Mods / All Classes

Category: #Cosmetics #QoL #Tweak
Author: DejFidOFF
Side: Both
Created: Nov 2nd 2024 at 12:16 PM
Last modified: 2 days ago
Downloads: 6617
Follow Unfollow 81

Latest file for v1.20.1:
Allclasses1.1.9.zip 1-click install


All classes mod exclusively for

Adds to the world new classes:

Alchemyst, Artisan, Chef, Homesteader,
Lumberjack, Mason, Merchant, Miner,
Mystic, Ranger, Smith and Tinker

And adds some stuff like:

Metal cooking pots
Metal pans
Mining lanterns
Soilboosters
Grass-flower poultice

You are also able to use it at the single player!

Check out other cool mods !

Feel free to use for single player

Original mod by Mr1k3More Class

 

Disclaimer

I am not responsible for any incompatibility issues with any mods.
This mod is tailored just for Tabor Waterworld Pirates server.

I will not respond to and resolve any bugs and suggestions in comments or private messages,
that's what the issue tracker is for. But first check the Mod Troubleshooting tab.

Buy Me a Coffee at ko-fi.com

Translations: CS, DE, EN, ES, FR, IS, IT, JP, PL, SK, UA

Some links may in other then EN or CS language not working in class selection.

You can make correction in your language and let me know.

Features
Metal pans - With Wildfarming installed, you can also pan muddygravel
Metal pots - You need to put the pot on the ground and empty that with empty bowl
Known issues

Vanilla Variants: if config: "Firewood": true, exclusive recipe for Lumberjack class´s firewood advantage not working - set to false
Wildfarming revival: until 1.1.0 panning Muddygravel with Copper or Bronze pan causing game crash
Elk - Do not mount metal cooking pot to elk. It´s not designet for that - causing the crash.

 

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.1.9 471 2 days ago Show Allclasses1.1.9.zip Install now
v1.1.8 602 3 days ago Show Allclasses1.1.8.zip Install now
v1.1.7 1572 Jan 17th at 9:56 AM Show Allclasses1.1.7.zip Install now
v1.1.6 197 Jan 14th at 10:46 PM Show Allclasses1.1.6.zip Install now
v1.1.5 273 Jan 12th at 12:43 PM Show Allclasses1.1.5.zip Install now
v1.1.4 332 Jan 9th at 10:37 AM Show Allclasses1.1.4.zip Install now
v1.1.3 761 Jan 1st at 11:24 PM Show Allclasses1.1.3.zip Install now
v1.1.2 171 Dec 31st 2024 at 10:13 PM Show Allclasses1.1.2.zip Install now
v1.1.1 540 Dec 28th 2024 at 3:13 PM Show Allclasses1.1.1.zip Install now
v1.1.0 133 Dec 27th 2024 at 6:48 PM Show Allclasses1.1.0.zip Install now
v1.0.9 253 Dec 24th 2024 at 10:07 PM Show Allclasses1.0.9.zip Install now
v1.0.8 139 Dec 23rd 2024 at 8:10 PM Show Allclasses1.0.8.zip Install now
v1.0.7 306 Dec 21st 2024 at 8:54 PM Show Allclasses1.0.7.zip Install now
v1.0.6 85 Dec 21st 2024 at 12:51 PM Show Allclasses1.0.6.zip Install now
v1.0.5 30 Dec 21st 2024 at 9:43 AM Show Allclasses1.0.5.zip Install now
v1.0.4 150 Dec 20th 2024 at 5:17 PM Show Allclasses1.0.4.zip Install now
v1.0.3 179 Dec 19th 2024 at 7:05 AM Show Allclasses1.0.3.zip Install now
v1.0.2 177 Dec 18th 2024 at 9:21 AM Show Allclasses1.0.2.zip Install now
v1.0.1 113 Dec 17th 2024 at 8:37 AM Show Allclasses1.0.1.zip Install now
v1.0.0 133 Dec 16th 2024 at 7:58 PM Show Allclasses1.0.0.zip Install now

38 Comments (oldest first | newest first)

💬 AzuliBluespots, 1 day ago

I'm translating the mod to pt-br, so I'd like to suggest a change to one thing.
On other mods related to cooking, bismuth bronze isn't used normally because it's supposed to be a bit toxic. You could make it a mid-tier potion/glue making pot like the black bronze one. (Surprisingly, the black bronze is NOT toxic, but it does look lika a black cauldron anyway, so...)

💬 DejFidOFFAuthor, 3 days ago

vanillastein

Just don't do it, it's not designed for that. It need to make a special models for that to do. At this moment have not time to do that.

💬 vanillastein, 3 days ago

Placing any of the cooks improved pots onto an Elk causes a crash.

Running on 64 bit Windows 10.0.19045.0 with 65424 MB RAM
Game Version: v1.20.1 (Stable)
1/22/2025 9:18:51 AM: Critical error occurred
Loaded Mods: Allclasses@1.1.8, game@1.20.1, creative@1.20.1, survival@1.20.1
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.EntityShapeRenderer.TesselateShape() in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 193
at Vintagestory.GameContent.EntityShapeRenderer.BeforeRender(Single dt) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 345
at Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 82
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 825
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 161
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 92
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

💬 DejFidOFFAuthor, 3 days ago

Neti

ok, thank you

💬 DejFidOFFAuthor, 3 days ago

GaymerMike

It´s caused by incompatibility with some mod or you have removed come class mod and you still have that class

💬 Neti, 3 days ago

Hi. I wrote a translation of classes description in your mod into Polish. It would be great if you would add it.
https://drive.google.com/file/d/1omNr156apb0IZcugCiZAu4AaM2_Pmoeg/view?usp=sharing

My suggestion: you could add the ability for alchemists to breed plants into potions from the alchemy mod.
Thanks.

💬 GaymerMike, 4 days ago

having an issue on my single player world when trying to check for my traits or .charsel to change my class.

Running on 64 bit Windows 10.0.22631.0 with 31967 MB RAM
Game Version: v1.20.1 (Stable)
21/01/2025 14:46:13: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.2, Allclasses@1.1.7, backpackpackpluscontinued@1.0.0, bedrespawner@1.0.0, betterloot@1.1.0, bettertraders@0.0.9, buzzwords@1.7.0, charcoalpitrebalance@1.0.2, chocolate@1.0.2, extrachests@1.9.0, elephantidae@1.0.1, honey_bigger_stacks@1.0.0, juicyores@1.0.0, long-term_food@0.1.4, millwright@1.1.8, NavarlioClasses@1.0.8, primitivesurvival@3.7.5, sortablestorage@2.2.8, tprunes@1.1.1, terraprety@6.0.1, game@1.20.1, vsimgui@1.1.7, anafkstory@0.9.3, apegrapes@1.2.0, ariasserverutils@1.0.3, betterfirepit@1.1.5, betterruins@0.4.6, butchering@1.7.8, cancrops@0.2.10, carryon@1.8.0-pre.1, chutemod@1.0.0, chutesectionmoldmod@1.0.5, commonlib@2.6.1, configlib@1.4.3, configureeverything@2.1.3, coreofarts@0.1.0, cuniculture@1.0.3, decayingcreatures@0.1.2, emotemenupatched@1.0.6, extrainfo@1.9.5, foodshelves@1.4.4, fromgoldencombs@1.8.2, gourmand@1.5.0, greenhousebuff@1.2.0, herbarium@1.4.0, jebsinventorytweaks@0.0.1, moreanimals@1.3.6, nocharcoallost@1.0.1, petai@3.0.0, playerlist@2.1.5, prospecttogether@2.0.0-rc.1, rifteye@0.4.0, sleepvote@1.0.8, smithingplus@1.1.8, statushudcont@3.2.2, stonebakeoven@1.1.4, th3dungeon@0.3.1, creative@1.20.1, survival@1.20.1, waypointtogethercontiued@2.1.2, wildfarmingrevival@1.3.4, xlib@0.8.8, artofcooking@0.2.0, artofgrowing@0.1.1, autoconfiglib@2.0.1, butcheringcompatpatch@1.0.2, captureanimals@2.8.0, detailedanimals@0.3.8, extraoverlays@1.4.0, helvehammerext@1.7.0, infinitetorch@1.0.0, itemrarity@1.1.1, stonequarry@3.4.2, wildcraftfruit@1.3.0, wolftaming@3.0.0, xskills@0.8.9
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.CharacterSystem.getClassTraitText() in VSSurvivalMod\Systems\Character\Character.cs:line 148
at Vintagestory.GameContent.CharacterSystem.composeTraitsTab(GuiComposer compo) in VSSurvivalMod\Systems\Character\Character.cs:line 136
at Vintagestory.Client.NoObf.GuiDialogCharacter.ComposeGuis() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogCharacter.cs:line 128
at Vintagestory.Client.NoObf.GuiDialogCharacter.onTabClicked(Int32 tabindex) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogCharacter.cs:line 151
at Vintagestory.API.Client.GuiElementHorizontalTabs.SetValue(Int32 selectedIndex, Boolean callhandler) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementHorizontalTabs.cs:line 288
at Vintagestory.API.Client.GuiElementHorizontalTabs.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementHorizontalTabs.cs:line 271
at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 480
at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 559
at Vintagestory.Client.NoObf.GuiDialogCharacter.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogCharacter.cs:line 158
at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 390
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1930
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 198
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

💬 DejFidOFFAuthor, 4 days ago

VanillaBryce

No, I can´t. And it´s not dependency, but compatibility.

💬 VanillaBryce, 4 days ago

I love this mod, but I think it has unlisted dependencies. Can you remove the references to hydrate or dierate from this mod so it can be standalone?

💬 rjc523, 5 days ago

DejFidOFF my bad, with xskills, some skills get a + or - % in exp gain for skills, but with these classes, it dont.

💬 DejFidOFFAuthor, 6 days ago

rjc523

which bonus? for what? from what? You guys talk to me with some non earth code which I can´t decode..

💬 rjc523, 6 days ago

DejFidOFF does it just not give bonus with xskills?

💬 DejFidOFFAuthor, 6 days ago

@GaymerMike

it tells me nothing.. Its working form me

💬 GaymerMike, 6 days ago

hello, i have a friend on my server when he types .charsel his game crashes. the rest are able to chance class except him, he uninstalled the game and reinstalled but still same issue

 

💬 DejFidOFFAuthor, Jan 18th at 9:22 AM

SkollDrachen

It works alongside xskills

💬 SkollDrachen, Jan 18th at 8:22 AM

does this work with xskills?

💬 GaymerMike, Jan 6th at 7:37 PM

when cooked and emptied and try to take them out all at once then i crash

 

💬 DejFidOFFAuthor, Jan 6th at 5:45 PM

GaymerMike

Can´t replicate

💬 GaymerMike, Jan 6th at 12:18 PM

Im crashing when having more than one iron pot on campfire empty and trying to pick them up to place down and right click with bowl to reset them so i can keep cooking

💬 DejFidOFFAuthor, Jan 5th at 4:19 PM

Saytromi

For this feature you need to have also installed wildfarming mod

💬 DejFidOFFAuthor, Jan 5th at 4:16 PM

GaymerMike

Take of pot from firepit, put it down, click on it with empty bowl.

💬 Saytromi, Jan 5th at 4:11 PM

Привет. На версии 1.20rc_8 я не могу обналичить руду с помощью metalpan-tinbronze и медного предмета из seal gravel (muddygravel). В GuideBook этот рецепт правильный
UPD: need mod WildFarming for fix this - answer DejFidOFF(Author)
TY

💬 GaymerMike, Jan 5th at 2:40 PM

Hey, im having an issue with the bismuth cooking pot that its not showing the cooking slots, i cooked once in it but now i put it in the campfire it heats up as if food is in it but there are no slots to add the food in.

💬 Wulf_Hymir, Jan 5th at 1:17 AM

hello! I like how the ranger in Ar-class is set up more then in this because of the "squeamish: debuff and I am looking at somehow editing it out I found the "classes.json" and tried to edit it there however that didnt seem to work is there any way to edit these at all?

 

💬 DejFidOFFAuthor, Jan 1st at 11:52 PM

TheRealFlynn

Ohh thank you and thank you :)

💬 TheRealFlynn, Jan 1st at 11:39 PM

there's a typo in your page where it says staff instead of stuff. Cool mod :)

💬 DejFidOFFAuthor, Dec 22nd 2024 at 9:28 AM

Aricus

Its just a question, no I will not downgrade that  for 1.19, sorry

💬 Aricus, Dec 22nd 2024 at 3:37 AM

Might be a weird ask, any way to make this work with 1.19.x?

💬 DejFidOFFAuthor, Dec 21st 2024 at 12:52 PM

DeafJaeger

You need Miner class and craft that - fixed in 1.0.6

💬 DeafJaeger, Dec 21st 2024 at 11:36 AM

How to get mining laterns?

💬 DejFidOFFAuthor, Dec 21st 2024 at 8:45 AM

Zanklev

Please don´t spam the chat - there is the issue tracker. It seems game realated bug.  Fix in 1.0.5

 

💬 Zanklev, Dec 21st 2024 at 5:02 AM

On the latest version the mining lantern has no recipe in the handbook and the hot water recipe crashes the game when you click on it with this report

 

Running on 64 bit Windows 10.0.22631.0 with 32509 MB RAM
Game Version: v1.20.0-rc.5 (Unstable)
12/20/2024 10:01:09 PM: Critical error occurred
Loaded Mods: Allclasses@1.0.4, ancientarmory@1.0.6, scrapblocks@1.1.0, domesticanimaltrader@1.0.7, fairstickrecipe@1.1.1, hideplayername@2.1.2, jacksarmortweak@1.1.0, longtermfood@0.1.0, molds@0.1.3, morefuel@1.0.3, TA_plainsandvalleys@1.0.9, stepfixelk@0.0.1, game@1.20.0-rc.5, vsimgui@1.1.7, alchemy@1.6.41, betterruins@0.4.1, blacksmithgloves@1.0.7, carryon@1.8.0-pre.1, charcoalpitdoor@1.0.0, commonlib@2.6.1, configlib@1.3.17, extrainfo@1.9.4, freedomunits@1.1.4, knapster@2.11.2, mobsradar@2.1.2, norottinghides@1.0.0, stepupcontinued@0.0.1, targetDotMedium@1.1.0, tieredsuperiority@1.1.2, vtpp@1.1.1, creative@1.20.0-rc.5, survival@1.20.0-rc.5, woodenfortifications@1.0.0, xlibpatch@1.0.1, extraoverlays@1.4.0, xskillspatch@1.0.3
Involved Harmony IDs: extrainfo
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.<>c__DisplayClass18_4.<addCreatedByInfo>b__17(CookingRecipeStack vs) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1123
at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1243
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 111
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 99
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258
at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 349
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 117
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 172
at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 447
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 574
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 415
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1935
at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 50
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 395
at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574
at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1965
at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 357
at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 914
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 211
at OpenTK.Windowing.Desktop.NativeWindow.OnMouseUp(MouseButtonEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

💬 DejFidOFFAuthor, Dec 18th 2024 at 9:20 AM

TheGrunge

Yes I miss that, thank you.

💬 TheGrunge, Dec 17th 2024 at 7:42 PM

mystic has no downside stacking that weak of a hunger with pilferer, if you missed that

💬 DejFidOFFAuthor, Dec 17th 2024 at 8:26 AM

TotRosenRot

you can do what you need to do for single player..

💬 DejFidOFFAuthor, Dec 17th 2024 at 8:25 AM

bringitonwimps

idk how well this works with xskill, not tested that far. This have not modifyers for xskills.
.allowcharselonce and .charsel are commands to let players select claas again.. so works with all class mods...

💬 TotRosenRot, Dec 16th 2024 at 11:25 PM

Hi, Can i delete all negative traits from this? Me and my friend are not fan of debufs for characters, it make it hard to choce with one we want to play. And negative traits are better on servers with more people anyway. Like for your server.

💬 bringitonwimps, Dec 16th 2024 at 10:36 PM

do you know how well this works with xskills?.. I have the older class mod that adds like 4 or 5 dif classes but this is more comprehensive and i like what you have done.  The other class moid im refering to has modifyers for xskills, as in the miner earns farming skills slower and the farmer earns mining skills slower but has a boost in the farming skills and vicer vs for the miner in farming(fyi i mayt be naming the actual skills boost and hinderence wrong but you get the idea im sure)

 

Not a big deal if it doesnt im trying to figure out now how to load this and shift from that mod to this one maybe, or maybe have both.  Any info/help on this would be appreciated, thanks.  also does the .allowcharselonce and .charsel work with this mod?  idk if that base game function or because of the other mod.

Thanks again!

 

(edit comment delete)