
Mods / Scythe More
Category:
#QoL
#Tweak
#Utility
Author: Craluminum
Side: Server
Created: Apr 12th at 1:16 PM
Last modified: May 22nd at 11:08 AM
Downloads: 626
Follow Unfollow 32
Author: Craluminum
Side: Server
Created: Apr 12th at 1:16 PM
Last modified: May 22nd at 11:08 AM
Downloads: 626
Follow Unfollow 32
Latest file for Various v1.18.x:
ScytheMore-v1.0.1.zip
1-click install
Expands the list of blocks that can be harvested with a scythe.
Automatic compatibility with any vanilla / modded blocks and scythes.
Affected blocks:
- Ferns
- Flowers
- Herbs
- Pineapple
- Pumpkin
- Wildcraft plants
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.1 | 215 | May 22nd at 11:08 AM | Show | ScytheMore-v1.0.1.zip | Install now | |
v1.0.0 | 411 | Apr 12th at 1:28 PM | Show | ScytheMore-v1.0.0.cs | Install now |
Jenpai PeterSanderson Yanazake Razgriz Should work now
To add, its a Windows server
Having the same issue as PeterSanderson
Craluminum
Is... the mod not working on linux or servers? :x
No, on Windows AFAIK
I can dm you logs via Discord if any would help
PeterSanderson Is it on linux?
Running v1.18.2-rc.4 (Unstable)
This error came up on start for my MP server and the scythe only cuts as it does per vanilla.:
10.5.2023 12:09:22 [Error] [scythemore] An exception was thrown when trying to start the mod:
System.IO.FileNotFoundException: Could not load file or assembly 'VSSurvivalMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'VSSurvivalMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at ScytheMore.Core.AssetsFinalize(ICoreAPI api)
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ModLoader.cs:line 627
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
10.5.2023 12:09:22 [Error] Failed to run mod phase AssetsFinalize for mod ScytheMore.Core
Jenpai What exactly doesn't work? Are you using Linux?
installed, but it doesn't seem to be working. ):
Sorry I meant to say In addition to cattails xD Just me thinking about a sedge farm :D
Tyyni Cattails and papyrus already keep roots when scythed
Is there a way to add an option to keep the roots of the scythed plants? Like how vanilla works with Cattails?
Thanks again to both of you. It's such a joy to clear out all those nasty weeds (some call them flowers) and have clear open fields.
Thanks for the clarification!
Thranos
I will delete my mod bcs this one is better.
Thranos I talked with NiclAss and he said if I can make it better then I can upload it.
The main difference is my mod using only code, while his mod should be updated manually.
Install it the same way as any other mod
What's the difference between this and https://mods.vintagestory.at/betterscything (which the preview image appears to be from) ? And how does one install a .cs format mod into VS- same as a .zip one?