Tailor's Delight adds new tools, weapons, items, decorations and blocks. Some of them are exclusive for Tailors. It does not add new clothes, for this see the mods below.
Craft tailor tools like needles, stitching awls, wooden spindles and rulers. Rulers double a class-specific weapon for Tailors, the wooden spindle makes spinning fibers into twine more efficient.
In 1.19, you can also use antlers and horns in crafting tools and buttons.
New Items
Craft new items like leather bundles, buttons and clasps and checkered cloth and colored threads. Buttons can be traded, or if metal, cast from a mold, or even recycled back into metal bits.
New Hide & Leather options
Preserve raw hides with salt
Craft raw & aged hide, rough leather and pelt bundles
Craft Nadyian leather and sturdy Leather bundles
Craft leather strips
New Blocks and Decorations
Decorate your world with panels made from colored leather or hide
Build full or small square cloth panels out of colored or even checkered cloth
Build tablecloth that can be attach to flat horizontal surfaces
Tweaks To VS
Many cloth recipes now need a needle, awl, or buttons and clasps
Cloth bolts are now ground storable for extra decoration
More items like can be placed on the ground, in scroll racks, on shelves or in display cases:
flax twine
cloth bolts
sewing kits
bracelets
needle puff
blankets
Some warm clothing in VS now provides a bit more warmth
More Content
More will come soon. Stay tuned, folks!
We hope you enjoy our work,
Tels & Phiwa ๐งก
IMPORTANT FOR 1.8.x
Tailor's Delight needs Expanded Matter 3.0.0 - make sure you upgrade it, too!
IMPORTANT FOR 1.7.x
Tailor's Delight needs Expanded Matter 2.7.0 - make sure you upgrade it, too!
IMPORTANT FOR 1.5.x
If you upgrade the mod from 1.4.x to 1.5.x - please manually upgrade all (Legacy) panels, blocks and cloth BEFORE you update. Take them down from the walls and out of chests, put them into your inventory, then take out the new items and re-attach or store them.
Any item with (Legacy) in the name or description will result in a questionmark block if you do not convert them!
Checkered chairs have been moved from Tailor's Delight to the Upholstery mod. It is optional, so install it if you need checkered chairs or had some in your world. The chairs should be automatically converted, if not, you can run `/fixmapping all` or convert them in your crafting grid.
Mohair fibers and twine have been moved to Wool & More - please install it, if you want wool. And if you have legacy items named mohair with black squares, please replace them in creative mode.
If you upgrade the mod from 1.4.x to 1.5.x - please manually upgrade all (Legacy) panels, blocks and cloth BEFORE you update the mod! Take them down from the walls and out of chests, put them into your inventory, then take out the new items and re-attach or store them.
Any item with (Legacy) in the name or description will result in a questionmark block if you do not convert them!
If you upgrade the mod from 1.4.x to 1.5.x - please manually upgrade all (Legacy) panels, blocks and cloth BEFORE you update the mod! Take them down from the walls and out of chests, put them into your inventory, then take out the new items and re-attach or store them.
Any item with (Legacy) in the name or description will result in a questionmark block if you do not convert them!
If you upgrade the mod from 1.4.x to 1.5.1 - please manually upgrade all (Legacy) panels, blocks and cloth BEFORE you update the mod! Take them down from the walls and out of chests, put them into your inventory, then take out the new items and re-attach or store them.
Any item with (Legacy) in the name or description will result in a questionmark block if you do not convert them!
If you upgrade the mod from 1.4.x to 1.5.0 - please manually upgrade all (Legacy) panels, blocks and cloth BEFORE you update the mod! Take them down from the walls and out of chests, put them into your inventory, then take out the new items and re-attach or store them.
Any item with (Legacy) in the name or description will result in a questionmark block if you do not convert them!
#124 - Increase warmth of some warm/wollen vanilla clothes
#118 - Leather bundle crafting needs 2 leather instead of 3 This makes it more in line with the ratio of linen vs leather in gambeson vs leather armor crafting.
#117 - XSkills armor crafting compatibility (Thanx, Jon!) Leather and gambeson armor crafting needs an awl
Compatibility With Other Mods
#126 - Add awls and buttons to Hide & Fabrics wool & cotton gambeson
#30 - Compatibility with Hide & Fabric - craft more with wool and linen
Translations
#125 - Update Japanese translation (Thank you, Macoto Hino-san!)
**** Needs VS 1.19.4 and Expanded Matter 2.5.1 or higher ***
v1.4.0 - 2024-03-24 - All About Panels
Optimizations
#89 - Use the new decoration code to cut down on block variants. This requires a remapping of the world and replacement of all panels placed on walls! All panels marked with (Legacy) will be removed in the next mod release, so please convert all of them!
Bugfixes
#110 - Fix transform of flax twine in scroll racks
New Features
#108 - Leather, hide and cloth bundles can be put into scroll racks
#107 - Panning bony soil can yield bone or horn needles or copper thorns
#106 - Add thin leather, crafted from hammering leather down
#101 - Add new darker leather colors for brown, blue, green and red
Tailskill The emeral buttons can only be found in loot or bought from traders, this is by design, so you have an incentive to go out looting and exploring.
Hello, how do I permanently delete this message from the console? I deleted the mod and it keeps appearing.
[Server Error] Shape game:entity/humanoid/seraph-faceless has a key frame element for which the referencing shape element Hair tile upper part cannot be found.
Menelos Thanx for the headsup! Ugh, that might be because I copy & pasted them in, I though its clever from gitlab to put in the links but it seems its the moddb and doing it wrong. Now I probably need to edit thousands of releases...
Taeo I had intended to use them in other mods, like Wool & More, Dressmakers but so far had not yet time to work on it. And no other mod uses them so far. Hopefully will come later.
I've made polish translation for myself, but you may want to upload it, or someone want to use it, feel free to take it: Tailors Delight 1.9.4 (I know that is not perfect but like 90% done) Tels, Phiwa
Martial There are no bronze buttons, so this is why the mold does not work. I've tried to limit the number of different buttons to sensible choices and bronze buttons seemed a waste and complicate the recipes more.
TiddlyTom As far as I know no mods uses the pattern set. My own plans for it never came through. Guess I should just disabe it in the handbook, or actually find a usage for it. Sorry for the inconvience!
Aeonsteel The handbook sometimes only shows one of the infos (sold by or bought by) and it's a VS bug or limitian which I can't really fix. I'll add a small chance to pan these to bony soil, hopefully this then shows up in the handbook.
thats the conclusion i had come to but i just wanted to make certian i wasnt being dumb thank youvery much are the mods that it is used for listed above?
hey sorry but i Must just be dumb but what the heck is the pattern drawing set used for i swear ive tried everything. i know this probably doesnt belong here i just dont know where else to look or ask
KiriRae I have no real idea, maybe post it on the official discord server? Maybe the "mod-development" channel? Also I've looked into the bow error and I cannot replicate here. Do you have any mods that modify bow crafting recipes?
Tels Do you have any idea what the 'FrontShirtTile' and the like mean or who I would need to report this to? I think it is really messing with playability. When this pops up in the log, my game lags and my character does cartwheels in place thru the ground.
KiriRae Thank you for the report! The seraph thing is definitely not from TD, because I don't do anything with the seraphs. The bow one I'll look into, thanx again!
Have some errors in my logs. I have lots of mods so I don't know if they are comatability issues. I just figured I'd let every one know about them and you can decide if you wanna fix them or not. I'll make a google docs file of the full log, let me know if you need a link.
3.2.2025 12:00:06 [Error] Patch 3 (target: game:recipes/grid/tool/bow.json) in tailorsdelight:patches/survival-recipes-grid-tool-bow.json failed because supplied path /8/ingredients/L is invalid: The json path /8/ingredients/L was not found. No such element '8' at the root path
Also, another wierd one that doesn't mention a mod:
3.2.2025 12:09:38 [Error] Shape game:entity/humanoid/seraph-faceless has a key frame element for which the referencing shape element FrontShirtTile cannot be found. 3.2.2025 12:09:38 [Error] Shape game:entity/humanoid/seraph-faceless has a key frame element for which the referencing shape element BackShirtTile cannot be found. 3.2.2025 12:09:38 [Error] Shape game:entity/humanoid/seraph-faceless has a key frame element for which the referencing shape element BackShirtTile cannot be found. 3.2.2025 12:09:38 [Error] Shape game:entity/humanoid/seraph-faceless has a key frame element for which the referencing shape element FrontShirtTile cannot be found. 3.2.2025 12:09:38 [Error] Shape game:entity/humanoid/seraph-faceless has a key frame element for which the referencing shape element FrontShirtTile cannot be found. 3.2.2025 12:09:38 [Error] Shape game:entity/humanoid/seraph-faceless has a key frame element for which the referencing shape element BackShirtTile cannot be found. 3.2.2025 12:09:38 [Error] Shape game:entity/humanoid/seraph-faceless has a key frame element for which the referencing shape element LowerButtons cannot be found. 3.2.2025 12:09:38 [Error] Shape game:entity/humanoid/seraph-faceless has a key frame element for which the referencing shape element FrontShirtTile cannot be found. 3.2.2025 12:09:38 [Error] Shape game:entity/humanoid/seraph-faceless has a key frame element for which the referencing shape element BackShirtTile cannot be found. 3.2.2025 12:09:38 [Error] Shape game:entity/humanoid/seraph-faceless has a key frame element for which the referencing shape element LowerButtons cannot be found.
Will send it to my other clothing mods also.
Actually, as it turns out the only clothing mods I have installed are yours. So this must me something for you :)
1.8.0-pre.2 to 1.9.0 on an existing world. All dyes in barrels were deleted entirely.
I noticed after that you had changelogs in the files tab (I hadn't looked there on mod pages before, I usually look at the main page for updates like how QP Chisel does it) > Remove aged, prepped and scraped hide, hide bundles, panels and blocks
The panels were missing textures as were blocks. Thread existed (traders had them as offers) but missed textures (black panels rather than ? blocks just like Rhyagelle showed on September 2nd in the comments below) and I cannot send a screenshot as I reverted to 1.8.0-pre.2 on the server.
SniperGecko Could you please send me your mod list, and a screenshot of that on Discord? I can't replicate it here. Also, did you upgrade your world from an earleir TD version (1.8.0 or other) or was it a newly created world?
Venusgate It was a copy&paste mistake. The "new" thing in pre.4 is nadiyan leather, which is at the very bottom of the changelog. Guess I should have just mentioned the really changed items from pre.x to pre.x+1 instead of the full log. 🤔
BraniyaKz pelt => raw hide is not how VS crafting works :) Plus, raw hides have very limited use in VS. Pelts however, are used more and users asked for being able to craft pelt bundles from raw hide bundles, because otherwise the raw hide bundles can't be used much (unlike raw hides, which you can always oil up until they rot away).
And congratulations on reading the changelog, almost nobody does 🎉
Was reading the most recent patch notes when it says you can turn rawhides into pelts... But my mind quickly turned to 'Wouldn't you skin the pelt and turn in into rawhide instead?'...
j0e Are you on 1.20? This works in 1.19, and it is broken in 1.20 due to Tyron renaming the leather codes. Will be fixed in the next release when 1.20 is stable.
Paddington03 Are you using 1.20? It does work in 1.19, and it is broken in 1.20 due to Tyron renaming the leather codes. Will be fixed in the next release when 1.20 is stable.
Does anyone know how to get the dark brown leather needed for some recipes? There's no recipe in the handbook and placing leather in tannin doesnt seem to do anything
Ever considered adding a Loom that operates by continuous-player-hold (like that Pottery Wheel Mod) but makes twine out of 3 fibers; and cloth out of 3 twine (since it's more fine tuned to weave than clumsy fingers)?
New release is out :) H&F armor can now be repaired with raw pelt bundles, too. As a bonus, the "wolf head armor" is now craftable, should be fun to wear :)
Another item of feedback is that the bear and wolf armors can only be repaired by the furs, which makes them very difficult to maintain and sadly not feasibly useful as a result. Another repair option (leather?) would be nice if possible.
Understandable. :) You can keep the hides longer by buring them in a cellar in a vessel.
I'll put in the salted recipes, just had forgotten about them, because the "salt hide" wasn't actually to preserve them, but to make the "hide panels". That you can use them to make leather came later and it escaped my mind. New release will come as quickly as it can. Sorry for the inconvience.
Fair enough, but it's a bit of a jumpscare to find out my stacks of furs are now rotting. Would have been nice to have a preservation method (or at least a warning) by default.
Not sure about that last part, since I don't understand it. I never really hosted a server myself, so I got no clue.
September Yes I forgot these recipes, but it also needs new items and textures. Will probably add them in the next release. Hide & Fabric is supposed also to get rotting hides but the release has not yet happened, so the days of indefinitely keeping hides around are counted :)
Do you have imlib and the configlib on the server? Then I could add support for disabling the "hides rot patch" and you could turn this off instead.
You forgot to add a recipe with salt for items like Wolf Fur, Sheep Hide and Hare Fur (and so on). They weren't perishables before the server I'm playing on added this mod to the list.
Please let us preserve furs just like hides, so it's possible to stockpile them for making armor and clothing. Even better, you could just make them non-perishables again instead because it basically doubles the salt needed for preserving an entire animal.
Rhyagelle Sounds like the mod was not loaded at all. Tailor's Delight needs EM 2.7.0, maybe you need to upgrade Expanded Matter on your server, too? Otherwise, please check the server log for any errors.
I've added a hint to the release stating the requirement.
Hello Rhyagelle Did you by chance use the 1.6.0 update, and then collect mohair fibers? These were removed in 1.6.1 and are now in the Wool & More mod.
Do the black items say anything what their name or code is or was? You can also talk to me on Tailkor's Delight channel
I did not. I deleted it from both sides and restarted the server. Maybe a log issue that it is confusing the previous version dependencies with the new one?
subletubble Do you by chance have the 1.6.0 still on the server? Removing it and restarting the server might help. In the meantime I'll upload 1.6.0 again. (It is safe to use except for the mohair items, which should not be used as they will be gone in 1.6.1)
Tels I just restarted my server and downloaded the v1.6.1 but it now forces me to download the v1.6.0 without actually downloading anything. Anyone experiencing the same?
Release 1.6.0 was temporarily removed, as in 1.6.1 Mohair fibers and twine will be removed again, so they can be moved into the Wool mod. Sorry for the inconvience!
Tels, Yeah I must learn to do that more often when I update mods lol XD But since my server is on Linux, it's just sooo easy to just use the restart command 😅
Thank you, I'll creative-fix those manually then, there is not a lot of them anyway
drakray Unfortunately not :-/ The only way to fix these is to go into creative mode, then delete the blocks with left-click and replace them with `game:leather` (and maybe you need to chisel some of them into stair shape). You could also try to regenerate the chunks, but then there is a high chance the trader vanishes or another trader spawns in. Creative mode is certainly the fastest. Sorry again!
Also, before you make any changes, please backup your world!
Hi little question about 1.5.4: I used it on my server(am now on 1.5.7), and now I have some traders with [?] block with id 690, that kick me when interacting with. Is there a command to change them to game:leather?, I can't find info and am new to this 😅
gndrneutralnoun New release 1.5.5 is out and it should fix the issue with upgrading when you use an 1.5.3 world - it cannot fix an already broken world however. So if you already used 1.5.4 - please go into creative and fix the broken blocks. Alternatively, use a backup and upgrade straight to 1.5.5 - sorry for the inconvience!
For all interested: It seems remapping blocks in 1.19 is partially broken - sometimes it works, and sometimes it just breaks existing blocks. The new release uses transitions on blocks to convert them (after a short delay) when in inventory or chest, and it leaves the old blocks in the game, so it works. The old blocks will be removed in Tailor's Delight 1.6.0.
It's okay - I frequently back up my world (though somehow I didn't think to create a backup with the remapping oof), and just loaded an old backup to check how much leather I had and then spawned it in on the current save. I only thought of that after your comment, so things are fine.
gndrneutralnoun Yes, sorry, it seems the remapping was somehow broken. It worked on my test, but ppl reported that leather blocks also got converted to unknown block. I'll bring out a fix, in the meantime pls use 1.5.3. And hopefully you can spawn in the leather from creative mod. Sorry again!
Hey, uh, when I updated to version 1.5.4, it needed me to do a remap, which is fine of course, but after running it... all the leather I had in my chests seems to have completely disappeared. Any idea what happened? I had a LOT of leather, so I'm pretty sad haha.
JustaKobold Walnut black dye is special like Woad blue dye, you can dye normal cloth with it. This is something the Wildcraft: Tree mod does, not my mod. All other dyes, like black dye, need mordanted cloth. And I just checked it, black dye + mordant cloth work and walnut dye + normal cloth work. So it works as it is intended.
noticed a minor issue with dying cloth, i have the wild craft mods added and it wont let me dye cloth with black dye but will with the walnut black produced with wildcraft.
CKitt It's my mistake, Lichen added compatibility for TD and I just listed it here without checking :) And thus I forgot that Lichen added horns and antlers and missed the recipes. Just curious, which Lichen version are you using, the old one, or the "Continued" one?
You had "Lichen Continued" under compatibility, so I thought it was already intended to be an option. That's why I asked if I was doing it wrong. My mistake! I look forward to it being added as an option, thank you!
CKitt I can't find "gemsbok horns" in Vintage story. Are these perhaps from a mod? If so, I can happily add compatibility for it if you tell me which mod it is.
gndrneutralnoun Ah, either I missed it or there was some problem with it. You can place them on a shelf or in a scrollrack, or on the ground. I'll see if I can add toolracks in the next release, thank you for the report!
Hi, I love this mod, I just have one nitpick about it - for some reason the wooden spindle can't be placed in tool racks! Would you consider enabling this? I understand if it doesn't fit your vision for the mod. Either way, thanks for the mod.
AtomixSpark Currently Tailor's Delight doesn't actually add any new clothes. Even if it did, I'd probably not have the time to make these clothes compatible with other player models. Sorry!
I'm wondering if this mod will work with the Kobold player model mod. How many of these new clothes are custom models? if they use unique models and not just recolors then I suspect things might not work with that mod. Luckily - it shouldn't cause harmful conflicts as the kobold mod is clientside.
Which of the recipe do you mean, the one for bone awls or metal awls? Also note, crafting an awl needs a knife with enough durability left, you need 12 for a bone awl.
Wist Sorry to hear that. Could you send me a screenshot on Discord for A: the mod loading screen in the game and B: how the items look ingame? Also, do you get any errors in the server-main.txt? What does this txt say about loaded mods?
And lastly: What kind/type of graphic card do you have?
Hello, can't seem to get the textures like the awls & buttons to show up in the game. I don't see any difference in the files & I removed all other mods and tested a world with just this & Expanded matter. I'm using VS v.1.18.15, Expanded matter 2.4.1 & TD v.1.2.0. Any suggestions to fix this would be appreciated.
X_Wing_Ian Tailor's Delight needs 1.18.15 - 1.18.5 will not work. Also, Expanded Matter 2.4.1 (needed by Tailor's Delight) needs 1.18.8 at minimum. If you are using VS 1.18.5, then this will not really work.
I might reduce the dependencies in TD (although I really have no good way to test that TD would work with 1.18.14 or 1.18.8 or 1.18.5) - but the earliest would still be 1.18.8 because even EM 2.4.0 requires this as a minimum. 1.18.7 and earlier have some serious changes to 1.18.8 so EM cannot work on them and needs 1.18.8 or later.
Version of vintage story I have 1.18.5 but I just looked that I had on my test server that I had EM2 2.4.0 but on a live server I had 2.4.1, I am now seeing if that is the problem on the test server and testing that out now to see if I get the same problem and I seen nothing in the server.main log but I am checking that now I will edit post after I log into my test server.
PS. it was EM2 not being 2.4.1 after I added that to my test server and joined it downloaded that and Tailors delight so more of Em2.
X_Wing_Ian What version of VS do you have? And what is the version of EM that you have? And what does server-main.txt say about any potential warnings or errors?
So when I put this mod on a dedicated bare metal server it will not load I do have EM2 on the server to but also when I put it in my client mods folder it greyed/blacked out saying it is unable to resolve mod depenedaices check log files but I see nothing in there. Here is the image of the mod manager for client vintage story https://gyazo.com/77dbce16dba2bcbd2865e3f7f185b441
I love mods that carve niches out to be deeper and run farther. Expanded Foods really added to the cook/farming professions, Wildcraft/Alchemy really added to the witchy baba yaga vibe, and I'm very excited to see what Tailor's Delight adds to the tailoring/textiles/fabrics side of Vintage Story
houkkio Thanx for spotting this silly mistake, it will be fixed in the next release for 1.21!
In the grid recipe for crafting driftwood into sticks knife is assigned the code "block" instead of "item" which renders the recipe non-functional.
eerino Tailor's Delight is not configurable. Are there things you would like to chang? And I'll fix the link, thanx!
Is this configurable? I didn't see a folder for it in my modconfig folder.
just a heads up your Lichen Continued link isn't working
Javidac I've fixed the link, thank you!
The link in the description to lichen continued leads to hide and fabric. Is this intentional?
@tels What about the nadiyan miner belts?
Tailskill The emeral buttons can only be found in loot or bought from traders, this is by design, so you have an incentive to go out looting and exploring.
Hello the emerald button & clasp in the recent versions doesnt have any crafting recipe
Is there gonna be a fix for that?
Codyman765 It has no uses in TD yet and AFAIK other mods don't use it, either.
Anyone know what the pattern drawing set is used for? Im not seeing anything in the handbook.
CamiloJNeuro This message should not be caused by Tailor's Delight - my mod does not alter or contain animations. I'm not sure what causes it.
Hello, how do I permanently delete this message from the console? I deleted the mod and it keeps appearing.
[Server Error] Shape game:entity/humanoid/seraph-faceless has a key frame element for which the referencing shape element Hair tile upper part cannot be found.
Hey and thanks again for all your mods. Could you add that french translation, please ? My clothest thanks !
Menelos Thanx for the headsup! Ugh, that might be because I copy & pasted them in, I though its clever from gitlab to put in the links but it seems its the moddb and doing it wrong. Now I probably need to edit thousands of releases...
Tels thanks for the new release.
Not a big deal but I noticed while reading the changelog that the links to the issues are broken: for example "#279 - Wildcraft: Trees & Shrubs: remove patches for sewingkits from driftwood" points to https://mods.vintagestory.at/codesmiths/vs_tailors_delight/-/issues/279 instead of https://gitlab.com/codesmiths/vs_tailors_delight/-/issues/279; is this a bug of the website? in this case I'll report it.
Anclet Yep, I've just noticed this yesterday - and fixed it for the next release. Thanx for the report!
Red clay seems to not be able to make a buttons and clasps mold? Only blue-gray and fire clay are able to.
Pawelot Thank you, I'll add it in the next release! 🇵🇱
Tels Hi I made Polish Translation https://pastebin.com/0qrYATKK
Tels Sure it is fine for me with my nickname, Thanks.
Taeo I had intended to use them in other mods, like Wool & More, Dressmakers but so far had not yet time to work on it. And no other mod uses them so far. Hopefully will come later.
Tels
Oh? What are intending for it?
Taeo The patternset has currently no use in Tailor's Delight.
what does the pattern drawing set do? I can't seem to figure it out
Gengaroshi Thank you very much, will add it in 1.94 - May I credit you as Gengaroshi in the mod or do you prefer a different name?
I've made polish translation for myself, but you may want to upload it, or someone want to use it, feel free to take it: Tailors Delight 1.9.4
(I know that is not perfect but like 90% done)
Tels, Phiwa
ElusiveEnigma Nothing, the recipe seems to be missing. I'll add it in a new release.
Tels
I feel like I should be able to wet brown brushes with strong tannin, but it seems this is not the case. What am I doing incorrect here?
KiriRae
I was getting this same error and it seems the cause is the Immersive wood chopping mod (https://mods.vintagestory.at/show/mod/8567).
It seems someone made an unofficial fix for this error. See if you have it on your modlist, and check it out!
TaeruAlethea Forgot to paste it in :) Corrected it now. Thank you for noticing 🧡
Any reason the new update patch notes dont have a PGP signiture like previous ones?
Tels Good to know, thanks for response. Love the mod/work!
Martial There are no bronze buttons, so this is why the mold does not work. I've tried to limit the number of different buttons to sensible choices and bronze buttons seemed a waste and complicate the recipes more.
Does the buttons and clasps mold not work with tin-bronze? The pour worked with copper.
TiddlyTom As far as I know no mods uses the pattern set. My own plans for it never came through. Guess I should just disabe it in the handbook, or actually find a usage for it. Sorry for the inconvience!
Aeonsteel The handbook sometimes only shows one of the infos (sold by or bought by) and it's a VS bug or limitian which I can't really fix. I'll add a small chance to pan these to bony soil, hopefully this then shows up in the handbook.
How do I get "Buttons and Clasps (Emerald)"? I really want a Cobalt Mantle.
EDIT: They are sold by Artisans. Not shown in the guidebook, though.
thats the conclusion i had come to but i just wanted to make certian i wasnt being dumb thank youvery much are the mods that it is used for listed above?
TiddlyTom The pattern set was meant to be used by other mods, it currently has no real use in Tailor's Delight. :)
hey sorry but i Must just be dumb but what the heck is the pattern drawing set used for i swear ive tried everything. i know this probably doesnt belong here i just dont know where else to look or ask
KiriRae I have no real idea, maybe post it on the official discord server? Maybe the "mod-development" channel? Also I've looked into the bow error and I cannot replicate here. Do you have any mods that modify bow crafting recipes?
Tels Do you have any idea what the 'FrontShirtTile' and the like mean or who I would need to report this to? I think it is really messing with playability. When this pops up in the log, my game lags and my character does cartwheels in place thru the ground.
KiriRae Thank you for the report! The seraph thing is definitely not from TD, because I don't do anything with the seraphs. The bow one I'll look into, thanx again!
Tels
Have some errors in my logs. I have lots of mods so I don't know if they are comatability issues. I just figured I'd let every one know about them and you can decide if you wanna fix them or not. I'll make a google docs file of the full log, let me know if you need a link.
3.2.2025 12:00:06 [Error] Patch 3 (target: game:recipes/grid/tool/bow.json) in tailorsdelight:patches/survival-recipes-grid-tool-bow.json failed because supplied path /8/ingredients/L is invalid: The json path /8/ingredients/L was not found. No such element '8' at the root path
Also, another wierd one that doesn't mention a mod:
3.2.2025 12:09:38 [Error] Shape game:entity/humanoid/seraph-faceless has a key frame element for which the referencing shape element FrontShirtTile cannot be found.
3.2.2025 12:09:38 [Error] Shape game:entity/humanoid/seraph-faceless has a key frame element for which the referencing shape element BackShirtTile cannot be found.
3.2.2025 12:09:38 [Error] Shape game:entity/humanoid/seraph-faceless has a key frame element for which the referencing shape element BackShirtTile cannot be found.
3.2.2025 12:09:38 [Error] Shape game:entity/humanoid/seraph-faceless has a key frame element for which the referencing shape element FrontShirtTile cannot be found.
3.2.2025 12:09:38 [Error] Shape game:entity/humanoid/seraph-faceless has a key frame element for which the referencing shape element FrontShirtTile cannot be found.
3.2.2025 12:09:38 [Error] Shape game:entity/humanoid/seraph-faceless has a key frame element for which the referencing shape element BackShirtTile cannot be found.
3.2.2025 12:09:38 [Error] Shape game:entity/humanoid/seraph-faceless has a key frame element for which the referencing shape element LowerButtons cannot be found.
3.2.2025 12:09:38 [Error] Shape game:entity/humanoid/seraph-faceless has a key frame element for which the referencing shape element FrontShirtTile cannot be found.
3.2.2025 12:09:38 [Error] Shape game:entity/humanoid/seraph-faceless has a key frame element for which the referencing shape element BackShirtTile cannot be found.
3.2.2025 12:09:38 [Error] Shape game:entity/humanoid/seraph-faceless has a key frame element for which the referencing shape element LowerButtons cannot be found.
Will send it to my other clothing mods also.
Actually, as it turns out the only clothing mods I have installed are yours. So this must me something for you :)
TD does not muck with dyes in barrels, so this shouldn't be something my mod does?
1.8.0-pre.2 to 1.9.0 on an existing world.
All dyes in barrels were deleted entirely.
I noticed after that you had changelogs in the files tab (I hadn't looked there on mod pages before, I usually look at the main page for updates like how QP Chisel does it)
> Remove aged, prepped and scraped hide, hide bundles, panels and blocks
The panels were missing textures as were blocks. Thread existed (traders had them as offers) but missed textures (black panels rather than ? blocks just like Rhyagelle showed on September 2nd in the comments below) and I cannot send a screenshot as I reverted to 1.8.0-pre.2 on the server.
As for a mod list:
mod@ACulinaryArtillery 1.2.2.zip, mod@AncientArmory1.0.6.zip, mod@AtWatersEdge-1.19-v1.4.1.zip, mod@Autorotor1.1.2.zip, mod@autosifter.zip, mod@beekeeper1.0.1.zip, mod@BetterCrates_v1.8.0.zip, mod@betterloot1.0.7.zip, mod@BetterTradersv0.0.7.zip, mod@blackiron_lite.zip, mod@BuggisRandomChanges-119-3.6.2.zip, mod@BulkMolds-v1.0.0.zip, mod@canoemod.zip, mod@Ceramos v0.5.1.zip, mod@chiseltools1.14.11.zip, mod@claycasting-v1.2.2.zip, mod@ClickUpTorches.zip, mod@decorbazaar_v1.1.9.zip, mod@dungeonsandshafts_2.2.3.zip, mod@FarmSurvival-119-1.4.1.zip, mod@fireclayfrompanning.zip, mod@geodesandgemstones.zip, mod@hangingoillamps_1.0.3.zip, mod@HoneyPress-1.18-1.1.2.zip, mod@JuicyOres-v1.0.0.zip, mod@Mannequin-Stand-v1.0.3.zip, mod@millwright_1.1.5.zip, mod@more-map-icons-cs-1.1.0.zip, mod@MoreTorchHolders.zip, mod@NailMold.zip, mod@NightWatcher-119-2.1.0.zip, mod@OptimizedLeather2.zip, mod@OptimizedPreservation.zip, mod@ppgsm - 1.0.0.zip, mod@primitivesurvival_3.7.3.zip, mod@ProximityProspectingPick_v1.0.2.zip, mod@qptech1.15.3.zip, mod@reducedwater_1.0.zip, mod@salty.v1.0.2.zip, mod@SilentArmors_1.0.0.zip, mod@Some Extra Molds_1.0.6.zip, mod@SoulShards_1.0.5.zip, mod@spyglass_0.5.2.zip, mod@Stackables_v2.0.5.zip, mod@TemporalLamp.zip, mod@temporal_gears_stack v1.zip, mod@thatchexpanded_1.1.1.zip, mod@TieredSoil_1.0.0.zip, mod@translocatorengineeringredux_1.5.4.zip, mod@vpemmican_1.1.0.zip, mod@AdditionalMolds-1.0.1.zip, mod@AgeOfConfession_2.1.2.zip, mod@alchemy_1.6.41.zip, mod@animalcages_v3.0.3.zip, mod@anvilmetalrecoveryrevived.zip, mod@apegrapes-v1.19.8-1.1.3.zip, mod@ArtOfGrowing-0.0.3.zip, mod@bedspawnv2_1.3.0.zip, mod@BeltCraft.zip, mod@better-item-flags-v0.1.0-1.19.0.zip, mod@BetterBloomery-1.0.5.zip, mod@BetterProspecting_1.2.0.zip, mod@BetterRuinsv0.4.5.zip, mod@butterflycases_1.0.1.zip, mod@canbeignited_v1.1.0.zip, mod@cancrops_0.2.10.zip, mod@canjewelry_0.4.10.zip, mod@chickenfeed_1.1.2.zip, mod@chuteblockplacer_1.0.2.zip, mod@chutemod_1.0.0.zip, mod@coinage-1.12.0.zip, mod@Cuniculture_v1.0.3.zip, mod@Decaying-Creatures-v.0.1.1.zip, mod@Division of Labor.zip, mod@electricity_0.0.11.zip, mod@ExpandedFoods 1.7.3.zip, mod@ExtraInfo-v1.9.6.zip, mod@FendragonBCS-v.0.1.3.zip, mod@fieldsofsalt_v1.2.2.zip, mod@FlowerFarming-v1.1.0.zip, mod@foodshelves_1.4.4.zip, mod@FromGoldenCombs-1.20-v1.8.1.zip, mod@gourmand_1.2.6.zip, mod@hangingbaskets_1.1.0.zip, mod@hardcorewater_1.3.0.zip, mod@HudClockPatch.zip, mod@kevinsfurniture_1.2.0.zip, mod@krpgenchantment_0.6.3.zip, mod@krpgwands_0.4.1.zip, mod@levelup_1.3.4.zip, mod@Lichen1.7.0.zip, mod@LiquidContainers-1.2.0.zip, mod@MetalSupports_v1.20.0-rc.1_v1.0.4.zip, mod@metaltongs_1.1.3.zip, mod@MobsRadar-v2.1.2.zip, mod@MultiblockCrates-v1.2.1.zip, mod@NoticeBoard_1.0.0.zip, mod@PassThruChutes_V1.0.2.zip, mod@petai_v3.0.0.zip, mod@pigfeed_1.0.4.zip, mod@PlayerList-2.1.4.zip, mod@portals_1.0.9.zip, mod@postsandbeams_1.3.2.zip, mod@pottery-wheel_v1.1.2.zip, mod@rivers_3.2.0.zip, mod@rockchisel_1.0.1.zip, mod@scarecrow_v1.6.1.zip, mod@Simple Concrete v1.2.4.zip, mod@SimpleCloth_v1.0.2.zip, mod@SoundOfConfession_1.0.4.zip, mod@spawnhighlight_1.2.0.zip, mod@stablesurface_0.0.2.zip, mod@steamandpower_1.6.4.zip, mod@Stone Bake Oven 1.1.3.zip, mod@storagecontroller1.1.2.zip, mod@StorageOptions-v1.0.2.zip, mod@TabletopGames-v2.1.1.zip, mod@tailorsachet_1.0.1.zip, mod@thecritterspackage091.zip, mod@usefulstuff17_1.4.0.zip, mod@vinconomy_0.4.0-rc.4.zip, mod@vsimgui_1.1.5.zip, mod@woodenfortifications_1.0.0.zip, mod@advancedchests_v0.2.2.zip, mod@blacksmiths-0.3.1.zip, mod@cats_v3.0.0_petai_v3.0.+.zip, mod@chemistrylib-1.1.5.zip, mod@Defensive_V0.1.7-pr.0_Release.zip, mod@ElectricityAddon_0.0.15.zip, mod@ElectricityExtensions-0.0.7.zip, mod@expanded_matter-3.0.0-pre.3.zip, mod@gardenerz-v0.1.1-1.19.0.zip, mod@glassmaking_v1.4.1.zip, mod@HelveHammerExtensions_VS1.19.0-rc.5_net7_v1.6.0.zip, mod@linearpower_v0.2.1.zip, mod@shearlib-1.0.3.zip, mod@StickBeam_1.2.0.zip, mod@StoneQuarry_VS1.20.0-rc.4_net7_v3.4.2.zip, mod@treetapper_v1.0.0.zip, mod@VSRadioMod.zip, mod@wolftaming_v3.0.3_petai_v3.0.+.zip, mod@kosphotography_1.4.3.zip, mod@Chess.zip, mod@Temporal Technology 1.0.0.zip, mod@tstools_v2.1.2.zip, themepack@Reduced Grind Mod -1.1.2.zip
SniperGecko Could you please send me your mod list, and a screenshot of that on Discord? I can't replicate it here. Also, did you upgrade your world from an earleir TD version (1.8.0 or other) or was it a newly created world?
In 1.9.0 with proper EM version; many textures of leather, thread and other items are missing
Frozenplague The mod works on all 1.20.x versions so far.
@Tels So is it good to use on 1.20.1?
Kasyu52 Seems you already found out that it was caused by the "manual tool crafting" mod and not an issue in Tailor's Delight :)
Tels It seems the same issue is true of rulers and the spindle?
Edit: turns out ALL of the tools are broken?
GCSY_PJ You are right, the recipes were missing. Oops, will be fixed in 1.8.1 soon.
how do you make a flint sewing awl i see the item in the guide but not a recipe
Venusgate It was a copy&paste mistake. The "new" thing in pre.4 is nadiyan leather, which is at the very bottom of the changelog. Guess I should have just mentioned the really changed items from pre.x to pre.x+1 instead of the full log. 🤔
There're no pre-4 changelog notes, fyi
Tels I think they knew thats not how the game works but meant thats how it should be, although rawhide is pelt with all the fur removed
Well I'm going to patch the heck out of all of it.🙃 For realism!
BraniyaKz pelt => raw hide is not how VS crafting works :) Plus, raw hides have very limited use in VS. Pelts however, are used more and users asked for being able to craft pelt bundles from raw hide bundles, because otherwise the raw hide bundles can't be used much (unlike raw hides, which you can always oil up until they rot away).
And congratulations on reading the changelog, almost nobody does 🎉
Was reading the most recent patch notes when it says you can turn rawhides into pelts... But my mind quickly turned to 'Wouldn't you skin the pelt and turn in into rawhide instead?'...
j0e Are you on 1.20? This works in 1.19, and it is broken in 1.20 due to Tyron renaming the leather codes. Will be fixed in the next release when 1.20 is stable.
Paddington03 Are you using 1.20? It does work in 1.19, and it is broken in 1.20 due to Tyron renaming the leather codes. Will be fixed in the next release when 1.20 is stable.
leather strips do not have a recipe in the handbook, using version 1.7.2
Does anyone know how to get the dark brown leather needed for some recipes? There's no recipe in the handbook and placing leather in tannin doesnt seem to do anything
I understand. :)
SniperGecko I'd like a loom, but it certainly requires code and this is outside my area of expertise.
Ever considered adding a Loom that operates by continuous-player-hold (like that Pottery Wheel Mod) but makes twine out of 3 fibers; and cloth out of 3 twine (since it's more fine tuned to weave than clumsy fingers)?
So there doesn't seem to be a recipe for flint awls.
Please add recipe for wool sails😋
Much better! Thank you! 😀
OMGDeadtoast & September
New release is out :) H&F armor can now be repaired with raw pelt bundles, too. As a bonus, the "wolf head armor" is now craftable, should be fun to wear :)
Rhyagelle Glad to hear that! 😌
OMGDeadtoast Thanx for the feedback, I'll look into it :)
EM being oudated seems to be the issue! I had no idea it had updated. Users report everything is working fine now, thank you! :)
Another item of feedback is that the bear and wolf armors can only be repaired by the furs, which makes them very difficult to maintain and sadly not feasibly useful as a result. Another repair option (leather?) would be nice if possible.
Understandable. :) You can keep the hides longer by buring them in a cellar in a vessel.
I'll put in the salted recipes, just had forgotten about them, because the "salt hide" wasn't actually to preserve them, but to make the "hide panels". That you can use them to make leather came later and it escaped my mind. New release will come as quickly as it can. Sorry for the inconvience.
Fair enough, but it's a bit of a jumpscare to find out my stacks of furs are now rotting. Would have been nice to have a preservation method (or at least a warning) by default.
Not sure about that last part, since I don't understand it. I never really hosted a server myself, so I got no clue.
September Yes I forgot these recipes, but it also needs new items and textures. Will probably add them in the next release. Hide & Fabric is supposed also to get rotting hides but the release has not yet happened, so the days of indefinitely keeping hides around are counted :)
Do you have imlib and the configlib on the server? Then I could add support for disabling the "hides rot patch" and you could turn this off instead.
You forgot to add a recipe with salt for items like Wolf Fur, Sheep Hide and Hare Fur (and so on). They weren't perishables before the server I'm playing on added this mod to the list.
Please let us preserve furs just like hides, so it's possible to stockpile them for making armor and clothing. Even better, you could just make them non-perishables again instead because it basically doubles the salt needed for preserving an entire animal.
Rhyagelle Sounds like the mod was not loaded at all. Tailor's Delight needs EM 2.7.0, maybe you need to upgrade Expanded Matter on your server, too? Otherwise, please check the server log for any errors.
I've added a hint to the release stating the requirement.
I wouldn't know. This is a report from my server members, but I'll ask them for details.
EDIT
Okay, apparently it is everything connected to Tailor's Delight. Leather strips, buttons, awls, needles etc etc are all black squares.
Hello Rhyagelle Did you by chance use the 1.6.0 update, and then collect mohair fibers? These were removed in 1.6.1 and are now in the Wool & More mod.
Do the black items say anything what their name or code is or was? You can also talk to me on Tailkor's Delight channel
There seems to be a visual glitch with the latest update. Related items seem to be little boxes containing the great, horrible void.
No problem! Thank you for your responsiveness and constant hard work!
That is strange. 1.6.0 should now be up again, had some troubles with re-uploading the file. Sorry for the inconvience!
I did not. I deleted it from both sides and restarted the server. Maybe a log issue that it is confusing the previous version dependencies with the new one?
subletubble Do you by chance have the 1.6.0 still on the server? Removing it and restarting the server might help. In the meantime I'll upload 1.6.0 again. (It is safe to use except for the mohair items, which should not be used as they will be gone in 1.6.1)
Tels I just restarted my server and downloaded the v1.6.1 but it now forces me to download the v1.6.0 without actually downloading anything. Anyone experiencing the same?
Please use v1.6.1 instead of v1.6.0 - thank you! 🧡
Release 1.6.0 was temporarily removed, as in 1.6.1 Mohair fibers and twine will be removed again, so they can be moved into the Wool mod. Sorry for the inconvience!
Tels, Yeah I must learn to do that more often when I update mods lol XD
But since my server is on Linux, it's just sooo easy to just use the restart command 😅
Thank you, I'll creative-fix those manually then, there is not a lot of them anyway
drakray Unfortunately not :-/ The only way to fix these is to go into creative mode, then delete the blocks with left-click and replace them with `game:leather` (and maybe you need to chisel some of them into stair shape). You could also try to regenerate the chunks, but then there is a high chance the trader vanishes or another trader spawns in. Creative mode is certainly the fastest. Sorry again!
Also, before you make any changes, please backup your world!
Hi little question about 1.5.4: I used it on my server(am now on 1.5.7), and now I have some traders with [?] block with id 690, that kick me when interacting with. Is there a command to change them to game:leather?, I can't find info and am new to this 😅
Thank you for your good works, love your mods :D
gndrneutralnoun New release 1.5.5 is out and it should fix the issue with upgrading when you use an 1.5.3 world - it cannot fix an already broken world however. So if you already used 1.5.4 - please go into creative and fix the broken blocks. Alternatively, use a backup and upgrade straight to 1.5.5 - sorry for the inconvience!
For all interested: It seems remapping blocks in 1.19 is partially broken - sometimes it works, and sometimes it just breaks existing blocks. The new release uses transitions on blocks to convert them (after a short delay) when in inventory or chest, and it leaves the old blocks in the game, so it works. The old blocks will be removed in Tailor's Delight 1.6.0.
It's okay - I frequently back up my world (though somehow I didn't think to create a backup with the remapping oof), and just loaded an old backup to check how much leather I had and then spawned it in on the current save. I only thought of that after your comment, so things are fine.
gndrneutralnoun Yes, sorry, it seems the remapping was somehow broken. It worked on my test, but ppl reported that leather blocks also got converted to unknown block. I'll bring out a fix, in the meantime pls use 1.5.3. And hopefully you can spawn in the leather from creative mod. Sorry again!
Hey, uh, when I updated to version 1.5.4, it needed me to do a remap, which is fine of course, but after running it... all the leather I had in my chests seems to have completely disappeared. Any idea what happened? I had a LOT of leather, so I'm pretty sad haha.
JustaKobold No worries, I had to look it up myself 🙃
Ah my mistake, the guide showed that black dye would still work. looks like the mordanted is working. Thanks for the clarification.
JustaKobold Walnut black dye is special like Woad blue dye, you can dye normal cloth with it. This is something the Wildcraft: Tree mod does, not my mod. All other dyes, like black dye, need mordanted cloth. And I just checked it, black dye + mordant cloth work and walnut dye + normal cloth work. So it works as it is intended.
JustaKobold I'll check it, thank you!
noticed a minor issue with dying cloth, i have the wild craft mods added and it wont let me dye cloth with black dye but will with the walnut black produced with wildcraft.
CKitt You are welcome, and yes, my quest was to make Tailor's a stronger class :) Glad you like them! ❤️
Maamessu No worries, and thank you for modding for VS 💛
Thank you! Also, entirely unrelated, I only just this morning realized that the ruler could be used as a weapon.
A mighty, mighty weapon.
I totally missed the horns in Lichen when I did TD compatibility. Thanks CKitt and Tels for finding it! XD
CKitt It's done :)
Tels
I'm using Lichen Continued v1.7.0.
CKitt It's my mistake, Lichen added compatibility for TD and I just listed it here without checking :) And thus I forgot that Lichen added horns and antlers and missed the recipes. Just curious, which Lichen version are you using, the old one, or the "Continued" one?
Tels
You had "Lichen Continued" under compatibility, so I thought it was already intended to be an option. That's why I asked if I was doing it wrong. My mistake! I look forward to it being added as an option, thank you!
CKitt Gemsbook horns are from Lichen, I'll add compatibility with that in the next release. Thank you for the report!
CKitt I can't find "gemsbok horns" in Vintage story. Are these perhaps from a mod? If so, I can happily add compatibility for it if you tell me which mod it is.
Using 1.5.2, I can't use gemsbok horns for buttons and clasps. Am I just doing it wrong?
tRead I've never used it, is there something I need to do in TD to have compatibility, or will it work out of the box?
have you checked out Vinconomy? the clothing stand for shops is really nice for displaying outfits, even if they're not linked to a shop register
No problem! Glad to help :)
gndrneutralnoun Ah, either I missed it or there was some problem with it. You can place them on a shelf or in a scrollrack, or on the ground. I'll see if I can add toolracks in the next release, thank you for the report!
Hi, I love this mod, I just have one nitpick about it - for some reason the wooden spindle can't be placed in tool racks! Would you consider enabling this? I understand if it doesn't fit your vision for the mod. Either way, thanks for the mod.
New update! \o/
Tels Thank you for the quick work!
MinerDave Thank you for the feedback, please see release 1.4.3
Please for the love of god, make the bone awl and the bone needle stack. Mass crafting sewing kits is painful.
AtomixSpark Currently Tailor's Delight doesn't actually add any new clothes. Even if it did, I'd probably not have the time to make these clothes compatible with other player models. Sorry!
I'm wondering if this mod will work with the Kobold player model mod. How many of these new clothes are custom models? if they use unique models and not just recolors then I suspect things might not work with that mod. Luckily - it shouldn't cause harmful conflicts as the kobold mod is clientside.
How to repair clothing?
Hydromancerx
Which of the recipe do you mean, the one for bone awls or metal awls? Also note, crafting an awl needs a knife with enough durability left, you need 12 for a bone awl.
The Stitching Awl recipe isn't working. :(
Would be cool if your mod and that mod work together imagine the possibilities
GrimoireODS There is no special compatibility (yet), but it shouldn't really conflict with Hide and Fabric, either. If you find issues, please report them on Discord:
https://discord.com/channels/302152934249070593/1172547853508415539
Does this work with hide and fabric?
"Measure twice, slap once." 😁
Wist The channel is just the mod-channel called Tailor's Delight under "Mods" in the official VS discord. Maybe this link works?
https://discord.com/channels/302152934249070593/1032942111437373441
@Tels I can't access the discord from the homepage link above, post an invite, or I can add some of the information here. Thanks!
Wist Sorry to hear that. Could you send me a screenshot on Discord for A: the mod loading screen in the game and B: how the items look ingame? Also, do you get any errors in the server-main.txt? What does this txt say about loaded mods?
And lastly: What kind/type of graphic card do you have?
Hello, can't seem to get the textures like the awls & buttons to show up in the game. I don't see any difference in the files & I removed all other mods and tested a world with just this & Expanded matter. I'm using VS v.1.18.15, Expanded matter 2.4.1 & TD v.1.2.0. Any suggestions to fix this would be appreciated.
Yes, it works since I updated EM2 to latest to 1.18.15.
X_Wing_Ian ok :) So does it work now? Or is there still anything for me todo?
Sorry I thought I clicked 1 that was a keyboard issue(1.18.15*). I like net 7 very much but yeah
X_Wing_Ian Tailor's Delight needs 1.18.15 - 1.18.5 will not work. Also, Expanded Matter 2.4.1 (needed by Tailor's Delight) needs 1.18.8 at minimum.
If you are using VS 1.18.5, then this will not really work.
I might reduce the dependencies in TD (although I really have no good way to test that TD would work with 1.18.14 or 1.18.8 or 1.18.5) - but the earliest would still be 1.18.8 because even EM 2.4.0 requires this as a minimum. 1.18.7 and earlier have some serious changes to 1.18.8 so EM cannot work on them and needs 1.18.8 or later.
Version of vintage story I have 1.18.5 but I just looked that I had on my test server that I had EM2 2.4.0 but on a live server I had 2.4.1, I am now seeing if that is the problem on the test server and testing that out now to see if I get the same problem and I seen nothing in the server.main log but I am checking that now I will edit post after I log into my test server.
PS. it was EM2 not being 2.4.1 after I added that to my test server and joined it downloaded that and Tailors delight so more of Em2.
X_Wing_Ian What version of VS do you have? And what is the version of EM that you have? And what does server-main.txt say about any potential warnings or errors?
So when I put this mod on a dedicated bare metal server it will not load I do have EM2 on the server to but also when I put it in my client mods folder it greyed/blacked out saying it is unable to resolve mod depenedaices check log files but I see nothing in there.
Here is the image of the mod manager for client vintage story https://gyazo.com/77dbce16dba2bcbd2865e3f7f185b441
I love mods that carve niches out to be deeper and run farther. Expanded Foods really added to the cook/farming professions, Wildcraft/Alchemy really added to the witchy baba yaga vibe, and I'm very excited to see what Tailor's Delight adds to the tailoring/textiles/fabrics side of Vintage Story
Ooooooooh! New content mod! Color me excited!