v3.0.0-pre.1
v3.0.0-pre.1
A pre-release of the next version to fix bugs with 1.20 - might still have broken recipes or missing textures.
Please use with caution and ALWAYS make a backup of your world save!
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1840 |
Sep 22nd at 10:25 AM |
Show |
expanded_matter-3.0.0-pre.1.zip |
Install now |
v2.7.0
v2.7.0
v2.7.0 - 2024-08-06 - Diluted Saltpeter
New Features
- #106 - Added diluted saltpeter
- #106 - Curing of meat and vegetables with saltpeter brine can be enabled via config
Translations
- #111 - Added Ukrainian translation, thanx DeanBro!
We hope you enjoy our work,
~ Tels & Phiwa 🧡
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12771 |
Aug 6th at 8:51 PM |
Show |
expanded_matter-2.7.0.zip |
Install now |
v2.6.3
v2.6.3
v2.6.3 - 2024-07-06 - Burn, Graphite, Burn
New Features
- #109 - 22 more powdered items can be used as pigments (signs, chests, etc.)
- #108 - Powdered graphite can be used as fuel
We hope you enjoy our work,
~ Tels & Phiwa 🧡
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4480 |
Jul 6th at 11:19 AM |
Show |
expanded_matter-2.6.3.zip |
Install now |
v2.6.2
v2.6.2
As always, back up them game saves!
v2.6.2 - 2024-06-29 - Rock Ash
New Features
- #107 - Add inorganic (rock) ash (disabled by default)
We hope you enjoy our work,
~ Tels & Phiwa 🧡
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882 |
Jun 29th at 2:30 PM |
Show |
expanded_matter-2.6.2.zip |
Install now |
v2.6.1
v2.6.1
This is a small feature and tweaking release:
is a small compatibility release and ONLY compatible with 1.19.7 or later - please upgrade VS to get all the bugfixes in the main game.
Also, make a backup of your world!
v2.6.1 - 2024-06-17 - Dyes Galore
New Features
- #102 - optional config lib support
Compatibility With Other Mods
- #101 - Move dye patches from Bricklayers to Expanded Matter
- #100 - Patch sealhours for Wildcraft (Trees and Fruits) dyes
We hope you enjoy our work,
~ Tels & Phiwa 🧡
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3886 |
Jun 17th at 10:45 AM |
Show |
expanded_matter-2.6.1.zip |
Install now |
v2.6.0
v2.6.0
This is a small compatibility release and ONLY compatible with 1.19.7 - please upgrade VS to get all the bugfixes in the main game.
Also, make a backup of your world!
v2.6.0 - 2024-05-15 - Legacy Removed
Legacy Removal
- #97 - Remove legacy items: powdered-ore-bauxite, powdered-ore-granite, crushed-ore-granite
These are mapped to powdered-stone-X and crushed-stone-X upon world load
Compatibility With VS 1.19
- #96 - Allow crushed coal to be used in Terra Preta crafting
- #95 - Remove obsolete fpHandTransform from JSONs
- #95 - Require VS 1.19.7 to get fixes for transforms
We hope you enjoy our work,
~ Tels & Phiwa 🧡
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6102 |
May 15th at 8:29 AM |
Show |
expanded_matter-2.6.0.zip |
Install now |
v2.5.2
v2.5.2
This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests. it also adds a few crafting recipes related to ores, metals and alloys that are missing from the base game.
Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.
v2.5.2 - 2024-03-24 - More Powdered Coal
Compatibility With Other Mods
- #94 - Compatibility with Ancient Tools: craft empty pitch pots
We hope you enjoy our work,
~ Tels & Phiwa
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8503 |
Mar 24th at 6:21 PM |
Show |
expanded_matter-2.5.2.zip |
Install now |
v2.5.1
v2.5.1
v2.5.1
ONLY compatible with 1.19.4 and later!
This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests. it also adds a few crafting recipes related to ores, metals and alloys that are missing from the base game.
Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.
v2.5.1 - 2024-03-01 - Powdered Coal
Compatibility With VS 1.19.4
- #91 - Powdered charcoal can be turned into powdered coal
- #91 - Powdered charcoal can be used to craft blasting powder
- #91 - Powdered coal can be used to craft glue
We hope you enjoy our work,
~ Tels & Phiwa
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3680 |
Mar 1st at 9:46 PM |
Show |
expanded_matter-2.5.1.zip |
Install now |
v2.5.0
v2.5.0
ONLY compatible with 1.19.0 and later!
This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests. it also adds a few crafting recipes related to ores, metals and alloys that are missing from the base game.
Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.
Changelog for v2.5.0
v2.5.0 - 2024-01-26 - 1.19 Dejank
Optimizations
- #81 - Optimize crushed/powdered 3D models by re-using incontainer textures
New Features
- #86 - Blasting powder is crafted with crushed or powdered coal (from Bricklayers)
- #83 - Metal parts can be crushed into 4 pieces (vs. 5 from cutting with chisel)
Compatibility With VS 1.19
- #90 - Fix: metal scraps could no longer be pulverized into crushed rusty metal
- #85 - Use our own crushed.json shape instead of the missing game one
- #84 - Change grindedStack to groundStack for VS 1.19 compatibility
We hope you enjoy our work,
~ Tels & Phiwa
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5559 |
Jan 26th at 12:11 PM |
Show |
expanded_matter-2.5.0.zip |
Install now |
v2.4.1
v2.4.1
v2.4.1
** This version is compatible with 1.18.8 and onwards. **
Adding this release to an existing world with Expanded Matter before 2.0.0 requires:
- an update of Bricklayers to at least 2.0.0
- a remapping of blocks via: /fixmapping
applyall
- and finally a server restart
This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests. it also adds a few crafting recipes related to ores, metals and alloys that are missing from the base game.
Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.
Changelog for v2.4.1
v2.4.1 - 2023-09-26 - Grinding vs. Ground
Bugfixes
- #80 - Grinding some ores like bauxite was broken due to VS changes (Thanx, BillyGalbreath!)
We hope you enjoy our work,
~ Tels & Phiwa
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10896 |
Sep 26th 2023 at 1:51 PM |
Show |
expanded_matter-2.4.1.zip |
Install now |
v2.4.0
v2.4.0
v2.4.0
** This version is compatible with 1.18.8 and onwards. **
Adding this release to an existing world with Expanded Matter before 2.0.0 requires:
- an update of Bricklayers to at least 2.0.0
- a remapping of blocks via: /fixmapping
applyall
- and finally a server restart
This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests. it also adds a few crafting recipes related to ores, metals and alloys that are missing from the base game.
Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.
Changelog for v2.4.0
v2.4.0 - 2023-09-22 - Stones and Sand
Features
- #69 - Add crushed and powdered stones for the mod Not Enough Sand
Translations
- #79 - Add Spanish/Latin American translation (Thanx, ElectroNikkel)
- #79 - Updated Spanish translation (Thanx, ElectroNikkel)
- #69 - Updated Japanese translation (Thanx, Macoto Hino!)
We hope you enjoy our work,
~ Tels & Phiwa
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|
|
1154 |
Sep 22nd 2023 at 3:52 PM |
Show |
expanded_matter-2.4.0.zip |
Install now |
v2.3.0
v2.3.0
v2.3.0
** This version is compatible with 1.18.6 and onwards. **
Adding this release to an existing world with Expanded Matter before 2.0.0 requires:
- an update of Bricklayers to at least 2.0.0
- a remapping of blocks via: /fixmapping
applyall
- and finally a server restart
This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests. it also adds a few crafting recipes related to ores, metals and alloys that are missing from the base game.
Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.
Changelog for v2.3.0
v2.3.0 - 2023-08-09 - Rare Metals
New features
- #77 - Allow smelting of crushed metal ores (Thanx Alatyr!)
- #72 - Large temporal gears can be crushed into temporal pieces
- #68 - Allow smelting of uranium bits, nuggets and crushed uranium
- #68 - Allow crafting of uranium plates from uranium ingots
Vanilla Tweaks
- #72 - Large temporal gears emit a faint glow
- #68 - Unhide chromium and uranium bits, ingots and plates from handbook
We hope you enjoy our work,
~ Tels & Phiwa
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|
|
4382 |
Aug 10th 2023 at 7:23 PM |
Show |
expanded_matter-2.3.0.zip |
Install now |
v2.2.2
v2.2.2
** This version is compatible with 1.18.1 and onwards. **
Adding this release to an existing world with Expanded Matter before 2.0.0 requires:
- an update of Bricklayers to at least 2.0.0
- a remapping of blocks via: /fixmapping
applyall
- and finally a server restart
This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests. it also adds a few crafting recipes related to ores, metals and alloys that are missing from the base game.
Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.
Changelog for v2.2.2
v2.2.1 - 2023-07-15 - Pigment Fixes
Bugfixes
- #70 - Fix: malachite nuggets had no pigment anymore
We hope you enjoy our work,
~ Tels & Phiwa
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|
|
3372 |
Jul 15th 2023 at 9:15 AM |
Show |
expanded_matter-2.2.2.zip |
Install now |
v2.2.1
v2.2.1
v2.2.1
** This version is compatible with 1.18.1 and onwards. **
Adding this release to an existing world with Expanded Matter before 2.0.0 requires:
- an update of Bricklayers to at least 2.0.0
- a remapping of blocks via: /fixmapping
applyall
- and finally a server restart
This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests. it also adds a few crafting recipes related to ores, metals and alloys that are missing from the base game.
Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.
Changelog for v2.2.1
v2.2.1 - 2023-06-04 - Smelting Fixes
Bugfixes
- #66 - Fix: crushed ores did not go into the crucible and could not be smelted
- #65 - Fix missing handbook entry for zinc oxide
- #65 - Update Japanese translation
We hope you enjoy our work,
~ Tels & Phiwa
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|
|
4886 |
Jun 4th 2023 at 8:29 AM |
Show |
expanded_matter-2.2.1.zip |
Install now |
v2.2.0
v2.2.0
** This version is compatible with 1.18.1 and onwards. **
Adding this release to an existing world with Expanded Matter before 2.0.0 requires:
- an update of Bricklayers to at least 2.0.0
- a remapping of blocks via: /fixmapping
applyall
- and finally a server restart
This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests. it also adds a few crafting recipes related to ores, metals and alloys that are missing from the base game.
Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.
Changelog for v2.2.0
Various
- Mod compatible with 1.18.1 and later (instead of 1.18.4 and later)
Vanilla Tweaks
- #61 - Red dye now made with vermillion (powdered cinnabar) instead of crushed cinnabar
New features
- #55 - Add manganese oxide (MnO) and manganese dioxide (MnOâ‚‚) powder
We hope you enjoy our work,
~ Tels & Phiwa
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|
|
1209 |
May 24th 2023 at 6:11 PM |
Show |
expanded_matter-2.2.0.zip |
Install now |
v2.1.3
v2.1.3
Adding this release to an existing world with Expanded Matter before 2.0.0 requires:
- an update of Bricklayers to at least 2.0.0
- a remapping of blocks via: /fixmapping
applyall
- and finally a server restart
This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests. it also adds a few crafting recipes related to ores, metals and alloys that are missing from the base game.
Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.
Changelog for v2.1.3
Bugfixes
- #58 - Add Ceramos compatibility: make lead frit craftable again
- #56 - Fix: silver nuggets could not be crushed
We hope you enjoy our work,
~ Tels & Phiwa
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-----END PGP SIGNATURE-----
|
|
618 |
May 22nd 2023 at 9:42 AM |
Show |
expanded_matter-2.1.3.zip |
Install now |
v2.1.2
v2.1.2
Adding this release to an existing world with Expanded Matter before 2.0.0 requires:
- an update of Bricklayers to at least 2.0.0
- a remapping of blocks via: /fixmapping
applyall
- and finally a server restart
This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests. it also adds a few crafting recipes related to ores, metals and alloys that are missing from the base game.
Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.
Changelog for v2.1.2
Compatibilitiy with 1.18.3
- #51 - Remove unnec. patches for cupronickel and electrum bits and ingots
New features
- #52 - Add crushed nickel, nickel bits and ingots can be crushed
We hope you enjoy our work,
~ Tels & Phiwa
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|
|
1121 |
May 18th 2023 at 12:34 PM |
Show |
expanded_matter-2.1.2.zip |
Install now |
v2.1.1
v2.1.1
Adding this release to an existing world with Expanded Matter before 2.0.0 requires:
- an update of Bricklayers to at least 2.0.0
- a remapping of blocks via: /fixmapping
applyall
- and finally a server restart
This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests. it also adds a few crafting recipes related to ores, metals and alloys that are missing from the base game.
Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.
v2.1.1 - 2023-05-09 - Electrum Fixes
Bugfixes
- #49 - Electrum: fix langkey, ingots and workitems, add plate recipe
We hope you enjoy our work,
~ Tels & Phiwa
-----BEGIN PGP SIGNATURE-----
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|
|
1273 |
May 9th 2023 at 9:49 PM |
Show |
expanded_matter-2.1.1.zip |
Install now |
v2.1.0
v2.1.0
Adding this release to an existing world with Expanded Matter before 2.0.0 requires:
- an update of Bricklayers to at least 2.0.0
- a remapping of blocks via: /fixmapping
applyall
- and finally a server restart
This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests. it also adds a few crafting recipes related to ores, metals and alloys that are missing from the base game.
Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.
v2.1.0 - 2023-05-05 - Expanded Alloys
Bugfixes
- #33 - Fix: Crushed silver could not be crafted
- #33 - Metal ingots now always crush into 20 pieces (1 bit = 1 piece, 20 bits = 1 ingot)
Vanilla Tweaks
- #48 - Cupronickel bits can be smelted into ingots
- #48 - Metal parts can be cut into cupronickel bits
- #46 - Electrum bits can be smelted into ingots
New features
- #46 - Add crushed and powdered electrum
- #27 - Add crushed and powdered graphite
We hope you enjoy our work,
~ Tels & Phiwa
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725 |
May 5th 2023 at 4:19 PM |
Show |
expanded_matter-2.1.0.zip |
Install now |
v2.0.0
v2.0.0
Adding this release to an existing world requires:
- an update of Bricklayers to 2.0.0
- a remapping of blocks via: /fixmapping
applyall
- and finally a server restart
This mod adds new crushed and powdered forms of ores, as well as the recipes to crush and convert ores into the other variants. In addition, this mod makes some items and ores look better in open containers and allows you to use more of them as pigments to mark signs and chests.
Beside that, there is nothing usable by the player in this mod, it is only useful if used by other mods, like Bricklayers.
Do not install it unless this library is requested by another mod!
v2.0.0 - 2023-04-26 - Powders and Ores
Vanilla Tweaks
- #36 - Add descriptions to crushed and powdered metals and ores
- #32 - Crushed chromite can be used for tier 3 refractory bricks
- #29 - Dye can be crafted using the new powdered materials
- #26 - Now visible in barrels: powdered borax, powdered sulfur
- #26 - Kernite can be turned into borax
- #17 - Add pigment colors and names for: chromite, anthracite, fluorite
- #1 - Improve handbook entry for: corundum
Bugfixes
- #43 - Crushed bauxite could not be ground into Powdered bauxite
- #41 - Bone ash visible as fertilizer on farm land
- #40 - Supress handbook entries for non-existing descriptions
- #37 - Handbook entries for crushed items appeared twice
- #33 - Fix: Crushing pentlandite ore yields same amount as crushing nuggets
- #33 - Fix: Impossible to crush some nuggets: cassiterite, chromite, ilmenite
New features
- #42 - Crushed galena and sphalerite ores can be smelted down
- #39 - Most crushed metals can be smelted down
- #38 - For 1.18: Add crushed and powdered cupronickel
- #26 - Kernite can be turned into borax
- #1 - Add crushed luminous ores: phosphorite, uranium
- #1 - Add crushed luminous metals: uranium
- #1 - Add crushed ores: coal, corundum, galena, granite, hematite, limonite, magnetite, malachite, pentlandite, rhodochrosite, sphalerite
- #1 - Add crushed metals: copper, gold, lead, rusty, silver, tin, titanium, zinc
- #1 - Add powdered luminous ores: fluorite, phosphorite, redphosphorus, whitephoshorus
- #1 - Add powdered ores: bauxite, boneash, cassiterite, cinnabar, chromite, chromiumoxide, coal, corundum, galena, granite, hematite, ilmenite, kernite, lapislazuli, limonite, litharge, leadoxide, magnetite, malachite, massicot, olivine, pentlandite, rhodochrosite, quartz, sphalerite, whitelead, yellowcake, zinc oxide
- #1 - Add powdered metals: copper, gold, lead, nickel, rusty, silver, tin, uranium, zinc
Translations
- Completed Japanese translation (Thank you, Macoto Hino!)
- Started Chinese translation
- Started Polish translation
- Started Swedish translation
We hope you enjoy our work,
~ Tels & Phiwa
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1641 |
Apr 26th 2023 at 6:33 AM |
Show |
expanded_matter-2.0.0.zip |
Install now |
v1.1.2
v1.1.2
This mod is only useful if used by other mods, like Bricklayers. It contains no things that are useful without a mod actually using them.
Do not install it unless requested by another mod!
Changelog since v1.1.1
Balancing
- #19 - Increase output of ash-sludge by a factor of two
Translations
- #24 - Add Japanese translation (Thanx, Macoto Hino!)
- #22 - Add Italian translation (Thanx x_Yota_x & Nahuel-Campos)
Expanded Matter
This mod contains materials and crafting recipes for them to expand the base game materials. It is focused on either realistic or lore-base materials, e.g. no magic items.
If you like our work and want to support us, please consider becoming a Patron.
We hope you enjoy our work,
~ Tels & Phiwa
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1551 |
Feb 20th 2023 at 6:45 PM |
Show |
expanded_matter-1.1.2.zip |
Install now |
v1.1.1
v1.1.1
This mod is only useful if used by other mods, like Bricklayers. It contains no things that are useful without a mod actually using them.
Do not install it unless requested by another mod!
Changelog since v1.1.0
- #18 - Increase sealing and drying time for ash (as requested by Aura Fury)
Expanded Matter
This mod contains materials and crafting recipes for them to expand the base game materials. It is focused on either realistic or lore-base materials, e.g. no magic items.
If you like our work and want to support us, please consider becoming a Patron.
We hope you enjoy our work,
~ Tels & Phiwa
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1145 |
Jan 29th 2023 at 12:56 PM |
Show |
expanded_matter-1.1.1.zip |
Install now |
v1.1.0
v1.1.0
This mod is only useful if used by other mods, like Bricklayers. It contains no things that are useful without a mod actually using them.
Do not install it unless requested by another mod!
Changelog since v1.1.0
- #14 - Add crafting of plant or wood ash and ash sludge. Disabled by default.
- #13 - Add French translation provided by Drakker
Expanded Matter
This mod contains materials and crafting recipes for them to expand the base game materials. It is focused on either realistic or lore-base materials, e.g. no magic items.
If you like our work and want to support us, please consider becoming a Patron.
We hope you enjoy our work,
~ Tels & Phiwa
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3197 |
Nov 16th 2022 at 11:26 AM |
Show |
expanded_matter-1.1.0.zip |
Install now |
v1.0.1
v1.0.1
This mod is only useful if used by other mods, like Bricklayers. It contains no things that are useful without a mod actually using them.
Do not install it unless requested by a mod!
Changelog since v1.0.0
- #10 - Mark glass patches as server-side
- #9 - Add translation to creative tab names, put crushed temporal into Luminous tab
Expanded Matter
This mod contains materials and crafting recipes for them to expand the base game materials. It is focused on either realistic or lore-base materials, e.g. no magic items.
If you like our work and want to support us, please consider becoming a Patron.
We hope you enjoy our work,
~ Tels & Phiwa
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3854 |
Sep 21st 2022 at 10:38 AM |
Show |
expanded_matter-1.0.1.zip |
Install now |
v1.0.0
v1.0.0
This mod is only useful if used by other mods, like Bricklayers. It contains no things that are useful without a mod actually using them.
Do not install it unless requested by a mod!
Expanded Matter
This mod contains materials and crafting recipes for them to expand the base game materials. It is focused on either realistic or lore-base materials, e.g. no magic items.
If you like our work and want to support us, please consider becoming a Patron.
We hope you enjoy our work,
~ Tels & Phiwa
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1250 |
Aug 31st 2022 at 6:52 PM |
Show |
expanded_matter-1.0.0.zip |
Install now |
v0.0.1
v0.0.1
This mod is only useful if used by other mods, like Bricklayers.
Do not install unless it is requested by a mod!
First pre-release of the library. Only used for testing the integration into Bricklayers.
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293 |
Aug 27th 2022 at 1:18 PM |
Show |
expanded_matter-0.0.1.zip |
Install now |
Would be nice if pulverized bloomery ores like magnetite had a stack size of 128 like the nuggets. As it is now, you can only make 3 Iron blooms at a time if you use crushed magnetite.
Uranium needs Foundries support.
https://github.com/AImli-oi/Vintage-Story-MOD-Chinese-localization/blob/main/expanded_matter-3.0.0-pre.1
Chinese localization
@tels basicly an exchange an item for a form of energy that can then be used to make another item like in full metal alchamist. most natrural blocks (dirt stone cobblestone sand exa) had an emc of 1 iron ingot had an emc of 128 so 2 64 stacks of dirt would make 1 iron ingot
jamescook I have about zero experience with MC, so, no, it's not a mimic of anything from MC :)
not gonna lie i saw the name and thought this was a mimic of project e from minecraft.
Azraile Oh, yeah, I thnk corundum never spawns, like Uranium, scoria, tuff or a bunch of others that I forgot. There are some that are ultra rare (like kernite and phosphorite). But as I said, I made the decision that EM should only add crushed/powdered versions and crafting and never change the worldgen - this is left to other mods. I'll try to keep EM as generic as possible and worldgen changes are a minefield :)
sorry I thought it added corundum, but it just adds the crushed version....... i have NEVER seend it x.x on several worlds i didn't think it was base world and wasn't generating becase it wasn't on the list of ores and where they spawn
Azraile EM does not change the way ore spawn, worldgen or prospecting. Some ores, like uranium, never spawn, but that is an VS issue this mod does not fix.
ores don't seam to show up on prospecting scans...... or least I have never seen them ever..... and i've scaned a LOT of the world
Sweeeet :D Thank You!
OpPointBaker The newest release let's you use powdered graphite as fuel :) It does, like powdered coal, not work in a bloomery, and this is because the bloomery does not accept fuel unless it is a higher temp and a longer burn time. Which is unfortunate, one would think it would then just require you to put more in. But this is how VS works and I cannot change it in my mod.
OpPointBaker Hm, yes, powdered coal has this, so powdered graphite should have it, too. Crushed and powdered coke isn't a thing in EM, it just crushed into "crushed coal", so it should be already usable.
I had been reading up on if graphite can be used as a fuel for heating, and by itself in solid chinks, not really. it burns very slowly and the energy output is not that much higher than what it takes to keep it burning. [410-430C and for much, much longer than anthracite] However, if powdered it burns with the same heat and time as powdered coke.
I would you be willing to add combustion properties to ground graphite so it could be used as a fuel for smelting/blooming?
That makes sense. I might just take you up on that offer.
Heavy_Mettaloid These are nice ideas, I like them! However, I think they won't fit into Expanded Matter, as this is more about adding new materials, or making existing materials than cannot be obtained obtainable. And not just enabling crafting of existing materials that can already be obtained.
I think this would fit best into it's own mod. The crafting recipes are actually rather easy, I can help you with that if you want to release a mod. Please ping me on discord if you are interested.
Any thoughts on making recipes for Saltpeter? I've been researching the subject and some sort of nitrate farm or similar process of mixing dung (or rot) with soil and watering it was one way saltpeter was produced back in the day. A simplified process could be mixing dung (or rot) with water, to create "dung water" in a barrel then adding soil and sealing it to produce small amounts of saltpeter.
Alternatively after mixing the dung water and soil you have to place the soil block and keep it watered to produce saltpeter.
I've no skill modding myself, but maybe having animals produce dung which must be harvested with a shovel would be an interesting addition to this mod considering all the ways it was used back in the day.
DUCATISLO
A number of game developers are Ukrainian. The Stalker games come to mind.
Slava Ukrayini
why is EM2's nationality ukranian? wtf
@Tels Sure I can clarify. I like to use a mod that enables pulverizing ore into nuggets as it saves a lot of tedium with manually smashing it all with a hammer. EM is overriding this and is causing the pulverizer to output crushed metals, which sometimes aren't smelting properly and also don't stack as high. I would appreciate if there was some sort of option to have the EM pulverizer recipes work with just the corresponding nugget instead of the raw ores to prevent this conflict and ensure that players are only getting the crushed/powdered metals exactly when they mean to.
SturgeonFish I'm not completely understanding the question, maybe its a terminology mixup?
In EM, you can crush ores with the pulverizer to "crushed X" and this can be milled with a quern into "powdered X".
If instead you use a hammer, like in vanilla, you get nuggets.
Initially, one could only make crushed ore, and then powder it for dyes, glass etc. Then people said "we have a lot of nuggets already, cant we crush these, too?" so I added nugget crushing. Then there was the question why not also allow ingot crushing. So you can crush ingots, too.
But then ppl said, you can crush nuggets and ore - we did all that and now have a bunch of crushed metals but can't smelt that. So I added smelting of some of the crushed metals back into ingots.
Apart form making sure that none of these many crafting ways yield you more metal than you started with, I feel there are already way to many different things you can do to get the same result.
So what exactly do you miss? The example you posted ("have it go ore > nugget > powder") is a bit confusing to me, as you can already get nuggets out of ore with a hammer, and then you can crush and quern these nuggets. Are you suggesting that nuggets instead should be querned to powders directly?
Maybe it would be easier to discuss this on discord.
GON EM does contain the ash but not actually recipes to burn things to ash - this is added by other mods like Bricklayers. I do have plans to extent the things you can burn and possible even move that to its own mod. But I wont have time before mid april to work on this. Sorry.
Any chance we could have the ability to cook/burn tule and reeds for plant ash?
Would it be at all possible to tweak the recipies for pulverived metals to only work with corresponfing nuggets instead of ores? Or at least have a config option for it?
To clarify I mean instead of pulverizing ore directly to metal powder, Have it go ore > nugget > powder. I'm having some issues with smelting certain powders (nickel specifically but It's likely a conflict with other mods that I haven't isolated) and in my opinion having this recipe chain dodges a lot of possible conflicts.
IAmJade Sorry to hear that. The next version of Expanded Matter will have Ancient Tools compatibility.
I am on a server with Expanded Matter and Ancient Tools installed. I am trying to make an "empty pitch pot" in order to make pitch.
However, I am not able to. I need powdered charcoal. When I put powdered charcoal in my inventory it becomes "Expanded Matter: powdered coal."
So, I'm not able to make the "empty pitch pot" from Ancient Tools.
I will report this on Ancient Tools, as well.
I suspected that it was down to the changed handling of resin by ACA/EF.
Thanks for confirming that it does in fact work with the latest version of EM! I really appreciate it, narrowing down what causes a problem can be a pain.
CKitt This is very strange, I've tested cooking glue with EM and BL successfully. Have not yet tested ACA + EF, tho.
I cannot currently cook the pitch glue to repair clutter blocks in ruins, although I have EM 2.5.1 installed. I suspect it may be due to Expanded Food/A Culinary Artillery and how that changes handling of resin, but I don't know for sure.
Has anyone successfully made pitch glue with EM 2.5.1?
I've been using VPN to access some of the sites blocked in Russia, and forgot to disable it while downloading this mod. After I disabled and installed it though, it wwiped my hard drive. WTF?
if i recall, it was this mod that showed pigments when you would type pigment in the creative inventory.. i personally in 1.19.2 am not experiancing this.
(although i could be wrong and thinking of another mod xD)
MikhaelPerrin Have a look into server-main.txt, and it should tell you what mod you are missing. Alternatively, if you use the 1.19.0-pre.7 version, it might also tell you what mod you might missing or which was not loaded if you click the Mods screen. Hope this helps.
ALSO, make sure you are on 1.19, because the 2.5.0 versions ONLY work on 1.19 (it says so right above :)
Guys, since the 2.5.0 pre update, I'm getting this message: "Unable to resolve some mod dependencies. Check log files."
I tryed to check the log files but I'm stuck since I don't know what to look for and how to correct it. Does anyone know what should I do?
PS: I have also updated bricklayers to 2.5.0 pre and I'm getting the same message on that mod too.
Tels :D I use the new one. mods.vintagestory.at/show/mod/4208
Rapidash Thank you for that info, this is good to know! Eventually my hope would be that Useful Stuff can just use EM and the duplicate items can be avoided. Just one question: Which version do you use, the new one (https://mods.vintagestory.at/show/mod/4208) or this one: https://mods.vintagestory.at/show/mod/25 ?
Tels Thankyou for your response. I do have the latest installed. This prompted me to look to other mods being the culprit and i found and solved my issue. I use Useful Stuff, it has the option to crush stones into sand and this is what was causing conflict. I turned off this feature and am now able to craft the crushed granite as needed. Posting incase others have a similar issue.
Rapidash Yes, this mod typically includes the crafting recipes and setups so you can create them. In case of your granite, please check that you also upgraded Bricklayers to v.2.4.0 - there was a change to granite and the new BL version is needed to activate that. After upgrading, the world needs a remap and a server restart (or game restart if you are on single player). If after the remapping you still have old crushed/powdered granite somewhere (it will say "deprecated") then just put these into your crafting grid to convert them to the usable form. Sorry for the inconvience!
Tels Hi, does this include the ability to craft them? I am unable to grind or create crushed granite to make powdered for porcelain.
slava cocaini!
RogueRaiden Unfortunate timing: powdered things in EM got broken due to a VS change, and the Bricklayer's release that was supposed to fix some things got delayed a bit. It will be sorted out soon.
looks like old powdered granite and old crushed granite are still used in trader trades and other recipes while the new versions cannot be used.
Alatyr Crushed ores are 64 so powdering them gives you 1 full stack (128 powders). If I make them 128, too, this would overflow chests and I don't like this. Sorry about the bloomery, I would love to change the ratios, but they are hard-coded in vanilla engine with regards to the fuel amount :-(
Tels Crushed ore can now be placed in Bloomery. But since the stack of crushed ore is only 64, and not 128, it doesn’t fit much. The stack of crushed ore should be increased to 128.
Alatyr You are right, when I added the ability to smelt some crushed ores for convience, I missed the iron ores and malachite. Will add these in the next release. Thank you for the report!
Tels Crushed ores cannot be smelted. This is a catastrophe! I am talking about such ores as malachite, magnetite and some others.
Oh my... Making Not Enough Sand compatible with this will be... Quite the work
I'm having a bug. Crushed sphalerite won't go into a crucible. Other crushed ores like copper do work, though.
Edit: Just noticed the updated files on June 4th. Going to try them
Jack7D1
why would it? this is a library for other mods, youy'll need it if you use them
is this mod gonna wipe my hard drive lmao
Craluminum Crushed/powdered electrum and graphite are now in Expanded Matter 2.1.0.
Craluminum No. It can be added in the next release if a mod needs it.
Is there crushed electrum?
Craluminum Thanx, I've done so now!
Add library tag if it is library