Mods / More Metals 1.0.9

Category: #Other
Author: Minni6in
Side: Both
Created: Jan 25th at 1:36 AM
Last modified: Feb 2nd at 4:28 PM
Downloads: 2974
Follow Unfollow 34

Do you like choices? Sure you do, we all love options. With that said I proudly present to you a small mod I've created for Vintage Story to expand upon it's metals. This mod adds a lot of new metals most of which come with tools, weapons, armor, metal blocks and much more. To keep with realism but not ruin current game mechanics I've changed coke to burn at 1475C, this isn't hot enough to melt iron. To make most of the newer metals you'll need to crush nuggets and ores in your pulverizer and combine the crushed ores together into blends then put these blends into the bloomery, there are of course new regular alloys that you make in a crucible. I've also added dolomite rock which is a white stone that has it's own cobbles and brick blocks to build with, you can now stumble upon beautiful white sand beaches.

The metals I've added or in some cases activated since they were already in the game not in use are nickel, monel, constantan, cupronickel, invar, electrum, phosphor bronze, nichrome, chromium, aluminium, molybdenum, kovar, rose gold, sterling silver, talonite, blue steel, red brass, chromoly, stainless steel, damascus steel, tool steel, zamak, ferromagnesium, alnico, titanium and titanium gold. 

This mod is complete but can always use some polishing, I've tried to make sure I haven't missed anything but it's a lot of content and something could have easily been missed. If you notice something off please don't hesitate to drop a comment pointing it out, I would like this mod to be the best it can be for us all 😊

Compatible with Stone Quarry and Bullseye, more to come!

Version For Game version Downloads Release date Changelog Download
v1.0.9 1032 Feb 2nd at 4:28 PM Show
v1.0.8 149 Feb 2nd at 8:01 AM Show
v1.0.7 158 Feb 1st at 3:32 AM Show
v1.0.6 202 Jan 30th at 2:02 AM Show
v1.0.5 289 Jan 28th at 1:32 AM Show
v1.0.4 148 Jan 27th at 8:08 PM Show
v1.0.3 185 Jan 26th at 7:26 PM Show
v1.0.2 187 Jan 25th at 11:50 PM Show
v1.0.1 146 Jan 25th at 7:18 PM Show
v1.0.0 185 Jan 25th at 1:38 AM Show

48 Comments (oldest first | newest first)

💬 bluelightning32, Aug 21st at 6:57 PM

Installing MoreMetals1.0.9 with 1.17.0-rc.5 breaks molds with vanilla metals.

💬 IspHy, Aug 12th at 4:32 PM

BUG INGOTS ALL ! for new 1.17.0 !

💬 gndrneutralnoun, Jul 18th at 7:17 PM

Dolomite seems totally bugged for me; the textures are missing, and trying to view any dolomite block in the handbook crashes the game.

💬 Thranos, Jul 4th at 7:44 PM

Surprised that lanterns can't be lined with the precious metals from this- guess I'll have to turn this electrum plate into a solid electrum lantern!

💬 Minni6in, Feb 24th at 11:40 PM

ferromagnesium anvil is now fixed, just redownload 1.0.9

💬 Minni6in, Feb 24th at 7:16 PM

got time so I'll look into the anvil today

💬 Minni6in, Feb 22nd at 10:27 PM

@ bluelightning32   I'll look into it

💬 bluelightning32, Feb 22nd at 6:00 AM

I made a ferromagnesium anvil top and bottom. However, it turned into a question mark block when I hammered them together with borax. I tried to break the question mark block with a pick axe, but it disappeared.

💬 Minni6in, Feb 2nd at 4:30 PM

1.0.9 is out! Bullsye is now compatible thanks to Rahji 😊

💬 Minni6in, Feb 2nd at 9:04 AM

the blend links in the handbook guides link to one blend but I figured if it's saying it uses one iron that it's apparent that all irons ( or coppers ) can be used. Maybe I'll put some more info there, let me know if it's easily understandable or not, I can improve things just need to know what 😬

💬 Lisabet, Feb 2nd at 8:06 AM


💬 Minni6in, Feb 2nd at 8:01 AM

1.0.8 is up

💬 Lisabet, Feb 2nd at 1:33 AM

thank you so much; platinum isn't quite as bad, it adds a bit of lumpy to it, but rhodium basically looks exactly like quartz lol

💬 Minni6in, Feb 2nd at 1:31 AM

@Lisabet I can definitely make them more visually distinguishable, I'll try to get something out soon

💬 Lisabet, Feb 2nd at 1:13 AM

wondering if you can add more of a visual difference between ores like platinum and rhodium from quartz? my eyes have gone to hell (almost literally) in the last two years and I find myself having to mine out just about all the quartz I see in order to find those two ores when detected.  I use the Visible Ores mod just for this reason.  Magnesium is good, since it's not tied to quartz; electrum is good too; in my map so far I've found electrum, magnesium, platinum, rhodium, and molybdenite.  Out of those, I go crosseyed trying to find the platinum and rhodium.

this is what I see when I find both:



💬 Minni6in, Feb 1st at 5:05 PM

@1618 I have no prior background in minerology I'm afraid but I have learned a little just from researching about what metals to add and reading up on how certain alloys are made. I kinda just went with the games way of things and just made more options and stronger versions etc but I did make the precious metals have fancy plate armors and tried to add somewhat newer ways to acquire things, aluminium for example. Those are some sound ideas to implement though, I really wanted to make a blast furnace but I'm not advanced enough yet in C# to achieve it.

💬 1618, Feb 1st at 4:18 PM

Love the mod. Its the Blacksmith element that really got me excited about this game early on. I hope this area gets expanded to the fullest extent possible.

Do the ores have any qualities/variables other than Durability?

Here are a couple expansion directions

  • The Types of crafted items could be a variable that Differentiates the ores: like luxary items, tools, value added, quality differnces, etc...
  • Explore and Discover Lost Recipes, mixing Equiptment, etc.. in Blacksmith type Ruins.
  • Build specialized equiptment in order to seperate the ores, and other special smelting equiptment.

 Do you have any special knowledge of minerology? I took a class a long time ago and loved it.

💬 Minni6in, Feb 1st at 7:58 AM

@bluelightning32 Bricklayers will prevent you from making some of my crushed ores, I'll try to get them compatible soon, I uploaded a update with the constantan typo fixed for you

💬 Minni6in, Feb 1st at 7:50 AM

ya I see it, I wrote contantan, I'll fix it 1 sec

💬 bluelightning32, Feb 1st at 7:50 AM

With MoreMetals and without Bricklayers, magnetite requires a tier 3 pulverizer. With MoreMetals and Bricklayers (tested v.0.8.2), it requires a tier 4 pulverizer. The same thing happens with hematite. Bricklayers cause limonite to pulverizer into something else that MoreMetals doesn't understand.


So basically Bricklayers moves Cupronickel into a post-steel blend.

💬 bluelightning32, Feb 1st at 7:46 AM

I see this warning in my log with MoreMetals v1.0.7. It looks like a typo in constantan.

23:45:23 [Client Warning] Texture asset 'game:textures/entity/humanoid/serapharmor/brigandine/contantan.png' not found (defined in Shape file game:entity/humanoid/seraph/armor/brigandine/head-constantan).

💬 Minni6in, Feb 1st at 6:33 AM

@bluelightning32 oh good, glad you found a solution 😌

💬 bluelightning32, Feb 1st at 6:15 AM

Although Stackables v2.0.4 is incompatible with MoreMetals, the fork, LargerStacks, doesn't have the pounder cap problem.

💬 Minni6in, Feb 1st at 3:34 AM

Dolomite re-added, it should be fine now, god I hope it's fine now.. lol

💬 Minni6in, Jan 31st at 2:11 AM

@bluelightning32 my dll adds those caps in so I'm not sure how to go about that

💬 bluelightning32, Jan 31st at 2:01 AM

There's a compatibility problem between this mod and Stackables. Without Stackables, the new pounder caps show up in the handbook and can be created. With Stackables, only the vanilla pounder caps are craftable.


Without the new pounder caps, some of the new metals can't be created.


Game version: v.1.16.1

MoreMetals version: v1.0.6

Stackables version: v2.0.4

💬 Lisabet, Jan 30th at 9:40 PM

I'd only just picked up the shoveler mod before my latest map; I can give that one up easily for now (I love to dig, why I grabbed it lol)

Awesome that bullseye will work soon with it; I really want the combat restoration mod to work with it; it sucks with knockback sending either what I'm fighting or me into rock blocks (good thing we can't suffocate)

💬 Minni6in, Jan 30th at 5:28 PM

@Liasabet  Doesn't the shoveler mod just make shovels last longer? That can be remedied in my mod by upgrading to a stronger metal, a tool steel shovel for example has 4000 durability

edit: I peeked into the shoveler mod, 6500 for steel is OP imo but ya he patches the duras of the vanilla shovels but he could easily make a patch to do all my metals too

💬 Minni6in, Jan 30th at 4:45 PM

See, he posted the fix already. Amazing devs 😊, I'm gonna re-add dolomite but I'll just add magnesium to dolomite as well as the current rocks it's in so it won't effect current saves negatively.

@Rhajital if you would like to provide me with compatabilites that would be great 😀

💬 TeacupAngel, Jan 30th at 11:19 AM


Oops, sorry about that! Bullseye is currently a little too aggressive in patching arrow damage, and arrows from other mods get their piercing damage reset to 0 if they aren't compatible. I already have a fix on my to-do list, though some kind of compatibility patch will still be needed (since Bullseye buffs arrow damage, MoreMetals arrows would be too weak in comparison).



I can whip up a Bullseye compatibility patch for you to include in MoreMetals, if you want. I'm not anywhere near ready to release another version of Bullseye yet, so that might be the fastest way to do it :)

💬 Lisabet, Jan 30th at 9:32 AM

ok, for the arrows not showing piercing damage, there's a conflict with the Bullseye mod

for the shovels not showing a recipe in the handbook, there's a conflict with The Shoveler Rises mod

for the swords not having a recipe there's a conflict with Old Combat Restoration mod

if I have those three disabled, I can see the proper recipes and piercing damage for arrows

💬 bluelightning32, Jan 30th at 9:26 AM

V1.0.6 fixed the propick crash for me. Thanks!

💬 Lisabet, Jan 30th at 8:41 AM

hmm, not sure if any mods are conflicting; this is what I see if I check any moremetals sword blades and shovel heads


vs a vanilla one


let me try turning off 'recycle tools' in the useful stuff config file, since it's the only thing I can think of that might be borking it.

edits actually a bit odd that it's not sying it's from your mod rather than from essentials

💬 Minni6in, Jan 30th at 2:16 AM

this mod isn't playing nice with servers with dolomite in so be wary of that, singleplayer games seem to be fine other than some broken chunks, new games with 1.0.6 should have no issues. All will be fine once VS updates and we all know that doesn't take long with these amazing devs

💬 Minni6in, Jan 30th at 12:04 AM


Swords and shovels grid recipes are working, are you using other mods that might conflict with that? Also arrows only show the piercing dmg, thats a vanilla thing

💬 Minni6in, Jan 30th at 12:01 AM

really? ffs lol kk

💬 Lisabet, Jan 29th at 10:07 PM

your sword blades and shovel heads don't have recipes to add handles to make swords and shovels; arrows don't have a damage amount marked on them; otherwise looking great so far :)

I'll let you know if I see any other missing stuffs

💬 Minni6in, Jan 29th at 2:21 PM

bah, k I'll try to figure this out as quick as I can

💬 bluelightning32, Jan 29th at 7:29 AM

I'm getting a crash when I use the prospecting pick. I've only been able to reproduce it on my server. I tried removing all the mods except for More Metals, and it still happened. It went away when I removed More Metals.

Game version: 1.16.1

MoreMetals version: v1.0.5


23:26:38 [Server Error] System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Vintagestory.ServerMods.GenRockStrataNew.genBlockColumn (Vintagestory.API.Server.IServerChunk[] chunks, System.Int32 chunkX, System.Int32 chunkZ, System.Int32 lx, System.Int32 lz) [0x00241] in <b75e63da49fb4c97954a747d14bcaaca>:0
at Vintagestory.GameContent.ProPickWorkSpace.GetRockColumn (System.Int32 posX, System.Int32 posZ) [0x00101] in <b75e63da49fb4c97954a747d14bcaaca>:0
at Vintagestory.GameContent.ItemProspectingPick.PrintProbeResults (Vintagestory.API.Common.IWorldAccessor world, Vintagestory.API.Server.IServerPlayer byPlayer, Vintagestory.API.Common.ItemSlot itemslot, Vintagestory.API.MathTools.BlockPos pos) [0x0007c] in <b75e63da49fb4c97954a747d14bcaaca>:0
at Vintagestory.GameContent.ItemProspectingPick.ProbeBlockDensityMode (Vintagestory.API.Common.IWorldAccessor world, Vintagestory.API.Common.Entities.Entity byEntity, Vintagestory.API.Common.ItemSlot itemslot, Vintagestory.API.Common.BlockSelection blockSel) [0x00334] in <b75e63da49fb4c97954a747d14bcaaca>:0
at Vintagestory.GameContent.ItemProspectingPick.OnBlockBrokenWith (Vintagestory.API.Common.IWorldAccessor world, Vintagestory.API.Common.Entities.Entity byEntity, Vintagestory.API.Common.ItemSlot itemslot, Vintagestory.API.Common.BlockSelection blockSel, System.Single dropQuantityMultiplier) [0x0004f] in <b75e63da49fb4c97954a747d14bcaaca>:0
at Vintagestory.Server.ServerSystemBlockSimulation.TryModifyBlockInWorld (Vintagestory.Server.ServerPlayer player, _zQRtckuwZGriQ6yzmHpCEVJBkot cmd) [0x004f0] in <833a7d10f4c04c91ae4ba1822cd2aa89>:0
at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockPlaceOrBreak (_lED4KdC91wgZEt0DdnlBksEk38A packet, Vintagestory.Server.ConnectedClient client) [0x00171] in <833a7d10f4c04c91ae4ba1822cd2aa89>:0
at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <833a7d10f4c04c91ae4ba1822cd2aa89>:0
at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x00150] in <833a7d10f4c04c91ae4ba1822cd2aa89>:0

💬 Minni6in, Jan 28th at 1:34 AM

okay I think I found/fixed the problem, I hope..

💬 Minni6in, Jan 26th at 7:20 PM

Ailin78  thanks I'll add it now

💬 Ailin78, Jan 26th at 2:42 PM

Hello, this is a french translation for More Metals v1.0.2


Good day ;)

💬 Minni6in, Jan 26th at 12:15 PM

DArkHekRoMaNT nice :D

💬 DArkHekRoMaNT, Jan 26th at 8:18 AM

StoneQuarry is now compatible with this mod :)

💬 Minni6in, Jan 25th at 10:12 PM

list of metals added to description

💬 1618, Jan 25th at 8:06 PM

List of metals?

💬 Minni6in, Jan 25th at 7:23 PM

dont shoot titanium gold, ferromagnesium, zamak or alnico arrows until you grab 1.0.1 or your game will crash, sorry 😓

💬 DArkHekRoMaNT, Jan 25th at 9:40 AM

Amazing 😍

I will add compatibility for StoneQuarry, Capture Animals and Temporal Mirror soon. And Helve Hammer Extensions should work as is, but needs to be tested.

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