Mods / Place Every Item

Category: #QoL #Simplification #Storage #Tweak
Author: DanaCraluminum
Side: Server
Created: Sep 30th 2021 at 7:32 PM
Last modified: Jun 30th at 2:41 PM
Downloads: 11922
Follow Unfollow 166

Latest file for Various v1.18.x:
PlaceEveryItem-v1.4.5.zip 1-click install


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"When I see an unplaceable item, the game literally becomes unplayable"

Placing every item on the ground

Now over 4500 vanilla and modded items and blocks are ground storable.

Recommended to use with More Piles

Configuration file

Configuration file is located in VintagestoryData/ModConfig, it is appeared after loading any world.

If you love my work, you can support me on Patreon, I would greatly appreciate it, since I invest significant amount of time into modding. Donations encourage me to make new mods and update old ones more often.

 

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.4.5 2080 Jun 30th at 2:41 PM Show PlaceEveryItem-v1.4.5.zip Install now
v1.4.4 94 Jun 29th at 2:34 PM Show PlaceEveryItem-v1.4.4.zip Install now
v1.4.3 92 Jun 28th at 11:12 PM Show PlaceEveryItem-v1.4.3.zip Install now
v1.4.2 62 Jun 28th at 2:45 PM Show PlaceEveryItem-v1.4.2.zip Install now
v1.4.1 126 Jun 26th at 10:38 PM Show PlaceEveryItem-v1.4.1.zip Install now
v1.4.0 1155 Mar 24th at 11:21 PM Show PlaceEveryItem-v1.4.0.zip Install now
v1.3.0 1686 Aug 24th 2022 at 11:32 PM Show PlaceEveryItem-v1.3.0.zip Install now
v1.2.4 920 Jun 1st 2022 at 8:35 PM Show PlaceEveryItem-v1.2.4.zip Install now
v1.2.3 644 May 14th 2022 at 1:11 PM Show PlaceEveryItem-v1.2.3.zip Install now
v1.2.2 278 May 9th 2022 at 5:55 PM Show PlaceEveryItem-v1.2.2.zip Install now
v1.2.1 1280 Jan 28th 2022 at 10:56 PM Show PlaceEveryItem-v1.2.1.zip Install now
v1.0.2 104 Aug 24th 2022 at 10:17 PM Show PlaceEveryItemFromMods-v1.0.2.zip Install now
v1.0.1 98 Aug 24th 2022 at 10:45 PM Show PlaceEveryClothesArmor-v1.0.1.zip Install now
v1.0.1 125 Aug 24th 2022 at 9:56 PM Show PlaceEveryTool-v1.0.1.zip Install now
v1.0.0 111 Aug 24th 2022 at 10:39 PM Show PlaceEveryItemFromTemporalTinkerer-v1.0.0.zip Install now
v1.0.0 116 Aug 24th 2022 at 10:39 PM Show PlaceEveryItemFromMedievalExpansion-v1.0.0.zip Install now
v1.2.0 619 Jan 3rd 2022 at 12:21 PM Show PlaceEveryItem-v1.2.0.zip Install now
v1.1.0 279 Dec 26th 2021 at 3:57 PM Show IWannaPlaceEveryItem-v1.1.0.zip Install now
v1.0.7 477 Nov 23rd 2021 at 12:03 PM Show IWannaPlaceEveryItem-v1.0.7.zip Install now

46 Comments (oldest first | newest first)

💬 Moon_Dew, 2 days ago

Is this compatible with FlyingSpaten's Stonepiles?

💬 DUCATISLO, Sep 16th at 9:48 PM

finally the game is now realistic

💬 D43VA, Aug 25th at 1:12 PM

DanaCraluminum

Yes, I'm running mod version 1.4.5 on game version 1.18.8. 

💬 AlexiosTheSixth, Aug 24th at 11:53 PM

Ok, thanks I will try it.

EDIT: It worked, thanks for the help. Since I breifly used the mod before the merge then forgot about this game for like a year I guess that screwed up the config file.

💬 DanaCraluminum, Aug 24th at 11:38 PM

AlexiosTheSixth Remove config file, it will create proper config with default settings that allow to place everything by default

💬 AlexiosTheSixth, Aug 24th at 11:18 PM

Yes, even tried disabling all other mods besides this and the 3 coremods. Going to as a last resort check the config incase I changed it like a year ago when I got this game but forgot about it until this month.

EDIT:

{
"AllBlocks": true,
"Halves": {},
"Quadrants": {},
"SingleCenter": {},
"WallHalves": {}
}

My config file, is there anything up with it?

💬 DanaCraluminum, Aug 24th at 3:50 PM

AlexiosTheSixth Do you use Shift + Ctrl + Right-click ?

💬 AlexiosTheSixth, Aug 24th at 3:21 PM

Any idea why I can't place many items that are shown in the screenshot like  reeds, tool handles, and ore? It almost feels like the mod isn't working as well, though more piles works fine.

My modlist: This Mod, Tried with and without more piles, medieval map, human-like skins for seraphs, and textured seraph faces, also the 3 vanilla "coremods" obviously as well.

Also I had this issue before the net7 update too I think when I was playing with my friend a week or two ago.

💬 DanaCraluminum, Aug 24th at 11:07 AM

D43VA Are you using 1.4.5 mod version?

💬 D43VA, Aug 24th at 9:10 AM

Running into a similar pit kiln issue as Soumagnei's: when placing multiple small clay items in a pit together (e.g., 4 x Raw Bowl), it becomes impossible to place a dry grass layer. When pressing Shift+RMB while dry grass is selected, the clay item nearest to the mouse pointer is picked up and dry grass is placed down as an object in its location. When a single clay item is placed in the center of the pit, the grass layer can be placed as normal (although when placing the first layer the clay object shifts from the center of the pit into the upper left corner). Disabling dry grass in the config fixes this behaviour. Did not run into any issues with disapppearing pit kilns / items though.

💬 Ethertrauma, Aug 18th at 4:21 PM

DanaCraluminum I actually tried to replicate it extensively and honestly haven't been able to. I'm not sure what changed (if anything), but it doesn't seem to be occuring for other players on my server or on my creative testing world currently. My sincere apologies for the false alarm! Thank you again for making this mod. It's one of my favorites. 😋 

💬 DanaCraluminum, Aug 14th at 6:03 PM

Ethertrauma I tried a lot of times to reproduce this issue, no luck, I don't even know what is causing it

💬 Ethertrauma, Aug 14th at 5:09 PM

I'm also unfortunately running into the pit kiln issue.

This has occurred for me and other players on my server. Items are placed in the kiln in a standard fashion (crouch + right click) and the pit kiln is ignited. When the pit kiln is finished the product is either present or gone entirely, seemingly at random.

I noticed that when you place (for example) two ingot molds in a pit kiln they fill the space as expected, but when the firing is finished their model is shrinked and fills 2 spaces in a 2x2 grid rather than filling up the entire space as expected in vanilla. This is applied to all molds. Not sure if this is expected behavior or a symptom of the issue.

Thanks for taking the time to make this mod! It's wonderful when it works and i'm sure it took quite a bit of effort to make. 🙂

💬 DanaCraluminum, Aug 6th at 5:36 PM

AlexiosTheSixth Yes I merged them

💬 AlexiosTheSixth, Aug 6th at 5:32 PM

Anyone know what happened to place every tool, place every item from mods, and place every clothesarmor? Were they just merged into this?

💬 FinkThinker, Aug 1st at 3:39 AM

Can new items be added through the configuration file?  The answer is yes, if I end up adding some more stuff I will post the additions here so you can add for better compatability.

💬 CLBob, Jul 8th at 3:47 PM

Thanks that was pretty obvious I was just a little tipsy 😵

 

💬 DanaCraluminum, Jul 8th at 10:12 AM

CLBob look for seeds-* and treeseed-* in config file

💬 CLBob, Jul 8th at 4:35 AM

Anyway to disable placing seeds with the config file?

💬 DanaCraluminum, Jul 4th at 7:43 PM

Soumagnei Did you see how player placed a pit kiln? If it placed firepit on your side and pit kiln on theirs, then it definitely a problem, otherwise I don't know

💬 Soumagnei, Jul 4th at 7:32 PM

Problem with a pit kiln here again
There is definetely a mistake here, which leads to grass being placed as an object, and not a layer
Pit Kilns are not working with this mod and would dissapear

💬 IAmJade, Jul 3rd at 8:26 PM

We have the same problem as DeathFox. The pit kiln contents disappear. I'm reverting our server back to 1.4.0 - I know we did not have pit kiln issues with that version.

💬 DanaCraluminum, Jul 3rd at 1:00 AM

Deathfox No idea, I need more detailed bug reports on this to troubleshoot the issue

💬 Deathfox, Jul 3rd at 12:39 AM

had pit kiln disapper when they were firing got any ideas why? do have a lot of mods so it may be cross mod but it got fixed removing this and place pile mod

💬 DanaCraluminum, Jun 29th at 3:21 PM

Citatus_Lingua Fixed

💬 Citatus_Lingua, Jun 29th at 1:45 PM

Having that same problem still, but only with small pottery items able to fit four into a kiln. Trying to place the grass will just pick up an item and place the grass instead. Looks like it's prioritising the placing of the grass on the tile over filling the kiln, but only for mutli-fit items.
Running 1.4.3, didn't have any previous versions installed, so no holdovers from before. Disabling grass placeability does fix the issue.
Also on the newest version 1.18.6.

💬 Lexios, Jun 29th at 7:58 AM

Awesome, thanks for the quick fix dude  ! Can't play VS without this super mod.

💬 DanaCraluminum, Jun 28th at 11:14 PM

Lexios Fixed

💬 Lexios, Jun 28th at 7:37 PM

Hi there, I got a problem will this mod is active: I can't create a firepit: can't place the dry grass on the ground by any means (rmb ; ctrl+rmb ; ctrl+shift+rmb)

Disabling only this mod fix the probleme.

I got the problem on VS 1.18.5 and now 1.18.6.

My mod list is:a culinary Artillery ; Better Ruins ; Carry On ; Cob Seraph voices ; Expanded foods ; Fancy sky ; HUD Clock ; Humanlike skintones ; medieval expension ; More classes ; More map icons ; More piles ; Place every item ; primitive survival ; visual glowing arrows&spears ; vsvillage ; weapon pack alpha ; workbench expansion ; world config GUI ; xlib ; xskills.

All mods are on latest updates ( More piles and Place every item are on update 1.4.2).

I know I can disable placing grass on the ground in the config file but if there is a fix that makes so we can store grass on the ground directly it would be sweet :D

Really like the mod tho, keep up the great work o/

💬 Lavi, Jun 28th at 10:50 AM

I happen to find out that with this mod you can't place flint on the ground and knapp it.  When I disabled it, knapping works fine.

Off topic info:
I am new to this game, but I watched Kurazarrh videos and downloaded few basic mods that shouldn't interfere.

💬 QuakingDoom, Jun 27th at 11:49 PM

Yeah, just double checked, only happens when using the latest versions of this mod and more piles together. If it's relevant, I'm using 1.18.6 rc2, standard build not net7

💬 QuakingDoom, Jun 27th at 11:42 PM

I was using both More Piles and this mod. Actually, it seems to only be happening when using both this & more piles - both latest versions.

💬 DanaCraluminum, Jun 27th at 10:57 PM

QuakingDoom Are you sure it only happens without More Piles?

💬 QuakingDoom, Jun 27th at 10:50 PM

The latest update seems to break a lot of placeables, like planting saplings, placing down watering cans for example. Not sure why. Previous update worked perfectly fine with the rest of my modlist

💬 MrSprinkleTitz, Jun 11th at 4:51 PM

I agree with what this mod is saying on a spiritual level, thank you!

💬 RamenFiend, Apr 29th at 5:40 PM

Craluminum It appears not. Likely mod incompatibility, although its difficult to track to a specific mod given the incinsistent nature of the crash.

💬 DanaCraluminum, Apr 29th at 4:43 PM

RamenFiend Does it happen when only Place Every Item is installed?

💬 RamenFiend, Apr 29th at 4:37 PM

Craluminum This mod seems to have some issues on 1.18.1, although it may be due to a mod incompatibility - I haven't had enough time to diagnose that far yet. When installed, it causes very long (>60sec) server and client launch times. More importantly, it causes a hard crash on the client when trying to conenct to a server (or singleplayer server) with this mod installed - but only when the client is launched the second time after installing the mod. It will launch just fine the first time then crash on all subsequent launches. The error it throws is:

[Error] Could not find shape game:item/tool/wand for item game:magicwand

I have uploaded client and server logs from one of these crashed launches:

client-crash: https://pastebin.com/Ftyk8KAJ

client-debug: https://pastebin.com/AMna1wcB

client-main: https://pastebin.com/PMJBtmay

server-debug: https://pastebin.com/QgV8yDGi

server-main: https://pastebin.com/Mnj5fbTK

💬 DanaCraluminum, Mar 24th at 11:25 PM

Update 1.4.0 is ready!

💬 DanaCraluminum, Mar 22nd at 9:34 PM

Update for 1.17 or/and 1.18 soon

💬 DanaCraluminum, Mar 16th at 9:09 AM

I still haven't updated this mod for a while because it takes great amount of work to update this mod

💬 DanaCraluminum, Nov 6th 2022 at 9:27 PM

TheNiteFox

I made both mods almost immediately after base game made it available for modding.

It was an amazing feeling that I was the first with such mods.

💬 TheNiteFox, Nov 6th 2022 at 8:25 PM

I never really bothered trying out this mod idk why, but then I was watching someone play in an Icy world with storage problems and saw just how little can actually be placed on the ground which shocks me. So from no on I am playing with this and the piles mod cause it just makes sense! :)

💬 Boostar, Oct 16th 2022 at 8:08 AM

17.8 most clothes i place are floating

💬 DanaCraluminum, Aug 24th 2022 at 9:57 PM

Mods listed bellow can be used as standalone mods (but without Place Every item itself).
Most of them are fully integrated with Place Every Item in the 1.3.0 update. 

Uploaded Place Every Tool (1.0.1) for 1.16 versions (not integrated).
Uploaded Place Every Item From Mods (1.0.2) for 1.16 versions (integrated).
Uploaded Place Every Clothes And Armor (1.0.1) for 1.16 versions (integrated).
Uploaded Place Every Item From Medieval Expansion for 1.16 versions (integrated).
Uploaded Place Every Item From Temporal Tinkerer for 1.16 versions (integrated).

💬 DanaCraluminum, Aug 24th 2022 at 9:44 PM

In the 1.3.0 version I will merge all other Place Every Item mods into this one.

Latest versions of merged mods will be uploaded here to be sure they are still loaded on joining any server.

(edit comment delete)