Mods / Bricklayers

Category: #Cosmetics #Crafting #QoL
Author: Tels
Side: Both
Created: Mar 19th at 2:01 PM
Last modified: 2 days ago
Downloads: 2786


  • v0.3.x and newer releases do not need CompatibilityLib installed.
    v0.2.x need CompatibilityLib installed, so that pottery can be carried around.

The Vintage Story mod "Bricklayers" adds useful things and new blocks to build from stones, bricks, clay and glass.

Glassmaking and Glazing

This mod adds glassmaking and glazed ceramics as a whole new late-game mechanic.

You can create glasscolor mixes (called Frit) by pulverizing ingredients, then grinding, sintering and grinding again. With these done, mix and smelt colored glass. You can craft new glass colors and all types of colored glass including new types like quartz, smoky, milky, dark or opaque glass.

Or create two kinds of colored glazes (clear/milky), and glaze bricks, bowls,
flowerpots and planters with these in 15 different color variations.

Glazed planters and flowerpots can be decorated with an optional pattern,
two versions (checker/lines) are available.

Making glass and glazes does involve automation and lots of resources and time, but the results will be really worth it.

The handbook has a new guide that will teach you all about glass colors and glazing.

Colored Clay

Create new clay colors and bake/harden them into hardened clay blocks or create colorful planters, flower pots, storage vessels, crocks, watercans, tool and anvil mods from it. Use a saw to cut hardened clay blocks into slabs.

New Items

Cook bones and then grind them into bone ash, an ingredient for bone china, glazings, glass. Bone ash can also be used as a fertilizer.

New Brick Types

Polish stone bricks into small stone bricks. Glaze burned clay bricks in 30 different colors.

Build blocks, slabs and stairs from these new kind of bricks in wonderful colors.

New recipes

This mod also adds recipes to convert slabs into full blocks, and blocks back to slabs.
There are also recipes to recycle blocks back into individual stones, bricks, shingles or quartz.

Bricklayers also enables a range of vanilla recipes that where either hidden in the handbook (like red or brown brick blocks) or enables the crafting of these, like red/brown shingles.

Important Notes

  • Textures and colors are work in progress and subject to change!
  • In the current form this mod does not alter any vanilla recipes, this might come later.
  • This mod is still evolving - please be careful and make a backup of your world!

We hope you enjoy our work,

~ Tels & Phiwa

Version For Game version Downloads Release date Changelog Download
v0.5.2 70 2 days ago Show
v0.5.1 34 3 days ago Show
v0.5.0 90 Oct 17th at 4:09 PM Show
v0.4.1 169 Sep 29th at 3:10 PM Show
v0.4.0 172 Sep 24th at 1:54 PM Show
v0.3.4 420 Aug 16th at 6:07 AM Show
v0.3.3 246 Aug 2nd at 2:34 PM Show
v0.3.2 132 Jul 31st at 11:53 AM Show
v0.3.1 189 Jul 26th at 1:45 PM Show
v0.3.0 217 Jul 17th at 7:48 AM Show
v0.2.1 229 Jun 10th at 10:55 PM Show
v0.1.2 206 May 13th at 12:07 PM Show
v0.0.3 119 May 3rd at 2:39 PM Show
v0.0.1 160 Mar 22nd at 9:56 AM Show

23 Comments (oldest first | newest first)

Tels, Oct 17th at 5:28 PM

The Bricklayers mod is carefully made so that it only adds end-game or late-game content or some QoL tweaks that make things simpler, but not cheaty. For instance, the recycling and transformation recipes make some things easier, but cost tool durability to offset that.

There are a lot new features in it (like colored clay, new glas colors, glazings, small bricks), and new items (powdered coal, powdered metals and frit) but there are never any recipes that either circumvent the vanilla restrictions (like that you need copper to make a saw) or simple give you "more output" than vanilla recipes.

Sukotto, Aug 23rd at 9:24 PM

Thanks for this. 

I have been working on a not so similar mod that adds more colors of clay matching vanilla textures as closely as I could but I haven't been able to work on them since 1.14.2 and it doesn't work in 1.15.5 I just moved my pc someplace where I can work on it though it's not prefect.

I wouldn't mind getting back to it.

I'm thinking when I get back to it instead of putting everything I've been working on in 1 mod that will probably take a while to get done I might break it up into several smaller mods.

that will help because then I can have some things done and finished while still trying to work on the things I'm having a little trouble with.

also this would allow people to use specific mods in case they don't want everything for example..

it has new trees, new berry bushes, new clay deposites, new clay (working on colored pottery but never finished that part), clay water; used as a dye substance. new crops, food items, clay mold for sawblade(currently wasn't working), knapping recipe for fint and obsidian sawblade for early game saw access. low duribility but still does the job. also has a couple new bags/backpacks with more bag space, new fuel sorce such as condensed coal and packed charcoal that have even slightly higher temperatures and last much longer so you burn through less fuel but not really because the time is only increased based on the coal. like 9 charcoal to craft a single packed charcoal would burn a little hotter but last 9 times longer than a single charcoal but still cost 9 charcoal. can also be uncrafted or recrafted from packed charcoal to 9 charoal so it's more for storage than actually fuel but can be used either way. also added new fertilizer that adds all 3 main vitimins as well as new fertilizing crops that add vitimins instead of draining them (experimental alternitive to fertilizers. was looking for a way to have a crop drain 1 resource while adding the other 2 but didn't figure that out so just had them add instead of drain).

someone might not want the early access to the sawblade or any of the crops or trees but might still want colored clay so if I break them down into seperate mods some can be finished while working on others while allowing people to pick and choose what mods they want rather than all or nothing sort of thing.

Tels, Aug 16th at 6:09 AM

Hello Dragon_Attack,

in v0.3.4 you can fire red clay bricks again, sorry for the bug. And so you can now use the red clay brick blocks for a nice, deep red color :)

Dragon_Attack, Aug 15th at 6:58 PM

I would like the small bauxite bricks to be more red, almost like vanilla red bricks that are not craftable

Tels, Aug 10th at 3:33 PM

Sorry about the crash - this issue is tracked here:

This issue is resolved, the crash was due to an old version. Thank you for reporting it :)

OpPointBaker, Aug 10th at 1:10 AM

Just updated to 1.15.4. Got this CTD:

9.8.2021 18:09:59 [Fatal] Version: v1.15.4 (Stable)8/9/2021 6:09:59 PM: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
at Vintagestory.Common.CreativeTab.CreateSearchCache(IWorldAccessor world)
at Vintagestory.Common.CreativeTabs.CreateSearchCache(IWorldAccessor world)
at Vintagestory.Client.NoObf.GuiDialogInventory.OnOwnPlayerDataReceived()
at Vintagestory.Client.NoObf.GuiManager.OnOwnPlayerDataReceived()
at Vintagestory.Client.NoObf.ClientMain.OnOwnPlayerDataReceived()
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(_O5ztFNqKdeWYluyXgS5P7HAa0po packet)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _VVdTpz6zOh9doXGaJBbVmWZKOpv._s7tOcpBSZm7boTmJPcYeXtmstYE(Single )
at _MtvIXhgbjdJhuIbc1FegEMpLKud._0A7s5MRwo6bB8g8kaenT2SalePH(Single )
at _MtvIXhgbjdJhuIbc1FegEMpLKud._nHJY5yhLTAITDfKmB1lJVftevLe(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _mzv7HUwbhZoZmtxEpQ4NQOm3IbH._FGqcMJeY4eQZ8jt9dxvP4gQRARG(_cgPZroMph1owK0EWmdACbOhN9fy , String[] )
at _ZSjH1aUc8UgAKJxucBR0z2q8eQz._FGqcMJeY4eQZ8jt9dxvP4gQRARG(ThreadStart )

I went through each mod to isolate the problem. Crash happens when bricklayers is the only mod.

Tels, Jul 27th at 2:07 PM

Hello JupiterSky,

yes, you certainly can. This mod does not change vanilla recipes or worldspan, all it does it add new blocks/items and recipes.

Please always make a backup before add or remove mods!

JupiterSky, Jul 27th at 3:11 AM

Can I add this to a pre-existing world?

Tels, Jun 13th at 1:28 PM

In v0.2.1, 16 colored glass blocks now need:

16 Sand
24 Borax (16+8) OR 12 Lead nuggets (8+4)
48 Quartz chunks
  8 Copper nuggets
24 Lime (16+8)

and since they require now half as much frit, the burn time and fuel usage are also halved. \o/

Tels, Jun 9th at 7:14 AM

Thank you for your feedback!

The numbers you posted are not quite correct. In Bricklayers v0.2.0, the Frit recipe gives you 4 outputs, so for this part you need only 1/4 of the ingredients and baking time! Glazings also needs less ingredients than one would think.

Also keep in mind: you can always substitute lead oxide for borax, and that needs only 1/2 X the amount lead nuggets instead of X borax.

According to my tests, 16 blue glass currently need:

64 Sand
96 Borax (64+16)  OR  48 Lead nuggets (32+8)
32 Quartz chunks
16 Copper nuggets
96 Lime (64 + 16)

In comparision, in vanilla 32 quartz chunks give you 16 plain glass - you cannot even get blue glass.

In the next version, we will tweak the recipe to use less sand and other special ingredients. :)

Tech_Rabbit, Jun 4th at 7:07 PM

So after testing this mod, I find that the recipes are fairly unbalanced for what you get out of it.

For example: 1/4 stack blue glass = 64 sand + 128 powdered borax + 4 stacks powdered quartz (2 stacks of quartz chunk) 2 stacks powdered copper (1 stack copper nuggets) and 128 lime and a LOT of time processing.

That is a lot of waste and time for 16 blue glass. You can nearly fully automate the process but that won't shave off enough time to make it worth it.

And similar complaint for the glazing.

misterandydandy, Jun 3rd at 9:27 PM

Clayforming as been fixed I already message tels about just got to wait for update again :P

Tels, May 14th at 9:24 AM

The original game has no polished obsidian, and you need to make polished obsidian to make polished obsidian slabs, which you need to polish into the large obsidian bricks. Hence vanilla game had no large obsidian bricks - "large obsidian brick blocks" is a new feature of this mod, too :)

Mixing and matching bricks would be quite difficult to do, as each new mix would need to be a new block or texture. But you can chisel the larger and smaller ones together.

You can even mix completely differnt blocks like large bricks and cobble with the chisel - that is a vanilla feature and the new blocks from this mod support this :)

The last image shows how you can mix 3 different blocks (1 vanilla, 2 new ones) together:

Lisabet, May 14th at 9:19 AM

what I meant by older version is the vanilla brick blocks, only with obsidian lol; using the larger bricks before you cut them into the small ones :)

I showed my man the obsidian brick floor (he plays sometimes too) and he said "that's what I always imagined obsidian brick looking like"

btw...that 4th screenshot has me curious; can you mortar individual bricks of different types together somehow? is that a teaser of the future? lol

Tels, May 14th at 8:12 AM

Glad you like it!

The normal, vanilla texture for obsidian rocks was replaced with a few new variants, because there was only a single variant before, and it needed to look a bit different from the polished version one, esp. in color, as most polished rocks get darker, but obisidian was already almost black before.

However, the vanilla game does not let you polish obsidian, so I'm not sure what you mean by "the large bricks are supposed to make the 'older' version". There where no large obsidian bricks in the game before.

Lisabet, May 14th at 12:07 AM

excellent, I now have an obsidian brick floor and love how it looks :)

I am curious whether the large bricks are supposed to be able to make the 'older' version or not but even if not I'm pretty satisfied with the obsidian small bricks 

Tels, May 13th at 10:11 AM

That is soo embarrassing :-/ That's happening when testing in a creative world, another release will be coming shortly.

Lisabet, May 13th at 1:25 AM

one step at a time :P you can now make the small stone bricks but can't add mortar to make the brick blocks; when I looked at brick blocks and brick slabs for obsidian, the only way to make them is cutting a block in half for slabs and mortaring two slabs together for the block lol

Lisabet, May 12th at 9:44 AM

yay thanks :) mebbe you could do something with kimberlite too ;)

edit awesome to see the unused stones get some love <3

Tels, May 12th at 8:58 AM

Hello Lisabet, oops, you are right, sorry about that! A new release will come shortly, fixing this. Thank you for your feedback :)

Lisabet, May 11th at 8:38 PM

missed a step somewhere with the obsidian; I can polish it and cut it into slabs but not into bricks :( so I can't make the brick blocks

Tels, May 3rd at 12:21 PM

Thank you for your comment :)
Sure, but then you could either not recycle a single stair block, or need multiple recipes for recycling, which might be confusing for the user.

Since this mod is about convenience and saving time, only secondary about saving resources, we have decided to keep the recipes this way. Eventually we might want to change some of the vanilla recipes to be more consistent in the shape (cobble slabs vs. brick slabs f.i.) and the number of items you input and get as output, and then you wold also have matching amounts when recycling blocks.

Craluminum, Apr 25th at 10:17 PM

Instead of loosing some resources, you could make recipes with multiple items, like "2x stairs = 7x stones"

delete edit