Mods / Better Crates
Category:
#Storage
Author: Dauron
Side: Both
Created: Feb 18th 2021 at 3:07 PM
Last modified: May 7th at 12:00 AM
Downloads: 49943
Follow Unfollow 353
Author: Dauron
Side: Both
Created: Feb 18th 2021 at 3:07 PM
Last modified: May 7th at 12:00 AM
Downloads: 49943
Follow Unfollow 353
Latest file for v1.19.7:
BetterCrates_v1.7.1.zip
1-click install
Update 5-6-24: new version 1.7.1 compatible with VS 1.19.7
- Recompiled for VS 1.19.7 to verify compatibility.
- Added Vanilla Variants chests to the recipes to make a Better Crate.
I do not have much time nowadays to thoroughly test things so please be sure to backup your worlds before updating to any new version of Vintage Story, can't stress that enough. Very important when updating as many modders won't immediately know if their mod becomes incompatible with new versions of VS.
This mod introduces a new storage block with a new mechanic for Vintage Story. These "Better Crates" can only store one type of item but they store much more of it than a wooden chest.
Features:
- No GUI element but instead shows the item model with quantity on the label.
- Interact by left clicking to take items out and right clicking to insert items. They can only be broken with an axe.
- Upgradable to the next tier by using an upgrade item on them, no need to put into crafting window to upgrade.
- Fully multiplayer compatible. Including claim protected, reinforcement and locking mechanic.
- Compatible with hoppers and chutes. Bottom side is the output. All other sides can be inserted into.
- Rotates when placed. Can also be placed into the floor to face up or ceiling to face down.
- Detailed Handbook information with links to each new block/item. Just search for "Better Crate".
- Reactive block interaction overlay information.
- Compatible with Carry On mod. Highly recommended! Note: Crates can only be carried by hand.
Known Issues:
- While nearly all blocks/items display correctly, some blocks that have overlays such as soil with grass will display without the grass. This only applies to creative mode as you can't have those blocks in survival. There is always the possibility with mods and newer game versions that new blocks/items may not display correctly.
- Very rarely when broken the label quantity text will not get destroyed. This seems to only happen in creative mode. This will fix if you restart the game.
- Anvil work items in 1.14+ will not display properly. I feel this is a rare case usage and have not devoted time to fixing the issue for now.
Notes:
- As of version 1.4.1 the display range of models and info of the labels can now be configured. Default is 50 block range.
The "BetterCratesConfig.json" file will be in your VintagestoryData\ModConfig folder after loading into a world with the mod one time.
This file can be edited with common text editors such as Notepad.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.7.1 | 7674 | May 7th at 12:00 AM | Show | BetterCrates_v1.7.1.zip | Install now | |
v1.7.0 | 8607 | Jan 18th at 11:58 PM | Show | BetterCrates_v1.7.0.zip | Install now | |
v1.7.0-rc.1 | 377 | Jan 14th at 3:06 PM | Show | BetterCrates_v1.7.0-rc.1.zip | Install now | |
v1.6.1 | 455 | Jan 14th at 2:49 PM | Show | BetterCrates_v1.6.1.zip | Install now | |
v1.6.0 | 10112 | Apr 20th 2023 at 12:02 AM | Show | BetterCrates_v1.6.0.zip | Install now | |
v1.6.0-rc.1 | 1163 | Apr 4th 2023 at 9:35 PM | Show | BetterCrates_v1.6.0-rc.1.zip | Install now | |
v1.6.0-pre.1 | 561 | Mar 11th 2023 at 2:12 PM | Show | BetterCrates_v1.6.0-pre.1.zip | Install now | |
v1.5.3 | 2717 | Dec 22nd 2022 at 9:01 PM | Show | BetterCrates_v1.5.3.zip | Install now | |
v1.5.2 | 2806 | Sep 19th 2022 at 3:09 PM | Show | BetterCrates_v1.5.2.zip | Install now | |
v1.5.1 | 1067 | Sep 4th 2022 at 4:19 PM | Show | BetterCrates_v1.5.1.zip | Install now | |
v1.5.0 | 495 | Sep 1st 2022 at 11:31 PM | Show | BetterCrates_v1.5.0.zip | Install now | |
v1.4.2 | 1380 | Jun 13th 2022 at 1:45 PM | Show | BetterCrates_v1.4.2.zip | Install now | |
v1.4.1 | 2942 | Jan 22nd 2022 at 9:06 PM | Show | BetterCrates_v1.4.1.zip | Install now | |
v1.4.0-rc.2 | 883 | Dec 25th 2021 at 4:53 PM | Show | BetterCratesCC_v1.4.0.zip | Install now | |
v1.4.0-rc.1 | 333 | Dec 25th 2021 at 4:50 PM | Show | BetterCrates_v1.4.0.zip | Install now | |
v1.3.4-rc.2 | 805 | Nov 15th 2021 at 7:01 PM | Show | BetterCratesCC_v1.3.4.zip | Install now | |
v1.3.4-rc.1 | 389 | Nov 15th 2021 at 6:58 PM | Show | BetterCrates_v1.3.4.zip | Install now | |
v1.3.3-rc.2 | 845 | Sep 25th 2021 at 7:06 PM | Show | BetterCratesCC_v1.3.3.zip | Install now | |
v1.3.3-rc.1 | 379 | Sep 25th 2021 at 7:05 PM | Show | BetterCrates_v1.3.3.zip | Install now | |
v1.3.2-rc.2 | 927 | Aug 16th 2021 at 6:47 PM | Show | BetterCratesCC_v1.3.2.zip | Install now | |
v1.3.2-rc.1 | 401 | Aug 16th 2021 at 6:46 PM | Show | BetterCrates_v1.3.2.zip | Install now | |
v1.3.1-rc.2 | 719 | Jul 18th 2021 at 6:41 PM | Show | BetterCratesCC_v1.3.1.zip | Install now | |
v1.3.1-rc.1 | 410 | Jul 18th 2021 at 6:40 PM | Show | BetterCrates_v1.3.1.zip | Install now | |
v1.3.0-rc.2 | 495 | Jul 7th 2021 at 1:56 PM | Show | BetterCratesCC_v1.3.0.zip | Install now | |
v1.3.0-rc.1 | 421 | Jul 7th 2021 at 1:55 PM | Show | BetterCrates_v1.3.0.zip | Install now | |
v1.2.7-rc.2 | 1058 | Feb 27th 2021 at 11:57 PM | Show | BetterCratesCC_v1.2.7.zip | Install now | |
v1.2.7-rc.1 | 512 | Feb 27th 2021 at 11:53 PM | Show | BetterCrates_v1.2.7.zip | Install now | |
v1.2.6-rc.2 | 504 | Feb 27th 2021 at 11:57 PM | Show | BetterCratesvCC_v1.2.6.zip | Install now | |
v1.2.6-rc.1 | 452 | Feb 27th 2021 at 11:57 PM | Show | BetterCrates_v1.2.6.zip | Install now |
This mod work with 1.19.8?
@Dauron
Modding related question. How would one create a recipe as an addon to this mod? I'm trying to create a recipe that would allow me to convert aged crates into basic better crates.
This mod seems to be causing a crash when installed together with Vanilla Varients- for example, looking up the Wooden Trunk in the Handbook causes a crash to desktop. Was able to fix it by deleting the BetterCrates_v1.7.1.zip\assets\bettercrates\config\recipepatches\bettercrates.json file. The game kept crashing looking for the item "vanvar:chest-east".
(NEW VERSION)
I tranlated it into german:
de.json (new)
crates and seeds feels weird to look at
is it normal?
here a vid
Seeds in a crate icon
https://www.youtube.com/watch?v=pCUzIZntWNQ&ab_channel=ModsforVintageStory
WOOHOOO!!!! Thank You Dauron!!!
Added new version for VS 1.18.15, should fix the crashing issue. I have been away from this for some time sorry. As usual, backup your worlds before updating.
Also adding a new version for VS 1.19.0-rc.6
crashing when placing multiple crates in creative mode. Also crashing when trying to use a crafted crate. I am on 1.18.15
Question, do you ever plan or add a recipe to convert the aged crates to better crates, possibly by crafting with parchment? If not, I think I can make it, as an add-on, except I don't know what the age crate is called in the code.
Hi @Dauron! It would be super awesome if half and quarter crates are added, i.e. crates which can store 2 or 4 different items in a single crate with half/quarter of the max capacity, similar to the minecraft drawers. I have no idea how hard it would be to implement such a functionality with the VS API but it would be a great feature...
I tested the lastest version 1.6.0 with VS 1.18.8 and it appears to be working fine. Let me know otherwise.
Thanks for keeping this critical mod updated and for all of your hard work and dedication
Thank you. It seems to be working ok in rc.5
Has anyone else been crashing with the 1.6.0-rc.1 version?
The crash that is being reported is related to the Method GenMeshData not compiling because Tyron changed a method name that GenMeshData was using. This was the issue I fixed.
It's working fine for me, tested on mutiplayer too, so I'm not sure what's going on IAmJade
Check to make sure you removed the previous version of the mod as well. I doubt it's the case, but it's the only way I could make mine crash like you described.
It may take an official release of VS 1.18 for whatever is going on to fix. I feel it's something behind the scenes that I'm not able to access. This is why I haven't released preview versions in the past.
This version and the previous 1.18 version crashes on a multiplayer server. When adding any block to a Better Crates (basic, not upgraded) crate, the call to the render method fails.
Below is the crash report.
Running on 64 bit Windows with 32 GB RAM
Game Version: v1.18.0-rc.2 (Unstable)
4/7/2023 7:50:06 PM: Critical error occurred in the following mod: bettercrates@1.6.0-rc.1
Loaded Mods: bettercrates@1.6.0-rc.1, chiseltools@1.8.2, extrachests@1.7.0-pre.1, mannequinstand@1.0.1, paperlanternrecipe@0.2.1, primitivesurvival@3.1.5, RockBlocks@1.0.0, visibleore@1.0.1, game@1.18.0-rc.2, animalcages@2.1.0, carryon@0.13.0-pre.3, hudclock@2.9.0-pre.2, nemi@1.1.0, prospectorinfo@4.1.4, creative@1.18.0-rc.2, survival@1.18.0-rc.2, VsTrashcan@1.0.1, em@2.0.0-pre.5, bricklayers@2.0.0-pre.4
System.MissingMethodException: Method not found: 'Vintagestory.API.Client.MeshData Vintagestory.GameContent.BlockShapeFromAttributes.GenMesh(Vintagestory.GameContent.IShapeTypeProps, System.String)'.
at BetterCratesNamespace.BetterCrateBlockEntity.GenMeshData(ITesselatorAPI tesselator)
at BetterCratesNamespace.BetterCrateBlockEntity.UpdateMesh() in D:\vsmods\mods\bettercrates\src\BetterCrateBlockEntity.cs:line 1381
at BetterCratesNamespace.BetterCrateBlockEntity.UpdateMeshAndLabelRenderer() in D:\vsmods\mods\bettercrates\src\BetterCrateBlockEntity.cs:line 696
at BetterCratesNamespace.BetterCrateBlockEntity.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolving) in D:\vsmods\mods\bettercrates\src\BetterCrateBlockEntity.cs:line 1235
at Vintagestory.Client.NoObf.ClientChunk.AddOrUpdateBlockEntityFromPacket(Packet_BlockEntity p, ClientMain game) in VintagestoryLib\Client\Model\ClientChunk.cs:line 420
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntities(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 406
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 745
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 165
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 683
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 627
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 126
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
New version updated for VS 1.18.rc-2. It should fix the crashing issue. There was a major texturing issue with many blocks and items label model, but I seem to have gotten that fixed as well.
This mod has an issue with pre8 version 1.18 pre 8 causing it to crash
CTD when placing marble into crate.
Running on 64 bit Windows with 16 GB RAM
Game Version: v1.18.0-pre.8 (Unstable)
3/28/2023 9:37:51 PM: Critical error occurred in the following mod: bettercrates@1.6.0-pre.1
Loaded Mods: acorns@0.5.1A, aculinaryartillery@1.0.12, bettercrates@1.6.0-pre.1, commonlib@1.0.4, evaporite@1.0.0, extrachests@1.7.0-pre.1, morecrops@1.0.2, moreclay@1.0.1, moremolds@1.4.12, nomolding@2.0.1, primitivesurvival@3.1.5, ragnamans-lit-torch-recipe@1.0.0, speararrowheadbits@1.1.0, spidersilk@1.2.2, tpnet@1.9.0A-rc.2, vtpp@1.0.0, game@1.18.0-pre.8, zoombuttonreborn@1.4.0, carryon@0.11.0-pre.1, carryonmore@1.4.0, expandedfoods@1.6.5, hudclock@2.9.0-pre.2, nemi@1.1.0, recyclebags@1.0.1, recycleclothes@1.0.0, stepup@1.2.0, ssppvv@1.0.3, usefulstuff17@1.1.3, creative@1.18.0-pre.8, survival@1.18.0-pre.8, xlib@0.7.0-pre.2, instantfirepits@5.0.0, pamelasmod@1.2.11, xskills@0.7.0-pre.4
System.MissingMethodException: Method not found: 'Vintagestory.API.Client.MeshData Vintagestory.GameContent.BlockShapeFromAttributes.GenMesh(Vintagestory.GameContent.IShapeTypeProps, System.String)'.
at BetterCratesNamespace.BetterCrateBlockEntity.GenMeshData(ITesselatorAPI tesselator)
at BetterCratesNamespace.BetterCrateBlockEntity.UpdateMesh() in D:\vsmods\mods\bettercrates\src\BetterCrateBlockEntity.cs:line 1381
at BetterCratesNamespace.BetterCrateBlockEntity.UpdateMeshAndLabelRenderer() in D:\vsmods\mods\bettercrates\src\BetterCrateBlockEntity.cs:line 696
at BetterCratesNamespace.BetterCrateBlockEntity.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolving) in D:\vsmods\mods\bettercrates\src\BetterCrateBlockEntity.cs:line 1235
at Vintagestory.Client.NoObf.ClientChunk.AddOrUpdateBlockEntityFromPacket(Packet_BlockEntity p, ClientMain game) in VintagestoryLib\Client\Model\ClientChunk.cs:line 420
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntities(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 406
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 745
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 165
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 683
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 627
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 126
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
in v1.18.0-pre.8 the crates placed in previous version don't render the items nor the amount. the amount is rendered when interacting with the crate, you can also remove the items from the crates.
be AWARE of CTD when placing items into the crates
Thanks so much!!! I LOVE this mod and don't really like to play without it.
Pamela
Looks like the version for 1.17 doesn't work on 1.18 so I released a preview version for VS 1.18.0-pre.6
Once VS 1.18 is officially released I'll recompile/upload another version then and announce it.
Will this work in 1.18?? If not, when will you update?
The best way to always get texture of any block is to use BlockCrate and BECrate way, because clutter blocks work fine on vanilla crates
Updated for VS 1.17.2. Fixed even more texture issues and scaled spears down so they fit better. There are more items like the spears that don't fit well, but I'm not going to worry about them for now as they are pretty rare items.
I'm aware that all of the new "clutter" blocks are just a white block with the red question mark. Not sure what's so special about those, but will address it in a future update.
Yep, the new update fixed the textures so ty for the quick fix! And I applied the remapping, but it remained wonky looking.
Updated for VS 1.17.1, hopefully fixes texture issues. I did not notice any myself. Make sure you are applying the block/item ID remapping when prompted first time loading up your world.
I know this is in the known issues, but with 1.17.1, all the better crates have very wrong images. The following link is a print screen image of what the items look like now.
prnt.sc/34vee_FVna-q
Small bug I found; drifters can spawn on BetterCrates while they can not spawn on vanilla crates (running 1.4.1 on AuraFury)
Running on 64 bit Windows with 16 GB RAM
Game Version: v1.17.0-rc.3 (Unstable)
Loaded Mods: backpackpackplus@1.0.3, bettercrates@1.4.2, buzzwords@1.1.0, chiseltools@1.5.4-pre.1, guicompositesettingsex@1.0.1, midnight-texturepackNS@1.1.0, nooffhandhunger@1.0.0, notradermoneylimit@1.0.0, SustainableForestry@1.0.0, visibleore@1.0.1, game@1.17.0-rc.3, zoombuttonreborn@1.3.0, betterdoors@1.0.0, carrycapacity@0.6.5, deathwaypoints@1.0.3, farmlanddropssoil@1.4.0, prospectorinfo@3.2.0, stepup@1.2.0, stonequarry@2.0.0-pre.5, toggly@3.0, translocatorlocator@1.0.2, useplanksinpitkiln@1.0.0, creative@1.17.0-rc.3, survival@1.17.0-rc.3, worldconfiggui@1.0.0, accessibilitytweaks@2.3.1, campaigncartographer@2.2.2, bricklayers@1.0.0-pre.3, ferrospear@1.0.1
06/08/2022 22:28:54: Critical error occurred
System.MissingMethodException: Método não encontrado: 'Void Vintagestory.API.Client.ITesselatorAPI.TesselateShape(System.String, Vintagestory.API.Common.Shape, Vintagestory.API.Client.MeshData ByRef, Vintagestory.API.Client.ITexPositionSource, Vintagestory.API.MathTools.Vec3f, Int32, Byte, Byte, System.Nullable`1<Int32>, System.String[])'.
em BetterCratesNamespace.BetterCrateBlockEntity.GenMeshData(ITesselatorAPI tesselator)
em BetterCratesNamespace.BetterCrateBlockEntity.UpdateMesh() na D:\vsmods\mods\bettercrates\src\BetterCrateBlockEntity.cs:linha 1304
em BetterCratesNamespace.BetterCrateBlockEntity.UpdateMeshAndLabelRenderer() na D:\vsmods\mods\bettercrates\src\BetterCrateBlockEntity.cs:linha 677
em BetterCratesNamespace.BetterCrateBlockEntity.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolving) na D:\vsmods\mods\bettercrates\src\BetterCrateBlockEntity.cs:linha 1173
em Vintagestory.Client.NoObf.ClientChunk.AddOrUpdateBlockEntityFromPacket(Packet_BlockEntity p, ClientMain game) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Model\ClientChunk.cs:linha 427
em Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntities(Packet_Server packet) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:linha 809
em Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:linha 1139
em Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:linha 125
em Vintagestory.Client.ScreenManager.Render(Single dt) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:linha 666
em Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:linha 610
em Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\GameWindow.cs:linha 132
em System.EventHandler`1.Invoke(Object sender, TEventArgs e)
em OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) na C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:linha 479
em OpenTK.GameWindow.DispatchRenderFrame() na C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:linha 454
em OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) na C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:linha 375
em Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
em Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) na C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:linha 87
Hello Dauron,
would it be possible to have crates that have a label/sign on two opossite sites? I'd like to use the crates as a wall, and it would be cool if one could use a better crate and a linen to "upgrade" it to have two labels so each room has the contents visible.
New version 1.4.2 compatible with VS 1.16.1+
Change:
- Modified crate upgrade process code to support modding. Modders can now add new crates and upgrades as long as their name match. For example: upgrade-diamond & bettercrate-diamond
Any chance we could get this updated to work with cotton from Hide & Fabric mod??
New version 1.4.1 compatible with VS 1.16.1.
Changes:
- Carry Capacity mod integration done through patching now. Separate versions of this mod are no longer needed.
- Display range of models and info of the labels can now be configured. Default is 50 block range. Config file will be in your VintagestoryData\ModConfig folder after loading into a world with the mod 1 time.
- Wind no longer affects item and block models on the Better Crate labels
New version 1.4.0 compatible with VS 1.16.0-rc.2+ ONLY.
New version 1.3.4 compatible with VS 1.15.9 ONLY.
- Fixed an issue with modded crocks storing together.
New version 1.3.3 compatible with VS 1.15.6 ONLY.
-Creative Mode now requires an axe in the player's hand to break a crate. This allows removing items from crates while in Creative Mode.
-Can no longer put wallpaper on the label side of a crate.
-Fixed some issues in the label renderer code.
Would it be possible to cancel the breaking of these blocks if you're in creative and not holding an axe?
New version 1.3.2 compatible with Vintage Story 1.15.5 ONLY. Fixed visual issues with wallpapers and rope.
A very well done and very useful mod. One of those that feels like it should be in vanilla almost :)
Updated to version 1.3.0 for VS 1.15. Also Added Steel Crate that has 512 slots.
Integration with Mystic Metals for some truly large crates would be awesome, too.
Suggestion: add another 2 upgrade tiers: meteoric iron and steel crates.
To learn more about this Mod, check my Video:
ViNTAGE STORY MOD 🧪 BETTER CRATES | GERMAN
From now on for versions of this mod: rc.1 will be the one without Carry Capacity and rc.2 will be the one with Carry Capacity config. Until I can figure something else out. I also may end up in the future only doing the Carry Capacity version or if Carry Capacity becomes integrated into Vanilla that will solve it as well.
This change will also make the 1.2.6 versions not compatible with previous 1.2.6 versions
Suggestion:
www.curseforge.com/minecraft/mc-mods/storage-drawers/screenshots