Mods / Useful Stuff

Category: #Technology
Author: jakecool19
Side: Both
Created: Feb 14th
Last modified: Jul 18th
Downloads: 3082

Note: Versions 1.9.1+ Are for 1.15 of the base game. Go to the homepage and download 1.9.2c for 1.14 version

This mod contains a whole bunch of my crazy ideas and experiments. This is a WIP and as time goes on I will add more little things I come up with. See the homepage for more detailed information about what it adds. Let me know of any suggestions/bugs on the forums and enjoy!


Version For Game version Downloads Release date Changelog Download
v2.0.1 151 Jul 18th Show
v2.0.0 134 Jul 8th Show
v1.9.2 140 Jun 24th Show
v1.9.1 34 Jun 24th Show
v1.9.0 52 Jun 23rd Show
v1.8.1 186 Jun 8th Show
v1.8.0 157 May 30th Show
v1.7.1 163 May 20th Show
v1.7.0 292 May 3rd Show
v1.6.0 189 Apr 26th Show
v1.5.4 233 Apr 18th Show
v1.5.3 100 Apr 16th Show
v1.5.2 139 Apr 10th Show
v1.5.1 285 Mar 30th Show
v1.5.0 99 Mar 29th Show
v1.4.0 124 Mar 26th Show
v1.3.0 136 Mar 22nd Show
v1.2.0 213 Feb 26th Show
v1.1.2 160 Feb 17th Show
v1.1.1 94 Feb 15th Show


Samiral, 5 days ago

Hi jakecool19. I used the pottery kiln from the latest mod update in 1.15.1

I placed some raw pottery in it. anvil mold, some Ingot molds, a prospecting pick mold, an axe mold and some bowls. After the process was done, i was just able to see the bowls while the others were invisible but still existent, i was not able to take them, just after breaking the boxes of the invisible stuff they suddenly pop up for looting. they were not lost after all :)

Cael_Dranwylr, Jul 15th

When packing a tent using the tent bag, everything inside the 7x3x7 area disappears correctly. However, when unpacking the tent, beds appear briefly then disappear. I am on the 1.15.0 rc 4 and using v2 of the mod.

Edit: Saving and reloading makes the bed appear again.

Taikirou, Jun 5th

Okay Crafting Pickaxes work only if i turn off the new function for Pickaxes!
I think the Idea in generall isnt bad just should be improve the tools but should let them be crafted normal too maybe.
(A change in tooltips for crafting Pickaxes (Iron and higher) would be good too cuz it took long to figure out whats going on)

Old Message: "Since new update i cannot craft Iron Pickaxe anymore."

Eisenwulf, Jun 2nd

Firstly, thanks for your wonderful mod; secondly, which version do we need for the 'lantern on backpack' thing? I have the mod and that feature doesn't seem to work; and thirdly, I'll request you (please) to make video on how to deal with the tent (construction, etc).

jakecool19, May 30th

In the attributes of the tent bag's json file there should be a field called size. If you change that to 4 that will increase the size of the tent to 9x4x9, but you will still have to pick the block underneath the center of the floor in order to pack properly. The lantern is a problem with the vanilla system that the tent uses, so I will report it to the devs and see what I can do about it from my end.

SironaGold, May 26th

Would it be possible to make the Tent bag 7x4x7? it'd allow you to put a floor in, with a central block marker so that you don't acidentally trim off the roof of your yurt only if you click on a campfire you've marked the middle with.

Also, when unpacking the tent bag, any lantern will become copper lanterns with no lining, a fact that cost me a significant amount of gold...

Ahrondus, May 20th

The Homepage says that toolheads can be melted down. So to test, I placed a copper shovel head in the firepit. It says I need a crucible, which makes sense. However, I cannot put the toolhead in the crucible, after placing a crucible on the firepit. Am I missing something?

Edit: Can this recycling process be extended to full tools as well, with a return only viable if the tool is above 95% durability?

jakecool19, Apr 27th

You can now clip a lantern on to a backpack. :)

Shardas, Apr 20th

Is it possible for you to make a wearable lantern on your belt slot or make a new lantern slot? I want to use the shield but I'd have to forgo a light source when I'm cave diving. Something similar to wearing lanterns like Outward or Dragon's Dogma. To balance it out you can put a debuff on speed, hunger consumption, or reduced light to make it more balanced or making some craftable belt that you need to access a belt lantern slot. Sorry for this unreasonable request but I think it's a good QoL addition that works well for your shields.

jakecool19, Apr 16th

Ok, I just released a patch that should stop the crashes and reduce the debug info of the sluice.

JohnnyDxo, Apr 15th

The server crashes whenever somebody destroys one of the locust horde nests, since we got all locusts disabled on our server.

SingABrightSong, Apr 6th

Getting a lot of logspam from the sluice when running without Primitive Survival. Keeps trying to give fishing hooks and earthworms.

Quixjote, Mar 29th

Jake, loving the new glider you put in last night. Was testing around and in an area with moderate wind I was usually stalling out/going backwards. Normally wouldn't be a problem, except you mentioned in your code that at the moment wind seems to always blow in a +x direction. Would it be better to either just disable wind recognition for now, or make it so that depending on speed maybe you get a drop or a lift in altitude? 

jakecool19, Mar 2nd

Thank you guys so much! My hope is to figure out a way to use the terrain generator instead of the cave generator, as that would be a lot more efficient and would create a more continuous underground environment.

Theisgood, Mar 1st

Dam you were not lying when you said crazy caves. Thanks for the info too, I wanted to install this on my next playthrough.

Amazing mod!

l33tmaan, Feb 28th

Woah, those caves ARE crazy!

jakecool19, Feb 28th

There should be two screenshots, although they may not be showing up for you because the site is a wip. Its basically just makes the caves way bigger. You can enable it in the config, if you had the mod before this update, you can delete the config and run the game once to get it to regenerate. It is not very well tested or polished though so may wanna watch out if you use it. ;)

Theisgood, Feb 28th

What are crazy caves update? Screenshots :) 

KoiThorn, Feb 26th

Yeah, good tip, thanks Jake.

Craluminum, Feb 26th

I almost did fully automated panning


jakecool19, Feb 26th

Most likely not, in fact, the original purpose of this mod was for a standalone of the climbing rope because people requested it from my floating islands mod. I do not want to keep making mods for single items and taking mod ids increasing the chance of a conflict, especially with the wonderful growth the modding community is experiencing right now. If you do not want the shield and rope you can put enabled:false in their configs and that will disable them.

KoiThorn, Feb 26th

I mean, as a mod by itself without the shields and rope.

jakecool19, Feb 25th

The sluice is not for early game, especially since with it, and paired with mods like the Works it means a labor-free way of getting copper and other resources. Having the need for hoppers means that the player will have already gotten far in the copper age. Also gravel/sand in this game does not fall straight down like in other games. If the sluice takes from the bottom it will go sliding everywhere and even if it takes from the top there is still a limit to how high it can be built, which kinda goes against its purpose which is to automate panning.

Craluminum, Feb 25th

Wdym? Sluice without hopper-above-dependence?

KoiThorn, Feb 25th

Any chance on the sluice by itself?

jakecool19, Feb 17th

No, the hopper is necessary.

Craluminum, Feb 16th

Is there a way to just drop sand on the top of sluice without any damn hoppers?

jakecool19, Feb 15th

Thank you, fixed!

Craluminum, Feb 15th

File is missing

Craluminum, Feb 14th

Sluice is a very useful thing all the time

delete edit