
Mods / MoreClasses
Author: Mr1k3
Side: Both
Created: Apr 6th 2021 at 3:05 AM
Last modified: Oct 26th 2022 at 5:23 AM
Downloads: 18485
Follow Unfollow 122
Latest file for v1.17.9:
MoreClasses_v1.2.5.zip
1-click install
MoreClasses is a mod designed to completely overhaul the class system and has one major goal: Make each class have a unique play style.
All vanilla classes have had their upsides and downsides increased in potency for each class to have a stronger defined role, in addition to this five new classes have been added and the tailor class has been removed and their recipes made available to all, I just could not find a place for them in this overhaul unfortunately.
Heres my patreon if you'd like to support me: Patreon
This mod requires delicate balance in many aspects, and as such some things may be under/over-tuned, so as always feedback is greatly appreciated
A really important note is that if you change your class via "/player [name] allowcharselonce" and using ".charsel" certain attribute changes may not be applied, you only need to restart the world to fix this issue, this does not affect the new world character selection only when you change classes with commands! Also if you update the mod you must re-select your class through these commands if any changes were made to them, they will not have the new changes unless you do so.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.2.5 | 10785 | Oct 26th 2022 at 5:23 AM | Show | MoreClasses_v1.2.5.zip | Install now | |
v1.2.4 | 4639 | Jan 27th 2022 at 9:15 PM | Show | MoreClasses_v1.2.4.zip | Install now | |
v1.2.3 | 508 | Jan 27th 2022 at 11:43 AM | Show | MoreClasses_v1.2.3.zip | Install now | |
v1.2.2 | 438 | Jan 24th 2022 at 8:05 AM | Show | MoreClasses_v1.2.2.zip | Install now | |
v1.2.1 | 366 | Jan 21st 2022 at 1:44 PM | Show | MoreClasses_v1.2.1.zip | Install now | |
v1.1.1 | 812 | Jul 30th 2021 at 12:01 PM | Show | MoreClasses1.1.1.zip | Install now | |
v1.1.0 | 287 | Jul 30th 2021 at 6:51 AM | Show | MoreClasses1.1.0.zip | Install now | |
v1.0.0 | 650 | Apr 6th 2021 at 3:09 AM | Show | MoreClasses1.0.0.zip | Install now |
Anyone notice you cannot craft a tunning spear with this mod?
Mr1k3
Any chance of a patch LewdBenio
Thanks LewdBenio
Now to test how well this mod is still working in the most recent version of VS.
edit: still seems to work. Remember to add the multipliers mentioned by Benio too
Yanazake
tinkered with things today and managed to fix that with my mod/patch, both the forlorn and blackguard swords had thier IDs changed, so moreclasses wasnt affecting them at all.
Edit*
(for those who are interested in the new IDs)
game:blade-forlorn-iron, game:blade-blackguard-iron
Pyrahead
Because it's right here in the mod DB, it's not hard to look for. There aren't that many mods related to x-skills in here. I did share links directly to mod fixes on github, outside of the mod db in the past, and people were still unable to see them somehow. So why not just exercise the search muscles a bit? The mod DB is absurdly small, it's not searching on google or anything.
Also, on the matter of this mod being broken, the only thing I found is that the Forlorn Hope Estoc can't be crafted as advertised. Either that or some other mod I'm using is interfering.
Pyrahead It seems to, no problems i have noticed as of yet.
(besides a small amount of jank when the handbook references required traits)
Can anyone confirm though, that the mod still works?
LewdBenio Thx a bunch. I found the config and will edit it myself too.
After a quick read through i believe Yanazake is misunderstanding what Jenpai meant by some classes being not compatible. I believe Jenpai is refering to the fact the classes do not get bonus's or negatives to any of the skill xps? Where Yanazake i think is just saying that the classes are not bugged or missing, and the compatibility mod i think Yanazake mentions is this one which is for a handful of mods, xskills included, but not moreclasses.
its been a hot sec (year or so) since I personally changed my config for XLeveling to include the classes from here, it isnt too hard, just a bit tedious.
(also i did a test by deleting my modconfig folder, and the newly generated ones had the classes in it, dont know if it saved my configs somewhere and backed them up, or if the mod is just compatible now? either way i shall continue)
Basically you need to go into your "ModConfig" folder (AppData\Roaming\VintagestoryData) open the XLeveling folder, and in each of the skill json files near the bottom you will see "ClassExpMultipliers" and you can add the classes and how much bonus or negative xp they get for that skill.
Eg. from my combat.json
"ClassExpMultipliers": {
"commoner": 0.1,
"blackguard": 0.2,
"vanguard": 0.15,
"archer": 0.15,
"clockmaker": -0.2,
"hunter": 0.0,
"malefactor": -0.1,
"miner": -0.05,
"forager": -0.15,
"gatherer": -0.15,
"mercenary": 0.15,
"lumberjack": 0.1,
"blacksmith": 0.15,
"farmer": -0.15
}
GL with this
Yanazake Why don't you just post the mod, thats rude. What should one search for? xSkills? Compat?
hello! made a quick mod to allow ornate shields to be craftable by anyone. will probably delete it once this is updated, but for now here ya go!
Lumber Sadly doesn't apply to the new ornate shields, which are clothier only. 😪
@Scout Unless something changed, I'm pretty sure that the clothier specific clothing should just be craftable by everyone. That's the way I remember it being pre-1.18.
Is it an oversight that none of the classes have the clothier trade?
Would be lovely if it was added to one.
Telemachus
here in the mod DB, where else? A quick search should help you find it.
And I have to say, the forlorn hope Estoc isn't craftable in 1.18.1 or the current 1.2.5 version of the mod. Kinda sad.
Yanazake where did you get the Xskills compatability mod?
The classes seem to be working. At least, we all could choose one of them in my server with the xskills compatibility mod installed. But yeah, making sure it is working on 1.18 is the best course of action.
Some classes are missing compatability for xskills
Seconded, any word on a 1.18 update or fork of this mod? These classes have been a staple on my server for a long time, they are so much more multiplayer-friendly than the vanilla classes.
Автор, а будет новая версия на 1.18?
Some one can make a German Translation? it will be nice
Clock Maker is missing the tinkerer trait which enables him to make his class item. Without it the item cannot be made. You'll need to add the trait if you want to fix it.
I am noticing a bug/glitch, during my play my class keep reverting back to commoner from Blacksmith.
When I do change back to Blacksmith I am unable to craft Stone bricks with just Stone and Chisel easily. The output flickers in and out, and if I do manage to make some it immediately reverts back to the original stone.
Any clue or idea what the conflict could be?
I think we need someone with Clothier trait to make the new shield in 1.17 We had to reset our server to craft them and toggle on off class exclusive recipes because no classes have the trait
Released v 1.2.5 to fix the copper pan issue,
I am still planning out the next update but so far It looks like I will mostly be doing a balance pass on traits for the blacksmith since armor repairing is now part of the base game.
Same experience for myself as farmer and another on our server as miner panning bony soil would cause client crashes on the second panning each time tried multiple times
as of 1.17.8 using a copper pan is resulting in a client crash with bony soil. (report, from players on server)
Playing on 1.17.4 and noticed that the Forlorn Hope sword recipe is missing/non-craftable.
Found an issue. When the Miner is panning with his copper pan, nothing happens. You pan as normal but you find nothing and when you put the copper pan down the bony soil reappears. Normal pan works fine.
Love the mod!
Working fine on 1.17. Armor repair being added to the game means the blacksmith class needs a slight rework, and some things need to be tweaked, currently working on an update.
I was wondering if you might be able to make it so that your crop patches do not apply if Fields of Gold is present?
Due to some of the current and intended changes I make to crops, this would be the easiest way to allow compatibility between them.
This would allow me to easily apply the farmer's bonus, as appropriate, to the crops.
Japanese translations files😄
MoreClasses_v1.2.4 - game - ja.json
MoreClasses_v1.2.4 - moreclasses - ja.json
1.2.4-
Hotfix for blacksmith recipes
Hello, this is a russian translation for MoreClass v1.2.3
folder: assets\game\lang ru.json
folder: assets\moreclasses\lang ru.json
1.2.3-
Clarification, and minor tweaks update
What about some kind of digging/claymaker class that gets more terra preta blocks, peat and clays while also having more efficient clay forming abilities?
as for a tailor class, could maybe roll them into a crafting class that combines tailoring and leatherworking to again have more efficient recipes either for dyes or linens.
Now we need some mage and healer classes and this will be even better! :) Great job so far!
Hello, this is a french translation for MoreClass v1.2.2
fr.json
Good day ;)
1.2.2-
I cleaned up trait info on select screen, clarified some unclear bonuses (like bow draw strength, animal seek range) and added handbook entry links for most perk-craftable items
major changes- re-worked bonus drops, before a +10% increase to rusty gear drop rate on a 2% chance gave you a nearly pointless +0.002% increase, I didn't know this, so now I increased these bonuses by a huge amount so you actually get double rates when stated, should make rusty gear and tree seed drop rates actually get doubled now, so sort of a huge buff to classes that had those or related perks
Nice!
Would love to see the rest of your mods updated :-) (especially better drifters)
Major update, refer to newly edited post for more details.
Would be nice if Malefactor & Clockmaker got updated to match the new recipes they have in 1.16.
I am kind of interested on how to make a custom class, mostly for my own personal use, do you have any tips or guides on how to do it?
Small update to the update, did a little more tweaking and did a little more buffing across the board, also replaced a forager downside because "nervous" was being overused enough already.
Updated to 1.15, buffed the malefactor and miner quite a lot so they now only have a -5 health penalty. Slight tweaks here and there to overall balance, worked in tweaks to vanilla changes on the antique armors so basically forlorn solders can make their respective sword now. Also buffed and integrated the tailor class to the mod.