Mods / The Critters Package
Author: Chiappo
Side: Both
Created: Feb 21st 2022 at 4:25 PM
Last modified: Mar 10th at 11:39 AM
Downloads: 29925
Follow Unfollow 331
Latest file for v1.19.4:
thecritterspackage091.zip
1-click install
The Critter's Package
This mod was made before 1.13 and never got released.. (2020) and sorry if some of them already are in other mods these were made awhile ago
The current Creatures in this pack are:
- Hedgehogs
- Squirrels* (Red, Brown, Black)
- Ducks
- Yaks (Bull, Cow, Calf)
- Crows (Land & Air Versions)
- European Robins (Flying only)
- Crabs
- Woodlouses*
2024 UPDATE 1+2
- Waxwings (Land & Air Versions)
- Snails* (Climbing)
- Field Mice
- House Sparrows (Flying only)
- Chipmunks
The animals with * on means theres other mods adding similar things (not sure if any conflicts)
Hedgehogs - will likely eat any kind of worm/snail/slug etc. Hedgehogs will also seek Ducklings & Baby Chicks(Scared by parents)
Ducks - Loves to waddle around water
Crows - can be scared off with Trainning Dummies Or Scarecrow mod - Since they will eat your crops and berries
Yaks - will most likely appear in the further cold areas and higher up at the high mid peaks area
European Robins - will fly around and sing
Waxwing - will be scared off with Trainning Dummies Or Scarecrow mod - Since they will eat your crops and berries
Snails - like to go for vegatables. Hedgehogs can take care of em
Woodlouse - they tend to be near more wet areas Hedgehogs also take care of these
Field mice - such cute things would just love to eat on berries
Id love to add more but for now these are what i got - hope you'll enjoy them
TO OTHER MODDERS: i plan on adjusting the mod so it can be supporting other mods in future (i may remove some things but i will not scrap them)
Thanks to these people who made this pack possible
- Kravity - for their help on SFX, Testing, Copyright, and more
- VS Team - for their awesome game
- Mr. Dischinger (YT) - who was so kind to gave permission to use their Yak sounds
- Taska Raine - for the modconfig setup
- Minnigin - for being really helpful
- Alan Dalton - For recording waxwing & sparrow sounds Alan Dalton :: xeno-canto
- Hydromancerx - For their list of ideas (thank you)
- Laerinok - French Translation
if you do not want X creature of this mod you can Disable it in the modconfig (per animal)
Supported Languages: English - French
Please if you find any bugs/errors put them to me in comments
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v0.9.1 | 13683 | Mar 10th at 11:39 AM | Show | thecritterspackage091.zip | Install now | |
v0.9.0 | 272 | Mar 9th at 10:19 PM | Show | thecritterspackage090.zip | Install now | |
v0.8.9 | 3728 | Feb 29th at 5:37 PM | Show | thecritterspackage089.zip | Install now | |
v0.8.8 | 876 | Feb 27th at 2:35 PM | Show | thecritterspackage088.zip | Install now | |
v0.8.7 | 979 | Feb 20th at 2:05 PM | Show | thecritterspackage087.zip | Install now | |
v0.8.6 | 1727 | Feb 7th at 8:17 PM | Show | thecritterspackage086.zip | Install now | |
v0.8.5 | 591 | Feb 4th at 7:58 PM | Show | thecritterspackage085.zip | Install now | |
v0.8.4 | 391 | Feb 3rd at 8:50 PM | Show | thecritterspackage084.zip | Install now | |
v0.8.3 | 581 | Feb 1st at 5:26 PM | Show | thecritterspackage083.zip | Install now | |
v0.8.2 | 144 | Feb 1st at 2:06 PM | Show | thecritterspackage082.zip | Install now | |
v0.8.1 | 566 | Jan 30th at 5:44 PM | Show | thecritterspackage081.zip | Install now | |
v0.7.6 | 5505 | Mar 2nd 2022 at 2:27 PM | Show | thecritterspackage076.zip | Install now | |
v0.7.5 | 512 | Feb 24th 2022 at 2:53 PM | Show | thecritterspackage075.zip | Install now | |
v0.7.4 | 370 | Feb 22nd 2022 at 2:12 PM | Show | thecritterspackage074.zip | Install now |
I agree with Nonamomo, I feel like at most they should give just 2-3 feathers, and if so have more use like if there are birds around, then maybe they could give us a chance to find eggs in a basket, or for other critters to be fertilizers like worms from primitive survival.
But still love the mod!
@LumpyAcidFish agreed. Never mind the ducks, even the crows are far to docile. Wild birds should be skittish and quick to flee. We already lost the dodo's because they didn't know better.
I love the ambience the birds add, but they make getting protein and feathers far too easy; their behavior needs to be re-worked, even if it's just to act like chickens who really like hanging around water.
id love to use this mod but the AI isnt all there
squirrels do not climb trees like in critters and creatures
field mice keep reproducing without any limit or anything hunting them
birds stay flying and get stuck in the water, flying birds and grounded should be one animal and have the ai to land or take off
and ducks are way too easy to kill
great mod ! but mouse are definitly annoying and make my server lag so can you explain how exactly to disable one creature thank you Chiappo
I don't know how, but I somehow died TWICE to a couple of telekinetic crabs in my most recent save. Is it possible to decrease their attack reach? I love the content here otherwise, everything's very cute and well rounded for VS!
Loving the ambience this adds to the game! Your ducks got me thinking... would love a loon in the game! Nothing like a loon call on the lake :) Hopefully that's not an insulting question, but... would it be as simple as swapping in a loon .oog in the mod files? I'd go as far as trying my hand at a loon skin, but not even sure where I'd start :)
What a lovely mod! If it ever gets updated into Biomes, I'll gladly add this.
Does this mod still makes squirrels drop redmeat? I find it incredibly funny that in the past baby squirrels can sometimes drop two redmeat, just like adult rabbits.
Chiappo
Please add an angora rabbit so Tels can add it's wool to their mod.
Thanks!
There seems to be a server error spamming the log, please see here for details:
discord.com/channels/302152934249070593/1276616990240411718
Could you add a config to disable field mouse reproduction?
They tend to gather around certain berry bushes and then ravenously breed, without despawning. This causes some noticeable frame drops on my server when it isn't managed.
The ducks and the hedgehogs are my favorite animals in this pack. They are very well made IMO. 😀
Hi, I have translated the mod into german.
de.json
I very much appreciate the birds in this mod <3
Chiappo Hello! I created a translation for your mod, I would be grateful if you include it in the mod
drive.google.com/file/d/1ATMSVzFIzKN8mB6vogkYQeLkfdcvPRg6/view?usp=sharing
The wild ducks seem overly tame around the player; and are quite happy to hang around and let me kill them one after the other. That's rather unfortunate, since they are a very easy food source as a result.
Can the ducks be domesticated? love the mod
From my testing, it seems it happens with field mice and ducks
Hey,
There seems to be an issue with the latest version of the mod. It is constantly spamming the logs with the following message:
Exception: Object reference not set to an instance of an object. at Vintagestory.API.Util.ArrayExtensions.Contains[T](T[] array, T value) in VintagestoryApi\Util\ArrayExtensions.cs:line 175 at Vintagestory.GameContent.AiTaskSeekFoodAndEat.<ShouldExecute>b__25_1(IPointOfInterest poi) in VSEssentials\Entity\AI\Task\TasksImpl\AiTaskSeekFoodAndEat.cs:line 145 at Vintagestory.GameContent.POIRegistry.GetNearestPoi(Vec3d centerPos, Single radius, PoiMatcher matcher) in VSEssentials\Systems\POIRegistry.cs:line 159 at Vintagestory.GameContent.AiTaskSeekFoodAndEat.ShouldExecute() in VSEssentials\Entity\AI\Task\TasksImpl\AiTaskSeekFoodAndEat.cs:line 149 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
My server was on version 0.8.9 and after updating to 0.9.1, the issues seemed to start.
Hey! Is there a way/what i have to do if.. i just want some of them, not all :)
Hi!
It is there any sort of dependancy? Or am i something missing?
error on my server
version of mod: v0.9.1 #v1.19.4
version of server: 1.19.4
mods installed: list
Thank you
Chiappo
I have prepared a translation of this mod into Russian, I will be glad if you add it in the next update
@Tels
First of all. good job on German translation. going to add that next version =)
Secondly the things you said about snails shouldnt be an issue to solve, let me see what i can do with their speed + climbing function.. as the climb function apprently works better on bigger creatures
And yeah i know the birds sometimes get stuck or move derpy i have currently no easy fix for that.. as of speaking but im eagerly trying to fix it =)
Hedgehogs shouldn't be an big issue either way with water. though no promise
also glad you like the mod ❤️
Here is a German translation. I wasn't sure what type of "woodlouse" it is exactly, so I used "Landassel" which is more generic that the specific "Kellerassel".
{
"thecritterpack:creaturegroup-hedgehog": "Waldigel",
"thecritterpack:creaturegroup-mallardduck": "Stockente",
"thecritterpack:creaturegroup-yak": "Yak",
"thecritterpack:creaturegroup-chipmunk": "Streifenhörnchen",
"thecritterpack:creaturegroup-squirell": "Eichhörnchen",
"thecritterpack:creaturegroup-waxwing": "Seidenschwanz",
"thecritterpack:creaturegroup-crow": "Krähe",
"thecritterpack:creaturegroup-fieldmouse": "Feldmaus",
"item-creature-thecritterpack:c_crow": "Krähe",
"item-creature-thecritterpack:fieldmus": "Feldmaus",
"item-creature-thecritterpack:duck-male": "Stockente (männlich)",
"item-creature-thecritterpack:duck-female": "Stockente (weiblich)",
"item-creature-thecritterpack:duck-baby": "Stockentenküken",
"thecritterpack:item-creature-hedgehog-male": "Waldigel (männlich)",
"thecritterpack:item-creature-hedgehog-female": "Waldigel (weiblich)",
"thecritterpack:item-creature-hedgehog-baby": "Waldigelbaby",
"thecritterpack:item-dead-creature-hedgehog-male": "Toter Waldigel (männlich)",
"thecritterpack:item-dead-creature-hedgehog-female": "Toter Waldigel (weiblich)",
"thecritterpack:item-dead-creature-hedgehog-baby": "Totes Waldigelbaby",
"thecritterpack:item-creature-duck-male": "Stockente (männlich)",
"thecritterpack:item-creature-duck-female": "Stockente (weiblich)",
"thecritterpack:item-creature-duck-baby": "Stockentenküken",
"thecritterpack:item-dead-creature-duck-male": "Tote Stockente (männlich)",
"thecritterpack:item-dead-creature-duck-female": "Tote Stockente (weiblich)",
"thecritterpack:item-dead-creature-duck-baby": "Totes Stockentenküken",
"thecritterpack:item-creature-yak-male": "Yak (Bulle)",
"thecritterpack:item-creature-yak-female": "Yak (Kuh)",
"thecritterpack:item-creature-yak-calf": "Yak (Kalb)",
"thecritterpack:item-dead-creature-yak-male": "Totes Yak (Bulle)",
"thecritterpack:item-dead-creature-yak-female": "Totes Yak (Kuh)",
"thecritterpack:item-dead-creature-yak-calf": "Totes Yak (Kalb)",
"item-creature-thecritterpack:waxwing_g": "Seidenschwanz",
"thecritterpack:item-creature-waxwing_g": "Seidenschwanz",
"thecritterpack:item-dead-creature-waxwing_g": "Toter Seidenschwanz",
"thecritterpack:item-creature-house-sparrow_f": "Spatz (fliegend)",
"thecritterpack:item-creature-c_crow": "Krähe",
"thecritterpack:item-dead-creature-c_crow": "Tote Krähe",
"thecritterpack:item-creature-crab-both": "Krabbe",
"thecritterpack:item-creature-crab-baby": "Krabbenbaby",
"thecritterpack:item-dead-creature-crab-both": "Tote Krabbe",
"thecritterpack:item-dead-creature-crab-baby": "Totes Krabbenbaby",
"thecritterpack:item-creature-woodlouse": "Landassel",
"thecritterpack:item-dead-creature-woodlouse": "Tote Landassel",
"thecritterpack:item-creature-robin_flying": "Rotkehlchen (fliegend)",
"thecritterpack:item-creature-crow_flying": "Krähe (fliegend)",
"thecritterpack:item-creature-waxwing_f": "Seidenschwanz (fliegend)",
"thecritterpack:item-creature-snail-default": "Schnecke",
"thecritterpack:item-dead-creature-snail-default": "Tote Schnecke",
"thecritterpack:item-creature-fieldmus": "Feldmaus",
"thecritterpack:item-dead-creature-fieldmus": "Tote Feldmaus",
"thecritterpack:item-creature-squirell-male-brown": "Braunes Eichörnchen (männlich)",
"thecritterpack:item-creature-squirell-female-brown": "Braunes Eichörnchen (weiblich)",
"thecritterpack:item-creature-squirell-baby-brown": "Braunes Eichörnchenbaby",
"thecritterpack:item-dead-creature-squirell-male-brown": "Totes braunes Eichörnchen (männlich)",
"thecritterpack:item-dead-creature-squirell-female-brown": "Totes braunes Eichörnchen (weiblich)",
"thecritterpack:item-dead-creature-squirell-baby-brown": "Totes braunes Eichörnchenbaby",
"thecritterpack:item-creature-squirell-male-black": "Schwarzes Eichörnchen (männlich)",
"thecritterpack:item-creature-squirell-female-black": "Schwarzes Eichörnchen (weiblich)",
"thecritterpack:item-creature-squirell-baby-black": "Schwarzes Eichörnchenbaby",
"thecritterpack:item-dead-creature-squirell-male-black": "Totes schwarzes Eichörnchen (männlich)",
"thecritterpack:item-dead-creature-squirell-female-black": "Totes schwarzes Eichörnchen (weiblich)",
"thecritterpack:item-dead-creature-squirell-baby-black": "Totes schwarzes Eichörnchenbaby",
"thecritterpack:item-creature-squirell-male-darkbrown": "Dunkelbraunes Eichörnchen (männlich)",
"thecritterpack:item-creature-squirell-female-darkbrown": "Dunkelbraunes Eichörnchen (weiblich)",
"thecritterpack:item-creature-squirell-baby-darkbrown": "Dunkelbraunes Eichörnchenbaby",
"thecritterpack:item-dead-creature-squirell-male-darkbrown": "Totes dunkelbraunes Eichörnchen (männlich)",
"thecritterpack:item-dead-creature-squirell-female-darkbrown": "Totes dunkelbraunes Eichörnchen (weiblich)",
"thecritterpack:item-dead-creature-squirell-baby-darkbrown": "Totes dunkelbraunes Eichörnchen (baby)",
"thecritterpack:item-creature-squirell-male-red": "Rotes Eichörnchen (männlich)",
"thecritterpack:item-creature-squirell-female-red": "Rotes Eichörnchen (weiblich)",
"thecritterpack:item-creature-squirell-baby-red": "Rotes Eichörnchenbaby",
"thecritterpack:item-dead-creature-squirell-male-red": "Totes rotes Eichörnchen (männlich)",
"thecritterpack:item-dead-creature-squirell-female-red": "Totes rotes Eichörnchen (weiblich)",
"thecritterpack:item-dead-creature-squirell-baby-red": "Totes rotes Eichörnchenbaby",
"thecritterpack:item-creature-chipmunk-male": "Streifenhörnchen (männlich)",
"thecritterpack:item-creature-chipmunk-female": "Streifenhörnchen (weiblich)",
"thecritterpack:item-creature-chipmunk-baby": "Streifenhörnchenbaby",
"thecritterpack:item-dead-creature-chipmunk-male": "Totes Streifenhörnchen (männlich)",
"thecritterpack:item-dead-creature-chipmunk-female": "Totes Streifenhörnchen (weiblich)",
"thecritterpack:item-dead-creature-chipmunk-baby": "Totes Streifenhörnchenbaby"
}
This is a wonderful mod! 💖
I do have a few suggestions and feedback:
And lastly, I think the larger animals like Yaks, esp. as they are breedable animals, should be moved to their own mod, as they don't seem to fit in as well with the rest.
Thank you again for the wonderful mod, hearing the birds chirping, even if you don't see them, is just delightful!
Btw., are you looking for a German translation?
@Laerinok
Oh Whoops.. going to fix it ASAP. Thank you =)
Edit: that has now been solved. again thank you for help
Chiappo
hello, Just downloaded the new version but not tested yet too late ^^
I had a look in the fr.json and there's a small omission (in bold). you forgot "dead" :
"thecritterpack:item-creature-chipmunk-male": "Tamia (mâle)",
"thecritterpack:item-creature-chipmunk-female": "Tamia (femelle)",
"thecritterpack:item-creature-chipmunk-baby": "Tamia (bébé)",
"thecritterpack:item-dead-creature-chipmunk-male": "Tamia mort (mâle)",
"thecritterpack:item-dead-creature-chipmunk-female": "Tamia mort (femelle)",
"thecritterpack:item-dead-creature-chipmunk-baby": "Tamia mort (bébé)",
@Veir
Hi There. Sure thing =) though i'm about to update soon (i recommend wait till 0.9.0 is out) with sending it
Edit: there we go
Hello, are You okay with translations? I want to translate it to Polish and provide you the lang file if thats okay
Hello, I like your package for the ambiance it provides to otherwise silent worlds, thanks! Wanted to tell you my observations: duck/crows don't flee from me even when I'm right on top of them. Crow also ignored any damage and continued walking like nothing happened. Squirrels fled from me just fine.
EDIT: When I approached sleeping ducks, they fled from me. It looked like during the day they were stuck in some kind of loop for finding food or floating on water.
@Sevatar
Oh sorry.. i missunderstood what you said. currently as of 0.8.9 they cannot be breed i think?.. i am currently trying to make it work propperly, including taming can't promise it fully
@Novalee
sadly no ive not managed to make that work either.. i will gladly try to attempt it work with baskets ❤️. again no promises
Edit:i have checked v0.8.9 it appears i didn't make it work as intended but they should breed. but in v0.9.0 it should be fixed now. Also in v0.9.0 you can now catch field mice, crows and waxwing (Ground variants) with basket traps
Can mice be caught in basket traps? Sort of tempted to try and make them tamable with petai or the vanilla breeding method.
Hi! Yes, I understand that, but there is a difference between domesticable and breedable no? The females show as ready to breed.. Or is that just a UI thing
@Sevatar
Hi there. as i told before i am not currently able to set it to work therefore they're not domesticatable
Hello! I saw an old comment saying that you had no plans for the Yak's to become domesticatable... But are they still breedable? And if so, what food do I feed them?
Is there any plans to add compatability with the Butchering mod?
Chiappo
I think there is a mod with dragonflies already. Anywho i am looking forward to the other creatures! I know made a list before but here is an updated one ...
Mammals
- Chipmunk
- Beaver
- Bat (for caves)
- Kangaroo Rat (for the desert)
- Chinchilla
- Prairie Dog
Birds
- Goose
- Bluejay
- Woodpecker
- Cardinal
- Parrot
- Toucan
Invertebrates
- Lobster
- Beetle
- Ladybug
- Wasp
- Hermit Crab
- Cuttlefish
Thanks in advance!
👍 with pleasure. I really like having more life in the game, so Thanks :)
Laerinok
Hi.. the l18: that you spoke about was left over from 2020 where i originally made dragon flies for the mod (lost the files) perhaps i should remake em :)
And the other entry l42: were a typo from my side. they should now have been fixed as you mentioned
i appreciate the work you did - will add the translation for the mod next version (0.8.9)
Chiappo
Hello,
I am going to translate in french. I have two questions. I guess there is a typo error in the en.json :
- l18 : you wrote "item-creature-dragonfly-yel low": "Yellow Dragonfly", I guess it is "item-creature-dragonfly-yellow": "Yellow Dragonfly", (without th space in "Yel low")
- l42 : "item-dead-creature-house-sparrow_f": "Dead House Sparrow (flying)", Hem, a dead bird flying ? Or I don't know what you mean.
Moreover I don't see any Dragonfly when I look for in Crea.
https://pastebin.com/VV9AAaY9
https://pastebin.com/Ur6e39uh
soi thiis comes up everytime i load my server
what's wrong with crabs attempts? XD
Здравствуйте а это нормально что при попадании в ловчую яму
об ежиков убиваются цыплята и маленькая зайчата?
That was quick lol
Very good mod btw, adds a lot of ambience to the game to have birds and little critters running around. Though if another critter eats my dang plants I might go on a rampage lol. Appreciate the hard work
@Kara Really sorry for the crab trying to grow into a hedgehog... i have no idea how that happpend.. thank you for the report (Fixing asap) Sorry
Edit: Fixed :)
As much as i love this mod... i-ill just wait....
@WickedSchnitzel you're doing wonders for the reports/bug finding i appreciate that. thank you.
Next version should be here very shortly. Fixing that crow diet
Creature thecritterpack:c_crow has SeekFoodAndEat task but no Diet specified
Khana Huh strange.. i did not add any zombie version... was it a flying or ground one? ive yet to encounter that bug.. kindly sorry for the horror they did
Also for those who reported the crow not having a diet it should now have been fixed.. in next version :)
... did u put zombie animals in at some point by mistake? theres a "dead waxwing" thats MOVING AROUND !! D:
can i keep snails as pets?
this mod is worth downloadin purely for the ground crows. put some music on and it looks like theyre havin a lil scank along. XD
this mod is worth downloadin purely for the ground crows. put some music on and it looks like theyre havin a lil scank along. XD
can u make cats chase mine XD
Please check the logs for
[Warning] Creature thecritterpack:XY has SeekFoodAndEat task but no Diet specified
and specify the diets, whenever you have time for it. Thanks Chiappo
been getting the no food specified error for crows. about toi do the newest update so idk if that should be fixed?
Chiappo
Thanks so much for looking into it--I suppose the root cause must be elsewhere!
Chiappo
Thank you! They look great!
Great mod! The models really fit the VS aesthetic. Would love to see more birds, bugs, and amphibians.
@Hydromancerx
There we go :) added 1 image to show off Crows 2.0 & Field Mouse
Chiappo
Can you post a pic of the field mouse? Thanks!
MakoTrip
Okay so me and one of my friends cannot reproduce the issue.. and they work fine on our end.. we tested on both wolf pups and wolfdog pups and the feed tooltip appears and they can be fed with and without the critters package enabled
We don't know what the problem could be otherwise
Sure thing. When I run those three mods (same versions, all pulled from the one-click install links) at the same time, the "Feed Pet" tooltip does not appear for me when holding a piece of raw meat or bone and looking at a wolf pup. Further, right-clicking the pup does not attempt to feed it to begin the taming process. When I disable The Critters Pack but leave the other two enabled, the Feed Pet tooltip appears, and I am able to right-click to feed / attempt to tame the pup.
Thanks again for looking into this--I really appreciate it.
MakoTrip i ran some tests on the 1click install on latest versions of PetAI(v2.2.3),Wolf Taming(v2.1.0), The Critters Pack(v0.8.5) AND normal install and so far no issues (not even tooltips) could you explain me the details on the problem you had?
Thanks, Chiappo--really appreciate the effort even if you don't have any luck!
MakoTrip ill try look into that, (no promises i can make both work cause i never used those wolves mod) but ill try
CherryRook Im On it
Gonya Yeah i don't understand why they do that but fixing it ASAP
Maltiez Thanks for the heads up... stuff happens
Just dropping a note here that this mod seems to conflict with the tameable wolves mod (for me at least). Huge bummer because I really want to run both mods.
Commenting again now that i have used the mod for a few hours, it works great no game breaking bugs. But one thing i have noticed is the duck sounds are playing as if the mob were directly near the player even when they are few blocks away. Might be related to audio formating as per the other comment
Hedgehogs are for some reason able to spawn inside my house. All doors were closed, floor all made of cobblestone. They are also able to spawn inside of my pens and were killing my chickens. Might be something to look in to!
You might want to convert sounds to mono
[Warning] Audio File thecritterpack:sounds/creature/squirrel/hurt.ogg is a stereo sound but loaded as a locational sound, will not attenuate correctly.
[Warning] Audio File thecritterpack:sounds/creature/squirrel/die.ogg is a stereo sound but loaded as a locational sound, will not attenuate correctly.
@WickedSchnitzel thank you again for the notice Hm i thought i had fixed it but lemme try what you say hopfully that solves it
Edit: That seems to have done the trick on my end now i hope its same for others and you (next update solves it)
Sorry, me again. The watersplash sounds still do not play. I believe you have to do the following: lower walking priority below 2, make sure "fleeentity" is above walking priority (which is not the case atm) and make "getoutofwater" the highest priority, like 3. Also make sure to edit the 'priorityforcancel' entries accordingly. I did that and it works better. Thanks
Crows cawing adds so much to the game tbh. Great mod !
Crabs lets gooo!
@Kessem as much i would love to add Yak & Ducks To Be.. i have not done it cause it requires alot of setup... which im currently not able to do it properly.. so in all Sorry not yet will look into it at some point..
Chiappo
Are the Yaks, and Ducks domesticatable/ranchable by any chance?
DrBubba ive have also been very annoyed by flying crows myself ingame turns out i messed up something with spawn areas & their hitbox and turn rate
Cookieie i have now lowered the decay time for woodlouse so it should'nt be an issue further on as its changed to 0.1 hour insted of 1.0 hour
and to everybody reporting issues thank you
Not sure if there's a way to resolve this, but your crows (I believe) seem to partially ignore walls and are constantly getting trapped in my house and then unable to get out again. I have three in here now and I also can't shoot them. Please send help soon.
I accidently killed a woodlouse. I pull out the knife, get a red cross but nothing happens. I can't get rid of it and I can't use the block it is on. Help! I love all the new critters in my world.
@WickedSchnitzel oh thank you for the notice ill look into it soon
Edit: Ok that should have been solved now till next update
Could you set priorityForCancel: 2.10 for your squirrels? Would allow better compatibillity with the 'simple footsteps' mod. Otherwise they will not cancel their wander task as soon as they go into water, which will continue to play footstep sounds instead of water splash sounds. @chiappo
Chiappo
Thank you for adding the Field Mouse! I look forward to whatever else you make too!
Chiappo thanks, your amazing~ <3
Kara Oh thats bad... im sorry for that i will fix that asap
Edit: Fixed now on 0.8.3 Highly recommend everybody to redownload that version insted of 0.8.2
Your ducks hate my console it seems.
You got that hedgehog stew?
SuaveDoggo Scarecrows support should be on its way :)
PetMudstone it should be fixed now in next update
ATree Thank you
Does this support the Scarecrow mod by chance ? I know the training dummies work but I don't to put want both out ! :d
OMGGGG
For some reason a raven and hedgehog spawned right inside my closed off home, not sure why since no other mob does that.
Love the models! :-)
@Hydromancerx Thank you for the great suggestions i cannot promise all but we'll see 😀
@Yanazake Oh whoops thats something haha will fix sometime soon
Chiappo
So glad you have returned! Some sudgestions for other creatures ...
- Field Mice
- Chipmunks
- Geese
- Beavers
- Bluejays
- Woodpeckers
- Lobsters
- Beetles/Ladybugs
- Cardinals
- Bats
Thanks in advance!
Oh my gaaaaaaaaaaaaaaaaad it's updated.
Were there any changes to it? I know we can't breed/keep them, but trapping for them to be food eventually could be a thing. I'm sure hedgehogs are hunted somewhere.
Also, make sure the squirrels give off one or no bushmeat. Last time I butchered a baby one, I got TWO redmeat pieces. It was hilarious 🤣
And for compatibility, maybe you can make your crabs drop crab meat from Primitive Survival if it's installed?
Marlim its now getting its very much needed treatment of 2024 :)
To anybody looking on this mod im finally back on modding and i will be updating it very soonish
as much as i love this mod i had to settle down the updating phase cause of rough stuff - lucky i am beyond that point
Why was this wonder discontinued?
Is this going to be updated for 1.18.1?
Can we please get hedgehog stew?
Add translation pls
I absolutely love this mod, however the small animals need to know not to linger inside the berry bushes created by the Wildcrafts mod. I have also mentioned to them that I think the damage on getting poked is to high I believe. I have seen piles of squirrels, crows and hedgehogs, kittens too but that's another mod. So compatibility would be great.
@Minni6in Thanks for the heads up.. thats very nice to know
Also the next Update will be released very soon which will add the European Robins & second version of Crows.. (both of these will only be flying around.. so do not worry about crows fly into your crops and eat it all YET...?)
once they release the hawk entity we will have proper flying ai that can attack and all that fun stuff, til then though, til then
edit : also to avoid the brightness from increasing the entity shape I've discovered if you just make it big in the model creator instead than it won't do that, there's a resize feature in the tools section, just select the origin block of your entity (mine are always named body) and increase it all, or decrease for babies
@Mysticar Oopsie i meant .75 has the woodlouse name bug present but .76 has it fixed
@Chiappo awesome! Seems I overlooked the update from .74 to .75 😄
@Mysticar already fixed no big issue its just the name of dead creatures not the loot itself 😂
Crows seem to have a minor name bug. When killed, the body says "Dead Woodlouse".
Robin!!! Can't wait :D I imagine that modding a flying entity can be quite difficult so take your time and in the meantime we can enjoy already existing in mod animals :)
the next version adds a new bird (the European Robin) aswell a second type of crow that can fly around (This version will not eat any crops/berries) only the groundbound one.. i have yet to figure out a better way to make crows fly/eat/walk so in the meantime i'm doing this as a work around
Also a Modconfig is in the works (so you can turn off specfic creatures)
@Sindanarmo Glad you like them - and yeah the crows... i agree it would be great if they could fly but as it turns out i have not been able to make it work i even tried make 2 seperate types of crows one that flies and other that doesnt but they kept getting stuck in water (Flying once) AND going crazy then flying around for some reason...(Insane SPEED) i will have to check something again to check if i can solve it..
Hedgehogs are just perfect now :) Ducks also, crows are funny and make perfect crow sounds but can you make them fly at least a little? That would be really awesome cause sky is still kinda empty...
1618 Creatures&Critters mod is supposed to have crocodiles in next release :)
Love the mod. Thanks
Alligators/Crocodiles would be a valuable addition.
For people like me who disable annoying surface drifters, having dangerous animals to deal with would balance the peaceful elements of the game.
@Sindanarmo Yup i am on it... i am trying my best to solve the issues as currently standing... dont worry next update will solve alot 😀 SOON released...
I think it would be also useful to have a config similar to the one for Creatures&Critters allowing to disable some of them and/or make animals more climate dependent - for instance yaks live mostly in high mountains in rather cold parts of the world and having them in temperate climate in lowlands is kinda weird.
Broken i may plan on adjusting it to passively require Creatures and Critters Not mandatory! just gotta check something... so it can run alongside if any issues (will mean i will have to remove some of the animals sadly)
Minni6in i do not have the required skill/Knowledge to make them swim as the basegame does not allow such.. Edit: THey do though not SINK to buttom of water and animation is made tho
do the ducks swim?
Wanted to let you know that there are a couple mods out there now that at current have some of your creature types in it. Check out Creatures and Critters & Lichen. The Yaks prolly be jes fine for sure ad the Auroch is quite different, but in C&C they have squirrels and snails (loads of diff ones for snails). As for all the others they sound fun. Will wait to get the mod until some sorting has been done. Might want to collab with Catasteroid , Minni6in , Lich. Maybe even Ahrondus since I saw a horse mod. I think if you all worked as a singular unit the life that would spring into the game would be amazing.
Edit: Yup, totally didn't see you had the * for the mods part for other ones that had similar critters.
Still think if you all would collab you could add a zoo to the game lol
Love animal mods and yours is great, hedgehogs and ducks are very adorable 😍 Squirrels as well :) Noticed that crow texture is missing.