Mods / VSMovementMod

Category: #Other #Utility
Author: Dante
Side: Client
Created: Jul 24th at 11:28 AM
Last modified: Sep 26th at 7:23 PM
Downloads: 1568

​Adds new movement-Options, the ability to climb and a glider to the game.

For more information and questions please visit the Thread :   

https://www.vintagestory.at/forums/topic/5160-vsmovementmod/

Version For Game version Downloads Release date Changelog Download
v1.0.8 418 Sep 26th at 7:23 PM Show VSMovemod v1.0.8.zip
v1.0.7 291 Sep 5th at 12:34 PM Show VSMovementMod v1.0.7.zip
v1.0.6 125 Sep 3rd at 6:14 PM Show VSMovementMod v1.0.6.zip
v1.0.5 274 Aug 20th at 9:55 AM Show VSMovementMod v1.0.5.zip
v1.0.4 134 Aug 13th at 12:15 PM Show VSMovementMod v1.0.4.zip
v1.0.3 177 Jul 30th at 1:54 PM Show VSMovementMod v1.0.3.zip

19 Comments (oldest first | newest first)

Verlia, Nov 24th at 8:21 AM

Bug;

Running on 64 bit Windows with 32 GB RAM
Version: v1.15.9 (Stable)11/24/2021 2:17:25 AM: Critical error occurred
System.Exception: Attempting to send data to a not connected channel. For optionally dependent network channels test if your channel is Connected before sending data.
at Vintagestory.Client.NoObf.NetworkChannel.SendPacket[T](T message)
at vsmovemod.src.BehaviorFalldamage.OnServerMessage() in c:\Users\Jessica\AppData\Roaming\VintagestoryData\Cache\unpack\VSMovemod_v1.0.8.zip_26e53449f4c5\src\behaviorfalldamage.cs:line 23
at vsmovemod.src.BehaviorFalldamage.SetFallDamage(IClientPlayer player, ICoreClientAPI api) in c:\Users\Jessica\AppData\Roaming\VintagestoryData\Cache\unpack\VSMovemod_v1.0.8.zip_26e53449f4c5\src\behaviorfalldamage.cs:line 46
at vsmovemod.src.MoveMod.<>c__DisplayClassb.<StartClientSide>b__7(Single dt2) in c:\Users\Jessica\AppData\Roaming\VintagestoryData\Cache\unpack\VSMovemod_v1.0.8.zip_26e53449f4c5\src\movemod.cs:line 380
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
at _rnlVSzJ2AGPu2719D3re8Z7kN2c._iCctvUrJRYdSyJrBVxt5h8N0k5h(Single )
at _o0lbNJXQO06me4d8j661Kh7y0zO._HmSBpw6fP4XFLEcv29tc0ifOKYvb(Single )
at _o0lbNJXQO06me4d8j661Kh7y0zO._3U99eoPu0PaDLPVrL8tfzH5UDEJ(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _M48MnHH5BAvHUzcYoEuchRW0acb._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(_UGHNIsOGTJBe1BTRXYmLwHTbmS , String[] )
at _xNqQDGqRsRSMIeuzt2MHKQHDzSd._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(ThreadStart )
-------------------------------

Mod isn't handling creative mode very well, it's counting any kind of collision as "fall damage" and crashing the game.

Also, thank you @OmegaHaxors for that, helped a lot!

OmegaHaxors, Oct 27th at 5:47 AM

Please move air dashing off of right click, it's so annoying.
You can't do anything without it constantly false-firing.

EDIT: I managed to patch the file. By going into behaviordash.cs and adding && player.Entity.RightHandItemSlot.Empty at the activating IF statement, you can disable the dash if your hand has an item in it. This should stop you from dashing when trying to eat or use a bow.

mj_outlaw, Oct 12th at 6:45 AM

Great mod, but: the camera in immersive 1st person view: If I run/sprint it shows my hands in front od my face.. that kinda sucks. Fix please!

Dante, Sep 10th at 11:21 AM

@fuddlez

Only SP support for the time being 

fuddlez, Sep 9th at 7:23 PM

game crashes when i attempt to climb up a ladder

oobacke, Sep 7th at 7:46 PM

Love it! Unbelievably good. Should be implemented into the vanilla game. Would make dynamic combat possible!

Dante, Sep 5th at 2:26 PM

New version fixed performance issues and added configs 

EreticKB, Jul 31st at 7:49 PM

@Xorberax

Gliding is best of all movements. :)

Xorberax, Jul 31st at 5:42 PM
"EreticKB, 8 hours ago

Hi, can you also add hang gliders in your mod? Since you overhaul moving code it may be not very hard i think."

This seems out of scope for a mod that focuses on new movement.

EreticKB, Jul 31st at 9:23 AM

Hi, can you also add hang gliders in your mod? Since you overhaul moving code it may be not very hard i think.

Dante, Jul 30th at 1:26 PM

v1.0.3 

  • Fixed not being able to leave crawl mode when in water
  • Json-patched animations for better compatibility
  • Added editable hotkey for standing up from crawling (default "Space")
  • Added editable hotkey for laying down / enter crawl mode (default sneak + "R")
DArkHekRoMaNT, Jul 26th at 11:28 AM

Please use patches. Your mod is currently not compatible with any other mod that modifies entities/humanoid/player.json

wiki.vintagestory.at/index.php?title=Modding:JSON_Patching

Dante, Jul 25th at 8:20 AM

@Xorberax
I fixed the swimming bug, ill put it in the next update as soon as i get some other things done. Thanks for reporting
     
Could not reproduse your FPS problem though.

@explorerbee 
This is because the bow still relys on .EyePos rather than .SetEyeHeight - I havent found a solution for this yet

@Sky
Version 1.0.3 will have keybinds for you to remap some of the controls.

When your powerjump is charged your character slightly looks up (only 3d person mode), i wanted to stay away from gui as much as possible

Xorberax, Jul 25th at 12:18 AM

If you crawl while swimming, you will sink to the bottom and won't be able to uncrawl/stand back up. Also (haven't confirmed yet), but I think this mod is making my FPS tank whenever I click my left or right mouse button after a while.

Sky, Jul 24th at 7:44 PM

I have a some suggestions:

While crawling double tapping the jump button should cancel the crawl, this is intuitive. Cancelling after a single tap of jump could also work but I think that would be too easy to accidentally preform.

When a powerjump is cancelled (cannot be done after charging) it is not clear, an icon which shows when the power jump is available which disapears when it is no longer available would be useful even if it just cancels if you move before you jump.

This is a very cool mod, thankyou for creating it I especially like backflips that would be hilarious to see in pvp. Especially if it was paired with a dwarf mod. 

l33tmaan, Jul 24th at 6:21 PM

IT'S FINALLY HERE! 

I hope my body can take it.

explorerbee, Jul 24th at 6:09 PM

In a prone position under one block, you cannot shoot from a bow.

Dante, Jul 24th at 12:48 PM

Please refer to the thread :

www.vintagestory.at/forums/topic/5160-vsmovementmod/

I will keep it updated as the mod evolves

Samiral, Jul 24th at 12:45 PM

Great Idea!

And which Keys do i have to use for all the the actions?

delete edit