v2.5.6
v2.5.6
*** This release is compatible with VS v1.19.7 or later. It needs Expanded Matter v2.6.1! ***
Known issue:
Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
==> Don't forget to upgrade Expanded Matter to at least v2.6.1 !
v2.5.6 - 2024-07-19 - Remove Left-Over Sludge
Bugfixes
- #615 - Enable caustic potash recipe with ash sludge only if Valley of Ashes is installed (Thanx, NiclAss!)
If you like to craft ash and/or potash, then please install Valley of Ashes.
We hope you enjoy our work,
Tels & Phiwa 🧡
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|
|
12104 |
Jul 19th at 4:27 PM |
Show |
bricklayers-2.5.6.zip |
Install now |
v2.5.5
v2.5.5
*** This release is compatible with VS v1.19.7 or later. It needs Expanded Matter v2.6.1! ***
Known issue:
Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
==> Don't forget to upgrade Expanded Matter to at least v2.6.1 !
v2.5.5 - 2024-06-29 - Remove Ash Crafting
- #613 - Ash crafting has been moved to the mod
Valley of Ashes
If you like to craft ash and/or potash, then please install Valley of Ashes.
We hope you enjoy our work,
Tels & Phiwa 🧡
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|
|
1624 |
Jun 29th at 10:14 AM |
Show |
bricklayers-2.5.5.zip |
Install now |
v2.5.4
v2.5.4
*** This release is compatible with VS v1.19.7 or later. It needs Expanded Matter v2.6.1! ***
Known issue:
Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
==> Don't forget to upgrade Expanded Matter to at least v2.6.1 !
v2.5.4 - 2024-06-22 - Fix Recipe Bugs
Bugfixes
- #609 - Remove accidentally added double recipes
Balancing and Tweaking
- #612 - Allow medium soil in dark mudbrick crafting (Thanx, Vallen!)
- #612 - Light mudbricks need light(er) clay, dark mudbricks dark clay
Compatibility With Other Mods
- #611 - Move VS dye patching into Expanded Matter
- #600 - Wildcraft: Trees & Shrubs - craft polishing set with new wood types again
We hope you enjoy our work,
Tels & Phiwa
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|
|
1898 |
Jun 22nd at 2:52 PM |
Show |
bricklayers-2.5.4.zip |
Install now |
v2.5.3
v2.5.3
*** This release is compatible with VS v1.19.4 or later. It needs Expanded Matter v2.5.1! ***
Known issue:
Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
==> Don't forget to upgrade Expanded Matter to at least v2.5.1 !
v2.5.3 - 2024-05-10 - Small Stone Bricks
Bugfixes
- #608 - Raw porcelain crocks could not be stored on shelves
- #606 - Wrong texture on small stone bricks as item
Compatibility With v1.19
- #607 - Remove obsolete fpHandTransform from JSONs
We hope you enjoy our work,
Tels & Phiwa
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|
|
4849 |
May 10th at 1:51 PM |
Show |
bricklayers-2.5.3.zip |
Install now |
v2.5.2
v2.5.2
*** This release is compatible with VS v1.19.4 or later. It needs Expanded Matter v2.5.1! ***
Known issue:
Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
==> Don't forget to upgrade Expanded Matter to at least v2.5.1 !
v2.5.2 - 2024-04-23 - Break your L33gs™
Bugfixes
- #605 - Peach porcelain crocks showed wrong description
- #604 - Fix naming and recycling of blue-grey slanted roofing
- #602 - Missing texture on small stone brick piles
We hope you enjoy our work,
Tels & Phiwa
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|
|
3788 |
Apr 27th at 6:49 AM |
Show |
bricklayers-2.5.2.zip |
Install now |
v2.5.1
v2.5.1
v2.5.1
*** This release is compatible with VS v1.19.4 or later. It needs Expanded Matter v2.5.1! ***
Known issue:
Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
==> Don't forget to upgrade Expanded Matter to at least v2.5.1 !
v2.5.1 - 2024-03-02 - Fixes for 1.19.4
Bugfixes
- #593 - Remove requiresContainer from glass batch items
Balancing and Tweaking
- #594 - Increase vinegar output to 0.5 l per mash
Compatibility With v1.19
- #595 - Barrel planters were missing soil layer
We hope you enjoy our work,
Tels & Phiwa
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|
|
5753 |
Mar 2nd at 2:32 PM |
Show |
bricklayers-2.5.1.zip |
Install now |
v2.5.0
v2.5.0
v2.5.0
This release is compatible with VS v1.19.0 or later. Best to use the latest versio of 1.19 due to many bugfixes in the game itself.
Known issue:
Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
==> Don't forget to upgrade Expanded Matter to at least v2.5.0 !
v2.5.0 - 2024-02-04 - Dejank for 1.19
Bugfixes
- #583 - Milky glass only gave 2 glass panes instead of 6
- #579 - Ruined knifes can no longer be used in crafting
- #572 - Peach porcelain liquid vats were uncraftable
- #571 - Colored and glazed bowls could not be used to craft items
Compatibility With Other Mods
- #577 - Blasting powder crafting changes are now handled by EM
- #479 - Translocator Engineering: Linker and TL now use glass pane instead of slab
Compatibility With v1.19
- #590 - Better map colors for BL brick and glass blocks
- #587 - Add glass walk and ambient rain SFX to colored glass
- #581 - Rename "stone bricks" to "ashlar blocks"
- #574 - Use our own crushed shape instead of game:crushed.json
- #574 - Sterile bones now have the correct texture in containers
- #575 - Change grindedStack to groundStack for VS 1.19
New Features
- #582 - Can now saw glass slabs into glass panes
- #586 - White opaque glass batch can use zinc oxide
- #482 - Directly convert bonemeal to boneash at 50% efficiency
Translations
- #588 - Fixed typo in German "Mahagoni"
- #584 - Update Japanese translation (Thank you, Macoto Hino!)
Balancing and Tweaking
- #589 - White lead crafting takes 40% of the time and produces 50% more
- #585 - Recycling copper roofing with a saw now uses 5x more durability
- #585 - Can recycle copper roofing into metal bits, giving back all material
- #482 - Bone ash from sterile bones creates 33% more output (84 vs 64)
We hope you enjoy our work,
Tels & Phiwa
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|
|
4260 |
Feb 4th at 11:28 PM |
Show |
bricklayers-2.5.0.zip |
Install now |
v2.4.0
v2.4.0
v2.4.0
This release is compatible with VS v1.18.8 (!) and later except one known issue:
- Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped
into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
==> Don't forget to upgrade Expanded Matter to at least v2.4.1 !
v2.4.0 - 2023-09-26 - Tweaks And Fixes
Bugfixes
- #570 - Change groundStack to grindedStack for future VS compatibility
- #568 - Add missing drystone recipes for kimberlite, suevite and marble (Thanx, Alatyr!)
New Features
- #567 - Can use crushed and powdered obsidian in black glass crafting
- #567 - Can use powdered stones in colored clay crafting
- #564 - Magnesia nigra sold by glass and commodities traders
- #564 - Avoid glass trader only selling glass by adding more various items
Compatibility with Other Mods
- #567 - Require and use Expanded Matter 2.4.1 (requires remapping)
We hope you enjoy our work,
Tels & Phiwa
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-----END PGP SIGNATURE-----
|
|
9059 |
Sep 26th 2023 at 1:57 PM |
Show |
bricklayers-2.4.0.zip |
Install now |
v2.2.0
v2.2.0
v2.2.0
This release is compatible with VS v1.18.1 and later except one known issue:
- Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped
into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
==> Don't forget to upgrade Expanded Matter to at least v2.2.0 !
Changes since v2.1.0
Bugfixes
- #556 - Fix: Missing or broken remaps for old items
- #555 - Remove red dye recipe patch (Expanded Matter handles it now)
Balancing and Tweaking
- #521 - Raise durability of polishing sets by ~25%
- #553 - Tweak tool durability cost for recycling blocks
- #559 - Glass trader sells temporal pieces and some luminous glass
- #558 - Tone down trader buy price for powdered gold and nickel
Compatibility with Other Mods
- #542 - Removed support for More Metals - this mod is broken in 1.18
New Features
- #561 - Convert debarked logs into wood ash
- #561 - Convert wild vines and ferns into plant ash
- #560 - Allow to upgrade dim and glowing glass batch to brighter levels
We hope you enjoy our work,
Tels & Phiwa
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10722 |
Jun 5th 2023 at 12:12 PM |
Show |
bricklayers-2.2.0.zip |
Install now |
v2.1.0
v2.1.0
This release is compatible with VS v1.18.4 and later except one known issue:
- Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped
into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
==> Don't forget to upgrade Expanded Matter to at least v2.1.2 !
Changes since v2.0.0
Bugfixes
- #551 - Japanese has now "Bricklayers: " in front of guide titles
- #550 - Fix glass trader not selling uranium/phosphorite anymore
- #548 - Fix spelling of "Dark-grey"
- #545 - Fix spelling of "Plaster (Plain)"
Compatibility with Other Mods
- #537 - Removed support for Carry Capacity (use Carry On instead)
New Features
- #547 - Add clay bowls made from colored clay
- #476 - Add a peach colored porcelain variant
Balancing and Tweaking
- #463 - Tweaked trader selling/buying lists:
-
- Pottery: lower prices for sold crocks, add one porcelain crock
- Pottery: buy woad, cornflower and granite stones
- Glass: sell a bit of crushed granite
- Glass: buy charcoal
We hope you enjoy our work,
Tels & Phiwa
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2058 |
May 18th 2023 at 1:41 PM |
Show |
bricklayers-2.1.0.zip |
Install now |
v2.0.0
v2.0.0
This release is compatible with VS v1.18.0 and later except one known issue:
- Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped
into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
==> Don't forget to upgrade Expanded Matter to at least v2.0.0 !
Changes since v1.2.3
Bugfixes for 1.18
- #543 - Fix snowcover normal1 texture references in shapes
- #536 - Vessel recipes sometimes "flip" their ingredients in the handbook
- #533 - Slabs and stairs respect voxel restrictions when chiseling
- #529 - Fix typo in sealHours in barrel recipes for white lead and acidic compost
- #524 - Fix patching in suevite, kimberlite and obsidian stone bricks
- #522 - Fix pottery and glass trader for v1.18
- #522 - Fix trader wagons having missing blocks in VS v1.18-pre.6
Compatibility with Other Mods
- #535 - Move chromite refractory recipe to Expanded Matter²
- #532 - Move dye recipes to Expanded Matter²
- #527 - Move crushed and powdered resources into Expanded Matter²
- #527 - Move tweaks for vanilla ores into Expanded Matter²
- #527 - Depend on Expanded Matter² v2.0.0
Removed Features (Slimdown)
- #534 - Remove colored tool and anvil molds made from colored clay
New Features
- #540 - Zinc oxide can be used to craft light clay and some frits
- #540 - White lead can be used to craft light clay
- #517 - Add plaster slabs
- #523 - Filled clay vats can be used for crafting recipes
- #385 - Add polished smooth, shiny stone tiles
Balancing and Tweaking
- #531 - Crafting white lead produces twice as much, and requires 1/2 the lead
- #530 - Increase ore drops from panning for luminous ores and corundum
Translations
- #526 - Add JA (Japanese) translation (Thanx, Macoto Hino!)
- #525 - Add the last missing PT-BR strings (Thanx, Dracomancer!)
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2551 |
Apr 27th 2023 at 3:55 PM |
Show |
bricklayers-2.0.0.zip |
Install now |
v1.2.3
v1.2.3
This release is compatible with VS v1.17.9 or later except two known issues:
- Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped
into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
- VS v1.17.10 breaks compatibility patch loading, so compatibility with other mods will not work. This is fixed in v1.17.11 - so please upgrade to 1.17.11.
If you like our work and want to support us, please consider becoming a Patron.
==> This version of Bricklayers needs VS v1.17.9 or later to work and works best with 1.17.11 ==> Don't forget to upgrade Expanded Matter to at least v1.1.0 or best 1.1.2
Changelog since v1.2.2
Bugfixes
- #516 - Fix glazing planters resulting in "dry" versions (Thanx Nebux!)
Balancing and Tweaking
- #514 - Craft caustic potash solution from wet ash sludge
- #514 - Hay & grass create twice as much plant ash
New Features
- #514 - Can turn whole wood logs into wood ash
Compatibility With Other Mods
- #512 - Compatibiltiy with Wild Trees
Translations
- #512 - Update PT-BR translation to 100% (Thanx, Dracomancer!)
- #511 - Add a few missing German translations
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics. Chisel glass in all available colors and types. Craft luminous glass that glows in the dark and can be chiseled.
Use tiles made from clay, ceramic or glass to decorate your world.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
Craft pottery like crocks, bowl and watercans from porcelain, these can hold more content than ordinary clay items.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: This mod alters some vanilla recipes releated to ore crushing and crafting of clay items.
We hope you enjoy our work,
~ Tels & Phiwa
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|
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1858 |
Feb 20th 2023 at 6:51 PM |
Show |
bricklayers-1.2.3.zip |
Install now |
v1.2.2
v1.2.2
This release is compatible with VS v1.17.9 or later except two known issues:
- Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped
into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
- VS v1.17.10 breaks compatibility patch loading, so compatibility with other mods will not work. This is fixed in v1.17.11 - so please upgrade to 1.17.11.
If you like our work and want to support us, please consider becoming a Patron.
==> This version of Bricklayers needs VS v1.17.9 or later to work and works best with 1.17.11 ==> Don't forget to upgrade Expanded Matter to at least v1.1.0
Changelog since v1.2.1
Bugfixes
- #508 - Dull opaque glass slabs were not craftable
- #505 - Opaque glass smelts into dull glass
- #504 - Fix typos in red glass batch names
- #386 - Fix reflections on opaque glass and glass panes
New Features
- #505 - Recycle dull opaque glass back into opaque glass batch
- #507 - Recycle all colored glass slabs back into glass batch
Compatibility With Other Mods
- #506 - Better compatibility with Blacksmiths
Translations
- #510 - Update PT-BR translation (Thanx, Dracomancer!)
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics. Chisel glass in all available colors and types. Craft luminous glass that glows in the dark and can be chiseled.
Use tiles made from clay, ceramic or glass to decorate your world.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
Craft pottery like crocks, bowl and watercans from porcelain, these can hold more content than ordinary clay items.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: This mod alters some vanilla recipes releated to ore crushing and crafting of clay items.
We hope you enjoy our work,
~ Tels & Phiwa
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983 |
Feb 4th 2023 at 1:10 PM |
Show |
bricklayers-1.2.2.zip |
Install now |
v1.2.1
v1.2.1
This release is compatible with VS v1.17.10 or VS 1.17.11 except two known issues:
- Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped
into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
- Opaque glass blocks and panes have z-fighting in the shader on NVIDIA cards
If you like our work and want to support us, please consider becoming a Patron.
=> This version of Bricklayers needs VS v1.17.10 or later to work! <=
Changelog since v1.2.0
Bugfixes
- #502 - Filling clay patterns consumed no glaze
- #500 - Small fixes for the pr-br translation (Thanx, Dracomancer!)
- #498 - Workaround ash/potash production being broken in 1.17.10
- #497 - Fix missing texture on vats with spouted lids
Notes:
New Features
- #499 - Add more dyeing recipes for brown, black and darkgray clay
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics. Chisel glass in all available colors and types. Craft luminous glass that glows in the dark and can be chiseled.
Use tiles made from clay, ceramic or glass to decorate your world.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
Craft pottery like crocks, bowl and watercans from porcelain, these can hold more content than ordinary clay items.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: This mod alters some vanilla recipes releated to ore crushing and crafting of clay items.
We hope you enjoy our work,
~ Tels & Phiwa
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532 |
Jan 30th 2023 at 12:43 PM |
Show |
bricklayers-1.2.1.zip |
Install now |
v1.2.0
v1.2.0
This release is compatible with VS v1.17.9 except two known issues:
- Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped
into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
- Opaque glass blocks and panes have z-fighting in the shader on NVIDIA cards
If you like our work and want to support us, please consider becoming a Patron.
=> This version of Bricklayers needs VS v1.17.9 or later to work! <=
Changelog since v1.1.1
Bugfixes
- #490 - Luminous grey glass batch not craftable; was also called dark-white
- #489 - Glazed brick blocks could not be chiseled
- #485 - Fix warnings about untranslated pigment colors
- #484 - Fix white lead crafting: acidic compost goes into barrel liquid slot
- #481 - Better third person transformations for lids and rings
- #457 - Mention mordant usage for powdered cassiterite and chromite
Balancing and Tweaking
- #480 - Chiseling BL slabs and stairs converts them to full blocks
- #478 - Coloring clay with dye now is a 1:1 ratio of dye to clay
- #466 - Boost coke burn time 2x to 80s
- #465 - Bright white luminous glass uses white lead plus white phosphorus
- #464 - Tweak light levels of bright luminous glass
- #461 - Porcelain storage vessels have now 16 slots (vs. 12 for clay)
- #460 - Use more inspiring, nature-based porcelain names
- #455 - Beeswax can substitute fat in vessel crafting
- #443 - Tweak panning ore drops again
Notes
For chiseling slabs and stairs see:
Compatibility with other Mods
- #486 - More Candles: Recipes can use dried bees and soybean wax
- #452 - Expanded Foods: Usage for hardened lard, fix vinegar patch
New Features
- #495 - Can store all glass panes in vertical racks
- #494 - Assemble glass blocks from glass panes
- #493 - Craft dull glass panes
- #492 - Polish dull glass into opaque (shiny) glass
- #491 - Craft opaque glass batch with white frit
- #487 - Add light mudbrick slabs, allow chiseling of mudbrick slabs
- #487 - Saw mudbrick blocks into slabs
- #487 - Glue mudbrick slabs with clay back to a block
- #472 - Upgrading/convert plain luminous glass batch into variants
- #471 - Recycle luminous glass back to luminous glass batch
- #469 - Use a saw to recycle wooden fences and gates back to boards
- #468 - Craft dull glass blocks
- #462 - Craft potash by drying plant ash sludge
- #459 - Allow right click pickup for freshly fired vessel rings/lids
- #456 - Craft brighter porcelain oil lamps (light level 14 vs. 11)
- #447 - Craft barrel planters from shovel + soil + barrel
- #447 - Use a shovel to turn a barrel planter back into a barrel
- #392 - Add spouted lids and liquid storage vats
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics. Chisel glass in all available colors and types. Craft luminous glass that glows in the dark and can be chiseled.
Use tiles made from clay, ceramic or glass to decorate your world.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
Craft pottery like crocks, bowl and watercans from porcelain, these can hold more content than ordinary clay items.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: This mod alters some vanilla recipes releated to ore crushing and crafting of clay items.
We hope you enjoy our work,
~ Tels & Phiwa
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|
|
1660 |
Dec 21st 2022 at 12:29 PM |
Show |
bricklayers-1.2.0.zip |
Install now |
v1.1.1
v1.1.1
This release is compatible with VS v1.17.x except two known issues:
- Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped
into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
- Opaque glass blocks and panes have z-fighting in the shader on NVIDIA cards
If you like our work and want to support us, please consider becoming a Patron.
=> This version of Bricklayers needs VS v1.17.3 or later to work! <=
Changelog since v1.1.0
Bugfixes
- #451 - Fix handbook crashing when looking up slate stones
- #451 - Fix handbook grouping of rough stones tiles
- #448 - Fix: fired rings and lids could not be stacked
Balancing and Tweaking
- #449 - Re-enable wholesale crafting of vanilla storage vessels
Changelog since v1.0.1
Bugfixes
- #444 - Fix: porcelain crocks could not be crafted
Balancing and Tweaking
- #446 - Increase stacksize of lids and rings, enable firing 4 at a time
- #445 - Vessel lids were floating in the vertical rack
- #445 - Prevent raw lids to be put into vertical racks (too soft)
- #445 - Fired vessel rings can now be put into a vertical rack
- #443 - Tweak additional ore drops from panning to be slightly lower
New Features
- #429 - Craft planters out of the base of colored storage vessels
Changelog since v1.0.0
- #437 - Fix: Stacking refractory bricks (any kind or type) on ground crashed
- #436 - Fired vessel lids and rings can now be picked up with right click
Changelog since v0.9.2
Bugfixes
- #427 - Fix missing/wrong translation entries in some languages
- #426 - Crushed leadoxide (although unobtainable) could not be powdered
- #421 - Poultice recipes with glazed bowls were broken since 1.16
- #418 - Add German translation for pigment names, repair pigment for anthracite
- #401 - Powdered items are now 3D and look better in display cases and on shelves
- #394 - Snowcover on glazed or smallstone brick slabs and stairs had wrong texture
- #367 - Remove unnec. Golden Combs patch (was interfering with Ancient Tools)
Balancing and Tweaking
- #428 - Porcelain watering cans hold 25% more than clay ones (10 vs. 8 liters)
- #424 - Optimize brick and brickpile textures by combining top+side
- #410 - 30% cheaper glazing tiles: consume only 1 L / tile (but still need 2 L in barrel)
- #410 - Cheaper glazed tile blocks: craft from unmortared tiles (2 mortar vs. 6)
Compatibility
- #429 - Use and depend on Expanded Matter 2 to solve mod conflicts
- #416 - Compatibility for Stonepiles: colored clayforming and piles
- #413 - Fix dye patches (sealHours) for 1.17.0-rc3
- #393 - Add WrenchOrientable to slabs and stairs
- #391 - Add liquidBarrierOnSides to slabs and stairs
- #391 - Fix partialAttachableByType for slabs
- #389 - Fix warnings from the trader-foods patch
- #374 - Repair clayworkitem patch
- #373 - Fix dye recipes and patches to adapt to changes for v1.17
- #373 - Metal-based dyes and colored clay are now a bit cheaper
- #372 - Fix falx blade (longblade/sword) mold shape broken due to v1.17 changes
- #370 - Remove unnec. glass chiseling patch for vanilla glass
- #369 - Fix obsidian patching for v1.17, add more cracked obsidian
- #369 - Remove CompatibilityFix dependency, fixes for VS v1.17
New Features
- #423 - Clay and porcelain vessels consist of 3 parts: base, ring and lid
- #422 - Colored mugs, glazed mugs and bowls can be used to craft alcoholed bandages
- #421 - Mugs (colored or glazed) can be used to make poultices
- #420 - Add white phosphorus: Use coke + bone ash or coke + powdered phosphorite
- #412 - Can also use fire clay when crafting slate roofing
- #411 - Can use a knife to clean bowls with food and get the empty bowl back
- #409 - Craft colored clay vats and use them as high planters
- #405 - Vanilla clay jugs can now be used to craft bandages, poultices and dough
- #402 - Craft slightly larger bowls from porcelain
- #400 - Craft white lead, acidic compost and caustic potash
- #399 - Craft vinegar by sealing pressed mash with water in a barrel
- #397 - Crush uranium nuggets into crushed uranium
- #396 - Pan some rare ores (kernite, flurorite, uranium) from bony soil or sand/gravel
- #384 - Corundum can be crushed, powdered, and crafted from bauxite.
- #384 - Create a polishing set from corundum, wood, leather, fat and beeswax.
- #383 - Powdered borax is now visible in barrels and open crates
- #382 - Add usages for fluorite (substitute borax, mark chests and signs)
- #381 - Use glow-in-the-dark ores: uranium, phosphorite, temporal pieces, red posphorus, fluorite
- #378 - All glazed ceramic items and blocks now shine or even sparkle (gold)
- #371 - Add luminous glass: 3 brightness levels in all colors and types. Can be chiseled.
- #368 - Kernite usage: powder it, then turn it into borax
- #326 - Can crush clear quartz and use it in place of normal crushed quartz
- #297 - Craft porcelain crocks, these hold 6 portions
- #284 - Can recycle oil lamps back to bowls with a knife
- #257 - Crush metal scraps and use them as black pigment in glazes/glass
Translations
- #406 - Added partial translation to Brazilian Portuguese (pt-br) by Dracomancer
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics. Chisel glass in all available colors and types. Craft luminous glass that glows in the dark and can be chiseled.
Use tiles made from clay, ceramic or glass to decorate your world.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
Craft pottery like crocks, bowl and watercans from porcelain, these can hold more content than ordinary clay items.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: This mod alters some vanilla recipes releated to ore crushing and crafting of clay items.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is still under development - please be careful and make a backup of your world!
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|
|
3851 |
Sep 25th 2022 at 9:49 AM |
Show |
bricklayers-1.1.1.zip |
Install now |
v1.1.0
v1.1.0
This release is compatible with VS v1.17.x except two known issues:
- Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped
into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
- Opaque glass blocks and panes have z-fighting in the shader on NVIDIA cards
If you like our work and want to support us, please consider becoming a Patron.
=> This version of Bricklayers needs VS v1.17.3 or later to work! <=
Changelog since v1.0.1
Bugfixes
- #444 - Fix: porcelain crocks could not be crafted
Balancing and Tweaking
- #446 - Increase stacksize of lids and rings, enable firing 4 at a time
- #445 - Vessel lids were floating in the vertical rack
- #445 - Prevent raw lids to be put into vertical racks (too soft)
- #445 - Fired vessel rings can now be put into a vertical rack
- #443 - Tweak additional ore drops from panning to be slightly lower
New Features
- #429 - Craft planters out of the base of colored storage vessels
Changelog since v1.0.0
- #437 - Fix: Stacking refractory bricks (any kind or type) on ground crashed
- #436 - Fired vessel lids and rings can now be picked up with right click
Changelog since v0.9.2
Bugfixes
- #427 - Fix missing/wrong translation entries in some languages
- #426 - Crushed leadoxide (although unobtainable) could not be powdered
- #421 - Poultice recipes with glazed bowls were broken since 1.16
- #418 - Add German translation for pigment names, repair pigment for anthracite
- #401 - Powdered items are now 3D and look better in display cases and on shelves
- #394 - Snowcover on glazed or smallstone brick slabs and stairs had wrong texture
- #367 - Remove unnec. Golden Combs patch (was interfering with Ancient Tools)
Balancing and Tweaking
- #428 - Porcelain watering cans hold 25% more than clay ones (10 vs. 8 liters)
- #424 - Optimize brick and brickpile textures by combining top+side
- #410 - 30% cheaper glazing tiles: consume only 1 L / tile (but still need 2 L in barrel)
- #410 - Cheaper glazed tile blocks: craft from unmortared tiles (2 mortar vs. 6)
Compatibility
- #429 - Use and depend on Expanded Matter 2 to solve mod conflicts
- #416 - Compatibility for Stonepiles: colored clayforming and piles
- #413 - Fix dye patches (sealHours) for 1.17.0-rc3
- #393 - Add WrenchOrientable to slabs and stairs
- #391 - Add liquidBarrierOnSides to slabs and stairs
- #391 - Fix partialAttachableByType for slabs
- #389 - Fix warnings from the trader-foods patch
- #374 - Repair clayworkitem patch
- #373 - Fix dye recipes and patches to adapt to changes for v1.17
- #373 - Metal-based dyes and colored clay are now a bit cheaper
- #372 - Fix falx blade (longblade/sword) mold shape broken due to v1.17 changes
- #370 - Remove unnec. glass chiseling patch for vanilla glass
- #369 - Fix obsidian patching for v1.17, add more cracked obsidian
- #369 - Remove CompatibilityFix dependency, fixes for VS v1.17
New Features
- #423 - Clay and porcelain vessels consist of 3 parts: base, ring and lid
- #422 - Colored mugs, glazed mugs and bowls can be used to craft alcoholed bandages
- #421 - Mugs (colored or glazed) can be used to make poultices
- #420 - Add white phosphorus: Use coke + bone ash or coke + powdered phosphorite
- #412 - Can also use fire clay when crafting slate roofing
- #411 - Can use a knife to clean bowls with food and get the empty bowl back
- #409 - Craft colored clay vats and use them as high planters
- #405 - Vanilla clay jugs can now be used to craft bandages, poultices and dough
- #402 - Craft slightly larger bowls from porcelain
- #400 - Craft white lead, acidic compost and caustic potash
- #399 - Craft vinegar by sealing pressed mash with water in a barrel
- #397 - Crush uranium nuggets into crushed uranium
- #396 - Pan some rare ores (kernite, flurorite, uranium) from bony soil or sand/gravel
- #384 - Corundum can be crushed, powdered, and crafted from bauxite.
- #384 - Create a polishing set from corundum, wood, leather, fat and beeswax.
- #383 - Powdered borax is now visible in barrels and open crates
- #382 - Add usages for fluorite (substitute borax, mark chests and signs)
- #381 - Use glow-in-the-dark ores: uranium, phosphorite, temporal pieces, red posphorus, fluorite
- #378 - All glazed ceramic items and blocks now shine or even sparkle (gold)
- #371 - Add luminous glass: 3 brightness levels in all colors and types. Can be chiseled.
- #368 - Kernite usage: powder it, then turn it into borax
- #326 - Can crush clear quartz and use it in place of normal crushed quartz
- #297 - Craft porcelain crocks, these hold 6 portions
- #284 - Can recycle oil lamps back to bowls with a knife
- #257 - Crush metal scraps and use them as black pigment in glazes/glass
Translations
- #406 - Added partial translation to Brazilian Portuguese (pt-br) by Dracomancer
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics. Chisel glass in all available colors and types. Craft luminous glass that glows in the dark and can be chiseled.
Use tiles made from clay, ceramic or glass to decorate your world.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
Craft pottery like crocks, bowl and watercans from porcelain, these can hold more content than ordinary clay items.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: This mod alters some vanilla recipes releated to ore crushing and crafting of clay items.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is still under development - please be careful and make a backup of your world!
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|
|
723 |
Sep 23rd 2022 at 12:47 PM |
Show |
bricklayers-1.1.0.zip |
Install now |
v1.0.1
v1.0.1
This release is compatible with VS v1.17.x except two known issues:
- Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped
into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
- Opaque glass blocks and panes have z-fighting in the shader on NVIDIA cards
If you like our work and want to support us, please consider becoming a Patron.
Changelog since v1.0.0
- #437 - Fix: Stacking refractory bricks (any kind or type) on ground crashed
- #436 - Fired vessel lids and rings can now be picked up with right click
Changelog since v0.9.2
Bugfixes
- #427 - Fix missing/wrong translation entries in some languages
- #426 - Crushed leadoxide (although unobtainable) could not be powdered
- #421 - Poultice recipes with glazed bowls were broken since 1.16
- #418 - Add German translation for pigment names, repair pigment for anthracite
- #401 - Powdered items are now 3D and look better in display cases and on shelves
- #394 - Snowcover on glazed or smallstone brick slabs and stairs had wrong texture
- #367 - Remove unnec. Golden Combs patch (was interfering with Ancient Tools)
Balancing and Tweaking
- #428 - Porcelain watering cans hold 25% more than clay ones (10 vs. 8 liters)
- #424 - Optimize brick and brickpile textures by combining top+side
- #410 - 30% cheaper glazing tiles: consume only 1 L / tile (but still need 2 L in barrel)
- #410 - Cheaper glazed tile blocks: craft from unmortared tiles (2 mortar vs. 6)
Compatibility
- #429 - Use and depend on Expanded Matter 2 to solve mod conflicts
- #416 - Compatibility for Stonepiles: colored clayforming and piles
- #413 - Fix dye patches (sealHours) for 1.17.0-rc3
- #393 - Add WrenchOrientable to slabs and stairs
- #391 - Add liquidBarrierOnSides to slabs and stairs
- #391 - Fix partialAttachableByType for slabs
- #389 - Fix warnings from the trader-foods patch
- #374 - Repair clayworkitem patch
- #373 - Fix dye recipes and patches to adapt to changes for v1.17
- #373 - Metal-based dyes and colored clay are now a bit cheaper
- #372 - Fix falx blade (longblade/sword) mold shape broken due to v1.17 changes
- #370 - Remove unnec. glass chiseling patch for vanilla glass
- #369 - Fix obsidian patching for v1.17, add more cracked obsidian
- #369 - Remove CompatibilityFix dependency, fixes for VS v1.17
New Features
- #423 - Clay and porcelain vessels consist of 3 parts: base, ring and lid
- #422 - Colored mugs, glazed mugs and bowls can be used to craft alcoholed bandages
- #421 - Mugs (colored or glazed) can be used to make poultices
- #420 - Add white phosphorus: Use coke + bone ash or coke + powdered phosphorite
- #412 - Can also use fire clay when crafting slate roofing
- #411 - Can use a knife to clean bowls with food and get the empty bowl back
- #409 - Craft colored clay vats and use them as high planters
- #405 - Vanilla clay jugs can now be used to craft bandages, poultices and dough
- #402 - Craft slightly larger bowls from porcelain
- #400 - Craft white lead, acidic compost and caustic potash
- #399 - Craft vinegar by sealing pressed mash with water in a barrel
- #397 - Crush uranium nuggets into crushed uranium
- #396 - Pan some rare ores (kernite, flurorite, uranium) from bony soil or sand/gravel
- #384 - Corundum can be crushed, powdered, and crafted from bauxite.
- #384 - Create a polishing set from corundum, wood, leather, fat and beeswax.
- #383 - Powdered borax is now visible in barrels and open crates
- #382 - Add usages for fluorite (substitute borax, mark chests and signs)
- #381 - Use glow-in-the-dark ores: uranium, phosphorite, temporal pieces, red posphorus, fluorite
- #378 - All glazed ceramic items and blocks now shine or even sparkle (gold)
- #371 - Add luminous glass: 3 brightness levels in all colors and types. Can be chiseled.
- #368 - Kernite usage: powder it, then turn it into borax
- #326 - Can crush clear quartz and use it in place of normal crushed quartz
- #297 - Craft porcelain crocks, these hold 6 portions
- #284 - Can recycle oil lamps back to bowls with a knife
- #257 - Crush metal scraps and use them as black pigment in glazes/glass
Translations
- #406 - Added partial translation to Brazilian Portuguese (pt-br) by Dracomancer
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics. Chisel glass in all available colors and types. Craft luminous glass that glows in the dark and can be chiseled.
Use tiles made from clay, ceramic or glass to decorate your world.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
Craft pottery like crocks, bowl and watercans from porcelain, these can hold more content than ordinary clay items.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: This mod alters some vanilla recipes releated to ore crushing and crafting of clay items.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is still under development - please be careful and make a backup of your world!
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|
|
1436 |
Sep 3rd 2022 at 11:06 AM |
Show |
bricklayers-1.0.1.zip |
Install now |
v1.0.0
v1.0.0
This release is compatible with VS v1.17.x except two known issues:
- Empty liquid containers like bowls, jugs or mugs cannot be dragged and dropped
into the barrel input slot to glaze them. As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
- Opaque glass blocks and panes have z-fighting in the shader on NVIDIA cards
If you like our work and want to support us, please consider becoming a Patron.
Changelog since v0.9.2
Bugfixes
- #427 - Fix missing/wrong translation entries in some languages
- #426 - Crushed leadoxide (although unobtainable) could not be powdered
- #421 - Poultice recipes with glazed bowls were broken since 1.16
- #418 - Add German translation for pigment names, repair pigment for anthracite
- #401 - Powdered items are now 3D and look better in display cases and on shelves
- #394 - Snowcover on glazed or smallstone brick slabs and stairs had wrong texture
- #367 - Remove unnec. Golden Combs patch (was interfering with Ancient Tools)
Balancing and Tweaking
- #428 - Porcelain watering cans hold 25% more than clay ones (10 vs. 8 liters)
- #424 - Optimize brick and brickpile textures by combining top+side
- #410 - 30% cheaper glazing tiles: consume only 1 L / tile (but still need 2 L in barrel)
- #410 - Cheaper glazed tile blocks: craft from unmortared tiles (2 mortar vs. 6)
Compatibility
- #429 - Use and depend on Expanded Matter 2 to solve mod conflicts
- #416 - Compatibility for Stonepiles: colored clayforming and piles
- #413 - Fix dye patches (sealHours) for 1.17.0-rc3
- #393 - Add WrenchOrientable to slabs and stairs
- #391 - Add liquidBarrierOnSides to slabs and stairs
- #391 - Fix partialAttachableByType for slabs
- #389 - Fix warnings from the trader-foods patch
- #374 - Repair clayworkitem patch
- #373 - Fix dye recipes and patches to adapt to changes for v1.17
- #373 - Metal-based dyes and colored clay are now a bit cheaper
- #372 - Fix falx blade (longblade/sword) mold shape broken due to v1.17 changes
- #370 - Remove unnec. glass chiseling patch for vanilla glass
- #369 - Fix obsidian patching for v1.17, add more cracked obsidian
- #369 - Remove CompatibilityFix dependency, fixes for VS v1.17
New Features
- #423 - Clay and porcelain vessels consist of 3 parts: base, ring and lid
- #422 - Colored mugs, glazed mugs and bowls can be used to craft alcoholed bandages
- #421 - Mugs (colored or glazed) can be used to make poultices
- #420 - Add white phosphorus: Use coke + bone ash or coke + powdered phosphorite
- #412 - Can also use fire clay when crafting slate roofing
- #411 - Can use a knife to clean bowls with food and get the empty bowl back
- #409 - Craft colored clay vats and use them as high planters
- #405 - Vanilla clay jugs can now be used to craft bandages, poultices and dough
- #402 - Craft slightly larger bowls from porcelain
- #400 - Craft white lead, acidic compost and caustic potash
- #399 - Craft vinegar by sealing pressed mash with water in a barrel
- #397 - Crush uranium nuggets into crushed uranium
- #396 - Pan some rare ores (kernite, flurorite, uranium) from bony soil or sand/gravel
- #384 - Corundum can be crushed, powdered, and crafted from bauxite.
- #384 - Create a polishing set from corundum, wood, leather, fat and beeswax.
- #383 - Powdered borax is now visible in barrels and open crates
- #382 - Add usages for fluorite (substitute borax, mark chests and signs)
- #381 - Use glow-in-the-dark ores: uranium, phosphorite, temporal pieces, red posphorus, fluorite
- #378 - All glazed ceramic items and blocks now shine or even sparkle (gold)
- #371 - Add luminous glass: 3 brightness levels in all colors and types. Can be chiseled.
- #368 - Kernite usage: powder it, then turn it into borax
- #326 - Can crush clear quartz and use it in place of normal crushed quartz
- #297 - Craft porcelain crocks, these hold 6 portions
- #284 - Can recycle oil lamps back to bowls with a knife
- #257 - Crush metal scraps and use them as black pigment in glazes/glass
Translations
- #406 - Added partial translation to Brazilian Portuguese (pt-br) by Dracomancer
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics. Chisel glass in all available colors and types. Craft luminous glass that glows in the dark and can be chiseled.
Use tiles made from clay, ceramic or glass to decorate your world.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
Craft pottery like crocks, bowl and watercans from porcelain, these can hold more content than ordinary clay items.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: This mod alters some vanilla recipes releated to ore crushing and crafting of clay items.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is still under development - please be careful and make a backup of your world!
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443 |
Sep 2nd 2022 at 5:38 PM |
Show |
bricklayers-1.0.0.zip |
Install now |
v0.9.2
v0.9.2
Release v0.9.2 - Compatibility Fixes
This release is compatible with VS v1.16.x except one known issue:
- Empty liquid containers like bowls, jugs or mugs cannot be dropped into the barrel input slot to glaze them.
As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
If you like our work and want to support us, please consider becoming a Patron.
Changelog since v0.9.1
Bricklayers needs this mod to work properly: Compatibility Fix Mod
Bugfixes
- #364 - Suppress client-side warnings by marking patches as "side": "Server" (Thanx Rahji!)
- #363 - Amaranth and parts of cassava small plants where invisible from certain angles
- #362 - Add sealing time (32h) to brown dye made from oak logs
- #361 - Use CompatibilityFix as dependency to fix carrying fire clay vessels etc. (Thanx Rahji!)
- #348 - New model for planted amaranth in flowerpot (was too large)
Compatibility with Other Mods
- #359 - Add more compatibility recipes for "More Metals" (Thanx Neurion!)
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics. Chisel glass in all available colors and types.
Use tiles made from clay, ceramic or glass to decorate your world.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: This mod alters some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is still under development - please be careful and make a backup of your world!
Release Signature
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2901 |
May 24th 2022 at 6:48 PM |
Show |
bricklayers-0.9.2.zip |
Install now |
v0.9.1
v0.9.1
Release v0.9.1 - Small Fixes
This release is compatible with VS v1.16.x except one known issue:
- Empty liquid containers like bowls, jugs or mugs cannot be dropped into the barrel input slot to glaze them.
As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
If you like our work and want to support us, please consider becoming a Patron.
Changelog since v0.9.0
Bugfixes
- #357 - Ensure recipes are always a list for easier cross-mod compatibility
- #356 - Fix display of liquids in cups and large/small pots
- #355 - Add compatibility with More Metals: crushed charcoal, cobalt and magnesium
- #353 - Fix BetterBags compatibility: slanted roof tiles from colored clay
- #352 - Fix glass trader not selling orange or black glass
- #349 - Fix height of groundStorage collision box for teaset and mugs
Balancing and Tweaking
- #356 - Allow cups and mugs to be half-filled with liquids
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics. Chisel glass in all available colors and types.
Use tiles made from clay, ceramic or glass to decorate your world.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: This mod alters some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is still under development - please be careful and make a backup of your world!
Release Signature
-----BEGIN PGP SIGNATURE----- iQIzBAABCgAdFiEEPNPwZPus2b38SDJdchBxoDxWlFcFAmJUb4cACgkQchBxoDxW lFetOw/+IhFgZ+pku9aXLtL50jqFXTbb17M4HXJr4zljgi8AU1hQJ1tUDzsfEInR o6sxaBL/pxslErAyWyj2FUWMnHLXTOOaDHtier1PCrqMPM9NeoiyANIl7/1QKDK1 FTgSfdr9ocjc7R6PqpOectzknHsFXsKzeiJVSuUIK0L9Gq+kDmkw7luLYZQdCQoZ X2xrMHZHb9lM+Uuj9AeS1w/8rTYN/tazpS+pdqgitKIn088I657Nene+jMTzokot mhRUQFnrT3mxxxehXwnFSbj1PCIHPhECQEotfm2rVfS19LJiZAJ21g5wMennY8OS b4yBQBElHXaOHv8zEmbFkMVhdNxmnrg0xhf2jPFQKy3xELUqBZJgDdojRsQV3oz0 7lTEd3BF50NEtYKA5vnOK071lDfOQ6Yzuh5+zHiJaOeskrYj8LDEyoKpENe3ZxBW N8pz31ePrPEemuhoIFRVJIgpm+0tW+AqmIy36t3R/fKXD2oEaVi1pUF6inFFO98W Q8C6vKOSFlOFzhoZScwpieQB3XIGiSoKlw92BLcwdxadVB6iaDzNBc4yLwrGVNBY 19xwEvbkGagBvBUAYhzHGShjsHEqcgCYXNQeCE2hd3fDbpgi60TLcRIvan2cgF6q 8wmufguxarz2wGGuktuKPqFsVxtPL0umkceHxidAgWqxVsavN+E= =vr8R -----END PGP SIGNATURE-----
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2136 |
Apr 11th 2022 at 6:24 PM |
Show |
bricklayers-0.9.1.zip |
Install now |
v0.9.0
v0.9.0
Release v0.9.0 - Rainbow Ceramics
This release is compatible with VS v1.16.x except one known issue:
- Empty liquid containers like bowls, jugs or mugs cannot be dropped into the barrel input slot to glaze them.
As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid into the barrel.
If you like our work and want to support us, please consider becoming a Patron.
Changelog since v0.8.2
Bugfixes
- #347 - Fix pottery and glass trader no longer spawning in 1.16.x
- #346 - Adjust materialDensities so clay/ceramic/stone items sink in water
- #345 - Optimize texture sizes, making the mod about 7% smaller
- #341 - Fix: barrels not being bought by the glass trader, remove double entries
- #338 - Fix: Colored shingle blocks, stairs and slabs could not be recycled
- #337 - Fix: plain orange glass slab not craftable
- #306 - Language fixed and translation updates
Balancing and Tweaking
- #342 - "Empty" jugs, bowls and mugs with water by drinking it (no nutrition)
- #341 - Also tweak glass and building trader prices (make items more expensive, give less return)
- #327 - Porcelain flowerpots and planters are brighter and less drab
- #327 - Add a default pattern to vessels, planters and flowerpots made from colored clay
- #123 - Stacked stone bricks have a more realistic size (stacks now only 8 instead of 24)
New Features
- #347 - Add two more trader wagon variants: a very small and a very large luxury one
- #346 - Add mortar-coated tile variants. Raw tiles can be stack on the ground
- #339 - Add glazed mugs with a beautiful checker pattern
- #308 - Add unglazed biscuit porcelain teaset: large and small pot, sugar bowl and cup
- #296 - Add unglazed biscuit porcelain watering cans
- #283 - Add glazed ceramic tiles and glazed ceramic tile blocks
- #230 - Add glass panes that can be attached as decor tiles to blocks
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics. Chisel glass in all available colors and types.
Use tiles made from clay, ceramic or glass to decorate your world.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: This mod alters some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is still under development - please be careful and make a backup of your world!
Release Signature
-----BEGIN PGP SIGNATURE----- iQIzBAABCgAdFiEEPNPwZPus2b38SDJdchBxoDxWlFcFAmI5bZEACgkQchBxoDxW lFdywg/7BXu+kRRGgU7haVC+aFA51wLsd+QUDqE72reNsQGXp1rdQdKI+Qp0jXvY jPY2DGfSnngMSaZsFu1pRRRIQLPBknFPWIvyEdt6W3JBueLtEfF+N+7uIDET6dff FNZQoCv1o2KX/53DB5A55Oty0sMww2dNQN8cCFve3mzY60BU+/w1dKNDDswamx9a gTQUQnjzEorfvU5tfPosdEON1pdw4oIQFIdFSGuLCaFdx1wJ4OWp8wgJMgqKvDqq eALS84HODC5CeVOpxCFBdGYInUoLfxgVR981o1qjh6aiVClXqNKhh+s/8aJkEgYl 1muUxVgTyDd+1PlAnVjF2j5nPoBxeN6R3n5bik5Efe41ydGjFVtLz58fjwY8nQcu n88Cq3tto85xkUuuEZV+q6evz2Js79gOF9+H9JXdA650SJytNhl5QVwOjxTWhimA Zd5FHnJBZcJpygbMP7a+3vCA0QyXinJgQ8bJS6DVMNNn8OtQgnCLMc4u6s/O/rcC R89OwwxXMIE1LcSBTFk8E5xkmTl4E33NdCGbIxkafmYS0BQMp9KPCUy+49v1oZCG 6sbtONnYVtol/VCgGcQu3GcvAo+WlM5fBqvLeWx/0A8uq3qOlYrUnr8e6YsUgoJR K8eEJLUG6BFAdSKXmnTYtN6gKfGc77MYNUaHEcgedW+bJXJ7TAo= =fpXw -----END PGP SIGNATURE-----
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1011 |
Mar 27th 2022 at 11:16 AM |
Show |
bricklayers-0.9.0.zip |
Install now |
v0.8.2
v0.8.2
Release v0.8.2 - Upgrade Fixes
This release is compatible with VS v1.16.x except one known issue:
- Empty liquid containers like bowls, jugs or mugs cannot be dropped into the barrel input slot to glaze them.
As a workaround, shift-click these from your hotbar into the barrel, or right-click them into the empty barrel before filling in liquid.
If you like our work and want to support us, please consider becoming a Patron.
Changelog since v0.8.1
Bugfixes
- #330 - From Golden Combs compatibiliy (try to fix beeswax-in-a-barrel)
- #328 - Fix incontainer liquid names for 1.16.2
- #324 - Add missing recipes for small cassava/pineapple plants
Balancing and Tweaking
- #323 - Mugs have smaller bottom and contain now 0.4 litres (was: 0.2 litres)
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics. Chisel glass in all available colors and types.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: This mod alters some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is still under development - please be careful and make a backup of your world!
Release Signature
-----BEGIN PGP SIGNATURE----- iQIzBAABCgAdFiEEPNPwZPus2b38SDJdchBxoDxWlFcFAmH4KYwACgkQchBxoDxW lFch5w/8CbGcx9FfaGCpPFd4kfCqAqJ5BCqkMOkMfmima1tf57HX9RcuSbquvw1C PiFy0XIWfcHHZYO+fvMytEsaQf1/wiRi3qybxEjz37Y91N8LhH9k1tMBMMYJxsU/ mblAOuBatn2VQtQbXjEI9KGWZmIB4o3swNXgAe5NbBVsmD/DD/4LxilEVt2yPLTM thbvoDKO2QRMEiJoOb0ONy6y9ge4puuFVjpFytRvtZW8hnNjXrALJwcy06uFHRZi 9TXXlt6OsozmmquPwX0VeTBHya10eQKemR6+WdWEviRE4N/6dt0KBFpHm+goj+iF KKyu8j6egQ6AULcFONKrluCngFCJG5CyZ6MCPxA67+IMnL0ZCJLIQ9Y2n1ppUyGn b6YgTnrmc8fDqchB6Ys9A/BgBUCCMQvrIMz4mhA/ryGUM5BAgxkUfhB/bCMNCdsh zRyP5Cr582C+JNXuEtPEwW4E63l1vh9IVaq0E+hU8ytjHVAFL/P5Ss+2raNzLRlF ++6cmOnqvYO29wFUl459+ir37boUKPxwFSZEheuok7HUaS8zfkTdkDxgu1HbAbqM gm4wtvxjz6Li6Veo1NInJdGp+xN5N+i5xqjp5E2j0koU+l2P+1ckGiwbDqfG1xgW KCxxoYD7+p+vX7Zzgr9S6dAB7aRueHj/ALqd87HxgdOxY2dTeks= =9Wn0 -----END PGP SIGNATURE-----
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2687 |
Jan 31st 2022 at 7:14 PM |
Show |
bricklayers-0.8.2.zip |
Install now |
v0.8.1
v0.8.1
Release v0.8.1 - Upgrade Fixes
This release is compatible with VS v1.16.1 except one known issue:
- Empty liquid containers like bowls, jugs or mugs cannot be dropped into the barrel input slot
to glaze them. As a workaround, you can shift-click these from your hotbar into the barrel.rel.
If you like our work and want to support us, please consider becoming a Patron.
Changelog since v0.8.0
Bugfixes for 1.16
- #321 - Clay and porcelain show correctly in barrels and crates
- #320 - Powdered and crushed items show correctly in barrels and crates
- #318 - Purple frit from rhodochrosite had same recipe as pink frit
- #317 - Pink dye needed sealing time, adjust ratios of inputs
- #316 - Dye output should be 1:1 the input liquid (cheaper dye now :)
- #312 - Fixed glazed oil lamps no longer wall-mountable
- #310 - Fixed glazed bowls with meal could not be stored 2x2
Balancing and Tweaking
- #314 - Allow powdered tin oxide to make diluted cassiterite portion
- #309 - Allow powdered chromite to make diluted chromite portion
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics. Chisel glass in all available colors and types.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: This mod alters some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is still under development - please be careful and make a backup of your world!
Release Signature
-----BEGIN PGP SIGNATURE----- iQIzBAABCgAdFiEEPNPwZPus2b38SDJdchBxoDxWlFcFAmHpKtoACgkQchBxoDxW lFca3w//W0aE7KEPt12ntd5w4XVkhFQPD0Dm3Ro6Ft3ptC8xc3wTP3aJ5QIr/Dcu zP1ICaCQvaKEHOI4faYv7j8Naw6vMjPS0OtXd46FGyMN6ZtZjCipG69jk6dMst8N LPAkEFn58ZuM9/TcCPYvCN+TGdDM3orYQ9yfZIrVuCxFqZ3OvbFnR4EZuGPiHOK0 psgJhUrm3fV2tcAy5yonmVYxT+G/eLlWw1lhgrO6sN3EHiDp662QIyCAxUsulqwb 71iWmnqk7et18AtAFiOMrdyKuYA/51HZFswgCJh+PYzcDHF+R55e3LBj4Ojsy0eG Xhc60AWbk3dJb8rwiC8Gk+XzlEKwrOR9RMt4MVpSv6VF9I8pgFKPAhngbarXt3gn kH8tRZFZxTwYT8kk3WXVM51PS34ymmMQk/GQ644KNezFus98FDGb+xNLYiC9Iq3g p/YvdNRqTdKMYE3eQm3bqutQRQbyxgjAXtGvdyqOu6nF51y/u1SQvMc7xrovd9jW Ey+cH4IqTAoQNVtLAdNFouMqbPKxqT/uhjA2c4NmNMI2wl/yWqi1nJ3NxcuYMcR7 9hwJVmMG8PyaGUbIlfWQlpsEgPr8Vsl4itBhVDHFihQB1DkTMAJFsMhr0mFM6+w5 3EEZKtpyY2+Hi1vcSl7ufpN64nUS2UtBHgWPwBCSeMv0v1bBUM0= =10y9 -----END PGP SIGNATURE-----
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1174 |
Jan 20th 2022 at 5:40 PM |
Show |
bricklayers-0.8.1.zip |
Install now |
v0.8.0
v0.8.0
Release v0.8.0 - The Drinking Games
This release is compatible with VS v1.16.0 except one known issue:
- Empty liquid containers like bowls, jugs or mugs cannot be dropped into the barrel input slot
to glaze them. As a workaround, you can shift-click these from your hotbar into the barrel.
If you like our workand want to support us, please consider becoming a Patron.
Changelog since v0.7.1
Bugfixes
- #304 - Fix glass/pottery traders crashing with 0.7.1 and VS 1.16
- #301 - Remove unneeded lang entries for milk/honey filled bowls
Balancing and Tweaking
- #300 - Scale bricks in displaycases and on shelves relative to their true size
- #298 - Bowl stacksizes differed from vanilla stacksizes
New Features
- #303 - Rhodochrosite ore: crush and pulverize it for pink, violet or dark green glass and glazings
- #299 - Add drinking mugs (plain clay and glazed)
- #261 - Two more porcelain colors: lavender and sunflower yellow
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: This mod alters some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is still under development - please be careful and make a backup of your world!
Release Signature
-----BEGIN PGP SIGNATURE-----
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1476 |
Jan 12th 2022 at 10:54 PM |
Show |
bricklayers-0.8.0.zip |
Install now |
v0.7.1
v0.7.1
Release v0.7.1
Should be compatible with v1.16.0 once it comes out. Hopefully :)
This is a small bugfix release to improve 0.7.0:
Changelog since v0.7.0
Bugfixes
- #288 - Fix trader negative amounts & prices causing crashes, items bought instead of sold
- #287 - Crocks can now be stored 2x2 on the ground
Balancing and Tweaking
- #291 - Gold frit needs less gold, tweak gold glazed items trader prices
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: This mod alters some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is still under development - please be careful and make a backup of your world!
Release Signature
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544 |
Jan 9th 2022 at 2:11 PM |
Show |
bricklayers-0.7.1.zip |
Install now |
v0.7.0
v0.7.0
Release v0.7.0
Should be compatible with v1.16.0 once it comes out. Hopefully :)
This release adds compatibility with VS 1.16, one new major feature (salt glazing), some minor features (orange glass, decorative crops, ceramic tiles, porcelain flower pots), tweaks (darker glass colors, tile block retain their edges when chiseled), fixes quite a few smaller bugs and adds a few more recipe variants.
Changelog since v0.6.0
Bugfixes
- #277 - Adapt the mod to v1.16
- #276 - Fix trader item/block mismatch (some items where never sold/bought)
- #265 - Rotated anvil molds 90°, had contents stick out
Balancing and Tweaking
- #281 - Stone tile blocks retain their "edge" when being chiseled
- #279 - Tweak dark glass textures to make it more distinct from normal glass
- #273 - Allow recycling of clay roofing pieces with pickaxe or hammer
- #272 - Allow recycling of plain black and all orange glass types
- #268 - Add a guide for colored glass
- #267 - Allow powdered lapis and cinnabar in dye recipes
- #266 - Adjust trader prices for small stone bricks
- #260 - Fix biscuit porcelain texture seams
- #259 - Light clay can now also be dyed into colored clay in a barrel
- #258 - Creative "Ceramics" tab: remove non-clay roofs, add hardened clay
- #256 - Tweak fire clay textures for pottery to be less drab
- #255 - Smoky glass batch can now also use crushed coal
- #249 - Yellow (onion), Orange (onion) and purple (berry) dye now need 62h sealing, too
New features
- #280 - Add clay and porcelain tiles (decorations) and chisable tile blocks
- #272 - Add orange glass (plain, milky, quartz, smoky and opaque)
- #269 - Add flowerpots made from porcelain
- #264 - Decorational plants: amaranth, cassava, pineapple, sunflowers
- #253 - Add biscuit porcelain slabs
- #251 - Add salt and copper glazed (once or twice) planters and flowerpots
- #46 - Add waxed items for partial glazing
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: This mod alters some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is still under development - please be careful and make a backup of your world!
Release Signature
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645 |
Dec 22nd 2021 at 10:45 AM |
Show |
bricklayers-0.7.0.zip |
Install now |
v0.6.0
v0.6.0
v0.6.0
Release v0.6.0
Changelog since v0.5.2
Bugfixes
- #246 - Fix German Translation errors (quartz etc.)
- #245 - Fix lapis powdering (again!)
- #244 - Fix errors due to 1.15.8 updates (chimney-fire patch)
- #243 - Update Russian and Spanish translations
- #241 - Slabs of non-plain colored glass could only be oriented 'auto'
- #237 - Tweaked trader prices, reduced amount of items added to vanilla traders
Balancing and Tweaking
- #249 - Plant based dyes now need to be sealed in the barrel for some time
New features
- #248 - Add usages for chromite: pigment, refractory bricks, coloring for dyes, glazes and glass
- #240 - Added two new traders: pottery and glass
- #239 - Added biscuit and glazed bone porcelain crafting + porcelain item
- #238 - Refractory bricks stack better, fire up to 16 (was: 12) in a kiln
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: In the current form this mod does alter some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is still under development - please be careful and make a backup of your world!
Release Signature
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933 |
Nov 13th 2021 at 12:38 PM |
Show |
bricklayers-0.6.0.zip |
Install now |
v0.5.2
v0.5.2
Release v0.5.2
Changelog since v0.5.1
Bugfixes
- #235 - Clay shingle roofs had the wrong shape
- #232 - Tiles placed as decoration are now thinner
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: In the current form this mod does alter some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is currently in an alpha stage - please be careful and make a backup of your world!
Release Signature
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687 |
Oct 22nd 2021 at 3:03 PM |
Show |
bricklayers-0.5.2.zip |
Install now |
v0.5.1
v0.5.1
Release v0.5.1
Changelog since v0.5.0
Bugfixes
- #233 - Fix attached tile translations
- #228 - Add missing shingle clay-forming recipes (Thanx Xelephant and TheWigglesGaming!)
- #226 - Fix spanish translation not showing (Thanx Darce!)
New features
- #227 - Add white opaque glass (glass batch and blocks/slabs)
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: In the current form this mod does alter some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is currently in an alpha stage - please be careful and make a backup of your world!
Release Signature
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437 |
Oct 21st 2021 at 10:47 AM |
Show |
bricklayers-0.5.1.zip |
Install now |
v0.5.0
v0.5.0
Release v0.5.0
Changelog since v0.4.1
Bugfixes
- #221 - Add missing obsidian stone brick recipes
- #216 - remap glass batch codes to fix broken items
New features
- #219 - Add Spanish translation by Darce
- #218 - Add Russian translation by Craluminum
- #207 - Craft more colored clay shingles and roof pieces
- #66 - Traders now sell & buy some of the new items and blocks
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: In the current form this mod does alter some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is currently in an alpha stage - please be careful and make a backup of your world!
Release Signature
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477 |
Oct 17th 2021 at 4:09 PM |
Show |
bricklayers-0.5.0.zip |
Install now |
v0.4.1
v0.4.1
Release v0.4.1
This release fixes the annoying bug with unsealable crocks, has language fixes and adds more recycling recipes and suevite stone and small stone bricks.
Changelog since v0.4.0
Bugfixes
- #214 - Colored crocks could not be sealed
- #211 - Correct language entries (spellings, double entries)
- #209 - Fix some glass batch descriptions
New features
- #212 - Allow recycling of thatch, copper and slate roofing pieces
- #210 - Allow sawing cobblestone blocks into slabs
- #203 - Add suevite small stone bricks
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: In the current form this mod does alter some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is currently in an alpha stage - please be careful and make a backup of your world!
Release Signature
-----BEGIN PGP SIGNATURE-----
iQIzBAABCgAdFiEEPNPwZPus2b38SDJdchBxoDxWlFcFAmFUc28ACgkQchBxoDxW lFfiEw/+OzsnLwfoe1AYIJKubEoDW2NY03457hvCnw/p9Prqmp+woFrW6tY5NuMC Hww+Q4Y6Supg++YEiqm0JM6j/1fV2HV6Sy9IticZMnDXtTKnnpSyPsQhbETpvwVC ZRIyde+b2YKDSWsp+MDs80BhMFpfYUMh9tMfbGlLn6XWIVOXFh9b4kkRpEVbAi63 MqHZcBJaZXjg4dWKOHNbL6PmW9LRKiM/43gUqra4IoBYfyDP3YaCl06JpHwyPAjl DTVPPYDddJpJCxg0na+XaZhMq7YjXx80ed/V8qlGrAyjPPYVR2/zHu0kPGiyGHNr j2sCpTckYVVj2Qu2d45IoXL9hqzU0B0B+Bbaj/isjA/Grtj7OkqQ/Y3nC/P/6s2E fjERcQSXyg8JjU+iI3H9HVE0VGNHStj2IB/hBeGE8lFGPX0twfgcAhgQv16EyqNe 4Fhr0aNC4oEy58CC1iBqk2/vfDidO6LTYejCLbOAvJ7dbxn1aK5NOtaOBDjRCxik iMMdQ8hnCJWYQjvLTm+UBpYYlRbtBpx5vsv3Oo5A4dloyaQVKuv3SmEvZf41nCBY o7Af89GUwulOxdWTC0JwJ2uSqoerU430J91n65GRHGn+T70yh/4s2cQQ66MyVfMp 0BGBcATEO4yn8quN70lRjNz1Cx6XXJoaQ8+7x1gXimI8sw8G274= =Rx0r -----END PGP SIGNATURE-----
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577 |
Sep 29th 2021 at 3:10 PM |
Show |
bricklayers-0.4.1.zip |
Install now |
v0.4.0
v0.4.0
Release v0.4.0
This release adds a ton of new features, enables glass chisseling and brings a few bugfiesx and tweaks, too.
Changelog since v0.3.4
Bugfixes
- #191 - Make holding of powdered stuff "twohanded"
- #181 - Pit kiln layout for colored vessels now matches vanilla vessels
- #92 - Enable glass chiseling for all colors and types
New features
- #201 - Add crushed titanium and conversion of powdered titanium => powdered ilmenite
- #198 - Add colored glass slabs for all glass colors and types (milky, smoky etc.)
- #192 - Add stone tiles: used for decoration and for cheaper "polished rock" blocks
- #191 - Add bone ash for milky glazings, milky, quartz and smoky glass and as fertilizer
- #189 - Add crushing of metal bits for: gold, copper, tin and lead
- #188 - Add crushed tin and conversion of powdered tin => powdered cassiterite
- #186 - Add colored watercans formed from colored clay
- #184 - Add colored crocks formed from colored clay
- #182 - Add colored tool and anvil molds formed from colored clay
- #180 - Allow forming of red and brown clay shingles from colored clay
- #144 - Add new glass color: black glass
- #137 - Add glass types: milky, dark and opaque. Make all colors available in all types
- #104 - Add 4 more clay colors: black, dark-grey, blue, purple
Balancing and Tweaking
- #179 - Clear glazings now have a bit of a "shine" like polished rocks
- #104 - "Blue clay" is now known as "Blue-grey" clay and has a more distinct look
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery, as well as colored molds.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: In the current form this mod does alter some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is currently in an alpha stage - please be careful and make a backup of your world!
Release Signature
-----BEGIN PGP SIGNATURE----- iQIzBAABCgAdFiEEPNPwZPus2b38SDJdchBxoDxWlFcFAmFNi3gACgkQchBxoDxW lFcUBg/5AXwMbiLASX4t8T2NI11wrFpR6n3YMz+1Ng1lvxLZxcz5Vc+aP1gj2Sgs +f6s3vynOniWFVer/VZb2m8N3oDxu1DFTRrzYiZdBRuQehLNdqEWjIGJwwwc94YC svFc0RLIhxDus5fGrHWDp1lc3K4JkMx+uNNPBy57DNP+Aodi9SN/UxONiQtwtYHy LKJCARK9GRulC3kF2YuH3Yo7Q6vumdbWHHHNjktsWa7soxUo/ObCIpLzCUaasuOp k7DGgo9GAOp1VZnEsgtbZesJC/4vj+UZPRTtgWJ0sWu6E7l4y6VpI8strpeBM+dB EGDgr2RuASCoXqmfVePqYLlNIFbhmpTeKqD8vgqhliqmkxOo3YLPxlajZUF9mLTD 3tyE6SFHVZgoQeqIY/khmoYKOVa3qjBjWHvRGxVSzP8rPEvcqFiSWc6oXya3oVhc 3nSEJRLQzKF8Ucv5EfRCnNlSQNQZoyX37iZ4iB9g8JWWaNHiF70/kpu8MI5qgqd3 oO7uDte70BV3QSGFNrtY17Nhm7Tpw1hlTGq+3Xlrr8kx8ABihRLMcopwOz5dlz+9 GD+InFcqcIdpWKNU22xvjQZN0JOirOYztAozW3oVwh9zCc32mtduFk1h7qK6eY7E TLqAvFKSFI+RKxoU09dUa69DaAH0ioZcbjd8EPVwSy6yo2M+g2c= =Y7Jb -----END PGP SIGNATURE-----
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575 |
Sep 24th 2021 at 1:54 PM |
Show |
bricklayers-0.4.0.zip |
Install now |
v0.3.4
v0.3.4
Release v0.3.4
This is a bugfix and tweaking release.
Changelog since v0.3.3
Bug fixes
- #177 - Red and brown clay bricks could not be fired in a kiln (Reported by TechRabbit)
- #169 - For 1.15.3: Remove halite from drystone wall recycling recipes (this time for real)
New Features & Tweaks
- #177 - Clay, small stone and glazed bricks now stack up to 32 per block (was: 24)
Raw clay and raw glazed bricks fire up to 16 bricks in a pit kiln (was: 12)
- #172 - Brown clay needs now green clay as input
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: In the current form this mod does alter some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is currently in an alpha stage - please be careful and make a backup of your world!
Release Signature
-----BEGIN PGP SIGNATURE----- iQIzBAABCgAdFiEEPNPwZPus2b38SDJdchBxoDxWlFcFAmEH8zYACgkQchBxoDxW lFf8pRAAlHBQr7qE3G+1AZhU0mtMV601WcjbnsQxQglP1s6KkGoktGJ/aId/f2w1 bsRg0GSVZbgjOKilv569q99AreRW7nYHGUG7RAqsDSw+Ncjqu78JxdrYAnZ60U1T 1CkaOfFxq3clhzu/Y4F5/rqST7ofUqwQoWT+b9H0RV+djlUHwulzKuyoYSUGQ39b 2FeyUoG5INCq8tJ1I5Z1omWuuQw0JU8G3AjrAOTxPmCMQ2pURJSkfsyIt7nGzvjU VJDMNJmXD3MGamarXfbkSzcplLI87QCmBD58oEmnimJg/eyCiHVp2ay3WEvOBF8m mMp+znX0OqeCrIpqJiyZfdWqveZlezqXgjFkXfUMKePdTmEIbxfQ8usEh3wsVXGz 0CvYGjh9zoWz+DS3Us9b2nV1+lEZJCKEbOF7MCR+uCTiMW6l8X6vxPbCXfv+vZfJ gJ3VrGYjRzMVnoYn2GVc2wQBeze7RKhbKeNc4lD9HAV72gzO0ybok4W09X7nDaWE VcM5lxpuixBYS8IbuV/KnOJInqVzQ61WNEeu304MK48XqZjvNX8hsUwU+lNdOMc4 x3iAnMkxVKn49NR24R3zcK+hEZK7wPMy/zuJNQGd4zmJRw5DPLvfuZlKnjAGZ68P 0GS9DCY3m1BAE8RgSn7zcS+PuqY58rRATvBfXwJkev4a2PsRmG4= =XmTb -----END PGP SIGNATURE-----
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819 |
Aug 16th 2021 at 6:07 AM |
Show |
bricklayers-0.3.4.zip |
Install now |
v0.3.3
v0.3.3
Release v0.3.3
This is a bugfix release.
Changelog since v0.3.2
Bug fixes
- #170 - Cannot fire raw glazed planters in pit kilns (Thanx, PapaCheese911 !)
- #169 - For 1.15.3: Remove halite from drystone wall recycling recipes
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: In the current form this mod does alter some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is currently in an alpha stage - please be careful and make a backup of your world!
Release Signature
-----BEGIN PGP SIGNATURE----- iQIzBAABCgAdFiEEPNPwZPus2b38SDJdchBxoDxWlFcFAmEH8zYACgkQchBxoDxW lFf8pRAAlHBQr7qE3G+1AZhU0mtMV601WcjbnsQxQglP1s6KkGoktGJ/aId/f2w1 bsRg0GSVZbgjOKilv569q99AreRW7nYHGUG7RAqsDSw+Ncjqu78JxdrYAnZ60U1T 1CkaOfFxq3clhzu/Y4F5/rqST7ofUqwQoWT+b9H0RV+djlUHwulzKuyoYSUGQ39b 2FeyUoG5INCq8tJ1I5Z1omWuuQw0JU8G3AjrAOTxPmCMQ2pURJSkfsyIt7nGzvjU VJDMNJmXD3MGamarXfbkSzcplLI87QCmBD58oEmnimJg/eyCiHVp2ay3WEvOBF8m mMp+znX0OqeCrIpqJiyZfdWqveZlezqXgjFkXfUMKePdTmEIbxfQ8usEh3wsVXGz 0CvYGjh9zoWz+DS3Us9b2nV1+lEZJCKEbOF7MCR+uCTiMW6l8X6vxPbCXfv+vZfJ gJ3VrGYjRzMVnoYn2GVc2wQBeze7RKhbKeNc4lD9HAV72gzO0ybok4W09X7nDaWE VcM5lxpuixBYS8IbuV/KnOJInqVzQ61WNEeu304MK48XqZjvNX8hsUwU+lNdOMc4 x3iAnMkxVKn49NR24R3zcK+hEZK7wPMy/zuJNQGd4zmJRw5DPLvfuZlKnjAGZ68P 0GS9DCY3m1BAE8RgSn7zcS+PuqY58rRATvBfXwJkev4a2PsRmG4= =XmTb -----END PGP SIGNATURE-----
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631 |
Aug 2nd 2021 at 2:34 PM |
Show |
bricklayers-0.3.3.zip |
Install now |
v0.3.2
v0.3.2
Release v0.3.2
This is a bugfix and tweaking release.
Changelog since v0.3.1
Bug fixes
- #166 - For 1.15.3: fix lapis, cinnabar and lead crushing
New Features
- #165 - Add kimberlite stone and small stone bricks
- #160 - glazed bowls can be used for oil lamps
- #156 - add bamboo stack and roof piece recycling
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: In the current form this mod does alter some vanilla recipes releated to ore crushing.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is currently in an alpha stage - please be careful and make a backup of your world!
Release Signature
-----BEGIN PGP SIGNATURE-----
iQIzBAABCgAdFiEEPNPwZPus2b38SDJdchBxoDxWlFcFAmEFNk0ACgkQchBxoDxW lFdwHA/+KRqfdADBXTgphJmedPLlkumLqSjFBAcJie0g7/DSpQLi1ZNblLD09miW ZwnRAuXqqJmyUlvd+HANCpTTFfkSah+/ISgtwfluRQAkqG8gxI7wlH2ikTDQ8AUG ELvSfCgBgXYUapleyjGTt2hlikgKTbBOA4yI1KIDxr9KcA+BvpncvMilzgoI2LXK xkinmBIWrmtBiep2N+LvOxiDIJys5yiMe+T7VXDfoamwjaiih00BidoVZd1Oaglt x45z/+yrOVsXFkSTDWmGted9QwuIJhV4lm5T5qzCwoiESvqGHCtZltw+jHf3rhr5 ThpGoMOZfjYUYxREgmxdVEYk3sprZkC5HixbxtrW8bmyQTulKmehDiqV8hFA8+2k cO9/lZ6gGHAXA6XtdcWftFFa1QrSNHOVAr1A0klH2zTACv69USi09BfWs57Q6ZiA 3fXtqGIe1oFTWW3LtHZ6/YubvGYY1kl36Yvzoa7wT/PYBvb3OMUh/10x/n7lcvsw 9WEshyoftMUGibw8xV3LZErLHE9T0/DjcjVZ1FL0qmYct9tcfQOkpTSouw/bGP6g pMS0WYSkX1tBYTrzNn9AP67NJRR0xfMIX9xypqMCOFyLvFB0ClB91iS1Kuv3ttph fwlJF+6tdKXBf3KUQzh679RAb0X9oJJtCe8OSlo/UQ+bq+QvFJ0= =mRQB -----END PGP SIGNATURE-----
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522 |
Jul 31st 2021 at 11:53 AM |
Show |
bricklayers-0.3.2.zip |
Install now |
v0.3.1
v0.3.1
Release v0.3.1
This is a bugfix and tweaking release.
Changelog since v0.3.0
Bug fixes
- #161 - glazed bowls with meals held wrongly in TP (Reported by Cirdanoth)
- #158 - "Lapis lazuli" had no space in the name (Reported by Cirdanoth)
- #157 - Remove broken `game:lang/` patches (Reported by Lisabet)
- #154 - Cannot use glazed bowls with honey in recipes
- #153 - Reduce handbook clutter by grouping items (Reported by Craluminum)
Balancing and Tweaking
- #159 - Tweak nugget crushing (add hematite, limonite, magnetite and pentlandite)
- #159 - Tweak ingot crushing: double the output of copper, gold and lead
- #163 - allow use of olivine for green clay
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: In the current form this mod does not alter any vanilla recipes.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is currently in an alpha stage - please be careful and make a backup of your world!
Release Signature
-----BEGIN PGP SIGNATURE----- iQIzBAABCgAdFiEEPNPwZPus2b38SDJdchBxoDxWlFcFAmD+tvEACgkQchBxoDxW lFfN2g/+Igj/YMbzOkusGy2zTS+LYX4uK3ikDRLgMaoHg19ddkj10Bu0Opy+NX+T Ky7fPcrOjszxJwzEPS14RHUWf/0KR8IOGjtYhQ26nt0FCuSbD1T4Nn6YqfeHEzCX +XKK+pA/FqAFah8gZT5XSIgr6GsL9aOJAiDxE8AjTbW/cqJjXqfTkeCkrRrkSxbo pgCk3Mb34RaX7XWSFTGHbdjdV2UcAtaTyRJ5e0PmlqGSgKFtJRIOKHIp1CSB8isi DSJQTR6ZHZ8mkhp+D32fdMupkkIlaXKfSrh4HZahFpM2kBd6Cl8q6yMBOep8aBT4 OGbt65omS2rUHwFKOXwwqfdR02Od7SmlzkFtrlt/0gnfV9toeza9iPkiDclMwAD5 ayzSCxy+BG76tEyTBlGkNX+2Dj5bbg6/r7Tp7DgrYi3juXx+vskAIztAYNohO0Kt F84J3ckwHPvIGAkzroDuPfzNWC7I+GcGWKsZyotKpDkN+ku+IfPHlgicunHaouRs 6vH4erdmo3PJNhQm0JHFgV04epQnCHg9TNXt1MIZvv3yglQLJNnJtjj90vhUjI0W RbRFZndjYV1v9k0GRsorwNwvxCTGXTd0XiXawQt/PNN9jBLb0NAM0qXROXWo62F1 nsK7waBV7+6nUTDLnB5Psu0yw1VIUp9ko/7fS80HZvrFAEdiIyU= =lgC4 -----END PGP SIGNATURE-----
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583 |
Jul 26th 2021 at 1:45 PM |
Show |
bricklayers-0.3.1.zip |
Install now |
v0.3.0
v0.3.0
Release v0.3.0
This release adds compatibility with v1.15, pottery made from colored clay, and a few new recipes and bugfixes.
Full Changelog since v0.2.x
Compatibility
The mod is now compatible with VS v1.15:
- Ceramics, pottery and patterns can now be placed on the ground
- Ceramics, pottery, patterns and glazed bricks must now be fired in a kiln
- You can stack raw or burnt glazed bricks on the ground
- Added some dye recipes based on metals
- Use recipeGroup to sep. building from recycling/transformation recipes
- Add recycling recipes for drystone blocks and fences
New Features
- Craft flowerpots, planters and storage vessels from colored clay
- Single glazed bricks can now be put on a shelf or in a display case
- Recycle glazed brick and small stone brick blocks, stairs and slabs
- Recycle glass by smashing it with a hammer or pickaxe
- Added recipe for lead-based ruby gold glass (gold + tin + lead oxide)
- Added pentlandite crushing and powdered nickel
- Added crushed and powdered iron variants (limonite, magnetite, hematite)
- Slabs from small stonebricks or hardened clay can now be oriented horizontally/vertically
Balancing and Tweaking
- Metal crushing recipes changed to match v1.15 outputs
- Disabled nugget crushing for metals that have non-compatible amounts in v1.15
- All glass colors are now based on metal ions and oxides
- Red components in glass recipes can always take any of the red color ingredients
- Allow crushing copper, gold and lead ingots to make up for lost nugget crushing
Bugfixes
- Include missing files like LICENSE and README in the release archive
- Set correct stack sizes for colored and glazed planters, flowerpots and vessels
- Compatible with CarryCapacity again: Planters and vessels can be carried around
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
Create colored clay and colored pottery.
It also adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: In the current form this mod does not alter any vanilla recipes.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is currently in an alpha stage - please be careful and make a backup of your world!
Release Signature
-----BEGIN PGP SIGNATURE----- iQIzBAABCgAdFiEEPNPwZPus2b38SDJdchBxoDxWlFcFAmDxvZkACgkQchBxoDxW lFe0LQ/9HxFrpPq6+8tOqfUIj59xqZQfCk9cWqSwYvbQIFZGDg6uZWsbnsLsBja4 R/cAG+1wlm0JzJq8jj+YBAwrj8kosdNPxkgUHaKpvRKSkQAzQ5PceU87GjalIU+T RfEz6lMT3xVXLXKYPrZOvBbVdgYcbefO6iMTFO2vHt9F+Rqd3IVaGSHBdeOX4gWx VzSFIJWTC2J/DqiO54lpcteetFEilmTm/GfqV12EILO22iIqp3k2mLLsf2x5o+Z1 iddaZgoc10cb4sca8ML5cwFzLc19WDIa3eIu9IddwbLrrG7Ay6Vn+RKK4c/58Q+R eoS4voMgPqBU01UrUcWGsukNt+wISAY3q6dvaS2O37PYqL0WKPgbV7vFblhWnRDW ACKuuk/CWk8WPT72eKKp/To5HzoDCCj37EI6X6UEmCNWLAe8RLibZ8co8Fb3yMLx smIEWBhjO3MhK8GLn1sLU8Y39qPHAEQws3+89mwk52UZlgjSh+RM8YU0zLkUnymZ nWy0U65t5z0F3Wql4epdxwkaHsodU/GqoKMb6yKcCcGXvfzDUUIyqn0aQKNAJvSf jbBNz8pKCwAwreEAlVpX8LC/Ncyw1pAhCWumZfZ9VbeZSxD430+YT0DCVrJy3/Ju WPGeV8OpMOf8/8JAdIxOwzcY3fG5vw6QHgoQDrOfyCOs9eeT3B8= =4FJ3 -----END PGP SIGNATURE-----
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617 |
Jul 17th 2021 at 7:48 AM |
Show |
bricklayers-0.3.0.zip |
Install now |
v0.2.1
v0.2.1
Balancing and Tweaking
- Glass batches need 60% less ingredients, and 1/2 the burn time & fuel
- Allow converting Litharge back to Massicot
- Set the real galena => lead oxide conversion temperatur (1000°)
- Optimized glazed planter & flowerpot: use 9 vs. 21 cubes & overlay textures instead of extra faces
Bugfixes
- Add the missing "hardened clay slabs" => "blocks" recipe
- Fix recycling recipe for glazed bricks
- Fix recipe for combining clayshingle slabs into blocks
Compatibility
- Glazed planters cannow be carried (compatible with CarryCapacity)
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks. You can also create glass colors and smelt colored glass and mix glazings for ceramics.
Glaze pottery (bowls, planters and flowerpots) and bricks to add some shine to your world.
It adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
Note: In the current form this mod does not alter any vanilla recipes.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is currently in an alpha stage - please be careful and make a backup of your world!
Release Signature
-----BEGIN PGP SIGNATURE----- iQIzBAABCgAdFiEEPNPwZPus2b38SDJdchBxoDxWlFcFAmDCbJ4ACgkQchBxoDxW lFewPw//X+/LhVOZIc34q98F0K4ayoDyGy3vzhmOgjskb4xCesrRsdTMZg/j5ak5 XekMLiS7NiGKk8uxIr5roK+QIerDsOPahqxte7FKd/nzcWrW8yXqTzQozTIT3eo8 EPV3LR+qECbH+88B+QEDi0rYPsetxsAe6JI77YUc68NDKOMKL6ep4ZV1zXMcqk0D 1o8cLRaMcvS64JHeJAISHiQHQ8W7V2zAlLjNbwWzr/dEFyufsTposLB2SDS8ucrB grPdgGVOi4mGaKie5mupcwbaxbG9uWGaS8yQAIShvyY1N5odCjZRMztkjoEKOLL1 qHmnVpCVTzLxhi1WyeeRPJkbpJ1GDmxGaDu9jTw9/DA9M9lJ/FbuPitvp5TqdGUF w9x+EHFAoKLaj16G2eWgsmAL4ietGF35+id7Ql96OxXTpd8Wkx3PjqXXMuJ3H/+X 7fI8dMR7FEA7kvABCmFjPjAVVKd0GDpdoUhkYEYfxU4ZxvhDqgw/FOAHD+3jx0rB u2MlyTWYaQV7pYs/tL7YIVDgUxSdWiUvMqD8A59lP8fbM9nlJEkfC4GsmRK1Z3lu WF986i7tSzdBnDr3x7BOq4vgKWj/yhD0jK4jDNyBSb2Y2Ulk8UktmfeIzbEw3Z+t 0VVJ89r17tq4koFB0eBrd/wKkV2SfJi63aOres/TxOs5dTFqyGY= =7O2+ -----END PGP SIGNATURE-----
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621 |
Jun 10th 2021 at 10:55 PM |
Show |
bricklayers-0.2.1.zip |
Install now |
v0.1.2
v0.1.2
v0.1.2
Changes
This bugfix release adds the missing recipe variants for small obsidian stone bricks - thank you, Lisabet for the report!
Mod Description
The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones and bricks.
It adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into individual stones, bricks or shingles.
In the current form this mod does not alter any vanilla recipes.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is currently in an alpha stage - please be careful and make a backup of your world!
Release Signature
-----BEGIN PGP SIGNATURE----- iQIzBAABCgAdFiEEPNPwZPus2b38SDJdchBxoDxWlFcFAmCdDCsACgkQchBxoDxW lFeqXA//dRA4tgsofDQdiLPmaGKjw/QeWFBAOb0GyD5z3H9h6hmPxcc2LRHvNX0l Wwvdy9vB3E6guJA9erIoZjeif1T5wGsWbeYAuzK0j85OGvNnZ/+8UiTxZUTlnPI8 Tlq0lFr9tZJQuxLUp+ZjR3kI3o6zVKy8UcBnqgRVgqIOCNF7+9Fosv2f7MO78IVi kdwGTrPIqCPpPZoU5oNW6saEaI1yXqHmkCqJ/ktd1wmljf4noyJGibr4zeKMhiDU R9IRTu1mNwQ4x3zYHJhmyjLEKz5o67mPO+Z/YPozII+1S5cXnqNir8dcrhwvZjv/ Tz6PFZQQW4ILDLuKQBrahVmbX7kscgWfHeeE0VtUKSTE0hvOsZXKgRKdhHOmY/6o rrOoyMrQKIc112Jq6Oi6AAoe3l0yPT95GrEPQ5p5Dx1jWhmeOes9Z5xMYAfqAmxh Y4c5zIh/z6YFP7Y3EHOfUWYGlFLHN65v+3Qi18dN/CmA2kDS0CFcP5E8VAZ347zo bsmvVNDuJG2v7gB3AWSgGlQoTDXS+/xUcOW2OOCaJYOUDrIuuanyIYcMEq/JTPGG /+fpeZhk7cv6o4LCwE2eeeGweVXVW+RvURsA02KBGGXfOhDubTj854hLUCIc1Dsr 5j6ZceqwNu4pSwobqHZ9MB+tydiyAESa/CpANq1lVwEOu48EJPg= =4lbp -----END PGP SIGNATURE-----
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585 |
May 13th 2021 at 12:07 PM |
Show |
bricklayers-0.1.2.zip |
Install now |
v0.0.3
v0.0.3
Changes
This release adds recycling and transformation recipes for shingles
- Convert between shingle blocks, slabs and stairs.
- Recycle shingle blocks or slabs back to individual shingles (only for blue and fire shingles)
Description
The Vintage Story mod "Bricklayers" adds useful recipes to build things from stones and bricks. It adds recipes to convert slabs into full blocks, and blocks back to slabs. There are also recipes to recycle blocks back into stones or bricks.
In the current form this mod does not alter any vanilla recipes, add new content or items.
We hope you enjoy our work,
~ Tels & Phiwa
This mod is currently in an alpha stage - please be careful and always make a backup of your world!
Release Signature
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May 3rd 2021 at 2:39 PM |
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bricklayers-0.0.3.zip |
Install now |
v0.0.1
v0.0.1
This is the first alpha release of the Vintage Story mod Bricklayers.
It contains new recipes to recycle stonepath, cobble, brick and claybrick blocks, and to combine certain blocks with either clay or mortar back to full blocks.
This is an alpha release - remember to back up your save game and world data!
We hope you enjoy our work,
~ Tels & Phiwa This release is digitally signed:
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Mar 22nd 2021 at 9:56 AM |
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bricklayers-0.0.1.zip |
Install now |
Tyron added my pull request for beehive kiln info, it may be useful for you to see what colored bricks and other things from the mod you can make in beehive kiln.
Yes, this info is vanilla now.
AzuliBluespots No, I'm not working on a new system, I'm quite confused. BL will be slimmed down (a few minor features get removed, as well as some redundant recipes) and optimized a bit by using the "new" decor system.
The new vanilla clay bricks have nothing to do with BL (except that you can glaze them after burning them) and for the near future, I do not plan on adding more variants to the small stone brick blocks/stairs/slabs nor the glazed brick blocks/stairs/slabs textures.
Huh - So you're working on texture variation or something? I thought you'd add the new brick system to yours and expand the number even more.
Either way, that's even more interesting!
AzuliBluespots What do you mean by "size bump"? BL will be much smaller in the next version...
Oh gawd, I can't begin to imagine the size bump this will get when updated to 1.20 standards.
Marlim Yes.
Do you intend to keep this mod updated?
Tels
How do we bake to get the hardened clay block for the tiles? It says a oven, but only oven I know is the clay oven which doesn work.
(Never mind, regular camp fire works)
Oh that worked, thank you! Tels
vvapourstruck Oh, good question! Have you tried putting it into a lake or other water block and see if the rot comes out? They should work like a bowl.
This mod is amazing, i love all of the different colored vessels for organization sake. Ive got an issue with the vats though, something rotted in one of them and i cant seem to get it out no matter what i press. Is there a specific way to clear the rot from it?
Can we get non russian names for the traders?
I cant figure out how to upload a picture so here is a link to imgur: https://imgur.com/a/pai9ZID
Ohhh i love this mod, helps with my biggest vanilla issue of not being able to make colored pots, storage vessels and planters and having to find a single trader that sells them
Helmy I usually use 8 firepits at one. There is also a mod called Better Firepit which helps speeding up the process. And yes, it is designed to be slow and using lots of fuel. However, you can make coke from cheap browncoal, and coke with BL burns longer, giving you and advantage.
Absolutely love this mod! But uh, anyone know a good way to bake large batches of frit at once...?
Entropic_Decay There is no compatibiliy in Bricklayers for that mod. But then, I've never have used Geology Addons, so I don't know exactly why it would be incompatible. There would certainly be small bricks etc. missing for any new stone types, but that wouldn't be game breaking, or so I hope. And I don't have planned to add compatibility, basically because BL is already waaay to big and I atm do not have enough time to work on it for such big projects.
Just wondering, is there compatibility with Geology Additions or an addon that adds compatibility for it? I'd really like to use this in my current world, but I'm unsure if it'll work
Dear Mildred Unfortunately, liquid containers set down in ground storage in VS are quite limited - you can only take liquid out of them when you interact with them onto a bucket - e.g. you need to take the container into your hand and click onto a bucket to fill it, and also to empty it. This is true for all containers, bowls, jugs, and also BL cups, pots etc. This really really limits their usefulness, but is unfortunately nothing I can change in my mod. It would be good if you could file a bug report for this, maybe it will get fixed in 1.20.
This basically means unless you fill your cup from a bucket and then drink from it, there is nothing you can do with them. The same goes for the teapots. Sorry!
Hello! I am sorry to barge in again. I have a question. I made a porcelain tea pot, and porcelain cups, but I cannot figure out how to pour liquid from the tea pot into the cups. I also tried clicking the put down tea pot with the cups in hand, that also didn't work. I used water, to give it a try. Am I doing something wrong?
Edti: Thank you so much, I will file a bug report when I find the time! Tels
Wamoodie Thank you for the kind words :) The blue-grey vessel is the vanilla vessel and people complained too much about not being able to craft it in one piece anymore, so this is an exception :)
VERY good mod. I am curious: why can only the blue-gray clay vessel be made without sealant?
Thank you, Tels!
That what we thought, many thanks for confirming! Loving the mod! Tels
Ernie Mildred
The drying mechanic in BL is straight from VS and since my mods don't use code, there is nothing I can change to it really, except tweak the drying times.
Drying itself is kinda weird, as the container modifies the drying time. So in your backpack it is a factor of 1, but in a basket is it 0.25 - so it takes 4 times longer.
Items stacked on the ground are influenced by the cellar/room state IIRC - which might make drying times longer out in the sun, but shortens them in rooms or cellars. But I might misremember it or maybe it changed in the meantime. You experiences showed it did not matter.
As for if things are drying when you are not around (the chunk is not active), I have honestly no idea. But my mod cannot influence it, either, as this is a core game mechanic and not accessible to content-only mods. Basically, the same rules as for bow staves apply. Sorry!
I'm the server admin for the server Mildred mentions below. If you need any info re server settings, please do ping me Tels
Hello, I have a question.
So, when glazing items, it says how long they take to dry. Something along the line of, for example, 52 hours in open storage. Now. I set down my glazed pottery on the floor inside a room, and since we are running a perpetual server where time passes as long as someone is logged in, four or five ingame days passed - but the pottery is still damp and barely hit the 40% drying mark.
Are the hours for drying the pottery real life hours, or is this potentially a bug? Do I have to be around the pottery and logged in for it to dry?
Edit:
I did a bit of science, since the room was counting as cellar. I had two of the same items, with the exact same drying timer. I set one into a room that didn't count as room. It didn't dry faster there. I put it outside. It didn't dry faster there either.
So I reckon maybe the catch up timer, that exists for many other things, is not implemented for the pottery?
Edit2:
Leaving the glazed pottery in the personal inventory, did, in fact, dry them quite quickly and also dried them over time while the server was running.
The game prompts the player to store the glazed pottery openly, however. So my questions are the same, but now at least I know where to leave pottery so it dries nicely. <3
Thank you in advance for some insight!
Best regards,
Mildred
PS: Aside from the drying times trying my patience a bit, the whole glazed pottery and stuff is really really beautiful and wonderful!
WickedSchnitzel I've never used Ancient Tools, so I'd need to test this. But "purified bone" is not something Bricklayer's adds, either. "cookedbones" sounds like it might be from Sterile Bones from BL.
In any case, I won't be able to investigate this before next week, and if the mortar is missing a texture on tesselation, there is likely nothing I can do on my mod side, either. Please ask the authors of Ancient Tools for support.
Getting consistent crashes on attempting insert purified bone into a mortar (from 'Ancient Tools'), crash is immediate on right clicking the mortar
Running on 64 bit Linux (Linux Mint 21.2) [Kernel 5.15.0.91] with 96491 MB RAM
Game Version: v1.19.8 (Stable)
2024-07-23 5:35:58 p.m.: Critical error occurred in the following mod: ancienttools@1.5.18
Loaded Mods: aculinaryartillery@1.1.5, ancientarmory@1.0.0, bettercrates@1.7.0, explosive@0.0.2, chiseltools@1.12.3, decor@1.1.1, extrachestsfantasyedition@1.9.0, fantasycreatures@0.7.1, fixedpaths@1.0.1, pantherinae@1.1.9, foundrymod@1.0.0, mannequinstand@1.0.3, millwright@1.1.5, moreicons_cs@1.1.0, primitivesurvival@3.5.9, shinglesandthethings@1.0.2-rc.1, spyglass@0.5.1, swordz@1.1.7, translocatorengineeringredux@1.5.1, game@1.19.8, weaponpackalphaunoff@1.5.1, ancienttools@1.5.18, animalcages@3.0.2, betterfirepit@1.1.4, betterjonasdevices@1.1.0, betterruins@0.3.7, butterflycases@1.0.1, carryon@1.7.4, commonlib@2.4.0, decayingcreatures@0.0.4, expandedfoods@1.6.9, fairplayguardian@1.1.7, furniturelibrary@1.0.11, hangingbaskets@1.1.0, heatretention@1.0.2, leaderboards@1.1.6, medievalexpansion@3.13.1, morepiles@1.5.0, moreplaster@1.0.1, pelaguswinds@1.0.0, petai@2.2.5, playerlist@2.1.2, prospecttogether@1.3.0, rivers@2.7.0, sailboat@1.3.1, simplefootstepsredux@1.0.0, sleepvote@1.0.7, stonebakeoven@1.1.3, tentbag@2.1.1, th3dungeon@0.2.1, thecritterpack@0.8.9, typing_indicator@1.1.2, usefulstuff17@1.3.1, vinconomy@0.3.0, creative@1.19.8, vsinstruments@1.2.7, vsquest@1.2.0, vsserverpanel@0.1.5, survival@1.19.8, workbenchexpansion@1.8.0, xlib@0.8.6, awearablelight@1.1.1, cob2@1.6.6, em@2.6.1, outerspacetunesvolume1@1.0.2, outerspacetunesvolume2@1.0.2, playercorpse@1.10.1-rc.1, rifteye@0.3.7, stonequarry@3.3.1, vanity@2.2.0, wolftaming@2.1.2, xinvtweaks@1.6.6, xskills@0.8.8, bricklayers@2.5.4, cob@1.9.5, outerspacetunesmaster@1.0.2, vsvillagecob@0.2.0
System.ArgumentNullException: Value cannot be null. (Parameter 'Unable to find a texture for texture code 'cookedbone' in container. Giving up. Sorry.')
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 394
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 302
at AncientTools.Utility.DisplayInventory.GenMesh(JsonObject generationProperties) in C:\Projects\VintageStory\Mods\ancienttools\src\utility\BlockEntityBaseClasses\DisplayInventory.cs:line 110
at AncientTools.BlockEntities.BEMortar.UpdateMeshes() in C:\Projects\VintageStory\Mods\ancienttools\src\blockentity\BEMortar.cs:line 513
at AncientTools.BlockEntities.BEMortar.OnInteract(IPlayer byPlayer) in C:\Projects\VintageStory\Mods\ancienttools\src\blockentity\BEMortar.cs:line 285
at AncientTools.Blocks.BlockMortar.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) in C:\Projects\VintageStory\Mods\ancienttools\src\blocks\Mortar.cs:line 65
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 864
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected_Patch1(SystemMouseInWorldInteractions this, Single dt)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Modded multiplayer, latest stable
GON I've moved the ash making into Valley of Ashes and added Wildcraft compatibility.
@Tels Ah! I didn't know they were a vanilla block, and thanks for this we'll definitely look into adding it!
RenayEdor The chimnes are a vanilla block and AFAIK there is no way to make the lit. But you might check out this mod: https://mods.vintagestory.at/smokychimneys
I might just be dumb, but how do you get the chimney(s) to light? Also do they stay lit permanently, I'd love to have a little chimney off my kitchen that's always making smoke to make it look like I've always got something cooking
perhaps separating the glass from the pottery part of the mod, foregoing the coloured clay in favour of coloured glazes, and some of the new objects that have very limited uses such as the teapot and teacups (as much as I love them, they're more just for decoration in my own game)
Tels
weeviljester In our opinion, what would be features of Bricklayers that could be removed (or moved to a different mod) to slim it down?
weeviljester I'm slowly working on it, sry that it takes so long.
Deoxys_0 I'm thinking about adding something gated a config setting. In the meanwhile, this can be done very easily as a mini mod.
any chance you might consider making a bricklayers lite mod? The mod as-is is really heavy on multiplayer servers.
Hey, I really like this mod, but can we please get crafting recipes for the other raw bricks instead of having to make them through clay forming? I.e, raw brown clay bricks should be craftable via the crafting grid by putting brown clay in a 2 x 2 pattern; this is the same as the vanilla blue-gray clay and fire clay. I'm making a ton of brown bricks for a project and having to clayform them is driving me insane.
Always for you, Mendall ❤️
sweet, a new update! thanks Tels
McThrill Yes, unfortunately the handbook does not show this info, neither for VS vanilla blocks. You can see how much is fired when you put in to much, then a small red notice will pop up and tell the max. amount. Adding this info to the handbook would be a lot of work for me, instead the game should fix this for all items.
It would be nice if there was documentation somewhere about how many of each of the new recipes can be fired in a pit kiln at once - either a guide in the handbook, or somewhere in the tooltip for the items. Right now it's mostly trial and error to figure out how many, for example, vessel rings can be fired at once. Regardless, loving the mod and the new items I can craft!
merryclefairy Bricklayer only needs Expanded Matter - any other mod is optional, and the compatibility fix thingymajingy is totally unnecessary nowadays :)
does the latest version only need the expandedmatter mod or does it also need the compatabilityfix thing too?
Feature request: fire clay colored fire clay creations, like in Natural Clay. That mod is incompatible with this one, so I figured I'd ask here.
ext_ I'm working on sep. the salt glazing to a different mod. But "hiding" recipes isn't really possible with a content only mod.
GON I'm working on moving the ash recipes to a sep. mod which will also have wildcraft trees support.
It just takes a lot of time and my modding time is very short these days.
any way to hide these recipes? a friend of mine is constantly complaining about them since they want to see recipes for clay stuff and it's just never ending spam of glazed mugs
Feature request: Could you add in compatibility with the various Wildcraft woods to allow us to use them for wood ash?
Tels Thanks for the info!
Thanks from me and the player on my server who spotted it!
Marcel_1977 Thank you for the report, the warnings are harmless and they will be fixed on the Better Ruins side.
Ernie Just released a new version, should be fixed now.
Ernie Heya, thank you for the report. I've already fixed this errors (a mistake on my part), the next release of BL will contain a fix. Sorry for the inconvience!
After the most recent update (at least I think that's when it happened), the icon for stone brick (small) all appear the same as the andesite version. When placed on the ground, the appearance is type-correct.
Hi, i get a compability error with the better ruins mod:
Is this a problem or can I ignore it?
7.5.2024 07:23:40 [Server Warning] Failed resolving crafting recipe ingredient with code game:crackedstonebricks-kimberlite in Grid recipe
7.5.2024 07:23:40 [Server Error] Grid Recipe 'betterruins:recipes/grid/schematic-stone/stone.json': Output Block code game:crackedstonebricks-kimberlite cannot be resolved
7.5.2024 07:23:40 [Server Warning] Failed resolving crafting recipe ingredient with code game:crackedstonebricks-obsidian in Grid recipe
7.5.2024 07:23:41 [Server Error] Grid Recipe 'betterruins:recipes/grid/schematic-stone/stone.json': Output Block code game:crackedstonebricks-obsidian cannot be resolved
7.5.2024 07:23:41 [Server Warning] Failed resolving crafting recipe ingredient with code game:crackedstonebricks-suevite in Grid recipe
7.5.2024 07:23:41 [Server Error] Grid Recipe 'betterruins:recipes/grid/schematic-stone/stone.json': Output Block code game:crackedstonebricks-suevite cannot be resolved
Thanks.
would it be possable to let us glaze and pattern the vats and vessels.... or other stuff? more than just the planters and pots?
and maybe more patterns.
I like the idea but right now the options are limited.
Kemble You can already polish rocks and create stone bricks and then small stone bricks from them. If there are any other additional shortcuts, especially ones that bypass the saw or chisel, then these would not belong into Bricklayers. BL is to be as close to vanilla as possible. Sorry!
Tels
Please add recipes to allow us to turn stone-* into their respective stonebrick-* so we can make the small stone bricks in this mod.
Nat has a mod "Easy Stone Bricks - All versions compatible" but this mod would benefit from having those recipes in it so your not having to download 2 mods to accomplish 1 recipe.
Awesome thank you for the info Tels! We'll probably be adding this to our server in that case :D
RenayEdor
Generally quite safe to add - but PLEASE make a backup of the world save. Also remember, this mod needs Expanded Matter 2.5.1 or better to work
Bricklayers does not modify worldgen, so new and old chunks will look the same w/ or w/o the mod. It does have a few new trader wagons, and new traders (which can only spawn in new wagons), so these would only appear in newly created chunks.
Otherwise it just introduces new blocks and items and recipes, and if you remove the mod afterwards, any newly crafted blocks will be white ?mark blocks.
How compatible is this with existing saves? I'd love to have more brick and clay colors but we've already got an existing world that's like... 4gigs large (I run a server and we explore a lot XD)
adres4t Tels Still Usefull Stuff rock crushing is easy to disable through the .json file of the mod.
adres4t Not sure if you can configure Still Useful Stuff to not clash. There is also a mod called "Not Enough Sand", which also lets you make gravel and sand, but is compatible with Bricklayers and Expanded Matter. Maybe that is a workable alternative for you. Have fun :)
Tels Thanks for quick reply. That means I have a mod clash. I see what I can find.
Edit: Still Useful Stuff adds rock crushing, gives you sand or clay when crushing certain types of rock. Mystery solved, case closed.
adres4t Nothing has changed in that regard, and I've just tried it and you can still crush granite stones - need a pulverizer tier 3 (with iron pounder caps) for it and off you go.
Crushed granite recipe seems to be missing after the update. Not sure why but you can only buy it from the trader now. Was that intended or just a bug?
@Tels sure it is, thanks.
adres4t The full metal blocks were at one point craftable in vanilla. However, AFAIK the crafting of full metal blocks is no longer possible (which also broke the Blacksmiths mod :-/ Anyway, bricklayers does not have recycling recipes for full metal blocks - only for roofings. And I've increased the cost of recycling these already (Recycling copper roofing with a saw now uses 5x more durability). So is this issue now resolved? Thank you for using my mods!
@Tels thanks for the reply. I was specifically talking about full metal blocks. As it turned out, those were activated in the Dana Tweaks mod, but with all the additions we have on the server, we couldn't isolate which mod added that possibility. Metal recycling from your mod is 'fine' after we have reduced the loot rarity in Better Ruins so copper roof is a rare find. Other like metal bands and chains is working well on a server, is a reward for risk taken when exploring ruins and caves and it doesn't destroy the balance.
Cheers!
adres4t I try to avoid adding such complexities, as it makes debugging much harder (you would need the user's config to see what exactly the problem is).
However, I'm not opossed to tweak the mod. Or maybe remove the entire "recycling blocks" thing to it's own mod. Which metal blocks do you mean exactly? The full metal blocks, or any other like roofing?
Tels any chance you could add config file to BL? I want to turn off the option to get metal from various things, especially metal blocks, on the server.
Maybe some of you have a patch for that?
Thanks.
Tels My appoligies, i was tired when i typed this up and didnt even realize <3
Moon_Dew Sorry, at the moment I have no free time to work on BL and I do not plan on working on compatibility with glass making.
LastXsile This issue with liquid containers on the ground is the same in vanilla VS for all liquid containers, even VS jugs. And it needs to be fixed in the base game. Bricklayers cannot fix this and I have no plans on working on this issue. Sorry.
Kara Concrete is not part of any of my mods, please talk to the mod author about this. Probably it is More Roads from l33tmaan
Any plans for Glassmaking compatibility?
concrete dupe. place wet concrete on the ground and it allows you to endlessly scoop concrete from it while its a liquid.
Tels The vats store liquids but i assumed you could place them on the ground then fill or remove liquid from them but that isn't the case, Is it possible to make this a function at some point so you can easily fill bottles and bowls. In its current use case you can only add and remove liquids to vats from containers like barrels or buckets making its storage use very limiting.
IshikureShiro I've missed them, too! So there is an issue from more than 1 year ago - really should get to add these :)
https://gitlab.com/codesmiths/vs_bricklayers/-/issues/395
I just realized there aren't gold glazed tiles, only bricks, and I'm so sad... Is there any chance gold glazed tiles could be added, please? >.<,
artemax44 If you (or anybody else) could send me an update for the spanish translation, I'll gladly add it to the mod. The best way would be to DM me on Discord. Thank you!
Tels
There are problems with the translation into Spanish. A large part of things are missing to be translated and some items have a code name. Would an updated translation be possible? Thank you
Hello, Tels
You are right, there is a weird mod conflict between this and some of my other mods. I wasn't able to track it back yet. I will keep you updated since I use popular mods.
Zelascelar 2.5.0-pre will work for 1.19.3 and 2.5.0 final was just release. I've tested 2.5.0 only with 1.19.3, but it should work with 1.19.2 or lower, too. Best to use 1.19.3 due to the bugfixes in VS :)
Hello vevi33 I've tested this with BL, EM and Tailor's Delight, and it works fine for me using 1.19.3 and all the latest. What other mods do you have installed?
Currently there's a visual glitch while opening storage vessels.
The colored variants change their color to a glitchy variant.
V2.5.0 (latest)
Can't build without this mod, it's simply great. But does 2.5.0-pre work for 1.19.3?
Tels
Oh ok! Thanks for explaining! I am new to the mod.
Hydromancerx The oil lamps are possible with glazed bowls - the reason is that the colored clay bowls are very cheap compared to glazed ones and then nobody would make the glazed bowls :) So that is by design. I'm pretty sure another mod could add these, if it is really wished for.
I noticed you cannot make oil lamps from colored clay bowls. Can you please add them as a crafting ingredients to make oil lamps? Thanks in advance!
Dexapnow Yanazake
Ouch, these would hurt :) I'm not quite sure it can be done, there is nothing in the JSON that indicates the amount of hitpoints when thrown or how to throw it. BL is a content-only mod only. I think it would be better to have this functionality as a sep. mod.
tRead Certain materials need steel pounder caps to be crushed, the "Needs Pulverizer Tier: 4" in the handbook tells you it needs steel.
Crushed rusty metal can be created by crushing metal scraps - but it seems 1.19 broke something and I need to fix this in Expanded Matter. Sorry for the inconvience!
ATree I cannot reproduce this, the small stone bricks worked just fine in my test. The provided a cellar just like cobble stone did.
Small Stone Bricks dont provide insulation, Tels please fix.
Dexapnow
I support this idea.
Can you make bricks into throwables? pls
I can't tell from the Handbook and guide how to make clear brown glaze with crushed rusty metal. What can be crushed? I tried Metal Scraps and a Rusty Gear in a pulverizer with iron pounder caps and in a quern. The chute sucked the metal into the pulverizer but the pulverizer spat them back out.
I've also been unsuccessful with a magnetite nugget; thinking I need steel caps for that.
Having fun, Tels, but in 1.19rc6 I'm unable to put Fire Clay Mugs into barrels. I created glaze and applied it fine to a couple of fired blueclay Planters. But no quantity of fired or unfired Fire Clay Mugs will let me deposit them in the ingredient slot of vanilla barrels. I wanted to put 6 mugs in a barrel with 6L of milky malachite glaze, but I can't put 1 mug in a barrel with 1L either.
In rc8 I can put an UNfired fire clay mug in a barrel slot, but the Seal button won't activate.
I can put a fired Flowerpot in a barrel slot, and read what the product would be if I clicked Seal.
Thank you Tels, I am replying on the discord right now.
BrownishStorm BL adds some panning results to panning sand and gravel like Uranium and Fluorite. It might be that this patching is incomaptible with the other mod that adds metal pieces. Ah, the dangers of conflict :-/ Please tell me the mod and I'll see if I can identify the problem and maybe fix it. Writing it in Discord in the official mod server under "Mods -> Bricklayers" would be easier for me. Thank you!
Edit: BL adds the items so there should be no conflict:
{
"op": "addeach",
"path": "<29>/attributes/panningDrops/@(bonysoil|bonysoil-.*)/-",
"comment": "Only one item can drop, so items earlier in the list drop more often...",
"value": [
{ "type": "item", "code": "game:ore-phosphorite", "chance": { "avg": 0.04, "var": 0 } },
{ "type": "item", "code": "game:nugget-uranium", "chance": { "avg": 0.03, "var": 0 } },
{ "type": "item", "code": "game:ore-fluorite", "chance": { "avg": 0.05, "var": 0 } },
{ "type": "item", "code": "game:ore-corundum", "chance": { "avg": 0.05, "var": 0 } },
{ "type": "item", "code": "game:ore-kernite", "chance": { "avg": 0.012, "var": 0 } }
],
"file": "game:blocktypes/wood/pan.json",
"side": "Server"
},
Since downloading this mod I haven't found any metal pices from shifting gravel and sand. I have another mod that lets me melt does down for metal. Does this mode remove metal pices from being found when sifting gravel or have I just been unlucky?
Cpt_C0nfus3d Yes, sorry, More Candles got an update and I haven't gotten around to update the mod. Hopefully I can do this soon, but it will only be available for the 1.19 VS version. There are no more releases planned for 1.18.5 - sorry!
gitlab.com/codesmiths/vs_bricklayers/-/issues/544
Hello, is the mod not compatible with More Candels? I have various errors in the log, with the Soyblock.
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedflowerpot-bottom-paleblue contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedflowerpot-bottom-palegreen contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedflowerpot-bottom-palered contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedflowerpot-bottom-peach contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedflowerpot-bottom-sunflower contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedflowerpot-bottom-white contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-blue contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-black contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-blurple contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-brown contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-darkgrey contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-fire contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-green contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-malachite contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-orange contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-pink contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-purple contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-red contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-light contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-yellow contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-lavender contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-paleblue contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-palegreen contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-palered contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-peach contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-sunflower contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:waxblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-white contains an ingredient that cannot be resolved: Block code morecandles:waxblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-blue contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-black contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-blurple contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-brown contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-darkgrey contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-fire contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-green contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-malachite contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-orange contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-pink contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-purple contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-red contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-light contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-yellow contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-lavender contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-paleblue contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-palegreen contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-palered contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-peach contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-sunflower contains an ingredient that cannot be resolved: Block code morecandles:soyblock
5.1.2024 06:16:37 [Warning] Failed resolving crafting recipe ingredient with code morecandles:soyblock in Grid recipe
5.1.2024 06:16:37 [Error] Grid Recipe with output Block code bricklayers:waxedplanter-bottom-white contains an ingredient that cannot be resolved: Block code morecandles:soyblock
unhallowed That is my plan, yes, but I'm currently busy with IRL stuff like holidays :) What exatly isn't compatible between these two mods? And are you sure it is BL and not Expanded Matter that has problems? If you name them, I can fix them quicker. Also, please post them on Discord, that is much easier for me. Thank you!
I've discovered that this currently isn't compatible with Geology Additions - any chance that's coming in the future?
Nut_Torquer It works fine for me together with EM 2.5.0. What other mods are you using and have you updated both BL and EM to their latest pre-releases?
Seems to Crash on startup for 1.19pre7
Kirn OMG, that is a LOONG list of mods. I'm afraid it's almost impossible to find out which mod it is. One way would be to bisect it - e.g. take of half of the mods and see if it works then. If yes, you know the "problem mod" is in the list you took off, if not, it's in the other half. Then repeat the step by taking off another quarter etc.
I'm afraid I don't have the time to chase this down. If somebody could find out which mod it is, I could try to find a workaround, tho. Sorry for the inconvience!
i can't join the discord sorry so i publish here the modlist i use:
rampedindent This is a vanilla "anti-feature", which is sadly not fixed since a couple of years. It came about when the liquid handling was rewritten. To put liquid containers into a barrel to glaze them, you need to open the barrel GUI and then drag the item into the input slot - or shift-click it from your toolbar when you have the barrel GUI open. Sorry for the inconvience, but it's nothing I can fix.
If anyone has difficuly glazing an item in a barrel such as a bowl (it kept filling up with liquid instead of going in the slot) you can shift click the item into the barrel
Chrissi thank you so much! It worked 💛
MikhaelPerrin you have to install bricklayers-2.4.0 and expanded_matter-2.4.1 if you are playing on Version 0.18.X and it works. Had the same problem for a while but this fixed it. The new version isn't backwards compatible.
Guys, since the 2.5.0 pre update, I'm getting this message: "Unable to resolve some mod dependencies. Check log files."
I tryed to check the log files but I'm stuck since I don't know what to look for and how to correct it. Does anyone know what should I do?
PS: I have also updated expanded matter to 2.5.0 pre and I'm getting the same message on that mod too.
Kirn somebody else reported the same, but it works here. So it is probably a different mod. Could you please post the mod list you are using on discord at https://discord.com/channels/302152934249070593/1033026219643523163 - thank you!
Hello. i am surely missing something but i can't make vats and vessels made together with their lids and ring etc. the craft seems to not exist. before i could do it but not anymore. maybe you have a response to help?
(i already know that i have to make in craft gruid the thing with fat our beeswax. But it don't function anymore.
Maybe a mod conflict?
T_R_O_L_E
Good question. Could you please ping me on discord, then we can exchange screenshots more easily.
Tels
Thanks for the answer, I understand you, but I thought that the manual used to show craft, but now I can't find it
Could it have disappeared from the large number of mods?
TheNiteFox Thank you, I'm having trouble replacing the already uploaded file... guess I'm gonna delete and re-add the release 🙃
I just wanted to let you know that the new file you just uploaded is actually empty 😅
TurboH2 Oops. My mistake, I will fix this in the next release. Thank you for your report!
T_R_O_L_E
Shinoskay Thank you for bringing this to my attention.
There is no special "obsidian glass" in Bricklayers, crushed obsidian just smelts into "opaque black glass". After looking at your example, I think it should smelt into either "dark black glass" or "black glass". Dark black glass would become way cheaper that way, tho. With black glass, it would be more versatily (you can recycle it into black glass batch, then craft different types from it). So I probably change it to smelt into "black glass" in the next mod version.
Hi, Why is Obsidian glass so opaque?
is there any version of it thats at least a little see through? Im told the opacity is 1%, couldnt it be at least 20, or even 30? something that allows you to see through it if you at least stand up close (like real live obsidian glass)
See here
https://www.etsy.com/listing/1123107933/obsidian-volcanic-glass-see-through
And here teenagecaveman.wordpress.com/tag/volcanic-glass/
Виникла проблема.
Я не можу створити великий горщик для зберігання.
Крафта немає, і я нічого не можу зробити.
Це який конфлікт модів і як це виправити?
Дякую
Hi Tels really love your mod so far.
I noticed that crock pots made from fire clay are not taken into account for the wax/fat sealing recipe. Blue clay seems to work fine, though.
I'm sorry for not reporting this on your GL issue tracker but I can't access my account atm.
@Tels Thank you very much
Found a solution in the comments to the mod in the comments of another mod (Primitive Survival)
Thanks for the advice mod to solve such problems
T_R_O_L_E This sounds like the texture atlas running out of space. You could try this mod and see if that fixes it: https://mods.vintagestory.at/autoatlas (You can also set the texture atlas size in the client settings, although you need to edit a config file for this.)
Hello
Has anyone figured out why textures disappear from objects and what to do about it?
There's a minor conflict between this and Medieval Fashion Vanilla Textures. The dirt in the barrel planter's missing its texture.
Any possibility of adding glazes to porcelain in the future? kinda sucks that all porcelain is a pastel color I'd love to have deeper more saturated colors on my fine china
McThrill It would be possible but also add many and many blocks. I think this is better left to another mod instead of making BL much bigger.
Alatyr Thank you for the reports. I will add the recipe for the suevite drystone. There are more missing!
As for the chiseling, the "glossy" propery of chiseled blocks is an engine bug (or property/feature) in VS and I can't fix this. Sorry!
Would it be at all possible to make brick blocks directional, like logs or planks? I would love to be able to have more control over the brick patterns and directions.
Glazed bricks losing it's shiny when chiseled
There is a block of dried suevite masonry, but no crafting recipe.
BlueFuryDragon BL 2.2.0 and EM 2.30 run just fine in 1.18.8 with net7 on Linux for me. What problem are you experiencing exactly? Please lets continue on discord discord.com/channels/302152934249070593/1033026219643523163
This doesn't work with 1.18.8 net7.
Pichi I think this is because multiple mods try to "unhide" the same item and only the first one succeeds. This is a harmlos message, although I wish I could somehow supress it.
Moon_Dew I honestly don't and have not tried the glass making mod yet.
Madman2429 Thank god it wasn't my fault :)
Reporting a strange incompatibility with Primitive Survival (v3.2.6) causing bricklayers textures on planters and glass (and only those for some reason other bricklayer textures work perfect, go figure) to break. Have commented in primitive survival mod about it, but thought I'd leave a message here to spare people pulling their hair out trying to hunt down the conflict.
Disregard this, not directly a bug. The lads over on Primitive Survival mod explained what was happening. It was a texture atlas overflow.
I think I may have either found a bug or an incompatibility with something (perhaps Ceramos). Many of the clay items are missing parts of their textures.
Receiving this error on multiplayer server, doesn't seem to be causing crashing but pops us every time I launch.
20.7.2023 13:24:47 [Server Error] Patch 3 (target: game:blocktypes/clay/chimney.json) in bricklayers:patches/survival-blocktypes-clay-brick.json failed because supplied path /attributes/handbook/excludeByType/*-red-* is invalid: The json path /attributes/handbook/excludeByType/*-red-* was not found. Could traverse until /attributes/handbook, but then 'excludeByType' does not exist. Full json at this path: {
"groupBy": [
"claybrickchimney-*"
Can I use this alongside Xytabich's Glassmaking mod?
FinkThinker Hm, no that is not intentional. I'll look into it. Thank you for the report!
Not sure if intended, but you're unable to craft oil lanters from the bowl + lump of fat combination. Tried with a bowl made from fire clay.
Moon_Dew You need to assemble the storage vessel from the three parts (base, ring and lid) and some lubricat/sealing, which can be either some fat, beeswax or if you have f.i. Expanded Foods, some oil. Once crafted, it becomes a "normal" storage vessel that you can put down and use for storage. Hope this helps!
How do I close a three-piece storage vessel?
Just a suggestion, this mod gives us access to some brick types that were not available before, but not the dry stone variants. Can we get a recipe for these added to the mod?
Absolutely loving this mod so far. Only question is if there are plans to add some QoL recipes like 4 clay = 1 brick (like how vanilla fire clay/blue-grey clay works). All the bricks are so pretty but im going to get carpal tunnel before i have all the red bricks I need :') (and knapster has a chance to crash the game with these recipes)
Can you make the mod compatible with MoreMinerals? It's a stable and working mod that adds a few mineral variations of vanilla metals with different colors. Probably it fits in nicely with the colors already in the mod and only needs the recipes, or even can be used to create new shades in between
Thank you, Mendall for the kind words - it warms my heart <3
OOO, more goodies, I'm always a happy boy when I see this mod update. My newest SP world is using so many of these blocks, I've had to make a hole separate work area for all the crafting. Also, this mod does such a great job of making use of resources you don't normally have a use for, it actually adds a lot of game play to a run what with all the gathering and processing of materials. Truly one of the must-have mods for VS.
apperciate it, did not think of fat or wax
Finassar You can combine them in your crafting grid by adding fat or beeswax. You need to put them there in the right order, and all the parts (base, ring and lid) need to be the same color. If you still have troubles, pls send me a screenshot on discord. Happy building! \o/
sorry I am not the smartest, how do you make a storage vessle, I made the parts and fired them, but cannot put them together
RainbowThistles I did have plans to allow more colors but without code, this would create way to many block combinations. Hopefully one day we get a more generic system in JSON, or someone can write code to allow any vessel material + color + glaze + pattern + pattern color to have total freedom in crafting. But not yet possible.
I was curious, are you supposed to be able to use the glazes outside of just brown glazing, to make lines and patterns on the glazable clay pieces?
@Tels Awesome, just wanted to be sure as Blue-Grey clay was still able to make a Hammer Head, but Fire Clay wasn't (Also apparently can't make an Anvil)
DisarmedSpy Oops, fireclay should work, I'll fix it for the next pre-release. Sorry for the inconvenience.
Just to confirm, I'm unable to make a hammer head with Fire Clay. Is this intential or a glitch?
Haakon This issue was caused by half of the recipes being accidentily shapeless and the other half not, and it seems the vanilla handbook got confused :) I'll set all of them to not shapeless for the next release. Thank you for the report! <3
My friends and I play on a pre7 server with the Bricklayers 2.0.0 pre1 and we've noticed that the recipe to make a storage vessel with vessel, ring, fat and lid occasionally seems to switch the fat and ring around. Sometimes it will have the fat on the right, sometimes in the middle. This happens both in the book recipe and when actually crafting. We've been unable to figure out a reason for it though.
KraftLawrence Mixing and matching storage vessels cannot be done through JSON along, as it would indeed, create many combinations and also all the combinations would need to be in either a very long list, or in different JSON files, due to the way the VS code currently works. Fixing this requires C# code, which I don't want to add to BL to keep it "simple". Sorry! And thank you for liking our work :)
I scrolled and read through the messages for the past six months, so if I should ask a dublicate question, I'm sorry ^^'
I was wondering if it where at all possible to add the ability to mix and match different color vessel components.
Example: A white open vessel combined with a red vessel ring and lid.
Like minecraft fireworks this might be too problematic to hard code every possible combination, but maybe it can be coded another way?
Thanks for reading in any case. I do love your many additions through this mod.
Jaysus273 The only vessel that can be crafted in one piece is the one made from blue-grey clay - all other vessels need to be crafted in parts (base, ring and lid) and then combined to a full vessel.
Goosechucker Yes, this is itentional to limit the amount of tiles you can stuff into a barrel at once, but also not use 2l glazing just for one tile.
It seems you need 2L of glazing to make 1 glazed tile, however it only consumes 1L of glazing whenever I do it. Is that... intentional?
The fire clay clayforming recipe for making a storage vessel is missing while using this mod, tested with only Bricklayers and ExpandedMatter enabled.
Hello SecretFoxfire I'm sorry that you had troubles with the upgrade. Remember, when you upgrade BL - you also need to see if you need to upgrade Expanded Matter²
For BL 1.1.1, EM 1.0.1 is enough, but BL 1.2.2 needs at least EM 1.1.0 (Yes, the version numbers look confusingly alike :)
Btw, thank you for sharing your VS adventures on Youtube <3
Tried putting the latest version (1.2.2) on my 1.17.11 server and it will not work at all. Mod doesn't load, all bricklayers items are question mark blocks. After multiple attempts at re-downloading the file and re-uploading it to the server, it did not fix, so I reverted to Bricklayers 1.1.1 (the version we were using before) and now everything is working fine. Perhaps something about 1.2.2 is not compatible with 1.17.11?
Brotherlui I'm sorry to hear that. The potash recipe has been tweaked because of Aura Furi's concern that it would devalue potash and and make searching for it irrelevant. Seems I can't really win here - people either complaint that finding halite+sylvite is too time consuming and hard, or they complain that crafting potash is too time consuming and too hard compared to find halite *sigh*
Two stacks of potash sounds like a lot, tho. Did you need so much for making the glowing glass, or did you just make it because you could use it for improving your farms? I'd like to get more information before I tweak the recipes again.
Hi Tels, i really like your mod. With the latest version afaik comes the recipe to make potash from dry gras. Imho this recipe is not a relief but a punishment. I made two stacks of potash out of 32k = 32768 dry gras. These amount of dry gras i collected over the period of 7 months irl, so to say as long as the AuraFury Mystic Winds server is running. In addition the burning of these 4k hay blocks took another 5k of fire wood. For 128 potash i only need 64 sylvite which i can get from harvesting halite within one hour. Sorry to say but this recipe is imho the worst recipe on Vintage Story ever created. Nevertheless, kind regards for your work and efforts.
Mendall Yes, it works on my system! It's a workaround, I'm not really liking the shiny effect on large surfaces, but 1.17.11 will fix the specific shader I was using and so Ican switch back. For now, it looks allright and much better as the broken version :)
wow tels did I understand correctly the opaque glass is fixed.
is that on nvidia cards as well.
Alright, while More Clay makes it easier to find two other colors, it's kinda redundant. I'm trying to reduce things that mess with terrain generation to reduce as much as possible the memory eating that's happening.
Thanks again to Tels for helping me resolve the issue (a corrupted download). :)
PeterSanderson Sorry to hear that! The "white question mark" blocks are usually the effect of the mod not being loaded at all. Please have a look into your server log file, does it say something about errors or warnings? Is your server on 1.17.10? If you need more help, please send me a message on discord and I'll try to help you.
Tels
I attempted to update my server from 1.2.0 to 1.2.1 (Included EM 1.1.1) but all Bricklayer blocks were now "?" and did not remap on map restart. Had to revert. Not sure how to proceed. Was there some significant changes to ids or codes? I hope we can get it sorted as it seemed, at least on my test server, that things were running faster
SalazarWindriver This is unfortunately a bug/change in VS since 1.15 or so: You need to open the barrel GUI and then "SHIFT+CLICK" the items into the barrel from your toolbar or inventory. See the bold note at the top of the description page :) This affects all items that can hold liquids, like mugs and bowls.
am I missing something about the glazing process? I have a barrel of 50L Clear Blue and 40L Clear Purple glazes along with 18 clay mugs and 8 bowls. for some reason I can not put the mugs and bowls in either barrel. I tried both the full barrels and moving enough to coat them into another barrel and I can't put them in. When I right-click it sounds like they are picking up liquid but there is no change shown in volume but the mugs show they have liquid and the one can't stack with the rest.
SalazarWindriver The cooking mechanics are in VS and Bricklayer's does not and cannot change these without more options being in the game. For instance, stacking a bunch of bricks into a coke oven and cooking them can't be done with the hard-coded "coke" in the game being fixed first. So, sorry, no, it is unlikely to happen.
Yanazake More clay adds the deposits for red and brown clay so you can find it in the world while BL lets you dye clay into red/brown clay (with dye or dry ingredients). Both unlock the crafting of red/clay bricks, while BL adds many more things made from red/brown clay. Both mods are (or should) be both compatible with each other, if you find anything odd, please open an issue at gitlab or ping me on Discord. Thank you!
is there going to be a way to cook a bunch of bones at once?
Question: Does this mod does the same thing "More Clay" does, by unlocking the brown and red clay blocks in world generation while adding more?
version 1.2 isn't loading in the mod manager for me for some reason. Says it's missing dependencies or something, but I checked expanded matter, and it's installed.
Edit: EM wasn't active, so the mod wouldn't work unless I turned that on and restarted. :1 I feel dumb
Thank you, macoto_hino - I've fixed it :)
Thanks for the mod update, good job.
I found a misspelling of "Dull" as "Dpll" in line 1829 of the language file.
Tels
I'll get to it when I get to it. Expanded foods is currently a very daunting task that no one is bothering with. Nearly 2k lines outta nearly 10k done :x Probably more, but 2k for sure.
NerdimusPrime v1.2.0 will contain the fix for you, in the meantime you can look here: https://gitlab.com/codesmiths/vs_bricklayers/-/blob/main/assets/bricklayers/itemtypes/resource/acidic_compost.json Sorry that you had trouble with it!
Yanazake The renaming of blue clay to "blue-grey" is indeed intentional, and has been in the mod for a very long time. Reason is that BL also adds "true" blue clay :) The pt-br translation is not that old, about 3 months. It only covers about 70% of the strings. If you have any corrections or updates, please talk to me on Discord :)
Question. When was the pt-br translation made? the vanilla blue clay is called something along the lines of blue-grey instead of just the standard "blue clay". Is that intended with this mod installed?
Can someone please tell me which file contains the "barrelMovetoLiquidSlot" attribute for strong acidic compost, so I can finish making white lead? I've searched most of the .jsons in the mod folder and cannot find it.
Thanks for the reply, i'll have to double check. Perhaps i was using the wrong clay, just missed it or some other mod or a combination is causing an issue.
Cousken The standard vanilla vessel made from "blue-grey" clay is still available, you can clayform it in one piece and then fire it in a pitkiln. That all other vessels from Bricklayers need 3 pieces was a deliberate design decision aka D³ :)
Hello! I noticed this mod removes the standard Storage Vessles from the game and replaced them with a version that requires 3 baked parts + fat. Is this deliberate?
Bullywug Thank you, I didn't know aout that attribute, will check it out :)
I was having trouble crafting white lead, so I did some tinkering and it seems like the only problem was that strong acidic compost doesn't have the "barrelMovetoLiquidSlot" attribute set true. Hope this helps!
What is weak/strong acidic compost for?
Awesome, looking forward to it!
gndrneutralnoun Thanx for the idea, I've already added an issue for this :)
Suggestion: Compatibility for Expanded Foods so we can use the food oil from that mod to craft the recipes requiring fat in this mod.
Chloejanae1
Hello, the doubled recipes were reported by other people, too and are caused by another mod, although I don't know which one specifically. Please make sure you update all of them. Also, if you can, update to 1.17.4 and the newest Bricklayer's, it features new cool planting vessels, fixes the porcelain crocks and the bricks crashing.
Have fun, Tels
Im playing on 1.17.2 and the mod seems to be working fine, but when going to do pottery every option is duplicated (shows up in the menu 2x) is this an issue in the mod or have i done something wrong?
On the traders - on a world i created - after I realised i needed expanded matter one of my traders was overwritten by one of the mod traders pottery I think. Sorry I cant check more details at present it was on another computer and I am away. Also I love the idea of being able to make the storage vessels in different parts so they can be dyed differently but animal fat is a tad tricky when first starting out so would be nice to have the option to make in one go thanks.
@BlueFuryDragon
Yes, the mod adds two traders, glass and pottery, but it shouldn't impact other traders. I'll go and check if my trader wagons do spawn other traders.
As for the clay bowls, they didn't make it into the release.
Does this mod effect the spawn of traders? I'm mostly finding glass & pottery traders over the other types and this is the second world I've created with this mod installed with this problem.
What happened to the colored clay being used for bowls that aren't glazed?
Tels That fixed it! And it explains the "missing dependency" message I was seeing previously. I don't know if it's something that can be done, but giving the whole name of the missing mod in the error message, instead of "em", might help some slower folks (like myself) sort this out on their own.
Shaidyn It looks to me like you might missing the mod "Expanded Matter" - it is a requirement for Bricklayers to work correctly. Best wishes, Tels
Yay, now I can make purple things! <3
Hey there. This evening I upgraded my server from 1.17rc5 with bricklayers-1.0.0-pre.3 to 1.17.2 and bricklayers-1.0.1. The automatching did its best but any items I had using red clay (storage vessels and crocks mostly) has been replaced with ? blocks. Is there a way to fix, or is everything in those storage containers (and all my food) gone? Thanks.
Hello CJHKnight2,
I've not tried it together with the Glassmaking mod, so I don't know.
Is this mod compatable with Glassmaking mod by Xytabich?
Can confirm that the recipes worked when they were added (1.15?), but no longer work in 1.16 or 1.17. Will fix them for v1.0.0 - thank you! 🧡
The handbook shows Honey-sulfur poultices being craftable using your glazed bowls in various colors, but shows them empty. On testing this doesn't actually work, but I also tested a glazed bowl with honey and that also didn't work. I don't know if you'd have to modify the bowls or the poultice recipe to fix this - or if you'd want to - but I figured I'd let you know.
I have been having the same problem as BlueFuryDragon, I load into the game in 1.16.5 and everything is a ? cube. I checked the logs and I saw this
14.6.2022 10:59:36 [Notification] Will search the following paths for mods:
14.6.2022 10:59:36 [Notification] D:\Vintagestory\Mods
14.6.2022 10:59:36 [Notification] C:\Users\Pascal\AppData\Roaming\VintagestoryData\Mods (Not found?)
14.6.2022 10:59:38 [Error] [blammfix] Could not resolve some dependencies:
14.6.2022 10:59:38 [Error] [blammfix] bricklayers@0.9.1 - Dependency 'bricklayers-0.9.2.zip' (bricklayers) has dependency errors itself
14.6.2022 10:59:38 [Error] [bricklayers] Could not resolve some dependencies:
14.6.2022 10:59:38 [Error] [bricklayers] compatibilityfix@1.0.0 - Missing
Apologies for not messaging you on discord, but I could not find you in the server.
FIXED IT
Man, I'm an idiot, I thought the compatibility mod was the blammfix, and I didn't read the change notes fully. Sorry about that!
BlueFuryDragon Please send me a message on discord, either on AF or the official VS one.
Have you checked that the newest BL is actually loaded and that no mod errors occur? Also, if you have two versions of BL, please remove the older one.
Just updated the mod to 0.9.2 and now all fireclay items I've collected or made are now "white ? boxes". What should I do? Anyone else have this issue?
The issue with not being able to pick up fire-clay vessels should now be resolved. Happy building! \o/
Please send me any details you have on discord. Thank you,
Still can't pick up fire-clay vessels. I'm on 1.16.4
I recommend this mod for the bowls. What's the point of the advanced porridge and stew recipes if you're going to eat from a dull, unpainted bowl?
The game should load the newest version automatically, but it is always better to remove old versions. Note that if you update the mod on a server, a server restart would be a good idea. And please always make backups of your world before upgrading! :)
Happy building, Tels
Hello Tels, I got a question about updating this mod. Do I need to remove the older version before downloading this one?
Hello PetalThorn,
these crashes in 1.16.0 are known, you need to upgrade at leas to 1.16.1 to get them fixed. Preferabe upgrade to 1.16.4 as it contains even more fixes for things that might interact with Bricklayers.
Thanx for the feedback, and happy building and decorating! :)
Hello!
A friend and I have been enjoying this mode very much on 1.16.0, but when we try to use the colored bowls to get food out of a croc, it crashes us.
Additionally, it only crashes BOTH of us if we're near each other. Otherwise, it just crashes the person in the vicinity, but then they can't get back in until I disable the mod. I can re-enable afterwards, and we can continue playing.
I did a test with it, disabling all other mods, and it still persists.
I do have a crash report, if that would be of help to you, I just didn't want to spam the comments with it.
The rest of the mod works great so far, I appreciate being able to chisel with glass~
Hiya Tels,
Started working on a compatibility update for CottageWindows this afternoon and noticed that the orange plain colored glass slab is missing a lang file entry and crafting recipe. Just a heads up!
Hello Tels,
I'm going to test FGC 1.16.0-v1.3.6-rc.4 later today after work and let you know in case of issues.
In the meanwhile FGC rc.3 has been removed and BL worked properly.
Thanks :)
Hello Drayton,
couldn't reproduce the issue with BL 0.8.2 and FGC 1.16.0-v1.3.6-rc.4 - it works as it should. Did you use a normal, unglazed planter in the barrel? If you are still having issues, please send me a DM on discord, or add the issue here with more details and possible screenshots: https://gitlab.com/codesmiths/vs_bricklayers/-/issues
Thank you! :)
Hi there.
Great mod! I really like it, but I have to submit a possible malfunction.
VS 1.16.1
mod 0.8.1
When I put a planter in a barrel with 12 liters of glazing (clear red) and click on "seal" nothing happens.
Didn't try with another color yet.
- UPDATE ---
It looks like FromGoldenCombs-1.16.0_v1.3.6-rc.3 interferes with the water recipes of Bricklayers.
well there's another mod checked off the waiting for 1.16 list, thanks guys 😀
The Bricklayers mod is carefully made so that it only adds end-game or late-game content or some QoL tweaks that make things simpler, but not cheaty. For instance, the recycling and transformation recipes make some things easier, but cost tool durability to offset that.
There are a lot new features in it (like colored clay, new glas colors, glazings, small bricks), and new items (powdered coal, powdered metals and frit) but there are never any recipes that either circumvent the vanilla restrictions (like that you need copper to make a saw) or simple give you "more output" than vanilla recipes.
Thanks for this.
I have been working on a not so similar mod that adds more colors of clay matching vanilla textures as closely as I could but I haven't been able to work on them since 1.14.2 and it doesn't work in 1.15.5 I just moved my pc someplace where I can work on it though it's not prefect.
I wouldn't mind getting back to it.
I'm thinking when I get back to it instead of putting everything I've been working on in 1 mod that will probably take a while to get done I might break it up into several smaller mods.
that will help because then I can have some things done and finished while still trying to work on the things I'm having a little trouble with.
also this would allow people to use specific mods in case they don't want everything for example..
it has new trees, new berry bushes, new clay deposites, new clay (working on colored pottery but never finished that part), clay water; used as a dye substance. new crops, food items, clay mold for sawblade(currently wasn't working), knapping recipe for fint and obsidian sawblade for early game saw access. low duribility but still does the job. also has a couple new bags/backpacks with more bag space, new fuel sorce such as condensed coal and packed charcoal that have even slightly higher temperatures and last much longer so you burn through less fuel but not really because the time is only increased based on the coal. like 9 charcoal to craft a single packed charcoal would burn a little hotter but last 9 times longer than a single charcoal but still cost 9 charcoal. can also be uncrafted or recrafted from packed charcoal to 9 charoal so it's more for storage than actually fuel but can be used either way. also added new fertilizer that adds all 3 main vitimins as well as new fertilizing crops that add vitimins instead of draining them (experimental alternitive to fertilizers. was looking for a way to have a crop drain 1 resource while adding the other 2 but didn't figure that out so just had them add instead of drain).
someone might not want the early access to the sawblade or any of the crops or trees but might still want colored clay so if I break them down into seperate mods some can be finished while working on others while allowing people to pick and choose what mods they want rather than all or nothing sort of thing.
Hello Dragon_Attack,
in v0.3.4 you can fire red clay bricks again, sorry for the bug. And so you can now use the red clay brick blocks for a nice, deep red color :)
I would like the small bauxite bricks to be more red, almost like vanilla red bricks that are not craftable
Sorry about the crash - this issue is tracked here:
https://gitlab.com/codesmiths/vs_bricklayers/-/issues/176
This issue is resolved, the crash was due to an old version. Thank you for reporting it :)
Just updated to 1.15.4. Got this CTD:
9.8.2021 18:09:59 [Fatal] Version: v1.15.4 (Stable)8/9/2021 6:09:59 PM: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
at Vintagestory.Common.CreativeTab.CreateSearchCache(IWorldAccessor world)
at Vintagestory.Common.CreativeTabs.CreateSearchCache(IWorldAccessor world)
at Vintagestory.Client.NoObf.GuiDialogInventory.OnOwnPlayerDataReceived()
at Vintagestory.Client.NoObf.GuiManager.OnOwnPlayerDataReceived()
at Vintagestory.Client.NoObf.ClientMain.OnOwnPlayerDataReceived()
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(_O5ztFNqKdeWYluyXgS5P7HAa0po packet)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _VVdTpz6zOh9doXGaJBbVmWZKOpv._s7tOcpBSZm7boTmJPcYeXtmstYE(Single )
at _MtvIXhgbjdJhuIbc1FegEMpLKud._0A7s5MRwo6bB8g8kaenT2SalePH(Single )
at _MtvIXhgbjdJhuIbc1FegEMpLKud._nHJY5yhLTAITDfKmB1lJVftevLe(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _mzv7HUwbhZoZmtxEpQ4NQOm3IbH._FGqcMJeY4eQZ8jt9dxvP4gQRARG(_cgPZroMph1owK0EWmdACbOhN9fy , String[] )
at _ZSjH1aUc8UgAKJxucBR0z2q8eQz._FGqcMJeY4eQZ8jt9dxvP4gQRARG(ThreadStart )
-------------------------------
I went through each mod to isolate the problem. Crash happens when bricklayers is the only mod.
Hello JupiterSky,
yes, you certainly can. This mod does not change vanilla recipes or worldspan, all it does it add new blocks/items and recipes.
Please always make a backup before add or remove mods!
Can I add this to a pre-existing world?
In v0.2.1, 16 colored glass blocks now need:
16 Sand
24 Borax (16+8) OR 12 Lead nuggets (8+4)
48 Quartz chunks
8 Copper nuggets
24 Lime (16+8)
and since they require now half as much frit, the burn time and fuel usage are also halved. \o/
Thank you for your feedback!
The numbers you posted are not quite correct. In Bricklayers v0.2.0, the Frit recipe gives you 4 outputs, so for this part you need only 1/4 of the ingredients and baking time! Glazings also needs less ingredients than one would think.
Also keep in mind: you can always substitute lead oxide for borax, and that needs only 1/2 X the amount lead nuggets instead of X borax.
According to my tests, 16 blue glass currently need:
64 Sand
96 Borax (64+16) OR 48 Lead nuggets (32+8)
32 Quartz chunks
16 Copper nuggets
96 Lime (64 + 16)
In comparision, in vanilla 32 quartz chunks give you 16 plain glass - you cannot even get blue glass.
In the next version, we will tweak the recipe to use less sand and other special ingredients. :)
So after testing this mod, I find that the recipes are fairly unbalanced for what you get out of it.
For example: 1/4 stack blue glass = 64 sand + 128 powdered borax + 4 stacks powdered quartz (2 stacks of quartz chunk) 2 stacks powdered copper (1 stack copper nuggets) and 128 lime and a LOT of time processing.
That is a lot of waste and time for 16 blue glass. You can nearly fully automate the process but that won't shave off enough time to make it worth it.
And similar complaint for the glazing.
Clayforming as been fixed I already message tels about just got to wait for update again :P
The original game has no polished obsidian, and you need to make polished obsidian to make polished obsidian slabs, which you need to polish into the large obsidian bricks. Hence vanilla game had no large obsidian bricks - "large obsidian brick blocks" is a new feature of this mod, too :)
Mixing and matching bricks would be quite difficult to do, as each new mix would need to be a new block or texture. But you can chisel the larger and smaller ones together.
You can even mix completely differnt blocks like large bricks and cobble with the chisel - that is a vanilla feature and the new blocks from this mod support this :)
The last image shows how you can mix 3 different blocks (1 vanilla, 2 new ones) together:
wiki.vintagestory.at/index.php?title=Chisel#Multiblock_Chiselling
what I meant by older version is the vanilla brick blocks, only with obsidian lol; using the larger bricks before you cut them into the small ones :)
I showed my man the obsidian brick floor (he plays sometimes too) and he said "that's what I always imagined obsidian brick looking like"
btw...that 4th screenshot has me curious; can you mortar individual bricks of different types together somehow? is that a teaser of the future? lol
Glad you like it!
The normal, vanilla texture for obsidian rocks was replaced with a few new variants, because there was only a single variant before, and it needed to look a bit different from the polished version one, esp. in color, as most polished rocks get darker, but obisidian was already almost black before.
However, the vanilla game does not let you polish obsidian, so I'm not sure what you mean by "the large bricks are supposed to make the 'older' version". There where no large obsidian bricks in the game before.
excellent, I now have an obsidian brick floor and love how it looks :)
I am curious whether the large bricks are supposed to be able to make the 'older' version or not but even if not I'm pretty satisfied with the obsidian small bricks
That is soo embarrassing :-/ That's happening when testing in a creative world, another release will be coming shortly.
one step at a time :P you can now make the small stone bricks but can't add mortar to make the brick blocks; when I looked at brick blocks and brick slabs for obsidian, the only way to make them is cutting a block in half for slabs and mortaring two slabs together for the block lol
yay thanks :) mebbe you could do something with kimberlite too ;)
edit awesome to see the unused stones get some love <3
Hello Lisabet, oops, you are right, sorry about that! A new release will come shortly, fixing this. Thank you for your feedback :)
missed a step somewhere with the obsidian; I can polish it and cut it into slabs but not into bricks :( so I can't make the brick blocks
Thank you for your comment :)
Sure, but then you could either not recycle a single stair block, or need multiple recipes for recycling, which might be confusing for the user.
Since this mod is about convenience and saving time, only secondary about saving resources, we have decided to keep the recipes this way. Eventually we might want to change some of the vanilla recipes to be more consistent in the shape (cobble slabs vs. brick slabs f.i.) and the number of items you input and get as output, and then you wold also have matching amounts when recycling blocks.
Instead of loosing some resources, you could make recipes with multiple items, like "2x stairs = 7x stones"