Mods / Better Crates

Category: #Storage
Author: Dauron
Side: Both
Created: Feb 18th at 3:07 PM
Last modified: Sep 25th at 7:06 PM
Downloads: 2603

Updated 9-25-21: New version 1.3.3 compatible with Vintage Story 1.15.6 ONLY

-Creative Mode now requires an axe in the player's hand to break a crate. This allows removing items from crates while in Creative Mode.
-Can no longer put wallpaper on the label side of a crate.
-Fixed some issues in the label renderer code.

This mod introduces a new storage block with a new mechanic for Vintage Story. These "Better Crates" can only store one type of item but they store much more of it than a wooden chest.


  • No GUI element but instead shows the item model with quantity on the label.
  • Interact by left clicking to take items out and right clicking to insert items. They can only be broken with an axe.
  • Upgradable to the next tier by using an upgrade item on them, no need to put into crafting window to upgrade.
  • Fully multiplayer compatible. Including claim protected, reinforcement and locking mechanic.
  • Compatible with hoppers and chutes. Bottom side is the output. All other sides can be inserted into.
  • Rotates when placed. Can also be placed into the floor to face up or ceiling to face down.
  • Detailed Handbook information with links to each new block/item. Just search for "Better Crate".
  • Reactive block interaction overlay information.
  • Compatible with Carry Capacity mod. Highly recommended! Note: Crates can only be carried by hand.

Known Issues:

  • While nearly all blocks/items display correctly, some blocks that have overlays such as soil with grass will display without the grass. This only applies to creative mode as you can't have those blocks in survival. There is always the possibility with mods and newer game versions that new blocks/items may not display correctly.
  • Very rarely when broken the label quantity text will not get destroyed. This seems to only happen in creative mode. This will fix if you restart the game.
  • Anvil work items in 1.14+ will not display properly. I feel this is a rare case usage and have not devoted time to fixing the issue for now.


  • There are 2 versions of the mod. One that is configured for Carry Capacity and one that is not. Default configuration for Carry Capacity version is hand carrying only.

Version For Game version Downloads Release date Changelog Download
v1.3.3-rc.2 239 Sep 25th at 7:06 PM Show
v1.3.3-rc.1 25 Sep 25th at 7:05 PM Show
v1.3.2-rc.2 532 Aug 16th at 6:47 PM Show
v1.3.2-rc.1 43 Aug 16th at 6:46 PM Show
v1.3.1-rc.2 366 Jul 18th at 6:41 PM Show
v1.3.1-rc.1 58 Jul 18th at 6:40 PM Show
v1.3.0-rc.2 150 Jul 7th at 1:56 PM Show
v1.3.0-rc.1 56 Jul 7th at 1:55 PM Show
v1.2.7-rc.2 692 Feb 27th at 11:57 PM Show
v1.2.7-rc.1 145 Feb 27th at 11:53 PM Show
v1.2.6-rc.2 150 Feb 27th at 11:57 PM Show
v1.2.6-rc.1 93 Feb 27th at 11:57 PM Show

10 Comments (oldest first | newest first)

Dauron, Sep 25th at 7:04 PM

New version 1.3.3 compatible with VS 1.15.6 ONLY.

-Creative Mode now requires an axe in the player's hand to break a crate. This allows removing items from crates while in Creative Mode.
-Can no longer put wallpaper on the label side of a crate.
-Fixed some issues in the label renderer code.

OmegaHaxors, Sep 24th at 5:56 AM

Would it be possible to cancel the breaking of these blocks if you're in creative and not holding an axe?

Dauron, Aug 17th at 12:41 AM

New version 1.3.2 compatible with Vintage Story 1.15.5 ONLY.  Fixed visual issues with wallpapers and rope.

QPTECH, Jul 20th at 4:36 PM

A very well done and very useful mod. One of those that feels like it should be in vanilla almost :)

Dauron, Jul 7th at 2:00 PM

Updated to version 1.3.0 for VS 1.15. Also Added Steel Crate that has 512 slots.

l33tmaan, May 16th at 5:21 PM

Integration with Mystic Metals for some truly large crates would be awesome, too.

Zaldaryon, May 16th at 2:59 PM

Suggestion: add another 2 upgrade tiers: meteoric iron and steel crates.

Juliusvanvern, Apr 30th at 8:27 AM

To learn more about this Mod, check my Video: 


Dauron, Feb 27th at 11:56 PM

From now on for versions of this mod: rc.1 will be the one without Carry Capacity and rc.2 will be the one with Carry Capacity config. Until I can figure something else out. I also may end up in the future only doing the Carry Capacity version or if Carry Capacity becomes integrated into Vanilla that will solve it as well.

This change will also make the 1.2.6 versions not compatible with previous 1.2.6 versions

Craluminum, Feb 25th at 12:30 PM
delete edit