Mods / Expanded Matter

Category: #Crafting #Library #Utility
Author: Tels
Side: Both
Created: Jan 19th 2022 at 7:38 PM
Last modified: Sep 22nd at 10:25 AM
Downloads: 96799
Follow Unfollow 611

Latest file for v1.20.0-pre:
expanded_matter-3.0.0-pre.1.zip 1-click install


Important notices:

  • This is only for developers, or to be installed if another mod requires you to have this.
  • The mod itself contains almost no usable end-user functionality unless it is used by another mod.

If you have any questions or remarks or bugreports, please ping "@tels" on the official VS discord

 

If you upgraded Expanded Matter to 2.4.x and are using Bricklayers, please update Bricklayers to v2.4.0, too, and then remap the world and restart your game or server.

Expanded Matter²

This mod adds:

  • new crushed and powdered forms of ores and stones
  • recipes to crush and powder stones and ores
  • more usages for already existing ores (kernite, chromite, corundum)
  • dye crafting recipes based on dry powders
  • textures for items to appear in open containers
  • pigment usages for more ores and stones to mark signs and chests

Configuration

Some options are only available if you configure them:

  • Using saltpeter brine to preserve food

To enable them, you MUST install ConfigLib 1.3.13 AND imGUI.

We hope you enjoy our work,

Tels & Phiwa

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v3.0.0-pre.1 1840 Sep 22nd at 10:25 AM Show expanded_matter-3.0.0-pre.1.zip Install now
v2.7.0 12771 Aug 6th at 8:51 PM Show expanded_matter-2.7.0.zip Install now
v2.6.3 4480 Jul 6th at 11:19 AM Show expanded_matter-2.6.3.zip Install now
v2.6.2 882 Jun 29th at 2:30 PM Show expanded_matter-2.6.2.zip Install now
v2.6.1 3886 Jun 17th at 10:45 AM Show expanded_matter-2.6.1.zip Install now
v2.6.0 6102 May 15th at 8:29 AM Show expanded_matter-2.6.0.zip Install now
v2.5.2 8503 Mar 24th at 6:21 PM Show expanded_matter-2.5.2.zip Install now
v2.5.1 3680 Mar 1st at 9:46 PM Show expanded_matter-2.5.1.zip Install now
v2.5.0 5559 Jan 26th at 12:11 PM Show expanded_matter-2.5.0.zip Install now
v2.4.1 10896 Sep 26th 2023 at 1:51 PM Show expanded_matter-2.4.1.zip Install now
v2.4.0 1154 Sep 22nd 2023 at 3:52 PM Show expanded_matter-2.4.0.zip Install now
v2.3.0 4382 Aug 10th 2023 at 7:23 PM Show expanded_matter-2.3.0.zip Install now
v2.2.2 3372 Jul 15th 2023 at 9:15 AM Show expanded_matter-2.2.2.zip Install now
v2.2.1 4886 Jun 4th 2023 at 8:29 AM Show expanded_matter-2.2.1.zip Install now
v2.2.0 1209 May 24th 2023 at 6:11 PM Show expanded_matter-2.2.0.zip Install now
v2.1.3 618 May 22nd 2023 at 9:42 AM Show expanded_matter-2.1.3.zip Install now
v2.1.2 1121 May 18th 2023 at 12:34 PM Show expanded_matter-2.1.2.zip Install now
v2.1.1 1273 May 9th 2023 at 9:49 PM Show expanded_matter-2.1.1.zip Install now
v2.1.0 725 May 5th 2023 at 4:19 PM Show expanded_matter-2.1.0.zip Install now
v2.0.0 1641 Apr 26th 2023 at 6:33 AM Show expanded_matter-2.0.0.zip Install now
v1.1.2 1551 Feb 20th 2023 at 6:45 PM Show expanded_matter-1.1.2.zip Install now
v1.1.1 1145 Jan 29th 2023 at 12:56 PM Show expanded_matter-1.1.1.zip Install now
v1.1.0 3197 Nov 16th 2022 at 11:26 AM Show expanded_matter-1.1.0.zip Install now
v1.0.1 3854 Sep 21st 2022 at 10:38 AM Show expanded_matter-1.0.1.zip Install now
v1.0.0 1250 Aug 31st 2022 at 6:52 PM Show expanded_matter-1.0.0.zip Install now
v0.0.1 293 Aug 27th 2022 at 1:18 PM Show expanded_matter-0.0.1.zip Install now

54 Comments (oldest first | newest first)

💬 Padwan, Oct 28th at 10:17 PM

Would be nice if pulverized bloomery ores like magnetite had a stack size of 128 like the nuggets. As it is now, you can only make 3 Iron blooms at a time if you use crushed magnetite.

💬 DanekJovax, Oct 7th at 9:04 PM

Uranium needs Foundries support.

💬 jamescook, Jul 13th at 5:12 PM

@tels basicly an exchange an item for a form of energy that can then be used to make another item like in full metal alchamist. most natrural blocks (dirt stone cobblestone sand exa) had an emc of 1 iron ingot had an emc of 128 so 2 64 stacks of dirt would make 1 iron ingot

💬 TelsAuthor, Jul 13th at 1:21 PM

jamescook I have about zero experience with MC, so, no, it's not a mimic of anything from MC :)

💬 jamescook, Jul 13th at 7:12 AM

not gonna lie i saw the name and thought this was a mimic of project e from minecraft.

💬 TelsAuthor, Jul 9th at 7:20 PM

Azraile Oh, yeah, I thnk corundum never spawns, like Uranium, scoria, tuff or a bunch of others that I forgot. There are some that are ultra rare (like kernite and phosphorite). But as I said, I made the decision that EM should only add crushed/powdered versions and crafting and never change the worldgen - this is left to other mods. I'll try to keep EM as generic as possible and worldgen changes are a minefield :)

💬 Azraile, Jul 9th at 5:22 AM

sorry I thought it added corundum, but it just adds the crushed version....... i have NEVER seend it x.x on several worlds i didn't think it was base world and wasn't generating becase it wasn't on the list of ores and where they spawn

💬 TelsAuthor, Jul 8th at 6:01 AM

Azraile EM does not change the way ore spawn, worldgen or prospecting. Some ores, like uranium, never spawn, but that is an VS issue this mod does not fix.

💬 Azraile, Jul 8th at 5:43 AM

ores don't seam to show up on prospecting scans...... or least I have never seen them ever..... and i've scaned a LOT of the world

💬 OpPointBaker, Jul 7th at 4:08 AM

Sweeeet :D Thank You!

💬 TelsAuthor, Jul 6th at 11:52 AM

OpPointBaker The newest release let's you use powdered graphite as fuel :) It does, like powdered coal, not work in a bloomery, and this is because the bloomery does not accept fuel unless it is a higher temp and a longer burn time. Which is unfortunate, one would think it would then just require you to put more in. But this is how VS works and I cannot change it in my mod.

💬 TelsAuthor, Jul 1st at 5:56 PM

OpPointBaker Hm, yes, powdered coal has this, so powdered graphite should have it, too. Crushed and powdered coke isn't a thing in EM, it just crushed into "crushed coal", so it should be already usable.

💬 OpPointBaker, Jun 30th at 4:38 PM

I had been reading up on if graphite can be used as a fuel for heating, and by itself in solid chinks, not really. it burns very slowly and the energy output is not that much higher than what it takes to keep it burning. [410-430C and for much, much longer than anthracite] However, if powdered it burns with the same heat and time as powdered coke.
I would you be willing to add combustion properties to ground graphite so it could be used as a fuel for smelting/blooming?

💬 Heavy_Mettaloid, Jun 17th at 9:15 AM

That makes sense. I might just take you up on that offer.

💬 TelsAuthor, Jun 16th at 7:26 AM

Heavy_Mettaloid These are nice ideas, I like them! However, I think they won't fit into Expanded Matter, as this is more about adding new materials, or making existing materials than cannot be obtained obtainable. And not just enabling crafting of existing materials that can already be obtained.

I think this would fit best into it's own mod. The crafting recipes are actually rather easy, I can help you with that if you want to release a mod. Please ping me on discord if you are interested.

💬 Heavy_Mettaloid, Jun 15th at 11:17 AM

Any thoughts on making recipes for Saltpeter? I've been researching the subject and some sort of nitrate farm or similar process of mixing dung (or rot) with soil and watering it was one way saltpeter was produced back in the day. A simplified process could be mixing dung (or rot) with water, to create "dung water" in a barrel then adding soil and sealing it to produce small amounts of saltpeter.

Alternatively after mixing the dung water and soil you have to place the soil block and keep it watered to produce saltpeter.

I've no skill modding myself, but maybe having animals produce dung which must be harvested with a shovel would be an interesting addition to this mod considering all the ways it was used back in the day.

💬 Heavy_Mettaloid, Jun 12th at 8:03 PM

DUCATISLO

A number of game developers are Ukrainian. The Stalker games come to mind.

Slava Ukrayini 

💬 DUCATISLO, May 22nd at 1:25 PM

why is EM2's nationality ukranian? wtf

💬 SturgeonFish, Mar 28th at 3:43 PM

@Tels Sure I can clarify. I like to use a mod that enables pulverizing ore into nuggets as it saves a lot of tedium with manually smashing it all with a hammer. EM is overriding this and is causing the pulverizer to output crushed metals, which sometimes aren't smelting properly and also don't stack as high. I would appreciate if there was some sort of option to have the EM pulverizer recipes work with just the corresponding nugget instead of the raw ores to prevent this conflict and ensure that players are only getting the crushed/powdered metals exactly when they mean to.

💬 TelsAuthor, Mar 27th at 9:25 PM

SturgeonFish I'm not completely understanding the question, maybe its a terminology mixup?

In EM, you can crush ores with the pulverizer to "crushed X" and this can be milled with a quern into "powdered X".
If instead you use a hammer, like in vanilla, you get nuggets.

Initially, one could only make crushed ore, and then powder it for dyes, glass etc. Then people said "we have a lot of nuggets already, cant we crush these, too?" so I added nugget crushing. Then there was the question why not also allow ingot crushing. So you can crush ingots, too.

But then ppl said, you can crush nuggets and ore - we did all that and now have a bunch of crushed metals but can't smelt that. So I added smelting of some of the crushed metals back into ingots.

Apart form making sure that none of these many crafting ways yield you more metal than you started with, I feel there are already way to many different things you can do to get the same result.

So what exactly do you miss? The example you posted ("have it go ore > nugget > powder") is a bit confusing to me, as you can already get nuggets out of ore with a hammer, and then you can crush and quern these nuggets. Are you suggesting that nuggets instead should be querned to powders directly?

Maybe it would be easier to discuss this on discord.

💬 TelsAuthor, Mar 27th at 9:18 PM

GON EM does contain the ash but not actually recipes to burn things to ash - this is added by other mods like Bricklayers. I do have plans to extent the things you can burn and possible even move that to its own mod. But I wont have time before mid april to work on this. Sorry.

💬 GON, Mar 26th at 3:47 PM

Any chance we could have the ability to cook/burn tule and reeds for plant ash?

💬 SturgeonFish, Mar 25th at 8:48 AM

Would it be at all possible to tweak the recipies for pulverived metals to only work with corresponfing nuggets instead of ores? Or at least have a config option for it?

To clarify I mean instead of pulverizing ore directly to metal powder, Have it go ore > nugget > powder. I'm having some issues with smelting certain powders (nickel specifically but It's likely a conflict with other mods that I haven't isolated) and in my opinion having this recipe chain dodges a lot of possible conflicts.

💬 TelsAuthor, Mar 24th at 12:32 PM

IAmJade Sorry to hear that. The next version of Expanded Matter will have Ancient Tools compatibility.

💬 Jade1, Mar 23rd at 11:23 PM

I am on a server with Expanded Matter and Ancient Tools installed. I am trying to make an "empty pitch pot" in order to make pitch.

However, I am not able to. I need powdered charcoal. When I put powdered charcoal in my inventory it becomes "Expanded Matter: powdered coal."
So, I'm not able to make the "empty pitch pot" from Ancient Tools.

I will report this on Ancient Tools, as well. 

💬 CKitt, Mar 5th at 4:34 PM

I suspected that it was down to the changed handling of resin by ACA/EF.

Thanks for confirming that it does in fact work with the latest version of EM! I really appreciate it, narrowing down what causes a problem can be a pain.

💬 TelsAuthor, Mar 5th at 1:56 PM

CKitt This is very strange, I've tested cooking glue with EM and BL successfully. Have not yet tested ACA + EF, tho.

💬 CKitt, Mar 4th at 5:26 PM

I cannot currently cook the pitch glue to repair clutter blocks in ruins, although I have EM 2.5.1 installed. I suspect it may be due to Expanded Food/A Culinary Artillery and how that changes handling of resin, but I don't know for sure.

Has anyone successfully made pitch glue with EM 2.5.1?

💬 Liznerd, Feb 25th at 1:47 AM

I've been using VPN to access some of the sites blocked in Russia, and forgot to disable it while downloading this mod. After I disabled and installed it though, it wwiped my hard drive. WTF? 

💬 Kara, Jan 26th at 1:00 PM

if i recall, it was this mod that showed pigments when you would type pigment in the creative inventory.. i personally in 1.19.2 am not experiancing this. 
(although i could be wrong and thinking of another mod xD)

💬 TelsAuthor, Nov 19th 2023 at 7:53 PM

MikhaelPerrin Have a look into server-main.txt, and it should tell you what mod you are missing. Alternatively, if you use the 1.19.0-pre.7 version, it might also tell you what mod you might missing or which was not loaded if you click the Mods screen. Hope this helps.

ALSO, make sure you are on 1.19, because the 2.5.0 versions ONLY work on 1.19 (it says so right above :)

💬 MikhaelPerrin, Nov 4th 2023 at 1:13 PM

Guys, since the 2.5.0 pre update, I'm getting this message: "Unable to resolve some mod dependencies. Check log files."
I tryed to check the log files but I'm stuck since I don't know what to look for and how to correct it. Does anyone know what should I do?

PS: I have also updated bricklayers to 2.5.0 pre and I'm getting the same message on that mod too.

💬 Rapidash, Oct 1st 2023 at 10:33 PM

Tels :D I use the new one. mods.vintagestory.at/show/mod/4208

💬 TelsAuthor, Sep 30th 2023 at 9:33 AM

Rapidash Thank you for that info, this is good to know! Eventually my hope would be that Useful Stuff can just use EM and the duplicate items can be avoided. Just one question: Which version do you use, the new one (https://mods.vintagestory.at/show/mod/4208) or this one: https://mods.vintagestory.at/show/mod/25 ?

💬 Rapidash, Sep 30th 2023 at 5:17 AM

Tels Thankyou for your response. I do have the latest installed. This prompted me to look to other mods being the culprit and i found and solved my issue. I use Useful Stuff, it has the option to crush stones into sand and this is what was causing conflict. I turned off this feature and am now able to craft the crushed granite as needed. Posting incase others have a similar issue.

💬 TelsAuthor, Sep 29th 2023 at 7:56 PM

Rapidash Yes, this mod typically includes the crafting recipes and setups so you can create them. In case of your granite, please check that you also upgraded Bricklayers to v.2.4.0 - there was a change to granite and the new BL version is needed to activate that. After upgrading, the world needs a remap and a server restart (or game restart if you are on single player). If after the remapping you still have old crushed/powdered granite somewhere (it will say "deprecated") then just put these into your crafting grid to convert them to the usable form. Sorry for the inconvience!

💬 Rapidash, Sep 29th 2023 at 1:00 PM

Tels Hi, does this include the ability to craft them? I am unable to grind or create crushed granite to make powdered for porcelain.

💬 DUCATISLO, Sep 26th 2023 at 3:27 PM

slava cocaini!

💬 TelsAuthor, Sep 26th 2023 at 1:08 PM

RogueRaiden Unfortunate timing: powdered things in EM got broken due to a VS change, and the Bricklayer's release that was supposed to fix some things got delayed a bit. It will be sorted out soon.

💬 RogueRaiden, Sep 25th 2023 at 7:50 PM

looks like old powdered granite and old crushed granite are still used in trader trades and other recipes while the new versions cannot be used.

💬 TelsAuthor, Sep 20th 2023 at 6:41 PM

Alatyr Crushed ores are 64 so powdering them gives you 1 full stack (128 powders). If I make them 128, too, this would overflow chests and I don't like this. Sorry about the bloomery, I would love to change the ratios, but they are hard-coded in vanilla engine with regards to the fuel amount :-(

💬 Alatyr, Sep 3rd 2023 at 6:00 PM

Tels Crushed ore can now be placed in Bloomery. But since the stack of crushed ore is only 64, and not 128, it doesn’t fit much. The stack of crushed ore should be increased to 128.

💬 TelsAuthor, Aug 8th 2023 at 8:24 PM

Alatyr You are right, when I added the ability to smelt some crushed ores for convience, I missed the iron ores and malachite. Will add these in the next release. Thank you for the report!

💬 Alatyr, Jul 27th 2023 at 12:26 PM

Tels Crushed ores cannot be smelted. This is a catastrophe! I am talking about such ores as malachite, magnetite and some others.

💬 ElectroNikkel, Jun 24th 2023 at 5:53 AM

Oh my... Making Not Enough Sand compatible with this will be... Quite the work

💬 Ziver, Jun 18th 2023 at 7:03 PM

I'm having a bug. Crushed sphalerite won't go into a crucible. Other crushed ores like copper do work, though.

Edit: Just noticed the updated files on June 4th. Going to try them

💬 Finassar, Jun 4th 2023 at 4:10 AM

Jack7D1

why would it? this is a library for other mods, youy'll need it if you use them

💬 Jack7D1, Jun 3rd 2023 at 5:30 PM

is this mod gonna wipe my hard drive lmao

💬 TelsAuthor, Apr 28th 2023 at 5:14 PM

Craluminum Crushed/powdered electrum and graphite are now in Expanded Matter 2.1.0.

💬 TelsAuthor, Apr 26th 2023 at 10:36 AM

Craluminum No. It can be added in the next release if a mod needs it.

💬 DanaCraluminum, Apr 26th 2023 at 7:53 AM

Is there crushed electrum?

💬 TelsAuthor, Mar 12th 2023 at 2:53 PM

Craluminum Thanx, I've done so now!

💬 DanaCraluminum, Mar 12th 2023 at 2:08 PM

Add library tag if it is library

(edit comment delete)