Mods / Vanilla Variants

Category: #Cosmetics #Crafting #Furniture #Storage
Author: DanaCraluminum
Side: Both
Created: Oct 8th 2021 at 9:13 PM
Last modified: Aug 3rd at 12:02 PM
Downloads: 32156
Follow Unfollow 381

Latest file for v1.19.8:
VanillaVariants-v5.0.4.zip 1-click install


[Discord][Buy Me A Coffee]

I'm living in Ukraine and there is war happening right now. Most of my free time I spend on modding when I get a few hours between electricity blackouts.
If you love my work, you can support me on Patreon, I would greatly appreciate it ❤️. Donations keep me doing what I truly love - modding.


Requires Recipe Patcher

If you are server or playing single-player, you need this dependency.

If you are client joining server, you do not need that.

Without this dependency you will not be able to craft 99% of the content.

That one mod that adds variants of wood, stone and metal for vanilla blocks and items.

Mod is completely configurable, you can disable everything else that you don't need. 

I have other mods that add variants: Colored

CONTRIBUTORS

Starrytarot: forge texture overlays
Moby_: papyrus basket textures, metal door texture overlays 

WOODEN VARIANTS
  1. Armor stand
  2. Bed
  3. Bucket
  4. Cage
  5. Chair
  6. Display case (normal)
  7. Display case (tall)
  8. Henbox
  9. Ladder
  10. Pan
  11. Rails
  12. Shelf
  13. Sign
  14. Sign post
  15. Table
  16. Tool rack
  17. Trapdoor
  18. Trough (large)
  19. Trough (small)
  20. Vertical rack
  21. Wagon wheels
  22. Wooden path
  23. Omok tabletop
  24. Palisade stakes (creative only)
  25. Palisade wall (creative only)
  26. Door (crude door)
  27. Sieve
  28. Firewood
  29. Mechanical helve hammer item
  30. Mechanical helve hammer base
  31. Mechanical toggle
  32. Mechanical axle
  33. Mechanical angled gears
  34. Mechanical brake
  35. Mechanical transmission
  36. Mechanical clutch
  37. Mechanical windmill rotor
  38. Mechanical large gear section item
  39. Mechanical large gear
  40. Mechanical pulverizer
  41. Fruitpress
  42. Barrel
  43. Chest (normal)
  44. Chest (labeled)
  45. Chest (double)
STONE VARIANTS
  1. Forge
  2. Decorative quern
  3. Stone path
METAL VARIANTS
  1. Support chain (normal) (creative only)
  2. Support chain (tarnished) (creative only)
  3. Support beam (creative only)
  4. Archimedes screw
  5. Hopper
  6. Chutes
  7. Door (metal door)
OTHER VARIANTS
  1. Reed chest (papyrus)
  2. Hand basket (papyrus)
MOD CONFIGURATION

Configuration file is located in VintagestoryData/ModConfig, it is appeared after loading any world.

Highly recommended to use with Confg lib to configure everything in the mod, since configuration file is enormous
MOD INTEGRATION

Recipe Patcher (dependency for servers and single-player)

Config lib

Wildcraft: Trees and Shrubs (v1.1.0)

Geology Additions (both by mod and the game they are treated as vanilla rock types)

Explosives (recipes using barrel as ingredient)

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v5.0.4 2679 Aug 3rd at 12:02 PM Show VanillaVariants-v5.0.4.zip Install now
v5.0.3 3029 May 8th at 6:29 PM Show VanillaVariants-v5.0.3.zip Install now
v5.0.2 863 Apr 28th at 8:08 AM Show VanillaVariants-v5.0.2.zip Install now
v5.0.1 68 Apr 28th at 7:03 AM Show VanillaVariants-v5.0.1.zip Install now
v5.0.0 142 Apr 27th at 6:07 PM Show VanillaVariants-v5.0.0.zip Install now
v4.0.2 856 Apr 5th at 3:57 PM Show VanillaVariants-v4.0.2.zip Install now
v4.0.1 105 Apr 5th at 10:07 AM Show VanillaVariants-v4.0.1.zip Install now
v4.0.0 135 Apr 4th at 7:31 PM Show VanillaVariants-v4.0.0.zip Install now
v3.3.0 3749 Nov 2nd 2023 at 11:34 PM Show VanillaVariants-v3.3.0.zip Install now
v3.2.2 4784 Jul 14th 2023 at 8:17 PM Show VanillaVariants-v3.2.2.zip Install now
v3.2.1 362 Jul 9th 2023 at 8:48 AM Show VanillaVariants-v3.2.1.zip Install now
v3.2.0 474 Jun 29th 2023 at 10:38 AM Show VanillaVariants-v3.2.0.zip Install now
v3.1.2 518 Jun 21st 2023 at 9:30 AM Show VanillaVariants-v3.1.2.zip Install now
v3.1.1 1768 Apr 7th 2023 at 10:02 PM Show VanillaVariants-v3.1.1.zip Install now
v3.0.1 458 Mar 20th 2023 at 7:13 PM Show VanillaVariants-v3.0.1.zip Install now
v3.0.0 329 Mar 6th 2023 at 6:46 PM Show VanillaVariants-v3.0.0.zip Install now
v2.0.1 3713 Aug 25th 2022 at 8:16 PM Show VanillaVariants-v2.0.1.zip Install now
v2.0.0 264 Aug 25th 2022 at 6:56 PM Show VanillaVariants-v2.0.0.zip Install now
v1.1.3 2215 May 12th 2022 at 8:32 PM Show VanillaVariants-v1.1.3.zip Install now
v1.1.2 2211 Jan 7th 2022 at 11:20 PM Show VanillaVariants-v1.1.2.zip Install now
v1.1.1 470 Dec 26th 2021 at 10:33 PM Show VanillaVariants-v1.1.1.zip Install now
v1.1.0 391 Dec 25th 2021 at 3:48 AM Show VanillaVariants-v1.1.0.zip Install now
v1.0.4 536 Dec 7th 2021 at 12:30 PM Show VanVar-v1.0.4.zip Install now
v1.0.3 552 Nov 12th 2021 at 8:21 PM Show VanVar-v1.0.3.zip Install now
v1.0.2 506 Oct 29th 2021 at 8:07 PM Show VanVar-v1.0.2.zip Install now
v1.0.1 549 Oct 9th 2021 at 6:00 PM Show VanVar-v1.0.1.zip Install now
v1.0.0 430 Oct 8th 2021 at 9:14 PM Show VanVar-v1.0.0.zip Install now

129 Comments (oldest first | newest first)

💬 DanaCraluminumAuthor, 4 days ago

glitchero626 How to reproduce?

💬 DanaCraluminumAuthor, Sep 21st at 6:25 PM

Thor8472 ResolveHenboxImposter is that config option, yes

💬 Thor8472, Sep 21st at 6:05 PM

DanaCraluminum sorry still cant find it! I need the file path (witch folder?) and the name of the configfile i have to change!

Edit:I think i found it!

For other people with that bug:

VintagestoryData/ModConfig/VanillaVariants.json

"ResolveHenboxImposter": false,

i was searching for the word "fix" everywhere!

💬 DanaCraluminumAuthor, Sep 21st at 1:18 PM

Thor8472 There are two henbox configs, henbox fix is named differently but still has henbox word in it

💬 Thor8472, Sep 21st at 12:44 PM

DanaCraluminum Thanks for the quick answer! can u tell me where to find this config? cant find just a config file? do you mean the VanillaVariants.json? there i found the "Henbox": true,

💬 DanaCraluminumAuthor, Sep 21st at 12:35 PM

Thor8472 Disable "henbox fix" in config

💬 Thor8472, Sep 21st at 12:29 PM

i have encounterd a bug with this mod. I had the problem to get chicks for quite some time so i tested it with 5.03 and 5.04! it seems to block the starting of the incubation timer of hen boxes at the start. the hen sits on the henbox but no counter appears. after deleting the mod it works fine. I even could see in creative (and time speed up) that a timer on a box which has already started while the mod was deleted, was still counting down with the mod reactived. so it seems to be really blocking just the start of the countdown. I used the normal/oak hen boxes for the test.all in 1.19.8

💬 DanaCraluminumAuthor, Sep 18th at 7:26 PM

In next update i will remove woodtyped trapdoors since they are now in 1.20

💬 DanaCraluminumAuthor, Sep 12th at 8:01 AM

Travisplo Not my patch, so can't say for sure

💬 Travisplo, Sep 11th at 11:07 PM

I was able to get it to stop crashing by deleting the BetterCrates_v1.7.1.zip\assets\bettercrates\config\recipepatches\bettercrates.json. It seems like that might be the cause? There's not really much code in the file, but I'm able to look at the Handbook entry for the Wooden Trunk without crashing now.

💬 Travisplo, Sep 11th at 10:24 PM

There is also some kind of crash bug that triggers whenever you look for a recipe involving "vanvar:chest-east*" as an ingredient. Not sure if it's some sort of mod conflict or what.

Game Version: v1.19.8 (Stable)
9/11/2024 4:04:51 PM: Critical error occurred
Loaded Mods: aculinaryartillery@1.1.5, attributerreborn@1.0.6, barstotemporal@0.1.0, bettercrates@1.7.1, cellardoor@1.4.0, chiseltools@1.12.4, claycasting@1.1.5, craftingjonas@1.0.6, craftingtable@0.6.0, driedfirefuels@1.1.1, entitiesinteract@1.0.11, explosive@0.0.5, extrachests@1.8.0, extraclayforming@1.0.0, fixedpaths@1.0.1, hideandfabric@1.3.0, hudrealtimeclock@1.0.0, instanddrifterdrops@1.1.0, linentunicrecipe@1.0.0, meatup@0.1.1, molds@0.0.9, moremineralsrevive@1.0.1, moremolds@1.4.2, MoreTorchHolders@1.0.0, MoveLikeKaji@0.0.5, mushroomtrader@1.0.1, nightwatcher@2.1.0, oils@1.2.2, OresAPlenty@3.2.0, primitivesurvival@3.6.4, ripened_wild_crops@1.0.0, rpgitemrarityreborn@1.0.5, satup@0.1.0, someextramolds@1.0.6, ot_SticksFromFirewood@1.1.0, superfuelresumed@2.1.3, swordz@1.1.8, temperaturescales@1.0.2, Vanilla_PlusWorldGen@1.3.5, vintageengineering@0.2.4, visibleore@1.0.1, game@1.19.8, zoombuttonreborn@1.9.0, AbsoluteProspecting@1.420.69, alloycalculator@1.0.0, animalcages@3.0.2, animationmanagerlib@0.8.8, egocaribautomapmarkers@3.1.0, beehivekiln@1.6.1, betterfirepit@1.1.4, betterjonasdevices@1.1.0, betterruins@0.3.7, canjewelry@0.2.43, carryon@1.7.4, charcoalpitdoor@1.0.0, chickenfeed@1.1.3, commonlib@2.5.0-rc.2, composter@1.1.0, configureeverything@2.0.0, Crateful@1.2.8, danatweaks@3.2.1, diamondcrate@1.0.2, easyprospect@1.0.0, expandedfoods@1.7.0, extrainfo@1.8.1, farmlanddropssoil@1.4.0, fieldsofsalt@1.2.1, foodshelves@1.2.0, fromgoldencombs@1.6.3, greenhousebuff@1.0.1, herbarium@1.3.0, hudclock@3.4.0, insulatingdoors@1.0.2, knapster@2.11.2, knifemold@1.0.1, lavoisier@1.3.0, lessannoyingdrifters@1.0.2, lichenredux@1.8.3, maltiezbows@1.0.4, mio@0.9.5, meteoricexpansion@1.2.5, oneclickfillbloom@1.0.0, pelaguswinds@1.0.0, pickbars@1.0.0, pileful@1.1.5, prospecttogether@1.3.0, rivers@3.1.0, rockstratavariety@0.0.1, sailboat@1.3.1, scarecrow@1.5.1, scythemold@1.0.1, spawnhighlight@1.2.0, stonebakeoven@1.1.3, storagecontroller@1.0.11, tarmor@0.2.2, terrapretatrade@1.0.0, traitacquirer@0.9.2, tstools@2.1.2, vanvar@5.0.4, vhfp@1.1.0, vmetp@1.1.1, vpeatp@1.1.0, creative@1.19.8, vsimgui@1.1.5, survival@1.19.8, mapwaypointcolors@1.1.2, wildfarmingrevival@1.2.5, xlib@0.8.6, bullseye-continued@2.5.8, chemistrylib@1.1.5, configlib@1.3.13, em@2.7.0, extraoverlays@1.4.0, fsmlib@0.4.5, helvehammerext@1.6.0, morecandles@1.2.2, stonequarry@3.3.1, thriftysmithing@1.1.0, wildcraftfruit@1.2.2, wildcraftherb@0.0.1, wildcrafttree@1.2.0, xinvtweaks@1.6.6, xskills@0.8.8, chickenfeedwildcraftfruitcompat@1.0.0, itemmagnet@1.1.2, maltiezcrossbows@0.3.11, maltiezfirearms@0.5.4, tailorsdelight@1.7.1
System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Block vanvar:chest-east* but there are no such items/blocks!
at Vintagestory.API.Client.SlideshowGridRecipeTextComponent..ctor(ICoreClientAPI capi, GridRecipe[] gridrecipes, Double size, EnumFloat floatType, Action`1 onStackClicked, ItemStack[] allStacks) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 32
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo_Patch2(CollectibleBehaviorHandbookTextAndExtraInfo this, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText)
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 113
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 283
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 93
at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 449
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 584
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 412
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1919
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1934
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 208
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)

💬 DanaCraluminumAuthor, Aug 27th at 11:37 AM

Travisplo  Here you can see it works perfectly for me

💬 DanaCraluminumAuthor, Aug 27th at 11:20 AM

Travisplo Have you tried to load creative world with only Vanilla Variants and wildcraft trees?

💬 Travisplo, Aug 26th at 11:25 PM

Any idea what might be the cause of that then? I am trying to assemble a stable set of mods. Any suggestions for what kind of mod would break that in that specific way?

💬 DanaCraluminumAuthor, Aug 26th at 7:56 AM

Travisplo They work okay for me

💬 Travisplo, Aug 26th at 4:57 AM

Is there a way to turn off the Wildcraft Trunks? They lack textures and are just trunk-shaped question blocks.

💬 DanaCraluminumAuthor, Aug 23rd at 8:21 PM

Pamela Did you disable chests?

💬 Pamela, Aug 23rd at 8:20 PM

So, even though they are disabled, they still show up in the creative inventory as ? blocks.....

💬 DanaCraluminumAuthor, Aug 23rd at 2:11 PM

Pamela DoubleChest, but you can't disable them without disabling normal chests

💬 Pamela, Aug 23rd at 2:08 PM

I can't find the trunks in the config file. Are they called something else?

💬 Viscera, Aug 20th at 12:24 AM

Oh! Thank you so much, I assumed it was in the ZIP because I had to fix another mod :') <3

💬 DanaCraluminumAuthor, Aug 19th at 9:15 AM

Viscera it is always in VintagestoryData/ModConfig folder

💬 Viscera, Aug 19th at 6:55 AM

Having the same issue mentioned bellow about the Hen Boxes but it seems the json code in question has been moved, would you kindly be able to share the settings current location so I could allow chicken breeding in a server? Thank you

💬 ssunny2008, Aug 7th at 4:12 PM

Hi, i´ve the issue with the henbox aswell and since i turned "ResolveHenboxImposter" to false it´s gone.

BUT i´ve no extrachests mod on my server. Dunno if there is some issue with another mod or the vanilla-variants henbox in general. Just wanted to share this info if someone else comes across the same issue or DanaCraluminum wants to look somewhat deeper into it.

Greetings

💬 DUCATISLO, Aug 3rd at 1:33 PM

gg

💬 CKitt, Jun 18th at 12:33 PM

DanaCraluminum

Thank you! I'll let everyone know that their henboxes might very well turn into the regular type. It's still a better outcome than not having the ability to breed chickens.

As best I could figure out, there's some conflict between Extra Chests and Vanilla Variants and disabling that particular line was the only solution while keeping both of the mods in question enabled.

💬 DanaCraluminumAuthor, Jun 18th at 7:27 AM

CKitt Fixes bug where henboxes would turn into vanilla henbox variant instead keeping their variant

💬 CKitt, Jun 17th at 7:55 PM

In the VanillaVariants.json, what does the line ResolveHenboxImposter refer to? Setting it to false seems to have solved a weird bug on our server, where hens were laying and brooding but the incubation time wasn't shown and chicks weren't hatching.

💬 Ernie, Jun 7th at 2:34 PM

Ah, thanks for the reply! I'm glad I asked!
DanaCraluminum

💬 DanaCraluminumAuthor, Jun 7th at 7:46 AM

Ernie Barrels from Wood Barrels will turn into unknown blocks, they will not convert, you can disable barrels in Vanilla Variants and keep Wood Barrels instead

💬 Ernie, Jun 7th at 12:47 AM

Hi Dana. To migrate my server from Wood Barrels, which I've been very much enjoying using, do I simply remove that, and add VV and Recipe Patcher?  Or do I need to keep Wood Barrels too?  I assume the former, but thought I'd check.

DanaCraluminum

💬 DanaCraluminumAuthor, Jun 1st at 8:57 AM

Zevon Nope, why you need that?

💬 Zevon, Jun 1st at 3:12 AM

Is there a way to turn all the wood into the regular firewood

 
 
 
💬 Cleveravi, May 29th at 5:20 PM

Oh my bad.

💬 DanaCraluminumAuthor, May 29th at 3:51 PM

Cleveravi This is vanilla bug, I haven't touched fruitpress code at all

💬 Cleveravi, May 29th at 3:44 PM

Wonderful mod. There is a major bug with the fruitpress, putting in dry mash allows you to duplicate said dry mash.

I used the copper redwood varient and put in dry cranberry mash once the process of juicing was complete and am able to put a dry mash in and take one out and have one more than I started with.

💬 DanaCraluminumAuthor, May 25th at 6:33 PM

junawood These are completely safe errors, ignore them

💬 junawood, May 25th at 6:29 PM

1.19.7, Vanilla Variants v5.0.3 & Recipe Patcher v1.1.1
I get this 22 times in the server-main logfile for different block versions:

[Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-aged-ne-ud in Grid recipe
[Error] Grid Recipe with output Block code vanvar:brake-aged-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-aged-ne-ud

💬 Cleveravi, May 19th at 9:49 AM

Oh 🤦‍♀️ didn't know about that. Thank you so much.

💬 DanaCraluminumAuthor, May 19th at 9:46 AM

Cleveravi Disable it in config then

💬 Cleveravi, May 19th at 9:30 AM

@DanaCraluminum There is maple firewood, pine firewood, birtch firewood, etc. But, if I try to make a firewood stack with different variants of wood it doesn't work. Can't have birch and maple in the same pile. That creates some inconvenience, besides firewood is just firewood. So, I just suggesting that firewood stay the default un varianted vanilla version for the sake of ease. 😀

💬 DanaCraluminumAuthor, May 19th at 8:07 AM

Cleveravi I don't know what do you mean

💬 Cleveravi, May 19th at 3:49 AM

It might be nice if firewood was still the vanilla version and all logs reduce to it so I don't have to make different firewood piles for different trees.

💬 Ihorek, May 8th at 6:53 PM

@DanaCraluminum sorry, I made an extraction request.

💬 DanaCraluminumAuthor, May 8th at 9:26 AM

Inabikari Not able to reproduce

💬 Inabikari, May 8th at 7:03 AM

Would it be possible to add support for Expanded Foods? Currently variant fruitpresses do not accept flax grains to turn into flax oil, for example.

💬 DanaCraluminumAuthor, May 7th at 7:14 PM

Ihorek Make pull request

💬 Quiche, May 5th at 4:03 AM

This is wonderful, thank you so much. They look amazing, fantastic work.

💬 unhallowed, Apr 27th at 7:57 PM

I'm so excited THANK YOU!!

💬 Starrypop, Apr 27th at 7:18 PM

Hell yeah, finally, variants for EVERYTHING. Wonderful update Dana, nice work!

💬 DanaCraluminumAuthor, Apr 27th at 6:38 PM

Quiche DrakeBD 

Added wildcraft trees compatibility

💬 DanaCraluminumAuthor, Apr 27th at 6:38 PM

Vari_Ares SuaveDoggo 

I added crude door variants

💬 DanaCraluminumAuthor, Apr 19th at 10:46 AM

Big update is coming, I can't say when it will be finished, but there is still a lot of work.

I have updated description to 5.0.0 version before releasing it, so that I won't forget to update it later

💬 DanaCraluminumAuthor, Apr 18th at 3:17 PM

Aksyl Fixed in latest versions, modded bucket can now be used as normal vanilla bucket in any recipe

💬 DanaCraluminumAuthor, Apr 5th at 3:58 PM

Starrytarot Send me that in discord

💬 DanaCraluminumAuthor, Apr 5th at 3:58 PM

Mellygion Fixed

💬 Mellygion, Apr 5th at 3:39 PM

Hello. Thank You for your excellent work! 

But I have one issue to raise - 'vertical rack' admittedly has a listing of variants in the game encyclopedia, but does not have separate textures depending on the planks used.

image

💬 Starrypop, Apr 5th at 3:25 PM

I've made a (probably rough) patch of this for Wildcraft Trees. It still needs a bit of work (recipes specifically) but I'm open to posting it once it's done and if it's ok

💬 DanaCraluminumAuthor, Apr 5th at 11:34 AM

Quiche DrakeBD

Adding compatibility with Wildcraft Trees requires absolutely enormous amount of work

💬 DanaCraluminumAuthor, Apr 5th at 10:07 AM

DrakeBD fixed

💬 DrakeBD, Apr 5th at 9:28 AM

v4.0.0 Is good but it seems that the Shelf varients are not craftable on my server like even in the hand book they show up but they all look the same and have no crafting recipie any ideas on this issue

I second that Wildcraft Trees compatability would be amazing Quiche

💬 Quiche, Apr 4th at 7:52 PM

Lovely mod, would absolutely adore compatibility with Wildcraft Trees. Thank you!

💬 DanaCraluminumAuthor, Mar 25th at 4:03 PM

junawood The mod was last updated before all these new models and textures appeared, this is why most of blocks look the same to vanilla or aged variants look like vanilla oak variants

💬 junawood, Mar 25th at 12:59 PM

I checked again, and the vanilla vertical racks, shelves, barrels, buckets, beds, troughs, display cases, sod roof parts don't really look like the normal oak.
Your oak version of the sod roofing looks really great, so thanks for that (and your mods in general) because the vanilla version is just weird, but the vanilla wooden path look pretty close to the normal oak while yours looks way more reddish, your aged versions of the troughs and buckets look extremely close to the vanilla ones, just without the slightly dirty bottom, the vertical racks have almost the same colour, just more texture, and something seems to be wrong with your display cases as they all look the same and like the vanilla one.

And I found quite a few more things that don't have the "Mod: Vanilla Variants" info, so people could confuse them for vanilla and you can't find them by searching for Vanilla Variants.

1.19.5 and as an additional mod only Vanilla Variants 3.3.0 enabled.

💬 DanaCraluminumAuthor, Mar 24th at 9:00 PM

junawood Oak variants are always vanilla except wooden paths and sod roofing have only aged variant in vanilla, troughs are patched. So nothing is wrong

💬 junawood, Mar 24th at 4:15 PM

Using 3.3.0 and there seem to be no oak versions of maybe everything except for the wooden paths and sod roofing, and the mod troughs don't have the normal "Mod: Vanilla Variants" info.

💬 DanaCraluminumAuthor, Mar 11th at 11:18 AM

Stahl Vanilla bug

💬 Stahl, Mar 11th at 10:45 AM

Ladder of one wood type can't be continued with a ladder of another type, gives an error about there being no place to attach the ladder.

💬 Aksyl, Feb 14th at 7:07 AM

So, PetAI, and presumably other mods relying on containers with water that don't go out of their way to add each potential variant won't allow, say, buckets from this mod to be used for fluid ingredients to craft, in this instance, pet cookies. In the interest of saving other modders work, I might suggest a solution similar to that 'other block game' where you essentially append a variable to the vanilla items and this variable controls which wood type/skin is shown.

I'm assuming this isn't already the case due to the nature of the compatibility issue.

Also, the dev team could obviate you of doing this work by simply making it so a recipe ignored the type of container so long as the requisite quantity and type of fluid was available in the grid (made a thread in suggestions)

💬 DanaCraluminumAuthor, Feb 5th at 1:13 PM

Cpt_C0nfus3d I'm completely aware of these warnings, PLEASE DELETE THAT WALL OF TEXT

💬 Cpt_C0nfus3d, Feb 5th at 1:08 PM

Why? I just want to draw your attention to the warnings...

 

💬 DanaCraluminumAuthor, Feb 5th at 12:32 PM

Cpt_C0nfus3d Please delete all of this text, please

💬 SuaveDoggo, Feb 3rd at 10:40 AM

I can definitely confirm the base Crude Door still doesn't have variants in vanilla , it's what lead me to this mod because I assumed no door's had different wood variants as a result !

💬 DanaCraluminumAuthor, Feb 3rd at 9:25 AM

Vari_Ares Because I thought that if they added variants for all doors, then they added it for all doors

💬 Vari_Ares, Feb 3rd at 5:58 AM

DanaCraluminum But why did they were here before and then u deleted them because they "are completely in vanilla now" (witch is false xD) and wont return them :o ?

💬 DanaCraluminumAuthor, Feb 1st at 1:09 PM

Vari_Ares I don't have any plans to return this door

💬 Vari_Ares, Feb 1st at 6:08 AM

     Nahhh I am talking about the first door we can craft before the saw... There is only one variant... ^^' I just checked now I am in 1.19 Vanilla... and on your image there is all variants lol

💬 DanaCraluminumAuthor, Jan 31st at 7:52 AM

Vari_Ares Those doors are completely in vanilla now

💬 Vari_Ares, Jan 31st at 5:24 AM

Hi ! There is LIES in this mod ! The rudimentary doors doesn't have the wood variants like shown in the first pic ! xD

💬 deadbrain, Jan 31st at 2:05 AM

This isn't a big concern because I can just use oak, but while the recipe shows up suggesting it can be done, I can't make you varients buckets with rope when using this with the rope buckets mod. Any chance there is something I can change on my end to make them work or...nay? not a big issue, mind you. I just really like Ebony wood and want it for the buckets... =p

💬 DarkThoughts, Jan 19th at 8:25 PM

Weirdly enough today the mod now loads, but another mod didn't (Primitive Survival). Maybe there's some issue with the game right now?

There's a bug with the sod roofing alternatives though. They still have the pre 1.19 insulation issue.

💬 DarkThoughts, Jan 18th at 11:08 PM

DanaCraluminum Yes, updated from the 3.2.2 version.

💬 DanaCraluminumAuthor, Jan 18th at 10:23 PM

DarkThoughts Do you use 3.3.0 version?

💬 DarkThoughts, Jan 18th at 10:18 PM

The updated version doesn't work for me either. It does not show up in anything but the mod menu and items in existing games are a ? block.

💬 SnowboundCabin, Dec 11th 2023 at 6:44 PM

Odd. I tried renaming VintageStoryData to get a fresh and that fixed it - I don't know what that would've changed, since the only thing I can think of would be me tinkering with something in assets and that's in VintageStory, not VintageStoryData, but it's fixed now, so I'll chalk it up to computer space magic and move on, I guess.

💬 DanaCraluminumAuthor, Dec 10th 2023 at 1:41 PM

SnowboundCabin Not sure why it happens

💬 SnowboundCabin, Dec 10th 2023 at 2:51 AM

This is completely not working for me, I can find no indication it's enabled (guidebook, creative inventory, attempt at crafting) beyond the mod list having the little square. I'm on 1.18.15 (latest stable version as of writing this) and tried with 3.2.2 and 3.2.1, the two most recent versions for 1.18.x. I checked my config file and it seems fine, I tried deleting it to go back to default, then toggling everything true, false, inverse of default... No dice. I checked my logs and it's full of a lot of "Patch file vanvar:patches/disabler/blocks_items/woodenrails.json, patch 0: Unmet IsValue condition (false!=True)" but otherwise I can't find anything out of the ordinary. I can post full logs if you need.

💬 DanaCraluminumAuthor, Nov 8th 2023 at 9:46 PM

gndrneutralnoun No

💬 gndrneutralnoun, Nov 8th 2023 at 9:27 PM

Is the latest version okay to use on 1.18.15?

💬 BillyGalbreath, Oct 24th 2023 at 7:47 PM

That's ok DanaCraluminum. Thanks for trying, but I went ahead and made it myself. ^_^

💬 DanaCraluminumAuthor, Oct 24th 2023 at 12:36 AM

BillyGalbreath I don't know how to do traw textures, also you can already do it in vanilla

image

💬 BillyGalbreath, Oct 24th 2023 at 12:24 AM

DanaCraluminum Can you make the plaster blocks in the different wood variants, too?

💬 DanaCraluminumAuthor, Jul 14th 2023 at 8:17 PM

Tressym Fixed

💬 Tressym, Jul 14th 2023 at 7:09 PM

Texture related issue with the henbox:

There is a missing hay texture inside the base of the henbox that appears white. I delved into the files and looked into "henbox.json" located in the file path "assets > vanvar > blocktypes > wood" and found the issue within the following section of code:

"textures": {
"hay-egg": { "base": "game:block/henbox/hay-egg" },

where it should be;

"textures": {
"hay-egg": { "base": "game:block/wood/henbox/hay-egg" },

Applied and tested in my own game, this above fix remedies the texture issue.

There is also an issue where the henbox's texture will revert to the base game oak texture when filled with eggs. I'm more familiar with Other Block Game's Json structure so I'm not sure what could potentially be incorrect and causing this.

💬 DanaCraluminumAuthor, Jul 9th 2023 at 8:48 AM

jdwilward Fixed

💬 jdwilward, Jul 8th 2023 at 7:06 PM

Hi there,

Great mod. However, I believe the sod roof ridge blocks do not have rotation variants. When I place the oak sod roof ridge block I can only get it to point east to west.

Thank you

💬 DanaCraluminumAuthor, Jun 21st 2023 at 6:00 PM

RachelTGG No

💬 RachelTGG, Jun 21st 2023 at 5:50 PM

Do you plan on adding your other variants mods in this? Like the Chutes, Barrels, Paths, Fruit Presses and Firewoods?

 

💬 gndrneutralnoun, Apr 22nd 2023 at 7:30 PM

I think Yanazake might also be referring to the system used with ruin clutter?

💬 DanaCraluminumAuthor, Apr 18th 2023 at 11:02 AM

YamiKami Only shields have such feature at the moment

💬 AzuliBluespots, Apr 18th 2023 at 10:59 AM

Craluminum

Didn't they make something like... I think it was with the hares/rabbits? There's only one instance in the data, but it has variations built in it, instead of hare 1, hare 2, hare 3 for every fur pattern variation? 
I don't remember where it was mentioned or what it was about, but I'm sure there's something like this in the game. Maybe the shields? I seriously can't remember, but it caused SOME issues for some modders.

💬 DanaCraluminumAuthor, Apr 17th 2023 at 12:14 PM

Yanazake What variation method do you mean? Yes it is still a big list of individual items

💬 AzuliBluespots, Apr 17th 2023 at 1:46 AM

Is this version using the new variation method, or is it still a big list of individual items?

💬 NerdScurvy, Mar 20th 2023 at 1:32 AM

Craluminum

I get the same error which appears to be related to the large trough.

The error goes away if I disable it in the ModConfig with "TroughLarge": false

💬 DanaCraluminumAuthor, Mar 7th 2023 at 12:01 PM

artemax44 I can't reproduce that, you could join my discord server and write about that error there

💬 artemax44, Mar 7th 2023 at 11:40 AM

Craluminum

WoodChests-v1.0.5  translocatorengineering1.4.0  scarecrow_v1.1.0  RelightTorches  MorePiles-v1.2.2  MoreAnimals-1.2.3  JuicyOres-v1.0.0  hudclock-2.9.0-pre.1  hangingoillamps_1.0.1    CarryOn-1.18.0-pre_v0.11.0-pre.1  CarpentersStory-v1.0.0  canbeignited_v1.0.2  BetterRuinsv0.0.7

With all those mods I can play without problems in 1.18-pre.5. If I add the vanilla variants, it gives me that error

 

💬 DanaCraluminumAuthor, Mar 7th 2023 at 11:35 AM

artemax44 Could you provide a full list of mods you are using?

💬 artemax44, Mar 7th 2023 at 11:33 AM

Craluminum

with this mod in particular, the game does not load. when i start the world i get this error: 

7.3.2023 12:26:04 [Event] something has gone wrong...please check the program logs...
(Exception thrown by server during startup or process)

I have deactivated this mod and it loads without problem. I have version 1.18-pre.5
 
💬 DanaCraluminumAuthor, Mar 7th 2023 at 6:58 AM

artemax44 What error?

💬 artemax44, Mar 7th 2023 at 4:46 AM
Craluminum
This mod doesn't work, it gives an error. the other, wood chest, does work well in 1.18. But this gives error.
💬 DanaCraluminumAuthor, Feb 24th 2023 at 3:42 PM

I will remove doors completely in the next mod update

💬 DanaCraluminumAuthor, Jan 7th 2023 at 8:53 AM

Theisgood All these mods are currently incompatible with WIldcraft Trees, sadly I can't fix it on my side without adding new recipes (that are different from vanilla)

💬 Theisgood, Jan 7th 2023 at 8:47 AM

I actually can't craft anything from your 3 mods wood barrels,wood chests and this mod.

They all show up in the handbook but are not craftable.

The only thing that comes up in the log regarding this mod is this.

 

pastebin.com/LzFtvnNF

💬 DanaCraluminumAuthor, Jan 6th 2023 at 8:39 AM

Theisgood What exactly items you cannot craft?

💬 Theisgood, Jan 6th 2023 at 8:01 AM

This does not work with 1.17.9 :( or I have a conflicting mod or something but all the mods I am using are for 1.17.

The items show up in game but I can't craft them even with the recipes turned on in the config.

 

💬 DanaCraluminumAuthor, Aug 29th 2022 at 9:30 AM

Ziver I won't fix it as long as recipe can be crafted and doesn't conflict with other recipes

💬 Ziver, Aug 29th 2022 at 5:13 AM

I'm using 1.1.3 and noticed a recipe issue with the hen box. The wood boards go in the bottom row, instead of going in the middle row like the vanilla recipe.

So something like this:
B = board
G = dry grass
X = empty

BGB
XXX
BBB

💬 DanaCraluminumAuthor, Aug 25th 2022 at 3:00 PM

In the next 2.0.0 update I will completely remove barrels from the mod since I have a separate Wood Barrels mod

💬 DanaCraluminumAuthor, Aug 2nd 2022 at 10:32 AM

Thanks, the next update may take a long time, since I want to try new way of adding variants

💬 xCoiotex, Aug 2nd 2022 at 5:56 AM

Hello

I've done a portuguese translation for your mod, here it is :D


VanillaVariants-v1.1.3.zip\assets\game\lang\pt-br.json :
https://pastebin.com/uqYu9NGb

 

Thanks for make this mod possible, have a nice one!

💬 DanaCraluminumAuthor, Jul 29th 2022 at 9:11 AM

I haven't checked yet if 1.17 broke something

💬 Devestatio, Jul 28th 2022 at 11:13 PM

Craluminum will you be updating this mod to 1.17 now that the release candidate is out?

💬 BlueFuryDragon, May 12th 2022 at 7:02 AM

I was trying to place two aged wood doors together and it wouldn't do it correctly, they were always back to back (beam in the middle) also I feel the color doesn't seem correct.

💬 EmotionFox, May 10th 2022 at 1:07 PM

Hello,

I've done a french translation for mes copains les français, feel free to add it on the list ;)

 

VanillaVariants-v1.1.2.zip\assets\game\lang\fr.json :

https://pastebin.com/kWxRMVV1

VanillaVariants-v1.1.2.zip\assets\vanvar\lang\fr.json :

https://pastebin.com/yvCzL3zT

 

Thanks for the mod, very cool! It only miss chest variants but someone else have already done it so, it's fine.

💬 DArkHekRoMaNT, Dec 18th 2021 at 1:34 AM

Vanilla wagon wheels are available via MoreRecipes now too

💬 DrOldman, Dec 2nd 2021 at 8:23 PM

The texture of the lid for the barrel is missing.

Barrel.json
"lid": { "base": "block/wood/debarked/lid" }

💬 Monahven, Nov 28th 2021 at 4:03 PM

The texture for the barrel top on a closed barrel is missing. At least for maple wood, I haven't tried any other wood types. Here's a screenshot. 

💬 ArturFoxy, Nov 1st 2021 at 2:38 PM

Thank you very much for this mod. I like it and I enjoy using it.

(edit comment delete)