
Mods / Temporal-Tinkerer
Author: Mr1k3
Side: Both
Created: Apr 6th 2021 at 2:20 AM
Last modified: Oct 17th 2022 at 3:50 AM
Downloads: 17591
Follow Unfollow 131
Latest release (for Vintage Story 1.17.8, outdated):
TemporalTinkerer_v2.3.6.zip
1-click install
Temporal Tinkerer is a mod that aims to implement bunch of gadgets and trinkets to extend out endgame content, while also providing some content to even the early-game. Currently, there are two technologies temporal and electric, both have their own quirks/costs but provide powerful items. Includes 3x3x2 mining, a super fast multi-tool, powerful armor cutting swords, new ruins, a couple sets of awesome armor, and overhauled hacked-locusts.
Heres my patreon if you'd like to support me: Patreon
Feel free to- suggest anything, build off of the mod, or integrate these parts and pieces into your mods!
Installing the mod after you've already generated the world works just fine, but you will need to generate new chunks to find any new ruins.
Mod Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
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2.3.6 | 4733 | Oct 17th 2022 at 3:50 AM | TemporalTinkerer_v2.3.6.zip | 1-click install | ||
Small hotfix update: Fix for broken electric sword recipe, this is just a small change so the mod works on 1.17. I wanted to put out this patch since I wanted this mod to be updated for the current version, but work is still underway on the next major update, but progress is slow due to various issues I've ran into, as well as the potental 1.18 "lore" update could threaten some of the work I have already implemented, optimally I'd wait for that version to release, but I have no clue when that will be. Work will still contuinue but I will have to keep a close eye on the 1.18 additions and changes so my effort is not wasted. Anyways thanks for all the support! | ||||||
2.3.5 | 4176 | Feb 2nd 2022 at 5:21 AM | TemporalTinkerer_v2.3.5.zip | 1-click install | ||
Vanilla integration update:
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2.3.4 | 771 | Jan 27th 2022 at 8:22 AM | TemporalTinkerer_v2.3.4.zip | 1-click install | ||
Documentation and crafting balance update:
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2.3.3 | 633 | Jan 23rd 2022 at 3:52 AM | TemporalTinkerer_v2.3.3.zip | 1-click install | ||
2.3.3-
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2.3.2 | 422 | Jan 23rd 2022 at 2:54 AM | TemporalTinkerer_v2.3.2.zip | 1-click install | ||
2.3.2-
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2.3.1 | 525 | Jan 20th 2022 at 1:37 PM | TemporalTinkerer_v2.3.1.zip | 1-click install | ||
2.3.1 hotfix -fixes broken light source attachment faces, should not crash because of that anymore -re-implements the missing structures from 1.15, spawn rates are really wacky from my testing as in they spawn primarily in clusters close together, needs further refinement if there even is a way to do so. -made structures slightly more common overall, also buffed most part drops across the board and slightly lowered temporal essence spawn rates since it seemed too high, needs further testing on a large scale. -buffed trader gear amount by around double | ||||||
2.3.0 | 908 | Jan 14th 2022 at 7:19 AM | TemporalTinkerer_v2.3.0.zip | 1-click install | ||
Semi-experimental release, had to disable all but the relic ruins from spawning since 1.16 killed the structure files for them, in the meantime the sword shrine has been updated and hopefully the others will be eventually as well, they do take a lot of time to make and implement though. This update should include fixes for the reparing mechanic, recipes including leather have been fixed, and the trader hologram looks a little more like a hologram, (though the model is still a vanilla placeholder). Added the sword changes to the mods swords (swing time), further balancing is pending. | ||||||
2.2.9 | 1153 | Oct 20th 2021 at 1:06 AM | TemporalTinkerer_v2.2.9.zip | 1-click install | ||
-updated russian translations thanks to ZigTheHedge, and Jay_! -slight buffs to drill and glove durabilty -trying to at least somewhat bring the armor sets to some resembalance of vanilla stuff and reduce power creep: utility armor- speed boots now double hunger rate, now mixed with stasis pack you have +55% hunger drain because my idea of nullifying all the negatives was too crazy Combat armor- pretty minor stat adjustments to all values, should be practical enough to wear around all the time with lower penalties, protection values unchanged. | ||||||
2.2.8 | 1034 | Aug 23rd 2021 at 7:23 PM | TemporalTinkerer_v2.2.8.zip | 1-click install | ||
2.2.8:
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2.2.7 | 525 | Aug 23rd 2021 at 4:07 AM | TemporalTinkerer_v2.2.7.zip | 1-click install | ||
2.2.7
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2.2.6 | 586 | Aug 17th 2021 at 6:39 AM | TemporalTinkerer_v2.2.6.zip | 1-click install | ||
2.2.6 changes:
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2.2.5 | 596 | Aug 14th 2021 at 11:14 PM | TemporalTinkerer_v2.2.5.zip | 1-click install | ||
typo fix in trader json, now the trader should get loaded | ||||||
2.2.4 | 475 | Aug 14th 2021 at 10:42 PM | TemporalTinkerer_v2.2.4.zip | 1-click install | ||
Huge update:
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2.2.2 | 1054 | Apr 18th 2021 at 4:16 AM | Empty | TemporalTinkerer_v2.2.3.zip | 1-click install |
Resurection of the mod - Temporal Technology
So mod is no longer updated and autor gone forever from VS modding ? Is sad but life is life. Good luck Mr1k3 and stay save.
Check out my update for Temporal Tinkerer v2.4 in the mods section.. much love to the author of this! ive tried my best to give it the love so many people seem to ahve wanted. feel free to ask questions.
Sarevok zackadiax24
Working on a fix for the tiker trader not summoning
SOOON!
I was able to fix the broken textures simply by grabbing \AppData\Roaming\Vintagestory\assets\survival\textures\block\meta\command01-corner.png and copying it to \AppData\Roaming\Vintagestory\assets\survival\textures\block folder and all textures now work again. enjoy!
An update to fix the models would be so awesoem everything is white blocks :(
Any chance of an update to 1.18.x? I saw about the textures, but the metal parts just need to be swapped to the new "metal parts" which would remedy most of the update issue that I can see.
This mod looks cool, any chance of an incoming update? or at the very least a third party update?
We would love to see an update. Please.
Loads in 1.18, but many missing/broken textures, unknown if any non-visual bugs.
love this mod Please update to 1.18 if you can please.
is there any chance you could add compatibility with the commandable locust mod or add in the code that allows to keep tamed locusts from attacking each other?
ru translate for Temporal tinkerer
Can you add recipes for nickle or uranium? Apparently those metals are in game, but not used.
Fix for broken electric sword recipe, this is just a small change so the mod works on 1.17.
I wanted to put out this patch since I wanted this mod to be updated for the current version, but work is still underway on the next major update-( the 2.4.0 update), but progress is slow due to various issues I've ran into, as well as the potental 1.18 "lore" update could threaten some of the work I have already implemented, optimally I'd wait for that version to release, but I have no clue when that will be. Work will still contuinue but I will have to keep a close eye on the 1.18 additions and changes so my effort is not wasted. Anyways, thanks for all the support!
Kara The trader issues will be adressed in the 2.4.0 update, the trader was originally designed so people could obtain rare parts without exploration as well as create the foundation for the schematic system but these areas are getting complete re-works.
Malkosh The 2.4.0 update should be technically compatable with 2.3.6, meaning it should work fine minus needing to generate new chunks for the new ruins and content to show up, but since both the crafting systems are getting re-worked some old crafting items may get removed or changed so you should craft what major tools/armor you can before updating because those recipes and some items will get changed.
would be any chance, might you be able to add a nerfed version of the "trader summon" that does not sell the ancient parts? they are quite exploitable for servers being able to buy them, break them and sell the parts back to the same vender. if someone were to make say 20 of them, they then have a money farm. also, might it be possible to get a config, to disable the crafting of trader summon? (you might already know about this and intend to nerf it, in the 1.17 update =p)
Looking forward to the new update! Will we have to make new worlds?
Mostly working on 1.17, but the recipes including leather broke, while you cand still use other parts of this mod you should probably hold out until this next update since it will be including massive changes and new structures. Originally my plans for the next update were small but they quickly turned into a much larger project focusing on a complete visual and theme overhaul, and with this theme overhaul a lot of systems are being cleaned up. Currently about 1/3 way through the development of this update as long as I dont get any more crazy ideas to add, but even then the structure overhaul is going to take a whole lot of work to finish on top of the polish so it might take a good bit of time.
Blackmare The sell values should always be lower (or the same) as the buy values, could you list the trades that seem exploit-y? now that I've gone and changed around some part recipes over the past updates the balance could be way off there.
The one thing that was intentional, but not to an extreme extent, was the bulb-repairing profit you could turn, but this took copper and quarts.
I guess I do need to reduce the gears the traders have because they are probably too high, especally for how many you can summon. Ill take a look at uping the cost a little for the summoner as well.
They should not despawn, if they are, let me know, the only way to remove them is to kill them. They still have the trader ai mostly intact so they may wander around a bit as well.
Hi there, we've got this mod on our server and noticed a pretty big exploit. Because of how cheap the spawners are, you can make a bunch and just keep spawning them. now the exploity bit is that you can buy items from them all to then create items and sell back at bigger markups and also more parts to make more trader spawners so it becomes an easy gear generator.
on a side note related to the traders, are they supposed to despawn? we thought we read something like that but didnt see anything.
2.3.5-
Vanilla integration update:
Dude, I have yet to find this stuff as I'm a chicken and slow to cace dive, BUT...this mod is amazing and adds so much. You are amazing!
2.3.4-
Documentation and crafting balance update:
2.3.3-
2.3.2-
SirG should be a fix here
2.3.1 hotfix
-fixes broken light source attachment faces, should not crash because of that anymore
-re-implements the missing structures from 1.15, spawn rates are really wacky from my testing as in they spawn primarily in clusters close together, needs further refinement if there even is a way to do so.
-made structures slightly more common overall, also buffed most part drops across the board and slightly lowered temporal essence spawn rates since it seemed too high, needs further testing on a large scale.
-buffed trader gear amount by around double
We placed torches and now every time we try to remove a torch the client crashes with the below error.
Running on 64 bit Windows with 64 GB RAM
Version: v1.16.0 (Stable)1/17/2022 2:32:05 AM: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.BlockGroundAndSideAttachable.CanStay(IBlockAccessor blockAccessor, BlockPos pos)
at Vintagestory.GameContent.BlockGroundAndSideAttachable.OnNeighbourBlockChange(IWorldAccessor world, BlockPos pos, BlockPos neibpos)
at Vintagestory.Client.NoObf.ClientMain.TriggerNeighbourBlocksUpdate(BlockPos pos)
at Vintagestory.Client.NoObf.ClientMain.OnPlayerTryDestroyBlock(BlockSelection blockSelection)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
at _lb8GGBWOchQLOU3RFFw58Ijkh1D._1NlBQQ8qS5idQptIBQaAbARuOfxA(Single )
at _vFhcDU5n6Z0hUte90jdaxlrDjR5._HuDdfzha8ZKZvU2y0RbH58r7VzR(Single )
at _vFhcDU5n6Z0hUte90jdaxlrDjR5._XZOFA2JA54yZjH15yys9W7vL9hj(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at _FKpOpQGqqf3cJWdQyWh1ysxsDBb._pYad7oBcQ5qtzQkYGDu4NFHQxhK(_5x3PJgrln4IBXPDNSNN0fecxKFb , String[] )
at _sejP0Tcz8wTg70ptIdRr3CwQmrE._pYad7oBcQ5qtzQkYGDu4NFHQxhK(ThreadStart )
-------------------------------
Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 1/17/2022 12:14:57 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1954671979241337967, type 5
Event Name: RADAR_PRE_LEAK_64
Response: Not available
Cab Id: 0
Problem signature:
P1: Vintagestory.exe
P2: 1.16.0.0
P3: 10.0.22000.2.0.0
P4:
P5:
P6:
P7:
P8:
P9:
P10:
Attached files:
\\?\C:\Users\thegu\AppData\Local\Temp\RDRCBAA.tmp\empty.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.b29c9451-f97f-47ca-8a28-10f8dc6c3d96.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.2e5b5ece-216e-4e42-b617-aa0121b8599f.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.4e1aab8e-5aa7-4110-bd92-2c40b9b9ebbe.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.6c47210f-89d9-4225-8658-5191c3b4aa15.tmp.txt
These files may be available here:
Analysis symbol:
Rechecking for solution: 0
Report Id: 0a900acd-a015-46ff-87c9-e7b8ca5710f8
Report Status: 268435456
Hashed bucket: 48a6bebc62a6e26bcb2063cf0f16f46f
Cab Guid: 0 }
--------------
{ TimeGenerated = 1/15/2022 8:32:43 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1526824810116209655, type 5
Event Name: CLR20r3
Response: Not available
Cab Id: 0
Problem signature:
P1: Vintagestory.exe
P2: 1.16.0.0
P3: 61dc5145
P4: VintagestoryLib
P5: 1.16.0.0
P6: 61dc5145
P7: 1785
P8: 178
P9: System.Exception
P10:
Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.6bf8064a-711a-4b0b-b818-2acb00623aef.tmp.dmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.cf020cb3-433a-4684-b9c6-98ff66063124.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.5f489a9b-a81d-4e9f-a243-b0d5d9ad93f0.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.6ac01e56-6ba2-4ff4-89ed-f44a56cc971c.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.f8e445c6-0efb-4dcb-bd58-34c96c61fee7.tmp.txt
These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_995482e5255b29ba472e4b385d853accc0a6cc61_d5c93aa4_944f36a9-c857-4ab3-8eec-d3da2873ddaf
Analysis symbol:
Rechecking for solution: 0
Report Id: 59107f69-4482-4541-84cd-ed3a50c63c4d
Report Status: 268435456
Hashed bucket: 8abab4a20875f45fc5305f13493adbf7
Cab Guid: 0 }
--------------
{ TimeGenerated = 1/15/2022 8:32:42 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.16.0.0, time stamp: 0x61dc5145
Faulting module name: KERNELBASE.dll, version: 10.0.22000.348, time stamp: 0x065c557a
Exception code: 0xe0434352
Fault offset: 0x000000000004478c
Faulting process id: 0x85d0
Faulting application start time: 0x01d80a78f266e673
Faulting application path: C:\Users\thegu\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: 59107f69-4482-4541-84cd-ed3a50c63c4d
Faulting package full name:
Faulting package-relative application ID: }
Do I have to create new world if I want to play with this mod?
Когда обновиться на 1.16???? очень ждем.
running this mod on a 1.15.10 sever dose nothing, no recipes no items no nothing
works on singleplayer though
Correct "dependencies" in modinfo.json Mr1k3
Durability issue found, it is a vanilla issue. Can be fixed in 1.16 by adding AverageDurability: false to the recipe.
Is there a way to fix this sooner? For example, when a drill or other power tool breaks, you can gave a "discharged" version with no durability, which can be repaired to normal. Or use a system similar to vanilla clothing repair (click with batteries on an item in your inventory) Mr1k3
Is it normal that 2 batteries add from 17 to 100 the drill durability? Mr1k3
2.2.9-
-updated russian translations thanks to ZigTheHedge, and Jay_!
-slight buffs to drill and glove durabilty
-trying to at least somewhat bring the armor sets to some resembalance of vanilla stuff and reduce power creep:
utility armor-
speed boots now double hunger rate, now mixed with stasis pack you have +55% hunger drain because my idea of nullifying all the negatives was too crazy
stasis pack provides 25% protection but now slows ranged weapons by 20%
buffed protection of ranged helmet to 90% but now has a tiny hunger and speed penalty
Combat armor-
pretty minor stat adjustments to all values, should be practical enough to wear around all the time with lower penalties, protection values unchanged.
I just wanted to say that this mod just might have the BEST looking assets in the game. I'm truly amazed by what you've done here Mr1k3!
2.2.8:
the sword asks for the mining gauntlet schematic instead of the sword schematic to craft
2.2.7
2.2.6 changes:
Released a hotfix 2.2.5 which fixes a typo in the trader json, trader was not being loaded because of it.
2.2.4 update:
Running V.1.15 , this mod didn't do anything - can't see any items in the Guidebook from this Mod.
Thank you. This is a great mod. 👍
Added download here now that the limit was raised.