Mods / Dressmakers
Author: Tels
Side: Both
Created: May 21st 2024 at 3:09 PM
Last modified: Jan 10th at 5:26 PM
Downloads: 12683
Follow Unfollow 214
Latest file for v1.20.0-rc.8:
dressmakers-1.5.0-pre.2.zip
1-click install
A Tailor's Delight Accessory Mod
This mod adds over 180 crafting recipes for most VS clothing items like:
- ๐ dresses & shirts
- ๐งฅ mantles & coats
- ๐ trousers & pants
- ๐ฉ hats, caps and hoods
- ๐ข boots & shoes
- ๐งค aprons, belts and gloves
- ๐ฆ exquisite furs
- ๐งฃ shawls and shoulder pelts
-- Dressmakers does NOT YET add new clothing items --
Crafting information
- Commoner, survivor, peasant and shepherd items can be crafted by anyone.
- Class specific items can be crafted by either the tailor, or by the appropriate class like Soldier Boots by Blackguards. The tailor usually needs less material than the other classes.
- All other clothing items are a tailor-exclusive craft.
Warm, woolen or fur items can usually only be crafted if you install Wool & More or Hide and Fabric
By choice, a few items cannot (yet) be crafted, these include:
- ๐ ruined, dirty or forgotten items
- โ forlorn hope sets
- โ amulets and necklaces
- ๐ท face masks
- โ most of the rotwalker clothings
This mod needs the following other mods to work:
- Expanded Matter (at least v2.6.0)
- Tailor's Delight (at least v1.7.0)
This mod is also compatible with:
Other Recommended Mods:
If you are looking for simple recipes for VS clothing without the Tailor's Delight requirment, please check out Simple Tailoring
Configuration
This mod supports Config lib and ImGui - if both of these are installed, you can configure the types of recipes you want to be enabled in the Mod Settings GUI or in the ModConfig/dressmakers.yaml file.
===> You need Config lib 1.3.13 to be able to configure this mod - older releases won't work!
Incompatible Mods
When you install Animal Reproduction Time, some of the additional recipes from Dressmakers for Hide & Fabric will not work. E.g. you cannot make Noble fur. There is no fix yet known for this except not using APT.
We hope you enjoy our work,
Tels & Phiwa ๐งก
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.5.0-pre.2 | 524 | Jan 10th at 5:26 PM | Show | dressmakers-1.5.0-pre.2.zip | Install now | |
v1.5.0-pre.1 | 613 | Dec 29th 2024 at 12:53 PM | Show | dressmakers-1.5.0-pre.1.zip | Install now | |
v1.4.0 | 6912 | Aug 6th 2024 at 6:46 PM | Show | dressmakers-1.4.0.zip | Install now | |
v1.3.1 | 520 | Aug 1st 2024 at 5:06 PM | Show | dressmakers-1.3.1.zip | Install now | |
v1.3.0 | 588 | Jul 22nd 2024 at 8:38 PM | Show | dressmakers-1.3.0.zip | Install now | |
v1.2.1 | 980 | Jul 3rd 2024 at 4:45 AM | Show | dressmakers-1.2.1.zip | Install now | |
v1.2.0 | 910 | Jun 18th 2024 at 3:50 PM | Show | dressmakers-1.2.0.zip | Install now | |
v1.1.0 | 882 | Jun 5th 2024 at 11:05 AM | Show | dressmakers-1.1.0.zip | Install now | |
v1.0.0 | 754 | May 24th 2024 at 7:13 PM | Show | dressmakers-1.0.0.zip | Install now |
Quick stats: VS 1.20 has
So it is already quite imbalanced. With Dressmakers, 1.20 has:
8% tailor-exclusives vs. 22% with Dressmakers really seems a bit excessive, even given the topic of, well dressmaking :)
(To be fair, some of the Dressmakers tailor-exclusive recipes are just duplicates of the class recipes, e.g. a tinkerer (clockmaker) has the same recipe as the tailor. This doesn't help you if you are a blackguard, of course)
Akari_Enderwolf There is no such option yet in the mod. In my limited testing I was not able to make recipes either "requiresTrait": "tailor" or "nothing" because there is no such trait as none. VS either requires a trait or the option must be absent and I couldn't figure out how to do this with config lib. Maybe someone else has an idea?
You can only disable class-exclusive recipes altogether.
Of course, you are right, the tailor-exclusivity (which was to boost the tailor class) is achieved, but its maybe a bit too much. I've already started converting recipes for "free for all", like shepherd clothing. I'll look into expanding this so it covers more recipes.
There is already a sewing kit, only craftable by tailors, but can be bought by anybody else. I could convert a few recipes to use the sewing kit but make them craftable by everyone. (traditionally, it seems VS always pairs tailor-specific recipes to the sewing kit) If this is an option for, I'll look into it.
Thanx for the feedback! ๐
Is there an option to make the mod a bit more singleplayer friendly and have the non-starting class clothing not be tailor exclusive?
The other classes in vanilla only have 1 or 2 exclusive crafts that I can see, but the Tailor would have over 100 of them, just seems a bit unbalanced for singleplayer.
I think a better option might be a sewing kit or something that makes crafting the clothing use less materials, but only the tailor can make that item. Then the class is more balanced with the vanilla ones, and doesn't lock almost an entire category of crafting behind a single class.
LarekFlynn It's a new mod and will have a pre-release soon. Sorry for the delay, holidays and all :)
What is "Hunter's Lodge?"
ShanaLarisar I've just uploaded a pre-release that should fix the errors in 1.20 and work fine. There are a few recipes missing for the new Nadiyan clothes, but nothing major and these will be added in the final release. Thank you for using our mods! ๐
Has anyone run this with 1.20 rc-X, and if so did it work fine?
Thank you for the kind words, OBEDIA ๐งก More content for Tailor's Delight is comming soon, too!
Trying this mod out today with 80+ mods on a server, looks awesome. We wanted to build a tailor in our city, and this fits perfectly.
Marvelous! I look forward to trying it on multiplayer, hopefully tonight.
Wandour & CKitt
I'm still working on completing a few more recipes (like masks and class clothes). But this mod already adds recipes for almost all clothing that exists in the game and most of it can be crafted by a tailor, and some even by other classes or everyone.
So we can craft almost all vanilla clothing? Yes, please! That is exactly what I was wishing for a few days ago.
all clothing items should be craftable by tailors
thank you for doing gods work
Hydromancerx Thanx for all the ideas! I already have quite a few ideas on expanding the clothing sets from VS but was still busy with the basis for now. Hopefully soon :)
Tels
Some ideas for you for shoes ...
- Clogs - Dutch Wooden Shoes
- Sandals - Shoes with no heat protection
- Moccasins - Native American Leather Shoes
- Shoeshoes - Helps you walk on snow.
- Woven Shoe - Basket-like shoes made of Reeds or Bark.
- Geta - Japanese Wooden Sandals.
- Buskin - Ancient Roman shoes.
Thanks in advance!
LadyJade90 Some of the recipes can be crafted by anyone, but many of the recipes (including VS original recipes like for sewing kits) can only be crafted by Tailors. If you are playing a solo game, you can simply turn of class-based recipes in the game and everything should be craftable by yourself.
https://wiki.vintagestory.at/index.php/World_Configuration
/worldConfig classExclusiveRecipes [true|false]
If true, class exclusive recipes are enabled (default: true)
is this solo friendly? i dont use the tailor class
How did you know I was looking for a mod that does exactly this just last weekend? You are the best!
I think recycling clothing into a percentage of their main cloth/leather ingredient would be more than enough, it could even be a tailor-exclusive skill.
Understandable if that's too much work though. I personally would enjoy it mostly for the peace-of-mind of not having to throw my old pieces of clothing into the river to get rid of them ^^;
tRead Hadn't thought about recycling. It can be difficult, because most recipes take quite a bunch of different ingredients and what would then the result be? I'll think about it. Thank you for the suggestion!
Looking forward to this! :)
will any clothing be recycle-able? I'm interested in compatibility with mods.vintagestory.at/show/mod/5033