Mods / Medieval expansion

Category: #Crafting #QoL #Technology
Author: Rhonen
Side: Both
Created: Mar 13th 2021 at 4:28 PM
Last modified: Sep 8th at 5:56 PM
Downloads: 26796
Follow Unfollow 204

 Main features of Mod

  • Portcullis in different sizes (3x3 to 5x5)
  • Drawbridges in different sizes (3x4 to 5x7)
  • Gates in different sizes (3x3, 4x4 and 5x5)
  • Waterwheel Mechanical Power (breastshot, undershot and overshot technics)
  • Lampposts
  • Firebrazier
  • Floor-Plates for auto-open/close Vanilla-Doors, Portcullis and Gates
  • Languages: English + German + Russia

if you have question, bug reports, please use the forum

So i get notificated then.

Version For Game version Downloads Release date Changelog Download
v3.8.1 5159 Sep 8th at 5:56 PM Show
v3.8.0 894 Sep 5th at 3:16 PM Show
v3.7.1 11849 Dec 27th 2021 at 10:26 AM Show
v3.7.0 387 Dec 23rd 2021 at 10:15 AM Show
v3.6.1 2029 Sep 25th 2021 at 8:47 AM Show
v3.6.0 1656 Aug 10th 2021 at 7:32 PM Show
v3.5.5 964 Jul 18th 2021 at 4:09 PM Show
v3.5.4 336 Jul 17th 2021 at 4:42 PM Show
v3.5.3 295 Jul 15th 2021 at 5:55 PM Show
v3.5.2 233 Jul 14th 2021 at 6:04 PM Show
v3.5.1 230 Jul 13th 2021 at 8:30 PM Show
v3.5.0 309 Jul 7th 2021 at 3:56 PM Show
v3.4.2 2361 Mar 13th 2021 at 4:29 PM Show

36 Comments (oldest first | newest first)

💬 Hacinson, 5 days ago

version 3.8.1 too many aurochs they are everywhere.


💬 fancygoat, Nov 20th at 10:14 PM

Hi, I have a problem with the waterwheel and I am unsure if I am doing something wrong or not. The waterwheel is suposed to be overshot but I only get undershot, and when I connect it to the helvehammer it stops. Do you have any suggestions or ideas or a guide I can follow?


💬 Zaldaryon, Sep 7th at 6:00 PM

v3.8.0 - missing texture using a meteoric iron lantern into a lamppost. I suppose it's the same with steel and iron lanterns.

💬 ManaWei, Sep 5th at 4:38 PM

Absolute Champ, thanks for the hard work <3 

💬 melodelic, Sep 1st at 6:11 PM

As of 1.17, I can no longer put a Waterwheel on a Waterwheel base + the Waterwheel that I had working vanished.

💬 OBEDIA, Sep 1st at 11:08 AM

Would also love a 1.17 update

💬 ManaWei, Aug 28th at 9:50 AM

Does this mod get an 1.17 update sometime ?

💬 Occult, Aug 5th at 5:14 PM

3x3 gate doors not opening on 1.17 rc3

💬 Mono323, Jun 3rd at 9:48 AM

does 3.7.1 work on 1.16.5?

💬 DoctorDDub, May 16th at 3:17 AM

Any time I load up the server I just created (brand new to server hosting, btw), I get asked to remap a ton of blocks. I then get a TON of messages in chat stating "No mapping for blockcode gates:drawbridge5x6-vspacer17-oak-closed-north found", but for pretty much every variation of every item in this pack, it seems. I don't know if I've done something wrong or what. Any advice?

💬 TheLoneTec, Apr 30th at 10:38 PM

does this still work with the newer 1.16 versions?

💬 YokieWartooth, Feb 4th at 5:51 PM

I don't know if it would be for on here, or the mod in question. But would the braziers in this mod be able to become compatible with the Fire Logs that are added into Super Fuels?
As it is now, they're only usable in firepits, but if they could be added to a brazier like logs can, then it would work nicely.

💬 Tels, Nov 22nd 2021 at 11:08 AM

When joining Aura Fury, the following errors are produce in client-main.txt

22.11.2021 03:10:42 [Warning] Did not find required shape game:shapes/block/stone/cube.json anywhere. (defined in Shape for block workbenchexpansion:chiselplasterplain-plain)                                                                                                                                                              
22.11.2021 03:10:43 [Warning] Did not find required shape medievalexpansion:shapes/item/liquid.json anywhere. (defined in Shape for item medievalexpansion:oil)

💬 Aurymn, Nov 18th 2021 at 9:01 AM

Any way to remove durability on the waterwheels as its unrealistic that a waterwheel would have durability given the amount of materials that goes into crafting them?

💬 Paned, Oct 14th 2021 at 11:20 AM

We got a error with game version 1.15.7


[Server Error] Grid Recipe with output Item code medievalexpansion:grasicemix contains an ingredient that cannot be resolved: Item code lazytweaks:straw

💬 Rorax, Oct 3rd 2021 at 9:11 PM

This mod page could really use some screenshots instead of just a video.

💬 Rhonen, Sep 25th 2021 at 8:47 AM

Radostin this mod does not change the water physics

💬 Radostin, Aug 22nd 2021 at 1:14 PM

I found a problem
the modification kills the physics of water
it does not spill if the block is removed from the side or from the bottom
remains a monolithic block in space

💬 Aledark, Jul 20th 2021 at 10:20 PM

No animation for when bulls attack/charge you.

On servers, death message is soandso got killed by prefixandcreature-aurochsmale


💬 Rhonen, Jul 17th 2021 at 4:34 PM

There where no mapping change for gates. From 1.14.10 to 1.15.x
Also try out an update again from 1.14.10 (3.4.2) to 1.15.x (3.5.3). no messages of that.

💬 Rhonen, Jul 17th 2021 at 4:29 PM

thx for reporting @Aledark
did not find explanaition for that.
we updated also yesterday from 1.14.10 to 1.15.1 without any problems.

💬 Aledark, Jul 17th 2021 at 3:37 PM
💬 Aledark, Jul 17th 2021 at 3:37 PM
💬 Aledark, Jul 17th 2021 at 2:07 AM

Upgrading a world didnt work on 1st attempt but did on 2nd then i got this on interacting with a 5x5 big age gate :

Running on 64 bit Windows with 16 GB RAM
Version: v1.15.1 (Stable)2021-07-16 22:06:14: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
at gates.src.block.Portcullis.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
at gates.src.block.Portcullis.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
at _LpTdfLOAWwrFBtCzFbbeuEgj89qb._8DJtlEnHO7F1NYfVFrSNJNuDZpD(Single )
at _RWDpUP9pNIFCL1enbZzYqmh8eRe._rmjRcUg6ZZy8gFclAtdmfo8RemC(Single )
at _RWDpUP9pNIFCL1enbZzYqmh8eRe._uf2x7pSJniCpFh7nbMvuI5iHIsh(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _dWMiVfUAappivvjgQTrHbayLaP6._JCfAsRVSY5s6xyZG4pMiBR26lu(_mzzuiHzecediUg7OL4KPB2bLyPO , String[] )
at _75U2lTywrsd0KIurOPIOvOxQoiH._JCfAsRVSY5s6xyZG4pMiBR26lu(ThreadStart )

💬 Lisabet, Jul 17th 2021 at 1:50 AM

were you adding it to an already generated map? if so, it'll spam that for a bit and then restart the server with no issues...that's my experience anyway lol

when you create a new map with the mod already enabled, you won't have that issue

💬 Samiral, Jul 16th 2021 at 8:17 PM

I just tried out the new 1.15.0 stable with the latest modversion and have massive chat spam with "No Mapping for Blockcode....." for all gates and variants.

💬 Rhonen, Jul 15th 2021 at 3:28 PM

V3.4.2 is compatibel with 1.14.10

💬 Samiral, Jul 14th 2021 at 8:56 PM

Hi Rhonen , is there a version compatible with 1.14.10?

💬 Lisabet, Jul 14th 2021 at 8:51 PM

I'd love it as well if there were a lite version that just held the waterwheel and related components.

💬 Smile, Jul 12th 2021 at 7:59 PM

Any chance for a version of this that only includes the water power-related blocks?
I'd love to add this but don't want to add too many custom blocks to my game. If not would you be okay with me making a mod that disables everything but the waterwheels? Thank you :)

💬 Rhonen, Jun 12th 2021 at 12:12 PM

working for VS 1.15

  • fixing the api changes
  • add support of new wood-materials by gates, drawbridges etc
  • first test of aurochses will be in there. but they will get the ai behaviors like the bighorn sheep.
  • adding configureable waterwheel-damage-multiplier
💬 Rhonen, Apr 19th 2021 at 2:00 PM

@TamsynnImogen which version did you use?
That error i only known in an older version of the mod.
In 3.4.2 this bug is new to me.
unexpected that closing a game cause this, while many people are closing games.

💬 TamsynnImogen, Apr 9th 2021 at 11:12 AM

i keep getting crashes when i exit the game (save and exit to main menu) not sure if it saves ok but in the main menu when i reload the game it says 0s played despite been playing for over an hour before it crashing.

been told it was this mod thats causing it


Crash Report

💬 Rhonen, Mar 31st 2021 at 1:39 PM

i am not sure, how this can help, when not reading the mod description nor the handbook.
But yes, i think it is possible to at such a page.

💬 Williamcedeno13, Mar 15th 2021 at 6:13 AM

Hey! Will you add a Guide page in the Survival book at some point? Like it can list whats apart of the mode as we can know what options we have to build. I downloaded the mod 5 minutes ago and i already forgot what i can make besides the drawbridge 

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