Mods / Dana Tweaks

Category: #Crafting #QoL #Simplification #Storage #Technology #Tweak #Utility
Author: DanaCraluminum
Side: Both
Created: Feb 21st 2022 at 7:01 PM
Last modified: May 15th at 4:06 PM
Downloads: 16468
Follow Unfollow 286

Latest file for v1.19.7:
DanaTweaks-v2.3.0.zip 1-click install


[Discord][Buy Me A Coffee]

I'm living in Ukraine and there is war happening right now. Most of my free time I spend on modding when I get a few hours between electricity blackouts.
If you love my work, you can support me on Patreon, I would greatly appreciate it ❤️. Donations keep me doing what I truly love - modding.


A lot of tweaks that make the game much more comfortable and/or HARDCORE to play

Mod is completely configurable, you can disable everything else that you don't need. 

It is completely safe to remove in existing worlds.

FEATURES

(Hotkey/Command) Open or close crate lid (default: Ctrl + X).
(Hotkey/Command) Remove or add crate label (default: Shift + X).
Pick up bony remains using right-click
Scrap metal blocks and torch holders to metal bits
Drifters can now open doors! Doors secured with vanilla padlocks are safe.
Able to cool molds with watering can.
Torches no longer lose their timer when broken (exception: torch holder). They don't stack.
Auto select best tool for mining block.
Give entity spawn item when pressing middle mouse click on entity (creative only).
Firepit heats oven.
Ground storage particles (cooking pots and crucibles).

Branch Cutter
Cancel Book Signature
Drop Clutter Anyway (implemented in vanilla since 1.19)
Drop Resin Anyway
Drop Vines Anyway
Drop wallpapers
Four Planks Log
Fragile Bones
Glowing projectiles
Oven Fuel
Pie On The Shelf
Pot On The Shelf (implemented in vanilla since 1.19)
Rackable firestarter
Rain Collector
Rich Traders
Use Planks In Pit Kiln
No Waterproof Inventories
No Heat Resistant Inventory
Hungry? Wake Up!
Halloween Every Day
Every Soil Unstable

ScytheMore (Scythe More)

image

Expands the list of blocks that can be harvested with a scythe. Automatic compatibility with any vanilla / modded blocks and scythes.

Affected blocks:

  • Ferns
  • Flowers
  • Herbs
  • Pineapple
  • Pumpkin
  • Wildcraft plants
MOD CONFIGURATION

Configuration file is located in VintagestoryData/ModConfig, it is appeared after loading any world.

Highly recommended to use with Confg lib to configure everything in the mod, since configuration file is enormous

MOD INTEGRATION
keywords
open crate
close crate
unsign book
collect rain
rain collecting
drop leaves
cut leaves
harvest leaves
pitkiln planks
pit kiln planks
seal crock
crock sealing
mold cooling
cooling molds
cooling of molds
wake up hungry player
hungry player wakes up
hunger
sleeping
saturation
pumpkin carving
carve pumpkins

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v2.3.0 1860 May 15th at 4:06 PM Show DanaTweaks-v2.3.0.zip Install now
v2.2.3 454 May 7th at 3:19 PM Show DanaTweaks-v2.2.3.zip Install now
v2.2.2 1547 May 1st at 7:48 PM Show DanaTweaks-v2.2.2.zip Install now
v2.2.1 96 May 1st at 7:59 AM Show DanaTweaks-v2.2.1.zip Install now
v2.2.0 93 Apr 30th at 2:46 PM Show DanaTweaks-v2.2.0.zip Install now
v2.1.2 962 Apr 16th at 8:00 AM Show DanaTweaks-v2.1.2.zip Install now
v2.1.1 274 Apr 11th at 7:53 PM Show DanaTweaks-v2.1.1.zip Install now
v2.1.0 126 Apr 10th at 4:12 PM Show DanaTweaks-v2.1.0.zip Install now
v2.0.3 69 Apr 10th at 1:45 PM Show DanaTweaks-v2.0.3.zip Install now
v2.0.2 47 Apr 10th at 12:36 PM Show DanaTweaks-v2.0.2.zip Install now
v2.0.1 64 Apr 10th at 10:20 AM Show DanaTweaks-v2.0.1.zip Install now
v2.0.0 117 Apr 9th at 8:35 PM Show DanaTweaks-v2.0.0.zip Install now
v1.2.0 2150 Jan 25th at 8:05 PM Show DanaTweaks-v1.2.0.zip Install now
v1.1.0 1571 Sep 2nd 2023 at 10:12 PM Show DanaTweaks-v1.1.0.zip Install now
v1.0.2 3827 Jul 29th 2022 at 9:38 AM Show CraluTweaks-v1.0.2.zip Install now
v1.0.1 2303 Mar 17th 2022 at 2:06 PM Show CraluTweaks-v1.0.1.zip Install now
v1.0.0 908 Feb 21st 2022 at 7:25 PM Show CraluTweaks-v1.0.0.zip Install now

141 Comments (oldest first | newest first)

💬 DanaCraluminumAuthor, 3 days ago

LadyJade90 No such thing

💬 LadyJade90, 3 days ago

did using a watering can on molds play the metal cooling sound effect? i thought it did but i no longner hear it when using the watering can

💬 DanaCraluminumAuthor, Jul 7th at 7:56 AM

AngryOscar No

💬 AngryOscar, Jul 7th at 2:51 AM

Is there a line of code in the config that I can add in the meantime to blacklist moss?

💬 waterdrinker, Jul 5th at 5:12 PM

DanaCraluminum I deleted and fresh installed the mod and config file and waited till all my traders refreshed their stock and now they are showing correct gear amounts. Not sure what happened, but its working now. Thanks!

💬 AngryOscar, Jul 4th at 4:18 PM

Yes please do! Would be a live saver. Thank You. My GF and I play and we just keep throwing it in the lakes lol.

 

I've seen a few other in the discord asking for moss recipies, but currently there isn't any.

💬 DanaCraluminumAuthor, Jul 4th at 8:13 AM

AngryOscar I could add blacklist to exclude moss

💬 AngryOscar, Jul 4th at 6:03 AM

DanaCraluminum back to my previous question about dropping too much moss and spotty moss layer. Which config do I change to prevent that? is it the "DropWallpapers": true, change it to false?

 

Thank you. I've been trying to hunt this down for awhile.

💬 DanaCraluminumAuthor, Jul 3rd at 11:07 PM

waterdrinker Most likely a vanilla bug

💬 waterdrinker, Jul 3rd at 10:56 PM

DanaCraluminum yes they have the correct gear number in creative world, and I didn't disable any mods when going into a creative world.

💬 DanaCraluminumAuthor, Jul 3rd at 10:26 PM

waterdrinker Do they have thousands of gears if you spawn them in flat creative world?

💬 waterdrinker, Jul 3rd at 10:13 PM

I have rich traders enabled true but it doesnt seem to be doing anything to their gear amounts. Their amounts are very low, between 8-35 gears every re-stock.

💬 DanaCraluminumAuthor, Jun 29th at 12:26 PM

Chrizzlybear Can't reproduce config crash

💬 DanaCraluminumAuthor, Jun 29th at 12:25 PM

Krakus Can't reproduce that

💬 Krakus, Jun 28th at 10:35 PM

getting the same/similar issue as some other users, game crahes on loading. here's the report:

Running on 64 bit Windows 10.0.19045.0 with 32471 MB RAM
Game Version: v1.19.8 (Stable)
28.6.2024 22:29:30: Critical error occurred in the following mod: danatweaks@2.3.0
Loaded Mods: game@1.19.8, carryon@1.7.4, commonlib@2.4.0, composter@1.1.0, danatweaks@2.3.0, doubleslabs@0.1.1, heatretention@1.0.2, spearsplus@1.0.0, storageoptions@1.0.2, vanvar@5.0.3, vhfp@1.1.0, creative@1.19.8, vsimgui@1.1.5, survival@1.19.8, configlib@1.3.13, em@2.6.1, stonequarry@3.3.1, xinvtweaks@1.6.4, bricklayers@2.5.4, statushudcont@2.1.1
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Client.TextDrawUtil.Lineize(Context ctx, String text, EnumLinebreakBehavior linebreak, TextFlowPath[] flowPath, Double startOffsetX, Double startY, Double lineHeightMultiplier, Boolean keepLinebreakChar) in VintagestoryApi\Client\UI\TextDrawUtil.cs:line 317
at Vintagestory.API.Client.TextDrawUtil.GetQuantityTextLines(CairoFont font, String text, Double boxWidth, EnumLinebreakBehavior linebreak) in VintagestoryApi\Client\UI\TextDrawUtil.cs:line 104
at Vintagestory.API.Client.TextDrawUtil.GetMultilineTextHeight(CairoFont font, String text, Double boxWidth, EnumLinebreakBehavior linebreak) in VintagestoryApi\Client\UI\TextDrawUtil.cs:line 107
at Vintagestory.API.Client.TextTextureUtil.GenTextTexture(String text, CairoFont font, Int32 maxWidth, TextBackground background, EnumTextOrientation orientation) in VintagestoryApi\Client\UI\TextTextureUtil.cs:line 283
at DanaTweaks.BlockBehaviorSelectSlabToolMode.OnLoaded(ICoreAPI api) in D:\VSCode\Repos\Modding_VintageStory\DanaTweaks\src\BlockBehavior\BlockBehaviorSelectToolMode.cs:line 46
at Vintagestory.API.Common.CollectibleObject.OnLoaded(ICoreAPI api) in VintagestoryApi\Common\Collectible\Collectible.cs:line 274
at Vintagestory.API.Common.Block.OnLoaded(ICoreAPI api) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 415
at Vintagestory.GameContent.BlockSlabSnowRemove.OnLoaded(ICoreAPI api) in VSSurvivalMod\Block\BlockSlabSnowRemove.cs:line 26
at Vintagestory.Client.NoObf.ClientSystemStartup.OnAllAssetsLoaded_Blocks(Int32 i) in VintagestoryLib\Client\Systems\Startup.cs:line 952
at Vintagestory.Client.NoObf.ClientSystemStartup.<>c__DisplayClass53_0.<OnAllAssetsLoaded_ClientSystems>b__1() in VintagestoryLib\Client\Systems\Startup.cs:line 942
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 776
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 28.6.2024 22:26:22, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.8.0, time stamp: 0x661e0000
Faulting module name: coreclr.dll, version: 7.0.1023.36312, time stamp: 0x64b06d6c
Exception code: 0xc0000005
Fault offset: 0x00000000001c98a6
Faulting process id: 0x271c
Faulting application start time: 0x01dac9aa339469e1
Faulting application path: C:\Users\(my name)\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.10\coreclr.dll
Report Id: d49b9b87-a435-483d-8fcb-8aac3214cb67
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 28.6.2024 22:26:16, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.8.0, time stamp: 0x661e0000
Faulting module name: coreclr.dll, version: 7.0.1023.36312, time stamp: 0x64b06d6c
Exception code: 0xc0000005
Fault offset: 0x00000000001c98a6
Faulting process id: 0xfb0
Faulting application start time: 0x01dac9aa2fd66065
Faulting application path: C:\Users\(my name)\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.10\coreclr.dll
Report Id: 0b0a44aa-dcc9-43a3-91d1-bb77aebb074d
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 28.6.2024 22:26:03, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.8.0, time stamp: 0x661e0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x1ce4
Faulting application start time: 0x01dac9a61a324ea8
Faulting application path: C:\Users\(my name)\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\(my name)\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: 5565aa02-cff4-4659-8798-ac13803af8c5
Faulting package full name:
Faulting package-relative application ID: }

💬 Devonax, Jun 27th at 9:52 AM

@DanaCraluminum Actually it doesn't but that is ok.. Let us both not waste time and move on.

💬 DanaCraluminumAuthor, Jun 26th at 10:13 AM

Devonax You can disable every single feature in config, this answers all three questions.

Please open Mod Configuration spoiler and read it

💬 Devonax, Jun 26th at 3:00 AM

So correct me if I'm wrong but if someone wants to use your mod(s) like Scythe More -or- Glowing Projectiles or any other mod that has the "obsolete" tag and also want to have the latest version, then they are "pushed" towards this mod called Dana tweaks, that most likely has more stuff/changes in them than most people would want to deal with.

I like your mods, I truly do and I appreciate the fact that you make these mods for us to use and enjoy. But It happens too many times that I see the "obsolete" tag on your mods and are redirected here for up to date versions of a few mods I am interested in for our comunity server. May I kindly ask you why you decided to bundle up all the mods and only update them in that pack? Why not choose to not have a pack and just keep all mods seperated so people can pick-and-choose?

Also, as a side question, how hard/easy is it to turn off everything this mod does and just 'activate' the things I do want? I see in your description you talk about this but I would like to know if this requires us to dig into your configuration files and try to find the correct settings or if it's made easy and on the top you have your true/false -or- on/off settings for each mod.

💬 DanaCraluminumAuthor, Jun 24th at 4:00 PM

jayu Ignore that error

💬 jayu, Jun 24th at 3:34 PM

Not sure if known:

[Server Warning] Failed resolving crafting recipe ingredient with code game:metalbit-{metal} in Grid recipe
[Server Error] Grid Recipe 'game:metalblock recycle': Output Item code game:metalbit-{metal} cannot be resolved

💬 DanaCraluminumAuthor, Jun 20th at 1:31 PM

AngryOscar Yeah there is feature that drops decors, it mostly was designed to drop wallpapers

💬 AngryOscar, Jun 20th at 3:52 AM

is this the mod thats causing me to collect way too much spotty moss layer?

💬 Chrizzlybear, Jun 14th at 6:12 AM

after i clicked Mods Settings > Dana Tweaks (Server) > Simple Settings:


Running on 64 bit Linux (Arch Linux) [Kernel 6.9.3.1] with 32018 MB RAM
Game Version: v1.19.8 (Stable)
6/14/2024 8:08:30AM: Critical error occurred in the following mods: danatweaks@2.3.0, configlib@1.3.13, vsimgui@1.1.5
Loaded Mods: aculinaryartillery@1.1.5, attributerreborn@1.0.6, bettercrates@1.7.1, bettertraders@0.0.7, BuggisRandomChanges@3.6.2, chiseltools@1.12.2, driedpeat@1.0.3, entitiesinteract@1.0.9, extrachests@1.8.0, floralzonescaperegion@1.0.10, floralzonescaribbeanregion@1.0.7, floralzonescentralaustralianregion@1.0.5, floralzoneseastasiaticregion@1.0.3, floralzonesneozeylandicregion@1.0.3, caninae@1.0.16, capreolinae@1.1.5, casuariidae@1.0.6, machairodontinae@1.0.9, manidae@1.0.2, pantherinae@1.1.9, rhinocerotidae@1.0.3, sirenia@1.0.5, geoaddons@1.3.4, millwright@1.1.5, primitivesurvival@3.5.5, qptech@1.15.2, rpgitemrarityreborn@1.0.5, swordz@1.1.7, viescraftmachines@2.3.1, game@1.19.8, alchemy@1.6.32, ancienttools@1.5.18, animationmanagerlib@0.8.8, betterbloomeriesreborn@1.0.5, betterjonasdevices@1.1.0, betterruins@0.3.5, blacksmithenhancements@1.0.5, carryon@1.7.4, commonlib@2.3.7, danatweaks@2.3.0, fieldsofsalt@1.2.1, fixhandbookclutter@1.0.5, fromgoldencombs@1.4.30, herbarium@1.2.0, hudclock@3.4.0, medievalexpansion@3.13.1, meteoricexpansion@1.2.5, petai@2.2.4, prospecttogether@1.3.0, somethinginthewater@1.2.4, stonerailings@1.2.2, storagecontroller@1.0.11, th3dungeon@0.2.1, tstools@2.1.2, creative@1.19.8, vsimgui@1.1.5, survival@1.19.8, wildfarmingrevival@1.1.9, xlib@0.8.5-pre.1, betterruinslootchanges@0.0.3, configlib@1.3.13, feverstonewilds@1.5.0-rc.2, fsmlib@0.4.5, morefloors@2.0.0, playercorpse@1.10.1-rc.1, stonequarry@3.2.1, tpnet@1.14.3, wolftaming@2.1.2, xinvtweaks@1.6.3, xskills@0.8.7, maltiezfirearms@0.5.4
System.NullReferenceException: Object reference not set to an instance of an object.
at DanaTweaks.Configuration.ConfigLibCompatibility.BuildSettingsServer(ConfigServer config, String id) in D:\VSCode\Repos\Modding_VintageStory\DanaTweaks\src\Systems\ConfigLibCompatibility.cs:line 52
at DanaTweaks.Configuration.ConfigLibCompatibility.EditConfigServer(String id, ControlButtons buttons, ICoreAPI api) in D:\VSCode\Repos\Modding_VintageStory\DanaTweaks\src\Systems\ConfigLibCompatibility.cs:line 36
at DanaTweaks.Configuration.ConfigLibCompatibility.<>c__DisplayClass8_0.<.ctor>b__0(String id, ControlButtons buttons) in D:\VSCode\Repos\Modding_VintageStory\DanaTweaks\src\Systems\ConfigLibCompatibility.cs:line 26
at ConfigLib.ConfigLibModSystem.<>c__DisplayClass36_0.<DrawDelegateWrapper>b__0(String domain, ControlButtons buttons) in D:\Projects\VintageStory\configlib\configlib\source\ConfigLibModSystem.cs:line 112
at ConfigLib.ConfigWindow.DrawDomainTab(String domain) in D:\Projects\VintageStory\configlib\configlib\source\GUI\ConfigWindow.cs:line 349
at ConfigLib.ConfigWindow.DrawConfigList() in D:\Projects\VintageStory\configlib\configlib\source\GUI\ConfigWindow.cs:line 175
at ConfigLib.ConfigWindow.Draw() in D:\Projects\VintageStory\configlib\configlib\source\GUI\ConfigWindow.cs:line 98
at ConfigLib.GuiManager.Draw(Single deltaSeconds) in D:\Projects\VintageStory\configlib\configlib\source\GUI\GuiManager.cs:line 40
at VSImGui.DrawCallbacksManager.Draw(Single deltaSeconds) in D:\Projects\VintageStory\vsimgui\VSImGui\source\Integration\DrawCallbacksManager.cs:line 80
at VSImGui.VSImGuiDialog.Draw(Single deltaSeconds) in D:\Projects\VintageStory\vsimgui\VSImGui\source\Integration\Dialog.cs:line 126
at VSImGui.Controller.Update(Single deltaSeconds, Boolean captureInputs) in D:\Projects\VintageStory\vsimgui\VSImGui\source\Integration\Controller.cs:line 46
at VSImGui.OffWindowRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in D:\Projects\VintageStory\vsimgui\VSImGui\source\Integration\Dialog.cs:line 156
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

💬 gndrneutralnoun, Jun 2nd at 3:33 PM

Awesome, thank you for considering it! Take your time, it's your mod and your priorities.

💬 DanaCraluminumAuthor, Jun 1st at 7:58 PM

gndrneutralnoun Someday maybe

💬 gndrneutralnoun, Jun 1st at 6:52 PM

Hi! I love your mods, many of them are essential for me. Would you perhaps consider making a configurable blacklist for Every Soil Unstable? I want to use it so that stuff like clay-in-soil blocks are unstable, but it makes mudbricks unstable, and they're important as an early-game building material and making them unstable makes them useless IMO. Plus I use Useful Stuff's pottery kiln, which has to be made out of mudbricks in a way that would cause the whole thing to fall apart if the mudbricks were unstable. I imagine other people might want to blacklist certain other blocks as well. Thank you for your mods and considering my request!

💬 Marlim, Jun 1st at 3:44 PM

Apparently it is only possible on the client.

DanaCraluminum

💬 DanaCraluminumAuthor, Jun 1st at 8:57 AM

Marlim In config

💬 Marlim, Jun 1st at 2:09 AM

Is it possible to disable the luminescence of projectiles on servers?

DanaCraluminum

💬 DeansOnToast, May 31st at 11:34 PM

I DOWNLOADED IT. ARE YOU HAPPY DANA

💬 Maamessu, May 25th at 5:40 PM

Yeah, that's what I thought. Thanks for the confirmation!

💬 DanaCraluminumAuthor, May 25th at 5:37 PM

Maamessu Yes firepit should be below clay oven, I only tested it without any mods

💬 Maamessu, May 25th at 5:33 PM

How does the firepit heats oven tweak work? Does it need to be below it, for example? I have a feeling that setting might not be compatible with ACA's oven adjustments, as I can't seem to get it to work on my server.

💬 DanaCraluminumAuthor, May 19th at 8:07 AM

waterdrinker Someday

💬 waterdrinker, May 19th at 12:31 AM

Is there a way to add configuring the time it takes for a trader to restock?

💬 DanaCraluminumAuthor, May 15th at 4:13 PM

Retroficient Try new version

💬 Retroficient, May 12th at 9:53 PM

Well crap lol. I guess I'll continue trying to tinker with it. I don't get any errors or anything, and it does say it's loaded so I have no idea. 

💬 DanaCraluminumAuthor, May 12th at 9:59 AM

Retroficient No idea

💬 Maamessu, May 12th at 3:24 AM

This mod has worked fine for me on servers in the past, last tested on a 1.19.3 server several months ago IIRC. I haven't tested it recently, however.

💬 Retroficient, May 11th at 8:42 PM

DanaCraluminum

Is there anything specific I would need to do in order to get it to work with a server? If you know that is haha

💬 DanaCraluminumAuthor, May 11th at 8:09 PM

Retroficient I never tested it on servers, I test only in singleplayer

💬 Retroficient, May 11th at 6:28 PM

DanaCraluminum

I don't actually think this mod is working at all for servers. I have one running and nothing in the tweaks is actually applied? Did I miss something, or is it not compatible with private servers?

 

For instance, the traders only have ~32 gears(This was disabled in the config). The mold cooling doesn't work. Drifters aren't opening doors. etc. 

💬 ElegantChimp, May 10th at 8:36 PM

All I did was enable this mod alone with no other mods installed. When I start a new standard world is crashes when building the world. I've even wiped my VintagestoryData folder, installed just this mod, and created a world and it would crash. If there is any more specific info you need or tests you would like me to run just let me know.

💬 DanaCraluminumAuthor, May 10th at 6:49 PM

ElegantChimp How to reproduce this?

💬 ElegantChimp, May 10th at 6:10 PM

Hello, I am getting a crash on new world with this mod, and only this mod, enabled. Here is the stack trace of the error. This is with version 2.2.3 on VS 1.19.7.

Running on 64 bit Windows 10.0.22631.0 with 32509 MB RAM
Game Version: v1.19.7 (Stable)
5/10/2024 2:09:25 PM: Critical error occurred in the following mod: danatweaks@2.2.3
Loaded Mods: game@1.19.7, danatweaks@2.2.3, creative@1.19.7, survival@1.19.7
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Client.TextDrawUtil.Lineize(Context ctx, String text, EnumLinebreakBehavior linebreak, TextFlowPath[] flowPath, Double startOffsetX, Double startY, Double lineHeightMultiplier, Boolean keepLinebreakChar) in VintagestoryApi\Client\UI\TextDrawUtil.cs:line 317
at Vintagestory.API.Client.TextDrawUtil.GetQuantityTextLines(CairoFont font, String text, Double boxWidth, EnumLinebreakBehavior linebreak) in VintagestoryApi\Client\UI\TextDrawUtil.cs:line 104
at Vintagestory.API.Client.TextDrawUtil.GetMultilineTextHeight(CairoFont font, String text, Double boxWidth, EnumLinebreakBehavior linebreak) in VintagestoryApi\Client\UI\TextDrawUtil.cs:line 107
at Vintagestory.API.Client.TextTextureUtil.GenTextTexture(String text, CairoFont font, Int32 maxWidth, TextBackground background, EnumTextOrientation orientation) in VintagestoryApi\Client\UI\TextTextureUtil.cs:line 283
at DanaTweaks.BlockBehaviorSelectSlabToolMode.OnLoaded(ICoreAPI api) in D:\VSCode\Repos\Modding_VintageStory\DanaTweaks\src\BlockBehavior\BlockBehaviorSelectToolMode.cs:line 48
at Vintagestory.API.Common.CollectibleObject.OnLoaded(ICoreAPI api) in VintagestoryApi\Common\Collectible\Collectible.cs:line 270
at Vintagestory.API.Common.Block.OnLoaded(ICoreAPI api) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 396
at Vintagestory.GameContent.BlockSlabSnowRemove.OnLoaded(ICoreAPI api) in VSSurvivalMod\Block\BlockSlabSnowRemove.cs:line 26
at Vintagestory.API.Common.CollectibleObject.OnLoadedNative(ICoreAPI api) in VintagestoryApi\Common\Collectible\Collectible.cs:line 261
at Vintagestory.Client.NoObf.ClientSystemStartup.OnAllAssetsLoaded_Blocks(Int32 i) in VintagestoryLib\Client\Systems\Startup.cs:line 952
at Vintagestory.Client.NoObf.ClientSystemStartup.<>c__DisplayClass53_0.b__1() in VintagestoryLib\Client\Systems\Startup.cs:line 942
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 776
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 1
==================================
{ TimeGenerated = 5/10/2024 2:08:56 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.7.0, time stamp: 0x65310000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x0x4f8c
Faulting application start time: 0x0x1daa2feb5b56022
Faulting application path: C:\Users\Alex\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\Alex\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: 34c16b1d-b7fb-4d90-8777-b4975e1f858e
Faulting package full name:
Faulting package-relative application ID: }

💬 Retroficient, May 10th at 3:49 AM

It seems that the watering can to cool molds doesn't work when using on a server. I tried messing with the configs but it didn't seem to work.

 

Edit: 5/10 I still can't get it to work :(

💬 Marlim, May 9th at 8:41 PM

Ok, no problem.

💬 DanaCraluminumAuthor, May 9th at 8:02 PM

Marlim I have absolutely no idea how toolworks is implemented, I don't want to waste my time on this

💬 Marlim, May 9th at 7:46 PM

Is this mod compatible with the Tool Works mod?

DanaCraluminum

💬 SwedishFreaK, May 6th at 10:18 PM

Bit unfortunate Drifters opening doors is enabled by default, when I updated and got the client and server separate config files it enabled it again and a drifter let all my animals loose somehow.

💬 ManaWei, May 5th at 6:15 AM

DanaCraluminum
Think they will make it work with the next iteration of ACA <3

💬 DanaCraluminumAuthor, May 4th at 10:31 AM

ManaWei There is nothing I can do

💬 ManaWei, May 4th at 6:30 AM

Damn.. Expanded Foods negates the oven heating.. I should have known.. 

💬 DanaCraluminumAuthor, May 3rd at 8:12 AM

Shroom_Ghost I won't fix it

💬 Shroom_Ghost, May 3rd at 3:32 AM

Pies look tiny for some reason when placed in the oven with this mod?

💬 Thauma, May 1st at 9:12 AM

It works now, thanks!

💬 DanaCraluminumAuthor, May 1st at 8:02 AM

Thauma Try new version

💬 Thauma, May 1st at 7:38 AM

Trying to place down a bowl causes the game to crash since the version that separated configs

Log:
System.NullReferenceException: Object reference not set to an instance of an object.
at DanaTweaks.BEBehaviorRainCollector.Initialize(ICoreAPI api, JsonObject properties) in D:\VSCode\Repos\Modding_VintageStory\DanaTweaks\src\BlockEntityBehavior\BEBehaviorRainCollector.cs:line 15
at Vintagestory.API.Common.BlockEntity.Initialize(ICoreAPI api) in VintagestoryApi\Common\Collectible\Block\BlockEntity.cs:line 74
at Vintagestory.GameContent.BlockEntityContainer.Initialize(ICoreAPI api) in VSSurvivalMod\BlockEntity\BEContainer.cs:line 29
at Vintagestory.GameContent.BlockEntityDisplay.Initialize(ICoreAPI api) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 120
at Vintagestory.GameContent.BlockEntityGroundStorage.Initialize(ICoreAPI api) in VSSurvivalMod\BlockEntity\BEGroundStorage.cs:line 154
at Vintagestory.Client.NoObf.ClientWorldMap.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack) in VintagestoryLib\Client\ClientWorldMap.cs:line 1117
at Vintagestory.Common.BlockAccessorBase.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 616
at Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 1309
at Vintagestory.Common.BlockAccessorBase.SetSolidBlockInternal(Int32 blockId, BlockPos pos, IWorldChunk chunk, Boolean synchronize, Boolean relight, ItemStack byItemstack) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 150
at Vintagestory.Common.BlockAccessorBase.SetBlockInternal(Int32 blockId, BlockPos pos, IWorldChunk chunk, Boolean synchronize, Boolean relight, Int32 layer, ItemStack byItemstack) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 113
at Vintagestory.Common.BlockAccessorRelaxed.SetBlock(Int32 blockId, BlockPos pos, ItemStack byItemstack) in VintagestoryLib\Common\API\BlockAccessorRelaxed.cs:line 75
at Vintagestory.Common.BlockAccessorBase.SetBlock(Int32 blockId, BlockPos pos) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 505
at Vintagestory.GameContent.BlockGroundStorage.CreateStorage(IWorldAccessor world, BlockSelection blockSel, IPlayer player) in VSSurvivalMod\Block\BlockGroundStorage.cs:line 254
at Vintagestory.GameContent.CollectibleBehaviorGroundStorable.Interact(ItemSlot itemslot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handHandling, EnumHandling& handling) in VSSurvivalMod\CollectibleBehavior\BehaviorGroundStorable.cs:line 174
at Vintagestory.GameContent.CollectibleBehaviorGroundStorable.OnHeldInteractStart(ItemSlot itemslot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handHandling, EnumHandling& handling) in VSSurvivalMod\CollectibleBehavior\BehaviorGroundStorable.cs:line 107
at Vintagestory.API.Common.CollectibleObject.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1270
at Vintagestory.GameContent.BlockLiquidContainerBase.OnHeldInteractStart(ItemSlot itemslot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handHandling) in VSSurvivalMod\Systems\Liquid\BlockLiquidContainerBase.cs:line 647
at Vintagestory.API.Common.CollectibleObject.OnHeldUseStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1106
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, EnumHandHandling& handling) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 831
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 807
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 561
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.UpdatePicking(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 220
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 83
at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 83
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 200
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 806
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1009
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 241
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

💬 GON, Apr 30th at 6:36 PM

Makes sense, thank you.

💬 DanaCraluminumAuthor, Apr 30th at 6:16 PM

GON Toolworks scythes are implemented very strange way, I don't care about those

💬 GON, Apr 30th at 5:58 PM

I am unsure which mod is the cause for this so I am commenting on both

It looks like DanaTweaks ScytheMore doesn't work properly with scythes made using the ToolWorks mod. If I spawn in a vanilla one with creative mode it works as intended, but one with a handle and binding from Toolworks it doesn't let me scythe down flowers or Wildcraft plants.

💬 DanaCraluminumAuthor, Apr 30th at 2:49 PM

Vippy OBEDIA fixed

💬 DanaCraluminumAuthor, Apr 30th at 2:47 PM

RogueRaiden I released version where configs are now separated into server and client and auto tool tweak is disabled by default

💬 RogueRaiden, Apr 30th at 12:11 PM

there are some issues with the auto tool swap, for example during clay forming it constantly changes the tool, as well as some other situations im not sure of all of them at this time. basically everyone that joins the server asks how to disable the tool swap in their config.

💬 Vippy, Apr 28th at 6:52 AM

DanaCraluminum Its currently on a multiplayer server, though dispite me disabling it on my side, nothin' seems to come out of it

💬 DanaCraluminumAuthor, Apr 26th at 8:50 AM

Vippy Is it on singleplayer? Are you sure you are disabling this setting client side?

💬 Vippy, Apr 25th at 11:49 PM

The config doesn't seem to sadly work, Dispite me turning the best tool to false changing it and adding in the specified tools to the "Ignore" option. Restarted twice. No dice. :(

💬 RogueRaiden, Apr 25th at 8:35 PM

alrighty thanks for the answers :)

💬 DanaCraluminumAuthor, Apr 25th at 8:29 PM

RogueRaiden Nope, for now you just need to rejoin server/reload singleplayer world when you disable this setting

💬 RogueRaiden, Apr 25th at 8:19 PM

DanaCraluminum
is there a command or hotkey to disable?

💬 DanaCraluminumAuthor, Apr 25th at 8:09 PM

RogueRaiden Also I can't reproduce this on my singleplayer world, I disabled it and it actually disabled

💬 DanaCraluminumAuthor, Apr 25th at 7:57 PM

RogueRaiden It is client side for every player, you can't disable it server side 

💬 RogueRaiden, Apr 25th at 7:44 PM

the autotool switching thing isnt disabling with the config

💬 tdog21, Apr 24th at 5:26 PM

works when just dana tweaks. going to try and figure out which mod is conflicting. edit it appears to be culinary utility that stops it. ty for the help, glad to know it's a conflict and not me doing it wrong

💬 DanaCraluminumAuthor, Apr 24th at 5:02 PM

tdog21 Does it work in singleplayer world without any mods installed except Dana Tweaks?

💬 tdog21, Apr 24th at 4:24 PM

DanaCraluminum I have enabled the config, it is a vanilla oven and vanilla firepit and it does work as an oven when manually filled, however, I do have expanded foods and culinary artillery installed, I'm guessing those mods don't work with it then? (also thank you for the very quick response)

💬 DanaCraluminumAuthor, Apr 24th at 4:13 PM

tdog21 Have you enabled it in config? Do you have expanded foods / artillery culinary mods installed? Is it vanilla oven ? Is it vanilla firepit?

Does your oven work as oven at all??

💬 tdog21, Apr 24th at 4:10 PM

am i doing something wrong with firepit heat ovens? I have an oven directly above the firepit, but nothing seems to happen when i light it. I'm loving a ton of the other tweaks, and hoping this one is just me missing something

💬 OBEDIA, Apr 23rd at 7:01 PM

DanaCraluminum I will look into that, thank you for the quick reply! Great mod

💬 DanaCraluminumAuthor, Apr 23rd at 6:35 PM

OBEDIA Since that auto tool feature is client side, you only need to change config on client side, rather than server side 

💬 OBEDIA, Apr 23rd at 6:16 PM

I am using the newest version 2.1.2, yes. Is a world reload the same as a server reload? I have been only restarting the server after editing the config.

💬 DanaCraluminumAuthor, Apr 23rd at 3:28 PM

OBEDIA 2.1.2 version of the mod? Config changes only apply after world reload

💬 OBEDIA, Apr 23rd at 3:06 PM

Config is not reacting when I switch the autotool to false. I also tried inputting all tools so it ignores them with no luck either. Any help? Dont want to remove this mod

💬 Sprezzo, Apr 21st at 1:56 PM

Got it, thanks for the mod!

💬 DanaCraluminumAuthor, Apr 21st at 9:00 AM

Sprezzo I'm aware about this bug, will be fixed next update

💬 Sprezzo, Apr 21st at 1:04 AM

I put padlocks on my doors and drifters are still opening them? Is there something I'm doing wrong?

💬 adres4t, Apr 18th at 7:41 PM

DanaCraluminum I was away, sorry for the delay. I was at 2.1.1 but then rolled back to 1.2 for that reason. I'll check the current version now.

💬 DanaCraluminumAuthor, Apr 17th at 9:18 AM

Mendall There is no difference in performance between running all those mods and this one

💬 Mendall, Apr 16th at 10:01 PM

That is the one thing I would not have guessed. Most mods either strive to give you more of something. Or make things seem more realistic. I'm no lumber jack, but I'm willing to bet the average log gives more than 4 planks. Though, 12 does seem a bit too high.

I really like a lot of these changes, though they seem to be all over the place. Like some, make the game easier but totally destroy immersion (glowing projectiles). While others help immersion but make the game a tun harder (no waterproof inventories)

I tend to fall on the side of more immersion. Even if harder.

I would like to see (drop clutter anyway) be a minigame. IRL a broken down table don't either break or not based on RNG but on your skill and care in collecting it. Hence, a little mini-game to see it you were careful enough if so you get the item.

I already use several of these as stand-alone mods. Do you know whether it would be easier on my poor potato of a system to run them that way or in a collection like this?

I would vote branch cutter a most amazing mod. So very tiny but so major a game changer for builders.

Oh, and lol peat is burnable dirt............ who wants grit on their bread or in their pies. :)

Scratch what I said about the logs, after more thought I see why 4 after you make them into blocks. For each log block, you get one plank block. So you're not getting more from the log than would be possible. Ok now I'm a big fan, totally makes sense.

💬 DanaCraluminumAuthor, Apr 16th at 7:07 PM

Mendall Log outputs 4 planks instead 12, hence why it is called FourPlanksFromLog 

💬 Mendall, Apr 16th at 6:34 PM

What does this mean exactly, "Every vanilla and modded log now gives 4 planks on crafting." it's the ON CRAFTING part I'm confused about. Do you mean when you craft it with a saw like you do now? To get planks. Or do you mean something gives you 4 logs above the ones you get with a saw.

💬 DanaCraluminumAuthor, Apr 16th at 9:12 AM

Elfini13 Disable it in config, it is experimental feature

💬 Elfini13, Apr 16th at 8:52 AM

I put the clay on the ground, choose a shape and try to create something, instead I smash everything with a pickaxe that jumps into my hand.

To create something, I have to take the pickaxe out of my backpack.
The automatic switching of tools is annoying, it makes a mess. If I want to use a knife, I use a knife, if I want to cut down a tree with a pickaxe it's my problem, not the game itself deciding for me which tool I should use.

It also messes up the backpack, the tools keep changing place.

 

💬 DanaCraluminumAuthor, Apr 16th at 8:00 AM

Falco Fixed

💬 Falco, Apr 13th at 1:39 PM

Would still be nice to have a lower bounds check. It does affect a couple of things. They will take longer to heat up again in a forge, or if you have the mod that allows you to preheat ingots in the firepit. And maybe there are more bugs waiting to happen, maybe even an integer overflow.

💬 DanaCraluminumAuthor, Apr 12th at 6:45 PM

adres4t Are you on 2.1.1 version?

💬 adres4t, Apr 12th at 6:37 PM

Two things:

1. Config file does nothing.

2. Select best tool is annoying, shouldn't be enabled by default.

 

💬 DanaCraluminumAuthor, Apr 12th at 12:04 PM

Falco Doesn't affect anything

💬 dmitry_kul, Apr 12th at 10:32 AM

DanaCraluminum, thank you for the update. Now config file retains the manual changes.

💬 Falco, Apr 11th at 8:34 PM

DanaCraluminum

noticed that watering cans can push ingot molds into negative temperatures. shows as (Cold) on the tooltip, but if you take them out the item can show ridiculous values if you put it into a campfire, like -62°C.

💬 DanaCraluminumAuthor, Apr 11th at 7:53 PM

dmitry_kul  Fixed

💬 dmitry_kul, Apr 11th at 6:18 PM

DanaCraluminum, how to disable CreaturesOpenDoors? I tried to change "Enabled" field value from true to false for "drifter-*" in config file, but when I enter the game the config resets back to true.

💬 Ullatec, Apr 10th at 6:54 PM

Working great now, thanks for that last minute adition.

I havent tested it with any of Maltiez mods like the xbow or gun since i started a new world last night due to overmoding.

Looking at the config tho, will i be able to add in my own flags in case they do the switching on a xbow or gun? tbh i dont have those 2 installed but im always looking at down the road, exspecialy since this is fresh and on my mind.

Anyway, thanks for that addition. It made it easyer for me to get rid of a auto replace on broken tool tweak mod.  ;)

💬 Ullatec, Apr 10th at 4:32 PM

Ok, ill check it out after this movie break im taking right now.

 

DanaCraluminum

💬 DanaCraluminumAuthor, Apr 10th at 4:12 PM

Ullatec Fixed and added new config option to ignore certain tools

💬 Ullatec, Apr 10th at 2:36 PM

Ok, thanks and sorry to bother ya with that.

 

The one reason that i said just a hotbar slot was to maybe make it easyer for other mods that add weapons also and not just the base ones.

I thought it might be easier then havent to support 342345645 addons for a blacklist, lol.

Spears and bows were the first thing that came to me.

 

I defintly like the featuer when i just tried it out on some clay and being able to cut grass, then shovel the clay with one hand while i took a drink of my morning redbull with the other ;)

 

💬 DanaCraluminumAuthor, Apr 10th at 2:19 PM

Ullatec I just tested it and yeah, it switches to shovel when I attack soil with falx, I will try to fix it soon

💬 DanaCraluminumAuthor, Apr 10th at 2:10 PM

Ullatec 

I hope no weapon allows to mine blocks so it probably should be fine (falx and spears don't allow to do anything but attacking)

💬 Ullatec, Apr 10th at 1:56 PM

Is it posible to be able to black list a hotbar slot for the auto switch tool?

Here's my (Future?) problem im having right now. 

It took me a few but im liking the auto switch for best tool. Every block type that needs a differnt tool, it auto switches. Thats all fine and dandy (I know i can disable it via the config). But if i acidently have my hotbar item on my weapon,

then the auto switch kicks in for a block i acidently hit like grass, auto switch kicks in and i get jumped by some wolf/drifter/(insert upcoming death monster), my current autoswitched item wont be a weapon and ill be franticly looking for a weapon as i get attacked.

I Hope that all makes sence (still on morning cafeene)

 

Now i admit i have a problem with over moding my client (Ive been that way for 20+ years on games) so i might have a conflicting mod since i thought the auto switch from this was only for mining.

 

Im on 2.0.2 btw

💬 DanaCraluminumAuthor, Apr 9th at 9:11 PM

Thauma Fixed

Vityuri Does it happen with new version?

💬 Vityuri, Mar 6th at 8:44 AM

I collected mango fruit tree leaves that were flowering, but it is an invisible block when placed. The block is named game: block-fruittree-foliage, and when placed it's named fruittree-foliage. On version 1.1.0 playing on public server

💬 DanaCraluminumAuthor, Feb 29th at 7:41 PM

Pervy_Sage One of devs said it will be fixed in 1.19.5

💬 Pervy_Sage, Feb 29th at 7:01 PM

DanaCraluminum I think it's more of an oversight than a bug. But understandable that you don't want to fix vanilla issues. But this mod is your world, I'm just a squirrel trying to get a nut. ;) Aka, I'm cool with whatever you're up or not up for. Thanks for the great mods.

💬 DanaCraluminumAuthor, Feb 29th at 8:56 AM

Pervy_Sage `clutterObtainable: yes` works perfectly for me in vanilla, except bookshelves, but it is vanilla bug now, and I don't want to fix vanilla bugs

💬 Pervy_Sage, Feb 29th at 1:16 AM

It looks like 1.19.4 broke drop clutter anyway. Even though they added an option to drop clutter 100%, vanilla still doesn't drop all clutter blocks.

💬 DanaCraluminumAuthor, Feb 23rd at 10:05 PM

Blaze_wraith Try separate version for this https://mods.vintagestory.at/glowingprojectiles

💬 Blaze_wraith, Feb 23rd at 9:31 PM

i do have this mod installed, buuut the arrows and spears aren't glowing

💬 Thauma, Jan 28th at 10:42 AM

Enjoying the tweaks in this mod (more oven fuels and being able to use boards in pit kilns is big), but there is a bit of an issue with Rain Collector where it collects into sealed barrels and interrupts processes, is this something that is going to be addressed?

💬 DrBubba, Jan 25th at 8:48 PM

Ok....thanks for clearing that up.  I was aware you could adjust settings, but not that you could disable entire modules.  That helps a lot.

💬 DanaCraluminumAuthor, Jan 25th at 8:20 PM

DrBubba There is configuration file, description mentions that

💬 DrBubba, Jan 25th at 8:18 PM

Heyo, boss...

 

Is it possible to download this mod and then disable some of the individual changes?

💬 DanaCraluminumAuthor, Aug 23rd 2023 at 9:25 AM

Jimzawy I just renamed the mod. Carry On already adds all of this on its own

💬 Jimzawy, Aug 23rd 2023 at 8:26 AM

Great mod, reminds me of Cralu tweaks, oh wait, this is a continuation of Cralu? cool.

about mod conflicts, any news about compatibility with Carryon mod ?

 

💬 jaspermerle, Aug 22nd 2023 at 7:15 PM

Oh ok, should i post the suggestion there again? :) the shelf pot/bowl thing is not implemented yet as far as i can understand right? but anyways just a suggestion, might fit well together with this mod :) DanaCraluminum

💬 DanaCraluminumAuthor, Aug 22nd 2023 at 4:02 PM

jaspermerle Expiration time info is for Extra Info mod

💬 jaspermerle, Aug 22nd 2023 at 3:54 PM

Cool Mod. An idea, it would be cool to see food expiration times for the pots with food in them, when looking at them on a shelf (similar to how crocks show theirs). Same with filled bowls.
Idk how easy it would be, i just looked at the files myself and couldnt figure it out in a few minutes at least.

💬 AzuliBluespots, Apr 27th 2023 at 12:51 PM

There are a bunch of errors being spammed in the logs, seems like the scrap-block-to-plates recipes are broken 🤔

27.4.2023 09:41:41 [Warning] Failed resolving crafting recipe ingredient with code game:metalplate-corroded-riveted-bismuthbronze in Grid recipe
27.4.2023 09:41:41 [Error] Grid Recipe 'cralutweaks:recipes/grid/metalblock-to-metalplate.json': Output Item code game:metalplate-corroded-riveted-bismuthbronze cannot be resolved

💬 LeonaLens, Mar 4th 2023 at 4:53 PM

Yanazake
Playing on server with both of them looks fine, no issues.

💬 LeonaLens, Mar 4th 2023 at 4:45 PM

Desthion
Config file is located in VS Data, it appears in your user folder, if u didn't change anything.
Default: C:\Users\YOURUSER\AppData\Roaming\VintagestoryData\ModConfig\CraluTweaksConfig.json

💬 AzuliBluespots, Mar 4th 2023 at 2:12 PM

Does this mod causes any severe incompatibility when using Carry On? Just making sure. I plan to use that for added compatibility if necessary, but I'll revert if something bad arises.

💬 Desthion, Jan 4th 2023 at 2:40 AM

I cannot find the mod config file even after loading a world

💬 TheNiteFox, Oct 25th 2022 at 5:23 AM

This mod still works perfectly fine with the Original CarryCapacity, and the Original CarryCapacity still works perfectly fine in 1.17.9 (: Just so everyone knows. Though it would be cool if you could add compatability with ancient tools in the future to be able to carry the leakypines you can make from ancient tools knife scorging. 

💬 Heebeejeebees, Oct 24th 2022 at 6:14 AM

Craluminum

It might be easier to tell you what the fork does. Oomf tells me the fork only lets her carry chests, vessels and anvils. So if your mod depends on a particular item which has a conditional match with tree resin, that might be the problem, which would be resolved by the fork author fixing it.

💬 DanaCraluminumAuthor, Oct 23rd 2022 at 11:10 AM

Heebeejeebees

Does any other mod that has carryable blocks work with new Carry Capacity? 

💬 Heebeejeebees, Oct 23rd 2022 at 4:03 AM

There is a new version of CarryCapacity that had been released by NerdScurvy but their mod is incompatible with this. Either CarryCapacity becomes configurable with a ModConfig file or you have to add a condition which accounts for code in this version of the mod so carrying leaky trees is a thing with this new fork of CC.

💬 DanaCraluminumAuthor, Aug 2nd 2022 at 10:06 AM

I forgot to remove them or you haven't loaded any world since update

💬 Kirona, Aug 2nd 2022 at 6:31 AM

In the config, I'm wondering what these do: AdjustWithRightClickEnabled, LazyKnappingClayformingEnabled

💬 DanaCraluminumAuthor, Jul 29th 2022 at 9:04 AM

This mod is compatible with 1.17, I just want to release a new version that removes some tweaks (one of them become obsolete in 1.17)

💬 Devestatio, Jul 28th 2022 at 11:27 PM

Craluminum Most of your mods say they are compatible with 1.17, but this main file with all of them in one, doesn't say it is. Should we use the seperate files instead?

💬 BlueFuryDragon, Apr 24th 2022 at 10:05 PM

How do you enable the enabled stuff? I do not know how to edit files like these.

💬 HersheysWaffles, Feb 22nd 2022 at 5:23 PM

Does the mod still require CarryCapacity if the features dependant on it are disabled?

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