Mods / VSMovementMod

Category: #Other #Utility
Author: Dante
Side: Client
Created: Jul 24th 2021 at 11:28 AM
Last modified: May 18th 2023 at 11:07 AM
Downloads: 8089
Follow Unfollow 109

Latest file for v1.18.4:
vsmovemod_v1.0.96.zip 1-click install


​Adds new movement-Options, the ability to climb and a glider to the game.

For more information and questions please visit the Thread :   

https://www.vintagestory.at/forums/topic/5160-vsmovementmod/

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.96 1456 May 18th 2023 at 11:07 AM Show vsmovemod_v1.0.96.zip Install now
v1.0.95 1334 Dec 20th 2022 at 8:29 AM Show vsmovemod_v1.0.95.zip Install now
v1.0.9 1504 Mar 5th 2022 at 12:10 PM Show vsmovemod_v1.0.9.zip Install now
v1.0.8 982 Sep 26th 2021 at 7:23 PM Show VSMovemod v1.0.8.zip Install now
v1.0.7 645 Sep 5th 2021 at 12:34 PM Show VSMovementMod v1.0.7.zip Install now
v1.0.6 456 Sep 3rd 2021 at 6:14 PM Show VSMovementMod v1.0.6.zip Install now
v1.0.5 602 Aug 20th 2021 at 9:55 AM Show VSMovementMod v1.0.5.zip Install now
v1.0.4 468 Aug 13th 2021 at 12:15 PM Show VSMovementMod v1.0.4.zip Install now
v1.0.3 493 Jul 30th 2021 at 1:54 PM Show VSMovementMod v1.0.3.zip Install now

52 Comments (oldest first | newest first)

💬 IKira, Nov 9th 2023 at 7:22 AM

Make the mod die to both, would be amazing to use on servers

💬 Ruyeex, Jun 10th 2023 at 8:55 PM

The animation of crawling is not working

💬 DanteAuthor, Jun 10th 2023 at 11:10 AM

This mod isnt supported anymore:

Use this instead :

https://mods.vintagestory.at/movelikekaji 

also works on MP servers

💬 PervertChimp, Jun 9th 2023 at 4:12 PM

Crawl mode is messed up right now. I end up just T-posing halfway into the ground. You can still move, it just looks insane...

💬 Aksyl, May 22nd 2023 at 6:43 AM

My issue seemed version agnostic, but I stopped building houses with half-slab floors somewhere along the way.

💬 turfish, May 20th 2023 at 5:41 PM

Dante

You were correct, guess I didn't see the control in there yesterday.

💬 DanteAuthor, May 20th 2023 at 10:40 AM

@turfish it works in 1.18.4, check hotkeys and read documentation aka changelog

💬 turfish, May 20th 2023 at 7:20 AM

Mod isn't working currently from what I can tell sadly. Some of it does, but the climbing and such does not

💬 Heebeejeebees, May 18th 2023 at 7:54 PM

Brother, you just made ladders meaningless for anything except climbing where walls aren't available. For balance purposes, I would suggest you limit some of the more de-limited abilities with a stamina metre, mod-exclusive items and purpose-made land generation.

This mod has heaps of potential, though. I can totally see somebody riffing off of this with a rock climbing mod using special mod-specific tools, accessories and world generation to create surfaces of varying capability for veertical traversal as a means of balancing the infinite verticality these seraphs have with this mod.

💬 Wandour, May 18th 2023 at 1:18 PM

does this mod support multiplayer yet?

💬 DanaCraluminum, May 18th 2023 at 11:33 AM

It it still client side??

💬 Telemachus, May 3rd 2023 at 7:49 PM

Aksyl is the mod working for you? What version of the game are you running? Tried loading it on 1.18 but it doesn't appear to be working.

💬 Aksyl, Apr 13th 2023 at 7:43 AM

While it doesn't conflict with CarryOn/Carry Capacity per se, I'd like to be able to change how to activate this so I can continue to use my non-standard floors without accidentally switching to climbing mode, that or make this handle half-blocks/slabs more consistently with full. Otherwise, I love this mod, and the game feels completely different while not using it.

💬 Zocker_KekZi, Apr 8th 2023 at 1:28 PM

hope its comes to 1.18 rc 2 and some next updates too, i love the movements

 

💬 LadyBlakeHammer, Mar 6th 2023 at 7:08 AM

Does this still cause that one placement bug from awhile ago? I dropped this mod over that bug, and wanted to know if its fixed.

💬 DanaCraluminum, Feb 24th 2023 at 4:45 PM

Glider is now vanilla in 1.18

💬 Briccars, Jan 12th 2023 at 6:14 AM

As fun as this is, (I love mining little 1 block tall mines to get at resources) it desperately needs a disable/enable button. I live in a cramped windmill tower. I am constantly getting stuck on ladders, stuck going down ladders, stuck on the sides of boxes and walls, stuck climbing the ceiling of the room. I want to be able to switch the mod off entirely at home and back on when I'm caving. It also needs a "let go" button so you're not limited to running out of stamina to get off of something.

I tried to work around it by setting my max stamina to 0, it technically works but my guy is constantly out of breath then.

💬 Ztoxicman, Dec 31st 2022 at 6:59 AM

Hey, I've run into a really nasty issue. If you're in a tight space while crawling, your character gets stuck since, in order to move while prone, you need to hold the crouching button, which is also the climbing button. This causes you to climb the nearby wall, and since you can't jump in the tight space, you're locked in place until you break every block around you. Is there any way to change the key binding in the game? It has been quite annoying.

💬 Apache, Dec 28th 2022 at 2:07 AM

Dante,

Would it be possible to get a version of this mod made for a multiplayer server? We're currently setting up for Rusty Gears SMP Season 2, and we're desperate for some form of Elytra style flight system in place. The hang-glider from this mod, with some form of propulsion would be perfect. I've looked into separating the glider from the rest of the mod, but you write mods in a very different way to me, and it's difficult to know what's needed, and what's not. And, I don't understand the maths involved in making it work, to make it all from scratch. We'd want to be able to take to the skies from a standing start, have some form of propulsion while in flight, and be able to glide. We want something that is able to be used for long periods of time, on a daily basis, while recoding videos; so gritty realism, and "balance" take second stage to reliability, and ease of use. It's ok to be locked behind metal, but shouldn't be an "end-game" item. We want something that can be used as we record. We don't want to have this as a goal we will one day attain; it should be the thing that allows us to travel between each other's bases, and make content together. We want Elytra/Rockets (with VERY slow durability loss, and able to be repaired), in Vintage Story.

Is there any chance of something like that being made as a separate mod? Send me a message on Discord if you want to chat about it, at all.

💬 Wandour, Dec 24th 2022 at 12:50 PM

What happen if Two players had this mod on their client-side and played on LAN 
will it work for multiplayer? 

💬 AzuliBluespots, Dec 21st 2022 at 3:34 PM

RamboCreativity
Sad hours when this actually crashes on mp even if updated.
Tests need to be made with only this mod on.

💬 Ruyeex, Dec 21st 2022 at 1:03 PM

The mod makes my game crashing when I enter a world

💬 RamboCreativity, Dec 20th 2022 at 9:48 PM

@Yanazake
Oh, I thought I read that it only worked in single-player, tried it just now and everyone crashed.
It may be mod incompatibility though which is possible. 

💬 AzuliBluespots, Dec 20th 2022 at 8:15 PM

BOI U DIDN'T

RamboCreativity
What do you mean single-player only? Shouldn't it work if everyone has the mod?

💬 RamboCreativity, Dec 20th 2022 at 7:55 PM

I saw that the mod updated, is it still single-player only?

💬 RamboCreativity, Dec 11th 2022 at 5:32 AM

One of the greatest mods I have ever seen for Vintage Story.

💬 Artor, Jun 1st 2022 at 8:32 AM

This looks great, looking forward to seeing how it progresses!

💬 Whosewe, Apr 6th 2022 at 9:55 PM

This is such a great mod, all the little parts of it working together to make something incredible. It's just such a shame I have to uninstall it now. Hopefully I won't have adapted to this movement too much and can get used to the gameplay without it. I just can't keep it installed at the current stage. Too many issues, too many missing items. 

Here I am, trying to advance into the iron age, I go to heat up my blooms to get working ingots. My anvil area is a little cramped, but I go for the shift-right click to set the bloom into the forge. It's gone, and now I'm draining stamina because I was too close to a container and trying to climb it for some reason even though I'm looking away. Dropping down, I spam around, moving my stacks around in my inventory, managing to get it back. I even manage to get it hot, and throw it on the anvil and make an ingot. I go to get a second one going, working no issue as I had moved a bit more in the center of a 2x2 area away from any nearby object to climb, and setup the original one for a helve head. All set, grabbing the hot bloom out of the forge to make the second ingot, or nevermind. It vanished when I right clicked it out, was just an illusion apparently, but I do still have that iron bloom in the stack. Manage to get another iron bloom warmed up, and turned into something workable, but the helve head is now too cold. Place it in the forg- and now it's gone. No matter where I spam, what I shift around, won't reappear.

I don't know why or how, but this mod adds in a hint of lag during certain activities causing a local hiccup and sometimes hiding things or duplicating items with imaginary items that vanish after a bit of shuffling or a game reset. I believe it is a normal issue just being amplified by ten with this mod on due to the over reliance on the shift modifier for so many activities. Like Gron said a bit back, this needs different keybinds, having the base game use shift for placing items in world, doing certain in world activites, sneaking and now climbing? Something about the engine is hanging up here, and while the shift modifier seems like an easy way to get people climbing easily, it's just not gonna work as it is at the moment.

Will keep checking back, and hopefully sometime in the future either this is addressed in the next update of the game (did hear there was some engine optimization coming), or you figure out some method to prevent this.

💬 Pengwin, Mar 25th 2022 at 10:24 AM

Wow this looks so awesome! Can you add a description for that "climbing gear"? Or is it a toolbelt? (I just saw the gif in the forum page). I noticed there is no stamina bar present, so I was wondering if that belt is coming from the mod and giving more stamina.

 image

 

 

This would be such a great addition to MP !!!

💬 Gron, Mar 25th 2022 at 5:30 AM

Could we please get a different keybind for this? I love using the mod, a configurable keybind would solve some gameplay issues.

💬 Shion, Mar 8th 2022 at 4:40 AM

This mod seems to be breaking (de-syncing with server, even local) other actions that can be done with sneak key (like putting ingots into forgery or onto anvil).

💬 DanteAuthor, Mar 5th 2022 at 12:13 PM

Updated for 1.16.4
No content changes - still only SP!

💬 Wandour, Dec 19th 2021 at 2:38 AM

Your mod is SOOOO GOOD omfgg

I REALLY HOPE it comes to 1.16

💬 Verlia, Nov 24th 2021 at 8:21 AM

Bug;

Running on 64 bit Windows with 32 GB RAM
Version: v1.15.9 (Stable)11/24/2021 2:17:25 AM: Critical error occurred
System.Exception: Attempting to send data to a not connected channel. For optionally dependent network channels test if your channel is Connected before sending data.
at Vintagestory.Client.NoObf.NetworkChannel.SendPacket[T](T message)
at vsmovemod.src.BehaviorFalldamage.OnServerMessage() in c:\Users\Jessica\AppData\Roaming\VintagestoryData\Cache\unpack\VSMovemod_v1.0.8.zip_26e53449f4c5\src\behaviorfalldamage.cs:line 23
at vsmovemod.src.BehaviorFalldamage.SetFallDamage(IClientPlayer player, ICoreClientAPI api) in c:\Users\Jessica\AppData\Roaming\VintagestoryData\Cache\unpack\VSMovemod_v1.0.8.zip_26e53449f4c5\src\behaviorfalldamage.cs:line 46
at vsmovemod.src.MoveMod.<>c__DisplayClassb.<StartClientSide>b__7(Single dt2) in c:\Users\Jessica\AppData\Roaming\VintagestoryData\Cache\unpack\VSMovemod_v1.0.8.zip_26e53449f4c5\src\movemod.cs:line 380
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
at _rnlVSzJ2AGPu2719D3re8Z7kN2c._iCctvUrJRYdSyJrBVxt5h8N0k5h(Single )
at _o0lbNJXQO06me4d8j661Kh7y0zO._HmSBpw6fP4XFLEcv29tc0ifOKYvb(Single )
at _o0lbNJXQO06me4d8j661Kh7y0zO._3U99eoPu0PaDLPVrL8tfzH5UDEJ(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _M48MnHH5BAvHUzcYoEuchRW0acb._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(_UGHNIsOGTJBe1BTRXYmLwHTbmS , String[] )
at _xNqQDGqRsRSMIeuzt2MHKQHDzSd._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(ThreadStart )
-------------------------------

Mod isn't handling creative mode very well, it's counting any kind of collision as "fall damage" and crashing the game.

Also, thank you @OmegaHaxors for that, helped a lot!

💬 OmegaHaxors, Oct 27th 2021 at 5:47 AM

Please move air dashing off of right click, it's so annoying.
You can't do anything without it constantly false-firing.

EDIT: I managed to patch the file. By going into behaviordash.cs and adding && player.Entity.RightHandItemSlot.Empty at the activating IF statement, you can disable the dash if your hand has an item in it. This should stop you from dashing when trying to eat or use a bow.

💬 mj_outlaw, Oct 12th 2021 at 6:45 AM

Great mod, but: the camera in immersive 1st person view: If I run/sprint it shows my hands in front od my face.. that kinda sucks. Fix please!

💬 DanteAuthor, Sep 10th 2021 at 11:21 AM

@fuddlez

Only SP support for the time being 

💬 fuddlez, Sep 9th 2021 at 7:23 PM

game crashes when i attempt to climb up a ladder

💬 oobacke, Sep 7th 2021 at 7:46 PM

Love it! Unbelievably good. Should be implemented into the vanilla game. Would make dynamic combat possible!

💬 DanteAuthor, Sep 5th 2021 at 2:26 PM

New version fixed performance issues and added configs 

💬 EreticKB, Jul 31st 2021 at 7:49 PM

@Xorberax

Gliding is best of all movements. :)

💬 Xorberax, Jul 31st 2021 at 5:42 PM
"EreticKB, 8 hours ago

Hi, can you also add hang gliders in your mod? Since you overhaul moving code it may be not very hard i think."

This seems out of scope for a mod that focuses on new movement.

💬 EreticKB, Jul 31st 2021 at 9:23 AM

Hi, can you also add hang gliders in your mod? Since you overhaul moving code it may be not very hard i think.

💬 DanteAuthor, Jul 30th 2021 at 1:26 PM

v1.0.3 

  • Fixed not being able to leave crawl mode when in water
  • Json-patched animations for better compatibility
  • Added editable hotkey for standing up from crawling (default "Space")
  • Added editable hotkey for laying down / enter crawl mode (default sneak + "R")
💬 DArkHekRoMaNT, Jul 26th 2021 at 11:28 AM

Please use patches. Your mod is currently not compatible with any other mod that modifies entities/humanoid/player.json

wiki.vintagestory.at/index.php?title=Modding:JSON_Patching

💬 DanteAuthor, Jul 25th 2021 at 8:20 AM

@Xorberax
I fixed the swimming bug, ill put it in the next update as soon as i get some other things done. Thanks for reporting
     
Could not reproduse your FPS problem though.

@explorerbee 
This is because the bow still relys on .EyePos rather than .SetEyeHeight - I havent found a solution for this yet

@Sky
Version 1.0.3 will have keybinds for you to remap some of the controls.

When your powerjump is charged your character slightly looks up (only 3d person mode), i wanted to stay away from gui as much as possible

💬 Xorberax, Jul 25th 2021 at 12:18 AM

If you crawl while swimming, you will sink to the bottom and won't be able to uncrawl/stand back up. Also (haven't confirmed yet), but I think this mod is making my FPS tank whenever I click my left or right mouse button after a while.

💬 Sky, Jul 24th 2021 at 7:44 PM

I have a some suggestions:

While crawling double tapping the jump button should cancel the crawl, this is intuitive. Cancelling after a single tap of jump could also work but I think that would be too easy to accidentally preform.

When a powerjump is cancelled (cannot be done after charging) it is not clear, an icon which shows when the power jump is available which disapears when it is no longer available would be useful even if it just cancels if you move before you jump.

This is a very cool mod, thankyou for creating it I especially like backflips that would be hilarious to see in pvp. Especially if it was paired with a dwarf mod. 

💬 l33tmaan, Jul 24th 2021 at 6:21 PM

IT'S FINALLY HERE! 

I hope my body can take it.

💬 explorerbee, Jul 24th 2021 at 6:09 PM

In a prone position under one block, you cannot shoot from a bow.

💬 DanteAuthor, Jul 24th 2021 at 12:48 PM

Please refer to the thread :

www.vintagestory.at/forums/topic/5160-vsmovementmod/

I will keep it updated as the mod evolves

💬 Samiral, Jul 24th 2021 at 12:45 PM

Great Idea!

And which Keys do i have to use for all the the actions?

(edit comment delete)