Mods / Cats

Tags:
Creatures
Author:
Gerste
Side:
Both
Created:
Nov 21st 2021 at 9:49 PM
Last modified:
13 hours ago
Downloads:
239508
Recommended download (for Vintage Story 1.22.0 - 1.22.6):
cats_v5.0.2.zip  1-click install

>>Needs PetAI to function!<<

Summary

Russian translation provided by Mamoru Mondai.

Mod Showcase by NiclAss.

French translation by Cendar.

Compatibility:

Small mod that introduces cats as tameable pets. The credit vor the catmodel belongs completely to Kerrech, as I merely adopted it and made some small modifications. I added a small in game guide on how to tame a wild cat.
Once tamed, it should prove useful against lower tier drifters.

FAQ

  • Is this mod compatible with game version X?
    • Most likely yes. If only the last number in the vanilla version (1.20.X) differs from whats listed here, there is a 95% chance that the mod will still work.
  • How do I interact with cats?
    • Try enabling block-interaction-help in the vanilla settings. If this does not help:
      • Open up a new creative world.
      • Spawn a cat.
      • Get yourself the magic golden bone under the special tab.
      • Right click the cat and enjoy.
      • If any of these steps fail, the mod is most likely not installed properly. Make sure to have the correct version of PetAI installed and see here for other tips.
  • I found a bug, how do I make you fix it?
    • To be able to fix your bug, I need to be able to recreate it on my end.
    • Please create a short step by step guide on how you got to bug, please also describe what you expected to happen. (e.g. create a new world -> spawn house cat -> feed it egg -> game crashes)
    • You can also provide screenshots if you think they can help visualize what went wrong.
    • Also please answer the following questions:
      • What game version are you playing?
      • What mod version do you have installed?
      • What other mods do you have installed?
      • Are you in a Singleplayer world or do you play on a server with friends?

Contribute

Translations

If you want to help translate the mod into your language, head over to the Crowdin Project to upload your community translation. I use a small script that automatically downloads the translations before every new release.

Features/ Bugfixes/ Assets/ Models

If there is a feature that you are desperately missing in this or you found a bug you want to fix yourself, feel free to hit me up on the Vintage Story Community discord with your idea and send in a Pull Request over on Github.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
5.0.2 cats
1.22.0 - 1.22.6
185 13 hours ago cats_v5.0.2.zip 1-click install
  • remove Primitive survival error spam
  • update language files from crowdin
5.0.1 cats 36694 Apr 28th at 12:52 PM cats_v5.0.1.zip 1-click install
  • fix cats not growing up
5.0.0 cats 2840 Apr 27th at 11:42 AM cats_v5.0.0.zip 1-click install
  • updated to 1.22
  • updated crowdin translations
  • migrated to cakebuild
4.0.1 cats
1.21.0 - 1.21.6-rc.1
36057 Dec 3rd 2025 at 7:19 PM cats_v4.0.1_petai_v4.0._.zip 1-click install
  • fix crash when cat dies
4.0.0 cats 40059 Aug 27th 2025 at 6:31 PM cats_v4.0.0_petai_v4.0._.zip 1-click install
  • updated to 1.21
3.2.0 cats
1.20.6 - 1.20.7
25532 Apr 2nd 2025 at 4:23 PM cats_v3.2.0_petai_v3.0.+.zip 1-click install
  • fixed animations
  • added bowtorn and shiver compatibility
3.1.2 cats
1.20.5 - 1.20.7
1235 Mar 31st 2025 at 6:33 PM cats_v3.1.2_petai_v3.0.+.zip 1-click install
  • convert cat sounds from stereo to mono
3.1.1 cats 9505 Mar 1st 2025 at 10:26 PM cats_v3.1.1_petai_v3.0.+.zip 1-click install
  • fix primitive survival compatibility patch
3.1.0 cats 2330 Feb 25th 2025 at 7:52 PM cats_v3.1.0_petai_v3.0.%2B.zip 1-click install
  • make adult cats revivable again
  • fix creature patches
3.0.0 cats 11429 Jan 11th 2025 at 6:45 PM cats_v3.0.0_petai_v3.0.+.zip 1-click install
  • updated to 1.20
  • removed hats 
  • removed rivivability 
2.0.3 cats
1.19.5 - 1.19.8
13999 Jul 6th 2024 at 6:17 PM cats_v2.0.3_petai_v2.0.+.zip 1-click install
  • update translations
2.0.2 cats
1.19.5 - 1.19.8
3521 May 29th 2024 at 7:42 PM cats_v2.0.2_petai_v2.0.+.zip 1-click install
  • smaller hitboxes so cats can go through doors again
2.0.1 cats
1.19.0 - 1.19.3
12699 Jan 5th 2024 at 10:30 PM cats_v2.0.1_petai_v2.0.+.zip 1-click install
  • recompiled for new version
2.0.0 cats 1423 Nov 18th 2023 at 2:38 PM cats_v2.0.0_petai_v2.0.+.zip 1-click install
  • updated to 1.19 pre
  • cats can now be carried in a new backpack
1.8.0 cats 10285 Aug 25th 2023 at 7:01 PM cats_v1.8.0_petai_v1.8.+.zip 1-click install
  • update to net7
1.7.0 cats
1.18.0-rc.8 - 1.18.0
7696 Apr 18th 2023 at 8:06 PM cats_v1.7.0_petai_v1.7.+.zip 1-click install
  • updated to 1.18
1.5.3 cats 5591 Sep 20th 2022 at 6:57 PM cats_v1.5.3_petai_v1.5.+.zip 1-click install
  • Fix cats not eating primitive survival fish fillets
1.5.2 cats 1105 Sep 2nd 2022 at 5:40 PM cats_v1.5.2_petai_v1.5.+.zip 1-click install
  • house cats should no longer spawn in the wild
  • cats can eat the fish fillet the salmon drops sometimes
1.5.1 cats 1034 Jul 1st 2022 at 9:28 PM cats_v1.5.1_petai_v1.5.+.zip 1-click install
  • add pet cookie to cat foods
  • nametag only renders when cat is beeing looked at
  • fixed but where all cats grow up into domestic cats
1.5.0 cats 471 Jun 26th 2022 at 3:22 PM cats_v1.5.0_petai_v1.5.+.zip 1-click install
  • updated to 1.17
  • made cat pettable
1.4.5 cats 2393 Jun 2nd 2022 at 8:46 PM cats_v1.4.5_petai_v1.4.+.zip 1-click install
  • tweak animations and spawn conditions
  • add french translation
1.4.4 cats 567 Jun 1st 2022 at 8:56 PM cats_v1.4.4_petai_v1.4.+.zip 1-click install
  • Add different cat variants that spawn rarely in different climates
1.4.3 cats 538 May 28th 2022 at 9:46 PM cats_v1.4.3_petai_v1.4.+.zip 1-click install
  • cats no longer spawn naturally
  • cats have a small chance to spawn with a cool hat
1.4.2 cats 1485 Apr 29th 2022 at 6:53 PM cats_v1.4.2_petai_v1.4.+.zip 1-click install
  • adjust cats carcass size
  • decrease spawn rates
1.4.1 cats 881 Apr 20th 2022 at 6:55 PM cats_v1.4.1_petai_v1.4.+.zip 1-click install
  • update french translation by @Cendar
1.4.0 cats 1278 Apr 3rd 2022 at 1:33 PM cats_v1.4.0_petai_v1.4.+.zip 1-click install
  • lower overall cat sounds
  • update to petai v1.4.0
1.3.4 cats 1226 Mar 5th 2022 at 12:29 AM cats_v1.3.4_petai_v1.3.+.zip 1-click install
  • add kittens
1.3.3 cats 1089 Feb 21st 2022 at 7:34 PM cats_v1.3.3_petai_v1.3.+.zip 1-click install
  • Added primitive survival compatibility (cats eat raw fish fillets now)
1.3.2 cats 900 Feb 14th 2022 at 10:37 PM cats_v1.3.2_petai_v1.3.+.zip 1-click install
  • unhappy cats more quiet now
1.3.1 cats 811 Feb 4th 2022 at 11:31 PM cats_v1.3.1_petai_v1.3.x.zip 1-click install
  • Cats now teleport behind the player when unable to follow
1.3.0 cats 771 Jan 30th 2022 at 4:20 PM cats_v1.3.0_petai_v1.3.x.zip 1-click install
  • more cat textures
  • better cat model and animations
  • fixed bug that cats do not spawn (this time for real)
1.2.1 cats 1278 Jan 8th 2022 at 7:25 PM cats_v1.2.1_petai_v1.2.x.zip 1-click install
  • Fixed cats never beeing able to spawn
  • Survivalgood trader now sells cats if you can not find one in the wild
1.2.0 cats
1.16.0-rc.4 - 1.16.0-rc.5
664 Jan 2nd 2022 at 6:49 PM cats_v1.2.0_petai_v1.2.x.zip 1-click install
  • Updated to 1.16
1.1.0 cats 660 Dec 11th 2021 at 7:07 PM cats_v1.1.0_petai_v1.1.x.zip 1-click install
  • Updated to new petAI version v1.1.0
1.0.1 cats 705 Nov 22nd 2021 at 7:59 PM cats_v1.0.1.zip 1-click install
  • Added russian language support by Mamoru Mondai
  • Made cat meow animation more cute
1.0.0 cats 572 Nov 21st 2021 at 9:50 PM cats_v1.0.0.zip 1-click install
  • Initial release

198 Comments (oldest first | newest first) (threaded | flat)

Gerste , 13 hours ago

Done, sry for the late response, was on hiatus for a while SpearAndFang

SpearAndFang, 5 hours ago
@Gerste: Done, sry for the late response, was on hiatus for a while SpearAndFang

No worries, I took steps to mitigate the issue on my end.  Sorry for not letting you know!

Alwx, 2 days ago

Is there any way to get the cat to stop freaking out and running away from a tamed dog?   
Every few minutes my cat will start sprinting around and hissing because my dog is in the next room over. 

SpearAndFang, Jul 22nd at 3:53 PM

Hi Gerste
Any chance of getting the PS fishfillet removed from this mod?
Thanks!
Code search results

SkyfishArt, Jul 14th at 1:07 PM (modified Jul 14th at 1:07 PM)

Hello! Could you make it so pet cats can hunt and kill crop pests? like field mouse from https://mods.vintagestory.at/show/mod/48465 and rabbits etc. Maybe make it a toggleable state in the command menu!

Kynorr, Jul 13th at 6:01 PM (modified Jul 13th at 6:03 PM)

Love this mod because I can have both my current critter constantly getting in the way (so immersive, much wow) and my old cat with me.

Would it be possible to add in a purring sound when you pet them? Since they change their behaviour from roaming to stationary while being petted, would it be possible to add in a purring sound during that?

 

Edit: Oh, and I forgot to ask: would it be possible to allow cats to eat from small troughs? And/or that cats meow and follow you more often if they're ready to eat?

Ghaelen, Jun 21st at 4:05 PM

I've been working on Ghaelen's Tweaks, a collection of tweaks I like to play with.   I made some tweaks to the Pet AI tamed cat:

  • Tamed cats sense lore creatures underground.  They start to glow when there's lore creatures nearby.  The closer the lore creature, the stronger the glow.
  • They yowl when the lore creature is really close by.
  • The cat knows how to scamper back and forth underground, making them highly resistant to damage by the slower lore creatutres.
Craditz, Jun 10th at 9:27 PM

Hey, quick permission question. I’m working on a playable animals pack, where animal/creature models get adapted into player models, and I was wondering if I could use some models from your mod for it.

I’d credit you clearly on the mod page and in the mod files, and I’d only use whatever models/textures you’re okay with. No worries if not, just wanted to ask before messing around with your mod.

RandomKitten, May 29th at 2:26 AM

We have an issue with cats where they are very difficult to target. Attempting to use items on them (healing items, cages, etc.) requires many MANY attempts because they simply won't target. Please fix the hit boxes so cats are easier to use items on!

Gerste , May 11th at 7:11 AM

If you are familiar with github, you could send in a PR, its probably just a couple of additional entitycodes for hunting Vykax

Vykax, May 9th at 7:46 PM (modified May 9th at 7:47 PM)

I could probably make a patch for it myself if you don't want to, but it would be great if there was compatibility with the Rats mod for cats to hunt rats like they do certain vanilla creatures

JimmyMac, May 3rd at 7:46 PM

How do I get the cat hat in the video. I've looked for a recepie. Is it a trader only item?

ShanaLarisar, May 3rd at 5:19 AM

Cat is constantly getting in the way of me doing precise things like chiseling, 10/10 mod very realistic. 

Elprede, May 1st at 4:14 AM

Darkstarr I am unsure of how many variants you can find in the wild but I know there is a trader out there that may be willing to part with a kitten different than the wild variants for some gears. 

Burntdomain, Apr 30th at 1:21 AM

This is going to sound evil, but could you add a config option to turn off the drifters and bowtorns worshipping the cats? 

Darkstarr, Apr 28th at 3:01 AM

it seems like the mod is causing drifters to spawn inside my little base, right where may cats are

 

Darkstarr, Apr 28th at 12:39 AM

All I have ever seen are the orange stripe wild cats. How does one get a hold of cats in other colors?

 

Valskalle, Apr 27th at 5:28 PM

vanti try my mod I just released, hopefully that fixes the issue for you.

Gerste , Apr 26th at 10:03 AM

I'm on it Zaney_ Nicoy

Zaney_, Apr 26th at 4:22 AM

Please update, this mod is the best!!

Nicoy, Apr 25th at 1:05 AM

1.22 update?

SoCoFam, Apr 8th at 3:10 AM (modified Apr 8th at 3:10 AM)

@onlime @raek they do not die of hunger, their weight just drops to low like the other animals in the game

Xinom, Mar 25th at 11:43 PM

Crash happen some time whan killing a cat.
Happen like 1/3 time i try to kill a cat

Crash Report
26.3.2026 00:38:17 [Server Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.GameContent.WaypointMapLayer.<>c__DisplayClass31_0.<AddWaypoint>b__0(Waypoint p) in VSEssentials\Systems\WorldMap\WaypointLayer\WaypointMapLayer.cs:line 451
at System.Linq.Enumerable.WhereListIterator`1.ToArray()
at Vintagestory.GameContent.WaypointMapLayer.AddWaypoint(Waypoint waypoint, IServerPlayer player) in VSEssentials\Systems\WorldMap\WaypointLayer\WaypointMapLayer.cs:line 451
at PetAI.EntityBehaviorTameable.OnEntityDeath(DamageSource damageSourceForDeath) in E:\Workspace\vintage_story_mods\petai\src\Entity\Behavior\BehaviorTameable.cs:line 487
at Vintagestory.API.Common.Entities.Entity.Die(EnumDespawnReason reason, DamageSource damageSourceForDeath) in VintagestoryApi\Common\Entity\Entity.cs:line 2169
at Vintagestory.GameContent.EntityBehaviorHealth.OnEntityReceiveDamage(DamageSource damageSource, Single& damage) in VSEssentials\Entity\Behavior\BehaviorHealth.cs:line 299
at Vintagestory.API.Common.Entities.Entity.ReceiveDamage(DamageSource damageSource, Single damage) in VintagestoryApi\Common\Entity\Entity.cs:line 944
at Vintagestory.API.Common.EntityAgent.OnInteract(EntityAgent byEntity, ItemSlot slot, Vec3d hitPosition, EnumInteractMode mode) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 415
at Vintagestory.Server.ServerSystemEntitySimulation.HandleEntityInteraction(Packet_Client packet, ConnectedClient client)
at Vintagestory.Server.ServerMain.HandleClientPacket_mainthread(ReceivedClientPacket cpk) in VintagestoryLib\Server\ServerMainNetworking.cs:line 280
at Vintagestory.Server.ServerMain.ProcessMain() in VintagestoryLib\Server\ServerMain.cs:line 934
SparrowOfRealms, Mar 7th at 10:28 PM

Wish there was a way to disable the cats behavior to hunt chickens while traveling, they prioritize hunting fowl over everything that they are left behind and get lost when you leave their area, makes them real terrible traveling companions

vanti, Mar 5th at 6:17 AM

Is there a way to stop cats from being scared of dogs (from the Wolf Taming mod)? Both my cats and my dogs are fully tamed and 100% obedient but the cats are still constantly hissing and running away from the dogs.

Onlime, Feb 27th at 12:06 AM

Adding onto what Raek said, do the animals die of hunger when if I'm gone for too long? I'm really anxious about leaving them alone while I go out on trips. 

Maoman, Feb 10th at 1:33 PM (modified Feb 10th at 1:33 PM)

I am also only ever seeing the orange tabby. Granted I've only seen three cats so far, but three for three would be pretty bad luck.

Darkstarr, Feb 10th at 1:25 AM

I have yet to see any cat other than the wild cat. Is this something that can be changed in the config, or am I jsut stuck with only orange stripey cats?

Raek, Jan 28th at 8:32 PM

Is there an option to set up a food bowl/trough for them? I do a lot of traveling and...kind of don't want them to die while I'm away, say...raiding the resonance archives or heading out to other storyline places.

CrmzonComet, Jan 26th at 8:39 PM (modified Jan 26th at 8:42 PM)

Tamed cats don't seem to heal from injuries, is there a way to heal them?

 

Edit: I figured it out, you have to manually heal them with health items (bandages, ect.) Doing so may label them as mortally wounded and kill them in 24 hours. If this pops up use another item and it should heal them

Mii1k1, Jan 25th at 1:55 AM

Really cool mod. Wish there was an option to pick-up the cat though

Mulciber, Jan 17th at 1:52 AM

GoatWoof Me too!  I can't pet any animal that uses Pet AI.  I don't see a command or a pet-specific interaction option at all.  WE MUST PET THE ANIMALS HELP US

Kaisei, Jan 12th at 10:10 AM

 

 

Idk if I should go to PetAI too but for some reason I have the percentage to do commands yet it says I can't.

image

pekoe, Jan 11th at 2:17 AM

is there a god mode for the cats where they cant die no matter what

GoatWoof, Jan 7th at 2:00 AM

Hi, I'm having a problem where I can't seem to pet my cat; I only have the option to issue commands by shift rightclicking.

Akane_Raito, Dec 16th 2025 at 10:39 AM

how do i make the cats passive if i accidentally hit my friends cat it will attack me even tho we arre in a clan together 

Carcharias, Dec 15th 2025 at 4:56 PM

It would appear there is a missing animation or a bug with MortallyWoundable state with a specific cat:

 

System.Exception: MortallyWoundable behavior expected but did not find an animation with code "dead" for entity cats:cat-female-european
at Vintagestory.GameContent.EntityBehaviorMortallyWoundable.AnimManager_OnStartAnimation(AnimationMetaData& animationMeta, EnumHandling& handling) in VSSurvivalMod\Entity\Behavior\BehaviorMortallyWoundable.cs:line 126

 

Full crash log here -- it's quite possible there is some incompatibility here with all these mods, but it seems pretty clear to me that it's a missing animation on that cat.

Crash Report
Running on 64 bit Windows 10.0.26100.0 with 65456 MB RAM
Game Version: v1.21.5 (Stable)
12/15/2025 8:39:09 AM: Critical error occurred
Loaded Mods: blackguardadditions@1.1.8, brickmold@1.3.1, catchledge@0.5.8, charlottesclothes@1.2.0, cbr@2.0.0, chiseltools@1.15.5, ClaimsRadar@1.1.0, crawlanddive@0.2.3, fieldsandplateaus@1.0.9, forestsymphony@1.0.6, fadynasties@1.2.4, falandsknecht@1.2.2, fatemplar@1.4.3, forlornadditions@1.0.3, hangingoillamps@1.0.5, millwright@1.3.1, molds@0.2.7, moreicons@1.1.1, overhaullib@1.15.8, pipeleaf@2.4.1, plainsandvalleys@1.0.12, playermodellib@1.7.2, primitivesurvival@4.0.2, soaplyeandbloom@1.3.4, temporalsymphony@2.2.2, traderssellcrowbars@0.0.2, translocatorengineeringredux@1.6.1, visibleore@1.0.1, game@1.21.5, vsimgui@1.1.16, wildfarmingrevival@1.4.1, aculinaryartillery@2.0.0-dev.11, alchemy@1.7.23, animalcages@4.0.1, antlershorns@1.3.6, attributerenderinglibrary@2.4.0, autolootreforged@1.0.5, flags@1.1.12, betterfirepit@1.2.0, betterruins@0.5.4, billposting@1.1.0, bloodtrail@1.1.7, butchering@1.10.10, carryon@1.10.9, cartwrightscaravan@1.7.3, censership@1.0.3, clothierheirloomsmod@1.0.0, coinage@1.18.2, commonlib@2.8.0, configlib@1.10.10, danatweaks@3.6.0, elkvariants@1.0.1, envelopes@2.1.1, extrainfo@1.10.1, foodshelves@2.3.2, footprints@1.1.1, foragersgamble@1.2.5, freedomunits@1.1.4, fromgoldencombs@1.9.4, herbarium@1.4.1-rc.1, hideplayerinfo@1.0.5, hpspinningwheel@1.0.7, hudclockpatch@1.1.2, hydrateordiedrate@2.3.4, improvedhandbookrecipes@1.1.3, itemizer@1.1.1, jopainting@1.5.0, kevinsfurniture@1.7.4, knapster@3.0.1, koboldrdx@1.2.6, lizardfolkpm@1.1.3, lupinerace@0.1.2, maltiezfirearms@1.5.1, mechaseraph@1.0.0, mobsradar@2.1.12, nofoodhealing@2.1.0, spearexpantion@0.3.8, petai@4.0.1, playerlist@2.3.4, purposefulstorage@1.5.0, racialequality@0.1.24, regalia@1.2.0, rpvoicechat@2.3.34, rustboundmagic@3.1.9, simplebedspawn@1.0.0, vintageskavenrat@1.4.2, skeletons@0.5.1, statushudcont@4.0.2, stonebakeoven@1.2.0, thecritterpack@1.3.3, toolsmith@1.2.14, typing_indicatorfix@1.0.1, vanillaarmory@1.9.1, vanity@2.4.5, vinconomy@5.1.2, creative@1.21.5, vsinstrumentsbase@2.0.5, vsserverpanel@0.2.0, survival@1.21.5, xlib@0.9.0-pre.2, cats@4.0.0, expandedfoods@2.0.0-dev.6, em@3.4.0, instrumentscovertpack@0.3.2, playercorpse@1.12.0, shearlib@1.2.0, stonequarry@3.5.1, tabletopgames@3.0.2, thebasics@5.2.3, vsinstruments_quackpack@1.0.2, wildcraftfruit@1.4.3, wildcrafttree@1.3.3, wolftaming@4.1.4, wootwo@0.1.12, xinvtweaks@1.8.1, xskills@0.9.0-pre.2, rustboundmagicxskillsfix@0.2.2, tailorsdelight@2.1.1, theworkingclassesrevamp@1.0.4, wool@1.8.2, dressmakers@1.7.1
System.Exception: MortallyWoundable behavior expected but did not find an animation with code "dead" for entity cats:cat-female-european
at Vintagestory.GameContent.EntityBehaviorMortallyWoundable.AnimManager_OnStartAnimation(AnimationMetaData& animationMeta, EnumHandling& handling) in VSSurvivalMod\Entity\Behavior\BehaviorMortallyWoundable.cs:line 126
at Vintagestory.API.Common.AnimationManager.StartAnimation(AnimationMetaData animdata) in VintagestoryApi\Common\Model\Animation\AnimationManager.cs:line 167
at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 536
at Vintagestory.Client.NoObf.ClientSystemEntities.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Entities.cs:line 87
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 25
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 102
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 836
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
AlphaRay, Dec 8th 2025 at 11:10 AM

Rename mod to "Cats & Dogs"?  :)   90 % of the vid is about a dog...just wondered  :D

 

Flanchan2002, Dec 2nd 2025 at 12:00 PM

wondering how you obtain the witch hats for the cats that are show in the preview

JeniBold, Nov 29th 2025 at 5:45 AM

our cats keep disappearing and we have no idea why. literally one second they're there the next they are not. this is even while actively playing. they aren't dying and no death marker shows up on the map. they're just gone. Even if the cat is inside a fully closed off house.

Our only guess is the dogs in our village are making them despawn. Other than that no idea. It'd be really nice if you could remove that feature or add an easy toggle because removing the functionality in the way you said to in an older comment makes the cats disappear and no longer spawn. 

But either way, our cats keep disappearing during active play even when the mod is not altered. 

Orsy, Nov 25th 2025 at 6:26 PM

I’ve updated the Korean translation on the Crowdin project :) Hope it helps!

gizmodevoe, Nov 24th 2025 at 3:28 PM (modified Dec 8th 2025 at 3:21 PM)

I'm seeing a potential conflict with the Critters Pack (https://mods.vintagestory.at/show/mod/2526). When I have the Critters Pack enabled, I haven't seen any cats at all. Went far enough to create/load new blocks and saw zero cats. When I loaded up a new world with the Critters Pack disabled, I saw a cat within 5 minutes. Not sure if it IS a problem, but I'm wondering if there's something I need to do to make them operate together. I'm wondering if somehow Critters is overriding the cat generation or if there's some other bias toward making Critters and not cats. Using VS 1.21.5 and the Aug 27th 2025 mod version.

 

Has anyone been able to get these two mods to work together properly? Would love to have cats at my base. Thanks!

 

Update: I did see a CAT! Looks like the critter pack makes the spawn rate drop dramatically, but they are working together.

Freelancer315, Oct 25th 2025 at 8:12 PM

On a normal server load, we lost all of our cats and dogs (same mod author). They were in rooms behind doors (cant wander), previous loads no issue for over a week. Kids are very sad. They all just dissapeared.

Brekky, Oct 24th 2025 at 7:22 AM

I love this mod, and love my kitties :) - could we please have the addition of a pet bowl? My poor bbs are always low weight bc i cant seem to keep up with the feeding cooldowns and the farm chores, a pet bowl to fill up like the chicken fodder trough would be lovely! Also if theres an option to pick up the cats, like carry-on mod sort of. Thank you :D

 

 

TheMythcaller, Sep 25th 2025 at 4:15 PM

Leviticus Oof, that's rough, I'm sorry buddy. It would be good to mention in the mod description, as well as a config feature or something.

Leviticus, Sep 24th 2025 at 7:51 PM (modified Sep 24th 2025 at 9:50 PM)

TheMythcaller It's for sure this mod, been searching for a way to turn it off or at least reduce the radius. Looks like the method for disabling it is posted below. I don't mind mods adding silly extra things, but I think it's good pratice to make it easily configurable, or at the very least mention it in the mod description. 

It's mostly harmless yeah, but it's also weirdly OP. If you have like 3 cats in your village you basically never have to deal with drifters again. They all just get stunlocked worshiping.

Edit: Attempted the method below to reduce the radius of infulance and it deleted all living cats on my server, awesome. My bad for not backing up I guess, just be aware that it can happen.

TheMythcaller, Sep 23rd 2025 at 10:43 PM

A bunch of enemy types will just do a sort of worshipping animation facing the cat, is that from this mod, or should I look elsewhere? 

Dragonchampion, Sep 3rd 2025 at 2:19 AM

Any chance we could get an option to prevent breeding by cats?

Leanna, Aug 27th 2025 at 7:19 PM

Thank you so much for the update!

Gerste , Aug 27th 2025 at 6:34 PM

The cat currently is the same entity tame and wild. That would cause tamed ones to also despawn. Kara

Alegara, Aug 27th 2025 at 6:33 PM

Thank you for update!

Kara, Aug 21st 2025 at 7:09 PM

would you be able to have the cats despawn in caves? they kinda just wonder inside and never despawn, but more end up spawning on the surface. 

Gerste , Aug 3rd 2025 at 6:06 PM

You got the wrong version (cats@2.0.3 is very outdated) BigTito

BigTito, Aug 3rd 2025 at 6:42 AM

Hello! I am having an issue with this mod currently, I think it may have something to do with the witch hats. The error only happens with this mdo enabled.

Crash Report
Game Version: v1.20.12 (Stable)
8/3/2025 1:40:15 AM: Critical error occurred in the following mod: cats@2.0.3
Loaded Mods: aculinaryartillery@1.2.5, barkbeetle@1.0.3, cbr@1.0.0, chiseltools@1.14.18, forestsymphony@1.0.3, fagreenwich@1.2.2, fatemplar@1.2.1, capreolinae@1.2.9, chelonioidea@1.0.2, elephantidae@1.0.13, iniidae@0.1.3, manidae@1.0.16, pantherinae@1.1.27, rhinocerotidae@1.0.20, spinosauridae@1.1.0, tyrannosauridae@1.4.2, overhaullib@0.2.10, plainsandvalleys@1.0.11, primitivesurvival@3.7.7, richeezestryoutmod@1.1.1, SmokingChimneys@1.3.0, temporalsymphony@2.1.1, game@1.20.12, vsimgui@1.1.8, apegrapes@1.2.6, egocaribautomapmarkers@4.0.2, blacksmithenhancements@1.1.4, carryon@1.8.0-rc.4, combatoverhaul@0.3.9, commonlib@2.6.1, configlib@1.5.3, farseer@1.3.1, foodshelves@2.1.1, fromgoldencombs@1.8.12, kevinsfurniture@1.7.1, knapster@2.14.4, maltiezcrossbows@1.2.0, maltiezfirearms@0.14.2, metalpots@1.5.3, moreanimals@1.4.2, petai@3.2.0, postsandbeams@1.4.0, purposefulstorage@1.3.0, rivers@4.1.0, scarecrow@1.6.6, toolsanimations@1.0.2, toolsmith@1.2.2, creative@1.20.12, survival@1.20.12, wildfarmingrevival@1.3.6, windchimes@1.0.0, armory@0.2.4, cats@2.0.3, playercorpse@1.10.0, stonequarry@3.4.3, wolftaming@3.0.8
System.MissingMethodException: Method not found: 'Vintagestory.API.Common.IInventory Vintagestory.API.Common.EntityAgent.get_GearInventory()'.
at Cats.Cats.giveSomeCatsHats(Entity entity)
at Vintagestory.Client.NoObf.ClientEventManager.TriggerEntitySpawn(Entity entity) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 441
at Vintagestory.Client.NoObf.ClientSystemEntities.HandleEntitySpawnPacket(Packet_Server serverpacket) in VintagestoryLib\Client\Systems\Entities.cs:line 271
at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 16
at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 10
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 741
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 170
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
LuxSolace, Aug 2nd 2025 at 9:32 AM (modified Aug 2nd 2025 at 9:21 PM)

Loading the world with this mod enabled prints this in the log.

I'm using 1.20.12 in singleplayer mode. The error appears both in my heavily modded saves but also in a test save with only this mod, PetAi and Wolf Taming enabled.

Log

2.8.2025 11:25:56 [Error] Patch 0 (target: game:entities/land/hare-female.json) in cats:patches/entities/hares/hare-female.json failed because supplied path /server/behaviors/10/aitasks/0/entityCodes/- is invalid: The json path /server/behaviors/10/aitasks/0/entityCodes/- was not found. Could traverse until /server/behaviors/10, but then 'aitasks' does not exist. Full json at this path: {
"code": "emotionstates",
"states": [
{
"code": "fleeondamage",
"duration": 10,
"chance": 1,
"slot": 0,
"priority": 1,
"accumType": "max"
},
{
"code": "saturated",
"duration": 1200,
"chance": 1,
"slot": 0,
"priority": 1,
"accumType": "sum"
}
]
}

 

EDIT: Nevermind, I'm an idiot that used the wrong mod version.

Janeator, Jul 25th 2025 at 10:30 PM

Gerste could you please make the disabling of the drifter-related feature into an actual config file or something? Repacking the mod every time you update it isn't good.

Harmonyn, Jun 3rd 2025 at 5:13 PM

please add cougar. 

 

Subfamily: Felinae
Genus: Puma
Species:
P. concolor
eerino, Jun 2nd 2025 at 2:04 PM

how long must you wait inbetween feedings to tame a cat?

Arkathus, Jun 2nd 2025 at 12:13 PM
Gerste , May 7th 2025 at 5:59 PM

I don't know. I don't actively play the game. crumps

crumps, May 7th 2025 at 2:32 AM

Is this compatible with biomes?

Evoken, May 5th 2025 at 11:04 PM

Gerste Thank you so much ^^

Gerste , May 5th 2025 at 6:40 PM

Sure:

  • Unzip the mod.
  • Go to assets/cats/patches/entities.
  • Delete drifter.json, shiver.json and bowtorn.json.
  • Rezip the mod.

Evoken

Evoken, May 5th 2025 at 12:25 AM

Is there a possibility to turn off drifter mechanic when cat is nearby?

Gerste , Apr 26th 2025 at 9:14 AM

Added a new PetAI release to fix that. LambdaE

LambdaE, Apr 26th 2025 at 2:20 AM

i think since the most recent petai update hovering over cats will crash the game..

Gerste , Apr 25th 2025 at 7:02 PM

Readded the possibility to revive completely dead creatures in the newest PetAI version. Sofcrew MainTronPower

MainTronPower, Apr 20th 2025 at 7:54 AM

Any way to revive a dead cat? My mom's cat just got killed in one hit during a stom while it was in the base, it did not go to mortally wounded (though I don't know if cats do, I've never had one get attacked before) and just straight to "mangled body" I cannot find anything for ressurecting the poor thing and I've been searching online for three hours now.

 

Edit: just went through the patch notes again and had missed that the one we were on was the one where revivability got removed apparently. I updated to the latest version before commenting while trying to test if I could revive the cat but that didn't do anything, so is the poor thing just doomed and I need to roll back to the last backup to save her?

Sofcrew, Apr 17th 2025 at 5:26 PM

Gerste how do you open the file? every program i use just has blank squares

also nothing is reviving my cat.

Gerste , Apr 14th 2025 at 4:04 PM

You can open up the mod files and remove this section from under cats/entities/land/cat-(fe)male.json. derpy3907

You can see all that info about here. You can also mess with these values and rezip the mod if you want to experiment with it. If you upload that version to your server, your players should also experience the changes, as this behavior is only handled serverside. pokiipanda



derpy3907, Apr 13th 2025 at 1:19 AM

can we get a sertting for cats to not run away from dogs? i have a small house and its driving me insane.

pokiipanda, Apr 12th 2025 at 3:26 AM

How long does it take for two cats to breed?

Edit: My female cat got pregnant but she's been that way for a week in-game. Just curious as to how long it takes for them to give birth.

Shion, Apr 10th 2025 at 6:43 AM

My cat insisted on burning to death in a firepit...

Snarts, Apr 9th 2025 at 2:41 AM

my cats and wolfs are gone on my server after 1.20.7 update. ive updated both the cats mod and the api and and now the mods doesnt work.

Gerste , Apr 8th 2025 at 6:06 PM

Try disabling pet-pvp in the modconfig of petai and restart the server MiniKarma

MiniKarma, Apr 7th 2025 at 10:18 PM

Hello! My friend was new to the game and accidentally hit Whiskers instead of petting them. Now, the cat won't stop trying to kill my friend. Is there a cooldown before it stops? Does it needs to sate its thirst of blood? I tried feeding it and they just ran for a kill with food in their mouth. Thanks!

Vuldovyol, Mar 4th 2025 at 10:39 AM

For those seeing the person from earlier going "Don't download this," the moderators told them to knock it off and the author complied.

VaelophisNyx, Mar 4th 2025 at 1:07 AM

Avoid downloading this one folks, the author has decided to start UUID blacklisting players from using the library mod PetAI at all :)

https://github.com/G3rste/petai/blob/2e242a8669cbcf91e3add1e15392188737303ddc/src/Systems/PetAI.cs#L90 <- source

 

Don't tolerate this childish behavior

AmethystZhou, Mar 2nd 2025 at 3:12 AM

Aszek572 Check your controls settings, there's an option to "Lock mouse modifiers to sneak/sprint keys". This may cause some conflicts if you have swapped or changed sneak and sprint from the default keys.

Aszek572, Mar 1st 2025 at 5:50 AM

Hey, not sure what's going on, but the method to give pets commands - Sneak + Right click - is also the same as the one to pet them and overrides the petting mechanic. I would very much like to pet the cats, please. I'm fairly sure I was able to do this in previous versions, so hopefully it's not some sort of mod conflict.

Mazzy, Feb 26th 2025 at 12:05 AM

Updated to latest version but still got the Aitask pathing error.
26.2.2025 00:58:30 [Error] Patch 2 (target: cats:entities/land/cat-female.json) in cats:patches/entities/primitivesurvival/cat-female.json failed because supplied path /server/behaviors/13/aitasks/11/eatItemCodes/- is invalid: The json path /server/behaviors/13/aitasks/11/eatItemCodes/- was not found. Could traverse until /server/behaviors/13, but then 'aitasks' does not exist. Full json at this path: {

26.2.2025 00:58:30 [Error] Patch 2 (target: cats:entities/land/cat-male.json) in cats:patches/entities/primitivesurvival/cat-male.json failed because supplied path /server/behaviors/12/aitasks/11/eatItemCodes/- is invalid: The json path /server/behaviors/12/aitasks/11/eatItemCodes/- was not found. Could traverse until /server/behaviors/12, but then 'aitasks' does not exist. Full json at this path: {
"code": "emotionstates",

 

No errors thrown from PetAI or WolfTaming after updating those, not sure why.

Kara, Feb 16th 2025 at 3:17 AM
15.2.2025 22:13:13 [Error] Patch 4 (target: game:entities/land/fox.json) in foxtaming:patches/entities/fox/fox.json failed because supplied path /server/behaviors/11/aitasks/- is invalid: The json path /server/behaviors/11/aitasks/- was not found. Could traverse until /server/behaviors/11, but then 'aitasks' does not exist. Full json at this path: {

but what PetMudstone said =p
this is also preventing placing any animals into the world via creative mode so...
PetMudstone, Feb 15th 2025 at 2:09 AM

Apparently Vintage Story updated animal definitions work, so this needs an update to fix that. Apparently you just need to change one of the numbers in "/server/behaviors/..." so it shouldn't be too hard to fix.

 

Edit: I actually PR'd the changes myself on the GitHub!

MiniKarma, Jan 28th 2025 at 9:23 PM

Could we get the ability to pick them up? I got mine stuck in a cellar and would like to pick it up and out, since it is accessible only with a ladder. Thank you!

Sell, Jan 13th 2025 at 5:17 AM

AzuliBluespots

My thoughts exactly, devastating to read the changelog and find out the tiny hats are no longer with us this version. Hopefully it's a temporary issue, the small cat hats were a big hit in my world.

Honestly, just glad to know this lovely mod is still getting some love.
Cheers,

Snowfious, Jan 13th 2025 at 2:03 AM

Unless I'm missing something, please add compatibility with Carry-On, so we can carry our pets to get them out of spaces if and when they fall into.

Khana, Jan 12th 2025 at 5:24 PM

can u make it so a tamed cat will chase mice and other critters from the critter pack please?!!! this would be awesome., especially if you can pick what critters to hunt.

 

 

 

Snowfious, Jan 12th 2025 at 12:45 AM

AzuliBluespots Probably just broken with the current API, hopefully can get re-added, because trust me, no one would get rid of that if they didn't have to.

AzuliBluespots, Jan 11th 2025 at 8:15 PM

Wait, they had HATS??? And now we can't REVIVE THEM????

edwinfox, Jan 2nd 2025 at 9:01 PM

I love this mod so much, played for hundreds of hours - can't wait to see it working on 1.20! <3

Freeflier, Dec 9th 2024 at 6:43 AM

Will this be updated to 1.20?

DaltonRickman, Oct 21st 2024 at 12:09 AM

no food bowls?

how to i keep kitty fed?

 

Zemeina, Aug 11th 2024 at 9:51 AM

I bought a kitten from a trader, tried placing it down and my game crashed...

"Don't know how to instantiate entity of type EntityPet did you forget to register a mapping?"

Diurach, Aug 7th 2024 at 12:16 PM

All my kittens show as generation 1 when they are kittens but the moment the become adults they no longer have a generation, Happening with Ocelots, Servals & wildcats that i have sounds similar to the issues that have hit gndrneutralnoun

Nightwolf, Aug 6th 2024 at 11:07 PM

I have the same issue as nocakeno.  I do have a fairly large number of mods including feverstonewilds, petai (needed for this mod and wolftaming mod), wolf taming mod.  So far I can't give anything to the cats to begin taming them and I am only able to use bones for wolf pups.  Are there any known mods that conflict with this mod that might cause this behavior?

nocakeno, Aug 5th 2024 at 12:08 AM

I can't feed cats at all for some reason. :( It's probably that I have too many mods

gndrneutralnoun, Aug 4th 2024 at 4:51 PM

Update: The same thing appears to be happening with cockatrices from Feverstone Wilds. They and cats are the only pets I've tried to breed yet, so it could be happening to all pets for all I know.

 
gndrneutralnoun, Aug 3rd 2024 at 7:41 PM

Thanks, you're the MVP as always!

 
Gerste , Aug 2nd 2024 at 5:42 PM

Hm sounds strange, I dont do anything different from vanilla afaik. I will add it to the list of weird stuff I need to look into gndrneutralnoun

gndrneutralnoun, Aug 1st 2024 at 3:00 PM

Hi, I've been breeding my cats to try and get higher generations, but the kittens don't seem to increase in generation. Is this a bug, or is there supposed to be something specific done to make them breed and increase in generation?

 
FROG5TAR, Jul 12th 2024 at 7:55 AM

@Gerste Love this mod, was wondering as read though the comments if breeding and water/food bowls are on your todo list :)

Vexin_Irso, Jun 26th 2024 at 11:46 PM

@mildred Thanks tons!

Mildred, Jun 24th 2024 at 5:44 AM

Vexin_Irso If you have the mod Animal Cages, you can make a Small Animal Cage (open) and attack your cat with it, then carry it around. Put down the cage and destroy it. Be careful which way the latch faces. I have sometimes had cats phase through walls to the outside. Make sure to place the cage in the middle of a room, that is best. 

Vexin_Irso, Jun 19th 2024 at 10:26 PM

Hello, is there anyway to pick my cat back up after putting him down? Mine is stuck in my celler(ladder).

Mildred, Jun 13th 2024 at 9:28 AM

I have a question: Can I transport the cats? Can I gift them to other people? Or do I tell them to follow me and then abandon them in the other person's house? (Also: Thank you for fixing the hitboxes. Cats can now enter normally through doors and it's a huge quality of life improvement. <3 )

Edit: For anybody else with the same question: Small animal cage (open) from the mod Animal Cages  can transport small animals. You can hit your cat or kitten with it and transport it around. To gift your cat to other people, either don't tame it (if it is your kitten) or just simply put it down, hit the shift-click command window and on the little button with the collar, you can then do 'Abandon pet', so somebody else can tame it. 

Maamessu, May 26th 2024 at 4:37 PM

Mildred - Yes, the bucket needs water in it.

Mildred, May 26th 2024 at 12:37 PM

So, I tried making the Carnivorous Pet Cookies. I used a normal bucket, bonemeal, red meat and rye flour. But the crafting window doesn't do anything. Am I missing something? There isn't anything in the guide that I can find. Does the bucket need to be filled with water maybe? 

Edit: Okay, thank you Maamessu! :)

Dekkan, May 14th 2024 at 1:44 PM

We run both FotSA: Pantherinae and Cats on our server without issue.  If you're looking to tame cats from the FotSA mod that's a no.

Adaltan

Adaltan, May 14th 2024 at 12:15 PM

Will it be compatible with the "Fauna of the Stone Age: Pantherinae" mod?

Gerste , Apr 27th 2024 at 11:06 PM

Thanks for pointing that out. The kittens use a different way of following than the adults so that must have slipped in. I will add it to my todo list. Meliora

Meliora, Apr 8th 2024 at 1:54 AM

Hey, first of all, I love this mod and thank you for making it!  Secondly, even though I disabled teleporting in petai, the kittens I tamed keep teleporting to follow me everywhere when I want to keep them in my home.  I tried to use the whistle that comes with petai to tell them to stay but that doesnt seem to work, and I can't seem to find any way to directly command the kittens no matter what I do.  Also, when I tried to pick the cats up with the petai pet backpack to carry them, they just vanished into the ether and the backpack said it was still empty.  Am I doing something wrong?  Nothing besides 'feed pet' shows up when I hold my cursor over the kittens, and the taming guide doesnt say anything about it other than that they follow some basic commands.

Also ,they cant seem to fit through doors on their own, i have to break the doors and let the kittens in manually.

Psychomor, Apr 5th 2024 at 12:03 PM

Helo. PetAi is not updated to version 1.19.7 , so it working on 1.19.7 with this mod ? Stay save.

Gerste , Mar 10th 2024 at 3:01 PM

If you translate the mod on Crowdin, all your changes will be automatically included in the next release. (Whenever I build the mod, I automatically download all community translations from here)
If that next release is too far away, you can also ping me on discord and I can upload a new version. Veir

Veir, Mar 9th 2024 at 7:52 PM

Hello, are you okay with translations? I would like to translate this mod to Polish along with the dogs addon

Calous, Feb 11th 2024 at 6:47 PM

Confirming pudgydumpling findings.

Primitive Survival Fillet does not work with Ocelot Kitten. (Only Kitten tested by me) EDIT; Primitive survival Fillet works for Adult Female Ocelot.

Server v1.19.3

Primitive Survival v3.4.5

Cats v2.0.1

PetAI v2.2.3

 

 

pudgydarling, Feb 11th 2024 at 8:02 AM

The cats can't eat Primitive Survival fish fillets as of the latest version of both mods

SuaveDoggo, Feb 8th 2024 at 10:19 AM

I wish we could get a version that removes wild cats and only has tamed ones purchasable from traders, the wild ones are killing entire populations of wild animals around my camp just for fun :c

Kauunsel, Jan 29th 2024 at 12:11 AM

cats have an abnormally large hitbox, they cant fit through my doors.

Vorinc, Jan 6th 2024 at 6:23 AM

Gerste

Looks like it all works now, thanks for the fix

Gerste , Jan 5th 2024 at 10:30 PM

Can you check if the new version fixes your issues? Vorinc

Vorinc, Jan 3rd 2024 at 2:28 AM

Gerste

I've been having this error constantly being printed to the server logs, it started after my tamed dogs grew up but that might be coincidental and it might be because the dogs moved far enough away from the two cats that the cats weren't constantly fleeing. I don't know if it's to do with the dog taming mod, this mod or the PetAI api itself. I'm currently on 1.19.0-rc.4


[Error] Exception: Field not found: 'Vintagestory.API.Common.Entities.Entity.AnimManager'.
at Cats.AiTaskPlayWithEntity.ContinueExecute(Single dt)
at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174
at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114
at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 867
at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 536
at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 329
at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 168
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 884

DemiRemi, Dec 27th 2023 at 9:13 AM

In my early game shelter the cat keeps walking over hot metal/cooking meals and now it's dead. QQ
Any way you can add pathing AI to prevent it from casually sitting on death?

taqus, Dec 13th 2023 at 7:40 AM

Great mod! My friend and I love it so much. May I suggest adding food/water bowls? It makes me a lil sad to see my cats sitting at "low" weight all the time. Thank u. 🐱

McTaco, Oct 14th 2023 at 6:48 AM

Aspendosia have you tried XSkills Catchables Patches 

https://mods.vintagestory.at/catachablepatch

Aspendosia, Oct 12th 2023 at 4:43 PM

If I use a translocator to move home from one place to another (better environment), is there a mechanism for getting my cat to come with me? Will it pathfind to the new location? Or do I need a new kitten?

Hypnotique, Sep 21st 2023 at 6:19 PM

Hello, I updated to 1.18.13 today and updated the mod and now my cats are gone and the pet beds are white ? blocks. Please help! I am showcasing your mod on my YT channel and need my cats back :(

Jimzawy, Sep 10th 2023 at 10:58 PM

Guys I need help, my cat and dog fell in a deep pit I cant get them out, to explain, they have high obedience, the dog is a pup, and there is stepped blocks leading to the suface, but not stairs, I used the whistle but it doesnt work, any ideas ? the place is wreaking with drifters now :D

Bdkanon, Sep 8th 2023 at 2:31 AM

Good for when you keep getting overstocked with bushmeat from going on bear-killing rampages. Not to say that I'd do that, haha...

 

only thing is I wish I could pick up the cats. Maybe there's a way to integrate a similar mechanism to Carry-On?

Aokuqre, May 22nd 2023 at 7:46 AM

KingOfTheMochas

 

 

I am getting the same error in my serverlogs. I think the Cat AI is broken. Are they supposed to do nothing but walk in a circle?

AzuliBluespots, May 7th 2023 at 12:51 PM

My friend's occelot fell down a hole and we can't seem to revive it be it with poultices or temporal gears :c

Edit: using the bandage, or the one with alcohol worked, but the poultices didn't. Weird.

I need to include all the wildcraft poultices to the config file just to make sure...

AltairMedivh, May 7th 2023 at 11:19 AM

Hello! Is it possible to increase the frequency of cats in the world somewhere in the mod settings? I would love to see them in my game more often =) 

DrYakOttoman, Apr 30th 2023 at 7:15 PM

@Gerste Thank you for your reply! I tested all of my other mods and it turns out that Medieval Fashion allows a player to eat raw meat and raw bushmeat, even while full. I will let the creator know and disable the mod for now, as there is no config for me to change it. Thanks again!

Gerste , Apr 30th 2023 at 5:39 PM

This is already more than your average housecat will do on command :D JunidO

JunidO, Apr 30th 2023 at 3:16 PM

The only command you can give your cats is "follow" and this is only the they do :(

Gerste , Apr 28th 2023 at 4:17 PM

The cat only eats raw meat. The player never eats raw meat. This should not be possible at all DrYakOttoman

DrYakOttoman, Apr 27th 2023 at 7:41 PM

Hey there! When I go to feed an ocelot some red meat or bush meat using right click with the meat in my hand, it feeds my player instead, even if I'm at full bars of hunger. Am I doing it wrong? If not, is there any way to fix it on my end? I tried changing my eating controls to a different button but I don't see that option in the controls menu. Thanks!

KingOfTheMochas, Apr 8th 2023 at 3:11 AM

7.4.2023 23:06:30 [Fatal] System.MissingFieldException: Field not found: 'Vintagestory.GameContent.AiTaskSeekEntity.partitionUtil'.
at Cats.AiTaskPlayWithEntity.ShouldExecute()
at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 172
at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 111
at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Common\Entity\Entity.cs:line 837
at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Common\Entity\EntityAgent.cs:line 525
at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 287
at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 152
at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 762

peppicatred, Mar 18th 2023 at 8:44 AM

Doesnt work, says cant solve mod dependensies or something

esen, Nov 29th 2022 at 1:34 AM

I'd prefer that imo, I'd like to let my cat wander the garden :3 @Gerste 

Ruina, Nov 28th 2022 at 4:36 PM

🇪🇸 Spanish traduction:

save as "es-es.json" in %SYSTEMDRIVE%\Users\%USERNAME%\AppData\Roaming\VintagestoryData\Mods\cats_v1.5.3_petai_v1.5.+\assets\cats\lang

https://pastebin.com/g9EXv9n1

Gerste , Nov 19th 2022 at 4:04 PM

Looks as if their hitbox was a bit too large to fit through the gap, I could lower that in the next update, but then the cat will also be harder to target. esen

esen, Nov 19th 2022 at 12:31 AM

is it normal for cats to be unable to go through a door? they used to be able to when they were kittens, but not now that they grew up :')

 

also +1 for cats being friend with dogs :D

gndrneutralnoun, Oct 12th 2022 at 5:40 PM

+1 for option for cats to not be scared of dogs.

Gerste , Sep 30th 2022 at 10:25 PM

They are a rare sight in temperate forests, savannas and jungles. They can also be optained from certain traders. Yiasafrai

Yiasafrai, Sep 30th 2022 at 6:10 PM

where do cats spawn? 

iotid, Sep 20th 2022 at 10:03 AM
03:07:50 [Server Error] Patch 2 (target: cats:entities/land/cat-female.json) in cats:patches/entities/primitivesurvival/cat-female.json failed because supplied path /server/behaviors/14/aitasks/11/eatItemCodes/- is invalid: The json path /server/behaviors/14/aitasks/11/eatItemCodes/- was not found. Could traverse until /server/behaviors/14, but then 'aitasks' does not exist. Full json at this path: {
"code": "ropetieable",
"minGeneration": 2
}

Spying this in server startup, although cats/petai seems to work fine once everything's loaded. Also seeing the issue with cats not properly eating a primitive survival raw fish fillet but getting the taming/obedience, dropping the fillet, and being able to reuse it indefinitely.
Tels, Sep 10th 2022 at 4:49 PM

Feeding cats raw fish fillets from Primitive Survival is bugged. It instantanous gives you 40%, but then the cat gives you the fillet back, so you can re-use it on another cat :D

You can also use the same fillet to drive up their obedience by 0.4% steps infinitely.

Gerste , Jul 27th 2022 at 7:28 PM

There is an item called a pet cushion which pets sometimes sleep in. But it is not necessary to have one. Yelb

Yelb, Jul 27th 2022 at 11:37 AM

Hello,

 what is a "nest" ? It says it needs a nest. Right now my cat is 20% tamed and inside a fenced zone next to a house, with a spot of water and some shadow. Do they need anything special ?

Verlia, Jul 16th 2022 at 6:45 PM

+1 to SudsyCola's comment. 

SudsyCola, Jul 1st 2022 at 9:42 PM

Is there a way to config the cats to not be scared of my tamed wolves. It's hard to feed everyone if the cats run away hissing because the dogs scare them since they follow me.

Gerste , Jun 12th 2022 at 9:03 AM

I simply copied the code from the vanilla grow behavior for pets, so they should be affected by worldsettings like vanilla creatures. So after about 17 in-game days with default settings they should mature. I am going to do a quick check before releasing the next version. PeterSanderson

Thats definitely a bug, I am going to fix this for the next version. All cats should be terrifying for drifters. ThePionier

ThePionier, Jun 6th 2022 at 1:05 PM

Hi Gerste

I noticed that after the new update, the cats no longer scare away the drifters, or are they no longer afraid of the cats?
At least the wild cats and the ocelots don't seem to keep the drifters away, I don't know about the domestic cats.

PeterSanderson, Jun 5th 2022 at 4:20 PM

Thanks for the reply, Gerste. If it's 408 in-game hours, do you mean 17 in game days?
Would that be affected by /time calendarspeedmul? That's set to 0.2 on our server. It has been two in game months and the kittens have not grown.

Gerste , Jun 4th 2022 at 8:00 PM

Kittens take 408 ingame hours to grow up.

Some of the cat textures might change because they now became exclusive to wild cats.
With the newest update, there are now european wild cats, ozelots, servals and house cats. House cats can be purchased from traders, the rest of them spawns in various regions in the wild. All new cat variants are tameable too.

Apart from the texture glitching, the cats from previous versions should be fine. PeterSanderson

PeterSanderson, Jun 4th 2022 at 6:18 PM

How much in game time does it take for a kitten to grow into an adult cat?
Also, I noticed updating to the most recent version changed an adult orange tabby to an all white cat. Will cats from previous releases have any issues?

Gerste , May 29th 2022 at 12:32 PM

Yeah thats right. The survivalgoods trader has a chance to have a cat in stock for 6-10 gears. Maimessu

Maamessu, May 29th 2022 at 12:46 AM

With the latest update removing natural spawns, does that mean cats are only obtainable via traders now? And if so, which one(s)? So that I may keep a look out. =3

Shion, May 15th 2022 at 7:26 AM

Don't know if it is due to this mod or the PetAI one, but cat attack noises seem to be "spawning" at player position, instead of the cat`s.

Abed, May 3rd 2022 at 7:51 PM

I tamed a kitten. The next day it walked into my burning pit kiln and died. Does the AI not see fire as bad!? Worse thing was that I didn't get as much meat out of it as I put into it... 😒

Maamessu, May 2nd 2022 at 9:36 PM

I love the idea of only being able to get cats from traders. I hope that feature makes it in!

Gerste , Apr 28th 2022 at 7:25 PM

I had no clue this could happen. This is sooo cool 😲 TheShazbot

I will look at the cat carcasses in the next update BlueFuryDragon PeterSanderson

TheShazbot, Apr 27th 2022 at 10:35 PM

My kitten crawled into a pine tree hollow added by Primitive Survival to hide during a temporal storm. Not sure if this is an intended interaction, but it is cute as hell! 😊

BlueFuryDragon, Apr 27th 2022 at 7:30 AM

The cats need to know to stay away from Wildcrafts berry bushes as the kittens die screaming! I have also seen the giant pile of bones after carving up a kitten murdered by bushes from Wildcrafts mod.

PeterSanderson, Apr 25th 2022 at 4:00 PM

I don't know if it's been mentioned yet, but I found a dead cat, butchered the remains, and was left with a Medium carcass rather than small. Should likely be small for adult cats, tiny for kittens

ThePionier, Apr 23rd 2022 at 3:50 PM

Gerste

Thank you for your feedback signal!

And the tip with the other types of food :)

I think it's a good idea that the cats are only available through the dealer, that makes the whole thing a little more exciting.

Maybe a compromise would be good that can be set via the modconfig whether the cats in the world spawn naturally or are only available through the dealer. So every player can decide for himself how he likes it

Gerste , Apr 23rd 2022 at 3:03 PM

Thanks a lot.

Looks like I forgot to add the Primitive Survival compatibility for kittens. You can feed them with poultice, redmeat or bushmeat though :) ThePionier

ThePionier, Apr 23rd 2022 at 12:19 PM

Gerste

Somehow I can only tame adult cats, I can't give baby cats a fish fillet. Should that be so? :)
And this cat mod is awesome!

Gerste , Apr 23rd 2022 at 9:57 AM

I am thinking about removing naturally spawning cats completely because I think of them more as house cats than wild cats. Then they would only be obtainable via trader. PeterSanderson

PeterSanderson, Apr 22nd 2022 at 6:56 PM

Is it currently possible to reduce the frequency with which cats spawn? They seem pretty ubiquitous at the moment. My house will soon resemble Bubbles' shed from the Trailer Park Boys

Gerste , Apr 6th 2022 at 6:35 PM

You can revive them with a temporal gear.

Or you can go to .../VintagestoryData/ModConfig/petconfig.json and add cat-male, cat-female and cat-kitten under the respawningPets category.
Then you can select a pet cushion for them were they respawn if they are hurt in battle. Tingcat

Tingcat, Apr 5th 2022 at 11:02 PM

Is is possible to make them immortal or respawn or something? I think there's a method but I'm not smart enough to figure it out.

Gerste , Apr 4th 2022 at 7:09 PM

Thanks for sharing. 😀 Radostin

I prefer issues/ pullrequests on my Github when it comes to additions like translations.

Usually, Mamoru Mondai is very quick when it comes to updating the language files of my mods, but we have never spoken outside of is pullrequests, so I am unsure if he is still playing VS or has moved to other things.

If you want to provide the russian translation yourself, you can compare the english and russian language files and add the missing lines.
I prefer adding other peoples changes via pullrequest, but if this is too technical for you, you can simply open an issue on github or even dm me the json file directly on discord (G3rste#1850).

Radostin, Apr 4th 2022 at 11:20 AM

By itself, the Russian language works, but here are 2 phrases when pointing the sight at an animal are not translated)
command pet-команда питомцу
feed pet-накормить питомца

😇

 

Nuk_17, Mar 25th 2022 at 11:53 PM

cat hisses are global, playing at max volume regaurdless of distance

Gerste , Feb 22nd 2022 at 5:36 PM

It should not be nessecary. As of now, the cat has no natural enemies, so the only things that could kill it are either players or fall damage. Mamessu

Maamessu, Feb 22nd 2022 at 3:48 PM

Is it possible we could get a config file to allow us to turn off spawning, attacking, and make them immortal? So that they have to be spawned in manually and are just adorable pets that wander around?

I'd love to use this mod with a few friends because we all love cats, but no one wants to be distressed by, well... dead cats.

Gerste , Feb 21st 2022 at 7:36 PM

In version 1.3.3 cats can be fed raw fish fillet if primitive survival is installed. Burgersim

Burgersim, Feb 20th 2022 at 6:37 PM

HI there, love the mod, so do all the people on my/our server, but we were wondering, would it be possible to have compatibility with Primitive Survival? The fishes seem so perfect for the cats, but they won't accept them as food, so I wanted to ask about it ^^

RogueRaiden, Feb 14th 2022 at 11:15 PM

@CaveSalamander Make a custom mod using a patch file to tweak the cats mod to your liking for your server. You can then do things like override the cat sounds, remove the cats running from tamed wolves (I did this in a mod for my server) or even increase their health (also did this). Upload mod, add to server, and enjoy

CaveSalamander, Feb 14th 2022 at 10:33 PM

I appreciate it, thanks @Gerste ^^ And re-zipping is definitely a solution! I run a server though, distributing the altered mod to my players might be a bit of extra work.

Gerste , Feb 14th 2022 at 8:20 PM

I can lower the sound for the next update as well as the range where they start running away. But I am unwilling to completely remove the hissing because I find it to be very cat like :/. If you really dislike the hissing, you can disable it by unzipping the mod, going into assets/cats/entities/land/cat-(fe)male.json, removing the sound in the fleeentity AITask and then rezipping the mod. CaveSalamander

CaveSalamander, Feb 14th 2022 at 5:16 PM

I love all the pelt colours they have, so much variety! Could they not keep hissing at tamed wolves though? I don't mind my cats bolting at the sight of a canine but the hissing sound is rather sharp and gets real old when you have both types of pets in one house :D

Gerste , Feb 8th 2022 at 9:17 PM

Currently not. I did not do the cat model by myself and I don´t have any model for a kitten. I could simply scale down the cat model, but that would not fully capture the cuteness of a kitten (baby animals tend to have a larger head in relation to the rest of their body than adults). I don´t have the talent to do complex entities with textures and animations myself, so I often rely on others for this kind of tasks. Lunchbox 

Lunchbox, Feb 8th 2022 at 8:56 PM

Is there any way to breed cats?

Gerste , Feb 1st 2022 at 6:39 PM

Fixed in petai_v1.3.2. RogueRaidenTV

RogueRaiden, Feb 1st 2022 at 5:55 PM

Attacking cats seems to set off some serious server errors

https://github.com/G3rste/cats/issues/4

Cendar, Jan 19th 2022 at 4:32 AM

Hi! I made a french translation for your mod, feel free to add it if you want. 😊

fr.json - cats 1.2.1

Plumeria, Jan 8th 2022 at 7:37 PM

I think having them swawn in like foxes but making the spawns less so it isn't flooded with cats would be a good idea. But yeah whatever way you want! Thank you! ^^

Gerste , Jan 8th 2022 at 6:39 PM

I tried to let them spawn in the same areas where red foxes spawn in, but i tried reducing the propability to one to 1/6 of the fox spawn, so the area is not flooded by cats. Should I let them be obtainable via purchase from a trader so that anyone can obtain one even if the spawn chances are not on their side?

Update: I just took a look and found out that I did not implement the spawning correctly :(. I will fix that and put cats in the offers of the survival trader in Version 1.2.1. Plumeria

Plumeria, Jan 8th 2022 at 3:23 PM

Is there a certain region that the cats spawn? 

 

White_Drake, Dec 17th 2021 at 10:48 AM

Please add raccoon taming