Mods / More Metals 1.0.9
Author: Minni6in
Side: Both
Created: Jan 25th 2022 at 1:36 AM
Last modified: Feb 2nd 2022 at 4:28 PM
Downloads: 5294
Follow Unfollow 46
Latest file for v1.16.3:
MoreMetals1.0.9.zip
1-click install
Do you like choices? Sure you do, we all love options. With that said I proudly present to you a small mod I've created for Vintage Story to expand upon it's metals. This mod adds a lot of new metals most of which come with tools, weapons, armor, metal blocks and much more. To keep with realism but not ruin current game mechanics I've changed coke to burn at 1475C, this isn't hot enough to melt iron. To make most of the newer metals you'll need to crush nuggets and ores in your pulverizer and combine the crushed ores together into blends then put these blends into the bloomery, there are of course new regular alloys that you make in a crucible. I've also added dolomite rock which is a white stone that has it's own cobbles and brick blocks to build with, you can now stumble upon beautiful white sand beaches.
The metals I've added or in some cases activated since they were already in the game not in use are nickel, monel, constantan, cupronickel, invar, electrum, phosphor bronze, nichrome, chromium, aluminium, molybdenum, kovar, rose gold, sterling silver, talonite, blue steel, red brass, chromoly, stainless steel, damascus steel, tool steel, zamak, ferromagnesium, alnico, titanium and titanium gold.
This mod is complete but can always use some polishing, I've tried to make sure I haven't missed anything but it's a lot of content and something could have easily been missed. If you notice something off please don't hesitate to drop a comment pointing it out, I would like this mod to be the best it can be for us all 😊
Compatible with Stone Quarry and Bullseye, more to come!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.9 | 1812 | Feb 2nd 2022 at 4:28 PM | Show | MoreMetals1.0.9.zip | Install now | |
v1.0.8 | 320 | Feb 2nd 2022 at 8:01 AM | Show | MoreMetals.zip | Install now | |
v1.0.7 | 319 | Feb 1st 2022 at 3:32 AM | Show | MoreMetals.zip | Install now | |
v1.0.6 | 378 | Jan 30th 2022 at 2:02 AM | Show | MoreMetals.zip | Install now | |
v1.0.5 | 461 | Jan 28th 2022 at 1:32 AM | Show | MoreMetals.zip | Install now | |
v1.0.4 | 305 | Jan 27th 2022 at 8:08 PM | Show | MoreMetals.zip | Install now | |
v1.0.3 | 379 | Jan 26th 2022 at 7:26 PM | Show | MoreMetals.zip | Install now | |
v1.0.2 | 353 | Jan 25th 2022 at 11:50 PM | Show | MoreMetals.zip | Install now | |
v1.0.1 | 326 | Jan 25th 2022 at 7:18 PM | Show | MoreMetals.zip | Install now | |
v1.0.0 | 348 | Jan 25th 2022 at 1:38 AM | Show | MoreMetals.zip | Install now |
would't let me pick up casted Item's from molds
Would love to play this mod. Can you update it please?
Cupronickel and electrum can be removed from this mod since they were added to vanilla since 1.18
love this mod please update to 1.18
A great mod that sorely needs to updated it breaks the game in 1.17.10, both ingots and molds don't work and it would suck to play without this so please update if possible
Crashing when trying to form titanium anvil , on finishing hammer smack .
Loaded Mods: actuallyquicklime@1.0.6, aculinaryartillery@1.0.10, advancedsmithing@1.2.0, weaponpacka@1.3.1, ancienttools@1.4.9, armorrepair@1.0.3, arrowrecovery@1.0.0, attributer@1.0.3, axleinblocks@1.0.13, backpackpackplus@1.0.3, betterarchery@3.0.0, betterbricks@1.0.0, bettercrates@1.5.2, blackiron@2.1.0, cavecontent@1.0.1, cellardoor@1.3.0, Ceramos@0.2.4, chiseltools@1.7.0-pre.3, creaturescan@1.0.0, evaporite@1.0.0, extrachests@1.6.0, extraclayforming@1.0.0, quickerbarrel@1.1.1, foundrymod@1.0.0, weaponpackg@1.0.1, hackedlocustdespawnfix@1.0.1, HangingOilLamps@1.0.1, hideandfabric@1.2.7, hqzlights@1.0.0, instruments@1.1.4, jrtp@2.0.5, lumbersling@1.0.0, meteoricexpansion@1.2.2, moreclasses@1.2.5, moredrifterloot@1.5.4, moremetals@1.0.9, MoreTorchHolders@1.0.0, necessariesfix@1.1.3-rc.1, necessaries@1.1.3, OresAPlenty@3.0.0, pieontheshelf@1.0.0, potontheshelf@1.0.0, primitivesurvival@3.1.0, qptech@1.12.1, rpgitemrarity@1.0.2, rustandrails@1.0.4, seedharvest@1.0.0, simpleelevator@1.3.0, riflemod@1.0.0, stackables@2.0.5, superfuel@2.0.7, locustmod@2.3.6, thecritterpack@0.7.6, viescraftmachines@1.17.2, volumetricshadingcontinued@0.6.7, game@1.17.9, wildcrafttrees@1.1.2, wildcraft@1.5.1, xmastime@0.2.2, zeekea@1.6.2, zyrails0break0down0tools@1.17.8, alchemy@1.6.4, betterbloomeries@1.0.3, captureanimals@2.3.0, carrycapacity@0.6.5, expandedfoods@1.6.4, extraoverlays@1.1.1, farmlanddropssoil@1.4.0, fromgoldencombs@1.3.15, helvehammerext@1.3.1, medievalexpansion@3.8.1, moreanimals@1.2.3, morepiles@1.2.2, petai@1.5.5, prospectorinfo@4.1.2, stonequarry@2.0.0-rc.4, tpnet@1.8.0-pre.7, th3expansion@1.0.1, usefulstuff17@1.0.2, creative@1.17.9, survival@1.17.9, workbenchexpansion@1.5.1, xlib@0.6.14, xorberax-bloodmod@0.3.2, metalrecovery@0.1.18-rc.2, campaigncartographer@3.0.3, bullseye@2.4.1, carryablelogwithresin@1.0.0, cats@1.5.3, cavebeacons@1.0.5, tradercamps@1.0.2, commandablelocust@1.3.0, defensive@0.1.7-pre.0, shark@1.4.0, em@1.1.0, feverstonehorses@1.3.9-rc.2, glassmaking@1.3.3, moremolds@1.2.0, xskills@0.6.14, bricklayers@1.1.1, bricklayerglassmakingcompat@1.0.2
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.BlockEntityAnvilPart.OnHammerHitOver(IPlayer byPlayer, Vec3d hitPosition) in VSSurvivalMod\BlockEntity\BEAnvilPart.cs:line 99
at Vintagestory.GameContent.ItemHammer.OnHeldAttackStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) in VSSurvivalMod\Item\ItemHammer.cs:line 146
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 237
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 163
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 105
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1196
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 1103
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 123
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 678
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 622
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 124
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Installing MoreMetals1.0.9 with 1.17.0-rc.5 breaks molds with vanilla metals.
BUG INGOTS ALL ! for new 1.17.0 !
Dolomite seems totally bugged for me; the textures are missing, and trying to view any dolomite block in the handbook crashes the game.
Surprised that lanterns can't be lined with the precious metals from this- guess I'll have to turn this electrum plate into a solid electrum lantern!
ferromagnesium anvil is now fixed, just redownload 1.0.9
got time so I'll look into the anvil today
@ bluelightning32 I'll look into it
I made a ferromagnesium anvil top and bottom. However, it turned into a question mark block when I hammered them together with borax. I tried to break the question mark block with a pick axe, but it disappeared.
1.0.9 is out! Bullsye is now compatible thanks to Rahji 😊
the blend links in the handbook guides link to one blend but I figured if it's saying it uses one iron that it's apparent that all irons ( or coppers ) can be used. Maybe I'll put some more info there, let me know if it's easily understandable or not, I can improve things just need to know what 😬
😍
1.0.8 is up
thank you so much; platinum isn't quite as bad, it adds a bit of lumpy to it, but rhodium basically looks exactly like quartz lol
@Lisabet I can definitely make them more visually distinguishable, I'll try to get something out soon
wondering if you can add more of a visual difference between ores like platinum and rhodium from quartz? my eyes have gone to hell (almost literally) in the last two years and I find myself having to mine out just about all the quartz I see in order to find those two ores when detected. I use the Visible Ores mod just for this reason. Magnesium is good, since it's not tied to quartz; electrum is good too; in my map so far I've found electrum, magnesium, platinum, rhodium, and molybdenite. Out of those, I go crosseyed trying to find the platinum and rhodium.
this is what I see when I find both:
@1618 I have no prior background in minerology I'm afraid but I have learned a little just from researching about what metals to add and reading up on how certain alloys are made. I kinda just went with the games way of things and just made more options and stronger versions etc but I did make the precious metals have fancy plate armors and tried to add somewhat newer ways to acquire things, aluminium for example. Those are some sound ideas to implement though, I really wanted to make a blast furnace but I'm not advanced enough yet in C# to achieve it.
Love the mod. Its the Blacksmith element that really got me excited about this game early on. I hope this area gets expanded to the fullest extent possible.
Do the ores have any qualities/variables other than Durability?
Here are a couple expansion directions
Do you have any special knowledge of minerology? I took a class a long time ago and loved it.
@bluelightning32 Bricklayers will prevent you from making some of my crushed ores, I'll try to get them compatible soon, I uploaded a update with the constantan typo fixed for you
ya I see it, I wrote contantan, I'll fix it 1 sec
With MoreMetals and without Bricklayers, magnetite requires a tier 3 pulverizer. With MoreMetals and Bricklayers (tested v.0.8.2), it requires a tier 4 pulverizer. The same thing happens with hematite. Bricklayers cause limonite to pulverizer into something else that MoreMetals doesn't understand.
So basically Bricklayers moves Cupronickel into a post-steel blend.
I see this warning in my log with MoreMetals v1.0.7. It looks like a typo in constantan.
23:45:23 [Client Warning] Texture asset 'game:textures/entity/humanoid/serapharmor/brigandine/contantan.png' not found (defined in Shape file game:entity/humanoid/seraph/armor/brigandine/head-constantan).
@bluelightning32 oh good, glad you found a solution 😌
Although Stackables v2.0.4 is incompatible with MoreMetals, the fork, LargerStacks, doesn't have the pounder cap problem.
Dolomite re-added, it should be fine now, god I hope it's fine now.. lol
@bluelightning32 my dll adds those caps in so I'm not sure how to go about that
There's a compatibility problem between this mod and Stackables. Without Stackables, the new pounder caps show up in the handbook and can be created. With Stackables, only the vanilla pounder caps are craftable.
Without the new pounder caps, some of the new metals can't be created.
Game version: v.1.16.1
MoreMetals version: v1.0.6
Stackables version: v2.0.4
I'd only just picked up the shoveler mod before my latest map; I can give that one up easily for now (I love to dig, why I grabbed it lol)
Awesome that bullseye will work soon with it; I really want the combat restoration mod to work with it; it sucks with knockback sending either what I'm fighting or me into rock blocks (good thing we can't suffocate)
@Liasabet Doesn't the shoveler mod just make shovels last longer? That can be remedied in my mod by upgrading to a stronger metal, a tool steel shovel for example has 4000 durability
edit: I peeked into the shoveler mod, 6500 for steel is OP imo but ya he patches the duras of the vanilla shovels but he could easily make a patch to do all my metals too
See, he posted the fix already. Amazing devs 😊, I'm gonna re-add dolomite but I'll just add magnesium to dolomite as well as the current rocks it's in so it won't effect current saves negatively.
@Rhajital if you would like to provide me with compatabilites that would be great 😀
Lisabet
Oops, sorry about that! Bullseye is currently a little too aggressive in patching arrow damage, and arrows from other mods get their piercing damage reset to 0 if they aren't compatible. I already have a fix on my to-do list, though some kind of compatibility patch will still be needed (since Bullseye buffs arrow damage, MoreMetals arrows would be too weak in comparison).
Minni6in
I can whip up a Bullseye compatibility patch for you to include in MoreMetals, if you want. I'm not anywhere near ready to release another version of Bullseye yet, so that might be the fastest way to do it :)
ok, for the arrows not showing piercing damage, there's a conflict with the Bullseye mod https://mods.vintagestory.at/bullseye
for the shovels not showing a recipe in the handbook, there's a conflict with The Shoveler Rises mod https://mods.vintagestory.at/theshovelerrises
for the swords not having a recipe there's a conflict with Old Combat Restoration mod https://mods.vintagestory.at/oldcombatrestoration
if I have those three disabled, I can see the proper recipes and piercing damage for arrows
V1.0.6 fixed the propick crash for me. Thanks!
hmm, not sure if any mods are conflicting; this is what I see if I check any moremetals sword blades and shovel heads
vs a vanilla one
let me try turning off 'recycle tools' in the useful stuff config file, since it's the only thing I can think of that might be borking it.
edits actually a bit odd that it's not sying it's from your mod rather than from essentials
this mod isn't playing nice with servers with dolomite in so be wary of that, singleplayer games seem to be fine other than some broken chunks, new games with 1.0.6 should have no issues. All will be fine once VS updates and we all know that doesn't take long with these amazing devs
@Lisabet
Swords and shovels grid recipes are working, are you using other mods that might conflict with that? Also arrows only show the piercing dmg, thats a vanilla thing
really? ffs lol kk
your sword blades and shovel heads don't have recipes to add handles to make swords and shovels; arrows don't have a damage amount marked on them; otherwise looking great so far :)
I'll let you know if I see any other missing stuffs
bah, k I'll try to figure this out as quick as I can
I'm getting a crash when I use the prospecting pick. I've only been able to reproduce it on my server. I tried removing all the mods except for More Metals, and it still happened. It went away when I removed More Metals.
Game version: 1.16.1
MoreMetals version: v1.0.5
23:26:38 [Server Error] System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Vintagestory.ServerMods.GenRockStrataNew.genBlockColumn (Vintagestory.API.Server.IServerChunk[] chunks, System.Int32 chunkX, System.Int32 chunkZ, System.Int32 lx, System.Int32 lz) [0x00241] in <b75e63da49fb4c97954a747d14bcaaca>:0
at Vintagestory.GameContent.ProPickWorkSpace.GetRockColumn (System.Int32 posX, System.Int32 posZ) [0x00101] in <b75e63da49fb4c97954a747d14bcaaca>:0
at Vintagestory.GameContent.ItemProspectingPick.PrintProbeResults (Vintagestory.API.Common.IWorldAccessor world, Vintagestory.API.Server.IServerPlayer byPlayer, Vintagestory.API.Common.ItemSlot itemslot, Vintagestory.API.MathTools.BlockPos pos) [0x0007c] in <b75e63da49fb4c97954a747d14bcaaca>:0
at Vintagestory.GameContent.ItemProspectingPick.ProbeBlockDensityMode (Vintagestory.API.Common.IWorldAccessor world, Vintagestory.API.Common.Entities.Entity byEntity, Vintagestory.API.Common.ItemSlot itemslot, Vintagestory.API.Common.BlockSelection blockSel) [0x00334] in <b75e63da49fb4c97954a747d14bcaaca>:0
at Vintagestory.GameContent.ItemProspectingPick.OnBlockBrokenWith (Vintagestory.API.Common.IWorldAccessor world, Vintagestory.API.Common.Entities.Entity byEntity, Vintagestory.API.Common.ItemSlot itemslot, Vintagestory.API.Common.BlockSelection blockSel, System.Single dropQuantityMultiplier) [0x0004f] in <b75e63da49fb4c97954a747d14bcaaca>:0
at Vintagestory.Server.ServerSystemBlockSimulation.TryModifyBlockInWorld (Vintagestory.Server.ServerPlayer player, _zQRtckuwZGriQ6yzmHpCEVJBkot cmd) [0x004f0] in <833a7d10f4c04c91ae4ba1822cd2aa89>:0
at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockPlaceOrBreak (_lED4KdC91wgZEt0DdnlBksEk38A packet, Vintagestory.Server.ConnectedClient client) [0x00171] in <833a7d10f4c04c91ae4ba1822cd2aa89>:0
at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <833a7d10f4c04c91ae4ba1822cd2aa89>:0
at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x00150] in <833a7d10f4c04c91ae4ba1822cd2aa89>:0
okay I think I found/fixed the problem, I hope..
Ailin78 thanks I'll add it now
Hello, this is a french translation for More Metals v1.0.2
fr.json
Good day ;)
DArkHekRoMaNT nice :D
StoneQuarry is now compatible with this mod :)
list of metals added to description
List of metals?
dont shoot titanium gold, ferromagnesium, zamak or alnico arrows until you grab 1.0.1 or your game will crash, sorry 😓
Amazing 😍
I will add compatibility for StoneQuarry, Capture Animals and Temporal Mirror soon. And Helve Hammer Extensions should work as is, but needs to be tested.