Mods / Teleportation Runes

Category: #Furniture #Magic #Technology
Author: Kosher
Side: Both
Created: Sep 6th
Last modified: Sep 13th
Downloads: 184

Gothic-like fast travel system

Tired of walking all day?

Wanna get to your mines faster?

Wanna build home somewhere on еру top of a mountain?

This mod is for you!

Re-imagined in-game traveling system, inspired by Gothic 3.

This mod adds a new way to fast travel - teleportation runes!

It's simple:

1 - Craft Teleportation Beacon.

2 - Craft Rune Stone and bind it to the Beacon.

3 - PROFIT - teleport to your beacon from anywhere.

 

Beacon

Info:

image

Look at that floating beauty, wanna have one?

Can be crafted using:

  • Chisel
  • Hammer
  • Stone blocks - 2x (andesite, granite, basalt)
  • Metal plate (copper, tin bronze, bismuth bronze, black bronze, silver, gold, iron, steel)
  • Temporal gear

Currently have 24 variants, that are based on metal and stone:

image

Fancy, isn't it?

Rune

Crafting

In order to craft Rune Stone player need to:

1. Create Rune Stone Base - Blacksmith or Molds (copper, tin bronze, bismuth bronze, black bronze, iron, steel)

2. Create Rune Stone Core - Clay Forming (any clay)

3. Create Raw Rune:

  • Rune stone base
  • Rune stone core
  • Knife
  • Temporal gear

4. Burn it at 950 degrees

Properties

Rune has different durability and teleporation time based on used metal:

Metal Durability Teleportation Time
Copper 1000 5
Bronze 2000 4
Iron 4000 3
Steel 8000 2

Rune uses 1 durability to teleport user for 10 blocks.

Usage
  • Right click on the beacon to bind rune to it.
  • When rune is bound to the beacon hold RMB, to teleport to the beacon.

To be done:

Releases plan

Version 1.1

  • Sounds! Teleport, detach rune, teleportation failed (with a small easter egg)
  • Changes to the balance (teleportation time and durability) based on the feedback
  • "Smart Cancel" - save previously bound beacon, when player "Cancels" binding to a new one (right now rune become un-bound)

Version 1.2

  • Runic backpack

Changelog:

V.1.0.1
  • Resolved an issue with "Teleport to" text. Now destination of the rune is shown in Info pop-up in inventory.
  • Renamed "Nest" to "Base".
  • Added information about mod items usage into handbook.

Version For Game version Downloads Release date Changelog Download
v1.0.1 85 Sep 13th Show teleportation-runes-1.0.1.zip
v1.0.0 98 Sep 6th Show teleportation-runes.zip

5 Comments

Polraudio, Sep 10th

Very nice mod! Keep up the awesome work.

Kosher, Sep 9th

@EreticKB, hah, thank you, I'm actually considering an idea to dedicate more time to Vintage Story modding, but to reach same level of greatness as Azanor - I can't even imagine how much effort that would require :D 

EreticKB, Sep 9th

Have we new "Azanor" for Vintage Story? I hope one day you create large magic mod, no worse than Thaumcraft.

Kosher, Sep 8th

Hi @Travisplo! Thanks for the proposition, you're right - this name might be confusing, I've created simple poll to collect a feedback, and based on it will include (or not, but I doubt it) this change to 1.1:

https://www.surveymonkey.com/r/Q5GTSYT

Travisplo, Sep 8th

So, just making sure, the Rune "Nest" is just the Base that the Core sits in, right? Nest sounds a bit wierd as a descriptor for it. Is that a term from Gothic?

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