Mods / No Heat Resistant Inventory [OBSOLETE]

Category: #Tweak #Utility
Author: DanaCraluminum
Side: Both
Created: Apr 6th 2023 at 1:05 PM
Last modified: Apr 24th 2023 at 12:44 PM
Downloads: 920
Follow Unfollow 14

Latest file for Various v1.18.x:
NoHeatResistantInventory-v1.0.2.zip 1-click install


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Mod is no longer maintained, further updates will only be available in Dana Tweaks.

Entire player's inventory cannot have very hot items without tongs
Actually hot items get dropped only from hotbar and bag slots.
 
If you love my work, you can support me on Patreon, I would greatly appreciate it, since I invest significant amount of time into modding. Donations encourage me to make new mods and update old ones more often.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.2 594 Apr 24th 2023 at 12:44 PM Show NoHeatResistantInventory-v1.0.2.zip Install now
v1.0.1 168 Apr 12th 2023 at 11:16 AM Show NoHeatResistantInventory-v1.0.1.zip Install now
v1.0.0 158 Apr 6th 2023 at 1:06 PM Show NoHeatResistantInventory-v1.0.0.zip Install now

13 Comments (oldest first | newest first)

💬 Iver, Feb 16th at 8:52 AM

Is it compatible with 1.19.3 DanaCraluminum?

💬 Mohandar, Jul 16th 2023 at 3:15 PM

Running on 64 bit Windows with 16 GB RAM
Game Version: v1.18.6 (Stable)
16/07/2023 17:12:12: Critical error occurred in the following mod: noheatresistantinventory@1.0.2
Loaded Mods: aculinaryartillery@1.0.12, ancienttools@1.5.7, APsWolfTweaks@1.0.1, atwatersedge@1.3.1, bandedgeckos@1.1.1, betterarchery@3.0.0, cairns@1.0.0, cellardoor@1.3.0, Ceramos@0.4.0, chiseltools@1.8.4, creaturescan@1.0.0, detonateredux@1.0.3, hqzlights@1.1.1, capreolinae@1.0.3, frozenreeds@1.0.1, harptech@0.2.3, hideandfabric@1.3.0, indappledgroves@0.4.9-rc.8, knappingmastery@1.0.1, larchtannin@1.1.0, mcd1@1.0.0, bgn_moreclasses@1.0.2, leadroof@1.3.4, nailsmold@1.0.1, outlawmodcan@0.2.3, pacificnewts@1.1.1, ponymusic@1.17.11, primitivesurvival@3.2.4, rackablefirestarter@1.0.0, RangedWeapons@0.6.2, rope-bridges@1.1.0, ropebucket@1.0.0, sfaws@1.0.0, sleevesdecor@1.0.2, riflemod@1.1.0, sortablestorage@1.9.0, spyglass@0.4.5, SteveMinecraft@1.0.0, unterra@1.0.0, viesblocks@2.4.2, game@1.18.6, wildcraft@1.6.6, additionalmolds@1.0.1, alchemy@1.6.12, beehivekiln@1.2.2, canbeignited@1.1.0, canmarket@0.3.10, carryon@1.2.0, coinage@1.6.0, commonlib@2.1.1, crateful@1.0.3, electricity@0.0.9, expandedfoods@1.6.6, fieldsofsalt@1.1.2, fishing@1.1.5, fromgoldencombs@1.4.16-rc.2, hammersringingfall@1.2.5, hardcorewater@1.0.0, sailboat@1.1.0, kilnspreading@1.0.0, lavoisier@1.2.8, loreweapons@1.0.1, medievalexpansion@3.9.3, metalsupports@1.0.0, morebags@1.2.0, morepiles@1.4.3, noheatresistantinventory@1.0.2, petai@1.7.10, scarecrow@1.2.3, simplestep@1.0.5, stillnecessaries@1.0.1, stonebakeoven@1.0.3, tarmor@0.1.1, tstools@1.3.6, useplanksinpitkiln@1.0.0, vanvar@3.2.1, creative@1.18.6, survival@1.18.6, wildfarmingrevival@1.0.7, woodenfortifications@0.0.4, xlib@0.7.4, xmelee@0.0.11, metalrecovery@0.1.19-pre.1, bugnetcompatibility@1.0.0, captureanimals@2.5.3, chemistrylib@1.1.5, defensive@0.1.7-pre.0, depositstretcher@0.1.1, shark@1.4.3, em@2.2.1, feverstonehorses@1.5.0, glassmaking@1.3.5, linearpower@0.2.1, playercorpse@1.7.1, simplewinddirection@1.0.2, treetapping@1.0.0, wolftaming@1.7.3, kosfire@1.1.3
System.NullReferenceException: Riferimento a un oggetto non impostato su un'istanza di oggetto.
in Vintagestory.API.Common.EntityPlayer.WalkInventory(OnInventorySlot handler) in VintagestoryApi\Common\Entity\EntityPlayer.cs:riga 1195
in NoHeatResistantInventory.EntityBehaviorNoHeatResistantInventory.OnGameTick(Single deltaTime)
in Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:riga 874
in Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:riga 527
in Vintagestory.API.Common.EntityPlayer.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityPlayer.cs:riga 612
in Vintagestory.Client.NoObf.ClientSystemEntities.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Entities.cs:riga 96
in Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:riga 84
in Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:riga 809
in Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:riga 711
in Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:riga 163
in Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:riga 681
in Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:riga 625
in Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:riga 119
in System.EventHandler`1.Invoke(Object sender, TEventArgs e)
in OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:riga 476
in OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:riga 452
in OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:riga 375
in Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
in Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:riga 93

💬 bringitonwimps, May 7th 2023 at 1:04 AM

well i removed those mods and it stopped crashing, i dont have it saved unfortanutly.. it said critical error, or failure or something and listed one of these 2 mods.  did it for every player when someone joined.. immidiatly rejoining was possible without crash.  i could try to re put the mods on and get a better report.  sorry we just removed wem cause it weas annoying but if you want i can test it again. these moos cool but not essential so removing was the best thing atm.  i have updated and changed some otrher mods since then maybe a conflict will be gone.

💬 DanaCraluminumAuthor, May 4th 2023 at 9:20 AM

bringitonwimps What crash do you get?

💬 bringitonwimps, May 4th 2023 at 3:32 AM

when i have thgis mod and/or the no water one for torches when someone joins server anyone else on server crashes... they can rejoin but if its been more then 10 min since someone was on server their rejoin crashes other clients.  i removed both these mods and it stopped happening.  idk what would do it. i can reinstall them and try to get some data if you need.

💬 Kubimate, Apr 13th 2023 at 7:33 AM

Craluminum thank you, I appreciate

💬 Aksyl, Apr 13th 2023 at 7:00 AM

I don't think I deserve this one... BUT! If there was a way to add an insulation modifier to a bag and maybe a waterproofing modifier for the water mod, that'd be rad.

💬 DanaCraluminumAuthor, Apr 12th 2023 at 11:16 AM

Kubimate I fixed all issues you mentioned, enjoy

💬 DanaCraluminumAuthor, Apr 12th 2023 at 10:14 AM

Kubimate

Are you using BetterFirepit?

💬 Kubimate, Apr 12th 2023 at 10:09 AM

Craluminum If I recall correctly, I took bushmeat from campfire right after it cooked, placed inside my inventory (basket) and it immediately dropped on the ground. My seraph tried to pick it up automatically as any other item, and drop it again. I had to move away from it. I had unistalled your mod, but the meat did remember its temperature, and only cheated tongs helped to pick it and eat safely.

 
 

 

 

💬 DanaCraluminumAuthor, Apr 7th 2023 at 6:23 PM

Kubimate In which slot did you hold the food? Does it get dropped without the mod when you hold it in main hand?

💬 Kubimate, Apr 7th 2023 at 6:19 PM

Nice but this makes me drop charred food, is this intentional? Any config?

💬 Frepo, Apr 7th 2023 at 11:48 AM

This is just awesome! Your three mods (this one, Hungry? Wake up!, and No waterproof inventories) covers 3 topics from my TODO-list.
Thank you SO MUCH for this!

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