
Mods / Temporal Technology
Author: DejFidOFF
Side: Both
Created: Jan 11th at 8:11 PM
Last modified: May 5th at 4:30 PM
Downloads: 4993
Follow Unfollow 112
Recommended download (for Vintage Story v1.20.0 - v1.20.10):
Temporal Technology 1.1.3.zip
1-click install
Resurection of Temporal Tinkerer
exclusively made for
What´s mod about ?
Temporal Technology is a mod that aims to implement bunch of gadgets and trinkets to extend out endgame content, while also providing some content to even the early-game. Currently, there are two technologies temporal and electric, both have their own quirks/costs but provide powerful items. Includes 3x3x2 mining, a super fast multi-tool, powerful armor cutting swords, new ruins, a couple sets of awesome armor, and overhauled hacked-locusts.
What´s new ?
More ballanced system, some underground structures rework. New Temporal bow, arrow and knife. Reworking for VS 1.20. Added trader structure can spawn on the world. Fixed sword animation. Changed some files size - Mod shrinks from 3,8MB --> 0,8MB
This mod currently adds:
- Six new ruins including a few variants.
- Two new swords.
- Two new multi-tools (pickaxe/shovel etc.).
- Each version of tool has certain upsides and downsides compared to its counterpart.
- A new lantern, and two new torches.
- Many crafting components, both based off of electricity and temporal energies.
- Repairable tools/armor!
- Well balanced recipes and functions.
- Locusts drop items uncommonly (farmable source of some mod crafting components and other vanilla items).
- Two focused progression paths for each technology, eg: electricity as endgame completely craftable/ temporal stuff from exploration.
- New junk piles for harvesting modded ingredients.
- New grid recipes.
- Several anvil-based recipes.
- In-game descriptions to items for progression help, lore tidbits, and item explanations.
- New sounds.
- New trader
- Schematic system
- New utility and defense armor sets
- Additional crafting perks for the clockmaker
- New drop added to drifters
- Handbook guide
- Improved hacked locusts/ improved gameplay around obtaining them, now all classes have access to them
- Compatibility tweaks with "backpackpack" mods
- Compatability additions with CaveContent
Now introducing the new temporal armor sets! These armor sets are split into two categories- utility and combat. These armor sets, like the tools can be recharged with temporal power cells in the crafting grid, watch out however as they are not unbreakable- they will still get destroyed once the durability reaches 0 so try to repair them before they get too low.
The utility set provides:
- +75% movement speed on the boots but you use hunger 2x faster and they don't protect you very well
- +50% faster ranged weapons and accuracy on the helmet but provides mediocre protection
- The chest plate provides a new unique effect- reduced-hunger drain! While wearing this device you will drain hunger 50% slower, it has drawbacks though, the device is heavy, slows ranged weapons, and you only heal at 50% the rate with items when wearing it. It provides a tiny amount of protection.
The combat set provides:
- better protection values than even the strongest of metal armor sets, high protection tier. But they are vulnerable in PVP to the swords added in this mod because they deal massive damage to armor durability.
- +20% movement speed and very high protection on the leggings, but 10% increased hunger rate
- +15% ranged accuracy, high protection, but 10% slower move-speed/increased hunger rate on helmet
- The chest plate generates an invisible force field around itself meaning that any attack targeting the chest slot (50% chance) will be completely negated, the armor also amplifies the effect of healing items. The item has fairly low durability though so be sure to frequently recharge it with cells or it will eventually break, items like the temporal sword can chip down the durability pretty quickly as a counter
New schematic/trading system:
- Now you can summon a trader hologram when using a trader summon item, this will spawn a tinkerer trader who can offer up parts and schematics you will need to craft any temporal equipment, save up those gears!
- Schematics are used in the grid with ingredients and will never be consumed, so you can use them forever once purchased.
New stuff:
- The new schematic system introduces a complete overhaul to all the recipes for temporal equipment
- Temporal essence is now the new power source for temporal items, you can obtain the essence from drifters or purchase it from tinkerers then use it to craft temporal power cells
- Added recipe for the creative rotor using very late game components
- New items like ancient plating can be obtained from junk piles, locusts and the tinkerer
Tools & staff
FEEL FREE TO UPDATE FROM ANY OLDER
Temporal Tinkerer mod, items and all stays for you as it is.
You are also able to use it at the single player!
Check out other cool mods !
Feel free to use for single player
Original mod by Mr1k3 - Temporal Tinerer
Disclaimer
I am not responsible for any incompatibility issues with any mods.
This mod is tailored just for Tabor Waterworld Pirates server.
I will not respond to and resolve any bugs and suggestions in comments or private messages,
that's what the issue tracker is for. But first check the Mod Troubleshooting tab.
Snossoz
so be it!
Thanks
DejFidOFF Could you please make a valid modid, i.e. a modid that only contains lowercase letters and numbers? I have programmed a mod that automatically downloads other mods, but this only works if the modid is valid.
Is it compatible with Combat Overhaul?
New Temporal knife item !
Full translation into Russian v1.0.8
Full translation into Russian v1.0.8 of your mod. Thanks for your work!
ChristsRisen
Thank you. Nice to hear someone enjoying that.
Scubert
Thank you. At this moment I am very busy. I planned a temporal knife as next item. Remodel armor maybe next time. But it´s really time consume now I have not spare any right now. But I´l have in a future.
Great mod that extends end game content but I have a question? Ever plan to recolor/remodel the armor sets in this mod to look more in line with jonas stuff at some point? Like adding cupronickel colored bits to the armor or changing the helmets to look more in line with something like the night vision mask that has that steampunk aesthetic to it? It's a great mod but I always thought it was odd that there was a sci fi aesthetic to the armor when jonas stuff was very steampunk/clockpunk with the green temporal glow to it. Is it supposed to be jonas era stuff or something entirely different?
i think it looks cool, and there are pictures of whats in the mod. the fourth industrial revolution is starting. no matter what we think about it, it will make many jobs obsolete. there is no way to stop it. everyone is gonna learn to use it, that or sound like the guy saying "my two own feet are good enough", when people started riding horses. simple as.
Dirty_Wizard
Thank you. You nail that.
@ThatVia
Bro you are way too obsessed with hating AI and it's making you act like a fanatic. Even that term "AI slop" is an overused social media meme, it's not your original thought. Calm down, take a breath, and realize that it does not matter what the banner for a free mod looks like. A huge amount of modders use AI for their banners because it's eye catching and free. There are reasons not to use AI but making banners for free mods is not one of them. Stop being a zealot.
Dirty_Wizard
Do you understand that the simpe thing I REALLY DON´T CARE. I like that If you don´t, don´t comment, don´t download - I don´t care and continue to another mod. Thank you.
I want this one as a thumbnail. Make your mod - make your thumbnal. And please, leave this alone and don´t download that!
Dirty_Wizard do you understand how simple it is to just take a screenshot of what your mod adds? Cringy AI slop adds nothing to the experience except confuse people and prove the uploader does not care for quality. It's not even an original mod, he just stole it and all of its assets from someone else.
kyrodaboi
of course you can - no dependencies
what i mean is use the mod on its own like any dependencies i havent seen any when i read through
kyrodaboi
don´t understand
is it possible to use standalone, just checking
is it alright to add this to my server just want to ask first
SoloBlood
yes, I am using that alongside of Better ruins. No. If you want to test the compatibility with all mods. let´s go.
DejFidOFF Can this mod be used with Better Ruins? Can you have a section with compadiable mods and non-compadiable mods?
This fashion of hating everything AI is so cringe. Mods are free, do people seriously think that mod creators are going to pay artists to make banners
ThatVia
Nice to hear that ! I will also apriciated to you not comment that, cause it´s MY page and MY mod and I will put there whatever I want !
Make your mods, your page, your graphics and avoid all mine please ! Thank you !
TheSkreeBat I agree it looks god awful, straight up won't download mods with garbage ai slop on the icon.
Why you gotta use ai for the mod picture man...? Why not just a screenshot of what the mod actually does?
DejFidOFF
Are there any plans to add compatability with Combat Overhaul? Thanks for updating this cool mod BTW.
DejFidOFF Reinstalling the game and different versions of .NET did not help (installed versions 6.0.0, 7.0.0 and 8.0.0). I don't know what to do anymore, I played with your mod once, I really liked it, but now I can't.
DejFidOFF Ooooo more tools! This is really making the clockmaker feel like a true little gearhead. enjoying it so much
nikita02722
First, there is issue tracker. Second you must do something wrong, idk what. Bad game installation, old .NET 8 or .NET 7. I tryed running this mod standalone in vanilla - got zero errors. Also I running this mod at 3 different servers - no errors for this mod.
@DejFidOFF 1.20.0
TheSkreeBat Lol are you really mad over a picture for a cube game mod? Mate, you can do better.
nikita02722
Hard to tell, Everything works fine for me. What´s your VS Version?
DejFidOFF Good day! The mod does not start in the assembly, it gives the error below. I tried to delete all the mods, it still does not work, help...
All installed mods(all works): aculinaryartillery, Allclasses, bean_stacks, betterloot, bettertraders, darcesdrifters, DiamondTools, effectshud, extrachests, millwright, molds, qolcraft, rustandrot, TemporalTechnology, temporal_gears_stack, traderssellcrowbars, game, vsimgui, betterhewnfencegates, betterruins, carryon, commonlib, configlib, decayingcreatures, electricity, fendragonbcs, firewoodtosticks, JustTrapdoors, krpgenchantment, spearexpantion, paxel, pomshadercache, portals, simplealchemy, smithingplus, stepupcontinued, storagecontroller, th3dungeon, traitacquirer, unconscious, undergroundmines, creative, survival, waypointtogethercontiued, webstotwine, electricityaddon, itemrarity, treetapping
[TemporalTechnology] An exception was thrown when trying to load assembly:
22.1.2025 00:44:50 [Error] [TemporalTechnology] Exception: Could not load file or assembly 'System.Collections.Immutable, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. General Exception (0x80131500)
at Vintagestory.Common.ModCompilationContext.CompileFromFiles(ModContainer mod)
at Vintagestory.Common.ModContainer.LoadAssembly(ModCompilationContext compilationContext, ModAssemblyLoader loader)
dude use blender or MS paint, this AI image is so horribly bad
dude use blender or MS paint, this AI image is so horribly bad
iBTwizzled
Thank you. I really like this mod an running it on my servers so I will keep on going with update. Also planing to add Temporal knife in the future :)
DejFidOFF that's a relief! I was worried i'd have to leave this mod out when 1.20 releases. Currently still playing my world in 1.19.8 so i'm sure the mod won't function there. But its definitely something to look forward to, thank you for your efforts!
iBTwizzled
Swords animation is fixed here :)
is the delay between the swing and actual hit from the 2 swords fixed in this version?