Mods / No Monsters. Really!

Tags:
Worldgen
Author:
Lance
Side:
Server
Created:
Mar 25th 2023 at 8:03 AM
Last modified:
Oct 31st 2025 at 4:55 PM
Downloads:
8540
Latest release (for Vintage Story 1.21.0, 1.21.1 and 1.21.2 - 1.21.5, outdated):
reallynomonsters1.21.0_1.2.2.zip  1-click install

In order to get a totally monster-free experience, you must start a new game!  If you don't start a new game there's a high chance that locust nests have spawned into your world already.

1) Create new world

2) Click Customize.

3) Disable temporal stability.

4) Disable rifts.

5) Disable temporal storms.

6) Play in peace.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.2.2 reallynomonsters
1.21.2 - 1.21.5
3417 Sep 6th 2025 at 7:30 PM reallynomonsters1.21.0_1.2.2.zip 1-click install

Updated for 1.21.*

1.2.0 reallynomonsters 2460 Jan 28th 2025 at 6:31 PM reallynomonsters-1.20.3_1.2.0.zip 1-click install

Updated version for 1.20 - new monsters included

1.1.0 reallynomonsters 2300 Apr 22nd 2023 at 5:18 AM reallynomonsters-1.18.0_1.1.0.zip 1-click install

Updated for 1.18.0, tested for 1.19.8.

1.0.0 reallynomonsters 363 Mar 25th 2023 at 8:10 AM reallynomonsters-1.17.11_1.0.0.zip 1-click install

Initial release for 1.17.11.


49 Comments (oldest first | newest first) (threaded | flat)

Feycat, Apr 25th at 8:10 PM

Working on 1.22?

Quennie, Apr 21st at 10:13 PM

Thank you, truly thank you. I've been searching for a game that has an option like this. wish the game already had this. But thank you again for making the mod and keeping up with it even though you don't play anymore. Your hard work will forever be remembered.

Lance , Feb 15th at 9:37 PM (modified Feb 15th at 10:12 PM)

I updated this once already for 1.21 if it's broken again, go complain to TYRON for continually breaking mods by changing the directory structure of the game instead of having a decent design document for his game.  I haven't played this game in over two years now and i've kept this updated out of kindness, but i'm only doing it once per major version now, sorry.  I believe there is another mod that does this as of 1.20, do a search for "no rust monsters" or something like that.  I will look at the mod again whenever 1.22 comes out of pre and gets a hotfix or two if I have time.  XML based mods SHOULD NOT BREAK when updates happen if game was designed properly. For comparison another one of my mods has ONE version uploaded in 2023 that still works.  That's how XML mods should be when the dev(s) aren't screwing around with stuff that should be stable by version 1.21/1.22

irga, Jan 31st at 7:46 PM

It seems like it does'nt work on 1.21.6. Monsters are spawning. Please update

Osir, Jan 28th at 11:04 AM

@Lance Does it work on 1.21.6? if not, hope you update.

Matrioshka, Dec 15th 2025 at 8:52 PM

Thank you, mate! 

beesorsomething, Nov 11th 2025 at 9:16 PM

Thank you so much!! I really love the survival aspects of the game and don't really the monsters. Prefect for me :))

Severus_Iohannes, Nov 4th 2025 at 3:34 PM

Nice 🍺

Yutoe, Oct 24th 2025 at 10:45 PM

Love for this to be updated, Thanks in advance

RitchieStory, Oct 19th 2025 at 6:27 AM (modified Oct 19th 2025 at 6:27 AM)

Can we hope for an update for 1.21.5? Thank you.

roiley, Sep 14th 2025 at 5:26 PM

thank you, lance! =)

Lance , Sep 6th 2025 at 7:34 PM

Updated for 1.21.

CocoStale, Aug 29th 2025 at 9:39 PM

Night times are so scary... 😨

Katanarama, Aug 28th 2025 at 4:13 PM

As others have said, we need this mod updated ASAP! Why this isn't in the base game, I really don't know 👀 Thanks in advance Mr Lance

Yostcc98, Aug 27th 2025 at 5:11 AM

Please update for 1.21 when possible, just got unexpectedly jumped by a bunch of bowtorn lol. I am now terrified of the dark again.

CocoStale, Aug 26th 2025 at 6:17 PM

pretty please update! can't play it without this mod lol 🙏

brayanluc, May 29th 2025 at 7:47 AM

Confirmed: Works fine with 1.20.11 (only tested in singleplayer)

JukoErebi, Feb 5th 2025 at 12:56 AM

Although I am curious what would happen if you do have rifts and storms on...I'm going to do some testing.

andersand, Jan 28th 2025 at 8:15 PM

Thank you so much Lance! 🤩

Edit: Tested and works. (Tested in an existing world, ran "/entity wipeall" (players beware, this command will also kill any animals you want to keep)  and explored several chunks including caves - no monsters seen or reported with "/entity count" (if you have an existing world you still get some locust-corrupt-sawblade spawns since like Lance wrote they are spawned from nests which is out of scope for this mod.)

 

Simstress, Jan 28th 2025 at 7:22 PM

Thank you! I play on passive because I just don't need the stress of being attacked all the time. But with these new hideous creatures I still felt like I was playing a horror game.

Lance , Jan 28th 2025 at 6:39 PM

Updated with the two monsters requested.  Not tested because I don't have time to play, so you guys will have to be the guinea pigs.

andersand, Jan 26th 2025 at 12:57 PM

Bump. Requesting the option to not spawn bowtorn and shiver.

The devs said this mod is not needed, since there's a worldconfig switch to turn off hostility, but honestly I'd rather get rid of the supernatural alltogether - I don't like to see or hear these misfits. I just want a relaxing game. The rest of the game is great, but I dislike the "lovecraftian" part.

Johanna087, Dec 13th 2024 at 9:08 AM

Will this be updated to 1.20? Does not cover the new monsters currently. (obviously) Love this mod.

Lance , Sep 27th 2024 at 12:54 AM

@Delirya Nothing has changed in this part of the file since 1.17 so there shouldn't be a problem in this particular instruction.  What other mods are you using ?  If another mod is altering / removing drifters or corrupt drifters in particular that gets loaded before my mod may cause this issue.  That's my best guess.

 

Also, the path should be : "/server/spawnconditions/runtime/maxQuantityByType/*-corrupt"  not /-corrupt.  The file may have been edited by mistake or damaged during download?  That's my second best guess if the log is reporting the tried path exactly.

Delirya, Sep 23rd 2024 at 5:27 PM

I used this on my last server, and it was amazing.. however, it's throwing up an error this time around. I'm assuming I did something wrong, but no idea what?  It's giving the same for all drifter variants. Any idea how I can resolve this?

[Server Error] Patch 5 (target: game:entities/land/drifter.json) in reallynomonsters:patches/survival-entities-land-drifter.json failed because supplied path /server/spawnconditions/runtime/maxQuantityByType/-corrupt is invalid: The json path /server/spawnconditions/runtime/maxQuantityByType/-corrupt was not found. Could traverse until /server/spawnconditions/runtime/maxQuantityByType, but then '-corrupt' does not exist. Full json at this path: { "": 0

Lance , Aug 22nd 2024 at 3:35 AM

it is not configurable.  This mod is made simply to give an entirely peaceful playthrough for those who are disturbed by the mobs of this game but still want to play it.

herbemoji, Aug 4th 2024 at 10:35 PM

Is this configurable? I don't mind underground monsters, but surface drifters are pretty annoying. Other Drifter mods haven't been updated in a long time.

The ability to disable surface drifters, or toggles for each enemy type, would be really cool! Sorry if it's out of scope for this mod.

Lance , Jul 21st 2024 at 7:08 PM

The server is what spawns the monsters, so yes the server would need the mod installed.  Most mods other than things such as affecting the UI for example, need to be installed on the server to work.

Vimasa, Jul 9th 2024 at 2:09 AM

Hey, just so you know - I used this on a fresh world, and I just found a ruin with Locusts in it :( I don't have Better Ruins or anything else affecting monsters installed. I am on a server, though - do you know if this is something that has to be installed both on the client and the server sides?

asr11415, Jun 18th 2024 at 9:26 PM

@Lance a few people seem to say it's not been working for them. Honestly I've been wanting to try this mod but wasn't sure if it was still working since it's been a while sinced there's been an update and I know with updates coding has a tendency to change things. Even if you check and it is confirmed working, it would probably be best to note on here the last version it's been confirmed working for.

Lance , Jun 18th 2024 at 6:52 PM

Does it need an update?  Recent comments say it still works.  If you use other mods that spawn monsters like Ruins mod, that's the issue.  I am not playing VS at the moment, when I get back to it I will look at all the mods again.

Galaxy_Tomb20, Apr 14th 2024 at 10:37 PM

Will there ever be an update to this mod?

Amscram, Feb 14th 2024 at 7:49 PM

Does this still work with 1.19.x? This is an essential mod for me.

 

EDIT: It seems to work. So far I have not seen any drifters at all.

Nachtwolf, Oct 20th 2023 at 4:37 PM

Just created a new world. No Temp. Storms, Rifts, or storms. withing 5 mins, I came across some ruins, and could see a locust sitting or top of one of the ruins. So I am guessing this mod needs another update. I am playing on passive, as I want the natural animals to fight back if I attack them, not sure if this makes a difference.

Lance , Aug 8th 2023 at 4:00 PM

If you don't start a new world,  yes you will get locusts.  It should remove the drfters and everything else though.  You will still get some spawns during storms if you don't turn those off.

chiyamada, Jul 28th 2023 at 8:44 PM

If I don't start a new game will it effect anything? I kinda wish my game was peaceful, and even then I don't care if there is only Locusts at this point. It would make it more enjoyable.

Lance , Apr 28th 2023 at 11:56 AM

Cookieie Glad it's still working for you.  That locust code was moved to a place that didn't sound like it was going to work.  wonderwaffle2k9 As for the monster spawns with other mods -- no I can't do anything about it if you add mods that add their own spawning system.  Thanks NiclAss for confirming you have a spawner system in the mod.

Cookieie, Apr 27th 2023 at 8:26 PM

@Lance, I've played nearly 17 hours, So far so good. I do not have "betterruins" and I do not think I will be getting it.  Based on the previous comments.  @Niclass and Wonderwaffle2k9,Thanks for the info.

NiclAss, Apr 27th 2023 at 5:32 AM

@wonderwaffle2k9

I don't think that this can be prevented bcs the spawners in the structures are set by betterruins so if vanilla doesnt somehow disable those enitiys somehow. 

wonderwaffle2k9, Apr 27th 2023 at 1:43 AM

I downloaded your newest version and started a new game as instructed, but im playing on 1.18.1(Stable) and I had a bell spawn along with the corrupt drifters it summons. I have BetterRuins by NiclAss. Would that cause this issue? The ruin I'm at didn't have a bell prior to installing your mod.

Cookieie, Apr 21st 2023 at 11:51 PM

I will wait.   I appreciate your willingness to attempt this task. Have a successful work week. 

Lance , Apr 21st 2023 at 10:30 PM

The locust nests generation got moved somewhere else and I can't find them.  I will try to look again when I have time but I'm in the middle of a 4 day 48 hour work week right now and don't have the time to be tracking things down.

Cookieie, Apr 21st 2023 at 6:23 PM

I second Rhonus request. Please update the monsters mod for 1.18. With your initial mod you made this game 1000x's better for me with my anxiety issues.  I'd hate to think I wont be able to enjoy all the new goodies coming in 1.18.

Rhonu, Apr 21st 2023 at 5:21 PM

I saw that you updated the No Bears mod for 1.18, will you update this one as well please? I started a new world last night and came across a big overhang that was dark enough to spawn locust nests. This mod is a must have for me, I don't mind wildlife but monsters are a big no-no

Mendall, Mar 27th 2023 at 6:48 PM

thks fer the answer I think ill try it. would be real nice to be able to build at night without the interuptions

 

Lance , Mar 26th 2023 at 7:11 PM

Mendall if you leave storms on you will probably get spawns then.  Storms are special events that ignore a lot of other rules.  Double headed drifters only spawn during storms as far as I'm aware since their normal spawn behavior is set to zero.

Mendall, Mar 26th 2023 at 5:50 PM

I kinda like the monsters but would be nice to have peace at times is it posible with the settings you listed to say for instance leave storms on so you get monsters during storms or perhaps monsters spawn if you go into rust if you leave temporal stability on. is that a thing. It would be nice to explore a cave in peace just once in my life. but I dont want to give up monsters compleetly.

 

Lance , Mar 26th 2023 at 4:54 AM

Cookieie glad it's working for you.  I added a no wolves mod to finish the trifecta if interested.

Cookieie, Mar 26th 2023 at 3:15 AM

@Lance, So far so good. 10 hours in and not one monster.  I can not thank you enough for giving us a peaceful world to roam around in.

Cookieie