Mods / Place Every Item

Tags:
Storage QoL Tweak Simplification
Author:
DanaCraluminum
Side:
Server
Created:
Sep 30th 2021 at 7:32 PM
Last modified:
May 8th at 5:11 PM
Downloads:
44843
Latest release (for Vintage Story 1.22.0 - 1.22.2, potentially outdated):
PlaceEveryItem-v3.0.1.zip  1-click install

I live in Ukraine and there is a war going on right now.

If you are enjoying my mods, you can support me on Patreon. Any help is appreciated!

 

Patreon

[Discord] Discord


 

"When I see an unplaceable item, the game literally becomes unplayable"

 

Makes over 4500 vanilla and modded items and blocks ground storable. Safe to add to existing saves.

Configuration file

Configuration file is located in VintagestoryData/ModConfig, it is appeared after loading any world.

Compatibility
 

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
3.0.1 pei
1.22.0 - 1.22.2
2922 May 8th at 5:11 PM PlaceEveryItem-v3.0.1.zip 1-click install

Fixed: Dry grass and flint broke interactions, so now they are no longer placeable

3.0.0 pei 987 Apr 22nd at 12:09 PM PlaceEveryItem-v3.0.0.zip 1-click install

Recompiled for 1.22

 

Also removed patch for rusty gear since vanilla has gear pile now

2.3.0 pei 4480 Aug 15th 2025 at 3:50 PM PlaceEveryItem-v2.3.0.zip 1-click install

Make sure to backup and remove old config so that everything loads properly!

 

Removed ground storable behavior for following items since they are now ground storable in the base game:

  • Thatch
  • Stone
  • Bonemeal
  • Lime
  • Potash
  • Salt
  • Saltpeter
  • Mortar
  • Pulp
  • Crushed items
  • Cattail root
  • Tule root
  • Papyrus root
  • Honeycomb
  • Seeds
  • Metal parts
  • Metal scraps
2.2.2 pei
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
8393 Mar 2nd 2025 at 1:30 PM PlaceEveryItem-v2.2.2.zip 1-click install

Set 1.20 as minimal version.

Tweak: More ground storable items and blocks:
- mushrooms
- tree saplings
- flowers
- horns and antlers

2.2.1 pei
1.20.0 - 1.20.3
611 Feb 26th 2025 at 11:06 AM PlaceEveryItem-v2.2.1.zip 1-click install

Fixed: Crash with dropped tree seeds when Dana Tweaks mod is installed

2.2.0 pei
1.20.0 - 1.20.3
409 Feb 24th 2025 at 8:05 PM PlaceEveryItem-v2.2.0.zip 1-click install

Refactored config. It should now be much more customizable

Highly recommended to remove old config.

Feature: Implemented FixPlacement property. Fixes placement for ground storable things if possible
Tweak: Added config description
Tweak: Removed blacklists
Tweak: Remove modded items from default config (should make mod load faster now)
Tweak: More ground storable items:
- dry grass (fixed placement as well, no longer conflicts with pit kilns)
- thatch
- tule root
Fixed: Not able to knap stones
Fixed: Visual placement of night vision helmet
Fixed: Not able to store certain items on the ground:
- tree seeds
- normal seeds
- poultices
- flint
- clay
- candle
- beenade
- reed roots (cattail, papyrus, tule etc.)
- sling
- coal (charcoal, coke etc.)
- scrap weapon kit
- dry grass
- rusty gear
- temporal gear
Fixed: Not able to store certain blocks on the ground:
- oil lamp
- torch holder
- flowerpots
- bombs

2.1.0 pei
1.20.0 - 1.20.3
575 Feb 22nd 2025 at 12:50 PM PlaceEveryItem-v2.1.0.zip 1-click install

Feature: Added blacklists to config for items and blocks.
Tweak: Added dry grass to blacklist
Fixed: Couldn't disable anything in configs

2.0.0 pei
1.20.0 - 1.20.3
458 Feb 19th 2025 at 7:19 PM PlaceEveryItem-v2.0.0.zip 1-click install

Complete rewrite of the mod

Intended to use on 1.20+

1.5.0 pei 5360 Nov 8th 2023 at 11:30 PM PlaceEveryItem-v1.5.0.zip 1-click install

Update to 1.19

Tweak: Disable drygrass in config by default (because it breaks a lot of things)
API Tweak: Apply patches separately

1.4.5 pei
1.18.0 - 1.18.1 1.18.2 - 1.18.5 1.18.6 - 1.18.7 1.18.9 - 1.18.13
4435 Jun 30th 2023 at 2:41 PM PlaceEveryItem-v1.4.5.zip 1-click install

Fixed: Not able to create charcoal firepit

1.4.4 pei
1.18.0 - 1.18.1 1.18.2 - 1.18.6
464 Jun 29th 2023 at 2:34 PM PlaceEveryItem-v1.4.4.zip 1-click install
Fixed: Not able to start pit kiln construction
1.4.3 pei
1.18.0 - 1.18.1 1.18.2 - 1.18.6
456 Jun 28th 2023 at 11:12 PM PlaceEveryItem-v1.4.3.zip 1-click install

Fixed: Cannot start firepit construction
Fixed: Not able to ground store a lot of functional items

1.4.2 pei
1.18.0 - 1.18.1 1.18.2 - 1.18.6-rc.2
414 Jun 28th 2023 at 2:45 PM PlaceEveryItem-v1.4.2.zip 1-click install

Fixed: Introduced ground storage fixes from More Piles, enabled only when More Piles is not installed

1.4.1 pei
1.18.0 - 1.18.1 1.18.2 - 1.18.6-rc.2
485 Jun 26th 2023 at 10:38 PM PlaceEveryItem-v1.4.1.zip 1-click install

Tweak: More items are now ground storable
Fixed: Transformation of some items
Fixed: Attempt to fix config not saving values

1.4.0 pei
1.18.0-pre.0 - 1.18.0-rc.1
1537 Mar 24th 2023 at 11:21 PM PlaceEveryItem-v1.4.0.zip 1-click install
  • Feature: Advanced configuration. Can filter what blocks and items can be ground storable. Regex and wildcard support.
  • Feature: All cubic blocks are now placeable. Configurable.
  • Tweak: No longer placeable:
    • Items from Paints mod
    • Items from More Meat mod
    • Items from Neo's Additions mod
    • Items from Advanced Backpack Construction System mod
    • Items from Medieval Expansion mod
    • Items from Temporal Hacker mod
    • Items from VSmovement mod
    • Clothing from Temporal Tinkerer
1.3.0 pei
1.17.0 - 1.17.10
2075 Aug 24th 2022 at 11:32 PM PlaceEveryItem-v1.3.0.zip 1-click install
  • Feature: Configuration file is now more convenient and remembers previous values.
  • Tweak: Merged with mods:
    • Place Every Clothes and Armor (deleted)
    • Place Every Item From Mods (deleted)
    • Place Every Item From Medieval Expansion (deleted)
    • Place Every Item From Temporal Tinkerer (deleted)
  • Tweak: Mod is now server side
  • Tweak: Some items can now be placed against wall:
    • Bowstave
    • Helve hammer
    • Large gear section
    • Pounder cap
    • Pulverizer toggle
  • DeTweak: Removed GroundStorable behavior for some blocks and items:
    • List
      • Acrhimedes screw
      • Anvil
      • Anvil parts
      • Barrel
      • Bed
      • Bloomery base
      • Bloomery chimney
      • Bullets
      • Chair
      • Chandelier
      • Chests
      • Chutes
      • Coke oven door
      • Condenser
      • Crystals
      • Display case
      • Doors
      • Echo chamber
      • Fruit press
      • Hopper
      • Iron door
      • Metal block
      • Mold rack
      • Omok table top
      • Painting
      • Planter
      • Quern
      • Quiver
      • Shelf
      • Sign post
      • Stationary basket
      • Sticks layer
      • Stone coffin
      • Stone coffin lid
      • Storage vessel
      • Table
      • Torch
      • Trough large
      • Trough small
      • Vertical boiler
      • Wooden path
1.2.4 pei
1.16.2 - 1.16.3
1278 Jun 1st 2022 at 8:35 PM PlaceEveryItem-v1.2.4.zip 1-click install
  • Fixed: Overwriting of behaviors that added by Ancient Tools for raw hide
1.2.3 pei
1.16.2 - 1.16.3
995 May 14th 2022 at 1:11 PM PlaceEveryItem-v1.2.3.zip 1-click install
  • Tweak/Fix: Cannot now place beeswax and fat without Make It Compatible installed. It is needed to make this mod compatible with Immersive Crafting
  • Tweak: Made all patches server side to get rid of spam in client-debug
1.2.2 pei
1.16.2 - 1.16.3
656 May 9th 2022 at 5:55 PM PlaceEveryItem-v1.2.2.zip 1-click install

Starting from this version it requires Make It Compatible to place flour and bandage, they will not be placeable without that mod.

  • Tweak/Fix: Moved assets into mod's domain to avoid possible mod conflicts
  • Tweak/Fix: Made some changes to make it compatible with Immersive Crafting
  • Tweak: Honeycomb is now placeable by default
  • Tweak: Placeable blocks (as items) are now disabled by default, these are:
    • Anvil
    • Anvil parts
    • Barrel
    • Bed
    • Bloomery parts
    • Chair
    • Chandelier
    • Chest
    • Chimney
    • Various chutes
    • Archimedes screw
    • Display case
    • Distiller
    • Door
    • Echo chamber
    • Fruit press
    • Hopper
    • Mechanical blocks
    • Metal block
    • Mold rack
    • Omok
    • Planter
    • Quern
    • Reed basket
    • Shelf
    • Sign post
    • Sticks layer
    • Stone coffin/lid
    • Storage vessel
    • Wooden table
    • Torch
    • Wooden path
  • Tweak: Updated the mod icon
1.2.1 pei
1.16.2 - 1.16.3
1611 Jan 28th 2022 at 10:56 PM PlaceEveryItem-v1.2.1.zip 1-click install
  • Tweak: Bamboo shoot is now placeable (depends on Food config value)
  • Tweak: Added tree cutting to the Ground Storable creative tab
  • Tweak: Configuration: All food is moved to Food config value (edible and perishable)
  • Tweak: New mod icon:
  • Fixed: Seeds cannot be planted into planters from Fancy Planters due to patch conflict (mostly an issue of the game's patch system)
  • Fixed: Basket is not placeable due to wrong config value name (was Basket instead ReedBasket)
  • Fixed: Raw hide is not placeable while Ancient Tools is installed
  • Fixed: Ground transformation of a wooden trunk "placed as an item" (position in space)
  • Fixed: "Corrupted" names of some blocks in the Ground Storable creative tab
1.2.0 pei 979 Jan 3rd 2022 at 12:21 PM PlaceEveryItem-v1.2.0.zip 1-click install
  • Tweak: Bowstave: Changed layout from SingleCenter to Quadrants
  • Fixed: Errors due to missing creativeinventory for lead bullets that not yet implemented
  • Tweak: Placeability for more items and blocks:
    • Angled gear (disabled by default)
    • Anvil
    • Anvil parts
    • Archimedes screw
    • Axle (disabled by default)
    • Barrel
    • Bed
    • Beenade
    • Bellows
    • Bloomery (base, chimney)
    • Candle
    • Chair
    • Chandelier
    • Chest (all)
    • Chimney
    • Chutes
    • Crystals
    • Display case
    • Distiller (condenser, boiler)
    • Door (wooden, rough, iron, coke oven)
    • Echo chamber
    • Flowerpot
    • Fruit press
    • Fruit tree branch
    • Hopper
    • Mechanics (all except axle and angled gear)
    • Metal block
    • Metal parts and scraps
    • Mold rack
    • Oil lamp
    • Omok tabletop
    • Ore blasting bomb
    • Painting (disabled by default)
    • Planter
    • Quern
    • Reed roots (cattail and papyrus)
    • Sea shell
    • Shelf
    • Stationary basket
    • Stone coffin (section, lid)
    • Storage vessel
    • Table
    • Torch
    • Torch holder (disabled by default)
    • Trough large (disabled by default)
    • Trough small (disabled by default)
1.1.0 iwpei 617 Dec 26th 2021 at 3:57 PM IWannaPlaceEveryItem-v1.1.0.zip 1-click install
  • Feature: Added config file. Disabled in advance placeability for items that have their own pile added by More Piles.
  • Feature: Placeability for more items:
    • Bandage
    • Beeswax (disabled by default)
    • Bone (disabled by default)
    • Bullets
    • Dry grass
    • Metal chain (disabled by default)
    • Paper
    • Pressed fruit mash
    • Rot
  • Feature: Returned back placeability for all items that "lost" it after 1.0.4 version
  • Tweak: Changed layouts (from Halves to Quadrants) for:
    • Shovel head metal
    • Helve hammer head
    • Pulverizer toggle
    • Longblade head
    • Pickaxe head
    • Saw blade
    • Scythe head
    • Stick
    • Arrow
    • Cloth
    • Sail
    • Cattails tops
    • Papyrus tops
  • Fixed: Ground Storable tab is not translated
  • Fixed: Wrong placement for 99.8% items, but some vegetables still have wrong placement due bad json (Github #1500)

NOTE: Config settings don't synchronize across mods, so need to manually disable them if certain items will get their own piles in further updates of More Piles

1.0.7 iwpei 810 Nov 23rd 2021 at 12:03 PM IWannaPlaceEveryItem-v1.0.7.zip 1-click install
  • Removed GroundStorable behavior for:
    • Honeycomb
    • Iron bloom
    • Metal lamellae
    • Metal scales
    • Sail

Reason: More Piles 1.1.1 introduces piles for these items.

Warning: Items from the list that are already (with help of this mod) on the ground will remain, but will become invisible

1.0.2 peifm
1.16.2 - 1.16.3
466 Aug 24th 2022 at 10:17 PM PlaceEveryItemFromMods-v1.0.2.zip 1-click install

Copied from the latest version:

  • Tweak: All items from Primitive Survival are now placeable
  • Tweak: Removed patches for Temporal Tinkerer (use PEIFTT instead), since the mod author said that he will make them placeable in the next update (already placed items on the ground will remain, but become invisible, they will become visible again only after installing new version of that mod)
  • Tweak: Updated mod icon
  • Fixed: Feces from Farm Life mod cannot be used as fertilizer
1.0.1 peca
1.16.2 - 1.16.3
444 Aug 24th 2022 at 10:45 PM PlaceEveryClothesArmor-v1.0.1.zip 1-click install

Copied from the latest version:

  • Tweak/Fix: More correct collision boxes
  • Feature: Compatibility with mods:
    • AnMiTech
    • Hide and Fabric
    • More Classes
    • Temporal Tinkerer
1.0.1 petool
1.16.2 - 1.16.3
451 Aug 24th 2022 at 9:56 PM Empty PlaceEveryTool-v1.0.1.zip 1-click install
1.0.0 peiftt
1.16.2 - 1.16.3
444 Aug 24th 2022 at 10:39 PM Empty PlaceEveryItemFromTemporalTinkerer-v1.0.0.zip 1-click install
1.0.0 peifme
1.16.2 - 1.16.3
455 Aug 24th 2022 at 10:39 PM Empty PlaceEveryItemFromMedievalExpansion-v1.0.0.zip 1-click install

148 Comments (oldest first | newest first) (threaded | flat)

Irulana, May 13th at 1:02 PM

I cannot fill the crock wiht food i prepared, It showing only tool tip of what I can put on ground.

Ganlhi, May 9th at 5:19 AM

Hello! I used to play with only More Piles, but I just added Place Every Item, and now I cannot store hay from String Sense on the ground anymore. Don't know if it would be the same with regular dry grass, though.

KiriRae, May 8th at 10:28 PM

I was having problems with pit kiln also. It is now fixed, however, I can't crush ore chunks in ground storage, only in crafting grid. DanaCraluminum

Bl0ckparty, Apr 28th at 5:14 AM

Posted to the Discord.  Repeating the information here:  I am unable to fill a pit kiln with grass when the pit kiln has more than one item in it.  Bowls, cooking pots, crocks, crucible, and fat lamps trade places with a piece of grass if I try to place more than one of each item (all the same or mix and match) in the pit kiln.  It has no issues if it's just one bowl or any of the above items.  (I'm sure this includes the drinking jug and any other items.)  I also could not fill a pit kiln with grass if there were 12 raw fireclay bricks in it.  Surprisingly, I COULD add grass to a pit kiln that had two raw clay ingot molds in it.  Thank you for all the hard work you do making these mods!

Jadesy, Apr 23rd at 1:44 AM

DanaCraluminum Dana, I installed the newest version on 1.22.0 dedi server and cannot knap with flint. It just places it on the ground. What do I do to fix this?

Maoman, Feb 7th at 6:57 PM (modified Feb 23rd at 5:34 AM)

Update: still working as of 1.21.6. 
Cannot place seeds (tree or crop) like below but flint and charcoal are working fine, no issues, knapping still works (even with precision knapping installed)
Haven't tested pies yet, will edit if I remember (if you find this comment after it's old and it's still unedited feel free to ping me. Edit: still no pies, I'm slow lol)
Xoatl give it a try

Ambopteryx, Nov 14th 2025 at 8:01 PM

i cant make pies with this mod and more piles

Xoatl, Nov 12th 2025 at 9:37 PM

Hasnt been updated since August and some weird interactions reported recently with charcoal and flint. Otherwise I'd love to get this again.

DanaCraluminum , Nov 7th 2025 at 1:44 PM

eerino Tree seeds?

eerino, Nov 7th 2025 at 1:42 PM

El_Neuman

I still cant place seeds, what files exactly did you delete? You said "all", all PEI related file?

thanks!

Aceolu, Oct 27th 2025 at 11:46 PM (modified Oct 28th 2025 at 2:13 AM)

Either flint should be disabled in the config by default, or the ability to place flint should be removed altogether, because it is impossible to knap with flint otherwise

 

Also for some reason this mod makes items fired in pit kilns really small, and I have to assume it's a bug because the description does not mention that anywhere

Image of pit kiln bug
blipsk, Oct 1st 2025 at 3:44 PM (modified Oct 1st 2025 at 3:48 PM)

Love this mod, but since updating VS to 1.21 I noticed I can no longer draw on walls with charcoal. I just wanted to share what I did to fix it in case anyone else with the same issue comes looking here.

Go to the mod folder > assets > pei > config, and open default-groundstorable-items.JSON

Find and delete the line "charcoal": { "Enabled": true, "CtrlKey": true, "PlaceEveryItemProperties": { "FixPlacement": true } }

This will obviously mean you can no longer place charcoal pieces on the ground but it gets the drawing back.

(You will probably have to move the JSON out of the folder, edit and save it, and move it back in, as the mod folder is zipped.)

 

Hope this is ok to comment here. I don't like asking modders to do more work so just tried to sort something myself.

eerino, Sep 29th 2025 at 6:19 PM

@El_Neuman I had this problem even before 1.21! When I first started using pli Place Every Item, around v1.20.11, I defenitly could. I'm on 1.21 now, fresh download, new game, still cant place bags of seeds. e.g Seeds-cabbage.png

DanaCraluminum , Sep 20th 2025 at 12:00 PM

falloutderg What game version and version of the mod?

falloutderg, Sep 20th 2025 at 5:56 AM (modified Oct 6th 2025 at 4:52 AM)

Pressing CTRL+Shift+RMB on a cooking pot or crock pot to obtain food gives this error. Do not know if it has to do with this mod; thinking it might be trying to place an item or something. Crashes the client.

Edit: Turns out it was an issue with the game itself, they fixed this problem with version 1.21.2.
image

El_Neuman, Sep 17th 2025 at 4:34 PM

DanaCraluminum I just figured this out — I didn’t know that server-side mods don’t get installed on the client. And it’s really strange that I couldn’t place seeds on version 1.21.1 with this mod, and only deleting all the files solved the problem. In any case, thanks for the reply and for the wonderful mod.

 
 

 

 

DanaCraluminum , Sep 17th 2025 at 4:22 PM

El_Neuman Server should have the mod installed

El_Neuman, Sep 17th 2025 at 4:13 PM

DanaCraluminum No, I couldn’t place any seeds on the ground, like flax. But after digging deeper into the issue, it turned out that my Havoc server doesn’t detect the PlaceEveryItem mod at all and doesn’t even try to load it. I’m currently trying to figure this problem out — maybe it’s something specific to my server settings. However, on the site vsserverlist.th3dilli.dev I didn’t find a single server using the PlaceEveryItem mod, so the mystery only deepens.

DanaCraluminum , Sep 17th 2025 at 10:39 AM

El_Neuman Tree seeds?

El_Neuman, Sep 17th 2025 at 10:37 AM

i really love this immersive mod!
But i can't place seeds on the server. why?)))

Trundle, Aug 29th 2025 at 7:07 PM

For some reason this mod is causing my server to spam Server Overloaded messages when I disconnect and there are no players in the server.

1.21.0 dedicated server, load up the mod, connect to the server and run around for a few seconds, disconnect from the server. The server will then spam the Server Overloaded warning every second.

El_Neuman, Aug 15th 2025 at 5:30 PM (modified Aug 16th 2025 at 12:09 PM)

This mod should be part of the game rather than just a mod. I hope the developers use it in a future game update. 10/10

PureWinter, Aug 8th 2025 at 11:00 AM

Thanks for these. :D

DanaCraluminum , Jul 21st 2025 at 6:42 PM

eerino hide is not affected by the mod

eerino, Jul 21st 2025 at 6:41 PM

Hey there, this may be a mod conflict and not a bug, but I'm having an issue where when I place a hide it is not visable but I can still pick it back up. Is this a known mod conflict or issue I can fix? Lmk if you need any logs or info. 

DanaCraluminum , Jun 12th 2025 at 5:25 PM

Hermithood Placing tools against wall is vanilla thing. You need to press Shift + Ctrl + Right-click to place tool against wall

Hermithood, Jun 12th 2025 at 5:20 PM

I couldn't figure out how people were placing anything in their worlds, like spears against walls or oil lamps. Hopefully, this helps.

Tolomea, May 26th 2025 at 8:44 AM

2.2.2 on VS 1.20.10 breaks writing with charcoal

DanaCraluminum , Mar 24th 2025 at 3:10 PM

IICubeII No, it is too much work. You can also add them yourself with config.

All vanilla food is ground storable by default (my mod doesn't make food ground storable at all).

So if Expanded Foods author want their mod to be consistent with vanilla, they should do it, not me

IICubeII, Mar 24th 2025 at 3:04 PM

Any plans for adding Expanded Foods to the affected mods? Would be great to put those food items on table or whatever!

DanaCraluminum , Mar 21st 2025 at 3:56 PM

Velynicus Do you use Shift + Ctrl + Right-click to place them? There is no other way to place them but using this exact combination, there are no exceptions.

Velynicus, Mar 21st 2025 at 3:51 PM

For some reason, I placed 3 seed bottles (spelt), but cannot place other seed bottles. It's as though I was able to place them....and then, when I came back to the game i was no longer able to

 

OutcastZeroOne, Mar 2nd 2025 at 1:48 PM

DanaCraluminum No errors in the log on start up. will let you know if anything off happens in game play. Thank you for keeping this going and please stay safe.

DanaCraluminum , Mar 2nd 2025 at 1:30 PM

OutcastZeroOne Does it still happen in last version?

OutcastZeroOne, Feb 25th 2025 at 11:58 PM

getting this error over and over and its prevnenting me picking up items. whats ofdd is it happened only after I chocped down a tree. been playing the game for hours with no issue


25.2.2025 15:47:37 [Error] Exception: Object reference not set to an instance of an object.
at PlaceEveryItem.GroundStoragePatches.FixBlockPlacement.Prefix(Boolean& __result, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, String& failureCode) in C:\Users\dana_\Source\Repos\PlaceEveryItem\PlaceEveryItem\HarmonyPatches\GroundStoragePatches.cs:line 131
at Vintagestory.API.Common.Block.CanPlaceBlock_Patch3(Block this, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, String& failureCode)
at Vintagestory.API.Common.Block.TryPlaceBlock_Patch1(Block this, IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode)
at DanaTweaks.EntityBehaviorAutoPlantDroppedTreeSeeds.OnGameTick(Single deltaTime) in C:\Users\dana_\Source\Repos\Craluminum-Mods\DanaTweaks\DanaTweaks\src\EntityBehavior\EntityBehaviorAutoPlantDroppedTreeSeeds.cs:line 20
at Vintagestory.API.Common.EntityItem.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityItem.cs:line 249
at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 334
at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 174
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 896

DanaCraluminum , Feb 24th 2025 at 8:08 PM

Sidfu 

Try new version, I fixed most of bugs there

DanaCraluminum , Feb 24th 2025 at 12:41 PM

Sidfu Set AutoFill to false

Sidfu, Feb 24th 2025 at 12:36 PM

tried to set stone to  false but it looks like the config keeps refeshing it self each game load. ive also noticed it seems to be added new drygrass every load also to it. 5 reloads of the save an di have 5 drygass records for blacklisted items

the setting i set to false is "stone-*": false,

tried differnt things
 start game but  dont load ---> change config---> load game--->  config file resets stone setting back to true
 with game exited--> change to stone to false---> start and load game--->  stone config resets to true
exit game---> delte config---> load game---> save  then exit---> change stone to false ---> start and load game---> resets stone to true

Matiamo, Feb 23rd 2025 at 11:26 PM

Yes, and it turns out a quick restart fixed everything. Also thanks for updting we can now pile sticks again! ^-^

DanaCraluminum , Feb 23rd 2025 at 11:20 PM

Matiamo Do you have 2.0.0 version of More Piles?

Matiamo, Feb 23rd 2025 at 11:18 PM

I updated this on my server and now the piles are invisible... any ideas on a fix. (I also have More Piles up to date.)

DanaCraluminum , Feb 23rd 2025 at 10:13 PM

Sidfu Disable stone in config

Sidfu, Feb 23rd 2025 at 10:09 PM

looks like any mods adding new stone types that are nappable  have issues as you place them and cant nap them. geology additons is one that i use had the issue. also thik the issue is cause the stack comamnd  is same as nap command so sometimes you place to nap other times you place to stack.

DecaByte, Feb 22nd 2025 at 10:13 PM

DanaCraluminum Thank you for updating!

neonix, Feb 22nd 2025 at 9:28 PM

DanaCraluminum oh! i didnt notice you updated it overnight, just downloaded 2.1.0 and it works like a charm! amazing work!

DanaCraluminum , Feb 22nd 2025 at 8:36 PM

neonix Are you using 2.1.0 version of the mod?

neonix, Feb 22nd 2025 at 8:31 PM

this mod is preventing me from placing grass on the ground to start a fire, do you plan to update it for 1.20? i use more piles as well, perhaps thats the cause?

DanaCraluminum , Feb 20th 2025 at 2:51 PM

DarkThoughts That screenshot is 3 years old, the game changed significantly since then, so is the mod

DarkThoughts, Feb 20th 2025 at 2:46 PM

What do you mean? In the fourth screenshot they lay flat on the ground, vanilla only allows you to lean tools against other blocks that are 1 or 2 blocks high.

DanaCraluminum , Feb 20th 2025 at 2:37 PM

DarkThoughts What tools? They are already ground storable in vanilla, my mod doesn't touch tools at all

DarkThoughts, Feb 20th 2025 at 2:31 PM

Do the tools on ground still work? When I try to place them the game complains about there not being a block or 2 block wall to lean them on against.

DanaCraluminum , Feb 19th 2025 at 7:57 PM

oneil Yes

oneil, Feb 19th 2025 at 7:56 PM

great come back ! are you going to upgrade more pile too ? (we are using both on our server) thanks again ! 

 

Habbinal, Feb 19th 2025 at 7:22 PM

Awesome mod 👍

DanaCraluminum , Jan 10th 2025 at 12:14 PM

Talula Try Shift + Ctrl + Right-click

Talula, Jan 10th 2025 at 4:05 AM

so how does it work? crouching and right clicking isnt doing anything, and the mod descriptions is extremely sparse on info

DanaCraluminum , Sep 24th 2024 at 5:21 PM

I abandon this mod since most of items are now ground storable in 1.20.

If I want to make something ground storable, you will most likely find it in More Piles

I changed my mind

subletubble, Aug 28th 2024 at 5:56 PM

Hi Dana, another bug I found is that in the resonance archive, the mod seems to override the black coal placing action for the engineering room. Thank you for still taking the time to reply to these comments. Stay safe!

DanaCraluminum , Jun 16th 2024 at 7:20 AM

waterdrinker No, it is a bug that I will fix once I come back to this mod

waterdrinker, Jun 15th 2024 at 8:57 PM

Still having the issue when I use this mod that I cant place any food from pots into crocks. I dont have any other pile mods installed, and no mods that affect pots or crocks other than Brick Layers. The tool tip to put food in the crock when hovering over it isnt even popping up anymore. Is there an alternate way of putting food in crocks with this mod that I missed, or is there just an unknown mod conflict I must have?

DanaCraluminum , May 30th 2024 at 7:29 PM

Moon_Dew I will fix it once i update the mod

Moon_Dew, May 30th 2024 at 7:02 PM

Mod seems to break knapping.  You end up placing stones/flint but not being able to do anything with it other than picking it back up.

DanaCraluminum , May 24th 2024 at 6:56 PM

Altre I will look into this once I update this mod

Altre, May 24th 2024 at 6:03 PM

So you're aware, this mod made my memory usage go from 3 gigs of RAM to the full 32 gigs available to my system. Tested with and without other mods. From having read around, it seems to be a limitation of how the game caches mod data, but I figure I'd let you know just in case I've got the wrong idea.

Nonamomo, May 22nd 2024 at 10:33 PM

Hypoflexare you sure it's this mod causing the issue? I can create pit kilns and add grass just fine. It might be a mod conflict with something else you are using, maybe?

Hypoflex, May 18th 2024 at 1:18 PM

Mod breaks the ability to create pit kiln in version 1.19.8

player won't be allowed to add the dry grass to the pit anymore

bumblebink, May 13th 2024 at 5:08 PM

So true! Anyway, it would still be nice if other ppl could avoid the troubleshooting headache :)

DanaCraluminum , May 13th 2024 at 9:27 AM

bumblebink "may" instead "should"

bumblebink, May 13th 2024 at 6:05 AM

Even if you're too busy to deploy a proper fix for these issues, you should probably update the default config settings at the very least.

DanaCraluminum , May 6th 2024 at 9:21 AM

l33tmaan You can disable it in config until I fix it

l33tmaan, May 6th 2024 at 1:35 AM

This mod breaks progression in the Resonance Archives. Fix it and make coal not placeable by default. Why would I want to place a single chunk of coal instead of making a pile like normal??? Seriously? "Game becomes literally unplayable" except you make MY game unplayable?!

DanaCraluminum , Apr 25th 2024 at 9:25 AM

Devaraja I will look into all issues once I have free time

Devaraja, Apr 25th 2024 at 9:10 AM

I'm having difficulty disabling coal from using this mod to place itself. I'm on 1.19.7, version 1.5.0 and no matter what I do no config option seems to work at all for disabling coal. I've reset the config twice, put in my own config options, and even disabled everything in the config and, while most items do follow the config, coal does not. I'm not using any other mods to test this. I'm not sure if I'm missing something extremely obvious, or if this is an actual issue.

DanaCraluminum , Mar 21st 2024 at 7:16 PM

GON Config exists exactly for this reason

GON, Mar 20th 2024 at 6:38 PM

Looks like Thatch (added from 1.19, gathered from Tule plants) isn't ground placeable

DanaCraluminum , Mar 14th 2024 at 11:39 AM

Argoe Disable coal in mod config

Argoe, Mar 14th 2024 at 4:54 AM

This mod breaks game progress in the Resonace Archive as it prevents you from being able to put the 16 black coal in boiler.

Iver, Feb 16th 2024 at 8:49 AM

Is it compatible with 1.19.3 DanaCraluminum?

DavidPaton, Feb 6th 2024 at 7:27 AM

Changing drygrasses to false in the mod config file fixed the problem for me. Also, waterdrinker I can put food in crocks with no problem. (just tested it a minute ago to make sure :)  )

NukoSan, Feb 2nd 2024 at 9:12 PM

Bug report - as PonyVStudios said, the pit kiln does not work for items that you put 4 off in the pit (bottles, croks etc.) I had this since V 19.0 onwards just noticed it's this mod that clashes.

PonyVStudios, Feb 1st 2024 at 4:48 AM
Bug report - with the mod enabled, placing grass in pit kilns does not work (unless you place the clay item in the center).
waterdrinker, Jan 21st 2024 at 6:47 PM

DanaCraluminum It seems like I cant put food in crocks when using your mod (not using my Larger Crock mod anymore). I am using the newest version of VS. When I try to put food in the crock, it just picks up the crock. I have to disable your mod to put food in crocks.

DanaCraluminum , Jan 20th 2024 at 5:42 AM

waterdrinker I'm not sure what is causing this

waterdrinker, Jan 20th 2024 at 12:51 AM

It seems like your mod and my Larger Crock mod are incompatable. It wont let me fill crocks when I have your mod installed. I looked at your files but I am not sure what I should do to make it compatable.

bogidenzzz, Jan 13th 2024 at 1:09 PM

DanaCraluminum ohhh now i get it, so its just a headache to do that back and forth

DanaCraluminum , Jan 13th 2024 at 12:09 PM

bogidenzzz I didn't say that they are not compatible, but they do literally the same thing which is adding VANILLA ground storable behavior. If item already has ground storable behavior, both mods can do nothing with it unless I add code to remove existing behaviors and add modified behavior again.

 

I only used VANILLA ground storable behavior since VANILLA got that behavior in 1.15

bogidenzzz, Jan 13th 2024 at 11:07 AM

@DanaCraluminum yep, i ve read that its not compatible w that version now, but does that mean that place everything and more piles wont work from now onwards??

 

DanaCraluminum , Jan 11th 2024 at 11:53 AM

TheEngineerGuy It is because vanilla in 1.19.0-rc.6 finally made all of these items ground storable, I won't fix it because it is vanilla issue now and no longer a mod issue.

This is not my problem that devs are integrating my mod into vanilla in their own way

TheEngineerGuy, Jan 11th 2024 at 10:37 AM

After i installed the Mod, my whole stack of sticks vanished and i wasnt able to place down sticks as in vanilla. Not sure if i make a mistake, but it wont work. However, Firewood works.

DanaCraluminum , Jan 10th 2024 at 6:57 PM

bogidenzzz Are you on 1.19.0-rc.6?

bogidenzzz, Jan 10th 2024 at 6:25 PM

I installed this and more piles, but since the keybinds are the same, i can only place one item but not the piles, say for exmple coal, i cant do the normal stack anymore, but rather just place 4 bits of coal/sticks or whatever

BrownishStorm, Dec 24th 2023 at 5:54 PM

Ah got it. I updated to the latest unstable version and its working like a charm. New version is better anyways even if its "Unstable" thanks!

DanaCraluminum , Dec 23rd 2023 at 10:49 PM

BrownishStorm Latest versions are for 1.19 only

BrownishStorm, Dec 23rd 2023 at 7:35 PM

I have a error code that says "Unable to resolve some mod dependancies" for both this mod and the more piles mod. Is there another mod I need to download for these two to work?

mondoshawan, Nov 10th 2023 at 5:41 PM

DanaCraluminum Yeah, I ended up doing that, which fixes the issue. Just thought you should know. :)

DanaCraluminum , Nov 10th 2023 at 5:11 PM

mondoshawan Disable drygrass

mondoshawan, Nov 10th 2023 at 2:46 PM

DanaCraluminumrunning PEI v1.4.5 here on VS v1.18.15. Confirming that pit kilns are still broken if you interact with an item on the ground from this mod before you interact with the pit kiln to add dry grass, and thereafter broken until you restart the server, exactly the way D43VA mentioned below.

Devilofether, Oct 16th 2023 at 11:06 PM

DanaCraluminum that's fair, I am sure it is on your list though, looking forward seeing this mod's development

DanaCraluminum , Oct 16th 2023 at 9:09 PM

Devilofether It would require from me significant amount of time because there is a giant amount of items

Devilofether, Oct 16th 2023 at 9:07 PM

It looks like it has been awhile since this was updated, but can we make this compatible with wildcraft? there is a lot of junk that clogs the inventory in that mod

Moon_Dew, Sep 22nd 2023 at 9:40 AM

Is this compatible with FlyingSpaten's Stonepiles?

DUCATISLO, Sep 16th 2023 at 9:48 PM

finally the game is now realistic

D43VA, Aug 25th 2023 at 1:12 PM

DanaCraluminum

Yes, I'm running mod version 1.4.5 on game version 1.18.8. 

AlexiosTheSixth, Aug 24th 2023 at 11:53 PM

Ok, thanks I will try it.

EDIT: It worked, thanks for the help. Since I breifly used the mod before the merge then forgot about this game for like a year I guess that screwed up the config file.

DanaCraluminum , Aug 24th 2023 at 11:38 PM

AlexiosTheSixth Remove config file, it will create proper config with default settings that allow to place everything by default

AlexiosTheSixth, Aug 24th 2023 at 11:18 PM

Yes, even tried disabling all other mods besides this and the 3 coremods. Going to as a last resort check the config incase I changed it like a year ago when I got this game but forgot about it until this month.

EDIT:

{
"AllBlocks": true,
"Halves": {},
"Quadrants": {},
"SingleCenter": {},
"WallHalves": {}
}

My config file, is there anything up with it?

DanaCraluminum , Aug 24th 2023 at 3:50 PM

AlexiosTheSixth Do you use Shift + Ctrl + Right-click ?

AlexiosTheSixth, Aug 24th 2023 at 3:21 PM

Any idea why I can't place many items that are shown in the screenshot like  reeds, tool handles, and ore? It almost feels like the mod isn't working as well, though more piles works fine.

My modlist: This Mod, Tried with and without more piles, medieval map, human-like skins for seraphs, and textured seraph faces, also the 3 vanilla "coremods" obviously as well.

Also I had this issue before the net7 update too I think when I was playing with my friend a week or two ago.

DanaCraluminum , Aug 24th 2023 at 11:07 AM

D43VA Are you using 1.4.5 mod version?

D43VA, Aug 24th 2023 at 9:10 AM

Running into a similar pit kiln issue as Soumagnei's: when placing multiple small clay items in a pit together (e.g., 4 x Raw Bowl), it becomes impossible to place a dry grass layer. When pressing Shift+RMB while dry grass is selected, the clay item nearest to the mouse pointer is picked up and dry grass is placed down as an object in its location. When a single clay item is placed in the center of the pit, the grass layer can be placed as normal (although when placing the first layer the clay object shifts from the center of the pit into the upper left corner). Disabling dry grass in the config fixes this behaviour. Did not run into any issues with disapppearing pit kilns / items though.

Ethertrauma, Aug 18th 2023 at 4:21 PM

DanaCraluminum I actually tried to replicate it extensively and honestly haven't been able to. I'm not sure what changed (if anything), but it doesn't seem to be occuring for other players on my server or on my creative testing world currently. My sincere apologies for the false alarm! Thank you again for making this mod. It's one of my favorites. 😋 

DanaCraluminum , Aug 14th 2023 at 6:03 PM

Ethertrauma I tried a lot of times to reproduce this issue, no luck, I don't even know what is causing it

Ethertrauma, Aug 14th 2023 at 5:09 PM

I'm also unfortunately running into the pit kiln issue.

This has occurred for me and other players on my server. Items are placed in the kiln in a standard fashion (crouch + right click) and the pit kiln is ignited. When the pit kiln is finished the product is either present or gone entirely, seemingly at random.

I noticed that when you place (for example) two ingot molds in a pit kiln they fill the space as expected, but when the firing is finished their model is shrinked and fills 2 spaces in a 2x2 grid rather than filling up the entire space as expected in vanilla. This is applied to all molds. Not sure if this is expected behavior or a symptom of the issue.

Thanks for taking the time to make this mod! It's wonderful when it works and i'm sure it took quite a bit of effort to make. 🙂

DanaCraluminum , Aug 6th 2023 at 5:36 PM

AlexiosTheSixth Yes I merged them

AlexiosTheSixth, Aug 6th 2023 at 5:32 PM

Anyone know what happened to place every tool, place every item from mods, and place every clothesarmor? Were they just merged into this?

FinkThinker, Aug 1st 2023 at 3:39 AM

Can new items be added through the configuration file?  The answer is yes, if I end up adding some more stuff I will post the additions here so you can add for better compatability.

CBob, Jul 8th 2023 at 3:47 PM

Thanks that was pretty obvious I was just a little tipsy 😵

 

DanaCraluminum , Jul 8th 2023 at 10:12 AM

CLBob look for seeds-* and treeseed-* in config file

CBob, Jul 8th 2023 at 4:35 AM

Anyway to disable placing seeds with the config file?

DanaCraluminum , Jul 4th 2023 at 7:43 PM

Soumagnei Did you see how player placed a pit kiln? If it placed firepit on your side and pit kiln on theirs, then it definitely a problem, otherwise I don't know

Soumagnei, Jul 4th 2023 at 7:32 PM

Problem with a pit kiln here again
There is definetely a mistake here, which leads to grass being placed as an object, and not a layer
Pit Kilns are not working with this mod and would dissapear

Jadesy, Jul 3rd 2023 at 8:26 PM

We have the same problem as DeathFox. The pit kiln contents disappear. I'm reverting our server back to 1.4.0 - I know we did not have pit kiln issues with that version.

DanaCraluminum , Jul 3rd 2023 at 1:00 AM

Deathfox No idea, I need more detailed bug reports on this to troubleshoot the issue

Deathfox, Jul 3rd 2023 at 12:39 AM

had pit kiln disapper when they were firing got any ideas why? do have a lot of mods so it may be cross mod but it got fixed removing this and place pile mod

DanaCraluminum , Jun 29th 2023 at 3:21 PM

Citatus_Lingua Fixed

Citatus_Lingua, Jun 29th 2023 at 1:45 PM

Having that same problem still, but only with small pottery items able to fit four into a kiln. Trying to place the grass will just pick up an item and place the grass instead. Looks like it's prioritising the placing of the grass on the tile over filling the kiln, but only for mutli-fit items.
Running 1.4.3, didn't have any previous versions installed, so no holdovers from before. Disabling grass placeability does fix the issue.
Also on the newest version 1.18.6.

Lexios, Jun 29th 2023 at 7:58 AM

Awesome, thanks for the quick fix dude  ! Can't play VS without this super mod.

DanaCraluminum , Jun 28th 2023 at 11:14 PM

Lexios Fixed

Lexios, Jun 28th 2023 at 7:37 PM

Hi there, I got a problem will this mod is active: I can't create a firepit: can't place the dry grass on the ground by any means (rmb ; ctrl+rmb ; ctrl+shift+rmb)

Disabling only this mod fix the probleme.

I got the problem on VS 1.18.5 and now 1.18.6.

My mod list is:a culinary Artillery ; Better Ruins ; Carry On ; Cob Seraph voices ; Expanded foods ; Fancy sky ; HUD Clock ; Humanlike skintones ; medieval expension ; More classes ; More map icons ; More piles ; Place every item ; primitive survival ; visual glowing arrows&spears ; vsvillage ; weapon pack alpha ; workbench expansion ; world config GUI ; xlib ; xskills.

All mods are on latest updates ( More piles and Place every item are on update 1.4.2).

I know I can disable placing grass on the ground in the config file but if there is a fix that makes so we can store grass on the ground directly it would be sweet :D

Really like the mod tho, keep up the great work o/

Lavi, Jun 28th 2023 at 10:50 AM

I happen to find out that with this mod you can't place flint on the ground and knapp it.  When I disabled it, knapping works fine.

Off topic info:
I am new to this game, but I watched Kurazarrh videos and downloaded few basic mods that shouldn't interfere.

QuakingDoom, Jun 27th 2023 at 11:49 PM

Yeah, just double checked, only happens when using the latest versions of this mod and more piles together. If it's relevant, I'm using 1.18.6 rc2, standard build not net7

QuakingDoom, Jun 27th 2023 at 11:42 PM

I was using both More Piles and this mod. Actually, it seems to only be happening when using both this & more piles - both latest versions.

DanaCraluminum , Jun 27th 2023 at 10:57 PM

QuakingDoom Are you sure it only happens without More Piles?

QuakingDoom, Jun 27th 2023 at 10:50 PM

The latest update seems to break a lot of placeables, like planting saplings, placing down watering cans for example. Not sure why. Previous update worked perfectly fine with the rest of my modlist

MrSprinkleTitz, Jun 11th 2023 at 4:51 PM

I agree with what this mod is saying on a spiritual level, thank you!

RamenFiend, Apr 29th 2023 at 5:40 PM

Craluminum It appears not. Likely mod incompatibility, although its difficult to track to a specific mod given the incinsistent nature of the crash.

DanaCraluminum , Apr 29th 2023 at 4:43 PM

RamenFiend Does it happen when only Place Every Item is installed?

RamenFiend, Apr 29th 2023 at 4:37 PM

Craluminum This mod seems to have some issues on 1.18.1, although it may be due to a mod incompatibility - I haven't had enough time to diagnose that far yet. When installed, it causes very long (>60sec) server and client launch times. More importantly, it causes a hard crash on the client when trying to conenct to a server (or singleplayer server) with this mod installed - but only when the client is launched the second time after installing the mod. It will launch just fine the first time then crash on all subsequent launches. The error it throws is:

[Error] Could not find shape game:item/tool/wand for item game:magicwand

I have uploaded client and server logs from one of these crashed launches:

client-crash: https://pastebin.com/Ftyk8KAJ

client-debug: https://pastebin.com/AMna1wcB

client-main: https://pastebin.com/PMJBtmay

server-debug: https://pastebin.com/QgV8yDGi

server-main: https://pastebin.com/Mnj5fbTK

DanaCraluminum , Mar 24th 2023 at 11:25 PM

Update 1.4.0 is ready!

DanaCraluminum , Mar 22nd 2023 at 9:34 PM

Update for 1.17 or/and 1.18 soon

DanaCraluminum , Mar 16th 2023 at 9:09 AM

I still haven't updated this mod for a while because it takes great amount of work to update this mod

DanaCraluminum , Nov 6th 2022 at 9:27 PM

TheNiteFox

I made both mods almost immediately after base game made it available for modding.

It was an amazing feeling that I was the first with such mods.

TheNiteFox, Nov 6th 2022 at 8:25 PM

I never really bothered trying out this mod idk why, but then I was watching someone play in an Icy world with storage problems and saw just how little can actually be placed on the ground which shocks me. So from no on I am playing with this and the piles mod cause it just makes sense! :)

Boostar, Oct 16th 2022 at 8:08 AM

17.8 most clothes i place are floating

DanaCraluminum , Aug 24th 2022 at 9:57 PM

Mods listed bellow can be used as standalone mods (but without Place Every item itself).
Most of them are fully integrated with Place Every Item in the 1.3.0 update. 

Uploaded Place Every Tool (1.0.1) for 1.16 versions (not integrated).
Uploaded Place Every Item From Mods (1.0.2) for 1.16 versions (integrated).
Uploaded Place Every Clothes And Armor (1.0.1) for 1.16 versions (integrated).
Uploaded Place Every Item From Medieval Expansion for 1.16 versions (integrated).
Uploaded Place Every Item From Temporal Tinkerer for 1.16 versions (integrated).

DanaCraluminum , Aug 24th 2022 at 9:44 PM

In the 1.3.0 version I will merge all other Place Every Item mods into this one.

Latest versions of merged mods will be uploaded here to be sure they are still loaded on joining any server.