Mods / VSMovementMod
Category:
#Other
#Utility
Author: Dante
Side: Client
Created: Jul 24th 2021 at 11:28 AM
Last modified: May 18th 2023 at 11:07 AM
Downloads: 8169
Follow Unfollow 109
Author: Dante
Side: Client
Created: Jul 24th 2021 at 11:28 AM
Last modified: May 18th 2023 at 11:07 AM
Downloads: 8169
Follow Unfollow 109
Latest file for v1.18.4:
vsmovemod_v1.0.96.zip
1-click install
Adds new movement-Options, the ability to climb and a glider to the game.
For more information and questions please visit the Thread :
https://www.vintagestory.at/forums/topic/5160-vsmovementmod/
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.96 | 1475 | May 18th 2023 at 11:07 AM | Show | vsmovemod_v1.0.96.zip | Install now | |
v1.0.95 | 1341 | Dec 20th 2022 at 8:29 AM | Show | vsmovemod_v1.0.95.zip | Install now | |
v1.0.9 | 1512 | Mar 5th 2022 at 12:10 PM | Show | vsmovemod_v1.0.9.zip | Install now | |
v1.0.8 | 991 | Sep 26th 2021 at 7:23 PM | Show | VSMovemod v1.0.8.zip | Install now | |
v1.0.7 | 650 | Sep 5th 2021 at 12:34 PM | Show | VSMovementMod v1.0.7.zip | Install now | |
v1.0.6 | 463 | Sep 3rd 2021 at 6:14 PM | Show | VSMovementMod v1.0.6.zip | Install now | |
v1.0.5 | 609 | Aug 20th 2021 at 9:55 AM | Show | VSMovementMod v1.0.5.zip | Install now | |
v1.0.4 | 474 | Aug 13th 2021 at 12:15 PM | Show | VSMovementMod v1.0.4.zip | Install now | |
v1.0.3 | 505 | Jul 30th 2021 at 1:54 PM | Show | VSMovementMod v1.0.3.zip | Install now |
Make the mod die to both, would be amazing to use on servers
The animation of crawling is not working
This mod isnt supported anymore:
Use this instead :
https://mods.vintagestory.at/movelikekaji
also works on MP servers
Crawl mode is messed up right now. I end up just T-posing halfway into the ground. You can still move, it just looks insane...
My issue seemed version agnostic, but I stopped building houses with half-slab floors somewhere along the way.
Dante
You were correct, guess I didn't see the control in there yesterday.
@turfish it works in 1.18.4, check hotkeys and read documentation aka changelog
Mod isn't working currently from what I can tell sadly. Some of it does, but the climbing and such does not
Brother, you just made ladders meaningless for anything except climbing where walls aren't available. For balance purposes, I would suggest you limit some of the more de-limited abilities with a stamina metre, mod-exclusive items and purpose-made land generation.
This mod has heaps of potential, though. I can totally see somebody riffing off of this with a rock climbing mod using special mod-specific tools, accessories and world generation to create surfaces of varying capability for veertical traversal as a means of balancing the infinite verticality these seraphs have with this mod.
does this mod support multiplayer yet?
It it still client side??
Aksyl is the mod working for you? What version of the game are you running? Tried loading it on 1.18 but it doesn't appear to be working.
While it doesn't conflict with CarryOn/Carry Capacity per se, I'd like to be able to change how to activate this so I can continue to use my non-standard floors without accidentally switching to climbing mode, that or make this handle half-blocks/slabs more consistently with full. Otherwise, I love this mod, and the game feels completely different while not using it.
hope its comes to 1.18 rc 2 and some next updates too, i love the movements
Does this still cause that one placement bug from awhile ago? I dropped this mod over that bug, and wanted to know if its fixed.
Glider is now vanilla in 1.18
As fun as this is, (I love mining little 1 block tall mines to get at resources) it desperately needs a disable/enable button. I live in a cramped windmill tower. I am constantly getting stuck on ladders, stuck going down ladders, stuck on the sides of boxes and walls, stuck climbing the ceiling of the room. I want to be able to switch the mod off entirely at home and back on when I'm caving. It also needs a "let go" button so you're not limited to running out of stamina to get off of something.
I tried to work around it by setting my max stamina to 0, it technically works but my guy is constantly out of breath then.
Hey, I've run into a really nasty issue. If you're in a tight space while crawling, your character gets stuck since, in order to move while prone, you need to hold the crouching button, which is also the climbing button. This causes you to climb the nearby wall, and since you can't jump in the tight space, you're locked in place until you break every block around you. Is there any way to change the key binding in the game? It has been quite annoying.
Dante,
Would it be possible to get a version of this mod made for a multiplayer server? We're currently setting up for Rusty Gears SMP Season 2, and we're desperate for some form of Elytra style flight system in place. The hang-glider from this mod, with some form of propulsion would be perfect. I've looked into separating the glider from the rest of the mod, but you write mods in a very different way to me, and it's difficult to know what's needed, and what's not. And, I don't understand the maths involved in making it work, to make it all from scratch. We'd want to be able to take to the skies from a standing start, have some form of propulsion while in flight, and be able to glide. We want something that is able to be used for long periods of time, on a daily basis, while recoding videos; so gritty realism, and "balance" take second stage to reliability, and ease of use. It's ok to be locked behind metal, but shouldn't be an "end-game" item. We want something that can be used as we record. We don't want to have this as a goal we will one day attain; it should be the thing that allows us to travel between each other's bases, and make content together. We want Elytra/Rockets (with VERY slow durability loss, and able to be repaired), in Vintage Story.
Is there any chance of something like that being made as a separate mod? Send me a message on Discord if you want to chat about it, at all.
What happen if Two players had this mod on their client-side and played on LAN
will it work for multiplayer?
RamboCreativity
Sad hours when this actually crashes on mp even if updated.
Tests need to be made with only this mod on.
The mod makes my game crashing when I enter a world
@Yanazake
Oh, I thought I read that it only worked in single-player, tried it just now and everyone crashed.
It may be mod incompatibility though which is possible.
BOI U DIDN'T
RamboCreativity
What do you mean single-player only? Shouldn't it work if everyone has the mod?
I saw that the mod updated, is it still single-player only?
One of the greatest mods I have ever seen for Vintage Story.
This looks great, looking forward to seeing how it progresses!
This is such a great mod, all the little parts of it working together to make something incredible. It's just such a shame I have to uninstall it now. Hopefully I won't have adapted to this movement too much and can get used to the gameplay without it. I just can't keep it installed at the current stage. Too many issues, too many missing items.
Here I am, trying to advance into the iron age, I go to heat up my blooms to get working ingots. My anvil area is a little cramped, but I go for the shift-right click to set the bloom into the forge. It's gone, and now I'm draining stamina because I was too close to a container and trying to climb it for some reason even though I'm looking away. Dropping down, I spam around, moving my stacks around in my inventory, managing to get it back. I even manage to get it hot, and throw it on the anvil and make an ingot. I go to get a second one going, working no issue as I had moved a bit more in the center of a 2x2 area away from any nearby object to climb, and setup the original one for a helve head. All set, grabbing the hot bloom out of the forge to make the second ingot, or nevermind. It vanished when I right clicked it out, was just an illusion apparently, but I do still have that iron bloom in the stack. Manage to get another iron bloom warmed up, and turned into something workable, but the helve head is now too cold. Place it in the forg- and now it's gone. No matter where I spam, what I shift around, won't reappear.
I don't know why or how, but this mod adds in a hint of lag during certain activities causing a local hiccup and sometimes hiding things or duplicating items with imaginary items that vanish after a bit of shuffling or a game reset. I believe it is a normal issue just being amplified by ten with this mod on due to the over reliance on the shift modifier for so many activities. Like Gron said a bit back, this needs different keybinds, having the base game use shift for placing items in world, doing certain in world activites, sneaking and now climbing? Something about the engine is hanging up here, and while the shift modifier seems like an easy way to get people climbing easily, it's just not gonna work as it is at the moment.
Will keep checking back, and hopefully sometime in the future either this is addressed in the next update of the game (did hear there was some engine optimization coming), or you figure out some method to prevent this.
Wow this looks so awesome! Can you add a description for that "climbing gear"? Or is it a toolbelt? (I just saw the gif in the forum page). I noticed there is no stamina bar present, so I was wondering if that belt is coming from the mod and giving more stamina.
This would be such a great addition to MP !!!
Could we please get a different keybind for this? I love using the mod, a configurable keybind would solve some gameplay issues.
This mod seems to be breaking (de-syncing with server, even local) other actions that can be done with sneak key (like putting ingots into forgery or onto anvil).
Updated for 1.16.4
No content changes - still only SP!
Your mod is SOOOO GOOD omfgg
I REALLY HOPE it comes to 1.16
Bug;
Running on 64 bit Windows with 32 GB RAM
Version: v1.15.9 (Stable)11/24/2021 2:17:25 AM: Critical error occurred
System.Exception: Attempting to send data to a not connected channel. For optionally dependent network channels test if your channel is Connected before sending data.
at Vintagestory.Client.NoObf.NetworkChannel.SendPacket[T](T message)
at vsmovemod.src.BehaviorFalldamage.OnServerMessage() in c:\Users\Jessica\AppData\Roaming\VintagestoryData\Cache\unpack\VSMovemod_v1.0.8.zip_26e53449f4c5\src\behaviorfalldamage.cs:line 23
at vsmovemod.src.BehaviorFalldamage.SetFallDamage(IClientPlayer player, ICoreClientAPI api) in c:\Users\Jessica\AppData\Roaming\VintagestoryData\Cache\unpack\VSMovemod_v1.0.8.zip_26e53449f4c5\src\behaviorfalldamage.cs:line 46
at vsmovemod.src.MoveMod.<>c__DisplayClassb.<StartClientSide>b__7(Single dt2) in c:\Users\Jessica\AppData\Roaming\VintagestoryData\Cache\unpack\VSMovemod_v1.0.8.zip_26e53449f4c5\src\movemod.cs:line 380
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
at _rnlVSzJ2AGPu2719D3re8Z7kN2c._iCctvUrJRYdSyJrBVxt5h8N0k5h(Single )
at _o0lbNJXQO06me4d8j661Kh7y0zO._HmSBpw6fP4XFLEcv29tc0ifOKYvb(Single )
at _o0lbNJXQO06me4d8j661Kh7y0zO._3U99eoPu0PaDLPVrL8tfzH5UDEJ(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _M48MnHH5BAvHUzcYoEuchRW0acb._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(_UGHNIsOGTJBe1BTRXYmLwHTbmS , String[] )
at _xNqQDGqRsRSMIeuzt2MHKQHDzSd._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(ThreadStart )
-------------------------------
Mod isn't handling creative mode very well, it's counting any kind of collision as "fall damage" and crashing the game.
Also, thank you @OmegaHaxors for that, helped a lot!
Please move air dashing off of right click, it's so annoying.
You can't do anything without it constantly false-firing.
EDIT: I managed to patch the file. By going into behaviordash.cs and adding && player.Entity.RightHandItemSlot.Empty at the activating IF statement, you can disable the dash if your hand has an item in it. This should stop you from dashing when trying to eat or use a bow.
Great mod, but: the camera in immersive 1st person view: If I run/sprint it shows my hands in front od my face.. that kinda sucks. Fix please!
@fuddlez
Only SP support for the time being
game crashes when i attempt to climb up a ladder
Love it! Unbelievably good. Should be implemented into the vanilla game. Would make dynamic combat possible!
New version fixed performance issues and added configs
@Xorberax
Gliding is best of all movements. :)
Hi, can you also add hang gliders in your mod? Since you overhaul moving code it may be not very hard i think."
This seems out of scope for a mod that focuses on new movement.
Hi, can you also add hang gliders in your mod? Since you overhaul moving code it may be not very hard i think.
v1.0.3
Please use patches. Your mod is currently not compatible with any other mod that modifies entities/humanoid/player.json
wiki.vintagestory.at/index.php?title=Modding:JSON_Patching
@Xorberax
I fixed the swimming bug, ill put it in the next update as soon as i get some other things done. Thanks for reporting
Could not reproduse your FPS problem though.
@explorerbee
This is because the bow still relys on .EyePos rather than .SetEyeHeight - I havent found a solution for this yet
@Sky
Version 1.0.3 will have keybinds for you to remap some of the controls.
When your powerjump is charged your character slightly looks up (only 3d person mode), i wanted to stay away from gui as much as possible
If you crawl while swimming, you will sink to the bottom and won't be able to uncrawl/stand back up. Also (haven't confirmed yet), but I think this mod is making my FPS tank whenever I click my left or right mouse button after a while.
I have a some suggestions:
While crawling double tapping the jump button should cancel the crawl, this is intuitive. Cancelling after a single tap of jump could also work but I think that would be too easy to accidentally preform.
When a powerjump is cancelled (cannot be done after charging) it is not clear, an icon which shows when the power jump is available which disapears when it is no longer available would be useful even if it just cancels if you move before you jump.
This is a very cool mod, thankyou for creating it I especially like backflips that would be hilarious to see in pvp. Especially if it was paired with a dwarf mod.
IT'S FINALLY HERE!
I hope my body can take it.
In a prone position under one block, you cannot shoot from a bow.
Please refer to the thread :
www.vintagestory.at/forums/topic/5160-vsmovementmod/
I will keep it updated as the mod evolves
Great Idea!
And which Keys do i have to use for all the the actions?