v5.0.4
v5.0.4
Fixed: Recipes with barrel as ingredient not using vanvar barrels. Fixes cases where bombs from Explosives mod aren't craftable
|
|
2679 |
Aug 3rd at 12:02 PM |
Show |
VanillaVariants-v5.0.4.zip |
Install now |
v5.0.3
v5.0.3
Fixed: Handbook crash because of omok tabletop
|
|
3029 |
May 8th at 6:29 PM |
Show |
VanillaVariants-v5.0.3.zip |
Install now |
v5.0.2
v5.0.2
Fixed: Barrel not showing sealing text and not closing inventory when clicking on barrel itself
|
|
863 |
Apr 28th at 8:08 AM |
Show |
VanillaVariants-v5.0.2.zip |
Install now |
v5.0.1
v5.0.1
Fixed: Mod is not downloading dependencies for clients that join server (removed Recipe Patcher dependency, though it still needed server side)
|
|
68 |
Apr 28th at 7:03 AM |
Show |
VanillaVariants-v5.0.1.zip |
Install now |
v5.0.0
v5.0.0
This is by far the biggest update of this mod, I worked on it for 3 weeks non-stop. Significant part of the mod is now automated with code. There is now thousands of lines of code to keep it stable and resistant to most game updates, and also to make it highly compatible with any other mod.
Requires Recipe Patcher v1.1.1+
Feature: Compatibility with Wildcraft: Trees and Shrubs Feature: Compatibility with Config lib Feature: Merged Stone Path Variants mod Feature: Merged Not Enough Firewood mod Feature: Merged Wood Barrels mod Feature: Merged Wood Chests mod Feature: Merged Extra Chutes mod (except horizontal hoppers) Feature: Crude door variants Feature: Sieve variants Feature: Barrel variants Feature: Chest variants (fully configurable in config) Feature: Firewood variants Feature: Stone path variants Feature: Mechanical helve hammer base variants Feature: Mechanical helve hammer item variants Feature: Mechanical toggle variants Feature: Mechanical axle variants Feature: Mechanical angled gears variants Feature: Mechanical brake variants Feature: Mechanical transmission variants Feature: Mechanical clutch variants Feature: Mechanical windmill rotor variants Feature: Mechanical large gear section item variants Feature: Mechanical large gear variants Feature: Mechanical pulverizer variants Feature: Fruit press variants Feature: Archimedes screw variants (fully configurable in config) Feature: Hopper variants (fully configurable in config) Feature: Chute variants (fully configurable in config) Feature: Metal support beam variants Feature: Tarnished support chain variants Feature: Papyrus variants for reed chest and hand basket Feature: Metal door variants API Tweak: Separated RecipePatcher library from the mod and using it as dependency now API Tweak: Trough textures are now automatically filled from vanilla trough block API Tweak: Renamed json config key names, doesn't affect actual config Tweak: Decorative quern functionality can now be enabled in config Tweak: Removed MoreRecipesFeature from config and added three new config values to for recipes not craftable in vanilla Tweak: Renamed config (removed "Config" from config name) Tweak: Added stone forge overlays, now it looks like vanilla forge. Thanks to Starrytarot for textures! Fixed: Henbox is converting to vanilla henbox when hen lay eggs. Added ResolveHenboxImposter option to config Fixed: Mechanical system wasn't compatible with modded mechanical blocks. Added ResolveMechanicalBlockIssues option to config Fixed: Can't place decorative querns on vanilla axle. Added ResolveQuernAndAxleRelationship option to config Fixed: Some config keys used wrong values Fixed: A lot of errors in logs Fixed: Forge and sod roofing missing new mapColor 1.19 attribute Fixed: Sod roofing is not insulated Fixed: Sod roofing missing sounds
|
|
142 |
Apr 27th at 6:07 PM |
Show |
VanillaVariants-v5.0.0.zip |
Install now |
v4.0.2
v4.0.2
Fixed: Vertical rack variants have vanilla texture
|
|
856 |
Apr 5th at 3:57 PM |
Show |
VanillaVariants-v4.0.2.zip |
Install now |
v4.0.1
v4.0.1
Fixed: Shelf has no crafting recipe and textures
|
|
105 |
Apr 5th at 10:07 AM |
Show |
VanillaVariants-v4.0.1.zip |
Install now |
v4.0.0
v4.0.0
Warning: Old blocks will NOT be converted to new blocks! I have absolutely no idea how to do that
Feature: Added tall display case variants Feature: Added omok tabletop variants Feature: Added support chain variants (creative only) Feature: Added palisade stakes and wall variants (creative only) Feature: Modded blocks now completely separated from vanilla (wooden pan, ladder, moldrack, shelf, large trough, small trough) API Tweak: Completely refactored code API Tweak: Buckets and other blocks that are used in any recipes now automatically create new recipes by replacing their vanilla counterpart Tweak: Group some blocks in handbook Tweak: Changed default wood texture to oak for some blocks (toolrack, bucket, large trough, small trough) API Fixed: Almost all blocks from the mod were uncraftable Fixed: duplicated oak path Fixed: bucket textures sometimes are the same as vanilla Removed: Compatibility with wild farming, because why not Removed: Variants from traders (also removed TradersSellVariants config, will be re-added someday) Removed: Alternate recipes (also removed OverrideVanillaRecipes config)
|
|
135 |
Apr 4th at 7:31 PM |
Show |
VanillaVariants-v4.0.0.zip |
Install now |
v3.3.0
v3.3.0
Feature: Wooden path variants Feature: Decorative quern variants Tweak: New experimental overlay test (used for wooden path) Tweak: New "OverrideVanillaRecipes" configuration value Tweak: Updated bed, bucket and trough textures for new vanilla models Tweak: Beds are stackable to 2 Fixed: Bed textures Fixed: Signs missing proper attributes Fixed: Chair crafting recipe
|
|
3749 |
Nov 2nd 2023 at 11:34 PM |
Show |
VanillaVariants-v3.3.0.zip |
Install now |
v3.2.2
v3.2.2
Fixed: Henbox textures
|
|
4784 |
Jul 14th 2023 at 8:17 PM |
Show |
VanillaVariants-v3.2.2.zip |
Install now |
v3.2.1
v3.2.1
Fixed: Roof ridge model doesn't rotate Fixed: Error spam in logs
|
|
362 |
Jul 9th 2023 at 8:48 AM |
Show |
VanillaVariants-v3.2.1.zip |
Install now |
v3.2.0
v3.2.0
Feature: Wood typed sod roofing
API Tweak: Now using behaviors for names
|
|
474 |
Jun 29th 2023 at 10:38 AM |
Show |
VanillaVariants-v3.2.0.zip |
Install now |
v3.1.2
v3.1.2
Tweak: Enabled recipes from wildcraft trees mod
|
|
518 |
Jun 21st 2023 at 9:30 AM |
Show |
VanillaVariants-v3.1.2.zip |
Install now |
v3.1.1
v3.1.1
- Added wooden variants for armor stand
|
|
1768 |
Apr 7th 2023 at 10:02 PM |
Show |
VanillaVariants-v3.1.1.zip |
Install now |
v3.0.1
v3.0.1
Fixed: Crash in worldgen when loading any world (was caused by large trough)
|
|
458 |
Mar 20th 2023 at 7:13 PM |
Show |
VanillaVariants-v3.0.1.zip |
Install now |
v3.0.0
v3.0.0
Compatible with 1.18.0-pre.5 and higher
Feature: "Automatic" localization Tweak: Removed doors, wooden clubs, and Sliding Doors compatibility Tweak: Removed recipe for crafting a dough (use Immersive Crafting instead) Tweak: No longer patch vanilla recipes, but use similar patterns Fixed: Display case and tool rack textures
|
|
329 |
Mar 6th 2023 at 6:46 PM |
Show |
VanillaVariants-v3.0.0.zip |
Install now |
v2.0.1
v2.0.1
- Fixed: Wrong lang file name prevented Portuguese translation from being applied
|
|
3713 |
Aug 25th 2022 at 8:16 PM |
Show |
VanillaVariants-v2.0.1.zip |
Install now |
v2.0.0
v2.0.0
- Feature: Configuration file is now more convenient and remembers previous values.
- Tweak: Removed barrels from the mod. Existing VanVar barrels will turn into question blocks.
- Tweak: Removed compatibility with some mods (since I have never used them and I don't know if my changes are still actual):
- Tweak: Removed soaked bandage recipe for VanVar buckets in favor of Immersive Crafting
- Tweak: Added Portuguese translation by xCoiotex.
- Fixed: Wooden bed recipe is "broken" due to changes in hay block in 1.17 update.
- Fixed: Wooden club ground storage transformation
|
|
264 |
Aug 25th 2022 at 6:56 PM |
Show |
VanillaVariants-v2.0.0.zip |
Install now |
v1.1.3
v1.1.3
- Tweak: Added French translation by EmotionFox
- Tweak: Made patches server side to get rid of spam in client-debug
- Tweak: New modicon
- Tweak/Fix: Moved everything into mod's domain to avoid possible mod conflicts
- Tweak/Fix: Removed remapping for old versions
- Tweak/Fix: Now there is one recipe for "pan + grain -> 2 seeds" (Wild Farming) instead separate recipes for each pan
- Fixed: Typos in translations (e.g. Wooden wooden cage)
|
|
2215 |
May 12th 2022 at 8:32 PM |
Show |
VanillaVariants-v1.1.3.zip |
Install now |
v1.1.2
v1.1.2
- Tweak: Changed bucket stack size from 1 to 4
- Fixed: Various issues with beds (Github #5)
|
|
2211 |
Jan 7th 2022 at 11:20 PM |
Show |
VanillaVariants-v1.1.2.zip |
Install now |
v1.1.1
v1.1.1
- Tweak: Config option to set whether the furniture trader sells variants or not (disabled by default)
- Tweak: Ladders are now grouped in handbook using a very clever regex
- Fixed: Vanilla bed (oak) recipe is "broken" due to 1.16.0-rc.3 update
|
|
470 |
Dec 26th 2021 at 10:33 PM |
Show |
VanillaVariants-v1.1.1.zip |
Install now |
v1.1.0
v1.1.0
- Feature: Added config file where any block or item can be disabled
- Feature: Traders now sell all variants of some blocks
- Feature: Added wood typed chairs with new color variants
- Tweak: Added fully-autonomous compatibility with More Recipes (can be enabled in config)
- Tweak: Added Ukrainian translation
- Tweak: Variants for some items and blocks are now implemented by patching their original files, to make them much more compatible with further game updates:
- Wooden pan
- Wooden club
- Trough large
- Trough small
- Shelf
- Mold rack (its lang entry cannot be translated)
- Ladder
- Tweak: Moved recipes (that alternate vanilla ones) into mod folder for better compatibility, they are automatically disabled if block itself is disabled in config
- Tweak: Changed stack size for bucket to 1
- Tweak: Removed churn recipe
- Fixed: Chair recipe is broken due to 1.16 update
- Fixed: Sign collision box is broken due to 1.16 update
NOTE: There is a problem with bucket textures when they hold liquid (I have no idea how to fix that)
|
|
391 |
Dec 25th 2021 at 3:48 AM |
Show |
VanillaVariants-v1.1.0.zip |
Install now |
v1.0.4
v1.0.4
Fixed: Barrel lid texture Added: The mod icon that will show in 1.16 only
|
|
536 |
Dec 7th 2021 at 12:30 PM |
Show |
VanVar-v1.0.4.zip |
Install now |
v1.0.3
v1.0.3
- Added: Compatibility with some mods:
|
|
552 |
Nov 12th 2021 at 8:21 PM |
Show |
VanVar-v1.0.3.zip |
Install now |
v1.0.2
v1.0.2
- Tweak: Separated two recipes for vanilla (oak) tool rack (recipeGroup)
- Tweak: Grouped display case in handbook
- Fixed: Rough wooden door didn't break
|
|
506 |
Oct 29th 2021 at 8:07 PM |
Show |
VanVar-v1.0.2.zip |
Install now |
v1.0.1
v1.0.1
- Fixed: Compatibility with the CarryCapacity mod for barrels (done through patches)
- Fixed: Compatibility with the Sliding Doors mod (done through patches)
- Fixed: Rotated textures for doors (vanilla and Sliding Doors)
- Some other minor fixes
|
|
549 |
Oct 9th 2021 at 6:00 PM |
Show |
VanVar-v1.0.1.zip |
Install now |
v1.0.0
v1.0.0
- Added: Wood and stone variants for various blocks and items
- Added: Russian translaiton
|
|
430 |
Oct 8th 2021 at 9:14 PM |
Show |
VanVar-v1.0.0.zip |
Install now |
glitchero626 How to reproduce?
Thor8472 ResolveHenboxImposter is that config option, yes
DanaCraluminum sorry still cant find it! I need the file path (witch folder?) and the name of the configfile i have to change!
Edit:I think i found it!
For other people with that bug:
VintagestoryData/ModConfig/VanillaVariants.json
"ResolveHenboxImposter": false,
i was searching for the word "fix" everywhere!
Thor8472 There are two henbox configs, henbox fix is named differently but still has henbox word in it
DanaCraluminum Thanks for the quick answer! can u tell me where to find this config? cant find just a config file? do you mean the VanillaVariants.json? there i found the "Henbox": true,
Thor8472 Disable "henbox fix" in config
i have encounterd a bug with this mod. I had the problem to get chicks for quite some time so i tested it with 5.03 and 5.04! it seems to block the starting of the incubation timer of hen boxes at the start. the hen sits on the henbox but no counter appears. after deleting the mod it works fine. I even could see in creative (and time speed up) that a timer on a box which has already started while the mod was deleted, was still counting down with the mod reactived. so it seems to be really blocking just the start of the countdown. I used the normal/oak hen boxes for the test.all in 1.19.8
In next update i will remove woodtyped trapdoors since they are now in 1.20
Travisplo Not my patch, so can't say for sure
I was able to get it to stop crashing by deleting the BetterCrates_v1.7.1.zip\assets\bettercrates\config\recipepatches\bettercrates.json. It seems like that might be the cause? There's not really much code in the file, but I'm able to look at the Handbook entry for the Wooden Trunk without crashing now.
There is also some kind of crash bug that triggers whenever you look for a recipe involving "vanvar:chest-east*" as an ingredient. Not sure if it's some sort of mod conflict or what.
Game Version: v1.19.8 (Stable)
9/11/2024 4:04:51 PM: Critical error occurred
Loaded Mods: aculinaryartillery@1.1.5, attributerreborn@1.0.6, barstotemporal@0.1.0, bettercrates@1.7.1, cellardoor@1.4.0, chiseltools@1.12.4, claycasting@1.1.5, craftingjonas@1.0.6, craftingtable@0.6.0, driedfirefuels@1.1.1, entitiesinteract@1.0.11, explosive@0.0.5, extrachests@1.8.0, extraclayforming@1.0.0, fixedpaths@1.0.1, hideandfabric@1.3.0, hudrealtimeclock@1.0.0, instanddrifterdrops@1.1.0, linentunicrecipe@1.0.0, meatup@0.1.1, molds@0.0.9, moremineralsrevive@1.0.1, moremolds@1.4.2, MoreTorchHolders@1.0.0, MoveLikeKaji@0.0.5, mushroomtrader@1.0.1, nightwatcher@2.1.0, oils@1.2.2, OresAPlenty@3.2.0, primitivesurvival@3.6.4, ripened_wild_crops@1.0.0, rpgitemrarityreborn@1.0.5, satup@0.1.0, someextramolds@1.0.6, ot_SticksFromFirewood@1.1.0, superfuelresumed@2.1.3, swordz@1.1.8, temperaturescales@1.0.2, Vanilla_PlusWorldGen@1.3.5, vintageengineering@0.2.4, visibleore@1.0.1, game@1.19.8, zoombuttonreborn@1.9.0, AbsoluteProspecting@1.420.69, alloycalculator@1.0.0, animalcages@3.0.2, animationmanagerlib@0.8.8, egocaribautomapmarkers@3.1.0, beehivekiln@1.6.1, betterfirepit@1.1.4, betterjonasdevices@1.1.0, betterruins@0.3.7, canjewelry@0.2.43, carryon@1.7.4, charcoalpitdoor@1.0.0, chickenfeed@1.1.3, commonlib@2.5.0-rc.2, composter@1.1.0, configureeverything@2.0.0, Crateful@1.2.8, danatweaks@3.2.1, diamondcrate@1.0.2, easyprospect@1.0.0, expandedfoods@1.7.0, extrainfo@1.8.1, farmlanddropssoil@1.4.0, fieldsofsalt@1.2.1, foodshelves@1.2.0, fromgoldencombs@1.6.3, greenhousebuff@1.0.1, herbarium@1.3.0, hudclock@3.4.0, insulatingdoors@1.0.2, knapster@2.11.2, knifemold@1.0.1, lavoisier@1.3.0, lessannoyingdrifters@1.0.2, lichenredux@1.8.3, maltiezbows@1.0.4, mio@0.9.5, meteoricexpansion@1.2.5, oneclickfillbloom@1.0.0, pelaguswinds@1.0.0, pickbars@1.0.0, pileful@1.1.5, prospecttogether@1.3.0, rivers@3.1.0, rockstratavariety@0.0.1, sailboat@1.3.1, scarecrow@1.5.1, scythemold@1.0.1, spawnhighlight@1.2.0, stonebakeoven@1.1.3, storagecontroller@1.0.11, tarmor@0.2.2, terrapretatrade@1.0.0, traitacquirer@0.9.2, tstools@2.1.2, vanvar@5.0.4, vhfp@1.1.0, vmetp@1.1.1, vpeatp@1.1.0, creative@1.19.8, vsimgui@1.1.5, survival@1.19.8, mapwaypointcolors@1.1.2, wildfarmingrevival@1.2.5, xlib@0.8.6, bullseye-continued@2.5.8, chemistrylib@1.1.5, configlib@1.3.13, em@2.7.0, extraoverlays@1.4.0, fsmlib@0.4.5, helvehammerext@1.6.0, morecandles@1.2.2, stonequarry@3.3.1, thriftysmithing@1.1.0, wildcraftfruit@1.2.2, wildcraftherb@0.0.1, wildcrafttree@1.2.0, xinvtweaks@1.6.6, xskills@0.8.8, chickenfeedwildcraftfruitcompat@1.0.0, itemmagnet@1.1.2, maltiezcrossbows@0.3.11, maltiezfirearms@0.5.4, tailorsdelight@1.7.1
System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Block vanvar:chest-east* but there are no such items/blocks!
at Vintagestory.API.Client.SlideshowGridRecipeTextComponent..ctor(ICoreClientAPI capi, GridRecipe[] gridrecipes, Double size, EnumFloat floatType, Action`1 onStackClicked, ItemStack[] allStacks) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 32
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo_Patch2(CollectibleBehaviorHandbookTextAndExtraInfo this, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText)
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 113
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 283
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 93
at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 449
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 584
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 412
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1919
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1934
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 208
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
Travisplo Here you can see it works perfectly for me
Travisplo Have you tried to load creative world with only Vanilla Variants and wildcraft trees?
Any idea what might be the cause of that then? I am trying to assemble a stable set of mods. Any suggestions for what kind of mod would break that in that specific way?
Travisplo They work okay for me
Is there a way to turn off the Wildcraft Trunks? They lack textures and are just trunk-shaped question blocks.
Pamela Did you disable chests?
So, even though they are disabled, they still show up in the creative inventory as ? blocks.....
Pamela DoubleChest, but you can't disable them without disabling normal chests
I can't find the trunks in the config file. Are they called something else?
Oh! Thank you so much, I assumed it was in the ZIP because I had to fix another mod :') <3
Viscera it is always in VintagestoryData/ModConfig folder
Having the same issue mentioned bellow about the Hen Boxes but it seems the json code in question has been moved, would you kindly be able to share the settings current location so I could allow chicken breeding in a server? Thank you
Hi, i´ve the issue with the henbox aswell and since i turned "ResolveHenboxImposter" to false it´s gone.
BUT i´ve no extrachests mod on my server. Dunno if there is some issue with another mod or the vanilla-variants henbox in general. Just wanted to share this info if someone else comes across the same issue or DanaCraluminum wants to look somewhat deeper into it.
Greetings
gg
DanaCraluminum
Thank you! I'll let everyone know that their henboxes might very well turn into the regular type. It's still a better outcome than not having the ability to breed chickens.
As best I could figure out, there's some conflict between Extra Chests and Vanilla Variants and disabling that particular line was the only solution while keeping both of the mods in question enabled.
CKitt Fixes bug where henboxes would turn into vanilla henbox variant instead keeping their variant
In the VanillaVariants.json, what does the line ResolveHenboxImposter refer to? Setting it to false seems to have solved a weird bug on our server, where hens were laying and brooding but the incubation time wasn't shown and chicks weren't hatching.
Ah, thanks for the reply! I'm glad I asked!
DanaCraluminum
Ernie Barrels from Wood Barrels will turn into unknown blocks, they will not convert, you can disable barrels in Vanilla Variants and keep Wood Barrels instead
Hi Dana. To migrate my server from Wood Barrels, which I've been very much enjoying using, do I simply remove that, and add VV and Recipe Patcher? Or do I need to keep Wood Barrels too? I assume the former, but thought I'd check.
DanaCraluminum
Zevon Nope, why you need that?
Is there a way to turn all the wood into the regular firewood
Oh my bad.
Cleveravi This is vanilla bug, I haven't touched fruitpress code at all
Wonderful mod. There is a major bug with the fruitpress, putting in dry mash allows you to duplicate said dry mash.
I used the copper redwood varient and put in dry cranberry mash once the process of juicing was complete and am able to put a dry mash in and take one out and have one more than I started with.
junawood These are completely safe errors, ignore them
1.19.7, Vanilla Variants v5.0.3 & Recipe Patcher v1.1.1
I get this 22 times in the server-main logfile for different block versions:
[Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-aged-ne-ud in Grid recipe
[Error] Grid Recipe with output Block code vanvar:brake-aged-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-aged-ne-ud
Oh 🤦♀️ didn't know about that. Thank you so much.
Cleveravi Disable it in config then
@DanaCraluminum There is maple firewood, pine firewood, birtch firewood, etc. But, if I try to make a firewood stack with different variants of wood it doesn't work. Can't have birch and maple in the same pile. That creates some inconvenience, besides firewood is just firewood. So, I just suggesting that firewood stay the default un varianted vanilla version for the sake of ease. 😀
Cleveravi I don't know what do you mean
It might be nice if firewood was still the vanilla version and all logs reduce to it so I don't have to make different firewood piles for different trees.
@DanaCraluminum sorry, I made an extraction request.
Inabikari Not able to reproduce
Would it be possible to add support for Expanded Foods? Currently variant fruitpresses do not accept flax grains to turn into flax oil, for example.
Ihorek Make pull request
Russian translation https://drive.google.com/drive/folders/1dsczgjQVj_u195UhxgfuqTD5fsaNQINE?usp=sharing
This is wonderful, thank you so much. They look amazing, fantastic work.
I'm so excited THANK YOU!!
Hell yeah, finally, variants for EVERYTHING. Wonderful update Dana, nice work!
Quiche DrakeBD
Added wildcraft trees compatibility
Vari_Ares SuaveDoggo
I added crude door variants
Aksyl Fixed in latest versions, modded bucket can now be used as normal vanilla bucket in any recipe
Starrytarot Send me that in discord
Mellygion Fixed
Hello. Thank You for your excellent work!
But I have one issue to raise - 'vertical rack' admittedly has a listing of variants in the game encyclopedia, but does not have separate textures depending on the planks used.
I've made a (probably rough) patch of this for Wildcraft Trees. It still needs a bit of work (recipes specifically) but I'm open to posting it once it's done and if it's ok
Quiche DrakeBD
Adding compatibility with Wildcraft Trees requires absolutely enormous amount of work
DrakeBD fixed
v4.0.0 Is good but it seems that the Shelf varients are not craftable on my server like even in the hand book they show up but they all look the same and have no crafting recipie any ideas on this issue
I second that Wildcraft Trees compatability would be amazing Quiche
Lovely mod, would absolutely adore compatibility with Wildcraft Trees. Thank you!
junawood The mod was last updated before all these new models and textures appeared, this is why most of blocks look the same to vanilla or aged variants look like vanilla oak variants
I checked again, and the vanilla vertical racks, shelves, barrels, buckets, beds, troughs, display cases, sod roof parts don't really look like the normal oak.
Your oak version of the sod roofing looks really great, so thanks for that (and your mods in general) because the vanilla version is just weird, but the vanilla wooden path look pretty close to the normal oak while yours looks way more reddish, your aged versions of the troughs and buckets look extremely close to the vanilla ones, just without the slightly dirty bottom, the vertical racks have almost the same colour, just more texture, and something seems to be wrong with your display cases as they all look the same and like the vanilla one.
And I found quite a few more things that don't have the "Mod: Vanilla Variants" info, so people could confuse them for vanilla and you can't find them by searching for Vanilla Variants.
1.19.5 and as an additional mod only Vanilla Variants 3.3.0 enabled.
junawood Oak variants are always vanilla except wooden paths and sod roofing have only aged variant in vanilla, troughs are patched. So nothing is wrong
Using 3.3.0 and there seem to be no oak versions of maybe everything except for the wooden paths and sod roofing, and the mod troughs don't have the normal "Mod: Vanilla Variants" info.
Stahl Vanilla bug
Ladder of one wood type can't be continued with a ladder of another type, gives an error about there being no place to attach the ladder.
So, PetAI, and presumably other mods relying on containers with water that don't go out of their way to add each potential variant won't allow, say, buckets from this mod to be used for fluid ingredients to craft, in this instance, pet cookies. In the interest of saving other modders work, I might suggest a solution similar to that 'other block game' where you essentially append a variable to the vanilla items and this variable controls which wood type/skin is shown.
I'm assuming this isn't already the case due to the nature of the compatibility issue.
Also, the dev team could obviate you of doing this work by simply making it so a recipe ignored the type of container so long as the requisite quantity and type of fluid was available in the grid (made a thread in suggestions)
Cpt_C0nfus3d I'm completely aware of these warnings, PLEASE DELETE THAT WALL OF TEXT
Why? I just want to draw your attention to the warnings...
Cpt_C0nfus3d Please delete all of this text, please
I can definitely confirm the base Crude Door still doesn't have variants in vanilla , it's what lead me to this mod because I assumed no door's had different wood variants as a result !
Vari_Ares Because I thought that if they added variants for all doors, then they added it for all doors
DanaCraluminum But why did they were here before and then u deleted them because they "are completely in vanilla now" (witch is false xD) and wont return them :o ?
Vari_Ares I don't have any plans to return this door
Nahhh I am talking about the first door we can craft before the saw... There is only one variant... ^^' I just checked now I am in 1.19 Vanilla... and on your image there is all variants lol
Vari_Ares Those doors are completely in vanilla now
Hi ! There is LIES in this mod ! The rudimentary doors doesn't have the wood variants like shown in the first pic ! xD
This isn't a big concern because I can just use oak, but while the recipe shows up suggesting it can be done, I can't make you varients buckets with rope when using this with the rope buckets mod. Any chance there is something I can change on my end to make them work or...nay? not a big issue, mind you. I just really like Ebony wood and want it for the buckets... =p
Weirdly enough today the mod now loads, but another mod didn't (Primitive Survival). Maybe there's some issue with the game right now?
There's a bug with the sod roofing alternatives though. They still have the pre 1.19 insulation issue.
DanaCraluminum Yes, updated from the 3.2.2 version.
DarkThoughts Do you use 3.3.0 version?
The updated version doesn't work for me either. It does not show up in anything but the mod menu and items in existing games are a ? block.
Odd. I tried renaming VintageStoryData to get a fresh and that fixed it - I don't know what that would've changed, since the only thing I can think of would be me tinkering with something in assets and that's in VintageStory, not VintageStoryData, but it's fixed now, so I'll chalk it up to computer space magic and move on, I guess.
SnowboundCabin Not sure why it happens
This is completely not working for me, I can find no indication it's enabled (guidebook, creative inventory, attempt at crafting) beyond the mod list having the little square. I'm on 1.18.15 (latest stable version as of writing this) and tried with 3.2.2 and 3.2.1, the two most recent versions for 1.18.x. I checked my config file and it seems fine, I tried deleting it to go back to default, then toggling everything true, false, inverse of default... No dice. I checked my logs and it's full of a lot of "Patch file vanvar:patches/disabler/blocks_items/woodenrails.json, patch 0: Unmet IsValue condition (false!=True)" but otherwise I can't find anything out of the ordinary. I can post full logs if you need.
gndrneutralnoun No
Is the latest version okay to use on 1.18.15?
That's ok DanaCraluminum. Thanks for trying, but I went ahead and made it myself. ^_^
BillyGalbreath I don't know how to do traw textures, also you can already do it in vanilla
DanaCraluminum Can you make the plaster blocks in the different wood variants, too?
Tressym Fixed
Texture related issue with the henbox:
There is a missing hay texture inside the base of the henbox that appears white. I delved into the files and looked into "henbox.json" located in the file path "assets > vanvar > blocktypes > wood" and found the issue within the following section of code:
"textures": {
"hay-egg": { "base": "game:block/henbox/hay-egg" },
where it should be;
"textures": {
"hay-egg": { "base": "game:block/wood/henbox/hay-egg" },
Applied and tested in my own game, this above fix remedies the texture issue.
There is also an issue where the henbox's texture will revert to the base game oak texture when filled with eggs. I'm more familiar with Other Block Game's Json structure so I'm not sure what could potentially be incorrect and causing this.
jdwilward Fixed
Hi there,
Great mod. However, I believe the sod roof ridge blocks do not have rotation variants. When I place the oak sod roof ridge block I can only get it to point east to west.
Thank you
RachelTGG No
Do you plan on adding your other variants mods in this? Like the Chutes, Barrels, Paths, Fruit Presses and Firewoods?
I think Yanazake might also be referring to the system used with ruin clutter?
YamiKami Only shields have such feature at the moment
Craluminum
Didn't they make something like... I think it was with the hares/rabbits? There's only one instance in the data, but it has variations built in it, instead of hare 1, hare 2, hare 3 for every fur pattern variation?
I don't remember where it was mentioned or what it was about, but I'm sure there's something like this in the game. Maybe the shields? I seriously can't remember, but it caused SOME issues for some modders.
Is this version using the new variation method, or is it still a big list of individual items?
Craluminum
I get the same error which appears to be related to the large trough.
The error goes away if I disable it in the ModConfig with "TroughLarge": false
Craluminum
WoodChests-v1.0.5 translocatorengineering1.4.0 scarecrow_v1.1.0 RelightTorches MorePiles-v1.2.2 MoreAnimals-1.2.3 JuicyOres-v1.0.0 hudclock-2.9.0-pre.1 hangingoillamps_1.0.1 CarryOn-1.18.0-pre_v0.11.0-pre.1 CarpentersStory-v1.0.0 canbeignited_v1.0.2 BetterRuinsv0.0.7
With all those mods I can play without problems in 1.18-pre.5. If I add the vanilla variants, it gives me that error
artemax44 Could you provide a full list of mods you are using?
Craluminum
with this mod in particular, the game does not load. when i start the world i get this error:
7.3.2023 12:26:04 [Event] something has gone wrong...please check the program logs...
(Exception thrown by server during startup or process)
I have deactivated this mod and it loads without problem. I have version 1.18-pre.5
I will remove doors completely in the next mod update
Theisgood All these mods are currently incompatible with WIldcraft Trees, sadly I can't fix it on my side without adding new recipes (that are different from vanilla)
I actually can't craft anything from your 3 mods wood barrels,wood chests and this mod.
They all show up in the handbook but are not craftable.
The only thing that comes up in the log regarding this mod is this.
pastebin.com/LzFtvnNF
Theisgood What exactly items you cannot craft?
This does not work with 1.17.9 :( or I have a conflicting mod or something but all the mods I am using are for 1.17.
The items show up in game but I can't craft them even with the recipes turned on in the config.
Ziver I won't fix it as long as recipe can be crafted and doesn't conflict with other recipes
I'm using 1.1.3 and noticed a recipe issue with the hen box. The wood boards go in the bottom row, instead of going in the middle row like the vanilla recipe.
So something like this:
B = board
G = dry grass
X = empty
BGB
XXX
BBB
In the next 2.0.0 update I will completely remove barrels from the mod since I have a separate Wood Barrels mod
Thanks, the next update may take a long time, since I want to try new way of adding variants
Hello
I've done a portuguese translation for your mod, here it is :D
VanillaVariants-v1.1.3.zip\assets\game\lang\pt-br.json :
https://pastebin.com/uqYu9NGb
Thanks for make this mod possible, have a nice one!
I haven't checked yet if 1.17 broke something
Craluminum will you be updating this mod to 1.17 now that the release candidate is out?
I was trying to place two aged wood doors together and it wouldn't do it correctly, they were always back to back (beam in the middle) also I feel the color doesn't seem correct.
Hello,
I've done a french translation for mes copains les français, feel free to add it on the list ;)
VanillaVariants-v1.1.2.zip\assets\game\lang\fr.json :
https://pastebin.com/kWxRMVV1
VanillaVariants-v1.1.2.zip\assets\vanvar\lang\fr.json :
https://pastebin.com/yvCzL3zT
Thanks for the mod, very cool! It only miss chest variants but someone else have already done it so, it's fine.
Vanilla wagon wheels are available via MoreRecipes now too
The texture of the lid for the barrel is missing.
Barrel.json
"lid": { "base": "block/wood/debarked/lid" }
The texture for the barrel top on a closed barrel is missing. At least for maple wood, I haven't tried any other wood types. Here's a screenshot.
Thank you very much for this mod. I like it and I enjoy using it.