Mods / Tailor's Delight

Category: #Cosmetics #Crafting #Furniture #Weapons
Author: Tels
Side: Both
Created: Oct 15th 2023 at 3:03 PM
Last modified: Nov 9th at 2:09 PM
Downloads: 26629
Follow Unfollow 377

Latest file for v1.19.8:
tailors_delight-1.7.2.zip 1-click install


Tailor's Delight  adds new tools, weapons, items, decorations and blocks. Some of them are exclusive for Tailors. It does not add new clothes, for this see the mods below.

IMPORTANT FOR 1.7.x

Tailor's Delight needs Expanded Matter 2.7.0 - make sure you upgrade it, too!

IMPORTANT FOR 1.5.x

If you upgrade the mod from 1.4.x to 1.5.x - please manually upgrade all (Legacy) panels, blocks and cloth BEFORE you update. Take them down from the walls and out of chests, put them into your inventory, then take out the new items and re-attach or store them.

Any item with (Legacy) in the name or description will result in a questionmark block if you do not convert them!

 

  • Checkered chairs have been moved from Tailor's Delight to the Upholstery mod. It is optional, so install it if you need checkered chairs or had some in your world. The chairs should be automatically converted, if not, you can run `/fixmapping all` or convert them in your crafting grid.
  • Mohair fibers and twine have been moved to Wool & More - please install it, if you want wool. And if you have legacy items named mohair with black squares, please replace them in creative mode.

 

You need the Expanded Matter mod to use this mod: https://mods.vintagestory.at/em

  • Versions newer than 1.5.x need VS 1.19.7 or better.
  • Versions newer than 1.3.0 need 1.19.0, 1.3.1 onwards need VS 1.19.4 or better.
  • Versions before 1.2.2 or less also work with 1.18.15

Compatibility

This mod is compatible with:

If you are looking for more clothing options, check out these other awesome mods:

And here are some useful mods that improve the experience with clothing in VS:

New Tools

Craft tailor tools like needles, stitching awls, wooden spindles and rulers. Rulers double a class-specific weapon for Tailors, the wooden spindle makes spinning fibers into twine more efficient.

In 1.19, you can also use antlers and horns in crafting tools and buttons.

New Items

Craft new items like leather bundles, buttons and clasps and checkered cloth and colored threads. Buttons can be traded, or if metal, cast from a mold, or even recycled back into metal bits.

New Hide & Leather options

  • Preserve raw hides with salt
  • Craft raw & aged hide, rough leather and pelt bundles
  • Craft leather strips

New Blocks and Decorations

  • Decorate your world with panels made from colored leather or hide
  • Build full or small square cloth panels out of colored or even checkered cloth
  • Build tablecloth that can be attach to flat horizontal surfaces

Tweaks To VS

  • Many cloth recipes now need a needle, awl, or buttons and clasps.
  • Cloth bolts are now ground storable for extra decoration.
  • More items like can be placed on the ground, in scroll racks, on shelves or in display cases:
    • flax twine
    • cloth bolts
    • sewing kits
    • bracelets
    • needle puff
  • Some warm clothing in VS now provides a bit more warmth

More Content

More will come soon. Stay tuned, folks!

We hope you enjoy our work,

Tels & Phiwa ๐Ÿงก

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.7.2 525 Nov 9th at 2:09 PM Show tailors_delight-1.7.2.zip Install now
v1.7.1 4543 Sep 4th at 7:03 PM Show tailors_delight-1.7.1.zip Install now
v1.7.0 1247 Aug 31st at 2:11 PM Show tailors_delight-1.7.0.zip Install now
v1.6.1 779 Aug 25th at 3:29 PM Show tailors_delight-1.6.1.zip Install now
v1.6.0 532 Aug 25th at 7:21 PM Show tailors_delight-1.6.0.zip Install now
v1.5.10 1205 Aug 12th at 12:15 PM Show tailors_delight-1.5.10.zip Install now
v1.5.9 1650 Aug 1st at 10:21 AM Show tailors_delight-1.5.9.zip Install now
v1.5.8 1117 Jul 19th at 4:31 PM Show tailors_delight-1.5.8.zip Install now
v1.5.7 525 Jul 14th at 8:05 AM Show tailors_delight-1.5.7.zip Install now
v1.5.6 248 Jul 13th at 1:24 PM Show tailors_delight-1.5.6.zip Install now
v1.5.5 426 Jul 9th at 7:23 PM Show tailors_delight-1.5.5.zip Install now
v1.5.3 853 Jun 29th at 2:53 PM Show tailors_delight-1.5.3.zip Install now
v1.5.2 931 Jun 20th at 4:30 PM Show tailors_delight-1.5.2.zip Install now
v1.5.1 1528 Jun 4th at 8:27 AM Show tailors_delight-1.5.1.zip Install now
v1.5.0 1434 May 22nd at 10:45 AM Show tailors_delight-1.5.0.zip Install now
v1.4.3 1852 Apr 7th at 12:32 PM Show tailors_delight-1.4.3.zip Install now
v1.4.2 308 Apr 5th at 4:29 PM Show tailors_delight-1.4.2.zip Install now
v1.4.1 353 Apr 2nd at 7:49 PM Show tailors_delight-1.4.1.zip Install now
v1.4.0 727 Mar 24th at 6:34 PM Show tailors_delight-1.4.0.zip Install now
v1.3.1 751 Mar 2nd at 2:02 PM Show tailors_delight-1.3.1.zip Install now
v1.3.0 1181 Feb 11th at 6:17 PM Show tailors_delight-1.3.0.zip Install now
v1.2.2 1297 Jan 8th at 1:30 PM Show tailors_delight-1.2.2.zip Install now
v1.2.1 1074 Dec 10th 2023 at 2:16 PM Show tailors_delight-1.2.1.zip Install now
v1.2.0 484 Dec 2nd 2023 at 9:23 AM Show tailors_delight-1.2.0.zip Install now
v1.1.0 486 Nov 19th 2023 at 5:57 PM Show tailors_delight-1.1.0.zip Install now
v1.0.0 361 Nov 12th 2023 at 1:17 PM Show tailors_delight-1.0.0.zip Install now

79 Comments (oldest first | newest first)

💬 SniperGecko, 2 days ago

I understand. :)

💬 TelsAuthor, 2 days ago

SniperGecko I'd like a loom, but it certainly requires code and this is outside my area of expertise.

💬 SniperGecko, 6 days ago

Ever considered adding a Loom that operates by continuous-player-hold (like that Pottery Wheel Mod) but makes twine out of 3 fibers; and cloth out of 3 twine (since it's more fine tuned to weave than clumsy fingers)?

💬 Madrigal, Nov 8th at 6:17 AM

So there doesn't seem to be a recipe for flint awls.

💬 Aesonne, Nov 1st at 7:11 PM

Please add recipe for wool sails๐Ÿ˜‹

💬 OMGDeadtoast, Sep 4th at 8:33 PM

Much better! Thank you! ๐Ÿ˜€

💬 TelsAuthor, Sep 4th at 7:06 PM

OMGDeadtoastSeptember 

New release is out :) H&F armor can now be repaired with raw pelt bundles, too. As a bonus, the "wolf head armor" is now craftable, should be fun to wear :)

💬 TelsAuthor, Sep 4th at 11:24 AM

Rhyagelle Glad to hear that! ๐Ÿ˜Œ

OMGDeadtoast Thanx for the feedback, I'll look into it :)

💬 Rhyagelle, Sep 4th at 2:35 AM

EM being oudated seems to be the issue! I had no idea it had updated. Users report everything is working fine now, thank you! :)

💬 OMGDeadtoast, Sep 3rd at 10:18 PM

Another item of feedback is that the bear and wolf armors can only be repaired by the furs, which makes them very difficult to maintain and sadly not feasibly useful as a result. Another repair option (leather?) would be nice if possible.

💬 TelsAuthor, Sep 3rd at 5:19 PM

Understandable. :) You can keep the hides longer by buring them in a cellar in a vessel.

I'll put in the salted recipes, just had forgotten about them, because the "salt hide" wasn't actually to preserve them, but to make the "hide panels". That you can use them to make leather came later and it escaped my mind. New release will come as quickly as it can. Sorry for the inconvience.

💬 September, Sep 3rd at 4:46 PM

Fair enough, but it's a bit of a jumpscare to find out my stacks of furs are now rotting. Would have been nice to have a preservation method (or at least a warning) by default.

Not sure about that last part, since I don't understand it. I never really hosted a server myself, so I got no clue.

💬 TelsAuthor, Sep 3rd at 4:39 PM

September Yes I forgot these recipes, but it also needs new items and textures. Will probably add them in the next release. Hide & Fabric is supposed also to get rotting hides but the release has not yet happened, so the days of indefinitely keeping hides around are counted :)

 

Do you have imlib and the configlib on the server? Then I could add support for disabling the "hides rot patch" and you could turn this off instead.

💬 September, Sep 3rd at 4:36 PM

You forgot to add a recipe with salt for items like Wolf Fur, Sheep Hide and Hare Fur (and so on). They weren't perishables before the server I'm playing on added this mod to the list.

Please let us preserve furs just like hides, so it's possible to stockpile them for making armor and clothing. Even better, you could just make them non-perishables again instead because it basically doubles the salt needed for preserving an entire animal.

 

💬 TelsAuthor, Sep 3rd at 12:37 PM

Rhyagelle Sounds like the mod was not loaded at all. Tailor's Delight needs EM 2.7.0, maybe you need to upgrade Expanded Matter on your server, too? Otherwise, please check the server log for any errors.

I've added a hint to the release stating the requirement.

💬 TelsAuthor, Sep 3rd at 12:37 PM
💬 Rhyagelle, Sep 3rd at 11:29 AM

I wouldn't know. This is a report from my server members, but I'll ask them for details. 

EDIT

Okay, apparently it is everything connected to Tailor's Delight. Leather strips, buttons, awls, needles etc etc are all black squares.

💬 TelsAuthor, Sep 3rd at 7:47 AM

Hello Rhyagelle Did you by chance use the 1.6.0 update, and then collect mohair fibers? These were removed in 1.6.1 and are now in the Wool & More mod.

Do the black items  say anything what their name or code is or was? You can also talk to me on Tailkor's Delight channel

💬 Rhyagelle, Sep 2nd at 11:50 AM

There seems to be a visual glitch with the latest update. Related items seem to be little boxes containing the great, horrible void. 

💬 subletubble, Aug 25th at 7:25 PM

No problem! Thank you for your responsiveness and constant hard work!

💬 TelsAuthor, Aug 25th at 7:22 PM

That is strange. 1.6.0 should now be up again, had some troubles with re-uploading the file. Sorry for the inconvience!

💬 subletubble, Aug 25th at 7:19 PM

I did not. I deleted it from both sides and restarted the server. Maybe a log issue that it is confusing the previous version dependencies with the new one?

💬 TelsAuthor, Aug 25th at 7:16 PM

subletubble Do you by chance have the 1.6.0 still on the server? Removing it and restarting the server might help. In the meantime I'll upload 1.6.0 again. (It is safe to use except for the mohair items, which should not be used as they will be gone in 1.6.1)

💬 subletubble, Aug 25th at 5:36 PM

Tels I just restarted my server and downloaded the v1.6.1 but it now forces me to download the v1.6.0 without actually downloading anything. Anyone experiencing the same?

 

💬 TelsAuthor, Aug 25th at 3:35 PM

Please use v1.6.1 instead of v1.6.0 - thank you! ๐Ÿงก

💬 TelsAuthor, Aug 25th at 3:11 PM

Release 1.6.0 was temporarily removed, as in 1.6.1 Mohair fibers and twine will be removed again, so they can be moved into the Wool mod. Sorry for the inconvience!

💬 drakray, Jul 21st at 10:57 PM

Tels, Yeah I must learn to do that more often when I update mods lol XD
But since my server is on Linux, it's just sooo easy to just use the restart command ๐Ÿ˜…

Thank you, I'll creative-fix those manually then, there is not a lot of them anyway

💬 TelsAuthor, Jul 21st at 5:49 PM

drakray Unfortunately not :-/ The only way to fix these is to go into creative mode, then delete the blocks with left-click and replace them with `game:leather` (and maybe you need to chisel some of them into stair shape). You could also try to regenerate the chunks, but then there is a high chance the trader vanishes or another trader spawns in. Creative mode is certainly the fastest. Sorry again!

Also, before you make any changes, please backup your world!

💬 drakray, Jul 21st at 3:50 PM

Hi little question about 1.5.4: I used it on my server(am now on 1.5.7), and now I have some traders with [?] block with id 690, that kick me when interacting with. Is there a command to change them to game:leather?, I can't find info and am new to this ๐Ÿ˜…

Thank you for your good works, love your mods :D

💬 TelsAuthor, Jul 9th at 7:26 PM

gndrneutralnoun New release 1.5.5 is out and it should fix the issue with upgrading when you use an 1.5.3 world - it cannot fix an already broken world however. So if you already used 1.5.4 - please go into creative and fix the broken blocks. Alternatively, use a backup and upgrade straight to 1.5.5 - sorry for the inconvience!

For all interested: It seems remapping blocks in 1.19 is partially broken - sometimes it works, and sometimes it just breaks existing blocks. The new release uses transitions on blocks to convert them (after a short delay) when in inventory or chest, and it leaves the old blocks in the game, so it works. The old blocks will be removed in Tailor's Delight 1.6.0.

💬 gndrneutralnoun, Jul 6th at 7:35 PM

It's okay - I frequently back up my world (though somehow I didn't think to create a backup with the remapping oof), and just loaded an old backup to check how much leather I had and then spawned it in on the current save. I only thought of that after your comment, so things are fine.

💬 TelsAuthor, Jul 6th at 6:32 PM

gndrneutralnoun Yes, sorry, it seems the remapping was somehow broken. It worked on my test, but ppl reported that leather blocks also got converted to unknown block. I'll bring out a fix, in the meantime pls use 1.5.3. And hopefully you can spawn in the leather from creative mod. Sorry again!

💬 gndrneutralnoun, Jul 6th at 4:25 PM

Hey, uh, when I updated to version 1.5.4, it needed me to do a remap, which is fine of course, but after running it... all the leather I had in my chests seems to have completely disappeared. Any idea what happened? I had a LOT of leather, so I'm pretty sad haha.

💬 TelsAuthor, Jul 6th at 1:14 PM

JustaKobold No worries, I had to look it up myself ๐Ÿ™ƒ

💬 JustaKobold, Jul 3rd at 9:36 PM

Ah my mistake, the guide showed that black dye would still work. looks like the mordanted is working. Thanks for the clarification.

💬 TelsAuthor, Jul 2nd at 4:31 PM

JustaKobold Walnut black dye is special like Woad blue dye, you can dye normal cloth with it. This is something the Wildcraft: Tree mod does, not my mod. All other dyes, like black dye, need mordanted cloth. And I just checked it, black dye + mordant cloth work and walnut dye + normal cloth work. So it works as it is intended.

💬 TelsAuthor, Jul 1st at 4:46 PM

JustaKobold I'll check it, thank you!

💬 JustaKobold, Jul 1st at 4:38 PM

noticed a minor issue with dying cloth, i have the wild craft mods added and it wont let me dye cloth with black dye but will with the walnut black produced with wildcraft.

💬 TelsAuthor, Jun 29th at 9:53 PM

CKitt You are welcome, and yes, my quest was to make Tailor's a stronger class :) Glad you like them! โค๏ธ

Maamessu No worries, and thank you for modding for VS ๐Ÿ’›

💬 CKitt, Jun 29th at 5:05 PM

Thank you! Also, entirely unrelated, I only just this morning realized that the ruler could be used as a weapon.

A mighty, mighty weapon.

💬 Maamessu, Jun 29th at 4:53 PM

I totally missed the horns in Lichen when I did TD compatibility. Thanks CKitt and Tels for finding it! XD

💬 TelsAuthor, Jun 29th at 2:58 PM

CKitt It's done :)

💬 CKitt, Jun 29th at 1:12 PM

Tels

I'm using Lichen Continued v1.7.0.

💬 TelsAuthor, Jun 29th at 12:46 PM

CKitt It's my mistake, Lichen added compatibility for TD and I just listed it here without checking :) And thus I forgot that Lichen added horns and antlers and missed the recipes. Just curious, which Lichen version are you using, the old one, or the "Continued" one?

💬 CKitt, Jun 29th at 11:58 AM

Tels

You had "Lichen Continued" under compatibility, so I thought it was already intended to be an option. That's why I asked if I was doing it wrong. My mistake! I look forward to it being added as an option, thank you!

💬 TelsAuthor, Jun 29th at 10:16 AM

CKitt Gemsbook horns are from Lichen, I'll add compatibility with that in the next release. Thank you for the report!

💬 TelsAuthor, Jun 29th at 10:11 AM

CKitt I can't find "gemsbok horns" in Vintage story. Are these perhaps from a mod? If so, I can happily add compatibility for it if you tell me which mod it is.

💬 CKitt, Jun 28th at 12:44 PM

Using 1.5.2, I can't use gemsbok horns for buttons and clasps. Am I just doing it wrong?

💬 TelsAuthor, Jun 26th at 1:12 PM

tRead I've never used it, is there something I need to do in TD to have compatibility, or will it work out of the box?

💬 tRead, Jun 26th at 8:18 AM

have you checked out Vinconomy?  the clothing stand for shops is really nice for displaying outfits, even if they're not linked to a shop register

💬 gndrneutralnoun, Jun 20th at 6:00 PM

No problem! Glad to help :)

💬 TelsAuthor, Jun 20th at 5:48 PM

gndrneutralnoun Ah, either I missed it or there was some problem with it. You can place them on a shelf or in a scrollrack, or on the ground. I'll see if I can add toolracks in the next release, thank you for the report!

💬 gndrneutralnoun, Jun 20th at 5:44 PM

Hi, I love this mod, I just have one nitpick about it - for some reason the wooden spindle can't be placed in tool racks! Would you consider enabling this? I understand if it doesn't fit your vision for the mod. Either way, thanks for the mod.

💬 Aerra, May 22nd at 7:33 PM

New update! \o/

💬 MinerDave, Apr 10th at 7:05 PM

Tels Thank you for the quick work!

💬 TelsAuthor, Apr 7th at 12:35 PM

MinerDave Thank you for the feedback, please see release 1.4.3

💬 MinerDave, Apr 6th at 8:21 PM

Please for the love of god, make the bone awl and the bone needle stack. Mass crafting sewing kits is painful.

💬 TelsAuthor, Mar 24th at 12:35 PM

AtomixSpark Currently Tailor's Delight doesn't actually add any new clothes. Even if it did, I'd probably not have the time to make these clothes compatible with other player models. Sorry!

💬 AtomixSpark, Mar 20th at 2:15 AM

I'm wondering if this mod will work with the Kobold player model mod. How many of these new clothes are custom models? if they use unique models and not just recolors then I suspect things might not work with that mod. Luckily - it shouldn't cause harmful conflicts as the kobold mod is clientside.

💬 AngryOscar, Mar 4th at 11:39 PM

How to repair clothing? 

💬 TelsAuthor, Jan 30th at 6:45 PM

Hydromancerx

Which of the recipe do you mean, the one for bone awls or metal awls? Also note, crafting an awl needs a knife with enough durability left, you need 12 for a bone awl.

💬 Hydromancerx, Jan 29th at 2:12 AM

The Stitching Awl recipe isn't working. :(

💬 GrimoireODS, Dec 28th 2023 at 1:07 PM

Would be cool if your mod and that mod work together imagine the possibilities

💬 TelsAuthor, Dec 27th 2023 at 2:46 PM

GrimoireODS There is no special compatibility (yet), but it shouldn't really conflict with Hide and Fabric, either. If you find issues, please report them on Discord:
discord.com/channels/302152934249070593/1172547853508415539

💬 GrimoireODS, Dec 26th 2023 at 8:00 PM

Does this work with hide and fabric?

💬 BraniyaKz, Dec 10th 2023 at 8:15 PM

"Measure twice, slap once." ๐Ÿ˜

💬 TelsAuthor, Dec 5th 2023 at 11:13 PM

Wist The channel is just the mod-channel called Tailor's Delight under "Mods" in the official VS discord. Maybe this link works?
discord.com/channels/302152934249070593/1032942111437373441

💬 Wist, Dec 5th 2023 at 6:52 PM

@Tels  I can't access the discord from the homepage link above, post an invite, or I can add some of the information here.  Thanks!

💬 TelsAuthor, Dec 5th 2023 at 4:03 PM

Wist Sorry to hear that. Could you send me a screenshot on Discord for A: the mod loading screen in the game and B: how the items look ingame? Also, do you get any errors in the server-main.txt? What does this txt say about loaded mods?

And lastly: What kind/type of graphic card do you have?

💬 Wist, Dec 5th 2023 at 11:54 AM

Hello,  can't seem to get the textures like the awls & buttons to show up in the game.  I don't see any difference in the files & I removed all other mods and tested a world with just this & Expanded matter.  I'm using VS v.1.18.15, Expanded matter 2.4.1 & TD v.1.2.0.   Any suggestions to fix this would be appreciated.

💬 X_Wing_Ian, Nov 29th 2023 at 4:48 PM

Yes, it works since I updated EM2 to latest to 1.18.15.

💬 TelsAuthor, Nov 28th 2023 at 5:26 PM

X_Wing_Ian ok :) So does it work now? Or is there still anything for me todo?

💬 X_Wing_Ian, Nov 28th 2023 at 5:20 PM

Sorry I thought I clicked 1 that was a keyboard issue(1.18.15*). I like net 7 very much  but yeah

💬 TelsAuthor, Nov 28th 2023 at 4:58 PM

X_Wing_Ian Tailor's Delight needs 1.18.15 - 1.18.5 will not work. Also, Expanded Matter 2.4.1 (needed by Tailor's Delight) needs 1.18.8 at minimum.
If you are using VS 1.18.5, then this will not really work.

I might reduce the dependencies in TD (although I really have no good way to test that TD would work with 1.18.14 or 1.18.8 or 1.18.5) - but the earliest would still be 1.18.8 because even EM 2.4.0 requires this as a minimum. 1.18.7 and earlier have some serious changes to 1.18.8 so EM cannot work on them and needs 1.18.8 or later.

💬 X_Wing_Ian, Nov 28th 2023 at 4:31 PM

Version of vintage story I have 1.18.5 but I just looked that I had on my test server that I had EM2 2.4.0 but on a live server I had 2.4.1, I am now seeing if that is the problem on the test server and testing that out now to see if I get the same problem and I seen nothing in the server.main log but I am checking that now I will edit post after I log into my test server.


PS. it was EM2 not being 2.4.1 after I added that to my test server and joined it downloaded that and Tailors delight so more of Em2.

💬 TelsAuthor, Nov 28th 2023 at 3:52 PM

X_Wing_Ian What version of VS do you have? And what is the version of EM that you have? And what does server-main.txt say about any potential warnings or errors?

💬 X_Wing_Ian, Nov 28th 2023 at 3:25 PM

So when I put this mod on a dedicated bare metal server it will not load I do have EM2 on the server to but also when I put it in my client mods folder it greyed/blacked out saying it is unable to resolve mod depenedaices check log files but I see nothing in there.
Here is the image of the mod manager for client vintage story https://gyazo.com/77dbce16dba2bcbd2865e3f7f185b441

💬 DungeonPastor, Nov 13th 2023 at 2:17 PM

I love mods that carve niches out to be deeper and run farther. Expanded Foods really added to the cook/farming professions, Wildcraft/Alchemy really added to the witchy baba yaga vibe, and I'm very excited to see what Tailor's Delight adds to the tailoring/textiles/fabrics side of Vintage Story

💬 gndrneutralnoun, Nov 12th 2023 at 6:30 PM

Ooooooooh! New content mod! Color me excited!

(edit comment delete)