
Mods / Medieval expansion
Category:
#Crafting
#QoL
#Technology
Author: Rhonen
Side: Both
Created: Mar 13th 2021 at 4:28 PM
Last modified: Dec 27th 2021 at 10:26 AM
Downloads: 18393
Follow Unfollow 99
Author: Rhonen
Side: Both
Created: Mar 13th 2021 at 4:28 PM
Last modified: Dec 27th 2021 at 10:26 AM
Downloads: 18393
Follow Unfollow 99
Main features of Mod
- Portcullis in different sizes (3x3 to 5x5)
- Drawbridges in different sizes (3x4 to 5x7)
- Gates in different sizes (3x3, 4x4 and 5x5)
- Waterwheel Mechanical Power (breastshot, undershot and overshot technics)
- Lampposts
- Firebrazier
- Floor-Plates for auto-open/close Vanilla-Doors, Portcullis and Gates
- Languages: English + German + Russia
if you have question, bug reports, please use the forum
https://www.vintagestory.at/forums/topic/2014-medieval-expansion/
So i get notificated then.
Version | For Game version | Downloads | Release date | Changelog | Download |
---|---|---|---|---|---|
v3.7.1 | 9901 | Dec 27th 2021 at 10:26 AM | Show | medievalexpansion-3.7.1.zip | |
v3.7.0 | 346 | Dec 23rd 2021 at 10:15 AM | Show | medievalexpansion-3.7.0.zip | |
v3.6.1 | 1981 | Sep 25th 2021 at 8:47 AM | Show | medievalexpansion-3.6.1.zip | |
v3.6.0 | 1614 | Aug 10th 2021 at 7:32 PM | Show | medievalexpansion-3.6.0.zip | |
v3.5.5 | 928 | Jul 18th 2021 at 4:09 PM | Show | medievalexpansion-3.5.5.zip | |
v3.5.4 | 300 | Jul 17th 2021 at 4:42 PM | Show | medievalexpansion-3.5.4.zip | |
v3.5.3 | 255 | Jul 15th 2021 at 5:55 PM | Show | medievalexpansion-3.5.3.zip | |
v3.5.2 | 194 | Jul 14th 2021 at 6:04 PM | Show | medievalexpansion-3.5.2.zip | |
v3.5.1 | 189 | Jul 13th 2021 at 8:30 PM | Show | medievalexpansion-3.5.1.zip | |
v3.5.0 | 271 | Jul 7th 2021 at 3:56 PM | Show | medievalexpansion-3.5.0.zip | |
v3.4.2 | 2320 | Mar 13th 2021 at 4:29 PM | Show | medievalexpansion-3.4.2.zip |
does 3.7.1 work on 1.16.5?
Any time I load up the server I just created (brand new to server hosting, btw), I get asked to remap a ton of blocks. I then get a TON of messages in chat stating "No mapping for blockcode gates:drawbridge5x6-vspacer17-oak-closed-north found", but for pretty much every variation of every item in this pack, it seems. I don't know if I've done something wrong or what. Any advice?
does this still work with the newer 1.16 versions?
I don't know if it would be for on here, or the mod in question. But would the braziers in this mod be able to become compatible with the Fire Logs that are added into Super Fuels?
As it is now, they're only usable in firepits, but if they could be added to a brazier like logs can, then it would work nicely.
When joining Aura Fury, the following errors are produce in client-main.txt
22.11.2021 03:10:42 [Warning] Did not find required shape game:shapes/block/stone/cube.json anywhere. (defined in Shape for block workbenchexpansion:chiselplasterplain-plain)
22.11.2021 03:10:43 [Warning] Did not find required shape medievalexpansion:shapes/item/liquid.json anywhere. (defined in Shape for item medievalexpansion:oil)
Any way to remove durability on the waterwheels as its unrealistic that a waterwheel would have durability given the amount of materials that goes into crafting them?
We got a error with game version 1.15.7
[Server Error] Grid Recipe with output Item code medievalexpansion:grasicemix contains an ingredient that cannot be resolved: Item code lazytweaks:straw
This mod page could really use some screenshots instead of just a video.
Radostin this mod does not change the water physics
hi

I found a problem
the modification kills the physics of water
it does not spill if the block is removed from the side or from the bottom
remains a monolithic block in space
No animation for when bulls attack/charge you.
On servers, death message is soandso got killed by prefixandcreature-aurochsmale
@Samiral
There where no mapping change for gates. From 1.14.10 to 1.15.x
Also try out an update again from 1.14.10 (3.4.2) to 1.15.x (3.5.3). no messages of that.
thx for reporting @Aledark
did not find explanaition for that.
we updated also yesterday from 1.14.10 to 1.15.1 without any problems.
Upgrading a world didnt work on 1st attempt but did on 2nd then i got this on interacting with a 5x5 big age gate :
Running on 64 bit Windows with 16 GB RAM
Version: v1.15.1 (Stable)2021-07-16 22:06:14: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
at gates.src.block.Portcullis.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
at gates.src.block.Portcullis.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
at _LpTdfLOAWwrFBtCzFbbeuEgj89qb._8DJtlEnHO7F1NYfVFrSNJNuDZpD(Single )
at _RWDpUP9pNIFCL1enbZzYqmh8eRe._rmjRcUg6ZZy8gFclAtdmfo8RemC(Single )
at _RWDpUP9pNIFCL1enbZzYqmh8eRe._uf2x7pSJniCpFh7nbMvuI5iHIsh(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _dWMiVfUAappivvjgQTrHbayLaP6._JCfAsRVSY5s6xyZG4pMiBR26lu(_mzzuiHzecediUg7OL4KPB2bLyPO , String[] )
at _75U2lTywrsd0KIurOPIOvOxQoiH._JCfAsRVSY5s6xyZG4pMiBR26lu(ThreadStart )
were you adding it to an already generated map? if so, it'll spam that for a bit and then restart the server with no issues...that's my experience anyway lol
when you create a new map with the mod already enabled, you won't have that issue
I just tried out the new 1.15.0 stable with the latest modversion and have massive chat spam with "No Mapping for Blockcode....." for all gates and variants.
@Samiral
V3.4.2 is compatibel with 1.14.10
Hi Rhonen , is there a version compatible with 1.14.10?
I'd love it as well if there were a lite version that just held the waterwheel and related components.
Any chance for a version of this that only includes the water power-related blocks?
I'd love to add this but don't want to add too many custom blocks to my game. If not would you be okay with me making a mod that disables everything but the waterwheels? Thank you :)
working for VS 1.15
To learn more about this mod, you can check my Videos:
VINTAGE STORY - MEDIEVAL EXPANSEION MOD 🧪 GERMAN
VINTAGE STORY - UPDATE MEDIEVAL EXPANSEION MOD 🧪 | GERMAN
ViNTAGE STORY MOD 🧪 Waterwheel Update | ENGLISH
ViNTAGE STORY MOD 🧪 Wasserrad Update | DEUTSCH
@TamsynnImogen which version did you use?
That error i only known in an older version of the mod.
In 3.4.2 this bug is new to me.
unexpected that closing a game cause this, while many people are closing games.
i keep getting crashes when i exit the game (save and exit to main menu) not sure if it saves ok but in the main menu when i reload the game it says 0s played despite been playing for over an hour before it crashing.
been told it was this mod thats causing it
Crash Report
@Williamcedeno13
i am not sure, how this can help, when not reading the mod description nor the handbook.
But yes, i think it is possible to at such a page.
Hey! Will you add a Guide page in the Survival book at some point? Like it can list whats apart of the mode as we can know what options we have to build. I downloaded the mod 5 minutes ago and i already forgot what i can make besides the drawbridge