Mods / QPTECH 1.14.4 - A Tech Mod for Vintage Story!

Category: #Furniture #QoL #Technology
Author: QPTech
Side: Both
Created: Mar 17th 2021 at 3:29 PM
Last modified: 3 days ago
Downloads: 41705
Follow Unfollow 320

Latest file for v1.19.5:
qptech1.15.0.zip 1-click install


QPTECH - Machines & Automation for your survival world.

QPTech is inspired by many minecraft tech mods including GregTech, Create, Immersive Engineering etc. Start from painfully smithing screws and parts, on up to a full on auto-miner machine. Features special liquid and item transport, and an electricity system.

Some devices include:
- Water Tower
- Macerator, Wash Plant
- Bloom Worker
- Kiln
- Auto Smith, Auto Crafter
- plate stamping machine, sheet roller
- rod machine, lathe, screw cutter

1.15.0 Few fixes, and some recipe/progression changes
-Lv machine recipes expanded progression from Rinly
- fixed industrial Oven Output, and made it wait for output instead of spilling items
- change assemblers to wait for free space instead of spilling items
- fixed bug with processing ores in macerators
- guide book will contain some info on what machines/recipes can process things (WIP)


1.14.4 - Rebalancing & Fixes



- added iron screws, usable in all sub-steel tier recipes
  - soft rod press can now process iron rods (just felt like the right call for pre-steel)
Rebalancing:
    - doubled processing time of all presses (still might be a bit fast?)
    - increased bloom worker processing time 15x (was previously almost instant)
    - halved the efficiency of item hatches for heating (still pretty OP)
- fixing issue with metalpress not changing materials>
- Sawmill (fixed!) and log splitter changes
  - log splitter turns logs into debarked logs, and debarked logs into firewood (and firewood into sticks)
  - log splitter may drop resin form acacia and pine (this function used to be in macerator)
  - sawmill turns logs into planks(16), and debarked logs into support beams (4)
- updated language files

1.14.3 changes:
- removed Mechanical Motor
(can be crafted into mp generator)
- Mechanical power generation now works
 - just be sure to have at least one angled gear between
windmill and the generator for stability
  - outputs a fixed amount of power when a speed threshold is reached
- Added Improved Mechanical Power generator -
lower resistance, lower speed requirements, much higher power output
-
turned off item pipe item rendering for now
- added loot bags (more on that later, to start will use them as I deprecate old devices so you can craft them into loot bags)


1.14.2
-1.19 compatibility
-have renabled some animations!
Please test before using on live servers or important worlds and let me know any issues!

Known Bugs
- the dreaded "error" status on machines, only way to fix seems to be to remove and replace the machine.
- seems to be an issue with item pipes, run the command: /showitempipecontents false



Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.15.0 227 3 days ago Show qptech1.15.0.zip Install now
v1.14.4 1050 Mar 5th at 12:28 PM Show qptech 1.14.4.zip Install now
v1.14.3 1105 Feb 3rd at 1:06 PM Show qptech 1.14.3.zip Install now
v1.14.2 802 Jan 11th at 11:47 AM Show qptech 1.14.2.zip Install now
v1.14.1 2602 Oct 6th 2023 at 5:14 PM Show qptech1.14.1.zip Install now
v1.13.02 3704 Apr 21st 2023 at 10:37 AM Show qptech1.13.02.zip Install now
v1.13.01 533 Mar 31st 2023 at 12:58 PM Show qptech1.13.01.zip Install now
v1.12.26 2192 Dec 20th 2022 at 11:22 PM Show qptech1.12.26.zip Install now
v1.12.3 359 Dec 16th 2022 at 5:54 PM Show qptech1.13.zip Install now
v1.12.2 345 Dec 10th 2022 at 2:24 PM Show qptech1.12.2.zip Install now
v1.12.1 275 Dec 7th 2022 at 11:12 AM Show qptech1.12.1.zip Install now
v1.12.0 325 Dec 3rd 2022 at 5:10 PM Show qptech1.12.zip Install now
v1.11.0 524 Nov 21st 2022 at 11:03 PM Show qptech 1.11.0.zip Install now
v1.10.5 1419 Oct 7th 2022 at 3:55 PM Show qptech 1.10.5.zip Install now
v1.10.4 937 Sep 1st 2022 at 11:25 PM Show qptech1.17.1.zip Install now
v1.10.3-pre.5 427 Aug 10th 2022 at 10:03 AM Show qptech1.10.3-pre.5.zip Install now
v1.10.3-pre.4 330 Jul 31st 2022 at 3:00 PM Show qptech 1.10.3-pre.4.zip Install now
v1.10.3-pre.3 303 Jul 21st 2022 at 2:10 PM Show qptech1.10.3.zip Install now
v1.10.3-pre.1 311 Jul 8th 2022 at 7:20 PM Show qptech1.10.3-pre.1.zip Install now
v1.10.2 865 Jul 8th 2022 at 3:40 PM Show qptech1.10.2.zip Install now
v1.10.1 503 Jun 30th 2022 at 7:43 PM Show qptech1.10.1.zip Install now
v1.9.0 787 Jun 5th 2022 at 2:12 PM Show qptech 1.9.zip Install now
v1.8.1 723 May 10th 2022 at 7:57 PM Show qptech1.8.1.zip Install now
v1.8.0 720 Apr 28th 2022 at 10:56 AM Show qptech1.8.0.zip Install now
v1.7.6 1895 Mar 12th 2022 at 12:39 PM Show qptech1.7.6.zip Install now
v1.7.5 755 Feb 24th 2022 at 2:02 PM Show qptech1.7.5.zip Install now
v1.7.4 307 Feb 24th 2022 at 12:19 PM Show qptech1.7.4.zip Install now
v1.7.3 405 Feb 21st 2022 at 11:35 AM Show qptech1.7.3.zip Install now
v1.7.2 629 Feb 17th 2022 at 11:29 AM Show qptech1.7.2.zip Install now
v1.7.1 564 Feb 15th 2022 at 7:10 PM Show qptech1.7.1.zip Install now
v1.7.0 486 Feb 15th 2022 at 10:49 AM Show qptech1.7.0.zip Install now
v1.7.0-rc.3 304 Feb 13th 2022 at 11:04 AM Show qptech1.7.0pre.3.zip Install now
v1.7.0-rc.2 403 Feb 7th 2022 at 1:28 PM Show qptech1.7.0-rc.2.zip Install now
v1.7.0-rc.1 307 Feb 6th 2022 at 5:28 PM Show qptech1.7.0-rc.1.zip Install now
v1.6.4 1111 Jan 20th 2022 at 1:29 PM Show qptech1.6.4.zip Install now
v1.6.3 448 Jan 17th 2022 at 12:50 PM Show qptech1.6.3.zip Install now
v1.6.2 1343 Jan 9th 2022 at 4:47 PM Show qptech1.6.2.zip Install now
v1.5.4 562 Dec 12th 2021 at 1:43 PM Show qptech1.5.4.zip Install now
v1.5.3 421 Dec 4th 2021 at 12:21 PM Show qptech1.5.3.zip Install now
v1.5.2 350 Dec 2nd 2021 at 1:27 PM Show qptech1.5.2.zip Install now
v1.5.1 356 Nov 30th 2021 at 2:16 PM Show qptech1.5.1.zip Install now
v1.5.0 357 Nov 29th 2021 at 12:03 PM Show qptech1.5.zip Install now
v1.4.0 779 Nov 1st 2021 at 11:18 AM Show qptech1.4.zip Install now
v1.3.0 894 Sep 12th 2021 at 5:25 PM Show qptech1.3.zip Install now
v1.2.1-pre.2 791 Aug 4th 2021 at 12:08 AM Show qptech1.2.1-pre.2.zip Install now
v1.2.1-pre.1 325 Aug 3rd 2021 at 8:53 PM Show qptech1.2.1-pre.1.zip Install now
v1.1.5 507 Jul 25th 2021 at 1:26 PM Show qptech 1.1.5.zip Install now
v1.1.4 502 Jul 18th 2021 at 2:38 PM Show qptech1.1.4.zip Install now
v1.1.3 406 Jul 17th 2021 at 12:32 PM Show qptech1.1.3.zip Install now
v1.1.2 624 Jun 10th 2021 at 7:49 PM Show qptech1.1.2.zip Install now
v1.1.1 388 Jun 9th 2021 at 10:42 PM Show qptech1.1.1.zip Install now
v1.1.0 357 Jun 10th 2021 at 7:46 PM Show qptech1.1.2.zip Install now
v1.1.0-pre.1 696 Apr 30th 2021 at 1:46 PM Show qptech1.1.0-pre1.zip Install now
v1.0.5 805 Mar 31st 2021 at 12:56 PM Show qptech-1.0.5.zip Install now
v1.0.4 545 Mar 24th 2021 at 12:28 PM Show qptech-1.0.4.zip Install now
v1.0.3 409 Mar 23rd 2021 at 10:57 AM Show qptech_v1.0.3.zip Install now
v1.0.3-pre.1 421 Mar 21st 2021 at 11:27 PM Show qptech_v1.0.3-pre.1.zip Install now
v1.0.2 456 Mar 18th 2021 at 8:36 PM Show qptech_v1.0.2.zip Install now
v1.0.1 386 Mar 18th 2021 at 10:05 AM Show qptech_v1.0.1.zip Install now

62 Comments (oldest first | newest first)

💬 RomixERR, 3 days ago

It works, but there is no QPTECH tab, the oven is wildly lagging, it is not clear how to search for machines, how to connect them. The mod can be said not to be playable on version 1.19.4. There is no in-game tutorial. I suffered and deleted it.

💬 Dnd, 3 days ago

QPTech Thanks for the response! I checked through all the zipfiles and was unable to find anything relating to output/quantities, though maybe I just don't know exactly what I am looking for. I have a pretty decent grasp on editing .json and even patching them, but I didn't see any code relating to what I wanted.

💬 QPTechAuthor, 5 days ago

MrL972 you can't it's just a fancy chest and must be opened by the player whose inventory you want to access.

💬 MrL972, 5 days ago

How to send an object directly to the "Temporal Pocket" via command

💬 QPTechAuthor, 5 days ago

Dnd There are files in the zip file itself that can be edited under config. I may not have pushed an updated recipe that fixes 2x logs just yet. And resin definitely dropping too frequently!

💬 Dnd, Mar 22nd at 12:05 AM

Edit: Looking at the log splitter description, I should not be getting firewood from the first input, however, at the moment it is outputting firewood and debarked logs on the first pass, doubling the amount. Still, wondering if there is an easy way to configure less firewood/resin on output

 

Are there any config files? I would like to adjust the amount of firewood out of logs, because I am getting way too much since I can get them chopped, then chop the debarked logs, as well. Also, the resin seems like it is near 90% per log, and I'd love to adjust that down as well.

💬 QPTechAuthor, Mar 20th at 9:37 PM

SuperTeeJ it goes based on the prospecting readings in the area, what do those look like?

💬 Hydromancerx, Mar 20th at 9:16 PM

QPTech

Could you add an auto planter that could plant crops and saplings within the radius if fed in seeds. Likewise could you make an auto harvester that will harvest fully grown crops and an an auto chopper that will cut down trees in the radius?
image
image
Here is an example from a Rimworld mod for inspiration.
Thanks in advance!

💬 SuperTeeJ, Mar 20th at 5:04 PM

Hey there, just a question. The auto miner seems to give REALLY low amounts of the resources that it is "harvesting" because it is already mined like 20 layers but I have 1 dirt, 6 stones and some gemstones with nothing else. Is that right or am I experiencing a bug?

💬 QPTechAuthor, Mar 2nd at 11:09 AM

Ronnie21093 that freaking MP stuff - I've also seen people say sometimes it provides power on the wrong axis.

💬 Ronnie21093, Mar 1st at 5:15 PM

I noticed something with the mechanical electric generator. On my server, if nobody logs in for a while and the chunk with the generator is unloaded, when the chunk is loaded again, the generator is facing a different direction, which leads to it being disconnected from the windmill.

💬 Buggi, Feb 29th at 5:15 AM

Source link at the top is broken :(

💬 NateDoesLife, Feb 24th at 7:54 AM

Saw mill does not seem to output planks

💬 QPTechAuthor, Feb 16th at 11:53 AM

McJty I see massive lag spikes at different times, sometimes when qptech isn't even on. But there does seem to be something going on sometimes.

💬 McJty, Feb 14th at 8:12 AM

After a long time of investigation I found that this mod is causing massive lag spikes every few seconds on my 1.19.3 world. Is this a known issue?

Hmm, adding it back is fine now. No idea what's going on

 

💬 QPTechAuthor, Jan 25th at 2:13 PM

Rinly 1.14.2 is for vintage story 1.19.x

💬 Rinly, Jan 23rd at 5:20 PM

Ptah Having issues with the macerator on qtech v1.14.2 using game version 1.18. Below is the server log. It is also important to note that the error occurs multiple times in one second locking up the server as well as freezing my client

23.1.2024 17:33:24 [Server Fatal] System.MissingMethodException: Method not found: 'Vintagestory.API.Common.WeightedSlot Vintagestory.API.Common.InventoryBase.GetBestSuitedSlot(Vintagestory.API.Common.ItemSlot, Vintagestory.API.Common.ItemStackMoveOperation, System.Collections.Generic.List`1<Vintagestory.API.Common.ItemSlot>)'.
at qptech.src.BEEMacerator.DoDeviceComplete()
at qptech.src.BEEBaseDevice.DoDeviceProcessing()
at qptech.src.BEEMacerator.DoDeviceProcessing()
at qptech.src.BEEBaseDevice.UsePower()
at qptech.src.BEEBaseDevice.OnTick(Single par)
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
23.1.2024 17:33:24 [Server Fatal] System.MissingMethodException: Method not found: 'Vintagestory.API.Common.WeightedSlot Vintagestory.API.Common.InventoryBase.GetBestSuitedSlot(Vintagestory.API.Common.ItemSlot, Vintagestory.API.Common.ItemStackMoveOperation, System.Collections.Generic.List`1<Vintagestory.API.Common.ItemSlot>)'.
at qptech.src.BEEMacerator.DoDeviceComplete()
at qptech.src.BEEBaseDevice.DoDeviceProcessing()
at qptech.src.BEEMacerator.DoDeviceProcessing()
at qptech.src.BEEBaseDevice.UsePower()
at qptech.src.BEEBaseDevice.OnTick(Single par)
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881

I hope this is helpful. I have not tested this on 1.19, I'm still waiting for other mods to update.

I love this mod and it's gregtechiness. Hoping you continue to to foster this treasure of a mod, as far as I know it's the only electricity/machinery mod out there that doesn't put me to sleep with its simplicity. 

Thank you!

💬 Olbrick, Dec 28th 2023 at 5:11 PM

Dekkan how did you fix it on 1.18.15?

💬 EduardoPupucon, Dec 17th 2023 at 1:02 PM

damm this mod looks awesome, i wish there was something like this but more immersive and steampunk, this one is too gregtechy

💬 ASILiara, Dec 9th 2023 at 2:57 AM

When you say the mechanical power convertors are buggy, how exactly do you mean?

💬 Dekkan, Nov 24th 2023 at 3:20 AM

Running into an issue on our server at startup:
23.11.2023 19:00:16 [Error] [qptech1.14.1.zip] An exception was thrown trying to to load the ModInfo:
ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory
at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries()
at ICSharpCode.SharpZipLib.Zip.ZipFile..ctor(String name, StringCodec stringCodec)
at Vintagestory.Common.ModContainer.LoadModInfo(ModCompilationContext compilationContext, ModAssemblyLoader loader) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ModContainer.cs:line 254
23.11.2023 19:00:16 [Error] [qptech1.14.1.zip] An exception was thrown trying to to load the ModInfo:
ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory
at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries()
at ICSharpCode.SharpZipLib.Zip.ZipFile..ctor(String name, StringCodec stringCodec)
at Vintagestory.Common.ModContainer.LoadModInfo(ModCompilationContext compilationContext, ModAssemblyLoader loader) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ModContainer.cs:line 254

Seems like an error between the mod and the games api.
If you have any ideas please let me know.

Also we're running 1.18.15 so maybe there was a change between the listed 1.18.14 and 1.18.15 version of the game's API

Thank you!  Fix was found!

💬 Entity, Nov 22nd 2023 at 5:08 AM

Ice Box causes this error in client-main when it's open and closed.
[Warning] Audio File not found: machines:sounds/block/largechestopen.ogg
[Warning] Audio File not found: machines:sounds/block/largechestclose.ogg

💬 Annastasija, Nov 13th 2023 at 8:46 AM

did the animations get turned back on with the latest update?

💬 Kirona, Oct 27th 2023 at 2:40 AM

QuentinP I've got that going for nuggets, yeah. But I get a bunch of crushed ores as a byproduct that won't go through. Do I need different machines for this stuff maybe?

💬 QPTechAuthor, Oct 25th 2023 at 5:48 PM

Kirona yes you can setup a complete chunk->steel production chain even.

💬 Kirona, Oct 25th 2023 at 4:42 AM

I was wondering if there's a way to use machines to process all the crushed ore I get from the macerator? I can process nuggets just fine, obviously, but I've got stacks and stacks of crushed hematite and magnetite and copper and so on, and I can't seem to run them through anything. Any hints?

>_> Also the electric motor block seems to just generate free energy without any sort of mechanical power input.

💬 Timingplanet, Oct 6th 2023 at 11:57 PM

i wanted to add this to my server with the newest release but seems to break to much stuff and cause the game to crash after a minute or so

💬 IvanZS, Sep 25th 2023 at 6:33 AM

Hi QuentinP!

The soaker pipes in 1.18.8 onwards seem to be a lot more water hungry than they used to be... A single water tower was enough to irrigate 16 farm patches of 7x7 blocks, and now 4 water towers are not enough for 6 farm patches. Is this a bug or it is intentional?

Thank you very much for your time!

Best regards,

Ivan

💬 NukoSan, Aug 31st 2023 at 5:55 PM

Any compatibility issues with primitive survival or Xskills or Expanded foods?

💬 Decrypt, Aug 16th 2023 at 5:01 AM

I made some minor fixes. I reenabled the animation and fixed 2 issues. I fixed issues were proper syncing of network information UI when using the mod on a server and sawmill now produces planks given logs. Also I recompiled the mod with net7

I made these modifications without @QuentinP knowledge so if he wants me to take down this post, I will take it down.

download link

💬 Decrypt, Aug 14th 2023 at 2:55 AM

Probably a little late but for anyone having trouble getting the sawmill to cut logs into planks, this can be fix by opening up the qptech mod zip file. Then under assets/qptech/config/macerationrecipes.json, you can change the suffix of the sawmill output configuration to "-ud" instead of "-hor"

So under the original configuration will be:
{
"clearcodeparts":["placed-","-ud"],
"outputmaterial": "planks",
"outputquantity": 16,
"odds": 100,
"type": "SWAP",
"machinename": "sawmill",
"suffix": "-hor"
}

Change to this configuration:
{

"clearcodeparts":["placed-","-ud"],
"outputmaterial": "planks",
"outputquantity": 16,
"odds": 100,
"type": "SWAP",
"machinename": "sawmill",
"suffix": "-ud"
}

This is because the -hor prefix seem to no longer exists in later version of Vintage Story for planks

💬 TheRestartPrince, Aug 11th 2023 at 12:51 PM

@Ultimaheart4 there is the electricity mode, you would just have to connect the motor to the mechanical movement make them one piece. and then use that to use the electrical system.

💬 Ultimaheart4, Jul 15th 2023 at 7:36 PM

man it would be nice to use this mod. but other then solar i dont see any conversion to use mechanical power to produce your flux. would be neat to see something for it. even if it would be obviously proportional compared to the early game steam engine, if its stronger then the steam engine id say make it more complex or closer to mid game then the early steam engine power production. i just feel the players mechanical stuff would become obsolete way too early after starting said mod atleast near mid game. but i wasnt sure if this was updated for 1.18.6 and wasnt sure if i should add it to my server for others to play with yet. heres to hoping to see so much more cool stuff from you though! 

💬 Credinus, May 17th 2023 at 9:00 PM

Has anyone had success using the saw mill in 1.18.x? I am having an issue with it where it is extracting the source logs and processing them, but not outputting and results. It's most likely a conflict with another mod, but I thought I'd check here to see if anyone has run into the same issue before going down that rabbit hole.

💬 JunidO, Apr 20th 2023 at 12:01 PM

Do we get an update?

💬 AmenoS, Jan 31st 2023 at 4:28 AM

Incompatible with 1.17.10

 

System.Exception: Don't know how to instantiate item of class 'ItemWire' did you forget to register a mapping?
at Vintagestory.Common.ClassRegistry.CreateItem(String itemClass) in VintagestoryLib\Common\ClassRegistry.cs:line 273
at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType packet, IWorldAccessor world, ClassRegistry registry) in VintagestoryLib\Common\Network\ItemTypeNet.cs:line 19
at Vintagestory.Client.NoObf.GeneralPacketHandler.PopulateItems(List`1 items, Int32 listSize) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 561
at Vintagestory.Client.NoObf.GeneralPacketHandler.LoadItemTypes() in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 471
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssets_Step1() in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 414
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 1/30/2023 10:26:30 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.Exception
at Vintagestory.Common.ClassRegistry.CreateItem(System.String)
at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType, Vintagestory.API.Common.IWorldAccessor, Vintagestory.Common.ClassRegistry)
at Vintagestory.Client.NoObf.GeneralPacketHandler.PopulateItems(System.Collections.Generic.List`1<Vintagestory.API.Common.Item>, Int32)
at Vintagestory.Client.NoObf.GeneralPacketHandler.LoadItemTypes()
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssets_Step1()
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()

 

💬 QPTechAuthor, Dec 7th 2022 at 11:24 AM

IvanZS in 1.12.2 they will be insta-breakable. That was a silly bug xD

💬 QPTechAuthor, Dec 7th 2022 at 11:13 AM

IvanZS ah that could be an issue...well two issues I will check.

💬 IvanZS, Dec 4th 2022 at 10:56 AM

Hi QPTECH. I don't know if this is intentional, but it seems that the solar panels work just fine when the light is provided by a lantern? And I was not able to break/move one of them with a steel pickaxe in survival...

 

 

💬 QPTechAuthor, Nov 21st 2022 at 11:09 PM

IvanZS Hmm I'll have to do some testing with that, I didn't see that yet.

💬 JTippetts, Nov 5th 2022 at 3:17 PM

@QPTECH I've downloaded the mod and am eager to try it out, but I've noticed a whole pile of errors in the log of the sort:

[Error] Missing mapping for texture code wood during shape tesselation of block machines:wireplate-tin-2a-cross using shape machines:item/part/wire, or one of its alternates

and

[Error] Missing mapping for texture code wire during shape tesselation of block machines:wireplate-tin-2a-cross using shape machines:item/part/wire, or one of its alternates

All of them seem to be for texture code wood or texture code wire. I get numerous of the errors, but all seem to be tied to either machines:wireplate-tin-2a-cross or machines:wireplate-tin-electricjunction

Additionally, I get a few Texture not found errors for:

'machines:textures/item/resource/orepowder/orepowder-iron.png' not found (defined in Item code machines:orepowder-iron).
'machines:textures/block/wood/hopper/frame.png' not found (defined in Baked variant of block machines:ringedbarrel).
'machines:textures/block/tempblocks/seeker.png' not found (defined in Baked variant of block machines:seeker-test-north).
'machines:textures/block/wood/cabinets/acacia/detail.png' not found (defined in Baked variant of block machines:cabinets-normal-north).
'machines:textures/block/wood/cabinets/acacia/detail.png' not found (defined in Baked variant of block machines:cabinets-normal-north).
'machines:textures/block/wood/cabinets/acacia/cabinet.png' not found (defined in Baked variant of block machines:cabinets-normal-north).

Peering into the folder tree, I don't see those files (the textures/block/wood folder seems to be missing altogether).

💬 IvanZS, Nov 5th 2022 at 9:27 AM

Hi QPTECH. Thank you wholeheartedly for this awesome mod! I installed it because of the irrigation pipes and ended up with full blown factory setup...

I noticed something odd today: I put 24 zinc ingots and 24 copper ones in the hardened metal press (plates)' input chest, expecting to get 12 zinc and 12 copper plates. I got 24 copper plates instead. It seems that the machine sets the output material based on the first ingredient which goes in and proceeds with it as far as there are materials in the input chest... I haven't tested the other presses, but I'd guess that this bit of code should be the same for them as well.

And one request: Is it possible to increase the effect radius of the soaker pipes to two blocks vertically? As they are now, they can not be used in greenhouses as there must be full blocks below the farmland...

💬 QPTechAuthor, Nov 4th 2022 at 12:43 PM

l33tmaan Yeah they are a bit high, they were made so long ago. But if I nerf them now it might screw over people relying on them?

💬 l33tmaan, Oct 11th 2022 at 12:13 AM

Is it me or do these cabinets always have the best food perish multipliers? They're sitting pretty at x0.26 while my chest 2 blocks away is at x0.5. It feels a little OP.

Yeah, they're even better than storage vessels. I feelc compelled to use them...

💬 AzuliBluespots, Sep 30th 2022 at 10:06 PM

Mother of Arceus, this looks like Frackin Universe (Starbound) stuff

💬 Ruyeex, Sep 22nd 2022 at 8:57 PM

The game crashes when melting iron on a crucible.

💬 QPTechAuthor, Sep 1st 2022 at 11:33 PM

Amigurumi that's odd, i'll have to check. So far all the fluids seem to just have worked, but i didn't try juice specifically.

💬 Amigurumi, Aug 24th 2022 at 9:59 PM

Vanilla fruit juices don't seem to be compatible with the fluid pipes. Is that intentional?

💬 Mystic_Spider, Apr 7th 2022 at 8:24 PM

Melting iron in the crucible causes a crash. I think this is happening because there is no liquid form for iron.

💬 bluelightning32, Feb 20th 2022 at 8:15 AM

Ryan_Thomas, I'm seeing similar problems. I filed github.com/wqpvs/qptech/issues/10.

💬 Ryan_Thomas, Feb 17th 2022 at 6:48 PM

Unless I'm misunderstanding, the macerator can handle quern recipes, like bonemeal, correct? It's not for me, mini piles of bonemeal spit out the back, but they don't register in my inventory. This perhaps is on my end, perhaps it's a conflicting mod of some type. But in case it's not on my end, I just wanted you to know :)

💬 Leatherneck, Jan 23rd 2022 at 9:34 PM

playing 1.15.1 added your storage container under a firepit unloader and it crashed the server , just repeats the following after restarting the server and trying to log in unsuccessfuly 

 

16:33:00 [Server Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
   at qptech.src.FirepitUnloader.FirepitUnloaderEntity.OnTick(Single par)
   at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
   at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
   at Vintagestory.Server.ServerMain.Process()
💬 QPTechAuthor, Jan 17th 2022 at 12:47 PM

Pitoucc ah I will look into that.

💬 Pitoucc, Jan 13th 2022 at 3:14 PM

Seems like crouch clicking on a clayformer with an empty hand might cause a client crash.

💬 QPTechAuthor, Jan 12th 2022 at 6:51 PM

@Buggi Carry Capacity not required, but it is implemented

💬 Buggi, Jan 12th 2022 at 5:46 AM

Is Carry Capacity a required mod? I'm getting my log files filled with CC errors for some of your blocks.

💬 Xestisa, Dec 5th 2021 at 12:19 PM

Maybe a suggestion too make power in walls :) nice mod keep the work up

💬 OmegaHaxors, Dec 4th 2021 at 11:21 PM

You should probably specify somewhere that normal firewood can't get hot enough for the generator.
The current wording implies you can just start a fire and get power, when that's not the case.

💬 Risepolak, Oct 7th 2021 at 12:35 PM

Water tank work ?? i was create it  outside with spruce wood pland  and  copper block but no work when i  using  right  mause key i dont see structure block...

💬 Juliusvanvern, Jul 20th 2021 at 9:09 AM

Für alle die wissen möchten was genau der Mod macht und wie man ihn benutzt (auf Deutsch), anbei ein etwas längeres Tutorial, bzw Modvorstellung. (Mit Inhaltsverzeichnis) ❗❗❗❗❗

ViNTAGE STORY MOD 🧪 AUTOMATION MIT QPTECH MOD

💬 Theisgood, Apr 19th 2021 at 1:26 AM

I can't explain what happend but my fishing lines from primitive surival mod turned intro your kitchen cabinets when installed this for the first time.

I can't even think of why. There is a error in the change log I can send you. 

💬 Theisgood, Mar 25th 2021 at 5:58 AM

Thank you so much for making such an amazing mod! :)

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