Mods / Useful Stuff
Author: jakecool19
Side: Both
Created: Feb 14th 2021 at 9:31 PM
Last modified: Feb 23rd 2022 at 3:25 AM
Downloads: 25177
Follow Unfollow 148
Latest file for v1.16.3:
usefulstuff_v2.3.2.zip
1-click install
This mod contains a whole bunch of my crazy ideas and experiments. This is a WIP and as time goes on I will add more little things I come up with. See the homepage for more detailed information about what it adds. Let me know of any suggestions/bugs on the forums and enjoy! Features include:
The sluice ramp can separate rocks and valuables from any pannable soil/block, meaning you do not have to spend hours knee-deep in water filling your inventory with junk to find valuables. To use the ramp first you need a small current of water, the lowest current it will go to. Put the ramp below it and if you placed it right you should see water flow down. Place a hopper directly on top of the sluice and fill it with pannable soils, like sand, gravel, etc, and voila! Items separated fall out the front of it. Keep in mind it only gives potentially one item per block vs panning potential eight.
The tentbag allows the player to create a temporary structure and carry it around with them, making a nomadic lifestyle even in the most hostile terrain possible. Create a structure within a 7X3X7 area and right-click the ground underneath the structure in the center to pack it up. The ground does not count and does not get packed! There must not be banned blocks in the area(rock, static translocators, etc.) and containers and item piles will drop their contents upon packing. To unpack you need solid 7X7 ground and a completely clear 7X3X7 area above that. Right-click on the block underneath the center to deploy. It costs 100 saturation to pack up and unpack a tent
These amazing climbing tools allow you to climb any block or surface. It can only be made from iron+ materials and requires that you have two, one in each hand in order to climb. Climbing with these will slowly damage them over time, and they can be repaired by the Necessaries Grindstone. Will not work near a boss.
This crudely put together glider can help transverse mountainous areas much faster. Much caution and care must be taken not to land too hard or land in the wrong spot. Jump off a cliff or ledge with the glider in hand to glide. Look where you want to go and press space to stop and fall normally. Do not hold space. Looking down will cause you to descend faster but gain much more horizontal speed. Aiming towards the horizon will cause you to descend slower, while looking up will slow you down horizontally and even make you go backwards. Looking too far up or too far down will cause you to stall, losing all your momentum and crashing to the ground. There are updrafts all over the world and will help you with sustained flight. Gliders cannot be used in caves.
Setting up chutes and need an orientation the game does not support? No more of that with bendy chutes! Crafted with two chute sections and a rusty gear. Will automatically snap to any other bendy chute or container.
Give your arrows a little more of a kick, by giving them a tip!
Explosive Arrows
Crafted by placing an ore blasting bomb and arrow in crafting grid. Explodes on impact and destroys the arrow
Fire Arrows
Crafted by placing a lit torch, fat, and an arrow into the crafting grid. Lights entities on fire upon impact and loses it's tip
Beenade Arrows
Crafted by placing a filled beenade and arrow into the crafting grid. Releases 1-2 swarms of bees on impact and loses it's tip
Tranquilizer Arrows
Crafted by placing an arrow, resin, and either a golden poppy or catmint in crafting grid. Slows target down by 10% per hit and multiple hits can stop them from moving. (Note: Hostile entities can still attack and jump). Lasts for 1 in game hour. Has no effect of mechanical mobs
Heart Stopper Arrows
Crafted by placing an arrow, resin, death cap or funeral bell mushroom, and lily of the valley in the crafting grid. After 1 in game hour it deals 75% of the animals maximum health as damage. Effect does not stack. Has no effect on mechanical mobs
Weapons Pack + Neccessaries
My patch I made for the weapon pack mod to allow it's weapons to be sharpened by Necessaries grindstone has been incorporated
Lantern Clip-on
Lanterns can be clipped on a backpack to free up your hands. The leftmost backpack must be a backpack item(hunter backpack, leather backpack, or the upgradeable backpacks from ABCS mod) and the lantern must be placed in the first inventory slot in the top left, it must be a vanilla lantern, Primitive Survival wooden lantern, or a MoreClasses lantern to work.
Other Changes:
- Pulverizer can break some rocks down into sand
- Toolheads and tools can be grinded into metal bits in the quern. Metal tools will drop metal bits when they break
- Clothes can be recycled for twine or leather
- Flint can be used to make stone paths.
The gas mask is an item that works with the Asphyxia mod. When the user puts it on, in the mask slot, it will protect them from the toxic effects of nitrogen dioxide, sulfur dioxide, coal dust, and silica dust. It will take damage over time and if fully depleted will no longer protect you. Use charcoal to refill the filter like you would use linen to repair it.
Disclaimer: Please post any bug reports, suggestions, and feedback on the forum page of this mod. Anywhere else, such as Discord, will be ignored!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v2.3.2 | 7706 | Feb 23rd 2022 at 3:25 AM | Show | usefulstuff_v2.3.2.zip | Install now | |
v2.3.1 | 903 | Feb 16th 2022 at 1:57 AM | Show | usefulstuff_v2.3.1.zip | Install now | |
v2.3.0 | 1171 | Feb 7th 2022 at 3:53 AM | Show | usefulstuff_v2.3.0.zip | Install now | |
v2.2.3 | 1119 | Jan 24th 2022 at 3:47 AM | Show | usefulstuff_v2.2.3.zip | Install now | |
v2.2.2 | 973 | Nov 1st 2021 at 10:48 PM | Show | usefulstuff_v2.2.2.zip | Install now | |
v2.2.1 | 497 | Oct 20th 2021 at 12:22 AM | Show | usefulstuff_v2.2.1.zip | Install now | |
v2.2.0 | 806 | Sep 5th 2021 at 8:09 PM | Show | usefulstuff_v2.2.0.zip | Install now | |
v2.1.3 | 507 | Aug 29th 2021 at 12:25 AM | Show | usefulstuff_v2.1.3.zip | Install now | |
v2.1.2 | 570 | Aug 12th 2021 at 6:24 PM | Show | usefulstuff_v2.1.2.zip | Install now | |
v2.1.1 | 441 | Aug 7th 2021 at 9:31 PM | Show | usefulstuff_v2.1.1.zip | Install now | |
v2.1.0 | 390 | Aug 6th 2021 at 8:22 PM | Show | usefulstuff_v2.1.0.zip | Install now | |
v2.0.1 | 598 | Jul 18th 2021 at 12:15 AM | Show | usefulstuff_v2.0.1.zip | Install now | |
v2.0.0 | 477 | Jul 8th 2021 at 9:39 PM | Show | usefulstuff_v2.0.0.zip | Install now | |
v1.9.2 | 496 | Jun 24th 2021 at 6:08 PM | Show | usefulstuff_v1.9.2.zip | Install now | |
v1.9.1 | 386 | Jun 24th 2021 at 2:25 AM | Show | usefulstuff_1.9.1.zip | Install now | |
v1.9.0 | 402 | Jun 23rd 2021 at 4:06 AM | Show | usefulstuff_v1.9.0.zip | Install now | |
v1.8.1 | 547 | Jun 8th 2021 at 7:08 PM | Show | usefulstuff_v1.8.1.zip | Install now | |
v1.8.0 | 493 | May 30th 2021 at 1:08 AM | Show | usefulstuff_v1.8.0.zip | Install now | |
v1.7.1 | 499 | May 20th 2021 at 3:22 PM | Show | usefulstuff_v1.7.1.zip | Install now | |
v1.7.0 | 638 | May 3rd 2021 at 3:29 PM | Show | usefulstuff_v1.7.0.zip | Install now | |
v1.6.0 | 523 | Apr 26th 2021 at 11:33 PM | Show | usefulstuff_v1.6.0.zip | Install now | |
v1.5.4 | 556 | Apr 18th 2021 at 1:30 AM | Show | usefulstuff_v1.5.4.zip | Install now | |
v1.5.3 | 437 | Apr 16th 2021 at 4:27 AM | Show | usefulstuff_v1.5.3.zip | Install now | |
v1.5.2 | 472 | Apr 10th 2021 at 10:20 PM | Show | usefulstuff_v1.5.2.zip | Install now | |
v1.5.1 | 651 | Mar 30th 2021 at 2:01 AM | Show | usefulstuff_v1.5.1.zip | Install now | |
v1.5.0 | 424 | Mar 29th 2021 at 5:55 AM | Show | usefulstuff_v1.5.0.zip | Install now | |
v1.4.0 | 454 | Mar 26th 2021 at 7:43 PM | Show | usefulstuff_v1.4.0.zip | Install now | |
v1.3.0 | 564 | Mar 22nd 2021 at 2:08 PM | Show | usefulstuff_v1.3.0.zip | Install now | |
v1.2.0 | 545 | Feb 26th 2021 at 5:53 AM | Show | usefulstuff_v1.2.0.zip | Install now | |
v1.1.2 | 511 | Feb 17th 2021 at 1:03 AM | Show | usefulstuff_v1.1.2.zip | Install now | |
v1.1.1 | 420 | Feb 15th 2021 at 4:47 PM | Show | usefulstuff_v1.1.1.zip | Install now |
can you use iron door for firebox oven or do you always have to dig it open?
1.19.8 broke this i think. installing it and running an existing world results in a failure to load and says the game running elsewhere... but uninstalling mod fixes the issue.
I can confirm that at least the Kiln works in 1.19.7.
pls 1.18.15
Useful stuff (unofficial)
I can confirm that this Mod is & was .... very usefull.
Hope it can be brought back.
hello will this mod be updated to current version ? the panning part of it is really useful
Totally ignore this if you don't want to bother with it.
But if your looking for something useful to add …
I have been using the traveling merchant since I started my single player and I have only managed to trade with them 3 or 4 times.
Its so hard to catch them at home.
I could put the rug in my own home.
But one of the cool things about the mod is it gives you something else to build.
Designing a little house or traveling merchant stall for him.
Would it be possible to make it so when he arrives he rings a little bell I provide for him.
Or at least have a chat message pop up.
Heck if you can point me towards a good tutorial ill try to add it myself.
Can you fork traveling merchant? This pack has so many incompatibilities with other mods.
For those who want to play with the sluice, I forked that feature and made it compatible with newer versions. https://mods.vintagestory.at/usefulstuffsluice
Does not work with 1.17.0-rc.3
> Game Version: v1.17.0-rc.3 (Unstable)
Loaded Mods:
8/6/2022 12:24:40 PM: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object
at Vintagestory.GameContent.ItemShield.AddAllTypesToCreativeInventory () [0x00042] in <358282a0957e4d8da6458ba61bb4bf73>:0
at Vintagestory.GameContent.ItemShield.OnLoaded (Vintagestory.API.Common.ICoreAPI api) [0x0004e] in <358282a0957e4d8da6458ba61bb4bf73>:0
at Vintagestory.API.Common.CollectibleObject.OnLoadedNative (Vintagestory.API.Common.ICoreAPI api) [0x00007] in <8d34c3c1e9814e2b942bcaa09b83d5f1>:0
at Vintagestory.Server.ServerSystemBlockSimulation.<OnBeginModsAndConfigReady>b__9_0 (Vintagestory.API.Common.Item item) [0x00003] in <0462b74ed3f94a21822b00850560ef2e>:0
at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x0002c] in <d57a575dd6be4193a54eb87783bbd39c>:0
at Vintagestory.Server.ServerSystemBlockSimulation.OnBeginModsAndConfigReady () [0x00053] in <0462b74ed3f94a21822b00850560ef2e>:0
at Vintagestory.Server.ServerMain.EnterRunPhase (Vintagestory.API.Server.EnumServerRunPhase runPhase) [0x000ad] in <0462b74ed3f94a21822b00850560ef2e>:0
at Vintagestory.Server.ServerMain.Launch () [0x001e0] in <0462b74ed3f94a21822b00850560ef2e>:0
at Vintagestory.Server.ServerProgram.Main2 () [0x000e5] in <4d00461b4e214728afb94ab8cb6372d9>:0
at Vintagestory.ClientNative.CrashReporter.Start (System.Threading.ThreadStart start) [0x00007] in <0462b74ed3f94a21822b00850560ef2e>:0
please seperate some of these mods. the scope of this mod currently is extremely large and conflicts with way too much.
How are you actually meant to get into the pottery kiln? Am I supposed to be required to punch a hole through the side every time I use it, or what?
Do you have the crash report Secular12 ?
I am having a strange crash with the tent bag? Whenever I try to pack it away the server crashes. It was working fine before, then a friend accidentally packed up one half of the tent, then we tried putting it back down to "refill" and it wouldn't work because not a clear ground So we rebuilt the tent and now anytime we try to pack up a tent with that bag the server crashes. Could the process of packing a part of the house corrupt something?
I really liked travelling merchants mod, I want nothing to do with the rest of these mods, especially the ones that add gameplay mechanics like air bar...
If you disable shield then the traders also doesnt work (it fails to resolve recipe for 'welcomemat')
Creating the chiseling bench consumes the tools. Is this intended? Or should they be marked in the recipes with "isTool: true"?
Thanks for awesome mod! Made ru translation for 2.3.2. - here if you need it
It seems that it was too late to find another suitable mod.
I have tried to make it Japanese, as it seems to be useful in the extremely cold region where I am playing.
Please use it if you like.😀
usefulstuff_v2.3.2 - ja.json
You can change tent height in the config.
Is ther a way to up the hight to 4 insted of three for the tent bag?
Thanks Ailin78, I will add this in next update
Hello, this is a french translation for Useful Stuff v.2.2.3
fr.json
Good day ;)
I am very glad that you have updated the mod! thank you!❤️
Heya Jake, was wondering if there was a way to make this mod work on a dedicated server? Would love to have :)
Waiting for 1.16 update... cool mod
would love to see an update to this, or maybe have the pottery kiln thing seperated into its own mod lol; missing that in 1.16 :)
Correct "dependencies" and "authors": ["name"] in modinfo.json jakecool19
didn't realize I wasn't the only one that couldn't quench; thanks for fixing it :)
The breathing mechanic(blue bar), is no longer in this mod, it was moved to another
Hi. When adding the mod to a game (v1.15.5) don't have a blue bar like on your video. Have Xskills with Xlib mod(v0.6.0-pre.9) added, so maybe there is a conflict with these two mods? If you have time please look at these two mods, maybe you find a solution.
hey, wanted to let you know that theres a conflict with this mod when adding the MCB: Stone Pickaxes mod. The game crashes upon trying to load into a world.
Corroborating Xorberax's report: in 1.15.3, my game crashed when loading a world. After uninstalling this mod, 1.15.3 ran properly.
On VS 1.15.3, the game crashes when loading a world due to a Harmony patch (mod works on 1.15.2 however):
Version: v1.15.3 (Stable)2021-08-03 6:55:51 PM: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
at Vintagestory.Common.CreativeTab.CreateSearchCache(IWorldAccessor world)
at Vintagestory.Common.CreativeTabs.CreateSearchCache(IWorldAccessor world)
at Vintagestory.Client.NoObf.GuiDialogInventory.OnOwnPlayerDataReceived()
at Vintagestory.Client.NoObf.GuiManager.OnOwnPlayerDataReceived()
at Vintagestory.Client.NoObf.ClientMain.OnOwnPlayerDataReceived()
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(_eOG09N3CughgUhSOBaTcUtF8rXW packet)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _2C1KeYAVBdmrSIvSFhy6H2IB73P._VmVAOpmA6roNiWQoNAQLt9tWkzR(Single )
at _0h7dYtC5OxgFq3Dhnj2p0gxEXO3._7siDwGtIPuCnT2TllZ2WXtr1bsM(Single )
at _0h7dYtC5OxgFq3Dhnj2p0gxEXO3._YznPHQWtIAwbLwxdlknpXY2Mrsm(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _Km7YT9SY1sKIj5UBhEpQfHc3XzB._u0WbDJ5hzkzp3qHp31dGQ3NRIqJ(_EyrNhzlOC9XfxRuKJ1Vc8VeXIpA , String[] )
at _pFLYUi2IEGEC895yDwFlhWqtVoD._u0WbDJ5hzkzp3qHp31dGQ3NRIqJ(ThreadStart )
Hi jakecool19. I used the pottery kiln from the latest mod update in 1.15.1
I placed some raw pottery in it. anvil mold, some Ingot molds, a prospecting pick mold, an axe mold and some bowls. After the process was done, i was just able to see the bowls while the others were invisible but still existent, i was not able to take them, just after breaking the boxes of the invisible stuff they suddenly pop up for looting. they were not lost after all :)
When packing a tent using the tent bag, everything inside the 7x3x7 area disappears correctly. However, when unpacking the tent, beds appear briefly then disappear. I am on the 1.15.0 rc 4 and using v2 of the mod.
Edit: Saving and reloading makes the bed appear again.
Okay Crafting Pickaxes work only if i turn off the new function for Pickaxes!
I think the Idea in generall isnt bad just should be improve the tools but should let them be crafted normal too maybe.
(A change in tooltips for crafting Pickaxes (Iron and higher) would be good too cuz it took long to figure out whats going on)
Old Message: "Since new update i cannot craft Iron Pickaxe anymore."
Firstly, thanks for your wonderful mod; secondly, which version do we need for the 'lantern on backpack' thing? I have the mod and that feature doesn't seem to work; and thirdly, I'll request you (please) to make video on how to deal with the tent (construction, etc).
In the attributes of the tent bag's json file there should be a field called size. If you change that to 4 that will increase the size of the tent to 9x4x9, but you will still have to pick the block underneath the center of the floor in order to pack properly. The lantern is a problem with the vanilla system that the tent uses, so I will report it to the devs and see what I can do about it from my end.
Would it be possible to make the Tent bag 7x4x7? it'd allow you to put a floor in, with a central block marker so that you don't acidentally trim off the roof of your yurt only if you click on a campfire you've marked the middle with.
Also, when unpacking the tent bag, any lantern will become copper lanterns with no lining, a fact that cost me a significant amount of gold...
The Homepage says that toolheads can be melted down. So to test, I placed a copper shovel head in the firepit. It says I need a crucible, which makes sense. However, I cannot put the toolhead in the crucible, after placing a crucible on the firepit. Am I missing something?
Edit: Can this recycling process be extended to full tools as well, with a return only viable if the tool is above 95% durability?
You can now clip a lantern on to a backpack. :)
Is it possible for you to make a wearable lantern on your belt slot or make a new lantern slot? I want to use the shield but I'd have to forgo a light source when I'm cave diving. Something similar to wearing lanterns like Outward or Dragon's Dogma. To balance it out you can put a debuff on speed, hunger consumption, or reduced light to make it more balanced or making some craftable belt that you need to access a belt lantern slot. Sorry for this unreasonable request but I think it's a good QoL addition that works well for your shields.
Ok, I just released a patch that should stop the crashes and reduce the debug info of the sluice.
The server crashes whenever somebody destroys one of the locust horde nests, since we got all locusts disabled on our server.
Getting a lot of logspam from the sluice when running without Primitive Survival. Keeps trying to give fishing hooks and earthworms.
Jake, loving the new glider you put in last night. Was testing around and in an area with moderate wind I was usually stalling out/going backwards. Normally wouldn't be a problem, except you mentioned in your code that at the moment wind seems to always blow in a +x direction. Would it be better to either just disable wind recognition for now, or make it so that depending on speed maybe you get a drop or a lift in altitude?
Thank you guys so much! My hope is to figure out a way to use the terrain generator instead of the cave generator, as that would be a lot more efficient and would create a more continuous underground environment.
Dam you were not lying when you said crazy caves. Thanks for the info too, I wanted to install this on my next playthrough.
Amazing mod!
Woah, those caves ARE crazy!
There should be two screenshots, although they may not be showing up for you because the site is a wip. Its basically just makes the caves way bigger. You can enable it in the config, if you had the mod before this update, you can delete the config and run the game once to get it to regenerate. It is not very well tested or polished though so may wanna watch out if you use it. ;)
What are crazy caves update? Screenshots :)
Yeah, good tip, thanks Jake.
I almost did fully automated panning
Most likely not, in fact, the original purpose of this mod was for a standalone of the climbing rope because people requested it from my floating islands mod. I do not want to keep making mods for single items and taking mod ids increasing the chance of a conflict, especially with the wonderful growth the modding community is experiencing right now. If you do not want the shield and rope you can put enabled:false in their configs and that will disable them.
I mean, as a mod by itself without the shields and rope.
The sluice is not for early game, especially since with it, and paired with mods like the Works it means a labor-free way of getting copper and other resources. Having the need for hoppers means that the player will have already gotten far in the copper age. Also gravel/sand in this game does not fall straight down like in other games. If the sluice takes from the bottom it will go sliding everywhere and even if it takes from the top there is still a limit to how high it can be built, which kinda goes against its purpose which is to automate panning.
Wdym? Sluice without hopper-above-dependence?
Any chance on the sluice by itself?
No, the hopper is necessary.
Is there a way to just drop sand on the top of sluice without any damn hoppers?
Thank you, fixed!
File is missing
Sluice is a very useful thing all the time