Mods / No Monsters. Really!
Category:
#Worldgen
Author: Lance
Side: Server
Created: Mar 25th 2023 at 8:03 AM
Last modified: Apr 22nd 2023 at 5:18 AM
Downloads: 2033
Follow Unfollow 22
Author: Lance
Side: Server
Created: Mar 25th 2023 at 8:03 AM
Last modified: Apr 22nd 2023 at 5:18 AM
Downloads: 2033
Follow Unfollow 22
Latest file for v1.19.8:
reallynomonsters-1.18.0_1.1.0.zip
1-click install
In order to get a totally monster-free experience, you must start a new game! If you don't start a new game there's a high chance that locust nests have spawned into your world already.
1) Create new world
2) Click Customize.
3) Disable temporal stability.
4) Disable rifts.
5) Disable temporal storms.
6) Play in peace.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.1.0 | 1790 | Apr 22nd 2023 at 5:18 AM | Show | reallynomonsters-1.18.0_1.1.0.zip | Install now | |
v1.0.0 | 243 | Mar 25th 2023 at 8:10 AM | Show | reallynomonsters-1.17.11_1.0.0.zip | Install now |
@Delirya Nothing has changed in this part of the file since 1.17 so there shouldn't be a problem in this particular instruction. What other mods are you using ? If another mod is altering / removing drifters or corrupt drifters in particular that gets loaded before my mod may cause this issue. That's my best guess.
Also, the path should be : "/server/spawnconditions/runtime/maxQuantityByType/*-corrupt" not /-corrupt. The file may have been edited by mistake or damaged during download? That's my second best guess if the log is reporting the tried path exactly.
I used this on my last server, and it was amazing.. however, it's throwing up an error this time around. I'm assuming I did something wrong, but no idea what? It's giving the same for all drifter variants. Any idea how I can resolve this?
[Server Error] Patch 5 (target: game:entities/land/drifter.json) in reallynomonsters:patches/survival-entities-land-drifter.json failed because supplied path /server/spawnconditions/runtime/maxQuantityByType/-corrupt is invalid: The json path /server/spawnconditions/runtime/maxQuantityByType/-corrupt was not found. Could traverse until /server/spawnconditions/runtime/maxQuantityByType, but then '-corrupt' does not exist. Full json at this path: { "": 0
it is not configurable. This mod is made simply to give an entirely peaceful playthrough for those who are disturbed by the mobs of this game but still want to play it.
Is this configurable? I don't mind underground monsters, but surface drifters are pretty annoying. Other Drifter mods haven't been updated in a long time.
The ability to disable surface drifters, or toggles for each enemy type, would be really cool! Sorry if it's out of scope for this mod.
The server is what spawns the monsters, so yes the server would need the mod installed. Most mods other than things such as affecting the UI for example, need to be installed on the server to work.
Hey, just so you know - I used this on a fresh world, and I just found a ruin with Locusts in it :( I don't have Better Ruins or anything else affecting monsters installed. I am on a server, though - do you know if this is something that has to be installed both on the client and the server sides?
@Lance a few people seem to say it's not been working for them. Honestly I've been wanting to try this mod but wasn't sure if it was still working since it's been a while sinced there's been an update and I know with updates coding has a tendency to change things. Even if you check and it is confirmed working, it would probably be best to note on here the last version it's been confirmed working for.
Does it need an update? Recent comments say it still works. If you use other mods that spawn monsters like Ruins mod, that's the issue. I am not playing VS at the moment, when I get back to it I will look at all the mods again.
Will there ever be an update to this mod?
Does this still work with 1.19.x? This is an essential mod for me.
EDIT: It seems to work. So far I have not seen any drifters at all.
Just created a new world. No Temp. Storms, Rifts, or storms. withing 5 mins, I came across some ruins, and could see a locust sitting or top of one of the ruins. So I am guessing this mod needs another update. I am playing on passive, as I want the natural animals to fight back if I attack them, not sure if this makes a difference.
If you don't start a new world, yes you will get locusts. It should remove the drfters and everything else though. You will still get some spawns during storms if you don't turn those off.
If I don't start a new game will it effect anything? I kinda wish my game was peaceful, and even then I don't care if there is only Locusts at this point. It would make it more enjoyable.
Cookieie Glad it's still working for you. That locust code was moved to a place that didn't sound like it was going to work. wonderwaffle2k9 As for the monster spawns with other mods -- no I can't do anything about it if you add mods that add their own spawning system. Thanks NiclAss for confirming you have a spawner system in the mod.
@Lance, I've played nearly 17 hours, So far so good. I do not have "betterruins" and I do not think I will be getting it. Based on the previous comments. @Niclass and Wonderwaffle2k9,Thanks for the info.
@wonderwaffle2k9
I don't think that this can be prevented bcs the spawners in the structures are set by betterruins so if vanilla doesnt somehow disable those enitiys somehow.
I downloaded your newest version and started a new game as instructed, but im playing on 1.18.1(Stable) and I had a bell spawn along with the corrupt drifters it summons. I have BetterRuins by NiclAss. Would that cause this issue? The ruin I'm at didn't have a bell prior to installing your mod.
I will wait. I appreciate your willingness to attempt this task. Have a successful work week.
The locust nests generation got moved somewhere else and I can't find them. I will try to look again when I have time but I'm in the middle of a 4 day 48 hour work week right now and don't have the time to be tracking things down.
I second Rhonus request. Please update the monsters mod for 1.18. With your initial mod you made this game 1000x's better for me with my anxiety issues. I'd hate to think I wont be able to enjoy all the new goodies coming in 1.18.
I saw that you updated the No Bears mod for 1.18, will you update this one as well please? I started a new world last night and came across a big overhang that was dark enough to spawn locust nests. This mod is a must have for me, I don't mind wildlife but monsters are a big no-no
thks fer the answer I think ill try it. would be real nice to be able to build at night without the interuptions
Mendall if you leave storms on you will probably get spawns then. Storms are special events that ignore a lot of other rules. Double headed drifters only spawn during storms as far as I'm aware since their normal spawn behavior is set to zero.
I kinda like the monsters but would be nice to have peace at times is it posible with the settings you listed to say for instance leave storms on so you get monsters during storms or perhaps monsters spawn if you go into rust if you leave temporal stability on. is that a thing. It would be nice to explore a cave in peace just once in my life. but I dont want to give up monsters compleetly.
Cookieie glad it's working for you. I added a no wolves mod to finish the trifecta if interested.
@Lance, So far so good. 10 hours in and not one monster. I can not thank you enough for giving us a peaceful world to roam around in.
Cookieie