Mods / Resin On All Sides [OBSOLETE]
Category:
#Cosmetics
#Graphics
#QoL
Author: DanaCraluminum
Side: Both
Created: Apr 3rd 2023 at 5:09 PM
Last modified: Apr 3rd 2023 at 5:10 PM
Downloads: 13086
Follow Unfollow 209
Author: DanaCraluminum
Side: Both
Created: Apr 3rd 2023 at 5:09 PM
Last modified: Apr 3rd 2023 at 5:10 PM
Downloads: 13086
Follow Unfollow 209
Latest file for Various v1.19.x:
ResinOnAllSides-v1.0.0.zip
1-click install
I'm living in Ukraine and there is war happening right now. Most of my free time I spend on modding when I get a few hours between electricity blackouts.
If you love my work, you can support me on Patreon, I would greatly appreciate it ❤️. Donations keep me doing what I truly love - modding.
Mod is no longer maintained, further updates will only be available in Dana Tweaks.
Resin shape on all sides of leaking log
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.0 | 13086 | Apr 3rd 2023 at 5:10 PM | Show | ResinOnAllSides-v1.0.0.zip | Install now |
DanaCraluminum ah its ok works on single i thought it was a client mod
DUCATISLO I can't reproduce it on 1.19.8 without any mods installed
gg
mod dosent work
ClericalHeretic It is purely visual, so new shape applies to every resin block
IAmJade bumping thread with the same question. Does this update existing resin blocks, or does it only apply to new ones?
Ryuu I don't know, it is purely decorative mod
does this work on wildfarming and not prevent the tree from becoming a living tree?
Thanks for that - I made a bad assumption. Looking more into it it looks like AncientTools could be the problem here but I just installed it yesterday and we'd had crashing occur before then. Im going to try to find the previous crash event log.
Im currently using: AncientTools, Cairns, CarryOn, CommonLib, hudclock, PlayerCorpse, PrimitiveSurvival, SortableStorage, StepUp, TranslocatorEngineering, xlib, xskills.
Edit: I say that it might be related to Ancient Tools because someone in the Discord linked to a bit of Ancient Tools code that might be related - https://github.com/TaskaRaine/Ancient-Tools/blob/391b0511e749a8e0ba158c5183897ec7c6c214bb/assets/ancienttools/blocktypes/directionalresin.json#L11
Just for more context.
NominalHero0 What all the mods you have installed on the server?
NominalHero0 The mod only changes shapes, it doesn't affect code at all
I've got some crashing on 1.18.1 that occurs (sometimes) when my players chop down trees and I think it might be related to this mod but its not something I'm able to recreate consistently so Im having trouble nailing it down. I've removed the mod from the server but players are still seeing issues. Is there any other folder I need to check to remove stuff from the server or from local files to make sure its all gone?
If you're curious, heres my crash log. Maybe you can see something that would point me in a better direction or help me understand the issue:
Player X got removed. Reason: Threw an exception at the server
25.4.2023 13:38:10 [Error] System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.BlockBehaviorHarvestable.OnBlockInteractStop(Single secondsUsed, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, EnumHandling& handled) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\BlockBehavior\BehaviorHarvestable.cs:line 100
at Vintagestory.API.Common.Block.OnBlockInteractStop(Single secondsUsed, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Common\Collectible\Block\Block.cs:line 1389
at Vintagestory.Server.ServerSystemBlockSimulation.callOnUsingBlock(ServerPlayer player, Block block, BlockSelection blockSel, Single& secondsPassed, Boolean callStop) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 452
at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockInteract(Packet_Client packet, ConnectedClient client) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 436
at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction(Packet_Client packet, ConnectedClient client) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\Inventory.cs:line 258
at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMainNetworking.cs:line 107
IAmJade Doesn't matter
Is this a mod that we can add to a world that is already generated and still expect to have every leaking log show resin on all sides?
Or, will only newly generated areas have leaking logs on all sides?
This is awesome. Thanks.
EiraValkyrie Thank you ❤️
Beautiful. One way to get around the fact that you can't rotate them. Damn hardcoded xyz rotation. Finally, I can make a wall of leaking resin logs using carry on.
Also helps with visibility!