Mods / Temporal Technology

Tags:
Technology Utility Cosmetics Weapons Clothing
Author:
DejFidOFF
Side:
Both
Created:
Jan 11th 2025 at 8:11 PM
Last modified:
Apr 19th at 9:53 AM
Downloads:
16084
Follow Unfollow 297
Latest release (for Vintage Story 1.22.0-rc.1 - 1.22.0-rc.10, potentially outdated):
Temporal_Technology_1.2.5.zip  1-click install

Resurection of Temporal Tinkerer

exclusively made for

 

In association with tehtelev

Now this mod is compatible and items are rechargable in Electrics mod

 

What´s mod about ?

Temporal Technology is a mod that aims to implement bunch of gadgets and trinkets to extend out endgame content, while also providing some content to even the early-game. Currently, there are two technologies temporal and electric, both have their own quirks/costs but provide powerful items. Includes 3x3x2 mining, a super fast multi-tool, powerful armor cutting swords, new ruins, a couple sets of awesome armor, and overhauled hacked-locusts.

What´s new ?

 More ballanced system, some underground structures rework. New Temporal bow, arrow and knife. Reworking for VS 1.20. Added trader structure can spawn on the world. Fixed sword animation. Changed some files size - Mod shrinks from 3,8MB --> 0,8MB

General Mod Content Overview:

This mod currently adds:

  • Six new ruins including a few variants.
  • Two new swords.
  • Two new multi-tools (pickaxe/shovel etc.).
  • Each version of tool has certain upsides and downsides compared to its counterpart.
  • A new lantern, and two new torches.
  • Many crafting components, both based off of electricity and temporal energies.
  • Repairable tools/armor!
  • Well balanced recipes and functions.
  • Locusts drop items uncommonly (farmable source of some mod crafting components and other vanilla items).
  • Two focused progression paths for each technology, eg: electricity as endgame completely craftable/ temporal stuff from exploration.
  • New junk piles for harvesting modded ingredients.
  • New grid recipes.
  • Several anvil-based recipes.
  • In-game descriptions to items for progression help, lore tidbits, and item explanations.
  • New sounds.
  • New trader
  • Schematic system
  • New utility and defense armor sets
  • Additional crafting perks for the clockmaker
  • New drop added to drifters
  • Handbook guide
  • Improved hacked locusts/ improved gameplay around obtaining them, now all classes have access to them
  • Compatibility tweaks with "backpackpack" mods
  • Compatability additions with CaveContent

Now introducing the new temporal armor sets! These armor sets are split into two categories- utility and combat. These armor sets, like the tools can be recharged with temporal power cells in the crafting grid, watch out however as they are not unbreakable- they will still get destroyed once the durability reaches 0 so try to repair them before they get too low.

The utility set provides:

  • +75% movement speed on the boots but you use hunger 2x faster and they don't protect you very well
  • +50% faster ranged weapons and accuracy on the helmet but provides mediocre protection
  • The chest plate provides a new unique effect- reduced-hunger drain! While wearing this device you will drain hunger 50% slower, it has drawbacks though, the device is heavy, slows ranged weapons, and you only heal at 50% the rate with items when wearing it. It provides a tiny amount of protection.

The combat set provides:

  • better protection values than even the strongest of metal armor sets, high protection tier. But they are vulnerable in PVP to the swords added in this mod because they deal massive damage to armor durability.
  • +20% movement speed and very high protection on the leggings, but 10% increased hunger rate
  • +15% ranged accuracy, high protection, but 10% slower move-speed/increased hunger rate on helmet
  • The chest plate generates an invisible force field around itself meaning that any attack targeting the chest slot (50% chance) will be completely negated, the armor also amplifies the effect of healing items. The item has fairly low durability though so be sure to frequently recharge it with cells or it will eventually break, items like the temporal sword can chip down the durability pretty quickly as a counter

New schematic/trading system:

  • Now you can summon a trader hologram when using a trader summon item, this will spawn a tinkerer trader who can offer up parts and schematics you will need to craft any temporal equipment, save up those gears!
  • Schematics are used in the grid with ingredients and will never be consumed, so you can use them forever once purchased.

New stuff:

  • The new schematic system introduces a complete overhaul to all the recipes for temporal equipment
  • Temporal essence is now the new power source for temporal items, you can obtain the essence from drifters or purchase it from tinkerers then use it to craft temporal power cells
  • Added recipe for the creative rotor using very late game components
  • New items like ancient plating can be obtained from junk piles, locusts and the tinkerer
Images

Tools & staff

 

 

FEEL FREE TO UPDATE FROM ANY OLDER

Temporal Tinkerer mod, items and all stays for you as it is.

You are also able to use it at the single player!

Check out other cool mods !

Feel free to use for single player

Original mod by Mr1k3Temporal Tinerer

 

Disclaimer

I am not responsible for any incompatibility issues with any mods.
This mod is tailored just for Tabor Waterworld Pirates server.

I will not respond to and resolve any bugs and suggestions in comments or private messages,
that's what the issue tracker is for. But first check the Mod Troubleshooting tab.

Buy Me a Coffee at ko-fi.com

Translations: CS, DE, EN, ES, FR, IS, IT, JP, PL, SK, UA, RU

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.2.5 temporaltechnology
1.22.0-rc.1 - 1.22.0-rc.10
727 Apr 18th at 9:30 PM Temporal_Technology_1.2.5.zip 1-click install

updated smithing recipes

1.2.4 temporaltechnology
1.22.0-rc.1 - 1.22.0-rc.7
98 Apr 5th at 10:22 AM Temporal_Technology_1.2.4.zip 1-click install

Updated to 1.22rc
Speed boots buff to from +75 to +50% speed (it´s still OP),
hunger draw from +100 to +75% and protection is from 25% up to 50%

1.2.3 temporaltechnology
1.21.0 - 1.21.6
2589 Jan 9th at 9:11 PM Temporal_Technology_1.2.3.zip 1-click install

Fix Locusts are not in handbook so hacked are not craftable with frame.

1.2.2 temporaltechnology 2190 Sep 20th 2025 at 11:16 PM Temporal_Technology_1.2.2.zip 1-click install

reverting shape to the traders one.. final fix

1.2.1 temporaltechnology 196 Sep 19th 2025 at 10:02 PM Temporal_Technology_1.2.1.zip 1-click install

Hot fix

technology trader (summoned)
1.2.0 temporaltechnology 426 Sep 13th 2025 at 8:07 PM Temporal_Technology_1.2.0.zip 1-click install

FIXED: Electric lantern☀️

 

Now behyve like vanilla one, you can place it anywhere, and take off by rightclick.
Also you can place it on the boat and also the Elk ( there is lantern right now invisible but  I am trying to figure it out ).

1.1.9 temporaltechnology
1.21.0 - 1.21.1-rc.2
277 Sep 8th 2025 at 6:43 PM Temporal_Technology_1.1.9.zip 1-click install

In association with tehtelev

Now this mod is compatible and items are rechargable in Electrics mod

 

1.1.8 temporaltechnology 509 Aug 31st 2025 at 12:24 PM Temporal_Technology_1.1.8.zip 1-click install

some patches related to 1.21

1.1.7 temporaltechnology 206 Aug 29th 2025 at 3:21 PM Temporal_Technology_1.1.7.zip 1-click install

1.21.0 updated

1.1.6 temporaltechnology
1.21.0-rc.3 - 1.21.0-rc.4
208 Aug 11th 2025 at 9:39 PM Temporal_Technology_1.1.6.zip 1-click install

Version update

1.1.5 temporaltechnology
1.20.11 - 1.20.12
1214 Jul 22nd 2025 at 6:38 PM Temporal Technology 1.1.5.zip 1-click install

Underground structures was too common, I made it more rare

1.1.4 temporaltechnology
1.20.11 - 1.20.12
137 Jul 21st 2025 at 7:50 PM Temporal Technology 1.1.4.zip 1-click install

Added another Technology Trader structure, slightly increase chance to spawn trader´s structures.

1.1.3 temporaltechnology
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10
1379 May 5th 2025 at 4:30 PM Temporal Technology 1.1.3.zip 1-click install

few patches

1.1.2 temporaltechnology
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.9
257 May 2nd 2025 at 6:50 PM Temporal Technology 1.1.2.zip 1-click install

added tapestry making from schematics

1.1.1 temporaltechnology
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.9
518 Apr 22nd 2025 at 2:50 PM Temporal Technology 1.1.1.zip 1-click install

modid correction

1.1.0 TemporalTechnology
1.20.0 - 1.20.3 1.20.5 - 1.20.7
354 Apr 15th 2025 at 3:42 PM Temporal Technology 1.1.0.zip 1-click install

Added Temporal knife + RU Translation

1.0.8 TemporalTechnology 1676 Feb 12th 2025 at 1:34 PM Temporal Technology 1.0.8.zip 1-click install

More temporal essence from TG 6->>8

1.0.7 TemporalTechnology 225 Feb 9th 2025 at 8:59 PM Empty Temporal Technology 1.0.7.zip 1-click install
1.0.6 TemporalTechnology 356 Feb 7th 2025 at 9:58 PM Empty Temporal Technology 1.0.6.zip 1-click install
1.0.5 TemporalTechnology 550 Feb 1st 2025 at 10:00 AM Temporal Technology 1.0.5.zip 1-click install

Temporal technology trader now can also sell Temporal gear

1.0.4 TemporalTechnology 706 Jan 20th 2025 at 9:09 PM Empty Temporal Technology 1.0.4.zip 1-click install
1.0.3 TemporalTechnology 491 Jan 17th 2025 at 7:58 PM Empty Temporal Technology 1.0.3.zip 1-click install
1.0.2 TemporalTechnology 226 Jan 17th 2025 at 10:09 AM Temporal Technology 1.0.2.zip 1-click install

es-es translate

1.0.1 TemporalTechnology 281 Jan 14th 2025 at 7:40 PM Temporal Technology 1.0.1.zip 1-click install

add bow repairing

1.0.0 TemporalTechnology 288 Jan 13th 2025 at 2:02 PM Temporal Technology 1.0.0.zip 1-click install

Rework and ressurection of Temporal Tinkerer mod added new stuff and make it compatible with 1.20


52 Comments (oldest first | newest first) (threaded | flat)

DejFidOFF , Apr 18th at 8:19 PM

Galking

I try thad in rc10 and everything is fine

DejFidOFF , Apr 18th at 6:30 PM

Galking

This is not much helpfull. Pull https://github.com/DejFidOFF/my-mods/issues Issue post crash log, mod list etc.

Galking, Apr 18th at 11:55 AM

I love this mod and what it adds. But as of version 1.22.0 rc-8 when i craft the copper parts on the anvil it crashes my world. I almost lost my entire world due to not being able to log back on without it instantly crashing. Everything else works on it. Love to see this resolved and updated :)

Jozhin_z_bazhin, Oct 31st 2025 at 4:35 PM

Idk why, but i have zero underground TemporalTechnology ruins generated in my 1.21.5 world :( Almost vanilla, no worldgen/ruins mods.

DejFidOFF , Oct 4th 2025 at 5:17 AM

Afroman726

Hell yeah <3 It´s about people. Two kind people and things are working..

Afroman726, Sep 16th 2025 at 2:37 PM

Its so cool seeing mod authors collaberate with eachother! Love it! :D

DejFidOFF , Sep 5th 2025 at 5:35 AM

tehtelev

Hello o/ If you will. That´s not a bad idea for sure. But I am not really 100% sure how to do that. If you can do that, please. You can also contact me on the discord in DM´s - same nick

tehtelev, Sep 5th 2025 at 3:45 AM

We can make a patch so that your devices/armor/weapons can be charged/repaired in the electric charger of my mod. How do you like this idea for compatibility?)

DejFidOFF , Sep 2nd 2025 at 8:50 PM

Nykolaii__

updated

Nykolaii__, Aug 28th 2025 at 6:56 PM

Is this updated for 1.21 release? page shows "Latest release (for Vintage Story 1.21.0-rc.3 - 1.21.0-rc.4, potentially outdated)" :>

DejFidOFF , Aug 24th 2025 at 12:49 PM

Nykolaii__

Thank you. Since trader is still entity, there is no way to pick up him. You need to craft a new one.

Nykolaii__, Aug 24th 2025 at 12:32 AM

Really like the mod, but is there any way to pick up/move the technology trader?

DejFidOFF , Aug 11th 2025 at 9:07 PM

0mni

I hope this one will be too. I added few items.

0mni, Jul 28th 2025 at 10:04 PM

havent tried this out yet, but the temporal tinkerer mod was a favorite of mine, so im glad to see something that essentially builds upon it. 

DejFidOFF , Apr 23rd 2025 at 9:14 AM

Snossoz

so be it!

Snossoz, Apr 22nd 2025 at 3:48 PM

Thanks

Snossoz, Apr 22nd 2025 at 1:38 PM

DejFidOFF Could you please make a valid modid, i.e. a modid that only contains lowercase letters and numbers? I have programmed a mod that automatically downloads other mods, but this only works if the modid is valid.

Foxtrot88, Apr 16th 2025 at 7:49 AM

Is it compatible with Combat Overhaul?

DejFidOFF , Apr 15th 2025 at 3:46 PM

New Temporal knife item !

Redison, Apr 14th 2025 at 11:31 PM

Full translation into Russian v1.0.8

Full translation into Russian v1.0.8 of your mod. Thanks for your work!

DejFidOFF , Mar 10th 2025 at 3:25 PM

ChristsRisen

Thank you. Nice to hear someone enjoying that.

Scubert

Thank you. At this moment I am very busy. I planned a temporal knife as next item. Remodel armor maybe next time. But it´s really time consume now I have not spare any right now. But I´l have in a future.

Scubert, Mar 10th 2025 at 4:02 AM

Great mod that extends end game content but I have a question? Ever plan to recolor/remodel the armor sets in this mod to look more in line with jonas stuff at some point? Like adding cupronickel colored bits to the armor or changing the helmets to look more in line with something like the night vision mask that has that steampunk aesthetic to it?  It's a great mod but I always thought it was odd that there was a sci fi aesthetic to the armor when jonas stuff was very steampunk/clockpunk with the green temporal glow to it. Is it supposed to be jonas era stuff or something entirely different?

ChristsRisen, Mar 10th 2025 at 2:28 AM

i think it looks cool, and there are pictures of whats in the mod. the fourth industrial revolution is starting. no matter what we think about it, it will make many jobs obsolete. there is no way to stop it. everyone is gonna learn to use it, that or sound like the guy saying "my two own feet are good enough", when people started riding horses. simple as.

DejFidOFF , Mar 3rd 2025 at 9:29 AM

Dirty_Wizard

Thank you. You nail that.

Dirty_Wizard, Mar 3rd 2025 at 5:34 AM

@ThatVia

Bro you are way too obsessed with hating AI and it's making you act like a fanatic. Even that term "AI slop" is an overused social media meme, it's not your original thought. Calm down, take a breath, and realize that it does not matter what the banner for a free mod looks like. A huge amount of modders use AI for their banners because it's eye catching and free. There are reasons not to use AI but making banners for free mods is not one of them. Stop being a zealot.

DejFidOFF , Feb 27th 2025 at 1:51 PM

Dirty_Wizard

Do you understand that the simpe thing I REALLY DON´T CARE. I like that If you don´t, don´t comment, don´t download - I don´t care and continue to another mod. Thank you.

I want this one as a thumbnail. Make your mod - make your thumbnal.  And please, leave this alone and don´t download that!

ThatVia, Feb 27th 2025 at 1:46 PM

Dirty_Wizard do you understand how simple it is to just take a screenshot of what your mod adds? Cringy AI slop adds nothing to the experience except confuse people and prove the uploader does not care for quality. It's not even an original mod, he just stole it and all of its assets from someone else.

DejFidOFF , Feb 26th 2025 at 11:22 PM

kyrodaboi

of course you can - no dependencies

kyrodaboi, Feb 26th 2025 at 9:13 PM

what i mean is use the mod on its own like any dependencies i havent seen any when i read through

DejFidOFF , Feb 26th 2025 at 9:01 PM

kyrodaboi

don´t understand

kyrodaboi, Feb 26th 2025 at 8:36 PM

is it possible to use standalone, just checking

xSammx, Feb 4th 2025 at 4:16 AM

is it alright to add this to my server just want to ask first

DejFidOFF , Feb 1st 2025 at 5:38 PM

SoloBlood

yes, I am using that alongside of Better ruins. No. If you want to test the compatibility with all mods. let´s go.

SoloBlood, Feb 1st 2025 at 3:55 PM

DejFidOFF  Can this mod be used with Better Ruins?  Can you have a section with compadiable mods and non-compadiable mods?

 

Dirty_Wizard, Jan 31st 2025 at 1:12 PM

This fashion of hating everything AI is so cringe. Mods are free, do people seriously think that mod creators are going to pay artists to make banners

DejFidOFF , Jan 26th 2025 at 2:21 PM

ThatVia

Nice to hear that ! I will also apriciated to you not comment that, cause it´s MY page and MY mod and I will put there whatever I want !
Make your mods, your page, your graphics and avoid all mine please ! Thank you !

ThatVia, Jan 26th 2025 at 2:10 PM

TheSkreeBat I agree it looks god awful, straight up won't download mods with garbage ai slop on the icon.

ThatVia, Jan 26th 2025 at 2:05 PM

Why you gotta use ai for the mod picture man...? Why not just a screenshot of what the mod actually does?

Dragonknight951, Jan 24th 2025 at 6:49 AM

DejFidOFF
Are there any plans to add compatability with Combat Overhaul? Thanks for updating this cool mod BTW.

nikita02722, Jan 23rd 2025 at 6:45 PM

DejFidOFF Reinstalling the game and different versions of .NET did not help (installed versions 6.0.0, 7.0.0 and 8.0.0). I don't know what to do anymore, I played with your mod once, I really liked it, but now I can't.

iBTwizzled, Jan 23rd 2025 at 7:27 AM

DejFidOFF Ooooo more tools! This is really making the clockmaker feel like a true little gearhead. enjoying it so much

DejFidOFF , Jan 22nd 2025 at 11:20 PM

nikita02722

First, there is issue tracker. Second you must do something wrong, idk what. Bad game installation, old .NET 8 or .NET 7. I tryed running this mod standalone in vanilla - got zero errors. Also I running this mod at 3 different servers - no errors for this mod.

nikita02722, Jan 22nd 2025 at 11:01 PM

@DejFidOFF 1.20.0

dolphinnuri, Jan 22nd 2025 at 5:57 PM

TheSkreeBat Lol are you really mad over a picture for a cube game mod? Mate, you can do better.

DejFidOFF , Jan 21st 2025 at 10:40 PM

nikita02722

Hard to tell, Everything works fine for me. What´s your VS Version?

nikita02722, Jan 21st 2025 at 10:30 PM

DejFidOFF Good day! The mod does not start in the assembly, it gives the error below. I tried to delete all the mods, it still does not work, help... 
All installed mods(all works): aculinaryartillery, Allclasses, bean_stacks, betterloot, bettertraders, darcesdrifters, DiamondTools, effectshud, extrachests, millwright, molds, qolcraft, rustandrot, TemporalTechnology, temporal_gears_stack, traderssellcrowbars, game, vsimgui, betterhewnfencegates, betterruins, carryon, commonlib, configlib, decayingcreatures, electricity, fendragonbcs, firewoodtosticks, JustTrapdoors, krpgenchantment, spearexpantion, paxel, pomshadercache, portals, simplealchemy, smithingplus, stepupcontinued, storagecontroller, th3dungeon, traitacquirer, unconscious, undergroundmines, creative, survival, waypointtogethercontiued, webstotwine, electricityaddon, itemrarity, treetapping

[TemporalTechnology] An exception was thrown when trying to load assembly:
22.1.2025 00:44:50 [Error] [TemporalTechnology] Exception: Could not load file or assembly 'System.Collections.Immutable, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. General Exception (0x80131500)
at Vintagestory.Common.ModCompilationContext.CompileFromFiles(ModContainer mod)
at Vintagestory.Common.ModContainer.LoadAssembly(ModCompilationContext compilationContext, ModAssemblyLoader loader)

TheSkreeBat, Jan 21st 2025 at 8:30 PM

dude use blender or MS paint, this AI image is so horribly bad

TheSkreeBat, Jan 21st 2025 at 8:30 PM

dude use blender or MS paint, this AI image is so horribly bad

DejFidOFF , Jan 14th 2025 at 1:02 PM

iBTwizzled

Thank you. I really like this mod an running it on my servers so I will keep on going with update. Also planing to add Temporal knife in the future :)

iBTwizzled, Jan 13th 2025 at 2:50 PM

DejFidOFF that's a relief! I was worried i'd have to leave this mod out when 1.20 releases. Currently still playing my world in 1.19.8 so i'm sure the mod won't function there. But its definitely something to look forward to, thank you for your efforts!

DejFidOFF , Jan 13th 2025 at 2:48 PM

iBTwizzled

Swords animation is fixed here :)

iBTwizzled, Jan 13th 2025 at 2:46 PM

is the delay between the swing and actual hit from the 2 swords fixed in this version?