Mods / BetterDrifters- Increased Danger and Loot.

Category: #Cosmetics #Creatures #Tweak
Author: Mr1k3
Side: Both
Created: Apr 18th 2021 at 6:29 AM
Last modified: Jan 26th at 8:52 AM
Downloads: 5856
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Better drifters is a mod dedicated to making drifters more notable as an enemy. Most importantly it scales up their models, adds new sounds, and a new nightmare drifter model, all in hopes to make them more intimidating. It also changes many aspects of their stats making them slightly less common but more dangerous, tweaks the loot tables to be slightly more generous to compensate, and adds a new weapon drop to high-end drifters, below are a deeper breakdown of the changes:

Combat tweaks:

  • Drifters have all had their health increased by a few hitpoints on the low end and progressively more as their tier increases.
  • Max spawn count for each drifter has been decreased by a large amount so there should be fewer drifter swarms and more 1-1 encounters but they should be more dangerous
  • All movement speeds (except surface) have been increased by a scaling amount depending on tier up to double speed
  • Drifter aggro/sight range now scales with tier from 14 blocks to 20
  • Now deal slightly more damage, the rate of attack has been slightly randomized and now scales with tier so harder tiers hit more often. Surface and deep drifters take a little longer time before they damage you in a swing so you have a a tiny bit more time to dodge them.
  • There is overall a 100ms longer delay before a drifter deals damage to you when it swings
  • Chance to flee when hit has been reduced overall, means fewer cowardly drifters that wont finish what they started
  • Scaling with their larger models, each tier also has larger hit boxes to mach the size
  • Drifters now will try to evade attacks sometimes after getting hit, happens more often the more dangerous the drifter
  • The priority override for stone throwing has been fixed to make drifters not interrupt themselves with an absurdly high rate to throw stones, in addition to these next changes this means drifters will try to only throw stones at you when they cant reach you
  • The cooldown between thrown stones now scales inversely with drifter tier but has been increased by 3x at the minimum and up to 8x at max, so drifters cant just spam stones but lowe tier drifters can throw more often

Loot and cosmetics:

  • Drifters have been tuned to have slightly more drops, added flax twine to loot tables and gave surface drifters a tiny chance to give rusty gears, flax fiber drops really commonly but the other drops have only been increased by a small amount
  • Harvest times with the knife have been cut in half
  • New weapon drop from corrupt, nightmare, and double headed drifters, rare chance to drop on the first two but the weapon offers lots of damage but does not have that many uses
  • Drifter size has been increased, surface/deep have had a 30% increase in size, double headed is 2x larger, and the rest have are increased by 50%
  • Nightmare drifter model tweak- now has many glowing eyes, don't stare into them for too long...
  • New sounds for all drifters, corrupt and up have reverb added to sound more otherworldly
  • Corrupt, nightmare, and double-headed drifters now drag their blade behind them when they walk or run like pyramid heads from silent hill

Alternate hardcore version available in forum post comments. Thanks to Thaliusfor making those changes. For those who want a even bigger challenge.

Version For Game version Downloads Release date Changelog Download
v2.1.3 3250 Jan 26th at 8:52 AM Show
v2.1.2 312 Jan 22nd at 10:12 AM Show
v2.0.2 1252 Aug 14th 2021 at 6:14 PM Show
v2.0.1 688 Apr 28th 2021 at 3:34 AM Show
v2.0.0 340 Apr 18th 2021 at 6:32 AM Show

6 Comments (oldest first | newest first)

AltraStar, Mar 6th at 3:29 PM

Hello Mr1k3. I am really liking the mod. Cant wait to see it in the latest verson 🧐 No rush 


Mr1k3, Jan 26th at 8:53 AM


  • drifters swing sound replaced with a swoosh rather than a thump
  • upped temporal stability gain on kill slightly
  • adjusted deerhorn, nightmare, and double headed walk animations, now instead of clipping a bit into the ground they now drag their blades behind them when they walk, sort of like the pyramid head from silent hill
  • health slightly lowered on all but double headed, and corrupt drifter which have had a slight increase
  • reduced damage tiers to their vanilla counterparts, since I didn't know all protection values dropped by 1
  • drifters now deal damage to you sooner in their swing, was 600ms now 500ms, vanilla is 400ms. adjusted animations.
  • double headed drifter is now a bit slower, and attacks a little slower too
  • stone throwing cooldowns have been reversed, lower tier drifters will throw stones more frequently than higher ones which will try to close the gap for a melee attack, minimum cooldown is set to at least 3x vanilla, so they wont spam them, still has the priority override to fix that too
  • slightly lowered nightmare drifter speed
  • AI changes- disabled "despair" idle since it had inherent animation issues, like drifters being able to hit you with no animation. Reduced wander priorities and added many cancel on hurt checks to other idle stuff, added new "evade" tactic for all but the double headed drifter, the chance for such is also higher the more dangerous the drifter, this evasion just means instead of mostly standing still/walking slowly around when getting hit until their attack is off cooldown, they should now start to move at their top move speed in some direction, this is the closest thing I can implement to them evading attacks and should make them a little more interesting to fight.
  • tweaked around with some drop chances of flax fibers, should drop more commonly, but at same rate. removed it from corrupt and nightmare drifters which now have a much higher chance to give twine, should save on those precious 4 slots which if they go over all items show up as invisible when harvesting which is a game issue
  • reduced normal and deep drifter max spawns by 1
  • upped idle sound range, drifters now make more sound the more dangerous they are, reduced normal drifter idle sound chance. The primary amount of noise these guys make is their aggro sound which I cannot adjust the frequency of, only able to turn it on or off.
  • reduced damage, range, and durability of nightmare blade, upped drop chance very slightly
Mr1k3, Jan 22nd at 10:16 AM


Major update to 1.16

  • added double headed drifter to tweaks
  • new nightmare drifter model
  • re-balanced drop chances
  • fix and tweak to stone throwing
  • slight adjustments to various stats
JingShi, Oct 7th 2021 at 4:23 PM

Please could you update better drifters to 1.15.6

OmegaHaxors, Sep 25th 2021 at 11:04 AM

This dosen't fix the killaura and the fact they stand perfectly still after missing a hit, but it's still a huge step in the right direction for drifter combat. Especially the reduction in passive noise, GOD I hated that. This is a must-download for that reason alone.

Mr1k3, Aug 14th 2021 at 6:15 PM

2.0.2 changes:

Enabled new drifter sounds, should be much more pronounced so you can better tell when drifters are near. Also now they have a very distinct aggro sound so you can learn when one is about to charge.

Slightly reduced spawn sizes and chance for lesser drifters so hopefully constant swarms from nowhere are less likely, mixed with their buffs should still have similar difficulty.

Now uses a patch rather than a full file replace, hopefully everything works but sometimes the modmaker does wierd stuff so let me know if something isnt right. But as a plus other mods that modify drifters should work with this mod.

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