Mods / MoreClasses

Category: #Cosmetics #Tweak
Author: Mr1k3
Side: Both
Created: Apr 6th at 3:05 AM
Last modified: Jul 30th at 12:01 PM
Downloads: 818

MoreClasses is a mod designed to completely overhaul the newly added class system and has one major goal: Make each class have a unique play style/place on a team.

Currently the mod changes all existing classes to have much more influence on your progression by tweaking their upsides/downsides and also adds 4 new classes. The original classes have changed quite a bit and might as well be considered new classes entirely, but they have not changed much from their original concept.

Classes have larger changes over a commoner and often come with new exclusive recipes, for instance the miner can make custom mining lanterns and ore bombs for a discount, a clockmaker can make mechanical components at twice the efficiency by using a hammer in the recipes, and foragers can make seeds from produce.

Blackgaurds/vanguards can now create their resective armor types, they can craft a broken set and slowly refurbish them as they progress. Crafting and upgrading the armor is only able to be done by the class that is affiliated with the armor, but anyone can make repair kits and repair the armor. In additon to being able to repair the armor they offer unique downsides/upsides compared to standard vannila armor.

More info on homepage

This mod is still in development, and certain things may not be balanced which is why I'm releasing the mod for others to test. Feedback is greatly appreciated.

A really important note is that if you change your class via "/player [name] allowcharselonce" and using ".charsel" certain attribute changes may not be applied, you only need to restart the world to fix this issue, this does not affect the new world character selection only when you change classes with commands! Also if you update the mod you must re-select your class through these commands if any changes were made to them, they will not have the new changes unless you do so.

Images:

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Upgrade/repair your classes armor:

armordfgh.png.a9ca4d8d9f7c9bb87805854aa4d8d603.pngbbgr.png.78ea3e3fff90f5a582e8c75e3127d11f.png

 

Version For Game version Downloads Release date Changelog Download
v1.1.1 372 Jul 30th at 12:01 PM Show MoreClasses1.1.1.zip
v1.1.0 52 Jul 30th at 6:51 AM Show MoreClasses1.1.0.zip
v1.0.0 394 Apr 6th at 3:09 AM Show MoreClasses1.0.0.zip

3 Comments (oldest first | newest first)

NoSkillz, Sep 2nd at 4:57 PM

I am kind of interested on how to make a custom class, mostly for my own personal use, do you have any tips or guides on how to do it?

Mr1k3, Jul 30th at 12:03 PM

Small update to the update, did a little more tweaking and did a little more buffing across the board, also replaced a forager downside because "nervous" was being overused enough already.

Mr1k3, Jul 30th at 6:54 AM

Updated to 1.15, buffed the malefactor and miner quite a lot so they now only have a -5 health penalty. Slight tweaks here and there to overall balance, worked in tweaks to vanilla changes on the antique armors so basically forlorn solders can make their respective sword now. Also buffed and integrated the tailor class to the mod.

delete edit