Mods / Player Corpse

Category: #Utility
Author: DArkHekRoMaNT
Side: Both
Created: Feb 17th 2021 at 10:56 AM
Last modified: May 26th at 3:54 AM
Downloads: 131161
Follow Unfollow 904

Latest file for v1.19.8:
PlayerCorpse_VS1.19.7_net7_v1.10.1-rc.1.zip 1-click install


Requires CommonLib for VS 1.18+

  image Crowdin

 The reimagined grave system.

After the death of the player, the player's corpse will spawn in its place (at the moment it is a regular humanoud skeleton). You can go to it and collect things (by holding RMB), by default only its owner or a player in a creative can collect a corpse. Not despawning.

In addition, a waypoint will be created at the place of death. By default, it will try to resolve conflicts with known mods, for example supports StreamDC.

Since the game is an unpredictable thing, this mod also adds the ability to restore items lost at the last death using the /returnthings command. By default, the last 10 deaths are stored for each player.

Config
CanFired - the corpse will be destroyed if it burns for more than 15 seconds (default: false)
HasHealth - a corpse has 100 hp and can be broken by other players (default: false)
CreateCorpse - whether corpses will be created at all (default: true)
SaveInventoryTypes - what types of inventory will be saved
NeedPrivilegeForReturnThings - what privileges are needed to return things (default: gamemode)
MaxDeathContentSavedPerPlayer - the number of recent deaths that are saved per player (default: 10)
CreateWaypoint - whether to create a waypoint at all upon death (default: auto; automated turn it off if there is another well-known mod adding waypoints). And also various settings for waypoint.
FreeCorpseAfterTime - makes corpses available to everyone after N in-game hours (default: 240; 10 days)
CorpseCollectionTime - corpse collection time in seconds (default: 1)
CorpseCompassEnabled - enable craftable compass to search for corpses nearby (default: true)

Config can be edited at runtime via /cl config

 


For bug reports, it is better to use GitHub (Issue tracker link), there is a form for reporting.

If you're reporting bugs, please don't write "it doesn't work" or "it's crashing for me". At least specify the version of the mod and the library. If you have a crash - add crash text. If the mod does not work correctly, but does not crash - check client-main.txt and server-main.txt from %appdata%/VintagestoryData/Logs for errors.

 

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.10.1-rc.1 26949 May 26th at 3:54 AM Show PlayerCorpse_VS1.19.7_net7_v1.10.1-rc.1.zip Install now
v1.10.0 245 May 26th at 3:27 AM Show PlayerCorpse_VS1.19.7_net7_v1.10.0.zip Install now
v1.9.0 23532 Jan 6th at 7:03 PM Show PlayerCorpse_VS1.19.0-rc.5_net7_v1.9.0.zip Install now
v1.8.0 22281 Jul 19th 2023 at 12:52 PM Show PlayerCorpse_VS1.18.6_netstandard2.0_v1.8.0.zip Install now
v1.7.2 4519 Jul 3rd 2023 at 10:28 AM Show PlayerCorpse_v1.18.6_v1.7.2.zip Install now
v1.7.1 9443 Apr 8th 2023 at 1:20 PM Show PlayerCorpse_v1.18.0-rc.1_v1.7.1.zip Install now
v1.7.0 725 Apr 5th 2023 at 9:45 AM Show PlayerCorpse_v1.18.0-rc.1_v1.7.0.zip Install now
v1.6.0-rc.1 1323 Mar 7th 2023 at 9:45 AM Show PlayerCorpse_v1.18.0-pre.5_v1.6.0-rc.1.zip Install now
v1.5.5 10435 Nov 2nd 2022 at 5:31 PM Show PlayerCorpse_v1.17.9_v1.5.5.zip Install now
v1.5.4 379 Nov 2nd 2022 at 7:28 AM Show PlayerCorpse_v1.17.9_v1.5.4.zip Install now
v1.5.3 772 Oct 30th 2022 at 2:23 PM Show PlayerCorpse_v1.17.9_v1.5.3.zip Install now
v1.5.2 278 Oct 30th 2022 at 1:36 PM Show PlayerCorpse_v1.17.9_v1.5.2.zip Install now
v1.5.1 942 Oct 24th 2022 at 1:35 AM Show PlayerCorpse_v1.17.9_v1.5.1.zip Install now
v1.5.0 1816 Oct 4th 2022 at 9:14 AM Show PlayerCorpse_v1.17.3_v1.5.0.zip Install now
v1.4.3 2153 Sep 12th 2022 at 8:28 PM Show PlayerCorpse_v1.17.3_v1.4.3.zip Install now
v1.4.2 896 Sep 10th 2022 at 5:30 PM Show PlayerCorpse_v1.17.3_v1.4.2.zip Install now
v1.4.1 1549 Aug 11th 2022 at 12:21 PM Show PlayerCorpse_v1.17.0-rc.5_v1.4.1.zip Install now
v1.4.0 419 Aug 8th 2022 at 2:53 PM Show PlayerCorpse_v1.17.0-rc.4_v1.4.0.zip Install now
v1.3.3 918 Jun 28th 2022 at 11:28 AM Show PlayerCorpse_v1.17.0-pre.1_v1.3.3.zip Install now
v1.3.2 2232 Jun 23rd 2022 at 12:29 PM Show PlayerCorpse_v1.17.0-pre.1_v1.3.2.zip Install now
v1.3.1 6864 Feb 18th 2022 at 1:13 AM Show PlayerCorpse_v1.16.3_v1.3.1.zip Install now
v1.3.0 2773 Dec 14th 2021 at 3:47 PM Show PlayerCorpse_v1.16.0-pre.8_v1.3.0.zip Install now
v1.2.0 685 Dec 14th 2021 at 3:47 PM Show PlayerCorpse_v1.15.10_v1.2.0.zip Install now
v1.1.9 1265 Oct 22nd 2021 at 4:41 AM Show PlayerCorpse_v1.15.7_v1.1.9.zip Install now
v1.1.8 500 Oct 20th 2021 at 9:37 AM Show PlayerCorpse_v1.15.7_v1.1.8.zip Install now
v1.1.7 509 Oct 18th 2021 at 5:56 AM Show PlayerCorpse_v1.15.7_v1.1.7.zip Install now
v1.1.6 442 Oct 17th 2021 at 3:40 PM Show PlayerCorpse_v1.15.7_v1.1.6.zip Install now
v1.1.5 963 Sep 10th 2021 at 1:02 AM Show PlayerCorpse_v1.15.1_v1.1.5.zip Install now
v1.1.4 1020 Aug 14th 2021 at 11:21 PM Show PlayerCorpse_v1.15.1_v1.1.4.zip Install now
v1.1.1 581 Jul 20th 2021 at 6:52 AM Show PlayerCorpse_v1.15.1_v1.1.1.zip Install now
v1.1.0 600 Jul 17th 2021 at 9:20 AM Show PlayerCorpse_v1.15.0_v1.1.0.zip Install now
v1.0.2 1745 Feb 28th 2021 at 7:27 PM Show PlayerCorpse_v1.14.7_v1.0.2.zip Install now
v1.0.1 600 Feb 20th 2021 at 3:13 PM Show PlayerCorpse_v1.14.7_v1.0.1.zip Install now
v1.0.0 527 Feb 17th 2021 at 10:57 AM Show PlayerCorpse_v1.14.0_v1.0.0.zip Install now

158 Comments (oldest first | newest first)

💬 Shinji170981, Oct 29th at 6:07 PM

DArkHekRoMaNT Hi, i am getting a weird issue. Every time i die, the server stops responding and the client freezes after respawning at my last save.
There is no crash report for the client or the server, both just stop responding.
I am using the latest version on a 1.19.8 server on Windows 10- 64 bit.
I do have a lot of mods installed but it just behaves like this, when i die. This happens on both servers i am running with exactly the same behaviour. If you have any idea how to provide you with more details, please let me know.

Edit: Just a quick note, when the server crashes, it apparently saves the world changes but the character is reset to the place of the last world save, which the console displays. The corpse also stays at the place of death in the world, so there is a duplication bug in that moment.

Edit2: It seems to crash, if you move directly after respawning. So, if i wait a few seconds before moving, it seems to work.

💬 ZriZe101, Oct 10th at 9:03 AM

DArkHekRoMaNT No, but I wish it did save armour in the corpse inventory.

💬 DArkHekRoMaNTAuthor, Oct 5th at 12:23 PM

Thanks. Replacing skeletons with players is in the plans, but it is complicated. I'll think about it, maybe some command to allow access would be a good solution. candlegirl

Armor doesn't drop on death in vanilla. Do you use some mods for it? ZriZe101

💬 ZriZe101, Oct 5th at 12:11 PM

Armor is not saved after death :-/

💬 candlegirl, Oct 1st at 10:46 PM

Oh my gosh, this mod is a must-have for me from now on. This genuinely ought to be vanilla, and I don't say that cheaply. It feels much more immersive to the world, and I really like how configurable you made it. Fantastic work! If you're still following this/interested in rando ideas: I'm guessing that making the skeletons actually look like their players would be too hard, but it would be really cool. Also, it might be worth just making "anyone can loot your body" the default. That way it's closer to vanilla by default, and it won't lead to awkward scenarios where someone tries and fails to retrieve a friend's stuff and has to contact the admin.

Great work!

💬 DArkHekRoMaNTAuthor, Jul 3rd at 10:44 AM

I need client-main.txt from %appdata%/VintagestoryData/Logs after your die to undestand this problem. Can you send it to me via GitHub or Discord? Tisma 

This depends on the server settings, you can change the time after which the corpse becomes available to everyone via /cl config playercorpse FreeCorpseAfterTime 0 Basement

💬 Aeliaz, Jul 2nd at 3:35 PM

Hello DArkHekRoMaNT ! I've a problem with mod.
When i dead, player corpse spawn but i cant take it. Idk why. Any Bug report in server-main or client-main. Idk how i can help u !

Have a good day ! Great work, thank u ❀️

💬 Basement, Jul 2nd at 2:32 AM

Love the mod! It's on almost all the servers I'm in too. Was wondering though- would it be possible to have some sort of way to abandon a corpse so a friend could retrieve it? Had a situation where we were through two translocators and one of us survived and had to make a marker trail all the way back to spawn and then guide them back to their body. But it would have been much easier if they could have just made it lootable early somehow. I'm not a mod maker though, I don't know how difficult that would be to code or impliment. Again, though, thank you so much for your work! Can't live without it!

💬 DArkHekRoMaNTAuthor, Jun 13th at 10:16 AM

This only work next to the player, in loaded chunks, so no. Maybe later. I need to change the search method Rag_Maggot

No Roach_

You can set FreeCorpseAfterTime 0 (in config file or via /cl config) PandaBoy

💬 PandaBoy, Jun 13th at 8:30 AM

Is it possible to allow other players to loot bodies? in the case of PVP it might be nice for the winner to loot the body?

💬 Roach_, Jun 9th at 2:46 PM

Hey, awesome mod! 

Could you add a config option to edit the search distance of the corpse compass? I believe it's a radius of 3 chunks by default, would be nice to be able to increase that.

💬 Rag_Maggot, May 28th at 8:19 PM

Is there a file somewhere that stores all the cordinates of corpses in the world?

💬 tRead, May 28th at 7:29 AM

Does the person attempting /returnthings have the gamemode privilege?
DoodleGarbage

💬 DArkHekRoMaNTAuthor, May 26th at 4:02 AM

I added this patch in v1.10.1-rc.1, but I haven't played with XSkills at all, so I'm very bad understand this issue. Can you check that it works right? FallenAngel

💬 DArkHekRoMaNTAuthor, May 26th at 3:27 AM

Thanks, fixed now HOST

💬 HOST, May 26th at 1:49 AM

DArkHekRoMaNT , i have been getting corpse issues, not being able to load using /returnthings list (name), it will tell me there's no data, I think this might be related to the UID having a slash command. i have tried to recover 2 different corpses and on the UID's that have a slash / the data is not shown, however I know folders cannot have a / added, this is just a wild guess 

thanks for the fix, it is working now!

maybe both of you had the same issue?

AleksiMizaro

Aura_Dacella

💬 FallenAngel, May 24th at 2:27 PM

Can we get a compatability patch for playercorpse mod, similar to 'xskillsplayercorpsecompat' but updated to the current version perhaps?

💬 DoodleGarbage, May 12th at 8:34 PM

Going to echo the returnthings command not saving any death data. I've had this issue in the past, so the bug isn't new.
The bug is present on a brand new 1.19.7 world with the only mod enabled Player Corpse (Latest, v1.9.0) and Common Lib (Latest, v2.3.7). Dying never generates an entry in the returnthings list command, and returnthings give sends error of index 0 being out of bound (the array is empty)

💬 Azraile, May 2nd at 2:51 AM

don't seam to be compatable with xskills strong back giving exstra slots

and seams to be some problem people are talking about on the rustbound magic about the buffs magical equipment gives braking when you die for some reason, might look into the code of how the buffs of that mod work to see why it's braking because it makes you have to re-make the armor to fix it.... and making that armor is costly both in time and materials.  >.<

💬 AleksiMizaro, Apr 12th at 3:01 PM

Actually it may have been because it was at the block height limit?

 

💬 AleksiMizaro, Apr 10th at 5:42 PM

I have the same issue as Aura_Dacella, but only for one player on the server

Also corpses don't seem to spawn when dying on snow layers (maybe snow on top of ice?)

I love the mod though! <3

💬 Aura_Dacella, Apr 6th at 4:57 AM

Playercorpse doesn't seem to save deaths to returnthings list tested by dying a few times with a couple items and every time returnthings list says no data found

💬 Laerinok, Mar 19th at 9:37 PM

MittyKitty

Hello,

I guess you didn't read all the description above. It's said "Requires CommonLib for VS 1.18+". So you have to download this Library too.

If I'm wrong, I cannot help you more.

💬 MittyKitty, Mar 19th at 7:52 PM

"Unable to load mod. Requires dependency commonlib v2.3.0" how do I fix?

💬 Calous, Mar 16th at 6:29 PM

KeKc

I know this is late but you probably aren't the only one who will need this info.

/returnthings list KeKc

This will list all the saved player corpses of KeKc

/returnthing get KeKc KeKc 0

This will return the player KeKc's most recent corpse inventory to the Player KeKc, the number is the listed number in /returnthings list Keck


Its not that complicated but Its not easy to find at first. Hope this helps others find stuff quickly since the corpses do move around a bit, especially if you play with soil gravity.

 

 

💬 DArkHekRoMaNTAuthor, Mar 1st at 7:52 PM

What exactly is nothing with /returnthings? No saved data? Error? KeKc

Okay, I'll add this to my todo Tendi3us

What does it say in client-main.txt from %appdata%/VintagestoryData/Logs after you tried to collect a corpse? Perhaps some kind of error? Boiled

Due to its size, the moddb considers this a header and adds <hr> itself. I can't chang KonaCoffeeDrgn

💬 KeKc, Feb 16th at 7:41 AM

Where the hell did my stuff go?!?!?!?!? I died, quit the game, then loaded back in and can't find my skeleton anywhere!!!!! I used spectator mode to go underground and there's nothing! Tried returnthings and it came up with nothing! WHAT IS THIS AND HOW DO I GET MY STUFF BACK?????

💬 Tendi3us, Feb 8th at 3:07 AM

Hi, would it be possible to add a config option for the corpse compass' range?

I am currently playing with friends and using this mod without access to the map or coordinates, and I've managed to lose a couple bodies without knowing where so I cannot get close enough to use the compass. I could just cheat, but if it's an easy change I would be super appreciative if I could have a range of many chunks (10+) to guide me to bodies.

Thanks

💬 Boiled, Jan 27th at 10:36 AM

Hey Dark, new player here. Ran into a weird bug on my first SP run.

Died in my home, corpse dropped as usual, right-click collected my inventory and only received my hotbar items back, and my skeleton did not despawn. No inventory items, nor my linen sacks. No biggie, good time to test out the /returnthings command, however when I attempt the "list" subcmd for my name, it states that no data has been saved for the player. Tried the "get" subcmd also which stated that index 0, my most recent death data could not be found, so now i'm stuck with an unretrievable player corpse in the center of my base. I'm sure I can probably despawn it in dev mode if there's no other fix. Even still have the gravestone waypoint visible on my map. 

Just wondering if you've heard of any similar issues regarding this, or if it's simply user error. 

Should add, I'm running 1.9.3, & haven't run into any other problems so far. Only running a few QOL mods that shouldn't conflict. 

💬 KonaCoffeeDrgn, Jan 21st at 2:16 AM

Yo Darkhekromant,

The text with the Horizontal rule `</hr>` looks like a title

Requires CommonLib for VS 1.18+

Can you change it to have a header of Requires and make a Bullet point of Common lib? I have adhd and missed reading it twice because i failed to notice it was not a header. 

Many thanks,

Kona

💬 DArkHekRoMaNTAuthor, Jan 6th at 6:59 PM

Try /help returnthings , it requires a nickname twice (whose corpse is and who will get things) gndrneutralnoun

Already supports custom types (see SaveInventoryTypes). But as far as I remember, XSkills uses a vanilla type of inventory, not a custom one Dythanos

3 chunks horizontally radius (~96 blocks), not configurable now Venusgate

DropArmor patch should still work. PlayerCorpse follows vanilla in this case Mohandar

💬 Arimil, Dec 30th 2023 at 10:17 AM

Should probably put in bold that this requires commonlib to work, I was assuming this was broken because it wasn't updated to 1.18.15, but it turns out it just was missing the library, it seems others in the comments had this problem as well.

💬 Venusgate, Dec 24th 2023 at 1:23 PM

Does the corpse compass have a range - and if so, is it configurable?

💬 Mohandar, Nov 27th 2023 at 6:19 PM

DArkHekRoMaNT
please, consider to add into the config something that allow to have clothes and armors stored into the corpse as well, or, as Telemachus was saying, a Partial KeepInventory of some sort.
(I alwasy considered the fact that you respawn with your clothes and armors still onto you too much op)

💬 gndrneutralnoun, Nov 18th 2023 at 3:43 PM

Having the same issue as DisjointedImages. Please help. /returnthings list gndrneutralnoun works, /returnthings get gndrneutralnoun does not.

💬 Dythanos, Nov 13th 2023 at 2:00 AM

Hey, any chance we can get a config that will ingnore specific inventory classes? For example, if we could supply the corpse mod config with the "xskillshotbar", we could have the soulbound bag ability still work with your mod.

Thanks!

💬 Tetsune, Nov 9th 2023 at 11:40 PM

Just as an fyi for anyone looking, currently incompatible with 1.19-pre.5! You will crash when you die.

💬 Ruenaros, Nov 4th 2023 at 4:08 PM

This should be built into the vanilla game.  Bravo.  My wishlist for this would be, instead of an instant-skeleton, a corpse that looks like the player who died, and decays into the skeleton over time the longer it sits.

 

💬 TheDude, Oct 27th 2023 at 2:19 PM

Be careful not to die a few seconds before a server restart, this corrupts the zone or corpses spawn

💬 Telemachus, Oct 23rd 2023 at 3:22 PM

Appreciate the response. I hope you end up adding that feature!

💬 DArkHekRoMaNTAuthor, Oct 22nd 2023 at 3:42 PM

SaveInventoryTypes only controls what goes into the corpse. Partial KeepInventory functions are not currently in mod at all. Maybe later Telemachus

💬 Telemachus, Oct 21st 2023 at 1:13 PM

How do I set what inventories will be saved? For example, I want players to keep their tools and backpacks when they respawn. The config shows that those values are there, but they have no effect in game.

Or does SaveInventoryTypes only control what parts of player's inventory get saved to the corpse upon death? Is there any way to change what they respawn with?

💬 DArkHekRoMaNTAuthor, Oct 4th 2023 at 8:47 AM

If a creative player, it looks for any. I don’t really understand why this might be needed outside of creative mode (for admins) Zolgrim

💬 Zolgrim, Oct 3rd 2023 at 7:37 PM

Would it be possible to add an option to the corpse compass to find other nearby bodies, not just your own? (If so, maybe tie into the time-delay option pre-existing for anyone to gather a corpse? Could also be a "F" option with the compass)

💬 mj_outlaw, Sep 20th 2023 at 10:47 AM

DArkHekRoMaNT , Thank you!

💬 DArkHekRoMaNTAuthor, Sep 20th 2023 at 8:08 AM

Have you installed CommonLib on server? mj_outlaw

💬 mj_outlaw, Sep 20th 2023 at 8:06 AM

Guys, how do you enable this mod on server? Theres also no config file in modconfig folder and the mod seems inactive. I just put the zip file in mods folder.. ?

💬 DArkHekRoMaNTAuthor, Sep 15th 2023 at 5:49 PM

Thank you. It will be in the new version. You can also update it on VS Mods Crowdin, I regularly take translations from there Kaofan

💬 Kaofan, Sep 15th 2023 at 1:40 PM

DArkHekRoMaNT

Polish version

pl.json

{
"item-creature-playercorpse": "ZwΕ‚oki Gracza",
"blockhelp-collect": "Zbierz",

"game:ingameerror-not-corpse-owner": "To nie sΔ… twoje zwΕ‚oki!",
"corpse-free": "Dla wszystkich",
"corpse-created(date={0})": "Utworzono {0}",

"item-corpsecompass": "Kompas do zwΕ‚ok",
"playercorpse:item-handbooktitle-playercorpse:corpsecompass": "Instrukcja",
"playercorpse:item-handbooktext-playercorpse:corpsecompass": "Pomaga znaleΕΊΔ‡ twoje zwΕ‚oki. Administratorzy serwera mogΔ… równieΕΌ sprawdziΔ‡ log server-main.txt w celu uzyskania dokΕ‚adnych wspóΕ‚rzΔ™dnych wszystkich zwΕ‚ok (uΕΌywane w trybie Kreatywnym)<br/><br/><b>Szuka w obszarze 7x7 chunków wokóΕ‚ gracza (domyΕ›lnie 224x256x224 bloki)</b>",
"corpsecompass-corpses-not-found": "Nie znaleziono zwΕ‚ok w pobliΕΌu",
"corpsecompass-target-set": "Ustawiono cel na ostatnich zwΕ‚okach",
"corpsecompass-no-last-corpse": "Nie odnaleziono ostatnich zwΕ‚ok"
}

💬 DArkHekRoMaNTAuthor, Sep 14th 2023 at 6:26 AM

You tried? The mod should work on 1.18.x mj_outlaw

Unfortunately, the data is stored in binary format, so you probably won't be able to retrieve it from there.
If this is still relevant, I need more information to help you with the mod. Ideally, create an issue on github, where there is a template with the necessary data. This makes it much easier to find the source of the problem DrewTuber

💬 mj_outlaw, Sep 14th 2023 at 6:08 AM

Update this for 1.18.10 please!

💬 DrewTuber, Aug 21st 2023 at 6:14 PM

One of my players said their corpse did not generate after death, and using /returnthings is not pulling their info (we have a lot of mods so its an issue we'll have to troubleshoot later on our end). I have their playercorpse files, but its all stored in .dat files. Any idea how I can go through those manually?

💬 DArkHekRoMaNTAuthor, Aug 2nd 2023 at 2:20 AM

This is a merged version that works for stable and net7. The latest release is transition only and does not affect stable. But new updates will be released exclusively under netstandard2.0 @Kara

💬 Kara, Aug 1st 2023 at 12:51 AM

DArkHekRoMaNT   we were using ( playercorpse_vs1.18.6_netstandard2.0_v1.8.0.zip ) but i ended up just using 1.7.1 cause its stable (enough) server is 1.18.7 Stable not using net7. IF that version is for net7, then why not name it as such? o.O

💬 DArkHekRoMaNTAuthor, Jul 28th 2023 at 8:38 PM

The real error earlier (above) in client-main.txt . Is just a copy of the crash you posted earlier here. You can search for [playercorpse] in the file Galejro

P.S. This happens if something in the Core ModSystem crashes. Since the game ignores, if something crashes there, game logs it and goes ahead. And then it crashes for a different reason

💬 Galejro, Jul 28th 2023 at 8:11 PM

DArkHekRoMaNT ok this is taken from Client-main.txt nothing's different to me, It references crash written to client-crash but it's literally the same stuff. You made the mod you should know what 'ItemCorpseCompass' is I cross-checked with other crashreports on forums this hightlighted line is the line that causes the crash.

2023-07-28 21:47:37: Critical error occurred
Loaded Mods: aurafurypets@1.2.0, bettercrates@1.6.0, canmarket@0.2.7, chiseltools@1.8.4, extrachests@1.7.0, foundrymod@1.0.0, specializedbags-10Slot@0.4.2, game@1.18.6, aurafurytweaks@1.2.2, carryon@1.1.0, farmlanddropssoil@1.4.0, medievalexpansion@3.9.1, miningtools@1.1.4, creative@1.18.6, survival@1.18.6, workbenchexpansion@1.6.2, em@2.2.1, bricklayers@2.2.0
System.Exception: Don't know how to instantiate item of class 'ItemCorpseCompass' did you forget to register a mapping?
at Vintagestory.Common.ClassRegistry.CreateItem(String itemClass) in VintagestoryLib\Common\ClassRegistry.cs:line 273
at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType packet, IWorldAccessor world, ClassRegistry registry) in VintagestoryLib\Common\Network\ItemTypeNet.cs:line 19
at Vintagestory.Client.NoObf.ClientSystemStartup.PopulateItems(List`1 items, Int32 listSize) in VintagestoryLib\Client\Systems\Startup.cs:line 580
at Vintagestory.Client.NoObf.ClientSystemStartup.LoadItemTypes() in VintagestoryLib\Client\Systems\Startup.cs:line 392
at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Step1() in VintagestoryLib\Client\Systems\Startup.cs:line 335
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
Crash written to file at "C:\Users\PaweΕ‚\AppData\Roaming\VintagestoryData\Logs\client-crash.txt"

28.7.2023 21:47:37 [Notification] Exiting game now. Server running=False. Exit reason: Game crashed

💬 DArkHekRoMaNTAuthor, Jul 28th 2023 at 1:40 AM

Is the game stable or net7? Is there anything in the logs? Kara

💬 DArkHekRoMaNTAuthor, Jul 28th 2023 at 1:38 AM

There should be a true crash in the logs, it already broke later, check client-main.txt Galejro

💬 Galejro, Jul 27th 2023 at 10:14 PM

Crashing on startup/login of AF server ... I noticed the corpse mod and commonlib are not on loaded list Idunno how to add them.

2023-07-28 00:08:41: Critical error occurred
Loaded Mods: aurafurypets@1.2.0, bettercrates@1.6.0, canmarket@0.2.7, chiseltools@1.8.4, extrachests@1.7.0, foundrymod@1.0.0, specializedbags-10Slot@0.4.2, game@1.18.6, aurafurytweaks@1.2.2, carryon@1.1.0, farmlanddropssoil@1.4.0, medievalexpansion@3.9.1, miningtools@1.1.4, creative@1.18.6, survival@1.18.6, workbenchexpansion@1.6.2, em@2.2.1, bricklayers@2.2.0
System.Exception: Don't know how to instantiate item of class 'ItemCorpseCompass' did you forget to register a mapping?
at Vintagestory.Common.ClassRegistry.CreateItem(String itemClass) in VintagestoryLib\Common\ClassRegistry.cs:line 273
at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType packet, IWorldAccessor world, ClassRegistry registry) in VintagestoryLib\Common\Network\ItemTypeNet.cs:line 19
at Vintagestory.Client.NoObf.ClientSystemStartup.PopulateItems(List`1 items, Int32 listSize) in VintagestoryLib\Client\Systems\Startup.cs:line 580
at Vintagestory.Client.NoObf.ClientSystemStartup.LoadItemTypes() in VintagestoryLib\Client\Systems\Startup.cs:line 392
at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Step1() in VintagestoryLib\Client\Systems\Startup.cs:line 335
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()

💬 Kara, Jul 22nd 2023 at 5:25 AM

players on my server using:  playercorpse_vs1.18.6_netstandard2.0_v1.8.0 
were having their items drop on the ground, rather then leaving a body. 
Yes, we had bodies enabled. =P

💬 DArkHekRoMaNTAuthor, Jul 21st 2023 at 11:32 PM

netstandard versions support both (stable and net7) Yanazake

💬 AzuliBluespots, Jul 21st 2023 at 11:26 PM

Another mod with two different files relevant to net7.
Should I just get the newest one?

💬 Mohandar, Jul 17th 2023 at 3:50 PM

Any way to put player armour and clothes withing the corpse at the moment of death?
I attempted it in the config file but I didn't really figured out how to do it...

Also, any way to make the corpse lootable from everyone except the player who died?

DArkHekRoMaNT

💬 DisjointedImages, Jul 13th 2023 at 2:33 PM

Realized the edit might not ping as new:

Edit: Tested again (friend was putting case correct fyi) both on local game and hosted gives this response:

I am typing /returnthings get DisjointedImages DisjointedImages

It says "Index 0 not found"

💬 DisjointedImages, Jul 12th 2023 at 8:26 PM

That might be it - I'll test when I have a chance!

Edit: Tested again (friend was putting case correct fyi) both on local game and hosted gives same response:

I am typing /returnthings get DisjointedImages DisjointedImages

It says "Index 0 not found"

 

💬 DArkHekRoMaNTAuthor, Jul 12th 2023 at 6:59 PM

Is your player name in lowercase? It is case-sensetive: "john" is not "John".

💬 DisjointedImages, Jul 12th 2023 at 2:04 PM

All lower case - /returnthings get disjointedimages
That gives me the no such player in the text input box

If it's relevant - this is on a shared hosted server. No one else is able to do the command either (same error response)

💬 DArkHekRoMaNTAuthor, Jul 12th 2023 at 12:23 AM

How exactly are you entering the command? Works fine for me. Keep in mind that this is case-sensitive DisjointedImages

💬 DisjointedImages, Jul 11th 2023 at 9:29 PM

Recovering items command not working.
It prompts to choose a subcommand list, get

I try again with get
It says Argument 1 player is missing


I try with my player name
Then I get error in argument no such player

I am using the latest version of the game and the mod 1.18.6. No changes to the default settings for the mod.

The corpse creation and retrieval manually works fine. Just the /returnthings does not.

💬 Darkpaapi, Apr 23rd 2023 at 5:49 PM

Sp0wN did you put up the commonlid as well in the server mods?

💬 UA_Shaman, Apr 23rd 2023 at 4:13 PM

DArkHekRoMaNT sorry, don`t work in server. No error or alse.... Install CommonLib testing... It`s Ok, sorry. Awesome mod.

 
💬 DArkHekRoMaNTAuthor, Apr 22nd 2023 at 4:02 AM

Update CommonLib or remove ModConfig/playercorpse.json @KingOfTheMochas

💬 KingOfTheMochas, Apr 22nd 2023 at 3:43 AM

System.Exception: Don't know how to instantiate item of class 'ItemCorpseCompass' did you forget to register a mapping?
at Vintagestory.Common.ClassRegistry.CreateItem(String itemClass) in VintagestoryLib\Common\ClassRegistry.cs:line 273
at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType packet, IWorldAccessor world, ClassRegistry registry) in VintagestoryLib\Common\Network\ItemTypeNet.cs:line 19
at Vintagestory.Client.NoObf.ClientSystemStartup.PopulateItems(List`1 items, Int32 listSize) in VintagestoryLib\Client\Systems\Startup.cs:line 517
at Vintagestory.Client.NoObf.ClientSystemStartup.LoadItemTypes() in VintagestoryLib\Client\Systems\Startup.cs:line 337
at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Step1() in VintagestoryLib\Client\Systems\Startup.cs:line 280
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()

💬 DArkHekRoMaNTAuthor, Apr 19th 2023 at 7:02 PM

You can turn it off: /cl config CreateWaypoint off
But vanilla deathpoint only works for the last death Nebux

💬 Nebux, Apr 19th 2023 at 6:28 PM

death waypoint should be removed as it is a vanilla feature in 1.18

 

💬 DArkHekRoMaNTAuthor, Apr 19th 2023 at 7:06 AM

Update CommonLib to 2.0.4, this should fix the problem with old configs FarmerSneed Edel_Recke Solacefire

💬 DArkHekRoMaNTAuthor, Apr 17th 2023 at 7:38 PM

Works fine for me on rc.8 with PlayerCorpse v1.7.1 and CommonLib v2.0.3 Solacefire

💬 Solacefire, Apr 16th 2023 at 10:10 PM

Playercorpse is broken as of 1.18rc6, does not spawn body.

💬 DArkHekRoMaNTAuthor, Apr 13th 2023 at 7:41 PM

/returnthings grue grue 0    (0 - last death, 1 - last last, 2 - last last last, etc.)
Also     /returnthings grue list     to display all saved deaths
grue

💬 grue, Apr 13th 2023 at 7:20 PM

DArkHekRoMaNT i haven't managed to reproduce the missing corpse issue yet - had to reinstall v1.17.11, so old logs are no longer available. /returnthings still consistently fails to work, though.

server-main: 13.4.2023 21:51:43 [Notification] Handling Command /returnthings grue grue
client-debug: 13.4.2023 21:51:43.861 [VerboseDebug] Lang key not found: Index {0} not found
client-chat: 13.4.2023 21:51:44 [Chat] Index 0 not found @ -2

the rest of the log files either have nothing relevant around that time or have entries extremely similar to the above.

💬 DArkHekRoMaNTAuthor, Apr 13th 2023 at 2:23 AM

Are there any logs? Works fine for me on rc.5 with PlayerCorpse v1.7.1 and CommonLib v2.0.3 Edel_Recke

EDIT: As far as I can see, you are playing on 1.17?
For the /returnthings command, you need to specify the player twice. For the first time, the one whose things you want to return, and the second time to whom to give them out.
In any case, I need logs after death (server ones if you play in multiplayer) grue

💬 DArkHekRoMaNTAuthor, Apr 13th 2023 at 2:10 AM

Are there any logs? What kind of exception are you getting? This worked fine in rc.2 FarmerSneed

💬 grue, Apr 12th 2023 at 1:32 AM

v1.5.5 stopped working after a few deaths - no corpse is created and /returnthings doesn't find anything for player id 0. items are also not dropped on death, so they cannot be recovered.

is this a known issue? other mods active at the time: better ruins v0.0.7, braziers v1.0.0, drop resin anyway v1.0.1, farmland drops soil v1.4.0, simple hud clock v2.8.0, immersive crafting v1.1.0, more torch holders v1.0.0, vshud v2.1.2

💬 Edel_Recke, Apr 11th 2023 at 2:49 PM

busted in rc5.

 

💬 FarmerSneed, Apr 9th 2023 at 8:22 PM

Looks like this is busted again in RC2. We loaded up just the latest commonlib and corpse versions uploaded yesterday and if we have drop on death enabled, our items stay in our inventory and a skeleton doesn't generate, exceptions are thrown in the server log on startup about the config. If we remove the corpse mod drop on death begins working again. Also have a friend slay me to test this generated an exception which dropped his connection.

💬 DArkHekRoMaNTAuthor, Apr 8th 2023 at 1:28 PM

Fixed NerdScurvy

💬 DArkHekRoMaNTAuthor, Apr 8th 2023 at 1:27 PM

This is old problem that I can't reproduce. It would be better if you open new Issue on GitHub and give me more info. This error is completely absurd Blackmare

💬 Blackmare, Apr 7th 2023 at 4:51 PM

Hey Dark,

 

Added the mod to our rc2 server and half the time we join for some and most times for others we get the following crash:

Running on 64 bit Windows with 32 GB RAM
Game Version: v1.18.0-rc.2 (Unstable)
4/7/2023 11:49:10 AM: Critical error occurred
Loaded Mods: tonwexp@1.1.0, betterruins@0.0.8, canmarket@0.2.1, chiseltools@1.8.2, claims@0.2.2, effectshud@0.2.0, fieldsofgold@2.1.6, mannequinstand@1.0.1, medieval@1.3.50, naturalpatcheslite@0.0.4, TA_plainsandvalleys@1.0.1, primitivesurvival@3.1.5, game@1.18.0-rc.2, wanderedisles@2.1.1, alchemy@1.6.9, animalcages@2.1.0, betterfirepit@1.0.0, carryon@1.0.0-rc.1, claimsext@0.2.3, commonlib@2.0.2, electricity@0.0.8, hammersringingfall@1.2.5, hardcorewater@1.0.0, hudclock@2.9.0-pre.2, sailboat@1.0.0-pre.1, lichen@1.6.2, morebags@1.2.0, mcrate@1.0.4, outlawmodcan@0.2.0, claywheel@1.0.1, prospectorinfo@4.1.5-pre, usefulstuff17@1.1.3, creative@1.18.0-rc.2, survival@1.18.0-rc.2, em@2.0.0-pre.4, helvehammerext@1.5.0, playercorpse@1.7.0, bricklayers@2.0.0-pre.4
System.Exception: Don't know how to instantiate item of class 'ItemCorpseCompass' did you forget to register a mapping?
at Vintagestory.Common.ClassRegistry.CreateItem(String itemClass) in VintagestoryLib\Common\ClassRegistry.cs:line 273
at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType packet, IWorldAccessor world, ClassRegistry registry) in VintagestoryLib\Common\Network\ItemTypeNet.cs:line 19
at Vintagestory.Client.NoObf.ClientSystemStartup.PopulateItems(List`1 items, Int32 listSize) in VintagestoryLib\Client\Systems\Startup.cs:line 517
at Vintagestory.Client.NoObf.ClientSystemStartup.LoadItemTypes() in VintagestoryLib\Client\Systems\Startup.cs:line 337
at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Step1() in VintagestoryLib\Client\Systems\Startup.cs:line 280
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()

💬 NerdScurvy, Apr 6th 2023 at 9:16 AM

If you don't manually add the latest CommonLib then VS will automatically download version 2.0.0 which breaks the mod.

💬 DArkHekRoMaNTAuthor, Mar 31st 2023 at 2:53 PM

Mod follows vanilla config. You can just turn on the armor drop MarcAFK

💬 MarcAFK, Mar 28th 2023 at 7:09 AM

I wondered if you have considered a function that makes player armour drop on the corpse rather than being retained, it would be a nice addittion to balance the extra help from retaining all your stuff on the corpse.

💬 Zanzibar, Mar 24th 2023 at 1:04 AM

Working great now ty for your work! DArkHekRoMaNT

💬 MarcAFK, Mar 21st 2023 at 9:56 AM

Ruddi do you have commonlib installed? I was getting crashes because i didnt have the dependency.

💬 DArkHekRoMaNTAuthor, Mar 21st 2023 at 2:35 AM

You can disable deathpoints in config Zanzibar

/cfgplayercorpse CreateWaypoint off

But keep in mind that there can only be one vanilla death point and it changes after next death. There are no conflicts, except that if vanilla point are enabled, then the last death will have two points

💬 Zanzibar, Mar 19th 2023 at 7:04 PM

Might want to look at your mod, there is now a built in death icon. I believe this might be causing some collision with your mod. Im on 1.18pre7, had to uninstall mod, idk for sure tho. DArkHekRoMaNT

💬 DArkHekRoMaNTAuthor, Mar 9th 2023 at 7:36 AM

What exactly doesn't work? Ruddi

💬 Ruddi, Mar 8th 2023 at 7:55 PM

πŸ˜…this does not work.

 

💬 Ruddi, Mar 8th 2023 at 7:53 PM
💬 Ruddi, Mar 7th 2023 at 9:45 PM

Thx!!! 😁

💬 DArkHekRoMaNTAuthor, Mar 7th 2023 at 9:48 AM

Updated Ruddi

💬 Ruddi, Mar 7th 2023 at 1:50 AM

Hola DArkHekRoMaNT

Will there be an update for version 1.18?

 

💬 DArkHekRoMaNTAuthor, Feb 6th 2023 at 3:24 PM

Experimental 1.17.11-rc.1 (Net 7) version available on GitHub

💬 Log1, Jan 16th 2023 at 12:58 PM
💬 DArkHekRoMaNTAuthor, Jan 6th 2023 at 4:01 AM

Waypoints are not deleted, only created
This log is not related to PlayerCorpse
BoolyStudy

💬 BoolyStudy, Dec 30th 2022 at 11:03 PM

14:46:24 [Server Error] BETransient @518401, 110, 517531 for Block tallplant-coopersreed-land-harvested-free, but there is tallplant-coopersreed-land-harvested-snow at this position? Will delete BE
14:46:24 [Server Error] BETransient @518402, 110, 517531 for Block tallplant-coopersreed-land-harvested-free, but there is tallplant-coopersreed-land-harvested-snow at this position? Will delete BE
14:46:24 [Server Error] BETransient @518403, 110, 517532 for Block tallplant-coopersreed-land-harvested-free, but there is tallplant-coopersreed-land-harvested-snow at this position? Will delete BE
14:46:24 [Server Error] BETransient @518403, 110, 517533 for Block tallplant-coopersreed-land-harvested-free, but there is tallplant-coopersreed-land-harvested-snow at this position? Will delete BE
14:46:24 [Server Error] BETransient @518404, 110, 517534 for Block tallplant-coopersreed-land-harvested-free, but there is tallplant-coopersreed-land-harvested-snow at this position? Will delete BE
14:46:24 [Server Error] BETransient @518404, 110, 517535 for Block tallplant-coopersreed-land-harvested-free, but there is tallplant-coopersreed-land-harvested-snow at this position? Will delete BE
14:46:24 [Server Error] BETransient @518404, 110, 517557 for Block tallplant-coopersreed-land-harvested-free, but there is tallplant-coopersreed-land-harvested-snow at this position? Will delete BE

💬 BoolyStudy, Nov 23rd 2022 at 1:43 PM

How are automatically created waypoints deleted when we die?

💬 DArkHekRoMaNTAuthor, Nov 7th 2022 at 12:46 PM

What does it show in the console with this version? bringitonwimps
PlayerCorpse_v1.17.9_v1.5.5-dev.1.zip

💬 bringitonwimps, Nov 2nd 2022 at 11:58 PM

DArkHekRoMaNT

First try same thing happened

no corpse for specially crafted, and i crashed upon killing her for test of update.  Second time that has happened.

 

23:51:17 [Server Event] SpeciallyCrafted 172.124.44.60:58088 joins.
23:51:21 [Server Notification] A Client attempts connecting via TCP, assigning client id 11
23:51:21 [Server Notification] Client uid POWaoA2WNwAtrfZV06TVdHir attempting identification. Name: bringitonwimps
23:51:21 [Server Debug] Client uid POWaoA2WNwAtrfZV06TVdHir, mp token PBo87bHwVP8FUEfVfpCbNdxbIewpwHCB75viCRmOmB8=: Verifying with auth server
23:51:21 [Server Debug] Response from auth server: {"playername":"bringitonwimps","entitlements":null,"valid":1}
23:51:21 [Server Notification] Sending server identification with remap False. Server control privilege is True
23:51:21 [Server Notification] Placing player at 512128.21875 110 256327.15625
23:51:22 [Server Event] Client disconnected.
23:51:29 [Server Notification] A Client attempts connecting via TCP, assigning client id 12
23:51:29 [Server Notification] Client uid POWaoA2WNwAtrfZV06TVdHir attempting identification. Name: bringitonwimps
23:51:29 [Server Debug] Client uid POWaoA2WNwAtrfZV06TVdHir, mp token PBo87bHwVP8FUEfVfpCbNdxbIewpwHCB75viCRmOmB8=: Verifying with auth server
23:51:30 [Server Debug] Response from auth server: {"playername":"bringitonwimps","entitlements":null,"valid":1}
23:51:30 [Server Notification] Sending server identification with remap False. Server control privilege is True
23:51:30 [Server Notification] Placing player at 512128.21875 110 256327.15625
23:51:46 [Server Event] bringitonwimps 172.124.44.60:63778 joins.
23:53:48 [Server Warning] Exception at client 12. Disconnecting client.
23:53:48 [Server Event] Player bringitonwimps got removed. Reason: Threw an exception at the server
23:53:48 [Server Error] System.UnauthorizedAccessException: Access to the path '/xefad5U8M+boUkV2baiwqlR' is denied. ---> System.IO.IOException: Permission denied
--- End of inner exception stack trace ---
at System.IO.FileSystem.CreateDirectory (System.String fullPath) [0x001f1] in <12b418a7818c4ca0893feeaaf67f1e7f>:0
at System.IO.Directory.CreateDirectory (System.String path) [0x00033] in <12b418a7818c4ca0893feeaaf67f1e7f>:0
at Vintagestory.Common.APIBase.GetOrCreateDataPath (System.String foldername) [0x00014] in <f8e7e0ea709348ba8693d95fd255ff41>:0
at PlayerCorpse.Systems.DeathContentManager.SaveDeathContent (Vintagestory.API.Common.InventoryGeneric inventory, Vintagestory.API.Common.IPlayer player) [0x00038] in <d9bf9f0521f743fa8154beb49251900c>:0
at PlayerCorpse.Systems.DeathContentManager.OnPlayerDeath (Vintagestory.API.Server.IServerPlayer byPlayer, Vintagestory.API.Common.DamageSource damageSource) [0x000cb] in <d9bf9f0521f743fa8154beb49251900c>:0
at PlayerCorpse.Systems.DeathContentManager.OnEntityDeath (Vintagestory.API.Common.Entities.Entity entity, Vintagestory.API.Common.DamageSource damageSource) [0x00011] in <d9bf9f0521f743fa8154beb49251900c>:0
at (wrapper delegate-invoke) <Module>.invoke_void_Entity_DamageSource(Vintagestory.API.Common.Entities.Entity,Vintagestory.API.Common.DamageSource)
at Vintagestory.Server.ServerEventAPI.TriggerEntityDeath (Vintagestory.API.Common.Entities.Entity entity, Vintagestory.API.Common.DamageSource damageSourceForDeath) [0x0000a] in <f8e7e0ea709348ba8693d95fd255ff41>:0
at Vintagestory.API.Common.Entities.Entity.Die (Vintagestory.API.Common.EnumDespawnReason reason, Vintagestory.API.Common.DamageSource damageSourceForDeath) [0x00021] in <c45f8f9ae2e44e27810185f8d4839e5f>:0
at Vintagestory.API.Common.EntityAgent.Die (Vintagestory.API.Common.EnumDespawnReason reason, Vintagestory.API.Common.DamageSource damageSourceForDeath) [0x00086] in <c45f8f9ae2e44e27810185f8d4839e5f>:0
at Vintagestory.API.Common.EntityPlayer.Die (Vintagestory.API.Common.EnumDespawnReason reason, Vintagestory.API.Common.DamageSource damageSourceForDeath) [0x00000] in <c45f8f9ae2e44e27810185f8d4839e5f>:0
at Vintagestory.GameContent.EntityBehaviorHealth.OnEntityReceiveDamage (Vintagestory.API.Common.DamageSource damageSource, System.Single& damage) [0x0012e] in <3f5e746b61cb45608a2d6835722267bd>:0
at Vintagestory.API.Common.Entities.Entity.ReceiveDamage (Vintagestory.API.Common.DamageSource damageSource, System.Single damage) [0x00047] in <c45f8f9ae2e44e27810185f8d4839e5f>:0
at Vintagestory.API.Common.EntityAgent.ReceiveDamage (Vintagestory.API.Common.DamageSource damageSource, System.Single damage) [0x00000] in <c45f8f9ae2e44e27810185f8d4839e5f>:0
at Vintagestory.API.Common.EntityAgent.OnInteract (Vintagestory.API.Common.EntityAgent byEntity, Vintagestory.API.Common.ItemSlot slot, Vintagestory.API.MathTools.Vec3d hitPosition, Vintagestory.API.Common.EnumInteractMode mode) [0x0032f] in <c45f8f9ae2e44e27810185f8d4839e5f>:0
at Vintagestory.Server.ServerSystemEntitySimulation.HandleEntityInteraction (Packet_Client packet, Vintagestory.Server.ConnectedClient client) [0x00275] in <f8e7e0ea709348ba8693d95fd255ff41>:0
at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <f8e7e0ea709348ba8693d95fd255ff41>:0
at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x00151] in <f8e7e0ea709348ba8693d95fd255ff41>:0
23:53:48 [Server Notification] Handling Command /waypoint addati bee =512150 =120 =256252 True crimson Death: 2022-11-02 23:53:48
23:53:56 [Server Notification] A Client attempts connecting via TCP, assigning client id 13
23:53:56 [Server Notification] Client uid POWaoA2WNwAtrfZV06TVdHir attempting identification. Name: bringitonwimps
23:53:56 [Server Debug] Client uid POWaoA2WNwAtrfZV06TVdHir, mp token PBo87bHwVP8FUEfVfpCbNdxbIewpwHCB75viCRmOmB8=: Verifying with auth server
23:53:56 [Server Debug] Response from auth server: {"playername":"bringitonwimps","entitlements":null,"valid":1}
23:53:56 [Server Notification] Sending server identification with remap False. Server control privilege is True
23:53:56 [Server Notification] Placing player at 512150.78125 120 256250.46875
23:54:07 [Server Event] bringitonwimps 172.124.44.60:63816 joins.

💬 DArkHekRoMaNTAuthor, Nov 2nd 2022 at 7:30 AM

Should be fixed in v1.5.4 bringitonwimps Axaxel

💬 Axaxel, Oct 31st 2022 at 2:20 PM

We have exactly the same problem as @brightonwimps

The creation of corpses works for everyone but me. Server is running in an Docker-Environment on Linux.

 

When dying i get the following Error-Message in the server.log:

31.10.2022 14:54:10 [Fatal] System.UnauthorizedAccessException: Access to the path '/xIZslwstELrpBftXcJpxdkn' is denied. ---> System.IO.IOException: Permission denied
--- End of inner exception stack trace ---
at System.IO.FileSystem.CreateDirectory (System.String fullPath) [0x00191] in <de882a77e7c14f8ba5d298093dde82b2>:0
at System.IO.Directory.CreateDirectory (System.String path) [0x0002c] in <de882a77e7c14f8ba5d298093dde82b2>:0
at Vintagestory.Common.APIBase.GetOrCreateDataPath (System.String foldername) [0x00014] in <f8e7e0ea709348ba8693d95fd255ff41>:0
at PlayerCorpse.Systems.DeathContentManager.SaveDeathContent (Vintagestory.API.Common.InventoryGeneric inventory, Vintagestory.API.Common.IPlayer player) [0x00033] in <ee4d75f043b7410ab9d48b7626411d5b>:0
at PlayerCorpse.Systems.DeathContentManager.OnPlayerDeath (Vintagestory.API.Server.IServerPlayer byPlayer, Vintagestory.API.Common.DamageSource damageSource) [0x000cb] in <ee4d75f043b7410ab9d48b7626411d5b>:0
at PlayerCorpse.Systems.DeathContentManager.OnEntityDeath (Vintagestory.API.Common.Entities.Entity entity, Vintagestory.API.Common.DamageSource damageSource) [0x00011] in <ee4d75f043b7410ab9d48b7626411d5b>:0
at (wrapper delegate-invoke) <Module>.invoke_void_Entity_DamageSource(Vintagestory.API.Common.Entities.Entity,Vintagestory.API.Common.DamageSource)
at Vintagestory.Server.ServerEventAPI.TriggerEntityDeath (Vintagestory.API.Common.Entities.Entity entity, Vintagestory.API.Common.DamageSource damageSourceForDeath) [0x0000a] in <f8e7e0ea709348ba8693d95fd255ff41>:0
at Vintagestory.API.Common.Entities.Entity.Die (Vintagestory.API.Common.EnumDespawnReason reason, Vintagestory.API.Common.DamageSource damageSourceForDeath) [0x00021] in <c45f8f9ae2e44e27810185f8d4839e5f>:0
at Vintagestory.API.Common.EntityAgent.Die (Vintagestory.API.Common.EnumDespawnReason reason, Vintagestory.API.Common.DamageSource damageSourceForDeath) [0x00086] in <c45f8f9ae2e44e27810185f8d4839e5f>:0
at Vintagestory.API.Common.EntityPlayer.Die (Vintagestory.API.Common.EnumDespawnReason reason, Vintagestory.API.Common.DamageSource damageSourceForDeath) [0x00000] in <c45f8f9ae2e44e27810185f8d4839e5f>:0
at Vintagestory.GameContent.EntityBehaviorHealth.OnEntityReceiveDamage (Vintagestory.API.Common.DamageSource damageSource, System.Single& damage) [0x0012e] in <3f5e746b61cb45608a2d6835722267bd>:0
at Vintagestory.API.Common.Entities.Entity.ReceiveDamage (Vintagestory.API.Common.DamageSource damageSource, System.Single damage) [0x00047] in <c45f8f9ae2e44e27810185f8d4839e5f>:0
at Vintagestory.API.Common.EntityAgent.ReceiveDamage (Vintagestory.API.Common.DamageSource damageSource, System.Single damage) [0x00000] in <c45f8f9ae2e44e27810185f8d4839e5f>:0
at Vintagestory.GameContent.AiTaskMeleeAttack.ContinueExecute (System.Single dt) [0x0013d] in <3f5e746b61cb45608a2d6835722267bd>:0
at Vintagestory.GameContent.AiTaskManager.OnGameTick (System.Single dt) [0x000e4] in <3f5e746b61cb45608a2d6835722267bd>:0
at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick (System.Single deltaTime) [0x00076] in <3f5e746b61cb45608a2d6835722267bd>:0
at Vintagestory.API.Common.Entities.Entity.OnGameTick (System.Single dt) [0x00100] in <c45f8f9ae2e44e27810185f8d4839e5f>:0
at Vintagestory.API.Common.EntityAgent.OnGameTick (System.Single dt) [0x007a0] in <c45f8f9ae2e44e27810185f8d4839e5f>:0
at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities (System.Single dt) [0x00035] in <f8e7e0ea709348ba8693d95fd255ff41>:0
at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick (System.Single dt) [0x00167] in <f8e7e0ea709348ba8693d95fd255ff41>:0
at Vintagestory.Server.ServerMain.Process () [0x001ba] in <f8e7e0ea709348ba8693d95fd255ff41>:0

💬 Horizons, Oct 30th 2022 at 8:23 PM

Thanks so much for the quick response. I love this mod so much.  You are much appreciated ❀️

💬 bringitonwimps, Oct 30th 2022 at 8:01 PM

So we have this issue where  ONE and only one player does not create a corpse when dieing. it works for everyone else.  we have tried all the way to entirely revo uninstallling VS on her pc and even using a vpn.  just to elimnate everything we can think of.  me and her are at same location so we thought maybe ip had something weird to do with it.  anyways, no matter what we do and after updates and everything this player still does not create corpses on death.  instead EVERYTHIng she is carrying vanishes.   So now we are at must be something related to server side.  Is there a specific file that we can maybe reset or delete or something to maybe fix this issue?  We are at a loss cause we cant use the mod becausew it breaks it for that player.

💬 DArkHekRoMaNTAuthor, Oct 30th 2022 at 1:39 PM

v1.5.2 also fixes any conflicts with CarryCapacity v0.6.5

💬 DArkHekRoMaNTAuthor, Oct 30th 2022 at 1:39 PM

Fixed in 1.5.2 Iphour HorizonAdmin

💬 Horizons, Oct 28th 2022 at 5:17 PM

Restarted the server and checked just now, no errors regarding Player Corpse and nothing on the console upon player death either.

💬 DArkHekRoMaNTAuthor, Oct 28th 2022 at 12:39 PM

Iphour check your server-main.txt for errors

💬 OmegaHaxors, Oct 26th 2022 at 1:26 PM

Some extra information which may be helpful is that Mortal Damage applies 1 poison-type damage sourcing from Void when you bleed out.
If I had to wager a guess I would say somewhere in your code you assumed that a player dying from the Void shouldn't produce a corpse.

💬 Horizons, Oct 25th 2022 at 6:36 AM

Having Mortal Damage installed will make Player Corpse not work. If you die from bleeding, a corpse won't be created.

💬 Heebeejeebees, Oct 12th 2022 at 9:08 AM

Took a read in the forum, copygirl has vacated working on Vintage Story mods last month. Sorry you have to figure this out yourself, but oomf and I are using latest versoins of both mods when we saw this issue come up.

Best of luck figuring it out.

💬 Heebeejeebees, Oct 12th 2022 at 5:45 AM

It's CarryCapacity. Collaborate with copygirl about this so you two can bang out a solution.

Already explained in the CarryCapacity ModDB page, but tl;dr oomf and I tested this, with just defaults, latest of both carrycap and this, this mod fails to function.

Confirmed with oomf the issue with a new world, just those two mods have issues with each other.

💬 Heebeejeebees, Oct 12th 2022 at 5:03 AM

I can provide some better input than just it do no work:

12.10.2022 00:57:47 [Notification] Handling Command /kill
12.10.2022 00:57:47 [Error] Mod exception: OnPlayerDeath
12.10.2022 00:57:47 [Error] Exception: System.MissingFieldException: Field not found: 'Vintagestory.API.Common.Entities.EntityServerProperties.Attributes'.
at CarryCapacity.Common.DeathHandler.OnPlayerDeath(IPlayer player, DamageSource source)
at Vintagestory.API.Common.PlayerDeathDelegate.Invoke(IServerPlayer byPlayer, DamageSource damageSource)
at Vintagestory.Server.ServerEventManager.TriggerPlayerDeath(IServerPlayer player, DamageSource source) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 750

💬 Heebeejeebees, Oct 12th 2022 at 4:50 AM

I can report the mod is working — it makes me want to commit suicide and release the corpse inside of myself any time I die because no waypoint and no skeleton is generated.

But no seriously, mod is broken af in multiplayer rn. Single player works just fine.

💬 Edrein, Oct 5th 2022 at 12:41 AM

Yup, I'm also having the same issue. I get no corpse and I get no map marker made. I even deleted my configs and relaunched just in case.

💬 gregest, Oct 4th 2022 at 11:31 PM

Using the latest version, 1.5.0 on VS 1.17.6, the corpse doesn't seem to appear, I checked the config and CreateCorpse is set to true, these are the mods I use 

 

💬 DArkHekRoMaNTAuthor, Oct 4th 2022 at 9:19 AM

I changed the mod back to a dll instead of the source code. It may also fix weird ItemPlayerCorpse and compilation issues.
Also, the mod now uses not a custom behavior added to the player, but an event. So corpse spawning should be more reliable and not easily broken by another mod.

Please report again if they stay. It's hard for me to check this, because I can't repeat these problems

💬 PrussianV, Sep 17th 2022 at 3:12 PM

This is the error I get after inputting the command to get my items back "since my corpse wasn't there, nor items"

17.9.2022 10:07:51 [Error] Player PrussianV/RbB8qKzD/TnObw3IsFZ3RUqM caused an exception through a command.
17.9.2022 10:07:51 [Error] Command: /returnthings
17.9.2022 10:07:51 [Error] Arguments: PrussianV 1
17.9.2022 10:07:51 [Error] Exception: System.NullReferenceException: Object reference not set to an instance of an object
at PlayerCorpse.Commands+<ReturnThingsCommand>c__AnonStorey0.<>m__1 (Vintagestory.API.Common.IPlayer p) [0x00006] in <c6505c26d9484283bb5c6664d0c6cabe>:0
at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) [0x0003f] in <5b415632df1f4365ae2242b1a257bb5b>:0
at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <5b415632df1f4365ae2242b1a257bb5b>:0
at PlayerCorpse.Commands.ReturnThingsCommand (Vintagestory.API.Server.IServerPlayer player, System.Int32 groupId, Vintagestory.API.Common.CmdArgs args) [0x001b9] in <c6505c26d9484283bb5c6664d0c6cabe>:0
at Vintagestory.API.Common.ServerChatCommand.CallHandler (Vintagestory.API.Common.IPlayer player, System.Int32 groupId, Vintagestory.API.Common.CmdArgs args) [0x00000] in <3cdbf5280d60457f85295e780f5884f1>:0
at Vintagestory.Common.EventManager.TriggerChatCommand (Vintagestory.API.Common.IPlayer player, System.Int32 channelId, System.String command, Vintagestory.API.Common.CmdArgs args) [0x00045] in <6215ae1029cd4696b4c4b2c34106b061>:0
at Vintagestory.Server.CoreServerEventManager.TriggerChatCommand (Vintagestory.API.Common.IPlayer player, System.Int32 channelId, System.String command, Vintagestory.API.Common.CmdArgs args) [0x00015] in <6215ae1029cd4696b4c4b2c34106b061>:0
at Vintagestory.Server.ServerMain.HandleCommand (Vintagestory.API.Server.IServerPlayer player, System.Int32 groupid, System.String command, System.String argument) [0x00026] in <6215ae1029cd4696b4c4b2c34106b061>:0
17.9.2022 10:07:51 [Error] at PlayerCorpse.Commands+<ReturnThingsCommand>c__AnonStorey0.<>m__1 (Vintagestory.API.Common.IPlayer p) [0x00006] in <c6505c26d9484283bb5c6664d0c6cabe>:0
at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) [0x0003f] in <5b415632df1f4365ae2242b1a257bb5b>:0
at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <5b415632df1f4365ae2242b1a257bb5b>:0
at PlayerCorpse.Commands.ReturnThingsCommand (Vintagestory.API.Server.IServerPlayer player, System.Int32 groupId, Vintagestory.API.Common.CmdArgs args) [0x001b9] in <c6505c26d9484283bb5c6664d0c6cabe>:0
at Vintagestory.API.Common.ServerChatCommand.CallHandler (Vintagestory.API.Common.IPlayer player, System.Int32 groupId, Vintagestory.API.Common.CmdArgs args) [0x00000] in <3cdbf5280d60457f85295e780f5884f1>:0
at Vintagestory.Common.EventManager.TriggerChatCommand (Vintagestory.API.Common.IPlayer player, System.Int32 channelId, System.String command, Vintagestory.API.Common.CmdArgs args) [0x00045] in <6215ae1029cd4696b4c4b2c34106b061>:0
at Vintagestory.Server.CoreServerEventManager.TriggerChatCommand (Vintagestory.API.Common.IPlayer player, System.Int32 channelId, System.String command, Vintagestory.API.Common.CmdArgs args) [0x00015] in <6215ae1029cd4696b4c4b2c34106b061>:0
at Vintagestory.Server.ServerMain.HandleCommand (Vintagestory.API.Server.IServerPlayer player, System.Int32 groupid, System.String command, System.String argument) [0x00026] in <6215ae1029cd4696b4c4b2c34106b061>:0
17.9.2022 10:08:10 [Event] Player PrussianV left.

💬 CreativeRealms, Sep 13th 2022 at 5:36 PM

Using v1.4.3. The corpse does not appear when the mod is used on a server (all items drop on the ground) but works fine when used in SP with the same mods. This is the mod list if it helps (PlayerCorpse has been updated since the screenshot):

image

💬 DoraiYu, Sep 12th 2022 at 7:25 PM

im part of Thomas's server,  but for me, i KEPT the error,  even after fully reinstalling game,  im playing on ARCH linux (Steamdeck)

anything that i can still try at this point?

💬 BlueFuryDragon, Sep 12th 2022 at 3:49 AM

I died, but no corsps and all stuff gone. So, I tried installing an older version and I still can't get the mod to work. I don't know what to do.

💬 Chrunk, Sep 12th 2022 at 12:57 AM

1.4.2 reintroduced the vanishing corpses

💬 Thomas_Jefferson, Sep 11th 2022 at 9:03 PM

Player says they'd already deleted all the modsbyserver and let the server attempt reinstallation, to no avail. As for the server, the corpse mod has been deleted from the server files so the player can play again.

💬 DArkHekRoMaNTAuthor, Sep 11th 2022 at 4:33 PM

Clear ModsByServer folder. If an old version of PlayerCorpses (without compass) and a new version are installed at the same time, the game behaves strangely. Even if the old version was disabled Thomas_Jefferson

💬 Thomas_Jefferson, Sep 11th 2022 at 2:02 PM

A bug has occured on a 1.17.3 server with other mods upon join attempt, using the latest version of your mod. Some (including myself) got in fine, others got this crash report:

System.Exception: Don't know how to instantiate item of class 'ItemCorpseCompass' did you forget to register a mapping?
at Vintagestory.Common.ClassRegistry.CreateItem(String itemClass) in VintagestoryLib\Common\ClassRegistry.cs:line 273
at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType packet, IWorldAccessor world, ClassRegistry registry) in VintagestoryLib\Common\Network\ItemTypeNet.cs:line 19
at Vintagestory.Client.NoObf.GeneralPacketHandler.PopulateItems(List`1 items, Int32 listSize) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 561
at Vintagestory.Client.NoObf.GeneralPacketHandler.LoadItemTypes() in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 471
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssets_Step1() in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 414
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()

We'd greatly appreciate your help in fixing this issue, whether it's on our side or yours.

💬 Shaidyn, Aug 24th 2022 at 6:08 PM

I'm running a local 1.17 rc 5 server with player corpse v1.4.1. I died for the first time, but when I went back I had no corpse. I disconnected and reconnected, still no corpse. I picked up a stick, died again, and tried /returnthings name name 0, and it says there's nothing in index zero.

💬 DArkHekRoMaNTAuthor, Aug 11th 2022 at 12:22 PM

Disappearing corpses issue fixed in 1.4.1 πŸ˜…

💬 DArkHekRoMaNTAuthor, Aug 8th 2022 at 2:56 PM

Disappearing corpses issue should be fixed in 1.4.0 (at least it works correctly for me now)

💬 Ginko72, Aug 7th 2022 at 5:42 AM

WORKAROUND

  1. Return to your corpse
  2. Fight off any remaining bad guys
  3. If your corpse vanishes, enter the following command:

/returnthings [YourPlayer] [YourPlayer] 0

FYI: I'm still using 1.3.3 with 1.17-rc4; 1.3.2 did not even generate a corpse for me.

💬 Assassin_chad_23, Aug 2nd 2022 at 3:28 PM

i put in a bug report on github like rquested in the discription  on the 29th.  I am guessing the mod creator is away right now. But hopefully it will get taken care of soon. 

💬 Pvtbones, Aug 2nd 2022 at 1:37 AM

Also having this issue with corpses disappearing. both on MP and solo play, on 1.17.0 pre-.5 and RC.2

💬 Assassin_chad_23, Jul 29th 2022 at 12:19 PM

Same bug as the last 2.   playing version 1.17.0-rc.2 

Get to the corpse and right click it starts the wheel then stops.  Server log states corpse destroyed. 

💬 Nebux, Jul 21st 2022 at 9:04 PM

Same bug as Zarugast in 1.17 pre 5

 

💬 Zarugast, Jul 19th 2022 at 2:12 PM

After not holding right click ( just clicked)  my corpse disappeard and when I tried using /returnthings to myusername it said "player not found", am I doing something wrong?

💬 DArkHekRoMaNTAuthor, Jun 23rd 2022 at 12:30 PM

v1.3.2 is also compatible with VS 1.17.0-pre.1

💬 YourCreator, Jun 1st 2022 at 5:00 PM

pls add timer config to corpse. Clean corpse after chosen time

 

 

💬 WickedSchnitzel, May 17th 2022 at 8:02 PM

Suggestion: Add an option to let the corpse emit particles so that people can find them more easily in high grass, at night etc.

💬 bringitonwimps, May 16th 2022 at 5:06 AM

a suggestion for something ive wanted for a while, could you make a config option to put the corpse randomly within a chosen block distance... so like say 500 blocks.  this way when you respawn the idea is someone, a previous person died, cause your a new dif person in the world and you or campanions may come across the loot of a previously unfortunate soul.   ive wanted it for a more hardcore "punishment" for death but something that wont remove the items from the game, just make em a lucky find on some random future day.  idk if anyone else would like this idea.  but i think it would be like a little treasure hunt mechanic as well.  youd have an idea of the vacinity based on setting but not know EXACTLY where the stuff was.

💬 Cendar, Apr 10th 2022 at 1:07 AM

Hi!

I updated my french translation for Player Corpse 1.3.1

Link to the fr.json file:
mega.nz/file/05BxSJhL#ME907w1A12BDLmZ0-uKtmqBEFsTejqsdo3CmN2ZmgVc

💬 ArchieBoop, Apr 4th 2022 at 8:55 PM

Could we perhaps have an option to decrease the time it takes to retrieve items from a corpse? The time it takes to do so is probably a little too much when your corpse is down inside a cave and you're being swarmed by locusts or drifters.

 

Also, something I noticed is that the backpacks will not always be added to your character in the same order. It would be nice to do so if possible but it's nothing serious.

💬 DArkHekRoMaNTAuthor, Mar 31st 2022 at 11:34 PM

Try deleting the folder %appdata%/VintagestoryData/ModsByServer spaceslug

💬 spaceslug, Feb 28th 2022 at 7:22 PM

DArkHekRoMaNT

He now gets this exception.

Game Version: v1.16.4 (Stable)
Loaded Mods: game@1.16.4, playercorpse@1.3.1, prospectorinfo@3.1.0, stepup@1.2.0, creative@1.16.4, survival@1.16.4
28/02/2022 20.18.31: Critical error occurred
System.Exception: Don't know how to instantiate item of class 'ItemCorpseCompass' did you forget to register a mapping?
at Vintagestory.Common.ClassRegistry.CreateItem(String itemClass)
at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(_V5KVIg6AZCt8Xw4s8zyEyfYSGfh packet, IWorldAccessor world, ClassRegistry registry)
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssetsStep1()
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _eaiE9OWXDVmX2r6n7JaWPscBEkO._LvzIyYpsQCoC78JubjSO0HCjtTg(Single )
at _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single )
at _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] )
at _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )

 

💬 DArkHekRoMaNTAuthor, Feb 18th 2022 at 1:16 AM

Should be fixed in v1.3.1 spaceslug

💬 spaceslug, Feb 5th 2022 at 7:34 PM

I have a friend that gets exceptions when connecting to my server after dying and later loging back on.

Game Version: v1.16.3 (Stable)
Loaded Mods: game@1.16.3, playercorpse@1.3.0, prospectorinfo@3.1.0, stepup@1.2.0, creative@1.16.3, survival@1.16.3
05/02/2022 14.31.59: Critical error occurred
System.MissingMethodException: Method not found: '!!0 Vintagestory.API.Common.IModLoader.GetModSystem()'.
at PlayerCorpse.EntityPlayerCorpse.Initialize(EntityProperties properties, ICoreAPI api, Int64 InChunkIndex3d)
at Vintagestory.Client.NoObf.ClientSystemEntities.entityFromPacket(_PfIpUpnyNzoeAvZNfeMyhnhKDaA entitypacket, ClientMain game)
at Vintagestory.Client.NoObf.ClientSystemEntities.createOrUpdateEntityFromPacket(_PfIpUpnyNzoeAvZNfeMyhnhKDaA entitypacket, ClientMain game, Boolean addToLoadQueue)
at Vintagestory.Client.NoObf.ClientSystemEntities.HandleEntityLoadedPacket(_Dp1aKZ8iZypdvDG8MmoQfv915eG serverpacket)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _TcPKe0ld0EAbHR8YsMG1OLy9q8O._G7ImpIHUCfpaZwTmd8In2KuoHYA(Single )
at _SbWHHe8Ad6lBV8IRbvWFqut7ren._mSnyaJUIQhBb8A1j3UUn7uh5BBO(Single )
at _SbWHHe8Ad6lBV8IRbvWFqut7ren._b365Cpnna1p8GSaDyyO3EH2VfOD(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at _muFH2BhSjNKo8GSc2o33Nm6Ckup._SwLkq72vc0vcc3OnHXTAS19pm9p(_tVmXPdKJ3JBDWFc8tBtvgftcfhl , String[] )
at _XL1Xa21FKJVFetNmIumId5p6UDU._SwLkq72vc0vcc3OnHXTAS19pm9p(ThreadStart )
-------------------------------

Are there perhaps a way to purge all player corpse data?
The items my friend had are not importaint, I just want him to be able to join my server again.

 

💬 Cendar, Jan 19th 2022 at 4:36 AM

Hi! I made a french translation for your mod, feel free to add it if you want. 😊

fr.json - PlayerCorpse 1.3.0

💬 Robson, Oct 18th 2021 at 5:16 PM

Suggestion: This mod would be very cool if it had the ability to cost.

for example if you die with a temportal gear on you, it removes the temporal gear but creates the grave.

If you dont have a temporal gear, the mod wont activate and you drop your items like normal.

 

Great mod though, keep it up

💬 DArkHekRoMaNTAuthor, Aug 12th 2021 at 2:38 AM

1.1.2 may cause crash, 1.1.1 or 1.1.4+ is recommended

💬 Xorberax, Aug 7th 2021 at 12:53 AM

I had an issue where nobody on my server could recover their corpse. They would hold the RMB on the corpse and nothing would happen. Upon restarting the server, I'd crash with the following stack trace -- I had to unload the mod, start the server, stop the server, load the mod, start the server, recover my items with the return things command, unload the mod in order to recover my stuff:

Running on 64 bit Windows with 64 GB RAM Version: v1.15.3 (Stable)2021-08-05 8:23:20 PM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Server.ServerMain.EntityPosFromSpawnPos(PlayerSpawnPos playerSpawn) at PlayerCorpse.EntityPlayerCorpse.OnEntityLoaded() at Vintagestory.Server.ServerMain.LoadEntity(Entity entity, Int64 fromChunkIndex3d) at Vintagestory.Server.ServerSystemSupplyChunks.<>c__DisplayClass15_0.b__0() at Vintagestory.Server.ServerMain.ProcessMainThreadTasks() at Vintagestory.Server.ServerMain.ProcessMain() at Vintagestory.Server.ServerMain.Stop(String reason) at _Km7YT9SY1sKIj5UBhEpQfHc3XzB._HhrVFdJkFhMrwQkFcwlyS1F1C6h() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

💬 DArkHekRoMaNTAuthor, Aug 1st 2021 at 12:32 PM

@Vallen, are you using VSMovementMod? Please update it if you are using it. I immediately testing my mod in multiplayer, it should work.

💬 VallenModerator, Jul 24th 2021 at 12:27 AM

Just tried version 1.1.1 on a server with the default values and the player did not generate a corpse but dropped their stuff like usual. :(

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