Mods / Salty´s Manual Ore Crush

Category: #Cosmetics #Crafting #Simplification
Author: SaltyWater
Side: Both
Created: Sep 26th 2024 at 5:08 AM
Last modified: 2 hours ago
Downloads: 4603
Follow Unfollow 174

Latest file for v1.20.1:
ImmersiveOreCrush_2.0.2.zip 1-click install


          

Pet the floppa to buy me a coffee!           

 

 

 

Like my Manual Dough, Manual Quenching, Manual Tool Crafting and my Manual Scraping mods, this mod aims to take a more immersive approach to daily tasks.

 

Manual


This mod makes it so you can hit the ore chunks to crush them:


Hitting a ore manually will give better drops compared to the grid recipe. The grid recipe is disabled by default.

 

Ground Storage

You can also crush ores from ground storage:

 

 

Automation

You can use a working helve hammer to automate the process:



Configs

In the config files you can edit the cooldown value, edit how many nuggets the types of ores yeld when crushed and blacklist any hammer or item that have hammer in it's name path so it doesn't crush ores and enable or disable logs.

 

 

check out my other mods here:

SaltyWater

   

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v2.0.2 63 2 hours ago Show ImmersiveOreCrush_2.0.2.zip Install now
v2.0.1 926 Dec 26th 2024 at 4:31 AM Show ImmersiveOreCrush_2.0.1.zip Install now
v2.0.0 153 Dec 24th 2024 at 2:41 AM Show ImmersiveOreCrush_2.0.0.zip Install now
v1.3.2 714 Dec 1st 2024 at 4:53 PM Show ImmersiveOreCrush_1.3.2.zip Install now
v1.3.1 628 Nov 14th 2024 at 3:15 AM Show ImmersiveOreCrush.zip Install now
v1.3.0 288 Nov 6th 2024 at 11:46 PM Show ImmersiveOreCrush.zip Install now
v1.2.5 257 Nov 3rd 2024 at 12:34 AM Show ImmersiveOreCrush.zip Install now
v1.2.1 357 Oct 27th 2024 at 7:55 PM Show ImmersiveOreCrush.zip Install now
v1.2.0 617 Oct 14th 2024 at 4:27 AM Show ImmersiveOreCrush.zip Install now
v1.0.1 67 Oct 14th 2024 at 1:28 AM Show ImmersiveOreCrush.zip Install now
v1.0.0 533 Sep 26th 2024 at 5:09 AM Show ImmersiveOreCrush.zip Install now

80 Comments (oldest first | newest first)

💬 LordWungus, 14 hours ago

Would be awesome if there was a config option to have ores give their default amounts when crushed. Having every chunk of any size give the same amount of nuggets feels a little awkward imo

💬 SaltyWaterAuthor, 22 hours ago

BreakIncaseOfEme Mod doesn't change placing code.

💬 BreakIncaseOfEme, 22 hours ago

cant place bountiful chunk of hematite 

💬 SaltyWaterAuthor, 4 days ago

Chaebennon

Oh great! you got me a little worried there haha

💬 Chaebennon, 4 days ago

For some reason the helve hammer does not crush any ores on my multiplayer server, yet functions just fine in singleplayer. Worth noting that every other aspect of the mod works fine in multiplayer, just not the helve hammer.

 

Edit: It would seem that my hammer simply didn't have enough power. It started working just fine after upgrading my windmill further. Disregard!

💬 SaltyWaterAuthor, Jan 13th at 5:06 PM

FlamingRose279 I'll take a look at it once they release the stable then :p

💬 FlamingRose279, Jan 13th at 4:05 PM

I'm having the same issue as @Shiloh, I believe its the latest version v1.20.0-rc.8 where that issue comes up SaltyWater

💬 SaltyWaterAuthor, Jan 5th at 11:45 PM

@shiloh wow! what version are you playing on? can you show me your mods list? in later versions I put a config to enable logging for immersive ore crush. please go and enable it! watch the logs and please show me if you can. 

💬 shiIoh, Jan 5th at 4:35 PM

SaltyWater Here is a clip of what happens when i try to smash the chucks!https://medal.tv/games/vintage-story/clips/jqFzfmP4PqWRT4Iw4?invite=cr-MSxDODYsMjI3MTI4NDAs

💬 SaltyWaterAuthor, Jan 5th at 4:26 AM

@shiIoh strange.. to me they all work.. If you're crushing ores from a ground storage you need to collect the nuggets on top of it before attempting to break more. Yes!
the mod is safe to remove no probs. clear the cache. If you can, try to record footage of it so I can better understand the problem.

💬 shiIoh, Jan 5th at 4:15 AM

SaltyWater The regular copper hand held hammer, it doesn't seem to be leaving any error logs and I tried reinstalling it. Is this mod safe to add and remove in an already ongoing save?

💬 SaltyWaterAuthor, Jan 5th at 3:16 AM

@shiloh Helve hammer? Do you have logs or footage?

💬 shiIoh, Jan 4th at 9:54 PM

Having an issue with the latest version where the hammer just doesnt seem to crack open the chunks, i'll get one or two open but it's impossible to open more than that at a time.

💬 MimiKitty, Dec 31st 2024 at 12:17 AM

sorry, I was about to ask if it disabled grid recipes, searched the page to see if it mentioned it, saw the answer and forgot to delete what I started to type!

💬 SaltyWaterAuthor, Dec 30th 2024 at 11:53 PM

MimiKitty Hey! Thanks! I agree with you haha!!
Were you trying to ask something there?

💬 MimiKitty, Dec 30th 2024 at 11:23 PM

immersive mods are always amazing to have! does this

💬 SaltyWaterAuthor, Dec 30th 2024 at 11:02 PM

Brent_Atticus I started modding because of that guys mods! Thanks haha!!

💬 Brent_Atticus, Dec 30th 2024 at 10:29 PM

I love immerisve crafting alternatives, this is very much like the immersive wood chopping mod. Keep up the fantastic work!

💬 SaltyWaterAuthor, Dec 27th 2024 at 12:59 AM

Hey NastyFlytrap. So this is a vanilla animation haha! You can tweak the cooldown value in the configs to see what fits best to your style!

💬 NastyFlytrap, Dec 26th 2024 at 9:05 PM

Any chance you could speed up the animation so it matches the actual popping of the chunks? I just threw down a stack of chunks and they were popping about 2.something times as fast as the hammer was hitting

💬 SaltyWaterAuthor, Dec 26th 2024 at 8:32 PM

TheInsanityGod Nice! Glad it worked! ^^

💬 TheInsanityGod, Dec 26th 2024 at 11:53 AM

SaltyWater performance is many times better now! The impact is still visible in the performance graph (ctrl + f3) when throwing multiple stacks on it, but not at a level where you would notice it during gameplay.

💬 SaltyWaterAuthor, Dec 26th 2024 at 4:43 AM

TheInsanityGod Update done and ready! Test this one please!! Also make sure to delete old config files, I made sure logs are disabled by default too!

💬 SaltyWaterAuthor, Dec 26th 2024 at 12:20 AM

TheInsanityGod Hmm, strange. I had no issues with fps on testing. Throwing full packs of ores all at once exactly to see the capabilities of the feature..
I tend to leave logs enabled for my mods but I can make a config option to disable it no problem! Yes the mod does need to check every entity on top of an anvil when the helve hammer hits it to check if it is a ore to perform the "smash" action. 

💬 TheInsanityGod, Dec 24th 2024 at 12:31 PM

SaltyWater, I love the idea of being able to use the helve hammer for this but I noticed some servere performance issues while writing compatibility code for my own mod.

This performance issue seems to be a combination of spawning each nugget as a seperate entity while walking over every entity on the anvil and logging every single thing you do (I assume you forgot to remove the logs you added for testing purposes).

(throwing 32 poor chunks on the anvil will result in severe fps spikes, while throwing 64 poor chunks on the anvil will make the game unplayable)

💬 NastyFlytrap, Dec 24th 2024 at 2:43 AM

Ah, yeah. I didnt know that was a thing Thranduil61. Good to know. Its nice to be rewarded but i wish to turn it off aswell. Also, if you havent already, configlib support please!

💬 Thranduil61, Dec 23rd 2024 at 2:52 PM

SaltyWater Is there a config where we can get as many bits as it says in the ore chunk description? I don't want more.

💬 SaltyWaterAuthor, Dec 23rd 2024 at 12:04 AM

NastyFlytrap It's a great idea! I think I can implement that!

💬 NastyFlytrap, Dec 20th 2024 at 2:54 PM

Any chance you could maybe make it so holding ALT would turn off pickup as long as its held?

💬 NastyFlytrap, Dec 20th 2024 at 2:54 PM

Ah, forgot that option was there, thanks! Also, putting it on ground storage is a hassle too. For now i just resorted to filling my inventory so it cant be autopicked up

💬 SaltyWaterAuthor, Dec 19th 2024 at 9:17 PM

NastyFlytrap You can disable automatic pick up! It's in configurations>mouse tab>item collect mode.
You can also just place the ores on ground storage and break them from there.

💬 NastyFlytrap, Dec 19th 2024 at 6:13 PM

Having to race the clock before my character automatically picks them up makes this mod not fun to use

💬 SaltyWaterAuthor, Dec 19th 2024 at 12:58 AM

ProfCupcake Hello!
hmm, it's a good Idea! I'll do some testing on that.

💬 ProfCupcake, Dec 9th 2024 at 9:01 AM

Hi, author of Break Ore With Rocks here. Would it be possible to add the option of breaking ore using knappable rocks to this mod?

💬 SaltyWaterAuthor, Dec 7th 2024 at 6:37 AM

SniperGecko Hey, sure! I'll see if it can be implemented.
You can suggest any mod Idea in any of my mods comment section, or in my ko-fi via messages, or via discord. It's SaltyWater you can find me in the official VS discord member list, I have a low poly Caracal cat pfp. (Best cat in the world, best art style in the world <3)

💬 SaltyWaterAuthor, Dec 7th 2024 at 6:32 AM

Silverfang Hey! This is log for hammer/ore to nugget grid recipes removal! Yes please update, newer versions will only remove vanilla game recipes, it was removing some recipes of expanded foods with nugget in the name.

💬 Silverfang, Dec 7th 2024 at 6:13 AM

Hi Im getting 795 lines of 

6.12.2024 23:16:17 [Event] Removed nugget recipe: nugget-nativecopper

in my logs.  Also stuff like

6.12.2024 23:16:17 [Event] Removed nugget recipe: saltedmeatnugget-poultry-smashed

which is interacting with another mod.

The number of lines is confusing. Is this from your mod? And if so, why so many events?

Edit: I'm in version 1.19.8

Mod version 1.3.0

I'm updating to your newest version. That should fix some of these.

 

💬 SniperGecko, Dec 2nd 2024 at 9:25 PM

I'd like to request a Shift+Right-click option for if the hammer is in your offhand.

In this manner, I can wield a hammer and a pickaxe; mine the ore block and instantly crush it if desired.


Unrelated: Do you take suggestions for new mods and if so; where would it be best to submit those to you?

💬 wojtek16, Dec 2nd 2024 at 5:20 PM

Gotchu, thanks for the quick follow up! I can't wait to see it in 1.20!!!! :))

💬 terminal_case, Dec 2nd 2024 at 4:57 PM

I'd like to +1 the request for Geology Additions compatibility. Does there happen to be any update on the progress for that?

💬 SaltyWaterAuthor, Dec 2nd 2024 at 5:01 AM

wojtek16 Hey! I won't be implementing the pulverizer automation since it already use some ore chunks.
I will try to implement a helve hammer automation instead.

💬 wojtek16, Dec 2nd 2024 at 2:42 AM

Hey! 


I just wanted to check if you were able to see if there was a way to integrate this with the pulverizer machine? It would be cool to get to automate this and not sure if you were able to take a look at it, or are thinking for future implementations? Love the mods!! :)

💬 DanaCraluminum, Nov 29th 2024 at 4:55 PM
💬 SaltyWaterAuthor, Nov 19th 2024 at 6:36 PM

MedicalPouch Yeah it can be kinda finicky to smash the ores from a long distance, it needs a certain angle. The best approach is to disable autopick up or put the ores on ground storage to smash them.

💬 MedicalPouch, Nov 19th 2024 at 5:58 PM

is there a certain way you are supposed to hit the ore on the ground? I cant seem to crush the ore with the hammer before picking it back up

💬 SaltyWaterAuthor, Nov 14th 2024 at 3:16 AM

RosebyDay Fixed! ;)

💬 SaltyWaterAuthor, Nov 12th 2024 at 1:39 PM

Afroman726 Thanks Man!! Glad you like it!

propaneko Hey thanks for the heads up, I'll se a fix for it!

💬 Afroman726, Nov 12th 2024 at 2:27 AM

I love these immersive mods!  Thank you so much!! :)

💬 RosebyDay, Nov 9th 2024 at 7:51 PM

propaneko Is that something that can be fixed by toggling grid recipes back on?

💬 propaneko, Nov 9th 2024 at 11:25 AM

Heya, just wanted to let you know that your mod is causing incompatibility with https://mods.vintagestory.at/expandedfoods
as it removes te recipe for the meat and the rolling pin. I've reverse-engineered your mod and yeah, you're checking for all code strings wich have "nugget" in it and because of that it removes some recipes for the meat. SaltyWater

💬 Able, Nov 2nd 2024 at 8:42 AM

If you go to hit a chunk and you time it right, you pick up the chunk before your hammer finishes swinging so you keep the chunk and also get the drops. I gained 6 ingots (if I used the grid) worth of native copper due to my ignorance

vid: medal.tv/games/vintage-story/clips/j0bRAs5kzqTzvTjaw/d1337fXTLYwd?invite=cr-MSw4QkUsMTg4ODU2Njc0LA

💬 SaltyWaterAuthor, Oct 30th 2024 at 7:33 PM

Able Good feedback! Thanks a lot! I will se a fix for it.

💬 Able, Oct 30th 2024 at 8:17 AM

Be warned: due to dropped item grouping, if you toss a huge stack and hammer it, you hit several at a time and only get the drops of one. I lost 6 ingots (if I used the grid) worth of native copper due to my ignorance

💬 SaltyWaterAuthor, Oct 25th 2024 at 7:40 PM

Vinter_Nacht Sir, you're a legend!

💬 Vinter_Nacht, Oct 25th 2024 at 7:30 PM

This is a man who understands my goals as a modder.

💬 SaltyWaterAuthor, Oct 25th 2024 at 5:54 PM

Echoweaver Haha thanks! I'm glad you liked my work! 

💬 Echoweaver, Oct 25th 2024 at 3:20 PM

I think you are my favorite VS modder. These craft grid repacements are wonderful

💬 Neitronus, Oct 17th 2024 at 4:39 PM

Is there any chance you could add an option to disable grid craft and an option to tweak "extra" ore dropped when crushing. My main wish is to completely replace the system by yours as I don't really need compatibility. I think I can manage to disable the craft myself, but "extra" ore is a problem for me.

💬 SaltyWaterAuthor, Oct 15th 2024 at 6:54 PM

Error_Acnologia Nope, Both mods keep the grid recipe. Mostly for compatibility with other mods.

💬 SaltyWaterAuthor, Oct 15th 2024 at 6:53 PM

LarekFlynn Oh, thanks for the report, I'll add the support for it.

💬 SaltyWaterAuthor, Oct 15th 2024 at 6:53 PM

wojtek16 and Volund It is a good Idea! I'll see if it can be done!

💬 Error_Acnologia, Oct 15th 2024 at 7:39 AM

Is it possible to remove the craft in the pocket for leather and ore (your mods)?

💬 Volund, Sep 28th 2024 at 11:56 AM

I support wojtek16's suggestion regarding the pulverizer. It would give the player another incentive to get wind power and a pulverizer up and running for faster ore processing, in addition to the current system for steelmaking. I have also been advocating the usage of mechanical power for the author of the mod "in dappled groves", for sawing planks and splitting wood using bigger contraptions (Wind/water powered sawmills and log splitters), which would go along fine with something like this.

Believe there's also historical precedents for ore processing with pulverizers like this, but unsure whether IRL crushers have used windpower tho. Might have been from waterwheels. Not sure.

💬 LarekFlynn, Sep 28th 2024 at 7:01 AM

Geology Additions new ores dont work for this. Also a dupe when I throw ore at my feet and swing the hammer just before I pick it back up, I get the nuggets and the ore. This wouldn't come up for those who have "only collect items when sneaking" turned on.

💬 SaltyWaterAuthor, Sep 27th 2024 at 6:17 PM

Snowfall94 Yup is to prevent it triggering the "smash" action more than one time for a single ore chunk, this prevents a duping bug.

💬 LemonTree, Sep 27th 2024 at 5:18 PM

LemonTree  123

💬 LemonTree, Sep 27th 2024 at 5:18 PM

LemonTree123

💬 Snowfall94, Sep 27th 2024 at 5:17 PM

Ah so there's a cooldown, makes sense. I was trying to smash like 64~ of em but it kept taking a second before I could smash the next one. Honestly thought I was just buggin out

💬 SaltyWaterAuthor, Sep 27th 2024 at 3:59 PM

Snowfall94 You should have seen in the testing when I didn't put the proper cooldown, you could hold the left mouse and slammed a single chunk into thousands of bits hahaha. fun times 🤣


Thauma Sure I'll look into that!

wojtek16 No I don't think that's a thing in game it would be pretty cool, I'll look into it

💬 wojtek16, Sep 27th 2024 at 3:35 PM

@SaltyWater So what I was thinking was if you can send ores through the pulberizer and if it would crush the oes and give bits. Idk if that is a feature already in the game, but last time I played through it wasn't. lmk if that makes sense, feel like this would be so cool! Love this mod :)

💬 Snowfall94, Sep 27th 2024 at 1:11 PM

Thought I downloaded this yesterday, was wondering why it wasn't working. So I downloaded it today and I immediately slammed the hammer down on a stack of 29 ore clusters and it froze my pc for a minute. So while it works perfectly fine, you probably shouldn't do big clusters all at once lol

Lovin the boost to immersion and getting a little bit extra out of it

💬 Thauma, Sep 27th 2024 at 12:16 PM

Could it be possible to set up an item blacklist to prevent modded hammers that aren't intended to crush ores from crushing ores on the ground?

💬 SaltyWaterAuthor, Sep 26th 2024 at 6:24 PM

umm No it will only work with dropped ore items.

💬 umm, Sep 26th 2024 at 5:44 PM

Will this work if you shift + right-click place ores instead of dropping them?

💬 SaltyWaterAuthor, Sep 26th 2024 at 4:14 PM

Snowfall94 yep I was thinking that too. And as DanaCraluminum mentioned it is going to be the case.

wojtek16 What do you have in mind?

💬 wojtek16, Sep 26th 2024 at 1:07 PM

Do you think you might make this work with puverizer? I feel like that would be cool too! :D

💬 DanaCraluminum, Sep 26th 2024 at 1:02 PM

Don't remove grid recipes, I use them for the same thing in my mod

💬 Snowfall94, Sep 26th 2024 at 12:59 PM

Looks like a nice immersive addition to the list

But imo you should keep the crafting recipes active just in case another mod messes with them. I think that'd help with compatibility (not a modder, so might be 100% wrong)

💬 SaltyWaterAuthor, Sep 26th 2024 at 10:29 AM

Jena_Thornwyrd Hell yeah Thanks!! IMMERSION FTW!!

💬 Jena_Thornwyrd, Sep 26th 2024 at 9:49 AM

This is brilliant !!! Plus having a better yield is a nice insentive ! IMMERSION FTW !

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