Mods / Farm Life
Author: jakecool19
Side: Both
Created: Feb 15th 2021 at 4:57 PM
Last modified: Feb 28th 2022 at 3:48 AM
Downloads: 16841
Follow Unfollow 120
Latest file for v1.16.3:
farmlife_v1.2.3.zip
1-click install
This mod greatly expands upon the current animal husbandry system and attempts to make it more realistic and fun. Features include:
All livestock animals have a revamped hunger system that ties into almost everything about them. All animals now have saturation like the player and lose one saturation every 24 hours. Animals can eat and gain saturation by either grazing on vegetation, eating loose items, preying on other animals, or eating food from troughs. Animals will also be attracted to players when they have a food they like in their hands. Note: Animals will eat items and prey even if they are already full. All farmable animals can be fed animal feed either in a trough or as an item. It is relatively cheap and has a long shelf life but requires much more effort to make and attracts everything, including predatory wolves, and agile deers that can jump fences and steal food. Animals still need food even when unloaded, the only way for them to get food and not starve is for a trough with food is nearby. Although animals do not die from a lack of saturation, it is still important as it is tied to many different things.
Saturation: x/y (z%)
This shows you the current saturation of the entity if it is a farmable one. X is the current saturation, y is the maximum saturation, and z is the percentage of the current saturation.
Hungry!
If an entity has this word in it means that it is hungry. Hungry animals will not mate, grow, mate, and cannot be milked. On average animals are hungry when their saturation is below 75% but this varies with the Resistance trait.
Wild
When a wild female reproduces, its offspring will not increase in generation. The player must feed her either by trough or dropping an item she can eat. Once she is no longer wild, all her offspring and their offspring will gain generations.
Infertile
Females have a limited number of times they can give birth, and when they reach the max they can no longer get pregnant. Infertile chickens will also no longer lay eggs or incubate eggs.
Can be sheared
When an entity can be sheared it will display this. Right-clicking with shears will cause it to drop an item. There is a chance you will damage it in the process.
Animals cannot be hungry to mate. When mating occurs the female gets pregnant she will have an increased food consumption of +50% for the duration of her pregnancy. Pregnant females can have a miscarriage if either their saturation drops below 50% or their health drops below 25%. This is affected by the Resistance trait. Babies have only half the maximum saturation of their adult selves. Babies that are hungry will stop growing, so keep them fed throughout their childhood! Female animals have a limited number of times they can get pregnant/lay eggs, then they will become infertile and stop bearing children.
Every time an animal loses saturation they produce poop. Babies only produce the smallest amount of poop for their kind, males the largest amount, and females will produce either amount randomly. Poop can be used as a fertilizer for crops.
All farmable animals have genetic traits that determine different stats for it, shift+ctrl+right click an entity with an empty hand, to see the stats in your info log. Stats are inherited from parents. They range from Poor, Below Average, Average, Above Average, Exceptional
Health: Increases or decreases maximum health. Levels: -1, -0.5, 0, +0.5, +1
Speed: Increases or decreases movement speed. Levels: -20%, -10%, 0, +10%, + 10%
Digestion: Determines saturation per portion of food. Levels: 0.5, 0.75, 1, 1.25, 1.5
Hunger: Determines how much saturation is lost per day. Levels 1.5, 1.25, 1, 0.75, 0.5
Resistance: Determines how much food an animal needs not to be hungry and how resistant they are to miscarriages. (with Useful Stuff mod installed also determines how much damage they take)
Levels: +25%, +12.5%, 0, -12.5%, 25%
Maximum saturation = 20
Eats items: All grains, all vegetables, all meat, all dairy, all fruit as well as hay(dry grass), raw meats, and rot.
Grazes on: Grass, mushrooms, (If Wild Farming is installed: Ferns, Flowers)
Eats in trough: All grains except rice, most vegetables, hay, and rot in large trough
Preys on: Grubs, (If Primitive Survival is installed: Earthworms)
Poop amount: Small to medium
Poop Type: Normal
Gestation time(in game days) = 18
Pregnancy Recovery Time(in game days) = 1-3
Litter size = 7-14
Baby to Adult Time(in game hours) = 168
Maximum number of births: 8
Maximum saturation = 16
Eats items: All grains and hay
Grazes on: Grass, (If Wild Farming is installed: Ferns, Flowers)
Eats in trough: All grains except rice, some vegetables, hay, and rot in large trough
Preys on: N/A
Poop amount: Small to Large
Poop Type: Grazer
Gestation time(in game days) = 20
Pregnancy Recovery Time(in game days) = 14-21
Litter size = 1
Baby to Adult Time(in game hours) = 336
Maximum number of births: 3
Additional Info: Female sheep can be milked
Maximum saturation = 12
Eats items: All grains
Grazes on: Grass, mushrooms, (If Wild Farming is installed: Ferns, Flowers)
Eats in trough: All grain except rice, in small trough
Preys on: Grubs, (If Primitive Survival is installed: Earthworms)
Poop amount: Small
Poop Type: Avian
Incubation time(in game days) = 5
Pregnancy Recovery Time(in game days) = N/A
Litter size = 3
Baby to Adult Time(in game hours) = 120
Maximum number of eggs: 128
Additional Info: Infertile hens will not incubate eggs
Maximum saturation = 8
Eats items: All vegetables, as well as hay(dry grass).
Grazes on: Grass, (If Wild Farming is installed: Ferns, Flowers)
Eats in trough: All grain except rice, most vegetables, hay, and rot in large trough
Preys on: N/A
Poop amount: Small
Poop Type: Grazer
Gestation time(in game days) = 5
Pregnancy Recovery Time(in game days) = 1-3
Litter size = 6-12
Baby to Adult Time(in game hours) = 168
Maximum number of births: 8
Additional Info: Males will attack other males and babies, keep them separated
Maximum saturation = 20
Eats items: All meat
Grazes on: N/A
Eats in trough: Only animal feed in large or small trough
Preys on: Hares, Chickens, and Players!
Poop amount: Small to medium
Poop Type: Normal
Gestation time(in game days) = 12
Pregnancy Recovery Time(in game days) = 7-10
Litter size = 4-6
Baby to Adult Time(in game hours) = 192
Maximum number of births: 5
Additional Info: Extremely hostile, can cause significant injury to players.
Maximum saturation = 18
Eats items: All grains and hay
Grazes on: Grass, (If Wild Farming is installed: Ferns, Flowers)
Eats in trough: Anything sheep eat
Preys on: N/A
Poop amount: Small to Large
Poop Type: Grazer
Gestation time(in game days) = 12
Pregnancy Recovery Time(in game days) = 4-11
Litter size = 1-3
Baby to Adult Time(in game hours) = 168
Maximum number of births: 5
Additional Info: Very agile, can jump over fences. Very hard to domesticate. Males can be sheared for their antlers.Maximum saturation = 18
Eats items: All grains and hay
Grazes on: Grass, (If Wild Farming is installed: Ferns, Flowers)
Eats in trough: Anything sheep eat
Preys on: N/A
Poop amount: Small to Large
Poop Type: Grazer
Gestation time(in game days) = 13
Pregnancy Recovery Time(in game days) = 4-11
Litter size = 1-2
Baby to Adult Time(in game hours) = 336
Maximum number of births: 6
Additional Info: Very agile, can jump over fences. Very hard to domesticate. Females produce milk and adults can be sheared for horns
Maximum saturation = 24
Eats items: All grains, and hay
Grazes on: Grass, (If Wild Farming is installed: Ferns, Flowers)
Eats in trough: All grains except rice, carrots, hay, in large trough
Preys on: N/A
Poop amount: Medium to Large
Poop Type: Grazer
Gestation time(in game days) = 20
Pregnancy Recovery Time(in game days) = 4-11
Litter size = 1
Baby to Adult Time(in game hours) = 336
Maximum number of births: 4
Additional Info: Females can be milked
Grubs can be collected by placing a compost bin full of rot on top of a hopper. Grubs will grow and eat the rot and fall into the hopper. They can be eaten for a tiny snack(GROSS!), and you can place them on the ground by shift+right clicking. They will go around and eat poop.
These animal handling gloves can be used to pick up all farmable baby animals as well as grown up hares and chickens. Simple right click to pick them up and right click again to drop. Note: If you take any damage or switch to another item you will drop the animal.
Poop can be used to fertilize farmland or can turn medium fertility soil into high fertility soil. With the Asphyxia mod, animals will also fart, releasing methane and hydrogen sulfide
The compost bin can be used to rot perishable things or to farm maggots.
Hold shift while filling a trough to put in 4 at a time
Grain crops drop grass
If you have meat from another mod, it can be fed to meat eating wolves and pigs by making sure it is in an edible form, by either cooking or curing it.
While animals can graze on all plants, not all plants are good for them. While horsetail can heal, lily of the valley, fly agaric mushrooms, cinnamon ferns, and eagle ferns will poison animals.
If you want to raise dogs for other people, make sure you do not claim the wolves! Once you put a collar on a wolf it turns into a dog that only you control, and any babies made from female dogs owned by you will also be owned by you.
The traits will also show you the age of the baby, and the amount of births a female animal has left. If Useful Stuff mod is installed it will also display that entity's given name with a ceramic tablet.
For big animals, like sheep, make sure you give them a wide area and put there trough in the middle of the pen. They will walk in circles if they cannot path properly.
- RestrictPathfinding: When true, restricts the pathfinding to a line of sight for food
- PathRange: Determines how far animals path for food blocks
- PathItemRange: Determines how far animals path for players holding food and food items
- PoopEnabled: Whether animals drop poop or not
- UnloadedHungerEnabled: If true hunger is applied even if the animal is unloaded or there is a time skip
- ShearingEnabled: Whether or not shearing is enabled
- PetsEnabled: If false, will disable all pet related items
- GluttonyEnabled: Whether animals eat items even if they are not hungry
- LichenEnabled: Whether to use Lichen patches
- MedievalExpansionEnabled: Whether to use Medieval Expansion patches
- PrimitiveSurvivalEnabled: Whether to use Primitive Survival Patches
- WildFarmingEnabled: Whether to use Wild Farming patches
- GrazingEnabled: Whether animals will eat grass, flowers, leaves, etc
Disclaimer: Please post any bug reports, suggestions, and feedback on the forum page of this mod. Anywhere else, such as Discord, will be ignored!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.2.3 | 3539 | Feb 28th 2022 at 3:48 AM | Show | farmlife_v1.2.3.zip | Install now | |
v1.2.2 | 654 | Feb 14th 2022 at 3:29 AM | Show | farmlife_v1.2.2.zip | Install now | |
v1.2.1 | 462 | Feb 9th 2022 at 3:55 AM | Show | farmlife_v1.2.1.zip | Install now | |
v1.2.0 | 363 | Feb 7th 2022 at 3:28 AM | Show | farmlife_v1.2.0.zip | Install now | |
v1.0.14 | 668 | Jan 26th 2022 at 12:03 PM | Show | farmlife_v1.0.14.zip | Install now | |
v1.0.13 | 308 | Jan 26th 2022 at 1:10 AM | Show | farmlife_v1.0.13.zip | Install now | |
v1.0.12 | 368 | Jan 25th 2022 at 2:21 AM | Show | farmlife_v1.0.12.zip | Install now | |
v1.0.11 | 366 | Jan 24th 2022 at 3:44 AM | Show | farmlife_v1.0.11.zip | Install now | |
v1.0.10 | 1046 | Oct 20th 2021 at 12:17 AM | Show | farmlife_v1.0.10.zip | Install now | |
v1.0.9 | 533 | Oct 4th 2021 at 11:09 AM | Show | farmlife_v1.0.9.zip | Install now | |
v1.0.8 | 778 | Sep 11th 2021 at 2:56 PM | Show | farmlife_v1.0.8.zip | Install now | |
v1.0.7 | 656 | Aug 29th 2021 at 12:10 AM | Show | farmlife_v1.0.7.zip | Install now | |
v1.0.6 | 548 | Aug 17th 2021 at 10:11 PM | Show | farmlife_v1.0.6.zip | Install now | |
v1.0.5 | 390 | Aug 16th 2021 at 8:15 PM | Show | farmlife_v1.0.5.zip | Install now | |
v1.0.4 | 400 | Aug 15th 2021 at 4:02 PM | Show | farmlife_v1.0.4.zip | Install now | |
v1.0.3 | 400 | Aug 14th 2021 at 7:41 PM | Show | farmlife_v1.0.3.zip | Install now | |
v1.0.2 | 402 | Aug 12th 2021 at 6:22 PM | Show | farmlife_v1.0.2.zip | Install now | |
v1.0.1 | 425 | Aug 10th 2021 at 3:35 PM | Show | farmlife_v1.0.1.zip | Install now | |
v1.0.0 | 422 | Aug 9th 2021 at 8:16 PM | Show | farmlife_v1.0.0.zip | Install now | |
v0.98.11 | 1039 | Apr 27th 2021 at 11:32 PM | Show | farmlife_v0.98.11.zip | Install now | |
v0.98.10 | 616 | Apr 14th 2021 at 7:03 PM | Show | farmlife_v0.98.10.zip | Install now | |
v0.98.9 | 440 | Apr 10th 2021 at 10:25 PM | Show | farmlife_v0.98.9.zip | Install now | |
v0.98.8 | 568 | Mar 22nd 2021 at 11:33 PM | Show | farmlife_v0.98.8.zip | Install now | |
v0.98.7 | 446 | Mar 20th 2021 at 1:14 AM | Show | farmlife_v0.98.7.zip | Install now | |
v0.98.6 | 594 | Feb 17th 2021 at 1:12 AM | Show | farmlife_v0.98.6.zip | Install now | |
v0.98.5 | 410 | Feb 15th 2021 at 4:59 PM | Show | farmlife_v0.98.5.zip | Install now |
it would be kinda cool to see a harsh winter added that forces you to keep anmials in warm shelters otherwise they die to the cold, and bears and other anmials have a hibernation system. like finding a bear hibernating in a burrow, or foxes in dug out homes.
https://www.vintagestory.at/forums/topic/3570-farm-life/?page=8#comment-46681
Will this mod be updated to 1.17 and later?
Currently doersnt seem to be working and i enjoyed it very much.
Awesome <3
I know Jake's been pretty busy irl, but I'm sure he'll eventually find time to get to updating his mods ManaWei
will this mod get a 1.17 update ?
Not compatible with 1.17.0-rc.5. This crash occurred on the client:
Running on 64 bit Linux with 62 GB.
Game Version: v1.17.0-rc.5 (Unstable)
Loaded Mods: ancienttools@1.4.5, backpackpack@1.0.3, bettercrates@1.4.2, cavecontent@1.0.1, chiseltools@1.5.4-pre.1, extrachests@1.5.2, fancydoors@1.1.1, weaponpackg@1.0.1, hideandfabric@1.2.5, instruments@1.1.2, moremetals@1.0.9, moreroads@1.4.3, primitivesurvival@3.0.5, qptech@1.10.3-pre.5, rustandrails@1.0.1-pre.1, stackables@2.0.5, locustmod@2.3.5, theneighbours@0.4.12, tradeomat@1.6.1, viescraftmachines@1.17.2, game@1.17.0-rc.5, wildcraft@1.3.1, zeekea@1.6.1, alchemy@1.6.4, carrycapacity@0.6.5, farmlife@1.2.3, fromgoldencombs@1.3.14-pre.1, lichen@1.6.1, medievalexpansion@3.7.1, outlawmod@1.1.4, petai@1.5.3, playercorpse@1.4.1, sluicefork@1.0.0, stonequarry@2.0.0-pre.5, tpnet@1.6.0, creative@1.17.0-rc.5, survival@1.17.0-rc.5, xmelee@0.0.10, xrowboat@0.0.3, bricklayers@1.0.0-pre.3, bullseye@2.4.0-pre.2, cats@1.5.1, magicmushrooms@1.0.0, feverstonehorses@1.2.9, wolftaming@1.5.2
8/19/2022 10:22:55 PM: Critical error occurred
System.MissingFieldException: Field not found: Vintagestory.API.Common.ActionBoolReturn`1<Vintagestory.API.Common.IAiTask> Vintagestory.GameContent.AiTaskManager.ShouldExecuteTask Due to: Could not find field in class
at Farmlife.EntityBehaviorFoodMilkable.OnEntityLoaded () [0x00001] in <e89dcd3f0f744fbf893a840e9f012d27>:0
at Vintagestory.API.Common.Entities.Entity.OnEntityLoaded () [0x0001a] in <dd02eb3223a5453a83e1fa3625df3e8b>:0
at Vintagestory.Client.NoObf.ClientSystemEntities.OnEntitySpawnOrLoaded (Vintagestory.API.Common.Entities.Entity entity, System.Boolean loaded) [0x000d3] in <f5f10b0f67c94dd6a5c07b0c00e2f868>:0
at Vintagestory.Client.NoObf.ClientSystemEntities.<.ctor>b__2_1 (Vintagestory.API.Common.Entities.Entity e) [0x00000] in <f5f10b0f67c94dd6a5c07b0c00e2f868>:0
at Vintagestory.Client.NoObf.ClientEventManager.TriggerEntityLoaded (Vintagestory.API.Common.Entities.Entity entity) [0x00015] in <f5f10b0f67c94dd6a5c07b0c00e2f868>:0
at Vintagestory.Client.NoObf.ClientSystemEntities.HandleEntityLoadedPacket (Packet_Server serverpacket) [0x00030] in <f5f10b0f67c94dd6a5c07b0c00e2f868>:0
at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket (Packet_Server packet) [0x00016] in <f5f10b0f67c94dd6a5c07b0c00e2f868>:0
at Vintagestory.Client.NoObf.ProcessPacketTask.Run () [0x00000] in <f5f10b0f67c94dd6a5c07b0c00e2f868>:0
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks (System.Single deltaTime) [0x0008e] in <f5f10b0f67c94dd6a5c07b0c00e2f868>:0
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop (System.Single deltaTime) [0x0004e] in <f5f10b0f67c94dd6a5c07b0c00e2f868>:0
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary (System.Single dt) [0x0004d] in <f5f10b0f67c94dd6a5c07b0c00e2f868>:0
at Vintagestory.Client.ScreenManager.Render (System.Single dt) [0x00079] in <f5f10b0f67c94dd6a5c07b0c00e2f868>:0
at Vintagestory.Client.ScreenManager.OnNewFrame (System.Single dt) [0x000cc] in <f5f10b0f67c94dd6a5c07b0c00e2f868>:0
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame (System.Object sender, OpenTK.FrameEventArgs e) [0x00141] in <f5f10b0f67c94dd6a5c07b0c00e2f868>:0
at (wrapper delegate-invoke) System.EventHandler`1[OpenTK.FrameEventArgs].invoke_void_object_TEventArgs(object,OpenTK.FrameEventArgs)
at OpenTK.GameWindow.OnRenderFrame (OpenTK.FrameEventArgs e) [0x00000] in <a4886e33f9fc416195d24950e7205b94>:0
at OpenTK.GameWindow.OnRenderFrameInternal (OpenTK.FrameEventArgs e) [0x00010] in <a4886e33f9fc416195d24950e7205b94>:0
at OpenTK.GameWindow.RaiseRenderFrame (System.Double elapsed, System.Double& timestamp) [0x0000c] in <a4886e33f9fc416195d24950e7205b94>:0
at OpenTK.GameWindow.DispatchRenderFrame () [0x00038] in <a4886e33f9fc416195d24950e7205b94>:0
at OpenTK.GameWindow.Run (System.Double updates_per_second, System.Double frames_per_second) [0x00104] in <a4886e33f9fc416195d24950e7205b94>:0
at OpenTK.GameWindow.Run () [0x00000] in <a4886e33f9fc416195d24950e7205b94>:0
at Vintagestory.Client.ClientProgram.Start (Vintagestory.Client.ClientProgramArgs args, System.String[] rawArgs) [0x003dc] in <b9cdf349ac844cf2ad1f5d8ef396f19f>:0
at Vintagestory.Client.ClientProgram+<>c__DisplayClass14_0.<.ctor>b__0 () [0x00000] in <b9cdf349ac844cf2ad1f5d8ef396f19f>:0
at Vintagestory.ClientNative.CrashReporter.Start (System.Threading.ThreadStart start) [0x00007] in <f5f10b0f67c94dd6a5c07b0c00e2f868>:0
-------------------------------
I got a crash similar to Melonkes. I've been using the mod for a while, and this is the first time it happened. It happened right after I went through a teleporter, in case that is related.
The error showed up on the client side, but not the server side.
Game Version: v1.16.3 (Stable)
Loaded Mods: ancienttools@1.3.6, tonwexp@1.0.8, backpackpack@1.0.3, bettercrates@1.4.1, cavecontent@1.0.1, extrachests@1.5.2, fancydoors@1.1.0, instruments@1.1.1, moremetals@1.0.9, moreroads@1.4.3, necessaries@1.1.1, primitivesurvival@2.8.0, qptech@1.6.4, rope-bridges@1.1.0, spidersilk@1.1.1, stackables@2.0.5, temporalhack@1.1.2, locustmod@2.3.5, theneighbours@0.4.12, tradeomat@1.6.0, viescraftmachines@1.0.15, game@1.16.3, vshud@2.0.29, zeekea@1.6.0, alchemy@1.5.9, carrycapacity@0.6.4, farmlife@1.0.14, fromgoldencombs@1.3.6-rc.4, lichen@1.6.1, medievalexpansion@3.7.1, petai@1.3.4, playercorpse@1.3.0, prospectorinfo@3.1.2, stonequarry@1.6.1, tpnet@1.5.1, usefulstuff@2.2.3, creative@1.16.3, survival@1.16.3, wildfarming@1.1.5, woodbarrels@1.0.1, workbenchexpansion@1.4.1, xlib@0.6.8, xmelee@0.0.10, xrowboat@0.0.3, bullseye@2.2.4, cats@1.3.1, wildcraft@1.1.4, wolftaming@1.3.1, xskills@0.6.8
2/6/2022 6:11:44 PM: Critical error occurred
System.DivideByZeroException: Attempted to divide by zero.
at Vintagestory.GameContent.POIRegistry.GetNearestPoi (Vintagestory.API.MathTools.Vec3d centerPos, System.Single radius, Vintagestory.GameContent.PoiMatcher matcher) [0x00000] in <1fadfcbb873c432690aa38443a71ded0>:0
at Farmlife.EntityBehaviorConsume.GetTrough () [0x00043] in <1a80749248bf47f4972d94d0a3566af3>:0
at Farmlife.EntityBehaviorConsume.OnGameTick (System.Single deltaTime) [0x0019a] in <1a80749248bf47f4972d94d0a3566af3>:0
at Vintagestory.API.Common.Entities.Entity.OnGameTick (System.Single dt) [0x000bf] in <4544a3c85a0a4cdc8d72997a14900fb4>:0
at Vintagestory.API.Common.EntityAgent.OnGameTick (System.Single dt) [0x00773] in <4544a3c85a0a4cdc8d72997a14900fb4>:0
at Vintagestory.Client.NoObf.ClientSystemEntities.OnGameTick (System.Single dt) [0x00123] in <a788246c091c4a1ebf6fd6e77b1d2124>:0
at Vintagestory.Common.EventManager.TriggerGameTick (System.Int64 ellapsedMilliseconds, Vintagestory.API.Common.IWorldAccessor world) [0x000d3] in <a788246c091c4a1ebf6fd6e77b1d2124>:0
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop (System.Single dt) [0x00076] in <a788246c091c4a1ebf6fd6e77b1d2124>:0
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop (System.Single deltaTime) [0x00047] in <a788246c091c4a1ebf6fd6e77b1d2124>:0
at _TcPKe0ld0EAbHR8YsMG1OLy9q8O._G7ImpIHUCfpaZwTmd8In2KuoHYA (System.Single ) [0x0004d] in <a788246c091c4a1ebf6fd6e77b1d2124>:0
at _SbWHHe8Ad6lBV8IRbvWFqut7ren._mSnyaJUIQhBb8A1j3UUn7uh5BBO (System.Single ) [0x00079] in <a788246c091c4a1ebf6fd6e77b1d2124>:0
at _SbWHHe8Ad6lBV8IRbvWFqut7ren._b365Cpnna1p8GSaDyyO3EH2VfOD (System.Single ) [0x000cc] in <a788246c091c4a1ebf6fd6e77b1d2124>:0
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame (System.Object sender, OpenTK.FrameEventArgs e) [0x00141] in <a788246c091c4a1ebf6fd6e77b1d2124>:0
at (wrapper delegate-invoke) System.EventHandler`1[OpenTK.FrameEventArgs].invoke_void_object_TEventArgs(object,OpenTK.FrameEventArgs)
at OpenTK.GameWindow.OnRenderFrame (OpenTK.FrameEventArgs e) [0x00000] in <a4886e33f9fc416195d24950e7205b94>:0
at OpenTK.GameWindow.OnRenderFrameInternal (OpenTK.FrameEventArgs e) [0x00010] in <a4886e33f9fc416195d24950e7205b94>:0
at OpenTK.GameWindow.RaiseRenderFrame (System.Double elapsed, System.Double& timestamp) [0x0000c] in <a4886e33f9fc416195d24950e7205b94>:0
at OpenTK.GameWindow.DispatchRenderFrame () [0x00038] in <a4886e33f9fc416195d24950e7205b94>:0
at OpenTK.GameWindow.Run (System.Double updates_per_second, System.Double frames_per_second) [0x00104] in <a4886e33f9fc416195d24950e7205b94>:0
at OpenTK.GameWindow.Run () [0x00000] in <a4886e33f9fc416195d24950e7205b94>:0
at _muFH2BhSjNKo8GSc2o33Nm6Ckup._SwLkq72vc0vcc3OnHXTAS19pm9p (_tVmXPdKJ3JBDWFc8tBtvgftcfhl , System.String[] ) [0x003dc] in <c6e5b014338448f797e31d6c4a1fe5cd>:0
at _muFH2BhSjNKo8GSc2o33Nm6Ckup+_Fc9f63UewDlsUUWA2ewDjIMLKXH._2FTBFI3Vvr8DWwWghbB7nx9ACmeA () [0x00000] in <c6e5b014338448f797e31d6c4a1fe5cd>:0
at _XL1Xa21FKJVFetNmIumId5p6UDU._SwLkq72vc0vcc3OnHXTAS19pm9p (System.Threading.ThreadStart ) [0x00007] in <a788246c091c4a1ebf6fd6e77b1d2124>:0
Hi like the idea of the mod. Since 1.16.1 after 30min in game i got this crash division by zero.
Running on 64 bit Windows with 16 GB RAM
Game Version: v1.16.1 (Stable)
Loaded Mods: game@1.16.1, farmlife@1.0.12, creative@1.16.1, survival@1.16.1, wildfarming@1.1.4
25.01.2022 20:12:50: Critical error occurred
System.DivideByZeroException: Es wurde versucht, durch 0 (null) zu teilen.
bei Vintagestory.GameContent.POIRegistry.AddPOI(IPointOfInterest poi)
bei Farmlife.BlockEntityBehaviorFoodSource.Initialize(ICoreAPI api, JsonObject properties)
bei Vintagestory.API.Common.BlockEntity.Initialize(ICoreAPI api)
bei Vintagestory.GameContent.BlockEntityTransient.Initialize(ICoreAPI api)
bei Vintagestory.Client.NoObf.ClientWorldMap.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack)
bei Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack)
bei Vintagestory.Common.BlockAccessorRelaxed.SetBlock(Int32 blockId, BlockPos pos, ItemStack byItemstack)
bei Vintagestory.Client.NoObf.GeneralPacketHandler.HandleSetBlock(_kfppI6QbNmuXGREXHI9nGrnltb5 packet)
bei Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
bei _vRo5OUTQG1GrM9nJI04WT53NTfD._up6Bx1j7zVizDBWAE3yF6nNCGNeA(Single )
bei _aMv7wPQlA8cgDnAEfSbEgoGdVfy._5b9xtkxs5cZMXJBpJdsFujTxqHg(Single )
bei _aMv7wPQlA8cgDnAEfSbEgoGdVfy._CZCOZeGO1GrDP5k5hCtFGOFJtVO(Single )
bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 476.
bei OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 452.
bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 375.
bei _WBb7CwUzEOAcHICLKAiVW6NVIeN._6uyy3n9Ds2iEHGU5xys7eJtJVNh(_Bv3M5I4kdGBjvWkB5zNcVsHESud , String[] )
bei _rip5UQmdVBLCq6ZoAXXnaN9jQJc._6uyy3n9Ds2iEHGU5xys7eJtJVNh(ThreadStart )
-------------------------------
Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 24.01.2022 16:43:50, Site = , Source = .NET Runtime, Message = Anwendung: Vintagestory.exe
Frameworkversion: v4.0.30319
Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet.
Ausnahmeinformationen: Ausnahmecode c0020001, Ausnahmeadresse 00007FFAA4BF4F69
Stapel:
}
--------------
{ TimeGenerated = 11.01.2022 13:27:07, Site = , Source = Application Error, Message = Name der fehlerhaften Anwendung: Vintagestory.exe, Version: 1.16.0.0, Zeitstempel: 0x61dc5145
Name des fehlerhaften Moduls: KERNELBASE.dll, Version: 10.0.19041.1387, Zeitstempel: 0x0b9a844a
Ausnahmecode: 0xc0020001
Fehleroffset: 0x0000000000034f69
ID des fehlerhaften Prozesses: 0xc30
Startzeit der fehlerhaften Anwendung: 0x01d806e17752479b
Pfad der fehlerhaften Anwendung: D:\Spiele\Vintagestory\Vintagestory.exe
Pfad des fehlerhaften Moduls: C:\WINDOWS\System32\KERNELBASE.dll
Berichtskennung: 51402f5f-f0f9-48a2-9e15-5781dc810a6b
Vollständiger Name des fehlerhaften Pakets:
Anwendungs-ID, die relativ zum fehlerhaften Paket ist: }
--------------
{ TimeGenerated = 11.01.2022 13:27:05, Site = , Source = .NET Runtime, Message = Anwendung: Vintagestory.exe
Frameworkversion: v4.0.30319
Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet.
Ausnahmeinformationen: Ausnahmecode c0020001, Ausnahmeadresse 00007FFF2E7B4F69
Stapel:
}
Thanks for your hard work.
jakecool19 is working hard on getting a update out for you lot just be patient
Are there any plans to update for 1.16?
It's in the config file in ModsConfig
How do we do that @Vinter_Nacht it would save our world if we could disable wild breeding of certain animals
Sounds like you need to turn off poop, and wild breeding.
unfortunately this mod is broken beyond comprehension... It will turn your world into an apocalyptic wasteland of Hares and poop... Worked fine in one of our games but then the wild animals started breeding and we had thousands of hares , hundres of deers, rubber banding etc... Avoid this one
My Ewes were pregnant before installing the mod, after installing....they were no longer pregnant.... is this a bug ?
I'm running into conflict with the compost block recipie. I have other mods that create compost (Better than Heresy - updated lazy warlocks) and the compost block recipie outputs nothing when the grid is filled as per the recipie.
Every poop block drops small poop item. It is a bug?