Mods / Hide And Fabric v1.2.7

Category: #Cosmetics #Crafting #Creatures #Other
Author: Catasteroid
Side: Both
Created: Feb 9th at 9:06 PM
Last modified: Sep 22nd at 12:09 PM
Downloads: 7234
Follow Unfollow 106

Hide And Fabric Mod v1.2.7

This mod adds individual animal hides for each species and animal hide/fur clothing articles, additional fibre crops and plant fibre fabric, wool and sheep shearing and more.

Use animal hides to create warm fur clothing!

Animals furs and fur clothes
This mod adds animal hide items specific to each animal type and their subvariants, you can turn each type of hide into a generic raw hide by placing it into the crafting grid on it's own, which is required if you want to process them into oiled pelts or into leather. Currently you can create a fur/hide cap and fur/hide boots out of each type of hide available, the types available are as follows: Boar hide, Fox fur (arctic, forest), Hare fur (arctic, ash grey, dark brown, dark grey, desert, gold, light brown, light grey, silver, smoke grey), Raccoon fur, Sheep hide (lamb and large both produce the same clothing item), Wolf fur (dark grey, smoke grey, light grey, dark ash, light ash, white, dark brown, light brown, gold) and Bear fur (brown, black, sun, panda and polar).

Gather new plant fibre crops that provide an alternative to flax!

Plant fibre crops
Currently you can find cotton growing wild wherever the temperature is between 14-45 degrees C, the rainfall is between 40-100% and the forestation 0-80%. You can use cotton twine, fabric blocks and cloth for most of the purposes that you could use linen for and can make a homespun shirt, pants and gloves from it and dye the cloth to produce coloured chairs or tailored gambeson armour.
You can also discover jute growing wild in areas between 14-45 degrees C, 30-80% rainfall and up to 70% forestation, jute fibres can be turned into coarse, scratchy but tough burlap cloth that can't be used to make armour but can be used in almost every other recipe you can use flax/linen in. Burlap cloth is required to construct standing large burlap sacks which serve as an improved form of food storage, providing useful decay reduction to protein and fruit foods contained within.

Raise sheep and shear their wool as an alternative source of fabric!

Sheep, wool and shearing
Once you've bred sheep up to generation 3 you can begin to shear them every 12 days either with a pair of shears or if none are available, with a knife (which is less effective and produces less usable wool). As you breed your sheep further they will begin to produce more wool and grow their fleeces out faster allowing you to produce more wool in a shorter space of time. You can use wool twine, fabric blocks and cloth for all the same purposes that you can use cotton for which is most of the recipes you can use linen in. Like cotton, you can make a woolen tunic, leggings, shoes, overcoat, parka, gloves, mittens and neckscarf from the cloth or dye it to produce chairs, neckscarves and tailored gambeson armour in your favourite colour.

Make and wear cool and functional clothing!

Clothing, warmth and style
Overcoats and gloves, which can be converted into parkas and mittens respectively by combining them with fabric and a stuffing of feathers, loose wool or plant fibres, both provide great warmth and serve as great cold weather gear. Stylish leather hats and overcoats, along with an assortment of other garments allow you to make strides toward your dream outfits. Special boots that occupy the leg armour slot that increase movement speed can be made to sacrifice armour coverage for faster travelling speed.


Credit to Jakecool19 for providing the shearing entity behaviour code I adapted for this mod, Craluminum2413 for totally restructuring the mod for version 1.1.0, Macoto_hino for providing Japanese translations for many mods of mine including this one and

Support me and help me make more mods!

Version For Game version Downloads Release date Changelog Download
v1.2.7 1574 Sep 22nd at 12:09 PM Show HideAndFabric-1.2.7.zip
v1.2.6 563 Sep 11th at 1:41 AM Show HideAndFabric-1.2.6.zip
v1.2.5 818 Aug 6th at 4:51 AM Show HideAndFabric-1.2.5.zip
v1.2.4 305 Jul 30th at 11:20 PM Show HideAndFabric-1.2.4.zip
v1.2.3 371 Jul 27th at 11:31 PM Show HideAndFabric-1.2.3.zip
v1.2.2 1044 Jun 16th at 12:32 AM Show HideAndFabric-1.2.2.zip
v1.2.1 736 May 27th at 1:07 AM Show HideAndFabric-1.2.1.zip
v1.2.0 119 May 26th at 7:42 PM Show HideAndFabric-1.2.0.zip
v1.1.0 1046 Feb 12th at 2:25 PM Show HideAndFabric-1.1.0.zip
v1.0.2 224 Feb 10th at 11:38 PM Show HideAndFabric-1.0.2.zip
v1.0.1 179 Feb 10th at 12:26 PM Show HideAndFabric-1.0.1.zip
v1.0.0 186 Feb 9th at 9:11 PM Show HideAndFabric-1.0.0.zip

47 Comments (oldest first | newest first)

💬 TheNiteFox, Nov 2nd at 7:22 PM

Just curious can these clothes also be bought or sold to clothing traders as well? If not that would be a really neat feature :3 

Edit: I looked at the patchnotes and seen that this does at it to traders! Awesome :) The customization lover in me is so glad you made this mod

💬 Catasteroid, Oct 7th at 6:44 PM

PhyDoesStuff I had to double check as it looks I've already resolved the first two of those specific issues for the upcoming 1.2.8 but forgot I did it, I'll add recipes that include jute twine to hide caps now

💬 PhyDoesStuff, Oct 6th at 10:31 PM

Found a bad texture ref:
6.10.2022 17:16:20 [Warning] Texture asset 'hideandfabric:textures/entity/bear/brown1.png' not found (defined in Shape file hideandfabric:item/resource/hide/huge-bear).

There doesn't seem to be a textures/entity/bear folder at all. While looking around to try to find that errant bear image, I also found that there's a "raw - Copy.png" file (copy of raw.png) in textures/item/resource/hide.

Additionally, I was curious why bear fur boots can only be made with jute, cotton, and wool thread, while other boots made with specific animal pelts can also use flax in addition to the new fabric types. An intentional design decision? Hide caps in general also don't seem to be able to use jute thread in their crafting, in case that's also an issue.

💬 SIN1K, Sep 23rd at 12:13 AM

Sweet, thank you so much for the update Catasteroid you da best!

💬 Catasteroid, Sep 22nd at 12:14 PM

SIN1K The recipe for turning bear hides into normal huge hides was absent in version 1.2.6, I've uploaded version 1.2.7 which addresses this among other issues (including the missing textures other users have been reporting)

💬 SIN1K, Sep 21st at 12:17 PM

Not sure if it's just me or if others are having the same issue, but can't seem to turn bear hides into normal huge hide. Is there a process to it or am I missing something? I tried placing it in the crafting grid on its own and even with a knife but doesn't seem to revert back to hide unlike the other animal hides. Regardless though, really appreciate your work on this mod Catasteroid 😁

💬 Catasteroid, Sep 15th at 6:23 PM

WickedSchnitzel I've got version 1.2.7 in the works that fixes these bad texture references, I'm just working out some details with wool shearing like adding the red floating error messages you get when trying to milk a stressed sheep or if you try to place a block when there's someone or something in the way. I'll be publishing it soon

💬 WickedSchnitzel, Sep 14th at 5:16 AM

There are also several items with a missing texture, e.g. some bear hides, boots etc. What about these?

💬 Catasteroid, Sep 11th at 1:39 AM

Thanks for the feedback folks, version 1.2.6 should address a lot of these issues

💬 WickedSchnitzel, Sep 9th at 7:07 PM

9.9.2022 15:12:21 [Warning] Failed resolving crafting recipe ingredient with code hideandfabric:clothes-neck-neckscarf-linen-mordant in Grid recipe
9.9.2022 15:12:21 [Error] Grid Recipe 'hideandfabric:recipes/grid/clothing/neck.json': Output Item code hideandfabric:clothes-neck-neckscarf-linen-mordant cannot be resolved
9.9.2022 15:12:21 [Warning] Failed resolving crafting recipe ingredient with code hideandfabric:clothes-neck-neckscarf-linen-mordant in Grid recipe
9.9.2022 15:12:21 [Error] Grid Recipe 'hideandfabric:recipes/grid/clothing/neck.json': Output Item code hideandfabric:clothes-neck-neckscarf-linen-mordant cannot be resolved
9.9.2022 15:12:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code hideandfabric:cloth-cotton-woad in barrel recipe hideandfabric:recipes/barrel/dyedcloth.json
9.9.2022 15:12:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code hideandfabric:cloth-wool-woad in barrel recipe hideandfabric:recipes/barrel/dyedcloth.json

💬 CJHKnight2, Sep 3rd at 7:14 PM

And the following trading handbook error in 1.17.2:
3.9.2022 14:06:26 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code hideandfabric:fabric-burlap-normal-down in tradehandbookinfo

💬 CJHKnight2, Sep 3rd at 7:11 PM

Also in 1.17.2 getting the following texture errors:
3.9.2022 14:06:18 [Warning] Texture asset 'hideandfabric:textures/item/bag/jutesack/jute.png' not found (defined in Item hideandfabric:sack-jute).
3.9.2022 14:06:18 [Warning] Texture asset 'hideandfabric:textures/item/bag/jutesack/top.png' not found (defined in Item hideandfabric:sack-jute).
3.9.2022 14:06:18 [Warning] Texture asset 'game:textures/block/leather.png' not found (defined in Item hideandfabric:clothes-head-brimmedhat-leather-plain).
3.9.2022 14:06:18 [Warning] Texture asset 'game:textures/block/leather-black.png' not found (defined in Item hideandfabric:clothes-head-brimmedhat-leather-black).
3.9.2022 14:06:18 [Warning] Texture asset 'game:textures/block/leather-orange.png' not found (defined in Item hideandfabric:clothes-head-brimmedhat-leather-orange).
3.9.2022 14:06:18 [Warning] Texture asset 'hideandfabric:textures/entity/humanoid/serapharmor/forest-female.png' not found (defined in Shape file hideandfabric:entity/humanoid/seraph/clothing/head/foxcap).
3.9.2022 14:06:18 [Warning] Texture asset 'hideandfabric:textures/entity/humanoid/serapharmor/forest-female.png' not found (defined in Shape file hideandfabric:entity/humanoid/seraph/clothing/head/foxcap).
3.9.2022 14:06:18 [Warning] Texture asset 'hideandfabric:textures/entity/humanoid/serapharmor/female-darkbrown.png' not found (defined in Shape file hideandfabric:entity/humanoid/seraph/clothing/head/harebrowncap).
3.9.2022 14:06:18 [Warning] Texture asset 'hideandfabric:textures/entity/humanoid/serapharmor/raccoon-male1.png' not found (defined in Shape file hideandfabric:entity/humanoid/seraph/clothing/head/raccooncap).

💬 CJHKnight2, Sep 3rd at 7:10 PM

Getting the following error loading in 1.17.2:
Failed loading patches file hideandfabric:patches/crop.json: Newtonsoft.Json.JsonReaderException: Failed deserializing crop.json: After parsing a value an unexpected character was encountered: ". Path '[1].value.minForest', line 31, position 6.
at Vintagestory.Common.Asset.ToObject[T](JsonSerializerSettings settings) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\Model\Asset.cs:line 65
at Vintagestory.ServerMods.NoObf.ModJsonPatchLoader.AssetsLoaded(ICoreAPI api) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\Loading\JsonPatchLoader.cs:line 104
3.9.2022 14:06:16 [Notification] Server launched

💬 Catasteroid, Aug 13th at 6:43 PM

DarkSlayerEX You're right there is a missing comma in that patch file, I've fixed it an will be uploading an update shortly, thanks for the report

💬 DarkSlayerEX, Aug 7th at 11:29 PM

I noticed that the hideandfabric/crop.json file is missing a comma at the end of line 30, which causes a parsing error.

💬 Kirona, Aug 7th at 1:22 AM

Catasteroid No worries, glad I could help out!

💬 Catasteroid, Aug 6th at 4:53 AM

Kirona Thanks for reporting that, I've fixed the issue. I had reduced the minimum shearing generation to 0 and the regrowth time to do some debugging but it looks like I never set it back to it's original values

💬 Kirona, Aug 4th at 1:30 AM

In 1.17.0-rc.3 sheep can be sheared at generation 0 right now

💬 Catasteroid, Jul 30th at 6:53 PM

McBain It's my bad I packaged the wrong dll in 1.2.3, jesus what a mess.
Could everyone who's downloaded 1.2.4 please download 1.2.4, I messed up this time.

💬 McBain, Jul 30th at 2:50 AM

Thanks for getting this fixed.  I'll update and enjoy more wool in my games.

💬 Catasteroid, Jul 30th at 12:02 AM

McBain Are you using version 1.2.2 or older? There was an issue in those versions where the shearing data wasn't being saved properly leading to it being reset repeatedly, I've uploaded version 1.2.3 which essentially redesigned how the shearing behaviour works entirely and the data is now retained when the sheep are unloaded and saved to the server. This has come at the cost (for now) of no longer being able to give numerical information on when the sheep is ready to shear, I'd recommend updating immediately.

💬 McBain, Jul 29th at 10:04 PM

The time to shear sheep seems to reset to 14 days every time the chunk the sheep are in is resent by the server.  This happens every time the game file is loaded or I walk far away or I can even make it happen using /debug cs to get the chunk resent from the server.  I tested it out without any other mods loaded and the behavior is consistent.  If the chunk stays loaded long enough the timer completes and you can shear the sheep but this makes this a rare event in normal survival play.

💬 macoto_hino, Jul 28th at 12:50 AM

Updated Japanese translation of the mod.

I have found a mistake and would appreciate your replacing it here as soon as possible.​​​​​​​🤣

HideAndFabric-1.2.3 - ja.json

💬 macoto_hino, Jul 15th at 11:30 PM

I forgot that I only prepared the update and did not translate it.🤣

HideAndFabric-1.2.2 - ja.json

💬 Thranos, Jul 13th at 8:23 AM

Unsure if this is just on my end or not, but various things (fur hats, fur boots, scarves, some other things I probably forgot) don't have any warmth, or at least no warmth indicator when moused over since v1.2.2
Again, this might just be on my end, though I'm not sure how.

💬 Catasteroid, Jun 24th at 5:04 AM

PhyDoesStuff Good call and thanks for the concise feedback, I'll fix all these texture issues for version 1.2.3 and release it today or tomorrow.

💬 PhyDoesStuff, Jun 22nd at 2:32 PM

Looks like texture assets are missing or incorrectly specified in some Item and Shape files in 1.2.2:

22.6.2022 09:11:46 [Warning] Texture asset 'hideandfabric:textures/item/bag/jutesack/jute.png' not found (defined in Item hideandfabric:sack-jute).

Should be hideandfabric:textures/item/bag/burlapsack/burlap.png?

22.6.2022 09:11:46 [Warning] Texture asset 'hideandfabric:textures/item/bag/jutesack/top.png' not found (defined in Item hideandfabric:sack-jute).

Should be hideandfabric:textures/item/bag/burlapsack/top.png?


22.6.2022 09:11:46 [Warning] Texture asset 'hideandfabric:textures/entity/fox/forest-female.png' not found (defined in Shape file hideandfabric:item/resource/hide/small-fox).
22.6.2022 09:11:46 [Warning] Texture asset 'hideandfabric:textures/entity/sheep-bighorn-male.png' not found (defined in Shape file hideandfabric:item/resource/hide/large-sheep).

These two files just don't exist in textures/entity


22.6.2022 09:11:46 [Warning] Texture asset 'hideandfabric:textures/entity/humanoid/serapharmor/forest-female.png' not found (defined in Shape file hideandfabric:entity/humanoid/seraph/clothing/head/foxcap).
22.6.2022 09:11:46 [Warning] Texture asset 'hideandfabric:textures/entity/humanoid/serapharmor/female-darkbrown.png' not found (defined in Shape file hideandfabric:entity/humanoid/seraph/clothing/head/harebrowncap).
22.6.2022 09:11:46 [Warning] Texture asset 'hideandfabric:textures/entity/humanoid/serapharmor/raccoon-male1.png' not found (defined in Shape file hideandfabric:entity/humanoid/seraph/clothing/head/raccooncap).

These items don't exist, nor do equivalents exist inside textures/entity/humanoid/seraphclothes/head


22.6.2022 09:11:46 [Warning] Texture asset 'hideandfabric:textures/entity/humanoid/seraphclothes/neck/neckscarf-cotton-gray.png' not found (defined in Item hideandfabric:clothes-neck-neckscarf-cotton-gray).
22.6.2022 09:11:46 [Warning] Texture asset 'hideandfabric:textures/entity/humanoid/seraphclothes/neck/neckscarf-linen-gray.png' not found (defined in Item hideandfabric:clothes-neck-neckscarf-linen-gray).
22.6.2022 09:11:46 [Warning] Texture asset 'hideandfabric:textures/entity/humanoid/seraphclothes/neck/neckscarf-wool-gray.png' not found (defined in Item hideandfabric:clothes-neck-neckscarf-wool-gray).

The texture pngs use "grey", so just a naming issue

 

22.6.2022 09:12:21 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code hideandfabric:fabric-burlap-normal-down in tradehandbookinfo

💬 Catasteroid, May 27th at 5:40 PM

PeterSanderson I've reuploaded version 1.2.1 with fixes for the language file lines and recipes for silk mittens/gloves

💬 PeterSanderson, May 27th at 4:47 PM

A search under mittens in the handbook shows "hideandfabric:item-clothes-hand-silk-mitten"

I'm assuming this is interfacing with the Spider Silk mod, but the item appears uncraftable at the moment.

💬 EpsilonSequence, May 27th at 4:21 PM

ate0ate Do you mean the placeable pelts and stuff? They don't drop as items from Primitve Survival afaik, you get them by placing oiled hides. It randomises based on what size pelt you use. Likewise if you break them they drop as regular pelts, not the item.

💬 ate0ate, May 24th at 12:37 AM

Greetings Catasteroid! I absolutely love the mod but had one tiny compatibilty issue. I pestered SpearandFang about this earlier and they stated that the issue was rather complicated to fix (which is fine) so I figured I'd run it by you as well. When using Hide and Fabric along with Primitive Survival both mods create unique hides that drop from various animals but only the hides from Hide and Fabric actually drop in-game. The pelts used in Primitive survival can be used as decorative items on floors and walls so it would be nice if the mods could somehow play nicely together. Its certainly not game breaking since it seems it just results in missing decorative items, but not losing that would be pretty nice too. No problem at all if this is an issue that cannot be fixed or is just far too involved, I just thought it worth asking. Either way, I thank you for your work here!

💬 macoto_hino, Apr 13th at 6:07 AM

@Catasteroid Looking forward to warm clothing in version 1.2.0!😆

💬 Catasteroid, Mar 20th at 7:14 PM

JaeSaber Which version of the mod are you running? If I remember correctly I fixed this issue with the 1.0.1 release, download the latest version and if it still crashes let me know

💬 JaeSaber, Mar 20th at 3:32 AM

When opening medium hides in the hand book it crashes my game

💬 Catasteroid, Feb 25th at 12:06 PM

macoto_hino Again thank you very much for the translation, I've integrated it and have added you to the authors list. I've begun work on version 1.2.0 and it will include more cold weather clothing including warm woolen clothes, fur jackets and less effective but still fairly warm quilted fabric clothing.

💬 macoto_hino, Feb 18th at 9:56 PM

Translation complete.And I have a request from you as well.I need better winter gear.
I'm currently playing in a very cold area, and in the middle of winter, it can get down to -40 degrees Celsius, and I can't handle that with my vanilla winter gear. Please help me.🤣

HideAndFabric-1.1.0 - ja.json

💬 Catasteroid, Feb 15th at 12:11 AM

Lisabet Initially I had disabled the vanilla wolf entities and used my own which had variants like the hares and that allowed me to make wolves drop the matching hide but I went back on this decision and decided to use a generic wolf hide instead and let people customise their wolf hide boots/hats by placing them in the crafting grid in specific slots to produce a specific variant. I hadn't adjusted any of the other animals. Apologies for rendering your previously harvested hides useless- me and Craluminum2413 compiled all the different hide items into a single item with multiple variant groups to cover all the current hides and any future hides I might add. You can throw the broken hide items away by dumping the items on the ground and they'll despawn after a while. I won't be changing the hide item again so this will only be a one-time occurrance.

💬 Lisabet, Feb 13th at 12:45 AM

I'm curious if your mod forces spawns of the various animals that give fur; I see your changelog mention 'massive wolf overpopulation' and I'm actually seeing a similar issue with foxes (7 foxes chasing the same rabbit in a line is amusing but not normal :P) the game itself already spawns these animals, so is there really a need to spawn 'more' of them?

also, the latest update seems to have broken my previous furs from rabbits, a boar and a fox, they're just white squares in the chest now. 

💬 Catasteroid, Feb 12th at 2:27 PM

Abed Obligational Please download the new 1.1.0 patch, it resolves the wolf pelt issues

💬 Abed, Feb 12th at 10:29 AM

I didn't get any wolf pelts. Are they not included in this mod? I'm using version 1.0.2.

💬 Obligational, Feb 12th at 1:41 AM

Love the mod so far!

Downloaded the new patch though and it looks like the wolf hide is still messed up, as wolves don't drop anything and in the handbook it shows its name as "hideandfabric:item-wolfhide", and then there is no icon for the wolf fur cap as well.

💬 YourCreator, Feb 11th at 2:38 PM
💬 ManaWei, Feb 11th at 12:24 PM

How does this mod Play with Lichen and Farm Life ?

💬 1618, Feb 10th at 7:58 PM

Look forward to checking this out.

One thing that I dislike in vanilla is that clothes, beds, textiles, etc... dont have much variability in warmth differences. And no variables beyond temp and strength. We really need more meaningful variables in this game to create more complex and challenging survival mechanisms. Its all just so easy and thus boreing currently.

💬 Catasteroid, Feb 10th at 12:32 PM

Lisabet SilverBird I've corrected the raw hide recipe issue, the issue with wolf fur drops and another issue that involved traders, thank you for the feedback

💬 Lisabet, Feb 10th at 5:39 AM

also I'm not getting furs or hides at all; killed a good 15 wolves and on butchering only got meat/bones/fat

edit got the crash on trying to look at raw hides in the handbook too

💬 SilverBird, Feb 10th at 4:54 AM

I cannot turn furs into raw hides, the game crashes upon looking up recipes for raw hides.

(edit comment delete)