Mods / All Classes
Category:
#Cosmetics
#QoL
#Tweak
Author: DejFidOFF
Side: Both
Created: Nov 2nd 2024 at 12:16 PM
Last modified: 3 days ago
Downloads: 2483
Follow Unfollow 44
Author: DejFidOFF
Side: Both
Created: Nov 2nd 2024 at 12:16 PM
Last modified: 3 days ago
Downloads: 2483
Follow Unfollow 44
Latest file for v1.20.0-rc.6:
Allclasses1.1.3.zip
1-click install
All classes mod exclusively for
Adds to the world new classes:
Alchemyst, Artisan, Chef, Homesteader,
Lumberjack, Mason, Merchant, Miner,
Mystic, Ranger, Smith and Tinker
And adds some stuff like:
Metal cooking pots
Metal pans
Mining lanterns
Soilboosters
Grass-flower poultice
You are also able to use it at the single player!
Check out other cool mods !
Feel free to use for single player
Original mod by Gizmagus - Ar-Class
Disclaimer
I am not responsible for any incompatibility issues with any mods.
This mod is tailored just for Tabor Waterworld Pirates server.
Translations: CS, DE, EN, ES, FR, IS, IT, JP, PL, SK, UA
Some links may in other then EN or CS language not working in class selection.
You can make correction in your language and let me know.
Features
Metal pans - With Wildfarming installed, you can also pan muddygravel
Metal pots - You need to put the pot on the ground and empty that with empty bowl
Metal pots - You need to put the pot on the ground and empty that with empty bowl
Known issues
Vanilla Variants: if config: "Firewood": true, exclusive recipe for Lumberjack class´s firewood advantage not working - set to false
Wildfarming revival: until 1.1.0 panning Muddygravel with Copper or Bronze pan causing game crash
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.1.3 | 328 | 3 days ago | Show | Allclasses1.1.3.zip | Install now | |
v1.1.2 | 159 | 4 days ago | Show | Allclasses1.1.2.zip | Install now | |
v1.1.1 | 433 | Dec 28th 2024 at 3:13 PM | Show | Allclasses1.1.1.zip | Install now | |
v1.1.0 | 114 | Dec 27th 2024 at 6:48 PM | Show | Allclasses1.1.0.zip | Install now | |
v1.0.9 | 243 | Dec 24th 2024 at 10:07 PM | Show | Allclasses1.0.9.zip | Install now | |
v1.0.8 | 132 | Dec 23rd 2024 at 8:10 PM | Show | Allclasses1.0.8.zip | Install now | |
v1.0.7 | 287 | Dec 21st 2024 at 8:54 PM | Show | Allclasses1.0.7.zip | Install now | |
v1.0.6 | 74 | Dec 21st 2024 at 12:51 PM | Show | Allclasses1.0.6.zip | Install now | |
v1.0.5 | 26 | Dec 21st 2024 at 9:43 AM | Show | Allclasses1.0.5.zip | Install now | |
v1.0.4 | 140 | Dec 20th 2024 at 5:17 PM | Show | Allclasses1.0.4.zip | Install now | |
v1.0.3 | 167 | Dec 19th 2024 at 7:05 AM | Show | Allclasses1.0.3.zip | Install now | |
v1.0.2 | 152 | Dec 18th 2024 at 9:21 AM | Show | Allclasses1.0.2.zip | Install now | |
v1.0.1 | 105 | Dec 17th 2024 at 8:37 AM | Show | Allclasses1.0.1.zip | Install now | |
v1.0.0 | 123 | Dec 16th 2024 at 7:58 PM | Show | Allclasses1.0.0.zip | Install now |
Saytromi
For this feature you need to have also installed wildfarming mod
GaymerMike
Take of pot from firepit, put it down, click on it with empty bowl.
Привет. На версии 1.20rc_8 я не могу обналичить руду с помощью metalpan-tinbronze и медного предмета из seal gravel (muddygravel). В GuideBook этот рецепт правильный
UPD: need mod WildFarming for fix this - answer DejFidOFF(Author)
TY
Hey, im having an issue with the bismuth cooking pot that its not showing the cooking slots, i cooked once in it but now i put it in the campfire it heats up as if food is in it but there are no slots to add the food in.
hello! I like how the ranger in Ar-class is set up more then in this because of the "squeamish: debuff and I am looking at somehow editing it out I found the "classes.json" and tried to edit it there however that didnt seem to work is there any way to edit these at all?
TheRealFlynn
Ohh thank you and thank you :)
there's a typo in your page where it says staff instead of stuff. Cool mod :)
Aricus
Its just a question, no I will not downgrade that for 1.19, sorry
Might be a weird ask, any way to make this work with 1.19.x?
DeafJaeger
You need Miner class and craft that - fixed in 1.0.6
How to get mining laterns?
Zanklev
Please don´t spam the chat - there is the issue tracker. It seems game realated bug. Fix in 1.0.5
On the latest version the mining lantern has no recipe in the handbook and the hot water recipe crashes the game when you click on it with this report
Running on 64 bit Windows 10.0.22631.0 with 32509 MB RAM
Game Version: v1.20.0-rc.5 (Unstable)
12/20/2024 10:01:09 PM: Critical error occurred
Loaded Mods: Allclasses@1.0.4, ancientarmory@1.0.6, scrapblocks@1.1.0, domesticanimaltrader@1.0.7, fairstickrecipe@1.1.1, hideplayername@2.1.2, jacksarmortweak@1.1.0, longtermfood@0.1.0, molds@0.1.3, morefuel@1.0.3, TA_plainsandvalleys@1.0.9, stepfixelk@0.0.1, game@1.20.0-rc.5, vsimgui@1.1.7, alchemy@1.6.41, betterruins@0.4.1, blacksmithgloves@1.0.7, carryon@1.8.0-pre.1, charcoalpitdoor@1.0.0, commonlib@2.6.1, configlib@1.3.17, extrainfo@1.9.4, freedomunits@1.1.4, knapster@2.11.2, mobsradar@2.1.2, norottinghides@1.0.0, stepupcontinued@0.0.1, targetDotMedium@1.1.0, tieredsuperiority@1.1.2, vtpp@1.1.1, creative@1.20.0-rc.5, survival@1.20.0-rc.5, woodenfortifications@1.0.0, xlibpatch@1.0.1, extraoverlays@1.4.0, xskillspatch@1.0.3
Involved Harmony IDs: extrainfo
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.<>c__DisplayClass18_4.<addCreatedByInfo>b__17(CookingRecipeStack vs) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1123
at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1243
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 111
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 99
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258
at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 349
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 117
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 172
at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 447
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 574
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 415
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1935
at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 50
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 395
at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574
at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1965
at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 357
at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 914
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 211
at OpenTK.Windowing.Desktop.NativeWindow.OnMouseUp(MouseButtonEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
TheGrunge
Yes I miss that, thank you.
mystic has no downside stacking that weak of a hunger with pilferer, if you missed that
TotRosenRot
you can do what you need to do for single player..
bringitonwimps
idk how well this works with xskill, not tested that far. This have not modifyers for xskills.
.allowcharselonce and .charsel are commands to let players select claas again.. so works with all class mods...
Hi, Can i delete all negative traits from this? Me and my friend are not fan of debufs for characters, it make it hard to choce with one we want to play. And negative traits are better on servers with more people anyway. Like for your server.
do you know how well this works with xskills?.. I have the older class mod that adds like 4 or 5 dif classes but this is more comprehensive and i like what you have done. The other class moid im refering to has modifyers for xskills, as in the miner earns farming skills slower and the farmer earns mining skills slower but has a boost in the farming skills and vicer vs for the miner in farming(fyi i mayt be naming the actual skills boost and hinderence wrong but you get the idea im sure)
Not a big deal if it doesnt im trying to figure out now how to load this and shift from that mod to this one maybe, or maybe have both. Any info/help on this would be appreciated, thanks. also does the .allowcharselonce and .charsel work with this mod? idk if that base game function or because of the other mod.
Thanks again!