Mods / All Classes
Author: DejFidOFF
Side: Both
Created: Nov 2nd 2024 at 12:16 PM
Last modified: 2 days ago
Downloads: 6617
Follow Unfollow 81
Latest file for v1.20.1:
Allclasses1.1.9.zip
1-click install
All classes mod exclusively for
Adds to the world new classes:
Alchemyst, Artisan, Chef, Homesteader,
Lumberjack, Mason, Merchant, Miner,
Mystic, Ranger, Smith and Tinker
And adds some stuff like:
Metal cooking pots
Metal pans
Mining lanterns
Soilboosters
Grass-flower poultice
You are also able to use it at the single player!
Check out other cool mods !
Feel free to use for single player
Original mod by Mr1k3 - More Class
Disclaimer
I am not responsible for any incompatibility issues with any mods.
This mod is tailored just for Tabor Waterworld Pirates server.
I will not respond to and resolve any bugs and suggestions in comments or private messages,
that's what the issue tracker is for. But first check the Mod Troubleshooting tab.
Translations: CS, DE, EN, ES, FR, IS, IT, JP, PL, SK, UA
Some links may in other then EN or CS language not working in class selection.
You can make correction in your language and let me know.
Metal pots - You need to put the pot on the ground and empty that with empty bowl
Vanilla Variants: if config: "Firewood": true, exclusive recipe for Lumberjack class´s firewood advantage not working - set to false
Wildfarming revival: until 1.1.0 panning Muddygravel with Copper or Bronze pan causing game crash
Elk - Do not mount metal cooking pot to elk. It´s not designet for that - causing the crash.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.1.9 | 471 | 2 days ago | Show | Allclasses1.1.9.zip | Install now | |
v1.1.8 | 602 | 3 days ago | Show | Allclasses1.1.8.zip | Install now | |
v1.1.7 | 1572 | Jan 17th at 9:56 AM | Show | Allclasses1.1.7.zip | Install now | |
v1.1.6 | 197 | Jan 14th at 10:46 PM | Show | Allclasses1.1.6.zip | Install now | |
v1.1.5 | 273 | Jan 12th at 12:43 PM | Show | Allclasses1.1.5.zip | Install now | |
v1.1.4 | 332 | Jan 9th at 10:37 AM | Show | Allclasses1.1.4.zip | Install now | |
v1.1.3 | 761 | Jan 1st at 11:24 PM | Show | Allclasses1.1.3.zip | Install now | |
v1.1.2 | 171 | Dec 31st 2024 at 10:13 PM | Show | Allclasses1.1.2.zip | Install now | |
v1.1.1 | 540 | Dec 28th 2024 at 3:13 PM | Show | Allclasses1.1.1.zip | Install now | |
v1.1.0 | 133 | Dec 27th 2024 at 6:48 PM | Show | Allclasses1.1.0.zip | Install now | |
v1.0.9 | 253 | Dec 24th 2024 at 10:07 PM | Show | Allclasses1.0.9.zip | Install now | |
v1.0.8 | 139 | Dec 23rd 2024 at 8:10 PM | Show | Allclasses1.0.8.zip | Install now | |
v1.0.7 | 306 | Dec 21st 2024 at 8:54 PM | Show | Allclasses1.0.7.zip | Install now | |
v1.0.6 | 85 | Dec 21st 2024 at 12:51 PM | Show | Allclasses1.0.6.zip | Install now | |
v1.0.5 | 30 | Dec 21st 2024 at 9:43 AM | Show | Allclasses1.0.5.zip | Install now | |
v1.0.4 | 150 | Dec 20th 2024 at 5:17 PM | Show | Allclasses1.0.4.zip | Install now | |
v1.0.3 | 179 | Dec 19th 2024 at 7:05 AM | Show | Allclasses1.0.3.zip | Install now | |
v1.0.2 | 177 | Dec 18th 2024 at 9:21 AM | Show | Allclasses1.0.2.zip | Install now | |
v1.0.1 | 113 | Dec 17th 2024 at 8:37 AM | Show | Allclasses1.0.1.zip | Install now | |
v1.0.0 | 133 | Dec 16th 2024 at 7:58 PM | Show | Allclasses1.0.0.zip | Install now |
I'm translating the mod to pt-br, so I'd like to suggest a change to one thing.
On other mods related to cooking, bismuth bronze isn't used normally because it's supposed to be a bit toxic. You could make it a mid-tier potion/glue making pot like the black bronze one. (Surprisingly, the black bronze is NOT toxic, but it does look lika a black cauldron anyway, so...)
vanillastein
Just don't do it, it's not designed for that. It need to make a special models for that to do. At this moment have not time to do that.
Placing any of the cooks improved pots onto an Elk causes a crash.
Running on 64 bit Windows 10.0.19045.0 with 65424 MB RAM
Game Version: v1.20.1 (Stable)
1/22/2025 9:18:51 AM: Critical error occurred
Loaded Mods: Allclasses@1.1.8, game@1.20.1, creative@1.20.1, survival@1.20.1
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.EntityShapeRenderer.TesselateShape() in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 193
at Vintagestory.GameContent.EntityShapeRenderer.BeforeRender(Single dt) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 345
at Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 82
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 825
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 161
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 92
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Neti
ok, thank you
GaymerMike
It´s caused by incompatibility with some mod or you have removed come class mod and you still have that class
Hi. I wrote a translation of classes description in your mod into Polish. It would be great if you would add it.
https://drive.google.com/file/d/1omNr156apb0IZcugCiZAu4AaM2_Pmoeg/view?usp=sharing
My suggestion: you could add the ability for alchemists to breed plants into potions from the alchemy mod.
Thanks.
having an issue on my single player world when trying to check for my traits or .charsel to change my class.
Running on 64 bit Windows 10.0.22631.0 with 31967 MB RAM
Game Version: v1.20.1 (Stable)
21/01/2025 14:46:13: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.2, Allclasses@1.1.7, backpackpackpluscontinued@1.0.0, bedrespawner@1.0.0, betterloot@1.1.0, bettertraders@0.0.9, buzzwords@1.7.0, charcoalpitrebalance@1.0.2, chocolate@1.0.2, extrachests@1.9.0, elephantidae@1.0.1, honey_bigger_stacks@1.0.0, juicyores@1.0.0, long-term_food@0.1.4, millwright@1.1.8, NavarlioClasses@1.0.8, primitivesurvival@3.7.5, sortablestorage@2.2.8, tprunes@1.1.1, terraprety@6.0.1, game@1.20.1, vsimgui@1.1.7, anafkstory@0.9.3, apegrapes@1.2.0, ariasserverutils@1.0.3, betterfirepit@1.1.5, betterruins@0.4.6, butchering@1.7.8, cancrops@0.2.10, carryon@1.8.0-pre.1, chutemod@1.0.0, chutesectionmoldmod@1.0.5, commonlib@2.6.1, configlib@1.4.3, configureeverything@2.1.3, coreofarts@0.1.0, cuniculture@1.0.3, decayingcreatures@0.1.2, emotemenupatched@1.0.6, extrainfo@1.9.5, foodshelves@1.4.4, fromgoldencombs@1.8.2, gourmand@1.5.0, greenhousebuff@1.2.0, herbarium@1.4.0, jebsinventorytweaks@0.0.1, moreanimals@1.3.6, nocharcoallost@1.0.1, petai@3.0.0, playerlist@2.1.5, prospecttogether@2.0.0-rc.1, rifteye@0.4.0, sleepvote@1.0.8, smithingplus@1.1.8, statushudcont@3.2.2, stonebakeoven@1.1.4, th3dungeon@0.3.1, creative@1.20.1, survival@1.20.1, waypointtogethercontiued@2.1.2, wildfarmingrevival@1.3.4, xlib@0.8.8, artofcooking@0.2.0, artofgrowing@0.1.1, autoconfiglib@2.0.1, butcheringcompatpatch@1.0.2, captureanimals@2.8.0, detailedanimals@0.3.8, extraoverlays@1.4.0, helvehammerext@1.7.0, infinitetorch@1.0.0, itemrarity@1.1.1, stonequarry@3.4.2, wildcraftfruit@1.3.0, wolftaming@3.0.0, xskills@0.8.9
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.CharacterSystem.getClassTraitText() in VSSurvivalMod\Systems\Character\Character.cs:line 148
at Vintagestory.GameContent.CharacterSystem.composeTraitsTab(GuiComposer compo) in VSSurvivalMod\Systems\Character\Character.cs:line 136
at Vintagestory.Client.NoObf.GuiDialogCharacter.ComposeGuis() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogCharacter.cs:line 128
at Vintagestory.Client.NoObf.GuiDialogCharacter.onTabClicked(Int32 tabindex) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogCharacter.cs:line 151
at Vintagestory.API.Client.GuiElementHorizontalTabs.SetValue(Int32 selectedIndex, Boolean callhandler) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementHorizontalTabs.cs:line 288
at Vintagestory.API.Client.GuiElementHorizontalTabs.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementHorizontalTabs.cs:line 271
at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 480
at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 559
at Vintagestory.Client.NoObf.GuiDialogCharacter.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogCharacter.cs:line 158
at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 390
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1930
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 198
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
VanillaBryce
No, I can´t. And it´s not dependency, but compatibility.
I love this mod, but I think it has unlisted dependencies. Can you remove the references to hydrate or dierate from this mod so it can be standalone?
DejFidOFF my bad, with xskills, some skills get a + or - % in exp gain for skills, but with these classes, it dont.
rjc523
which bonus? for what? from what? You guys talk to me with some non earth code which I can´t decode..
DejFidOFF does it just not give bonus with xskills?
@GaymerMike
it tells me nothing.. Its working form me
hello, i have a friend on my server when he types .charsel his game crashes. the rest are able to chance class except him, he uninstalled the game and reinstalled but still same issue
SkollDrachen
It works alongside xskills
does this work with xskills?
when cooked and emptied and try to take them out all at once then i crash
GaymerMike
Can´t replicate
Im crashing when having more than one iron pot on campfire empty and trying to pick them up to place down and right click with bowl to reset them so i can keep cooking
Saytromi
For this feature you need to have also installed wildfarming mod
GaymerMike
Take of pot from firepit, put it down, click on it with empty bowl.
Привет. На версии 1.20rc_8 я не могу обналичить руду с помощью metalpan-tinbronze и медного предмета из seal gravel (muddygravel). В GuideBook этот рецепт правильный
UPD: need mod WildFarming for fix this - answer DejFidOFF(Author)
TY
Hey, im having an issue with the bismuth cooking pot that its not showing the cooking slots, i cooked once in it but now i put it in the campfire it heats up as if food is in it but there are no slots to add the food in.
hello! I like how the ranger in Ar-class is set up more then in this because of the "squeamish: debuff and I am looking at somehow editing it out I found the "classes.json" and tried to edit it there however that didnt seem to work is there any way to edit these at all?
TheRealFlynn
Ohh thank you and thank you :)
there's a typo in your page where it says staff instead of stuff. Cool mod :)
Aricus
Its just a question, no I will not downgrade that for 1.19, sorry
Might be a weird ask, any way to make this work with 1.19.x?
DeafJaeger
You need Miner class and craft that - fixed in 1.0.6
How to get mining laterns?
Zanklev
Please don´t spam the chat - there is the issue tracker. It seems game realated bug. Fix in 1.0.5
On the latest version the mining lantern has no recipe in the handbook and the hot water recipe crashes the game when you click on it with this report
Running on 64 bit Windows 10.0.22631.0 with 32509 MB RAM
Game Version: v1.20.0-rc.5 (Unstable)
12/20/2024 10:01:09 PM: Critical error occurred
Loaded Mods: Allclasses@1.0.4, ancientarmory@1.0.6, scrapblocks@1.1.0, domesticanimaltrader@1.0.7, fairstickrecipe@1.1.1, hideplayername@2.1.2, jacksarmortweak@1.1.0, longtermfood@0.1.0, molds@0.1.3, morefuel@1.0.3, TA_plainsandvalleys@1.0.9, stepfixelk@0.0.1, game@1.20.0-rc.5, vsimgui@1.1.7, alchemy@1.6.41, betterruins@0.4.1, blacksmithgloves@1.0.7, carryon@1.8.0-pre.1, charcoalpitdoor@1.0.0, commonlib@2.6.1, configlib@1.3.17, extrainfo@1.9.4, freedomunits@1.1.4, knapster@2.11.2, mobsradar@2.1.2, norottinghides@1.0.0, stepupcontinued@0.0.1, targetDotMedium@1.1.0, tieredsuperiority@1.1.2, vtpp@1.1.1, creative@1.20.0-rc.5, survival@1.20.0-rc.5, woodenfortifications@1.0.0, xlibpatch@1.0.1, extraoverlays@1.4.0, xskillspatch@1.0.3
Involved Harmony IDs: extrainfo
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.<>c__DisplayClass18_4.<addCreatedByInfo>b__17(CookingRecipeStack vs) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1123
at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1243
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 111
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 99
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258
at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 349
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 117
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 172
at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 447
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 574
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 415
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1935
at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 50
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 395
at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574
at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1965
at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 357
at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 914
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 211
at OpenTK.Windowing.Desktop.NativeWindow.OnMouseUp(MouseButtonEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
TheGrunge
Yes I miss that, thank you.
mystic has no downside stacking that weak of a hunger with pilferer, if you missed that
TotRosenRot
you can do what you need to do for single player..
bringitonwimps
idk how well this works with xskill, not tested that far. This have not modifyers for xskills.
.allowcharselonce and .charsel are commands to let players select claas again.. so works with all class mods...
Hi, Can i delete all negative traits from this? Me and my friend are not fan of debufs for characters, it make it hard to choce with one we want to play. And negative traits are better on servers with more people anyway. Like for your server.
do you know how well this works with xskills?.. I have the older class mod that adds like 4 or 5 dif classes but this is more comprehensive and i like what you have done. The other class moid im refering to has modifyers for xskills, as in the miner earns farming skills slower and the farmer earns mining skills slower but has a boost in the farming skills and vicer vs for the miner in farming(fyi i mayt be naming the actual skills boost and hinderence wrong but you get the idea im sure)
Not a big deal if it doesnt im trying to figure out now how to load this and shift from that mod to this one maybe, or maybe have both. Any info/help on this would be appreciated, thanks. also does the .allowcharselonce and .charsel work with this mod? idk if that base game function or because of the other mod.
Thanks again!