Mods / Advanced Smithing
Category:
#Crafting
Author: OpPointBaker
Side: Both
Created: Dec 26th 2021 at 12:15 PM
Last modified: Dec 7th 2022 at 11:02 AM
Downloads: 11168
Follow Unfollow 127
Author: OpPointBaker
Side: Both
Created: Dec 26th 2021 at 12:15 PM
Last modified: Dec 7th 2022 at 11:02 AM
Downloads: 11168
Follow Unfollow 127
Latest file for Various v1.17.x:
AdvancedSmithing1.3.0.zip
1-click install
I became tired of seeing so much of my ingots going to waste.
So I made recipies for
Arrowheads (14x)
Chisels (2x)
Hoes (3x)
Knives (2x)
Padlocks (2x)
Prospecting Picks (2x)
Saw Blades (2x)
Scythe Blades (2x)
Wrenches (3x)
Some of the recipies are only more efficient if you only use one ingot. All fo them require more technical work of the metal to move the voxels to where you need them.
The recipies are additions and not replacements.
Unless and until smithing is overhauled or the above tools are removed / significantly changed, the mod should work on all furture updates.
Please post any errors you recieve if you have problems.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.3.0 | 6687 | Dec 7th 2022 at 11:02 AM | Show | AdvancedSmithing1.3.0.zip | Install now | |
v1.2.0 | 2877 | Feb 24th 2022 at 2:21 PM | Show | AdvancedSmithing1.2.0.zip | Install now | |
v1.1.0 | 1130 | Jan 11th 2022 at 12:00 AM | Show | AdvancedSmithing1.1.0.zip | Install now | |
v1.0.0 | 474 | Dec 26th 2021 at 12:17 PM | Show | AdvancedArrowhdeads1.0.0.zip | Install now |
Still seems to work in 1.19
Yeah. I fully intend on adding them. Going to wait for rc.1 of 1.19 to udate it. With all the backend changes coming in 1.19 I want to wait until then so I'm not doubling my efforts if 1.19 breaks the mod. [and so I can add any new items added in 1.19]
Any chance of adding versions for nails and strips?
I have not checked yet myself [Thank you Baulder's Gate 3]. But to my knowledge, no changes were made to the smithing mechanics that should invalidate the mod. If they don't woprk, let me know and I'll get on updating the mod. :)
Does this work on 1.18.8 with .7Net?
Thanks for this! It really helps save on the ingots a fair bit!
Pervy_Sage I wish someone would do a voxel diagram on the 14 arrow head layout as I end up getting stuck with one voxel that I can't get in place.
1. When smithing the 14 arrowhead recipe if you get a voxel on the very left or very right edge it can no longer move back toward the center. Idk if you this is a limitation of vanilla but the only solution is resmelting the ingot.
2. The higher producing recipes like the 14 arrowheads take a bit of getting used to in order to move the voxels correctly (this is part of the vanilla mechanic). A voxel needs free space to move right/left or up/down, if it's got a voxel to it's right/left it can't move right/left and the same for up/down. Unless there's a voxel under it, a voxel can't move around the grid, in open space, they need at least 1 other voxel, to move in tandem, with them. To do this, hit them on top of each other as you move them in the desired direction.
Thank you for this mod. Very much needed and balanced.
I don't use Bullseye, so I can't be certain, but looking at the mod's files I can see that it changes smithing to incorporate the black Iron mod. That could be the source of the incompatibility.
I'm honestly curious about the incompatibility with Bullseye too. It doesn't change smithing at all, and this mod doesn't seem to touch anything other than smithing recipes.
I don't know about combatability with bulleye. Looking at the vanilla recipe, there is enough metal to make 3 wrenches per ingot. [1 ingot is 42 voxels, 1 wrench is 13 voxels, 3 would be 39 voxels.] life is chaotic at the moment, but I expect to be able to do that soon. :)
I don't know about combatability with bulleye. Looking at the vanilla recipe, there is enough metal to make 3 wrenches per ingot. [1 ingot is 42 voxels, 1 wrench is 13 voxels, 3 would be 39 voxels.] life is chaotic at the moment, but I expect to be able to do that soon. :)
Can you make the you could do 1 ingot for 2 wrenches and be compatible to bulleye.
Just tested this in 1.17. All schematics worked as intended. Let me know if you have any problems.
Is there any news on if this mod will be coming to 1.17?
Is there a video or a direction sheet showing how the voxels can be moved for the Scythe Blades? I waist so much time and reheating trying to get the Scythe Blades done. Some of the voxels move then others don't, it's confusing when you don't do it all the time. It also doesn't feel intuitive to me and oesn't make scense on what is alowed to move and what isn't.
So these are all balanced I see.
Now with 1 ingot, is it possible to make 2X axe heads and pickaxe heads or no do you need 2 ingots?
I never looked to see if there was enough voxels left over to create another pickaxe head/axe head.
Thanks for making them additions instead of replacements :D It's a very nice change
Only thing I can think of that would be causing a crash with this mod is if you have a mod that is tryting to patch the same files I was in version 1.1.0. Now that with the new version uses entirely new recipies, it should be compatible with mods that patch the vanilla files.
I don't know if this is the only problem with me, or if it's the fault of other mods, but when placing hot brass ingots or copper lead ingots on the anvil, the game crash.
I would like to suggest leaving the original recipes so that the option is still there for those not confident enough with the increased complexity. Much like how the current arrow head recipes would allow you to do the lower numbers, in exchange for it being easier to complete.