
Mods / Salty´s Manual Ore Crush
Author: SaltyWater
Side: Both
Created: Sep 26th 2024 at 5:08 AM
Last modified: Feb 23rd at 1:45 AM
Downloads: 17599
Follow Unfollow 374
Latest release (for outdated Vintage Story v1.20.0 - v1.20.4):
ImmersiveOreCrush_2.2.1.zip
1-click install
Pet the floppa to buy me a coffee!
Mod from the Manual mods series. this mod aims to take a more immersive approach to daily tasks.
This mod is designed to be used with the "only collect items when sneaking" enabled. (It's a vanilla config in the mouse tab)
You can still use it without this option but it is not recommended. The vanilla mechanic groundstorage doesn't support all ore chunks and a specific mechanic design for this mod (breaking ores with helve hammer) only support dropped items.
Manual
This mod makes it so you can hit the ore chunks to crush them:
Hitting a ore manually will give better drops compared to the grid recipe. The grid recipe is disabled by default.
It is nugget count, not units. A single nugget yelds 5 units.
Nugget count for poor crystallized ore quality: 8,
Nugget count for medium crystallized ore quality: 12,
Nugget count for rich crystallized ore quality: 14,
Nugget count for bountiful crystallized ore quality: 16,
Nugget count for poor non-crystallized ore quality: 4,
Nugget count for medium non-crystallized ore quality: 5,
Nugget count for rich non-crystallized ore quality: 6,
Nugget count for bountiful non-crystallized ore quality: 8
any and all of them configurable!
Ground Storage
You can also crush ores from ground storage: (Not all ore chunks are supported)
Automation
You can use a working helve hammer to automate the process: (ground storage not supported)
If you have any limestone or chalk to grind, try dropping it on the anvil too ;)
Compatibility:
Compatible with Geology additions mod ores:
Compatible with Break Ore With Rocks:
Hit the same chunk 4 times with any knappable stone! Clever alternative for the Hammer but will break the stone in the process.
This will only work if you have BreakOreWithRocks installed.
Configs
In the config files you can edit the cooldown value, edit how many nuggets the types of ores yeld when crushed and blacklist any hammer or item that have hammer in it's name path so it doesn't crush ores and enable or disable logs.
Contributions:
DayDream
Helped refine the code for a cleaner and more efficient implementation, and also provided valuable help for much-needed fixes! 🎉
Not sure if the recent update to 1.20.10 broke something. I wanted to enter my my modded world, after running without issue for the last day or 2, and this is the error I see on the Server Main log.
9.5.2025 22:45:26 [Error] [immersiveorecrush] An exception was thrown when trying to start the mod:
9.5.2025 22:45:26 [Error] [immersiveorecrush] Exception: Patching exception in method virtual System.Void Vintagestory.GameContent.ItemHammer::OnHeldActionAnimStart(Vintagestory.API.Common.ItemSlot slot, Vintagestory.API.Common.EntityAgent byEntity, Vintagestory.API.Common.EnumHandInteract type)
at HarmonyLib.PatchClassProcessor.ReportException(Exception exception, MethodBase original)
at HarmonyLib.PatchClassProcessor.Patch()
at HarmonyLib.Harmony.<PatchAll>b__10_0(Type type)
at HarmonyLib.CollectionExtensions.Do[T](IEnumerable`1 sequence, Action`1 action)
at HarmonyLib.Harmony.PatchAll(Assembly assembly)
at HarmonyLib.Harmony.PatchAll()
at ImmersiveOreCrush.SpeedFixIntegration.StartServerSide(ICoreServerAPI api)
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 641
9.5.2025 22:45:26 [Error] Failed to start system ImmersiveOreCrush.SpeedFixIntegration
I disabled all mods, created a new world and it launches fine. I enabled this mod, ore crush, and was instanlty met with the above. I am seeing similar issues with other mods, ACulinaryArtillery, EgocaribAutoMapMarkers, BlackSmithEnhancements, ExpandedFoods, MorePiles as well.
I am on the latest 1.20.10 and running the latest of all modes, including Immersive Ore Crush at 2.2.1.
Hopefully you might be able to provide some insight?
Hi, I LOVE your mod !! But can you add a way to customise the sound of crushing please ? Like adding an audio file to the mod ? Would be soooo cool thx ! <3
PJB
I made a patch to fix the gold silver and tin drops.
https://mods.vintagestory.at/manualorecrushfix
There is a conflict in Rustboundmagic perhaps you could take a look at? Some of the items from it which need to be dropped and detected by the mod (for ritual logic) instead show up as modified items from your mod - even though they are not ores. Specifically the Arcanus and it's whole category of items "arcanus-<type>" but I suspect maybe other items I haven't explored in the mod. Perhaps manualorecrush is injecting something into any dropped item?
Disabling your mod enabled the correct detection. This mod can be added or removed again to re-create the issue or make it go away. So for now I just switch based on if I wanna do smithing or magic 😅
I can't crush my bountiful limonite anymore either. :(
It 100% was working earlier though because I crushed ore from that same vein already, which is what got me into the iron age.
Edit: Assuming there wasn't something odd due to the client restart, but reverting back to 2.2.0 seems to make it work again.
Love the mod!
Just wanted to mention that while going into creative and tuning the nugget yield back to the vanilla values I learned that there are metals that drop less nuggets than other ores. Namely Silver (2/3), gold (1/3) and cassiterite(1/3).
I honestly don't even know if it's worth writing a patch for those specific ores since if I want the vanilla experience I can just hammer them in the crafting grid, but I thought I'd point it out in case there was an easy fix.
SaltyWater is okay, so yeah, I don't think the mod changes the chunk yields, but I'll double-check and see if it's possible to make a patch to fix it or leave it as is. Thank you for your help.
D9sinc Yes, could be! My mods have a history of not working with xskills 😂
I have no Idea if that mod changes the chunks yeld system tho, I just tested the configs and everything working fine on my end. 40+ mods installed.
SaltyWater Did multiple times. I changed the settings and started the world up, and I thought maybe I messed up, I tried tweaking it again and reloading the game entirely, and still had the same problem. Is it possible that Xskills might be interfering?
D9sinc You need to restart the world for the configs to take effect!
Hello, I wanted to check if there was something I was missing. I edited the nugget drops to 2x the amount, I mined up some ore and put them on the ground and crushed them, but still only got 4 nuggets. Does it only affect ores that were generated in the world after the settings were tweaked? Or did I not do something right?
FranzFurdinand I don't think it's possible to do that at run time. the best you can do is enter the config and set to true and go back to your world and hit ctrl + f1 to reload the world.
Or use the mod with only pick up items when sneaking enabled in game configs, as the mod was designed for :p
Hey there! As a workaround for what people have been talking about for some ores not being placeable, would you consider adding the ability to toggle inventory crafting? For a first pass, turning it on or off wholesale would work, since the manual crushing still offers a benefit over inventory crushing. Maybe you could add in the ability to enable inventory crushing for specific ores to keep the immersion but allow people to work around issues they're having with specific ores not being ground storeable.
MrTango I have no idea
MadSeraph I don't intend to change those ores behavior! There's probably a good reason for why the devs didn't want to include those specific ores :p
Do you intend to make those ores ground storable in an update? Most people play with auto pickup enabled, and making sure ores are crushable for those players would be in scope. Otherwise folks would be forced to use mods that try to make way too many things ground storable or make little custom mods for their servers to further litter the portal with.
Is this compatible with QOL-Tweaks: OrePulverizer by Mr1k3?
SaltyWater I see, so I'm just gonna have to shift focus then to the clockwork aspect of the game now. Thank you for clearing up my confusion.
Maggni Heyo!!
Thanks for the support ^^
My mod doesn't touch the groundstorage behavior at all!
This is vanilla doing. Some ore chunks are not groundstorable! I think it's the ones that go on the pulverizer but I'm not so sure. You gonna have to drop em in a helve hammer or disable auto pick up! (wich is the playstyle the mod was designed for :p)
Having the same issue as Maggni is with limonite and hematite of any quality, but magnetite works just fine.
Howdy! Firstly, loven the mod, it does so much for me despite being so deceptively simple. That outta the way, I've come across an issue similar to what Kyrodaboi is experiencing, I can't place down upon the floor or any anvil the limonite ore to be crushed. When I enter creative to double check which ones don't work, both Limonite and Magnitite don't function correctly. Yet, Hematite works just fine, but only if it's a rich crystalized type. I have no idea what's causing that, but it stopped my progression in it's tracks. Can't enter the Iron Age if I can't get the nuggets outta the ore, after all.
When you got the time, could you take a look at them iron ores again and make sure they're up to snuff? Please?
im having an issue where its not smashing rich iron chunks also how do i config
SaltyWater Thank you! :)
Ryuijiin Fixed! thanks for the Feedback!! 🤠👌
Ryuijiin Well, yeah no, it isn't supposed to do that, let me see! 🤔
Sylvi Thank you so much! <3
SaltyWater Haha, no problem. The nugget amount in the config files is doubling what I set it to, is that intentional?
SaltyWater yeah lol, thanks for the fast response threw you a donation on your kofi. Love your work.
Ryuijiin No the mod is designed not to have vanilla yelds. It was to encourage manual breaking when it didn't removed recipes and I kept it because I like that way! :p
Sylvi Phew!
haha that's modding for ya! 😆
I am trying to restore nugget yield from chunks to vanilla values but I am running into an issue with the config; setting StandardRichNuggetCount (or any other nugget count setting) to 5, does not provide 5 nuggets, it provides 10, I always find double the nuggets than what I have set it to, since the config doesn't seem to accept integers I cannot make the nugget count vanilla values since many of them are odd numbers. Is anyone else having this problem? Is it possible to have a setting added that simply leaves the nugget yield at vanilla values?
Gave that a try, and on second inspection I can't break ores manually with hammer. I run a fairly heavy modpack so I'm just gonna assume something else is probably goofing with it. And to be specific I'm updating from 2.1.2 . If you would like I can try to rip the error from my logs into a pastebin.
Edit: Okay never mind cause now after swapping back to 2.20 to get the log it. Now wants to work perfectly fine now. No I'm not crazy you're the crazy one.
Sylvi Try breaking and replacing the anvil! ;)
After updating the mod to the most recent version I haven't been able to crush ores with the helve hammer. Don't know if other people are having this problem but I thought I should mention it.
Very neat idea! I agree with Aljistar that the balance seems a bit weird though with a fixed yield -- it means a Poor Chunk of Native Gold goes from 1 nugget in vanilla crafting to 4 nuggets via smashing, 4x the yield! I would much rather just have it be +1 (or even just the vanilla amounts, since smashing is more fun and would look great to onlookers), could that potentially be an alternative config? Like, "SmashResultMode": "fixed" is as you have it, and {"SmashResultMode": "relative", "SmashResultRelative": 1} would instead just be +1 the native amount? I would personally think the relative +1 would be a more desireable default, but I understand wanting to keep configs working the current way.
Abysscuit not a mod problem, some ore chunks are not groundstorable.
I don't know if it's a problem with this mod but I thought I'd report this just in case. I can't put down a rich chunk of limonite to crush it. I can put down a crystallised rich chunk but not a regular rich chunk.
Aljistar I've checked, tin nuggets dropping as normal. 5 for medium, 4 for poor. :p
Remember, this mod yelds aren't based on the vanilla ore yelds for the crafting grid. It's a custom yeld for every type of ore, that's set in the configs. So all medium chunks (by default) will drop 5 nuggets no metter the type of ore.
@saltywater, double check that again cuz medium tin only gives you like 2 nuggets per chunk, im playing 1.20.1 and poor tin chunks only give one tin nugget for 5 units worth of metal. tin is crushed for mordant and has a #% conversion to a single crushed tin in the pulverizor.
Yololator Not an issue. It's intended. It's not +1 based on the vanilla amount. See in the description above, Every poor chunk in the game by default will yeld 4 nuggets if manually broken, doesn't matter the type of ore.
Filvandrel Shift right click on the ground!! It doesn't work with all ore chunks tho. Some aren't groundstorable.
there's an issue with this mod where when you crash a cassiterite ore it gives you a fixed amount of a normal mineral instead of the one extra nugget, i noticed that a medium quality ore who would normally give 3 nuggets gave me six instead of the 4 it should, maybe this has something to do with the drop rate being fixed to quality of the ores instead of the ore type
How to place ores on the ground for storage? It does work with ore bits, but sadly doesn't for ore chunks :(
For anyone who is trying to generate a world with this mod + Break Ore with Rocks and failing miserably, just turn off the break ore with rocks, generate the world, save and leave the world, then turn break ore with rocks back on, load up the world once more, and then enjoy both mods again. I have no idea why it breaks during world generation but that's going to be the workaround until a fix for either mod comes out.
...I was up until 4 am trying to figure out what was causing this crash...you're all welcome T-T
SaltyWater Nicely done! Can confirm that the latest update fixes this issue!
Similar issue. I throw a stack on the ground and start smashing, can only break like 2 pieces, then cant break rest of pile. Seems like hitbox issue.
For some reason when i drop it on the ground and hit it one chunkbreaks then the hit box for the rest moves.
This mod crashes the game and prevents new world creation when paired with Break Ore with Rocks, which is advertised as being compatible?
I know its been reported but when makeing a new world i get this error repeating.
4.2.2025 20:31:02 [Error] Exception: Object reference not set to an instance of an object.
at ImmersiveOreCrush.ImmersiveOreCrush.StoneCrushTick(Single dt)
at ImmersiveOreCrush.ImmersiveOreCrush.OnServerTick(Single dt)
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 27
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 897
bringitonwimps I'm aware Some are not ground storable. It's a vanilla thing, I can't do much about it. Break them by dropping it far away and aiming to it. Or use the mod as inteded with sneaking to pick dropped items enabled. :p
we can't place certain hematite pieces and can not crush in crafting table so they are unusable at the moment.. I gotta dig through my boxes to find whihc one so I can report, well I say can't crush.. it will not let us place it on the ground to crush.
Could you make it so that the ores dropped on the anvil can't be automatically picked up? Using the anvil to crush ores feels much cooler, but it's irritating to use since you have to stand so far away. I realize you most likely play with the crouch collecting on, based on the gifs in the description, but most people don't. So it would be nice to have them sort of anchor themselves to the anvil to avoid picking things up when you don't want to.
I also cannot generate a new world with this mod. My existing save works fine, but I CTD when making a new world.
edit: it appears to happen on character creation, not sure though. I made a world without the mod, then restarted and enabled the mod, no problems. Then I wiped my playerdata and it crashes once again.
HunterAFO298 SaltyWater
Sadly I had the same issue, at world creation (or technically it seems to successfully create the world, but crashes fast enough upon loading into the world that you never get in) it seems like it spams that particular error so many times that the server crashes due to error count exceeding set limit of 10k. Had to take the mod out
Pentasis Hm.. I haven't done any code for that. Maybe they changed how the hitbox works.
@SaltyWater No, the anvil wasn't connected to a helve ahmemr, it was stand-alone.
And yes, I meant crushing And it acts liek this both by just dropping the ore and using ground storage. Before I could drop a whole stack and hammer away. As it is now, it become too tedious (imo) :(
[Error] Exception: Object reference not set to an instance of an object.
at ImmersiveOreCrush.ImmersiveOreCrush.StoneCrushTick(Single dt)
at ImmersiveOreCrush.ImmersiveOreCrush.OnServerTick(Single dt)
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 27
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 897
New update causes this error to crash the game when creating a new world :(
Hello, idk if it's on my side but it seems this mod is crashing my game. When disabled, no crashes occur. Could it be conflicting with something else ?
Pentasis Was the anvil connected to a helve hammer? Seems to me more of a game bug.. But I'll test it out.
Also, when you say converting you mean smashing then? were you doing it with dropped chunks? or groundstorage placed chunks? The mod detects for a dropped item entity chunk in the player lign of sight, sometimes big clusters of nuggets will prevent the mod from detecting a chunk in the middle of it by overlapping with it's hitbox area.
HAd the same bug as the others, tried the new version (2.1.1) But now something else weird is happening. I had placed ore on an anvil (using q
) then I logged out, and after logging in again, the ore can no longer be picked up. Picking up the anvil leaves the ore floating https://pasteboard.co/nlpMgppfdf4i.png
Also, before (in 1.19.x) I could just hammer away on a big pile of chuncks. Now, it stops converting them after 4 or 6x.
SalmonGod BBlaze Hm.. Strange.
I'll take a look.
It seems to be only happening with ground storage chuncks.
Getting the same bug as SalmonGod, and what's worse, it happened even with the head of a hammer I had just picked out of the mold and it consumed the hammer head instantly.
I tried spawning in a copper hammer tool to check and they do indeed crush themselves without me having to click with a "real" hammer as well, though the hammer just loses durability as expected instead of being consumed.
I'm also using the BreakOreWithRocks mod.
Got a weird bug with this latest patch. I lay out a bunch of ore chunks, and then as soon as I put a hammer in my hand, they just start exploding all around me. I don't even have to click. 😄
SaltyWater
holy cow thank you so much!
Machineraptor Sorry for the delay, I got caught up with firestarters! :p
SapphireSophie Thanks for the feedback! ^^
Wow, Geology Additions comp! Thank you <3
SaltyWater will do whenever i get to the point of having more geology additions ore chunks
SapphireSophie Marvelous! Please report any ore If missing missed since I couldn't test them all 🙏
SaltyWater its working wonderfully
SapphireSophie It's out go nuts! 😎
SaltyWater that's awesome (already got a bunch of geology addition ore chunks saved up waiting to be cracked open)
SapphireSophie nedwobsamoht terminal_case
Heyo guys. Sadly I cant!!! :(
Just kidding! Already implemented, just doing some testing! Coming on the next update! 🤠
I already made the same request below but I'm thirding it lol. This is a really cool mod but it's sad to not be able to do it with the new ores.
I'll second SapphireSophie's request please.
could it be possible to add compatibility with geology additions currently i am unable to crush the ore chunks geology additions adds with the manual ore crushing way
Kum_Inferno Yes you can disable recipe removal in the configs!!
wojtek16 Well... I haven't messed with hoppers in game yet but yes I think so.
I mean.. The dropped ore needs to be on top of a anvil. After that game runs as normal
I'm so happyy to see automation in your mod finally! So is it possible to add a hopper to the top, and then a hopper to the bottom or around and this feature would work? Like with a pulverizer?
Hey! Love the mod but some of my friends are getting frustrated with the manual nature of the process and want the gride recipe back, I dont want to remove the mod because other people prefer the hammer wackin, so how do I turn the recipe back on?
Hey! Love the mod but some of my friends are getting frustrated with the manual nature of the process and want the gride recipe back, I dont want to remove the mod because other people prefer the hammer wackin, so how do I turn the recipe back on?
Would be awesome if there was a config option to have ores give their default amounts when crushed. Having every chunk of any size give the same amount of nuggets feels a little awkward imo
BreakIncaseOfEme Mod doesn't change placing code.
cant place bountiful chunk of hematite
Chaebennon
Oh great! you got me a little worried there haha
For some reason the helve hammer does not crush any ores on my multiplayer server, yet functions just fine in singleplayer. Worth noting that every other aspect of the mod works fine in multiplayer, just not the helve hammer.
Edit: It would seem that my hammer simply didn't have enough power. It started working just fine after upgrading my windmill further. Disregard!
FlamingRose279 I'll take a look at it once they release the stable then :p
I'm having the same issue as @Shiloh, I believe its the latest version v1.20.0-rc.8 where that issue comes up SaltyWater
@shiloh wow! what version are you playing on? can you show me your mods list? in later versions I put a config to enable logging for immersive ore crush. please go and enable it! watch the logs and please show me if you can.
SaltyWater Here is a clip of what happens when i try to smash the chucks!https://medal.tv/games/vintage-story/clips/jqFzfmP4PqWRT4Iw4?invite=cr-MSxDODYsMjI3MTI4NDAs
@shiIoh strange.. to me they all work.. If you're crushing ores from a ground storage you need to collect the nuggets on top of it before attempting to break more. Yes!
the mod is safe to remove no probs. clear the cache. If you can, try to record footage of it so I can better understand the problem.
SaltyWater The regular copper hand held hammer, it doesn't seem to be leaving any error logs and I tried reinstalling it. Is this mod safe to add and remove in an already ongoing save?
@shiloh Helve hammer? Do you have logs or footage?
Having an issue with the latest version where the hammer just doesnt seem to crack open the chunks, i'll get one or two open but it's impossible to open more than that at a time.
sorry, I was about to ask if it disabled grid recipes, searched the page to see if it mentioned it, saw the answer and forgot to delete what I started to type!
MimiKitty Hey! Thanks! I agree with you haha!!
Were you trying to ask something there?
immersive mods are always amazing to have! does this
Brent_Atticus I started modding because of that guys mods! Thanks haha!!
I love immerisve crafting alternatives, this is very much like the immersive wood chopping mod. Keep up the fantastic work!
Hey NastyFlytrap. So this is a vanilla animation haha! You can tweak the cooldown value in the configs to see what fits best to your style!
Any chance you could speed up the animation so it matches the actual popping of the chunks? I just threw down a stack of chunks and they were popping about 2.something times as fast as the hammer was hitting
TheInsanityGod Nice! Glad it worked! ^^
SaltyWater performance is many times better now! The impact is still visible in the performance graph (ctrl + f3) when throwing multiple stacks on it, but not at a level where you would notice it during gameplay.
TheInsanityGod Update done and ready! Test this one please!! Also make sure to delete old config files, I made sure logs are disabled by default too!
TheInsanityGod Hmm, strange. I had no issues with fps on testing. Throwing full packs of ores all at once exactly to see the capabilities of the feature..
I tend to leave logs enabled for my mods but I can make a config option to disable it no problem! Yes the mod does need to check every entity on top of an anvil when the helve hammer hits it to check if it is a ore to perform the "smash" action.
SaltyWater, I love the idea of being able to use the helve hammer for this but I noticed some servere performance issues while writing compatibility code for my own mod.
This performance issue seems to be a combination of spawning each nugget as a seperate entity while walking over every entity on the anvil and logging every single thing you do (I assume you forgot to remove the logs you added for testing purposes).
(throwing 32 poor chunks on the anvil will result in severe fps spikes, while throwing 64 poor chunks on the anvil will make the game unplayable)
Ah, yeah. I didnt know that was a thing Thranduil61. Good to know. Its nice to be rewarded but i wish to turn it off aswell. Also, if you havent already, configlib support please!
SaltyWater Is there a config where we can get as many bits as it says in the ore chunk description? I don't want more.
NastyFlytrap It's a great idea! I think I can implement that!
Any chance you could maybe make it so holding ALT would turn off pickup as long as its held?
Ah, forgot that option was there, thanks! Also, putting it on ground storage is a hassle too. For now i just resorted to filling my inventory so it cant be autopicked up
NastyFlytrap You can disable automatic pick up! It's in configurations>mouse tab>item collect mode.
You can also just place the ores on ground storage and break them from there.
Having to race the clock before my character automatically picks them up makes this mod not fun to use
ProfCupcake Hello!
hmm, it's a good Idea! I'll do some testing on that.
Hi, author of Break Ore With Rocks here. Would it be possible to add the option of breaking ore using knappable rocks to this mod?
SniperGecko Hey, sure! I'll see if it can be implemented.
You can suggest any mod Idea in any of my mods comment section, or in my ko-fi via messages, or via discord. It's SaltyWater you can find me in the official VS discord member list, I have a low poly Caracal cat pfp. (Best cat in the world, best art style in the world <3)
Silverfang Hey! This is log for hammer/ore to nugget grid recipes removal! Yes please update, newer versions will only remove vanilla game recipes, it was removing some recipes of expanded foods with nugget in the name.
Hi Im getting 795 lines of
6.12.2024 23:16:17 [Event] Removed nugget recipe: nugget-nativecopper
in my logs. Also stuff like
6.12.2024 23:16:17 [Event] Removed nugget recipe: saltedmeatnugget-poultry-smashed
which is interacting with another mod.
The number of lines is confusing. Is this from your mod? And if so, why so many events?
Edit: I'm in version 1.19.8
Mod version 1.3.0
I'm updating to your newest version. That should fix some of these.
I'd like to request a Shift+Right-click option for if the hammer is in your offhand.
In this manner, I can wield a hammer and a pickaxe; mine the ore block and instantly crush it if desired.
Unrelated: Do you take suggestions for new mods and if so; where would it be best to submit those to you?
Gotchu, thanks for the quick follow up! I can't wait to see it in 1.20!!!! :))
I'd like to +1 the request for Geology Additions compatibility. Does there happen to be any update on the progress for that?
wojtek16 Hey! I won't be implementing the pulverizer automation since it already use some ore chunks.
I will try to implement a helve hammer automation instead.
Hey!
I just wanted to check if you were able to see if there was a way to integrate this with the pulverizer machine? It would be cool to get to automate this and not sure if you were able to take a look at it, or are thinking for future implementations? Love the mods!! :)
MedicalPouch Yeah it can be kinda finicky to smash the ores from a long distance, it needs a certain angle. The best approach is to disable autopick up or put the ores on ground storage to smash them.
is there a certain way you are supposed to hit the ore on the ground? I cant seem to crush the ore with the hammer before picking it back up
RosebyDay Fixed! ;)
Afroman726 Thanks Man!! Glad you like it!
propaneko Hey thanks for the heads up, I'll se a fix for it!
I love these immersive mods! Thank you so much!! :)
propaneko Is that something that can be fixed by toggling grid recipes back on?
Heya, just wanted to let you know that your mod is causing incompatibility with https://mods.vintagestory.at/expandedfoods
as it removes te recipe for the meat and the rolling pin. I've reverse-engineered your mod and yeah, you're checking for all code strings wich have "nugget" in it and because of that it removes some recipes for the meat. SaltyWater
If you go to hit a chunk and you time it right, you pick up the chunk before your hammer finishes swinging so you keep the chunk and also get the drops. I gained 6 ingots (if I used the grid) worth of native copper due to my ignorance
vid: medal.tv/games/vintage-story/clips/j0bRAs5kzqTzvTjaw/d1337fXTLYwd?invite=cr-MSw4QkUsMTg4ODU2Njc0LA
Able Good feedback! Thanks a lot! I will se a fix for it.
Be warned: due to dropped item grouping, if you toss a huge stack and hammer it, you hit several at a time and only get the drops of one. I lost 6 ingots (if I used the grid) worth of native copper due to my ignorance
Vinter_Nacht Sir, you're a legend!
This is a man who understands my goals as a modder.
Echoweaver Haha thanks! I'm glad you liked my work!
I think you are my favorite VS modder. These craft grid repacements are wonderful
Is there any chance you could add an option to disable grid craft and an option to tweak "extra" ore dropped when crushing. My main wish is to completely replace the system by yours as I don't really need compatibility. I think I can manage to disable the craft myself, but "extra" ore is a problem for me.
Error_Acnologia Nope, Both mods keep the grid recipe. Mostly for compatibility with other mods.
LarekFlynn Oh, thanks for the report, I'll add the support for it.
wojtek16 and Volund It is a good Idea! I'll see if it can be done!
Is it possible to remove the craft in the pocket for leather and ore (your mods)?
I support wojtek16's suggestion regarding the pulverizer. It would give the player another incentive to get wind power and a pulverizer up and running for faster ore processing, in addition to the current system for steelmaking. I have also been advocating the usage of mechanical power for the author of the mod "in dappled groves", for sawing planks and splitting wood using bigger contraptions (Wind/water powered sawmills and log splitters), which would go along fine with something like this.
Believe there's also historical precedents for ore processing with pulverizers like this, but unsure whether IRL crushers have used windpower tho. Might have been from waterwheels. Not sure.
Geology Additions new ores dont work for this. Also a dupe when I throw ore at my feet and swing the hammer just before I pick it back up, I get the nuggets and the ore. This wouldn't come up for those who have "only collect items when sneaking" turned on.
Snowfall94 Yup is to prevent it triggering the "smash" action more than one time for a single ore chunk, this prevents a duping bug.
LemonTree 123
LemonTree123
Ah so there's a cooldown, makes sense. I was trying to smash like 64~ of em but it kept taking a second before I could smash the next one. Honestly thought I was just buggin out
Snowfall94 You should have seen in the testing when I didn't put the proper cooldown, you could hold the left mouse and slammed a single chunk into thousands of bits hahaha. fun times 🤣
Thauma Sure I'll look into that!
wojtek16 No I don't think that's a thing in game it would be pretty cool, I'll look into it
@SaltyWater So what I was thinking was if you can send ores through the pulberizer and if it would crush the oes and give bits. Idk if that is a feature already in the game, but last time I played through it wasn't. lmk if that makes sense, feel like this would be so cool! Love this mod :)
Thought I downloaded this yesterday, was wondering why it wasn't working. So I downloaded it today and I immediately slammed the hammer down on a stack of 29 ore clusters and it froze my pc for a minute. So while it works perfectly fine, you probably shouldn't do big clusters all at once lol
Lovin the boost to immersion and getting a little bit extra out of it
Could it be possible to set up an item blacklist to prevent modded hammers that aren't intended to crush ores from crushing ores on the ground?
umm No it will only work with dropped ore items.
Will this work if you shift + right-click place ores instead of dropping them?
Snowfall94 yep I was thinking that too. And as DanaCraluminum mentioned it is going to be the case.
wojtek16 What do you have in mind?
Do you think you might make this work with puverizer? I feel like that would be cool too! :D
Don't remove grid recipes, I use them for the same thing in my mod
Looks like a nice immersive addition to the list
But imo you should keep the crafting recipes active just in case another mod messes with them. I think that'd help with compatibility (not a modder, so might be 100% wrong)
Jena_Thornwyrd Hell yeah Thanks!! IMMERSION FTW!!
This is brilliant !!! Plus having a better yield is a nice insentive ! IMMERSION FTW !