
Mods / Hide And Fabric v1.2.2
Author: Catasteroid
Side: Both
Created: Feb 9th at 9:06 PM
Last modified: Jun 16th at 12:32 AM
Downloads: 2698
Follow Unfollow 39
Hide And Fabric Mod v1.2.2
This mod adds individual animal hides for each species and animal hide/fur clothing articles, additional fibre crops and plant fibre fabric, wool and sheep shearing and more.
Use animal hides to create warm fur clothing!
Gather new plant fibre crops that provide an alternative to flax!
You can also discover jute growing wild in areas between 12-45 degrees C, 30-80% rainfall and up to 70% forestation, jute fibres can be turned into coarse, scratchy but tough burlap cloth that can't be used to make armour but can be used in almost every other recipe you can use flax/linen in. Burlap cloth is required to construct standing large burlap sacks which serve as an improved form of food storage, providing useful decay reduction to protein and fruit foods contained within.
Raise sheep and shear their wool as an alternative source of fabric!
Make and wear cool and functional clothing!
Credit to Jakecool19 for providing the shearing entity behaviour code I adapted for this mod, Craluminum2413 for totally restructuring the mod for version 1.1.0 and Ледяная Соня for providing textures for cotton crop blocks, cotton fiber model, cotton seed item and for providing the Russian translation.
This mod includes a document intended to aid modders in implementing the sheep shearing entity behavior in their own mods configured to use this mod as a dependency.
Support me and help me make more mods!
Version | For Game version | Downloads | Release date | Changelog | Download |
---|---|---|---|---|---|
v1.2.2 | 596 | Jun 16th at 12:32 AM | Show | HideAndFabric-1.2.2.zip | |
v1.2.1 | 627 | May 27th at 1:07 AM | Show | HideAndFabric-1.2.1.zip | |
v1.2.0 | 52 | May 26th at 7:42 PM | Show | HideAndFabric-1.2.0.zip | |
v1.1.0 | 982 | Feb 12th at 2:25 PM | Show | HideAndFabric-1.1.0.zip | |
v1.0.2 | 166 | Feb 10th at 11:38 PM | Show | HideAndFabric-1.0.2.zip | |
v1.0.1 | 120 | Feb 10th at 12:26 PM | Show | HideAndFabric-1.0.1.zip | |
v1.0.0 | 124 | Feb 9th at 9:11 PM | Show | HideAndFabric-1.0.0.zip |
PhyDoesStuff Good call and thanks for the concise feedback, I'll fix all these texture issues for version 1.2.3 and release it today or tomorrow.
Looks like texture assets are missing or incorrectly specified in some Item and Shape files in 1.2.2:
22.6.2022 09:11:46 [Warning] Texture asset 'hideandfabric:textures/item/bag/jutesack/jute.png' not found (defined in Item hideandfabric:sack-jute).
Should be hideandfabric:textures/item/bag/burlapsack/burlap.png?
22.6.2022 09:11:46 [Warning] Texture asset 'hideandfabric:textures/item/bag/jutesack/top.png' not found (defined in Item hideandfabric:sack-jute).
Should be hideandfabric:textures/item/bag/burlapsack/top.png?
22.6.2022 09:11:46 [Warning] Texture asset 'hideandfabric:textures/entity/fox/forest-female.png' not found (defined in Shape file hideandfabric:item/resource/hide/small-fox).
22.6.2022 09:11:46 [Warning] Texture asset 'hideandfabric:textures/entity/sheep-bighorn-male.png' not found (defined in Shape file hideandfabric:item/resource/hide/large-sheep).
These two files just don't exist in textures/entity
22.6.2022 09:11:46 [Warning] Texture asset 'hideandfabric:textures/entity/humanoid/serapharmor/forest-female.png' not found (defined in Shape file hideandfabric:entity/humanoid/seraph/clothing/head/foxcap).
22.6.2022 09:11:46 [Warning] Texture asset 'hideandfabric:textures/entity/humanoid/serapharmor/female-darkbrown.png' not found (defined in Shape file hideandfabric:entity/humanoid/seraph/clothing/head/harebrowncap).
22.6.2022 09:11:46 [Warning] Texture asset 'hideandfabric:textures/entity/humanoid/serapharmor/raccoon-male1.png' not found (defined in Shape file hideandfabric:entity/humanoid/seraph/clothing/head/raccooncap).
These items don't exist, nor do equivalents exist inside textures/entity/humanoid/seraphclothes/head
22.6.2022 09:11:46 [Warning] Texture asset 'hideandfabric:textures/entity/humanoid/seraphclothes/neck/neckscarf-cotton-gray.png' not found (defined in Item hideandfabric:clothes-neck-neckscarf-cotton-gray).
22.6.2022 09:11:46 [Warning] Texture asset 'hideandfabric:textures/entity/humanoid/seraphclothes/neck/neckscarf-linen-gray.png' not found (defined in Item hideandfabric:clothes-neck-neckscarf-linen-gray).
22.6.2022 09:11:46 [Warning] Texture asset 'hideandfabric:textures/entity/humanoid/seraphclothes/neck/neckscarf-wool-gray.png' not found (defined in Item hideandfabric:clothes-neck-neckscarf-wool-gray).
The texture pngs use "grey", so just a naming issue
22.6.2022 09:12:21 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code hideandfabric:fabric-burlap-normal-down in tradehandbookinfo
PeterSanderson I've reuploaded version 1.2.1 with fixes for the language file lines and recipes for silk mittens/gloves
A search under mittens in the handbook shows "hideandfabric:item-clothes-hand-silk-mitten"
I'm assuming this is interfacing with the Spider Silk mod, but the item appears uncraftable at the moment.
ate0ate Do you mean the placeable pelts and stuff? They don't drop as items from Primitve Survival afaik, you get them by placing oiled hides. It randomises based on what size pelt you use. Likewise if you break them they drop as regular pelts, not the item.
Greetings Catasteroid! I absolutely love the mod but had one tiny compatibilty issue. I pestered SpearandFang about this earlier and they stated that the issue was rather complicated to fix (which is fine) so I figured I'd run it by you as well. When using Hide and Fabric along with Primitive Survival both mods create unique hides that drop from various animals but only the hides from Hide and Fabric actually drop in-game. The pelts used in Primitive survival can be used as decorative items on floors and walls so it would be nice if the mods could somehow play nicely together. Its certainly not game breaking since it seems it just results in missing decorative items, but not losing that would be pretty nice too. No problem at all if this is an issue that cannot be fixed or is just far too involved, I just thought it worth asking. Either way, I thank you for your work here!
@Catasteroid Looking forward to warm clothing in version 1.2.0!😆
JaeSaber Which version of the mod are you running? If I remember correctly I fixed this issue with the 1.0.1 release, download the latest version and if it still crashes let me know
When opening medium hides in the hand book it crashes my game
macoto_hino Again thank you very much for the translation, I've integrated it and have added you to the authors list. I've begun work on version 1.2.0 and it will include more cold weather clothing including warm woolen clothes, fur jackets and less effective but still fairly warm quilted fabric clothing.
Translation complete.And I have a request from you as well.I need better winter gear.
I'm currently playing in a very cold area, and in the middle of winter, it can get down to -40 degrees Celsius, and I can't handle that with my vanilla winter gear. Please help me.🤣
HideAndFabric-1.1.0 - ja.json
Lisabet Initially I had disabled the vanilla wolf entities and used my own which had variants like the hares and that allowed me to make wolves drop the matching hide but I went back on this decision and decided to use a generic wolf hide instead and let people customise their wolf hide boots/hats by placing them in the crafting grid in specific slots to produce a specific variant. I hadn't adjusted any of the other animals. Apologies for rendering your previously harvested hides useless- me and Craluminum2413 compiled all the different hide items into a single item with multiple variant groups to cover all the current hides and any future hides I might add. You can throw the broken hide items away by dumping the items on the ground and they'll despawn after a while. I won't be changing the hide item again so this will only be a one-time occurrance.
I'm curious if your mod forces spawns of the various animals that give fur; I see your changelog mention 'massive wolf overpopulation' and I'm actually seeing a similar issue with foxes (7 foxes chasing the same rabbit in a line is amusing but not normal :P) the game itself already spawns these animals, so is there really a need to spawn 'more' of them?
also, the latest update seems to have broken my previous furs from rabbits, a boar and a fox, they're just white squares in the chest now.
Abed Obligational Please download the new 1.1.0 patch, it resolves the wolf pelt issues
I didn't get any wolf pelts. Are they not included in this mod? I'm using version 1.0.2.
Love the mod so far!
Downloaded the new patch though and it looks like the wolf hide is still messed up, as wolves don't drop anything and in the handbook it shows its name as "hideandfabric:item-wolfhide", and then there is no icon for the wolf fur cap as well.
russian translation.json
How does this mod Play with Lichen and Farm Life ?
Look forward to checking this out.
One thing that I dislike in vanilla is that clothes, beds, textiles, etc... dont have much variability in warmth differences. And no variables beyond temp and strength. We really need more meaningful variables in this game to create more complex and challenging survival mechanisms. Its all just so easy and thus boreing currently.
Lisabet SilverBird I've corrected the raw hide recipe issue, the issue with wolf fur drops and another issue that involved traders, thank you for the feedback
also I'm not getting furs or hides at all; killed a good 15 wolves and on butchering only got meat/bones/fat
edit got the crash on trying to look at raw hides in the handbook too
I cannot turn furs into raw hides, the game crashes upon looking up recipes for raw hides.