Mods / Capture Animals

Category: #Creatures #Magic #Utility
Author: DArkHekRoMaNT
Side: Both
Created: Feb 25th 2021 at 11:16 AM
Last modified: Sep 22nd at 9:55 AM
Downloads: 6945
Follow Unfollow 52

For those who are tired of driving hens or sheep for thousands of blocks 🙃

Cage case can be crafted on an anvil using all tool materials, to turn it into an empty cage, add resin. By default, it captures with a 10 to 25% chance. If you hit and could not capture, then the cage will be downgrade to case, or it will break with a 50-5% chance. The chance depends on the material and is written in the cage tooltip.

You can increase the cage capture chance in two ways:

  1. Decrease the health of the mob. This will give +1% chance for every -2% of the mob's health (50% efficiency). 
  2. Use bait. By default, these types of baits are available in the mod, but you can change, add (or patch with your mod) in config/baits.json, the rest of the cages settings are in the itemtypes/cage.json attributes.

The first and second methods can be used together. 

Default baits:

  • All chicken: any grain, capture chance: 100%
  • All rabbits: carrot, capture chance: 100%
  • All pigs: turnip, capture chance: 50%
  • All sheep: cabbage, capture chance: 50%
  • All foxes: raw poultry, capture chance: 25%
  • All wolf: raw redmeat, capture chance: 25%


Below 2.0.0 - see main forum post (homepage link)

Version For Game version Downloads Release date Changelog Download
v2.3.0 1362 Sep 22nd at 9:55 AM Show
v2.2.0 504 Sep 10th at 4:19 PM Show
v2.1.1 1790 Mar 6th at 3:21 PM Show
v2.1.0 842 Dec 13th 2021 at 5:11 PM Show
v2.0.1 1149 Jul 25th 2021 at 12:46 PM Show
v2.0.0 278 Jul 24th 2021 at 9:41 AM Show
v1.3 1020 Feb 25th 2021 at 11:19 AM Show

11 Comments (oldest first | newest first)

💬 Craluminum, Sep 22nd at 10:00 AM

It would be great to have cages ground storable

💬 DArkHekRoMaNT, Sep 22nd at 9:57 AM

Yes. But if baits are not registered for them - only default chances from the cage Stejer

💬 Heebeejeebees, Sep 14th at 10:02 AM

Causes unhandled exception with player corpse — corpse doesn't generate, waypoint isn't created. For people wanting to put animals in cages and find their way back to where they died for recollecting their stuff, you're going to lose your stuff.

Well colour me damned I didn't know there was an update for Player Corpse until it was brought up on GitHub. Thanks!

💬 Stejer, Sep 13th at 8:51 PM

Can you catch animals from other mods with this?

💬 MagentaLizard, Sep 12th at 1:43 AM

Yes thank you!

💬 MagentaLizard, Sep 6th at 2:48 AM

God please update this for 1.17.2 that'd be amazing. I wanna make a massive bear pit.

💬 Cendar, Jan 19th at 4:28 AM

Hi! I made a french translation for your mod, feel free to add it if you want. 😊

fr.json - CaptureAnimals 2.1.0

💬 DArkHekRoMaNT, Dec 13th 2021 at 5:12 PM

CaptureAnimals v2.1.0 compatible with 1.16.0-pre.8 or higher, not compatible with 1.15.10

💬 DArkHekRoMaNT, Jul 24th 2021 at 11:07 AM

CaptureAnimals updated to 1.15
Warning! 2.0.0+ is not compatible with older versions, you will lose all your cages.

💬 BotenRedWolf, Jun 20th 2021 at 5:42 PM

Hoping to use it on 1.15 but tis broken. Any plans to bring it up to 1.15 soon?

Version: v1.15.0-pre.4 (Unstable)6/20/2021 12:40:09: Critical error occurred
System.MissingFieldException: Field not found: 'Vintagestory.API.Common.CollectibleObject.Attributes'.
at CaptureAnimals.ItemCage.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)

💬 WickedSchnitzel, Apr 17th 2021 at 7:58 AM

v1.3.0 - [Warning] Failed resolving a blocks itemdrop or smeltedstack with code captureanimals:cage-blistersteel-case in smithing recipe captureanimals:recipes/smithing/cage-case.json

(edit comment delete)