Mods / Darker Drifter Spawns [Legacy]
- Tags:
- Author:
- Zach2039
- Side:
- Both
- Created:
- Jan 12th 2023 at 1:39 AM
- Last modified:
- Feb 23rd 2025 at 9:33 PM
- Downloads:
- 3944
-
Latest release (for Vintage Story 1.20.0 - 1.20.3 and 1.20.4, outdated):
darkerdrifterspawns_1.1.0.zip 1-click install
No longer maintained by me; reworked version here
Lowers max light level from 9 to 4 for drifter, shiver, and bowtorn spawns, making it easier to prevent spawns with artifical light.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.1.0 | darkerdrifterspawns | 2197 | Feb 23rd 2025 at 9:33 PM | darkerdrifterspawns_1.1.0.zip | 1-click install | ||
| |||||||
| 1.0.1 | darkerdrifterspawns | 1313 | Jan 20th 2023 at 7:06 PM | darkerdrifterspawns_v1.0.1.zip | 1-click install | ||
|
Changelog:
| |||||||
| 1.0.0 | darkerdrifterspawns | 434 | Jan 12th 2023 at 1:45 AM | darkerdrifterspawns_v1.0.0.zip | 1-click install | ||
|
Changelog:
| |||||||
ive made a pull request on the github repo if anyone wants to copy my changes to make this work, im like at least ~70% sure that the changes maybe might work. tested on v1.21.1 with another mod showing spawns based on light level and went through 4 temp storms to test. https://github.com/zach2039/vs-darkerdrifterspawns/pull/1
im assuming the changes also work on 1.22.0+ but the two mods for spawn check i tried didnt work on latest and i didnt test on 1.22. can also make a mod page with attribute if zach2039 doesnt accept pr/respond or enough people want a page made just lmk
i have rewritten the mod and uploaded, please let me know about any oddities or suspected issues. the patches are literally targeting a single key-val pair on each of the three entity json files, and so really should not break as long as the underlying logic in the engine is working as expected
https://mods.vintagestory.at/tzpraisethesun
Seems to be broken in 1.20.12
gg
Does this mod still function?
Kishmond Oil lamps do not normally produce the amount of light required to stop monster spawns. Light tends to phase through blocks to some degree so if it's lit inside and they are still spawning you probably need to light the outside more to truly raise the light level in the proximity.
I know this works now. I think drifters spawn in groups with a bit of a spread. Though it was well-enough lit in my basement, outside my basement it was still dark at night. The spawn would be centered outside but part of the group would overlap inside. Since lighting more ground outside I no longer find drifters in my basement.
I am not sure this works in 1.18.5. Despite lining my small basement with enough oil lamps to keep every block at least level 5, I often enter to find drifters in there. Has anyone else seen issues?
Regardless of whether this does allow them to open doors, that would be an amazing mod to make them actually scary.
We removed the mod and they were no longer able to do it.
Not sure then.
EDIT: Seems more likely that the door state was not syncing to all the clients connected and they appeared closed when the server had them as open. Apologies for the confusion.
Smile
It shouldn't. This mod consists of a single patch that accomplishes the light level change shown here; that's it. Source is published if you want to peruse it for confirmation.
It seems that this mod also allows drifters to open doors for some reason.
Was a shock to people on my server and myself. Just letting you and everyone else know.
rebus Should be fixed now with a less picky dependency on game version.
"game@1.17.10 - Version mismatch (has 1.17.9)"
I found it, I haven't updated yet.
Thank you, thank.
rebus check the log files, which can be found in the vintagestoryData folder. Without that info it's hard to tell what's causing it.
"Some mod dependencies cannot be resolved. Please check the log files."
game mod admin message.
What I can do ?
Thank you