Mods / QPTECH 1.10 - A Tech Mod for Vintage Story!

Category: #Furniture #QoL #Technology
Author: QPTECH
Side: Both
Created: Mar 17th 2021 at 3:29 PM
Last modified: 6 days ago
Downloads: 15771
Follow Unfollow 62

QPTECH - Machines & Automation for your survival world.

Temporal Pockets! (kinda like Ender Chests)
- added temporal condenser
- added charged temporal steel ingot, plate, and sheet
- need better rubber texture
- fixed crash with BEERecipeProcessor based machines
- added Rubber Mold Machine - pipe in rubber, add heat, and get rubber sheets out
- added rubber sheets (made in new rubber mold machine), and rubber gaskets (made for now with knife + rubber sheet)
Rubber Mold Machine
- currently used to make rubber sheets from liquid rubber
- steel mold (or iron?)
- steel machinery block
- cables
- requires heat
Electric Pyrolysis Kiln
- can make charcoal from sticks, or firewood. Can also make coke from coal.
- inputs from left outputs to right
- requires powered heater (lv heater for charcoal, mv heater for coke), and industrial fan blocks beside it
Balance: (goal to let you at least build something with your first steel cook)
- motors now only require 1 steel sheet instead of 2
- braided wire now only requires 3 wires instead of 4 (manual recipe)
- rotors now need two rods instead of 1 but stators use 1 ring instead of 2
- advanced bloomery only requires 1 steel pipe
- BEEAssembler Based devices (mainly presses) now have power on/off buttons
- Recipe Processor based machines should try to put more than a single item into output slots if possible
- Recipe Processor machines were instantly fixing recipes that were missing processing steps
- when in creative mode copper cables are no longer used up when linking machines

- fixed a server error loop with item transport
- added: Mining Drill!
  - right click on a bucket or barrel etc with drill to fuel with alcoholic spirits (brandies etc)
  - press F to bring up the mining pattern
  - drill head is made with steel on an anvil - the drill head will slowly wear down instead of the drill
    - to replace the drill head press F with the drill and drop the drill head into any of the mode select buttons
  - in creative mode drill head doesn't wear and fuel isn't consumed, although it can be refueled
  - mouse over the mining drill in your inventory to see the fuel & drill head state



Support QPTECH

Discord (check out the #help section!)

New Youtube Channel with Tutorial Videos!



QPTECH 1.8.1

- Ukranian Translation, courtesy of Craluminium, thanks!
- fixed crash with coal stoker thanks Goldkin!

QPTECH 1.8.0


ClayFormer 2.0 will accept all clay recipes, right click with a raw clay item set production
    - old ClayFormers will work but are no longer available, and will drop the new clayformer when broken
    - video showing new Clayformer

    - log splitter gives 8 firewood now (Thanks Buggi)





QPTECH 1.7.6
- BUGFIX: Mixer crashing server

- tweak: only 2 concrete instead of 8 in mixer (to match with cobblestone recipes) (uses only 250ml of dye now)

QPTECH 1.7.4 
- BUGFIX: Macerator corrupting vanilla crushing and grinding recipes

- added industrial blower block
- added blister steel recipe to the advanced bloomery (requires the blower block)
- added liquid rubber recipe to the mixer - sulphur and resin, requires heat
- added cable extruder machine - makes cables from liquid rubber, and braided wire

- adding client side config file (qptechclientconfig.json)
   - added command .showitempipecontents true|false
       - if set to false it will not render the items going thru pipes which should help performance in some cases
- added serverside config (qptechserverconfig.json)
       -  added attribute maceratorsinglemode - if set to true macerators will only output a single itemstack (Helpful in cases were items might have a crushing recipe and a maceration recipe - I will hopefully find a better solution to double macerator output

- can make item transport pipes with iron or steel channels
- changed cable graphics to a spool and moved to main qptech tab in creative screen
- changed wire graphics to a spool
- deprecating tin wire, now craftable directly into copper wire so you can get something back for it


QPTECH 1.7.3 - Release mainly to fix macerator issues
- ground storage settings from Craluminum thanks!
- itemsplitters will automatcially set i/o faces to match item pipes on placement, as well as match up with any setup itemsplitters
- fixed macerator(and some related machines) not outputing proper items issue
- fixed incorrect description on bloomery
   - [experimental]you can now connect most electrical devices with cables
   - [creative]added power nodes for long distance power transmission (uses cables)


QPTECH 1.7.2 small update:
- Macerator - should now process all items with CrushingProperties and all GrindingProperties (so basically in addition to special processing it will handle all Crusher and Quern recipes, including modded ones (I think)
- Lathe - outputs 5 rods plus 5 bonus metal bits per ingot (no more ore powder)

QPTECH 1.7.1 Release
- added Industrial Mixer recipe, sowee!
- industrial glass can now be chiseled

QPTECH 1.7.0 Release

New Stuff
- Item Transport system!
  - Item Pipes - move items between containers!
    - powerful filter system: allow/block matching by item codes,
    - can be set to transfer only a certain amount of items at a time
    - crate and barrel aware (but not Pottery Barn aware) Will stop loading when a barrel can be sealed. Will auto filter itself to an attached crate.
    - change direction with a wrench (it will keep its filter, but drop its item)
    - faster versions to be added in the future
  - Item Splitters
    - configurable with wrench to set each side to input or output
    - will try and even out which directions stacks are sent
    - gives priority to an attached item pipe with a matching code
    - will only send items to another splitter or to an item pipe, can't extract or push items into containers itself
  - Computer tool (Currently creative only)
    - copy, paste, and clear item filters from item pipes
- New Machine - Mixer - used to make specific qptech recipes right now, takes in liquid and items
  - has a purge function which will either vent any liquids or dump them into a fluid tank underneath the mixer
  - change between fill and purge modes with the wrench
- New Machine - Coal Stoker - keep your steel cooking!
  - loaded with item pipes - either charcoal or coke
  - auto builds a charcoal pile on top of itself and will try to keep the charcoal pile at around 8 units
  - will auto-ignite if it detects a filled coffin above it (as part of a cementation furnace)
  - careful! you don't want to end up being the source of extra carbon in your steel!
- New Decorative Blocks
  - Concrete - made in a mixer with dye, sand, stones, and quicklime
    - variants available in each dye color
    - (a rough variant also available made with just water
  - Industrial Glass - frameless glass blocks made in a mixer from Crushed Quartz and water
- New Parts and materials:
  - steel channels, circuit boards, temporal steel (made in mixer)
  - (experimental!)ropes and power poles (creative only) for power transfer.

Fixes & Tweaks
- fixed recipes for castiron ovens
- doubled mv generator power output to 64 tf
- mv heater quartered power usage to 32 tf
- fixed assembler type machines to try harder to find open slots
- several blocks made ground storable, thanks Craluminium!
- bugfixes - hopefully stabilized some of the devices erroring out and doing weird stuff
- fixed recipes for castiron ovens
- fixed bug: mixer won't change liquid types even when empty
- fixed: some machines stuck on warmpup
- Recipe processor recipe lists can be partially matched
- started adding some helpful links and such in item descriptions
- Bloomery machine can now work blister steel ingots, now called Advanced Bloomery Machine
- heating coils now stack so mv heater can actually be made!



- bugfix: crash when shift-right clicking clayformer with no item
- added model for crucible
- added (temp) models for heaters
- added heating coil lv part (made via smithing)
- added recipes for industrial lv & mv heaters (uses heating coils, removed old heater-mv recipe)
- added crucible chamber part (smithed)
- added recipe for crucible
- new crusher & bloomery machine models from Andy
- ui tweaks

- electric forge slighly increased max heat so you have time to transfer to machines if heating manually
- bugfix: macerator etc still plays sound and animates when switched off
- added maceration recipe: stone-chalk->lime
- added recipe list ui for Recipe Processor type machines (wiremill and bloomery)
- electrical devices have a status ui, right click on device to view - and also turn device on or off
- heater device will heat up contents of neighboring chests (with a heatingefficiency setting) - Creative Block no recipe yet
- crucible block: can be set to alloy or single mode, will pour ingots based on available heated items in input hatch
*will only process exact quantitites - Creative Block no recipe yet
- changed steam boiler to require the "combustion" processing type - which right now is provided by the industrial bronze firepit
(to prevent infinite power issues)
- changed carrying capacity integration to patch based (should clear errors)

QPTECH 1.6.x Change Log
- VS 1.16 ONLY
- fixed Tanks to use new water portion units
- fixed pipe network to use new water portion units
- fixed boiler water usage
- fixed prim generator water usage
- fixed water tower water generation and storage
- adding sound to industrial generator
- added wiremill sound (more as a test)
- added washplant sound

- roughed in steam particles and sound for boiler block
- increase boiler water usage
- primitive/creative generator animations running again \o/
- added simple turbine Animation and sound
- added crusher model
- added crusher animation
- added bloomery model
- Added crusher sound
- batteries now power from all directions (updated graphic)
- added sheet roller animation
- most devices will stop animation/doing particles etc if not in use
- added lathe animation
- added wiremill animation
- readded animations for metal press based machines and clayforming based machines (produciton time now 3 sec)
- readded animations to washplant and macerator

- macerator: processes quartz, cinnabar, bones, limestone

- added bloomworker - iron bloom to ingot machine makeable at iron age
- bugfix weird empty electric forge contents

- todo - fix bloom worker running with no heat, and reduce sound

- washplant has chance to drop limestone from gravel

[dev]Roughed in drill
- adding concrete recipes

1.5.4 Changelog
- watertower snowcoverage set to false
- fixed "INVALID POWER NETWORK" messages
- fixed Macerator not making powderedsulfur
- added metal channel part
- added recipes for Iron Frame, Iron Platform, Iron Stairs
- added lathe model
- added boiler block model
- added turbine block model
- added generator block model
- girders, metal stairs, metal platforms now climbable

1.5.3 Changelog
- Washplant now has partial processing of bony soil

  • added recipes:
    • bloomery-mv
    •  crusher-mv
    •  wiremill-mv
    •  boiler-small
    •  heater-mv
    •  turbine-small
    •  industrialgenerator-mv (Generator MKII)
    •  lathe
  •  added new block machineryblock-steel (core part for new mv machines)
  •  added some creative tabs and moved things around (QPTECH, QPTECH-Parts,QPTECH-Decor)
  •  fixed pipewrench recipe

1.5.2 Another small update
- primitive generator will no longer explode!
- should fix generator "off off", and "no heat"
- fix generator sound and "generating power" display when not running
- adding hardmetalplate press to handle iron & steel plates
- adding iron machineplate recipe

1.5.1 Small update!
- added ru.json (let me know how this works)
- added carrying capacity support

1.5 released!

1.5 Changelog (* devices are only available in creative right now)

  • QPTECHAPI no longer used or needed (will be ignored)
  • much improved power networks, connected devices form networks share storage/generation/usage as a single network
  • fixed device powering on/off
  • disabled animations to preven major crash
  • added Fluid networks to more smoothly move fluids thru pipes
  • a pipe on side or bottom will take fluid out of a network
  • only pipe on top of fluid tank will input into tank
  • barrel filling
    • pipes over barrels will fill them (if possible)
    • will stop filling if a valid sealable recipe is present
    • will also drain from bottom if barrel cannot be sealed or if it's not sealed
  • LV Punching Machine - plates->drilled plates
  • *MV Lathe - cold ingots -> rods
  • new machine types/industrial processes:
    • *MV Heater - supplies 2000 units of heat if powered (needs electricity)
    • *MV Crusher - supplies crushing power (needs electricity)
    • *Boiler- provides steam (requires heat + water)
    • *Turbine - provides torque (NOT related to the mechanical power system...yet)
    • *MV Generator - provides power from torque (from the turbine NOT related to mechanical power system)
  • irrigation pipes tweaked to use new fluid network
  • added items:
    • braided copper wire
    • cable
    • cracked rubber crucible
    • steel screws, steel bolts, steel rings
    • MV Stator, MV Rotor, MV Motor
  • MV Sheet Roller - metal plates-> metal sheets
  • *MV Wiremill - metal sheets-> metal wire

Version 1.2.1-pre.2
Hotfix - make it so screw press doesn't require heated rods as you can't heat up rods on the forge

Version 1.2.1-pre.1

Rebalancing release:

- cheaper crafting recipes in general
- improved machine output flow (eg: 2 ingots into press, yields plate, which can be fed into the rod machine to yield 5 rods, each
rod can yield 12 screws in screw press, so you can now get 30 screws from an ingot)
- preview builds of the motor and generator - electrical and mechanical power together! Please test in creative and provide feedback in the discord!
     Motor - electricity to mechanical power
     Generator - mechanical power to electricity - no you can't hook a motor to a generator and have them power each other :D
     Thanks to Novocain for making the models, and getting the code working!
     (one issue is on load the generator would have to be re-placed, i'm sure there are many other issues that will pop up!)
- better descriptive text in many places
- pipe bending machine - 2 plates yields 3 chute sections
- batteries, junctions, and wires can handle a lot more power
- new junction graphics, thanks Andy!

  • - you can now make bronze plates in the plate press-
  • tin wire is being deprecated, you can now use copper in all the machines


Version 1.1.5 - tweaks and balancing
- cheaper recipes in some cases - 2x motors now require single motors.
- metal plate press can now make bronze plates
- added bronze wire pull plate (needs a quick fix)
- increased Kitchen Cabinet storage to 20, also increased wood cost
- copper wire now usable for wireplates (will probably phase out tin wire)

Version 1.1.4 - Electrical devices can now be powered from all 6 sides (so you can run wires along the top)
                       - Electric Kiln - will retrieve raw items from a container on its left, and with sufficient power, will output fired items to a container on its right (this is fairly power hungry and will need its own lv generator or a lot of stored power in order to complete the firing process)
Version 1.1.3 - Vintage Story 1.15.1 support, don't forget to also update your QPTECH API mod
Version 1.1.2 - fixes an OP wash plant bug where way too much ore was being given when washing ore chunks

(Fixes wires not working)

Version 1.1.0 Has been released! \o/

REQUIRES The QPTECH API Mod (very small simple mod to allow other mods to integrate)

Added Electricity! Check the new qptech getting started entry for details!

Current devices include:

Presenting QPTECH 1.1 the LV update
1.1 additions:
- Electricity: basic power generation and several handy devices
- Clayformer: produces unfired clay goods from raw clay
- Metal Press: produces metal plates and other items from heated ingots (softer metals only at this tech level)
- Macerator: chews up ore chunks to yield more ore as well as processing other materials
- Wash Plant: a second layer of processing, pass thru sand, gravel, other items (more to come soon) with a chance of gaining other items such as clay, ore nuggets etc
Electric Forge: limited but useful 2 slot forge that heats ingots and metal pieces with electricity, no ignition required!
- includes the original automated firepit parts, cabinetry, cast iron stoves, and the icebox.

Sound OP? Get ready to make a lot of parts and subparts first! Some on the anvil and some assembled. You'll also want a screwdriver!

Join the mod discord

This tech mod will seek to add balanced, useful devices to Vintage Story.

Cast Iron Oven - Add a bit of vintage charm to your kitchen with this old style cast iron oven. Features smoke effects, placeable in different directions, and has a 10% heat bonus for cooking times. (v1.02)

New in 1.03 (Available now!): Kitchen update!


  • Kitchen cabinets - 3 part kitchen cabinets now available in all wood types. Act as containers (less slots than chests)
  • Icebox - a high food preservation block, put in a glacier ice block to get an extra bonus to food preservation (will very slowly use up ice) - only 5 slots for balance (with one to be taken up for ice if you chose)
  • Kitchen sink - decorative block available in all wood types, also functions as a liquid storage container
  • Large Cast Iron Oven - similar to the small one, but has a solid top and lines up with blocks. You can place items on top of it (for display only food items cook inside of it) Doesn't need a solid block below it.
  • Encased Lantern - a very bright, full block light source great for fitting into builds
  • Bronze Item Hatch - 24 slot storage chest to fit with the automated firepit

Automated Firepit - Automatically loads a firepit with items to process and fuel and outputs the items to a container. Saves you on fuel waste, and lets you load multiple different items, light it and come back later.

  • Bronze Machine Hull - intermediate, placeable item used to make the other parts
  • Firepit Loader - takes items from the container above it and pushes them into the firepit below it
  • Firepit Unloader - takes completed items from a firepit and pushes them into a container below it
  • Firepit Stoker - Takes fuel from a chest above it and pushes it to firepits on all four sides as needed. (Will only insert fuel one at a time and only if an item is being processed)
  • Bronze Industrial Oven - just a firepit with a fancy model and name (does not require the Machine Hull to build) gives a 10% heat bonus

KNOWN ISSUES: (Latest version of xskills works fine now!)



Version For Game version Downloads Release date Changelog Download
v1.10.1 188 6 days ago Show
v1.9.0 523 Jun 5th at 2:12 PM Show qptech
v1.8.1 435 May 10th at 7:57 PM Show
v1.8.0 526 Apr 28th at 10:56 AM Show
v1.7.6 1698 Mar 12th at 12:39 PM Show
v1.7.5 574 Feb 24th at 2:02 PM Show
v1.7.4 120 Feb 24th at 12:19 PM Show
v1.7.3 226 Feb 21st at 11:35 AM Show
v1.7.2 440 Feb 17th at 11:29 AM Show
v1.7.1 377 Feb 15th at 7:10 PM Show
v1.7.0 304 Feb 15th at 10:49 AM Show
v1.7.0-rc.3 124 Feb 13th at 11:04 AM Show
v1.7.0-rc.2 219 Feb 7th at 1:28 PM Show
v1.7.0-rc.1 116 Feb 6th at 5:28 PM Show
v1.6.4 925 Jan 20th at 1:29 PM Show
v1.6.3 267 Jan 17th at 12:50 PM Show
v1.6.2 1163 Jan 9th at 4:47 PM Show
v1.5.4 384 Dec 12th 2021 at 1:43 PM Show
v1.5.3 250 Dec 4th 2021 at 12:21 PM Show
v1.5.2 170 Dec 2nd 2021 at 1:27 PM Show
v1.5.1 188 Nov 30th 2021 at 2:16 PM Show
v1.5.0 179 Nov 29th 2021 at 12:03 PM Show
v1.4.0 584 Nov 1st 2021 at 11:18 AM Show
v1.3.0 719 Sep 12th 2021 at 5:25 PM Show
v1.2.1-pre.2 627 Aug 4th 2021 at 12:08 AM Show
v1.2.1-pre.1 156 Aug 3rd 2021 at 8:53 PM Show
v1.1.5 344 Jul 25th 2021 at 1:26 PM Show qptech
v1.1.4 319 Jul 18th 2021 at 2:38 PM Show
v1.1.3 240 Jul 17th 2021 at 12:32 PM Show
v1.1.2 442 Jun 10th 2021 at 7:49 PM Show
v1.1.1 215 Jun 9th 2021 at 10:42 PM Show
v1.1.0 189 Jun 10th 2021 at 7:46 PM Show
v1.1.0-pre.1 529 Apr 30th 2021 at 1:46 PM Show
v1.0.5 634 Mar 31st 2021 at 12:56 PM Show
v1.0.4 374 Mar 24th 2021 at 12:28 PM Show
v1.0.3 245 Mar 23rd 2021 at 10:57 AM Show
v1.0.3-pre.1 245 Mar 21st 2021 at 11:27 PM Show
v1.0.2 292 Mar 18th 2021 at 8:36 PM Show
v1.0.1 211 Mar 18th 2021 at 10:05 AM Show

14 Comments (oldest first | newest first)

Mystic_Spider, Apr 7th at 8:24 PM

Melting iron in the crucible causes a crash. I think this is happening because there is no liquid form for iron.

bluelightning32, Feb 20th at 8:15 AM

Ryan_Thomas, I'm seeing similar problems. I filed

Ryan_Thomas, Feb 17th at 6:48 PM

Unless I'm misunderstanding, the macerator can handle quern recipes, like bonemeal, correct? It's not for me, mini piles of bonemeal spit out the back, but they don't register in my inventory. This perhaps is on my end, perhaps it's a conflicting mod of some type. But in case it's not on my end, I just wanted you to know :)

Leatherneck, Jan 23rd at 9:34 PM

playing 1.15.1 added your storage container under a firepit unloader and it crashed the server , just repeats the following after restarting the server and trying to log in unsuccessfuly 


16:33:00 [Server Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
   at qptech.src.FirepitUnloader.FirepitUnloaderEntity.OnTick(Single par)
   at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
   at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
   at Vintagestory.Server.ServerMain.Process()
QPTECH, Jan 17th at 12:47 PM

Pitoucc ah I will look into that.

Pitoucc, Jan 13th at 3:14 PM

Seems like crouch clicking on a clayformer with an empty hand might cause a client crash.

QPTECH, Jan 12th at 6:51 PM

@Buggi Carry Capacity not required, but it is implemented

Buggi, Jan 12th at 5:46 AM

Is Carry Capacity a required mod? I'm getting my log files filled with CC errors for some of your blocks.

Xestisa, Dec 5th 2021 at 12:19 PM

Maybe a suggestion too make power in walls :) nice mod keep the work up

OmegaHaxors, Dec 4th 2021 at 11:21 PM

You should probably specify somewhere that normal firewood can't get hot enough for the generator.
The current wording implies you can just start a fire and get power, when that's not the case.

Risepolak, Oct 7th 2021 at 12:35 PM

Water tank work ?? i was create it  outside with spruce wood pland  and  copper block but no work when i  using  right  mause key i dont see structure block...

Juliusvanvern, Jul 20th 2021 at 9:09 AM

Für alle die wissen möchten was genau der Mod macht und wie man ihn benutzt (auf Deutsch), anbei ein etwas längeres Tutorial, bzw Modvorstellung. (Mit Inhaltsverzeichnis) ❗❗❗❗❗


Theisgood, Apr 19th 2021 at 1:26 AM

I can't explain what happend but my fishing lines from primitive surival mod turned intro your kitchen cabinets when installed this for the first time.

I can't even think of why. There is a error in the change log I can send you. 

Theisgood, Mar 25th 2021 at 5:58 AM

Thank you so much for making such an amazing mod! :)

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