My main wish is to completely replace the system by yours as I don't really need compatibility. I think I can manage to disable the craft myself, but "extra" ore is a problem for me.
Error_Acnologia Nope, Both mods keep the grid recipe. Mostly for compatibility with other mods.
LarekFlynn Oh, thanks for the report, I'll add the support for it.
wojtek16 and Volund It is a good Idea! I'll see if it can be done!
Is it possible to remove the craft in the pocket for leather and ore (your mods)?
I support wojtek16's suggestion regarding the pulverizer. It would give the player another incentive to get wind power and a pulverizer up and running for faster ore processing, in addition to the current system for steelmaking. I have also been advocating the usage of mechanical power for the author of the mod "in dappled groves", for sawing planks and splitting wood using bigger contraptions (Wind/water powered sawmills and log splitters), which would go along fine with something like this.
Believe there's also historical precedents for ore processing with pulverizers like this, but unsure whether IRL crushers have used windpower tho. Might have been from waterwheels. Not sure.
Geology Additions new ores dont work for this. Also a dupe when I throw ore at my feet and swing the hammer just before I pick it back up, I get the nuggets and the ore. This wouldn't come up for those who have "only collect items when sneaking" turned on.
Snowfall94 Yup is to prevent it triggering the "smash" action more than one time for a single ore chunk, this prevents a duping bug.
LemonTree 123
LemonTree123
Ah so there's a cooldown, makes sense. I was trying to smash like 64~ of em but it kept taking a second before I could smash the next one. Honestly thought I was just buggin out
Snowfall94 You should have seen in the testing when I didn't put the proper cooldown, you could hold the left mouse and slammed a single chunk into thousands of bits hahaha. fun times 🤣
Thauma Sure I'll look into that!
wojtek16 No I don't think that's a thing in game it would be pretty cool, I'll look into it
@SaltyWater So what I was thinking was if you can send ores through the pulberizer and if it would crush the oes and give bits. Idk if that is a feature already in the game, but last time I played through it wasn't. lmk if that makes sense, feel like this would be so cool! Love this mod :)
Thought I downloaded this yesterday, was wondering why it wasn't working. So I downloaded it today and I immediately slammed the hammer down on a stack of 29 ore clusters and it froze my pc for a minute. So while it works perfectly fine, you probably shouldn't do big clusters all at once lol
Lovin the boost to immersion and getting a little bit extra out of it
Could it be possible to set up an item blacklist to prevent modded hammers that aren't intended to crush ores from crushing ores on the ground?
umm No it will only work with dropped ore items.
Will this work if you shift + right-click place ores instead of dropping them?
Snowfall94 yep I was thinking that too. And as DanaCraluminum mentioned it is going to be the case.
wojtek16 What do you have in mind?
Do you think you might make this work with puverizer? I feel like that would be cool too! :D
Don't remove grid recipes, I use them for the same thing in my mod
Looks like a nice immersive addition to the list
But imo you should keep the crafting recipes active just in case another mod messes with them. I think that'd help with compatibility (not a modder, so might be 100% wrong)
Jena_Thornwyrd Hell yeah Thanks!! IMMERSION FTW!!
This is brilliant !!! Plus having a better yield is a nice insentive ! IMMERSION FTW !