⚠️ The dev build is still WIP, please use at your own risk and backup your save before ⚠️ updating! Certain items may be changed during this time period and disappear! The changelog notes will inform you if this happens, so read up!
This part is going to be WIP while this mod is broken out into modules. Please bear with me during this transitional period. Includes the ability to make bushmeat meals, vinegar, preserve your food in a variety of new ways, allow for new exciting cooking methods, and make the tastiest food any VS mod has to offer! We'll make any kind of food better - guaranteed!! Candies, snacks, meals, sauces, sushi, noodles, aged alcohol, desserts, new milks, and so much more at your greedy fingertips!!!
Expanded Foods is a huge mod, but we do our best to help other mods work alongside it. Mods that are listed in the Compatibile Mods section below should work as-is, without any intervention needed. Mods that are in the Incompatible Mods section have too much overlap with Expanded Foods and would require too much time to integrate with EF for me to handle on my own.
FOR MOD MAKERS: Feel free to let me know if you have questions or issues, or if you want me to feature your mod here.
Compatible Mods:
AcornsAncient ToolsBlood Is EggThe Critters Pack 1.22Everything Black RaspberryJust The PepperThe Mighty WalnutMore AnimalsPrimitive SurvivalSonya's Quality Fowl (patch)
Incompatible Mods:
Art of Cooking (unofficial)Wildcraft: Fruits & Nuts (maybe give the compatiblity mod a shot?)Wildcraft x Expanded Foods Compatibility
Please leave any serious bug reports or pull requests on Github. Those are easier to manage there than on this mod page.
We have an official discord for food related mods, join to chat and stay in the loop about progress and updates: https://discord.gg/dxPBg4DY8u
A Culinary Artillery - REQUIRED TO MAKE THIS ENTIRE MOD SERIES FUNCTION!!! GO DOWNLOAD IT NOW!
I PLAN ON OVERHAULING EXPANDED FOODS AND SPLITTING IT INTO SEPARATE MODULES OVER THE NEXT FEW UPDATES! I don't think it'll take too long but things might be bumpy in the meantime. See the below image for a sneak peek!
BUG FIXES: - Grid recipes for tenderized cooked meat/fish & flattened pasta fixed - Fruit leather recipe tightened to only allow fruit mash, not just any mash
MISC: - Fruit leather has handbook and flavor text, lol
GENERAL: - Alcohol now intoxicates you when in meals - New liquid shape added for goopy liquids (thanks to Fuego Fish!) - Dehydrated fruit removed
NEW FOOD: - Fruit leather finally fucking added like forreal this time, can be used in trail mix
REBALANCING: - Alcohol meal nutrition nerfed from 150/200/250 satiety per L to 120/135/150 per L - Dairy meal nutrition given +50% buff
BUG FIXES: - Nutrition props fixed for pie ingredients like dried seaweed, soft dough, sausage, and soulstorm brew (thanks to Lazula!) - Cooked mushrooms can be eaten again (oops)
MISC: - Egg patch for ACA removed (thanks to Lazula!) - Liquid nutrition updated to use nutritionPropsPerLitre; satiety instead of saturation - Tags used in grid recipes
1.22 Update: (lord have mercy): - New fruit added for: -- Dehydrated fruit -- Dried fruit -- Candied fruit -- Fruit bread -- Muffins -- Fruit bar -- Pemmican -- Alcohols -- Yogurt
- MEALS REMOVED FROM EF; SPLIT OUT INTO A SEPARATE MODULE!!! - Dried and washed seaweed textures re-added back in (not sure how they vanished) - Hardened lard/resin can be removed from bowls in the crafting grid
Updated to 2.0.0-dev.8! - Lots of little things changed to get Expanded Foods semi-operational on 1.22
BUG FIXES: - Fish gelatin can go into pies
MISC: - Superfuels Resumed compatibility actually works now - Latin American Spanish translation added (thanks to Gloo_57) - Soymilk description updated (thanks to origami79) - French translation updated (thanks to MiahNelah)
Whiskey Sunshine updates: - Fix outdated patching method to fix modded ingredients being invalid in porridge recipe when EF is installed, removed duplicate vanilla ingredient entries from patches - Removed color typed candied apple entries from yogurt meal and replaced with single candiedfruit-apple entry - Appended itemcodes to various wildcard entries to make inheritFrom functionality valid going forward, matching vanilla practices - Vanilla fish file was renamed causing missing items, from fish.json to fishfillet.json. Change in target fixes issues related to multiplayer crafting grid crashing - Added vanilla dead fish to fermented fish slop barrel recipe, removed all references to primitive survival fish fillets, renamed and retargeted fish.json to fishfillet.json to match vanilla fish > fishfillet change - Added new fruit variants to gelatin and yogurt (missing shapes/textures) - Added missing dependsOn conditions to several compat patches to correctly enable/disable recipes - Added new enable/disable patches to cover acorn pasta recipes - Fixed grain patch targets - Removed EF olive mash (now returns vanilla olive mash) - Fixed bad patches due to vanilla structure changes - Added correct side to some trough patches to clean up client-debug logs, other small assorted things - Condensed winevinegar barrel recipes and change amount per recipe to match juice to wine recipe (0.01L instead of 0.1L) - Spoil timers rebalanced around vanilla default balancing of 9-day months - Candied fruit standardized to last 30 days
REBALANCING: - Peanuts now receive +50% nutrition when in meals (seems like it not doing so in vanilla is an oversight) - All simmering recipe meltingDurations changed -- All recipes with a meltingDuration of 450 seconds cut to 48 -- All recipes with a meltingDuration of 110 seconds cut to 24 -- All recipes with a meltingDuration of 100 seconds cut to 10 -- All recipes with a meltingDuration cut from 150 seconds to 30 -- Yogurt simmering meltingDuration cut from 60 seconds to 12 - Tree syrup cannot be drunk
BUG FIXES: - Apple syrup textures working in fruit bread/muffins - Mash textures in troughs fixed (thanks to Whiskey Sunshine) - Clarified broth gives correct expanded nutrients - Part-baked vegetables now expire properly
NEW FOOD: - Dried pasta added (thanks to Origami!)
MISC: - Food oil recipes compressed; Superfuel compatibility updated (thanks to Whiskey Sunshine!) - Superfuel compatibility removed in favor of Superfuel Resumed
HANDBOOK THINGS: - Sap collecting info moved from handbook guide to spile and sap entries - Vanilla dough grouped in handbook - Handbook entries added for almost every item and food - Text added to vanilla entries for cider/spirits to explain EF aging - Text added to vanilla dough to explain EF expansions
REBALANCING: - Cheese in meal patched removed; now handled in vanilla - Cottage cheese patch adding "nutritionPropsWhenInMeal" removed - Dried seaweed production chain lengthened; now it must be washed and dried before roasting in the oven - Dried seaweed nutrition buffed from 20 to 30; nutritionPropsWhenInMeal buffed from 30 to 45 - Default gelatin nutrition turned from Protein back to Fruit - Soaked soybeans require 3 days in barrel, down from 14 - Cultured soybeans require 7 days in barrel, down from 14 - Peanut sauce can be used in salad and pasta meals - Peanut sauce can be made with fish sauce - Lard harden timer reduced from 180 hours to 18 hours - Legumes juice into more oil - Syrup can no longer be drunk straight - Yogurt starter must be simmered with pasteurized milk to create fermenting yogurt
BUG FIXES: - NutritionProps removed from salad dressing - Olives can be pressed into oil again - Candied apple in fruit bar visual fixed
NEW FOOD: - Salad dressing split into more variants (basic, savory, smooth, sweet, deluxe)
MISC: - Small bones can be used like bones to make broth/gelatin - Fermented fish slop pile voxelized to resemble pickled soybean pile - French translation added (thanks to Laerinok!)
Updated to 2.0.0-dev.5! REBALANCING: - Chickens can eat eggshells again; eggshell and peanut skin requirements quadrupled for troughs
BUG FIXES: - Fermented fish slop barrel textures fixed - Whole pumpkins no longer usable for meals - Porridge patch fixed so it cannot conflict with Wildcraft's nuts in porridge patch
MISC: - Eggshells can be turned into washed eggshells, which grind into lime at an 8:1 ratio
HANDBOOK THINGS: - Meal names fixed in handbook - Recipe notes added to meals in the handbook - Meal descriptions added - Items grouped together for better handbook visibility - Meal recipes generally adjusted to look better in the handbook - Recipe ingredient slots now utilize typeName property - Dried peat bowl text fixed - Fruit press handbook entry states the minimum amount needed to work - Salt crystals mention they can only be made with a cauldron
REBALANCING: - Soy milk fully changed to protein instead of dairy - Wine can be used in compote - All fried items in salad and cold pasta moved to a single ingredient slot - Cold pasta and yogurt meal perish timer reduced by 24 hours - Pilaf recipe changed to require rice+broth instead of rice+solid ingredient; rice requirement doubled - Whole raw eggs removed from meat stew recipe - Liquid egg added to porridge recipe topping - All egg liquids can be added to appropriate meals, not just yolk - Resin harden timer cut in half; from 19 days to 10 - Bread crumbs give half as much nutrition
BUG FIXES: - Peanut skins fixed so animals can eat them (egg shells fixed in ACA)
MISC: - en.json cleansed of wildcraft text - Dried peat bowl remapping done
- Scrambled egg recipe fixed - Scrambled egg shape updated & textures updated for all liquid egg variants - All egg visuals updated; new boiled egg texture - Water-glassed eggs can be cracked now - More Animals compatibility updated, while we're doing all this egg stuff
Changes I think were generally unlisted until now:
- Salads and cold pasta allow cured sausage - Potent spirits do not cure into themselves anymore - Alcohol nutrition nerfed when in meals - Lard nutrition & healing nerfed; output doubled - Wildcraft strong wine barrels into vinegar at the proper rate - Acorn muffins don't crash when topping with honey
-Fixed old oil candle and other recipes crashing due to referencing the old bottles variant schema (new recipes dont account for whether a bottle is corked or not)
THIS IS A DEV RELEASE!!! DO NOT USE IT ON A WORLD YOU CARE ABOUT OR WANT TO USE IN THE FUTURE!!! THIS IS NOT COMPATIBLE WITH OLDER VERSIONS OF EXPANDED FOODS! START A NEW SAVE!
- Wildcraft stuff: -- Nuts working in fruit bread -- Nuts working in muffins -- Nuts working in trail mix -- Nuts can be put into yogurt meals -- Sumac and Juniper berries are NUTS now, I guess -- Wildcraft Aged liquids disabled when Expanded Foods is installed -- Aged flower wine incorporated into EF -- Pickled veggie barrel recipes aligned (now requires 1.5 L of vinegar instead of 0.1 L) -- Updated to use new names for huckleberries, honeysuckle, and pandan -- Soulstorm slop accepts all poisonous Wildcraft berries
BALANCING: - Cooked veggies can be added to salad & cold pasta - Hot pasta can be made with broths - Cooked pasta can be added to stews - Candied fruit can be added to yogurt meals - Nuts can be added to fruit bars - Peanuts can be added to fruit bread/muffins - Broth in stew require 0.5 L instead of 1 L; should stop conflicting with soup recipe - Animal feed breadcrumbs now have 0 grain sat instead of no sat; will now be affected by container perish speed multipliers
BUG FIXES: - Apple visuals in muffin/fruit dough fixed - Au gratin not displaying cheese visuals fixed - Fruit bar apple overlay visuals fixed - Chopped mushroom transforms fixed - Onion & bellpepper goes into oven and fruit press properly - Soups actually accept amaranth and spelt grain - Primitive Survival snake nuggets visuals fixed - Broth text renders properly in stews - Soft acorn dough visuals fixed - Some chopped mushroom properly poison you now
MISC: - Liquid lard & resin now harden and dump out into solids (thanks to pizza2004) - Mixing items grouped together so handbook recipe entries aren't flooded - Fruit bread/muffin overlay textures no longer have any transparency
- Wildcraft stuff: -- Patches updated to new file paths -- Handbook crashing fixed
BALANCING: - Cottage cheese mixing bowl recipe added (vinegar + pasteruized milk) - Liquid gelatin and pre-gelatin no longer allowed in fruit bar or muffin recipes
1.20 UPDATES: - Cider/wine & spirits adjusted to have half nutrition but last 10 times as long/take 10 times as long to cure - Raw fish nutrition adjusted to match vanilla
BUG FIXES: - Part-baked muffins don't crash the handbook - Salt is its own topping in porridge, like other meals - Fruit bread and muffin saguaro overlays fixed - Cured deluxe sausage recipes fixed - Seaweed patch fixed - Seaweed nutrition works in sushi - Sausage shapes have textures, should fix crashing
Updated to 1.7.2! - Fruit bar textures fixed - Aged meat hangs on meat hooks properly - Sunflower and acorn bread crumbs have textures in small trough - Liquid patches use 'add' instead of 'addmerge' to avoid double transitionProps
Updated to 1.7.1! - Bread crumbs can go into troughs properly - Dried/dehydrated Wildcraft Fruits texture fixed in pies - Cooked Chopped Pickled Bell Pepper (Part-Baked) doesn't crash handbook - Ancient Tools soft dough & pasta recipe added - Meathook transforms fixed (yet again) - Alchemy herbs hang on meat racks correctly - Sausage hang on Alchemy herb racks correctly - Soulstorm slop can be put into pies - fpHandTransform removed from all files
Back-end updates: - JSONs greatly trimmed down - Many, many shapes removed & consolidated - Use new ACA renderIngredients method - Patches use "addmerge" instead of "add" - Sushi variants slimmed down, remaps added
HERBARIUM-WILDCRAFT: Wildcraft Fruits, Nuts, Spices, and Herbs integrated into all meals and items (required approximately 1 billion hours of work)
MORE ANIMALS: - Eggs only require 0.5 L to boil, not 1 L
FOOD UPDATES: - Sausage lasts longer; has cured variants - Broth is drinkable - Clarified broth recipe requires 1/10th as much egg - Dehydrated fruit has full healing; dried fruit has half healing - Syrups (and other liquids) can be added to pies - Fine and strong wine distill into spirits at a buffed rate - Cured meat nuggets can be added to soups - Breadcrumbs now have the ExpandedFood class, nutritionPropsWhenInMeal nerfed to compensate - Breadcrumb grid recipe removed - Cheese dumplings added - Dumpling shapes added inside meals - All meal nut shapes updated - Noodles can be added to soup - Fried veggies & mushrooms can be added to mixing bowl meals
BUGFIXES: - Food oil in fried food registers as Vegetable and not Fruit satiation - Cooked chopped pumpkin slice texture fixed, handbook for muffin updated accordingly - Honey yogurt has HP healing - Maple bread crumbs can be put in small trough - Bread starter stack size increased from 16 to 5000 - Fish sauce can be used in meat stews without Primitive Survival installed
QOL: - Breadcrumb feed added (thanks, Pursec!) - Chopped items can be boiled - Boiled basic foods are cooked perfectly
MISC: - Old fish sauce barrel recipe removed - Spirits no longer turn into vingear - Cassava whiskey renamed to cassava vodka - Meal shape patches fixed
- Food Stuff: Added Dressing (vinegar + egg white + oil) Updated fish sauce recipe (check Cooking 104 for details) Cooked food can be chopped up Partially cooked & cooked vanilla meat can be charred in the firepit Soy milk can be added to porridge Cured meat nuggets can be used in trail mix Gelatin stack increased from 16 to 32 Egg yolk can be used to make pasta Added simmer recipe to rehydrate hardened lard Tule root can be cooked into cattail roots
- The Great Fish Parity: Vanilla fish can be used in EF stuff; broth, boiling, meals Vanilla fish have part-baked & cooked states, can be baked, used in pies Vanilla fish can be smashed and cut into fish nuggets Fish nuggets, fish sausage, fish sauce, fish pemmican, fish gelatin, fried fish, non-vegetarian sushi, & seafood broth now vanilla items Fish nuggets buffed to vanilla fish nutrition; has cured variants; requires more PS filets to make Fish nugget models & textures changed to look more vanilla Raw fish & fish nuggets can be used to make fish sauce Raw fish nuggets & smashed fish are now edible Fish sausage textures updated
- Trough Fixes: Pressed mash trough texture fixed Chickens and raccoons will now eat peanut skins from troughs Bread crumbs can be used in large trough Bread crumb small trough names fixed
- Compatibility Stuff: Ancient Tools maple compatibility added Ancient Tools salted meat can be hung on meathooks, baked, put in pies, used in porridge/pasta/salad has part-baked & charred variants Ancient Tools meat can be smashed with the Acorns mallet Ancient Tools animal brains can be used in fried balls & au gratin/pilaf/hot pasta Ancient Tools bread crumb & birch/pine nutrition nerfed Ancient Tools added to Cooking 105 More Animals wild turkey stuff added Pickled More Animals eggs can be used in cold pasta & salad Primitive Survival salmon & vanilla fish usable for fish sauce Primitive Survival smoked meat & cured smoked meat usable in EF in place of most regular meat Primitive Survival cooked crabnugget nutrition buffed Acorn coffee liquid input/output increased from 0.1L to 0.5L (thanks to TaeruAlethea)
- Misc Fixes: Pitch glue recipe fixed GroundStack property used internally instead of GrindedStack Handbook guides specify they're from Expanded Foods Handbook correctly states seafood broth requires 1L of water instead of 0.5L Mod dependency updated to ACA 1.1.3
- Translations: Russian translation updated (thanks to vulpeep) Japanese translation updated (thanks to macoto_hino)
Japanese translation updated (thanks to macoto_hino)
Vanilla & wildcraft wine/cider/spirits now have sat in meals
Handbook mentions you can get resin from acacia trees
Added item description to resin
You can no longer crack boiled/pickled eggs
Pickled or boiled eggs can be added to scrambled eggs
Charred syrup-covered fruit bread recipe fixed
Lard transition timer reduced from 1440 hours to 240
Peanuts now visible in meals
Dehydrated fruits cure into the same amount of dried fruits (whoops); dehydrated fruit grid recipe nerfed to compensate
Yogurt reviewed - Mixing bowl outputs 0.1 L of liquid instead of 10 mL; made into ExpandedLiquid (has issues with meals but should be drinkable now); nutrition nerfed
Blocks from Expanded Foods separated into A Culinary Artillery (thanks to Vinter Nacht)
Added egg cracking - eggs now must be cracked into a liquid container; makes yolks & shells [will make work in saucepan/cauldron later] (could probably use liquid egg in more foods like scrambled eggs, please recommend some)
Added water-glassed eggs (made with slaked lime), interchangable with raw eggs
Added vegetable, meat, and fish broth
Mushrooms boil in 0.5 L instead of 1 L
Sunflower grain + honey makes Gozinaki, not sunflower candy
Broth is usable in hot pasta
1 L of bone broth can be added to meat/veggie stew or soup
Salt barrel recipe & salt simmer recipe requires 10 L of water instead of 1 L
Fixed visual issues with Alchemy herbs & racks
Meat rack model updated
New meat hook clay mold; outputs 8 hooks instead of 5
Saucepan/cauldron/mixing bowl shapes refined
Bottle corks made smaller
Meat nugget shapes altered
Salad shape refined
New liquid textures for broth, yeast, fish sauce, oil, and raspberry gelatin (thanks to Ledyanaya Sonya)
Patched shapes are now actually visible in porridge, soup, & veggie stew
Many blocks can be bought/sold by Agricultural trader
Most patches now server-side
Bottles no longer disappear in grass (thanks to SpearAndFang)
Gelatin now requires consistent amounts of syrup/juice (Wildcraft liquids were incorrect)
Cloudberry stuff takes longer to spoil
English translation refined (thanks to Ledyanaya Sonya)
Japanese translation refined (thanks to Macoto_Hino)
You can actually make pickled More Animals eggs
Dried/dehydrated huckleberries no longer hurt in meals
Added Dehydrated Berries, made by breaking up berry mash; usable in everything dried berries can be used for (may turn into fruit leather instead of dried berries later)
More Animals Compatibility added (Boiled/pickled egg variants added)
Chopped food perish timers reviewed; now match base food timers
Dried fruit perish timers updated
Recipes completely re-factored
Smashed meat can be added to soup & scrambled eggs
Bottles revamp - now actual containers; use /efremap to map old bottles to new ones (the liquids will be lost). To drink from a bottle, you cannot be looking at another block.
Added wild yeast - used to add healing to dough or soft dough
Altered breadberry & muffin recipes, made normal bread an Expanded Food
Added chopped cured meat - cured meat can now be fried
Fried veggie/meat balls removed in favor of new item - Fried Balls
All fried items now require flour, too!
Fixed bread crumb name in salads
Salad expiration time nerfed
Deep fried food added
New handbook section on liquids added
Meat racks and spiles can only be made with these metals: Copper, brass, tin bronze, black bronze, titanium, steel
Soaked soybeans added, now used to make soy sauce - soy beans now make food oil
UPDATED TO 1.3.0! READ THIS CAREFULLY! THIS MOD HAS BEEN HEAVILY OVERHAULED SINCE PRE 1.3.0 RELEASES. YOUR BERRY BREAD, MUFFINS, FRIED MEAT, DUMPLINGS, PEMMICAN, AND SUSHI WILL NOT PORT OVER! EAT THEM WHILE YOU CAN!
Added new blocks: Bottles, Mixing Bowl, Saucepan, Spile, Screw Press Can now cook most pickled veggies Can use egg as adherent for breading Salt can be used in many recipes for healing Salt can be made in barrels out of water or brine All liquids have been buffed to give at least 0.5 HP
Practically any cooked meat I've tried so far, Chicken (Charred), Bushmeat (Charred), Red Meat (Charred), any cooked meat with a stone. Rolling pin and hammer works fine, but not any stones. => Cooking Expanded + Chef's Tricks + Meals Module.
Oh. You're right! Why is it in the handbook if the recipe isn't actually working? Interesting. I'll look into it! Ohhh, maybe something changed with the "isTool" function recently. Let me mess with that.
Hi, I have a crash whenever I click on any handbook item that isn't vanilla, I'm not sure if it's this mod that is causing the problem or multiple. Here is the crash log for you:
EDIT: Nevermind! I figured out that it was Make Tea Forked when I turned it off.
Crah Report
Running on 64 bit Windows 10.0.26200.0 with 32477 MB RAM Game Version: v1.22.3 (Stable) 06/09/2026 19:52:37: Critical error occurred Loaded Mods: acwallpapers@1.0.0, betterandimprovedweather2@2.0.5, betterarrows@1.0.1, cameraman@0.1.3, charlottesclothes@1.4.2, cbr@2.0.1, chiseltools@1.17.6, chonkykitchenware@1.0.1, chonkyvessels@1.5.9, clayworks@0.6.1, blocklayeroverhaul@1.0.2, crockwrights@1.1.0, curefirewood@1.0.1, diversediets@1.0.4, farmingrevamped@2.1.0, feathercompost@1.0.0, floralzonescosmopolitanregion@1.0.11, geoaddons@1.4.8, hydrateordiedrate@2.5.5, jsonpatcheslib@1.5.9, leaflitter@1.2.6, manualdishes@0.1.2, manualdough@1.1.8, millwright@1.3.4, moreashlarblocks@1.1.2, plainwallpapers@1.0.2, plumpkins@1.1.3, primitivesurvival@5.1.1, psbetterstairs@1.0.0, satup@1.22.3, spinningwheel@1.2.13, stonequarryrepckfipil@3.6.3, tilebackport@1.3.0, tilenall@1.22.3, valkyrjahair@3.0.0, game@1.22.3, wforests@1.0.0, aculinaryartillery@2.0.0-dev.22, apebeams@1.3.0, apeflowerpots@1.4.1, apelanterns@1.4.3, arrowbarrels@1.5.1, attributerenderinglibrary@3.2.0, betterruins@0.6.3, brickyard@1.0.0, butchering@1.13.6, buzzwords@1.8.2, cavespawning@0.1.1, clothinganyslot@2.0.0, colorfulcandles@1.3.0, colorfulclothing@0.3.1, cozypierzynas@1.3.0, crafteverything@1.3.4, dairyplus@2.0.0-pre.2, doorvariants@1.1.4, dresstoimpress@1.3.0, elkphysics@3.0.3, extendedcreation@1.2.5, flowerbeds@1.0.1, foodshelves@3.0.5, spawngiantwaterlilies@1.0.1, goodhunting@1.4.5, helianthus@1.0.4, hookedonhydro@3.2.0, immersivewoodworking@1.2.0, justthepepper@3.0.0, knitting@2.0.3, majesticmaple@1.3.1, maketeaforked@0.9.42, mnflowers@2.0.0, mngeology@2.0.10, materialneeds@2.0.0, millwrightvawtaddon@1.0.3, moreflowerspinkpurple@1.0.0, naturalfertilizer@1.5.1, noindoorfog@5.0.0, orekiwoofsbeehives@2.0.0, placeitanywhere@0.7.8, placeonslabs@1.2.0, purposefulstorage@2.1.1, realisticwater@0.3.2, realsmoke@1.3.1, regalia@1.8.1, ricepaddies@1.0.4, roamingbees@2.0.0, saltandsands@1.3.0, sheydermod@1.1.3, simplejewelry@1.1.2, simplestarvation@1.1.1, sonitodynamictraitsrebirth@1.0.3, statushudcont@4.4.0, stonebakeoven@1.3.8, tailoringforall@1.0.1, terraprety@7.11.1, universalhusbandry@1.2.1, creative@1.22.3, vsroofing@1.7.1, survival@1.22.3, vsvillage@6.0.5, watersheds@7.0.4, wcfefcompat@1.2.7, windchimes@1.5.2, woodstain@1.3.2, betterinsulation@0.3.0, chiseledgroundplacement@0.2.1, chiseledwallmounting@0.3.2, densegroundstorage@0.3.2, expandedfoods@2.0.0-dev.14, em@3.8.1, fzvanillacompat@1.0.2, seraphleveling@1.19.0, shearlib@1.3.0, tailorsdelight@2.2.2, terrainslabs@1.0.17, universaldisplaylib@1.1.2, bricklayers@3.3.0, dressmakers@1.8.0, efchefstricks@1.0.0-dev.4, efmealsmodule@1.0.0-dev.6, ashes@1.4.2, windowdisplay@1.0.3, wool@1.9.6, regaliawoolpatch@1.0.3 Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul, attributerenderinglibrary, dairyplus, ARL (Ignore this, look at stacktrace instead! in 99.9% cases the crash is not related to ARL), maketeaforked System.Exception: Can't create itemstack without collectible! at Vintagestory.API.Common.ItemStack..ctor(CollectibleObject collectible, Int32 stacksize) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 200 at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo_Patch4(CollectibleBehaviorHandbookTextAndExtraInfo this, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, List`1 containers, List`1 fuels, List`1 molds, List`1 anvils, Boolean haveText) at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch2(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 119 at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 113 at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 135 at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 260 at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 365 at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 122 at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 182 at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 593 at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 423 at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 2031 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 214 at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
how are we supposed to make seaweeds? when in inventory they need 3 days to be dryable, but also they perish in 3 days i container that is in cold room it seems doable, but drying also takes longer
That's... too low. I think this happens if you try and chop up more than 1 chunk of fruit leather at a time. The extra nutrients are spread out across all of the resulting itemstack. I balanced the fruit leather numbers with that in mind, but if you chop like, 10 up at once, their nutrition is divided way more than expected. You can get around this by only doing this one at a time until we figure out a solution.
I did some testing on creative mode and it seems like the logic during the cauldron step is wrong. That 63.8 Fruit sat result comes when you simmer the ingredients together for one recipe (ie. 1 dry fruit mash, 0.1L syrup, 0.2L water). If you do a batch bigger than that (ie. 4 fruit mash, 0.4L syrup, 0.8 water), the extra nutrients for one get divided among all the fruit leather puree sheets, resulting in 16 sat in the final fruit leather slices.
I figured out the problem...I think. It may have had to do with the with the issue that was fixed with items not stacking in the output for mixing, because expandedSats were scaling with the stack size of the input recipe, according to the issue by Pangaron opened on May 26 on the github page for ACA. I figured out the solution for myself, hopefully, by just commenting out line 155 in /Item/ItemExpandedRawFood.cs: `sat = Array.ConvertAll(sat, i => i / output.StackSize);`
I have not been able to replicate the issue you're talking about where the crafting grid output incorrectly divides expandedSats on the final fruit leather slices if not placed/collected one at a time.
Getting a strange issue with the fruit bread, the fruit part of the inventory image is being rendered, but the bread part is invisible. Still works fine, but it looks kinda eldritch.
Heyo, love the mod. Great for adding food variety in playthroughs.
As a heads up, I was playing around with the new fruit leather, but for some reason, there doesn't seem to be a way to make fruit leather out of apple mash? Not sure if that's intentional. Also, while you can look up 'fruit leather' in the handbook to check for its recipe, it doesn't seem like you can do the same by checking what fruit mash turns into, if that makes sense.
TheLoneStoner, Aug 30th at 2:46 AM (modified Aug 30th at 2:48 AM)
why is it, that when i place a meat drying rack on the bottom part of a slab, it flushes up directly to it, but when i then try to do another layer like that, while the rack has a slab under it, all of a sudden the fucking thing does not go flush with the block above, but rather hovers in the middle instead, thus not being supported by the block above it, all due to a slab being under it...
Hey uh, did something happen with pies? Because for some reason I can no longer mix ingredients. Like I can't put meat and cheese together. I can't even make a pot pie with Chopped Cabbage. I don't think I will have downloaded anything that might be conflicting but idk...
Don't worry, there will be a ton of pie combinations in the upcoming EF update. I've already got most of the quiches figured out, I just need to add more combinations!
EDIT: I should note that these ACA pie changes are most likely coming to vanilla in 1.23. We're just testing this out as guinea pigs right now.
I am such a huge fan of this mod! I've used it in every playthrough I've done, and keep finding new, fun things to do with it.
I found a weird interaction between Aldi's Classses, the Stonebake Oven, and lard -- and I would not blame you if you've already stopped reading, I get it. Aldi's Classes adds a long-burning peat fuel that burns slightly cooler (600c vs 700c), which also gets torqued down a bit as it propagates through the stonebake oven, so with the setup I had, the first actual cooking slot was at about 365c. I was surprised to learn after some testing with other fuels that lard will only start to render out at 400c, which seems like a very high bar for melting fat. Is that intentional?
I also see in some other comments that you've got a plan in mind for lard vs. rendered fat, so feel free to ignore this if it's a non-issue in a future update.
Any plans to roll vanilla rendered fat into the whole system? More than a little frustrating to have two logically identical but mechanically distinct ways to process fat with no way to convert between them
Yeah... I thought I'd get around to adding that feature sooner than I thought. Sorry. Soon!
Deathstrich, Aug 23rd at 6:07 PM (modified Aug 23rd at 6:09 PM)
Unfortunately I can't seem to make salads, from what I've seen this is all that's required to make one. I've got several other mods, including wildcraft fruits and nuts, might that be the problem?
Please re-add dehydrated berries and their crafting recipe. I'm having to waste a lot of fuel to dry berries now with a bunch of berry mash in storage.
It's difficult with the Stone Bake Ovens mod, let alone with a default oven!
Sorry, they aren't coming back. I recommend both the Stone Bake Oven mod AND Food Shelves. I believe Food Shelves has jars which are perfect for drying fruit in.
Falsesummer, Aug 24th at 2:39 PM (modified Aug 24th at 2:41 PM)
Food Shelves has jars that we can store dried fruit in, but doesn't let us place fresh fruit in it to dry. Is the intent that we must bake fruit to dry it, or should we be able to dry it directly in the jars?
I think I'll probably adjust vanilla fruit to give it drying times, in addition to the oven. They'll most likely be identical to the dry timers of dehydrated fruit. I need to play around with it a bit.
no not running wildcraft , and unfortunately its a straight ctd so not generating any logs that i can find , heres the full modlist if you can spot any potential conflicts
Oh no, it was Wildcraft again :( The compatibility mod hasn't updated yet, and both EF and WC updated very recently. Give them some time to work on it!
They aren't "broken", it's more like... we can have specific pie combinations now and I forgot to actually make any. That's close enough for you guys, though. I'll fix it so we can have all sorts of specialized pies. 😅
I can't tell if I'm doing something wrong or not but I can't seem to use bone broth for vegetable stew like the handbook says. It tries to default to soup no matter what I do, and says the ratios don't match if I follow the handbook recipe.
You can, the ratios are just a little weird ever since the recipe system was changed a bit. It used to be that stew overrided soup, but now soup overrides stew for some reason...
Thanks for the response, is there a trick to making it use the stew recipe? I can't seem to convince it no matter what ratio I use. Its not the end of the world or anything, I just kinda like the dynamic of blood from Butchery for soup and bone broth for stew.
Lielac, Aug 20th at 1:50 PM (modified Aug 20th at 1:51 PM)
Fruit puree does not have a functional handbook entry on dev.14. It crashes when I click on the entry line when searching for it in the handbook, with:
Spoiler!
Running on 64 bit Windows 10.0.19045.0 with 32651 MB RAM Game Version: v1.22.7 (Stable) 2026-08-20 9:49:22 AM: Critical error occurred Loaded Mods: allcavesareconnected@1.0.3, astriaporta@0.2.2, bettercrates@1.10.0, birdseye@0.1.4, bola@1.4.2, chiseltools@1.17.6, claycasting@1.3.8, clickuptorches@1.1.1, containersbundle@1.3.2, cutthefat@2.0.0, diversediets@1.0.4, eternalstew@2.0.3, fuelbriquettes@1.0.2, hangingvessels@1.1.1, huntingdebuff@2.3.4, hydrateordiedrate@2.5.5, interestingoregen@2.3.8, kilnshelves@1.1.8, manualdishes@0.1.2, millwright@1.3.4, noroofingrecipes@1.0.1, primitivesurvival@5.1.2, remotetradercheckmod@0.8.0, riffzbreakdownhides@1.0.1, simplemapicons@3.0.0, somedisassemblyrequired@1.10.2, specialexpandedbags@2.0.0, spinningwheel@1.2.12, sticksfromfirewoodmallow@2.0.1, stonequarryrepckfipil@3.6.3, storagecontroller@1.2.2, temporalvessels@1.0.3, translocatorengineeringredux@1.6.6, visibleoresandminerals@1.4.1, game@1.22.7, vsimgui@1.2.7, walkingstick@3.0.10, waypointbeacon@1.7.2, abyssaldepths@1.0.18, accessibilitytweaks@5.0.0, aculinaryartillery@2.0.0-dev.22, airthermomod@0.5.0, alchemy@2.1.19, algernonsterrainsampler@1.3.0, alphabeticallysortedprospectinglist@1.1.0, ancientlib@1.0.0, attributerenderinglibrary@3.2.0, autolootreforged@1.0.6, betterdeathmessages@1.0.3, betterentityinteraction@1.0.5, betterentitytooltip@1.1.0, bettererprospecting@3.4.5, betterruins@0.6.3, bloodtrail@1.2.5, boattags@1.2.2, butchering@1.13.6, calendarhandbook@1.1.0, carryonlib@1.0.0-pre.8, cartwrightscaravan@1.9.1, chunkmappregenerator@1.2.1, claimsradar@1.1.1, closedcaptions@1.0.7, coloredcabinets@1.1.0, commonlibforked@2.8.1, configlib@1.12.0, conicalhotgear@1.0.1, cropforecaster@2.1.0, dairyplus@2.0.0-pre.1, danatweaks@4.1.0, egocaribautomapmarkers@5.0.3, enternotify@0.1.2, entitynametag@2.7.0, eternalstewhydratecompat@1.0.1, extrainfo@2.2.1, fastmap@122.5.1, foodpreferences@1.6.1, foodshelves@3.0.5, footprints@1.2.5, fromgoldencombs@2.0.8, geologymap@1.1.0, gimap@1.7.0, gourmand@1.8.12, greypropickreading@1.1.1, healthbar@1.4.2, hunterbackpackprogression@1.0.1, icebreaker@1.22.3, immersiverope122@1.1.5, improvedmetallurgy@1.1.8, insanitylib@2.0.3, itempickupnotifier@2.2.0, knapster@4.0.0, knitting@2.0.3, lightmyrod@0.2.0, metalpots@1.8.1, nemi@1.1.0, noindoorfog@5.0.0, nooceantranslocators@1.0.2, optitime@1.5.16, panningmachine@1.1.1, particlesplus@2.5.8, pinmatrix@1.5.0, placeonslabs@1.2.0, progressionframework@1.1.0, purposefulstorage@2.1.1, realsmoke@1.3.1, rivers@5.0.3, roomtools@2.0.0, saltandsands@1.3.0, shadehouse@1.4.1, shipwright@1.4.1, sleepingbagmod@1.0.1, slowtox@5.0.0, spawnhighlightreborn@1.3.0, spyglass@0.6.1, stackscoolslower@1.1.1, statushudcont@4.4.0, stonebakeoven@1.3.8, substratereflush@1.0.1, tableexpansion@1.0.3, tallybook@0.3.17, terraprety@7.11.1, tlpathextended@3.1.0, toolsmith@1.2.19, torchholdersmithingplus@1.0.4, trailmodmaro@1.3.21, translocatorlocatorredux@1.3.0, translocatorpaths@1.2.2, unbindhotkeys@1.0.1, unchiseledpatch@1.0.0, verticaltransport@1.0.2, vintagekinematics@1.3.22, vschunkreloader@2.0.0, creative@1.22.7, vsroofing@1.7.2, survival@1.22.7, warmweathereffects@1.6.0, wateringcanfill@1.0.2, watersheds@7.0.4, xlibfork@1.0.35, ancienttoolsmortar@1.0.0, autoconfiglib@2.0.10, carryon@2.0.0-pre.8, chunklod@1.2.0-dev.6, clicktoggle@1.1.3, comfybeds@0.4.2, em@3.8.0, expandedfoods@2.0.0-dev.14, fouroillamps@1.0.0, immersiveinventoryspoilage@1.3.3, playercorpseforked@1.14.1, shearlib@1.3.0, spyglassinfoforked@1.0.3, statushudibtpatch@1.0.0, tailorsdelight@2.2.2, terrainslabs@1.0.17, waterwheelriver@1.2.1, wwaymarkers@1.0.4, xinvtweaksfork@1.9.1, xskillsfork@1.0.94, bricklayers@3.2.2, efchefstricks@1.0.0-dev.4, efmealsmodule@1.0.0-dev.6, wool@1.9.4, xskillsgilded@1.3.49 System.Exception: glTexImage2D has generated an error (GL_INVALID_VALUE) at Vintagestory.Client.NoObf.ClientPlatformWindows.DebugCallback(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam) in VintagestoryLib\Client\ClientPlatform\GLFramebuffer.cs:line 1327 at Cairo.NativeMethods.cairo_image_surface_get_data(IntPtr surface) at Vintagestory.Client.NoObf.ClientPlatformWindows.LoadOrUpdateCairoTexture(ImageSurface surface, Boolean linearMag, LoadedTexture& intoTexture) in VintagestoryLib\Client\ClientPlatform\GLImpl.cs:line 392 at Vintagestory.API.Client.GuiElementRichtext.ComposeElements(Context ctxStatic, ImageSurface surfaceStatic) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 82 at Vintagestory.API.Client.GuiComposer.Compose(Boolean focusFirstElement) in VintagestoryApi\Client\UI\GuiComposer.cs:line 362 at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 276 at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 365 at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 122 at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 182 at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 595 at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 423 at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 2031 at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 52 at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574 at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2061 at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 365 at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 944 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 217 at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Haven't narrowed down the exact mod(s) causing the issue, but I did discover the issue is also related to having dev mode on. Because with dev mode off and nearly 200 other mods, the handbook entry is.... not readable, because the background is all black so I can't read the text in it, but it doesn't crash anything. With dev mode on but nothing else checked in it, no crash, just a litle bit of a hang and then the black backgrounded entry. With dev mode on, and OpenGL debug mode on, crash. With dev mode and OpenGL error checking on, crash but it has somewhat different wording.
Spoiler!
Running on 64 bit Windows 10.0.19045.0 with 32651 MB RAM Game Version: v1.22.7 (Stable) 2026-08-20 10:32:02 AM: Critical error occurred Loaded Mods: allcavesareconnected@1.0.3, astriaporta@0.2.2, bettercrates@1.10.0, birdseye@0.1.4, bola@1.4.2, chiseltools@1.17.6, claycasting@1.3.8, clickuptorches@1.1.1, containersbundle@1.3.2, cutthefat@2.0.0, diversediets@1.0.4, eternalstew@2.0.3, fuelbriquettes@1.0.2, hangingvessels@1.1.1, huntingdebuff@2.3.4, hydrateordiedrate@2.5.5, interestingoregen@2.3.8, kilnshelves@1.1.8, manualdishes@0.1.2, millwright@1.3.4, noroofingrecipes@1.0.1, primitivesurvival@5.1.2, remotetradercheckmod@0.8.0, riffzbreakdownhides@1.0.1, simplemapicons@3.0.0, somedisassemblyrequired@1.10.2, specialexpandedbags@2.0.0, spinningwheel@1.2.12, sticksfromfirewoodmallow@2.0.1, stonequarryrepckfipil@3.6.3, storagecontroller@1.2.2, temporalvessels@1.0.3, translocatorengineeringredux@1.6.6, visibleoresandminerals@1.4.1, game@1.22.7, vsimgui@1.2.7, walkingstick@3.0.10, waypointbeacon@1.7.2, abyssaldepths@1.0.18, accessibilitytweaks@5.0.0, aculinaryartillery@2.0.0-dev.22, airthermomod@0.5.0, alchemy@2.1.19, algernonsterrainsampler@1.3.0, alphabeticallysortedprospectinglist@1.1.0, ancientlib@1.0.0, attributerenderinglibrary@3.2.0, autolootreforged@1.0.6, betterdeathmessages@1.0.3, betterentityinteraction@1.0.5, betterentitytooltip@1.1.0, bettererprospecting@3.4.5, betterruins@0.6.3, bloodtrail@1.2.5, boattags@1.2.2, butchering@1.13.6, carryonlib@1.0.0-pre.8, cartwrightscaravan@1.9.1, chunkmappregenerator@1.2.1, claimsradar@1.1.1, closedcaptions@1.0.7, coloredcabinets@1.1.0, commonlibforked@2.8.1, configlib@1.12.0, conicalhotgear@1.0.1, cropforecaster@2.1.0, dairyplus@2.0.0-pre.1, danatweaks@4.1.0, egocaribautomapmarkers@5.0.3, enternotify@0.1.2, entitynametag@2.7.0, eternalstewhydratecompat@1.0.1, extrainfo@2.2.1, fastmap@122.5.1, foodpreferences@1.6.1, foodshelves@3.0.5, footprints@1.2.5, fromgoldencombs@2.0.8, geologymap@1.1.0, gimap@1.7.0, gourmand@1.8.12, greypropickreading@1.1.1, healthbar@1.4.2, hunterbackpackprogression@1.0.1, icebreaker@1.22.3, immersiverope122@1.1.5, improvedmetallurgy@1.1.8, insanitylib@2.0.3, itempickupnotifier@2.2.0, knapster@4.0.0, knitting@2.0.3, lightmyrod@0.2.0, metalpots@1.8.1, nemi@1.1.0, noindoorfog@5.0.0, nooceantranslocators@1.0.2, optitime@1.5.16, panningmachine@1.1.1, particlesplus@2.5.8, pinmatrix@1.5.0, placeonslabs@1.2.0, progressionframework@1.1.0, purposefulstorage@2.1.1, realsmoke@1.3.1, rivers@5.0.3, roomtools@2.0.0, saltandsands@1.3.0, shadehouse@1.4.1, shipwright@1.4.1, sleepingbagmod@1.0.1, slowtox@5.0.0, spawnhighlightreborn@1.3.0, spyglass@0.6.1, stackscoolslower@1.1.1, statushudcont@4.4.0, stonebakeoven@1.3.8, substratereflush@1.0.1, tableexpansion@1.0.3, tallybook@0.3.17, terraprety@7.11.1, tlpathextended@3.1.0, toolsmith@1.2.19, torchholdersmithingplus@1.0.4, trailmodmaro@1.3.21, translocatorlocatorredux@1.3.0, translocatorpaths@1.2.2, unbindhotkeys@1.0.1, unchiseledpatch@1.0.0, verticaltransport@1.0.2, vintagekinematics@1.3.22, vschunkreloader@2.0.0, creative@1.22.7, vsroofing@1.7.2, survival@1.22.7, warmweathereffects@1.6.0, wateringcanfill@1.0.2, watersheds@7.0.4, xlibfork@1.0.35, ancienttoolsmortar@1.0.0, autoconfiglib@2.0.10, carryon@2.0.0-pre.8, chunklod@1.2.0-dev.6, clicktoggle@1.1.3, comfybeds@0.4.2, em@3.8.0, expandedfoods@2.0.0-dev.14, fouroillamps@1.0.0, immersiveinventoryspoilage@1.3.3, playercorpseforked@1.14.1, shearlib@1.3.0, spyglassinfoforked@1.0.3, statushudibtpatch@1.0.0, tailorsdelight@2.2.2, terrainslabs@1.0.17, waterwheelriver@1.2.1, wwaymarkers@1.0.4, xinvtweaksfork@1.9.1, xskillsfork@1.0.94, bricklayers@3.2.2, efchefstricks@1.0.0-dev.4, efmealsmodule@1.0.0-dev.6, wool@1.9.4, xskillsgilded@1.3.49 System.Exception: LoadOrUpdateCairoTexture - OpenGL threw an error: InvalidValue at Vintagestory.Client.NoObf.ClientPlatformWindows.LoadOrUpdateCairoTexture(ImageSurface surface, Boolean linearMag, LoadedTexture& intoTexture) in VintagestoryLib\Client\ClientPlatform\GLImpl.cs:line 399 at Vintagestory.API.Client.GuiElementRichtext.Compose(Boolean genTextureLater) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 116 at Vintagestory.API.Client.GuiElementRichtext.ComposeElements(Context ctxStatic, ImageSurface surfaceStatic) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 82 at Vintagestory.API.Client.GuiComposer.Compose(Boolean focusFirstElement) in VintagestoryApi\Client\UI\GuiComposer.cs:line 362 at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 276 at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 365 at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 122 at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 182 at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 448 at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 595 at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 423 at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 2031 at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 52 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 394 at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574 at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2061 at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 365 at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 944 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 217 at OpenTK.Windowing.Desktop.NativeWindow.OnMouseUp(MouseButtonEventArgs e) at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents) at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Dev mode???? Like, the one that shows extended information like handbook attributes? I did add those to fruit leather, but I need to remove them since apparently it causes the links to not function. But I didn't experience any crashing.
No, like, Settings -> Interface -> Developer Mode (at the bottom). If I check that off, and then check off either of the OpenGL options in the new Dev tab in Settings, it causes crashes... when I have 170 total mods. So. Like. It could just be the handbook having a big sad because I pick my mods like I pick my battles.
I see it in here just fine! The recipes for the smashed and chopped versions of all the meats aren't crashing me either. I can even char meat on the firepit. Are you running Wildcraft, by any chance?
DarkMagiAkiro, Aug 21st at 7:33 AM (modified Aug 21st at 7:34 AM)
Hmm, I did have wildcraft previously, but had removed it before updating this. Nevermind, using dev12 is working fine for us. Thanks for looking into it anyway. (Server down for an update rn btw, thats why you can't log on)
Obviosuly its a conflict issue if it works for you, but 14 just gave us the black square texture for stuff that had already existed in the world.
If you're seeing black square texture stuff, that most likely means the mod didn't load in properly. Check your server's config to make sure it didn't turn A Culinary Artillery off or something like that.
Yes, I'm aware there's a crashing issue with clicking tenderized meat in the handbook right now. I'll get a hotfix out for that.
As for booze in meals now intoxicating you - with how the numbers are set up, the amount of alcohol that goes into meals isn't going to make your screen shake much unless you're pouring straight vodka into your compote. And if you're doing that, I assume you want to get drunk. I don't plan on removing that feature, but currently the intoxication value in meals is identical to what they are when drunk. I don't mind reducing those values but please try the meals before complaining too much!
MrShootMe, Aug 19th at 2:41 AM (modified Aug 19th at 2:39 PM)
I dont wish to seem negative, especially since this mod is as insanly awesome as it is and im sure takes an Immense amount of work to maintain. but i must echo those below, id love if there was a mod setting to disable intoxication from meals, i feel it would make everyone (reasonably) happy!
Edit Realising now that the entire second half of this comment should have been posted on a Culinary Artilery.. my bad.
also, theres a bit of an exploit this mod introduces that i feel obligated to point out, but somewhat loathed to do so lmao.. You can skip the entire steel process.. and i dont think thats intended.. the cheese man (Kitchen trader) will sell steel mini cauldrons and full sized, that you can then break down into ingots with a chisle.. giving you 4-9 ingots respectively (i think, might be off by one).. i may or may not have used it to skip straight to tier three refractory bricks in my SP world XD.. But do with this information as you will.. and if this is intended, well my bad..
Anyway, thank you again for your time giving us more content to play with!
Cooking will boil off SOME alcohol, but not nearly as much as most people assume. With the sort of cooking times and tools used in VS meals, you are looking at still having about half the alcohol content as you started with.
And since the alcohol additive slots generally don't call for much alcohol, you really shouldn't be getting that much alcohol per serving unless you are using hard liquor in the first place.
When you cook wine/liqour/etc in a meal the majority of alcohol is cooked off, it shouldnt ever cause intoxication. also the fact that not enough alcohol is ever used to intoxicate any one in a meal.
Weird bug, we noticed on our server if players are mid cracking eggs animation and turn to look at a player - they crash. I assume because the liquid egg now has no vessel to go into. Not urgent, but wanted to note it.
I have been crashing trying to make scraped leather. When I put my bronze knife in the grid, I crash and got the below error.
I'm newer to Vintage Story so I am not sure how to read these, but I did see that the file: shroomies:recipes/grid/choppedmdmushrooms.json is causing the issue.
I don't have any mushrooms in my bags either.
Crash Report
17.8.2026 12:41:06 [Server Error] Exception: Missing or errored output result for recipe 'shroomies:recipes/grid/choppedmdmushrooms.json' at Vintagestory.API.Common.RecipeBase.GenerateOutputStack(ItemSlot[] inputSlots, ItemSlot outputSlot) in VintagestoryApi\Common\Crafting\RecipeBase.cs:line 292 at Vintagestory.Common.InventoryCraftingGrid.FoundMatch(GridRecipe recipe) in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 211 at Vintagestory.Common.InventoryCraftingGrid.FindMatchingRecipe() in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 190 at Vintagestory.Common.InventoryCraftingGrid.OnItemSlotModified(ItemSlot slot) in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 142 at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 492 at Vintagestory.Common.InventoryCraftingGrid.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 147 at Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 459 at Vintagestory.API.Common.ItemSlot.ActivateSlotLeftClick(ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 364 at Vintagestory.API.Common.ItemSlot.ActivateSlot(ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 324 at Vintagestory.API.Common.InventoryBase.ActivateSlot_Patch1(InventoryBase this, Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) at Vintagestory.Common.InventoryCraftingGrid.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 130 at Vintagestory.Common.InventoryNetworkUtil.handleActivateInventorySlotPacket(IPlayer byPlayer, Packet_Client packet, IWorldPlayerData plrData) in VintagestoryLib\Common\GameContent\Inventory\InventoryNetworkUtil.cs:line 260 at Vintagestory.Common.InventoryNetworkUtil.HandleClientPacket(IPlayer byPlayer, Int32 packetId, Packet_Client packet) in VintagestoryLib\Common\GameContent\Inventory\InventoryNetworkUtil.cs:line 97 at Vintagestory.Server.ServerSystemInventory.HandleActivateInventorySlot(Packet_Client packet, ConnectedClient client) in VintagestoryLib\Server\Systems\Inventory.cs:line 602 at Vintagestory.Server.ServerMain.HandleClientPacket_mainthread(ReceivedClientPacket cpk) in VintagestoryLib\Server\ServerMainNetworking.cs:line 275 at Vintagestory.Server.ServerMain.ProcessMain() in VintagestoryLib\Server\ServerMain.cs:line 965
Crash Report
17.8.2026 12:41:06 [Server Error] Exception: Missing or errored output result for recipe 'shroomies:recipes/grid/choppedmdmushrooms.json' at Vintagestory.API.Common.RecipeBase.GenerateOutputStack(ItemSlot[] inputSlots, ItemSlot outputSlot) in VintagestoryApi\Common\Crafting\RecipeBase.cs:line 292 at Vintagestory.Common.InventoryCraftingGrid.FoundMatch(GridRecipe recipe) in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 211 at Vintagestory.Common.InventoryCraftingGrid.FindMatchingRecipe() in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 190 at Vintagestory.Common.InventoryCraftingGrid.OnItemSlotModified(ItemSlot slot) in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 142 at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 492 at Vintagestory.Common.InventoryCraftingGrid.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 147 at Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 459 at Vintagestory.API.Common.ItemSlot.ActivateSlotLeftClick(ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 364 at Vintagestory.API.Common.ItemSlot.ActivateSlot(ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 324 at Vintagestory.API.Common.InventoryBase.ActivateSlot_Patch1(InventoryBase this, Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) at Vintagestory.Common.InventoryCraftingGrid.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 130 at Vintagestory.Common.InventoryNetworkUtil.handleActivateInventorySlotPacket(IPlayer byPlayer, Packet_Client packet, IWorldPlayerData plrData) in VintagestoryLib\Common\GameContent\Inventory\InventoryNetworkUtil.cs:line 260 at Vintagestory.Common.InventoryNetworkUtil.HandleClientPacket(IPlayer byPlayer, Int32 packetId, Packet_Client packet) in VintagestoryLib\Common\GameContent\Inventory\InventoryNetworkUtil.cs:line 97 at Vintagestory.Server.ServerSystemInventory.HandleActivateInventorySlot(Packet_Client packet, ConnectedClient client) in VintagestoryLib\Server\Systems\Inventory.cs:line 602 at Vintagestory.Server.ServerMain.HandleClientPacket_mainthread(ReceivedClientPacket cpk) in VintagestoryLib\Server\ServerMainNetworking.cs:line 275 at Vintagestory.Server.ServerMain.ProcessMain() in VintagestoryLib\Server\ServerMain.cs:line 965
Forgive me if I don't understand how the mods work! But when I googled the error, it brought up Expanded foods, and the .json with an error comes from "ExpandedFoods 2.0.0-dev.12.zip\assets\expandedfoods\recipes\grid". I checked the zip file I downloaded, and not what was on my server.
Could another mod effect this json? Thank you for taking the time to read these!
(I don't expect you to help with something that could be another mod's fault, no worries! Just trying to understand the problem more since I don't have a mod called shroomies.)
I noticed the patch-notes say that EF olive oil mash was removed, but I am noticing we are still only getting EF olive oil from it. Currently struggling to use the EF olive oil with the Toolsmith mod to oil my handles as EF olive oil does not register.
Maximusmime, Aug 10th at 12:16 AM (modified Aug 10th at 12:22 AM)
Could you add vanilla olive oil to the oils that are allowed to fortify dough, now that you cannot obtain the olive oil added from this mod? Did it for myself, but figured it's probably more than just myself that would like that. The game item code for it is:
The item for the dehydrated version exists but is not obtrainable. Oven recipes also exist for dried versions but the fruitpress path is missing.
Seems a little odd if intentional! Must be missing from a list somewhere if not intentional!
Sanshii, Aug 5th at 11:58 PM (modified Aug 5th at 11:59 PM)
Having an odd issue with textures, cant seem to see the texture for anything like bread crumbs, pemmican, etc. just getting a square with a question mark. I tried tracking it down, and it looks like the mod is having a hard time calling back to the jsons for those items. Dont know if thats a me issue or a mod issue though
Spoiler!
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/bread/breadcrumbs.json anywhere. (defined in Shape for item expandedfoods:acornbreadcrumbs-acornspelt) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/balls-raw.json anywhere. (defined in Shape for item expandedfoods:breadedball-flax-raw) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/balls-cooked.json anywhere. (defined in Shape for item expandedfoods:breadedball-flax-partbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/balls-syrup.json anywhere. (defined in Shape for item expandedfoods:breadedball-flax-syruppartbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/fish-smash.json anywhere. (defined in Shape for item expandedfoods:breadedfishnugget-flax-smashed) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/fish-tender.json anywhere. (defined in Shape for item expandedfoods:breadedfishnugget-flax-partbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/bushmeat-smash.json anywhere. (defined in Shape for item expandedfoods:breadedmeatnugget-flax-bushmeat-smashed) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/poultry-smash.json anywhere. (defined in Shape for item expandedfoods:breadedmeatnugget-flax-poultry-smashed) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/redmeat-smash.json anywhere. (defined in Shape for item expandedfoods:breadedmeatnugget-flax-redmeat-smashed) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/bushmeat-tender.json anywhere. (defined in Shape for item expandedfoods:breadedmeatnugget-flax-bushmeat-partbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/poultry-tender.json anywhere. (defined in Shape for item expandedfoods:breadedmeatnugget-flax-poultry-partbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/redmeat-tender.json anywhere. (defined in Shape for item expandedfoods:breadedmeatnugget-flax-redmeat-partbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/carrot.json anywhere. (defined in Shape for item expandedfoods:breadedvegetable-flax-carrot-raw) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/onion.json anywhere. (defined in Shape for item expandedfoods:breadedvegetable-flax-onion-raw) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/turnip.json anywhere. (defined in Shape for item expandedfoods:breadedvegetable-flax-turnip-raw) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/parsnip.json anywhere. (defined in Shape for item expandedfoods:breadedvegetable-flax-parsnip-raw) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/pumpkin.json anywhere. (defined in Shape for item expandedfoods:breadedvegetable-flax-pumpkin-raw) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/cassava.json anywhere. (defined in Shape for item expandedfoods:breadedvegetable-flax-cassava-raw) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/bellpepper.json anywhere. (defined in Shape for item expandedfoods:breadedvegetable-flax-bellpepper-raw) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/peanut.json anywhere. (defined in Shape for item expandedfoods:candy-peanut-raw) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/sunflower.json anywhere. (defined in Shape for item expandedfoods:candy-sunflower-raw) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dumpling.json anywhere. (defined in Shape for item expandedfoods:dumpling-raw) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/fruitbar/fruitbar.json anywhere. (defined in Shape for item expandedfoods:fruitbar-raw) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/gozinaki/gozinakimashed.json anywhere. (defined in Shape for item expandedfoods:gozinaki-mashed) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/gozinaki/gozinakicooked.json anywhere. (defined in Shape for item expandedfoods:gozinaki-cooked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/hardtack/hardtack-raw.json anywhere. (defined in Shape for item expandedfoods:hardtack-spelt-raw) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/hardtack/hardtack-baked.json anywhere. (defined in Shape for item expandedfoods:hardtack-spelt-bake1) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/bread/muffins/dough.json anywhere. (defined in Shape for item expandedfoods:muffin-dough) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/bread/muffins/cooked.json anywhere. (defined in Shape for item expandedfoods:muffin-partbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/bread/pasta/pastaball.json anywhere. (defined in Shape for item expandedfoods:pasta-dough) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/bread/pasta/pasta.json anywhere. (defined in Shape for item expandedfoods:pasta-flat) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/bread/pasta/pastacut.json anywhere. (defined in Shape for item expandedfoods:pasta-cut) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/bread/pasta/pastacooked.json anywhere. (defined in Shape for item expandedfoods:pasta-cooked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/pemmican/ball.json anywhere. (defined in Shape for item expandedfoods:pemmican-raw) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/pemmican/plain.json anywhere. (defined in Shape for item expandedfoods:pemmican-partbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/bread/plaindoughball/doughball.json anywhere. (defined in Shape for item expandedfoods:plaindoughball-dough) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/bread/plaindoughball/breadball.json anywhere. (defined in Shape for item expandedfoods:plaindoughball-partbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/sausage-bushmeat.json anywhere. (defined in Shape for item expandedfoods:sausage-bushmeat-raw) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/sausage-poultry.json anywhere. (defined in Shape for item expandedfoods:sausage-poultry-raw) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/sausage-redmeat.json anywhere. (defined in Shape for item expandedfoods:sausage-redmeat-raw) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/stuffedbellpepper/stuffedbellpepper.json anywhere. (defined in Shape for item expandedfoods:stuffedpepper-bare-raw) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/sushi/sushi.json anywhere. (defined in Shape for item expandedfoods:sushi-noveggie-nooil) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/trailmix.json anywhere. (defined in Shape for item expandedfoods:trailmix-fruity) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/poultry-nugget.json anywhere. (defined in Shape for item expandedfoods:crabnugget-raw) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/poultry-cooked.json anywhere. (defined in Shape for item expandedfoods:crabnugget-partbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/bushmeat-nugget.json anywhere. (defined in Shape for item expandedfoods:agedmeat-bushmeat-raw) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/redmeat-nugget.json anywhere. (defined in Shape for item expandedfoods:agedmeat-redmeat-raw) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/bushmeat-cooked.json anywhere. (defined in Shape for item expandedfoods:agedmeat-bushmeat-meatballpartbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/redmeat-cooked.json anywhere. (defined in Shape for item expandedfoods:agedmeat-redmeat-meatballpartbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/apple.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-apple) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/blueberry.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-blueberry) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/cranberry.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-cranberry) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/redcurrant.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-redcurrant) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/whitecurrant.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-whitecurrant) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/blackcurrant.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-blackcurrant) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/saguaro.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-saguaro) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/pineapple.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-pineapple) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/cherry.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-cherry) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/peach.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-peach) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/pear.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-pear) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/orange.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-orange) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/mango.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-mango) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/breadfruit.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-breadfruit) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/lychee.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-lychee) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/pomegranate.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-pomegranate) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/beautyberry.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-beautyberry) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/blackberry.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-blackberry) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/cactusfruit.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-cactusfruit) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/cloudberry.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-cloudberry) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/gooseberry.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-gooseberry) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/guava.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-guava) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/kumquat.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-kumquat) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/plumnatal.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-plumnatal) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/raspberry.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-raspberry) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/strawberry.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-strawberry) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/flyagaric.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-flyagaric) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/fieldmushroom.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-fieldmushroom) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/almondmushroom.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-almondmushroom) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/bitterbolete.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-bitterbolete) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/blacktrumpet.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-blacktrumpet) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/chanterelle.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-chanterelle) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/commonmorel.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-commonmorel) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/deathcap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-deathcap) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/devilstooth.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-devilstooth) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/devilbolete.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-devilbolete) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/earthball.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-earthball) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/elfinsaddle.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-elfinsaddle) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/golddropmilkcap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-golddropmilkcap) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/greencrackedrussula.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-greencrackedrussula) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/indigomilkcap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-indigomilkcap) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/jackolantern.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-jackolantern) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/kingbolete.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-kingbolete) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/lobster.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-lobster) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/orangeoakbolete.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-orangeoakbolete) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/paddystraw.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-paddystraw) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/puffball.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-puffball) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/redwinecap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-redwinecap) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/saffronmilkcap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-saffronmilkcap) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/violetwebcap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-violetwebcap) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/witchhat.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-witchhat) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/beardedtooth.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-beardedtooth) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/chickenofthewoods.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-chickenofthewoods) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/dryadsaddle.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-dryadsaddle) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/pinkoyster.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-pinkoyster) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/tinderhoof.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-tinderhoof) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/whiteoyster.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-whiteoyster) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/reishi.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-reishi) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/funeralbell.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-funeralbell) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/deerear.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-deerear) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/livermushroom.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-livermushroom) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/pinkbonnet.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-pinkbonnet) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/shiitake.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-shiitake) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/bluemeanie.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-bluemeanie) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/foolsconecap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-foolsconecap) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/goldcap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-goldcap) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/honeymushroom.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-honeymushroom) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/laughingjim.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-laughingjim) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/libertycap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-libertycap) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/sickener.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-sickener) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/wavycap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-wavycap) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/carrot.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-carrot) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cabbage.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-cabbage) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/onion.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-onion) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/turnip.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-turnip) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/parsnip.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-parsnip) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/pumpkin.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-pumpkin) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/pickledcarrot.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-pickledcarrot) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/pickledonion.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-pickledonion) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/pickledturnip.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-pickledturnip) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/pickledparsnip.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-pickledparsnip) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/pickledpumpkin.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-pickledpumpkin) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cassava.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-cassava) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/papyrusroot.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-papyrusroot) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cattailroot.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-cattailroot) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cassavadried.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-cassavadried) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/bellpepper.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-bellpepper) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/carrot.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-carrot-partbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/cabbage.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-cabbage-partbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/onion.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-onion-partbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/turnip.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-turnip-partbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/parsnip.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-parsnip-partbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/pumpkin.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-pumpkin-partbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/pickledcarrot.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-pickledcarrot-partbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/pickledonion.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-pickledonion-partbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/pickledturnip.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-pickledturnip-partbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/pickledparsnip.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-pickledparsnip-partbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/pickledpumpkin.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-pickledpumpkin-partbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/cassava.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-cassava-partbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/papyrusroot.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-papyrusroot-partbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/cattailroot.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-cattailroot-partbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/bellpepper.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-bellpepper-partbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/pickledbellpepper.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-pickledbellpepper-partbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/cabbage.json anywhere. (defined in Shape for item expandedfoods:cookedveggie-cabbage-partbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/blueberry.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-blueberry) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/cranberry.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-cranberry) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/redcurrant.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-redcurrant) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/whitecurrant.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-whitecurrant) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/blackcurrant.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-blackcurrant) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/saguaro.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-saguaro) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/pineapple.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-pineapple) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/redapple.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-redapple) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/pinkapple.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-pinkapple) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/yellowapple.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-yellowapple) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/cherry.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-cherry) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/peach.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-peach) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/pear.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-pear) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/orange.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-orange) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/mango.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-mango) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/breadfruit.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-breadfruit) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/lychee.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-lychee) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/pomegranate.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-pomegranate) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/beautyberry.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-beautyberry) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/blackberry.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-blackberry) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/cactusfruit.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-cactusfruit) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/cloudberry.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-cloudberry) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/gooseberry.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-gooseberry) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/guava.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-guava) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/kumquat.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-kumquat) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/plumnatal.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-plumnatal) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/raspberry.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-raspberry) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/strawberry.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-strawberry) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/sushi/seaweedmash.json anywhere. (defined in Shape for item expandedfoods:driedseaweed-mash) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/fermentedfish/slop.json anywhere. (defined in Shape for item expandedfoods:fermentedfish-slop) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/fish-nugget.json anywhere. (defined in Shape for item expandedfoods:fishnugget-raw) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/fish-cooked.json anywhere. (defined in Shape for item expandedfoods:fishnugget-cookedpartbaked) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/gelatinliquid.json anywhere. (defined in Shape for item expandedfoods:gelatin-liquid) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/gelatinraw.json anywhere. (defined in Shape for item expandedfoods:gelatin-raw) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/gelatinsolid.json anywhere. (defined in Shape for item expandedfoods:gelatin-plain) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/peanut/skins.json anywhere. (defined in Shape for item expandedfoods:peanut-skins) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/peanut/kernels.json anywhere. (defined in Shape for item expandedfoods:peanut-kernels) 5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/hardlard.json anywhere. (defined in Shape for block expandedfoods:hardlard) 5.8.2026 19:15:53 [Warning] Texture asset 'game:textures/item/food/meat/partbaked.png' not found (defined in Item game:bushmeat-partbaked). 5.8.2026 19:15:53 [Warning] Texture asset 'game:textures/item/food/meat/charred.png' not found (defined in Item game:bushmeat-charred). 5.8.2026 19:15:53 [Warning] Texture asset 'expandedfoods:textures/item/food/boiledegg.png' not found (defined in Item game:egg-chicken-boiled). 5.8.2026 19:15:53 [Warning] Texture asset 'expandedfoods:textures/item/food/pickledegg.png' not found (defined in Item game:egg-chicken-pickled). 5.8.2026 19:15:54 [Notification] Collected 4497 shapes to tesselate. 5.8.2026 19:15:54 [Warning] Texture asset 'game:textures/block/food/pie/fill-flax.png' not found (defined in Item game:pressedmash-flax). 5.8.2026 19:15:54 [Warning] Texture asset 'game:textures/block/food/pie/fill-rice.png' not found (defined in Item game:pressedmash-rice). 5.8.2026 19:15:54 [Warning] Texture asset 'game:textures/block/food/pie/fill-sunflower.png' not found (defined in Item game:pressedmash-sunflower). 5.8.2026 19:15:54 [Warning] Texture asset 'game:textures/block/food/pie/fill-seed.png' not found (defined in Item game:pressedmash-seed). 5.8.2026 19:15:54 [Warning] Texture asset 'game:textures/block/food/pie/fill-honey.png' not found (defined in Item game:pressedmash-honey). 5.8.2026 19:15:54 [Warning] Texture asset 'game:textures/block/food/pie/fill-soyslurry.png' not found (defined in Item game:pressedmash-soyslurry). 5.8.2026 19:15:54 [Warning] Texture asset 'game:textures/block/food/pie/fill-soyblend.png' not found (defined in Item game:pressedmash-soyblend). 5.8.2026 19:15:54 [Warning] Texture asset 'game:textures/item/tool/material/ornategold.png' not found (defined in Item game:spear-generic-ornategold). 5.8.2026 19:15:54 [Warning] Texture asset 'game:textures/item/tool/material/ornatesilver.png' not found (defined in Item game:spear-generic-ornatesilver). 5.8.2026 19:15:54 [Warning] Texture asset 'game:textures/item/tool/material/hacking.png' not found (defined in Item game:spear-generic-hacking). 5.8.2026 19:15:54 [Warning] Texture asset 'game:textures/item/tool/material/erel.png' not found (defined in Item game:spear-generic-erel). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/crumbs/breadcrumbs-acorn.png' not found (defined in Item expandedfoods:acornbreadcrumbs-acornspelt). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/apple.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/beautyberry.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/blackberry.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/blackcurrant.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/blueberry.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/breadfruit.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/cactusfruit.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/cherry.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/cloudberry.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/cranberry.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/gooseberry.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/guava.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/kumquat.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/lychee.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/mango.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/orange.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/peach.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/pear.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/pineapple.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/plumnatal.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/pomegranate.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/pumpkin.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/raspberry.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/redcurrant.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/saguaro.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/strawberry.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/whitecurrant.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/peanut/butter.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/peanut.png' not found (defined in Item expandedfoods:berrybread-dough). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/flax-raw.png' not found (defined in Item expandedfoods:breadedball-flax-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/rice-raw.png' not found (defined in Item expandedfoods:breadedball-rice-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/rye-raw.png' not found (defined in Item expandedfoods:breadedball-rye-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/spelt-raw.png' not found (defined in Item expandedfoods:breadedball-spelt-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/cassava-raw.png' not found (defined in Item expandedfoods:breadedball-cassava-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/amaranth-raw.png' not found (defined in Item expandedfoods:breadedball-amaranth-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/sunflower-raw.png' not found (defined in Item expandedfoods:breadedball-sunflower-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/flax-partbaked.png' not found (defined in Item expandedfoods:breadedball-flax-partbaked). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/rice-partbaked.png' not found (defined in Item expandedfoods:breadedball-rice-partbaked). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/rye-partbaked.png' not found (defined in Item expandedfoods:breadedball-rye-partbaked). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/spelt-partbaked.png' not found (defined in Item expandedfoods:breadedball-spelt-partbaked). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/cassava-partbaked.png' not found (defined in Item expandedfoods:breadedball-cassava-partbaked). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/amaranth-partbaked.png' not found (defined in Item expandedfoods:breadedball-amaranth-partbaked). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/sunflower-partbaked.png' not found (defined in Item expandedfoods:breadedball-sunflower-partbaked). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/flax-cooked.png' not found (defined in Item expandedfoods:breadedball-flax-cooked). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/rice-cooked.png' not found (defined in Item expandedfoods:breadedball-rice-cooked). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/rye-cooked.png' not found (defined in Item expandedfoods:breadedball-rye-cooked). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/spelt-cooked.png' not found (defined in Item expandedfoods:breadedball-spelt-cooked). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/cassava-cooked.png' not found (defined in Item expandedfoods:breadedball-cassava-cooked). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/amaranth-cooked.png' not found (defined in Item expandedfoods:breadedball-amaranth-cooked). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/sunflower-cooked.png' not found (defined in Item expandedfoods:breadedball-sunflower-cooked). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/flax-charred.png' not found (defined in Item expandedfoods:breadedball-flax-charred). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/rice-charred.png' not found (defined in Item expandedfoods:breadedball-rice-charred). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/rye-charred.png' not found (defined in Item expandedfoods:breadedball-rye-charred). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/spelt-charred.png' not found (defined in Item expandedfoods:breadedball-spelt-charred). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/cassava-charred.png' not found (defined in Item expandedfoods:breadedball-cassava-charred). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/amaranth-charred.png' not found (defined in Item expandedfoods:breadedball-amaranth-charred). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/sunflower-charred.png' not found (defined in Item expandedfoods:breadedball-sunflower-charred). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/flax-fish.png' not found (defined in Item expandedfoods:breadedball-flax-syruppartbaked). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/rice-fish.png' not found (defined in Item expandedfoods:breadedball-rice-syruppartbaked). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/rye-fish.png' not found (defined in Item expandedfoods:breadedball-rye-syruppartbaked). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/spelt-fish.png' not found (defined in Item expandedfoods:breadedball-spelt-syruppartbaked). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/cassava-fish.png' not found (defined in Item expandedfoods:breadedball-cassava-syruppartbaked). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/amaranth-fish.png' not found (defined in Item expandedfoods:breadedball-amaranth-syruppartbaked). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/sunflower-fish.png' not found (defined in Item expandedfoods:breadedball-sunflower-syruppartbaked). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/flax-oiled.png' not found (defined in Item expandedfoods:breadedball-flax-oiled). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/rice-oiled.png' not found (defined in Item expandedfoods:breadedball-rice-oiled). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/rye-oiled.png' not found (defined in Item expandedfoods:breadedball-rye-oiled). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/spelt-oiled.png' not found (defined in Item expandedfoods:breadedball-spelt-oiled). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/cassava-oiled.png' not found (defined in Item expandedfoods:breadedball-cassava-oiled). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/amaranth-oiled.png' not found (defined in Item expandedfoods:breadedball-amaranth-oiled). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/sunflower-oiled.png' not found (defined in Item expandedfoods:breadedball-sunflower-oiled). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/void.png' not found (defined in Item expandedfoods:breadedmushroom-flax-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/riceraw.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/flaxraw.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/speltraw.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/ryeraw.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/cassavaraw.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/amaranthraw.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/sunflowerraw.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/birchraw.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/pineraw.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/mapleraw.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/flaxpartbaked.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/ricepartbaked.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/speltpartbaked.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/ryepartbaked.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/cassavapartbaked.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/amaranthpartbaked.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/sunflowerpartbaked.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/birchpartbaked.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/pinepartbaked.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/maplepartbaked.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/flaxcooked.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/ricecooked.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/speltcooked.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/ryecooked.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/cassavacooked.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/amaranthcooked.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/sunflowercooked.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/birchcooked.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/pinecooked.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/maplecooked.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/flaxcharred.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/ricecharred.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/speltcharred.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/ryecharred.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/cassavacharred.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/amaranthcharred.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/sunflowercharred.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/birchcharred.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/pinecharred.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/maplecharred.png' not found (defined in Item expandedfoods:dumpling-raw). 5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/candy/acorn.png' not found (defined in Item expandedfoods:fruitbar-raw).
"code": "cookedmushroom", But its three catch-all nutrition entries are named for the sibling item:
"cookedchoppedmushroom-*-partbaked": { "satiety": 90, "foodcategory": "Vegetable" }, "cookedchoppedmushroom-*-perfect": { "satiety": 110, "foodcategory": "Vegetable" }, "cookedchoppedmushroom-*-charred": { "satiety": 100, "foodcategory": "Vegetable" }, cookedmushroom-redwinecap-charred doesn't start with cookedchoppedmushroom, so the catch-all never matches. Those keys were copy-pasted from cookedchoppedmushroom.json (which correctly declares "code": "cookedchoppedmushroom" and uses the same prefix) and never renamed.
Result: any mushroom without its own explicit entry ends up with no nutritionProps at all — and an item with no nutrition properties isn't edible. I confirmed no other file in any of your 26 mods supplies nutrition for cookedmushroom.
The mod's vanilla patch (assets/game/patches/mushroom.json) sets mushrooms to smelt straight to charred:
"smeltedStack": { "type": "item", "code": "expandedfoods:cookedmushroom-{mushroom}-charred" } So firepit cooking skips partbaked/perfect and lands directly on charred. Those other two states are equally broken — you just only reach them via oven baking.
I dream of having a slot or two above my cook pot ingredients slots to add herbs/spices. I don't even care if they add nutrition. I just want chives on my stew, lol. Oh, and pancakes, I want pancakes...
This and Cullinary Artillery have been working on my 1.22.5 world. I even have the slightly old 2.0.0-dev.9 version. Cooking mushrooms is not working, but seems to be a bigger issue than just game version compatability.
Fyi, using duck eggs from critter pack and cooking with it, multiplies the protein saturation by 10. Making muffin from chicken egg gives 200 protein, using duck egg does 2000. Not sure if this is problem on your end or the critter pack tho. Just letting you all know.
I have the same issue with seed mashes. along with nut oils/butters missing textures in buckets. not sure what the main driver here is, I have harbarium, and wildcraft: nuts and seeds. but i disabled wildcraft and herbarium and still have issues.
I am unable to look further into this as i have no clue on what to look for now. something is for sure causing issues here.
MikeSyrup, Jul 24th at 10:39 PM (modified Jul 25th at 9:29 PM)
I have a culinary artillery, the core mod, chef's tricks and the meals module but none of the stuff shows up in the handbook except for A culinary artillery's "Cooking 100 - Your Tools," any idea what would cause this?
Edit: Specifically on a server, it seems to work perfectly fine in singleplayer
Second edit: In case anyone else runs into the same issue, the server was on the incorrect version of the game, hope this helps someone.
Maudeline, Jul 23rd at 12:41 AM (modified Jul 23rd at 12:42 AM)
Hiya! Just wanted to ask if in the Bakery module you might be adding cakes in the future? :3 I think that'd be awesome
Immediate crashing when clicking at chicken eggs in the handbook. It's probably a mod conflict on my end, and disabling the EF/CA/Chef's Tricks mods immediately crash my game so I can't figure out what's in conflicting with
Crash Report
Running on 64 bit Windows 10.0.26200.0 with 32691 MB RAM Game Version: v1.22.3 (Stable) 7/21/2026 5:21:26 AM: Critical error occurred Loaded Mods: biggerpockets@1.0.6, chiseltools@1.17.3, chonkyvessels@1.5.7, eternalstew@1.4.2, capreolinae@2.0.16, casuariidae@1.1.11, pantherinae@1.2.17, sirenia@1.0.30, longtermfood@0.7.1, molds@0.3.6, primitivesurvival@5.0.6, prospecttogether@2.2.1, stonequarryrepckfipil@3.6.3, visibleoresandminerals@1.4.1, vhfp@1.22.2, vmetp@1.22.2, game@1.22.3, vsimgui@1.2.7, weaponpackalphareb@1.9.1, aculinaryartillery@2.0.0-dev.21, airthermomod@0.5.0, animalcages@5.0.0, attributerenderinglibrary@3.1.5, betterruins@0.6.3, bettertraders@0.2.0, bloodtrail@1.2.5, butchering@1.13.5, carryonlib@1.0.0-pre.7, configlib@1.12.0, extrainfo@2.1.0, foodshelves@3.0.4, fromgoldencombs@2.0.8, grassroots@0.5.8, justthepepper@3.0.0, metalpots@1.8.0, ndlchiselpick@4.1.1, panningmachine@1.0.9, claywheel@2.0.0, realsmoke@1.3.1, rivers@5.0.2, shipwright@1.4.1, statushudcont@4.3.2, stonebakeoven@1.3.5, substrate@2.0.0, treetapredux@1.2.7, creative@1.22.3, vsroofing@1.6.3, survival@1.22.3, windchimes@1.5.0, xlib@1.0.24, carryon@2.0.0-pre.7, expandedfoods@2.0.0-dev.12, em@3.7.0, xskills@1.0.80, bricklayers@3.2.2, efchefstricks@1.0.0-dev.3, xskillsgilded@1.3.40 Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul, attributerenderinglibrary, extrainfo System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addIngredientForInfo_Patch2(CollectibleBehaviorHandbookTextAndExtraInfo this, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, List`1 containers, List`1 fuels, List`1 molds, Boolean haveText) at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch8(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 119 at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 113 at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 135 at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 260 at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 329 at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.<>c__DisplayClass14_0.<addDropsInfo>b__4(ItemStack cs) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 205 at Vintagestory.API.Client.SlideshowItemstackTextComponent.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowItemstackTextComponent.cs:line 256 at Vintagestory.API.Client.GuiElementRichtext.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 519 at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 470 at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 564 at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 401 at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 2004 at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 52 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 424 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 394 at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574 at Vintagestory.Client.NoObf.ClientMain.OnMouseDownRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1974 at Vintagestory.Client.GuiScreenRunningGame.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 343 at Vintagestory.Client.ScreenManager.OnMouseDown(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 936 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 207 at OpenTK.Windowing.Desktop.NativeWindow.OnMouseDown(MouseButtonEventArgs e) at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents) at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
I seem to be getting a stack of compat errors when trying to load alongside Primitive Survival? Ince i find the error strings in the log i'll attach them, but it seems like it's mostly tied to the rice and beans recipes?
Zendokai, Jul 20th at 11:04 AM (modified Jul 20th at 11:04 AM)
I am also getting the stack compat errors for running alongside Primitive Survival. I found the error strings located in "server-main.log".
Spoiler!
20.7.2026 20:54:39 [Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/augratin.json: File game:recipes/cooking/augratin.json not found 20.7.2026 20:54:39 [Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/augratin.json: File game:recipes/cooking/augratin.json not found 20.7.2026 20:54:39 [Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/pastahot.json: File game:recipes/cooking/pastahot.json not found 20.7.2026 20:54:39 [Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/pastahot.json: File game:recipes/cooking/pastahot.json not found 20.7.2026 20:54:39 [Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found 20.7.2026 20:54:39 [Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found 20.7.2026 20:54:39 [Error] Patch 2 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found
Primitive Survival doesn't include recipies for things like "Rice and Beans" and whatnot, just some new protiens. This is likely some bug with Expanded Foods wherein it's looking for a compatibility patch for something it doesn't need one for. As I understand it, these can safely be ignored, espcially if you can still make those recipies with Expanded Foods.
The errors mentioned above are sourced from the Expanded Foods Meal Module in the files: augratin.json, pastahot.json, riceandbeans.json They can be effectively silenced (and possibly fixing compatability although it has yet to properly test this) by replacing the namespace "game:" with "expandedfoods:" in the "file:" section of patch modules mentioned above, an example of a fixed patch from the au gratin file is below
In the dev.12 version, it looks like the new vanilla berries do not have a crafting recipe from dry mash -> dehydrated berries. The berry items themselves are present, but putting them in the grid does nothing and the handbook does not show a "crafts into" field.
Hi there, I'm having problems with mycodiversity and critterpack and this mod. with mycodiversity, many of the mushroom names from this mod break when added to recipes, which is a minor issue but kinda annoying. and with critterpack, I don't know what the specific issue is but i see it every time i boot a save.
As I understand it, you can safely ignore those. Primitive Survival only adds a few new protiens, nothing that would interact with Au Gratin, Rice and Beans, or the other ones it's complaining about. It's a false positive on Expanded Foods, basically.
It's been doing it for ages for me, although my letter it doesn't like is G when in the handbook in general. I just today figured out it was this mod by going through all the ones in my modlist to find the culprit.
Also think I have a bug with the rice pilaf recipe, it won't let me put more than 3 meat, vegetable, etc despite putting 6 rice, this results in each meal only being 3 portions -w-
Also is it possible to allow Rice for meat stews it's so common irl, but you can't do it in VS, and with rice pilaf being bugged it leaves only porridge for max efficiency xD
[Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-beautyberry in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-blackberry in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-blackcurrant in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-blueberry in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-breadfruit in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-cactusfruit in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-cherry in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-cloudberry in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-cranberry in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-gooseberry in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-guava in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-kumquat in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-lychee in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-mango in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-orange in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-peach in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-pear in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-pinkapple in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-pineapple in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-plumnatal in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-pomegranate in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-raspberry in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-redapple in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-redcurrant in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-saguaro in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-strawberry in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-whitecurrant in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-yellowapple in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-beautyberry in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-blackberry in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-blackcurrant in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-blueberry in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-breadfruit in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-cactusfruit in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-cherry in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-cloudberry in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-cranberry in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-gooseberry in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-guava in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-kumquat in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-lychee in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-mango in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-orange in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-peach in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-pear in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-pinkapple in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-pineapple in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-plumnatal in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-pomegranate in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-raspberry in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-redapple in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-redcurrant in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-saguaro in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-strawberry in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-whitecurrant in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-yellowapple in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-beautyberry in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-blackberry in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-blackcurrant in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-blueberry in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-breadfruit in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-cactusfruit in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-cherry in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-cloudberry in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-cranberry in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-gooseberry in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-guava in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-kumquat in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-lychee in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-mango in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-orange in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-peach in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-pear in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-pinkapple in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-pineapple in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-plumnatal in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-pomegranate in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-raspberry in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-redapple in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-redcurrant in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-saguaro in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-strawberry in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-whitecurrant in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-yellowapple in cooking recipe expandedfoods:recipes/cooking/compote.json 5.7.2026 07:18:22 [Event] 72 cooking recipes loaded 5.7.2026 07:18:22 [Event] Taste and smell... 5.7.2026 07:18:22 [Event] 3 mixing recipes loaded 5.7.2026 07:18:22 [Event] The chef and the apprentice... 5.7.2026 07:18:23 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:hardtack-pumpkin-raw in kneading recipe expandedfoods:recipes/kneading/hardtack.json 5.7.2026 07:18:23 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:hardtack-pumpkin-raw in kneading recipe expandedfoods:recipes/kneading/hardtack.json
Seems there's a bug currently where cooked mushrooms aren't edible. Applies to part-baked, cooked, and charred. I tried it on several different mushrooms to make sure.
System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch10(...)
Handbook 'Salt Water' link always crashes.
MayaPapaya, Jul 1st at 9:52 PM (modified Jul 1st at 9:55 PM)
Any idea what the issue with Attrubute Rendering Library is? I love the Expanded Foods mod suite but I can't use them with ARL. ARL is a dependancy for Draconis which I also love a lot.
Edit: I am worried this sounds demanding. I am just very tired and having a hard time with words. The point of the quetion was to see if you know what the issue is but it isn't something you can fix, you haven't found the issue yet, or (hopefully) you have found and fixed the issue that will be pushed to another version of the EF mod suite. I do apologize for my lack of tact at the moment. My brain is mush right now.
CaveSalamander, Jul 4th at 4:05 PM (modified Jul 4th at 4:13 PM)
There's an issue? I'm on a server with EF and Draconis and we've had no conflicts between the two mods or their dependencies, is this a recent thing that's happened?
Something's off with wet seaweed sheets' timer calc when crafted. When pulled from creative inventory they require 24h to begin drying, but when I go through the process in survival (grind, wash, craft into sheet) they take nearly their entire perish timer to start drying. Once they do start, the drying stops immediately after they start spoiling, meaning I can't make sushi without access to the creative menu.
Screenshot of the weird drying cooldown
drying % only starts ticking after the "requires" time, meaning these will spoil before they can dry fully.
Sounds like that would only work if you're in a cold enough environment that cellars get lower than 0.25 perish speed modifier, since containers nerf drying rate to 0.25 of normal.
My cellar has 0.26 perish speed modifier.
I'm not sure what is causing this bug but I was able to replicate this in SP with just EF:core + culinary artillery, so it shouldn't be a conflict.
Too many images for one comment so addendum for reference: a creative-inventory seaweed sheet (hotbar slot 2) vs crafted-from-washed seaweed-sheet (slot 1)
Loved the mod since the 1.18 version! though the mod is excellent on its own, I do have a little request for it if possible (though I'm not sure if it already a thing as I did not see it), but before you could effectively boil vegetables and meats into the "pre-cooked" stage to then again boil it again for the full cooked thing, but I've noticed that this is no longer the case, and technically it is fine if you happen to look for the fully cooked (and not charred) version of it, but I do actually find it quite annoying since I do like to make use of broths of all types, and now that boiled pre-cooked recipe is no longer available, thus I would need to make use of the oven (which is really tedious), its not a difficult recipe to add myself, but I think it should definitely be bringed back as an alternative option.
I love all the processes and complexity and attention to detail, but the satiety on these things seems totally bonkers. Like soy sauce seems to give 1/8 the satiety as just raw soybeans chucked in a dead-simple stew does? Not having a super bonus for roleplaying is one thing, cool sure, but this is aggressively actively PUNISHING us for roleplaying and for using the mod it seems like.
Hello l33tmaan and Pursec, and thank you so much for this mod that I absolutely love to pieces. I've bumped into a small issue, and I think Spacetrebuchet encountered it before - there is currently no recipe for getting dehydrated beautyberry out of its fruit mash. I'll use Creative to get around it, but just noting that the recipe is missing for documentation purposes. Thanks again, and all the best!
Idea I had that I think would be nice. Juice concentrate, mix with water to make juice.(Or this could just be done with syrup) As is, there isn't really a way to store juice long term, you can't keep a juice supply around without it just turning into alcohol.
hello! thank you for this mod, so happy to have it for 1.22 :D when playing i havent been having troubles, but while loading the world i get an error message? "[Error] Patch 1 in expandedfoods:patched/compatability/primative survival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found"
there's a few other lines like that. i assume it's being caused by primitivae survival has removed or just for now doesnt have the recipie this is looking for, and it doesnt seem to be hurting my game any. but it sucks seeing the error message everytime i load the world. is it something where i would just have to do one small thing to make it stop popping up, or do i just gotta suck it up for now lol (if that then feel free to ignore this comment) thanks again!
Dry-aged meat shouldn't have such a short shelf life! Uncut dry-aged meat has a natural dried protective layer that allows it to be stored for several months.
I second this. When I found out about dry-aging in this mod I thought "sweet, another way to preserve my meat." But nope, short shelf life for some reason.
This is a fair point! The cut meat shouldn't last long, but since there's the dried crust you have to cut off I suppose I can be a little more lenient here.
I see pemmican can't be made with rendered fat introduced in 1.22, it requires the perishable raw fat. Any plan to allow for either rendered fat in recipes, or a way to convert rendered fat to lard?
Gaggles, Jun 19th at 1:25 PM (modified Jun 19th at 2:06 PM)
There appears to be a bug with the mushrooms. Cooking chopped Dryad Saddle gives charred Pink Oyster and the chopped indigo Milkcap seems to have the cooking recipe and stats of chopped Jack-o-Lanterns. names of shrooms may be spelled wrong, and I haven't tested all the shrooms yet.
unsure if this is known but smashed fish fillet (raw), part-baked cooked fish, and charred cooked fish all give more sat than regular cooked fish according to the handbook. that feels like its probably not intended
Charred mushrooms aren't able to be eaten after the latest update for me. The description after cooking on a campfire. It's "Mod:ExpandedFoods: Core". Any advice? Its a new world.
Found a bug with making clarified vegetable broth, used 200L of vegetable broth and 20L of egg white and only got back 100L. The recipe says it will give back the same as I put in.
Chopped turnips are just an error cube for me. I've missed EF either way, so I still ate them, but... turnip-flavored question mark cubes. Genuinely the only issue I found though, beyond the performance hit of installing four big mods.
A lot of people don't want one jam-packed content mod and it's a lot for me to maintain. Breaking it out into modules will help people pick and choose the aspects they want while making it easier for me to silo issues into specific areas of the mod.
Makes sense! While I've got you here, I've installed EF, EF:Meals, and EF:Chef's Tricks on a test server with the latest version of ACA (2.0.0-dev.21) and EF doesn't seem to be loading into the game anymore. Is this a version compatibility issue?
No duplicates, and no mod cache for a server. I deleted the 'cache' folder it had, but that didn't prove successful either. Edit: Going to test using ACA 2.0.0-dev.20 = Did not work.
1.22.2. That would explain it. Apologies for my slowness - we had been using the dev.9 version and it was both 1.22.2 and 1.22.3 compatible, I assumed the same was true for later versions.
Will EF: Chefs Tricks, or any other future expansions be compatible with 1.22.2?
Sorry to report this, but I've just encountered a really bonkers issue. Specifically, whenever I click on the recipe for brine in the survival handbook, the game instantly crashes. To make it even more weird, actually making the brine itself has no issue on my end; no crashing, stuttering, or anything of the sorts.
Crash Report
Running on 64 bit Windows 10.0.19045.0 with 32693 MB RAM Game Version: v1.22.3 (Stable) 6/15/2026 10:53:22 AM: Critical error occurred Loaded Mods: walkingstick@3.0.9, chiseltoolslite@1.17.1, creaturefootsteps@1.3.0, darcesdriftersredone@1.3.0, fieldsandplateaus@1.0.10, elephantidae@1.0.17, rhinocerotidae@1.0.23, fruitrefreshed@1.1.0, grindingwheelrework@1.1.2, icyexc@1.0.0, millwright@1.3.3, overhaulliblegacycompat@1.1.14, primitivesurvival@5.0.6, soapandlyecontinued@2.1.2, temporalsymphony@2.3.2, temporal_gears_stack@1.0.0, game@1.22.3, vsimgui@1.2.7, waterwheelnormalwater@1.0.1, zoombuttonreborn@2.0.2, aculinaryartillery@2.0.0-dev.21, animalcages@5.0.0, betterloot@2.0.2, betterruins@0.6.2, blocksoverlay@4.11.3, bloodtrail@1.2.3, carryon@1.14.2, composter@1.2.2, configlib@1.12.0, extraoverlaysm4@1.7.4, feverstonewilds@2.1.2, firearmsfork@1.9.14, foodshelves@3.0.4, fromgoldencombs@2.0.7, helvehammerextcontinued@1.9.1, knapster@4.0.0, metalpots@1.7.8, meteoricsteel@1.0.15, ndlchiselpick@4.1.1, petai@5.1.1, rivers@5.0.0, stonebakeoven@1.3.5, tsaddonukitf@1.0.0, creative@1.22.3, survival@1.22.3, xlibfork@1.0.16, autoconfiglib@2.0.10, cats@5.0.1, rlldtco0001@2.3.0, expandedfoods@2.0.0-dev.11, xskillsfork@1.0.55, noexclusiveskillspatch@1.0.0, xskillsgilded@1.3.35 Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addIngredientForInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, List`1 containers, List`1 fuels, List`1 molds, Boolean haveText) at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 125 at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 119 at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 113 at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 135 at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 260 at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 365 at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 122 at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 182 at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 448 at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 593 at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 423 at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 2031 at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 52 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 424 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 394 at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574 at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2061 at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 365 at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 944 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 217 at OpenTK.Windowing.Desktop.NativeWindow.OnMouseUp(MouseButtonEventArgs e) at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents) at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
1. I will not be adding new dehydrated fruits. Those are all going to be removed soon. 2. How did you create the dough that was used to make the fruit bread?
Ah, that's expected. Many of the expanded foods are rendered by compositing multiple shapes and textures based on the ingredients that were actually used to make the item. Fruit bread, in particular, needs to have flour used in its ingredient list in order for the bread to render. Since dough spawned from the creative menu does not technically have this ingredient, fruit bread is semi-invisible. If you make the dough in the mixing bowl and then use that dough to make fruit bread, it should be visible.
Aimli_, Jun 15th at 6:02 AM (modified Jun 15th at 6:04 AM)
This must've been a ton of work. I appreciate it and this will be in the next release!
l33tmaan , Jun 14th at 9:02 PM (modified Jun 14th at 9:20 PM)
EXPANDED FOODS HAS RECEIVED A MAJOR UPDATE!!!! SEVERAL ITEMS HAVE BEEN PUSHED OUT TO THE NEW CHEF'S TRICKS MODULE!
IF YOU HAD ANY LIQUID RESIN, WASHED EGGSHELLS, SALT CRYSTALS, OR ANIMAL FEED BREADCRUMBS LYING AROUND, GO DOWNLOAD THAT MODULE OR ELSE THEY WILL DISAPPEAR!!! BACK UP YOUR WORLD BEFORE UPDATING!!!
Would it be possible to make sausages be a bit more "efficient" by allowing them to have varying amounts of meat in them? Was thinking that if the player could knead multiple "slots" of meat into the same sausage during the making process, it could result in essentially the same product but with varying amounts of protein-nutrients in it, depending on the amount of meat used. This would not increase the total amount of nutrients in itself, but it would allow the player to "store" more meat into their sausages for the same fat cost as when using only a single slot of meat. Right now, I don't really find much situations to make sausages because for each piece of meat, I would need to use a piece of fat, the latter of which is usually in short, or limited, supply especially early on, where it is also needed for early lighting and mechanical power. Allowing the player to "stuff" more meat into the sausages for the same amount of fat would allow for the sausages to become a lot more interesting and efficient methods of meat storage and -use.
If you put 2 bowls of hardened lard in the crafting menu and remove the lard with shift click it makes an infinite amount of hardened lard and does not consume the lard in the bowls.
in 1.22.3 I get these issues with latest Mycodiversity and Expanded Foods installed. I am aware it's not of your interest at-present, but I'd at least share this. I'll share a full log with just ACA, EF, EFMM and Myco after.
server-main.log (excerpt)
11.6.2026 15:50:13 [Warning] Crafting recipe Item hqzlights:metalstrip-* does not resolve to any collectible. Grid recipe expandedfoods:recipes/grid/braziers/brazier.json will never match. 11.6.2026 15:50:13 [Warning] Crafting recipe Item hqzlights:metalstrip-* does not resolve to any collectible. Grid recipe expandedfoods:recipes/grid/braziers/brazier.json will never match. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-aniseedfunnel in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-aniseedfunnel cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-aspenbolete in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-aspenbolete cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-birchbolete in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-birchbolete cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-blewit in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-blewit cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-bluechanterelle in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-bluechanterelle cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-candycap in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-candycap cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-coccora in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-coccora cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-desertshaggymane in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-desertshaggymane cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-destroyingangel in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-destroyingangel cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-dyerspolypore in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-dyerspolypore cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-falseearthstar in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-falseearthstar cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-flattoppedclubcoral in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-flattoppedclubcoral cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-friedchickenmushroom in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-friedchickenmushroom cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-greenearthtongue in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-greenearthtongue cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-hawkwing in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-hawkwing cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-hedgehogmushroom in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-hedgehogmushroom cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-matsutake in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-matsutake cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-northernreddye in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-northernreddye cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-parasol in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-parasol cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-purplefairyclub in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-purplefairyclub cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-queenbolete in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-queenbolete cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-questionablestropharia in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-questionablestropharia cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-redramaria in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-redramaria cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-shaggymane in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-shaggymane cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-shrimpmushroom in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-shrimpmushroom cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-slipperyjack in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-slipperyjack cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-stinkhorn in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-stinkhorn cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-sulfurtuft in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-sulfurtuft cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-winterchanterelle in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-winterchanterelle cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-yellowramaria in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-yellowramaria cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-yellowstainer in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-yellowstainer cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-aniseedfunnel in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-aniseedfunnel cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-aspenbolete in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-aspenbolete cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-birchbolete in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-birchbolete cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-blewit in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-blewit cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-bluechanterelle in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-bluechanterelle cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-candycap in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-candycap cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-coccora in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-coccora cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-desertshaggymane in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-desertshaggymane cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-destroyingangel in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-destroyingangel cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-dyerspolypore in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-dyerspolypore cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-falseearthstar in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-falseearthstar cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-flattoppedclubcoral in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-flattoppedclubcoral cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-friedchickenmushroom in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-friedchickenmushroom cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-greenearthtongue in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-greenearthtongue cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-hawkwing in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-hawkwing cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-hedgehogmushroom in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-hedgehogmushroom cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-matsutake in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-matsutake cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-northernreddye in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-northernreddye cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-parasol in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-parasol cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-purplefairyclub in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-purplefairyclub cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-queenbolete in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-queenbolete cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-questionablestropharia in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-questionablestropharia cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-redramaria in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-redramaria cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-shaggymane in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-shaggymane cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-shrimpmushroom in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-shrimpmushroom cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-slipperyjack in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-slipperyjack cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-stinkhorn in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-stinkhorn cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-sulfurtuft in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-sulfurtuft cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-winterchanterelle in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-winterchanterelle cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-yellowramaria in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-yellowramaria cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-yellowstainer in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-yellowstainer cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-artistsconk in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-artistsconk cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-beefsteakfungus in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-beefsteakfungus cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-redbeltedconk in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-redbeltedconk cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-turkeytail in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-turkeytail cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-westernvarnishedconk in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-westernvarnishedconk cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-artistsconk in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-artistsconk cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-beefsteakfungus in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-beefsteakfungus cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-redbeltedconk in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-redbeltedconk cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-turkeytail in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-turkeytail cannot be resolved. 11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-westernvarnishedconk in Grid recipe 11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-westernvarnishedconk cannot be resolved.
Someone remind me when dev10 comes out? <3 Would appreciate it
Oniiyon, Jun 10th at 8:47 PM (modified Jun 10th at 8:50 PM)
hiiiiiii, I'm having a crash with Expanded Foods, upon joining my dedicated server, but no crash when removing it! I really would love to use your mod, so any help would be appreciated!
I tried updating attribute rendering library, and hydrateordiedrate, but it still crashes when installing expanded foods
Hi, my best guess is that Expanded Foods dev9 (and dev8, which you're running) has some missing textures or null attributes. You're also running attributerenderinglibrary, disabling that would probably fix the crash but it's a huge dependency for all your mods. I'd recommend to wait for the next Expanded Foods update before you use it again :)
I know, I'm so sorry! I'm sure it's probably harder on you to pinpoint it because of that fact ( ;´ - `;) But we really appreciate your efforts so, so much!
Raschuetzer, Jun 9th at 11:46 PM (modified Jun 9th at 11:49 PM)
Hey, just wanted to report a small issue with 2.0.0-dev.9: chopped versions of several mushroom types are showing missing textures in-game. Checked the client log and it looks like the shape files and textures for bluemeanie, goldcap, honeymushroom, libertycap, foolsconecap, laughingjim, sickener, and wavycap aren't included in the zip for the choppedmushroom and cookedchoppedmushroom variants. Reproducible on both SP and MP, VS 1.22.3. Everything else seems fine, great mod!
Edit: Nvm, just saw your comment about adding mushroom shapes in the next update. Looking forward to it!
My game keep crashing when I search for stuff in the handbook and the other dudes I've send crashlogs to keep saying it may be related to you so here, I do keep seeing stuff related to meals (and bowls from bricklayers but he says his mod shouldn't be causing anything)
Crash Report
Running on 64 bit Windows 10.0.19045.0 with 16316 MB RAM Game Version: v1.22.3 (Stable) 6/9/2026 3:27:36 PM: Critical error occurred Loaded Mods: walkingstick@3.0.8, arrowheadsrecovery@1.0.3, usebambooforcharcoal@0.1.1, boricalchemy@1.9.1, bronzemeteoricmining@1.3.1, catchlivestock@0.2.4, catchledge@0.7.1, chargedjump@1.2.3, coppercoldforging2@1.2.0, crawlanddive@0.2.4, diversediets@1.0.4, elkaccessories@1.2.3, elreikland@1.1.2, fagothic@1.3.4, fahussar@1.1.6, fajousting@1.0.5, falandsknecht@1.2.5, favarangian@1.1.0, bovinae@0.3.5, caninae@1.1.5, capreolinae@2.0.12, elephantidae@1.0.17, pantherinae@1.2.13, rhinocerotidae@1.0.23, grindablearrows@1.0.1, grindingwheelrework@1.1.2, immersivequicklime@0.1.5, jsonpatcheslib@1.5.2, manualdishes@0.1.2, millwright@1.3.3, molds@0.3.3, moretorchholders@1.0.1, morefuel@1.2.1, mitsuyoninjafork@1.15.4, overhaulliblegacycompat@1.0.77, overhaullib@2.0.8, primitivesurvival@5.0.6, realdarkness@1.0.0, simplepalisades@1.0.0, soapandlyecontinued@2.1.2, spinningwheel@1.2.9, tankardsandgoblets@1.4.2, thetruearchimedesscrew@0.1.40, usefultraders@2.5.2, vaultandroll@0.1.2, game@1.22.3, vsimgui@1.2.5, waterunderfarmland122@1.1.0, wulksmithingaddons@1.5.0, abyssaldepths@1.0.17, aculinaryartillery@2.0.0-dev.20, animalcages@5.0.0, animationslib@0.0.2, apelanterns@1.4.1, arrowbarrels@1.5.0, attributerenderinglibrary@3.1.5, bathtimeforked1223@1.3.1, bettererprospecting@3.2.6, betternails@2.0.2, betterruins@0.6.2, bloodtrail@1.2.0, butchering@1.13.2, canjewelry@0.6.13, cartwrightscaravan@1.9.1, climbmountain@0.2.4, coffeeandtea@0.0.21, coinage@2.1.9, configlib@1.12.0, thecritterpackcontinued@1.4.2, divineascension@5.0.2, domesticanimaltrader@1.1.5, electricalprogressivecore@3.1.0, elkgoatskullmask@1.8.0, elkphysics@3.0.3, extrainfo@2.2.1, fatcandles@1.0.2, fennelfeed@1.0.1, firearmsfork@1.9.15, foodshelves@3.0.4, footprints@1.2.1, fromgoldencombs@2.0.7, grassroots@0.5.6, hanfu@1.1.1, japanesearchitecture@0.9.7, justthepepper@3.0.0, manureecology@1.2.1, medievalexpansionpatch@1.4.1, immersivetradernotes@1.3.0, metalpots@1.7.8, meteoricsteel@1.0.15, mineralsoup@1.0.1, outlawmod122@1.2.7, panningmachine@1.0.10, pastoral@1.1.0, playermodellib@1.19.3, progressionframework@1.1.0, purposefulstorage@2.0.0, realloy@1.0.0-dev.1, realsmoke@1.2.0, regalia@1.5.0, ricepaddies@1.0.2, scarecrow@1.8.1, shadehouse@1.2.2, soldierspycraftworks@1.3.2, spyglass@0.6.1, bronzestirling@1.1.11, tinkertailorclockworks@1.5.0, tradersbuycrops@1.0.1, universalhusbandry@1.2.1, uraniumexpanded@2.0.1, vanity@2.4.8, creative@1.22.3, vsroofing@1.5.3, survival@1.22.3, windchimes@1.5.2, xlibfork@1.0.17, autoconfiglib@2.0.10, canjewelryxskill@0.1.4, combatoverhaulfork@0.17.51, comfybeds@0.4.2, crossbowsfork@1.9.12, electricalprogressivebasics@3.1.2, expandedfoods@2.0.0-dev.9, em@3.7.0, mannyextrafirearms@1.1.3, fueledwearablelightsfork@1.2.3, quiversfork@0.9.4, seafarer@0.5.13, shearlib@1.3.0, tailorsdelight@2.2.2, xskillsfork@1.0.57, armoryfork@1.10.38, bricklayers@3.2.2, combatreanimatedfork@1.0.1, dressmakers@1.8.0, electricalprogressiveqol@3.1.3, efmealsmodule@1.0.0-dev.1, mannyhandgonne@1.0.1, mannyjezail@1.0.1, mannymaltiezwheellock@1.0.1, mannytanegashimaarquebus@1.0.0, mannytanegashimamusket@1.0.1, mannytanegashimapistol@1.0.1, morearrowsfork@1.2.3, upholstery@1.2.0, ashes@1.4.1, wool@1.9.2, xskillsgilded@1.3.35 Involved Harmony IDs: attributerenderinglibrary, firearmsfork.render-variant-sanitizer System.Exception: Error while rendering item in slot Vintagestory.API.Common.DummySlot (1x Block Id 42819, Code bricklayers:porcelainbowl-meal-peach-palegreen) ---> System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(String typeForLogging, Shape shapeBase, MeshData& modeldata, ITexPositionSource texSource, Vec3f wholeMeshRotation, Int32 generalGlowLevel, Byte climateColorMapId, Byte seasonColorMapId, Nullable`1 quantityElements, String[] selectiveElements) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 212 at Vintagestory.GameContent.MealMeshCache.GenFoodMixMesh(ItemStack[] contentStacks, CookingRecipe recipe, Vec3f foodTranslate) in VSSurvivalMod\Systems\Cooking\MealMeshCache.cs:line 477 at Vintagestory.GameContent.MealMeshCache.GenMealMesh_Patch1(MealMeshCache this, CookingRecipe forRecipe, ItemStack[] contentStacks, Vec3f foodTranslate) at Vintagestory.GameContent.MealMeshCache.GenMealInContainerMesh(Block containerBlock, CookingRecipe forRecipe, ItemStack[] contentStacks, Vec3f foodTranslate) in VSSurvivalMod\Systems\Cooking\MealMeshCache.cs:line 339 at Vintagestory.GameContent.MealMeshCache.GetOrCreateMealInContainerMeshRef(Block containerBlock, CookingRecipe forRecipe, ItemStack[] contentStacks, Vec3f foodTranslate) in VSSurvivalMod\Systems\Cooking\MealMeshCache.cs:line 323 at Vintagestory.GameContent.BlockMeal.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in VSSurvivalMod\Systems\Cooking\BlockMeal.cs:line 755 at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo_Patch1(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 286 --- End of inner exception stack trace --- at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 410 at Vintagestory.Client.NoObf.RenderAPIGame.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Boolean shading, Boolean rotate, Boolean showStacksize) in VintagestoryLib\Client\API\RenderAPIGame.cs:line 282 at Vintagestory.API.Client.MealstackTextComponent.RenderInteractiveElements(Single deltaTime, Double renderX, Double renderY, Double renderZ) in VSSurvivalMod\Systems\Handbook\Gui\MealstackTextComponent.cs:line 141 at Vintagestory.API.Client.GuiElementRichtext.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 476 at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 737 at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 396 at Vintagestory.GameContent.GuiDialogHandbook.OnRenderGUI(Single deltaTime) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 562 at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 309 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1048 at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 251 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 783 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 686 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(String typeForLogging, Shape shapeBase, MeshData& modeldata, ITexPositionSource texSource, Vec3f wholeMeshRotation, Int32 generalGlowLevel, Byte climateColorMapId, Byte seasonColorMapId, Nullable`1 quantityElements, String[] selectiveElements) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 212 at Vintagestory.GameContent.MealMeshCache.GenFoodMixMesh(ItemStack[] contentStacks, CookingRecipe recipe, Vec3f foodTranslate) in VSSurvivalMod\Systems\Cooking\MealMeshCache.cs:line 477 at Vintagestory.GameContent.MealMeshCache.GenMealMesh_Patch1(MealMeshCache this, CookingRecipe forRecipe, ItemStack[] contentStacks, Vec3f foodTranslate) at Vintagestory.GameContent.MealMeshCache.GenMealInContainerMesh(Block containerBlock, CookingRecipe forRecipe, ItemStack[] contentStacks, Vec3f foodTranslate) in VSSurvivalMod\Systems\Cooking\MealMeshCache.cs:line 339 at Vintagestory.GameContent.MealMeshCache.GetOrCreateMealInContainerMeshRef(Block containerBlock, CookingRecipe forRecipe, ItemStack[] contentStacks, Vec3f foodTranslate) in VSSurvivalMod\Systems\Cooking\MealMeshCache.cs:line 323 at Vintagestory.GameContent.BlockMeal.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in VSSurvivalMod\Systems\Cooking\BlockMeal.cs:line 755 at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo_Patch1(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 286
So i chased the mod down to the core, whenever core and the module is turned off everything runs just fine. The minute both ef and it's module is turned on... it's all messed up again
8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/bluemeanie.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-bluemeanie) 8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/foolsconecap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-foolsconecap) 8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/goldcap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-goldcap) 8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/honeymushroom.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-honeymushroom) 8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/laughingjim.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-laughingjim) 8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/libertycap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-libertycap) 8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/sickener.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-sickener) 8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/wavycap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-wavycap) 8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/bluemeanie.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-bluemeanie-partbaked) 8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/foolsconecap.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-foolsconecap-partbaked) 8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/goldcap.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-goldcap-partbaked) 8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/honeymushroom.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-honeymushroom-partbaked) 8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/laughingjim.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-laughingjim-partbaked) 8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/libertycap.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-libertycap-partbaked) 8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/sickener.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-sickener-partbaked) 8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/wavycap.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-wavycap-partbaked) 8.6.2026 18:56:10 [Notification] Collected 3444 shapes to tesselate. 8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/bluemeanie.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-bluemeanie-partbaked). 8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/foolsconecap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-foolsconecap-partbaked). 8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/goldcap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-goldcap-partbaked). 8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/honeymushroom.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-honeymushroom-partbaked). 8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/laughingjim.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-laughingjim-partbaked). 8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/libertycap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-libertycap-partbaked). 8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/sickener.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-sickener-partbaked). 8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/wavycap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-wavycap-partbaked). 8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/bluemeanie.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-bluemeanie-perfect). 8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/foolsconecap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-foolsconecap-perfect). 8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/goldcap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-goldcap-perfect). 8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/honeymushroom.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-honeymushroom-perfect). 8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/laughingjim.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-laughingjim-perfect). 8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/libertycap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-libertycap-perfect). 8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/sickener.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-sickener-perfect). 8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/wavycap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-wavycap-perfect). 8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/bluemeanie.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-bluemeanie-charred). 8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/foolsconecap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-foolsconecap-charred). 8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/goldcap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-goldcap-charred). 8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/honeymushroom.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-honeymushroom-charred). 8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/laughingjim.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-laughingjim-charred). 8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/libertycap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-libertycap-charred). 8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/sickener.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-sickener-charred). 8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/wavycap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-wavycap-charred). 8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/dryfruit/fill-pineapple.png' not found (defined in Item expandedfoods:dehydratedfruit-pineapple). 8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/peanut/sweetened.png' not found (defined in Item expandedfoods:nutliquid-sunflower-sweetened). 8.6.2026 18:56:10 [Notification] Composed 1 4096x2048 items texture atlases from 3439 textures 8.6.2026 18:56:12 [Warning] Textureoverlay game:block/wood/trough/large/shadow (32x32 pixel) is not the same width and height as base texture in composite texture game:block/wood/trough/small/egg++0~game:block/wood/trough/large/shadow (32x16 pixel), ignoring. 8.6.2026 18:56:12 [Warning] Textureoverlay game:block/wood/trough/small/shadow (32x32 pixel) is not the same width and height as base texture in composite texture
That's great, thank you! Also noticed two more missing textures in the same log, textures/item/food/dryfruit/fill-pineapple.png (dehydratedfruit-pineapple) and textures/item/food/peanut/sweetened.png (nutliquid-sunflower-sweetened). Just in case those aren't on your radar yet, which I'm sure they are :)
Tried to cook bushmeat stinkbait with expanded foods enabled and it just made bushmeat and fennel soup, even after disabling the mod its continueing to only show the soup as the end result.
It looks fine on my end. Do you have any other mods installed that might interfere with this recipe? I still need to add my part-baked and charred meats to these recipes, but they should work like vanilla does right now.
Megakruemel, Jun 7th at 11:37 PM (modified Jun 7th at 11:41 PM)
Quite a few berries can't be used in recipes like fruit dough or have missing icons for their dried variants. Cloudberries, Strawberries and Blackberries as examples.
EDIT: I literally just saw dev-9. Testing it now.
EDIT 2: We are so back (seems like every berry so far I had problems with got added).
Jack67119, Jun 7th at 8:19 PM (modified Jun 7th at 8:21 PM)
Not sure if this is the correct mod to comment on, I tried making pies with liquid egg portions. It let me make them, but when I go to pick up the completed raw pie it just dissapears every time.
Edit: Restarting my game refunded the materials and now its working lol?
Regerett, Jun 7th at 6:43 PM (modified Jun 7th at 6:44 PM)
Hi, I just downloaded dev9 to test it and after checking items in handbook i clicked on one of those item without propper name (one like expandedfoods:item-....), not quite sure witch one, and got crash:
Crash Report
Loaded Mods: chiseltools@1.17.2, tankardsandgoblets@1.4.2, game@1.22.3, aculinaryartillery@2.0.0-dev.19, bloodtrail@1.2.2, deathcorpses@2.8.1, footprints@1.2.2, fromgoldencombs@2.0.6, placeonslabs@1.1.3, polishtranslationspack@1.6.1, preventdecorativesonboat@1.1.0, rivers@5.0.1, shipwright@1.3.3, creative@1.22.3, survival@1.22.3, expandedfoods@2.0.0-dev.9 Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul System.Exception: Can't create itemstack without collectible! at Vintagestory.API.Common.ItemStack..ctor(CollectibleObject collectible, Int32 stacksize) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 200 at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo_Patch3(CollectibleBehaviorHandbookTextAndExtraInfo this, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, List`1 containers, List`1 fuels, List`1 molds, List`1 anvils, Boolean haveText) at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 127 at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 119 at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 113 at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 135 at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 260 at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 365 at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 122 at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 182 at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 593 at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 423 at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 2031 at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 559 at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2061 at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 365 at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 944 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 217 at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Not a big deal, just letting you know. Besides, are those name impropper because those items are wip?
I found the problem. The base fruits don't exist yet so there's nothing for the handbook to reference. This will be fixed in the next update.
sTiKyt, Jun 7th at 9:33 AM (modified Jun 7th at 9:33 AM)
Error i noticed in my logs
Spoiler
7.6.2026 05:32:32 [Server Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found 7.6.2026 05:32:32 [Server Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found 7.6.2026 05:32:32 [Server Error] Patch 2 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found 7.6.2026 05:32:32 [Server Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/augratin.json: File game:recipes/cooking/augratin.json not found 7.6.2026 05:32:32 [Server Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/augratin.json: File game:recipes/cooking/augratin.json not found 7.6.2026 05:32:32 [Server Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/pastahot.json: File game:recipes/cooking/pastahot.json not found 7.6.2026 05:32:32 [Server Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/pastahot.json: File game:recipes/cooking/pastahot.json not found 7.6.2026 05:32:32 [Server Error] Patch 7 in xskills:patches/unlearn.json: File expandedfoods:itemtypes/liquid/wildcraftfruit/wildpotentspirit.json not found 7.6.2026 05:32:32 [Server Error] Patch 8 in xskills:patches/unlearn.json: File expandedfoods:itemtypes/liquid/wildcraftfruit/wildpotentwine.json not found 7.6.2026 05:32:32 [Server Error] Patch 9 in xskills:patches/unlearn.json: File expandedfoods:itemtypes/liquid/wildcraftfruit/wildstrongspirit.json not found 7.6.2026 05:32:32 [Server Error] Patch 10 in xskills:patches/unlearn.json: File expandedfoods:itemtypes/liquid/wildcraftfruit/wildstrongwine.json not found 7.6.2026 05:32:32 [Server Error] Patch 3 in xskills:patches/container.json: File aculinaryartillery:blocktypes/glassbottle.json not found 7.6.2026 05:32:32 [Server Error] Patch 4 in xskills:patches/container.json: File aculinaryartillery:blocktypes/claybottle-fired.json not found
I just had an interesting thing happen running the latest Expanded Foods. I had a bowl of 0.1 hardened lard and I pulled it out without a problem. I had a stack of three bowls of 0.1 hardened lard and I put them in my crafting grid, hit shift + clicked the harened lard to get the whole stack and what happened instead was a stack of hardened lard fell on the ground.
Yeah that will be removed in the next update. It was a quick hotfix to bypass the bug that was fixed in 1.22.3 of VS, so it isn't really needed anymore. And is also broken, lol
I'm having some trouble mixing salads with cooked chopped mushrooms. The tooltip says they can be used for salads, but only the raw ones seems to work. I tried disabling all other mods. Not sure if it's an A Culinary Artillery thing, so I'm making this comment under both.
Just tried with every single cooked and uncooked chopped mushroom. A single uncooked chopped mushroom in the first two slots can make a salad, but a single cooked chopped mushroom in the first two slots isn't recognised as a recipe.
Additional information: I'm playing on 1.22.3 and using Expanded Foods 2.0.0-dev.9 (I had the same problem on dev.8, although I didn't test with every single mushroom)
Oh, that's normal. A salad requires uncooked vegetables as a base, but you can add cooked vegetables after that. I might reconsider it in the future, but for now that's how it works.
Now that I look closer, the tooltip doesn't show cooked chopped mushrooms as valid in the first two slots; only the third and fourth slots. I missed that. I guess I just assumed one could use cooked mushrooms as a base salads. Anyway, thanks for the great mod :)
Nomedable, Jun 5th at 12:34 AM (modified Jun 5th at 12:35 AM)
I kinda feel like EF is getting over exploded by splitting it into eight different mods now, especially since some of the proposed submodules seem kinda bare. Maybe global cusine could be packaged with meals, sauces & preserves could go together, and drinks can be squeezed into desserts.
Trim it to five mods total no? Please won't someone think of the load order! XD
Hello, i have a problem with Expended Foods (ExpendedFoods 2.0.0-dev.9) and Primitive Survival (primitivesurvival_5.0.5) I also have Expended Foods Meals Module (1.0.0 dev.4)
Spoiler!
Spoiler
4.6.2026 10:51:07 [Server Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found 4.6.2026 10:51:07 [Server Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found 4.6.2026 10:51:07 [Server Error] Patch 2 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found 4.6.2026 10:51:07 [Server Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/pastahot.json: File game:recipes/cooking/pastahot.json not found 4.6.2026 10:51:07 [Server Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/pastahot.json: File game:recipes/cooking/pastahot.json not found 4.6.2026 10:51:07 [Server Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/augratin.json: File game:recipes/cooking/augratin.json not found 4.6.2026 10:51:07 [Server Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/augratin.json: File game:recipes/cooking/augratin.json not found
I've fixed this on the Expanded Foods side but I'm waiting a little while to put out an update. You can ignore them, those patches are in EF Meals 1.0.0-dev.4 now.
Having issues with some errors, just curious if theres a fix.
Spoiler
3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/bluemeanie.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-bluemeanie) 3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/foolsconecap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-foolsconecap) 3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/goldcap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-goldcap) 3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/honeymushroom.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-honeymushroom) 3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/laughingjim.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-laughingjim) 3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/libertycap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-libertycap) 3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/sickener.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-sickener) 3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/wavycap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-wavycap) 3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/bluemeanie.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-bluemeanie-partbaked) 3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/foolsconecap.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-foolsconecap-partbaked) 3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/goldcap.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-goldcap-partbaked) 3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/honeymushroom.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-honeymushroom-partbaked) 3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/laughingjim.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-laughingjim-partbaked) 3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/libertycap.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-libertycap-partbaked) 3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/sickener.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-sickener-partbaked) 3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/wavycap.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-wavycap-partbaked) 3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/bluemeanie.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-bluemeanie-partbaked). 3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/foolsconecap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-foolsconecap-partbaked). 3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/goldcap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-goldcap-partbaked). 3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/honeymushroom.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-honeymushroom-partbaked). 3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/laughingjim.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-laughingjim-partbaked). 3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/libertycap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-libertycap-partbaked). 3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/wavycap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-wavycap-partbaked). 3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/sickener.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-sickener-partbaked). 3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/bluemeanie.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-bluemeanie-perfect). 3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/foolsconecap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-foolsconecap-perfect). 3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/goldcap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-goldcap-perfect). 3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/honeymushroom.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-honeymushroom-perfect). 3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/laughingjim.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-laughingjim-perfect). 3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/libertycap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-libertycap-perfect). 3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/sickener.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-sickener-perfect). 3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/wavycap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-wavycap-perfect). 3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/bluemeanie.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-bluemeanie-charred). 3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/foolsconecap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-foolsconecap-charred). 3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/goldcap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-goldcap-charred). 3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/honeymushroom.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-honeymushroom-charred). 3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/laughingjim.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-laughingjim-charred). 3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/libertycap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-libertycap-charred). 3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/sickener.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-sickener-charred). 3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/wavycap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-wavycap-charred). 3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/dryfruit/fill-pineapple.png' not found (defined in Item expandedfoods:dehydratedfruit-pineapple). 3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/peanut/sweetened.png' not found (defined in Item expandedfoods:nutliquid-sunflower-sweetened).
It kicks me out of the server with the exception when I try craft with a knife in the grid! But I'll report it to Mycodiversity mod instead, thank you for letting me know!
Hmm. Do you know if Mycodiversity adds mushrooms in its own domain, or in the vanilla game one? If it's in its own domain I don't think my chopped mushrooms should be picking them up at all.
I'm happy to help! I haven't updated anything in EF for the 1.22 mushrooms so maybe we're missing something from our end. Let me know.
Cook_of_War, Jun 3rd at 3:12 AM (modified Jun 3rd at 3:18 AM)
Hello I've been running into a crash whenever I place a hammer into my crafting grid with an ore chunk to create nuggets.
Crash Report
2.6.2026 19:50:01 [Server Warning] Exception at client 18. Disconnecting client. 2.6.2026 19:50:01 [Server Notification] Client 18 disconnected: An action you (or your client) did caused an unhandled exception 2.6.2026 19:50:01 [Server Debug] Despawn player entity Cook_of_War. 2.6.2026 19:50:01 [Server Event] Player Cook_of_War got removed. Reason: Threw an exception at the server 2.6.2026 19:50:01 [Server Error] Exception: Missing or errored output result for recipe 'expandedfoods:fishsmash' at Vintagestory.API.Common.RecipeBase.GenerateOutputStack(ItemSlot[] inputSlots, ItemSlot outputSlot) in VintagestoryApi\Common\Crafting\RecipeBase.cs:line 292 at Vintagestory.Common.InventoryCraftingGrid.FindMatchingRecipe() in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 190 at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot_Patch1(InventoryBase this, ItemSlot slot, ItemStack extractedStack) at Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 459 at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 444 at Vintagestory.Common.InventoryCraftingGrid.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 130 at Vintagestory.Common.InventoryNetworkUtil.handleActivateInventorySlotPacket(IPlayer byPlayer, Packet_Client packet, IWorldPlayerData plrData) in VintagestoryLib\Common\GameContent\Inventory\InventoryNetworkUtil.cs:line 258 at Vintagestory.Server.ServerSystemInventory.HandleActivateInventorySlot(Packet_Client packet, ConnectedClient client) in VintagestoryLib\Server\Systems\Inventory.cs:line 603 at Vintagestory.Server.ServerMain.HandleClientPacket_mainthread(ReceivedClientPacket cpk) in VintagestoryLib\Server\ServerMainNetworking.cs:line 275 at Vintagestory.Server.ServerMain.ProcessMain() in VintagestoryLib\Server\ServerMain.cs:line 964 2.6.2026 19:50:01 [Server Event] Client 18 disconnected.
2.6.2026 22:21:44 [Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/augratin.json: File game:recipes/cooking/augratin.json not found 2.6.2026 22:21:44 [Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/augratin.json: File game:recipes/cooking/augratin.json not found 2.6.2026 22:21:44 [Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/pastacold.json: File expandedfoods:recipes/mixing/pastacold.json not found 2.6.2026 22:21:44 [Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/pastacold.json: File expandedfoods:recipes/mixing/pastacold.json not found 2.6.2026 22:21:44 [Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/pastahot.json: File game:recipes/cooking/pastahot.json not found 2.6.2026 22:21:44 [Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/pastahot.json: File game:recipes/cooking/pastahot.json not found 2.6.2026 22:21:44 [Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found 2.6.2026 22:21:44 [Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found 2.6.2026 22:21:44 [Error] Patch 2 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found 2.6.2026 22:21:44 [Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/salad.json: File expandedfoods:recipes/mixing/salad.json not found
l33tmaan , Jun 2nd at 2:13 AM (modified Jun 2nd at 2:19 AM)
Expanded Foods has been updated!
ALL MEALS HAVE BEEN REMOVED AND PUSHED OUT INTO THEIR OWN SEPARATE MODULE! I ran some tests and my preexisting meals didn't seem to have any issues, BUT BACK UP YOUR WORLD JUST TO BE SAFE!!!
I'd also like to state that these past few updates have been a ton of work, and I've been financially struggling with some legal bills recently. Any support you could offer would be greatly appreciated, and will help give me more motivation to continue obsessively making mods in the future. I have a Patreon: https://www.patreon.com/c/l33tmaan As well as a Ko-fi: https://ko-fi.com/l33tmaan
NixNoctia, Jun 1st at 2:03 PM (modified Jun 1st at 6:59 PM)
Has anyone else had trouble cracking eggs into bowls? I couldn't find anyone else talking about it. Ctrl+Shift+holding Right click isn't working. It just picks up the bowl and places the egg. I have both EF 2.0.0-dev8 and CA 2.0.0-dev19 on v1.22.3
Edit: Affter much testing my husband figured out the bowl has to be placed in the center of the block -_- You can't have mutiple bowls on the corners of a table and crack eggs into them.
is it normal for food that's kneaded to not be stackable, ive tried breaded food, rye balls, and fruit bread and none of them stack which is quite annoying
This texture got dropped from a previous release somehow. It'll be fixed in the next EF update. As for the discord... we've hit the 1000 member limit for threads on the main discord. We had to make our own server, which is linked in this mod's description. It's pretty active and we have threads for quite a few cooking-related mods there! I hope you have fun! :D
The server i play on has heen updated to 1.22.3 the morning, there are reports coming in that hardened resin that has been stored in barrels waiting for the update is bugging out when being proccessed. Image below
Ever think about adding a meat mince? A lot of dumplings in real life have stuffings that are meat a bunch of other stuff minced together, we could knead meat nuggets with chopped vegitables and get a higher nutrition mash!
If you've installed the Dana tweaks mod, the Cheese issue has already been reported in the comments on the mod's page, and a temporary solution is also listed there.
Solution in the comments is to set WaxCheeseOnGround to false in the dana tweaks server config. Leaving it here incase that comment section gets to long for someone to find it.
We just updated our server to the dev8 version and ACA to dev 18 and saw that some items don't have any texture. We delete the cache but that doesn't seem to fix the issue.
Tritan20, May 29th at 11:43 AM (modified May 29th at 11:45 AM)
Not sure if this is the place to put it, but as a way to honor my favorite food mod (EF), and as tribute, I added full compatibility to my own mod for it. I would be honored if you could give it a look!
im not sure if its this mod that is causing this but i can no longer use regular red meat for pies, i can fill it with red meat and add crust (but to edit crust style it wont let me use a knife) but when i go to pick it up the pie just vanishes, i get the resources back but only if i try to throw some on the ground itll throw all the used items
Seem to have found a weird workaround by throwing my dough out of my inventory and picking it back up. That for some reason seems to fix it.
Vynk, May 28th at 12:43 PM (modified May 28th at 1:27 PM)
noticed an issue with pemmican, after cooking in a campfire, only 1 item was in the output (put in a stack of 16, got out 1.) probably an issue with the item not stacking in the output if cooked directly on the campfire? still an issue with the latest patch. lost half my pemmican :( tried looking at the .json file to see if i could figure something out, but.. nothing looked wrong (as far as i could see) maybe the combustables by type output being 1?
or maybe the issue has something to do with what Axebeard mentioned, with something being in the output already. in that case, maybe its more of an issue of not checking if its the same item and just +1'ing the stack?
to be completely clear, once the item was produced if i took it out and manually combined the stacks in my inventory, it worked just fine. (also i dont know if i could play VS without this mod, the extra food options are just too nice.)
i believe so, i've been using a mod manager to keep me updated on mods, and i check it at least once a day, before i play. it could be a conflict with another mod though.
Kro_Thells, May 28th at 6:33 AM (modified May 28th at 6:36 AM)
Hello, tested with the New Version of a cullinary artillery on a fresh install, it seems that por some reason when drying meat on a meat rack, the meat instead of turning into aged meat, it just turns into rot, tested with normal red and bush meats
Is anyone else having an issue with the mixing bowl items not stacking and having inconsistent nutrition values? I tried making fruit bread and spelt balls, and after figuring out you need to take the output out of the mixing bowl one-by-one, they don't stack before or after baking. on top of that, one will have +90 fruit sat for example, while another will have +180 fruit sat. (my game also has other mods such as primitive survival, better ruins, and xSkills, so if that's where there's a conflict, I appologize.)
I wish you weren't able to put anything in the output slot of the Mixing Bowl - I wasn't sure how it worked and assumed you needed something in there, but it just deleted the ingredients after mixing.
While it works for the most part, this mod is not compatible with the new mushrooms added in 1.2.2, but aslong as you don't chop any, there's no issue.
EF has had bushmeat meals for... god, 4+ years at this point? There might be some patching problems. Could I ask you to install Basic Bushcraft and report back?
there doesn't seem to be any conflict between your mod and basic bushcraft i was able to make a bushmeat stew with no issue. which is great because ive been waiting to try this mod out.
Would it be possible to (eventually) add the feverstone wilds ostrich eggs to recipes to give more of the egg portions than chicken eggs? :D Its hard to get enough eggs on a server without having a zillion chickens as is especially since the eggs go bad so fast.
So I know olive oil has a different texture in this mod, but is designed to exist in the game alongside the vanilla variant without replacing it? I've found an issue with another mod that adds food recipes where it calls for olive oil but only accepts the vanilla variant, and so I cant make the food from that mod because squeezing olives gives the EF olive oil. I've looked through the mod json files but I can only find the different olive oil texture so I'm unsure of how to remedy it.
DelicateChaos, May 21st at 2:23 AM (modified May 21st at 4:02 AM)
Using 1.22.2, cullinary artillery dev v15 and expanded foods dev v8, but none of the mixing or kneading recipies are loading in on my dedicated server. Everything else seems to work, but server states:
If anyone has this issue in the future, make sure ExpandedFoods is not in the "disabledmods" config option in the world config. On the Vintage story wiki, they place it there as an example and it might be disabled by default.
This crash had nothing to do with expanded foods & is a reocurring one in 1.22 Many, many people have had the same/very similar crashes, always with different involved harmonies (those dont actually mean anything and only point to the actual mod causing issues by pure luck if it happens to be right)
This crash is most likely due to malformed json, whatever item/block you were holding/crafted/just picked up/broke/ or had just selected in the handbook, probably has missing/messed up attributes for the handbook or extra info.
Long story short, this crash does not mean that any of these mods are conflicting with eachother whatsoever.
Just installed this along with a culinary artillery, and suddenly cooking soups using milk takes an incredible amount of time and fuel. We let the progress bar slowly climb for about 5 minutes, but it didn't even reach the numbers on the temperature gauge. I don't know what's been done with the soup recipie or the milk portions specifically, but it's rendered it completely useless for making meals.
I am on the most recent patch on 1.22.22 and lard and resin does not work when getting out of a bucket, when i empty the bucket of hardened lard, it just deletes the lard, no lard bricks spawn, and same with the resin. Is there any fix for this?
Also having this issue, friend cooked up 4 litres of lard, went to empty it out, nothing. I don't know a fix but it's an issue on this version, clearly.
After updating this mod our game no longer has chopped versions of vegetables, neither baked or half baked or charred and they dont go in the oven for cooking. The ones made before update are black sheets in inventory. All the liquids are gone from containers like seed oil, broth, syrup.
Thanks for the update! I'm noticing one problem immediately. When running a dedicated server, I'm getting kicked out of the server when putting a hammer in the crafting grid (to smash meat for example). It doesn't CTD, but it does kick me as a client.
Error from Server-Main.log:
Crash Report
20.5.2026 09:50:05 [Event] Player BloodThunder got removed. Reason: Threw an exception at the server 20.5.2026 09:50:05 [Error] Exception: Missing or errored output result for recipe 'expandedfoods:fishsmash' at Vintagestory.API.Common.RecipeBase.GenerateOutputStack(ItemSlot[] inputSlots, ItemSlot outputSlot) in VintagestoryApi\Common\Crafting\RecipeBase.cs:line 292 at Vintagestory.Common.InventoryCraftingGrid.FindMatchingRecipe() in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 190 at Vintagestory.Common.InventoryCraftingGrid.EndCraft() in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 71 at Vintagestory.Common.InventoryCraftingGrid.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 127 at Vintagestory.Common.InventoryNetworkUtil.handleActivateInventorySlotPacket(IPlayer byPlayer, Packet_Client packet, IWorldPlayerData plrData) in VintagestoryLib\Common\GameContent\Inventory\InventoryNetworkUtil.cs:line 258 at Vintagestory.Common.InventoryNetworkUtil.HandleClientPacket(IPlayer byPlayer, Int32 packetId, Packet_Client packet) in VintagestoryLib\Common\GameContent\Inventory\InventoryNetworkUtil.cs:line 95 at Vintagestory.Server.ServerSystemInventory.HandleActivateInventorySlot(Packet_Client packet, ConnectedClient client) in VintagestoryLib\Server\Systems\Inventory.cs:line 603 at Vintagestory.Server.ServerMain.HandleClientPacket_mainthread(ReceivedClientPacket cpk) in VintagestoryLib\Server\ServerMainNetworking.cs:line 275 at Vintagestory.Server.ServerMain.ProcessMain() in VintagestoryLib\Server\ServerMain.cs:line 964
Close. I had -dev.7 loaded accidentaly. However, -dev.8 is good!
Raek, May 20th at 1:49 PM (modified May 20th at 2:06 PM)
Fun question!
While I'm extremely happy to see this mod have an update, there's one mod I'm curious about its compatibility with- Biodiversity, since Wildcraft farming hasn't updated that I'm aware of.
Also, while the game starts fine, got this little error for startup:
'[Error] Patch 4 in Pemmican:patches/expandedfood_egg.json: File pemmican:game/patches/egg.json not found. Wrong asset category.'
Doesn't show up in error logs since the game doesn't crash, but felt you miiight want to know.
Thank you for the update, this is one of my fav mods.
I'm playing a new game (testing) and found some missing textures. Mainly the new fruits and some mushrooms i.e strawberry, kumquat, beautyberry, liberty cap, blue meanie, etc. Dried, candied, chopped, the textures are just a block with a question mark that can be eaten and placed on a shelf.
Me as well, I check every evening with fingers crossed that it will be release for v1.22.
Mr_Charles, May 17th at 6:01 PM (modified May 17th at 6:03 PM)
Hey, to anyone experiencing a crash related to putting a hammer or stones in a crafting grid, this mod fixes the issue (its somehow related to Smahed Fish Filets). HOWEVER, the mod is a full fork of Expanded Foods for some reason; if you install it alongside Expanded Foods, you'll still get the crash. Replace Expanded Foods with that mod and the issue should resolve.
Hope that helps someone! Can't wait for the update!
Kobold would like to add his to this pile as well. Expanded foods has allowed our server to grow to what it is. We are in the process of actually creating trade routes. None of this would be possible without the Culinary Artillary and Expanded foods mods. We love you. We wait eagerly for 1.22 with beady eyes waching from the shadows
Assuming ACA is finally stable-ish, I can get to work on Expanded Foods now. A lot of the logspamming errors have already been fixed but it'll take some time to get the new fruits/mushrooms and other vanilla additions into EF. Probably a month or two?
I posted this as a response to someone else down below, but when you fry a stack of food items all at once, the nutritional value of each individual item is evenly distributed across each of the separate items.
For example, I fried one piece of fancy, adorned, expensive aged meat and got huge nutritional value out of it.
I then fried a stack of 9 of those identical items, and as a result EACH of the 9 individual items had 1/9th of the nutritional value that one of them had/should have had.
Essentially, I've wasted a LOT of ingredients and food by bulk frying food, despite the tutorial for frying explicitly mentioning that it's great for bulk food production. Excrutiating bug to deal with.
Is there like a place with a tabulated list of what all the foods and ingredients do? Like stuff that lets me decide between making soups out of vegitable broth vs blood for instance, I might just be blind or illiterate but it doesn't seem 100% clear what every ingredient specifically adds to a dish?
This mod is now needed for me to play this game, it adds so damn much to the game, however I have to say that I NEED pickled olives to be viable for salads PLEASE I have SO MANY
SWatt_Officer, May 5th at 10:19 PM (modified May 5th at 10:21 PM)
The mod loads fine for me in 1.2.2, but i have had a few crashes. Weirdly it was when working with chicken carcasses for butchering, but the error said an exception was thrown for "fishsmash". I think it was when I looked at the recipe for the primative butchering table, no idea why that would make an error with this mod though.
EDIT: Checked the discord and apparantly its tied to putting a stone in your inventory, which explains why the butchering table triggered the crash.
Anyone know if any versions of this mod work on 1.22? Some handbook recipes are crashing my game, including candles. If not, I'll just wait for the updated release.
shiiiiiiiiiiiiii you're so right, I havent played the new patch yet bc I'm waiting for other mods to get updated
Killermvp1, Apr 26th at 2:10 PM (modified Apr 26th at 11:21 PM)
Just wondering if it's a bug or if I'm doing something wrong, but the mixer doesn't drop the finished product on the ground; it deletes the items. I tried using it powered and unpowered, but if an item is in the output slot most of the time nothing drops. out of 64 items, I get like 15 back. Also for loading items into the hopper, if I lock it(great feature btw) it makes it so only 1 item will work with the inputs. ie if im using fat and nuggets it will only pull one or the other, whatever is first in the storage slot. im on the test build dev 7 - 1.21.7 if that changes anything
Clicking all pasta steps but the cooking noodles one in handbook doesn't take you to the desired page, and cooking 1 noodle returns a food unit with 1 extra satiety point in every food stat (despite it being made only from eggs and flour) plus 1hp healing, while cooking 2 noodles makes each of them provide "0" extra nutrients and 0.5 hp healing, so I guess extra nutrient points aren't rounded up.
I think simmering is glitched in general, as I got the same "the whole stack provides the extra nutrition a single item should" on multiple different recipes, including some very time-and resource-consuming ones, which made their outcome very disappointing (for some reason it works as intended with jelly, for which I'm grateful, but I think it might count as another sub-method of foodmaking?). I hope it can get straightened out sometime, because I find the cooking mechanics of this mod extremely cool :(
Wishing a good day to authors!
Heebeejeebees, Apr 25th at 3:37 PM (modified Apr 25th at 3:38 PM)
Vulpine Soon enough. The page for ACA claims partial 1.22 compatibility (whatever the hell that means) with their build on GitHub, so theoretically you should be able to use the latest ACA build from there and this should work. I'm waiting for it to be available through here so I can just use Mods Updater in my terminal, instead of obtaining it separately.
Hello, i was wondering if anyone else was having issues with vegetable stews while using this mod? i'm unable to make it as using it with this mod causes cooking pots to display the "not a matching recipie"
Fang_ no worries, friend, because there's a mod for that.
...more specifically, a mod that removes aged meat and prevents the issue from occurring in the first place (though it unfortunately does not fix any already "corrupted" crocks/bowls, so I'm afraid you may need to just throw those away and make new ones).
for some reason food i make and store in a crock turns into this and gives no nutrition (literally just 24 meat cooked in a pot into 6 servings of hearty meat stew) dev version 7
EnderVaedorn, Apr 2nd at 2:15 AM (modified Apr 2nd at 3:41 AM)
For clarification the mod referenced above in the NOTE regarding "Wildcraft", is that referencing the "Wild Farming" mod recommended on the Homepage or a different one?
Any info is helpful, appreciate the work yall do.
Edit: I see now they are likely talking about the Wildcraft Fruits and Nuts mod. Forgot about that one.
breeze108 I had a similar issue. You need to put enough stuff in the fruit press such that the output will be at least 4L of fluid. Otherwise you can't press.
I would like to recommend meringue for an alternate pie topping. Since we don't have sugar, the italian style meringue using fruit syrup and eggs whites would probably work well
Can't seem to bake chopped raw Turnips. Doesn't let me put it in the oven. I can bake unchopped raw turnips, chopped part-baked turnips, etc, just not chopped and raw.
Just want to report that meat in crocks is currently bugged. The meat will age while its in a sealed/unsealed crock and bug out causing the whole crock to lose its protein sat.
Im aware that it's a test build, but damn sad I lost like 4 stacks of red meat to this bug haha
MiniBulb, Mar 7th at 2:47 PM (modified Mar 7th at 2:49 PM)
Seems to be an issue on my MP server related to fruit press + mash. Updated as of 2.0.0-dev.7 mash texture is broken, any way of fixing this? Also cannot press any grains - only seeds but sunflower seeds are broken. TIA
Hey! Muffin dough specifically mentions being able to knead fruit, pumpkin, gelatin, or carrots, but carrot muffins aren't possible? I would really love them if it's doable, I really adore carrot muffins and think it'd be an excellent idea!
How safe is it to remove this mod from an existing world in 1.21+ at any point nowadays?
RyothStormsEdge, Mar 3rd at 9:16 PM (modified Mar 3rd at 9:16 PM)
Here to report that for whatever reason, when candied apples are used to make fruit bread, it oddly makes the bread textureless, just white. Just visual, but figured I'd report it here.
n33ners - I feel like there is a decent chance the "90 satiety" you are looking at is coming straight out of the handbook, which is a misleading number. The sat values the handbooks shows is for the base food/meal item, irrespective of whatever other ingredients you use. With your example of breaded meat, you have:
Base food item = 90 protein sat (fromt the meat)
Flour = +80 grain sat for flax four, +150 for most other flours, +165 for rice flour
Breadcrumbs = +80 grain sat for flax breadcrumbs, +150 for most other breadcrumbs, +160 for rice breadcrumbs
Egg = +7 protein sat for egg white, +17 sat for egg yolk, +20 for a full egg
Topping = +40 fruit sat for honey, +120 sat for fruit syrup
Assuming you baked those perfectly, that is 297 sat minimum, with up to 555 sat still well within reach.
It would be neat to be able to make cakes. Could work like pies where there are multiple servings, maybe more like 8 though. Could also make it so frosting could be made out of milk and/or eggs aswell as some sort of syrup, and then you could add toppings like candies/fruits.
This is one of the mods that I refuse to play Vintage Story without, but I have a question. Why did you make the choice not to allow dried fruits to be used to make Candied Fruits? Not only do dried fruits work when making them in real life, but it actually is preferred due to it reducing the time needed to candy them.
Today I noticed I have a bug where having this mod active messes up making chromium sulfate. Its recipe disappears from the handbook, putting correct amounts in the pot throws back a "recipe not found" info and pot refuses to heat up. Disabling the mod allows to produce it as usual; EF doesn't seem to interfere with cooking hides using already made CS.
I also have the veggie soup recipe missing bug. I have latest versions of both Artillery and Foods.
These and a few other minor issues aside, it's one of my favourite mods, and I thank you very much for creating and maintaining it!
@Sanderss You could be right, I'm not far enough into the game to be making pies or most of the really high powered recipes, so I was really just giving my initial impression upon experimenting with the mod for a couple hours. Maybe there just needs to be sort of a 'mid-point' in terms of benefit, so the mod's progression of recipes flows more smoothlyf from relatively low satiety > moderately better-than-vanilla > high satiety > high satiety+healing/buffs.
@n33ners I feel like a lot of the multi-step meals can end up being extremely powerful. Eg: making soft bread that gives you essentially every food group and fills your entire hunger bar, and making foods that heal huge chinks of your health. I do agree that having other buffs with certain foods would be cool. Might also be cool for some foods to have weaknesses aswell.
Very cool concept for a mod, but honestly I feel like when you have meals that require multiple steps of preperation (like things that require flour+breadcrumbs+egg+honey+fish or meat chunks combined in a mixing bowl, etc), the cooked end result REALLY ought to grant more than 90 satiety. I could just stick to cooking hunks of meat over a firepit, for the same payoff with less than half the steps.
I get that the extended cooking mechanics are meant to be part of the appeal, but even so, there needs to be a higher payoff for the amount of prep work that goes into a lot of recipes. Maybe prepping food in certain ways could result in some sort of non-satiety related buffs (like making breaded meat chunks as opposed to just cooked red meat makes your hunger meter drop at a slower rate for a set amount of time, or provides a buff to walk speed, or causes your temporal stability to drop more slowly when underground, etc).
Anyways, still a great mod, but I feel like it's not fully fleshed out quite yet.
reporting that ACA2.0.0-dev.11 and EF2.0.0-dev.7 in 1.21.6 remove vegetable stew, and baseline soup either doesn't work or requires ingredients i don't have (sometimes i can get it to show up in the handbook, but direct searching yields nothing)
Whenever anything on the drying hooks finish drying, they turn invisible for some reason. Not a huge issue since you can still take them off as normal, but odd.
Any idea as to why the fruit bread texture is all messed up? The bread part of the texture is missing while the bits of fruit is visible. Ive never had an issue like this before and hope someone that experienced something similar can help.
xXTheDragonXx, Feb 25th at 5:03 AM (modified Feb 25th at 5:07 AM)
UPDATE: I downloaded all three mods and when reloading the Mod Manager it automatically disabled Butchering so Im assuming there is some conflict but I will continue to see if anything pops up
The in game description of oil talks about using it to lubricate mechanics, is this something you can actually do? I couldnt use it on any of my mechanical parts.
Having a very weird issue where anytime I click on any kind of syrup in the handbook, my game freezes and crashes. Anybody else have this issue and/or know a fix?
I read up on the Wildcraft situation, I would love to see someone make a compatibility mod for it on it's own, returning all of the Fruits and Nuts stuff from the previous versions of the mod before the update to 1.21 and before the removal of EF compatibility in the first place. It's a shame since the mod adds so much stuff that is amazing in recipies to add variety and colour, alas, I suppose we'll have to see where it goes.
Strickove, Feb 15th at 10:52 PM (modified Feb 15th at 10:53 PM)
compatibility with wildcraft fruits & nuts please? 😇 would love to be able to simmer all those different kinds of new fruit juices into syrups!
Would love if this mod kept all vanilla recipies as well as the new cooking options. Having all my meat automatically char kinda sucks, and i seem to no longer be able to make anything with an
egg base? a couple other things, but I do love having so many more options for things to make... its almost daunting. <3
w0ntonim0, Feb 11th at 7:51 PM (modified Feb 11th at 7:51 PM)
There is an issue with this mod conflicting with Wildcraft: Fruits and Nuts and it needs to be fixed. I am trying to make some carrot juice with the fruit press but it keeps coming out as "puree" rather than "juice" and I am unable to use purees in cooking recipes unlike juices.The main issue is that there is no way to make vegetable juice since this mod conflicts and only comes out as "puree" in the fruit press.
For those of us struggling with the drying meat in meals bug, Unofficial Bugfixes 0.0.11 fixes it, for both vanilla cassava and expanded foods redmeat.
RazorzMcLazorz, Feb 10th at 2:53 AM (modified Feb 10th at 2:54 AM)
9.2.202619:39:27[Error] Patch 48 (target: expandedfoods:recipes/kneading/muffindough.json) in apegrapes:compatibility/expandedfoods/patches/expandedfoods-patches.json failed because supplied path /0/ingredients/1/inputs/5/allowedVariants is invalid: The json path /0/ingredients/1/inputs/5/allowedVariants was not found. Could traverse until /0/ingredients/1/inputs, but then '5' does not exist. Full json at this path: [
{
"type": "item",
"code": "expandedfoods:gelatin-*",
"allowedVariants": [
"blueberry",
"cranberry",
"blackcurrant",
"redcurrant",
"whitecurrant",
"saguaro",
"plain",
"birch",
"maple",
"honey",
"pineapple",
"apple",
"cherry",
"peach",
"pear",
"orange",
"mango",
"breadfruit",
"lychee",
"pomegranate"
],
"quantity": 1
}
]
9.2.202619:39:27[Error] Patch 49 (target: expandedfoods:recipes/kneading/muffindough.json) in apegrapes:compatibility/expandedfoods/patches/expandedfoods-patches.json failed because supplied path /1/ingredients/1/inputs/5/allowedVariants is invalid: The json path /1/ingredients/1/inputs/5/allowedVariants was not found. Could traverse until /1/ingredients/1/inputs, but then '5' does not exist. Full json at this path: [
{
"type": "item",
"code": "expandedfoods:gelatin-*",
"allowedVariants": [
"blueberry",
"cranberry",
"blackcurrant",
"redcurrant",
"whitecurrant",
"saguaro",
"plain",
"birch",
"maple",
"honey",
"pineapple",
"apple",
"cherry",
"peach",
"pear",
"orange",
"mango",
"breadfruit",
"lychee",
"pomegranate"
],
"quantity": 1
}
]
...Theres way more but didnt want to paste a bunch of duplicated ones
When loading the mod, there are still quite a few error messages. The game continues to load, but I'm not sure if all the features are working.
Spoiler!
5.2.2026 10:23:03.518 [VerboseDebug] Patch 2 in expandedfoods:patches/compatibility/acorns/recipes/meals/meatystew.json: File expandedfoods:recipes/cooking/meatystew.json not found 5.2.2026 10:23:03.518 [VerboseDebug] Patch 3 in expandedfoods:patches/compatibility/acorns/recipes/meals/meatystew.json: File expandedfoods:recipes/cooking/meatystew.json not found 5.2.2026 10:23:03.518 [VerboseDebug] Patch 4 in expandedfoods:patches/compatibility/acorns/recipes/meals/meatystew.json: File expandedfoods:recipes/cooking/meatystew.json not found 5.2.2026 10:23:03.612 [VerboseDebug] Patch 0 in expandedfoods:patches/compatibility/acorns/recipes/meals/veggiestew.json: File expandedfoods:recipes/cooking/vegetablestew.json not found 5.2.2026 10:23:03.612 [VerboseDebug] Patch 1 in expandedfoods:patches/compatibility/acorns/recipes/meals/veggiestew.json: File expandedfoods:recipes/cooking/vegetablestew.json not found 5.2.2026 10:23:03.612 [VerboseDebug] Patch 2 in expandedfoods:patches/compatibility/acorns/recipes/meals/veggiestew.json: File expandedfoods:recipes/cooking/meatystew.json not found
5.2.2026 10:23:03.720 [VerboseDebug] Patch 19 in expandedfoods:patches/compatibility/acorns/acornbreadedmeatnugget.json: File expandedfoods:recipes/kneading/primitivesurvival/acornbreadedmeatnuggetsyrup.json not found 5.2.2026 10:23:03.720 [VerboseDebug] Patch 20 in expandedfoods:patches/compatibility/acorns/acornbreadedmeatnugget.json: File expandedfoods:recipes/kneading/primitivesurvival/acornbreadedmeatnuggetsyrup.json not found 5.2.2026 10:23:03.720 [VerboseDebug] Patch 21 in expandedfoods:patches/compatibility/acorns/acornbreadedmeatnugget.json: File expandedfoods:recipes/kneading/primitivesurvival/acornbreadedmeatnuggetsyrup.json not found 5.2.2026 10:23:03.720 [VerboseDebug] Patch 22 in expandedfoods:patches/compatibility/acorns/acornbreadedmeatnugget.json: File expandedfoods:recipes/kneading/primitivesurvival/acornbreadedmeatnuggetsyrup.json not found 5.2.2026 10:23:03.720 [VerboseDebug] Patch 23 in expandedfoods:patches/compatibility/acorns/acornbreadedmeatnugget.json: File expandedfoods:recipes/kneading/primitivesurvival/acornbreadedmeatnuggetsyrup.json not found 5.2.2026 10:23:03.720 [VerboseDebug] Patch 24 in expandedfoods:patches/compatibility/acorns/acornbreadedmeatnugget.json: File expandedfoods:recipes/kneading/primitivesurvival/acornbreadedmeatnuggetsyrup.json not found 5.2.2026 10:23:03.720 [VerboseDebug] Patch 25 in expandedfoods:patches/compatibility/acorns/acornbreadedmeatnugget.json: File expandedfoods:recipes/kneading/primitivesurvival/acornbreadedmeatnuggetsyrup.json not found 5.2.2026 10:23:03.720 [VerboseDebug] Patch 26 in expandedfoods:patches/compatibility/acorns/acornbreadedmeatnugget.json: File expandedfoods:recipes/kneading/primitivesurvival/acornbreadedmeatnuggetsyrup.json not found 5.2.2026 10:23:03.720 [VerboseDebug] Patch 27 in expandedfoods:patches/compatibility/acorns/acornbreadedmeatnugget.json: File expandedfoods:recipes/kneading/primitivesurvival/acornbreadedmeatnuggetsyrup.json not found
5.2.2026 10:23:03.722 [VerboseDebug] Patch 8 in expandedfoods:patches/compatibility/acorns/acornstuffedpepper.json: File expandedfoods:recipes/kneading/primitivesurvival/acornstuffedpeppersyrup.json not found 5.2.2026 10:23:03.722 [VerboseDebug] Patch 9 in expandedfoods:patches/compatibility/acorns/acornstuffedpepper.json: File expandedfoods:recipes/kneading/primitivesurvival/acornstuffedpeppersyrup.json not found 5.2.2026 10:23:03.722 [VerboseDebug] Patch 10 in expandedfoods:patches/compatibility/acorns/acornstuffedpepper.json: File expandedfoods:recipes/kneading/primitivesurvival/acornstuffedpeppersyrup.json not found
If you're having issues with crocks changing into something you can't consume after an amount of time, I've created a patch that hopefully fixes the issue. I'll remove the mod as soon as Expanded Foods is updated and the issue is fixed or if l33tmaan or Pursec request I take it down. https://mods.vintagestory.at/expandedfoodscrockfix
This mod seems to cause a problem with crocks. When ever you cook red meat into a meal and seal it in a crock it ages the red meat into something called expandedfoods:recipeingredient-item-agedmeat-instrumentalcase
jasongbs, Feb 6th at 2:10 AM (modified Feb 6th at 1:49 PM)
Howdy, don't know if anyone else is having this problem but for some reason all of the textures of the foods is broken for me
edit: never mind,i uninstalled and reinstalled a couple of times and it works now
I am have same problem as Keetavirik and many others with meat in crocks. I tried to reproduce the problem in SP but seems like using admin commands to pass the time is not working. I am using food shelves mod aswell. Seems like i really need to remove expanded foods until fixed. Ruined tons and tons of food in MP server. Do not use ExpandedFoods+2.0.0-dev.7 in any MP world with 1.21.6 until someone can tell wtf is going on :D
looking threw the comments im having the same issue Keetavirik is having. tried removing food shelves mod and still ended up with meat aging in crocks. which sucks because i just went and made a TON of food and now it all goes bad in 50ish days QAQ. guess my character will be munching on that for a bit XD sofar i have noticed it happening with my hearty meat+black/white currant meals IDK if it is happening with anyone elses specific meals
Is turning fish fillete into Tender fish fillete spose to boost its satuation from 50 to 110? that feels really OP and im wondering if its maybe a mod conflict or an oversight (since all tenderized meat goes from 100 to 110)
Inf, Feb 1st at 3:23 PM (modified Feb 2nd at 10:28 AM)
Keetavirik I just found the same problem in my world, crocks on shelves all have meat instruments in them.
Edit: since that wasn't very helpful, I'm on VS version 1.21.6, Expanded Foods 2.0.0-dev.7 and Food Shelves 2.3.3
Keetavirik, Jan 31st at 6:40 AM (modified Jan 31st at 7:53 AM)
Is there some way of disabling the "meat aging inside sealed crocks" mechanic entirely? Within a given time frame, all stored food with meat in it turns the meat into "expandedfoods:recipeingredient-item-agedmeat-insturmentalcase" and results in zero sat from the meat, so until that is polished more I'd prefer if our winter food stores wouldn't just spontaneously become useless.
Edit: Nevermind, I'm investigating this further and it might be the fault of the Food Shelves mod. Will update as I learn more.
-- And now I've found that the primary issue is actually the cooling cabinet behavior from the Food Shelves mod! Aging the meat inside the crock was resulting in bugged 0 sat. meals, and if the aged meat behaving that way inside crocks is an Expanded Foods or Food Shelves issue is unclear. Just updating hehe.
Open the expanded foods zip without extracting and follow the folders to assets\expandedfoods\recipes\kneading and open dumplings.json
Find and delete " { "type": "item", "code": "game:pickledvegetable-bellpepper", "quantity": 1}," without quotation marks, minding the space at the start and the comma at the end. There will be two instances within the file.
Save and close the file, and say OK when 7zip asks if the modified file should be updated.
It would be nice if Wildcraft Fruits & Nuts compatability was re-added, I remember there used to be all sorts of recipes for Wildcraft Fruits from this mod like gelatins and candies and syrups etc. but not anymore.
Encountered a problem with frying breaded foods: if you fry them in a batch, every item from that batch has 1/x nutrients of a single separately fried food item, where x is a number of items in a batch. So, if you fry a stack, that's one expensive and useless snack :P
I'm getting the exact same issue. Just fried 1 super expensive piece of aged meat with fancy stuff all mixed in, then fried 9 other identical items all at once. The single piece came out with huge nutritional value, and the other 9 all had 1/9th the value that they should have. Super frustrating issue, especially since the game explicitly calls out the fact that cauldrons allow for mass frying of foods
Can anyone explain to me why fat goes bad and/or how to prevent it? I can't see anytthing about it in the forums but the help says its part of expanded matter.
Fat goes bad in vanilla (1.22), you put up to 6 into a cooking pot over a fire to make up to 6 rendered fat. Rendered fat does everything fat does in vanilla except it has no spoilage. The only thing I think it cannot be used for in EF is sausage, unless that's been changed recently.
Is anyone else having an issue with salad dressing adding no actual satiation the the salad? The fruit catagory even appears in the tooltip despite no actual fruit being in the salad, but it's always at 0 and the other nutrients remain at their base amounts for all salad dressing types.
Small bug I encountered: The dry flax mash that you get from pressing flax in a fruit press doesn't show a texture when placed in a small trough (it only shows the missing texture texture) and I haven't seen a chicken eat it, so that might be broken.
MidOrange I installed the dev version 2.0.0-dev.7 yesterday with the 2.0.0-dev.11 version of A Culinary Artillery on game version 1.21.6, and it seems to be working fine (except for the bug I explained above)
A Culinary Artillery isn’t updated to 1.21.6 yet, but this one is. Does anyone know if it works if I install them like this? I haven’t played in a long time and I’m updating the mods for my world. I’m asking before I end up corrupting everything.
I got an issue where trying to insert any valid ingredient other than redmeat into a pie, it fails, displaying the message, "Need at least 0.2L liquid", even when adding the top crust. I am using the dev.7 of Expanded Foods, and dev.11 of A Culinary Artillery, with the most recent version of Vintage Story.
So... this mod is removing six core recipes for me, including soup and vegetable stew. I'm not even getting an error message, just a warning about not finding them:
Spoiler!
17.1.2026 14:51:41 [Warning] Could not find recipe augratin 17.1.2026 14:51:41 [Warning] Could not find recipe compote 17.1.2026 14:51:41 [Warning] Could not find recipe pastahot 17.1.2026 14:51:41 [Warning] Could not find recipe riceandbeans 17.1.2026 14:51:41 [Warning] Could not find recipe soup 17.1.2026 14:51:41 [Warning] Could not find recipe vegetablestew
That one's in client-main.log. I've been trying removing mods one by one, but removing this one was the only one to actually return those recipes. Mind you, I have 221 mods, so there could be some interaction somewhere, but I've tested removing (in sequence) Gourmand, Butchering, New World Crops, Grapes, Improved Handbook Recipes, Recipe Selector, and this as well as Culinary Artillery, but only removing Expanded Foods actually worked so far.
iHaku, firepitheatsovers does the same to me but if you restart from scratch right before you bake in ovens, it works. But for some reason, it stops working after a time. Might be this mod, might not.
i really loved heating my ovens by having a firepit under them to setup a whole cooking station, but it seems like this isnt possible with expanded foods without also fireing up the oven. could you please add compatibility or an option for that to the mod? firepitsheatovens is outdated here on the mod database, but works perfectly fine under the latest version, i've been using it without problems untill i installed expandedfoods.
l33tmaan still have some issues with the handbook. Trying to open some entries in there crashes the game. Most notable are candles, without EF enabeld but CA enabled I can access it just fine. As soon as EF is enabled and I try to open it, hard crash.
small complaint but the kitchenware trader's house does not have a way for smoke to leave it, could y'all add something to work as "compatibility" with real smoke ?
tickfleato Does that mean I should hold off on installing this mod if I use Wildcraft Fruits and Nuts?
tickfleato, Jan 14th at 4:12 AM (modified Jan 14th at 4:21 AM)
having the same issue as Meatpie, dumplings don't accept fillings. It's a mod conflict. Did a bunch of testing and it appears to be an issue with Wildcraft: Fruits and Nuts. In general that mod seems to be having some issues with Expanded Foods right now.
Updated to dev.7! This is a small update that fixes some bugs and rebalances simmering cook times. Now boiling things in large quantities should be a bit less time-intensive.
Hi, I have some questions about the resin, tried to search a little, but couldn't find any answer, sorry if it is explaining in some place. Anyways, I think I will numerate to be easier to respond too:
1 - Very basic question, but how I know that it is working? Because I know it takes a long time, but I'm not sure if I'm doing right, can I just put in any part of the trunk of a Pine tree during the period that it makes resin and just put any liquid container beneath it? Since it takes a long time, I can't be sure, it passed some 5 days and nothing changed, so I just have no idea.
2 - Can it be really any liquid container? I have one that I use a jug, but its 3L, so maybe that is too much or just doesn't work?
3 - And the last one is just to know if its only one spile per tree or I can put in all sides?
Thanks a lot for the mod btw, its really great!
Kaisei, Jan 13th at 6:10 AM (modified Jan 13th at 6:11 AM)
I didn't know you can put peat in a bowl and now I have peat in a bowl. I have no clue how to add the fat to it. It just picks up the bowl when i try to add fat to it and putting it in the crafting grid yields nothing.
For everyone I see here commenting about not being able to achieve a full 4 liters of water or whatnot in a pan: Add water into the pan from a source that is NOT stacked. For example, picking up and using a stack of 2 water bowls will produce this issue. Doing one water bowl at a time will not. At least that's been in my experience.
Anyways for the real reason I'm here. Does this mod and culinary artillery work with 1.21.6?
As some others have said, I'm also getting the "expanded foods:recipeingredient-item-agedmeat-insturmentalcase" (Aged meat) glitch with crocks which reduces the protein sat to 0 and also seems to dramatically decrease shelf life. Hoping that can be fixed soon
Having the same error as GrimCreaperr, with not being able to put 4 liters into the saucepan. I have tried single items of a jug, a bucket, and a bowl, and get the same result each time--slot fills to 3.98 L of water, and then must be completely emptied to get back to having a round number. I'm on 1.21.6. I don't have a similar problem with the small cauldron, that works exactly as expected.
When starting up, many errors appear on the server. They are not critical and the download continues, but still.
Spoiler
8.1.2026 14:21:53 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 8.1.2026 14:21:53 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 8.1.2026 14:21:53 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 8.1.2026 14:21:53 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 8.1.2026 14:21:53 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 8.1.2026 14:21:53 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 8.1.2026 14:21:53 [Event] 3 mixing recipes loaded 8.1.2026 14:21:53 [Event] The chef and the apprentice... 8.1.2026 14:21:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json 8.1.2026 14:21:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json 8.1.2026 14:21:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
Thanks for all the hardwork. Been playing for a good while now on a new server using this along with many other mods and not encountered any real issue. However two things have come up that Ive struggled to find an answer on anywhere, both of which i feel are potentially compatability concerns and if so no worries though one does feel like perhaps im misunderstanding something.
1: The in game guide states for compatability that nuts from wildcraft should be able to replace peanuts but I can not make fruit bars with anything but peanuts and sunflower.
2: Making vinegar, from my understanding to do this I need to let juice/wine spoil. Waiting for wine to spoil takes literally years and that seems unreasonable, and even in a bucket in my inventory juice naturally cures into wine before spoiling. Perhaps this is an issue with using wildcraft fruit+nuts? From my understanding they influence these mechanics somewhat
How stable is the latest dev branch for 1.21? I don't mind a few bugs (and I enjoy contributing to bug reports!) but I'm wary of that 'this is a dev release, it will break your world, do not use it for normal play' warning >.>
Pesquizeru, Jan 7th at 3:03 AM (modified Jan 7th at 3:08 AM)
Hey so, I've finally been getting into the mod in my world, but there seems to be a problem with the guide book showing recipes. Basically, whenever I go into the simmering/kneading guide, and click on the text thats supposed to show me some of the recipes I can make, the handbook only leads me to the guide again. No recipies appear. I can still make them (gelatin worked for example, and it shows up how to make it if I look for gelatin specifically), but I am rather lost on what new ones I can make.
GrimCreaperr Are you using a stack of water containing devices? if so it takes equal parts out of all of them and will often not allow you to fill it completely, try just using one bowl or bucket or jug
I am having the same issue as JustaKobold, I lost 6 crocks of hearty meat stews to this.
GrimCreaperr, Jan 6th at 5:57 AM (modified Jan 6th at 5:59 AM)
First time commenting, having an issue in my game (I have a lot of mods - Rustbound magic, butchering, primitive survival, expanded foods, cullinary artillery, just to name a small fraction). I suspect it's got something to do with this mod, but can't say for certain.
I'm in a relatively new world, few hours in, stone age still, trying to make raw gelatin out of bones. I've noticed when trying to make the recipe, that liquid volumes seem to... mess up when trying to cook a full pot/saucepan (4 servings). When I try to add 4 liters of water to the saucepan, it instead reads as "3.98 liters", and won't let me put anymore in, nor will it display a valid recipe for cooking (indicating it's not just a visual bug). I've noticed similar issues lately with cooking pots as well, being unable to add a full 6 liters of water to a cooking pot.
Unsure if this is a known issue, but a resolution to this issue would be appreciated.
Edit: I am still on version 1.21.5 (stable), as my friends have yet to update their own clients for our multiplayer server - Issues arise in my singleplayer world however.
We noticed that the dryable items tend to wait the "dry" time and then start to progress to drying up, is that intended behaviour? I Would expect that if it says dryable in X hours I get the dry product and not the start of "Drying" (It works similarly to spoil time where X days to spoil will start the spoiling and not finish)
Think this could explain the crazy tight timers on drying the seaweed sheets people mention. Even though handbook has 96h to dry and 168h to spoil which if added the % might make the double of the dry time.
How exactly am i meant to dry the wet seaweed sheets? If i keep them in my inventory they say "perish in 3 days dryable in 3 days" and they always perish first If i put them in any kind of storage what so ever their perish timer is always days earlier than the drying timer
Brotatochip_KunMelkor237MadalovinDeathPan I had the same issue on 1.21.5 with dev.5 version of the mod for expanded foods. If you turn the meat into "smashed meat" / "tender meat" you can use it all the same recipies from what I can tell and since its not "dryable" or prone to aging, it shouldnt have the aged meat glitch. I haven't made it far enough along to ensure it doesn't but when you look at the any meal with regular meat vs a meal with the smashed meat it no longer has the "dryable" on the info since smashed meat can't be dried!
Looking into a possible conflict with Wildcraft:Fruits and Nuts; cant seem to make vinegar except for Cleaning Vinegar (from blueberry juice left in open barrel)-
all other types (the ones useable for pickling) look like theyre gonna take over a year to develop an I keep getting Wine and Aged wine instead of vinegar.
Also the "fastvinegar" recipe doesnt seem to work or I keep reading it wrong; cause it reads like add Vinegar and fruit to a barrel of (preferably) Wine and itll produce fruit vinegar;
only you cant seem to put more than 1 type of liquid into a barrel, and adding berries to vinegar does nothing no matter the ratio or amounts.
Trying to find a workaround or something, open to suggestions and would be Exstatic for someone to tell me Im just doing it wrong; Really want to pickle some stuff so any info helps
For the few people that asked about the seaweed spoil/dry rates: I left 3 wet seaweed sheets in my inventory. The spoil and the dry time stayed in lock-step, then the sheets started rotting, got all the way to 99% rotten or maybe even 100, and...turned into dried sheets. So...it works? But it's a nail-biting ride.
Got an issue, not sure if it's this mod or Culinary Artillery, but apparently there's an issue in the handbook for the candle recipe. Every time I go to access it, game crashes and I get the below error log:
Running on 64 bit Windows 10.0.19045.0 with 32670 MB RAM Game Version: v1.21.5 (Stable) 12/30/2025 6:10:36 PM: Critical error occurred Loaded Mods: backpackpackplusfg@1.4.0, buggisrandomchanges@3.8.0, driedpeat@1.1.1, fieldsandplateaus@1.0.9, floralzonescosmopolitanregion@1.0.6, floralzonesmediterraneanregion@1.0.14, bovinae@0.3.1, capreolinae@2.0.3, casuariidae@1.1.6, cervinae@0.1.9, dinornithidae@1.0.19, elephantidae@1.0.15, rhinocerotidae@1.0.21, sirenia@1.0.24, millwright@1.2.9, molds@0.2.7, oresaplentyaddon@1.3.0, overhaullib@1.15.8, pipeleaf@2.3.0, playermodellib@1.7.3, primitivesurvival@3.9.8, game@1.21.5, vsimgui@1.1.14, aculinaryartillery@2.0.0-dev.11, ancienttools@1.6.0-pre.6, animalcages@4.0.1, attributerenderinglibrary@2.4.0, blocksoverlay@4.7.1, combatoverhaul@0.10.9, configlib@1.10.8, firewoodtosticks@1.0.0, foodshelves@2.3.2, fromgoldencombs@1.9.1, genelib@2.1.0, gladiolusrandomfeatures@2.0.5, humans@0.3.5, jaunt@2.1.2, kevinsfurniture@1.7.5, maltiezcrossbows@1.6.6, maltiezfirearms@1.5.4, mineralsoup@1.0.1, obsydianxshumancolors@1.0.0, petai@4.0.0, smithingplus@1.8.3, stonebakeoven@1.2.0, creative@1.21.5, survival@1.21.5, vsvillage@4.0.0-pre.4, armory@1.4.1, elkjaunt@1.3.0, equus@1.2.0-rc.8, expandedfoods@2.0.0-dev.6, fueledwearablelights@1.1.0, quiversandsheaths@0.6.5, reforgedtools@1.2.51, shearlib@1.2.0, vsvillageviking@1.0.2, vsvillageaged@0.0.7, vsvillageindustrial@0.0.7, wolftaming@4.0.1, wool@1.7.0 Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul, smithingplus System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Block aculinaryartillery:bottle-*-burned but there are no such items/blocks! at Vintagestory.API.Client.SlideshowGridRecipeTextComponent..ctor(ICoreClientAPI capi, GridRecipe[] gridrecipes, Double size, EnumFloat floatType, Action`1 onStackClicked, ItemStack[] allStacks) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 114 at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo_Patch4(CollectibleBehaviorHandbookTextAndExtraInfo this, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, List`1 containers, List`1 fuels, List`1 molds, Boolean haveText) at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 109 at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 119 at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 113 at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 128 at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258 at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 348 at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 95 at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 174 at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 446 at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 593 at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 423 at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1996 at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 52 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 424 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 394 at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574 at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2026 at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 359 at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 921 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 213 at OpenTK.Windowing.Desktop.NativeWindow.OnMouseUp(MouseButtonEventArgs e) at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Is anyone else only able to cook one meat or bread or any bread kind at a time in the fireplace? Whenever I leave the first item there and cook another, the next one disappears..
ureverypie In the meantime, dry out the meats on meat hooks before using in a stew, or use non-dryable meats for the crockpots (one of the mods I use adds crabs, and the crabmeat doesnt age). Vegetables and mushrooms dont age either
Hello! I made the mistake of boiling seawater in a crucible. I got 10L of sea water and got it over 1000c with charcoal. Now the crucible has salt crystal (dry) but I can't get it out. Any advice?
Hey folks, from your own personal experiences how stable or save-safe would you consider the most recent dev builds? And if you've been updating for a while, how stable have updating to new versions been?
hoping to add this to my incoming 2026 forever world, but not sure if starting without would be the maneuver instead
I am also on the list off affected crockpots, would love to see a fix soon as the problem kind of entirely bricks gameplay in terms of saving food for winter
Since yeast starter afaik doesn't last longer than approximately a week, and making it again takes almost just as long, so going on a longer exploration and missing the expiration date sucks... petition for a recipe, probably consisting of yeast starter and lots of flour to make a yeast ball that would last long and had to be kneaded with water to make a yeast starter again?
Hi, just wanted to add myself to the list of affected crockpots. Really love this mod. Would be awesome if this could get fixed soon as its winter and most of my food stores are cockpot-based.
GremLena, Dec 24th 2025 at 12:01 PM (modified Dec 25th 2025 at 5:38 PM)
@DeltaCross Oh, there are no silly questions, only silly people ;) I'll be sure and check when I get back from my epic canoe adventure today as I don't remember if I did try filling the water that way.
And I second the Biltong idea, I LOVE Biltong! (now I'm wondering if it would be possible to pickle multiple ingredients so that we could make things like kimchi - though this would require several more crops, inclu. chillies... I have made myself hungry) <3
*edit: I checked, and it still won't work even with water as a portion
Anyone got any idea what I might be doing wrong? Or do I need to dig though my mods a bit more to find a potential conflict? (I have many, it will take some time)
Really hoping that at some point this mod adds a way for making marinated meat in barrels. This mod is like 2 steps away from being able to make Biltong, which is a great long lasting meat.
GremLena Somewhat silly question, but are you filling the cauldron with right clicking a liquid source? You need to have a second source (like a bucket or jar) and left click the open slot of the cauldron in the firepit to put the liquid as a portion inside it for cooking. (I only figured this out today)
I'm having the same issue as Kearthar, in that no matter what I put in the small cauldron it never shows a valid recipe and won't cook. I've tried bones (regular, small carcass, and strong) and various amounts of water, plus every type of vegetable, raw and part-cooked, with water - but I can't make any of it in to broth.
For people having trouble with their crockpots glitching out (expandedfoods:recipeingredient-item-aged-meat-insturmentalcase), its because the ingredients continue to age even after made into stews etc. So you need to use ingredients that dont age, such as vegetables or aged meats. A workaround i am now doing is to dry the meats on a hook first, then using them in stews. Hopefully this will be fixed soon.
can confirm Madalovins report. very fun losing 80% of our winter rations on november dur to it.
Madalovin, Dec 18th 2025 at 7:58 PM (modified Dec 18th 2025 at 8:41 PM)
I'm not sure if this should qualify as a bug or not. I was confused as to why all my meaty dishes are turning into "Stew with stewed expandedfoods:recipeingredient-item-aged-meat-insturmentalcase" and then it hit me. I think all my dishes of meat that I have sealed in my pantry is having the meat in the dishes DRY out, which turns them into some invalid ingredient.
Being that my current play style involves hunting for almost all of my food- having my 17 sealed crocs of meaty stews being turned into 0 nutritional pots is distressing. edit: playing on vers 1.21.6
edit2: The sealed crocks inside of a Pinewood crate seem fine and have not dried, only the Crocks on a shelf seemed to have dried? Odd.
Hey, I noticed ScantLobster mentioned this in 2024, but I would like to mention again, that there still is an incompatibility issue with Wildcraft: Fruits and Nuts and making pemmican. Berries from that mod do not seem to work with the recipe. Otherwise amazing mod, keep up the good work!
Hey, I think the distillation ratios are wrong, at least for fine wines. I've been distilling some fine wine and I expected 1L to distill into 0.4L as stated in the handbook, so a 10L bucket distills into 4L of brandy, a 50L barrel into 20L, and so on. But I've been getting a ratio of 3:1, so a 30L full boiler distills into a 10L bucket. Not sure which ratio is intended, tbf.
@I33tmaan I just ran a new world, not updated to .6 yet, but they're still fairly close for me. Within 2k of each other easily, and very close to other traders in general.
I can't use vegetables from Art of Growing with porridge in a recipe... but they work perfect in recipes with meat...
Dsyphus, Dec 14th 2025 at 5:15 AM (modified Dec 17th 2025 at 9:29 AM)
The seaweed drying needs some adjustments. in your inventory its spoilage and drying time are the same. in storage the drying time becomes longer than the spoilage time. which is several days. I tested in multiple storage containers and tempertures. at the moment i havent found any way to get the drying time to actually work - edit: or just let us bake them to dry them out
l33tmaan yeah I coulld add food to a cooking pot and it would register a recipe but would not heat up to cook no matter how long it sat on a wood fire.
Is this safe/close enough to stable to add as is or should I wait until stable comes out? I've been chomping at the bit wanting to play with this mod but I'm worried about my save (particularly playing for hours more only to have it lost)
Raelin The trader is added by A Culinary Artillery, but we adjusted the spawns in the most recent update so they don't appear as much. Are you on that version and you're still seeing too many traders?
PurritoPotato Yes, temperature does affect how long things last in storage. You may want to make an underground cellar and put the sheets in there.
Hi! Is there a way to remove the trader this adds? Only, since I use BetterTraders and have them fairly spread out, I get the trader from this mod an absurd amount. Every 1000 blocks or so, boom there he is.
Hi, I am pretty new to this game in general. I gathered some seaweed and wanted to dry out the sheets, tried my inventory (dry rate was the same as spoil rate), opened crate (crate closes once seaweed is added? idk if it works anyway). Currently I just left it in a barrel to rot. Any idea how I might get around it? Is it dependent on environment temperature or smth? Thanks in advance ;3
Dev 6 made it so pot cooking recipes would be accepted but they would stay cold on the fire. I do have the xskills perk that let's me cook 8x in a pot and I didn't think to check 6x before I reverted to Dev 5
How much longer do you guys figure it'll be before you have a full release of the mod again? Or will it always be labeled for testers whilst you guys work about on it
A new update is out! It's got some rebalancing, but more importantly some MAJOR handbook changes. Almost every food in EF should now have a mini-guide on its handbook entry page. These are intended to make things as easy to understand as possible, so please let me know if there's any specific information I should add onto these entries!
Yes, when using items that "cure" into other items, they seem to be broken when transitioning in meals. This was a vanilla bug we noticed in earlier versions of VS, but it seems to be exacerbated in 1.21. It can happen with cassava in the base game, so it's not exclusive to Expanded Foods... but it sure happens a lot more with EF installed. 😅
Having an issue with crocks with aged meat sometimes not having protein saturation? it seems the other foods in the meal still count but sometimes the meat glitches and doesnt work. it doesn't seem to occur when i make meals with aged meat, so it could be related to the curing process.
Friend of mine on my server is also having a similar (if not the same) issue as awesomedeity
All the crocks with the meat "corrupted" according to him. Need to grab more information from him to confirm it's the exact issue he's having, but specifically the nutrition was missing which sounds like the same problem.
BraniyaKz Yes, that is intentional and I've got it fixed for the next update.
Chatterchot I'm not able to replicate this on my end. I do almost all of my testing with singlular ingredients. Maybe it's just an issue when XSkills is installed?
Burgersim We do add our own oven class, but XSkills should be compatible with it. Maybe something changed on one of our ends, or in vanilla itself.
SizzleCorndog You used to be able to press olives to make olive oil, but it seems like that broke with 1.21. I'm working on fixing it.
Meatpie Wildcraft compatibility will return eventually, yes. Not anytime soon, though.
GreenDragonette Yes, that is intentional, but I haven't looked at Primitive Survival in a while, so maybe something changed and I wasn't aware of it. I'll look into it to make sure it's still working properly.
Great mod! Has been a staple of almost every playthrough I've had. I only have two suggestions. 1. A rework of how meal types show up in the handbook, as it can be quite unclear sometimes. 2. A cauldron equivallent but for the cooking pot.. as the first time I used it i was very sad to see you couldnt use it that way.
Came here to report the same issue as BraniyaKz. Our server log flagged that the flours from Ancient Tools need to be updated in the kneading recipes for dough, doughball, and pasta. (I've patched our server myself for now.)
server-main.log
6.12.2025 17:15:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
6.12.2025 17:15:53 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
6.12.2025 17:15:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
6.12.2025 17:15:53 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
6.12.2025 17:15:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
6.12.2025 17:15:53 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
6.12.2025 17:15:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
6.12.2025 17:15:53 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
6.12.2025 17:15:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
6.12.2025 17:15:53 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
6.12.2025 17:15:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
6.12.2025 17:15:53 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
6.12.2025 17:15:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
6.12.2025 17:15:53 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
6.12.2025 17:15:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
6.12.2025 17:15:53 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
6.12.2025 17:15:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
6.12.2025 17:15:53 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
6.12.2025 17:15:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
6.12.2025 17:15:53 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
6.12.2025 17:15:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
6.12.2025 17:15:53 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
6.12.2025 17:15:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
6.12.2025 17:15:53 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
6.12.2025 17:15:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/doughball.json
6.12.2025 17:15:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/doughball.json
6.12.2025 17:15:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/doughball.json
6.12.2025 17:15:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/doughball.json
6.12.2025 17:15:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/doughball.json
6.12.2025 17:15:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/doughball.json
6.12.2025 17:15:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/doughball.json
6.12.2025 17:15:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/doughball.json
6.12.2025 17:15:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/doughball.json
6.12.2025 17:15:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/doughball.json
6.12.2025 17:15:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/doughball.json
6.12.2025 17:15:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/doughball.json
6.12.2025 17:15:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
6.12.2025 17:15:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
6.12.2025 17:15:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
Is it intentional that you can put any item into any type of pie? Because the recipe book doesnt say you should be able to, but im able to put blueberries, cheese and onions into a meatpie. It feels a bit broken
Katzvielle, Dec 6th 2025 at 3:59 PM (modified Dec 7th 2025 at 12:10 AM)
i keep getting warnings with this and wildcraft
Spoiler
[Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-orangebellpepper in Cure Transition stack of Item wildcraftfruit:ciderportion-orangebellpepper 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-pomace in Cure Transition stack of Item wildcraftfruit:ciderportion-pomace 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-pittedyew in Cure Transition stack of Item wildcraftfruit:ciderportion-pittedyew 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-illawarra in Cure Transition stack of Item wildcraftfruit:ciderportion-illawarra 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-creepingpine in Cure Transition stack of Item wildcraftfruit:ciderportion-creepingpine 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-pandanbits in Cure Transition stack of Item wildcraftfruit:ciderportion-pandanbits 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-crowseye in Cure Transition stack of Item wildcraftfruit:ciderportion-crowseye 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-kakaha in Cure Transition stack of Item wildcraftfruit:ciderportion-kakaha 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-flaxlily in Cure Transition stack of Item wildcraftfruit:ciderportion-flaxlily 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-engkala in Cure Transition stack of Item wildcraftfruit:ciderportion-engkala 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-kawakawa in Cure Transition stack of Item wildcraftfruit:ciderportion-kawakawa 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-baneberry in Cure Transition stack of Item wildcraftfruit:ciderportion-baneberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-gooseberry in Cure Transition stack of Item wildcraftfruit:ciderportion-gooseberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-blackgrape in Cure Transition stack of Item wildcraftfruit:ciderportion-blackgrape 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-redgrape in Cure Transition stack of Item wildcraftfruit:ciderportion-redgrape 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-whitegrape in Cure Transition stack of Item wildcraftfruit:ciderportion-whitegrape 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-foxgrape in Cure Transition stack of Item wildcraftfruit:ciderportion-foxgrape 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-virgingrape in Cure Transition stack of Item wildcraftfruit:ciderportion-virgingrape 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-strawberry in Cure Transition stack of Item wildcraftfruit:ciderportion-strawberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-gardenstrawberry in Cure Transition stack of Item wildcraftfruit:ciderportion-gardenstrawberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-falsestrawberry in Cure Transition stack of Item wildcraftfruit:ciderportion-falsestrawberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-raspberry in Cure Transition stack of Item wildcraftfruit:ciderportion-raspberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-blueraspberry in Cure Transition stack of Item wildcraftfruit:ciderportion-blueraspberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-brambleberry in Cure Transition stack of Item wildcraftfruit:ciderportion-brambleberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-dewberry in Cure Transition stack of Item wildcraftfruit:ciderportion-dewberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-cloudberry in Cure Transition stack of Item wildcraftfruit:ciderportion-cloudberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-knyazberry in Cure Transition stack of Item wildcraftfruit:ciderportion-knyazberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-bushlawyer in Cure Transition stack of Item wildcraftfruit:ciderportion-bushlawyer 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-dogrose in Cure Transition stack of Item wildcraftfruit:ciderportion-dogrose 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-hawthorn in Cure Transition stack of Item wildcraftfruit:ciderportion-hawthorn 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-rowanberry in Cure Transition stack of Item wildcraftfruit:ciderportion-rowanberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-sorb in Cure Transition stack of Item wildcraftfruit:ciderportion-sorb 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-aronia in Cure Transition stack of Item wildcraftfruit:ciderportion-aronia 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-crabapple in Cure Transition stack of Item wildcraftfruit:ciderportion-crabapple 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-sandpear in Cure Transition stack of Item wildcraftfruit:ciderportion-sandpear 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-quince in Cure Transition stack of Item wildcraftfruit:ciderportion-quince 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-loquat in Cure Transition stack of Item wildcraftfruit:ciderportion-loquat 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-apricot in Cure Transition stack of Item wildcraftfruit:ciderportion-apricot 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-sloe in Cure Transition stack of Item wildcraftfruit:ciderportion-sloe 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-purpleplum in Cure Transition stack of Item wildcraftfruit:ciderportion-purpleplum 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-greengage in Cure Transition stack of Item wildcraftfruit:ciderportion-greengage 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-cherryplum in Cure Transition stack of Item wildcraftfruit:ciderportion-cherryplum 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-sallowthorn in Cure Transition stack of Item wildcraftfruit:ciderportion-sallowthorn 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-jujube in Cure Transition stack of Item wildcraftfruit:ciderportion-jujube 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-fig in Cure Transition stack of Item wildcraftfruit:ciderportion-fig 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-falseorange in Cure Transition stack of Item wildcraftfruit:ciderportion-falseorange 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-jackfruit in Cure Transition stack of Item wildcraftfruit:ciderportion-jackfruit 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-silvernettle in Cure Transition stack of Item wildcraftfruit:ciderportion-silvernettle 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-muskmelon in Cure Transition stack of Item wildcraftfruit:ciderportion-muskmelon 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-honeydewmelon in Cure Transition stack of Item wildcraftfruit:ciderportion-honeydewmelon 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-mirzamelon in Cure Transition stack of Item wildcraftfruit:ciderportion-mirzamelon 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-watermelon in Cure Transition stack of Item wildcraftfruit:ciderportion-watermelon 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-bryony in Cure Transition stack of Item wildcraftfruit:ciderportion-bryony 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-passionfruit in Cure Transition stack of Item wildcraftfruit:ciderportion-passionfruit 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-granadilla in Cure Transition stack of Item wildcraftfruit:ciderportion-granadilla 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-achacha in Cure Transition stack of Item wildcraftfruit:ciderportion-achacha 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-spindle in Cure Transition stack of Item wildcraftfruit:ciderportion-spindle 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-ugni in Cure Transition stack of Item wildcraftfruit:ciderportion-ugni 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-midyimberry in Cure Transition stack of Item wildcraftfruit:ciderportion-midyimberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-munthari in Cure Transition stack of Item wildcraftfruit:ciderportion-munthari 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-guajava in Cure Transition stack of Item wildcraftfruit:ciderportion-guajava 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-feijoa in Cure Transition stack of Item wildcraftfruit:ciderportion-feijoa 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-roseapple in Cure Transition stack of Item wildcraftfruit:ciderportion-roseapple 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-lillypillypink in Cure Transition stack of Item wildcraftfruit:ciderportion-lillypillypink 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-pittedbeachalmond in Cure Transition stack of Item wildcraftfruit:ciderportion-pittedbeachalmond 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-bluetongue in Cure Transition stack of Item wildcraftfruit:ciderportion-bluetongue 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-turkscap in Cure Transition stack of Item wildcraftfruit:ciderportion-turkscap 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-cocoa in Cure Transition stack of Item wildcraftfruit:ciderportion-cocoa 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-wolfberry in Cure Transition stack of Item wildcraftfruit:ciderportion-wolfberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-caperberry in Cure Transition stack of Item wildcraftfruit:ciderportion-caperberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-rambutan in Cure Transition stack of Item wildcraftfruit:ciderportion-rambutan 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-citron in Cure Transition stack of Item wildcraftfruit:ciderportion-citron 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-pomelo in Cure Transition stack of Item wildcraftfruit:ciderportion-pomelo 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-grapefruit in Cure Transition stack of Item wildcraftfruit:ciderportion-grapefruit 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-lime in Cure Transition stack of Item wildcraftfruit:ciderportion-lime 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-fingerlime in Cure Transition stack of Item wildcraftfruit:ciderportion-fingerlime 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-kumquat in Cure Transition stack of Item wildcraftfruit:ciderportion-kumquat 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-lemonaspen in Cure Transition stack of Item wildcraftfruit:ciderportion-lemonaspen 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-cashewapple in Cure Transition stack of Item wildcraftfruit:ciderportion-cashewapple 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-wani in Cure Transition stack of Item wildcraftfruit:ciderportion-wani 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-pittedchinaberry in Cure Transition stack of Item wildcraftfruit:ciderportion-pittedchinaberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-redquandong in Cure Transition stack of Item wildcraftfruit:ciderportion-redquandong 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-rubysaltbush in Cure Transition stack of Item wildcraftfruit:ciderportion-rubysaltbush 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-pokeberry in Cure Transition stack of Item wildcraftfruit:ciderportion-pokeberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-bunchberry in Cure Transition stack of Item wildcraftfruit:ciderportion-bunchberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-bearberry in Cure Transition stack of Item wildcraftfruit:ciderportion-bearberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-cheeseberry in Cure Transition stack of Item wildcraftfruit:ciderportion-cheeseberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-pineheath in Cure Transition stack of Item wildcraftfruit:ciderportion-pineheath 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-pricklyheath in Cure Transition stack of Item wildcraftfruit:ciderportion-pricklyheath 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-honeypots in Cure Transition stack of Item wildcraftfruit:ciderportion-honeypots 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-crowberry in Cure Transition stack of Item wildcraftfruit:ciderportion-crowberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-lingonberry in Cure Transition stack of Item wildcraftfruit:ciderportion-lingonberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-huckleberry in Cure Transition stack of Item wildcraftfruit:ciderportion-huckleberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-kiwi in Cure Transition stack of Item wildcraftfruit:ciderportion-kiwi 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-kolomikta in Cure Transition stack of Item wildcraftfruit:ciderportion-kolomikta 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-woodbine in Cure Transition stack of Item wildcraftfruit:ciderportion-woodbine 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-honeysuckle in Cure Transition stack of Item wildcraftfruit:ciderportion-honeysuckle 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-snowberry in Cure Transition stack of Item wildcraftfruit:ciderportion-snowberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-blackelder in Cure Transition stack of Item wildcraftfruit:ciderportion-blackelder 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-elderberry in Cure Transition stack of Item wildcraftfruit:ciderportion-elderberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-ivy in Cure Transition stack of Item wildcraftfruit:ciderportion-ivy 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-hairyappleberry in Cure Transition stack of Item wildcraftfruit:ciderportion-hairyappleberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-purpleappleberry in Cure Transition stack of Item wildcraftfruit:ciderportion-purpleappleberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-blacknightshade in Cure Transition stack of Item wildcraftfruit:ciderportion-blacknightshade 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-blacknightshadeunripe in Cure Transition stack of Item wildcraftfruit:ciderportion-blacknightshadeunripe 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-bitternightshade in Cure Transition stack of Item wildcraftfruit:ciderportion-bitternightshade 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-falsetomato in Cure Transition stack of Item wildcraftfruit:ciderportion-falsetomato 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-naranjilla in Cure Transition stack of Item wildcraftfruit:ciderportion-naranjilla 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-belladonna in Cure Transition stack of Item wildcraftfruit:ciderportion-belladonna 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-husktomato in Cure Transition stack of Item wildcraftfruit:ciderportion-husktomato 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-beautyberry in Cure Transition stack of Item wildcraftfruit:ciderportion-beautyberry 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-numnum in Cure Transition stack of Item wildcraftfruit:ciderportion-numnum 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-seamango in Cure Transition stack of Item wildcraftfruit:ciderportion-seamango 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-coralbead in Cure Transition stack of Item wildcraftfruit:ciderportion-coralbead 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-pilo in Cure Transition stack of Item wildcraftfruit:ciderportion-pilo 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-mingimingi in Cure Transition stack of Item wildcraftfruit:ciderportion-mingimingi 6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-fractureberry in Cure Transition stack of Item wildcraftfruit:ciderportion-fractureberry
Is Wildcraft fruit comparability planned to return? I tried doing it myself but blind copy-pasting without existing coding knowledge doesn't get you very far.
It doesn't give nutrition because the aged meat item doesn't have nutrition. It's a processing step, you have to combine it with a knife in the crafting grid to get the version with nutrition. I don't know why the meat ages once it's processed into the meals but you can work around it by only making meals with meats that don't have aged versions like the processed aged meat (since it shouldn't age further) or the meat chunks.
I'm not exactly sure, but is this an error that might have something to do with expanded foods?
Crash Report
[Server Error] At position 511889, 112, 512051 for block clayoven-west a BlockEntityExpandedOven threw an error when ticked:
1.12.2025 21:04:19 [Server Error] Exception: Object reference not set to an instance of an object.
at XSkills.BlockEntityOvenPatch.IncrementallyBakePostfix(BlockEntity __instance, CookingState& __state, InventoryOven ___ovenInv, Int32 slotIndex)
at Vintagestory.GameContent.BlockEntityOven.IncrementallyBake_Patch3(BlockEntityOven this, Single dt, Int32 slotIndex)
at ACulinaryArtillery.BlockEntityExpandedOven.IncrementallyBake(Single dt, Int32 slotIndex)
at Vintagestory.GameContent.BlockEntityOven.OnBurnTick(Single dt) in VSSurvivalMod\Systems\Cooking\Clayoven\BEClayOven.cs:line 440
at ACulinaryArtillery.BlockEntityExpandedOven.OnBurnTick(Single dt)
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 25
This basically gets spammed on my 1.21.5 Server when I try to bake stuff in the oven and it also seems that is kinda buggy. For example I put 4 pieses of meat in but only one got cooked and the temperatures didn't seem to rise for any of them (only jumping once the one was cooked for that one, but staying at under 100 degrees for the others).
having issues with bricklayers when trying to open handbook for recipes and missing textures for a lot of food like smashed meat, chopped mushrooms and likewise foods like grain balls and etc, no idea why
rockliz, Dec 1st 2025 at 5:20 AM (modified Dec 1st 2025 at 5:21 AM)
Possibly the cause of the bizarre name is that the `lang/` JSON objects have a typo in them, `instURmental` instead of `instRUmental`. I have a hunch that when the meat ages, it attempts to find the name for the food and cannot, therefore showing `expandedfoods:recipeingredient-item-agedmeat-instrumentalcase` instead of `aged meat` or whatever.
I couldn't begin to guess why it's giving no nutrition, though, except maybe that `agedmeat.json` has no values for `nutritionPropsWhenInMealByType` for the `instrumentalcase` ingredient... but to be honest I don't really know what the `instrumentalcase` ingredient is in the first place. Just wanted to add some context from my little bit of research.
(I investigated this because I'm also experiencing this issue... all my winter meals are gone! :( )
So, not sure if this is intentional, but the extra nutreints for every meal I've made involving the mixing bowl seem to be divided by the number of items in a stack. For example; using one red meat, one portion of egg, one bread crumb, and one flour to make one breaded meat will contain somewhere in the hundreds of extra protien/grain/ect, but putting in a full stack of each and getting out a full stack of breaded meat will have their values being somewhere in the tens or ones range. I suspect there may be a conflict with the Xskills mod in that there's a skill that lets you increase the amount of servings you can cook at a time.
BraniyaKz, Nov 28th 2025 at 12:37 PM (modified Nov 28th 2025 at 12:52 PM)
My question: are apple candies supposed to be skipped, or was this an oversight?
also, after the last update, ancient tools moved all their stuff into the ancienttools domain instead of the game domain, requiring updates to those patches. As im working on this stuff now, should i go to github and do pull request?
Spoiler
28.11.2025 03:24:28 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 28.11.2025 03:24:28 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 28.11.2025 03:24:28 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 28.11.2025 03:24:28 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 28.11.2025 03:24:28 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 28.11.2025 03:24:28 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
I'm having trouble with Olive Oil? This may be a user error, but if it is I can't figure it out unfortunately. I simply cannot add olives to the press. We use a lot of mods on our server, but the only food related ones are Alchemy, Primitive Survival, Butchery, and ACA (of course).
I'm not sure if it was Expanded Foods or Culinary Artillery, but I found a few bugs that were only fixed by removing those mods.
Any recipies or actions involving eggs would completely crash the game. Couldn't crack eggs or turn them into liquid, couln't store them in any way other than just the whole egg in a normal container, couldn't even look up recipies for eggs in the book. Anything to do specifically with eggs would cause a full crash. Same with making candles or glue, and trying to look up the recpies for those as well.
Couldn't put anything into pies. I feel like this could have been just me missing a step, but I'm not sure. I'd prep a pie crust, try to put any of the usual fillings in it, and it would say I'm missing a liquid, but there was nothing in any recipie specifically talking about liquid.
Couldn't use the saucepan at all. I wanted to try making some bone broth early on which was stated to need the saucepan, but I couldn't do anything with it.
💬 TimeLime, Oct 26th at 10:38 AM When I cook stews with red meat it seems that the red meat breaks after a while, looks like its related to aging somehow even though the red meat used isn't aged. The stew will display that instead of the red meat the stew contains "expandedfoods:recipeingredient-item-agedmeat-instrumentalcase". This will compeletely ruin the nutritional value of the stew (removing the red meats nutrition I suspect) and make parts of the stew invisible in the bowl when eating.
I'd love to help out by translating it into Korean. Is there a way I can contribute to the translation? I'd be happy to make it more accessible for Korean players!
Our server is still on 1.21.1 with the unofficial patch someone did before you updated this. Am I able to update to this without any issues to everyone's current food systems on our server?
I am currently playing on 1.21.0 and we are using the latest dev version 5. Our large cauldron mold got removed for some reason. Is that intended, because the large cauldron is still in game, just the mold in the raw and fired form is gone.
MGThevenot Arr your right my bad, assumed since it was a new issue and I hadn't updated their mod the patch was yours, I will need to read the whole line next time.
SkidInc That patch is actually from Ape's Grapes. The mod author of Grapes and Wine has decided to wait for EF to get out of dev builds before updating the compatibility patches.
SkidInc, Nov 24th 2025 at 12:38 PM (modified Nov 24th 2025 at 12:41 PM)
There some sort of problem with your berrydough patch, throws a whole bunch of errors that look like the following:
Spoiler
24.11.2025 12:32:14 [Error] Patch 48 (target: expandedfoods:recipes/kneading/muffindough.json) in apegrapes:compatibility/expandedfoods/patches/expandedfoods-patches.json failed because supplied path /0/ingredients/1/inputs/5/allowedVariants is invalid: The json path /0/ingredients/1/inputs/5/allowedVariants was not found. Could traverse until /0/ingredients/1/inputs, but then '5' does not exist. Full json at this path: [ { "type": "item", "code": "expandedfoods:gelatin-*", "allowedVariants": [ "blueberry", "cranberry", "blackcurrant", "redcurrant", "whitecurrant", "saguaro", "plain", "birch", "maple", "honey", "pineapple", "apple", "cherry", "peach", "pear", "orange", "mango", "breadfruit", "lychee", "pomegranate" ], "quantity": 1 } ]
Doesn't seem to prevent the mod from starting and fruit dough still appears in the handbook, but it only shows varients that accept up to 3 fruit.
Update out! This should fix the nut crashing people experienced with Wildcraft Fruit and Nuts installed.
Vendead, Nov 21st 2025 at 2:39 PM (modified Nov 21st 2025 at 3:56 PM)
It seems like choped ingredients dont work. I tried to make Pilaf, but it wouldnt work. Tried out porage with choped red meat, and it didnt work either.
Edit: Porage with choped meat did work if I also had vegies in it as well. I could be just a bit forgetful, but im sure ive made porage with 2 portans of meat. Either it was changed or its buged. Im not sure where to find a chanalog to see what changed in updates.
Had some more weird behavior with eggs; collected two from the ground, and then collected from four hen boxes, giving me a stack of 11, a stack of 6, and a stack of 3, somehow.
I'm assuming that is indeed the case, as I was able to update my world and mod to 1.21, with (as of currently) only one very small issue that being a cauldron mold I had basically no longer existing, I fixed it by just deleting it. Also if you or anyone else is considering updating the mod on a preexisting save, I'd recommend making a backup, yours may not go as smoothly as mine did.
17.11.2025 02:56:10 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:saltedmeatnugget-redmeat-tender in tradeItem resolver 17.11.2025 02:56:10 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:egg-chicken-pickled in tradeItem resolver 17.11.2025 02:56:10 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:saltedmeatnugget-redmeat-tender in tradeItem resolver 17.11.2025 02:56:10 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:saltedmeatnugget-redmeat-tender in tradeItem resolver 17.11.2025 02:56:10 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:saltedmeatnugget-redmeat-tender in tradeItem resolver 17.11.2025 02:56:10 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:saltedmeatnugget-bushmeat-tender in tradeItem resolver 17.11.2025 02:56:10 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:egg-chicken-pickled in tradeItem resolver 17.11.2025 02:56:10 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:saltedmeatnugget-redmeat-tender in tradeItem resolver 17.11.2025 02:56:10 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:saltedmeatnugget-bushmeat-tender in tradeItem resolver 17.11.2025 02:56:10 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:egg-chicken-pickled in tradeItem resolver 17.11.2025 02:56:10 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:saltedmeatnugget-bushmeat-tender in tradeItem resolver 17.11.2025 02:56:10 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:saltedmeatnugget-redmeat-tender in tradeItem resolver 17.11.2025 02:56:10 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:egg-chicken-pickled in tradeItem resolver 17.11.2025 02:56:10 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:saltedmeatnugget-redmeat-tender in tradeItem resolver
Ozyzzyl, Nov 16th 2025 at 2:34 AM (modified Nov 16th 2025 at 4:11 AM)
I can confirm the CTD that Brite got. Tried looking at pine nuts in the handbook and my game exploded. Looks like it's ANY nut.
There apears to be a crash when looking at pine nuts in the help menu. I got some pinecones and wanted to see what they were for, and when I pressed h on them i got a ctd with this mod being the cause. I believe the pine nuts were from Wildcraft Fruits and Nuts which is labled as comaptible, so hopefully this gets patched.
not compatible with : detailed animals, and more animals and real grapes which is saddest part. i tried to mention on discord but apparently there is maximum amount of people who can join conversation reached lol :D
this list goes on and on
Spoiler
14.11.2025 11:07:48 [Error] Patch 2 (target: moreanimals:itemtypes/egg.json) in detailedanimals:patches/egg.json failed because supplied path /transitionablePropsByType/*-pickled/0/freshHours/avg is invalid: The json path /transitionablePropsByType/*-pickled/0/freshHours/avg was not found. No such element 'transitionablePropsByType' at the root path 14.11.2025 11:07:48 [Error] Patch 3 (target: moreanimals:itemtypes/egg.json) in detailedanimals:patches/egg.json failed because supplied path /transitionablePropsByType/temp is invalid: The json path /transitionablePropsByType/* was not found. No such element 'transitionablePropsByType' at the root path 14.11.2025 11:07:48 [Error] Patch 4 (target: moreanimals:itemtypes/egg.json) in detailedanimals:patches/egg.json failed because supplied path /transitionablePropsByType/*-boiled is invalid: The json path /transitionablePropsByType/temp was not found. No such element 'transitionablePropsByType' at the root path 14.11.2025 11:07:48 [Error] Patch 5 (target: moreanimals:itemtypes/egg.json) in detailedanimals:patches/egg.json failed because supplied path /transitionablePropsByType/* is invalid: The json path /transitionablePropsByType/* was not found. No such element 'transitionablePropsByType' at the root path 14.11.2025 11:07:48 [Error] Patch 2 (target: game:itemtypes/resource/pressedmash.json) in detailedanimals:patches/pressedfruitmash.json failed because supplied path /transitionablePropsByType/*/0/freshHours/avg is invalid: The json path /transitionablePropsByType/*/0/freshHours/avg was not found. No such element 'transitionablePropsByType' at the root path 14.11.2025 11:07:48 [Error] Patch 3 (target: game:itemtypes/resource/pressedmash.json) in detailedanimals:patches/pressedfruitmash.json failed because supplied path /transitionablePropsByType/*/0/transitionHours/avg is invalid: The json path /transitionablePropsByType/*/0/transitionHours/avg was not found. No such element 'transitionablePropsByType' at the root path 14.11.2025 11:07:51 [Error] Patch 48 (target: expandedfoods:recipes/kneading/muffindough.json) in apegrapes:compatibility/expandedfoods/patches/expandedfoods-patches.json failed because supplied path /0/ingredients/1/inputs/5/allowedVariants is invalid: The json path /0/ingredients/1/inputs/5/allowedVariants was not found. Could traverse until /0/ingredients/1/inputs, but then '5' does not exist. Full json at this path: [ { "type": "item", "code": "expandedfoods:gelatin-*", "allowedVariants": [ "blueberry", "cranberry", "blackcurrant", "redcurrant", "whitecurrant", "saguaro", "plain", "birch", "maple", "honey", "pineapple", "apple", "cherry", "peach", "pear", "orange", "mango", "breadfruit", "lychee", "pomegranate" ], "quantity": 1 } ]
Fuel sources burn longer when there is nothing in the input of the campfire. This is a base game mechanic to extend the lifetime of fuel for winter/heat/aesthetic.
Yogurt recipe is done in a mixing bowl while a cooking pot is in the container slot. Hopefully you're not just doing the yogurt recipe in the campfire?
For some reason, burning firewood under a cauldron depletes the wood faster than normal?
Easily testable by placing 2 firepits, one empty, one with a cauldron on it, and burning the same amount of wood in each. The one with the cauldron will burn out faster.
So, I dunno how else to put it but we have a "Hearty Bushmeat Stew" that's essentially just invisible liquid. Is there something the matter?
BlaqkHoney, Nov 9th 2025 at 9:46 PM (modified Nov 9th 2025 at 9:46 PM)
Hi there. Not sure what is causing it but when I make fruit bread, both the dough and the baked bread has broken textures that appear as just little chunks of colour (based on the fruit you used). Any thoughts/ideas what causes this and how to solve it?
There's some kind of conflict. I used to make wine by adding two liters of pulp to ten liters of juice. Now it doesn't work at all, and I can't close the barrel. What's more, regular juice doesn't close the barrel either. I have expaded foods, but I doubt that's it. Basically, the pulp-adding mechanism is broken.
Kolljak, Nov 6th 2025 at 12:23 PM (modified Nov 6th 2025 at 12:25 PM)
reported a conflict happening with this mod and "nut" related items from Wildcraft: Fruits and Nuts. reported it over there so i thought i should report it over here too just to be safe.
also if you wish to replicate. have both this and Wildcraft: Fruits and Nuts activated. go to your handbook, select "pine nut" or "Hazelnut" and try to select the item to pull up its recipies. this will cause a CTD 100% of the time. [happened 10/10 times in a row while testing it]
Crash Report
Game Version: v1.21.5 (Stable) 11/6/2025 5:58:57 AM: Critical error occurred Loaded Mods: arrowsstayaround@1.0.0, barkbeetle@1.0.4, bedrespawn@1.1.0, cavesymphony@1.2.1, cbr@1.0.0, crawlanddive@0.2.2, decor@1.3.1, driedpeat@1.1.1, forestsymphony@1.0.6, jewelrysilver@1.0.5, moretorchholders@1.0.1, mushroom@1.0.3, playermodellib@1.5.12, rseeds@0.0.3, recyclablebags@1.0.0, dzsalvagepluspatch@1.0.2, simplemapicons@3.0.0, simplewallpaper@0.1.0, stoneharvesting@1.2.0, temporalsymphony@2.2.2, veganmilksimplified@1.0.1, game@1.21.5, vsimgui@1.1.15, aculinaryartillery@2.0.0-dev.6, anotherdrifter@1.1.1, apegrapes@1.3.1, attributerenderinglibrary@2.4.0, betterhewnfencegates@1.1.0, betterruins@0.5.2, TrapdoorLadder@1.0.0, commonlib@2.8.0, configlib@1.10.8, fantasycreaturesupdate@0.7.2, farseer@1.3.2, feverstonewilds@2.0.0-rc.6, flowerfarming@1.1.1, freedomunits@1.1.4, genelib@2.1.4, herbarium@1.4.1-rc.1, hudclockpatch@1.1.2, itemizer@1.1.1, kevinsfurniture@1.7.5, medievalexpansionpatch@1.3.4, metaltongs@1.2.3, placeongrass@1.0.3, racialequality@0.1.25, resmeltableslight@1.1.1, recipeselector@1.0.1, recyclingtools@1.4.4, saltandsands@1.1.4, smithingplus@1.8.3, statushudcont@4.0.1, terraprety@7.0.8, thecritterpack@1.3.4, titaniumtools@2.0.2, toolsmith@1.2.14, vanillaarmory@1.9.1, creative@1.21.5, survival@1.21.5, woodenshuttersandmore@1.2.31, workbenchexpansionpatch@1.1.0, xlib@0.9.0-pre.2, cutthehides@1.2.2, detailedanimals@0.7.0, expandedfoods@2.0.0-dev.3, em@3.3.3, heraldry@1.0.1, itemrarity@1.1.5, morefloors@2.1.1, naturalspawns@1.2.1, passablebranches@0.0.3, playercorpse@1.12.0, racialability@0.1.27, wildcraftfruit@1.4.3, wildcraftherb@0.0.1, wildcrafttree@1.3.3, xskills@0.9.0-pre.2, heraldrybanners@1.0.0, notenoughsandfix@3.0.1, expandedfoodscheese@1.0.0, tailorsdelight@2.1.1, wildcraftherbfix@0.0.1, xskillsgilded@1.3.5 Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul System.InvalidOperationException: Sequence contains no matching element at System.Linq.ThrowHelper.ThrowNoMatchException() at Vintagestory.GameContent.CookingRecipe.GenerateRandomMeal_Patch1(CookingRecipe this, ICoreAPI api, Dictionary`2& cachedValidStacksByIngredient, ItemStack[] allstacks, Int32 slots, ItemStack ingredientStack) at Vintagestory.API.Client.MealstackTextComponent..ctor(ICoreClientAPI capi, Dictionary`2& cachedValidStacks, ItemStack mealBlock, CookingRecipe recipe, Double unscaledSize, EnumFloat floatType, ItemStack[] allstacks, Action`1 onMealClicked, Int32 slots, Boolean isPie, ItemStack ingredient) in VSSurvivalMod\Systems\Handbook\Gui\MealstackTextComponent.cs:line 66 at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addIngredientForInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, List`1 containers, List`1 fuels, List`1 molds, Boolean haveText) at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 108 at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 119 at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 113 at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 128 at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258 at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 348 at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 95 at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 174 at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 448 at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 593 at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 423 at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1996 at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 52 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 424 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 394 at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574 at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2026 at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 359 at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 921 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 213 at OpenTK.Windowing.Desktop.NativeWindow.OnMouseUp(MouseButtonEventArgs e) at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
im not sure if this is a bug or intentional but i cant seem to put chopped and cooked vegtables in porridge while i can put unchoped and raw versions of them
can you make blood stuff from butchery compatable.. as far as i know i don't think you can can use blood to make pastry dogh and blood bread don't grind into bread crumbs
percyV13 Id look into Censership mod, because I have Braziers installed too and its not causing any problems. After I deleted the mentioned recepies from Dried Peat, there seems to be no more incompatibilities and I can look up the candle recipe without the game crashing
never had Censership installed, so I dont know what kind of conflicts it could create
GamerShane, Nov 4th 2025 at 5:37 AM (modified Nov 4th 2025 at 5:41 AM)
So I've seem to come upon a conflict between Expanded Foods (all three of the 2.0.0 dev files) and Wildcraft Fruits and Nuts, so I thought I should put it here. What happens is that whenever I try to look at the handbook entry for nuts added by the Wildcraft Fruits and Nuts mod, the game crashes. I've only been able to test it with Pine nuts and Pistachio nuts, but both crash the game. It seems that one of the crafting recipies that the handbook showcases is what caused it, as sometimes it'd crash immediately upon opening the handbook entry for the nut, other times I'd be able to open it and the handbook would roll through a couple of the pictures for the meal outputs. I thought to put it here since the crashlog says that "efrecipies.cookingoverhaul" is an involved harmony ID, and the crashing only occured with both EF and the Wildcraft mod are enabled. I have the crashlog so I'll add it into a spoiler as to not make a giant message.
Spoiler!
Crash Report
Running on 64 bit Windows 10.0.19045.0 with 24523 MB RAM Game Version: v1.21.5 (Stable) 11/4/2025 12:30:12 AM: Critical error occurred Loaded Mods: game@1.21.5, aculinaryartillery@2.0.0-dev.6, commonlib@2.8.0, herbarium@1.4.1-rc.1, ndlwoodentorchholder@2.0.3, creative@1.21.5, survival@1.21.5, expandedfoods@2.0.0-dev.1, wildcraftfruit@1.4.3 Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul System.InvalidOperationException: Sequence contains no matching element at System.Linq.ThrowHelper.ThrowNoMatchException() at Vintagestory.GameContent.CookingRecipe.GenerateRandomMeal_Patch1(CookingRecipe this, ICoreAPI api, Dictionary`2& cachedValidStacksByIngredient, ItemStack[] allstacks, Int32 slots, ItemStack ingredientStack) at Vintagestory.API.Client.MealstackTextComponent.RenderInteractiveElements(Single deltaTime, Double renderX, Double renderY, Double renderZ) in VSSurvivalMod\Systems\Handbook\Gui\MealstackTextComponent.cs:line 130 at Vintagestory.API.Client.GuiElementRichtext.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 483 at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 737 at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 396 at Vintagestory.GameContent.GuiDialogHandbook.OnRenderGUI(Single deltaTime) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 559 at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 309 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1017 at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 250 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 760 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
SillyFox i completely removed the peat mod and it was still causing issues i believe due to censership or braziers. since EP is fighting with everyone who touches the candle recipe I'd rather modify it, so i guess i'm wading through jsons for a while :/
SillyFox, Nov 2nd 2025 at 7:37 AM (modified Nov 2nd 2025 at 7:37 AM)
percyV13 no, you've gotta delete the recepies in the DriedPeat mod
Any idea why I can't fire the blue clay spile mold that I made? Handbook doesn't say anything special about it, but when I try to fire it in a pit kiln it says it's not a firable item.
Seems odd that you have birch sap and syrup, but not maple syrup. Is that something you plan on adding in the future? I would love some pancakes with syrup :3
Some of the handbook issues people have been describing should be fixed with the latest ACA release. Try that out and let me know if it's still bugging out.
I will have an update for EF out within a few days.
hndmaidn, Oct 31st 2025 at 10:07 PM (modified Oct 31st 2025 at 10:36 PM)
Edit: NEVERMIND I FIXED IT
Hey all - I feel like I'm going crazy but I have no idea how to craft the mixing bowl. I have made a saucepan and fired it, but no configuration in the crafting grid is resulting in the bowl. This is my first time playing with this mod, so I'm not sure if I'm just not getting the right recipe or if it's a bug. Appreciate any help!
SillyFox, Oct 29th 2025 at 11:04 PM (modified Oct 29th 2025 at 11:07 PM)
those recepies are added for compatibility with EF's candle recepies. You dont have to remove the whole Dried Peat mod, just delete the recepies in the mod's files (located in DriedPeatv1.1.1.zip\assets\driedpeat\compatibility\expandedfoods\recipes\grid)
Voodooozo37, Oct 29th 2025 at 8:36 AM (modified Oct 29th 2025 at 8:36 AM)
There is no more bearberry, seaberry and all those berries syrup : (
if anyone is googling around, if your game hard crashes when you look at the candle entry in the handbook it's a conflict between EF and the dried peat mod (which adds a candle recipe for some unknown reason)
I'm here to report the same issue as ShaeTsu below - I'm seeing my CPU temps rise significantly just by typing in a recipe in the handbook. Frequently, the game will even freeze or crash. This is strange to me, as I have a fairly high end PC. Feels like something must be wrong here... It's a shame, because this is absolutely my favorite mod, but it's really starting to make the game unplayable. FYI, I'm on an all AMD system running Bazzite Linux, with most of my playtime/testing being done in MP (more or less same results in SP).
Honestly, would it be possible to hide a lot of the redundent recipes from the handbook to improve performance until vanilla can optimize the system better? Players really don't need to know that every vegetable type can be put in X or used for Y for example, they just need to be told that vegetables work in general. That's just an example, but my point is this mod adding so many recipe permutations is killing handbook performance to the point it's borderline unusable. I can't type a single letter in the search bar without my game freezing for at least 5 seconds while it searchs through everything and clicking through random EF recipes is prone to crashing the game outright.
I have yet another request for compatilibity. Critters Pack have ducks that lay eggs. They are special duck eggs, per breed, so you can't use them in EF, or crack them or whatever. I know you love adding things on your plate! How much do you want to add this?
When I cook stews with red meat it seems that the red meat breaks after a while, looks like its related to aging somehow even though the red meat used isn't aged. The stew will display that instead of the red meat the stew contains "expandedfoods:recipeingredient-item-agedmeat-instrumentalcase". This will compeletely ruin the nutritional value of the stew (removing the red meats nutrition I suspect) and make parts of the stew invisible in the bowl when eating.
any chance of adding a balanced sandwich to the mod once it's updated, seen a few sandwich mods and they don't look very balanced and seam to be just add ANYTHING and as much of it as you like to the sandwich scooby do style would would lead to some rediculous saturation x.x
Kahako The ability to put rolling pins on toolracks was removed, if theres enough demand it can be added back in but it was a bit silly looking and one of our contributors complained quite vocally about it until we changed it. On the plus side they can now be stored in scroll racks.
Still testing, but I did encounter an issue where rolling pins don't have a texture on the tool rack, and can't go back on them when pulled off. Haven't tested with other expanded foods items yet.
Colubird, Oct 23rd 2025 at 2:23 PM (modified Oct 23rd 2025 at 2:29 PM)
Cracking a raw egg into a ceramic bowl (black, if it matters) is still giving me some issues with the latest update. The graphics for the bowl disappears, though you can still pick it up like normal and it will still read as eggwhites. The egg will become cracked in my inventory (I assume this is normal--I'm very new to this mod) but I'm unable to add the yolk to the bowl when it's placed somewhere. It will replay the cracking sound and animation so I assume something is supposed to be happening, but nothing does.
And for what it's worth, I've tried combining the cracked egg with the bowl of eggwhite in my inventory since the sprite for both show up just fine in there, but left clicking the egg onto the bowl of eggwhite seems to... eliminate both? And leaves me with an empty bowl and the egg I started with, which is not whole and uncracked.
I want to give as much detail as I can for troubleshooting but attempts sometimes vary in results--it always ends with an empty bowl and uncracked egg.
Seems like before the update a lot of people were having similar issues, so I'm wondering if anyone has been able to replicate this on the most recent version?
EDIT: I totally forgot to update culinary artillery and after doing so everything seems to be working just fine! Also egg yolk cannot be added to a bowl of eggwhite, who knew lol
Hi! Thank you for the amazing mod. Could you help me with errors in server logs with egg when i use this mod with detailed animals and more animals.For example:
Spoiler
[Error] Patch 2 (target: moreanimals:itemtypes/egg.json) in detailedanimals:patches/egg.json failed because supplied path /transitionablePropsByType/*-pickled/0/freshHours/avg is invalid: The json path /transitionablePropsByType/*-pickled/0/freshHours/avg was not found. No such element 'transitionablePropsByType' at the root path 23.10.2025 14:16:33 [Error] Patch 3 (target: moreanimals:itemtypes/egg.json) in detailedanimals:patches/egg.json failed because supplied path /transitionablePropsByType/temp is invalid: The json path /transitionablePropsByType/* was not found. No such element 'transitionablePropsByType' at the root path 23.10.2025 14:16:33 [Error] Patch 4 (target: moreanimals:itemtypes/egg.json) in detailedanimals:patches/egg.json failed because supplied path /transitionablePropsByType/*-boiled is invalid: The json path /transitionablePropsByType/temp was not found. No such element 'transitionablePropsByType' at the root path 23.10.2025 14:16:33 [Error] Patch 5 (target: moreanimals:itemtypes/egg.json) in detailedanimals:patches/egg.json failed because supplied path /transitionablePropsByType/* is invalid: The json path /transitionablePropsByType/* was not found. No such element 'transitionablePropsByType' at the root path 23.10.2025 14:16:33 [Error] Patch 2 (target: game:itemtypes/resource/pressedmash.json) in detailedanimals:patches/pressedfruitmash.json failed because supplied path /transitionablePropsByType/*/0/freshHours/avg is invalid: The json path /transitionablePropsByType/*/0/freshHours/avg was not found. No such element 'transitionablePropsByType' at the root path 23.10.2025 14:16:33 [Error] Patch 3 (target: game:itemtypes/resource/pressedmash.json) in detailedanimals:patches/pressedfruitmash.json failed because supplied path /transitionablePropsByType/*/0/transitionHours/avg is invalid: The json path /transitionablePropsByType/*/0/transitionHours/avg was not found. No such element 'transitionablePropsByType' at the root path
Is there any chance of compatibility with the Floral Zones mod suite? Quite a few new fruits and crops and such in there - one in particular that caught my eye is kudzu, which can be soaked, dried, and milled into flour for very nutritious bread, which would be lovely to be able to carry over to fruit dough and the like.
Maybe Butchering as well? Being able to use primemeat and the various smoked meats in this mod's recipes would be cool
l33tmaanPursec Breaking eggs doesn't work, the game crashes when using a bowl, it only works when using a bucket, but when you pick it up,
the contents disappear and the eggs replicate, when you move or throw away an empty shell, it will turn into an egg
ElTioGaara, Oct 22nd 2025 at 10:25 AM (modified Oct 22nd 2025 at 10:58 AM)
I can't break eggs into the bowls. For some reason, the bowl is removed and the egg is placed in its place. and somehow if i can break the eggs in a bucket and take the bucket to put it in the inventory it empties and nothing remains, another error is that if you break the eggs and put the empty eggshells by doing shift + rc the eggs appear unbroken in the inventory and this can be done infinitely, and the same thing happens if I take the white or the yolk of the egg from the bucket with the bowls, they empty if I take them with the rc to put them in the grid. I also can't keep ceramic pots with identical recipes but different quantities separate. They stick together, and if I divide them again, they keep the portions from the pot with the smallest quantity. im on VS 1.21.5 EF 2.0.0-dev2
hey so im very new to this, but i accidentally installed the 2.0.0 dev version, and played with that for quite a while, and later noticed names of items were broken, so i then tried installing the other 1.7.4 version, but that seems to have messed my world up a lot and i cant load in. If i enable the 2.0.0 dev version, my world loads fine, but i just wanted to know if there was a way to move to the stable version without any issues yet?
Waildanbear Since those are unstable releases id honestly wait for things to get further developed/ironed out. If you could also be more specific with the issues your having that would maybe help the devs.
Good morning, for some reason, this mod now has dev2 after this last update (cant recall it having it before) and now when loading, it causes errors. Same with the cullinary arts. Anyway to fix this?Thx.
Xordaii, Oct 19th 2025 at 4:34 AM (modified Oct 19th 2025 at 4:34 AM)
Just joining the celebration. Your mod has been on a list we were looking forward to trying. Can't wait for our cravings to be satisfied. Thank you for continuing the fun!
You guys are absolute champions. Thanks for continuing your work on this.
Blackhart, Oct 18th 2025 at 3:18 PM (modified Oct 18th 2025 at 3:18 PM)
Do i need a new save when adding it for the first time? Just wondering, couldnt wait for the update and I'm a week into it, not a hindrance but would help before continuing
When looking at bone broth in the survival handbook, it says that it can be eaten by pigs (Sows and boars). But how do you feed it to them? It does not go into the trough. Do they eat it from a barrel or bucket?
JOYOUS DAYS!!!!! THE REALMS SHALL FEAST ONCE AGAIN!!!!!! THEIR HUTS, THEIR HALLS, THEIR TAVERNS, THEIR HOVELS, THEIR ENCAMPMENTS, THEIR HOMES!!!! FILLED WITH GLORIOUS MEALS, BEYOND THEIR WILDEST DREAMS!!!!! WE MAY EAT AGAIN BROTHERS!!!!! GALORE WE SHALL EAT, AND GLUTTONOUS WE SHALL BE!!!!
(Thanks for making an amazing mod...... genuinely) (Also I realize it's a dev build, but still........ YIPPEE!!!)
Hey, l33t, Pursec, pizza, you guys are champs. I've wanted to get into VS modding and took a look at some old git repositories, stuff is no joke and requires a hell of a lotta dedication.
l33tmaan , Oct 17th 2025 at 9:24 PM (modified Oct 17th 2025 at 9:42 PM)
THIS LATEST UPDATE IS NOT FULLY STABLE! YOU CAN TEST IT OUT IF YOU WANT BUT THINGS ARE BROKEN RIGHT NOW!
VERSION 2.0.0 IS NOT COMPATIBLE WITH OLDER RELEASES! IT IS HIGHLY RECOMMENDED TO START A NEW SAVE
Kamulton They're working on the update. Join the discord if you want better estimates on when it'll be ready, the link is in Pursec's comment 3 below yours
Pursec Good to hear it, I realise maybe some people are getting frustrated, but even in those cases its come from a place of appreciation for the Mod. Thanks for the work and I look forward to it being finished.
Pursec, Oct 3rd 2025 at 4:09 PM (modified Oct 5th 2025 at 2:27 AM)
Work is chugging along well now, the big overhaul of ACA from pizza2004 is done, and testing and working on EF and squashing new bugs in the dev build of ACA are in progress now. In other news, we hit the user limit in the Expanded Food's Thread in the official vintage story discord, as such we have been forced to make a dedicated server for EF and other food related mods! It can be accessed here: https://discord.gg/dxPBg4DY8u and we will update the bio eventually to include it permanently on both ACA and EF's pages. Join it for more active discussion and faster info on progress and updates, as well as to just talk and help steer the future of the mods!
Paradoxal, Oct 1st 2025 at 11:46 PM (modified Oct 5th 2025 at 7:37 PM)
There is an unofficial fork of Expanded foods and Culinary Artillery, but they do have issues as expected, which you will either find out yourself or you can search the comments of the two mods.
Most common issues seem to be something with viewing certain recipes in the handbook, but they cook just fine, just don't look at the book, one specifically was Syrup. There is also something with a pre-stage part of Gelatin that is causing freezes/crashes and I do believe I saw something about adding too much fruit to a fruit bread will cause a crash.
Here are the links for those two mods, but remember to backup your world/make another copy before installing these just to be safe, some commenters did mention that they ran into a crashing problem and they fear their world might be corrupted, but world corruption is something we all have to deal with potentially happening, so just backup your worlds before screwing with these unofficial options.
Soumagnei The author mentioned in a comment that they are planning to update, but since they are rewriting a ton of code it might take a while - the comment was posted on the 9th of September. Author said it might take weeks or months to see an update, but the mod isn't abandoned.
TheDucK80 If you click the follow button above the downloads it you'll get a notification if there's an update. (Still have to log in here to check but it'll save you clicks and builds character.)
I wasn't as sad when I broke up with my girlfriend as I am now, waiting for the update.
Crushedwinters, Sep 9th 2025 at 8:32 AM (modified Sep 9th 2025 at 8:33 AM)
Quoting Pizza's messages from the discord:
Just FYI for everyone I've been gutting and rewriting a ton of the code for the mod, so it might have a bunch of new and unforeseen bugs and thus the first released version will be a -dev.1 release to make sure there's time to test it. Likewise the first release of EF will be a -dev.1 release with probably the minimum amount of content fixed that's easy to do, just to try and make the patch errors go away or whatever. Then after that properly updating the mod will start to happen. Playing the -dev.1 version will likely have issues, and most likely if there are -dev.x versions beyond that it will be just to deal with obvious crashes until such a time that a proper -pre.1 version with most of the fixed content can be released.
Also: > Play without it. Greater likelihood you can add it to the world later when it releases. Good chance that the update will break things in old saves significantly. Who knows for sure.
> It's gonna likely be weeks or months before everything is full stable again,
Lhosson I see. I mean I am following this mod but not hearing of any Info on this Modsite was worrying me. It's quite often that Mod's get abandonned without a notice. xxpowerofsoundxx ... dont be so condescending. I have patience for Mod's to update. A mod for Rimworld didn't update for 1,5 years and I still waited while having people rage at me for getting their comments on steam deleted because they kept complaining about the lack of updates. I've simply wanted to know [here] if it's still getting worked on. Lhosson for example did say they actively discuss it on the Discord which I had no knowledge of prior to this. A verbal update is nice. Like (this is not dead - needs lot of time to update).
MyuriC It's not their job to make sure your mod is up-to-date. They do this from a good place... And if you took some time to check out A Cullinary Artillery, which is a requirement for this mod (or their Discord), they are actively discussing their plans for the next update.
Hello, could you add the recipe for black olives, macerated in a barrel with 1/10 salt, so that we can make delicious "fougasse", a bread from Provence (south/east of France) filled with black olives or even meat, that would be great. 😁
Hi just an update for those that dont follow the discord threads. The mod is actively being updated alongside ACA! We are not completely dead yet. Feel free to use alternative forks in the meantime if you wish, but an official update will be coming (hopefully) soon!. Thank you!
It would be sad to lose this mod. Hope all is well with the author and they are able to get it back up soon. Would be a big loss to the community i feel. I have played with this mod the majority of my time on the game.
MyuriC I'm not sure why you expect a statemnt. It's not like they're getting paid to maintain this. It's not his job. If you want it updated any quicker learn to code and update it.
Hi for some reason the fruit breads and other meals i create do not give me the extra saturation bonuses. It just gives me the base 160 saturation. I only have a culinary artillery and this mod installed. Is this normal?
Hello! Could you make it so that hard tack could be used in soup and stews? At the moment it doesnt have much of a use beyond lasting a long time and its something that was done historically!
what ive been testing so far is the mod needs a update really bad. its causing a lot of crashing and its having conflict with wildcraft. other then that i really love this and hope to see an update soon
Just to add an update on my issues, Ill post them on the forum as well. I had not used the sauce pan yet as I was playing at a slow pace. Well I just tried it, and upon putting the sauce pan in the fire pit, the game crashes to desktop. Here is the crash log. It does it everytime I put sauce pan in the fire pit. It looks like the only recipes I can use are the smashed meat, and vanilla recipes using cooking pot. I have not yet tested clay oven, but I feel like it will crash as well.
Crash Report
Running on 64 bit Windows 10.0.26100.0 with 32158 MB RAM Game Version: v1.20.12 (Stable) 8/19/2025 3:16:28 PM: Critical error occurred in the following mod: aculinaryartillery@1.2.1 Loaded Mods: acorns@0.7.2, aculinaryartillery@1.2.1, expandedfoods@1.5.2, primitivesurvival@3.8.0, riftweapons@1.1.2, game@1.20.12, alchemy@1.6.51, fromgoldencombs@1.8.13, moreanimals@1.4.2, stepupadvanced@1.0.7, stonebakeoven@1.1.6, terraprety@7.0.5, creative@1.20.12, survival@1.20.12, wildfarmingrevival@1.3.8, moreblueclay@1.0.1 System.MissingMethodException: Method not found: 'Vintagestory.API.Common.IAsset Vintagestory.API.Common.IAssetManager.TryGet(System.String, Boolean)'. at ACulinaryArtillery.SaucepanInFirepitRenderer..ctor(ICoreClientAPI capi, ItemStack stack, BlockPos pos, Boolean isInOutputSlot) at ACulinaryArtillery.BlockSaucepan.GetRendererWhenInFirepit(ItemStack stack, BlockEntityFirepit firepit, Boolean forOutputSlot) at Vintagestory.GameContent.BlockEntityFirepit.UpdateRenderer() in VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 637 at Vintagestory.GameContent.BlockEntityFirepit.OnSlotModifid(Int32 slotid) in VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 134 at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 490 at Vintagestory.GameContent.InventorySmelting.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VSSurvivalMod\Inventory\InventorySmelting.cs:line 115 at Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 423 at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 442 at Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 966 at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 762 at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 469 at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 559 at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 390 at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1978 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 198 at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
EthertraumaThen why have none of his mods gotten any updates? It's worrying that he hasn't even made a statement about updating it. Like half a year and no updates is weird.
turn EVERYTHING off besides ACA EF and see, generate new world and have a look if u get any errors. If you dont it means ur mods are in conflict, if there is still error u might want to turn them off as well as see if vanilla itself works, if vanilla has same issue reinstall game
Gelan, Aug 17th 2025 at 4:11 PM (modified Aug 17th 2025 at 4:41 PM)
@Sianks
Im not sure which to turn off. I don't have The Wildcraft series as they are not uptodate either. The only other food related mods I have are Acorn and Primitive Survival. Should I roll a whole new world to test this, or just turn them off in the manager before loading? I still have terra pretty loaded, I wonder If I can turn it off now that the world is generated.
EDIT to add. I turned off everything except Expanded foods and ACA and still got the errors and crashing when examining the candle recipe. So I created a new world with all my mods except EF and ACA and NO crashing when looking at the candle, and no errors popping up anywhere.
Gelan Try it without any mods besides these two and see, I got some problems too but they were caused by other mods like Wildcraft Berries, after uninstalling it its loading in without any errors
Sianks I am also on 1.20.12 and i would say partially. If you see below your post I posted a mod log with the errors I am getting. Namely a trader with the wrong class, and a set of errors for "expandedoven" does not have a class assigned in registry. Its weird the oven error will repeat for North, south, east and west. It does it at every load, though given a minute it will ignore the errors and load the game. I have not made a oven yet as I have no idea how it will react or if it will even work.
Strangely, I am getting a CTD when I look in the hand book at the recipe for Candles. The log says it is cuased by A culinary Artilery. Not sure how that works lol.
But outside of those things, it is working ok. I just wish I know how to fix the errors. I see so many people on youtube, reddit and here with 1.20.12 and the same uptodate ACA/EF mods and none of themm are having problems or reporting errors at every load.
Adham "can someones tell me why the clay oven doesnt work? i cannot put wood into it." That is an error I have been getting in my start up as well, and I think it can be seen in my crash report down below.
HI. I am getting a weird error upon startup. It takes a few minutes, maybe 2-3, but then It will ignore it and load the world. Here is the log. Can anyone tell me what it is?
Crash Report
13.8.2025 10:41:37 [Warning] =============================================================== 13.8.2025 10:41:37 [Warning] (x_x) Captured 342 issues during startup: 13.8.2025 10:41:37 [Error] [expandedfoods] Exception thrown when attempting to retrieve all types of the assembly exper, Version=1.4.2.0, Culture=neutral, PublicKeyToken=null. Will ignore asssembly. Loader exceptions: 13.8.2025 10:41:37 [Error] [expandedfoods] Exception: Unable to load one or more of the requested types. Method 'genTransformationMatrices' in type 'ExpandedFoods.BlockEntityMeatHooks' from assembly 'exper, Version=1.4.2.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. Derived method 'updateMeshes' in type 'ExpandedFoods.BlockEntityExpandedOven' from assembly 'exper, Version=1.4.2.0, Culture=neutral, PublicKeyToken=null' cannot reduce access. Could not load type 'Vintagestory.API.Common.ICookingRecipeNamingHelper' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Could not load type 'Vintagestory.ServerMods.RecipeLoader' from assembly 'VSEssentials, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module) at System.Reflection.Assembly.GetTypes() at Vintagestory.Common.ModContainer.GetModSystems(Assembly assembly) in VintagestoryLib\Common\API\ModContainer.cs:line 527 13.8.2025 10:41:37 [Error] [expandedfoods] Exception: Method 'genTransformationMatrices' in type 'ExpandedFoods.BlockEntityMeatHooks' from assembly 'exper, Version=1.4.2.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. at Vintagestory.Common.ModContainer.GetModSystems(Assembly assembly) in VintagestoryLib\Common\API\ModContainer.cs:line 527 at Vintagestory.Common.ModContainer.InstantiateModSystems(EnumAppSide side) in VintagestoryLib\Common\API\ModContainer.cs:line 499 at Vintagestory.Common.ModLoader.instantiateMods(List`1 mods) in VintagestoryLib\Common\API\ModLoader.cs:line 271 at Vintagestory.Common.ModLoader.LoadMods(List`1 mods, IEnumerable`1 disabledModsByIdAndVersion) in VintagestoryLib\Common\API\ModLoader.cs:line 229 at Vintagestory.Client.NoObf.SystemModHandler.SinglePlayerStart() in VintagestoryLib\Client\Systems\ModHandler.cs:line 204 at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Initial() in VintagestoryLib\Client\Systems\Startup.cs:line 339 at Vintagestory.Client.NoObf.ClientSystemStartup.<HandleWorldMetaData>b__23_0() in VintagestoryLib\Client\Systems\Startup.cs:line 325 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 756 at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 296 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 753 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 656 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 120 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 at Vintagestory.Client.ClientProgram..ctor(String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.Client.ClientProgram.Main(String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 48 at Vintagestory.ClientWindows.Main(String[] args) in VintagestoryClient\Windows\ClientWindows.cs:line 9 13.8.2025 10:41:37 [Error] [expandedfoods] Exception: Derived method 'updateMeshes' in type 'ExpandedFoods.BlockEntityExpandedOven' from assembly 'exper, Version=1.4.2.0, Culture=neutral, PublicKeyToken=null' cannot reduce access. at Vintagestory.Common.ModContainer.GetModSystems(Assembly assembly) in VintagestoryLib\Common\API\ModContainer.cs:line 527 at Vintagestory.Common.ModContainer.InstantiateModSystems(EnumAppSide side) in VintagestoryLib\Common\API\ModContainer.cs:line 499 at Vintagestory.Common.ModLoader.instantiateMods(List`1 mods) in VintagestoryLib\Common\API\ModLoader.cs:line 271 at Vintagestory.Common.ModLoader.LoadMods(List`1 mods, IEnumerable`1 disabledModsByIdAndVersion) in VintagestoryLib\Common\API\ModLoader.cs:line 229 at Vintagestory.Client.NoObf.SystemModHandler.SinglePlayerStart() in VintagestoryLib\Client\Systems\ModHandler.cs:line 204 at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Initial() in VintagestoryLib\Client\Systems\Startup.cs:line 339 at Vintagestory.Client.NoObf.ClientSystemStartup.<HandleWorldMetaData>b__23_0() in VintagestoryLib\Client\Systems\Startup.cs:line 325 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 756 at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 296 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 753 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 656 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 120 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 at Vintagestory.Client.ClientProgram..ctor(String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.Client.ClientProgram.Main(String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 48 at Vintagestory.ClientWindows.Main(String[] args) in VintagestoryClient\Windows\ClientWindows.cs:line 9 13.8.2025 10:41:37 [Error] [expandedfoods] Exception: Could not load type 'Vintagestory.API.Common.ICookingRecipeNamingHelper' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. at Vintagestory.Common.ModContainer.GetModSystems(Assembly assembly) in VintagestoryLib\Common\API\ModContainer.cs:line 527 at Vintagestory.Common.ModContainer.InstantiateModSystems(EnumAppSide side) in VintagestoryLib\Common\API\ModContainer.cs:line 499 at Vintagestory.Common.ModLoader.instantiateMods(List`1 mods) in VintagestoryLib\Common\API\ModLoader.cs:line 271 at Vintagestory.Common.ModLoader.LoadMods(List`1 mods, IEnumerable`1 disabledModsByIdAndVersion) in VintagestoryLib\Common\API\ModLoader.cs:line 229 at Vintagestory.Client.NoObf.SystemModHandler.SinglePlayerStart() in VintagestoryLib\Client\Systems\ModHandler.cs:line 204 at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Initial() in VintagestoryLib\Client\Systems\Startup.cs:line 339 at Vintagestory.Client.NoObf.ClientSystemStartup.<HandleWorldMetaData>b__23_0() in VintagestoryLib\Client\Systems\Startup.cs:line 325 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 756 at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 296 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 753 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 656 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 120 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 at Vintagestory.Client.ClientProgram..ctor(String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.Client.ClientProgram.Main(String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 48 at Vintagestory.ClientWindows.Main(String[] args) in VintagestoryClient\Windows\ClientWindows.cs:line 9 13.8.2025 10:41:37 [Error] [expandedfoods] Exception: Could not load type 'Vintagestory.ServerMods.RecipeLoader' from assembly 'VSEssentials, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. at Vintagestory.Common.ModContainer.GetModSystems(Assembly assembly) in VintagestoryLib\Common\API\ModContainer.cs:line 527 at Vintagestory.Common.ModContainer.InstantiateModSystems(EnumAppSide side) in VintagestoryLib\Common\API\ModContainer.cs:line 499 at Vintagestory.Common.ModLoader.instantiateMods(List`1 mods) in VintagestoryLib\Common\API\ModLoader.cs:line 271 at Vintagestory.Common.ModLoader.LoadMods(List`1 mods, IEnumerable`1 disabledModsByIdAndVersion) in VintagestoryLib\Common\API\ModLoader.cs:line 229 at Vintagestory.Client.NoObf.SystemModHandler.SinglePlayerStart() in VintagestoryLib\Client\Systems\ModHandler.cs:line 204 at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Initial() in VintagestoryLib\Client\Systems\Startup.cs:line 339 at Vintagestory.Client.NoObf.ClientSystemStartup.<HandleWorldMetaData>b__23_0() in VintagestoryLib\Client\Systems\Startup.cs:line 325 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 756 at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 296 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 753 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 656 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 120 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 at Vintagestory.Client.ClientProgram..ctor(String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.Client.ClientProgram.Main(String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 48 at Vintagestory.ClientWindows.Main(String[] args) in VintagestoryClient\Windows\ClientWindows.cs:line 9 13.8.2025 10:41:37 [Warning] Texture asset 'game:textures/item/food/grain/sunflower-grain.png' not found (defined in Item expandedfoods:candy-sunflower-raw).
It's great mod adding many various foods recipes for many mods but it's also one of the messed mod that I added to my mini modpack and changing anything is a headache. I was trying remove everything that is not focused to vanilla only, for making separated mini compatibility mods (which my opinion would be better option instead merging all together in one file) but I failed and I still got some errors. Yeah erros comes also from other mods that was trying fix what expfood broke like wildcraft mods (one file was named expanded_foods_absolutely_mess xD) so for now I think its not compatible with everythink bc some foods are missed like in wildcraft fruit and nuts
when starting my server, im having this error "[Server Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output Item code expandedfoods:choppedmushroom-questionablestropharia cannot be resolved". and thats several of them ingriedients error under the choppedmushroom. how can i resolve this? do i need extra mod that adds mushroom?
Iconoclast, I believe aged meat heals you when eating a meal made with it, and it lasts longer than regular meat if you don't prepare it. It also has a slightly higher nutrition, so it's better for meals. I may be wrong tho.
Are you able to plant cattail roots like normal? cutting them with a knife turns it into chopped cattail roots which I can't do anything with but eat it. Do I just say goodbye to replanting the roots now or is there a way?
Hi! Love the mod. There are several recipes broken. Specifically, ones that involve the mixing bowl. I have tried making fruit dough with fruit candy (following the handbook), as well as fruit bars (fruit bars dont work at all). I have entered creative and see only one fruit bar instead of, what i assume should be, multiple different fruit bars according to ingredients. I would really love if this was looked into! Thank you!
First off, I want to say -- massive fan. I love this expansion of the cooking. I do have one major complaint though.
The hell is the point of aged meat if it spoils so quickly? It's a part of the mod that gets completely overlooked due to how utterly useless it is. It's not worth the hunger nor nutrition compared to other meal sources -- why not just -cook- the meat?
I sincerely implore somebody take a look into extending the shelf-life of the aged meats, or making ways to extend their shelf lives.
Sinemu, Jul 29th 2025 at 7:13 AM (modified Jul 29th 2025 at 7:14 AM)
I have some kind of crap, when loading the world it constantly says that it can't load recipes from this mod. Example of error string: "[Error] Grid Recipe 'expandedfoods:recipes/grid/wildcraftfruit/wilddehydratedfruit.json': Output Item code expandedfoods:wilddehydratedfruit-avocado cannot be resolved"
Okay I am playing VS on version 1.20.12 I have the newest version of the mod installed. I haven't had any issues but I can not stand how long it takes for alcohol to cure. So I figured I would config it. However, there is not a modsconfig folder in the VSdata folder like some other mods have. So I went into the Mods folder clicked on expandedfoods/assets/itemtypes/liquids the whole work and changed the transitionHours for literally every alchol there is wine strong spirts etc etc. Saved reloaded the mods closed and re-opened the game. Literally nothing I do makes this alcohol cure faster. I saw on an old thread that it didn't apply to old items so I made new ones and they still take forever. I also saw on page 94 of an even older thread that sometimes the changes take a little bit but its been days. Anyone have success in updating these cure times and if so what am I doing wrong?
stepanbandera same for me, I got all the items on the server, I can see the recipe but can´t cook anything, not even broth. I wanted to cook so much T-T
this mod is awesome, sadly can't get it to work in multiplayer, the recipes just don't appear, in particular i can't make bone broth no matter how hard i try.
FYI, this causes a crash when installed alongside Wildcraft: Fruit & Nut, because there's some types of cider and spirit which have no corresponding strong and/or potent versions. EDIT: raised a PR with fixes for this crash: https://github.com/l33tmaan/EFRecipes/pull/59
Afraid there's no source repo I can link to for Wildcraft. Wildcraft Fruit & Nut defines their variant groups for Ciders as:
Thus, this causes crashes for Avocado Cider (aka Wine) and Avocado Spirit, as well as for Pomace Wine and Grappa (which is the Pomace spirit). The crash happens because there's a "cure" recipe added by default via a patch for all `fruit` variants, but is there no matching strong variant / potent variant for them to transition to. Easiest way to recreate this bug is to lookup Avocado Cider in the Handbook, then try to click on its aging recipe.
FolkMetalRose Hello ! The last time i've tried, got tons of orange error like this
Spoiler!
"[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code wildcraftfruit:fineciderportion-lemonaspen in barrel recipe wildcraftfruit:recipes/barrel/cider_spirit_and_vinegar.json"
and one red error like this
Spoiler!
"14.7.2025 04:34:43 [Server Error] Patch 146 (target: game:recipes/cooking/scrambledeggs.json) in wildcraftfruit:patches/berrie
s_in_meals.json failed because supplied path /ingredients/3/validStacks/12 is invalid: The json path /ingredients/3/validStack
s/12 was not found. Could traverse until /ingredients/3/validStacks, but then '12' does not exist. Full json at this path: [
{
"type": "item",
"code": "milkportion"
},
{
"type": "item",
"code": "expandedfoods:pasteurizedmilkportion"
},
{
"type": "item",
"code": "expandedfoods:soymilk-edible"
}
]"
Think EF didn't like Wildcraft, and i'm afraid that can break my server with my community's work.
Did you get some warning/error like that and didn't get any trouble ? :o
Vulpin it seems to be working fine for 1.20.12 on our server with 8-10 people, we haven't run into issues. Also using primitive survival, butchering, and the most basic version of wildcraft, so your mileage may vary. I haven't tested in singleplayer but give it a whirl it should be fine
Game crashed when putting bone broth into a bucket, I wasn't able to put bone broth into a clay jug either.
Crash Report
Game Version: v1.20.12 (Stable) 7/13/2025 5:36:56 PM: Critical error occurred in the following mod: aculinaryartillery@1.2.5 Loaded Mods: aculinaryartillery@1.2.5, millwright@1.2.7, natshumanskin@1.0.1, somedisassemblyrequired@1.6.7, game@1.20.12, betterruins@0.4.14, electricalprogressivecore@1.1.0, expandedfoods@1.7.4, stirlingmotor@1.0.1, stonebakeoven@1.1.6, creative@1.20.12, survival@1.20.12, wildfarmingrevival@1.3.7, electricalprogressivebasics@1.1.0, electricalprogressiveqol@1.1.0 System.NullReferenceException: Object reference not set to an instance of an object. at ACulinaryArtillery.BlockSaucepan.OnHeldInteractStart(ItemSlot itemslot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handHandling) at Vintagestory.API.Common.CollectibleObject.OnHeldUseStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1128 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, EnumHandHandling& handling) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 837 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 820 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 454 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 79 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 996 at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Problem: Missing item codes, possibly from outdated dependencies or mod interop
Fix: These may not crash the game, but verify you're using compatible versions of Expanded Foods, Sandwich, and any related mods (like Ancient Tools, Art of Cooking).
The recipes for Ancient Tools incorrectly refer to the dough and flour made from bark as "game:flour-..." and "game:dough-..." where they should be "ancienttools:barkflour-..." etc.
the meat in the sealed clay pot simply disappears and "expandedfoods:recipeingredient-item-agedmeat-insturmentalcase" appears. The game just crashes when I try to collect a portion.
22.6.2025 03:33:15 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 22.6.2025 03:33:15 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 22.6.2025 03:33:15 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 22.6.2025 03:33:15 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 22.6.2025 03:33:15 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 22.6.2025 03:33:15 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 22.6.2025 03:33:15 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json 22.6.2025 03:33:15 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json 22.6.2025 03:33:15 [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json 22.6.2025 03:33:15 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:hardtack-pumpkin-raw in kneading recipe expandedfoods:recipes/kneading/hardtack.json 22.6.2025 03:33:15 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:hardtack-pumpkin-raw in kneading recipe expandedfoods:recipes/kneading/hardtack.json
Hello! Great mod! everything works (as far as I can tell) But my server is giving me these errors. Not sure if it's due to the Game updating or if it's something wrong in the mod (I'm not a modder idk what I'm talking about haha):
22.6.2025 04:05:21 [Server Event] 34 cooking recipes loaded 22.6.2025 04:05:21 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 22.6.2025 04:05:21 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 22.6.2025 04:05:21 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 22.6.2025 04:05:21 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 22.6.2025 04:05:21 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 22.6.2025 04:05:21 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 22.6.2025 04:05:21 [Server Event] 3 mixing recipes loaded
hello, do you happen to know what this might mean ? 18.6.2025 22:36:28 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:vegetable-cookedpapyrusroot in mouth inventory accept stacks 18.6.2025 22:36:28 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:vegetable-cookedcattailroot in mouth inventory accept stacks (it happens very many times)
there's also these
18.6.2025 22:34:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 18.6.2025 22:34:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 18.6.2025 22:34:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 18.6.2025 22:34:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 18.6.2025 22:34:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 18.6.2025 22:34:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
18.6.2025 22:34:41 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json 18.6.2025 22:34:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json 18.6.2025 22:34:41 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
18.6.2025 22:34:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json 18.6.2025 22:34:41 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/doughball.json
i also have a lot of these ;;
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/yew.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-yew) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/pittedyew.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-pittedyew) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/maritabits.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-maritabits) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/josta.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-josta) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/blackgrape.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-blackgrape) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/greenstrawberry.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-greenstrawberry) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/loganberry.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-loganberry) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/boysenberry.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-boysenberry) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/dewberry.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-dewberry) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/beachrose.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-beachrose) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/sorb.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-sorb) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/aronia.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-aronia) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/wildapple.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-wildapple) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/crabapple.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-crabapple) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/burgundyapple.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-burgundyapple) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/sandpear.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-sandpear) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/mazzard.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-mazzard) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/pittedmazzard.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-pittedmazzard) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/sloe.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-sloe) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/damsonplum.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-damsonplum) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/redplum.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-redplum) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/greengage.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-greengage) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/redcherryplum.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-redcherryplum) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/nectarine.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-nectarine) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/ber.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-ber) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/marang.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-marang) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/pittedmarang.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-pittedmarang) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/jackfruit.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-jackfruit) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/pittedjackfruit.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-pittedjackfruit) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/cempedak.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-cempedak) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/pittedcempedak.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-pittedcempedak) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/cucumber.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-cucumber) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/muskmelon.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-muskmelon) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/honeydewmelon.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-honeydewmelon) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/mirzamelon.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-mirzamelon) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/watermelon.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-watermelon) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/bryony.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-bryony) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/passionfruit.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-passionfruit) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/granadilla.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-granadilla) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/greatroseapple.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-greatroseapple) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/waterapple.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-waterapple) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/caperberry.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-caperberry) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/rambutan.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-rambutan) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/pulasan.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-pulasan) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/bitterorange.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-bitterorange) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/grapefruit.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-grapefruit) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/lime.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-lime) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/makrut.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-makrut) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/kasturi.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-kasturi) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/wani.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-wani) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/bilberry.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-bilberry) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/swamphuckle.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-swamphuckle) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/kiwi.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-kiwi) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/kolomikta.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-kolomikta) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/woodbine.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-woodbine) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/blackelder.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-blackelder) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/ivy.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-ivy) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/hairyappleberry.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-hairyappleberry) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/purpleappleberry.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-purpleappleberry) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/yew.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-yew) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/pittedyew.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-pittedyew) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/maritabits.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-maritabits) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/josta.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-josta) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/blackgrape.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-blackgrape) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/greenstrawberry.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-greenstrawberry) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/loganberry.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-loganberry) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/boysenberry.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-boysenberry) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/dewberry.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-dewberry) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/beachrose.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-beachrose) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/sorb.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-sorb) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/aronia.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-aronia) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/wildapple.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-wildapple) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/crabapple.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-crabapple) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/burgundyapple.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-burgundyapple) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/sandpear.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-sandpear) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/mazzard.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-mazzard) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/pittedmazzard.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-pittedmazzard) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/sloe.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-sloe) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/damsonplum.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-damsonplum) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/redplum.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-redplum) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/greengage.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-greengage) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/redcherryplum.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-redcherryplum) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/nectarine.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-nectarine) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/ber.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-ber) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/marang.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-marang) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/pittedmarang.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-pittedmarang) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/jackfruit.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-jackfruit) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/pittedjackfruit.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-pittedjackfruit) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/cempedak.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-cempedak) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/pittedcempedak.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-pittedcempedak) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/cucumber.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-cucumber) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/muskmelon.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-muskmelon) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/honeydewmelon.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-honeydewmelon) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/mirzamelon.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-mirzamelon) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/watermelon.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-watermelon) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/bryony.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-bryony) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/passionfruit.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-passionfruit) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/granadilla.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-granadilla) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/greatroseapple.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-greatroseapple) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/waterapple.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-waterapple) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/caperberry.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-caperberry) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/rambutan.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-rambutan) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/pulasan.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-pulasan) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/bitterorange.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-bitterorange) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/grapefruit.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-grapefruit) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/lime.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-lime) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/makrut.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-makrut) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/kasturi.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-kasturi) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/wani.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-wani) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/bilberry.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-bilberry) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/swamphuckle.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-swamphuckle) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/kiwi.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-kiwi) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/kolomikta.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-kolomikta) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/woodbine.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-woodbine) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/blackelder.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-blackelder) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/ivy.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-ivy) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/hairyappleberry.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-hairyappleberry) 21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/purpleappleberry.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-purpleappleberry)
it looks like some of it is an ancient tools issue but idk who to bring it up to :fidget:
there are a lot of items that don't seem to have a texture/model so in the creative menu they appear as a white block with a red question mark i think
Edit: Seems to be a mistake on my end. Vinegar can only be produced by letting wine spoil (obviously...).
There was a fix today with Widlcraft: fruts and nuts, but I'm still not able to produce the new kinds of vinegar wildcraft: fruits offers. I guess there is a problem with the way Expanded Foods and Widlcraft produce wine/vinegar? Is there a way to solve this problem? I like both mods and would like to use them both to full extend. I love to build cellars and produce the different kinds of food and drinks. :)
Hi, since an update of the Wildcraft: Fruits and Nuts Mod we get a lot of errors with vinegar, oil and a lot of other foodrelated items. Somebody already posted logs min a comment at the wildcraft page. Is there a chance to fix these problems?
Hello! Thank you for the mod! Just want to report that the mod is having issues with the latest version of Wildcraft: Fruits and Nuts. It works, but with error messages.
If you are having trouble with Fruit Bread and the trexutre becoming transparent or perhaps misisng, create the bread using the crafting inventory or mixing in the bowl. I found that using the Manua Dough mod caused this error! From a friend who is alot more knowledgable with this problem then myself: The cooking mod hijacks vanilla crafted bread to a unique ID so it can attach the water as a food value to it. It needs a patch or custom exception to be able to handle the right-click mod bread otherwise it won't know you're creating bread with water. Odds are folks are having the same problem because they're using different mods to make the bread dough and it doesn't have the ingredient value
so Eggs, any chance to include a way for eggs from other mods to still be cookable? at least the vanilla way? Im using fauna of the stone age mods and the creatures eggs are supposed to be usable in the same way as vanilla eggs but i think since im using this mod as well, they are getting excluded from all recipes
Always with extra nutrients 1 fruit 1 health 1 grain 1 protein 1 dairy 1 vegetable no matter what is used to make them (better flour does not improve the grain, whole egg instead of just yolk does not improve the protein)
I am loving this mod so much right now! But as a suggestion, please consider adding beverages such a kumis (Mongolian/Turkic milk alcohol) or calpis/calpico (Japanese fermented milk concentrate, further mixed with water for a soft drink) as a liquid alternative to cheese for longterm dairy preservation. I do not know if modern methods would specifically be required for calpis; Asahi doesn't give much out on how it's made specifically. But kumis dates back to the 5th century BC.
PS: tone down the cost ratio on meat racks, would ya? They're expensive for mass producing sausages... I went from 84 to 8 tin ingots in nothing flat...
"no mapping for itemcode expenadedfoods:<>" runs for like every item in the mod upon loading into a preexisting world. at the end it said 2 commands used ~800 ran you may now restart your server/game. Is this normal? or should i be worried
it does work but im getting a couple of warn errors in my server
[Warn] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 01:41:13 [Warn] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 01:41:13 [Warn] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 01:41:13 [Warn] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 01:41:13 [Warn] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 01:41:13 [Warn] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
01:41:13 [Warn] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json 01:41:13 [Warn] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json 01:41:13 [Warn] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
Making stuffed peppers with cottage cheese only consume 0.01L of cottage cheese apparently, and making cooked pasta noodles seems to also give it 1 bonus nutrition in every category for some reason.
This mod is pretty much a mainstay in my rotation, I really appreciate what it adds to the game and I'm still getting to some of the later food recipes. I don't know how much time you've got to work on it, and I can only hope that as of now you plan to maintain it (I don't think some people are appreciative enough of the work modders do for free). If you ARE still working on it, could you consider adding compatibility to fruits added by Tentharchitects current Floral Zones? At the very least, supporting the Mediterranean Region one would allow people to age/cure their grape wines into stronger/better qualities. I really like the aging mechanic on wines, as it rewards stockpiling wines for later use.
This is entirely wishlisty of me and I'm not rioting about it, but I'd love it if this mod could get another performance pass. It has a notable 2+ gig tax on my game, so it's basically "the One memory-dense mod I get to use" over some of the other infamous ones. I'm happy this mod is good enough to get that crown, but I'd like it more if its memory usage was improved.
Would it be possible to add compatability for the Butchering mod's prime meat to make nuggets and such? I feel like for late game meals it would be awesome.
Asmodeusnim Happens to a player on my server, except it causes them to crash. Hoping it gets fixed soon. Weirdly enough it doesn't happen to me or any other players on the server...
I'm testing the 1.7.4 update on Vintage Story v1.20.10 for my server and all of the berry breads/muffins are missing their bread textures! The berries show up and consuming the items appears to still give the correct satiety(ies). This happens when using Expanded Foods as the only recipe expanding mod and in combination with Wildcraft Fruit & Nuts and/or Wildcraft Trees & Shrubs, with Herbarium.
Hello, I hope you're doing well. I have a problem with mushrooms when I put them in the oven. No matter how long I leave them, they never reach the "mushrooms part-baked" stage.
Hellos, I have noticed break texture on Wildcraft Fruits and Nuts (Cucumbers and Melons that I"ve seen) broken when drying. Using the latest version of both mods.
Am I doing something wrong or is interacting with the saucepan (specifically in the context of converting juice into syrups) kind of janky? I can't seem to figure out a way to directly remove the syrup from the pan without manually removing the whole assembly from the fire and placing it on the ground.
I love expanded foods! I don't know if it's okay to share some more ideas to futher compat with primitive survival and like an overall cool new thing to add with the existing ingredients. Primitive survival has smoked meats so I thought it would be cool to maybe have them be avaliable to use in sausages as well. And one of my other ideas is to have meat loaf, since expanded foods already has bread crumbs and meat nuggets and uses eggs.
Playing on 1.20.7 any and all fruit bread i have made results in a broken ugly mess of a texture. peanut butter also seems to not add anything to the syrup covered bread as well. max texture atlas set to 8192. Modlist is ancient tools, aculinaryartillery, betterruins, clickuptorches, configlib, ExpandedFoods, Forestsymphony, FoTSA capreolinae/cervinae, hud clock patch, moreanimals, plains and valleys, terraprety, imgui, blood. Really like all of the foods that this awesome mod adds, but this badly needs an update.
The forum mentions cooked chopped veggies are great for pies but can't be added? Raw chopped works fine, would be nice to be able to boost the vegetables with a bit of prep before adding them.
For some reason, the grid recipes for mechanical goods (axles, angled gears, etc.) that use oil instead of fat are missing Redwood quarter logs. Is this intentional, or a balancing thing, or just some weird edge case that hasn't been fixed?
Fried Redmeat cannot be combined with any Sausage when making Meals.I am able to use most other fried foods with no issue. Its either sausage or the fried redmeat that prevents meals to be made. They work individually but never together. I have also encountered a bug. When I pull food out of cook pots into crocks I sometimes get different nutrition values from the same meal in different crocks. Thanks for the sick mod i spend way too much time cooking and it just goes on and on. so much depth, must have been a lot of work! Thanks again :)
There seems to be a bug with regard to mixing bowls. I think it may happen with some items in vanilla, but with regard to this mod, it specifically happens with non-powered mixing bowls. When you destroy the block below, it drops into an item that gets picked up, but a phantom object that the game seems to consider a "pile of stuff" (i.e. the sort of entity it considers items placed on the ground) will spawn, falling with physics. This can damage the player, and it seems like it cannot be destroyed through any means, so the only way to get around it is to dig under it until it's completely below whatever you're built into in a 'pave over it' sort of way.
I can't seem to add this mod to my server? It is telling me that the only version is 1.20.4.... since we are on 1.20.7, is there any chance it will update soon?
When I make candied apple fruit bread it still has a broken texture, although I notice that likely was supposed to be fixed in 1.7.4. Is anyone else still having this issue, or is it my texture atlas?
I have made water-glassed eggs, but they spoil just as fast as normal, untreated eggs. Same goes for boiled eggs. I seem to remember that, on a previous server, the boiled eggs had much better spoilage time, and I would have expected the water-glassed eggs to be even less perishable, since they are quite time intense to make (and also the internet says that water-glassing makes eggs storageable up to 18 months).
Love the mod, but I'm having a problem with hotkeys/controls. I don't know if they can be fixed, but just in case.
I have switched ctrl and shift, so ctrl is sneak and shift is sprint, and I also checked the "modifiers locked to sneak/sprint" box.
With these setting, other containers are emptied with ctrl, and ground-storaged with shift. But bottles from this mod are emptied with shift or ctrl, and only ground-storaged with shift+ctrl. This means that I often empty bottles by mistake. It's a small thing, but if fixable that would be nice.
there are no recipies that include fish gelatin. is there a way that you could add it? that was A LOT of work to make it for that huge and utter dissapointment.
Guys I know this is probably baser level stuff, but I can't for the life of me figure out what it means when saying to add 0.1L of various liquids (in this case wine) as a topping "Before cooking"? Any time I try and add this I can't complete the cooking pot meal, what am I missing?
There appears to be a current compatability issue with Wildcraft fruits and nuts; as various items such as Dried and candied fruits like Cucumber, Passion Fruit, Ivy and are missing textures once in game. To see this, load the relevant mods and Type 'Expanded' in the Blocks and Items section. Additional minor error in the Avocado grid recipe is logged on world loading, and the names of some wines.
A suggestion; the additions to vanilla recipes are great, but most of the expanded foods feel too "specialized" (muffins, fruit bars, etc.). You should add a new class (baker/cook/chef?) and lock those recipes to that class, with a buff to nutrition from meals prepared by the class.
DudeBroManGuy[currently restricted], Apr 3rd 2025 at 7:57 PM
Anyone else having an issue where if you put anything in a fruit press it crashes the game?
PurplePi In vanilla, only cooking bread in firepits result in charred food. All other foods in the firepit are cooked as normal. This mod makes it so all meats cooked in the firepit end up charred, which has the longer shelf life that Mackeroni is complaining about.
Mushrooms are missing from the breaded mushroom recipie. right now its just mushroom shaped bread. also fruit bread only increases fruit nutrition and does not increase grain nutrition at all. also does not increase protien nutrition if cooked with fat/lard or meat broths.
Hmm... I don't like how this makes everything grilled into "Charred" version of themselves, because they have some way too long shelf life for some reason for being so easy to obtain.
[Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 26.3.2025 14:56:46 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 26.3.2025 14:56:46 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 26.3.2025 14:56:46 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 26.3.2025 14:56:46 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 26.3.2025 14:56:46 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
I am not exactly sure which of the mods I have that are installed, but I have 2 that change food. this one and A Culinary Artillery, so I will write this post there as well.
I noticed yesterday that when I make a meal and store it in a sealed crock or an unsealed crock, it works fine if I click on it with a bowl. BUT if I click on the crock with another crock, it deletes the contents and duplicates a crock. Please direct me if anyone knows if it's this mod or another.
I know the description says to remove Salt Production, but your forum post doesn't mention any kinda of salt recipe. Is there one that I'm not seeing?
Side note, I saw some talk while I was reading through the recent posts there and apparently the Soultorm brew bug is still a thing, and it takes over 15 in game years (50 real world days) to make some alcohols? That seems a bit... much.
All that said I really like the additions to the early game stuff at least. Really makes staying fed more managable.
Willownezz thats a vanilla bug that has come back again. i made like 4 crocks of meals and they all imidiately spoiled once cooled. the shelf in my larder also says "a great place to ripen" but i assumed it would be a great place to perserve in my larder. everything else is working fine. i saw a work around. you have to place it in a chest before it cools next to a raw ingrediant with a long store time. i have no idea. if you search online you can read about it, and find the bug basegame going back years. hope that helps. i was pissed lol.
I think some of the saturation values are bugged/dont display correctly.
Redmeat sausage for example, after dried on a meat rack says its only 70 saturation (which would be super low) but when eating it it filled way more than an overpriced berry would do.
Also the pemmican in the handbook. The non brick version has 0 Saturation while the brick version has 70, but there are 2 whole pieces of meat in there.
Are these suppose to be this low? Like as in they are good for a long while so the trade off is having low saturation?
Cause if so it might be overtuned considering a single lump of fat can seal a crock pot which can contain 6 portions of 2meat 2vegetable foods which is like ~1000 saturation. Putting that in a cellar in a shelfe make it hold over 1 year aswell.
Like I wanna use all the cool stuff added by the mod, but it feels like I am being punished by having a more complex food creation process that yields worse food than if I just made a meal with it and put it in a crockpot
something weird happened today, I collected some puffballs mushrooms and cooked a meal with them and meat, all fresh but when I finished cooking the second the food called down it was already 1% spoiled anyone seen this ?
GrontageI agree with you, it's realistic but unless it's something I start right away I'll likely start a new save before I can enjoy it. I also did do the math wrong; I was only counting the days until it started curing and not the hours it takes after that for it to cure, so add another 3-4k in-game hours (I can't check the actual number right now). It'd be nice to have something that lets you age things faster. Like a device that uses a temporal gear to make.
DrBossWatson That's about 4 years, which is about right as far as whiskey goes... I wonder if instead the aging should be kept to a default year, though. Cause that's way less time, 108 days vs. 365.
Hi, I noticed a bug when cooking broth. I put the ingredients in the wrong order (water first then meat) when I noticed I took the ingredients out but it deleted the meat.
Unless I did the math wrong, it's 1540 days to go from Rye alcohol to vintage whiskey, with aging the ale to its strongest version, then making whiskey to get the most out of it. At default rates that's 51 straight IRL days... Even with a server running constantly (not stopping time when no one is on) that seems like an extreme amount of time.
I was wondering the same thing ^^' I see how the current rates could be well balanced for multiplayer with a constantly running world, but in singleplayer it would take several dozen IRL hours of play time to cure alcool into the next stage.
There is a bug I've encountered with alcohol. Rice Flour and Water in a barrel mixes into Sake which replaces Rice Ale. If you distill Sake it becomes Sake but keeps the texture of Aqua Vitae. If you place Sake in a cauldron it becomes Rice Ale. In the handbook it mentions that to make aged Sake you need to cure Rice Ale but, there is no way to make Rice Ale. You cannot mix distilled Sake with regular Sake
Guys does somebody know about good wines? I installed Wildcraft: Fruits and Nuts and i really don't understand how does wine ferments into a good wine.
Ganlhi The saucepan/cauldron is only for preparing ingridients; syrups, gelatin, cooked/boiled foods etc. Any actual meals have to be done in a cooking pot (besides the mixing meals(cold pasta, yogurt meal and salad) which you do by putting a cooking pot in the bottom slot of the mixing bowl). The recipe you're seeing by adding just noodles and water is probably cooked pasta which can be used in cold pasta for example.
Hello! I'm trying to make hot pasta, and I can make them with just water, but cannot add anything else to the mix (meat, vegetables...). I'm trying that into a saucepan. Do I need a cauldron to do that?
I am having an issue where even after running the reload recipes command, this mod is causing the handbook to be entirely empty. This is not a problem when the mod is disabled. But I'm not seeing any specific errors in the console about this when i load the server with this mod.
[Server Warning] Block schematic file kitchenwarespawnhouse.json uses items that could no longer be found. These will turn into unknown items! (affected: expandedfoods:soulstormbrew-basic)
I'm getting a lot of this certain warning every time I explore the chunks that haven't been visited before. Sometimes, when it get bit too much of that warnings, the server crashes.
Having an issue with Soulstorm slop, i can make it into Refined slop but it doesn't behave as a liquid at that point, it's an item, it doesn't go into any liquid containers or the still.
Experiencing the same errors as Ryukori had mentioned previously. Makes me unable to load into the game
5.3.2025 18:01:02 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 5.3.2025 18:01:02 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 5.3.2025 18:01:02 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 5.3.2025 18:01:02 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 5.3.2025 18:01:02 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 5.3.2025 18:01:02 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
5.3.2025 18:01:02 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json 5.3.2025 18:01:02 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json 5.3.2025 18:01:02 [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
5.3.2025 18:01:03 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:pickledvegetable-soybean in barrel recipe game:recipes/barrel/vinegarpickledvegetable.json
Hi, I wanted to report a pretty big bug: it happens when you try to break a bucket that's filled with eggs. Unfortunately I don't have the log, but the server froze when I broke the bucket, and red errors started appearing at the console. I'll try to replicate it later and add the log.
Dankbud ctrl + right click to tip it out into the harden lard blocks, it uses the same function of empting a bucket of any fluid to empty the harden lard out.
I see that someone made a post about candied-apple variants (red,pink, etc.) in the yogurtmeal.json. I'm also having the problem here- these "Server Warnings" are what crashed my server completely- I will copy and paste below.
[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
As well as with the flour below.
[Server Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
[Server Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
[Server Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
how do i get hardened lard out of bowls/buckets/barrels into brick form? ive waited days in-game since it became "hardened lard" and nothing seems to happen. and depending on where im looking at it, it can be "hardened lard portion" instead of "hardened lard". its very unclear what im supposed to do.
I've noticed that log kept complaining about the candied-apple variants (red,pink, etc.) in the yogurtmeal.json. According to the candied recipes, shouldn't they just be candied-apple in the yogurtmeal recipe instead of candied-redapple/pinkapple/etc.?
Had a line about the vinegarpickledvegetable.json too for the soybean, it's grouped in the pickledvegetable-{legume}, I changed it to pickledlegume-{legume} and the warning so far seems to be gone.
Edit: yep, changing candied-redapple/pinkapple/yellowapple to candied-apple fixed it
Curious... running 1.7.4, can see bone broth in handbook(had to bounce around a few pages to find the recipe from bone to pre-geletin to bone broth specifically to find the actual recipe after noticing the liquids page) but can't produce it in a saucepan... do i just put the saucepan on the ground and throw it in or something illogical? I tried putting bones in while on fire, removed water down to 1L to 1 bone even to try and get it working, what am I doing wrong here?
I know someone else has asked by my google result but I can't find the question/answer in comments. So, sorry to ask again, but I'm going to anyway. How do you get peat out of a bowl? I really don't want it there - never did! Just accidentally clicked on the peat next to my pot of food. TIA.
Hello, I would really like to know on what basis a buff is given to cooked food and what buffs are provided in this mod, so that I can prepare certain dishes for specific situations.
I'm also curious what you think about adding quality above legendary (10. and above). I recently managed to bake a quality 11. muffin. However, the mod does not encourage such high quality :c
itsjustymirr youll want to look at the recipes for at the very least lard, sausages, the breads(?), and candles. There may be more but those are the big ones that come to mind
Hey there, I'm trying to make a compatibility patch personally to have the new recipes from this mod and culinary artillary mods with Cut the Fat mod, do you know where I need to look to change the recipe? Thanks
ARealCat I do have A Culinary Artillery, yes. So, it's as I suspected: I need to get help by uploading the logs or something to the forums. Whenever I open my world, there's a bunch of error text regarding a bunch of different mods, and I have no idea what any of it means.
Thank you for sticking by me and stuff! I really appreciate it, and now I need to take the next step.
circusseal do you have "a culinary artillery" installed as well? If you do you should have no issues placing a saucepan or cauldron on a campfire in the same slot you'd place a cooking pot, if you physically cannot do that then it sounds like something is wrong with your game
circusseal that's normal i believe, once the saucepan/cauldron is done cooking the liquid is inside it, if you want to take it out you can put it on the ground and use a bottle or other container and right click to get what you cooked
TO EVERYONE HAVING ISSUES WITH HARDENED LARD OR RESIN:
Make sure ALL hardened resin and lard have been REMOVED from liquid containers before updating to 1.7.4. If you already updated and it's causing crashes, revert back to 1.7.3, get the hardened item out of your container, then update back to 1.7.4.
@ARealCat Oh, sorry, I forgot to mention! When I tried to shift-click on the saucepan in the firepit menu, it just... put the saucepan in my basket inventory.
circusseal Liquids like bone broth, meat broth etc. need to be cooked in a saucepan or cauldron, i highly recommend using the wiki, it's very informative
I'm so sorry if this has already been asked! I'm not entirely sure how to check.
I'm trying to cook bone broth, my first Expanded Foods recipe (beyond just roasting vegetables and stuff). However, the cooking pot forever remains cold, even if I use charcoal instead of firewood, and the saucepan and cauldron can't be put on the firepit. I put 1 litre of water and 1 bone, just like it says, but it didn't even show what it was cooking like it's supposed to.
Curious, I also crashed my local server (with me and a friend playing in LAN) when picking up dried lard on a saucepan last night. It didn't happen again, it happened only once, the first time after the lard fully dried, I believe.
Crashed after picking up a saucepan full of dried lard off a shelf. Recieved a crash arround: System.NullReferenceException: Object reference not set to an instance of an object. BlockSaucepan.GenRightMesh
Crashing on login to multiplayer server since this, any advice would be super (Have done full reset)
*Scenario Tested in single player creative, no crash. Attempted to Join multiplayer server directly afterwards, received new error: System.IO.IOException: Cannot open worldmap database file C:\Users\Name\AppData\Roaming\VintagestoryData\Maps\bbf05c0e-792e-436f-8532-99b5d7bcc415.db, it seems to be not writable!
That's odd. Do you have any other mods that might affect bread dough?
Hazeron
They used to give +10% satiation when chopping them, but that was too much nutrition for too little effort. Some recipes simply require chopped vegetables, while others do not.
EastboundAura88
Can you take a pic of the mixing bowl when you're trying to make this salad?
Tried using cooked chopped cabbages and onions to make a salad like the patch notes say should be possible but it doesn't make any meal, made sure to put a cooking pot in the bottom slot of the bowl as well.
l33tmaan I just ground the grain as normal, made the dough in the mixing bowl. Then I put the fruit in next to the dough and mix it. I loaded up a test world and did do this in creative and it's still the same result. I took pictures for you to see.
Might be an error but seems like the fruit bars are not accepting acorns now? Perhaps an issue with the mod ID given the new version of acorns. Only shows sunflour grain or peanuts for use in the fruit bars
And with the fruit bars. Is it only peanuts that can be used for the flour portion? Given all the new ones for wildcraft
Do chopped mushrooms and vegetables have the same 'stats' as regular mushrooms and vegetables in meals? I thought chopped were supposed to be more effecient but I just did some testing with chanterelles and a veggie stew made with 2 chopped chanterelles had the same stats as one made with 2 whole ones.
Having lots of errors with latest (1.7.4) on latest client (1.20.4). Resin is measured now in units not liters (like in vanilla). Resin disappeared from buckets. Lots of texture missing spam in log.
That's odd. Can you try re-downloading Expanded Foods and trying again? It might help to clear out your mod cache, as well.
Eoin_Lynne
The time is affected by temperature. If you live somewhere exceptionally cold, it might take longer than normal. I think this might be fixed in 1.7.4?
Arybeki
If the various Floral Zones modules are finished and unlikely to be updated in the future, I can look into it. Wildcraft already gives me enough work, though.
Razgriz
Those warnings shouldn't be there. I assume you don't have Ancient Tools installed? Perhaps I screwed up a patch.
all of our culinary artillery/expanded foods items turned into unusable error items and no longer exist in the handbook, backup your saves before updating the game and mods (we did, thankfully)
When trying to put dried cranberries into a trough for boars, you are unable to. Boars are listed as having them on diet, but the trough does not accept the food. Is handfeediing a later generation the only way or is this something that's missed?
(Large and small troughs do not accept food from the mod)
Do I have to remain in the same general area and just be reallllly patient? I placed buckets directly underneath spiles (I was only given an option to use a knife on the maple tree so presumably I don't need to do that for a pine or birch tree). Should I just plant one sapling of each type near my base for starters and just kinda loiter?
Hello! I'm trying to use this mod on my multiplayer server, but when i load it up I get an error saying:
[expandedfoods] An exception was thrown when trying to load assembly:
[expandedfoods] Exception: declared as code mod, but there are no .dll files that contain at least one ModSystem or has a ModInfo attribute at vintagestory.common.modcontainer.loadassembly(modcompilationcontext compilationcontext, ModAssemblyLoader loader) in vintagestorylib\common\API\modcontainer.cs:line426
Hello! I'm looking into various mods to both widen and deepen the mechanics of my games. Yours is fantastic for both overhauling and expanding the entire food system for VS and I really appreciate the work you have put here.
I was wondering if you were interested in possible cross-compatibility with the floral zones series of mods. As of right now, adding both does not cause any issues, but the various foods added by those mods retain vanilla recipes. I completely understand if you do not wish to, or you are busy with other things. I will continue to enjoy this mod with or without cross-functionality of the floral zones food items.
Hey there, been recently playiing this with xskills and noticed that only food cooked in an cooking pot results in exp gain while any other method of cooking doesn't give exp. Is this something that xskills or expandedfoods needs an patch for?
It seems that trying to put dehydrated dogrose (which is a crafted item from dry rosehip mash, which in turn is crafted by squeezing dogrose hips from wildcraft fruits and nuts) into a barrel causes the game to crash. I've been able to reproduce this every single time, but I am not sure if this extends to other dehydrated mashes crafted from other fruits.
Figure id throw this here too since im unsure if its helpful or not but when using Expanded Foods and Wildcraft together many errors and freezing happens!
Anybody have any insight on why the game throws an error at me saying "this mod can't be loaded as it doesn't have a .dll"? I have ACA as well & checked the listed incompatible mods.
Hiii, I have a humble request, can you allow chopped vegetables to be put in a fruit press to make vegetable juices? I will present you 3 reasons for it:
1) Why not? It makes sense that exposing the fleshy bit of the veggies would allow them to be mashed more easily 2) To sidestep any compatibility issues with other mods changing veggies 3) ...because my sous-chef in our colony accidentally chopped EVERY VEGGIE and I have no whole veggies left oh gods please winter is coming and they all want noodles
I've got a minor texture bug when I make fruit dough - the bread suddenly become a weird white like this . Everything else seems functionnal, thanks for the amazing mod ~
Switching Resin to Liters breaks resin recipies added by Expanded Matter. Should be a simple fix to add a compatibility patch that makes EM recipies use the new Resin?
l33tmaan I have quite a few warning/errors for this mod in my logs, mostly with wildcraft stuff I think. Probably compatability issues but I have no idea. I have a google docs for the logs. VS Logs
morryatay I have the same problem and have no idea what to do. I got multiple errors already in the loading screen. I tried older versions and did not worked either.
I'm not sure if this is where I go for bug reports, but I'm in 1.7.3 and I've noticed adding cooked dumplings to soup doesn't seem to work, using sausage as a base in meat stews also didn't work, maybe using the modded ingredients in base meals altogether doesn't work
Can't use Expanded Foods 1.7.3, as it throws an exception when loading: "An exception was thrown trying to load ModInfo: Exception: Cannot find central directory"
hello i wanted to let you know this keeps crashing my game not sure why i dont know alot about it but what i do know is with only this mod and its required mod (REQUIRES A CULINARY ARTILLERY TO WORK!) this one only those 2 mods active and it is repatable every time what causes the crash is when i open the crative menu and stat to type in the serch water it carashes every time on the T i type wa then as soon as i hit T it crashes
I don't know if this was mentioned of if it's even possible, but could you integrate recipes in the handbook? Like, instead of "Breaded spelt balls" and "Breaded rye balls" and other grains, just become "Breaded balls" with ingredients changing in the crafting grid? They take a too much space in the handbook
Long Term Foods and Expanded Foods have a conflict regarding Seaweed, and Long Term Foods wins out. You both use the same model for "mashed seaweed" and LTF's "ground seaweed", but mashed seaweed doesn't have a working recipe. I don't know what other incompatibilities have come out of this, and I'll share this info with LTF's mod maker as well.
I may be wrong, but I don't think Au Gratin is displaying properly inside of the cooking pot and bowl. So far it looks like an empty pot, but does behave as a cooked meal.
Is it still recommended to wait for the next update before using it alongside Wildcraft Fruits and Nuts? Also the new Art of Growing mod is pretty great in my opinion, any thoughts on someday adding built-in compatibility to that mod, not sure if EF works natively with it or not but I haven't tried. l33tmaan
Working on my 1.20.1 local game which I open to internet for multiplayer. But we're very early in the game, haven't run into anything more advanced than charred bushmeat.
That said - I've been noticing issues with crocks, pots, and bowls (empty or full of food) when picking them up or shift-clicking them between inventories. Stuff like, if I have a stack of empty crocks in my inventory, picking up an empty cooking pot will somehow turn it into another empty crock on that stack of items and I'm left with no pot. Or picking up/shift-click moving multiple crocks and pots of different meals will start stacking them together, leaving me with one stack of 3 identical pots of food rather than 3 separate pots of different food. Not sure if this is a base game or mod issue.
Found a visual bug with the bottleracks, when trying to place more than one Soulstorm brew bottle on the same rack. Causes other bottles of soulstorm brew, and even empty bottles to go invisible. Working otherwise with 1.20.1 with no major problems.
Update: Checked water on a hunch, and its the same visual bug. Bottles dissapears when placing a bottle with any liquid on the same bottlerack.
Confirmed, crashing for me as well when selecting any recipe in handbook on 1.20. Cant wait for an update, you moddders are the life blood of these games!
I just tried to play on singleplayer on 1.20.1 and my game keeps crashing when opening the handbook with this mod installed but works fine without this mod.
The crash seems to be a conflict between Expanded Foods and Wildcraft: Fruits and Nuts.
Running on 64 bit Windows 10.0.19045.0 with 32688 MB RAM Game Version: v1.20.0-rc.9 (Unstable) 15-01-2025 18:11:21: Critical error occurred Loaded Mods: aculinaryartillery@1.2.2, game@1.20.0-rc.9, expandedfoods@1.7.2, herbarium@1.4.0, creative@1.20.0-rc.9, survival@1.20.0-rc.9, wildcraftfruit@1.3.0 Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1292 at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117 at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 111 at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 99 at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258 at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 349 at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 117 at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 172 at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 447 at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 591 at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 415 at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1935 at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 50 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 422 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 392 at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574 at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1965 at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 357 at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 914 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 211 at OpenTK.Windowing.Desktop.NativeWindow.OnMouseUp(MouseButtonEventArgs e) at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents) at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Unfortunately Expanded Food 1.7.2 crashes the game on v1.20.0-rc.9 when attempting to check any recipes in game, when the mod is disabled the issue doesn't appear (tried with autoatlas, the crashing still persists):
Running on 64 bit Windows 10.0.19045.0 with 32635 MB RAM Game Version: v1.20.0-rc.9 (Unstable) 1/15/2025 8:30:54 AM: Critical error occurred Loaded Mods: aculinaryartillery@1.2.2, backpackpackStandardcontinued@1.0.0, bettersticks@1.2.0, bettertraders@0.0.9, chiseltools@1.14.9, chocolate@1.0.0, caninae@1.0.23, capreolinae@1.2.0, dinornithidae@1.0.7, pantherinae@1.1.16, hangingoillamps@1.0.3, instandtemporalmobdrops@1.0.0, millwright@1.1.8, primitivesurvival@3.7.5, theremnants@1.0.0, sortablestorage@2.2.8, game@1.20.0-rc.9, vsimgui@1.1.7, autoatlas@1.1.1, betterruins@0.4.4, butchering@1.7.5, carryon@1.8.0-pre.1, commonlib@2.6.1, configlib@1.4.1, expandedfoods@1.7.2, extrainfo@1.9.5, foodshelves@1.4.4, fromgoldencombs@1.8.1, gourmand@1.4.1, hardcorewater@1.3.2, herbarium@1.4.0, kevinsfurniture@1.4.2, oneroof@1.6.0, petai@3.0.0, claywheel@1.1.2, prospecttogether@1.4.0, scarecrow@1.6.1, smithingplus@1.1.8, stonebakeoven@1.1.4, th3dungeon@0.3.1, traitacquirer@0.9.6, vanity@2.3.1, creative@1.20.0-rc.9, survival@1.20.0-rc.9, wildfarmingrevival@1.3.4, cats@3.0.0, em@3.0.0-pre.5, helvehammerext@1.7.0, playercorpse@1.11.0, wildcraftfruit@1.3.0, wolftaming@3.0.0, tailorsdelight@1.8.0-pre.6, dressmakers@1.5.0-pre.2 Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul, extrainfo System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1292 at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch2(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117 at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 111 at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 99 at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258 at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 314 at Vintagestory.GameContent.ModSystemSurvivalHandbook.OnSurvivalHandbookHotkey_Patch1(ModSystemSurvivalHandbook this, KeyCombination key) at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431 at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1747 at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(KeyboardKeyEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 230 at OpenTK.Windowing.Desktop.NativeWindow.KeyCallback(Window* window, Keys key, Int32 scancode, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
l33tmaan I know it's not released for this version yet but in 1.20 rc-6 the drying time for redmeat is waaaay too long (in the middle of winter the meat was fresh for a few days but taking 70+ days to dry)
I've run into an interesting error while using Expanded Foods 1.7.2 on Vintage Story 1.19.8.
Whenever I click on "Muffin Dough - Part Baked" in the handbook, my game crashes.
Anyone else run into this issue? Wondering if it's a mod conflict, or a bug.
My error log is shown below.
Running on 64 bit Windows 10.0.19045.0 with 49061 MB RAM Game Version: v1.19.8 (Stable) 12/29/2024 9:54:06 PM: Critical error occurred Loaded Mods: aculinaryartillery@1.2.1, ancientarmory@1.0.5, cheaperarmor@2.0.2, armoroverhaulsuite@1.0.0, chiseltools@1.12.11, millwright@1.1.6, primitivesurvival@3.6.4, rooffix@0.0.1, she1fish@1.2.1, game@1.19.8, animationmanagerlib@0.8.7, betterruins@0.3.9, carryon@1.7.4, commonlib@2.5.0-rc.2, expandedfoods@1.7.2, foodshelves@1.4.2, immersivewoodchopping@0.7.3, immersivewoodsawing@0.2.5, creative@1.19.8, vsimgui@1.1.3, survival@1.19.8, bullseye-continued@2.5.8, configlib@1.3.11, fsmlib@0.4.5, stonequarry@3.3.1, maltiezcrossbows@0.3.9, maltiezfirearms@0.5.2 System.Exception: Can't create itemstack without collectible! at Vintagestory.API.Common.ItemStack..ctor(CollectibleObject collectible, Int32 stacksize) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 198 at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1137 at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117 at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 111 at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 97 at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258 at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 314 at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.<>c__DisplayClass16_0.<addProcessesIntoInfo>b__0(ItemStack cs) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 458 at Vintagestory.API.Client.ItemstackTextComponent.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\ItemstackTextComponent.cs:line 101 at Vintagestory.API.Client.GuiElementRichtext.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 527 at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 494 at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 542 at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 393 at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1892 at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 50 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 392 at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574 at Vintagestory.Client.NoObf.ClientMain.OnMouseDownRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1862 at Vintagestory.Client.GuiScreenRunningGame.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 329 at Vintagestory.Client.ScreenManager.OnMouseDown(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 882 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 201 at OpenTK.Windowing.Desktop.NativeWindow.OnMouseDown(MouseButtonEventArgs e) at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Typed bo in the expanded foods tab on creative and i crashed.
System.MissingMethodException: Method not found: 'Vintagestory.API.Common.IAsset Vintagestory.API.Common.IAssetManager.TryGet(System.String, Boolean)'. at ACulinaryArtillery.BlockBottle.GenMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos) at ACulinaryArtillery.BlockBottle.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 315 at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 194 at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 514 at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 718 at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 389 at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 991 at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 92 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 329 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
When pressing Flax Grain in the Fruitpress to make Flax Oil sometimes the Dry Flax Mash does not stack with itself (in player inventory after pressing). Also, if you have the oil in a bucket, take the Dry Mash out after pressing, then attempt to place Dry Mash back into the Fruitpress, you keep the Dry Mash in your inventory and create 1 Dry Mash in the Fruitpress. You can duplicate as many times as you want creating infinite Dry Flax Mash.
Did not test with any other Mashes....
Also, not fully sure if this is from your mod, as the handbook did not specify if this was the mod or not which makes this recipe work for the Flax Oil.
Is the mod maker reading the comment section? if yes. is it normal you can't make syrup in the big cauldron? Can that be added please? I made the mistake of collecting 3 barrels full of berry juice and wanted to turn them into different things including syrup but that didn't work sooo I got like a hundred bottles of wine aging in my old world.
Seems like any time I try adding pink apples in specific to bread recipes it works, but the resulting item's bread texture becomes completely white (for example, resulting in a bright white loaf with red dots throughout, even when cooked.) Every other fruit tested works just fine, and different grains don't seem to impact the outcome. Playing on v1.19.8, mod version 1.7.2.
That aside, this mod is great! Of the mods I've used so far, it's easily my favorite - it expands the game's base food system in all the right ways without losing the "by hoof" feeling the game tends to go for in crafting.
Red meat isn't drying on hooks; I can't tell if its because its winter or not, but there is no progress. However I'm on 1.20 pre-13 so this is most likely the reason, but I figured it'd be helpful for me to tell you
Hello l33tmaan! I love your expanded foods mod but im getting weird texture bugs. The fruit bar isn't loading and im getting spammed errors in my logs
18.11.2024 15:57:55 [Warning] Texture asset 'expandedfoods:textures/item/fuck/it/we/ball.png' not found (defined in Shape file expandedfoods:item/food/pemmican/ball). 18.11.2024 15:57:55 [Warning] Texture asset 'expandedfoods:textures/item/food/plain/jane.png' not found (defined in Shape file expandedfoods:item/food/pemmican/plain). 18.11.2024 15:57:55 [Warning] Texture asset 'expandedfoods:textures/item/food/fake/dough.png' not found (defined in Shape file expandedfoods:item/food/bread/plaindoughball/doughball). 18.11.2024 15:57:55 [Warning] Texture asset 'expandedfoods:textures/item/fake/grain/bread.png' not found (defined in Shape file expandedfoods:item/food/bread/plaindoughball/breadball).
Leozin, You need to use a bottle for adding the smaller amounts of liquids. the recipes are very precise- so if you arent using the proper quantities: they will never work
Whole mushrooms have to be boiled instead of baked. You can still cook them in a firepit too, but they don't like the oven. To bake them they need to be chopped- they will have the "charred" label when you bake them as well.
To cook them by boiling: add mushroom and 0.5L of water in a saucepan,
I read in the 1.7.1 patchnotes, that the sushi rolls have been slimmed down, but that remaps have been added. I have some older rolls in a Vinconomy store, that are now just black sheets and unusable, cause I reckon the mapping went wrong. Is that a bug, or just as is now? It says item-sushi-onion-nooil and item-sushi-carrot-nooil. Just wondering whether to keep them or throw them into lava. :) Also my stored syrup covered fruit bread is just white now. o.o But still perfectly eatable, so might just be a loaded wrong texture problem, potentially. I will make new one and see how that looks.
As per usual, thank you for your hard work on this fantastic mod! It has been a blast cooking with all these shiny new things, made Pilaf for the first time today.
Lucifervex, you put the berry/fruit mash in your crafting grid, and it will turn into dehydrated berries(or fruit). It can be used in almost any recipe that calls for fruit. It also can be used in making candied fruit. If you leave the dehydrated berries/fruit in your inventory for a while, they eventually turn into dried fruit. The dried fruit can also be used in any recipe that calls for fruit.
Hi, I seem to be having an issue with the saucepan. Whenever I put something in the sauce pan to either simmer or char, the saucepan does not increase in temperature and only stays cold. I am unsure if this applies to cauldrons at the moment because I have not made one.
Seawater won't spawn at all unless you manually change the world settings to feature oceans, right? Or does this mod add pockets of saltwater to allow for early game salt making solutions when using default worldgen settings?
how do you even use the oven ? im trying to dry berries but i don't really understand, they don't dry up and i have to consistantly re-ignite the oven and a berry always disappear
cant put both firewood and berries in the oven too
idk if I'm doing something wrong, I'm trying to bake mushrooms in an oven to cook them but no matter how long I wait they don't seem to cook? cooking them normally in a fire works fine but that just results in charred food which I want to avoid. the oven is heated so idk what the issue could be
Hello, I was wondering on how you age brandies? I've tried storing them in multiple ways and can't seem to figure out how. It doesn't age like normal when you store it on shelves so i was wondering if there was a special way.
Ah, that explains that then. I started playing more recently haha. To answer your question, vanilla has jugs (3 litres), and barrels (50L). There is a mod called Food Shelves which adds a wide variety of storage options, including barrels racks, making storing large volumes of liquid a lot easier and less space consuming. It also adds a big (500L) barrel (it van only be used in a barrel rack and for storing liquids). For storing perishable liquids, I highly recommend bottles though. They last A LOT longer in bottles.
Seawater as a thing is a 'relatively' new addition, before then all water was just water
As an aside since I'm coming back after quite a while is there any form of larger alcohol storage/aging yet, either from this or an addon to it? Like a wine barrel, kegs etc, or do you still need to basically jsut store everything in bottles still?
Loaded this mod into my current world but cant seem to get water to show the prompt to turn into salt in the barrel. using 1.19.8. has it been changed to only be seawater?
Narrowed down a minimal case which causes a crash on 1.19.8. The steps to reproduce:
Start the game
Activate modules: A Culinary Artillery (1.2.1), Expanded Foods (1.7.2), Herbarium (1.3.0), Wildcraft: Fruits and Nuts (1.2.2), Wildcraft: Trees and Shrubs (1.2.0)
Create a world with default settings
Open Survival Handbook (H)
Start typing "bed" on the search box
The client crashes
Some errors from client-main.txt log file:
10.10.2024 7:05:11 [Error] Missing mapping for texture code #fill-guajava during shape tesselation of item expandedfoods:wildcandiedfruit-guajava using shape expandedfoods:item/food/candy/fruit/wildcraftfruit/guajava ... 10.10.2024 7:05:24 [Error] Exception thrown when initializing a block entity with classname Generic: 10.10.2024 7:05:24 [Error] Exception: Index was outside the bounds of the array.
Hello. I cannot boil eggs for some reason... I have tried doing it with a sause pan and with a cauldron, I've tried it with the water IN the container and adding the water to the crafting/cooking slot beside the eggs. I was trying to use 1l of water and 2 eggs, I don't know how to add only 0.5l but considering that I had 2 eggs should't it take 1l?
By the way, is the Saucepan meant to only be able to hold 4 Handfuls of Fat at a time? Makes it difficult to make Lard using a bucket for the water supply.
Whenever I try to create a new world I get this popping up in the logs and it refuses to create the world. I haven't played VS in a while, so I probably have some mod conflicts, but just curious if you know anything about it
"24.9.2024 07:42:47 [Error] [expandedfoods] An exception was thrown when trying to load assembly: 24.9.2024 07:42:47 [Error] [expandedfoods] Exception: declared as code mod, but there are no .dll files that contain at least one ModSystem or has a ModInfo attribute at Vintagestory.Common.ModContainer.LoadAssembly(ModCompilationContext compilationContext, ModAssemblyLoader loader) in VintagestoryLib\Common\API\ModContainer.cs:line 462"
Your server might be running out of ram I've had the issue when trying to run Expanded Foods without enough ram If you are paying for a hosted server, buy an extra 2gb of ram just so Expanded Foods can load and run
Roxas13e You have to mix both the eggwhite and yolk from the chicken egg in the mixing bowl to get the liquid egg required for the recipe. This took me a second to figure out, I imagine you might have been stumped by the same step.
You then add the flour of your choice (I used spelt), the liquid egg and water to the mixing bowl Works on the recent versions of Expanded Foods/Cullinary Artillery
so is soft bread bugged i cant seem to get it to mix in the bowel im doing what the pic show and what the guide shows but nothing. Am i just doing it wrong?
Using the new wildcraft & herbarium just not the most recent update, just haven't gotten around to using their lastest version yet since I run a server, Thanks though. I'll look into running an update to the mods soon
Which version of Wildcraft was this setup to work with, I know they had some big updates to things so I've been avoiding updating their mod for the time
I hope this doesn't come off as demanding, but are there any plans on intergrating Floral zones and the other Tentharchitect mods (specifically the bird ones because of the eggs), and maybe Salt and Sands? (Almost died from excitement when I saw the wildcraft integration update)
We've got this one identified, I should have it fixed in the next update. I'm working on a new release for A Culinary Artillery, then I'll probably get my other mods updated for the new Wildcraft Trees. Then I'll get back to work on Expanded Foods.
My other mods take way less work, so I should have a new release within a month.
Hey, I'm not sure what's wrong here, but something seems messed up with meal names involving Bone Broth? https://prnt.sc/5UceMXPtdQjH This is 3 bushmeat nuggets and bone broth as the last ingredient, though several attempts to use bone broth shows this glitched naming. Oddly, dumplings and bone broth show the name correctly.
Breadcrumbs seem to not work as an animal feed: if made in Survival I cannot put it in the trough (but can still eat).
The chain probably breaks on the dough making stage.
This will work as intended: Creative mode inventory > Bread (e.g. Spelt Bread) > Quern (Spelt Bread Crumbs) > Trough This will not work: Creative mode inventory > Flour (e.g. Spelt Flour) > Dough (any kind) > same steps as above, but cannot be placed in a trough.
Breadcrumb animal feed item cannot be used regardless of the way it is obtained (even directly from Creative inventory).
Tested in both Single and Multiplayer. In Single I disabled all mods but Culinary Artillery and Expanded Foods.
Any idea what went wrong? Any more info I could provide for testing?
:( Is anybody else having the issue where this updated version doesnt work at all? Or am I doing something wrong? Nothing expanded foods is showing up when I use 1.7.0 (Fixed it, by just hitting reload mods apparently??? or maybe posting an embarassing comment is what fixed it)
New update let's go! So noodles got added to soup so basically we can make ramen now? Nice.
I haven't used wildcraft yet, I always thought it added too much and I'd get lost with the variety or it wouldn't be compatible with my current list, but having it integrated with all meals and such sounds great.
Hello thanks so much for your hard work on the compatibilty with the herbarium versions of the wildcraft mods, cant wait to start a fresh playthrough with everything working together again. However I've found that using Expanded Foods 1.7.0 causes crashing when used with Wildcraft: Trees 1.1.0. The only mods I have installed are all three most recent versions of the Wildcraft mods, Herbarium, Expanded Foods, and A Culinary Artillery. I also really want to be able to use rhubarb in pies, I would do it myself but have no experience with modding this game, nevertheless thank you for your contuinued work on this wonderful mod!
HERBARIUM-WILDCRAFT: Wildcraft Fruits, Nuts, Spices, and Herbs integrated into all meals and items (required approximately 1 billion hours of work)
MORE ANIMALS: - Eggs only require 0.5 L to boil, not 1 L
FOOD UPDATES: - Sausage lasts longer; has cured variants - Broth is drinkable - Clarified broth recipe requires 1/10th as much egg - Dehydrated fruit has full healing; dried fruit has half healing - Syrups (and other liquids) can be added to pies - Fine and strong wine distill into spirits at a buffed rate - Cured meat nuggets can be added to soups - Breadcrumbs now have the ExpandedFood class, nutritionPropsWhenInMeal nerfed to compensate - Breadcrumb grid recipe removed - Cheese dumplings added - Dumpling shapes added inside meals - All meal nut shapes updated - Noodles can be added to soup - Fried veggies & mushrooms can be added to mixing bowl meals
BUGFIXES: - Food oil in fried food registers as Vegetable and not Fruit satiation - Cooked chopped pumpkin slice texture fixed, handbook for muffin updated accordingly - Honey yogurt has HP healing - Maple bread crumbs can be put in small trough - Bread starter stack size increased from 16 to 5000 - Fish sauce can be used in meat stews without Primitive Survival installed
QOL: - Breadcrumb feed added (thanks, Goose!) - Chopped items can be boiled - Boiled basic foods are cooked perfectly
MISC: - Old fish sauce barrel recipe removed - Spirits no longer turn into vingear - Cassava whiskey renamed to cassava vodka - Meal shape patches fixed
Hey I have a issue where the last piece of pie for some reason never gives me any nutrition when I eat it. If these a fix or is this just a issue that happens?
Edit: Figured it out we were picking it up with our hands when there was only one slice left but that was acting as thee whole pie object instead of just one slice of pie so eating it gives nothing as it's not a slice of pie but the pie object. Once we used a knife on the last slice of pie when it was still placed did it count as a slice of pie and thus give us nutrition and fullness.
For whatever reason, the mod keeps yelling at me to use culinary artillery 1.1.3 in order to enable, but the version i can actually get from this mod database is 1.0.16. am i missing something?
Hi love the mod, but i'm having trouble making jam, when i put in the one berry in the first two or the seconf two slots and 0.2L of honey in the other, no output is displayed and no product is created.
Small question. I saw that you can "smelt" seawater to get salt in the handbook. Gave it a shot and in terms of efficiency it's way faster with one small issue: How do I get my crystals out of the crucibles?
I have updated both my Wildcraft Herbs and Expanded Foods and I STILL can't use any Wildcraft berries in any EF recipes. Is this a bug? Is there something I'm doing wrong?
Could we get the ability to use certain grains in soups (IE dishes that have a broth base)? My brother does it all the time with barley and rye to thciken them and it tastes great.
It seems as though Wildcraft is no longer fully compatible. That is, unless I am doing something wrong. I can not seem to make herbal bread. Using herbs in stews seem to work, but I can't get things to work in the mixing bowl.
l33tmaan Hi, Just wanted to let you know that there was an update to wildcraft that changed a lot of its structure and is currently incompatable with Expanded Foods. Do you think you could add compatability for the new wildcraft?
It's found in the Handbook in Expanded Foods: Cooking 104 - Expanded Liquids. The Recipe has to be exactly replicated. So 1 Lump of Fat + 0.2L of Water Boil in a saucepan. It's very specific, you cant go higher or lower with the quantities. to get 0.2l Water, I use a Jug to pour 0.3L in, then use a bowl to take 0.1L out.
Unsure if this is due to having a lot of mods or a known bug, but I've noticed if I try and boil water in a saucepan, the CPU maxes out and I have to force exit the game This has happened while making pasta, and when I tried putting 6 liters of water into the pan (4 + 2) The CPU maxing happens even after I hastily try and take the water out of the pan
This was a nasty desync related bug that I often called "Evil Pies" while working on it, that could even lead to client crashes in some instances. It should be completely fixed with the next ACA release. Till then theres a stupid workaround: Everytime you make a new batch of dough you plan on using for pie, throw the entire stack on the ground and pick it back up. Dough that went through an auto-save or was made in a previous session of the server will also work fine.
Sooo ... i tried a pie, with rye bread and red currant. I completely filled it up with berries, and added a topping. But it wouldn't change it and when i was trying to take the pie intead it was disappearing and i only was getting one of the ingredients back (like one type, sometimes just my 8 berries, sometimes just my 4 dough) . Since the dough used was made with some lard, i have some suspicion it might be the cause of the issue. I didn't made any further researches, and i might just have forgotten smth, but i still want to report now in case i don't find out i'm dumb later. btw, i've still checked that out, i have the last version, 1.6.9.
I was having this issue too, looked through the comments with ctrl+f and found that with dried resin you can just manually pour it into a mixing bowl or a sauce pan on a fire (lit or unlit, you just need that "liquid" available inventory slot. Poor it in like you would water to a recipe slot and it will turn into resin and give you your bucket/container back
The handbook entry could probably use a little explaination that you have to pour it out into a slot like that since it just says you collect it in a bucket and it dries out
Can you please come up with better documentation and / or a fix for dealing with egg liquids? Once you've placed the egg liquids in a container, there is no way to remove them or even move them around in a container. E.g. in a cooking pot or a melting bowl, and when that bowl is removed or broken, all items are returned except the eggs. Additionally, while the documentation "exists" for Expanded Foods, it's not really coherent. Take the breaded foods for example. It reads like a recipe, but gives no indication for how to combine these ingredients. Overall, I believe documentation could be greatly enhanced / improved to provide a better user experience.
I don’t know if this is a bug or just a coincidence, but when I added your mod to the existing world, immediately after loading, a strong temporal storm began.At the same time, I looked at the log and there were no warnings about it.
Every time I bake my fruit bread, the list of ingredients I used to make the bread disappears and it just becomes generic fruit bread. There isn't any special variation based on what ingredients I use :/ Then, when I apply syrup to the bread, the bread is just inivisible and all I can see is the swirl of syrup.
(EDIT)
Turns out it's due to modded ovens. Chiseltools' decorative oven and Decor Bazaar's ovens will not work with this mod.
Another bug fixed in the next update lmao. As a workaround for now, (and it sound silly) after making your dough, throw the entire stack on the ground and pick it back up. Dough that has gone through an autosave or existed when the server started should also work fine
Aloha, I dunno if I'm doing something wrong (probably the case hahah), but I can't seem to make pies with dough created with the mod. I made some dough using the mixing bowl with water, flour and grain oil, and tried to use it to make a pie. I can place the crust on a table and fill it just fine (I used regular carrots), but when I pick the pie it disappears and give me back the materials I used to create it. I tried vanilla doughs and they work just fine. Again I'm probably doing something wrong, but I can't find what it is. Thanks in advance, really enjoying the mod thus far ^^
Tomahawkist This is an issue with ACA but havent ever encountered it myself, can you let me know exactly how to recreate it? You can @me on the Discord in the ACA or EF mod discussion channels (Discord id: Pursec / Goose) to talk about it more and more promptly. This sounds like a huge pain in the ass so id like to focus my attention of getting that found and resolved for you.
Was a long standing bug/oversight, another issue that should be fixed by the next ACA update.
Randwulf
If you can track down the source a bit more/have any more info please @me on Discord in the ACA/EF mod discussions, id like to try and recreate it and get that resolved for you guys
When making the yogurt meal with fruit yougurt like Black Currant Yogurt portions the meal loses all dairy satiation and only gives a massive amount of fruit.
Tomahawc It seems I have the same issue as you whenever I use a saucepan (be it the one from Natural Clays or the original one) in SP; producing a liquid is eating up my CPU and I need to shut the game. I wonder why is that myself. I only see the that it increase the server tick time. Hopefully, l33tmaan will have a better idea of what happens.
so i have this massive (and i mean massive) issue with cauldrons. i run a dedicated server for a few friends and me, and oftentimes, when trying to cook anything in a cauldron it just bugs out and starts eating up the cpu. and this manifests through the cauldron becoming uninteractible, the liquids and items being duplicated, chests not opening, and generally soft-crashing the server without actually crashing any client or the server itself. and when you leave and try to join again it gets stuck around 110kb of data transferred (after taking 4 minutes to get to that point instead of loading into the world in about 1 minute.
the only fix is to remove both culinary artillery and expanded foods, restart the server, remove the affected cauldron entirely, re-add the mods, restart the server, and then give myself the cauldron and items back through creative. i can recreate the error, give you the logs, etc. if you want. i just want this issue to be fixed, please help me :( i can't cook liquids
edit: i just looked closer at the logs, and there's nothing, like, nothing at all regarding this issue, no spamming of the logs, no error while loading, nothing. i don't know what to do, i can't fix it
edit 2: it should be fixed, or at least fixed soon
Awesome mod, it adds great complexity and I really enjoy using it. I think I may have found a small bug. When I add pink and red apples to the press I get regular apple mash back, and when I put that in the crafting menu I only get "Dehydrated Yellow Apple" out of it, not the corresponding other colored apples. Not a huge issue just thought I would bring it up since there is a "Dehydrated Pink Apple" and a "Dehydrated Red Apple" item in the mod.
Just wanted to note that the dedicated server seems to have an issue with this mod having a space in the name. I was getting warnings that it couldn't find the DLL until I replaced the space with a dash (ExpandedFoods-1.6.9.zip)
Trying to cook syrup in a saucepan will cause the game to use 100% of your CPU until you close the game out. This also happens if you place invalid berries from Wildcraft into the saucepan, and the graphics will bug out slightly.
Question l33tmaan - will you be adding compatibility with the new Wildcraft (Fruits & Nuts, mostly) mods? As it stands, none of the food products from those mods can be used in any of your recipes (i.e. raspberries or blackberries for syrup or fruit doughs, none of the herbs/spices in anything).
Heyo! Found out that you can duplicate Fruit Mash by right clicking on an empty fruit press with the Mash and then right clicking again with an empty hand!
Tremendous mod. However, I feel egg whites are a little limited in use currently. I'd suggest allowing egg whites to be used for scrambled eggs; I know several people who prefer them to whole eggs.
I can't seem to be able to re-press Grain mash into oil? Maybe I'm not doing something correctly
I'm trying to squeeze the wet mash into oil at the Fruitpress.
Edit: As well, the Clay Oven maxes out it's heat at 200C, thus making Lime unavailable to be baked; Am I missing something? (Edit2: It's on a Firepit I'm so dumb..)
@l33tmaan there seems to be a dupe glitch with cauldrons and buckets that thus far has worked for mutiple liquids. using 2 buckets and grabing the liquids from them will fully fill the cauldron instead of just say 20L water u will have 50L
l33tmaan I'm sorry, maybe this question seems stupid to you, where does the atlas change? This is for my understanding of exactly what you are talking about.
UPD: Found, I personally and the players have the following values: "maxTextureAtlasWidth": 4096, "maxTextureAtlasHeight": 4096,
Not sure if this has anything to do with your mod. Well, when your updated mod was installed on the server. Problems began. Gone are the textures of things not even related to your mod. It started to crash the game when you open the inventory and just walk by the liquid barrels. Some things became a question mark. Only two mods have been updated: yours and alchemy. Errors will be below.
System.Exception: Was not able to allocate texture space, maybe atlas is full? at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemStackToAtlas(ItemStack stack, ITextureAtlasAPI atlas, Int32 size, Action`1 onComplete, Int32 color, Single sepiaLevel, Single scale) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 104 at Vintagestory.Client.NoObf.InventoryItemRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 82 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 200 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 806 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 995 at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 241 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
and
System.IndexOutOfRangeException: Index was outside the bounds of the array. at Alchemy.FlaskTextureSource.get_Item(String textureCode) in C:\Users\Llama3013\Documents\Coooooddinng\Alchemy-7.0net\Alchemy\Alchemy\Block\BlockPotionFlask.cs:line 705 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 394 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 302 at Alchemy.BlockPotionFlask.GenMesh(ICoreClientAPI capi, ItemStack contentStack) in C:\Users\Llama3013\Documents\Coooooddinng\Alchemy-7.0net\Alchemy\Alchemy\Block\BlockPotionFlask.cs:line 186 at Alchemy.BlockPotionFlask.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in C:\Users\Llama3013\Documents\Coooooddinng\Alchemy-7.0net\Alchemy\Alchemy\Block\BlockPotionFlask.cs:line 57 at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 315 at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 194 at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 509 at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 716 at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 385 at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Looks like the mod breaks hand basket and linen sack placed on the ground textures. Perhaps it conflicts somehow with bricklayers, since textures are back when i disable either bricklayers or expanded foods.
The mod description says its compatible with the wildcraft mods but I cant seem to make pemmican with any of the modded fruits. The server is running 1.19.5 and using wildcraft fruit 1.1.1 version. Any idea why they aren't working? I can't seem to make syrup with anything but vanilla fruits either and I know it used to work on previous updates. Thanks!
does boiling eggs with water work? ive tried with just EF and ACA installed. I may be doing it wrong but im placing 1 egg with 1 liter of water in a saucepan and nothing happens?
Bulwar73 The least you could provide is a list of what mods you're using. I'm personally running a heavily modded server in 1.19.4 with Expanded Foods added a couple weeks in since I simply couldn't live without this mod for very long once my friends and I got established. And really the only issue I've seen is the one mentioned about a component in meals stored in crocks rotting by themselves strangely here and there. Not the biggest issue as long as you avoid adding components to food with long individual shelf lives.
No matter what I update. EF does NOT work. It is having many conflicts with so many other mods. At this point I am sure for me at least it is unplayable. I can't figure out the conflict. Not sure what file to attach to share with you the info someone need to fix it.
A player ate cooked aged bushmeat and got disconnected from multiplayer.
18.3.2024 03:50:20 [Event] Player got removed. Reason: Threw an exception at the server 18.3.2024 03:50:20 [Error] Exception: The given key 'health' was not present in the dictionary.
18.3.2024 03:50:59 [Server Error] Mod exception: OnPlayerNowPlaying 18.3.2024 03:50:59 [Server Error] Exception: The given key 'health' was not present in the dictionary.
I have a server on 1.19.4 running ACA and EF, and it started as a 1.19.3 server, so should be fine, yes. There might be one or two little recipe issues you can see in this thread, but the ACA and EF mods generally work fine. Don't forget you need A Cullinary Artillery to support Extended Foods. Blaze_wraith
I updated to VS 1.19.4 and some things seem to no longer work, but I did also do the ACA update to 1.1.3 around the same time, so it could be that too. I forget which update came first, and don't know exactly when the recipes etc broke. I also hadn't updated Primitive Survival to the latest version, as it seemed to cause issues for one of my players, but we've now found a workaround for them. I'll try the seemingly-broken processes again now that PS is updated (because I think they all involved the Primitive Survival fish ingredients now I think about it), and get back to you. I'm pretty sure it is fish causing the issue because I just tried adding some fish sausages to a meat stew in slots 3/4, something I've done several times before and have shelved examples of, and it just wouldn't work this time - the pot didn't bring up the "this will create" text. Anyway, I'll update once I've done some testing with Primitive v3.4.9. Thank you for your amazing efforts!
Update: After updating to Primitive 3.4.9, the drying timer for raw fish sausages on hooks is back, so maybe that's fixed it. I'll keep an eye on it.
Those are some strange issues. I just tested in my creative 1.19.4 world and meat dries just fine. Plenty of my meals have turned to rot during my tests. And you're saying this just happend when going from 1.19.3 to 1.19.4 without updating ACA or EF? Thanks for explaining the fruit press's limitations, too. That's just how it works in vanilla, I don't really mess with that.
the ground bread crumbs make great animal feed but can only work with baby animals and chickens that eat from the small trough. It says it’s suitable for the adults but simply can’t be put in the large trough like regular grain. Is there a way to add all the different crumbs to the list of Large Trough items?
I learned from the (very long) forum thread recently that the fruit press has to produce at least 5L of liquid to actually produce any. You can't do little batches. It was really confusing me until I read that while I was looking for something else. So, try to get to at least half a "load", and you should find you get some out. Please let me know if that works because I'm still trying to work out if I've understood what's going on correctly!
hello, for some reason I cant juice soybeans, i can put them in a fruitpress and they turn into wet mash, but it never converts to dry or gives out the oil, also it does say that the container is empty even though the wet mash is in, this mod and culinary artillery are the only food mods I have
Have you tried creating a world and adding the two mods (you must also have A Culinary Artillery) after world creation? I added them into a pre-existing server world under what was 1.19.3, and it worked fine.
Since updating my server from 1.19.3 to .4, raw redmeat no longer seems to dry into aged when hung on hooks (I haven't tried other meats yet). The dialogue about drying no longer appears, and there's no progress shown. It has gone through its freshness period and is now spoiling on the hook.
Also, meals with EF ingredients don't turn to rot after spoiling, they just disappear. I just had a crock with 4 meals just become empty after 100% spoilage, and some drying berries in my pocket also just disappeared at 100% spoiled.
Update: The raw redmeat did in fact vanish upon reaching 100% spoilage, so it appears that drying/aging is no longer working and no EF food becomes rot
Update update: Fish sausages do dry on the hooks, so it's not everything that's affected.
Hi there, I have a question - regarding compatibility with the new versions of Wildcraft Fruits & Nuts and Wildcraft Herbs, is that something to ask you or the creator of the Wildcraft mods?
Thank you for the great mod, literally a must-have in my load order! :)
so im running into the problem making glue with this mod basicly it dosnt recgonize the rnew resion in the recipe in the cook pot is there a temp work around?
Can you add compatibility with Ancient Tools? They have a native american leatherworking process that uses brains... the brained hides and smoked hides all have ?? Icons.
found a bug where sausages rotted in a meal before everything else, causing the whole meal to be rotten in a weird way, with only the sausage being rot and the rest listed as ingredients. Original food spoilage timer is still there
Just want to throw out some encouragement to l33tmaan. Been using your mod since basically starting this game. By far my favorite, and my one and only must have for VS, well, other ACA for, obvious reasons. Keep up the good and dedicated work! I'm eagerly awaiting the 1.19 release.
okay so i actually just found my issue i was making the items in the oven too hot and it burned them to ash,i was just beginning with the clay oven and was stupid,the only issue that still stands is not a game breaking bug but the fact that when i have this mod installed it only lets me char food items in the firepit
Thank you for developing and maintaining this mod! Can't wait for herbarium integration but I understand that takes time :) Love the effort and variety and am very thankful.
Hey, mind giving me a ping on the VS discord when you're avail? I had some questions about me helping update this to 1.19.x and Cul 1.1.0, as I am lazy and candied fruit recipe no longer seems to work. Ping V2LenKagamine, if Im online I wont mind
The foods made in the mixing bowl do not have the nutrition bonuses listed in the forums. They don't provide any additional nutrition when eaten either. Some recipes aren't available (i.e. Berry Bread). Food in the sauce pan heats up, but do not progress nor it does state any particular recipe (unlike the cooking pot, where it works). Some textures seem to be missing as well (seems like most of the new items are missing another layer).
Good evening. I hope that I am not harping on about a subject that has been solved, but i have been trying to understand how to cure resin... In my creative test world I figured out that i can set up splines into tree trunks. For some reason I cannot have four on the same block, but I can have as many as I want on the same tree as long as the splines have different hights. Then I have to place buckets??? underneath each spline. It seems to only work with the block directly below it. Now I am collecting fresh resin. When I pick up the bucket, it says something something curing 25%. IDK what this means, but I heard that you need to cure fresh resin for regular resin from the handbook. I thought you need to use a barrel for this somehow, but it seems to be curing in the bucket? How do i use buckets anyways? i put the fresh resin in, but i cant seal? there is an empty slot to the left of the resin bar that i have no idea how to use. Then i went to the forms for clarification, found nothing clarifying, found people being confused about a mixing bowl?
Please help. New to VS.
P.S. i saw in the earlier comments that there is a discord for this mod? is there a public link? thanks.
Update: I ran the game for a while on /time speed 9999 to see what happens with the curing thing. Turns out that the buckets, barrels, and bowls of fresh resin cure to regular resin at a 10:1 ratio. I dont know how to get the resin out of the barrel, bucket, bowls though and this took half a year or so(wasnt keeping track with a stop watch. may be longer or shorter ammount of time.) Is therea way of speeding up curing or preserving more resin? Still dont know how to use a mixing bowlor if it is relevant.
Update 2: YAY!!! turns out, resin in a barrel can be accessed by breaking the barrel. I have yet to find a similar way to freee resin from buckets and bowls however.
Would a translation into Spanish be possible? It would be very good and it would be easier to understand for people who speak Spanish. thank you and very good work friend
l33tmaan I was just about to say Herbarium items are not working in your recipies I was trying to make berry bread and was pulling my hair out what was going wrong. Looking foward to the update to make it compatible
Hey everyone! Just letting you all know I am working on an update, but now that A Culinary Artillery is updated, most of this stuff should be working in 1.19 now. You should only have any concerns if you've moved from Wildcraft/Wildcraft Trees to Herbarium and the new Wildcraft modules. I have not updated anything on my end for that yet, so some of that might be broken.
J'ai entamé la traduction du mod, mais c'est long et je n'ai pas beaucoup (ni le courage) de temps pour m'y mettre tous les jours. J'ai néanmoins traduit tout le guide ce qui permet d'avoir les recettes et le mode d'emploi en français. La traduction en cours est sur Crowdin, si jamais... ;)
I started translating the mod, but it's long and I don't have much time (or the courage) to work on it every day. However, I translated the entire guide which allows you to have the recipes and instructions in French. The current translation is on Crowdin, if ever... ;)
I second the perpetual stew idea. Though I'd think it would be wonky figure out a smooth way to intergrate such a feature that feels inline with the game and not cheaty. Probably world require it's own "station" as well. Great mod, stews in 1.19 don't feel quite right without broths.
I haven't dived too deep into this mod yet so if it's actually included already forgive me , but I'd love an option for something along the lines of Perpetual Stew !
@ate0ate yeah I saw that. I should have checked the message history before asking. Just didnt think. Love this mod though, cant wait. Havent tried A Culinary Artillery yet or this mod yet since the ACA update, but I will be trying it tomorrow. Ill come back and post my discovery in trying it out after that, and any crashes if they happen.
No, it doesn't seem to be updated just yet. After looking at the github though it is definitely being diligently worked on, so just give it some time. A lot has changed with 1.19 so I'd imagine that there is quite a bit of catching up they have to do.
Should the egg be broken into two bowls-in one the yolk and in the other the white .I ask because I have a problem with a recipe for soft dough that calls for an egg.
The second problem I have is with a metal cauldron in which it is impossible to cook.
It would be so helpful to have all versions of sausage (raw, tried, vintage) able to be used in crock pot recipes from the base game. We tried getting them to work but it seems they can only be used in certain things (cold pasta and salads i think? something like that?) Otherwise they're only able to be eaten on their own which makes them less enticing to make
Berkyjay I take it you figured it out, but for other people having this issue, it CLEARLY states in the desciption that you will need THIS MOD as well, to make it work.
Amanita muscaria being this poisonous, as it is in this mod, is really unrealistic and a generally big misconception. They've been used as a drug for a long ass time and the amounts you would have to eat for them to become a real danger, let alone deadly, would be ridiculous and you'd likely vomit like a fountain before that happens.
1. Pie ingredient combining doesn't work it seems (cant mix protien and vegetables) 2. Aged Meat doesn't keep anywhere near long enough, realistically you'd be looking at 2+ months of shelf stability with dry age, 6+ in a controlled refrigerated environment
hey there, my partner and I are having trouble adding sausage to dishes or really anything, no version of cooked, uncooked, dried, or undried goes in any stew recipe while the handbook says it specifically does. I was hoping for some clarification on how exactly you use it in recipes, especially stews? :)
ScholarCat I've noticed the Wildcraft mod split recently into multiple mods. So I think currently this mod is compatible with the old Wildcraft mod and I presume author waits for the Wildcraft mods to be done to add compatibility.
Wildcraft itself appears to be for older version; but there is Wildcraft: Fruits & Nuts, but those aren't compatible with Expanded foods (Tried to make berry bread with huckleberry and prickly heath) Is that something that'll be done or should I just keep the modded berries for juicing.
Has anyone had an issue where pies like to disappear? I have. While adding ingredients, and no particular ingredients seem to be the cause, sometimes a pie will just pop out of existence. Oh well, not a huge problem, it's a giant mod that adds a wonderful amount of fun content to the game. Things happen!
Unfortunately, when trying to load a long-played save, I just get crashes along with this:
System.ObjectDisposedException: Cannot access a disposed object. Object name: 'The ThreadLocal object has been disposed.'. at System.Threading.ThreadLocal`1.GetValueSlow() at Vintagestory.Client.NoObf.ClientMain.get_Rand() in VintagestoryLib\Client\ClientMain.cs:line 2838 at Vintagestory.API.Common.CollectibleObject.UpdateAndGetTransitionStatesNative(IWorldAccessor world, ItemSlot inslot) in VintagestoryApi\Common\Collectible\Collectible.cs:line 2297 at Vintagestory.GameContent.BlockPie.UpdateAndGetTransitionStates(IWorldAccessor world, ItemSlot inslot) in VSSurvivalMod\Block\BlockPie.cs:line 429 at Vintagestory.API.Common.CollectibleObject.AppendPerishableInfoText(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1664 at Vintagestory.GameContent.BlockPie.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in VSSurvivalMod\Block\BlockPie.cs:line 369 at Vintagestory.API.Common.ItemStack.GetDescription(IWorldAccessor world, ItemSlot inSlot, Boolean debug) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 402 at Vintagestory.GameContent.GuiHandbookItemStackPage..ctor(ICoreClientAPI capi, ItemStack stack) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 42 at Vintagestory.GameContent.ModSystemHandbook.onCreatePagesAsync() in VSSurvivalMod\Systems\Handbook\Handbook.cs:line 80 at Vintagestory.GameContent.GuiDialogHandbook.LoadPages_Async() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 489 at Vintagestory.GameContent.GuiDialogHandbook.b__20_0() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 117 at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass12_0.b__0(Object a) in VintagestoryApi\Common\TyronThreadPool.cs:line 108 at System.Threading.QueueUserWorkItemCallback.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
"BlockPie", you say. Well that isn't good!
Is there a way to fix this?
In addition, I've run into the same broth and jam issues in saucepans and crocks (large and small) as a few other people. No progress bar, no recipe listed, but the noise and lid movement is present without any result regardless of the amount of fuel I run through the campfire.
v1.18.15 stable, 1.6.8 of the mod.
Edit: Manually backing up the save and map, and then running in repair mode, seems to have corrected the inability to load. Relief aplenty! I was over 100 hours into that save.
I've downloaded primitive survival which I didnt use before. Before that mode I could normally make meat stew and add wine to it. I even have one meat stew in a sealed crock in the cellar. But now when I try to make 2 readmeats, onion and cranberry wine stew I just can do it at all.
I'm trying to make broth in a saucepan (4+4 bones and 4+4L water), I might have the same issue as Drathek (it's not showing what it'll create and no progress, only the pot is rocking) but still I've already burned through like 16 firewood and still no broth. Am I doing something wrong? I'm running 1.8.15 with 1.6.8 mod version.
Does this mod add a way to collect resin from pine trees or is the only use for the spile the collection of syrup from maple/birch? (I have only ACA and Expanded Foods installed and there is a resin liquid in the handbook, yet my pine spile's don't seem to work)
A lot of recipies don't update the text like vanilla does where it says the ingredents will cook X. Also recipies such as bone broth inside the small cauldron doesn't even have the progress bar update; the only indication it is working is that it rocks the pot.
Bone broth, 2x veggies, dumplings, tender aged redmeat
None of these seem to work. The mod says that Soup should be able to accept broth instead of water and should allow dumplings, but it doesn't seem to work with what I have used. Do they need to be raw? Did the meat need to be in chunks? IDK
I'm having a problem where I can't make cold pasta, I even tried to replicate the same recipe from the forum but it just doesn't work (EF 1.6.8, VS 1.18.15)
huh ... okay weird. I.... have no idea how to add that XD
I did just figure out how to use net 7 in visual studio though 😅
I am determined to make this work though. Thanks for the bottle location! It was so well done I didn't realize it was part of the culinary artillery and thought it was base.
Hi! Another mod, KegRevival recently came out, and it's super cute, but because the keg is written as BlockLiquidContainerTopOpened, my wine will spoil in it. Would you by chance be able to tell me the public class/boolean property set up to make it similar in function to a bottle? I cannot for the life of me find the bottle anywhere in the VS files so I'm struggling to mimic it. I am NOT experienced with modding at all so I'm way over my head lol. Thank you!
Is there a way to adjust the salt production back to using regular water? I don't want to play with the ocean gen on because it seems to be quite buggy, with very patchy, blocky shores.
Yeah I didn't notice the lag at all in the previous version of VS, and I was using Expanded Foods back then too, with no issues. I've noticed the lag does still happen to me as well even without Expanded Foods, but so far it's only been three times over the past few hours and only if I'm running into land that hasn't been generated yet. When I had EF loaded it was really random, sometimes every few minutes and sometimes not for half an hour or so.
Also suffering from rather severe hitching on an absolute beast of a computer when using this mod.
The game does hitch a few times in hours long playsessions when loaded with a handful (~10) of mods because devs haven't fixed the memory leaks they introduced with updates, as the hitching issue didn't exist at all about a year ago on a significantly worse computer... but none of that is as bad as it gets with this mod in particular.
Lith I've been having that exact same hitching issue as you. I thought it was maybe something with the 1.18 update and the mods I was using, then read my logs and thought it had something to do with my internet maybe, even though I'm playing singleplayer, but I couldn't figure out what was causing it. Using no mods and I haven't had the issue pop up, so it's mod related on my end.
The freezes are strange, they last a couple of seconds and then when it's over it's like my character rises out of the ground if I was moving when the lag happened, but it's so random. Sometimes I could go for a while without it happening and then it'd start lagging again, other times it happens right from world gen.
Edit: I've been playing a few times without Expanded Foods since I made this comment and I've only had a similar hitch happen once, and that was shortly after starting the game. I've been playing for hours, running all over the place and haven't had a single lag spike yet.
i found a bug when you want to make lard it doesnt tell you it will create lard it just cooks but on the expanded food wiki it shows you it will create wich everamount of lard.
Yeah running VS 1.18.13, ACA 1.0.15 and EF 1.6.7 and I am getting the same pie issue.
I love the mod but since adding it and nothing else, I've been getting very frequent multi second long freezes. Not enough of an issue to make me give up the cozy muffins and such but it is quite annoying.
Huh, nice. Also, can I put more than one spile per tree without consequences, or does it reduce the amount of sap per spile/bucket to end up being the same?
hey, i have a problem with pies in the mods i cant make pie with a mix of different ingredient like it's said in the forum page of the mod :( is it still possible ? or not ? is it because of another mod that i use?
Does Tree sap rots at all? I got the spile to run from the very start to the very end of the harvesting period and got only 19.5L of sap (6.5L per bucket, 3 buckets) and while I can make SOME syrup with that, it needs to be a full number, doesn't it? Like, I get up to 16L to make 4L of syrup, but I can't really use the rest, can I?
Oh, LOL. The handbook cannot account for extra nutrients in Expanded Foods. 80 sat isn't even the minimum. I think it's probably closer to 400-500 sat.
As an example, the Deluxe rice Bushmeat, according to the manual 80 sat. A lot of effort to make. - Simply put raw bushmeat in the campfire, according to the manual 110 sat. Very little effort to make. I would think it would be nicer if the deluxe rice bushmeat had a higher sat value.
Hi, the mod is just great. I love cooking and baking with the mod. Unfortunately, the effort required for some food is extremely complicated, but the satiety or the shelf life is simply significantly worse than vanilla. Would it be possible to increase the saturation for some things or the durability? or even remove the vanilla food with the mod? or add buffs for your mod food, so that the effort of food on economy-based servers is worth it, for example.
I really like this mod but it seems to reliably eat my RAM like no other. Idk if those config files are coming sooner, later or never but as someone who desperately needs to turn some things down to play with this I'd love to see them.
You know what this needs? The ability to grind spices and herbs and put them in bottles or pouches, which you can then put on bottle shelves or spice racks (bottles) or hang (pouches). This could extend the shelf life of herbs and spices and can be used in cooking, either as an actual ingredient or added in during the cooking process.
Hey, I just discovered a bug, not sure if you're aware of it yet or not - when trying to cook fig juice into syrup, there is no recipe for it, so it isn't getting cooked down when trying to boil it in a cauldron. It does appear that sealing it in a barrel for wine making does work, though! Thanks for the amazing mod! I honestly can't play the game without it at this point!
To explain why that happens - most inventory slots such as chests and the player's inventory will only allow solid items. Only some specialized slots will allow liquids. The saucepan, cauldron, and mixing bowl's inventory slots accept solids AND liquids, which is why you can dump resin out into it. Since it's coming from the bucket, I think the game still thinks it's a liquid. Obviously once it hits the inventory slot it's actually a solid, but still.
I had the same problem. I eventually figured out that I had to empty it into a saucepan or cauldron or maybe just a mixing bowl, not sure on the last one. At that point it behaves like a solid item again.
alum is one of the possible mordants for dying cloth, its found rarely in deserts, and somewhat commonly sold by commodity traders. its not a particular popular coagulant for tofu in real life, but it is (as far as im aware) the only mineral that is in vanilla vintage story that is used to make tofu in real life. gypsum is way more commonly used in real life but im pretty sure its not found in vintage story, but again, i am a chef in RL, not a geologist or chemist so my knowlege is a little skewed.
What version of this mod should I use if I'am on VS v1.18.7 NET4 with A Culinary Artillery v1.0.13-rc.1? I seem to be having a problem and I'am having a hard time finding what the issue and i just want to be sure that i'am using the right version of the mods for the version of my game.
Hey! if you plan to add tofu to the mod, several research papers about the effects of different coagulants have come out over the last few years, and one of the coagulants they tested that worked really well was powdered chicken eggs, which are rich in calcium salts (74.7%). since you've already added the ability to seperate the shell from the egg liquid, that could be a good use of the left over shells! you could also use alum from the base game as another choice for people who dont keep chickens.
Hey dude, I'm not sure if it's already been suggested but most Peanut Butter does not have added oils. Peanuts contain so much oil on their own that Peanut Butter is just pureed peanuts. The Peanut oil will separate from the peanut butter naturally unless emulsifiers are used in the Peanut Butter to maintain texture when packaged.
Would you be willing to add an alternative Peanut Butter recipe to account for this?
so... your math, for food sat in cooked meals is not adding up right. so... mainly aged meat seems to just act like normal meat. so using x8 aged nuggets in a meal only gives 930 protein sat. but x8 normal red meat is also saying 930 protein sat on a crock. we are using most updated, for both your mods.
For some reason, the Wildcraft Trees fruit liquids don't work properly. As in the brandy and wine can't be aged, the brandy doesn't even spoil, and the juices can't be turned into syrup, even if those items are exist
That's a quirk of how meals work. I'm fuzzy on the details, but meals either REQUIRE a minimum of two slots to be filled OR it requires at least one solid item in the meal. Try that out.
I can't seem to make scrambled eggs following your instructions given. I've put .2L of liquid chicken egg in the first slot-- nothing. Added another .2L into the second slot and nothing. Adding other stuff in doesn't seem to do anything either.
(I'm aware the fire has gone out but it took me the time it takes for 4 bits of firewood to burn to finally crack and take the screenshot)
I was also wondering if it would be possible to tidy up the handbook entries a bit too? It makes it a bit hard to read without spacing between the sections (imo). The bold and larger text for each new title is really good, just need that extra gap between the last section and the next.
Why isn't this mod updated to 1.18.8 but the Artillery mod is? I thought that both of these mods needed each other to work properly. Can I still use this mod even though its not updated to 1.18.8?
You already have everything needed to do tofu with this mod, except a coagulant (Gypsum powder would be the traditional one) Would be neat to have that to use soybeans for
the exact steps just being soak (barrel) -> blend (grind?) -> cook the slurry -> coagulate -> let it sit -> strain (juice press could work here) -> press (takes 24-48hrs, can just roll this into the strain step) produces probably 20% of the input mass as tofu, and around 48% as Soy Whey which makes for a decent vegetable broth. Also yields ~30% soy pulp which is pretty much only useful for Okara or as a flour additive, and ~2% as soy Starch
Speaking of broths, are they working right? From what I've read I should be able to add it to meals, but I can't. Tried adding bone broth to one with pasta, poultry and vegetables but it wouldn't take. Swapped out the broth with plain water and it worked.
If pies are made from this mod -- then dropped in water, they will lag out the server with server fatal errors every game tick until they are picked up.
Hey suggestion here but a way to produce wine pre metal would be a nice addition. I mean wine is one of the oldest recrational foods if not the oldest. Humans have been making it since about as long as we've napped flint. All it really takes to make wine is letting the berries ferment in some vessel. Game wise you could balance it out by having the berry to juice ratio be worse, and by taking hunger to craft. Since you have to put effort into crushing the berries to make it into a mash. Mods like Alchemy and Anchient tools introduce a morter and pestal which is a perfect tool for that. Since all your really doing is curshing the berries I'm sure there's other ways to implement it. And later on when you do have metal up and going but possibly don't have luxury of the juice press quite yet you could use a quern to crush up the berries instead for a better output.
I just find kinda odd I can't rock out with some caveman wine. I'm still new to the game and very much learning so apologizes if this is something that is already possible.
Not sure if this has happened to others, But I have both this mod and it's artillery counterpart installed on a small server I am hosting just with my friends (on BisectHosting if that means anyhting to this situation) and the Boiling recipes dont seem to be working. at one point I got them to work be simply reinstalling the mods onto the server, but they then stopped after a restart and even reinstalling the mods will not fix the Boiling recipes. just to be clear everything else has been tested, the whole of these two mods is functional in every way, however we lose a large portion of the functions of the mod because we cannot make things in cauldrons or saucepans (again, only when BOILING things, we can mix items in a mixing bowl still). if anyone has any clue how to fix this it would be greatly appreciated!
I will be tracking it down, but when it comes to ACA my progress is much less quick than my other mods. You are correct, the current repos are EFRecipes and ACA--- NET7. I need to clean up the other ones but deleting things makes me nervous. It's almost certainly in ACA, not EF.
Given that mixing more complex foods and keeping nutritional info is supposed to be a feature, l33tmaan do you think you will be tracking that down any time soon?
Otherwise, could you point to the respective repos that would be used to debug this? Mostly confirming it would be EFRecipes and ACA--.NET7 since the repo naming and various forks make it.. well confusing as to which is the baseline. I suspect it has something to do with the extra nutrients prop not applying when doing the smelt action for making meals.
I'm having the same issue. Currently in 1.6.6 of this mod and 1.8.6 of VS. Fruit Bread is thankfully a bit easier to see because the berries are visible, even if the bread itself isn't. Kinda funny.
Also an aside, what, currently, is the point of lard? One fat makes 0.1l lard, which are both equal amounts in meals. In fact, lard is worse, because the fat doesn't expire. I guess maybe storage space? But whoever has that much fat spare?
This mod makes me wish I could make more complex meals... like a beef stew with bone broth, dumplings, breadcrumbs and onions. Maybe the cauldron could allow for 5 or even 6 component meals.
Enjoy the new Wildcraft & Wildcraft Trees compatibility! Don't forget to use the net7 version if you really need this stuff right now: https://info.vintagestory.at/v118-net7
Anabella https://www.vintagestory.at/blog.html/ "At the same time th3Dilli is finishing up the .net7 version of the game and so we are looking into perhaps making the plunge to .net7 as a minor update to 1.18."
@Dmhir I haven't seen anything saying that net 7 will be in an 18 Stable. All I had found said that was going to be a 19 thing. Which is why I was sad this mod was not going to be something I could use till 19 came out.
Artronia I believe you can use previous versions of ACA/EF but the creator has stated a few comments prior to yours that they will not be updating for anything other than NET7. I am like you and haven't updated to NET7 because my laundy list of mods will break and I really don't want trade 30+ mods that work perfectly for 5 or so that have switched to the experimental framework; having said that it looks like the recent news has put NET7 as a possible 1.18 minor update so we may see it sooner than 1.19
Please either link a version or upload a version that isnt for Net7. No pressure no anger just seems to be a reoccuring theme that not many people have updated to the net7 upload yet
Is there a version that works for 1.18.6 stable? I am playing coop with a few friends and our current setup works with a bunch of mods, including A Culinary Artillery, but I'd like to add this to the mix, but can't seem to get it working.
The error I am getting is: 25.7.2023 19.02.38 [Error] [expandedfoods] An exception was thrown when trying to start the mod: System.IO.FileNotFoundException: Could not load file or assembly 'System.Runtime, Version=7.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified. File name: 'System.Runtime, Version=7.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' at EFRecipes.EFRecipes.Start(ICoreAPI api) at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ModLoader.cs:line 621
I've been working the past couple of months to update this mod, but Expanded Foods should be fine in net 7. For A Culinary Artillery, the most recent release only works with net 7 builds, but any previous ones should be fine. I will not be releasing any non-net 7 updates for any of my mods in the future. Vintage Story will be moving from the current net framework to net7 in all 1.19.x releases. I barely even know what any of this means, so I'm just moving to net 7 to minimize any catastrophes.
im a bit confused. i do know cullinary artillery says net.7 required for the latest release but this mod doesnt. is there not a stable release for this mod for 1.18.6? or 1.18.x at all? i only had an issue with a new world generation for using this latest version of 1.6.6 with culinary artillery non net.7 version latest for 1.18.x, 1.0.12 (not rc2) will there be no update for 1.18.6 stable if these are only for net.7?
@l33tmaan I don't see it in the A Culinary Artillery page either. Unless you mean all the comments and I don't read comments when I go to downloading a mod. I even went and double checked the page. It says 1.18.6 but my stable version is that. Anyway only saying it as someone who mods (differnt games than this) and knows how much time trouble shooting can take up. So suggesting it to save you valueable time. Also the mod is looking great btw. Part of me wants the net 7 update out so I can use the mod but then another part of me doesn't want to have to deal with what other mods it is going to break in my game. LOL
@l33tmaan It might be good put a note up at the top that say that you need the experimental build then. I would not have wasted either one of ours time had I known this was the case. I am use to there being releases for the Stable builds and the "Various v1.18.x*" field under game versions lead me to think that it would work. I will just have to wait to get the mod once it works on a stable build. Thanks for you time.
@l33tmaan Are dumplings supposed to retain their nutritional information if put into meals (like a vegetable or meat stew)? Right now in 1.18.6 (EF 1.6.6) when placed into a meal they only give 240 Grain regardless of how they are made. I imagine that this would probably apply to other meals-into-meals like sausages or the like.
For context I've tried both meat stews with dumplings made from chopped onion + [lard + yeast starter + water + egg + rye flour]( soft dough ) and vegetable stew with dumplings made from turnips + [water + egg + rye flour]( soft dough ) and both instances result in only 240 Grain. I separately prepared identicaly meals without the dumpling and put just the raw ingredient that would have gone in the dumpling as a control.
Unless it says down in the corner of the main menu that it is ".net7 Experimental build - v1.18.6 (Unstable)" and the text box says "Thanks for testing out our .net 7 Experimental build.", you aren't on the .net7 release and ACA/EF will not work. Sorry for any confusion or inconvenience.
I'm also having the same crash on v1.18.6 and can say 100% that I am not using the .NET 7 version, as that version isn't the one that the client auto-updates to, nor is it accessible via the Vintage Story downloads page as far as I can tell.
I am not 100% sure how to tell. I had 1.18.1 and came back to play now that I have time and it said there was an update so I had it update. It did it automatic (guess something new in 1.18) and the bottom of my screen says 1.18.6 (Stable). From reading it looks like that .net 7 is an expermential build and different from the Stable one I have. I normally stick with Stable builds to avoid issues.
Having it crash in the same place. I have also have Expanded Foods 1.6.6 and Culinary Artillery 1.0.12 RC-2. I tried to look at the logs but was not sure where to find the actual error. I removed bushmeats like it said and did not have the other two mods for salt or vinegar.
I would like to say that I am getting the same exception as Jellyraider. FYI, I am using the latest version of both mods (Expanded Foods 1.6.6 and Culinary Artillery 1.0.12 RC-2) and get the error on both fresh and existing worlds. And yes, including the part where it says the user is "Tyron." I am not Tyron, nor do I know a Tyron. As he said this halts world creation at "simple tools." This occurs even when all other mods are disabled.
When i try to launch a world with this mod and culinary artilary it stops at "simple tools". Ive deasabled every other mod i have eccapt this one and ACA and the world doesnt launch. i dont know what to do to get the mods to work.
That's probably what it is. I was getting the same thing, too, as Spaceman. Had to do some digging to find the Net 7 installer here: https://info.vintagestory.at/v118-net7 since it's not in the defualt download section at all
When making food (in my case the cold pasta recipe), I found there to be an error with the final nutrition values. The exact recipe I made was: 1 cooked pasta, 2 charred redmeat nuggets, 2 chopped carrots, 1 portion of seed oil. The nutrient values in the pot was 180 grain, 600 protein, 364 vegetable, .5 hp. These numbers I am assuming are fine (although vegetable gained a boost to nutrients, but protein didn't. Chopped carrots are normally 100, but they were valued as 150 in this while the meat was valued at 300 and didn't get a boost). The problem comes when I take the meal out of the pot. It multiplies the nutrient value gained from the seed oil by 10 and I end up with nutrient values of 180 grain, 600 protein, 940 vegetable, and 5 hp. I know there are supposed to be boosts when utilizing ingredients in meals, it just seems meat and grain isn't getting one and oils are getting over boosted in this case.
Drying Dehydrated [Insert Squeezed Fruit Here] seems... Unintuitive? There's nothing that supports the 'drying' action. Shelves won't accept them, storing them in a container prevents them from drying, can't put them in the oven?
RyeChooseYou On an unmodded server I noticed when I took a crock with 6 days left on it off a shelf it just rotted instantly. Tbh this is the first time It's ever happened (or that I've ever noticed it happen) and it was earlier today.
I'm having a weird bug that I THINK is from this or Culinary Artillery. When I have food stored in a crock and it has let's say 20 days until spoilage if I pick it up off the shelf and put it somewhere to serve it with a bowl, its timer drops dramatically to like 10 days. This continues to happen each time I pick up one of these crocks. I don't have any other mods that affect food outside of Wildcraft and these. Please let me know if you need anything else from me!
I'm getting a black border on the seaweed sheet texture, and I can see that's not normal. It's on it before going in the oven and after. Any idea what may cause that? It's happening to a certain modded plant too. (growing brownsedge from wildfarming)
It's so unusual it feels like a compression algorithm for the files isn't letting it show the transparency correctly, or I'm running out of ram... or it's just the game running on linux. But I never saw this kind of issue before.
I don't know if this is a problem with this mod or Expanded Food, so I'll be posting in both pages. Salads are a bit bugged after cooking and storage. They're showing individual ingrediants and can rot individually too. What used to be flax oil has become rot, but every other ingrediant is fine.
cuppajoe Oh jeez, it's not just me then. I was having the same issue. But, in SP it worked... this has happened with other liquids too. Happened with lard. Didn't happen with syrup.
I did figure out that when I aged the meat it was chopable. Then I realized the rest. I just was figureing that It could be choped up raw. It didn't dawn on me to think of preperation of the meat before a meal. It's all good now. I need salt though. I had a bunch of the meat go bad I didn't have enough copper to make enough hooks to hang and hang cure the meat. I thing if it had been salt cured. Then I could have saved the whole lot.
No worries. I have four pregnat sows anyways and I will have another harvest of meat soon enough. More than I will ever need.
Bone broth still acts strange for me. 4 bones + 4L water produces 2L broth in a saucepan, but I can't pick it up with a bucket but can pick it up like an item. If I try to put it back into the saucepan or a cooking pot from in hand it goes in in ml increments. If I drop it it disappears. Love the mod otherwise, have just held off using broths.
UPDATE: after last update and deleting cache it appears to be working, I am able to move the saucepan and pick all the broth up in a bucket.
You did tenderize the meat first, right? And thanks, I'm glad you like the extra stuff! I like to think a lot of people get this mod for one or two things and wind up using the rest anyway.
RamenFiend
I'm glad there's no more crashing... I still need to fix the visual issues but at least the horrors have ended for now.
EiraValkyrie
Yeah, that ain't right. You should be able to mix more than one portion at a time, so something's probably happening with XSkills.
This is just a quick update before I finally get started on Wildcraft Trees compatibility. If I waited until that was done then it would've pushed this update to June and I figured it's been long enough.
I am not abel to chop raw meat into nuggets with any type of knife or a cleaver. I just slaughtered my pigs and have a tone of meat and need to make a bunch of pemmican. I am also setting up some meat racks to age a bunch but I have yet to find salt in game so I hope this does work as intended and the other mods I have are not inerfering. Yes, I have the ACA instaled. I rendered a bunch of lard down alredy. It was the main reason for why I got the mod but now the food options are great! Just wanted to let you know I have hit a snag.
l33tmaan Just wanted to drop a report that both EF and ACA seem to be working well on 1.18.3 - at least with only a few other mods - after some light testing. I can't even seem to cause a display crash anymore for some reason. Appreciate your work!
Ah yeah, I was testing stuff in creative with Xskills. I maxed out all cooking skills (except happy meal) and made a salad (12 portions of salad that is, before dilution perk) consisting of 24x Chopped Cabbage, 12x Breadfruit,12x Vintage Redmeat Sausage, 12x Sunflower Grain, 12x Cheddar Cheese Slice. Result was a cooking pot that displayed as empty. Taking a bowl to it gave some absolutely ludcrous nutrition stats (10k Vegetable, several thousand on the others). I tried changing some ingredients too but bowl always gave the same numbers. So yeah, some weirdness going on there to say the least.
Wait I just had a thought, are you supposed to only mix one portion at a time in the mixing bowl maybe? Hmm I need to test.
It has in the past, but I think someone mentioned something changed in 1.18 and there's a bit of weirdness going on. I'm always open to pull requests from Xandu but most of the compatibility is handled in XSkills.
Is or will Expanded Foods be compatible with XSkills? Does cooking meals, making salads and baking stuff increase the cooking skill from XSkills? Btw really love the mod, so stoked to have it back on my Server once it's been updated, I hope you can ge the help you need for that ^^
Honestly, the only thing preventing me from releasing the next version of ACA is the DisplayFix crash. I'll need to get some help on fixing that, so I've focused my attention back on Expanded Foods for now. I think I've quashed all reported bugs for now.
Yanazake Yes, you do need to use chopped pumpkin slices.
@l33tmaan Sorry to hear about the bug issues with Culinary Artillery. I hope all goes well in fixing the issues because Expanded Foods is an awesome mod and I would hate to see any dark clouds hover over it.
I haven't even looked at Expanded Foods since a number of bugs in A Culinary Artillery were brought to my attention, and they're severe enough to halt progress on EF for a while. Sorry about that. I can't justify working on this while such heinous bugs are floating around. I'll have an update eventually, since I also want to play 1.18 and I can't until I update. 😂
I was able to get a 1.18.1 world to generate with A Culinary Artillery 1.0.10 + this mod's newest version 1.6.5, but reloading the world after a save would fail and had to disable this mod again. Just to add to the discussion of what versions to use with what game version - I do miss using this mod.
Ok, I haven't been able to use pumpkin slices in any bread or muffin recipe. Is there an specific slot that it needs to go in? Does it need to be baked BEFOREHAND? Does it need to be chopped up further?
FWIW, using 1.18.0-rc.6, I had to use v1.0.12 of A Culinary Artillery to get my world to load + remap (apparently) successfully. v1.0.11 would just crash without loading. So if one doesn't work for you, maybe try the other.
Just to let people know, cause I had to learn the hard way:
At the time of writing this comment, the latest release of A Culinary Artillery (v1.0.12) is incompatible with the latest release of Expanded Foods (v1.6.5) and will give you a "something went awry" message when loading your world(s).
You have to use v1.0.11 (or earlier) of A Culinary Artillery with the latest version of Expanded Foods for the time being, until it gets updated.
I've been getting the error where it's trying to register items as a class that doesn't exist, but I've got A Culinary Artilery installed. Is there a specific version to use when playing the stable release?
Is anyone else concerned that (when candying fruit) your fruit and syrup can hit up to 900c? They even become luminescent, like glowing hot ingots! XD
Also, is there a guide telling us what can and cannot be put in pies? I've seen a pie with 2020 saturation per peice (with various saturations of every food type except fruit, all of which were in the extreme like Protein being 4000 per pie exactly). The guy who showed it to me wouldn't reveal it's contents, so I have ZERO clue how to do that.
I know candied fruits can't be added to pies, nor can cooked meats (through raw and salt cured meats can), soybeans can't be added raw, while pickled veg/soybeans of any kind can.
It's just painfully hit-or-miss what can and cannot be added to pies, without someone who can explain this.
I don't suppose there's a way to make pie slices stack properly? Whenever I make pies, the 4th piece ALWAYS fails to stack with the first three slices.
You both need to install A Culinary Artillery as well - the game is trying to register classes that do not exist.
TheKhopesh
You raise a good point, I'll take a look at the alcohol and syrup perish timers. As for the boiler... that's a vanilla block. It doesn't have anything to do with Expanded Foods. 😅
Can someone explain why distilled liqours (like my Cherry Brandy) will spoil in 10yrs? This is a type of booze that can sit for literal centuries (potentially eons!) in an unopened glass bottle and only gets better as it ages.
Meanwhile, a bottle of fruit (White Currant) Syrup I made after juicing berries that were mere hours from spoiling: Good for 261 years.
Syrups/jams/jellies should last 3-15 years depending on storage conditions (maybe centuries, if you pack them in a steel box and drop them off in the Arctic Tundra). They aren't alcoholic, so there's nothing preventing bacterial growth. They aren't honey, so they lack the trace amounts of hydrogen peroxide found in honey that prevent bacterial growth (if you have a clear plastic jar/bottle of honey that's been sitting around for weeks or longer in your home, go take a look, there'll be a thin film of tiny bubbles at the top where bacteria tried to get in but they activated the trace amounts of peroxide the moment they tried to get into the honey, and it killed them as well as trapped micro-bubbles of pure oxygen in it that prevents any more bacteria from being able to survive thanks to pure oxygen's vaguely corrosive oxidizing effect on living tissue. Too little to hurt even bugs, but lethal to single-celled bacteria. I find that rather facinating, but I digress).
There's nothing in fruit syrups made by reducing fruit juice in a sauce pan that would account for that shelf life. But booze shouldn't ever spoil. (Okay, maybe low-alcohol content wines like white wine, or higher content wines/ciders if they're exposed to +40C temps for hours on end, but hard liquors like brandy/whiskey/vodka/rum/gin/etc. should have infinite shelf life.)
These spoiler timers should be reversed, shouldn't they?
How do you "light a fire" under a boiler? It can't be placed on a firepit (already tried that, it just opens the firepit UI). It can't be placed on a block and then mine that block out from under it and put a firepit where the block was (this pops the boiler loose like mining the block a torch was on). It doesn't have it's own self-contained firepit mechanic (already checked).
I'm at a loss for how this is supposed to work! (Video tutorials showing each process/food item type -IE making candied goods, making meals in a cauldron, making and distilling alcohols, etc- from expanded foods would be GREAT!)
Edit - FINALLY figured it out. Bit of a pain, you have to:
Place a boiler. Then place a viable alcoholic base (in my case, cherry cider) into the boiler. Only when that's done can you then place a bit of grass on the boiler's bottom block ("under" the boiler). And then put 4 wood on the grass nub under the boiler.
I didn't know you had to actually have a fluid in it for it to accept the grass block.
Hello, I like your mod, it looks really cool, but I`ve got an error. When i'm trying to use this mod on Linux version of VS, it just getting crashed. Every time when i'm trying to join someone's server. So, I want to send you an error, and if you could fix that, it would be really great!
Running on 64 bit Linux with 14 GB. Game Version: v1.17.11 (Stable) 2/25/2023 1:56:41 PM: Critical error occurred Loaded Mods: animalcages@2.0.6, backpackpackplus@1.0.3, betterarchery@3.0.0, betterruins@0.0.7, morecrops@1.0.2, hideandfabric@1.2.9, meteoricexpansion@1.2.2, shnurse@3.0.2, tradeomat@1.6.3, game@1.17.11, alchemy@1.6.7, carryon@0.10.3, cuniculture@1.0.1, medievalexpansion@3.8.1, petai@1.5.5, playercorpse@1.5.5, wildfarming@1.2.1, creative@1.17.11, survival@1.17.11, xlib@0.6.14, xorberax-bloodmod@0.3.2, metalrecovery@0.1.18-rc.2, feverstonewilds@1.1.0, onestick@1.0.1, wolftaming@1.5.4, xskills@0.6.14 System.Exception: Don't know how to instantiate item of class 'ExpandedFood' did you forget to register a mapping? at Vintagestory.Common.ClassRegistry.CreateItem (System.String itemClass) [0x0001e] in <3352cf17b586476e962abf3ce6c3aa95>:0 at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket (Packet_ItemType packet, Vintagestory.API.Common.IWorldAccessor world, Vintagestory.Common.ClassRegistry registry) [0x00000] in <3352cf17b586476e962abf3ce6c3aa95>:0 at Vintagestory.Client.NoObf.GeneralPacketHandler.PopulateItems (System.Collections.Generic.List`1[T] items, System.Int32 listSize) [0x00051] in <3352cf17b586476e962abf3ce6c3aa95>:0 at Vintagestory.Client.NoObf.GeneralPacketHandler.LoadItemTypes () [0x00057] in <3352cf17b586476e962abf3ce6c3aa95>:0 at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssets_Step1 () [0x0001a] in <3352cf17b586476e962abf3ce6c3aa95>:0 at Vintagestory.API.Common.TyronThreadPool+<>c__DisplayClass3_0.b__0 (System.Object a) [0x00000] in <562a7134e9ed49cdb605c73c95dfac70>:0 at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (System.Object state) [0x00007] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00021] in :0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00074] in :0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in :0
I don't know if it's a bug or if im just doing it wrong but making vinegar with berries doesn't seem to be working. I followed the instructions of putting berries into a barrel but when I do it just says "64x Blueberries" and not that it will turn into vinegar after however long. I was able to get it to work once after uninstalling and reinstalling the mod but after that one time (and trying the uninstall reinstall again) it continues to not work. I also should have written it down but when I was able to get it to work the one time, where it said that it would turn into vinegar after x amount of days, it was listed as "vinegar" it was listed as some words, colons, and hyphens.
A friend of mine is trying to connect to our server using Steam Deck. The Expanded Foods mod is crashing so he cannot join.
Running on 64 bit Linux with 14 GB. Game Version: v1.17.11 (Stable) 2/26/2023 9:32:08 PM: Critical error occurred Loaded Mods: animalcages@2.0.6, bettercrates@1.5.3, extrachests@1.6.2, harptech@0.2.3, RockBlocks@1.0.0, game@1.17.11, carryon@0.10.3, morespace@1.0.1, th3expansion@1.0.2, creative@1.17.11, survival@1.17.11, VsTrashcan@1.0.1 System.Exception: Don't know how to instantiate item of class 'ExpandedFood' did you forget to register a mapping? at Vintagestory.Common.ClassRegistry.CreateItem (System.String itemClass) [0x0001e] in <3352cf17b586476e962abf3ce6c3aa95>:0 at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket (Packet_ItemType packet, Vintagestory.API.Common.IWorldAccessor world, Vintagestory.Common.ClassRegistry registry) [0x00000] in <3352cf17b586476e962abf3ce6c3aa95>:0 at Vintagestory.Client.NoObf.GeneralPacketHandler.PopulateItems (System.Collections.Generic.List`1[T] items, System.Int32 listSize) [0x00051] in <3352cf17b586476e962abf3ce6c3aa95>:0 ...
Should juices be spontaneously fermenting into alcohol? Is that intended behaviour for the mod and can it be switched off? As well, with the fermentation, beverages in unsealed barrels are aging. That's interfering with use of the XSkills mod "Unlearn" points which you get from drinking vanilla alcohol.
Isn't it possible to cook huge portions of food in large cauldrons? No matter how much you try, it doesn't work. And I was so hoping that I could cook for twenty hungry mouths ..
l33tmaan I tried making flavored gelatin using black currant juice and black currant syrup just like the picture showed. I tried with both raw gelatin and plain gelatin and neither works. I tried several different portions of water and juice/syrup but nothing seemed to work.
l33tmaan Fertilizer and glue for the grindstone. But I guess you're right, and I have a good store already. I just wish you didn't lose bones when the creature is underweight. You should always get at least 1 bone from every kill, imo anyway. I mean there's always a carcass you leave behind after you butcher the animals. Those are bones yet you just leave them behind. That doesn't make sense imo. Breaking those should give a chance at a few bones.
I think I'm having issues with this mod (maybe a conflict with another one) but it seems the game crashes, when I'm trying to open some recipes. Any idea, what might be the issue, please?
Running on 64 bit Windows with 20 GB RAM Game Version: v1.17.9 (Stable) 21.1.2023 15:40:15: Critical error occurred Loaded Mods: aculinaryartillery@1.0.11, advancedsmithing@1.3.0, animalcages@2.0.6, arrowrecovery@1.0.0, attributer@1.0.3, autosifter@1.1.0, bettercrates@1.5.3, betterruins@0.0.6, brigandinerebalance@1.0.0, extrachests@1.6.2, fireclayfrompanning@1.0.0, justmoreruins@0.4.0, meteoricexpansion@1.2.2, moredrifterloot@1.5.4, moredungeons@0.1.1, MoreTorchHolders@1.0.0, neosadditions@1.0.2-rc.1, nightwatcher@1.3.0, nodrifterthrowing@1.0.0, primitivesurvival@3.1.1, ReducedDrifterGroupsandLightLevelSpawn@1.0.0, rpgitemrarity@1.0.2, rustandrails@1.0.4, riflemod@1.0.0, sod@1.0.0, sortablestorage@1.6.0, game@1.17.9, wildcrafttrees@1.1.4, wildcraft@1.5.1, egocaribautomapmarkers@2.4.0-pre.1, carryon@0.10.3, carryonmore@1.3.1, cuniculture@1.0.1, expandedfoods@1.6.4, extrachutes@1.0.0, farmlanddropssoil@1.4.0, hudclock@2.8.0, kilntimeviewer@1.0.0, prospectorinfo@4.1.2, recyclebags@1.0.1, recycleclothes@1.0.0, stepup@1.2.0, creative@1.17.9, survival@1.17.9, knapster@2.2.1, tradercamps@1.0.4, onestick@1.0.1, ensisswordpack@2.0.0 System.Exception: Can't create itemstack without collectible! v Vintagestory.API.Common.ItemStack..ctor(CollectibleObject collectible, Int32 stacksize) v VintagestoryApi\Common\Collectible\ItemStack.cs:řádek 186 v Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) v VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:řádek 926 v Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) v VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:řádek 110 v Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() v VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:řádek 268 v Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) v VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:řádek 332 v Vintagestory.API.Client.ItemstackTextComponent.OnMouseDown(MouseEvent args) v VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\ItemstackTextComponent.cs:řádek 104 v Vintagestory.API.Client.GuiElementRichtext.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) v VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:řádek 519 v Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) v VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:řádek 640 v Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) v VintagestoryApi\Client\UI\GuiComposer.cs:řádek 459 v Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) v VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:řádek 536 v Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) v VintagestoryLib\Client\Systems\Gui\GuiManager.cs:řádek 394 v Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) v VintagestoryLib\Client\ClientMain.cs:řádek 2251 v Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) v VintagestoryLib\Client\ClientPlatform\Input.cs:řádek 220 v System.EventHandler`1.Invoke(Object sender, TEventArgs e) v System.EventHandler`1.Invoke(Object sender, TEventArgs e) v OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) v C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:řádek 792 v OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) v OpenTK.Platform.Windows.WinGLNative.ProcessEvents() v C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:řádek 1551 v OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) v C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:řádek 369 v Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) v Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) v VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:řádek 93
l33tmaan I'm aware of the gelatin. But that needs an alternate way to gather a lot of bones. It wouldn't be possible to make enough because they are also needed for other things
Having an issue on our server where oil lamp recipes do not consume the fired bowl when made. I think it has something to due with the fact that is is considered a liquid container, so it returns the container in the crafting grid once the item is made.
i cant seem to join servers running this mod, im on steamdeck (Linux, Proton) and im just getting a "Mapping" Issue? clearing and reloading the mods or anything else for that matter has not seemed to fix it.
I haven't had a chance to use the mod quite yet, but I was reading the forum's list of foods available and I was wondering if you would consider adding sandwiches? (or is there already a mod that does that?) I can't wait to boot up Vintage Story and make all sorts of foods using this mod. I'm so excited!
Does anyone else have issues with pies? I'm finding my game crashes when I try to place a flax dough pie made from chopped bearded tooth mushrooms and bushmeat, and I'm trying to diagnose while disabling one mod at a time.
Yes, it is. They will have extra grain nutrients based on the flour used (ie. flax will have 0 extra nutrients while rice would have 170 or something like that).
Pohl
Yeah, that's an issue with that meal type. I'm going to look at it for ACA soon.
Thranos
I'll look into this when I have access to my computer again.
Is it meant for all breads to have 160 saturation? (caused by assets/game/patches/dough.json) I'm thinking this got overlooked, seeing as how all other bread related items still have relative differences in the saturation based on the grain.
I just cooked up a bunch of salads that stated a very long shelf-life (made with pickled onions/ carrots, aged bushmeat, flax and one or two other random things. I came back ~17 days later and almost all of them had been converted to rot in the pot, but still showed what looks like the original shelf-life (adjusted for it being much colder than 17 days prior). What is the best way I can help troubleshoot this? I have server access if that will help.
It looks like somehow the berries are rotting first. I had transferred some of my previous salads to a crock and two of them now contain 1x rot, along with the other ingredients. The non-rotten salads were made using berries that were more fresh. I'll wait and see if they cause the pots to rot while I'm actively playing or if it only happens when time "catches up"
Small issue- When I attempt to make Sunflower Candy using honey and sunflower grain, I get sunflower/honey gozinaki instead- regardless of what order I put the sunflower and honey into the mixing bowl, no less. My poor halva stocks will suffer because of this. Edit- Also unable to add honey to porridge apparently? l33tmaan
Use a bowl. Or a bucket. Or any liquid container. CTRL+click is your friend.
Tlecuauhtli
I am extremely hesitant to add new foods that are entirely dependent on another mod. I already have a few like that, but I made them a long time ago when this mod was a lot smaller. I might get to Farm to Table eventually, but first I have to get all the new Wildcraft stuff added into this mod and then I need to look at Wildcraft Trees. I only integrate mods that I personally use into Expanded Foods, so I won't even think about it until I start using Farm to Table.
Ok, what about Tortilla? Has this already been suggested? It would require corn, so Farm To Table Mod would be needed. But there is also flour tortilla, this kind of tortilla is usually used in Burritos and Quesadillas. If this idea is taken in account, I would be happy to share some recipes and the process of making tortillas.
All quiet on the culinary front, for once. I'll have to look into that soy milk issue that RaccoonFury mentioned, but hopefully the ACA update fixed the egg problems. We'll see what the new year brings. Happy holidays, everyone!
Soy Milk: Everything works fine until boiling. The cauldron says it will return 100 soy milk for every unit you put in, but it only returns 1. One full stack of soy beans for 1 milk seems off. Eggs: You have to hold the ctrl/shift+right click for like 5 full seconds, but it works.
l33tmaan, unfortunately I tried the previous mentioned routine with both buckets and bowls, and later out of desperation, with barrels, pots, and by beating the eggs on the aforementioned containers using left click instead of right.
I cannot stress enough, something is broken with breaking eggs. Or...something isn't broken in this case, that being the eggs. I tested this with no other mods, and I literally sat there and held shift and ctrl for fifteen minutes for each container. It was exhaustive and mind-numbing.
I also cannot crack an egg. I tried shift, I tried shift Q (my modifier). I even switched it back to ctrl and tried that. I tried each for 15 minutes straight. I tried it on a game with no other mods but Culinary Artillery and Expanded Foods. Cannot crack egg.
waterdrinker You wrote "I press shift". From my experience, it does not work instantly, you have to hold it for a bit (seconds) an then you will see the cracking animation. Maybe the one time it worked for you, you held the keys just long enough.
Just downloaded the newest verison, I am still having issues cracking eggs I had in previous versions. I press shift, control, and right click over a bucket or bowl and nothing happens. Ive tried variations of those keystrokes, trying them in order etc. My egg cracked once but I am unsure what I did that made it crack. Is there some secret I am missing or is this a bug?
l33tmaan. It works if I pick up the liquid and shift click into a barrel. but i've only just gotten barrels and this problem was happening with the saucepan. think it's a conflcict?
l33tmaan. as an example: I made some bone broth, I used 10 bone, and 10 liters of water and it produced 5liters of bone broth. I take those five L and I cna store them in Item storage, but cant place them in a bucket or bottle or even the saucepan. they jsut behave like an Item with the exception that if I drop them they disapear. I also cant remove them from a cooking pot once put in (has caused a problem where I meesed up a recepie and lost .6l of broth) Is this because of a conflict you think?
I'm being unable to pick up any liquids cooked in a saucepan, they jsut stay inside the campfire, and the one time I manadged to it behaved like an item and wouldn't go into any liquid container. This makes it dificut to store them in bottles. I'm sure I'm doing something wrong but if someone could clear that up it would be great!
Thanks Gerste. Much appreciated for the information. Hopefully this helps l33tmaan and a bunch of us steamdeck users who want to play on modded servers. I am one of those weirdos who currently has no working PC, so the steam deck is my only option to play. So many servers seem to use his mods so if this fixes it that would be very exciting.
However looking at the source code of expanded foods everything seems to be already set up in the same way.
HOWEVER when looking through the .csproj file of expanded foods I found that it has its targetframework explicitly set to netstandard2.0, which might be creating this issue if I am not mistaken. Switching the targetframework to net461 might fix this, but I have no clue if this can be done without issues in the existing codebase. Specialbusl33tmaan
System.Exception: Can't create itemstack without collectible!
at Vintagestory.API.Common.ItemStack..ctor(CollectibleObject collectible, Int32 stacksize) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 186
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 926
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 110
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 268
at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 332
at Vintagestory.API.Client.ItemstackTextComponent.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\ItemstackTextComponent.cs:line 104
at Vintagestory.API.Client.GuiElementRichtext.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 519
at Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) in VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 640
at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 459
at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 536
at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 394
at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2251
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 220
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 792
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1551
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 369
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Event Log entries containing Vintagestory.exe, the latest 3
Description: The process was terminated due to an unhandled exception.
Exception Info: System.ObjectDisposedException
at System.Threading.ThreadLocal`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].GetValueSlow()
at ACulinaryArtillery.ItemTransFix.UpdateAndGetTransitionStates(Vintagestory.API.Common.IWorldAccessor, Vintagestory.API.Common.ItemSlot)
at Vintagestory.API.Common.CollectibleObject.AppendPerishableInfoText(Vintagestory.API.Common.ItemSlot, System.Text.StringBuilder, Vintagestory.API.Common.IWorldAccessor)
at DynamicClass.Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo_Patch0(Vintagestory.API.Common.CollectibleObject, Vintagestory.API.Common.ItemSlot, System.Text.StringBuilder, Vintagestory.API.Common.IWorldAccessor, Boolean)
at Vintagestory.API.Common.ItemStack.GetDescription(Vintagestory.API.Common.IWorldAccessor, Vintagestory.API.Common.ItemSlot, Boolean)
at Vintagestory.GameContent.GuiHandbookItemStackPage..ctor(Vintagestory.API.Client.ICoreClientAPI, Vintagestory.API.Common.ItemStack)
at Vintagestory.GameContent.GuiDialogHandbook.BuildPages_Async(System.Collections.Generic.List`1<Vintagestory.API.Common.ItemStack>)
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
Gerste - hey there. Any chance you could share the fix you did to your Pet AI mod to resolve the steamdeck flatpak crash with l33tmaan? :) The exact same missing mapping error occurs with his mod. From what I saw on reddit, they seem to suggest it's a reletively simple fix.
Thank you both for your awesome mods and knowledge :)
Any chance this mod could be updated so that it works with the steamdeck? The flatpak version of VS crashes upon connecting to any multiplayer servers if this mod is installed. It seems to be caused by the fact that the mod is referencing some external .NET dll's instead of referencing the native DLL's that come bundled in VS. I'm guessing its similar to this forum post (as PetAI also had this problem with the steamdeck linux flatpak but the author fixed it). The post about the PetAI fix is here https://github.com/G3rste/petai/issues/24
Are there plans for adding support for the new fruits from Wildcraft Fruit Trees and the new Wildcraft items from the recent update? Also, on a similar note, do you have any suggestions for turning poisonous foods into edible things? Like snowberries and the like. I feel like I've seen some ways to make them not hurt you, but I'm not sure.
Resin collection definitely works. It takes a lot longer than birch or maple, but it works. Try a different pine tree?
Foxy_Grandpa
Unfortunately I have no idea why you would be getting that crash log, especially just by trying to save and exit. Are you on Linux or something? Got everything updated? I dunno. :(
Hey there! Love the mod. Quick question though. I tried to get resin with the spile but for some reason, it won't drop into a bucket or saucepan. I did it within the given months but sadly it didn't do anything. On the other hand, getting sap juice from birch or maple worked just fine. Am I missing something? Any help would be greatly appreciated! :)
I'm currently getting this bug with my current modlist. It won't necessarily crash, but it's the cause of the game crashing when saving and exiting the world. On my server, it just refuses to outright start in the first place.
I have a question and a bug to report. Not really a bug, just something strange.
Does this mod buffs skeps to drop a whole lot more honey? I need to configure whatever is doing that to, you know, NOT do that. Just because I have From Golden Combs and want to explore the other beekeeping options, but with skeps dropping 5x as much honeycombs, I kinda don't need to until I fix that.
Finally, the mixing bowl has a light absorption flag in it, making a huge shadowy area when it's put down. It's weird for something so small.
l33tmaan Anything Fried, raw, part-baked, cooked, or charred. Clicking through the menu through links and images causes a crash so long as the item is fried or plant-oil related.
The usual main error code is "Can't create itemstack without collectible!"
l33tmaan Literally any item. I press H, click the links or logos, and then crash to desktop. I currently have animal cages and Bullseye added. This is also on 1.17.9 w/ 1.1.10 artillery. I can also post a crash log if desired
@l33tmaan From the forum post, it seems like the chooped/tenderised versions of foods should have a higher satiety value, but when I for example, chop onions or carrots, the chopped variety has the same satiety as the unchopped variety (100). Is this correct?
It seems when I tried to crack an egg into a bucket, the game will crash me to desktop(I hear the cracking sound), logging back in the liquid will be inside the bucket.
just vanilla cooking pot meals, mostly red meat stews with carrots and onion or turnips. I haven't checked out the new version yet, maybe it's fixed. I should be able to test it tonight.
Is it intended that sealed crock pot meals spoil much faster than displayed? For example the tooltip reads "108 days fresh" and the next day it reads102 days instead of 107 days
Hello, I just had a hard crash to desktop after reading the handbook entry for oiled rye poultry and clicking on the recipe link for fried rye poultry. The crash is repeatable.
Running on 64 bit Windows with 32 GB RAM Game Version: v1.17.9 (Stable) 22.10.2022 19:39:02: Critical error occurred Loaded Mods: aculinaryartillery@1.0.8, driedpeat@1.0.2, GreaterChanceForTerraPretaX10@0.1.0, moreclay@1.0.1, moredrygrass@0.2.0, stacks@1.0.4, game@1.17.9, wildcraft@1.4.4, carrycapacity@0.6.5, expandedfoods@1.6.2, extraoverlays@1.1.1, farmlanddropssoil@1.4.0, medievalexpansion@3.8.1, nobells@1.0.0, prospectorinfo@4.1.2, ssppvv@1.0.3, creative@1.17.9, survival@1.17.9, metalrecovery@0.1.18-rc.2, campaigncartographer@3.0.2, stonepiles@1.0.6 System.Exception: Can't create itemstack without collectible! bei Vintagestory.API.Common.ItemStack..ctor(CollectibleObject collectible, Int32 stacksize) in VintagestoryApi\Common\Collectible\ItemStack.cs:Zeile 186. bei Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:Zeile 926. bei Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:Zeile 110. bei Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:Zeile 268. bei Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:Zeile 332. bei Vintagestory.API.Client.ItemstackTextComponent.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\ItemstackTextComponent.cs:Zeile 104. bei Vintagestory.API.Client.GuiElementRichtext.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:Zeile 519. bei Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) in VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:Zeile 640. bei Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:Zeile 459. bei Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:Zeile 536. bei Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:Zeile 394. bei Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:Zeile 2251. bei Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:Zeile 220. bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:Zeile 792. bei OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) bei OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:Zeile 1551. bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 369. bei Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) bei Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:Zeile 93.
this is the error i get when trying to full crack an egg into a bucket. the egg so powerful, it destroys the universe
Running on 64 bit Windows with 16 GB RAM Game Version: v1.17.6 (Stable) 10/19/2022 1:02:45 AM: Critical error occurred in the following mod: aculinaryartillery@1.0.8 Loaded Mods: abandonedkingdom@0.0.3, acorns@0.5.1, aculinaryartillery@1.0.8, APsWolfTweaks@1.0.1, attributer@1.0.3, cralutweaks@1.0.2, dynRet@0.1, rpgitemrarity@1.0.2, tieredsoil@1.0.0, tinytweaks@2.0.0, trollMissing@0.1, game@1.17.6, zoombuttonreborn@1.3.0, alchemy@1.6.4, alloycalculator@1.0.0, captureanimals@2.3.0, carrycapacity@0.6.5, expandedfoods@1.6.2, extraoverlays@1.1.1, harphoh@1.1.0, hudclock@2.8.0, mortaldamage@1.3.2, prospectorinfo@4.1.2, resmeltableslight@1.0.0, roadworks@1.0.8, tabletopgames@1.0.1, creative@1.17.6, vsquest@0.1.0, survival@1.17.6, vsvillage@0.3.0, metalrecovery@0.1.18-rc.2, bullseye@2.4.1 System.NullReferenceException: Object reference not set to an instance of an object. at ACulinaryArtillery.ItemEggCrack.OnHeldInteractStop(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 237 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 163 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 105 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 1196 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 1103 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 123 at Vintagestory.Client.ScreenManager.Render(Single dt) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:line 669 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:line 613 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 124 at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Event Log entries containing Vintagestory.exe, the latest 3
so im on 1.17.6 and ive made my first batch of yeast water, but i open up the barrel and it crashes my game, as well as the texture for the yeast water being an unknown texture, the troll face is a personal mod and it is the most goofy lookin' thing ever. but yeah crash when opening barrel with yeast water. :p
Hey, just to update you, those strange problems I was having before with this and Wildcraft are completely gone now after downloading the new version. Thanks for the fixes and everything.
20:10:12 [Server Warning] barrel recipe file game:recipes/barrel/moreanimals/pickledegg.json make uses of wildcards, but no blocks or item matching those wildcards were found.
And also
20:10:15 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:hardtack-birch-raw in kneading recipe expandedfoods:recipes/kneading/hardtack.json
20:10:15 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:hardtack-pine-raw in kneading recipe expandedfoods:recipes/kneading/hardtack.json
20:10:15 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:hardtack-birch-raw in kneading recipe expandedfoods:recipes/kneading/hardtack.json
20:10:15 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:hardtack-pine-raw in kneading recipe expandedfoods:recipes/kneading/hardtack.json
Am host for a server I play with my bf and he tried making bone broth and it locked up the server completely. Even when I load in by myself offline it's perpetually frozen, I reloaded mods, I tried in repair mode, and it doesn't even save when I press save and quit. If anyone was able to fix this problem pls lmk @ Pugtail#0279 on discord
(Update): I was able to fix it by removing the mod, reloading, entering the game and removing the bones from the pot, saving and then putting the mod back in and reloading mods. I hope the bone broth and other game breaking bugs get fixed, who knows whats lurking, ready to be cooked and doom your server ouo
Attempting to make bone broth has officially tanked a world me and my girlfriend were playing on. Added 4L of water, then 4 bones into a saucepan as a client and the server stopped working for both of us. Now nothing seems to be able to get it working again. We're on VS version 1.17.6, Cullinary Artillery version 1.0.6, and Expanded Foods version 1.6.1.
Damn, the handbook is also giving me dead links. I swear I fixed that. Thanks for letting me know. I'm also testing with Wildcraft 1.4.3 right now and my dumplings work fine. Very strange that 1.4.4 breaks it. I assume a patch is the cause. I'll fix it.
EDIT: Well, I downloaded WC 1.4.4 and I can still make dumplings without issue... DOUBLE EDIT: It would also seem that I've excluded most of the mixing bowl output items like fruit bread from the handbook. I remember doing that a long time ago, but I don't remember why... Oh yeah, it's because part-baked items crash the handbook. Hope you guys are okay with that again.
damn, i am unfortunately talking about the items themselves. i'm not sure why they aren't showing up
for example under cooking 102, only the bread and yogurt entries take me to the actual items. the other links for the items don't work at all
on another note I found that wildcraft 1.4.4 is the cause of the dumplings not being able to be made with any of the other ingredients. it would work with just the soft dough to make plain dumplings but wouldn't accept any others.
I see all the items in the handbook just fine. You two must be talking about the recipes with which to make them. If that's the case - no, those do not appear in the handbook. I can't even fathom how we would have to write a custom handbook renderer in order to process all the different ingredient combinations you can use. That's why I wrote 100000 pages of handbook guides.
I'm unable to add anything to dumplings except for salt; not meat chunks, chopped vegetables, nor soybeans. Also what all is there supposed to be in the handbook? Aside from the guides I only see the basic stuff like smashed meat etc. For example is any breaded meat supposed to show up? I saw a screenshot on the forum post with that in it and I can't get it to show.
edit: nevermind, i'm an idiot. the recipes are in fact working. although the items still don't appear in the handbook
So I think I have an issue with this mod, when I go into the handbook most of the recipes don't come up. It doesn't come up when I click on them in the guides, nor when I search them up in blocks and items. I can still craft the food, but it's a bit of a hindrance since I can't see how to craft it. I dont think its another mod, as i disabled all my other mods but EF and ACA and created a new world, but the problem remained. I am playing on v1.17.4 and have the lastest of Both EF and ACA. I havn't seen anyone else mention this so I dont know if it is a bug or if im just being dumb lol.
I think I've done it! Woot! I had to make a patch that had your mod as a dependency, which activates the new bread.json patch and replaces the vanilla patch.
I think your best (or easiest) shot would be to just make a patch under the expandedfoods domain that's also called bread.json. It would overwrite my file entirely, so make sure you're including everything in it.
I get following Error when i start with Bricklayers loaded:
-------------------------------------
20.9.2022 17:54:26 [Error] Patch 0 (target: game:itemtypes/liquid/vinegarportion.json) in bricklayers:patches/survival-itemtypes-liquid-vinegarportion.json failed probably because the syntax of the value is broken: Newtonsoft.Json.JsonReaderException: Unexpected end of content while loading JObject. Path 'tpHandTransform', line 48, position 0. bei Newtonsoft.Json.Linq.JContainer.ReadTokenFrom(JsonReader reader, JsonLoadSettings options) bei Newtonsoft.Json.Linq.JObject.Load(JsonReader reader, JsonLoadSettings settings) bei Newtonsoft.Json.Linq.JToken.ReadFrom(JsonReader reader, JsonLoadSettings settings) bei Newtonsoft.Json.Linq.JToken.Parse(String json, JsonLoadSettings settings) bei Vintagestory.ServerMods.NoObf.ModJsonPatchLoader.ApplyPatch(Int32 patchIndex, AssetLocation patchSourcefile, JsonPatch jsonPatch, Int32& applied, Int32& notFound, Int32& errorCount) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\Loading\JsonPatchLoader.cs:Zeile 300. 20.9.2022 17:54:26 [Error] Patch 1 (target: game:itemtypes/liquid/vinegarportion.json) in bricklayers:patches/survival-itemtypes-liquid-vinegarportion.json failed probably because the syntax of the value is broken: Newtonsoft.Json.JsonReaderException: Unexpected end of content while loading JObject. Path 'tpHandTransform', line 48, position 0. bei Newtonsoft.Json.Linq.JContainer.ReadTokenFrom(JsonReader reader, JsonLoadSettings options) bei Newtonsoft.Json.Linq.JObject.Load(JsonReader reader, JsonLoadSettings settings) bei Newtonsoft.Json.Linq.JToken.ReadFrom(JsonReader reader, JsonLoadSettings settings) bei Newtonsoft.Json.Linq.JToken.Parse(String json, JsonLoadSettings settings) bei Vintagestory.ServerMods.NoObf.ModJsonPatchLoader.ApplyPatch(Int32 patchIndex, AssetLocation patchSourcefile, JsonPatch jsonPatch, Int32& applied, Int32& notFound, Int32& errorCount) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\Loading\JsonPatchLoader.cs:Zeile 300. 20.9.2022 17:54:26 [Error] Patch 2 (target: game:itemtypes/liquid/vinegarportion.json) in bricklayers:patches/survival-itemtypes-liquid-vinegarportion.json failed probably because the syntax of the value is broken: Newtonsoft.Json.JsonReaderException: Unexpected end of content while loading JObject. Path 'tpHandTransform', line 48, position 0. bei Newtonsoft.Json.Linq.JContainer.ReadTokenFrom(JsonReader reader, JsonLoadSettings options) bei Newtonsoft.Json.Linq.JObject.Load(JsonReader reader, JsonLoadSettings settings) bei Newtonsoft.Json.Linq.JToken.ReadFrom(JsonReader reader, JsonLoadSettings settings) bei Newtonsoft.Json.Linq.JToken.Parse(String json, JsonLoadSettings settings) bei Vintagestory.ServerMods.NoObf.ModJsonPatchLoader.ApplyPatch(Int32 patchIndex, AssetLocation patchSourcefile, JsonPatch jsonPatch, Int32& applied, Int32& notFound, Int32& errorCount) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\Loading\JsonPatchLoader.cs:Zeile 300.
Hey there! I'm not sure, your mod patches the same thing mine does, right? I think yours would just overwrite mine if it was loaded afterwards, but I'm not actually sure about that. I don't know many mods that have had this problem before. :(
l33tmaan Yo! I am the creator of EZBread. I am looking to update my mod in conjunction with yours. However, we both patch the same bread.json file. How should I go about updating my mod? Can I patch a patch, lol?
Expanded Foods has had its tools split out into A Culinary Artillery, which EF requires in order to work. It's taken a lot of work to get everything separated and functioning properly, but it should help out anyone who wants to use the tools of EF without the actual food or recipes I've added. I'm a bit scared that I've overlooked stuff and that something is horribly broken here, but I haven't had any crashing or weirdness for a while. So if you want to playtest it now, drop by my Patreon and give it a shot: https://www.patreon.com/l33tmaan
I hope I can get some feedback by the end of this weekend. If nothing's broken, I'll have it released on Monday.
Is there currently an issue with loading Expanded foods with xSkills? I admit I'm trying to load the newest version of each on a 1.17.0 client, but I'm finding the client closes down with no error message or log message if I try to load them both together. Each is loading successfully alone and with other mods. Just not eachother.
So sorry it's taken me so long to get back to you, I took a break from Vintage Story and forgot I'd made that post! If I remember correctly, it was a problem with the herbal dough and sausages specifically, actual vegetables as part of the filling would work fine, including only the vegetables in the filling counting towards nutrition.
Hi there! I've been trying to update to 1.17.0-rc.3 and it turns out that when this mod is enabled, it generates a HUGE amount of lag for some reason. Using the game's "/debug logticks" command it seems to be that Expanded Foods currently causes a very expensive "sleep" call once a second. This occurs even when no other mods are loaded, on a freshly generated world.
It also makes generating a new world take an absurd amount of time, suggesting that it's occurring during that process as well.
Trying this with 1.7rc3. I crash everytime I'm in creative mode trying to enter anything in the search box. Had the same crash in rc2. I was able to replicated without any other mods, just Expanded Foods. Hope this helps <3
Running on 64 bit Windows with 16 GB RAM Game Version: v1.17.0-rc.3 (Unstable) Loaded Mods: betterdrifters@2.1.3, expandedfoods@1.5.5, HangingOilLamps@1.0.1, reducedwolfaggro@1.0.2, game@1.17.0-rc.3, carrycapacity@0.6.5, prospectorinfo@3.2.0, creative@1.17.0-rc.3, survival@1.17.0-rc.3 7/31/2022 2:16:45 PM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Client.GuiElementItemSlotGridBase.FilterItemsBySearchText(String text, Dictionary`2 searchCache, Dictionary`2 searchCacheNames) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 556 at Vintagestory.Client.NoObf.GuiDialogInventory.OnTextChanged(String text) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 420 at Vintagestory.API.Client.GuiElementEditableTextBase.TextChanged() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 266 at Vintagestory.API.Client.GuiElementEditableTextBase.OnKeyPress(ICoreClientAPI api, KeyEvent args) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 550 at Vintagestory.API.Client.GuiComposer.OnKeyPress(KeyEvent args) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\GuiComposer.cs:line 614 at Vintagestory.API.Client.GuiDialog.OnKeyPress(KeyEvent args) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 452 at Vintagestory.Client.NoObf.GuiManager.OnKeyPress(KeyEvent args) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 383 at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyPress(Object sender, KeyPressEventArgs e) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\Input.cs:line 245 at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.Platform.Windows.WinGLNative.HandleChar(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 411 at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 771 at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1554 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 368 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 87 -------------------------------
Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 7/28/2022 8:02:00 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.17.0.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.
These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_eeeb793279d7b4dd45258acac65cbdad18fe40_30d1a8e0_dc88074c-e17f-4353-90b2-d24a028cdb4a
Does that happen if you just mix veggies and something else in a herbal pie crust? What about regular pie crusts? Now I'm wondering if the veggies aren't being added to any kind of pie's nutrition.
There seems to be some kind of issue with herbal dough and herbal sausages in pies, as those will add listed veggie sat to a pie, but either it doesn't add the sat at all, or for some reason it doesn't add to nutrition. (Or this is intentional to make herbs not too ridiculously good and I'm dumb.) For example ive been eating nothing but pies with 3 herb herbal sausages and fruit as filling and 5 herb herbal dough, which in the info has more veggie sat than anything else, but my veggie nutrition is dropping.
Whenever I try to access the handbook information for the mushroom Bearded Tooth (Charred), I crash and get this error log. I'm not sure how to compress it so it's not taking up so much space on the page. I can edit it if someone tells me how, I'm not versed in HTML xD
Running on 64 bit Windows with 16 GB RAM Game Version: v1.16.5 (Stable) Loaded Mods: armordurability2@1.0.0, weaponpacka@1.2.4, ancienttools@1.4.4, animalcages@2.0.6, tonwexp@1.0.9, cheaperarmor@2.0.2, armorrepair@1.0.3, backpackpack@1.0.3, weaponpackbeta@1.0.0, betterdrifters@2.1.3, blacksmithname@1.0.5, cottagewindows@1.0.8, cralutweaks@1.0.1, expandedfoods@1.5.5, foundrymod@1.0.0, fulldrop@1.0.0, weaponpackg@1.0.0, hideandfabric@1.2.2, HumanSkinTones@0.0.1, instruments@1.1.2, reducedarmornegatives@1.0.2, moreclasses@1.2.4, moredrifterloot@1.5.4, orepulverizer@1.1.1, primitivesurvival@2.9.5, reducedwolfaggro@1.0.2, rustandrails@1.0.0, speararrowheadbits@1.1.0, usefulscrap@2.0.2, game@1.16.5, vshud@2.0.31, zeekea@1.6.1, alchemy@1.6.3, lichen@1.6.1, medievalexpansion@3.7.1, outlawmod@1.1.4, petai@1.4.4, playercorpse@1.3.2, primitivetools@1.3.1, SimpleMobFootSteps@1.0.3, snowballmod@1.0.0, creative@1.16.5, survival@1.16.5, xrowboat@0.0.3, metalrecovery@0.1.17, commandablelocust@1.3.0, foxtaming@1.0.0-pre.1, wildcraft@1.2.3, wolftaming@1.4.2 7/15/2022 8:52:14 PM: Critical error occurred System.Exception: Can't create itemstack without item! at Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize) at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) at Vintagestory.API.Client.ItemstackTextComponent.OnMouseDown(MouseEvent args) at Vintagestory.API.Client.GuiElementRichtext.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) at Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 792 at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1551 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 369 at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] ) at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart ) -------------------------------
Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 7/14/2022 9:20:27 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.16.5.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.
Hang type: Unknown } -------------- { TimeGenerated = 7/14/2022 7:26:14 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.16.5.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.
Hang type: Unknown } -------------- { TimeGenerated = 7/14/2022 2:24:52 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.16.5.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.
Awesome work man I know this was blood sweat and tears to get done, I really think I speak for everyone when I say we appreciate you and your tremendous efforts.
I remember that you used to be able to put more than one type of ingredients in pies, but in this version I can one use one just like vanilla (1.5.1 pre-11) 1.16.5.
You use 3 berries per 0.1 L of vinegar to make more vinegar. Otherwise you should just let wine rot, or you can seal it in a barrel. To be explicit: the berry recipe is only for when you already have vinegar.
I still can't get vinegar. I don't understand the instructions. I tried a full barrel of berries and all it did was turn to rot... Someone please break this down for me.
I'm reposting this from the forums to get more feedback:
Basically, Vinter Nacht had the idea to split Expanded Foods out into several mods that utilize a core mod as a dependency for the rest. Basically, there would be something like 'Expanded Foods - Core' mod which just contains the tools like the mixing bowl, saucepan, meat hooks, all that stuff, and then a 'Expanded Foods - Recipes' mod that actually adds in food and recipes that utilize the core mod. I like the idea, but I want to hear from people on a few things
What are the limits of modularity you would accept? Is what I described up above enough for you? Already too much? Do you think 'EF - Core' is too vague and there should be a mod for each tool? What about an 'EF - Primitive Survival' mod and an 'EF - Wildcraft' mod? Note: "Whatever level of modularity you (l33tmaan) want" is a cop-out answer. What do YOU want?
How much would this change if the game automatically detected you had something like 'EF - Primitive Survival' downloaded and automatically got the dependencies without you having to go to the ModDB?
What parts of EF do you typically use in your playthroughs? Why?
Feel free to add anything else that might help, but I think this is the bare minimum I'd like to know about before getting too deep in the reeds.
So I made the small cauldron and I can't get in to fill. It gets to 248 units at the highest and then drops down to 207 units. If I hold it it just keeps bouncing between those numbers, never filling. I'm on 1.16.4 with a lot of different mods. Not sure what to do about this but it other that try with the larger one.
I made one of those Spile thingies, plugged it into a Pine tree (even scratched up the area i put it in) then placed a barrel underneath it to collect sap, but it doesnt seem to produce anything.
On your screenshot of it, you have a clay pan like thing underneath it, but i am not sure if thats a special item, or if i am simply doing something wrong.
Hai been learining the mod and come across i think might be a bug, the Spile does not seem to be craftable and i can not find any infomation about it unless i am blind. the guide book says it is made from "Metal" and obtained from breaking its self. I have been stumped on this for almost 3 days now and such can not get maple or birch sap.
Would it be possible for you to include the Acorn Mod in your mod? It hasn't been updated for a long time and seems to be causing problems with 1.6.5. But I'd like to use it again with your mod, I've already written to the author but haven't gotten an answer yet.
The mod author got in touch, unfortunately his upload didn't bring any improvement, maybe he can do something with the crash log I sent him
I'm on 1.16.4, I also have a lot of other mods installed. But it used to be, with this modd you could prolong the decay of meat by rolling it first, then wait a bit and make chunks. Has this changed, because now I swear the food deteriorates faster? I love this mod, but I'm not liking this, I've had things spoil right after I cut them up after rolling.
So I just took chicken out to prepare it, with 2.1 days left to it. I smashed it and cut it up 5% spoiled. :(
game client crashes when interacting with a filled saucepan or cauldron on a server (cooked bonebroth in saucepan then tried to open the campfire and it crashed / placed a cauldron under a spile and put resin in it then it crashed / picked up the now invisible cauldron with resin and destroyed my character - instant crash on join )
this is the error thats now happening on join
05.04.2022 20:27:46: Critical error occurred System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei ExpandedFoods.BlockSaucepan.GenRightMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos, Boolean isSealed) bei ExpandedFoods.BlockSaucepan.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) bei Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) bei Vintagestory.GameContent.EntityShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right) bei Vintagestory.GameContent.EntityShapeRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass) bei Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderFrameShadows(Single dt) bei Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) bei Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) bei _4Bi1AGVssrIO0El8b8ygdS9FIfm._o5h005s1ovnxSPPqKWgI4tZUoCh(Single ) bei _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single ) bei _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e
bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 479. bei OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 454. bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 375. bei _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] ) bei _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )
Yea, there isn't a "Mini Cauldron" recipee in game.
I downloaded the 1.16.4 archive full. Extracted it to it's very own folder, made a Data folder, created a shortcut and appended to the target --dataPath="My Data folder location", excecuted the shortcut, downloaded "ExpandedFoods 1.5.3-pre.4.zip" to my Data/Mods folder and created a new world.
I then found some clay, found the Large Hook, Bottle, Bottle X4, Cauldron, Saucepan molds, but not a Small Cauldron Mold.
I then looked into Data\Cache\unpack\ExpandedFoods 1.5.3-pre.4.zip\assets\expandedfoods\recipes\clayforming. Again, bighookmold.json, bottle.json, bottle4.json, cauldronmoldrecipe.json and saucepan.json molds, but not a Small Cauldron Mold.
So, maybe I am a n00b...but I can't figure out how to make a Mini Cauldron in Survival.
I am hoping this is just an oversight and I have not completely lost my mind.
"I may be crazy...Oh, but it just may be a lunatic you're looking for" - Billy Joel - Glass Houses - You May Be Right - 1980
Oh ok, another noob question but I can't seem to turn the wet flax mash into flax oil. I've left it pressed in the fruit press for 4 ingame hours and nothing has changed, am I doing someting wrong? Or is it 4 real time hours?
The screwpress was replaced by the fruitpress, they both work near identically other than that you need to place a container in the bottom slot of the fruitpress to store the output.
I cannot seem to find the screwpress recepie ingame, is it not in the game? Does the fruitpress do the same thing? This may be a dumb noob thing but I thought I'd ask just incase.
You should be able to make the small cauldron mold out of clay. As for the iron/steel cauldrons... yeah, I made those without realizing there's no way to get them in-game currently. I should probably disable them for now, but they look nice...
Am I just a n00b, or is there no way to make a small cauldron mold and cast iron, meteoric iron and steel versions of the cauldrons in survival? Yes, I know I can get them from creative.
I looked at SuperFuel, but the fix to client crashes while cooking iron in a crucible is to not cook iron in a crucible. 0.o
[edit]
Also, client crash looking at help screen for Breaded Flax Bush Meat
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1551 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 369
Updated to 1.5.3-pre.4! I believe all of the crashing has been taken care of, just a few more things to take care of before a real release gets out. Let me know if you find anything weird! Check the thread for details.
Thanks for all the great, and hard work you have been and are putting into this mod. I greatly look forward to the finished product....well, at least until another major realease changes everthing again hahaha. Keep up the great work at your own pace and we will enjoy the fruits of your labor!
Updated to 1.5.3-pre.3! This is still a WIP pre-release that needs a few bugs ironed out, but most of the core functionality has been updated to 1.16. Check the thread for details.
I have seen More Crops & Creatures and Critters, and they terrify me. Wildcraft already took me about a month or two to get compatible with Expanded Foods, and that just added a few berries and cabbage. I MIGHT do it some day, but I've got way more to do besides that... like actually fixing the mod.
I know you have a ton on your list as it is but I was simply wondering, have you seen the more crops mod to consider adding it to your compatability list? They have done it for a few things (so has Creatures and Critters, can almost make a gumbo lol). I know you tend to have Wild craft compatability. Food for thought (pun intended) but still looking forward to any release to add to 16's foods. This mod beside Xskills is like our largest desires for our server when we play lol
It has been painfully long since I've uploaded anything here. Even if it's just a draft version so people can play on 1.16, I'll get it out as soon as I can squash the pie-crashing bug.
Hi I am unable to interact with any of the special fooditems that this mod gives like the saucepan, mixing bowl and screwpress. is it something I am doing wrong or is there a bug? no matter what I do I find myself unable to open them or add items. they are just there nonfunctioning. It also stoppes the oven from vanilla game to work. I Checked and when I disabled this mod the oven worked again.
I have a weird bug where when using this mod, I can't interact with the Clay oven or screw press. I can build, pickup, and place them. But I can't add firewood to them, or light them. I tested on a map without any mods, and with just this mod, and it seems to be coming from this mod.
I've got a pre-release version up on the forums right now, for anyone brave enough to test it out. There's still some major issues (mostly with the bottle and boiling recpes), but it's somewhat playable.
This is what I got when I made Rice and Beans, or Pilaf.
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates 7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates 7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates 7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates 7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates 7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates 7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates 7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates 7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates 7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
Tested with only Expanded Foods 1.5.2 and Game version: 1.15.10, but I already had the problem the version before EF 1.5.1.
Edit: now that I think about it, it started with the addition of bottle racks and Bellpepper integration, so two version prior. EF 1.5.0
The Log entry changes with what meal I make, even Au Gratin which I believe has changes from EF has no texture (White with a red ?) 'Salads' has an invisible base texture, while for example the breaded cutlet is visible.
Looks like berry breads have a graphical glitch. Once mixed, they appear as transparent, with only the bits of berry showing through. At least for cranberry-rye dough (dough *was* mixed pre-1.5 so maybe that's the issue?)
[Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:acornpasta-cooked in saucepan [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:tea-herb in saucepan
[Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:acornportion in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
[Error] Grid Recipe with output Item code expandedfoods:acornhardtack-spelt-raw contains an ingredient that cannot be resolved: Item code acorns:flour-acorn
Yes, I'll be updating for 1.15.10 with a whole bunch of new stuff and the crash should be fixed, as well. I'm working on compatibility with Wildcraft right now, and after I do that and finish updating Primitive Survival new meats I should be able to release an update. It'll certainly be this month!
I was going to report that putting liquids into the mixing bowl seems to crash the game but others are ahead of me on reporting that. Eagerly awaiting the newest update to the mod~
I am also seeing the crash with the mixing bowl when trying to mix dough with berries. Some times it crashes when you put any ingredients in, sometimes only once full. I was never able to make anything with the mixing bowl.
Running on 64 bit Windows with 16 GB RAM Version: v1.15.9 (Stable)2021-11-21 4:25:02 PM: Critical error occurred System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.ValueCollection.Enumerator.MoveNext() at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) at Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args) at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _M48MnHH5BAvHUzcYoEuchRW0acb._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(_UGHNIsOGTJBe1BTRXYmLwHTbmS , String[] ) at _xNqQDGqRsRSMIeuzt2MHKQHDzSd._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(ThreadStart ) -------------------------------
Is there any way to get hardened pine resin (obtained by a spile in a pine tree) out of the bucket? Playing on a MP server, it tends to harden in the bucket before you can get to it
Putting something into the mixing bowl crashes the game. Here's a log:
Running on 64 bit Windows with 24 GB RAM Version: v1.15.9 (Stable)11/8/2021 8:20:48 AM: Critical error occurred System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.ValueCollection.Enumerator.MoveNext() at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) at Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args) at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _M48MnHH5BAvHUzcYoEuchRW0acb._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(_UGHNIsOGTJBe1BTRXYmLwHTbmS , String[] ) at _xNqQDGqRsRSMIeuzt2MHKQHDzSd._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(ThreadStart )
-------------------------------
what is particularly odd is that it was working fine before i tried to put lard into it
Running on 64 bit Windows with 16 GB RAM Version: v1.15.5 (Stable)9/5/2021 9:01:29 AM: Critical error occurred System.Exception: Unable to add color map game:environment/watertint to texture atlas, likely out of texture space. You will have to increase maxTextureAtlasWidth/maxTextureAtlasHeight in the clientsettings.json, i'm afraid at Vintagestory.Client.NoObf.ClientWorldMap.LoadColorMaps() at Vintagestory.Client.NoObf.ClientWorldMap.BlockTexturesLoaded() at Vintagestory.Client.NoObf.ClientMain.OnServerBlocksItemsReceivedStep3B(Action onCompleted, Int32 blockCount) at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) at _TKxd5zsRGjdjjLt43mszZSMKrNM._ra0MgpFbqkfgNETNlZ5CppyVnhE(Single ) at _Wwq7msw90Af4XU7mxkxAUKyrS5B._iIGaTXNE8VYTpgEu9zjpAQyJSxd(Single ) at _Wwq7msw90Af4XU7mxkxAUKyrS5B._vCB99EztL7cSfmplK8tyTwrQQxC(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] ) at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart ) -------------------------------
Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 8/30/2021 8:28:04 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1595511639881848120, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0
These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_9f598ac8a93a6ee7a9b47e719e99c912ff82abf_23fa4891_19f3ddb3-7a12-4e5e-9919-4626b5a644c3
Analysis symbol: Rechecking for solution: 0 Report Id: 929b41f2-bf75-4732-a20b-65bda7bd7373 Report Status: 268435456 Hashed bucket: 5b6fbac911fb84519624656212289538 Cab Guid: 0 } -------------- { TimeGenerated = 8/30/2021 8:28:03 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1308234530184273593, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0
These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_7b25d616dcc58f727aef5bd7f69ccb3052cda0a5_23fa4891_04efe308-e72f-4484-b5a1-2db735e24751
Analysis symbol: Rechecking for solution: 0 Report Id: ec20acae-3bb3-4576-b3a4-ee75ea090e12 Report Status: 268435456 Hashed bucket: a9517b37b4ed682e3227c85fb6889eb9 Cab Guid: 0 } -------------- { TimeGenerated = 8/30/2021 8:28:03 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0
These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_Vintagestory.exe_9f598ac8a93a6ee7a9b47e719e99c912ff82abf_23fa4891_19f3ddb3-7a12-4e5e-9919-4626b5a644c3
The client crashes after accessing the recipe with pepper: pickled pepper,sweet pepper.
Running on 64 bit Windows with 12 GB RAM Version: v1.15.5 (Stable)28.08.2021 16:25:47: Critical error occurred System.Exception: Can't create itemstack without item! в Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize) в Vintagestory.API.Common.CollectibleObject.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) в Vintagestory.API.Client.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) в Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() в Vintagestory.API.Client.GuiElementHandbookList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) в Vintagestory.API.Client.GuiElement.OnMouseUp(ICoreClientAPI api, MouseEvent args) в Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) в Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) в Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) в Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args) в Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e) в System.EventHandler`1.Invoke(Object sender, TEventArgs e) в System.EventHandler`1.Invoke(Object sender, TEventArgs e) в OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) в OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) в OpenTK.Platform.Windows.WinGLNative.ProcessEvents() в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) в _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] ) в _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart ) -------------------------------
Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 20.06.2021 16:28:38, Site = , Source = Application Error, Message = Имя сбойного приложения: Vintagestory.exe, версия: 1.14.10.0, метка времени: 0x6079b344 Имя сбойного модуля: ntdll.dll, версия: 10.0.19041.1023, метка времени: 0x7977b9de Код исключения: 0xc0000005 Смещение ошибки: 0x0000000000063416 Идентификатор сбойного процесса: 0x3f98 Время запуска сбойного приложения: 0x01d765d816f279b2 Путь сбойного приложения: D:\GAMES\Vintagestory\Vintagestory.exe Путь сбойного модуля: C:\WINDOWS\SYSTEM32\ntdll.dll Идентификатор отчета: dcf92197-b1df-42d7-a668-f01a10cc479f Полное имя сбойного пакета: Код приложения, связанного со сбойным пакетом: } -------------- { TimeGenerated = 20.06.2021 16:28:37, Site = , Source = .NET Runtime, Message = Приложение: Vintagestory.exe Версия платформы: v4.0.30319 Описание. Процесс был завершен из-за необработанного исключения. Сведения об исключении: код исключения c0000005, адрес исключения 00007FFD43233416 } -------------- { TimeGenerated = 06.06.2021 14:08:02, Site = , Source = Application Error, Message = Имя сбойного приложения: Vintagestory.exe, версия: 1.14.10.0, метка времени: 0x6079b344 Имя сбойного модуля: ntdll.dll, версия: 10.0.19041.964, метка времени: 0xbd2c3c23 Код исключения: 0xc0000005 Смещение ошибки: 0x0000000000063416 Идентификатор сбойного процесса: 0xf74 Время запуска сбойного приложения: 0x01d75abb0ab7184c Путь сбойного приложения: D:\GAMES\Vintagestory\Vintagestory.exe Путь сбойного модуля: C:\WINDOWS\SYSTEM32\ntdll.dll Идентификатор отчета: ed9f2074-23d5-4548-9be1-90e96889408e Полное имя сбойного пакета: Код приложения, связанного со сбойным пакетом: }
All worlds I have attempted have been freshly generated, no existing worlds used. I always make a kind of 'throw away' world to test if mods work before doing an upgrade on older worlds. This is also the only error I get. For some reason my copy of the game doesn't like saucepans XD
Hi there. Love the mod and its additions! Unfortunately, I've been having some trouble actually getting the game to run with the mod installed since the 1.15 release. I have tried uninstalling and reinstalling, same problem. The game always crashes on world generation and gives the following message and crash log:
Running on 64 bit Windows with 8 GB RAM Version: v1.15.5 (Stable)14/08/2021 14:43:12: Critical error occurred System.MissingFieldException: Field not found: 'Vintagestory.API.Common.CollectibleObject.Attributes'. at ExpandedFoods.BlockSaucepan.OnLoaded(ICoreAPI api) at Vintagestory.Client.NoObf.ClientMain.OnServerBlocksItemsReceivedStep5(Action onCompleted) at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) at _TKxd5zsRGjdjjLt43mszZSMKrNM._ra0MgpFbqkfgNETNlZ5CppyVnhE(Single ) at _Wwq7msw90Af4XU7mxkxAUKyrS5B._iIGaTXNE8VYTpgEu9zjpAQyJSxd(Single ) at _Wwq7msw90Af4XU7mxkxAUKyrS5B._vCB99EztL7cSfmplK8tyTwrQQxC(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] ) at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart ) -------------------------------
Anybody have any idea what is going wrong? I'm not much of a computer whiz so I can't 'translate' the error. Thanks in advance :D
FINALLY updated to 1.4.0! Check the thread for details. THIS MOD HAS BEEN HEAVILY OVERHAULED SINCE PRE 1.4.0 RELEASES. YOUR COOKED VEGETABLES WILL NOT PORT OVER! EAT THEM WHILE YOU CAN!
AND DON'T FORGET TO BACKUP YOUR GAME BEFORE UPDATING!
I've steadily been working on updating Expanded Foods, no need to worry! I think at this rate, I might be able to have a release out before the end of the month. I've had to update a LOT of stuff.
Hm singleplayer it Works now again for Me with the new Version but my Server cant handle the Versions after 1.2.4 I tried to change alot of mods here and there to check if they not work togather but found nothing and sadly the console says nothin But as soon as i change it back to 1.2.4 it works again. Strange if i find out what it is i write it down here.
@l33tmaan Yes, it just doesn`t work with it installed, even when I only have Expanded Foods, Acorns, Primitive Survival & the Wild Farming mods installed
Hello I have a little problem here, so i wanted to create sagurao juice on our server and everthing crashed.So i decided to dig a little bit.
Server Log points to System.Exception: Can't create itemstack without item! w Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize) w ExpandedFoods.BEScrewPress.releasePressure() w ExpandedFoods.BEScrewPress.OnGameTick(Single dt)
I have created server localy, placed press added some sagurao, and speedup time. And it crashed again (v1.3.5, and 1.3.9)
So i did a mod with patch to override press function. That was overkill but pretty educational in mod creation. Applied patch on server and client. took down press with saguaro fruit in it. and told everybody on server to just not do it. Everything worked.
But thats not a proper fix. I so i wanted to give it a blind shot. no expectation for it to work. I opened zip, modified \assets\expandedfoods\itemtypes\liquid\fruitjuice.json
added saguaro to variantgroups in line 6. and apparently everything worked. On server and client side. 😃
Latest update broke all bottles on my server. They all went questionmark. Refilling new bottles seems fine. But all i had before just went questionmark box.
I'm certain its an unintended feature, but you can cook unfired clay items in the saucepan. This includes a full stack of shingles. Makes it pretty convenient to just set it and forget it. Unintentional kiln mod.
I am using version 1.3.4 How do I use the mixing bowl with work with cured meat? I am in winter now and everything is pickled or cured. It doesnt seem to be a option. I cant make a salad. Trying to make what someone posted that lasts 20ish years. It doesnt recognize the sausage and sage. I tried adding flax oil and i cant get it out or move it.
The milk bottle nutrition value is set to protein when i assume it's met to be dairy if it's met to be that way can you give me the path its json so i can patch it myself
I also get the double smithing and double knapping recipes. My game also crashes when I load into my multiplayer server but it fixes itself if I load a single player world first before I join. I have reinstalled both mods but I still get the issue.
Hi. After switching to new version all the stakes from Primitive Survival turned into various types of meat rack(at least 10 different textures of it). When trying to craft a stake - crash.
Switched back to 1.2.4 and now when planting Soybean and Rye(I.ve tried Flax, Rye, Soybean, Rice as of now), I get this:
Hey, like youre work. Nice, but since I updated my game with v1.3.0 all recepies are showed twice. Two flint knifes, two flint axes and so on, same with clay. I reinstalled v1.2.4, and it works fine. And back up to v1.3.0 again and there is doubble of everything.
It works fine for me... I'm not sure what to tell you. I'm pretty sure the chopped vegetables never had the shapeless function, so it shouldn't be doing that no matter which release you're using. Maybe update Wild Farming?
Oh, it seems that is not a vanilla problem, but i still have that strange thing where no mater where i put the knife or a vegetable, it still gives me chopped version, not the seed one.
Sorry for bothering you, awesome mod nevertheless, have a nice day!
Are you sure that's vanilla? Because I'm 99% sure that's a feature of Wild Farming. I'm looking at the recipe files for it right now. I also don't have this issue - putting a Knife next to carrots results in chopped carrots, but putting 2 carrots anywhere EXCEPT directly to the right of my knife results in carrot seeds.
Hey, i've found a little problem with the chopping vegetables part of the mod. In vanilla survival book there is an entry that if you combine 2 turnips/carrots/parsnis/etc. and a knife, you should get seeds out of it, but the mod forces the recipe to turn into chopper vegetable, is there anything you can do to fix it? And different placements of the knive sadly do not help.
@Tyron, I tried, but on some of them I got this error:
"Cannot save release, there already exists a release with this mod id and version - please ensure a unique modid and avoid uploading of duplicate version numbers."
I'm not going back and changing the mod ID on my old releases, so I guess it's not a huge deal. If you could update the system so it checks for different filenames, that would be ideal for me. Well, not anymore, since I only plan on doing one release moving forward, but it would fix the old versions.
Could you make it so the berry breads give fruit and grain as a nutrient? The breads that take two fruits to craft could give extra fruit nutrients but the same amount of grain as standard bread/bread made with single berry. I noticed that I use a single berry to make bread but it gives me no fruit as a nutrient :(.
Other then that this is such a solid well crafted mod. Thank you so much for making it.
Yeah, cattail flour from their roots can be used for bread. You might even just google it. Maybe you even could do syrup and sugar from them, but idk exactly
CompatibilityLib was updated, so now you could do only one file with all patches for acorns and primitive survival without so many "Error Grid recipe" and etc.
Maybe you could add new strings to Vintagestory.GameContent.BlockEntityTransient.CheckTransition and Vintagestory.GameContent.BlockEntityTransient.tryTransition (or other), that just fills the storage opposite the block, instead of just harvesting and putting a new one (like log-resinharvested-pine-ud does). For maple sap and birch sap ofc
I like that idea, Craluminum, but I'm not sure what maple syrup could be used for besides porridges and... jams, maybe? And that maple taffy. I can still do it, but it'll be a low priority while I work on other items. Honestly, I'm hoping 1.15 will release soon so I can play around with whatever new cooking mechanics they introduce!
I am using the most recent 1.22 version- I cannot seem to make the breaded meats or fish? I have all the right ingredients but it does not show up.
Can you post a picture so I can see what you're making?
I noticed you can tenderize raw meat, but not charred cooked meat? Intended? The handbook shows a recipe for tenderising charred meat.
No, you should be able to tenderize any cooked meat. Which one are you having issues with?
Practically any cooked meat I've tried so far, Chicken (Charred), Bushmeat (Charred), Red Meat (Charred), any cooked meat with a stone. Rolling pin and hammer works fine, but not any stones.
=> 
Cooking Expanded + Chef's Tricks + Meals Module.
Oh. You're right! Why is it in the handbook if the recipe isn't actually working? Interesting. I'll look into it!
Ohhh, maybe something changed with the "isTool" function recently. Let me mess with that.
EDIT: This should be fixed in the next update!
Awesome, thanks!
Hi, I have a crash whenever I click on any handbook item that isn't vanilla, I'm not sure if it's this mod that is causing the problem or multiple. Here is the crash log for you:
EDIT: Nevermind! I figured out that it was Make Tea Forked when I turned it off.
Running on 64 bit Windows 10.0.26200.0 with 32477 MB RAM
Game Version: v1.22.3 (Stable)
06/09/2026 19:52:37: Critical error occurred
Loaded Mods: acwallpapers@1.0.0, betterandimprovedweather2@2.0.5, betterarrows@1.0.1, cameraman@0.1.3, charlottesclothes@1.4.2, cbr@2.0.1, chiseltools@1.17.6, chonkykitchenware@1.0.1, chonkyvessels@1.5.9, clayworks@0.6.1, blocklayeroverhaul@1.0.2, crockwrights@1.1.0, curefirewood@1.0.1, diversediets@1.0.4, farmingrevamped@2.1.0, feathercompost@1.0.0, floralzonescosmopolitanregion@1.0.11, geoaddons@1.4.8, hydrateordiedrate@2.5.5, jsonpatcheslib@1.5.9, leaflitter@1.2.6, manualdishes@0.1.2, manualdough@1.1.8, millwright@1.3.4, moreashlarblocks@1.1.2, plainwallpapers@1.0.2, plumpkins@1.1.3, primitivesurvival@5.1.1, psbetterstairs@1.0.0, satup@1.22.3, spinningwheel@1.2.13, stonequarryrepckfipil@3.6.3, tilebackport@1.3.0, tilenall@1.22.3, valkyrjahair@3.0.0, game@1.22.3, wforests@1.0.0, aculinaryartillery@2.0.0-dev.22, apebeams@1.3.0, apeflowerpots@1.4.1, apelanterns@1.4.3, arrowbarrels@1.5.1, attributerenderinglibrary@3.2.0, betterruins@0.6.3, brickyard@1.0.0, butchering@1.13.6, buzzwords@1.8.2, cavespawning@0.1.1, clothinganyslot@2.0.0, colorfulcandles@1.3.0, colorfulclothing@0.3.1, cozypierzynas@1.3.0, crafteverything@1.3.4, dairyplus@2.0.0-pre.2, doorvariants@1.1.4, dresstoimpress@1.3.0, elkphysics@3.0.3, extendedcreation@1.2.5, flowerbeds@1.0.1, foodshelves@3.0.5, spawngiantwaterlilies@1.0.1, goodhunting@1.4.5, helianthus@1.0.4, hookedonhydro@3.2.0, immersivewoodworking@1.2.0, justthepepper@3.0.0, knitting@2.0.3, majesticmaple@1.3.1, maketeaforked@0.9.42, mnflowers@2.0.0, mngeology@2.0.10, materialneeds@2.0.0, millwrightvawtaddon@1.0.3, moreflowerspinkpurple@1.0.0, naturalfertilizer@1.5.1, noindoorfog@5.0.0, orekiwoofsbeehives@2.0.0, placeitanywhere@0.7.8, placeonslabs@1.2.0, purposefulstorage@2.1.1, realisticwater@0.3.2, realsmoke@1.3.1, regalia@1.8.1, ricepaddies@1.0.4, roamingbees@2.0.0, saltandsands@1.3.0, sheydermod@1.1.3, simplejewelry@1.1.2, simplestarvation@1.1.1, sonitodynamictraitsrebirth@1.0.3, statushudcont@4.4.0, stonebakeoven@1.3.8, tailoringforall@1.0.1, terraprety@7.11.1, universalhusbandry@1.2.1, creative@1.22.3, vsroofing@1.7.1, survival@1.22.3, vsvillage@6.0.5, watersheds@7.0.4, wcfefcompat@1.2.7, windchimes@1.5.2, woodstain@1.3.2, betterinsulation@0.3.0, chiseledgroundplacement@0.2.1, chiseledwallmounting@0.3.2, densegroundstorage@0.3.2, expandedfoods@2.0.0-dev.14, em@3.8.1, fzvanillacompat@1.0.2, seraphleveling@1.19.0, shearlib@1.3.0, tailorsdelight@2.2.2, terrainslabs@1.0.17, universaldisplaylib@1.1.2, bricklayers@3.3.0, dressmakers@1.8.0, efchefstricks@1.0.0-dev.4, efmealsmodule@1.0.0-dev.6, ashes@1.4.2, windowdisplay@1.0.3, wool@1.9.6, regaliawoolpatch@1.0.3
Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul, attributerenderinglibrary, dairyplus, ARL (Ignore this, look at stacktrace instead! in 99.9% cases the crash is not related to ARL), maketeaforked
System.Exception: Can't create itemstack without collectible!
at Vintagestory.API.Common.ItemStack..ctor(CollectibleObject collectible, Int32 stacksize) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 200
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo_Patch4(CollectibleBehaviorHandbookTextAndExtraInfo this, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, List`1 containers, List`1 fuels, List`1 molds, List`1 anvils, Boolean haveText)
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch2(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 119
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 113
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 135
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 260
at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 365
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 122
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 182
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 593
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 423
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 2031
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 214
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Event Log entries for Vintagestory.exe, the latest 2
==================================
{ TimeGenerated = 15/08/2026 23:42:00, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.3.0, time stamp: 0x691d0000
Faulting module name: coreclr.dll, version: 10.0.25.52411, time stamp: 0x68fabec4
Exception code: 0xc0000005
Fault offset: 0x0000000000367bba
Faulting process id: 0x6494
Faulting application start time: 0x1dd2d056875b054
Faulting application path: C:\Users\Chelcie\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\10.0.0\coreclr.dll
Report Id: ed0fbfc8-cfb9-46e0-9eba-2bf39b907548
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 13/07/2026 21:17:19, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.3.0, time stamp: 0x691d0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x522c
Faulting application start time: 0x1dd12edb4e63920
Faulting application path: C:\Users\Chelcie\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\Chelcie\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: f3c9d514-d002-4d57-9da7-09b9318f7195
Faulting package full name:
Faulting package-relative application ID: }
Glad you figured it out! :D
Edited the mod for myself so I can create lard from the new rendered fat item.
In `/assets/expandedfoods/recipes/simmering/lard.json`
insert
{
"Ingredients": [
{ "type": "item", "code": "waterportion", "quantity": 20 },
{ "type": "item", "code": "game:fat-rendered", "quantity": 1 }
],
"Simmering": {
"meltingPoint": 400,
"meltingDuration": 24,
"smeltedRatio": 1,
"smeltingType": "bake",
"smeltedStack": { "type": "item", "code": "expandedfoods:lard", "quantity": 20 },
"requiresContainer": false
}
},
how are we supposed to make seaweeds?
when in inventory they need 3 days to be dryable, but also they perish in 3 days
i container that is in cold room it seems doable, but drying also takes longer
Try placing it on a shelf in a cellar! Unlike storage vessels, they don't make drying take longer.
that was my idea too, tho making more stacks at once is not best for shelf
Yeah it's a waste of space. I'd like to add a drying rack to ACA at some point but we're working on other things right now...
I know you can produce lots of fruit leather but why is the nutrition so low?
That's... too low. I think this happens if you try and chop up more than 1 chunk of fruit leather at a time. The extra nutrients are spread out across all of the resulting itemstack. I balanced the fruit leather numbers with that in mind, but if you chop like, 10 up at once, their nutrition is divided way more than expected.
You can get around this by only doing this one at a time until we figure out a solution.
Tried cutting it up one at a time and its still the same.
Really! I'll try testing this out tomorrow, then.
It should look like this:
Even if you only cut them up so you get 4 slices, you get the value from your first pic?
I did some testing on creative mode and it seems like the logic during the cauldron step is wrong. That 63.8 Fruit sat result comes when you simmer the ingredients together for one recipe (ie. 1 dry fruit mash, 0.1L syrup, 0.2L water). If you do a batch bigger than that (ie. 4 fruit mash, 0.4L syrup, 0.8 water), the extra nutrients for one get divided among all the fruit leather puree sheets, resulting in 16 sat in the final fruit leather slices.
OHHHH.... IT DOES IT TO BOTH........................................ OH NO LOL
I figured out the problem...I think. It may have had to do with the with the issue that was fixed with items not stacking in the output for mixing, because expandedSats were scaling with the stack size of the input recipe, according to the issue by Pangaron opened on May 26 on the github page for ACA. I figured out the solution for myself, hopefully, by just commenting out line 155 in /Item/ItemExpandedRawFood.cs: `sat = Array.ConvertAll(sat, i => i / output.StackSize);`
I have not been able to replicate the issue you're talking about where the crafting grid output incorrectly divides expandedSats on the final fruit leather slices if not placed/collected one at a time.
Woah, thanks for the specificity! While you're already on github could I ask you to open an issue for it so this is easier for us to correct?
Done. Sorry for the tardiness. Would forking and doing a pull request also help? It's just deleting one line, after all.
Man... if you could, that would be great! I love pull requests! 😂
Getting a strange issue with the fruit bread, the fruit part of the inventory image is being rendered, but the bread part is invisible. Still works fine, but it looks kinda eldritch.
I have the opposite issue where only the bread part is visible, not the fruit part. How interesting!
.
Heyo, love the mod. Great for adding food variety in playthroughs.
As a heads up, I was playing around with the new fruit leather, but for some reason, there doesn't seem to be a way to make fruit leather out of apple mash? Not sure if that's intentional. Also, while you can look up 'fruit leather' in the handbook to check for its recipe, it doesn't seem like you can do the same by checking what fruit mash turns into, if that makes sense.
Thanks for the mod!
I've got all these fruit leather problems sorted out already for the next update!
Sounds good! Thanks for the swift response.
why is it, that when i place a meat drying rack on the bottom part of a slab, it flushes up directly to it, but when i then try to do another layer like that, while the rack has a slab under it, all of a sudden the fucking thing does not go flush with the block above, but rather hovers in the middle instead, thus not being supported by the block above it, all due to a slab being under it...
https://postimg.cc/LhfzG5ZK
Uhhhh... do you use Terrain Slabs + Place On Slabs, by any chance?
Hey uh, did something happen with pies? Because for some reason I can no longer mix ingredients. Like I can't put meat and cheese together. I can't even make a pot pie with Chopped Cabbage. I don't think I will have downloaded anything that might be conflicting but idk...
Same here. It's really disheartening how limited pie making is now, plus all the missing textures..
Don't worry, there will be a ton of pie combinations in the upcoming EF update. I've already got most of the quiches figured out, I just need to add more combinations!
EDIT: I should note that these ACA pie changes are most likely coming to vanilla in 1.23. We're just testing this out as guinea pigs right now.
I am such a huge fan of this mod! I've used it in every playthrough I've done, and keep finding new, fun things to do with it.
I found a weird interaction between Aldi's Classses, the Stonebake Oven, and lard -- and I would not blame you if you've already stopped reading, I get it. Aldi's Classes adds a long-burning peat fuel that burns slightly cooler (600c vs 700c), which also gets torqued down a bit as it propagates through the stonebake oven, so with the setup I had, the first actual cooking slot was at about 365c. I was surprised to learn after some testing with other fuels that lard will only start to render out at 400c, which seems like a very high bar for melting fat. Is that intentional?
I also see in some other comments that you've got a plan in mind for lard vs. rendered fat, so feel free to ignore this if it's a non-issue in a future update.
Thanks!
No, you're right to call this out! 400c is a wildly high temperature to hit. I'll lower it to 300.
I am unable to make cold pasta. The noodles are craftable but doesnt work in the mixing bowl with cooking pot.
Do you have the Meals Module installed?
Any plans to roll vanilla rendered fat into the whole system? More than a little frustrating to have two logically identical but mechanically distinct ways to process fat with no way to convert between them
I was actually thinking about this earlier today! Yes, this will be settled in the next update.
Is there a way to prevent wines and juice from curing?
Drink them!
Thanks lol
Eventually that behavior will be split out into Expanded Drinks if you don't want it. But for now... it's in Core.
No worries I like it just didn't know if there was a way to slow it down or anything
You could edit the perish/cure timers in the JSON files, but that would be it.
Understood, thank you!
Can raw pemmican no longer be used in meals? The only thing it can be made into as per the handbook is cooked pemmican.
You could never use EF pemmican in meals, but that's something I plan to add in the near future.
You couldn't? The description says you can, and I thought I remembered that being a thing in 1.21. I might just be crazy though :/
Yeah... I thought I'd get around to adding that feature sooner than I thought. Sorry. Soon!
Do you have the Meals module too?
Thank you very much, I thought what we needed was just Culinary Artillery and Expanded Foods. I'll try it again with the Meals module
That should do the trick!
It did, thank you very much :)
Enjoy!
Please re-add dehydrated berries and their crafting recipe. I'm having to waste a lot of fuel to dry berries now with a bunch of berry mash in storage.
It's difficult with the Stone Bake Ovens mod, let alone with a default oven!
Sorry, they aren't coming back. I recommend both the Stone Bake Oven mod AND Food Shelves. I believe Food Shelves has jars which are perfect for drying fruit in.
Food Shelves has jars that we can store dried fruit in, but doesn't let us place fresh fruit in it to dry.
Is the intent that we must bake fruit to dry it, or should we be able to dry it directly in the jars?
I think I'll probably adjust vanilla fruit to give it drying times, in addition to the oven. They'll most likely be identical to the dry timers of dehydrated fruit. I need to play around with it a bit.
flattened pasta dough causes crash in handbook
Are you on EF dev.14?
crashing on handbook trying to view any distilled alchol recipe on version 2.0.0 dev.14
I'm not getting any crashing. Do you run Wildcraft?
no not running wildcraft , and unfortunately its a straight ctd so not generating any logs that i can find , heres the full modlist if you can spot any potential conflicts
aftor som diagnosing it appears - de artibus rusticis v,09 was causing the ctd , it has been fixed in 0,9.1
game freezes when viewing the handbook (specifically the "Blocks and Items" section)
That happens to me when I have a bunch of mods downloaded. Does it actually crash?
Oh no, it was Wildcraft again :(
The compatibility mod hasn't updated yet, and both EF and WC updated very recently. Give them some time to work on it!
Looking up smashed fish fillets crashes the client outofthe server
Are you on -dev.14?
The expanded pies portion of the mod seems to have broken and possibility on dev.13 as well.
They aren't "broken", it's more like... we can have specific pie combinations now and I forgot to actually make any. That's close enough for you guys, though. I'll fix it so we can have all sorts of specialized pies. 😅
Ah thank you for clarifying, I hope they won't be as restrictive as vanilla's pies gotta get my 4 a day and a bit of yogurt.
They won't be! But the way you phrased that makes me think you slam down 4 whole pies and wash it down with some yogurt.
I can't tell if I'm doing something wrong or not but I can't seem to use bone broth for vegetable stew like the handbook says. It tries to default to soup no matter what I do, and says the ratios don't match if I follow the handbook recipe.
You can, the ratios are just a little weird ever since the recipe system was changed a bit. It used to be that stew overrided soup, but now soup overrides stew for some reason...
Thanks for the response, is there a trick to making it use the stew recipe? I can't seem to convince it no matter what ratio I use. Its not the end of the world or anything, I just kinda like the dynamic of blood from Butchery for soup and bone broth for stew.
Not right now... sorry. :(
Fruit puree does not have a functional handbook entry on dev.14. It crashes when I click on the entry line when searching for it in the handbook, with:
Game Version: v1.22.7 (Stable)
2026-08-20 9:49:22 AM: Critical error occurred
Loaded Mods: allcavesareconnected@1.0.3, astriaporta@0.2.2, bettercrates@1.10.0, birdseye@0.1.4, bola@1.4.2, chiseltools@1.17.6, claycasting@1.3.8, clickuptorches@1.1.1, containersbundle@1.3.2, cutthefat@2.0.0, diversediets@1.0.4, eternalstew@2.0.3, fuelbriquettes@1.0.2, hangingvessels@1.1.1, huntingdebuff@2.3.4, hydrateordiedrate@2.5.5, interestingoregen@2.3.8, kilnshelves@1.1.8, manualdishes@0.1.2, millwright@1.3.4, noroofingrecipes@1.0.1, primitivesurvival@5.1.2, remotetradercheckmod@0.8.0, riffzbreakdownhides@1.0.1, simplemapicons@3.0.0, somedisassemblyrequired@1.10.2, specialexpandedbags@2.0.0, spinningwheel@1.2.12, sticksfromfirewoodmallow@2.0.1, stonequarryrepckfipil@3.6.3, storagecontroller@1.2.2, temporalvessels@1.0.3, translocatorengineeringredux@1.6.6, visibleoresandminerals@1.4.1, game@1.22.7, vsimgui@1.2.7, walkingstick@3.0.10, waypointbeacon@1.7.2, abyssaldepths@1.0.18, accessibilitytweaks@5.0.0, aculinaryartillery@2.0.0-dev.22, airthermomod@0.5.0, alchemy@2.1.19, algernonsterrainsampler@1.3.0, alphabeticallysortedprospectinglist@1.1.0, ancientlib@1.0.0, attributerenderinglibrary@3.2.0, autolootreforged@1.0.6, betterdeathmessages@1.0.3, betterentityinteraction@1.0.5, betterentitytooltip@1.1.0, bettererprospecting@3.4.5, betterruins@0.6.3, bloodtrail@1.2.5, boattags@1.2.2, butchering@1.13.6, calendarhandbook@1.1.0, carryonlib@1.0.0-pre.8, cartwrightscaravan@1.9.1, chunkmappregenerator@1.2.1, claimsradar@1.1.1, closedcaptions@1.0.7, coloredcabinets@1.1.0, commonlibforked@2.8.1, configlib@1.12.0, conicalhotgear@1.0.1, cropforecaster@2.1.0, dairyplus@2.0.0-pre.1, danatweaks@4.1.0, egocaribautomapmarkers@5.0.3, enternotify@0.1.2, entitynametag@2.7.0, eternalstewhydratecompat@1.0.1, extrainfo@2.2.1, fastmap@122.5.1, foodpreferences@1.6.1, foodshelves@3.0.5, footprints@1.2.5, fromgoldencombs@2.0.8, geologymap@1.1.0, gimap@1.7.0, gourmand@1.8.12, greypropickreading@1.1.1, healthbar@1.4.2, hunterbackpackprogression@1.0.1, icebreaker@1.22.3, immersiverope122@1.1.5, improvedmetallurgy@1.1.8, insanitylib@2.0.3, itempickupnotifier@2.2.0, knapster@4.0.0, knitting@2.0.3, lightmyrod@0.2.0, metalpots@1.8.1, nemi@1.1.0, noindoorfog@5.0.0, nooceantranslocators@1.0.2, optitime@1.5.16, panningmachine@1.1.1, particlesplus@2.5.8, pinmatrix@1.5.0, placeonslabs@1.2.0, progressionframework@1.1.0, purposefulstorage@2.1.1, realsmoke@1.3.1, rivers@5.0.3, roomtools@2.0.0, saltandsands@1.3.0, shadehouse@1.4.1, shipwright@1.4.1, sleepingbagmod@1.0.1, slowtox@5.0.0, spawnhighlightreborn@1.3.0, spyglass@0.6.1, stackscoolslower@1.1.1, statushudcont@4.4.0, stonebakeoven@1.3.8, substratereflush@1.0.1, tableexpansion@1.0.3, tallybook@0.3.17, terraprety@7.11.1, tlpathextended@3.1.0, toolsmith@1.2.19, torchholdersmithingplus@1.0.4, trailmodmaro@1.3.21, translocatorlocatorredux@1.3.0, translocatorpaths@1.2.2, unbindhotkeys@1.0.1, unchiseledpatch@1.0.0, verticaltransport@1.0.2, vintagekinematics@1.3.22, vschunkreloader@2.0.0, creative@1.22.7, vsroofing@1.7.2, survival@1.22.7, warmweathereffects@1.6.0, wateringcanfill@1.0.2, watersheds@7.0.4, xlibfork@1.0.35, ancienttoolsmortar@1.0.0, autoconfiglib@2.0.10, carryon@2.0.0-pre.8, chunklod@1.2.0-dev.6, clicktoggle@1.1.3, comfybeds@0.4.2, em@3.8.0, expandedfoods@2.0.0-dev.14, fouroillamps@1.0.0, immersiveinventoryspoilage@1.3.3, playercorpseforked@1.14.1, shearlib@1.3.0, spyglassinfoforked@1.0.3, statushudibtpatch@1.0.0, tailorsdelight@2.2.2, terrainslabs@1.0.17, waterwheelriver@1.2.1, wwaymarkers@1.0.4, xinvtweaksfork@1.9.1, xskillsfork@1.0.94, bricklayers@3.2.2, efchefstricks@1.0.0-dev.4, efmealsmodule@1.0.0-dev.6, wool@1.9.4, xskillsgilded@1.3.49
System.Exception: glTexImage2D has generated an error (GL_INVALID_VALUE)
at Vintagestory.Client.NoObf.ClientPlatformWindows.DebugCallback(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam) in VintagestoryLib\Client\ClientPlatform\GLFramebuffer.cs:line 1327
at Cairo.NativeMethods.cairo_image_surface_get_data(IntPtr surface)
at Vintagestory.Client.NoObf.ClientPlatformWindows.LoadOrUpdateCairoTexture(ImageSurface surface, Boolean linearMag, LoadedTexture& intoTexture) in VintagestoryLib\Client\ClientPlatform\GLImpl.cs:line 392
at Vintagestory.API.Client.GuiElementRichtext.ComposeElements(Context ctxStatic, ImageSurface surfaceStatic) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 82
at Vintagestory.API.Client.GuiComposer.Compose(Boolean focusFirstElement) in VintagestoryApi\Client\UI\GuiComposer.cs:line 362
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 276
at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 365
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 122
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 182
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 595
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 423
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 2031
at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 52
at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574
at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2061
at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 365
at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 944
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 217
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
... okay it doesn't happen with just ACA and EF. Dammit. I so love binary search /s
Haven't narrowed down the exact mod(s) causing the issue, but I did discover the issue is also related to having dev mode on. Because with dev mode off and nearly 200 other mods, the handbook entry is.... not readable, because the background is all black so I can't read the text in it, but it doesn't crash anything. With dev mode on but nothing else checked in it, no crash, just a litle bit of a hang and then the black backgrounded entry. With dev mode on, and OpenGL debug mode on, crash. With dev mode and OpenGL error checking on, crash but it has somewhat different wording.
Game Version: v1.22.7 (Stable)
2026-08-20 10:32:02 AM: Critical error occurred
Loaded Mods: allcavesareconnected@1.0.3, astriaporta@0.2.2, bettercrates@1.10.0, birdseye@0.1.4, bola@1.4.2, chiseltools@1.17.6, claycasting@1.3.8, clickuptorches@1.1.1, containersbundle@1.3.2, cutthefat@2.0.0, diversediets@1.0.4, eternalstew@2.0.3, fuelbriquettes@1.0.2, hangingvessels@1.1.1, huntingdebuff@2.3.4, hydrateordiedrate@2.5.5, interestingoregen@2.3.8, kilnshelves@1.1.8, manualdishes@0.1.2, millwright@1.3.4, noroofingrecipes@1.0.1, primitivesurvival@5.1.2, remotetradercheckmod@0.8.0, riffzbreakdownhides@1.0.1, simplemapicons@3.0.0, somedisassemblyrequired@1.10.2, specialexpandedbags@2.0.0, spinningwheel@1.2.12, sticksfromfirewoodmallow@2.0.1, stonequarryrepckfipil@3.6.3, storagecontroller@1.2.2, temporalvessels@1.0.3, translocatorengineeringredux@1.6.6, visibleoresandminerals@1.4.1, game@1.22.7, vsimgui@1.2.7, walkingstick@3.0.10, waypointbeacon@1.7.2, abyssaldepths@1.0.18, accessibilitytweaks@5.0.0, aculinaryartillery@2.0.0-dev.22, airthermomod@0.5.0, alchemy@2.1.19, algernonsterrainsampler@1.3.0, alphabeticallysortedprospectinglist@1.1.0, ancientlib@1.0.0, attributerenderinglibrary@3.2.0, autolootreforged@1.0.6, betterdeathmessages@1.0.3, betterentityinteraction@1.0.5, betterentitytooltip@1.1.0, bettererprospecting@3.4.5, betterruins@0.6.3, bloodtrail@1.2.5, boattags@1.2.2, butchering@1.13.6, carryonlib@1.0.0-pre.8, cartwrightscaravan@1.9.1, chunkmappregenerator@1.2.1, claimsradar@1.1.1, closedcaptions@1.0.7, coloredcabinets@1.1.0, commonlibforked@2.8.1, configlib@1.12.0, conicalhotgear@1.0.1, cropforecaster@2.1.0, dairyplus@2.0.0-pre.1, danatweaks@4.1.0, egocaribautomapmarkers@5.0.3, enternotify@0.1.2, entitynametag@2.7.0, eternalstewhydratecompat@1.0.1, extrainfo@2.2.1, fastmap@122.5.1, foodpreferences@1.6.1, foodshelves@3.0.5, footprints@1.2.5, fromgoldencombs@2.0.8, geologymap@1.1.0, gimap@1.7.0, gourmand@1.8.12, greypropickreading@1.1.1, healthbar@1.4.2, hunterbackpackprogression@1.0.1, icebreaker@1.22.3, immersiverope122@1.1.5, improvedmetallurgy@1.1.8, insanitylib@2.0.3, itempickupnotifier@2.2.0, knapster@4.0.0, knitting@2.0.3, lightmyrod@0.2.0, metalpots@1.8.1, nemi@1.1.0, noindoorfog@5.0.0, nooceantranslocators@1.0.2, optitime@1.5.16, panningmachine@1.1.1, particlesplus@2.5.8, pinmatrix@1.5.0, placeonslabs@1.2.0, progressionframework@1.1.0, purposefulstorage@2.1.1, realsmoke@1.3.1, rivers@5.0.3, roomtools@2.0.0, saltandsands@1.3.0, shadehouse@1.4.1, shipwright@1.4.1, sleepingbagmod@1.0.1, slowtox@5.0.0, spawnhighlightreborn@1.3.0, spyglass@0.6.1, stackscoolslower@1.1.1, statushudcont@4.4.0, stonebakeoven@1.3.8, substratereflush@1.0.1, tableexpansion@1.0.3, tallybook@0.3.17, terraprety@7.11.1, tlpathextended@3.1.0, toolsmith@1.2.19, torchholdersmithingplus@1.0.4, trailmodmaro@1.3.21, translocatorlocatorredux@1.3.0, translocatorpaths@1.2.2, unbindhotkeys@1.0.1, unchiseledpatch@1.0.0, verticaltransport@1.0.2, vintagekinematics@1.3.22, vschunkreloader@2.0.0, creative@1.22.7, vsroofing@1.7.2, survival@1.22.7, warmweathereffects@1.6.0, wateringcanfill@1.0.2, watersheds@7.0.4, xlibfork@1.0.35, ancienttoolsmortar@1.0.0, autoconfiglib@2.0.10, carryon@2.0.0-pre.8, chunklod@1.2.0-dev.6, clicktoggle@1.1.3, comfybeds@0.4.2, em@3.8.0, expandedfoods@2.0.0-dev.14, fouroillamps@1.0.0, immersiveinventoryspoilage@1.3.3, playercorpseforked@1.14.1, shearlib@1.3.0, spyglassinfoforked@1.0.3, statushudibtpatch@1.0.0, tailorsdelight@2.2.2, terrainslabs@1.0.17, waterwheelriver@1.2.1, wwaymarkers@1.0.4, xinvtweaksfork@1.9.1, xskillsfork@1.0.94, bricklayers@3.2.2, efchefstricks@1.0.0-dev.4, efmealsmodule@1.0.0-dev.6, wool@1.9.4, xskillsgilded@1.3.49
System.Exception: LoadOrUpdateCairoTexture - OpenGL threw an error: InvalidValue
at Vintagestory.Client.NoObf.ClientPlatformWindows.LoadOrUpdateCairoTexture(ImageSurface surface, Boolean linearMag, LoadedTexture& intoTexture) in VintagestoryLib\Client\ClientPlatform\GLImpl.cs:line 399
at Vintagestory.API.Client.GuiElementRichtext.Compose(Boolean genTextureLater) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 116
at Vintagestory.API.Client.GuiElementRichtext.ComposeElements(Context ctxStatic, ImageSurface surfaceStatic) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 82
at Vintagestory.API.Client.GuiComposer.Compose(Boolean focusFirstElement) in VintagestoryApi\Client\UI\GuiComposer.cs:line 362
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 276
at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 365
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 122
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 182
at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 448
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 595
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 423
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 2031
at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 52
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 394
at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574
at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2061
at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 365
at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 944
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 217
at OpenTK.Windowing.Desktop.NativeWindow.OnMouseUp(MouseButtonEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Dev mode???? Like, the one that shows extended information like handbook attributes? I did add those to fruit leather, but I need to remove them since apparently it causes the links to not function. But I didn't experience any crashing.
No, like, Settings -> Interface -> Developer Mode (at the bottom). If I check that off, and then check off either of the OpenGL options in the new Dev tab in Settings, it causes crashes... when I have 170 total mods. So. Like. It could just be the handbook having a big sad because I pick my mods like I pick my battles.
Oh, I'm almost always in developer mode. But I don't really mess with the OpenGL options...
Expanded Foods: Core hotfix is out! This should fix the handbook crashing for pasta and cooked tenderized meat.
EMERGENCY!! New version removed charred redmeat and bushmeat!
I see it in here just fine! The recipes for the smashed and chopped versions of all the meats aren't crashing me either. I can even char meat on the firepit. Are you running Wildcraft, by any chance?
No wildcraft, reverting to dev 12 version fixed it, so there's 100% and issue with version 14. Public sever, so you can join then leave to download the modpack and find the issue if you want - https://discord.com/channels/1481997672238813265/1524022864657776760
Charred meat wasn't even visible in create menu.
I definitely see charred redmeat and bushmeat, and I'm able to cook them.
Hmm, I did have wildcraft previously, but had removed it before updating this. Nevermind, using dev12 is working fine for us. Thanks for looking into it anyway. (Server down for an update rn btw, thats why you can't log on)
Obviosuly its a conflict issue if it works for you, but 14 just gave us the black square texture for stuff that had already existed in the world.
If you're seeing black square texture stuff, that most likely means the mod didn't load in properly. Check your server's config to make sure it didn't turn A Culinary Artillery off or something like that.
Yes, I'm aware there's a crashing issue with clicking tenderized meat in the handbook right now. I'll get a hotfix out for that.
As for booze in meals now intoxicating you - with how the numbers are set up, the amount of alcohol that goes into meals isn't going to make your screen shake much unless you're pouring straight vodka into your compote. And if you're doing that, I assume you want to get drunk.
I don't plan on removing that feature, but currently the intoxication value in meals is identical to what they are when drunk. I don't mind reducing those values but please try the meals before complaining too much!
Not just tenderized meat, rolled pasta dough aswell. (Not sure if that is part of Core or Meals).
Great. It must be all of the tags, then.
I dont wish to seem negative, especially since this mod is as insanly awesome as it is and im sure takes an Immense amount of work to maintain. but i must echo those below, id love if there was a mod setting to disable intoxication from meals, i feel it would make everyone (reasonably) happy!
Edit Realising now that the entire second half of this comment should have been posted on a Culinary Artilery.. my bad.
also, theres a bit of an exploit this mod introduces that i feel obligated to point out, but somewhat loathed to do so lmao.. You can skip the entire steel process.. and i dont think thats intended.. the cheese man (Kitchen trader) will sell steel mini cauldrons and full sized, that you can then break down into ingots with a chisle.. giving you 4-9 ingots respectively (i think, might be off by one).. i may or may not have used it to skip straight to tier three refractory bricks in my SP world XD.. But do with this information as you will.. and if this is intended, well my bad..
Anyway, thank you again for your time giving us more content to play with!
I'll increase the prices of the kitchenware trader for the next ACA update. :D
Cooking alcohol into food makes your drunk?
Since when did this transform from an immersion mod to a meme/joke mod?
why does alcohol in food intoxicate you? cooking boils off alcohol.
Cooking will boil off SOME alcohol, but not nearly as much as most people assume. With the sort of cooking times and tools used in VS meals, you are looking at still having about half the alcohol content as you started with.
And since the alcohol additive slots generally don't call for much alcohol, you really shouldn't be getting that much alcohol per serving unless you are using hard liquor in the first place.
module and chefs tricks needs the dependecy to reflect the recent update.
When you cook wine/liqour/etc in a meal the majority of alcohol is cooked off, it shouldnt ever cause intoxication. also the fact that not enough alcohol is ever used to intoxicate any one in a meal.
Simmered for 15 minutes: ~40% alcohol remains.
Simmered for 30 minutes: ~35% alcohol remains.
Simmered for 1 hour: ~25% alcohol remains.
Simmered for 2.5 hours: ~5% alcohol remains.
Live a little, man!
I love making the booze bro, just dont want my soup to get me drunk while im trying to run 10k blocks home lol
Then put something besides booze in your travel soup! 🤣
Expanded Foods has been updated to 2.0.0-dev.13!
Dehydrated fruit has been completely removed and been replaced with fruit leather! There should also be less handbook crashing and log spam now.
Hello!
Weird bug, we noticed on our server if players are mid cracking eggs animation and turn to look at a player - they crash. I assume because the liquid egg now has no vessel to go into. Not urgent, but wanted to note it.
Thanks,
Smashy
I have been crashing trying to make scraped leather. When I put my bronze knife in the grid, I crash and got the below error.
I'm newer to Vintage Story so I am not sure how to read these, but I did see that the file: shroomies:recipes/grid/choppedmdmushrooms.json is causing the issue.
I don't have any mushrooms in my bags either.
That's a different chopped mushroom recipe from Expanded Foods. I don't know what the 'Shroomies' mod is but I'd take a look at that.
Forgive me if I don't understand how the mods work! But when I googled the error, it brought up Expanded foods, and the .json with an error comes from "ExpandedFoods 2.0.0-dev.12.zip\assets\expandedfoods\recipes\grid". I checked the zip file I downloaded, and not what was on my server.
Could another mod effect this json? Thank you for taking the time to read these!
(I don't expect you to help with something that could be another mod's fault, no worries! Just trying to understand the problem more since I don't have a mod called shroomies.)
I am having the same issue as Shogon for when I try to open the Raw Chicken Egg recipe, my client crashes. Here is my crash report.
Running on 64 bit Windows 10.0.26200.0 with 65239 MB RAM
Game Version: v1.22.3 (Stable)
8/14/2026 8:59:19 PM: Critical error occurred
Loaded Mods: purrsmoretreeseeds@1.0.0, allsideshaveresin@1.0.0, usebambooforcharcoal@0.1.1, fsfireclayfromquartz@1.1.4, longtermfood@0.7.1, molds@0.3.6, more-chute-rotations@0.0.2, sticksfromfirewoodmallow@2.0.1, temporal_gears_stack@1.0.0, translocatorengineeringredux@1.6.6, game@1.22.3, vsimgui@1.2.7, aculinaryartillery@2.0.0-dev.21, algernonsterrainsampler@1.3.0, amuletbedspawn@1.0.7, animalcages@5.0.0, animaltrader@1.2.1, egocaribautomapmarkers@5.0.3, betterruins@0.6.3, bettertraders@0.2.0, carryon@1.14.2, configlib@1.12.0, danatweaks@4.1.0, farseer@1.4.0, fendragonbcs@0.2.3, fishtrader@1.1.0, foodshelves@3.0.4, hudclockpatch@4.4.1, knapster@4.0.0, rivers@5.0.2, seedsfromgrains@1.0.3, spyglass@0.6.1, tentbagreworked122plus@1.0.1, th3dungeon@1.0.1, creative@1.22.3, vsinstrumentsredux@1.2.7, survival@1.22.3, vsvillage@6.0.1, autoconfiglib@2.0.10, expandedfoods@2.0.0-dev.12, efchefstricks@1.0.0-dev.3
Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addIngredientForInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, List`1 containers, List`1 fuels, List`1 molds, Boolean haveText)
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 125
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 119
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 113
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 135
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 260
at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 329
at Vintagestory.GameContent.ModSystemSurvivalHandbook.OnSurvivalHandbookHotkey(KeyCombination key) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 224
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 424
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 394
at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1876
at Vintagestory.Client.GuiScreenRunningGame.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 322
at Vintagestory.Client.ScreenManager.OnKeyDown(KeyEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 903
at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(KeyboardKeyEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 253
at OpenTK.Windowing.Desktop.NativeWindow.OnKeyDown(KeyboardKeyEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.KeyCallback(Window* window, Keys key, Int32 scancode, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 8/14/2026 8:53:36 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.3.0, time stamp: 0x691d0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x1fc4
Faulting application start time: 0x1dd2c58c097cab4
Faulting application path: C:\Users\shamu\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\shamu\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: 60b94ac5-17c9-4e97-9e2e-53b0be72e481
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 8/14/2026 8:52:30 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.3.0, time stamp: 0x691d0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x460c
Faulting application start time: 0x1dd2c589baa7ba8
Faulting application path: C:\Users\shamu\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\shamu\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: dc9a2bb5-2545-4d92-9a74-ce3c3257057a
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 8/12/2026 12:11:09 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.3.0, time stamp: 0x691d0000
Faulting module name: coreclr.dll, version: 10.0.926.27113, time stamp: 0x6a0e0671
Exception code: 0xc0000005
Fault offset: 0x0000000000356fef
Faulting process id: 0x14f6c
Faulting application start time: 0x1dd29f58ae05243
Faulting application path: C:\Users\shamu\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\10.0.9\coreclr.dll
Report Id: 0eb74e77-3aa1-4c93-bd66-b92ccd498a3c
Faulting package full name:
Faulting package-relative application ID: }
I think this should be fixed in the latest release, since we changed the egg patches. Is it still happening?
im getting crashes if i open handbook and type 'rec' or open a recipe in handbook
I was missing a module. the meals module and i need to upgrade to .dev verson
I noticed the patch-notes say that EF olive oil mash was removed, but I am noticing we are still only getting EF olive oil from it. Currently struggling to use the EF olive oil with the Toolsmith mod to oil my handles as EF olive oil does not register.
Could you add vanilla olive oil to the oils that are allowed to fortify dough, now that you cannot obtain the olive oil added from this mod? Did it for myself, but figured it's probably more than just myself that would like that. The game item code for it is:
I believe these berries may be missing their dried mash to dehydrated fruit recipie.
beautyberry blackberry cloudberry raspberry strawberry
The item for the dehydrated version exists but is not obtrainable.
Oven recipes also exist for dried versions but the fruitpress path is missing.
Seems a little odd if intentional! Must be missing from a list somewhere if not intentional!
Having an odd issue with textures, cant seem to see the texture for anything like bread crumbs, pemmican, etc. just getting a square with a question mark. I tried tracking it down, and it looks like the mod is having a hard time calling back to the jsons for those items. Dont know if thats a me issue or a mod issue though
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/balls-raw.json anywhere. (defined in Shape for item expandedfoods:breadedball-flax-raw)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/balls-cooked.json anywhere. (defined in Shape for item expandedfoods:breadedball-flax-partbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/balls-syrup.json anywhere. (defined in Shape for item expandedfoods:breadedball-flax-syruppartbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/fish-smash.json anywhere. (defined in Shape for item expandedfoods:breadedfishnugget-flax-smashed)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/fish-tender.json anywhere. (defined in Shape for item expandedfoods:breadedfishnugget-flax-partbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/bushmeat-smash.json anywhere. (defined in Shape for item expandedfoods:breadedmeatnugget-flax-bushmeat-smashed)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/poultry-smash.json anywhere. (defined in Shape for item expandedfoods:breadedmeatnugget-flax-poultry-smashed)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/redmeat-smash.json anywhere. (defined in Shape for item expandedfoods:breadedmeatnugget-flax-redmeat-smashed)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/bushmeat-tender.json anywhere. (defined in Shape for item expandedfoods:breadedmeatnugget-flax-bushmeat-partbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/poultry-tender.json anywhere. (defined in Shape for item expandedfoods:breadedmeatnugget-flax-poultry-partbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/redmeat-tender.json anywhere. (defined in Shape for item expandedfoods:breadedmeatnugget-flax-redmeat-partbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/carrot.json anywhere. (defined in Shape for item expandedfoods:breadedvegetable-flax-carrot-raw)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/onion.json anywhere. (defined in Shape for item expandedfoods:breadedvegetable-flax-onion-raw)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/turnip.json anywhere. (defined in Shape for item expandedfoods:breadedvegetable-flax-turnip-raw)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/parsnip.json anywhere. (defined in Shape for item expandedfoods:breadedvegetable-flax-parsnip-raw)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/pumpkin.json anywhere. (defined in Shape for item expandedfoods:breadedvegetable-flax-pumpkin-raw)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/cassava.json anywhere. (defined in Shape for item expandedfoods:breadedvegetable-flax-cassava-raw)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/bellpepper.json anywhere. (defined in Shape for item expandedfoods:breadedvegetable-flax-bellpepper-raw)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/peanut.json anywhere. (defined in Shape for item expandedfoods:candy-peanut-raw)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/sunflower.json anywhere. (defined in Shape for item expandedfoods:candy-sunflower-raw)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dumpling.json anywhere. (defined in Shape for item expandedfoods:dumpling-raw)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/fruitbar/fruitbar.json anywhere. (defined in Shape for item expandedfoods:fruitbar-raw)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/gozinaki/gozinakimashed.json anywhere. (defined in Shape for item expandedfoods:gozinaki-mashed)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/gozinaki/gozinakicooked.json anywhere. (defined in Shape for item expandedfoods:gozinaki-cooked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/hardtack/hardtack-raw.json anywhere. (defined in Shape for item expandedfoods:hardtack-spelt-raw)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/hardtack/hardtack-baked.json anywhere. (defined in Shape for item expandedfoods:hardtack-spelt-bake1)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/bread/muffins/dough.json anywhere. (defined in Shape for item expandedfoods:muffin-dough)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/bread/muffins/cooked.json anywhere. (defined in Shape for item expandedfoods:muffin-partbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/bread/pasta/pastaball.json anywhere. (defined in Shape for item expandedfoods:pasta-dough)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/bread/pasta/pasta.json anywhere. (defined in Shape for item expandedfoods:pasta-flat)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/bread/pasta/pastacut.json anywhere. (defined in Shape for item expandedfoods:pasta-cut)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/bread/pasta/pastacooked.json anywhere. (defined in Shape for item expandedfoods:pasta-cooked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/pemmican/ball.json anywhere. (defined in Shape for item expandedfoods:pemmican-raw)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/pemmican/plain.json anywhere. (defined in Shape for item expandedfoods:pemmican-partbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/bread/plaindoughball/doughball.json anywhere. (defined in Shape for item expandedfoods:plaindoughball-dough)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/bread/plaindoughball/breadball.json anywhere. (defined in Shape for item expandedfoods:plaindoughball-partbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/sausage-bushmeat.json anywhere. (defined in Shape for item expandedfoods:sausage-bushmeat-raw)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/sausage-poultry.json anywhere. (defined in Shape for item expandedfoods:sausage-poultry-raw)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/sausage-redmeat.json anywhere. (defined in Shape for item expandedfoods:sausage-redmeat-raw)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/stuffedbellpepper/stuffedbellpepper.json anywhere. (defined in Shape for item expandedfoods:stuffedpepper-bare-raw)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/sushi/sushi.json anywhere. (defined in Shape for item expandedfoods:sushi-noveggie-nooil)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/trailmix.json anywhere. (defined in Shape for item expandedfoods:trailmix-fruity)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/poultry-nugget.json anywhere. (defined in Shape for item expandedfoods:crabnugget-raw)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/poultry-cooked.json anywhere. (defined in Shape for item expandedfoods:crabnugget-partbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/bushmeat-nugget.json anywhere. (defined in Shape for item expandedfoods:agedmeat-bushmeat-raw)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/redmeat-nugget.json anywhere. (defined in Shape for item expandedfoods:agedmeat-redmeat-raw)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/bushmeat-cooked.json anywhere. (defined in Shape for item expandedfoods:agedmeat-bushmeat-meatballpartbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/redmeat-cooked.json anywhere. (defined in Shape for item expandedfoods:agedmeat-redmeat-meatballpartbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/apple.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-apple)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/blueberry.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-blueberry)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/cranberry.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-cranberry)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/redcurrant.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-redcurrant)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/whitecurrant.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-whitecurrant)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/blackcurrant.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-blackcurrant)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/saguaro.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-saguaro)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/pineapple.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-pineapple)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/cherry.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-cherry)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/peach.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-peach)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/pear.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-pear)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/orange.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-orange)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/mango.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-mango)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/breadfruit.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-breadfruit)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/lychee.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-lychee)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/pomegranate.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-pomegranate)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/beautyberry.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-beautyberry)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/blackberry.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-blackberry)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/cactusfruit.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-cactusfruit)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/cloudberry.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-cloudberry)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/gooseberry.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-gooseberry)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/guava.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-guava)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/kumquat.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-kumquat)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/plumnatal.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-plumnatal)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/raspberry.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-raspberry)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/strawberry.json anywhere. (defined in Shape for item expandedfoods:candiedfruit-strawberry)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/flyagaric.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-flyagaric)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/fieldmushroom.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-fieldmushroom)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/almondmushroom.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-almondmushroom)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/bitterbolete.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-bitterbolete)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/blacktrumpet.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-blacktrumpet)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/chanterelle.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-chanterelle)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/commonmorel.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-commonmorel)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/deathcap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-deathcap)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/devilstooth.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-devilstooth)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/devilbolete.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-devilbolete)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/earthball.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-earthball)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/elfinsaddle.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-elfinsaddle)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/golddropmilkcap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-golddropmilkcap)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/greencrackedrussula.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-greencrackedrussula)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/indigomilkcap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-indigomilkcap)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/jackolantern.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-jackolantern)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/kingbolete.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-kingbolete)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/lobster.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-lobster)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/orangeoakbolete.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-orangeoakbolete)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/paddystraw.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-paddystraw)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/puffball.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-puffball)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/redwinecap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-redwinecap)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/saffronmilkcap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-saffronmilkcap)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/violetwebcap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-violetwebcap)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/witchhat.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-witchhat)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/beardedtooth.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-beardedtooth)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/chickenofthewoods.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-chickenofthewoods)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/dryadsaddle.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-dryadsaddle)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/pinkoyster.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-pinkoyster)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/tinderhoof.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-tinderhoof)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/whiteoyster.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-whiteoyster)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/reishi.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-reishi)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/funeralbell.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-funeralbell)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/deerear.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-deerear)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/livermushroom.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-livermushroom)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/pinkbonnet.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-pinkbonnet)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/shiitake.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-shiitake)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/bluemeanie.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-bluemeanie)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/foolsconecap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-foolsconecap)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/goldcap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-goldcap)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/honeymushroom.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-honeymushroom)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/laughingjim.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-laughingjim)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/libertycap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-libertycap)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/sickener.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-sickener)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/wavycap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-wavycap)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/carrot.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-carrot)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cabbage.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-cabbage)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/onion.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-onion)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/turnip.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-turnip)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/parsnip.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-parsnip)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/pumpkin.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-pumpkin)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/pickledcarrot.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-pickledcarrot)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/pickledonion.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-pickledonion)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/pickledturnip.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-pickledturnip)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/pickledparsnip.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-pickledparsnip)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/pickledpumpkin.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-pickledpumpkin)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cassava.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-cassava)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/papyrusroot.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-papyrusroot)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cattailroot.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-cattailroot)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cassavadried.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-cassavadried)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/bellpepper.json anywhere. (defined in Shape for item expandedfoods:choppedvegetable-bellpepper)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/carrot.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-carrot-partbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/cabbage.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-cabbage-partbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/onion.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-onion-partbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/turnip.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-turnip-partbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/parsnip.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-parsnip-partbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/pumpkin.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-pumpkin-partbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/pickledcarrot.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-pickledcarrot-partbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/pickledonion.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-pickledonion-partbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/pickledturnip.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-pickledturnip-partbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/pickledparsnip.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-pickledparsnip-partbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/pickledpumpkin.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-pickledpumpkin-partbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/cassava.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-cassava-partbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/papyrusroot.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-papyrusroot-partbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/cattailroot.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-cattailroot-partbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/bellpepper.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-bellpepper-partbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/chopped/cooked/pickledbellpepper.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedvegetable-pickledbellpepper-partbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/veggies/cabbage.json anywhere. (defined in Shape for item expandedfoods:cookedveggie-cabbage-partbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/blueberry.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-blueberry)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/cranberry.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-cranberry)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/redcurrant.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-redcurrant)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/whitecurrant.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-whitecurrant)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/blackcurrant.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-blackcurrant)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/saguaro.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-saguaro)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/pineapple.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-pineapple)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/redapple.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-redapple)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/pinkapple.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-pinkapple)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/yellowapple.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-yellowapple)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/cherry.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-cherry)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/peach.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-peach)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/pear.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-pear)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/orange.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-orange)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/mango.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-mango)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/breadfruit.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-breadfruit)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/lychee.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-lychee)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/pomegranate.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-pomegranate)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/beautyberry.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-beautyberry)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/blackberry.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-blackberry)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/cactusfruit.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-cactusfruit)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/cloudberry.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-cloudberry)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/gooseberry.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-gooseberry)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/guava.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-guava)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/kumquat.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-kumquat)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/plumnatal.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-plumnatal)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/raspberry.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-raspberry)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/strawberry.json anywhere. (defined in Shape for item expandedfoods:dehydratedfruit-strawberry)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/sushi/seaweedmash.json anywhere. (defined in Shape for item expandedfoods:driedseaweed-mash)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/fermentedfish/slop.json anywhere. (defined in Shape for item expandedfoods:fermentedfish-slop)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/fish-nugget.json anywhere. (defined in Shape for item expandedfoods:fishnugget-raw)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/meat/fish-cooked.json anywhere. (defined in Shape for item expandedfoods:fishnugget-cookedpartbaked)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/gelatinliquid.json anywhere. (defined in Shape for item expandedfoods:gelatin-liquid)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/gelatinraw.json anywhere. (defined in Shape for item expandedfoods:gelatin-raw)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/gelatinsolid.json anywhere. (defined in Shape for item expandedfoods:gelatin-plain)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/peanut/skins.json anywhere. (defined in Shape for item expandedfoods:peanut-skins)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/peanut/kernels.json anywhere. (defined in Shape for item expandedfoods:peanut-kernels)
5.8.2026 19:15:53 [Warning] Did not find required shape expandedfoods:shapes/item/food/hardlard.json anywhere. (defined in Shape for block expandedfoods:hardlard)
5.8.2026 19:15:53 [Warning] Texture asset 'game:textures/item/food/meat/partbaked.png' not found (defined in Item game:bushmeat-partbaked).
5.8.2026 19:15:53 [Warning] Texture asset 'game:textures/item/food/meat/charred.png' not found (defined in Item game:bushmeat-charred).
5.8.2026 19:15:53 [Warning] Texture asset 'expandedfoods:textures/item/food/boiledegg.png' not found (defined in Item game:egg-chicken-boiled).
5.8.2026 19:15:53 [Warning] Texture asset 'expandedfoods:textures/item/food/pickledegg.png' not found (defined in Item game:egg-chicken-pickled).
5.8.2026 19:15:54 [Notification] Collected 4497 shapes to tesselate.
5.8.2026 19:15:54 [Warning] Texture asset 'game:textures/block/food/pie/fill-flax.png' not found (defined in Item game:pressedmash-flax).
5.8.2026 19:15:54 [Warning] Texture asset 'game:textures/block/food/pie/fill-rice.png' not found (defined in Item game:pressedmash-rice).
5.8.2026 19:15:54 [Warning] Texture asset 'game:textures/block/food/pie/fill-sunflower.png' not found (defined in Item game:pressedmash-sunflower).
5.8.2026 19:15:54 [Warning] Texture asset 'game:textures/block/food/pie/fill-seed.png' not found (defined in Item game:pressedmash-seed).
5.8.2026 19:15:54 [Warning] Texture asset 'game:textures/block/food/pie/fill-honey.png' not found (defined in Item game:pressedmash-honey).
5.8.2026 19:15:54 [Warning] Texture asset 'game:textures/block/food/pie/fill-soyslurry.png' not found (defined in Item game:pressedmash-soyslurry).
5.8.2026 19:15:54 [Warning] Texture asset 'game:textures/block/food/pie/fill-soyblend.png' not found (defined in Item game:pressedmash-soyblend).
5.8.2026 19:15:54 [Warning] Texture asset 'game:textures/item/tool/material/ornategold.png' not found (defined in Item game:spear-generic-ornategold).
5.8.2026 19:15:54 [Warning] Texture asset 'game:textures/item/tool/material/ornatesilver.png' not found (defined in Item game:spear-generic-ornatesilver).
5.8.2026 19:15:54 [Warning] Texture asset 'game:textures/item/tool/material/hacking.png' not found (defined in Item game:spear-generic-hacking).
5.8.2026 19:15:54 [Warning] Texture asset 'game:textures/item/tool/material/erel.png' not found (defined in Item game:spear-generic-erel).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/crumbs/breadcrumbs-acorn.png' not found (defined in Item expandedfoods:acornbreadcrumbs-acornspelt).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/apple.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/beautyberry.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/blackberry.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/blackcurrant.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/blueberry.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/breadfruit.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/cactusfruit.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/cherry.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/cloudberry.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/cranberry.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/gooseberry.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/guava.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/kumquat.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/lychee.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/mango.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/orange.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/peach.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/pear.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/pineapple.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/plumnatal.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/pomegranate.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/pumpkin.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/raspberry.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/redcurrant.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/saguaro.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/strawberry.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/whitecurrant.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/peanut/butter.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/overlays/peanut.png' not found (defined in Item expandedfoods:berrybread-dough).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/flax-raw.png' not found (defined in Item expandedfoods:breadedball-flax-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/rice-raw.png' not found (defined in Item expandedfoods:breadedball-rice-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/rye-raw.png' not found (defined in Item expandedfoods:breadedball-rye-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/spelt-raw.png' not found (defined in Item expandedfoods:breadedball-spelt-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/cassava-raw.png' not found (defined in Item expandedfoods:breadedball-cassava-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/amaranth-raw.png' not found (defined in Item expandedfoods:breadedball-amaranth-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/sunflower-raw.png' not found (defined in Item expandedfoods:breadedball-sunflower-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/flax-partbaked.png' not found (defined in Item expandedfoods:breadedball-flax-partbaked).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/rice-partbaked.png' not found (defined in Item expandedfoods:breadedball-rice-partbaked).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/rye-partbaked.png' not found (defined in Item expandedfoods:breadedball-rye-partbaked).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/spelt-partbaked.png' not found (defined in Item expandedfoods:breadedball-spelt-partbaked).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/cassava-partbaked.png' not found (defined in Item expandedfoods:breadedball-cassava-partbaked).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/amaranth-partbaked.png' not found (defined in Item expandedfoods:breadedball-amaranth-partbaked).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/sunflower-partbaked.png' not found (defined in Item expandedfoods:breadedball-sunflower-partbaked).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/flax-cooked.png' not found (defined in Item expandedfoods:breadedball-flax-cooked).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/rice-cooked.png' not found (defined in Item expandedfoods:breadedball-rice-cooked).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/rye-cooked.png' not found (defined in Item expandedfoods:breadedball-rye-cooked).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/spelt-cooked.png' not found (defined in Item expandedfoods:breadedball-spelt-cooked).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/cassava-cooked.png' not found (defined in Item expandedfoods:breadedball-cassava-cooked).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/amaranth-cooked.png' not found (defined in Item expandedfoods:breadedball-amaranth-cooked).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/sunflower-cooked.png' not found (defined in Item expandedfoods:breadedball-sunflower-cooked).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/flax-charred.png' not found (defined in Item expandedfoods:breadedball-flax-charred).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/rice-charred.png' not found (defined in Item expandedfoods:breadedball-rice-charred).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/rye-charred.png' not found (defined in Item expandedfoods:breadedball-rye-charred).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/spelt-charred.png' not found (defined in Item expandedfoods:breadedball-spelt-charred).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/cassava-charred.png' not found (defined in Item expandedfoods:breadedball-cassava-charred).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/amaranth-charred.png' not found (defined in Item expandedfoods:breadedball-amaranth-charred).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/sunflower-charred.png' not found (defined in Item expandedfoods:breadedball-sunflower-charred).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/flax-fish.png' not found (defined in Item expandedfoods:breadedball-flax-syruppartbaked).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/rice-fish.png' not found (defined in Item expandedfoods:breadedball-rice-syruppartbaked).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/rye-fish.png' not found (defined in Item expandedfoods:breadedball-rye-syruppartbaked).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/spelt-fish.png' not found (defined in Item expandedfoods:breadedball-spelt-syruppartbaked).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/cassava-fish.png' not found (defined in Item expandedfoods:breadedball-cassava-syruppartbaked).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/amaranth-fish.png' not found (defined in Item expandedfoods:breadedball-amaranth-syruppartbaked).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/sunflower-fish.png' not found (defined in Item expandedfoods:breadedball-sunflower-syruppartbaked).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/flax-oiled.png' not found (defined in Item expandedfoods:breadedball-flax-oiled).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/rice-oiled.png' not found (defined in Item expandedfoods:breadedball-rice-oiled).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/rye-oiled.png' not found (defined in Item expandedfoods:breadedball-rye-oiled).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/spelt-oiled.png' not found (defined in Item expandedfoods:breadedball-spelt-oiled).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/cassava-oiled.png' not found (defined in Item expandedfoods:breadedball-cassava-oiled).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/amaranth-oiled.png' not found (defined in Item expandedfoods:breadedball-amaranth-oiled).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/grain/breading/sunflower-oiled.png' not found (defined in Item expandedfoods:breadedball-sunflower-oiled).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/void.png' not found (defined in Item expandedfoods:breadedmushroom-flax-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/riceraw.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/flaxraw.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/speltraw.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/ryeraw.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/cassavaraw.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/amaranthraw.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/sunflowerraw.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/birchraw.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/pineraw.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/mapleraw.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/flaxpartbaked.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/ricepartbaked.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/speltpartbaked.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/ryepartbaked.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/cassavapartbaked.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/amaranthpartbaked.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/sunflowerpartbaked.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/birchpartbaked.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/pinepartbaked.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/maplepartbaked.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/flaxcooked.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/ricecooked.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/speltcooked.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/ryecooked.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/cassavacooked.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/amaranthcooked.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/sunflowercooked.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/birchcooked.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/pinecooked.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/maplecooked.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/flaxcharred.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/ricecharred.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/speltcharred.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/ryecharred.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/cassavacharred.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/amaranthcharred.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/sunflowercharred.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/birchcharred.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/pinecharred.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/dumpling/maplecharred.png' not found (defined in Item expandedfoods:dumpling-raw).
5.8.2026 19:15:54 [Warning] Texture asset 'expandedfoods:textures/item/food/candy/acorn.png' not found (defined in Item expandedfoods:fruitbar-raw).
Seems like the mod creates a lot of freezes... It is very common since few versions.
pls update mode. doesn't worl correctly. doesn't coocking in 50L pot. also prepare pie 1 time from 10 times....
https://ibb.co/v6Kwmfyt
Version: Expanded Foods: Core 2.0.0-dev / Vintage Story 1.22.6
Description: When pounded fish fillet is cooked in a cooking pot, the resulting food turns into rot as soon as it cools down after cooking.
Notes: I'm not sure whether this also happened on previous game versions - I've only tested on 1.22.6.
Some users mentioned being unable to eat cooked mushrooms, and I've tracked down the bug using Claude:
ExpandedFoods 2.0.0-dev.12.zip → assets/expandedfoods/itemtypes/food/cookedmushroom.json declares:
"code": "cookedmushroom",
But its three catch-all nutrition entries are named for the sibling item:
"cookedchoppedmushroom-*-partbaked": { "satiety": 90, "foodcategory": "Vegetable" },
"cookedchoppedmushroom-*-perfect": { "satiety": 110, "foodcategory": "Vegetable" },
"cookedchoppedmushroom-*-charred": { "satiety": 100, "foodcategory": "Vegetable" },
cookedmushroom-redwinecap-charred doesn't start with cookedchoppedmushroom, so the catch-all never matches. Those keys were copy-pasted from cookedchoppedmushroom.json (which correctly declares "code": "cookedchoppedmushroom" and uses the same prefix) and never renamed.
Result: any mushroom without its own explicit entry ends up with no nutritionProps at all — and an item with no nutrition properties isn't edible. I confirmed no other file in any of your 26 mods supplies nutrition for cookedmushroom.
The mod's vanilla patch (assets/game/patches/mushroom.json) sets mushrooms to smelt straight to charred:
"smeltedStack": { "type": "item", "code": "expandedfoods:cookedmushroom-{mushroom}-charred" }
So firepit cooking skips partbaked/perfect and lands directly on charred. Those other two states are equally broken — you just only reach them via oven baking.
hey idk if this was fixed yet but is it intentional that i cant use smoked fish from Primitive Survival in meals?
I dream of having a slot or two above my cook pot ingredients slots to add herbs/spices. I don't even care if they add nutrition. I just want chives on my stew, lol. Oh, and pancakes, I want pancakes...
Hello! I found a reproducible crash in the current 1.22.3 dev versions.
Game version:
Vintage Story 1.22.3 (Stable)
Expanded Foods 2.0.0-dev.12
A Culinary Artillery 2.0.0-dev.21
Steps to reproduce:
Crash:
System.NullReferenceExceptioninACulinaryArtillery.ItemExpandedRawFood.GetExpandedContentNutritionProperties().The crash happens while the tooltip is calculating the meal's nutrition information.
I can reproduce this multiple times. If needed, I can also provide the full crash log.
Seems like cooked mushrooms (not chopped) don't have any saturation values when using this mod.
How do I get hardened resin out of the bucket? I tried putting it in the active cooking pot and it says no recipe found. I'm very confused...
Update your VS to 1.22.3 or beyond.
Does anybody know if this still works with 1.22.5? This and all the modules.
This and Cullinary Artillery have been working on my 1.22.5 world. I even have the slightly old 2.0.0-dev.9 version. Cooking mushrooms is not working, but seems to be a bigger issue than just game version compatability.
Fyi, using duck eggs from critter pack and cooking with it, multiplies the protein saturation by 10. Making muffin from chicken egg gives 200 protein, using duck egg does 2000. Not sure if this is problem on your end or the critter pack tho. Just letting you all know.
Not sure if this is something on my end, but after pressing flax seeds into oil, the mash is missing its texture.
I have the same issue with seed mashes. along with nut oils/butters missing textures in buckets. not sure what the main driver here is, I have harbarium, and wildcraft: nuts and seeds. but i disabled wildcraft and herbarium and still have issues.
I am unable to look further into this as i have no clue on what to look for now. something is for sure causing issues here.
I have a culinary artillery, the core mod, chef's tricks and the meals module but none of the stuff shows up in the handbook except for A culinary artillery's "Cooking 100 - Your Tools," any idea what would cause this?
Edit: Specifically on a server, it seems to work perfectly fine in singleplayer
Second edit: In case anyone else runs into the same issue, the server was on the incorrect version of the game, hope this helps someone.
Hiya! Just wanted to ask if in the Bakery module you might be adding cakes in the future? :3 I think that'd be awesome
Immediate crashing when clicking at chicken eggs in the handbook. It's probably a mod conflict on my end, and disabling the EF/CA/Chef's Tricks mods immediately crash my game so I can't figure out what's in conflicting with
Running on 64 bit Windows 10.0.26200.0 with 32691 MB RAM
Game Version: v1.22.3 (Stable)
7/21/2026 5:21:26 AM: Critical error occurred
Loaded Mods: biggerpockets@1.0.6, chiseltools@1.17.3, chonkyvessels@1.5.7, eternalstew@1.4.2, capreolinae@2.0.16, casuariidae@1.1.11, pantherinae@1.2.17, sirenia@1.0.30, longtermfood@0.7.1, molds@0.3.6, primitivesurvival@5.0.6, prospecttogether@2.2.1, stonequarryrepckfipil@3.6.3, visibleoresandminerals@1.4.1, vhfp@1.22.2, vmetp@1.22.2, game@1.22.3, vsimgui@1.2.7, weaponpackalphareb@1.9.1, aculinaryartillery@2.0.0-dev.21, airthermomod@0.5.0, animalcages@5.0.0, attributerenderinglibrary@3.1.5, betterruins@0.6.3, bettertraders@0.2.0, bloodtrail@1.2.5, butchering@1.13.5, carryonlib@1.0.0-pre.7, configlib@1.12.0, extrainfo@2.1.0, foodshelves@3.0.4, fromgoldencombs@2.0.8, grassroots@0.5.8, justthepepper@3.0.0, metalpots@1.8.0, ndlchiselpick@4.1.1, panningmachine@1.0.9, claywheel@2.0.0, realsmoke@1.3.1, rivers@5.0.2, shipwright@1.4.1, statushudcont@4.3.2, stonebakeoven@1.3.5, substrate@2.0.0, treetapredux@1.2.7, creative@1.22.3, vsroofing@1.6.3, survival@1.22.3, windchimes@1.5.0, xlib@1.0.24, carryon@2.0.0-pre.7, expandedfoods@2.0.0-dev.12, em@3.7.0, xskills@1.0.80, bricklayers@3.2.2, efchefstricks@1.0.0-dev.3, xskillsgilded@1.3.40
Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul, attributerenderinglibrary, extrainfo
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addIngredientForInfo_Patch2(CollectibleBehaviorHandbookTextAndExtraInfo this, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, List`1 containers, List`1 fuels, List`1 molds, Boolean haveText)
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch8(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 119
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 113
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 135
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 260
at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 329
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.<>c__DisplayClass14_0.<addDropsInfo>b__4(ItemStack cs) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 205
at Vintagestory.API.Client.SlideshowItemstackTextComponent.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowItemstackTextComponent.cs:line 256
at Vintagestory.API.Client.GuiElementRichtext.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 519
at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 470
at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 564
at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 401
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 2004
at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 52
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 424
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 394
at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574
at Vintagestory.Client.NoObf.ClientMain.OnMouseDownRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1974
at Vintagestory.Client.GuiScreenRunningGame.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 343
at Vintagestory.Client.ScreenManager.OnMouseDown(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 936
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 207
at OpenTK.Windowing.Desktop.NativeWindow.OnMouseDown(MouseButtonEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Event Log entries for Vintagestory.exe, the latest 1
==================================
{ TimeGenerated = 7/21/2026 5:13:25 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.3.0, time stamp: 0x691d0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x2b9c
Faulting application start time: 0x1dd190a1a4f879b
Faulting application path: E:\Vintagestory\Vintagestory.exe
Faulting module path: E:\Vintagestory\Lib\openal32.dll
Report Id: db965c72-d679-4096-9437-dba0efc3ebc3
Faulting package full name:
Faulting package-relative application ID: }
I seem to be getting a stack of compat errors when trying to load alongside Primitive Survival? Ince i find the error strings in the log i'll attach them, but it seems like it's mostly tied to the rice and beans recipes?
I am also getting the stack compat errors for running alongside Primitive Survival. I found the error strings located in "server-main.log".
20.7.2026 20:54:39 [Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/augratin.json: File game:recipes/cooking/augratin.json not found
20.7.2026 20:54:39 [Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/pastahot.json: File game:recipes/cooking/pastahot.json not found
20.7.2026 20:54:39 [Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/pastahot.json: File game:recipes/cooking/pastahot.json not found
20.7.2026 20:54:39 [Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found
20.7.2026 20:54:39 [Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found
20.7.2026 20:54:39 [Error] Patch 2 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found
yeah, that's the exact same error i got
Primitive Survival doesn't include recipies for things like "Rice and Beans" and whatnot, just some new protiens. This is likely some bug with Expanded Foods wherein it's looking for a compatibility patch for something it doesn't need one for. As I understand it, these can safely be ignored, espcially if you can still make those recipies with Expanded Foods.
oh god i have no idea how i didn't put two and two together, i'm an idiot. Ty!
The errors mentioned above are sourced from the Expanded Foods Meal Module in the files: augratin.json, pastahot.json, riceandbeans.json
They can be effectively silenced (and possibly fixing compatability although it has yet to properly test this) by replacing the namespace "game:" with "expandedfoods:" in the "file:" section of patch modules mentioned above, an example of a fixed patch from the au gratin file is below
how do you make certain kinds of vegetable juice? there are recipes for gelatin using stuff like onion juice portions but theres no way to juice them
Really? They SHOULD be juicable. Does the handbook not say anything either?
In the dev.12 version, it looks like the new vanilla berries do not have a crafting recipe from dry mash -> dehydrated berries. The berry items themselves are present, but putting them in the grid does nothing and the handbook does not show a "crafts into" field.
that's eventually getting phased out for the other berries. So they're supposed to not have that crafting recipe.
Hi there, I'm having problems with mycodiversity and critterpack and this mod. with mycodiversity, many of the mushroom names from this mod break when added to recipes, which is a minor issue but kinda annoying. and with critterpack, I don't know what the specific issue is but i see it every time i boot a save.
when i remove resin from a bowl in the crafting grid it gives me like 20 stacks of resin?? im still on 1.22.2 waiting for some mods to update.
I am getting missing files for compatablity with Primative Servival. I'm on 1.22.3
for Rice and beans
As I understand it, you can safely ignore those. Primitive Survival only adds a few new protiens, nothing that would interact with Au Gratin, Rice and Beans, or the other ones it's complaining about. It's a false positive on Expanded Foods, basically.
Clicking H on e.g. ground peanuts or sunflower seeds caused my game to crash. I assume its not limited to just those items.
Today I updated/added a bunch of mods so I assume this issue stems from that.
I would assume that because the main mod got updated but the Chef's Tricks and Meal's Module didn't, maybe that's causing the crash.
https://imgur.com/a/QKYmEXV
^^^ mods i added/updated today
It's been doing it for ages for me, although my letter it doesn't like is G when in the handbook in general. I just today figured out it was this mod by going through all the ones in my modlist to find the culprit.
Having the same problem as EthelVril with the rice pilaf. Kind of sucks because it's a cool recipe.
Had a crock suddenly despawn all the food in it when putting on a vanilla shelf.. this error was in the server log.
6.7.2026 15:40:13 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:rot in cooking container perished stack
It happens consistently when right-clicking on another crock in a shelf, with a crock in your hand, this happens a lot when shelving crocks.
Also think I have a bug with the rice pilaf recipe, it won't let me put more than 3 meat, vegetable, etc despite putting 6 rice, this results in each meal only being 3 portions -w-
Also is it possible to allow Rice for meat stews it's so common irl, but you can't do it in VS, and with rice pilaf being bugged it leaves only porridge for max efficiency xD
mod is amazing as always, but is there a way to disable the trader ?
hello! thanks so much for this amazing mod
i get warnings though
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-blackberry in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-blackcurrant in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-blueberry in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-breadfruit in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-cactusfruit in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-cherry in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-cloudberry in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-cranberry in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-gooseberry in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-guava in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-kumquat in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-lychee in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-mango in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-orange in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-peach in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-pear in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-pinkapple in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-pineapple in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-plumnatal in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-pomegranate in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-raspberry in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-redapple in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-redcurrant in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-saguaro in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-strawberry in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-whitecurrant in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-yellowapple in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-beautyberry in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-blackberry in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-blackcurrant in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-blueberry in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-breadfruit in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-cactusfruit in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-cherry in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-cloudberry in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-cranberry in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-gooseberry in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-guava in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-kumquat in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-lychee in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-mango in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-orange in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-peach in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-pear in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-pinkapple in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-pineapple in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-plumnatal in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-pomegranate in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-raspberry in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-redapple in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-redcurrant in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-saguaro in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-strawberry in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-whitecurrant in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-yellowapple in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-beautyberry in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-blackberry in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-blackcurrant in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-blueberry in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-breadfruit in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-cactusfruit in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-cherry in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-cloudberry in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-cranberry in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-gooseberry in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-guava in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-kumquat in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-lychee in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-mango in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-orange in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-peach in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-pear in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-pinkapple in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-pineapple in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-plumnatal in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-pomegranate in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-raspberry in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-redapple in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-redcurrant in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-saguaro in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-strawberry in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-whitecurrant in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:dehydrated-yellowapple in cooking recipe expandedfoods:recipes/cooking/compote.json
5.7.2026 07:18:22 [Event] 72 cooking recipes loaded
5.7.2026 07:18:22 [Event] Taste and smell...
5.7.2026 07:18:22 [Event] 3 mixing recipes loaded
5.7.2026 07:18:22 [Event] The chef and the apprentice...
5.7.2026 07:18:23 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:hardtack-pumpkin-raw in kneading recipe expandedfoods:recipes/kneading/hardtack.json
5.7.2026 07:18:23 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:hardtack-pumpkin-raw in kneading recipe expandedfoods:recipes/kneading/hardtack.json
the recipe for soup lets you add all by rye grains to the pot; even rye breadcrumbs, just no rye grain.
Is there any future possibility of Hardtack being useable in stews (crumbed or solid)?
Seems there's a bug currently where cooked mushrooms aren't edible. Applies to part-baked, cooked, and charred. I tried it on several different mushrooms to make sure.
You can eat the mushrooms if you chop them up with a knife after cooking, works for at least the charred versions.
Handbook 'Salt Water' link always crashes.
Any idea what the issue with Attrubute Rendering Library is? I love the Expanded Foods mod suite but I can't use them with ARL. ARL is a dependancy for Draconis which I also love a lot.
Edit: I am worried this sounds demanding. I am just very tired and having a hard time with words. The point of the quetion was to see if you know what the issue is but it isn't something you can fix, you haven't found the issue yet, or (hopefully) you have found and fixed the issue that will be pushed to another version of the EF mod suite. I do apologize for my lack of tact at the moment. My brain is mush right now.
There's an issue? I'm on a server with EF and Draconis and we've had no conflicts between the two mods or their dependencies, is this a recent thing that's happened?
I cant seem to get Pilaf to work
Something's off with wet seaweed sheets' timer calc when crafted. When pulled from creative inventory they require 24h to begin drying, but when I go through the process in survival (grind, wash, craft into sheet) they take nearly their entire perish timer to start drying. Once they do start, the drying stops immediately after they start spoiling, meaning I can't make sushi without access to the creative menu.
Just put it in your cellar in a container instead of your inventory.

Sounds like that would only work if you're in a cold enough environment that cellars get lower than 0.25 perish speed modifier, since containers nerf drying rate to 0.25 of normal.
My cellar has 0.26 perish speed modifier.
I'm not sure what is causing this bug but I was able to replicate this in SP with just EF:core + culinary artillery, so it shouldn't be a conflict.
Too many images for one comment so addendum for reference: a creative-inventory seaweed sheet (hotbar slot 2) vs crafted-from-washed seaweed-sheet (slot 1)
still not really sure what modularizing this did other than quadruple the files needed to use it
Loved the mod since the 1.18 version! though the mod is excellent on its own, I do have a little request for it if possible (though I'm not sure if it already a thing as I did not see it), but before you could effectively boil vegetables and meats into the "pre-cooked" stage to then again boil it again for the full cooked thing, but I've noticed that this is no longer the case, and technically it is fine if you happen to look for the fully cooked (and not charred) version of it, but I do actually find it quite annoying since I do like to make use of broths of all types, and now that boiled pre-cooked recipe is no longer available, thus I would need to make use of the oven (which is really tedious), its not a difficult recipe to add myself, but I think it should definitely be bringed back as an alternative option.
I love all the processes and complexity and attention to detail, but the satiety on these things seems totally bonkers. Like soy sauce seems to give 1/8 the satiety as just raw soybeans chucked in a dead-simple stew does? Not having a super bonus for roleplaying is one thing, cool sure, but this is aggressively actively PUNISHING us for roleplaying and for using the mod it seems like.
Hello l33tmaan and Pursec, and thank you so much for this mod that I absolutely love to pieces. I've bumped into a small issue, and I think Spacetrebuchet encountered it before - there is currently no recipe for getting dehydrated beautyberry out of its fruit mash. I'll use Creative to get around it, but just noting that the recipe is missing for documentation purposes. Thanks again, and all the best!
Idea I had that I think would be nice. Juice concentrate, mix with water to make juice.(Or this could just be done with syrup)
As is, there isn't really a way to store juice long term, you can't keep a juice supply around without it just turning into alcohol.
hello! thank you for this mod, so happy to have it for 1.22 :D when playing i havent been having troubles, but while loading the world i get an error message?
"[Error] Patch 1 in expandedfoods:patched/compatability/primative survival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found"
there's a few other lines like that. i assume it's being caused by primitivae survival has removed or just for now doesnt have the recipie this is looking for, and it doesnt seem to be hurting my game any. but it sucks seeing the error message everytime i load the world. is it something where i would just have to do one small thing to make it stop popping up, or do i just gotta suck it up for now lol (if that then feel free to ignore this comment) thanks again!
Dry-aged meat shouldn't have such a short shelf life! Uncut dry-aged meat has a natural dried protective layer that allows it to be stored for several months.
I second this. When I found out about dry-aging in this mod I thought "sweet, another way to preserve my meat." But nope, short shelf life for some reason.
This is a fair point! The cut meat shouldn't last long, but since there's the dried crust you have to cut off I suppose I can be a little more lenient here.
I see pemmican can't be made with rendered fat introduced in 1.22, it requires the perishable raw fat. Any plan to allow for either rendered fat in recipes, or a way to convert rendered fat to lard?
There appears to be a bug with the mushrooms. Cooking chopped Dryad Saddle gives charred Pink Oyster and the chopped indigo Milkcap seems to have the cooking recipe and stats of chopped Jack-o-Lanterns. names of shrooms may be spelled wrong, and I haven't tested all the shrooms yet.
unsure if this is known but smashed fish fillet (raw), part-baked cooked fish, and charred cooked fish all give more sat than regular cooked fish according to the handbook. that feels like its probably not intended
Rolling pin is deleted but some recipes are still using rolling pin and cause crash.
Redownload your ACA.
Charred mushrooms aren't able to be eaten after the latest update for me. The description after cooking on a campfire. It's "Mod:ExpandedFoods: Core". Any advice? Its a new world.
... oops, I see the problem. This will be fixed for the next update.
Thank you so much!
When I throw away 10 liters of hardened resin, I don't get anything in my inventory.
Update to VS 1.22.3.
Resin is no longer available?
Correct, resin was moved from EF Core into the Chef's Tricks module. You won't find it here anymore.
Found a bug with making clarified vegetable broth, used 200L of vegetable broth and 20L of egg white and only got back 100L. The recipe says it will give back the same as I put in.
According to the recipe, you should... let me see if I Can replicate this.
How were you even able to get 200L into the cauldron? The maximum capacity is 50L.
I just tested and 50L of broth + 5L of egg white resulted in 50L of clarified broth.
Chopped turnips are just an error cube for me. I've missed EF either way, so I still ate them, but... turnip-flavored question mark cubes. Genuinely the only issue I found though, beyond the performance hit of installing four big mods.
Really??? What about if you redownload EF and clear your mod cache? Are they cooked or no?
Hi l33tmaan, I just wanted to ask. What is the reasoning with expanding this mod out into branches instead of having it in one jam-packed content mod?
A lot of people don't want one jam-packed content mod and it's a lot for me to maintain. Breaking it out into modules will help people pick and choose the aspects they want while making it easier for me to silo issues into specific areas of the mod.
Makes sense!
While I've got you here, I've installed EF, EF:Meals, and EF:Chef's Tricks on a test server with the latest version of ACA (2.0.0-dev.21) and EF doesn't seem to be loading into the game anymore.
Is this a version compatibility issue?
Hmmm. Make sure you've cleared your mod cache and there aren't any old version of ACA or EF floating around.
No duplicates, and no mod cache for a server. I deleted the 'cache' folder it had, but that didn't prove successful either.
Edit: Going to test using ACA 2.0.0-dev.20 = Did not work.
What version of VS are you on?
1.22.2.
That would explain it. Apologies for my slowness - we had been using the dev.9 version and it was both 1.22.2 and 1.22.3 compatible, I assumed the same was true for later versions.
Will EF: Chefs Tricks, or any other future expansions be compatible with 1.22.2?
No. 1.22.3 fixed the error that was causing issues with dumping resin/lard out of buckets and bowls and I'm sick of hearing about it. 😂
EF has gotten an update that should stop the brine crashing now. Sorry about that!
Sorry to report this, but I've just encountered a really bonkers issue.
Specifically, whenever I click on the recipe for brine in the survival handbook, the game instantly crashes. To make it even more weird, actually making the brine itself has no issue on my end; no crashing, stuttering, or anything of the sorts.
Running on 64 bit Windows 10.0.19045.0 with 32693 MB RAM
Game Version: v1.22.3 (Stable)
6/15/2026 10:53:22 AM: Critical error occurred
Loaded Mods: walkingstick@3.0.9, chiseltoolslite@1.17.1, creaturefootsteps@1.3.0, darcesdriftersredone@1.3.0, fieldsandplateaus@1.0.10, elephantidae@1.0.17, rhinocerotidae@1.0.23, fruitrefreshed@1.1.0, grindingwheelrework@1.1.2, icyexc@1.0.0, millwright@1.3.3, overhaulliblegacycompat@1.1.14, primitivesurvival@5.0.6, soapandlyecontinued@2.1.2, temporalsymphony@2.3.2, temporal_gears_stack@1.0.0, game@1.22.3, vsimgui@1.2.7, waterwheelnormalwater@1.0.1, zoombuttonreborn@2.0.2, aculinaryartillery@2.0.0-dev.21, animalcages@5.0.0, betterloot@2.0.2, betterruins@0.6.2, blocksoverlay@4.11.3, bloodtrail@1.2.3, carryon@1.14.2, composter@1.2.2, configlib@1.12.0, extraoverlaysm4@1.7.4, feverstonewilds@2.1.2, firearmsfork@1.9.14, foodshelves@3.0.4, fromgoldencombs@2.0.7, helvehammerextcontinued@1.9.1, knapster@4.0.0, metalpots@1.7.8, meteoricsteel@1.0.15, ndlchiselpick@4.1.1, petai@5.1.1, rivers@5.0.0, stonebakeoven@1.3.5, tsaddonukitf@1.0.0, creative@1.22.3, survival@1.22.3, xlibfork@1.0.16, autoconfiglib@2.0.10, cats@5.0.1, rlldtco0001@2.3.0, expandedfoods@2.0.0-dev.11, xskillsfork@1.0.55, noexclusiveskillspatch@1.0.0, xskillsgilded@1.3.35
Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addIngredientForInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, List`1 containers, List`1 fuels, List`1 molds, Boolean haveText)
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 125
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 119
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 113
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 135
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 260
at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 365
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 122
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 182
at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 448
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 593
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 423
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 2031
at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 52
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 424
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 394
at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574
at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2061
at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 365
at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 944
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 217
at OpenTK.Windowing.Desktop.NativeWindow.OnMouseUp(MouseButtonEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Event Log entries for Vintagestory.exe, the latest 1
==================================
{ TimeGenerated = 6/15/2026 10:46:02 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.3.0, time stamp: 0x691d0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x798c
Faulting application start time: 0x01dcfceeaf417cad
Faulting application path: E:\Vintagestory\Vintagestory.exe
Faulting module path: E:\Vintagestory\Lib\openal32.dll
Report Id: 5024bc4d-c3f6-4fbb-9ad0-09863b65ad6d
Faulting package full name:
Faulting package-relative application ID: }
This should be fixed now!
Just wanted to mention that this is now crashing with Food Preferences after the latest updated
It still doesn't play nice with Attribute Rendering Library :c sadge, I really wish I could use this mod
1. I will not be adding new dehydrated fruits. Those are all going to be removed soon.
2. How did you create the dough that was used to make the fruit bread?
I see. I used the dough from the creative mode menu.
Ah, that's expected. Many of the expanded foods are rendered by compositing multiple shapes and textures based on the ingredients that were actually used to make the item. Fruit bread, in particular, needs to have flour used in its ingredient list in order for the bread to render. Since dough spawned from the creative menu does not technically have this ingredient, fruit bread is semi-invisible.
If you make the dough in the mixing bowl and then use that dough to make fruit bread, it should be visible.
中文本地化:
Create Expanded Foods: Core 2.0.0-dev zh-cn.json
This must've been a ton of work. I appreciate it and this will be in the next release!
EXPANDED FOODS HAS RECEIVED A MAJOR UPDATE!!!! SEVERAL ITEMS HAVE BEEN PUSHED OUT TO THE NEW CHEF'S TRICKS MODULE!
IF YOU HAD ANY LIQUID RESIN, WASHED EGGSHELLS, SALT CRYSTALS, OR ANIMAL FEED BREADCRUMBS LYING AROUND, GO DOWNLOAD THAT MODULE OR ELSE THEY WILL DISAPPEAR!!! BACK UP YOUR WORLD BEFORE UPDATING!!!
For everyone else, enjoy the update!
Would it be possible to make sausages be a bit more "efficient" by allowing them to have varying amounts of meat in them? Was thinking that if the player could knead multiple "slots" of meat into the same sausage during the making process, it could result in essentially the same product but with varying amounts of protein-nutrients in it, depending on the amount of meat used. This would not increase the total amount of nutrients in itself, but it would allow the player to "store" more meat into their sausages for the same fat cost as when using only a single slot of meat. Right now, I don't really find much situations to make sausages because for each piece of meat, I would need to use a piece of fat, the latter of which is usually in short, or limited, supply especially early on, where it is also needed for early lighting and mechanical power. Allowing the player to "stuff" more meat into the sausages for the same amount of fat would allow for the sausages to become a lot more interesting and efficient methods of meat storage and -use.
This is like my favourite frakin' mod. Thank you for what you do.
If you put 2 bowls of hardened lard in the crafting menu and remove the lard with shift click it makes an infinite amount of hardened lard and does not consume the lard in the bowls.
This will be fixed in the next update.
Just letting you know something similiar is happening with hardened resin in a bowl, just incase the logic is different and missed therefore.
You know what? Never mind. I take it back. I am going to message the maker of mycodiversity about this. Most of the errors come from that anyway.
in 1.22.3 I get these issues with latest Mycodiversity and Expanded Foods installed. I am aware it's not of your interest at-present, but I'd at least share this. I'll share a full log with just ACA, EF, EFMM and Myco after.
11.6.2026 15:50:13 [Warning] Crafting recipe Item hqzlights:metalstrip-* does not resolve to any collectible. Grid recipe expandedfoods:recipes/grid/braziers/brazier.json will never match.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-aniseedfunnel in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-aniseedfunnel cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-aspenbolete in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-aspenbolete cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-birchbolete in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-birchbolete cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-blewit in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-blewit cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-bluechanterelle in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-bluechanterelle cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-candycap in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-candycap cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-coccora in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-coccora cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-desertshaggymane in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-desertshaggymane cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-destroyingangel in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-destroyingangel cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-dyerspolypore in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-dyerspolypore cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-falseearthstar in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-falseearthstar cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-flattoppedclubcoral in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-flattoppedclubcoral cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-friedchickenmushroom in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-friedchickenmushroom cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-greenearthtongue in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-greenearthtongue cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-hawkwing in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-hawkwing cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-hedgehogmushroom in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-hedgehogmushroom cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-matsutake in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-matsutake cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-northernreddye in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-northernreddye cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-parasol in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-parasol cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-purplefairyclub in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-purplefairyclub cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-queenbolete in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-queenbolete cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-questionablestropharia in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-questionablestropharia cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-redramaria in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-redramaria cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-shaggymane in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-shaggymane cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-shrimpmushroom in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-shrimpmushroom cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-slipperyjack in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-slipperyjack cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-stinkhorn in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-stinkhorn cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-sulfurtuft in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-sulfurtuft cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-winterchanterelle in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-winterchanterelle cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-yellowramaria in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-yellowramaria cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-yellowstainer in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-yellowstainer cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-aniseedfunnel in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-aniseedfunnel cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-aspenbolete in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-aspenbolete cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-birchbolete in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-birchbolete cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-blewit in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-blewit cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-bluechanterelle in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-bluechanterelle cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-candycap in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-candycap cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-coccora in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-coccora cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-desertshaggymane in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-desertshaggymane cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-destroyingangel in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-destroyingangel cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-dyerspolypore in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-dyerspolypore cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-falseearthstar in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-falseearthstar cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-flattoppedclubcoral in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-flattoppedclubcoral cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-friedchickenmushroom in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-friedchickenmushroom cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-greenearthtongue in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-greenearthtongue cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-hawkwing in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-hawkwing cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-hedgehogmushroom in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-hedgehogmushroom cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-matsutake in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-matsutake cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-northernreddye in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-northernreddye cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-parasol in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-parasol cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-purplefairyclub in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-purplefairyclub cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-queenbolete in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-queenbolete cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-questionablestropharia in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-questionablestropharia cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-redramaria in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-redramaria cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-shaggymane in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-shaggymane cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-shrimpmushroom in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-shrimpmushroom cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-slipperyjack in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-slipperyjack cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-stinkhorn in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-stinkhorn cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-sulfurtuft in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-sulfurtuft cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-winterchanterelle in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-winterchanterelle cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-yellowramaria in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-yellowramaria cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-yellowstainer in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-yellowstainer cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-artistsconk in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-artistsconk cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-beefsteakfungus in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-beefsteakfungus cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-redbeltedconk in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-redbeltedconk cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-turkeytail in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-turkeytail cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-westernvarnishedconk in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-westernvarnishedconk cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-artistsconk in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-artistsconk cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-beefsteakfungus in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-beefsteakfungus cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-redbeltedconk in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-redbeltedconk cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-turkeytail in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-turkeytail cannot be resolved.
11.6.2026 15:50:13 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:choppedmushroom-westernvarnishedconk in Grid recipe
11.6.2026 15:50:13 [Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output expandedfoods:choppedmushroom-westernvarnishedconk cannot be resolved.
Someone remind me when dev10 comes out? <3 Would appreciate it
hiiiiiii, I'm having a crash with Expanded Foods, upon joining my dedicated server, but no crash when removing it! I really would love to use your mod, so any help would be appreciated!
I tried updating attribute rendering library, and hydrateordiedrate, but it still crashes when installing expanded foods
Hi, my best guess is that Expanded Foods dev9 (and dev8, which you're running) has some missing textures or null attributes. You're also running attributerenderinglibrary, disabling that would probably fix the crash but it's a huge dependency for all your mods. I'd recommend to wait for the next Expanded Foods update before you use it again :)
Ah, okay, I was afraid of that. Well, thank you so much for your response! The best things are worth waiting for!
Why do these crashes never say what the bad object reference is....
I know, I'm so sorry! I'm sure it's probably harder on you to pinpoint it because of that fact ( ;´ - `;)
But we really appreciate your efforts so, so much!
Hey, just wanted to report a small issue with 2.0.0-dev.9: chopped versions
of several mushroom types are showing missing textures in-game. Checked the
client log and it looks like the shape files and textures for bluemeanie,
goldcap, honeymushroom, libertycap, foolsconecap, laughingjim, sickener, and
wavycap aren't included in the zip for the choppedmushroom and
cookedchoppedmushroom variants. Reproducible on both SP and MP, VS 1.22.3.
Everything else seems fine, great mod!
Edit: Nvm, just saw your comment about adding mushroom shapes in the next update. Looking forward to it!
My game keep crashing when I search for stuff in the handbook and the other dudes I've send crashlogs to keep saying it may be related to you so here, I do keep seeing stuff related to meals (and bowls from bricklayers but he says his mod shouldn't be causing anything)
I don't mess with the Attribute Rendering Library at all. None of that looks to have anything to do with Expanded Foods or A Culinary Artillery.
I can't get anything when I spill a full bucket of hardened lard or resin? Is it broken?
Are you on Vintage Story 1.22.3?
Hey im having a problem with the core crashing my game right when i join, also happens to a freshly created world
Running on 64 bit Windows 10.0.26200.0 with 15608 MB RAM
Game Version: v1.22.3 (Stable)
6/8/2026 11:39:29 PM: Critical error occurred
Loaded Mods: chiseltools@1.17.2, millwright@1.3.3, primitivesurvival@5.0.6, scrolled@1.1.8, stonequarryrepckfipil@3.6.3, translocatorengineeringredux@1.6.5, game@1.22.3, vsimgui@1.2.2, aculinaryartillery@2.0.0-dev.20, alchemy@2.1.0-rc.66, bettererprospecting@3.2.2, betterruins@0.6.2, bdflower@0.1.1, biodiversity@1.1.4, butchering@1.13.3, carryon@1.14.0-rc.1, configlib@1.11.1, extrafurniture@1.1.1, foodshelves@3.0.4, fromgoldencombs@2.0.5, herbarium@1.4.2-rc.1, placeonslabs@1.0.4-pre.1, purposefulstorage@2.0.1, realsmoke@1.2.0, rivers@5.0.0, scaffolding@1.3.1, shipwright@1.3.3, smithingplus@1.9.0-rc.1, stonebakeoven@1.3.4, toolsmith@1.2.17, creative@1.22.3, vsroofing@1.5.3, survival@1.22.3, watersheds@6.1.0, bdcrop@1.0.2, bdherb@0.1.1, bdtree@1.0.4, expandedfoods@2.0.0-dev.9, em@3.5.0, terrainslabs@1.0.12-pre.1, aldiclasses@2.0.0-rc.1, bricklayers@3.2.0, efmealsmodule@1.0.0-dev.4
Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 2794
at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in VintagestoryApi\Common\Collectible\Collectible.cs:line 2131
at Vintagestory.API.Common.Item.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in VintagestoryApi\Common\Collectible\Item\Item.cs:line 82
at Vintagestory.API.Common.ItemStack.GetDescription(IWorldAccessor world, ItemSlot inSlot, Boolean debug) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 401
at Vintagestory.GameContent.GuiHandbookItemStackPage..ctor(ICoreClientAPI capi, ItemStack stack) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 42
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onCreatePagesAsync_Patch1(ModSystemSurvivalHandbook this)
at Vintagestory.GameContent.GuiDialogHandbook.LoadPages_Async() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 434
at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass11_0.<QueueTask>b__0(Object _) in VintagestoryApi\Common\TyronThreadPool.cs:line 119
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
at System.Threading.Thread.StartCallback()
Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 6/8/2026 11:30:18 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.3.0, time stamp: 0x691d0000
Faulting module name: coreclr.dll, version: 10.0.25.52411, time stamp: 0x68fabec4
Exception code: 0xc0000005
Fault offset: 0x0000000000367bba
Faulting process id: 0x42ac
Faulting application start time: 0x1dcf7c77a58ef48
Faulting application path: C:\Users\Owner\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\10.0.0\coreclr.dll
Report Id: 240f9276-f8fb-44c9-9f67-4f55795df059
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 6/8/2026 11:21:18 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.3.0, time stamp: 0x691d0000
Faulting module name: coreclr.dll, version: 10.0.25.52411, time stamp: 0x68fabec4
Exception code: 0xc0000005
Fault offset: 0x0000000000367bba
Faulting process id: 0x31d8
Faulting application start time: 0x1dcf7c6e1c6c691
Faulting application path: C:\Users\Owner\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\10.0.0\coreclr.dll
Report Id: 476000d6-9606-4384-bd2f-b3533883a7d3
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 6/8/2026 11:09:20 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.3.0, time stamp: 0x691d0000
Faulting module name: KERNELBASE.dll, version: 10.0.26100.8457, time stamp: 0x18603c3f
Exception code: 0xe0434352
Fault offset: 0x00000000000bfe0a
Faulting process id: 0x26a4
Faulting application start time: 0x1dcf7c5bf78032e
Faulting application path: C:\Users\Owner\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: 98b34d68-547c-4a5d-8448-0cd15c62f171
Faulting package full name:
Faulting package-relative application ID: }
Interesting, I run a lot of those mods too... what happens if you turn half of them off and try a new world that way?
So i chased the mod down to the core, whenever core and the module is turned off everything runs just fine. The minute both ef and it's module is turned on... it's all messed up again
They don't do that on my end. What happens when you turn off your other mods?
Hi, any idea what could cause this?
8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/foolsconecap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-foolsconecap)
8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/goldcap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-goldcap)
8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/honeymushroom.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-honeymushroom)
8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/laughingjim.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-laughingjim)
8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/libertycap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-libertycap)
8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/sickener.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-sickener)
8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/wavycap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-wavycap)
8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/bluemeanie.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-bluemeanie-partbaked)
8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/foolsconecap.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-foolsconecap-partbaked)
8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/goldcap.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-goldcap-partbaked)
8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/honeymushroom.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-honeymushroom-partbaked)
8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/laughingjim.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-laughingjim-partbaked)
8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/libertycap.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-libertycap-partbaked)
8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/sickener.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-sickener-partbaked)
8.6.2026 18:56:10 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/wavycap.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-wavycap-partbaked)
8.6.2026 18:56:10 [Notification] Collected 3444 shapes to tesselate.
8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/bluemeanie.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-bluemeanie-partbaked).
8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/foolsconecap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-foolsconecap-partbaked).
8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/goldcap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-goldcap-partbaked).
8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/honeymushroom.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-honeymushroom-partbaked).
8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/laughingjim.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-laughingjim-partbaked).
8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/libertycap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-libertycap-partbaked).
8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/sickener.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-sickener-partbaked).
8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/wavycap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-wavycap-partbaked).
8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/bluemeanie.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-bluemeanie-perfect).
8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/foolsconecap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-foolsconecap-perfect).
8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/goldcap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-goldcap-perfect).
8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/honeymushroom.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-honeymushroom-perfect).
8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/laughingjim.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-laughingjim-perfect).
8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/libertycap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-libertycap-perfect).
8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/sickener.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-sickener-perfect).
8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/wavycap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-wavycap-perfect).
8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/bluemeanie.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-bluemeanie-charred).
8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/foolsconecap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-foolsconecap-charred).
8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/goldcap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-goldcap-charred).
8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/honeymushroom.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-honeymushroom-charred).
8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/laughingjim.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-laughingjim-charred).
8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/libertycap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-libertycap-charred).
8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/sickener.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-sickener-charred).
8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/wavycap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-wavycap-charred).
8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/dryfruit/fill-pineapple.png' not found (defined in Item expandedfoods:dehydratedfruit-pineapple).
8.6.2026 18:56:10 [Warning] Texture asset 'expandedfoods:textures/item/food/peanut/sweetened.png' not found (defined in Item expandedfoods:nutliquid-sunflower-sweetened).
8.6.2026 18:56:10 [Notification] Composed 1 4096x2048 items texture atlases from 3439 textures
8.6.2026 18:56:12 [Warning] Textureoverlay game:block/wood/trough/large/shadow (32x32 pixel) is not the same width and height as base texture in composite texture game:block/wood/trough/small/egg++0~game:block/wood/trough/large/shadow (32x16 pixel), ignoring.
8.6.2026 18:56:12 [Warning] Textureoverlay game:block/wood/trough/small/shadow (32x32 pixel) is not the same width and height as base texture in composite texture
I'm adding those mushroom shapes into the next update.
Thanks, i thought it was an issue on my end
That's great, thank you! Also noticed two more missing textures in the same
log, textures/item/food/dryfruit/fill-pineapple.png
(dehydratedfruit-pineapple) and textures/item/food/peanut/sweetened.png
(nutliquid-sunflower-sweetened). Just in case those aren't on your radar yet, which I'm sure they are :)
Tried to cook bushmeat stinkbait with expanded foods enabled and it just made bushmeat and fennel soup, even after disabling the mod its continueing to only show the soup as the end result.
It looks fine on my end. Do you have any other mods installed that might interfere with this recipe? I still need to add my part-baked and charred meats to these recipes, but they should work like vanilla does right now.
Quite a few berries can't be used in recipes like fruit dough or have missing icons for their dried variants. Cloudberries, Strawberries and Blackberries as examples.
EDIT: I literally just saw dev-9. Testing it now.
EDIT 2: We are so back (seems like every berry so far I had problems with got added).
Be sure to go download the meals module too! 😁
Not sure if this is the correct mod to comment on, I tried making pies with liquid egg portions. It let me make them, but when I go to pick up the completed raw pie it just dissapears every time.
Edit: Restarting my game refunded the materials and now its working lol?
Hi, I just downloaded dev9 to test it and after checking items in handbook i clicked on one of those item without propper name (one like expandedfoods:item-....), not quite sure witch one, and got crash:
Not a big deal, just letting you know. Besides, are those name impropper because those items are wip?
Yes, they most likely are. Can you try and replicate this and let me know which item it was?
it was expandedfoods:item-dryfruit-guava and expandedfoods:item-dryfruit-kumquat
Oh, it sure does... I'll look into that!
I found the problem. The base fruits don't exist yet so there's nothing for the handbook to reference. This will be fixed in the next update.
Error i noticed in my logs
7.6.2026 05:32:32 [Server Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found
7.6.2026 05:32:32 [Server Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found
7.6.2026 05:32:32 [Server Error] Patch 2 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found
7.6.2026 05:32:32 [Server Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/augratin.json: File game:recipes/cooking/augratin.json not found
7.6.2026 05:32:32 [Server Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/augratin.json: File game:recipes/cooking/augratin.json not found
7.6.2026 05:32:32 [Server Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/pastahot.json: File game:recipes/cooking/pastahot.json not found
7.6.2026 05:32:32 [Server Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/pastahot.json: File game:recipes/cooking/pastahot.json not found
7.6.2026 05:32:32 [Server Error] Patch 7 in xskills:patches/unlearn.json: File expandedfoods:itemtypes/liquid/wildcraftfruit/wildpotentspirit.json not found
7.6.2026 05:32:32 [Server Error] Patch 8 in xskills:patches/unlearn.json: File expandedfoods:itemtypes/liquid/wildcraftfruit/wildpotentwine.json not found
7.6.2026 05:32:32 [Server Error] Patch 9 in xskills:patches/unlearn.json: File expandedfoods:itemtypes/liquid/wildcraftfruit/wildstrongspirit.json not found
7.6.2026 05:32:32 [Server Error] Patch 10 in xskills:patches/unlearn.json: File expandedfoods:itemtypes/liquid/wildcraftfruit/wildstrongwine.json not found
7.6.2026 05:32:32 [Server Error] Patch 3 in xskills:patches/container.json: File aculinaryartillery:blocktypes/glassbottle.json not found
7.6.2026 05:32:32 [Server Error] Patch 4 in xskills:patches/container.json: File aculinaryartillery:blocktypes/claybottle-fired.json not found
The EF ones have already been fixed and will be included in the next update. I can't help you with the xskills errors though.
I just had an interesting thing happen running the latest Expanded Foods. I had a bowl of 0.1 hardened lard and I pulled it out without a problem. I had a stack of three bowls of 0.1 hardened lard and I put them in my crafting grid, hit shift + clicked the harened lard to get the whole stack and what happened instead was a stack of hardened lard fell on the ground.
Yeah that will be removed in the next update. It was a quick hotfix to bypass the bug that was fixed in 1.22.3 of VS, so it isn't really needed anymore. And is also broken, lol
I'm having some trouble mixing salads with cooked chopped mushrooms. The tooltip says they can be used for salads, but only the raw ones seems to work. I tried disabling all other mods. Not sure if it's an A Culinary Artillery thing, so I'm making this comment under both.
Which mushrooms, specifically?
Just tried with every single cooked and uncooked chopped mushroom. A single uncooked chopped mushroom in the first two slots can make a salad, but a single cooked chopped mushroom in the first two slots isn't recognised as a recipe.
Additional information: I'm playing on 1.22.3 and using Expanded Foods 2.0.0-dev.9 (I had the same problem on dev.8, although I didn't test with every single mushroom)
Oh, that's normal. A salad requires uncooked vegetables as a base, but you can add cooked vegetables after that. I might reconsider it in the future, but for now that's how it works.
Now that I look closer, the tooltip doesn't show cooked chopped mushrooms as valid in the first two slots; only the third and fourth slots. I missed that. I guess I just assumed one could use cooked mushrooms as a base salads. Anyway, thanks for the great mod :)
I kinda feel like EF is getting over exploded by splitting it into eight different mods now, especially since some of the proposed submodules seem kinda bare. Maybe global cusine could be packaged with meals, sauces & preserves could go together, and drinks can be squeezed into desserts.
Trim it to five mods total no? Please won't someone think of the load order! XD
Nope, sorry. Those are all going to be developed in the future, it's not like I'm going to split all this stuff out and then never add anything again!
Hello, i have a problem with Expended Foods (ExpendedFoods 2.0.0-dev.9) and Primitive Survival (primitivesurvival_5.0.5)
I also have Expended Foods Meals Module (1.0.0 dev.4)
4.6.2026 10:51:07 [Server Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found
4.6.2026 10:51:07 [Server Error] Patch 2 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found
4.6.2026 10:51:07 [Server Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/pastahot.json: File game:recipes/cooking/pastahot.json not found
4.6.2026 10:51:07 [Server Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/pastahot.json: File game:recipes/cooking/pastahot.json not found
4.6.2026 10:51:07 [Server Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/augratin.json: File game:recipes/cooking/augratin.json not found
4.6.2026 10:51:07 [Server Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/augratin.json: File game:recipes/cooking/augratin.json not found
I've fixed this on the Expanded Foods side but I'm waiting a little while to put out an update. You can ignore them, those patches are in EF Meals 1.0.0-dev.4 now.
Having issues with some errors, just curious if theres a fix.
3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/foolsconecap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-foolsconecap)
3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/goldcap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-goldcap)
3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/honeymushroom.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-honeymushroom)
3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/laughingjim.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-laughingjim)
3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/libertycap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-libertycap)
3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/sickener.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-sickener)
3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/wavycap.json anywhere. (defined in Shape for item expandedfoods:choppedmushroom-wavycap)
3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/bluemeanie.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-bluemeanie-partbaked)
3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/foolsconecap.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-foolsconecap-partbaked)
3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/goldcap.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-goldcap-partbaked)
3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/honeymushroom.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-honeymushroom-partbaked)
3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/laughingjim.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-laughingjim-partbaked)
3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/libertycap.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-libertycap-partbaked)
3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/sickener.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-sickener-partbaked)
3.6.2026 21:43:49 [Warning] Did not find required shape expandedfoods:shapes/item/food/mushroom/chopped/cooked/wavycap.json anywhere. (defined in Shape for item expandedfoods:cookedchoppedmushroom-wavycap-partbaked)
3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/bluemeanie.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-bluemeanie-partbaked).
3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/foolsconecap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-foolsconecap-partbaked).
3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/goldcap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-goldcap-partbaked).
3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/honeymushroom.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-honeymushroom-partbaked).
3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/laughingjim.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-laughingjim-partbaked).
3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/libertycap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-libertycap-partbaked).
3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/wavycap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-wavycap-partbaked).
3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/partbaked/sickener.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-sickener-partbaked).
3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/bluemeanie.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-bluemeanie-perfect).
3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/foolsconecap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-foolsconecap-perfect).
3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/goldcap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-goldcap-perfect).
3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/honeymushroom.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-honeymushroom-perfect).
3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/laughingjim.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-laughingjim-perfect).
3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/libertycap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-libertycap-perfect).
3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/sickener.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-sickener-perfect).
3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/perfect/wavycap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-wavycap-perfect).
3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/bluemeanie.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-bluemeanie-charred).
3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/foolsconecap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-foolsconecap-charred).
3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/goldcap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-goldcap-charred).
3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/honeymushroom.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-honeymushroom-charred).
3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/laughingjim.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-laughingjim-charred).
3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/libertycap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-libertycap-charred).
3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/sickener.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-sickener-charred).
3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/mushroom/charred/wavycap.png' not found (defined in Item expandedfoods:cookedchoppedmushroom-wavycap-charred).
3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/dryfruit/fill-pineapple.png' not found (defined in Item expandedfoods:dehydratedfruit-pineapple).
3.6.2026 21:43:49 [Warning] Texture asset 'expandedfoods:textures/item/food/peanut/sweetened.png' not found (defined in Item expandedfoods:nutliquid-sunflower-sweetened).
Those shapes just don't exist yet. I'll add them in the next EF update.
Okay, Thank you!
Hey! :D
Been loving the mod with Mycodiversity but almost everytime I cut a Mushroom from it with a knife I get the exception below:
Does this cause a crash or anything? Expanded Foods doesn't have Mycodiversity support at this time (at least not from our end yet).
It kicks me out of the server with the exception when I try craft with a knife in the grid!
But I'll report it to Mycodiversity mod instead, thank you for letting me know!
Hmm. Do you know if Mycodiversity adds mushrooms in its own domain, or in the vanilla game one? If it's in its own domain I don't think my chopped mushrooms should be picking them up at all.
No idea sadly :/
Just know it advertises itself with compat to this mod!
Definitely will write a lil note and make them aware
I'm happy to help! I haven't updated anything in EF for the 1.22 mushrooms so maybe we're missing something from our end. Let me know.
Hello I've been running into a crash whenever I place a hammer into my crafting grid with an ore chunk to create nuggets.
That's odd, I thought that was an old error. What version of Expanded Foods are you on?
2.0.0-dev.7
Ope it might be that it is not the most current one
Yeah, try updating to at least dev.8.
hi tthe game warned me about the error compatibility with primitive survival, sorry if i wasnt clear enough i never report error before
What kind of errors?
they probably saw these or something similar:
2.6.2026 22:21:44 [Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/augratin.json: File game:recipes/cooking/augratin.json not found
2.6.2026 22:21:44 [Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/augratin.json: File game:recipes/cooking/augratin.json not found
2.6.2026 22:21:44 [Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/pastacold.json: File expandedfoods:recipes/mixing/pastacold.json not found
2.6.2026 22:21:44 [Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/pastacold.json: File expandedfoods:recipes/mixing/pastacold.json not found
2.6.2026 22:21:44 [Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/pastahot.json: File game:recipes/cooking/pastahot.json not found
2.6.2026 22:21:44 [Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/pastahot.json: File game:recipes/cooking/pastahot.json not found
2.6.2026 22:21:44 [Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found
2.6.2026 22:21:44 [Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found
2.6.2026 22:21:44 [Error] Patch 2 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found
2.6.2026 22:21:44 [Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/salad.json: File expandedfoods:recipes/mixing/salad.json not found
... whoops! Those should go in the Meals module now, lol
Can you please make it so the new fox and racoon hides can be oiled with the EF oils? Please and thank you.
It's happening!
Expanded Foods has been updated!
ALL MEALS HAVE BEEN REMOVED AND PUSHED OUT INTO THEIR OWN SEPARATE MODULE! I ran some tests and my preexisting meals didn't seem to have any issues, BUT BACK UP YOUR WORLD JUST TO BE SAFE!!!
I'd also like to state that these past few updates have been a ton of work, and I've been financially struggling with some legal bills recently. Any support you could offer would be greatly appreciated, and will help give me more motivation to continue obsessively making mods in the future.
I have a Patreon: https://www.patreon.com/c/l33tmaan
As well as a Ko-fi: https://ko-fi.com/l33tmaan
EXPANDED FOODS WILL NEVER DIE!!! 👻
Hello, when I press H with raw pelt I have a crash. Is this because of this mod?
Do you have Fauna of the Stone Age? The manatee mod from there causes a crash with Hides. Check the mod page, someone poste a fix.
thank you!
Has anyone else had trouble cracking eggs into bowls? I couldn't find anyone else talking about it. Ctrl+Shift+holding Right click isn't working. It just picks up the bowl and places the egg. I have both EF 2.0.0-dev8 and CA 2.0.0-dev19 on v1.22.3
Edit: Affter much testing my husband figured out the bowl has to be placed in the center of the block -_- You can't have mutiple bowls on the corners of a table and crack eggs into them.
I think splitting the mod into various modules is a great idea and would be very convenient.
Thank you dev, great job!
It seems that pouring stuff from buckets to get items is broken, at least for me, doesn't work with hardend lard or resin
1.22.3 fixed this for us, try updating if you havent already
Thank you!
is it normal for food that's kneaded to not be stackable, ive tried breaded food, rye balls, and fruit bread and none of them stack which is quite annoying
That is not normal. Are you running XSkills?
no im not running xskills
let me list out what im runnning besides culinary artillery, and expanded foods
I pressed some red apples and when I processed the mash for dehydrated fruit I got dehydrated yellow apples?
Dehydrated fruit will be removed soon in favor of a more generic, less edible option. Stay tuned!
I noticed that the washed seaweed item is missing an icon/model. (Found in the handbook)

Game V1.22.2
Culinary Artillery V2.0.0-dev.17
Expanded Foods V2.0.0-dev.8
FoodShelves V3.0.3
A bunch of other mods that I don't think are relevant
Side Question: I tried to post this same message in the thread on discord, but it wouldn't let me send anything. Is that expected behavior?
Side Side Note: I literally just started using this mod, and I'm hyped to explore what's in it :D
This texture got dropped from a previous release somehow. It'll be fixed in the next EF update.
As for the discord... we've hit the 1000 member limit for threads on the main discord. We had to make our own server, which is linked in this mod's description. It's pretty active and we have threads for quite a few cooking-related mods there! I hope you have fun! :D
You're the goat man, keep the good work!. I'll be waiting for the full release
Hardened Resin in a bucket collect from a spile on a Pine tree is being lost when it is emptied on the floor accordance to the instuctions.
Posting in A Culinary Artillery 2.0.0-dev
Try downloading VS 1.22.3 and let me know if this is still happening!
i play on a server, we are going to have to wait till the owner has all the mods that we use are compatible with 1.22.3.
ill let you know then.
The server i play on has heen updated to 1.22.3 the morning, there are reports coming in that hardened resin that has been stored in barrels waiting for the update is bugging out when being proccessed. Image below
Ever think about adding a meat mince? A lot of dumplings in real life have stuffings that are meat a bunch of other stuff minced together, we could knead meat nuggets with chopped vegitables and get a higher nutrition mash!
I'm not 100% sure this mod is causing it but when I place down and kind of cheese that bought from the trader it instantly crashes the game
Surprisingly, EF doesn't change much about cheese. Can you replicate it with only ACA + Expanded Foods installed on a fresh creative world?
If you've installed the Dana tweaks mod, the Cheese issue has already been reported in the comments on the mod's page, and a temporary solution is also listed there.
Solution in the comments is to set WaxCheeseOnGround to false in the dana tweaks server config. Leaving it here incase that comment section gets to long for someone to find it.
We just updated our server to the dev8 version and ACA to dev 18 and saw that some items don't have any texture. We delete the cache but that doesn't seem to fix the issue.
Yes, that is because I don't have shapes for those items yet. They're coming, they just take time to make.
Okay, thanks. I wasn't sure if it is a new issue, so i decided to report rather than staying quiet. :)
I appreciate it! :D
Not sure if this is the place to put it, but as a way to honor my favorite food mod (EF), and as tribute, I added full compatibility to my own mod for it. I would be honored if you could give it a look!
https://mods.vintagestory.at/blackraspberry
Thank you, greatly, for making this mod. You made the dull food prep of the basegame fun.
Full compatibility! Oh my god, that's awesome! I will download this and start using it in my singleplayer game. :)
<3
im not sure if its this mod that is causing this but i can no longer use regular red meat for pies, i can fill it with red meat and add crust (but to edit crust style it wont let me use a knife) but when i go to pick it up the pie just vanishes, i get the resources back but only if i try to throw some on the ground itll throw all the used items
What version of A Culinary Artillery are you on?
I got the same issue with ACA 2.0.0-dev.19 & EF 2.0.0-dev.8 happens with all variants of red meat (smashed, etc.) and gelatin as well.
Full mod list:
Adventurer's Walking Stick 3.0.9
Animal cages 5.0.0
Attribute Rendering Library 3.1.4
Auto Map Markers 5.0.3
Auto Config Lib 2.0.10
bedrespawner 1.0.1
BetterEr Prospecting 3.3.1
BetterRuins 0.6.2
Billposting 2.0.0
BloodTrail 1.2.2
Bola 1.4.1
Butchering 1.13.4
Buzzwords 1.8.2
Carry On 1.14.2
Catch Livestock 0.2.4
Catch Ledge 0.7.1
chiseltools 1.17.2
CommonLib-Forked 2.8.1
Config lib 1.12.0
CoriaenderShaders 1.2.2-pre.3
Crawl&Dive 0.2.5
Dressmakers 1.8.0
Expanded Foods 2.0.0-dev.8
Extra Info 2.2.1
Falling Tree 0.5.2
Farmland Drops With Nutrients 1.2.2
FireStarters 1.4.6
Firewood to sticks 1.0.0
Footprints 1.2.2
Forgotten Armory Landsknecht 1.2.5
From Golden Combs 2.0.6
Immersive Mining 0.2.22
Item Clumps 0.2.1
Item Pickup Notifier 2.2.0
IthaniaCannedGoods 2.0.3
Long-term food 0.6.7
MakeTeaForked 0.9.4
Manual Firestarter 0.1.3
MedievalArchitecture 1.1.1
Millwright 1.3.3
Molds Plus 1.0.4
No Lore Creatures 1.2.5
OptiTime 1.5.12
ParticlesPlus 2.5.8
Place on slabs 1.1.3
PlayerCorpse-Forked 1.14.1
Simple Pottery Wheel 2.0.1
ProspectTogether 2.2.1
Racial Equality 0.1.28
Real Smoke 1.2.0
Shipwright: Vessels of Distant Shores 1.3.3
Immersive Fibercraft 1.2.7
Status HUD 4.3.1
Stone Bake Oven 1.3.2
Stone Quarry 3.6.2
Storage Tweaks 1.2.5
Substrate 2.0.0
Tailor's Delight 2.2.2
Terra Prety 7.10.2
Improved Metallurgy 1.1.6
ValksFuzzyClouds 2.1.3
Vault And Roll 0.1.2
Visible Ores and Minerals 1.1.1
Eco Machina 0.6.1
Dear ImGui 1.2.5
Algernons Watersheds 6.3.6
Seem to have found a weird workaround by throwing my dough out of my inventory and picking it back up. That for some reason seems to fix it.
noticed an issue with pemmican, after cooking in a campfire, only 1 item was in the output (put in a stack of 16, got out 1.)
probably an issue with the item not stacking in the output if cooked directly on the campfire?
still an issue with the latest patch. lost half my pemmican :(
tried looking at the .json file to see if i could figure something out, but.. nothing looked wrong (as far as i could see)
maybe the combustables by type output being 1?
or maybe the issue has something to do with what Axebeard mentioned, with something being in the output already.
in that case, maybe its more of an issue of not checking if its the same item and just +1'ing the stack?
to be completely clear, once the item was produced if i took it out and manually combined the stacks in my inventory, it worked just fine.
(also i dont know if i could play VS without this mod, the extra food options are just too nice.)
Are you on the latest version of A Culinary Artillery?
i believe so, i've been using a mod manager to keep me updated on mods, and i check it at least once a day, before i play.
it could be a conflict with another mod though.
This should be fixed in the latest ACA release. Please try it!
i've got the update but haven't yet made more pemmican, i'll let you know if the issue comes back.
thank you so much for the mods again
Any hopes for compatibility with the Biodiversity mods? Orchids and the crops are currently updated
This is my wish too. Biodiversity mods are great!
Hello, tested with the New Version of a cullinary artillery on a fresh install, it seems that por some reason when drying meat on a meat rack, the meat instead of turning into aged meat, it just turns into rot, tested with normal red and bush meats
Is anyone else having an issue with the mixing bowl items not stacking and having inconsistent nutrition values? I tried making fruit bread and spelt balls, and after figuring out you need to take the output out of the mixing bowl one-by-one, they don't stack before or after baking. on top of that, one will have +90 fruit sat for example, while another will have +180 fruit sat. (my game also has other mods such as primitive survival, better ruins, and xSkills, so if that's where there's a conflict, I appologize.)
i have as well, been having issues with my breaded stuff as well, so instead of having 1 stack i have like 2 or 3 different stacks of like 1 or 2
This will be fixed in ACA shortly. Very shortly.
Okay, try the new ACA version and let me know if it works now!
I wish you weren't able to put anything in the output slot of the Mixing Bowl - I wasn't sure how it worked and assumed you needed something in there, but it just deleted the ingredients after mixing.
I can;t seem to make sausages on 1.22.2, do they support rendered fat?
Not yet, the rendering fat stuff will be added soon.
Pouring hardened resin out of buckets doesn't produce any resin pieces.
Can confirm. New world just EF and ac enabled. Bucket empties on the ground with hardened resin. No resin comes from it
Can confirm, and likewise pouring hardened lard just deletes the lard as well and does not produce items.
This miiiiight be a vanilla issue. We're still looking to confirm. 😨
Very possible, I know they were having issues with the implementation of liquid fat for 1.22 and canned it for now.
While it works for the most part, this mod is not compatible with the new mushrooms added in 1.2.2, but aslong as you don't chop any, there's no issue.
is this compatable with basic bushcraft? it also has bushmeat meals.
EF has had bushmeat meals for... god, 4+ years at this point? There might be some patching problems. Could I ask you to install Basic Bushcraft and report back?
i could try it out. sure.
there doesn't seem to be any conflict between your mod and basic bushcraft i was able to make a bushmeat stew with no issue. which is great because ive been waiting to try this mod out.
mixing bowl speeeeeeeeeeeeeeeeeeeeeeeeeeeeeeen
Would it be possible to (eventually) add the feverstone wilds ostrich eggs to recipes to give more of the egg portions than chicken eggs? :D Its hard to get enough eggs on a server without having a zillion chickens as is especially since the eggs go bad so fast.
So I know olive oil has a different texture in this mod, but is designed to exist in the game alongside the vanilla variant without replacing it?
I've found an issue with another mod that adds food recipes where it calls for olive oil but only accepts the vanilla variant, and so I cant make the food from that mod because squeezing olives gives the EF olive oil. I've looked through the mod json files but I can only find the different olive oil texture so I'm unsure of how to remedy it.
Which mod is it?
It's Dairy Plus.
Missing texture, washed seaweed

Using 1.22.2, cullinary artillery dev v15 and expanded foods dev v8, but none of the mixing or kneading recipies are loading in on my dedicated server. Everything else seems to work, but server states:
May 20 22:19:53 delicate-server dotnet[2703543]: 20.5.2026 22:19:53 [Server Event] 26 cooking recipes loaded
May 20 22:19:53 delicate-server dotnet[2703543]: 20.5.2026 22:19:53 [Server Event] 0 mixing recipes loaded
May 20 22:19:53 delicate-server dotnet[2703543]: 20.5.2026 22:19:53 [Server Event] 0 kneading recipes loaded
If anyone has this issue in the future, make sure ExpandedFoods is not in the "disabledmods" config option in the world config. On the Vintage story wiki, they place it there as an example and it might be disabled by default.
seems to have conflicts with
Running on 64 bit Windows 10.0.26200.0 with 32052 MB RAM
Game Version: v1.22.2 (Stable)
5/19/2026 11:46:31 PM: Critical error occurred
Loaded Mods: biggerpockets@1.0.6, chiseltools@1.17.1, crockmod@2.1.1, curefirewood@1.0.1, extrachests@1.10.0, fieldsandplateaus@1.0.10, interestingoregen@2.3.2, jsonpatcheslib@1.5.1, knappingmastery@1.0.1, millwright@1.3.3, overhaulliblegacycompat@1.0.42, plainsandvalleys@1.0.13, primitivesurvival@5.0.5, prospecttogether@2.2.0, speararrowheadbits@1.1.0, specializedclasses@2.2.2, stonequarryrepckfipil@3.6.2, temporal_gears_stack@1.0.0, translocatorengineeringredux@1.6.5, game@1.22.2, vsimgui@1.2.5, zoombuttonreborn@2.0.2, aculinaryartillery@2.0.0-dev.15, animalcages@4.0.2, animationslib@0.0.2, attributerenderinglibrary@3.1.4, egocaribautomapmarkers@5.0.2, bettererprospecting@3.2.3, betterjonasdevicesfixedagain@2.1.6, betterruins@0.6.1, biodiversity@1.1.4, carryon@1.14.0-pre.3, commonlib@2.8.0, configlib@1.11.1, cropforecaster@2.0.0, danatweaks@4.0.0, firearmsfork@1.8.5, foodshelves@3.0.1, fromgoldencombs@2.0.1-rc.3, herbarium@1.4.1-rc.1, immersivecorpsedrop@1.0.4, juicyores@1.0.2, kilnspreading@1.0.2, medievalexpansionpatch@1.3.6, moreanimals@1.6.6, panningmachine@1.0.9, stonebakeoven@1.2.2, creative@1.22.2, vsroofing@1.5.2, survival@1.22.2, watersheds@6.1.0, xlibfork@1.0.7, bdcrop@1.0.2, bdorchard@0.3.0, combatoverhaulfork@0.17.29, rlldtco0001@2.0.1, crossbowsfork@1.9.8, expandedfoods@2.0.0-dev.8, em@3.5.2, playercorpse@1.12.0, quiversfork@0.8.20, xskillsfork@1.0.38, armoryfork@1.10.6
Involved Harmony IDs: attributerenderinglibrary, XSkillsPatch
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHeldItemInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo_Patch1(CollectibleObject this, ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
at Vintagestory.API.Common.Item.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in VintagestoryApi\Common\Collectible\Item\Item.cs:line 82
at Vintagestory.API.Common.ItemStack.GetDescription(IWorldAccessor world, ItemSlot inSlot, Boolean debug) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 402
at Vintagestory.Common.CreativeTab.CreateSearchCache(IWorldAccessor world) in VintagestoryLib\Common\GameContent\Inventory\CreativeTab.cs:line 30
at Vintagestory.Common.CreativeTabs.CreateSearchCache(IWorldAccessor world) in VintagestoryLib\Common\GameContent\Inventory\CreativeTabs.cs:line 50
at Vintagestory.Client.NoObf.GuiDialogInventory.<OnOwnPlayerDataReceived>b__6_0() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 60
at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass11_0.<QueueTask>b__0(Object _) in VintagestoryApi\Common\TyronThreadPool.cs:line 119
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
at System.Threading.Thread.StartCallback()
Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 5/19/2026 11:44:20 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.2.0, time stamp: 0x693c0000
Faulting module name: coreclr.dll, version: 10.0.826.23019, time stamp: 0x69f2abd3
Exception code: 0xc0000005
Fault offset: 0x0000000000356d4f
Faulting process id: 0x1d98
Faulting application start time: 0x1dce80acb384ef6
Faulting application path:
Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\10.0.8\coreclr.dll
Report Id: cd44bc75-9046-4ca8-a69e-78f896e4d3a5
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 5/19/2026 11:38:10 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.2.0, time stamp: 0x693c0000
Faulting module name: coreclr.dll, version: 10.0.826.23019, time stamp: 0x69f2abd3
Exception code: 0xc0000005
Fault offset: 0x0000000000356d4f
Faulting process id: 0x57c8
Faulting application start time: 0x1dce809c389b51f
Faulting application path:
Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\10.0.8\coreclr.dll
Report Id: cdeb06b1-049d-42eb-a6c3-d00d6eb8cdd9
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 5/19/2026 11:34:44 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.2.0, time stamp: 0x693c0000
Faulting module name: coreclr.dll, version: 10.0.826.23019, time stamp: 0x69f2abd3
Exception code: 0xc0000005
Fault offset: 0x0000000000356d4f
Faulting process id: 0x5f4
Faulting application start time: 0x1dce80922584c1e
Faulting application path:
Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\10.0.8\coreclr.dll
Report Id: 1a131127-41de-44a7-8c84-2275d8029b5d
Faulting package full name:
Faulting package-relative application ID: }
This crash had nothing to do with expanded foods & is a reocurring one in 1.22
Many, many people have had the same/very similar crashes, always with different involved harmonies (those dont actually mean anything and only point to the actual mod causing issues by pure luck if it happens to be right)
This crash is most likely due to malformed json, whatever item/block you were holding/crafted/just picked up/broke/ or had just selected in the handbook, probably has missing/messed up attributes for the handbook or extra info.
Long story short, this crash does not mean that any of these mods are conflicting with eachother whatsoever.
i was holding a copper hammer
Missing a texture or a shape for dried cloudberries (edit: and some other dried fruits)

Just installed this along with a culinary artillery, and suddenly cooking soups using milk takes an incredible amount of time and fuel. We let the progress bar slowly climb for about 5 minutes, but it didn't even reach the numbers on the temperature gauge. I don't know what's been done with the soup recipie or the milk portions specifically, but it's rendered it completely useless for making meals.
I am on the most recent patch on 1.22.22 and lard and resin does not work when getting out of a bucket, when i empty the bucket of hardened lard, it just deletes the lard, no lard bricks spawn, and same with the resin. Is there any fix for this?
Also having this issue, friend cooked up 4 litres of lard, went to empty it out, nothing. I don't know a fix but it's an issue on this version, clearly.
is this compatible with butchery?
it works for me
After updating this mod our game no longer has chopped versions of vegetables, neither baked or half baked or charred and they dont go in the oven for cooking. The ones made before update are black sheets in inventory. All the liquids are gone from containers like seed oil, broth, syrup.
a few things are giving question-mark blocks. Chopped mushrooms, dried berries, dried seaweed, maybe more stuff
I get a Crash each time i wanna join my server. Had a talk with Alodh abt it and thanks to his better eyes told me its a Problem then on your end.
Running on 64 bit Windows 10.0.26200.0 with 32361 MB RAM
Game Version: v1.22.2 (Stable)
20.05.2026 18:10:51: Critical error occurred
Loaded Mods: bagofholding@1.1.0, blackguardadditions@1.1.9, chiseltools@1.17.1, coldstorage@2.0.0, crockmod@2.1.1, elstoneforge@1.0.5, explosive@0.2.0, forlornadditions@1.0.4, forlornremenants@2.1.1, heatproofbricks@1.0.2, jsonpatcheslib@1.5.2, leafylootboomycraft@1.0.0, longtermfood@0.6.3, lootgoblinbackpacks@0.0.3, millwright@1.3.3, molds@0.3.0, morefuel@1.2.0, overhaulliblegacycompat@1.0.65, primitivesurvival@5.0.5, stonequarryrepckfipil@3.6.1, game@1.22.2, vsimgui@1.2.5, weaponpackalphareb@1.8.4, aculinaryartillery@2.0.0-dev.15, allclasses@2.2.3, amuletbedspawn@1.0.7, animalcages@5.0.0, animationslib@0.0.2, egocaribautomapmarkers@5.0.2, bettererprospecting@3.2.2, betterruins@0.6.2, biodiversity@1.1.2, botaniastory@0.3.2, butchering@1.13.1, carryon@1.14.0, cmimpact@1.0.1, commonlibforked@2.8.1, configlib@1.12.0, unchained@1.7.0, electricalprogressivecore@3.0.0, fillmybloomery@1.0.3, firearmsfork@1.9.4, foodshelves@3.0.1, fromgoldencombs@2.0.3, juicyores@1.0.2, maketeaforked@0.8.1, medievalexpansionpatch@1.3.9, millwrightvawtaddon@1.0.3, panningmachine@1.0.9, playerlistrevived@2.3.8, purposefulstorage@2.0.0, roomtools@2.0.0, rpvoicechat@2.5.0, soundofconfession@1.1.0, steadygreenhouses@1.1.2, stickemup@1.3.1, substrate@2.0.0, th3dungeon@0.5.0, treetapredux@1.2.6, creative@1.22.2, survival@1.22.2, vsvillage@5.1.4, bdcrop@1.0.0, bdtree@1.0.2, combatoverhaulfork@0.17.37, electricalprogressivebasics@3.0.2, expandedfoods@2.0.0-dev.8, em@3.5.0, fulldropunofficial@1.0.8, helvehammerextforked@1.9.1, playercorpseforked@1.14.1, revolverarquebusfork@0.1.2, vsvillageindustrial@0.0.8, armoryfork@1.10.26, electricalprogressiveindustry@0.6.2, electricalprogressiveqol@3.0.0, electricalprogressivetransport@1.0.0, electricalprogressiveequipment@3.0.0
Involved Harmony IDs: OverhaulLib:Transpilers, com.jakecool19.efrecipes.cookingoverhaul
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 2794
at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo_Patch1(CollectibleObject this, ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
at Vintagestory.API.Common.Item.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in VintagestoryApi\Common\Collectible\Item\Item.cs:line 82
at Vintagestory.API.Common.ItemStack.GetDescription(IWorldAccessor world, ItemSlot inSlot, Boolean debug) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 402
at Vintagestory.GameContent.GuiHandbookItemStackPage..ctor(ICoreClientAPI capi, ItemStack stack) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 42
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onCreatePagesAsync_Patch1(ModSystemSurvivalHandbook this)
at Vintagestory.GameContent.GuiDialogHandbook.LoadPages_Async() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 434
at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass11_0.<QueueTask>b__0(Object _) in VintagestoryApi\Common\TyronThreadPool.cs:line 119
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
at System.Threading.Thread.StartCallback()
Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 20.05.2026 18:09:46, Site = , Source = Application Error, Message = Fehlerhafter Anwendungsname: Vintagestory.exe, Version: 1.22.2.0, Zeitstempel: 0x693c0000
Fehlerhafter Modulname: coreclr.dll, Version: 10.0.25.52411, Zeitstempel: 0x68fabec4
Ausnahmecode: 0xc0000005
Fehleroffset: 0x0000000000367bba
Fehlerhafte Prozess-ID: 0x6758
Fehlerhafte Anwendungsstartzeit: 0x1dce872da76931a
Fehlerhafter Anwendungspfad: D:\Vintagestory\Vintagestory.exe
Fehlerhafter Modulpfad: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\10.0.0\coreclr.dll
Berichts-ID: fccfcec7-e588-419e-b01e-6f0ed9a7b068
Vollständiger Name des fehlerhaften Pakets:
Fehlerhafte paketbezogene Anwendungs-ID: }
--------------
{ TimeGenerated = 20.05.2026 18:02:20, Site = , Source = Application Error, Message = Fehlerhafter Anwendungsname: Vintagestory.exe, Version: 1.22.2.0, Zeitstempel: 0x693c0000
Fehlerhafter Modulname: coreclr.dll, Version: 10.0.25.52411, Zeitstempel: 0x68fabec4
Ausnahmecode: 0xc0000005
Fehleroffset: 0x0000000000367bba
Fehlerhafte Prozess-ID: 0x5160
Fehlerhafte Anwendungsstartzeit: 0x1dce871dd4420fc
Fehlerhafter Anwendungspfad: D:\Vintagestory\Vintagestory.exe
Fehlerhafter Modulpfad: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\10.0.0\coreclr.dll
Berichts-ID: ab37d51b-6c05-4eaf-85fc-d7247cd7eb88
Vollständiger Name des fehlerhaften Pakets:
Fehlerhafte paketbezogene Anwendungs-ID: }
--------------
{ TimeGenerated = 20.05.2026 18:00:13, Site = , Source = Application Error, Message = Fehlerhafter Anwendungsname: Vintagestory.exe, Version: 1.22.2.0, Zeitstempel: 0x693c0000
Fehlerhafter Modulname: coreclr.dll, Version: 10.0.25.52411, Zeitstempel: 0x68fabec4
Ausnahmecode: 0xc0000005
Fehleroffset: 0x0000000000367bba
Fehlerhafte Prozess-ID: 0x79d0
Fehlerhafte Anwendungsstartzeit: 0x1dce87183d6847f
Fehlerhafter Anwendungspfad: D:\Vintagestory\Vintagestory.exe
Fehlerhafter Modulpfad: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\10.0.0\coreclr.dll
Berichts-ID: 47fe173c-6fc8-4c23-b7cf-115b6bc7cda7
Vollständiger Name des fehlerhaften Pakets:
Fehlerhafte paketbezogene Anwendungs-ID: }
I ran into this same issue, update all your biodiversity mods and it should stop happening
thanks ill try gimme a sec
Thanks for the update! I'm noticing one problem immediately.
When running a dedicated server, I'm getting kicked out of the server when putting a hammer in the crafting grid (to smash meat for example).
It doesn't CTD, but it does kick me as a client.
Error from Server-Main.log:
You need to download the DEV version not the stable.
Close. I had -dev.7 loaded accidentaly. However, -dev.8 is good!
Fun question!
While I'm extremely happy to see this mod have an update, there's one mod I'm curious about its compatibility with- Biodiversity, since Wildcraft farming hasn't updated that I'm aware of.
Also, while the game starts fine, got this little error for startup:
'[Error] Patch 4 in Pemmican:patches/expandedfood_egg.json: File pemmican:game/patches/egg.json not found. Wrong asset category.'
Doesn't show up in error logs since the game doesn't crash, but felt you miiight want to know.
YESSSSSSSSSSSSSSSSSSSSSSS
I could cry. tysm
OMG!!! Thank you SO MUCH. YEAH!!!!!!!!!!!!!!!
Thank you for the update, this is one of my fav mods.
I'm playing a new game (testing) and found some missing textures. Mainly the new fruits and some mushrooms i.e strawberry, kumquat, beautyberry, liberty cap, blue meanie, etc. Dried, candied, chopped, the textures are just a block with a question mark that can be eaten and placed on a shelf.
Thank you for all the time and hard work you do🤟
LES GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
EXPANDED FOODS UPDATE RAAAAAAAAAAAAAAAAAAAAAAAAAH
I33tmaan and Pursec I could kiss you both for this update THANK YOU!! ^w^
i have bad news
biblically accurate mixing bowl
HELL YEAH DOG
Hits refresh on the browser, sees Expanded Foods for V1.22, LETS GOOOOOO! Thank you so very much, must have mod for sure.
THANK YOU SO MUCH <3
HYPE
OMG!!! THANKYOU!!
WE'RE SO BACK
NO FUCKING WAY
neat
oh my peak
EXPANDED FOODS IS UPDATED FOR 1.22!!!! THIS IS NOT A DRILL!!
Well, it won't cause crashes anymore but I still need to update a lot of content. ENJOY!!!!!
We will, bless you! My entire group has been decidedly impatient for your delightful work to return to us.
LET'S F💥💢🦴NG GOOOOOOO💥💥💥💥🥳🥳🥳🥳🥳🦍🦍🦍🦍
i check on ya daily cause culinary artillery works on 1.22, excited for when the new update comes out
Me as well, I check every evening with fingers crossed that it will be release for v1.22.
Hey, to anyone experiencing a crash related to putting a hammer or stones in a crafting grid, this mod fixes the issue (its somehow related to Smahed Fish Filets). HOWEVER, the mod is a full fork of Expanded Foods for some reason; if you install it alongside Expanded Foods, you'll still get the crash. Replace Expanded Foods with that mod and the issue should resolve.
Hope that helps someone! Can't wait for the update!
i could kiss you, ive been wondering what the issue was for the past 2 hours just happened to see this comment.
Hello! the pickled egg recipe is broken on a 1.21.6 multiplayer server at the moment! ><

I will be checking on you every day!
I truly hope to see this mod updated because it's a must have.
Please notify me when 1.22.1 - 1.22.2 comes out 😁
Love this mod, waiting for the update to take my save into winter so I can preserve some good food!!
Hello dear god of Expanded Food mod, do you have a ETA of the 1.22 version release ? 😊 Very please !!
Yeah, what they said!
I second this, been dying to try this mod And a culinary artilery but theyre both outdated and crash my game whenever i try.
signed, a hobbit with very empty pantries
Kobold would like to add his to this pile as well. Expanded foods has allowed our server to grow to what it is. We are in the process of actually creating trade routes. None of this would be possible without the Culinary Artillary and Expanded foods mods. We love you. We wait eagerly for 1.22 with beady eyes waching from the shadows
Assuming ACA is finally stable-ish, I can get to work on Expanded Foods now. A lot of the logspamming errors have already been fixed but it'll take some time to get the new fruits/mushrooms and other vanilla additions into EF. Probably a month or two?
Fair enough. Perfection takes time. Looking forward to when you do update it though!
I posted this as a response to someone else down below, but when you fry a stack of food items all at once, the nutritional value of each individual item is evenly distributed across each of the separate items.
For example, I fried one piece of fancy, adorned, expensive aged meat and got huge nutritional value out of it.
I then fried a stack of 9 of those identical items, and as a result EACH of the 9 individual items had 1/9th of the nutritional value that one of them had/should have had.
Essentially, I've wasted a LOT of ingredients and food by bulk frying food, despite the tutorial for frying explicitly mentioning that it's great for bulk food production. Excrutiating bug to deal with.
I was wondering why it seemed like my stack of 25 fried breaded redmeat was giving me fuck all sat lol
Is there like a place with a tabulated list of what all the foods and ingredients do? Like stuff that lets me decide between making soups out of vegitable broth vs blood for instance, I might just be blind or illiterate but it doesn't seem 100% clear what every ingredient specifically adds to a dish?
I can't commit to a world until this updates
Fishsmash recipe is causing the game to crash, played for a while with no problems.
Edit: it seems to happen whenever i put an iron hammer in my inventory grid
Made a temp fix until author comes back, pass the word around.
https://mods.vintagestory.at/expandedfoodsforked
waiting excitedly for dat sweet sweet update <3
love this mod, can't ever play without it <3
same as me bro, i miss my seeds oil or bread with berries
I can't seem to be able to place flax grain into the fruitpress to make flax oil, flax seeds work fine however
This mod is now needed for me to play this game, it adds so damn much to the game, however I have to say that I NEED pickled olives to be viable for salads PLEASE I have SO MANY
\o/
The mod loads fine for me in 1.2.2, but i have had a few crashes. Weirdly it was when working with chicken carcasses for butchering, but the error said an exception was thrown for "fishsmash". I think it was when I looked at the recipe for the primative butchering table, no idea why that would make an error with this mod though.
EDIT: Checked the discord and apparantly its tied to putting a stone in your inventory, which explains why the butchering table triggered the crash.
Anyone know if any versions of this mod work on 1.22? Some handbook recipes are crashing my game, including candles. If not, I'll just wait for the updated release.
boys we need this update ASAP
Are there any plans to add olive oil to the mod? Feels like an odd thing to leave out
Isn't there olive oil in the vanilla game already?
Olive oil is in vanilla VS
shiiiiiiiiiiiiii you're so right, I havent played the new patch yet bc I'm waiting for other mods to get updated
Just wondering if it's a bug or if I'm doing something wrong, but the mixer doesn't drop the finished product on the ground; it deletes the items. I tried using it powered and unpowered, but if an item is in the output slot most of the time nothing drops. out of 64 items, I get like 15 back. Also for loading items into the hopper, if I lock it(great feature btw) it makes it so only 1 item will work with the inputs. ie if im using fat and nuggets it will only pull one or the other, whatever is first in the storage slot. im on the test build dev 7 - 1.21.7 if that changes anything
For those wondering:
- No, Dev7 does not work for 1.22
- Yes, the mods are being worked on
Clicking all pasta steps but the cooking noodles one in handbook doesn't take you to the desired page, and cooking 1 noodle returns a food unit with 1 extra satiety point in every food stat (despite it being made only from eggs and flour) plus 1hp healing, while cooking 2 noodles makes each of them provide "0" extra nutrients and 0.5 hp healing, so I guess extra nutrient points aren't rounded up.
I think simmering is glitched in general, as I got the same "the whole stack provides the extra nutrition a single item should" on multiple different recipes, including some very time-and resource-consuming ones, which made their outcome very disappointing (for some reason it works as intended with jelly, for which I'm grateful, but I think it might count as another sub-method of foodmaking?). I hope it can get straightened out sometime, because I find the cooking mechanics of this mod extremely cool :(
Wishing a good day to authors!
Vulpine Soon enough. The page for ACA claims partial 1.22 compatibility (whatever the hell that means) with their build on GitHub, so theoretically you should be able to use the latest ACA build from there and this should work. I'm waiting for it to be available through here so I can just use Mods Updater in my terminal, instead of obtaining it separately.
Hi, I just wanted to ask if this mod and A Cullinary Artillary will be updated for version 1.22.0?
The item description for pemmican (raw not cooked) says it can be added to stews, but i can't find any recipes for it.
am i missing something? could it be a manual thing, like right clicking a stew?
Encountered an odd bug where meat stew crocks will turn into aged meat while on the shelf and completely erase the protien satiety from the meal
cant make pilaf. put rice grains, meat nuggets in a pot and nothing.
l33tmaan Pursec We Need the mod for 1.22 PLS! :(
please add lard block
Does anyone know how how to fry stuff like the flax balls? I cannot work it out tried it in a pot and in a saucepan but nothing seems to work
Hello, i was wondering if anyone else was having issues with vegetable stews while using this mod? i'm unable to make it as using it with this mod causes cooking pots to display the "not a matching recipie"
Fang_ no worries, friend, because there's a mod for that.
...more specifically, a mod that removes aged meat and prevents the issue from occurring in the first place (though it unfortunately does not fix any already "corrupted" crocks/bowls, so I'm afraid you may need to just throw those away and make new ones).
For clarification the mod referenced above in the NOTE regarding "Wildcraft", is that referencing the "Wild Farming" mod recommended on the Homepage or a different one?
Any info is helpful, appreciate the work yall do.
Edit:
I see now they are likely talking about the Wildcraft Fruits and Nuts mod. Forgot about that one.
breeze108 I had a similar issue. You need to put enough stuff in the fruit press such that the output will be at least 4L of fluid. Otherwise you can't press.
Can we get an update that lets us put buckets on meathooks? like hang them by the rope.
Is there a bug with the fruit press, I can't get it to make oil from seeds.
Same here, I can't get it to make oil from Flax mash either.
I would like to recommend meringue for an alternate pie topping. Since we don't have sugar, the italian style meringue using fruit syrup and eggs whites would probably work well
CulArty being outdated seems to be causing a lot of issues alongside other mods like AncientTools. Use at your own risk.
Error codes attached:
16.3.2026 23:28:14 [Error] Patch 1 (target: game:itemtypes/food/bread.json) in ancienttools:patches/compatibility/expandedfoods/bread.json failed because supplied path /attributesByType/*-perfect/mortarProperties is invalid: The json path /attributesByType/*-perfect/mortarProperties was not found. No such element 'attributesByType' at the root path
16.3.2026 23:28:14 [Error] Patch 2 (target: game:itemtypes/food/bread.json) in ancienttools:patches/compatibility/expandedfoods/bread.json failed because supplied path /attributesByType/*-charred/mortarProperties is invalid: The json path /attributesByType/*-charred/mortarProperties was not found. No such element 'attributesByType' at the root path
16.3.2026 23:28:14 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
16.3.2026 23:28:14 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
16.3.2026 23:28:14 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
16.3.2026 23:28:14 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
16.3.2026 23:28:14 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
16.3.2026 23:28:14 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
16.3.2026 23:28:14 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
16.3.2026 23:28:14 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
16.3.2026 23:28:14 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
16.3.2026 23:28:14 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
16.3.2026 23:28:14 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
16.3.2026 23:28:14 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
16.3.2026 23:28:14 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
16.3.2026 23:28:14 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
16.3.2026 23:28:14 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
16.3.2026 23:28:14 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
16.3.2026 23:28:14 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
16.3.2026 23:28:14 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/doughball.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/doughball.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/doughball.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/doughball.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/doughball.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/doughball.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/doughball.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/doughball.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/doughball.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/doughball.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/doughball.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/doughball.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
16.3.2026 23:28:14 [Warning] Failed resolving crafting recipe ingredient with code aculinaryartillery:bark-oak-dry in simmer recipe aculinaryartillery:recipes/simmering/boiledbark.json
Hello, I'm a big fan of this mod. Do you know if you'll be porting it to version 1.22?
Can't seem to bake chopped raw Turnips. Doesn't let me put it in the oven. I can bake unchopped raw turnips, chopped part-baked turnips, etc, just not chopped and raw.
Hi, is there a way to disable the healing that the food provides?
The meat aging in the crocks can be removed by tenderizing (beating the meat) before using it in cooking
Just want to report that meat in crocks is currently bugged. The meat will age while its in a sealed/unsealed crock and bug out causing the whole crock to lose its protein sat.
Im aware that it's a test build, but damn sad I lost like 4 stacks of red meat to this bug haha
Seems to be an issue on my MP server related to fruit press + mash. Updated as of 2.0.0-dev.7 mash texture is broken, any way of fixing this? Also cannot press any grains - only seeds but sunflower seeds are broken. TIA
Hey! Muffin dough specifically mentions being able to knead fruit, pumpkin, gelatin, or carrots, but carrot muffins aren't possible? I would really love them if it's doable, I really adore carrot muffins and think it'd be an excellent idea!
How safe is it to remove this mod from an existing world in 1.21+ at any point nowadays?
Here to report that for whatever reason, when candied apples are used to make fruit bread, it oddly makes the bread textureless, just white. Just visual, but figured I'd report it here.
n33ners - I feel like there is a decent chance the "90 satiety" you are looking at is coming straight out of the handbook, which is a misleading number. The sat values the handbooks shows is for the base food/meal item, irrespective of whatever other ingredients you use. With your example of breaded meat, you have:
Assuming you baked those perfectly, that is 297 sat minimum, with up to 555 sat still well within reach.
It would be neat to be able to make cakes. Could work like pies where there are multiple servings, maybe more like 8 though. Could also make it so frosting could be made out of milk and/or eggs aswell as some sort of syrup, and then you could add toppings like candies/fruits.
This is one of the mods that I refuse to play Vintage Story without, but I have a question. Why did you make the choice not to allow dried fruits to be used to make Candied Fruits? Not only do dried fruits work when making them in real life, but it actually is preferred due to it reducing the time needed to candy them.
https://www.cdkitchen.com/recipes/recs/30/Candied_Fruit8401.shtml
I'm going to try my hand at a mod that fixes this, but I'd love to see it in the base mod!
How to make Stew with broth? When i add any broth it just prioritize outputing a soup instead.
Today I noticed I have a bug where having this mod active messes up making chromium sulfate. Its recipe disappears from the handbook, putting correct amounts in the pot throws back a "recipe not found" info and pot refuses to heat up. Disabling the mod allows to produce it as usual; EF doesn't seem to interfere with cooking hides using already made CS.
I also have the veggie soup recipe missing bug. I have latest versions of both Artillery and Foods.
These and a few other minor issues aside, it's one of my favourite mods, and I thank you very much for creating and maintaining it!
@Sanderss You could be right, I'm not far enough into the game to be making pies or most of the really high powered recipes, so I was really just giving my initial impression upon experimenting with the mod for a couple hours. Maybe there just needs to be sort of a 'mid-point' in terms of benefit, so the mod's progression of recipes flows more smoothlyf from relatively low satiety > moderately better-than-vanilla > high satiety > high satiety+healing/buffs.
@n33ners I feel like a lot of the multi-step meals can end up being extremely powerful. Eg: making soft bread that gives you essentially every food group and fills your entire hunger bar, and making foods that heal huge chinks of your health.
I do agree that having other buffs with certain foods would be cool. Might also be cool for some foods to have weaknesses aswell.
Very cool concept for a mod, but honestly I feel like when you have meals that require multiple steps of preperation (like things that require flour+breadcrumbs+egg+honey+fish or meat chunks combined in a mixing bowl, etc), the cooked end result REALLY ought to grant more than 90 satiety. I could just stick to cooking hunks of meat over a firepit, for the same payoff with less than half the steps.
I get that the extended cooking mechanics are meant to be part of the appeal, but even so, there needs to be a higher payoff for the amount of prep work that goes into a lot of recipes. Maybe prepping food in certain ways could result in some sort of non-satiety related buffs (like making breaded meat chunks as opposed to just cooked red meat makes your hunger meter drop at a slower rate for a set amount of time, or provides a buff to walk speed, or causes your temporal stability to drop more slowly when underground, etc).
Anyways, still a great mod, but I feel like it's not fully fleshed out quite yet.
reporting that ACA2.0.0-dev.11 and EF2.0.0-dev.7 in 1.21.6 remove vegetable stew, and baseline soup either doesn't work or requires ingredients i don't have (sometimes i can get it to show up in the handbook, but direct searching yields nothing)
Whenever anything on the drying hooks finish drying, they turn invisible for some reason. Not a huge issue since you can still take them off as normal, but odd.
Any idea as to why the fruit bread texture is all messed up? The bread part of the texture is missing while the bits of fruit is visible. Ive never had an issue like this before and hope someone that experienced something similar can help.
Was this mod compatible with Butchering - Vintage Story Mod DB ? I dont see anything or anybody asking this so thought I might
UPDATE: I downloaded all three mods and when reloading the Mod Manager it automatically disabled Butchering so Im assuming there is some conflict but I will continue to see if anything pops up
The in game description of oil talks about using it to lubricate mechanics, is this something you can actually do? I couldnt use it on any of my mechanical parts.
Having a very weird issue where anytime I click on any kind of syrup in the handbook, my game freezes and crashes. Anybody else have this issue and/or know a fix?
I read up on the Wildcraft situation, I would love to see someone make a compatibility mod for it on it's own, returning all of the Fruits and Nuts stuff from the previous versions of the mod before the update to 1.21 and before the removal of EF compatibility in the first place. It's a shame since the mod adds so much stuff that is amazing in recipies to add variety and colour, alas, I suppose we'll have to see where it goes.
compatibility with wildcraft fruits & nuts please? 😇 would love to be able to simmer all those different kinds of new fruit juices into syrups!
Would love if this mod kept all vanilla recipies as well as the new cooking options. Having all my meat automatically char kinda sucks, and i seem to no longer be able to make anything with an
egg base? a couple other things, but I do love having so many more options for things to make... its almost daunting. <3
There is an issue with this mod conflicting with Wildcraft: Fruits and Nuts and it needs to be fixed. I am trying to make some carrot juice with the fruit press but it keeps coming out as "puree" rather than "juice" and I am unable to use purees in cooking recipes unlike juices.The main issue is that there is no way to make vegetable juice since this mod conflicts and only comes out as "puree" in the fruit press.
For those of us struggling with the drying meat in meals bug, Unofficial Bugfixes 0.0.11 fixes it, for both vanilla cassava and expanded foods redmeat.
When loading worlds with this mod https://mods.vintagestory.at/realgrapes, this error occurs
When loading the mod, there are still quite a few error messages. The game continues to load, but I'm not sure if all the features are working.
5.2.2026 10:23:03.518 [VerboseDebug] Patch 2 in expandedfoods:patches/compatibility/acorns/recipes/meals/meatystew.json: File expandedfoods:recipes/cooking/meatystew.json not found
5.2.2026 10:23:03.518 [VerboseDebug] Patch 3 in expandedfoods:patches/compatibility/acorns/recipes/meals/meatystew.json: File expandedfoods:recipes/cooking/meatystew.json not found
5.2.2026 10:23:03.518 [VerboseDebug] Patch 4 in expandedfoods:patches/compatibility/acorns/recipes/meals/meatystew.json: File expandedfoods:recipes/cooking/meatystew.json not found
5.2.2026 10:23:03.612 [VerboseDebug] Patch 0 in expandedfoods:patches/compatibility/acorns/recipes/meals/veggiestew.json: File expandedfoods:recipes/cooking/vegetablestew.json not found
5.2.2026 10:23:03.612 [VerboseDebug] Patch 1 in expandedfoods:patches/compatibility/acorns/recipes/meals/veggiestew.json: File expandedfoods:recipes/cooking/vegetablestew.json not found
5.2.2026 10:23:03.612 [VerboseDebug] Patch 2 in expandedfoods:patches/compatibility/acorns/recipes/meals/veggiestew.json: File expandedfoods:recipes/cooking/meatystew.json not found
5.2.2026 10:23:03.720 [VerboseDebug] Patch 19 in expandedfoods:patches/compatibility/acorns/acornbreadedmeatnugget.json: File expandedfoods:recipes/kneading/primitivesurvival/acornbreadedmeatnuggetsyrup.json not found
5.2.2026 10:23:03.720 [VerboseDebug] Patch 20 in expandedfoods:patches/compatibility/acorns/acornbreadedmeatnugget.json: File expandedfoods:recipes/kneading/primitivesurvival/acornbreadedmeatnuggetsyrup.json not found
5.2.2026 10:23:03.720 [VerboseDebug] Patch 21 in expandedfoods:patches/compatibility/acorns/acornbreadedmeatnugget.json: File expandedfoods:recipes/kneading/primitivesurvival/acornbreadedmeatnuggetsyrup.json not found
5.2.2026 10:23:03.720 [VerboseDebug] Patch 22 in expandedfoods:patches/compatibility/acorns/acornbreadedmeatnugget.json: File expandedfoods:recipes/kneading/primitivesurvival/acornbreadedmeatnuggetsyrup.json not found
5.2.2026 10:23:03.720 [VerboseDebug] Patch 23 in expandedfoods:patches/compatibility/acorns/acornbreadedmeatnugget.json: File expandedfoods:recipes/kneading/primitivesurvival/acornbreadedmeatnuggetsyrup.json not found
5.2.2026 10:23:03.720 [VerboseDebug] Patch 24 in expandedfoods:patches/compatibility/acorns/acornbreadedmeatnugget.json: File expandedfoods:recipes/kneading/primitivesurvival/acornbreadedmeatnuggetsyrup.json not found
5.2.2026 10:23:03.720 [VerboseDebug] Patch 25 in expandedfoods:patches/compatibility/acorns/acornbreadedmeatnugget.json: File expandedfoods:recipes/kneading/primitivesurvival/acornbreadedmeatnuggetsyrup.json not found
5.2.2026 10:23:03.720 [VerboseDebug] Patch 26 in expandedfoods:patches/compatibility/acorns/acornbreadedmeatnugget.json: File expandedfoods:recipes/kneading/primitivesurvival/acornbreadedmeatnuggetsyrup.json not found
5.2.2026 10:23:03.720 [VerboseDebug] Patch 27 in expandedfoods:patches/compatibility/acorns/acornbreadedmeatnugget.json: File expandedfoods:recipes/kneading/primitivesurvival/acornbreadedmeatnuggetsyrup.json not found
5.2.2026 10:23:03.722 [VerboseDebug] Patch 8 in expandedfoods:patches/compatibility/acorns/acornstuffedpepper.json: File expandedfoods:recipes/kneading/primitivesurvival/acornstuffedpeppersyrup.json not found
5.2.2026 10:23:03.722 [VerboseDebug] Patch 9 in expandedfoods:patches/compatibility/acorns/acornstuffedpepper.json: File expandedfoods:recipes/kneading/primitivesurvival/acornstuffedpeppersyrup.json not found
5.2.2026 10:23:03.722 [VerboseDebug] Patch 10 in expandedfoods:patches/compatibility/acorns/acornstuffedpepper.json: File expandedfoods:recipes/kneading/primitivesurvival/acornstuffedpeppersyrup.json not found
If you're having issues with crocks changing into something you can't consume after an amount of time, I've created a patch that hopefully fixes the issue. I'll remove the mod as soon as Expanded Foods is updated and the issue is fixed or if l33tmaan or Pursec request I take it down.
https://mods.vintagestory.at/expandedfoodscrockfix
Pemmican recipie is broken. On the handbook it doesnt even show one.
This mod seems to cause a problem with crocks. When ever you cook red meat into a meal and seal it in a crock it ages the red meat into something called expandedfoods:recipeingredient-item-agedmeat-instrumentalcase
Howdy, don't know if anyone else is having this problem but for some reason all of the textures of the foods is broken for me
edit: never mind,i uninstalled and reinstalled a couple of times and it works now
I am have same problem as Keetavirik and many others with meat in crocks. I tried to reproduce the problem in SP but seems like using admin commands to pass the time is not working. I am using food shelves mod aswell. Seems like i really need to remove expanded foods until fixed. Ruined tons and tons of food in MP server. Do not use ExpandedFoods+2.0.0-dev.7 in any MP world with 1.21.6 until someone can tell wtf is going on :D
looking threw the comments im having the same issue Keetavirik is having. tried removing food shelves mod and still ended up with meat aging in crocks. which sucks because i just went and made a TON of food and now it all goes bad in 50ish days QAQ. guess my character will be munching on that for a bit XD sofar i have noticed it happening with my hearty meat+black/white currant meals IDK if it is happening with anyone elses specific meals
Would love to also see vegetable bread or nut bread etc
Is turning fish fillete into Tender fish fillete spose to boost its satuation from 50 to 110? that feels really OP and im wondering if its maybe a mod conflict or an oversight (since all tenderized meat goes from 100 to 110)
Keetavirik Can confirm. Experienced the same issue. And issue still persists with vanilla food
Could you add fruits from Wildcraft: Fruits and Nuts to your recipes?
Keetavirik did you find a fix?
Keetavirik I just found the same problem in my world, crocks on shelves all have meat instruments in them.
Edit: since that wasn't very helpful, I'm on VS version 1.21.6, Expanded Foods 2.0.0-dev.7 and Food Shelves 2.3.3
Is there some way of disabling the "meat aging inside sealed crocks" mechanic entirely? Within a given time frame, all stored food with meat in it turns the meat into "expandedfoods:recipeingredient-item-agedmeat-insturmentalcase" and results in zero sat from the meat, so until that is polished more I'd prefer if our winter food stores wouldn't just spontaneously become useless.
Edit: Nevermind, I'm investigating this further and it might be the fault of the Food Shelves mod. Will update as I learn more.
-- And now I've found that the primary issue is actually the cooling cabinet behavior from the Food Shelves mod! Aging the meat inside the crock was resulting in bugged 0 sat. meals, and if the aged meat behaving that way inside crocks is an Expanded Foods or Food Shelves issue is unclear. Just updating hehe.
tickfleato
Open the expanded foods zip without extracting and follow the folders to assets\expandedfoods\recipes\kneading and open dumplings.json
Find and delete " { "type": "item", "code": "game:pickledvegetable-bellpepper", "quantity": 1}," without quotation marks, minding the space at the start and the comma at the end. There will be two instances within the file.
Save and close the file, and say OK when 7zip asks if the modified file should be updated.
discord link is broken.
i use this mod with primitive survival and the recipe for jerky and nuggets overlaps, so when i try to make nuggets i end up making jerky :<
i want my nuggies pls fix
Any info on Wildcraft compatibility?
Meatpie How do I do that?
It would be nice if Wildcraft Fruits & Nuts compatability was re-added, I remember there used to be all sorts of recipes for Wildcraft Fruits from this mod like gelatins and candies and syrups etc. but not anymore.
Encountered a problem with frying breaded foods: if you fry them in a batch, every item from that batch has 1/x nutrients of a single separately fried food item, where x is a number of items in a batch. So, if you fry a stack, that's one expensive and useless snack :P
I'm getting the exact same issue. Just fried 1 super expensive piece of aged meat with fancy stuff all mixed in, then fried 9 other identical items all at once. The single piece came out with huge nutritional value, and the other 9 all had 1/9th the value that they should have. Super frustrating issue, especially since the game explicitly calls out the fact that cauldrons allow for mass frying of foods
RedCougar3758 yeah, already posted same issue on author's discord - already aware, hopefully we will get a fix for that relatively soon :D
incompatibility with ancient tools
Can anyone explain to me why fat goes bad and/or how to prevent it? I can't see anytthing about it in the forums but the help says its part of expanded matter.
Fat goes bad in vanilla (1.22), you put up to 6 into a cooking pot over a fire to make up to 6 rendered fat. Rendered fat does everything fat does in vanilla except it has no spoilage. The only thing I think it cannot be used for in EF is sausage, unless that's been changed recently.
Is anyone else having an issue with salad dressing adding no actual satiation the the salad? The fruit catagory even appears in the tooltip despite no actual fruit being in the salad, but it's always at 0 and the other nutrients remain at their base amounts for all salad dressing types.
Amarlyn my friend, I owe you an effortful beverage of your choice at a convenient point in the future. Thanks!
dev version 2.0.0-dev7 has a dependency for aculinaryartillery 2.0.01 is this a typeo, should it be aculinaryartilery 2.0.11?
Aszek572 I figured out it was a conflict with Acorns. I Changed to the mod Acorns for 1.20+. That seems to have fixed the issue for me.
Small bug I encountered: The dry flax mash that you get from pressing flax in a fruit press doesn't show a texture when placed in a small trough (it only shows the missing texture texture) and I haven't seen a chicken eat it, so that might be broken.
MidOrange I installed the dev version 2.0.0-dev.7 yesterday with the 2.0.0-dev.11 version of A Culinary Artillery on game version 1.21.6, and it seems to be working fine (except for the bug I explained above)
A Culinary Artillery isn’t updated to 1.21.6 yet, but this one is. Does anyone know if it works if I install them like this? I haven’t played in a long time and I’m updating the mods for my world. I’m asking before I end up corrupting everything.
Thanks.
I got an issue where trying to insert any valid ingredient other than redmeat into a pie, it fails, displaying the message, "Need at least 0.2L liquid", even when adding the top crust. I am using the dev.7 of Expanded Foods, and dev.11 of A Culinary Artillery, with the most recent version of Vintage Story.
So... this mod is removing six core recipes for me, including soup and vegetable stew. I'm not even getting an error message, just a warning about not finding them:
17.1.2026 14:51:41 [Warning] Could not find recipe compote
17.1.2026 14:51:41 [Warning] Could not find recipe pastahot
17.1.2026 14:51:41 [Warning] Could not find recipe riceandbeans
17.1.2026 14:51:41 [Warning] Could not find recipe soup
17.1.2026 14:51:41 [Warning] Could not find recipe vegetablestew
That one's in client-main.log. I've been trying removing mods one by one, but removing this one was the only one to actually return those recipes. Mind you, I have 221 mods, so there could be some interaction somewhere, but I've tested removing (in sequence) Gourmand, Butchering, New World Crops, Grapes, Improved Handbook Recipes, Recipe Selector, and this as well as Culinary Artillery, but only removing Expanded Foods actually worked so far.
Any suggestions?
iHaku, firepitheatsovers does the same to me but if you restart from scratch right before you bake in ovens, it works. But for some reason, it stops working after a time. Might be this mod, might not.
Hi, it seems like this mod (or culinary artillery) break firepitsheatovens https://mods.vintagestory.at/firepitsheatovens
i really loved heating my ovens by having a firepit under them to setup a whole cooking station, but it seems like this isnt possible with expanded foods without also fireing up the oven. could you please add compatibility or an option for that to the mod? firepitsheatovens is outdated here on the mod database, but works perfectly fine under the latest version, i've been using it without problems untill i installed expandedfoods.
l33tmaan still have some issues with the handbook. Trying to open some entries in there crashes the game. Most notable are candles, without EF enabeld but CA enabled I can access it just fine. As soon as EF is enabled and I try to open it, hard crash.
FennecFyre tickfleato If you remove chopped bell peppers from the recipe file it works again
small complaint but the kitchenware trader's house does not have a way for smoke to leave it, could y'all add something to work as "compatibility" with real smoke ?
tickfleato Does that mean I should hold off on installing this mod if I use Wildcraft Fruits and Nuts?
having the same issue as Meatpie, dumplings don't accept fillings. It's a mod conflict. Did a bunch of testing and it appears to be an issue with Wildcraft: Fruits and Nuts. In general that mod seems to be having some issues with Expanded Foods right now.
The changed cooking times are AMAZING, thank you!
Updated to dev.7! This is a small update that fixes some bugs and rebalances simmering cook times. Now boiling things in large quantities should be a bit less time-intensive.
Hi, I have some questions about the resin, tried to search a little, but couldn't find any answer, sorry if it is explaining in some place. Anyways, I think I will numerate to be easier to respond too:
1 - Very basic question, but how I know that it is working? Because I know it takes a long time, but I'm not sure if I'm doing right, can I just put in any part of the trunk of a Pine tree during the period that it makes resin and just put any liquid container beneath it? Since it takes a long time, I can't be sure, it passed some 5 days and nothing changed, so I just have no idea.
2 - Can it be really any liquid container? I have one that I use a jug, but its 3L, so maybe that is too much or just doesn't work?
3 - And the last one is just to know if its only one spile per tree or I can put in all sides?
Thanks a lot for the mod btw, its really great!
I didn't know you can put peat in a bowl and now I have peat in a bowl. I have no clue how to add the fat to it. It just picks up the bowl when i try to add fat to it and putting it in the crafting grid yields nothing.
For everyone I see here commenting about not being able to achieve a full 4 liters of water or whatnot in a pan: Add water into the pan from a source that is NOT stacked. For example, picking up and using a stack of 2 water bowls will produce this issue. Doing one water bowl at a time will not. At least that's been in my experience.
Anyways for the real reason I'm here. Does this mod and culinary artillery work with 1.21.6?
Part-baked Vegetables are not spoilling, I guess its a bug.
As some others have said, I'm also getting the "expanded foods:recipeingredient-item-agedmeat-insturmentalcase" (Aged meat) glitch with crocks which reduces the protein sat to 0 and also seems to dramatically decrease shelf life. Hoping that can be fixed soon
Having the same error as GrimCreaperr, with not being able to put 4 liters into the saucepan. I have tried single items of a jug, a bucket, and a bowl, and get the same result each time--slot fills to 3.98 L of water, and then must be completely emptied to get back to having a round number. I'm on 1.21.6. I don't have a similar problem with the small cauldron, that works exactly as expected.
When starting up, many errors appear on the server. They are not critical and the download continues, but still.
8.1.2026 14:21:53 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
8.1.2026 14:21:53 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
8.1.2026 14:21:53 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
8.1.2026 14:21:53 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
8.1.2026 14:21:53 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
8.1.2026 14:21:53 [Event] 3 mixing recipes loaded
8.1.2026 14:21:53 [Event] The chef and the apprentice...
8.1.2026 14:21:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
8.1.2026 14:21:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
8.1.2026 14:21:53 [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
Thanks for all the hardwork. Been playing for a good while now on a new server using this along with many other mods and not encountered any real issue. However two things have come up that Ive struggled to find an answer on anywhere, both of which i feel are potentially compatability concerns and if so no worries though one does feel like perhaps im misunderstanding something.
1: The in game guide states for compatability that nuts from wildcraft should be able to replace peanuts but I can not make fruit bars with anything but peanuts and sunflower.
2: Making vinegar, from my understanding to do this I need to let juice/wine spoil. Waiting for wine to spoil takes literally years and that seems unreasonable, and even in a bucket in my inventory juice naturally cures into wine before spoiling. Perhaps this is an issue with using wildcraft fruit+nuts? From my understanding they influence these mechanics somewhat
How stable is the latest dev branch for 1.21? I don't mind a few bugs (and I enjoy contributing to bug reports!) but I'm wary of that 'this is a dev release, it will break your world, do not use it for normal play' warning >.>
Hey so, I've finally been getting into the mod in my world, but there seems to be a problem with the guide book showing recipes. Basically, whenever I go into the simmering/kneading guide, and click on the text thats supposed to show me some of the recipes I can make, the handbook only leads me to the guide again. No recipies appear. I can still make them (gelatin worked for example, and it shows up how to make it if I look for gelatin specifically), but I am rather lost on what new ones I can make.
GrimCreaperr Are you using a stack of water containing devices? if so it takes equal parts out of all of them and will often not allow you to fill it completely, try just using one bowl or bucket or jug
I am having the same issue as JustaKobold, I lost 6 crocks of hearty meat stews to this.
First time commenting, having an issue in my game (I have a lot of mods - Rustbound magic, butchering, primitive survival, expanded foods, cullinary artillery, just to name a small fraction). I suspect it's got something to do with this mod, but can't say for certain.
I'm in a relatively new world, few hours in, stone age still, trying to make raw gelatin out of bones. I've noticed when trying to make the recipe, that liquid volumes seem to... mess up when trying to cook a full pot/saucepan (4 servings). When I try to add 4 liters of water to the saucepan, it instead reads as "3.98 liters", and won't let me put anymore in, nor will it display a valid recipe for cooking (indicating it's not just a visual bug). I've noticed similar issues lately with cooking pots as well, being unable to add a full 6 liters of water to a cooking pot.
Unsure if this is a known issue, but a resolution to this issue would be appreciated.
Edit: I am still on version 1.21.5 (stable), as my friends have yet to update their own clients for our multiplayer server - Issues arise in my singleplayer world however.
I am seeing meat dry into aged meat once cooked while in crocks sealed and unsealed. It then removes all nutritional value from the meal.
We noticed that the dryable items tend to wait the "dry" time and then start to progress to drying up, is that intended behaviour? I Would expect that if it says dryable in X hours I get the dry product and not the start of "Drying" (It works similarly to spoil time where X days to spoil will start the spoiling and not finish)
Think this could explain the crazy tight timers on drying the seaweed sheets people mention. Even though handbook has 96h to dry and 168h to spoil which if added the % might make the double of the dry time.
How exactly am i meant to dry the wet seaweed sheets?
If i keep them in my inventory they say "perish in 3 days dryable in 3 days" and they always perish first
If i put them in any kind of storage what so ever their perish timer is always days earlier than the drying timer
Brotatochip_Kun Melkor237 Madalovin DeathPan I had the same issue on 1.21.5 with dev.5 version of the mod for expanded foods. If you turn the meat into "smashed meat" / "tender meat" you can use it all the same recipies from what I can tell and since its not "dryable" or prone to aging, it shouldnt have the aged meat glitch. I haven't made it far enough along to ensure it doesn't but when you look at the any meal with regular meat vs a meal with the smashed meat it no longer has the "dryable" on the info since smashed meat can't be dried!
Can confirm the egg crash from EfimEvgen's earlier comment still exists on dev.6, at least for me
Evropa OMG, thank you so much for this, it would've taken me SO long to figure this out on my own! This mod is so huge! <3<3<3
Looking into a possible conflict with Wildcraft:Fruits and Nuts; cant seem to make vinegar except for Cleaning Vinegar (from blueberry juice left in open barrel)-
all other types (the ones useable for pickling) look like theyre gonna take over a year to develop an I keep getting Wine and Aged wine instead of vinegar.
Also the "fastvinegar" recipe doesnt seem to work or I keep reading it wrong; cause it reads like add Vinegar and fruit to a barrel of (preferably) Wine and itll produce fruit vinegar;
only you cant seem to put more than 1 type of liquid into a barrel, and adding berries to vinegar does nothing no matter the ratio or amounts.
Trying to find a workaround or something, open to suggestions and would be Exstatic for someone to tell me Im just doing it wrong; Really want to pickle some stuff so any info helps
For the few people that asked about the seaweed spoil/dry rates: I left 3 wet seaweed sheets in my inventory. The spoil and the dry time stayed in lock-step, then the sheets started rotting, got all the way to 99% rotten or maybe even 100, and...turned into dried sheets. So...it works? But it's a nail-biting ride.
Got an issue, not sure if it's this mod or Culinary Artillery, but apparently there's an issue in the handbook for the candle recipe. Every time I go to access it, game crashes and I get the below error log:
Running on 64 bit Windows 10.0.19045.0 with 32670 MB RAM
Game Version: v1.21.5 (Stable)
12/30/2025 6:10:36 PM: Critical error occurred
Loaded Mods: backpackpackplusfg@1.4.0, buggisrandomchanges@3.8.0, driedpeat@1.1.1, fieldsandplateaus@1.0.9, floralzonescosmopolitanregion@1.0.6, floralzonesmediterraneanregion@1.0.14, bovinae@0.3.1, capreolinae@2.0.3, casuariidae@1.1.6, cervinae@0.1.9, dinornithidae@1.0.19, elephantidae@1.0.15, rhinocerotidae@1.0.21, sirenia@1.0.24, millwright@1.2.9, molds@0.2.7, oresaplentyaddon@1.3.0, overhaullib@1.15.8, pipeleaf@2.3.0, playermodellib@1.7.3, primitivesurvival@3.9.8, game@1.21.5, vsimgui@1.1.14, aculinaryartillery@2.0.0-dev.11, ancienttools@1.6.0-pre.6, animalcages@4.0.1, attributerenderinglibrary@2.4.0, blocksoverlay@4.7.1, combatoverhaul@0.10.9, configlib@1.10.8, firewoodtosticks@1.0.0, foodshelves@2.3.2, fromgoldencombs@1.9.1, genelib@2.1.0, gladiolusrandomfeatures@2.0.5, humans@0.3.5, jaunt@2.1.2, kevinsfurniture@1.7.5, maltiezcrossbows@1.6.6, maltiezfirearms@1.5.4, mineralsoup@1.0.1, obsydianxshumancolors@1.0.0, petai@4.0.0, smithingplus@1.8.3, stonebakeoven@1.2.0, creative@1.21.5, survival@1.21.5, vsvillage@4.0.0-pre.4, armory@1.4.1, elkjaunt@1.3.0, equus@1.2.0-rc.8, expandedfoods@2.0.0-dev.6, fueledwearablelights@1.1.0, quiversandsheaths@0.6.5, reforgedtools@1.2.51, shearlib@1.2.0, vsvillageviking@1.0.2, vsvillageaged@0.0.7, vsvillageindustrial@0.0.7, wolftaming@4.0.1, wool@1.7.0
Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul, smithingplus
System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Block aculinaryartillery:bottle-*-burned but there are no such items/blocks!
at Vintagestory.API.Client.SlideshowGridRecipeTextComponent..ctor(ICoreClientAPI capi, GridRecipe[] gridrecipes, Double size, EnumFloat floatType, Action`1 onStackClicked, ItemStack[] allStacks) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 114
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo_Patch4(CollectibleBehaviorHandbookTextAndExtraInfo this, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, List`1 containers, List`1 fuels, List`1 molds, Boolean haveText)
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 109
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 119
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 113
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 128
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258
at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 348
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 95
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 174
at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 446
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 593
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 423
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1996
at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 52
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 424
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 394
at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574
at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2026
at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 359
at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 921
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 213
at OpenTK.Windowing.Desktop.NativeWindow.OnMouseUp(MouseButtonEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Here there,
Is anyone else only able to cook one meat or bread or any bread kind at a time in the fireplace? Whenever I leave the first item there and cook another, the next one disappears..
I'm using about a billion other mods so it could be a conflict, but I can't make dumplings with fillings, only plain or with salt
@GremLena 25 bones in one slot and 25 liters of water
@TopKexx have you tried right mouse button + Ctrl by floor? Or throw it in the water
ureverypie In the meantime, dry out the meats on meat hooks before using in a stew, or use non-dryable meats for the crockpots (one of the mods I use adds crabs, and the crabmeat doesnt age). Vegetables and mushrooms dont age either
Hello! I made the mistake of boiling seawater in a crucible. I got 10L of sea water and got it over 1000c with charcoal. Now the crucible has salt crystal (dry) but I can't get it out. Any advice?
Hey folks, from your own personal experiences how stable or save-safe would you consider the most recent dev builds? And if you've been updating for a while, how stable have updating to new versions been?
hoping to add this to my incoming 2026 forever world, but not sure if starting without would be the maneuver instead
I am also on the list off affected crockpots, would love to see a fix soon as the problem kind of entirely bricks gameplay in terms of saving food for winter
Since yeast starter afaik doesn't last longer than approximately a week, and making it again takes almost just as long, so going on a longer exploration and missing the expiration date sucks... petition for a recipe, probably consisting of yeast starter and lots of flour to make a yeast ball that would last long and had to be kneaded with water to make a yeast starter again?
Hi, just wanted to add myself to the list of affected crockpots. Really love this mod. Would be awesome if this could get fixed soon as its winter and most of my food stores are cockpot-based.
@DeltaCross Oh, there are no silly questions, only silly people ;) I'll be sure and check when I get back from my epic canoe adventure today as I don't remember if I did try filling the water that way.
And I second the Biltong idea, I LOVE Biltong! (now I'm wondering if it would be possible to pickle multiple ingredients so that we could make things like kimchi - though this would require several more crops, inclu. chillies... I have made myself hungry) <3
*edit: I checked, and it still won't work even with water as a portion
Anyone got any idea what I might be doing wrong? Or do I need to dig though my mods a bit more to find a potential conflict? (I have many, it will take some time)
Really hoping that at some point this mod adds a way for making marinated meat in barrels. This mod is like 2 steps away from being able to make Biltong, which is a great long lasting meat.
GremLena Somewhat silly question, but are you filling the cauldron with right clicking a liquid source? You need to have a second source (like a bucket or jar) and left click the open slot of the cauldron in the firepit to put the liquid as a portion inside it for cooking. (I only figured this out today)
I'm having the same issue as Kearthar, in that no matter what I put in the small cauldron it never shows a valid recipe and won't cook. I've tried bones (regular, small carcass, and strong) and various amounts of water, plus every type of vegetable, raw and part-cooked, with water - but I can't make any of it in to broth.
I don't have Xskills, btw
For people having trouble with their crockpots glitching out (expandedfoods:recipeingredient-item-aged-meat-insturmentalcase), its because the ingredients continue to age even after made into stews etc. So you need to use ingredients that dont age, such as vegetables or aged meats. A workaround i am now doing is to dry the meats on a hook first, then using them in stews. Hopefully this will be fixed soon.
I am experiencing the issue with meat in stews aging and losing their nutrition in crocks.
why is there no milk saturation when making a fruit bar with yogurt?
A way I have gotten around the meat dishes drying is using rocks/hammer to pound the meat flat before making my meaty stews.
Pounded meat does not dry like raw meat does. :)
Okay, seems like this is an issue between Expanded foods and Art of cooking, rip.
Game crushes whenever I try to open chicken eggs in handbook, and white with yolk just vanish on interaction.
1.21.5 game, 2.0.0-dev.5 mod.
+1 to the issue Melkor237, Madalovin, and DeathPan brought up
Meat is aging in crocks on shelves, losing all nutritional value provided by the meat :(
again same issue as Melkor237 and Madalovinry
all meat based stews that are sealed are now useless and dont fill you despite saying good for 2 years
can someone check if syrups have nutrition?
mine stopped having any after dev6
can confirm Madalovins report. very fun losing 80% of our winter rations on november dur to it.
I'm not sure if this should qualify as a bug or not. I was confused as to why all my meaty dishes are turning into "Stew with stewed expandedfoods:recipeingredient-item-aged-meat-insturmentalcase" and then it hit me.
I think all my dishes of meat that I have sealed in my pantry is having the meat in the dishes DRY out, which turns them into some invalid ingredient.
Being that my current play style involves hunting for almost all of my food- having my 17 sealed crocs of meaty stews being turned into 0 nutritional pots is distressing.
edit: playing on vers 1.21.6
edit2: The sealed crocks inside of a Pinewood crate seem fine and have not dried, only the Crocks on a shelf seemed to have dried? Odd.
Hey, I noticed ScantLobster mentioned this in 2024, but I would like to mention again, that there still is an incompatibility issue with Wildcraft: Fruits and Nuts and making pemmican. Berries from that mod do not seem to work with the recipe. Otherwise amazing mod, keep up the good work!
Hey, I think the distillation ratios are wrong, at least for fine wines. I've been distilling some fine wine and I expected 1L to distill into 0.4L as stated in the handbook, so a 10L bucket distills into 4L of brandy, a 50L barrel into 20L, and so on. But I've been getting a ratio of 3:1, so a 30L full boiler distills into a 10L bucket. Not sure which ratio is intended, tbf.
@I33tmaan I just ran a new world, not updated to .6 yet, but they're still fairly close for me. Within 2k of each other easily, and very close to other traders in general.
I can't use vegetables from Art of Growing with porridge in a recipe... but they work perfect in recipes with meat...
The seaweed drying needs some adjustments. in your inventory its spoilage and drying time are the same. in storage the drying time becomes longer than the spoilage time. which is several days. I tested in multiple storage containers and tempertures. at the moment i havent found any way to get the drying time to actually work - edit: or just let us bake them to dry them out
l33tmaan yeah I coulld add food to a cooking pot and it would register a recipe but would not heat up to cook no matter how long it sat on a wood fire.
Is this safe/close enough to stable to add as is or should I wait until stable comes out? I've been chomping at the bit wanting to play with this mod but I'm worried about my save (particularly playing for hours more only to have it lost)
Raelin The trader is added by A Culinary Artillery, but we adjusted the spawns in the most recent update so they don't appear as much. Are you on that version and you're still seeing too many traders?
PurritoPotato Yes, temperature does affect how long things last in storage. You may want to make an underground cellar and put the sheets in there.
Hi! Is there a way to remove the trader this adds? Only, since I use BetterTraders and have them fairly spread out, I get the trader from this mod an absurd amount. Every 1000 blocks or so, boom there he is.
Hi, I am pretty new to this game in general. I gathered some seaweed and wanted to dry out the sheets, tried my inventory (dry rate was the same as spoil rate), opened crate (crate closes once seaweed is added? idk if it works anyway). Currently I just left it in a barrel to rot. Any idea how I might get around it? Is it dependent on environment temperature or smth? Thanks in advance ;3
Kearthar I'm not sure what your issue is. Are there problems with cooking meals?
SparrowOfRealms I'm not sure, we haven't even really made things that unstable yet. We need to break some more things before we can fix them.
Dev 6 made it so pot cooking recipes would be accepted but they would stay cold on the fire. I do have the xskills perk that let's me cook 8x in a pot and I didn't think to check 6x before I reverted to Dev 5
How much longer do you guys figure it'll be before you have a full release of the mod again? Or will it always be labeled for testers whilst you guys work about on it
A new update is out! It's got some rebalancing, but more importantly some MAJOR handbook changes. Almost every food in EF should now have a mini-guide on its handbook entry page. These are intended to make things as easy to understand as possible, so please let me know if there's any specific information I should add onto these entries!
The Lord has spoken and he has proclaimed that Stable is NOW
STABLE NOW!
Yes, when using items that "cure" into other items, they seem to be broken when transitioning in meals. This was a vanilla bug we noticed in earlier versions of VS, but it seems to be exacerbated in 1.21. It can happen with cassava in the base game, so it's not exclusive to Expanded Foods... but it sure happens a lot more with EF installed. 😅
Having an issue with crocks with aged meat sometimes not having protein saturation? it seems the other foods in the meal still count but sometimes the meat glitches and doesnt work. it doesn't seem to occur when i make meals with aged meat, so it could be related to the curing process.
Friend of mine on my server is also having a similar (if not the same) issue as awesomedeity
All the crocks with the meat "corrupted" according to him. Need to grab more information from him to confirm it's the exact issue he's having, but specifically the nutrition was missing which sounds like the same problem.
BraniyaKz Yes, that is intentional and I've got it fixed for the next update.
Chatterchot I'm not able to replicate this on my end. I do almost all of my testing with singlular ingredients. Maybe it's just an issue when XSkills is installed?
Burgersim We do add our own oven class, but XSkills should be compatible with it. Maybe something changed on one of our ends, or in vanilla itself.
SizzleCorndog You used to be able to press olives to make olive oil, but it seems like that broke with 1.21. I'm working on fixing it.
Meatpie Wildcraft compatibility will return eventually, yes. Not anytime soon, though.
GreenDragonette Yes, that is intentional, but I haven't looked at Primitive Survival in a while, so maybe something changed and I wasn't aware of it. I'll look into it to make sure it's still working properly.
Great mod! Has been a staple of almost every playthrough I've had. I only have two suggestions.
1. A rework of how meal types show up in the handbook, as it can be quite unclear sometimes.
2. A cauldron equivallent but for the cooking pot.. as the first time I used it i was very sad to see you couldnt use it that way.
My game will not load no matter how many times I reinstall. Is anyone else experiencing this?
I love this mod, thank you!
I have a question, is it intended that smacking fish meat from Primitive Survival gives half its amount in tenderized fish meat?
Came here to report the same issue as BraniyaKz. Our server log flagged that the flours from Ancient Tools need to be updated in the kneading recipes for dough, doughball, and pasta. (I've patched our server myself for now.)
Is it intentional that you can put any item into any type of pie? Because the recipe book doesnt say you should be able to, but im able to put blueberries, cheese and onions into a meatpie. It feels a bit broken
i keep getting warnings with this and wildcraft
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-pomace in Cure Transition stack of Item wildcraftfruit:ciderportion-pomace
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-pittedyew in Cure Transition stack of Item wildcraftfruit:ciderportion-pittedyew
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-illawarra in Cure Transition stack of Item wildcraftfruit:ciderportion-illawarra
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-creepingpine in Cure Transition stack of Item wildcraftfruit:ciderportion-creepingpine
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-pandanbits in Cure Transition stack of Item wildcraftfruit:ciderportion-pandanbits
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-crowseye in Cure Transition stack of Item wildcraftfruit:ciderportion-crowseye
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-kakaha in Cure Transition stack of Item wildcraftfruit:ciderportion-kakaha
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-flaxlily in Cure Transition stack of Item wildcraftfruit:ciderportion-flaxlily
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-engkala in Cure Transition stack of Item wildcraftfruit:ciderportion-engkala
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-kawakawa in Cure Transition stack of Item wildcraftfruit:ciderportion-kawakawa
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-baneberry in Cure Transition stack of Item wildcraftfruit:ciderportion-baneberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-gooseberry in Cure Transition stack of Item wildcraftfruit:ciderportion-gooseberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-blackgrape in Cure Transition stack of Item wildcraftfruit:ciderportion-blackgrape
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-redgrape in Cure Transition stack of Item wildcraftfruit:ciderportion-redgrape
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-whitegrape in Cure Transition stack of Item wildcraftfruit:ciderportion-whitegrape
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-foxgrape in Cure Transition stack of Item wildcraftfruit:ciderportion-foxgrape
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-virgingrape in Cure Transition stack of Item wildcraftfruit:ciderportion-virgingrape
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-strawberry in Cure Transition stack of Item wildcraftfruit:ciderportion-strawberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-gardenstrawberry in Cure Transition stack of Item wildcraftfruit:ciderportion-gardenstrawberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-falsestrawberry in Cure Transition stack of Item wildcraftfruit:ciderportion-falsestrawberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-raspberry in Cure Transition stack of Item wildcraftfruit:ciderportion-raspberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-blueraspberry in Cure Transition stack of Item wildcraftfruit:ciderportion-blueraspberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-brambleberry in Cure Transition stack of Item wildcraftfruit:ciderportion-brambleberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-dewberry in Cure Transition stack of Item wildcraftfruit:ciderportion-dewberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-cloudberry in Cure Transition stack of Item wildcraftfruit:ciderportion-cloudberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-knyazberry in Cure Transition stack of Item wildcraftfruit:ciderportion-knyazberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-bushlawyer in Cure Transition stack of Item wildcraftfruit:ciderportion-bushlawyer
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-dogrose in Cure Transition stack of Item wildcraftfruit:ciderportion-dogrose
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-hawthorn in Cure Transition stack of Item wildcraftfruit:ciderportion-hawthorn
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-rowanberry in Cure Transition stack of Item wildcraftfruit:ciderportion-rowanberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-sorb in Cure Transition stack of Item wildcraftfruit:ciderportion-sorb
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-aronia in Cure Transition stack of Item wildcraftfruit:ciderportion-aronia
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-crabapple in Cure Transition stack of Item wildcraftfruit:ciderportion-crabapple
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-sandpear in Cure Transition stack of Item wildcraftfruit:ciderportion-sandpear
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-quince in Cure Transition stack of Item wildcraftfruit:ciderportion-quince
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-loquat in Cure Transition stack of Item wildcraftfruit:ciderportion-loquat
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-apricot in Cure Transition stack of Item wildcraftfruit:ciderportion-apricot
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-sloe in Cure Transition stack of Item wildcraftfruit:ciderportion-sloe
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-purpleplum in Cure Transition stack of Item wildcraftfruit:ciderportion-purpleplum
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-greengage in Cure Transition stack of Item wildcraftfruit:ciderportion-greengage
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-cherryplum in Cure Transition stack of Item wildcraftfruit:ciderportion-cherryplum
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-sallowthorn in Cure Transition stack of Item wildcraftfruit:ciderportion-sallowthorn
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-jujube in Cure Transition stack of Item wildcraftfruit:ciderportion-jujube
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-fig in Cure Transition stack of Item wildcraftfruit:ciderportion-fig
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-falseorange in Cure Transition stack of Item wildcraftfruit:ciderportion-falseorange
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-jackfruit in Cure Transition stack of Item wildcraftfruit:ciderportion-jackfruit
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-silvernettle in Cure Transition stack of Item wildcraftfruit:ciderportion-silvernettle
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-muskmelon in Cure Transition stack of Item wildcraftfruit:ciderportion-muskmelon
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-honeydewmelon in Cure Transition stack of Item wildcraftfruit:ciderportion-honeydewmelon
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-mirzamelon in Cure Transition stack of Item wildcraftfruit:ciderportion-mirzamelon
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-watermelon in Cure Transition stack of Item wildcraftfruit:ciderportion-watermelon
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-bryony in Cure Transition stack of Item wildcraftfruit:ciderportion-bryony
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-passionfruit in Cure Transition stack of Item wildcraftfruit:ciderportion-passionfruit
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-granadilla in Cure Transition stack of Item wildcraftfruit:ciderportion-granadilla
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-achacha in Cure Transition stack of Item wildcraftfruit:ciderportion-achacha
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-spindle in Cure Transition stack of Item wildcraftfruit:ciderportion-spindle
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-ugni in Cure Transition stack of Item wildcraftfruit:ciderportion-ugni
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-midyimberry in Cure Transition stack of Item wildcraftfruit:ciderportion-midyimberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-munthari in Cure Transition stack of Item wildcraftfruit:ciderportion-munthari
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-guajava in Cure Transition stack of Item wildcraftfruit:ciderportion-guajava
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-feijoa in Cure Transition stack of Item wildcraftfruit:ciderportion-feijoa
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-roseapple in Cure Transition stack of Item wildcraftfruit:ciderportion-roseapple
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-lillypillypink in Cure Transition stack of Item wildcraftfruit:ciderportion-lillypillypink
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-pittedbeachalmond in Cure Transition stack of Item wildcraftfruit:ciderportion-pittedbeachalmond
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-bluetongue in Cure Transition stack of Item wildcraftfruit:ciderportion-bluetongue
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-turkscap in Cure Transition stack of Item wildcraftfruit:ciderportion-turkscap
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-cocoa in Cure Transition stack of Item wildcraftfruit:ciderportion-cocoa
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-wolfberry in Cure Transition stack of Item wildcraftfruit:ciderportion-wolfberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-caperberry in Cure Transition stack of Item wildcraftfruit:ciderportion-caperberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-rambutan in Cure Transition stack of Item wildcraftfruit:ciderportion-rambutan
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-citron in Cure Transition stack of Item wildcraftfruit:ciderportion-citron
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-pomelo in Cure Transition stack of Item wildcraftfruit:ciderportion-pomelo
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-grapefruit in Cure Transition stack of Item wildcraftfruit:ciderportion-grapefruit
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-lime in Cure Transition stack of Item wildcraftfruit:ciderportion-lime
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-fingerlime in Cure Transition stack of Item wildcraftfruit:ciderportion-fingerlime
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-kumquat in Cure Transition stack of Item wildcraftfruit:ciderportion-kumquat
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-lemonaspen in Cure Transition stack of Item wildcraftfruit:ciderportion-lemonaspen
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-cashewapple in Cure Transition stack of Item wildcraftfruit:ciderportion-cashewapple
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-wani in Cure Transition stack of Item wildcraftfruit:ciderportion-wani
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-pittedchinaberry in Cure Transition stack of Item wildcraftfruit:ciderportion-pittedchinaberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-redquandong in Cure Transition stack of Item wildcraftfruit:ciderportion-redquandong
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-rubysaltbush in Cure Transition stack of Item wildcraftfruit:ciderportion-rubysaltbush
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-pokeberry in Cure Transition stack of Item wildcraftfruit:ciderportion-pokeberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-bunchberry in Cure Transition stack of Item wildcraftfruit:ciderportion-bunchberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-bearberry in Cure Transition stack of Item wildcraftfruit:ciderportion-bearberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-cheeseberry in Cure Transition stack of Item wildcraftfruit:ciderportion-cheeseberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-pineheath in Cure Transition stack of Item wildcraftfruit:ciderportion-pineheath
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-pricklyheath in Cure Transition stack of Item wildcraftfruit:ciderportion-pricklyheath
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-honeypots in Cure Transition stack of Item wildcraftfruit:ciderportion-honeypots
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-crowberry in Cure Transition stack of Item wildcraftfruit:ciderportion-crowberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-lingonberry in Cure Transition stack of Item wildcraftfruit:ciderportion-lingonberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-huckleberry in Cure Transition stack of Item wildcraftfruit:ciderportion-huckleberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-kiwi in Cure Transition stack of Item wildcraftfruit:ciderportion-kiwi
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-kolomikta in Cure Transition stack of Item wildcraftfruit:ciderportion-kolomikta
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-woodbine in Cure Transition stack of Item wildcraftfruit:ciderportion-woodbine
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-honeysuckle in Cure Transition stack of Item wildcraftfruit:ciderportion-honeysuckle
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-snowberry in Cure Transition stack of Item wildcraftfruit:ciderportion-snowberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-blackelder in Cure Transition stack of Item wildcraftfruit:ciderportion-blackelder
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-elderberry in Cure Transition stack of Item wildcraftfruit:ciderportion-elderberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-ivy in Cure Transition stack of Item wildcraftfruit:ciderportion-ivy
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-hairyappleberry in Cure Transition stack of Item wildcraftfruit:ciderportion-hairyappleberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-purpleappleberry in Cure Transition stack of Item wildcraftfruit:ciderportion-purpleappleberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-blacknightshade in Cure Transition stack of Item wildcraftfruit:ciderportion-blacknightshade
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-blacknightshadeunripe in Cure Transition stack of Item wildcraftfruit:ciderportion-blacknightshadeunripe
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-bitternightshade in Cure Transition stack of Item wildcraftfruit:ciderportion-bitternightshade
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-falsetomato in Cure Transition stack of Item wildcraftfruit:ciderportion-falsetomato
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-naranjilla in Cure Transition stack of Item wildcraftfruit:ciderportion-naranjilla
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-belladonna in Cure Transition stack of Item wildcraftfruit:ciderportion-belladonna
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-husktomato in Cure Transition stack of Item wildcraftfruit:ciderportion-husktomato
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-beautyberry in Cure Transition stack of Item wildcraftfruit:ciderportion-beautyberry
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-numnum in Cure Transition stack of Item wildcraftfruit:ciderportion-numnum
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-seamango in Cure Transition stack of Item wildcraftfruit:ciderportion-seamango
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-coralbead in Cure Transition stack of Item wildcraftfruit:ciderportion-coralbead
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-pilo in Cure Transition stack of Item wildcraftfruit:ciderportion-pilo
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-mingimingi in Cure Transition stack of Item wildcraftfruit:ciderportion-mingimingi
6.12.2025 09:46:24 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:wildstrongwineportion-fractureberry in Cure Transition stack of Item wildcraftfruit:ciderportion-fractureberry
Is Wildcraft fruit comparability planned to return? I tried doing it myself but blind copy-pasting without existing coding knowledge doesn't get you very far.
Is there no way to make olive oil? Feels like a small thing to add the ability to press them into oil
TimeLime rockliz
It doesn't give nutrition because the aged meat item doesn't have nutrition. It's a processing step, you have to combine it with a knife in the crafting grid to get the version with nutrition. I don't know why the meat ages once it's processed into the meals but you can work around it by only making meals with meats that don't have aged versions like the processed aged meat (since it shouldn't age further) or the meat chunks.
I'm not exactly sure, but is this an error that might have something to do with expanded foods?
This basically gets spammed on my 1.21.5 Server when I try to bake stuff in the oven and it also seems that is kinda buggy. For example I put 4 pieses of meat in but only one got cooked and the temperatures didn't seem to rise for any of them (only jumping once the one was cooked for that one, but staying at under 100 degrees for the others).
having issues with bricklayers when trying to open handbook for recipes and missing textures for a lot of food like smashed meat, chopped mushrooms and likewise foods like grain balls and etc, no idea why
awesomedeity TimeLime, l33tmaan
Possibly the cause of the bizarre name is that the `lang/` JSON objects have a typo in them, `instURmental` instead of `instRUmental`. I have a hunch that when the meat ages, it attempts to find the name for the food and cannot, therefore showing `expandedfoods:recipeingredient-item-agedmeat-instrumentalcase` instead of `aged meat` or whatever.
I couldn't begin to guess why it's giving no nutrition, though, except maybe that `agedmeat.json` has no values for `nutritionPropsWhenInMealByType` for the `instrumentalcase` ingredient... but to be honest I don't really know what the `instrumentalcase` ingredient is in the first place. Just wanted to add some context from my little bit of research.
(I investigated this because I'm also experiencing this issue... all my winter meals are gone! :( )
So, not sure if this is intentional, but the extra nutreints for every meal I've made involving the mixing bowl seem to be divided by the number of items in a stack. For example; using one red meat, one portion of egg, one bread crumb, and one flour to make one breaded meat will contain somewhere in the hundreds of extra protien/grain/ect, but putting in a full stack of each and getting out a full stack of breaded meat will have their values being somewhere in the tens or ones range. I suspect there may be a conflict with the Xskills mod in that there's a skill that lets you increase the amount of servings you can cook at a time.
l33tmaan
saw this in the log, and upon inspection, it's because candiedfruit.json has this:
28.11.2025 03:24:28 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
28.11.2025 03:24:28 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
28.11.2025 03:24:28 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
28.11.2025 03:24:28 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
28.11.2025 03:24:28 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
28.11.2025 03:24:28 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
BestBastien No, you aren't doing anything wrong. It looks like my olive patch isn't working, for some reason. Thank you for letting me know!
Hello! Thank you for this INCREDIBLE content!!
I'm having trouble with Olive Oil? This may be a user error, but if it is I can't figure it out unfortunately. I simply cannot add olives to the press. We use a lot of mods on our server, but the only food related ones are Alchemy, Primitive Survival, Butchery, and ACA (of course).
Using mod version 2.0.0 on game version 1.21.5.
Thank you again! :)
Acaelus What version of the game are you on, and what versions of EF/ACA were you running?
I'm not sure if it was Expanded Foods or Culinary Artillery, but I found a few bugs that were only fixed by removing those mods.
Any recipies or actions involving eggs would completely crash the game. Couldn't crack eggs or turn them into liquid, couln't store them in any way other than just the whole egg in a normal container, couldn't even look up recipies for eggs in the book. Anything to do specifically with eggs would cause a full crash. Same with making candles or glue, and trying to look up the recpies for those as well.
Couldn't put anything into pies. I feel like this could have been just me missing a step, but I'm not sure. I'd prep a pie crust, try to put any of the usual fillings in it, and it would say I'm missing a liquid, but there was nothing in any recipie specifically talking about liquid.
Couldn't use the saucepan at all. I wanted to try making some bone broth early on which was stated to need the saucepan, but I couldn't do anything with it.
Orsy Sure, I'm always happy to add new translations to ACA or EF! You can just send me the file over the forums or Discord.
I'm having the same issue.
💬 TimeLime, Oct 26th at 10:38 AM
When I cook stews with red meat it seems that the red meat breaks after a while, looks like its related to aging somehow even though the red meat used isn't aged. The stew will display that instead of the red meat the stew contains "expandedfoods:recipeingredient-item-agedmeat-instrumentalcase". This will compeletely ruin the nutritional value of the stew (removing the red meats nutrition I suspect) and make parts of the stew invisible in the bowl when eating.
Hey! I'm really enjoying your mod :)
I'd love to help out by translating it into Korean. Is there a way I can contribute to the translation? I'd be happy to make it more accessible for Korean players!
Our server is still on 1.21.1 with the unofficial patch someone did before you updated this.
Am I able to update to this without any issues to everyone's current food systems on our server?
Shinji170981 That change was made in ACA 2.0.0-dev.8
I am currently playing on 1.21.0 and we are using the latest dev version 5. Our large cauldron mold got removed for some reason. Is that intended, because the large cauldron is still in game, just the mold in the raw and fired form is gone.
MGThevenot Arr your right my bad, assumed since it was a new issue and I hadn't updated their mod the patch was yours, I will need to read the whole line next time.
SkidInc That patch is actually from Ape's Grapes. The mod author of Grapes and Wine has decided to wait for EF to get out of dev builds before updating the compatibility patches.
There some sort of problem with your berrydough patch, throws a whole bunch of errors that look like the following:
24.11.2025 12:32:14 [Error] Patch 48 (target: expandedfoods:recipes/kneading/muffindough.json) in apegrapes:compatibility/expandedfoods/patches/expandedfoods-patches.json failed because supplied path /0/ingredients/1/inputs/5/allowedVariants is invalid: The json path /0/ingredients/1/inputs/5/allowedVariants was not found. Could traverse until /0/ingredients/1/inputs, but then '5' does not exist. Full json at this path: [
{
"type": "item",
"code": "expandedfoods:gelatin-*",
"allowedVariants": [
"blueberry",
"cranberry",
"blackcurrant",
"redcurrant",
"whitecurrant",
"saguaro",
"plain",
"birch",
"maple",
"honey",
"pineapple",
"apple",
"cherry",
"peach",
"pear",
"orange",
"mango",
"breadfruit",
"lychee",
"pomegranate"
],
"quantity": 1
}
]
Doesn't seem to prevent the mod from starting and fruit dough still appears in the handbook, but it only shows varients that accept up to 3 fruit.
Any plans for compatability for The Critters Pack mod? Specifically compatability just for the three kinds of duck eggs added by that mod.
l33tmaan so what your saying is... no nut november is over. hurray!!
Hey, am I doing something wrong? Is this not a valid salad?

Edit: Figured it out. Apparently the powered mixing bowl isn't working, at least not for salads.
Update out! This should fix the nut crashing people experienced with Wildcraft Fruit and Nuts installed.
It seems like choped ingredients dont work. I tried to make Pilaf, but it wouldnt work. Tried out porage with choped red meat, and it didnt work either.
Edit: Porage with choped meat did work if I also had vegies in it as well. I could be just a bit forgetful, but im sure ive made porage with 2 portans of meat. Either it was changed or its buged. Im not sure where to find a chanalog to see what changed in updates.
Had some more weird behavior with eggs; collected two from the ground, and then collected from four hen boxes, giving me a stack of 11, a stack of 6, and a stack of 3, somehow.
Combined these all and got one stack of 11.
Qwernack
I'm assuming that is indeed the case, as I was able to update my world and mod to 1.21, with (as of currently) only one very small issue that being a cauldron mold I had basically no longer existing, I fixed it by just deleting it. Also if you or anyone else is considering updating the mod on a preexisting save, I'd recommend making a backup, yours may not go as smoothly as mine did.
Please add compatibility of recipes with eggs from The Critters Pack mod.
Lot of warnings about trade items:
17.11.2025 02:56:10 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:egg-chicken-pickled in tradeItem resolver
17.11.2025 02:56:10 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:saltedmeatnugget-redmeat-tender in tradeItem resolver
17.11.2025 02:56:10 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:saltedmeatnugget-redmeat-tender in tradeItem resolver
17.11.2025 02:56:10 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:saltedmeatnugget-redmeat-tender in tradeItem resolver
17.11.2025 02:56:10 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:saltedmeatnugget-bushmeat-tender in tradeItem resolver
17.11.2025 02:56:10 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:egg-chicken-pickled in tradeItem resolver
17.11.2025 02:56:10 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:saltedmeatnugget-redmeat-tender in tradeItem resolver
17.11.2025 02:56:10 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:saltedmeatnugget-bushmeat-tender in tradeItem resolver
17.11.2025 02:56:10 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:egg-chicken-pickled in tradeItem resolver
17.11.2025 02:56:10 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:saltedmeatnugget-bushmeat-tender in tradeItem resolver
17.11.2025 02:56:10 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:saltedmeatnugget-redmeat-tender in tradeItem resolver
17.11.2025 02:56:10 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:egg-chicken-pickled in tradeItem resolver
17.11.2025 02:56:10 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:saltedmeatnugget-redmeat-tender in tradeItem resolver
I can confirm the CTD that Brite got. Tried looking at pine nuts in the handbook and my game exploded. Looks like it's ANY nut.
There apears to be a crash when looking at pine nuts in the help menu. I got some pinecones and wanted to see what they were for, and when I pressed h on them i got a ctd with this mod being the cause. I believe the pine nuts were from Wildcraft Fruits and Nuts which is labled as comaptible, so hopefully this gets patched.
Thank you so much for your hard work :)
Dwarfpine nuts still cause CTD.
Running on 64 bit Windows 10.0.26200.0 with 49066 MB RAM
Game Version: v1.21.5 (Stable)
11/14/2025 12:59:20 PM: Critical error occurred
Loaded Mods: arrowsstayaround@1.0.0, barkbeetle@1.0.4, bedrespawn@1.1.0, cavesymphony@1.2.1, cbr@1.0.0, crawlanddive@0.2.2, decor@1.3.1, driedpeat@1.1.1, feverstonewilds@2.0.0-rc.11, forestsymphony@1.0.6, jewelrysilver@1.0.5, moretorchholders@1.0.1, mushroom@1.0.3, playermodellib@1.6.2, rseeds@0.0.3, recyclablebags@1.0.0, dzsalvagepluspatch@1.0.2, simplemapicons@3.0.0, simplewallpaper@0.1.0, stoneharvesting@1.2.0, temporalsymphony@2.2.2, veganmilksimplified@1.0.1, vintageengineering@0.4.6, game@1.21.5, vsimgui@1.1.16, aculinaryartillery@2.0.0-dev.8, anotherdrifter@1.1.1, apegrapes@1.3.1, attributerenderinglibrary@2.4.0, betterruins@0.5.3, chiselwiz@4.0.0, TrapdoorLadder@1.0.0, commonlib@2.8.0, configlib@1.10.10, electricalprogressivecore@2.6.2, fantasycreaturesupdate@0.7.2, farseer@1.3.2, flowerfarming@1.1.1, fluffydreg@0.4.2, freedomunits@1.1.4, genelib@2.1.5, healthbar@1.1.2, herbarium@1.4.1-rc.1, hudclockpatch@1.1.2, itemizer@1.1.1, kevinsfurniture@1.7.5, lizardfolkpm@1.1.3, medievalexpansionpatch@1.3.4, metaltongs@1.2.3, placeongrass@1.0.3, racialequality@0.1.25, recipeselector@1.0.1, recyclingtools@1.4.4, saltandsands@1.1.4, signals@0.2.6, skeletons@0.5.1, smithingplus@1.8.3, statushudcont@4.0.1, terraprety@7.0.8, thecritterpack@1.3.4, titaniumtools@2.0.2, toolsmith@1.2.14, vanillaarmory@1.9.1, vintagebirbs@0.3.0, creative@1.21.5, survival@1.21.5, woodenshuttersandmore@1.2.31, xlib@0.9.0-pre.2, cutthehides@1.2.2, detailedanimals@0.7.0, electricalprogressivebasics@2.6.0, expandedfoods@2.0.0-dev.4, em@3.3.3, heraldry@1.0.1, morefloors@2.1.1, naturalspawns@1.2.1, passablebranches@0.0.3, playercorpse@1.12.0, racialability@0.1.27, wildcraftfruit@1.4.3, wildcraftherb@0.0.1, wildcrafttree@1.3.3, xskills@0.9.0-pre.2, electricalprogressiveindustry@0.5.0, electricalprogressiveqol@2.6.2, heraldrybanners@1.0.0, notenoughsandfix@3.0.1, signalslinkep@0.1.2, expandedfoodscheese@1.0.0, tailorsdelight@2.1.2, veep@2.2.0, wildcraftherbfix@0.0.1, xskillsgilded@1.3.5
Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul, electricalprogressive.handbook.patches
System.InvalidOperationException: Sequence contains no matching element
at System.Linq.ThrowHelper.ThrowNoMatchException()
at Vintagestory.GameContent.CookingRecipe.GenerateRandomMeal_Patch1(CookingRecipe this, ICoreAPI api, Dictionary`2& cachedValidStacksByIngredient, ItemStack[] allstacks, Int32 slots, ItemStack ingredientStack)
at Vintagestory.API.Client.MealstackTextComponent..ctor(ICoreClientAPI capi, Dictionary`2& cachedValidStacks, ItemStack mealBlock, CookingRecipe recipe, Double unscaledSize, EnumFloat floatType, ItemStack[] allstacks, Action`1 onMealClicked, Int32 slots, Boolean isPie, ItemStack ingredient) in VSSurvivalMod\Systems\Handbook\Gui\MealstackTextComponent.cs:line 66
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addIngredientForInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, List`1 containers, List`1 fuels, List`1 molds, Boolean haveText)
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 119
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 113
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 128
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258
at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 348
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 95
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 174
at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 446
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 593
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 423
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1996
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 424
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 210
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 11/13/2025 8:29:51 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.5.0, time stamp: 0x67fe0000
Faulting module name: KERNELBASE.dll, version: 10.0.26100.7171, time stamp: 0xb1a43a46
Exception code: 0xe0434352
Fault offset: 0x00000000000c80da
Faulting process id: 0x18d4
Faulting application start time: 0x1dc549a6f8def54
Faulting application path: C:\Users\Kollj\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: 49ff0938-dc2d-4be9-9096-e154f825124f
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 11/7/2025 1:55:53 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.5.0, time stamp: 0x67fe0000
Faulting module name: KERNELBASE.dll, version: 10.0.26100.6899, time stamp: 0x761b8f73
Exception code: 0xe0434352
Fault offset: 0x00000000000c804a
Faulting process id: 0x4248
Faulting application start time: 0x1dc5020470035a5
Faulting application path: C:\Users\Kollj\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: ef5a6e42-ccc0-4752-b3d0-4e76e77fab06
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 11/2/2025 4:06:32 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.5.0, time stamp: 0x67fe0000
Faulting module name: KERNELBASE.dll, version: 10.0.26100.6899, time stamp: 0x761b8f73
Exception code: 0xe0434352
Fault offset: 0x00000000000c804a
Faulting process id: 0x15e0
Faulting application start time: 0x1dc4be00b70c34d
Faulting application path: C:\Users\Kollj\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: 9d4c4c71-182f-4a5c-aff2-ec576b24db7e
Faulting package full name:
Faulting package-relative application ID: }
not compatible with : detailed animals, and more animals and real grapes which is saddest part. i tried to mention on discord but apparently there is maximum amount of people who can join conversation reached lol :D
this list goes on and on
14.11.2025 11:07:48 [Error] Patch 3 (target: moreanimals:itemtypes/egg.json) in detailedanimals:patches/egg.json failed because supplied path /transitionablePropsByType/temp is invalid: The json path /transitionablePropsByType/* was not found. No such element 'transitionablePropsByType' at the root path
14.11.2025 11:07:48 [Error] Patch 4 (target: moreanimals:itemtypes/egg.json) in detailedanimals:patches/egg.json failed because supplied path /transitionablePropsByType/*-boiled is invalid: The json path /transitionablePropsByType/temp was not found. No such element 'transitionablePropsByType' at the root path
14.11.2025 11:07:48 [Error] Patch 5 (target: moreanimals:itemtypes/egg.json) in detailedanimals:patches/egg.json failed because supplied path /transitionablePropsByType/* is invalid: The json path /transitionablePropsByType/* was not found. No such element 'transitionablePropsByType' at the root path
14.11.2025 11:07:48 [Error] Patch 2 (target: game:itemtypes/resource/pressedmash.json) in detailedanimals:patches/pressedfruitmash.json failed because supplied path /transitionablePropsByType/*/0/freshHours/avg is invalid: The json path /transitionablePropsByType/*/0/freshHours/avg was not found. No such element 'transitionablePropsByType' at the root path
14.11.2025 11:07:48 [Error] Patch 3 (target: game:itemtypes/resource/pressedmash.json) in detailedanimals:patches/pressedfruitmash.json failed because supplied path /transitionablePropsByType/*/0/transitionHours/avg is invalid: The json path /transitionablePropsByType/*/0/transitionHours/avg was not found. No such element 'transitionablePropsByType' at the root path
14.11.2025 11:07:51 [Error] Patch 48 (target: expandedfoods:recipes/kneading/muffindough.json) in apegrapes:compatibility/expandedfoods/patches/expandedfoods-patches.json failed because supplied path /0/ingredients/1/inputs/5/allowedVariants is invalid: The json path /0/ingredients/1/inputs/5/allowedVariants was not found. Could traverse until /0/ingredients/1/inputs, but then '5' does not exist. Full json at this path: [
{
"type": "item",
"code": "expandedfoods:gelatin-*",
"allowedVariants": [
"blueberry",
"cranberry",
"blackcurrant",
"redcurrant",
"whitecurrant",
"saguaro",
"plain",
"birch",
"maple",
"honey",
"pineapple",
"apple",
"cherry",
"peach",
"pear",
"orange",
"mango",
"breadfruit",
"lychee",
"pomegranate"
],
"quantity": 1
}
]
Big update out! Mostly full of handbook changes and little rebalances. Hopefully there's less crashing now!
any chance of getting compatability with using the pieces of fat from Cut the Fat for making lard?
Edit, and for sausage production?
Misanthrilist
Fuel sources burn longer when there is nothing in the input of the campfire. This is a base game mechanic to extend the lifetime of fuel for winter/heat/aesthetic.
Yogurt recipe is done in a mixing bowl while a cooking pot is in the container slot. Hopefully you're not just doing the yogurt recipe in the campfire?
Also fruit bars don't show the texture for the "syrup" part of it in the middle. it's invisible on all of them.
For some reason, burning firewood under a cauldron depletes the wood faster than normal?
Easily testable by placing 2 firepits, one empty, one with a cauldron on it, and burning the same amount of wood in each. The one with the cauldron will burn out faster.
So, I dunno how else to put it but we have a "Hearty Bushmeat Stew" that's essentially just invisible liquid. Is there something the matter?
Hi there. Not sure what is causing it but when I make fruit bread, both the dough and the baked bread has broken textures that appear as just little chunks of colour (based on the fruit you used). Any thoughts/ideas what causes this and how to solve it?
Thanks
Yogurt recipe in the cooking pot appears to be nonfunctional. correct ingredients and ratios, still shows no matching recipe.
Is it possible to use this on version 1.21.5 or do i have to downgrade the version?
so i cannot make breadcrums using any of the birch pine and maple breads, is this intended
There's some kind of conflict. I used to make wine by adding two liters of pulp to ten liters of juice. Now it doesn't work at all, and I can't close the barrel. What's more, regular juice doesn't close the barrel either. I have expaded foods, but I doubt that's it. Basically, the pulp-adding mechanism is broken.
reported a conflict happening with this mod and "nut" related items from Wildcraft: Fruits and Nuts. reported it over there so i thought i should report it over here too just to be safe.
also if you wish to replicate. have both this and Wildcraft: Fruits and Nuts activated. go to your handbook, select "pine nut" or "Hazelnut" and try to select the item to pull up its recipies. this will cause a CTD 100% of the time. [happened 10/10 times in a row while testing it]
im not sure if this is a bug or intentional but i cant seem to put chopped and cooked vegtables in porridge while i can put unchoped and raw versions of them
also putting Clean Offal in saussages would be nice.
can you make blood stuff from butchery compatable.. as far as i know i don't think you can can use blood to make pastry dogh and blood bread don't grind into bread crumbs
Hello, I have a problem with the resin recipe. I harvest it from pine trees, store it, and let it cure, but it remains liquid and doesn't harden.
percyV13 Id look into Censership mod, because I have Braziers installed too and its not causing any problems. After I deleted the mentioned recepies from Dried Peat, there seems to be no more incompatibilities and I can look up the candle recipe without the game crashing
never had Censership installed, so I dont know what kind of conflicts it could create
So I've seem to come upon a conflict between Expanded Foods (all three of the 2.0.0 dev files) and Wildcraft Fruits and Nuts, so I thought I should put it here. What happens is that whenever I try to look at the handbook entry for nuts added by the Wildcraft Fruits and Nuts mod, the game crashes. I've only been able to test it with Pine nuts and Pistachio nuts, but both crash the game. It seems that one of the crafting recipies that the handbook showcases is what caused it, as sometimes it'd crash immediately upon opening the handbook entry for the nut, other times I'd be able to open it and the handbook would roll through a couple of the pictures for the meal outputs. I thought to put it here since the crashlog says that "efrecipies.cookingoverhaul" is an involved harmony ID, and the crashing only occured with both EF and the Wildcraft mod are enabled. I have the crashlog so I'll add it into a spoiler as to not make a giant message.
Hello, I have a problem with the resin recipe. I harvest it from pine trees, store it, and let it cure, but it remains liquid and doesn't harden.
SillyFox i completely removed the peat mod and it was still causing issues i believe due to censership or braziers. since EP is fighting with everyone who touches the candle recipe I'd rather modify it, so i guess i'm wading through jsons for a while :/
percyV13 no, you've gotta delete the recepies in the DriedPeat mod
Any idea why I can't fire the blue clay spile mold that I made? Handbook doesn't say anything special about it, but when I try to fire it in a pit kiln it says it's not a firable item.
Dev 2.0.0 version: Handbook shows that soy milk only gives 1 saturation when drank, and of the protein variety, not dairy as the guide says.
did you ever get a response to this bug? soy milk is still protein, not dairy like it used to be
SillyFox it looks like it also does it with censership :/
just to verify it's the recipes in expanded foods i need to delete?
Seems odd that you have birch sap and syrup, but not maple syrup. Is that something you plan on adding in the future? I would love some pancakes with syrup :3
Some of the handbook issues people have been describing should be fixed with the latest ACA release. Try that out and let me know if it's still bugging out.
I will have an update for EF out within a few days.
Edit: NEVERMIND I FIXED IT
Hey all - I feel like I'm going crazy but I have no idea how to craft the mixing bowl. I have made a saucepan and fired it, but no configuration in the crafting grid is resulting in the bowl. This is my first time playing with this mod, so I'm not sure if I'm just not getting the right recipe or if it's a bug. Appreciate any help!
percyV13 good job figuring it out, thanks
those recepies are added for compatibility with EF's candle recepies. You dont have to remove the whole Dried Peat mod, just delete the recepies in the mod's files (located in DriedPeatv1.1.1.zip\assets\driedpeat\compatibility\expandedfoods\recipes\grid)
There is no more bearberry, seaberry and all those berries syrup : (
For some reason Bellpepper also doesnt exist?
if anyone is googling around, if your game hard crashes when you look at the candle entry in the handbook it's a conflict between EF and the dried peat mod (which adds a candle recipe for some unknown reason)
remove dried peat and you'll be good to go
Will I be able to update my world to 1.21 when this mod leaves the Dev-phase?
I'm here to report the same issue as ShaeTsu below - I'm seeing my CPU temps rise significantly just by typing in a recipe in the handbook. Frequently, the game will even freeze or crash. This is strange to me, as I have a fairly high end PC. Feels like something must be wrong here... It's a shame, because this is absolutely my favorite mod, but it's really starting to make the game unplayable. FYI, I'm on an all AMD system running Bazzite Linux, with most of my playtime/testing being done in MP (more or less same results in SP).
Honestly, would it be possible to hide a lot of the redundent recipes from the handbook to improve performance until vanilla can optimize the system better? Players really don't need to know that every vegetable type can be put in X or used for Y for example, they just need to be told that vegetables work in general. That's just an example, but my point is this mod adding so many recipe permutations is killing handbook performance to the point it's borderline unusable. I can't type a single letter in the search bar without my game freezing for at least 5 seconds while it searchs through everything and clicking through random EF recipes is prone to crashing the game outright.
I have yet another request for compatilibity. Critters Pack have ducks that lay eggs. They are special duck eggs, per breed, so you can't use them in EF, or crack them or whatever. I know you love adding things on your plate! How much do you want to add this?
When I cook stews with red meat it seems that the red meat breaks after a while, looks like its related to aging somehow even though the red meat used isn't aged. The stew will display that instead of the red meat the stew contains "expandedfoods:recipeingredient-item-agedmeat-instrumentalcase". This will compeletely ruin the nutritional value of the stew (removing the red meats nutrition I suspect) and make parts of the stew invisible in the bowl when eating.
Pursec Thank you very much
any chance of adding a balanced sandwich to the mod once it's updated, seen a few sandwich mods and they don't look very balanced and seam to be just add ANYTHING and as much of it as you like to the sandwich scooby do style would would lead to some rediculous saturation x.x
The game crashes for me everytime I pull up the Handbook page for chopped Mushrooms or chopped roots.
Other than this mod I only have Fotsa, Armory, Primitive Survival and from golden Combs.
1.21.5
Thank you for enriching the game with this amazing mod!
Kahako
The ability to put rolling pins on toolracks was removed, if theres enough demand it can be added back in but it was a bit silly looking and one of our contributors complained quite vocally about it until we changed it. On the plus side they can now be stored in scroll racks.
Still testing, but I did encounter an issue where rolling pins don't have a texture on the tool rack, and can't go back on them when pulled off. Haven't tested with other expanded foods items yet.
Cracking a raw egg into a ceramic bowl (black, if it matters) is still giving me some issues with the latest update. The graphics for the bowl disappears, though you can still pick it up like normal and it will still read as eggwhites. The egg will become cracked in my inventory (I assume this is normal--I'm very new to this mod) but I'm unable to add the yolk to the bowl when it's placed somewhere. It will replay the cracking sound and animation so I assume something is supposed to be happening, but nothing does.
And for what it's worth, I've tried combining the cracked egg with the bowl of eggwhite in my inventory since the sprite for both show up just fine in there, but left clicking the egg onto the bowl of eggwhite seems to... eliminate both? And leaves me with an empty bowl and the egg I started with, which is not whole and uncracked.
I want to give as much detail as I can for troubleshooting but attempts sometimes vary in results--it always ends with an empty bowl and uncracked egg.
Seems like before the update a lot of people were having similar issues, so I'm wondering if anyone has been able to replicate this on the most recent version?
EDIT: I totally forgot to update culinary artillery and after doing so everything seems to be working just fine! Also egg yolk cannot be added to a bowl of eggwhite, who knew lol
Hi! Thank you for the amazing mod. Could you help me with errors in server logs with egg when i use this mod with detailed animals and more animals.For example:
23.10.2025 14:16:33 [Error] Patch 3 (target: moreanimals:itemtypes/egg.json) in detailedanimals:patches/egg.json failed because supplied path /transitionablePropsByType/temp is invalid: The json path /transitionablePropsByType/* was not found. No such element 'transitionablePropsByType' at the root path
23.10.2025 14:16:33 [Error] Patch 4 (target: moreanimals:itemtypes/egg.json) in detailedanimals:patches/egg.json failed because supplied path /transitionablePropsByType/*-boiled is invalid: The json path /transitionablePropsByType/temp was not found. No such element 'transitionablePropsByType' at the root path
23.10.2025 14:16:33 [Error] Patch 5 (target: moreanimals:itemtypes/egg.json) in detailedanimals:patches/egg.json failed because supplied path /transitionablePropsByType/* is invalid: The json path /transitionablePropsByType/* was not found. No such element 'transitionablePropsByType' at the root path
23.10.2025 14:16:33 [Error] Patch 2 (target: game:itemtypes/resource/pressedmash.json) in detailedanimals:patches/pressedfruitmash.json failed because supplied path /transitionablePropsByType/*/0/freshHours/avg is invalid: The json path /transitionablePropsByType/*/0/freshHours/avg was not found. No such element 'transitionablePropsByType' at the root path
23.10.2025 14:16:33 [Error] Patch 3 (target: game:itemtypes/resource/pressedmash.json) in detailedanimals:patches/pressedfruitmash.json failed because supplied path /transitionablePropsByType/*/0/transitionHours/avg is invalid: The json path /transitionablePropsByType/*/0/transitionHours/avg was not found. No such element 'transitionablePropsByType' at the root path
l33tmaan you are the egg man!
All your egg-related issues should be fixed in the latest update!
KrystianMajster
Update for ACA just came out fixing that and other issues!
Is there any chance of compatibility with the Floral Zones mod suite? Quite a few new fruits and crops and such in there - one in particular that caught my eye is kudzu, which can be soaked, dried, and milled into flour for very nutritious bread, which would be lovely to be able to carry over to fruit dough and the like.
Maybe Butchering as well? Being able to use primemeat and the various smoked meats in this mod's recipes would be cool
l33tmaan Pursec Breaking eggs doesn't work, the game crashes when using a bowl, it only works when using a bucket, but when you pick it up,
the contents disappear and the eggs replicate, when you move or throw away an empty shell, it will turn into an egg
I can't break eggs into the bowls. For some reason, the bowl is removed and the egg is placed in its place. and somehow if i can break the eggs in a bucket and take the bucket to put it in the inventory it empties and nothing remains, another error is that if you break the eggs and put the empty eggshells by doing shift + rc the eggs appear unbroken in the inventory and this can be done infinitely, and the same thing happens if I take the white or the yolk of the egg from the bucket with the bowls, they empty if I take them with the rc to put them in the grid. I also can't keep ceramic pots with identical recipes but different quantities separate. They stick together, and if I divide them again, they keep the portions from the pot with the smallest quantity. im on VS 1.21.5 EF 2.0.0-dev2
Ballsgod
There's currently no stable version of the mod that works on 1.21
hey so im very new to this, but i accidentally installed the 2.0.0 dev version, and played with that for quite a while, and later noticed names of items were broken, so i then tried installing the other 1.7.4 version, but that seems to have messed my world up a lot and i cant load in. If i enable the 2.0.0 dev version, my world loads fine, but i just wanted to know if there was a way to move to the stable version without any issues yet?
Is the new update just a rewrite of the backend stuff or are there new features?
Waildanbear Since those are unstable releases id honestly wait for things to get further developed/ironed out. If you could also be more specific with the issues your having that would maybe help the devs.
Good morning, for some reason, this mod now has dev2 after this last update (cant recall it having it before) and now when loading, it causes errors. Same with the cullinary arts. Anyway to fix this?Thx.
Just joining the celebration. Your mod has been on a list we were looking forward to trying. Can't wait for our cravings to be satisfied. Thank you for continuing the fun!
You guys are absolute champions. Thanks for continuing your work on this.
Do i need a new save when adding it for the first time? Just wondering, couldnt wait for the update and I'm a week into it, not a hindrance but would help before continuing
had a pretty bad day today ... until now
Just a question from a new user.
When looking at bone broth in the survival handbook, it says that it can be eaten by pigs (Sows and boars). But how do you feed it to them? It does not go into the trough. Do they eat it from a barrel or bucket?
Holy shit it actually got an update
JOYOUS DAYS!!!!!
THE REALMS SHALL FEAST ONCE AGAIN!!!!!!
THEIR HUTS, THEIR HALLS, THEIR TAVERNS, THEIR HOVELS, THEIR ENCAMPMENTS, THEIR HOMES!!!!
FILLED WITH GLORIOUS MEALS, BEYOND THEIR WILDEST DREAMS!!!!!
WE MAY EAT AGAIN BROTHERS!!!!!
GALORE WE SHALL EAT, AND GLUTTONOUS WE SHALL BE!!!!
(Thanks for making an amazing mod...... genuinely)
(Also I realize it's a dev build, but still........ YIPPEE!!!)
Hey, l33t, Pursec, pizza, you guys are champs. I've wanted to get into VS modding and took a look at some old git repositories, stuff is no joke and requires a hell of a lotta dedication.
THIS LATEST UPDATE IS NOT FULLY STABLE! YOU CAN TEST IT OUT IF YOU WANT BUT THINGS ARE BROKEN RIGHT NOW!
VERSION 2.0.0 IS NOT COMPATIBLE WITH OLDER RELEASES! IT IS HIGHLY RECOMMENDED TO START A NEW SAVE
Kamulton They're working on the update. Join the discord if you want better estimates on when it'll be ready, the link is in Pursec's comment 3 below yours
l33tmaan
Will there ever be an update? If so, when? Thanks for the reply.Thank you for your hard work
Pursec Good to hear it, I realise maybe some people are getting frustrated, but even in those cases its come from a place of appreciation for the Mod. Thanks for the work and I look forward to it being finished.
Work is chugging along well now, the big overhaul of ACA from pizza2004 is done, and testing and working on EF and squashing new bugs in the dev build of ACA are in progress now. In other news, we hit the user limit in the Expanded Food's Thread in the official vintage story discord, as such we have been forced to make a dedicated server for EF and other food related mods! It can be accessed here: https://discord.gg/dxPBg4DY8u and we will update the bio eventually to include it permanently on both ACA and EF's pages. Join it for more active discussion and faster info on progress and updates, as well as to just talk and help steer the future of the mods!
There is an unofficial fork of Expanded foods and Culinary Artillery, but they do have issues as expected, which you will either find out yourself or you can search the comments of the two mods.
Most common issues seem to be something with viewing certain recipes in the handbook, but they cook just fine, just don't look at the book, one specifically was Syrup. There is also something with a pre-stage part of Gelatin that is causing freezes/crashes and I do believe I saw something about adding too much fruit to a fruit bread will cause a crash.
Here are the links for those two mods, but remember to backup your world/make another copy before installing these just to be safe, some commenters did mention that they ran into a crashing problem and they fear their world might be corrupted, but world corruption is something we all have to deal with potentially happening, so just backup your worlds before screwing with these unofficial options.
https://mods.vintagestory.at/show/mod/28476
https://mods.vintagestory.at/show/mod/28475
Soumagnei The author mentioned in a comment that they are planning to update, but since they are rewriting a ton of code it might take a while - the comment was posted on the 9th of September. Author said it might take weeks or months to see an update, but the mod isn't abandoned.
Hey, seems like this awesomew mod hasn't been updated in a while. Really looking forward to an update! l33tmaan do you need any help?
Looking forward to seeing this one in 1.21!
Fahad, its a content mod, removing it on already created world might delete all items, worst case scenario is that the world gets corrupted
Checking back everyday waiting till this is updated. 😊 i cant wait. Thankyou for making it
is it safe to remove the mod and add it later when it's updated to 1.21.0?
Jankiel Real, my favourite cooking simulator is down, I check here everyday :(
https://github.com/l33tmaan/EFRecipes
El_Neuman
Crushedwinters Thank you for posting that here, much appreciated
damnyoureyes Oh word thanks homie
TheDucK80 If you click the follow button above the downloads it you'll get a notification if there's an update. (Still have to log in here to check but it'll save you clicks and builds character.)
Can someone @ me when this mod updates? :)
I wasn't as sad when I broke up with my girlfriend as I am now, waiting for the update.
Quoting Pizza's messages from the discord:
Just FYI for everyone I've been gutting and rewriting a ton of the code for the mod, so it might have a bunch of new and unforeseen bugs and thus the first released version will be a
-dev.1release to make sure there's time to test it. Likewise the first release of EF will be a-dev.1release with probably the minimum amount of content fixed that's easy to do, just to try and make the patch errors go away or whatever. Then after that properly updating the mod will start to happen. Playing the-dev.1version will likely have issues, and most likely if there are-dev.xversions beyond that it will be just to deal with obvious crashes until such a time that a proper-pre.1version with most of the fixed content can be released.Also:
> Play without it. Greater likelihood you can add it to the world later when it releases. Good chance that the update will break things in old saves significantly. Who knows for sure.
idk if these here are read but it'd be great if we could have vegetable bread, same to how fruitbread functions just with veggies
MyuriC nope, he did write in discord a week ago.
they still work on both mods.
Lhosson I see. I mean I am following this mod but not hearing of any Info on this Modsite was worrying me. It's quite often that Mod's get abandonned without a notice.
xxpowerofsoundxx ... dont be so condescending. I have patience for Mod's to update. A mod for Rimworld didn't update for 1,5 years and I still waited while having people rage at me for getting their comments on steam deleted because they kept complaining about the lack of updates. I've simply wanted to know [here] if it's still getting worked on. Lhosson for example did say they actively discuss it on the Discord which I had no knowledge of prior to this. A verbal update is nice. Like (this is not dead - needs lot of time to update).
MyuriC It's not their job to make sure your mod is up-to-date. They do this from a good place... And if you took some time to check out A Cullinary Artillery, which is a requirement for this mod (or their Discord), they are actively discussing their plans for the next update.
Hello, could you add the recipe for black olives, macerated in a barrel with 1/10 salt, so that we can make delicious "fougasse", a bread from Provence (south/east of France) filled with black olives or even meat, that would be great. 😁
Hi just an update for those that dont follow the discord threads. The mod is actively being updated alongside ACA! We are not completely dead yet. Feel free to use alternative forks in the meantime if you wish, but an official update will be coming (hopefully) soon!. Thank you!
This mod needs to be added to the base game - it's so essential! Hopefully we get an update for 1.21 :(
this is one of the most vital mods out there, i hope it can be updated
Hello
Will this be updated to 1.21 ?
It would be sad to lose this mod. Hope all is well with the author and they are able to get it back up soon. Would be a big loss to the community i feel. I have played with this mod the majority of my time on the game.
MyuriC I'm not sure why you expect a statemnt. It's not like they're getting paid to maintain this. It's not his job. If you want it updated any quicker learn to code and update it.
Hi for some reason the fruit breads and other meals i create do not give me the extra saturation bonuses. It just gives me the base 160 saturation. I only have a culinary artillery and this mod installed. Is this normal?
Hello!
Could you make it so that hard tack could be used in soup and stews?
At the moment it doesnt have much of a use beyond lasting a long time and its something that was done historically!
what ive been testing so far is the mod needs a update really bad. its causing a lot of crashing and its having conflict with wildcraft. other then that i really love this and hope to see an update soon
can you make this comabtale wiht morecrops??
Just to add an update on my issues, Ill post them on the forum as well. I had not used the sauce pan yet as I was playing at a slow pace. Well I just tried it, and upon putting the sauce pan in the fire pit, the game crashes to desktop. Here is the crash log. It does it everytime I put sauce pan in the fire pit. It looks like the only recipes I can use are the smashed meat, and vanilla recipes using cooking pot. I have not yet tested clay oven, but I feel like it will crash as well.
Running on 64 bit Windows 10.0.26100.0 with 32158 MB RAM
Game Version: v1.20.12 (Stable)
8/19/2025 3:16:28 PM: Critical error occurred in the following mod: aculinaryartillery@1.2.1
Loaded Mods: acorns@0.7.2, aculinaryartillery@1.2.1, expandedfoods@1.5.2, primitivesurvival@3.8.0, riftweapons@1.1.2, game@1.20.12, alchemy@1.6.51, fromgoldencombs@1.8.13, moreanimals@1.4.2, stepupadvanced@1.0.7, stonebakeoven@1.1.6, terraprety@7.0.5, creative@1.20.12, survival@1.20.12, wildfarmingrevival@1.3.8, moreblueclay@1.0.1
System.MissingMethodException: Method not found: 'Vintagestory.API.Common.IAsset Vintagestory.API.Common.IAssetManager.TryGet(System.String, Boolean)'.
at ACulinaryArtillery.SaucepanInFirepitRenderer..ctor(ICoreClientAPI capi, ItemStack stack, BlockPos pos, Boolean isInOutputSlot)
at ACulinaryArtillery.BlockSaucepan.GetRendererWhenInFirepit(ItemStack stack, BlockEntityFirepit firepit, Boolean forOutputSlot)
at Vintagestory.GameContent.BlockEntityFirepit.UpdateRenderer() in VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 637
at Vintagestory.GameContent.BlockEntityFirepit.OnSlotModifid(Int32 slotid) in VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 134
at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 490
at Vintagestory.GameContent.InventorySmelting.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VSSurvivalMod\Inventory\InventorySmelting.cs:line 115
at Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 423
at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 442
at Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 966
at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 762
at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 469
at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 559
at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 390
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1978
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 198
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
EthertraumaThen why have none of his mods gotten any updates? It's worrying that he hasn't even made a statement about updating it. Like half a year and no updates is weird.
turn EVERYTHING off besides ACA EF and see, generate new world and have a look if u get any errors. If you dont it means ur mods are in conflict, if there is still error u might want to turn them off as well as see if vanilla itself works, if vanilla has same issue reinstall game
@Sianks
Im not sure which to turn off. I don't have The Wildcraft series as they are not uptodate either. The only other food related mods I have are Acorn and Primitive Survival. Should I roll a whole new world to test this, or just turn them off in the manager before loading? I still have terra pretty loaded, I wonder If I can turn it off now that the world is generated.
EDIT to add. I turned off everything except Expanded foods and ACA and still got the errors and crashing when examining the candle recipe. So I created a new world with all my mods except EF and ACA and NO crashing when looking at the candle, and no errors popping up anywhere.
Gelan Try it without any mods besides these two and see, I got some problems too but they were caused by other mods like Wildcraft Berries, after uninstalling it its loading in without any errors
Sianks I am also on 1.20.12 and i would say partially. If you see below your post I posted a mod log with the errors I am getting. Namely a trader with the wrong class, and a set of errors for "expandedoven" does not have a class assigned in registry. Its weird the oven error will repeat for North, south, east and west. It does it at every load, though given a minute it will ignore the errors and load the game. I have not made a oven yet as I have no idea how it will react or if it will even work.
Strangely, I am getting a CTD when I look in the hand book at the recipe for Candles. The log says it is cuased by A culinary Artilery. Not sure how that works lol.
But outside of those things, it is working ok. I just wish I know how to fix the errors. I see so many people on youtube, reddit and here with 1.20.12 and the same uptodate ACA/EF mods and none of themm are having problems or reporting errors at every load.
Is this working in 1.20.12? It says might be outdated
Adham "can someones tell me why the clay oven doesnt work? i cannot put wood into it." That is an error I have been getting in my start up as well, and I think it can be seen in my crash report down below.
HI. I am getting a weird error upon startup. It takes a few minutes, maybe 2-3, but then It will ignore it and load the world. Here is the log. Can anyone tell me what it is?
13.8.2025 10:41:37 [Warning] ===============================================================
13.8.2025 10:41:37 [Warning] (x_x) Captured 342 issues during startup:
13.8.2025 10:41:37 [Error] [expandedfoods] Exception thrown when attempting to retrieve all types of the assembly exper, Version=1.4.2.0, Culture=neutral, PublicKeyToken=null. Will ignore asssembly. Loader exceptions:
13.8.2025 10:41:37 [Error] [expandedfoods] Exception: Unable to load one or more of the requested types.
Method 'genTransformationMatrices' in type 'ExpandedFoods.BlockEntityMeatHooks' from assembly 'exper, Version=1.4.2.0, Culture=neutral, PublicKeyToken=null' does not have an implementation.
Derived method 'updateMeshes' in type 'ExpandedFoods.BlockEntityExpandedOven' from assembly 'exper, Version=1.4.2.0, Culture=neutral, PublicKeyToken=null' cannot reduce access.
Could not load type 'Vintagestory.API.Common.ICookingRecipeNamingHelper' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
Could not load type 'Vintagestory.ServerMods.RecipeLoader' from assembly 'VSEssentials, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
at System.Reflection.Assembly.GetTypes()
at Vintagestory.Common.ModContainer.GetModSystems(Assembly assembly) in VintagestoryLib\Common\API\ModContainer.cs:line 527
13.8.2025 10:41:37 [Error] [expandedfoods] Exception: Method 'genTransformationMatrices' in type 'ExpandedFoods.BlockEntityMeatHooks' from assembly 'exper, Version=1.4.2.0, Culture=neutral, PublicKeyToken=null' does not have an implementation.
at Vintagestory.Common.ModContainer.GetModSystems(Assembly assembly) in VintagestoryLib\Common\API\ModContainer.cs:line 527
at Vintagestory.Common.ModContainer.InstantiateModSystems(EnumAppSide side) in VintagestoryLib\Common\API\ModContainer.cs:line 499
at Vintagestory.Common.ModLoader.instantiateMods(List`1 mods) in VintagestoryLib\Common\API\ModLoader.cs:line 271
at Vintagestory.Common.ModLoader.LoadMods(List`1 mods, IEnumerable`1 disabledModsByIdAndVersion) in VintagestoryLib\Common\API\ModLoader.cs:line 229
at Vintagestory.Client.NoObf.SystemModHandler.SinglePlayerStart() in VintagestoryLib\Client\Systems\ModHandler.cs:line 204
at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Initial() in VintagestoryLib\Client\Systems\Startup.cs:line 339
at Vintagestory.Client.NoObf.ClientSystemStartup.<HandleWorldMetaData>b__23_0() in VintagestoryLib\Client\Systems\Startup.cs:line 325
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 756
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 296
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 753
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 656
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 120
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
at Vintagestory.Client.ClientProgram..ctor(String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.Client.ClientProgram.Main(String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 48
at Vintagestory.ClientWindows.Main(String[] args) in VintagestoryClient\Windows\ClientWindows.cs:line 9
13.8.2025 10:41:37 [Error] [expandedfoods] Exception: Derived method 'updateMeshes' in type 'ExpandedFoods.BlockEntityExpandedOven' from assembly 'exper, Version=1.4.2.0, Culture=neutral, PublicKeyToken=null' cannot reduce access.
at Vintagestory.Common.ModContainer.GetModSystems(Assembly assembly) in VintagestoryLib\Common\API\ModContainer.cs:line 527
at Vintagestory.Common.ModContainer.InstantiateModSystems(EnumAppSide side) in VintagestoryLib\Common\API\ModContainer.cs:line 499
at Vintagestory.Common.ModLoader.instantiateMods(List`1 mods) in VintagestoryLib\Common\API\ModLoader.cs:line 271
at Vintagestory.Common.ModLoader.LoadMods(List`1 mods, IEnumerable`1 disabledModsByIdAndVersion) in VintagestoryLib\Common\API\ModLoader.cs:line 229
at Vintagestory.Client.NoObf.SystemModHandler.SinglePlayerStart() in VintagestoryLib\Client\Systems\ModHandler.cs:line 204
at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Initial() in VintagestoryLib\Client\Systems\Startup.cs:line 339
at Vintagestory.Client.NoObf.ClientSystemStartup.<HandleWorldMetaData>b__23_0() in VintagestoryLib\Client\Systems\Startup.cs:line 325
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 756
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 296
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 753
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 656
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 120
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
at Vintagestory.Client.ClientProgram..ctor(String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.Client.ClientProgram.Main(String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 48
at Vintagestory.ClientWindows.Main(String[] args) in VintagestoryClient\Windows\ClientWindows.cs:line 9
13.8.2025 10:41:37 [Error] [expandedfoods] Exception: Could not load type 'Vintagestory.API.Common.ICookingRecipeNamingHelper' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
at Vintagestory.Common.ModContainer.GetModSystems(Assembly assembly) in VintagestoryLib\Common\API\ModContainer.cs:line 527
at Vintagestory.Common.ModContainer.InstantiateModSystems(EnumAppSide side) in VintagestoryLib\Common\API\ModContainer.cs:line 499
at Vintagestory.Common.ModLoader.instantiateMods(List`1 mods) in VintagestoryLib\Common\API\ModLoader.cs:line 271
at Vintagestory.Common.ModLoader.LoadMods(List`1 mods, IEnumerable`1 disabledModsByIdAndVersion) in VintagestoryLib\Common\API\ModLoader.cs:line 229
at Vintagestory.Client.NoObf.SystemModHandler.SinglePlayerStart() in VintagestoryLib\Client\Systems\ModHandler.cs:line 204
at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Initial() in VintagestoryLib\Client\Systems\Startup.cs:line 339
at Vintagestory.Client.NoObf.ClientSystemStartup.<HandleWorldMetaData>b__23_0() in VintagestoryLib\Client\Systems\Startup.cs:line 325
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 756
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 296
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 753
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 656
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 120
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
at Vintagestory.Client.ClientProgram..ctor(String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.Client.ClientProgram.Main(String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 48
at Vintagestory.ClientWindows.Main(String[] args) in VintagestoryClient\Windows\ClientWindows.cs:line 9
13.8.2025 10:41:37 [Error] [expandedfoods] Exception: Could not load type 'Vintagestory.ServerMods.RecipeLoader' from assembly 'VSEssentials, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
at Vintagestory.Common.ModContainer.GetModSystems(Assembly assembly) in VintagestoryLib\Common\API\ModContainer.cs:line 527
at Vintagestory.Common.ModContainer.InstantiateModSystems(EnumAppSide side) in VintagestoryLib\Common\API\ModContainer.cs:line 499
at Vintagestory.Common.ModLoader.instantiateMods(List`1 mods) in VintagestoryLib\Common\API\ModLoader.cs:line 271
at Vintagestory.Common.ModLoader.LoadMods(List`1 mods, IEnumerable`1 disabledModsByIdAndVersion) in VintagestoryLib\Common\API\ModLoader.cs:line 229
at Vintagestory.Client.NoObf.SystemModHandler.SinglePlayerStart() in VintagestoryLib\Client\Systems\ModHandler.cs:line 204
at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Initial() in VintagestoryLib\Client\Systems\Startup.cs:line 339
at Vintagestory.Client.NoObf.ClientSystemStartup.<HandleWorldMetaData>b__23_0() in VintagestoryLib\Client\Systems\Startup.cs:line 325
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 756
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 296
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 753
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 656
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 120
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
at Vintagestory.Client.ClientProgram..ctor(String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.Client.ClientProgram.Main(String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 48
at Vintagestory.ClientWindows.Main(String[] args) in VintagestoryClient\Windows\ClientWindows.cs:line 9
13.8.2025 10:41:37 [Warning] Texture asset 'game:textures/item/food/grain/sunflower-grain.png' not found (defined in Item expandedfoods:candy-sunflower-raw).
l33tmaan I submitted a PR to add French translation. For those who wish to install the translation manually, you can find it here.
It's great mod adding many various foods recipes for many mods but it's also one of the messed mod that I added to my mini modpack and changing anything is a headache. I was trying remove everything that is not focused to vanilla only, for making separated mini compatibility mods (which my opinion would be better option instead merging all together in one file) but I failed and I still got some errors. Yeah erros comes also from other mods that was trying fix what expfood broke like wildcraft mods (one file was named expanded_foods_absolutely_mess xD) so for now I think its not compatible with everythink bc some foods are missed like in wildcraft fruit and nuts
when starting my server, im having this error "[Server Error] Grid Recipe 'expandedfoods:recipes/grid/choppedmushroom.json': Output Item code expandedfoods:choppedmushroom-questionablestropharia cannot be resolved". and thats several of them ingriedients error under the choppedmushroom. how can i resolve this? do i need extra mod that adds mushroom?
I know this is a food mod but other mods that add recipes for aging blocks add their own vinegar. :(
can someones tell me why the clay oven doesnt work? i cannot put wood into it.
Iconoclast, I believe aged meat heals you when eating a meal made with it, and it lasts longer than regular meat if you don't prepare it. It also has a slightly higher nutrition, so it's better for meals. I may be wrong tho.
love these mods. will they be available upon release of 1.21?
Are you able to plant cattail roots like normal? cutting them with a knife turns it into chopped cattail roots which I can't do anything with but eat it. Do I just say goodbye to replanting the roots now or is there a way?
my girlfriend and I are excited to try this mod once it updates, no rush and it looks like great work
Hi! Love the mod. There are several recipes broken. Specifically, ones that involve the mixing bowl. I have tried making fruit dough with fruit candy (following the handbook), as well as fruit bars (fruit bars dont work at all). I have entered creative and see only one fruit bar instead of, what i assume should be, multiple different fruit bars according to ingredients. I would really love if this was looked into! Thank you!
First off, I want to say -- massive fan. I love this expansion of the cooking. I do have one major complaint though.
The hell is the point of aged meat if it spoils so quickly? It's a part of the mod that gets completely overlooked due to how utterly useless it is. It's not worth the hunger nor nutrition compared to other meal sources -- why not just -cook- the meat?
I sincerely implore somebody take a look into extending the shelf-life of the aged meats, or making ways to extend their shelf lives.
I have some kind of crap, when loading the world it constantly says that it can't load recipes from this mod. Example of error string: "[Error] Grid Recipe 'expandedfoods:recipes/grid/wildcraftfruit/wilddehydratedfruit.json': Output Item code expandedfoods:wilddehydratedfruit-avocado cannot be resolved"
Is there an easy way to configure this module to be compatible with other animal mods that introduce new eggs?
Currently crashes on 1.21.0-rc.1
Okay I am playing VS on version 1.20.12 I have the newest version of the mod installed. I haven't had any issues but I can not stand how long it takes for alcohol to cure. So I figured I would config it. However, there is not a modsconfig folder in the VSdata folder like some other mods have. So I went into the Mods folder clicked on expandedfoods/assets/itemtypes/liquids the whole work and changed the transitionHours for literally every alchol there is wine strong spirts etc etc. Saved reloaded the mods closed and re-opened the game. Literally nothing I do makes this alcohol cure faster. I saw on an old thread that it didn't apply to old items so I made new ones and they still take forever. I also saw on page 94 of an even older thread that sometimes the changes take a little bit but its been days. Anyone have success in updating these cure times and if so what am I doing wrong?
Is tea a thing in this mod? Just curious, because I found some herbs in game that can be used for that purpose.
stepanbandera same for me, I got all the items on the server, I can see the recipe but can´t cook anything, not even broth. I wanted to cook so much T-T
this mod is awesome, sadly can't get it to work in multiplayer, the recipes just don't appear, in particular i can't make bone broth no matter how hard i try.
anyone else have this problem?
love this mod sm! thanks for making it :D
update please
Hope this gets updated soon.
Loved this mod. !
is there a way to turn off build proections from traders in this mod like how better trades can be turn off.?
is a bag of flour the same as a portion of flour?
l33tmaan
FYI, this causes a crash when installed alongside Wildcraft: Fruit & Nut, because there's some types of cider and spirit which have no corresponding strong and/or potent versions. EDIT: raised a PR with fixes for this crash: https://github.com/l33tmaan/EFRecipes/pull/59
Afraid there's no source repo I can link to for Wildcraft. Wildcraft Fruit & Nut defines their variant groups for Ciders as:
{ code: "fruit", states: ["juniper", "avocado", "sumac", "pomace"], "loadFromProperties": "wildcraftfruit:block/fruit" }
And for spirits as:
{ code: "fruit", states: ["juniper", "avocado", "sumac"], "loadFromProperties": "wildcraftfruit:block/fruit" }
However, Expanded Foods only defines Strong / Potent versions of each of those for juniper and sumac:
{ code: "fruit", "loadFromProperties": "wildcraftfruit:block/fruit", "states": ["sumac", "juniper"] },
Thus, this causes crashes for Avocado Cider (aka Wine) and Avocado Spirit, as well as for Pomace Wine and Grappa (which is the Pomace spirit). The crash happens because there's a "cure" recipe added by default via a patch for all `fruit` variants, but is there no matching strong variant / potent variant for them to transition to. Easiest way to recreate this bug is to lookup Avocado Cider in the Handbook, then try to click on its aging recipe.
FolkMetalRose Hello ! The last time i've tried, got tons of orange error like this
and one red error like this
"14.7.2025 04:34:43 [Server Error] Patch 146 (target: game:recipes/cooking/scrambledeggs.json) in wildcraftfruit:patches/berrie
Think EF didn't like Wildcraft, and i'm afraid that can break my server with my community's work.
Did you get some warning/error like that and didn't get any trouble ? :o
Vulpin it seems to be working fine for 1.20.12 on our server with 8-10 people, we haven't run into issues. Also using primitive survival, butchering, and the most basic version of wildcraft, so your mileage may vary. I haven't tested in singleplayer but give it a whirl it should be fine
Game crashed when putting bone broth into a bucket, I wasn't able to put bone broth into a clay jug either.
Game Version: v1.20.12 (Stable)
7/13/2025 5:36:56 PM: Critical error occurred in the following mod: aculinaryartillery@1.2.5
Loaded Mods: aculinaryartillery@1.2.5, millwright@1.2.7, natshumanskin@1.0.1, somedisassemblyrequired@1.6.7, game@1.20.12, betterruins@0.4.14, electricalprogressivecore@1.1.0, expandedfoods@1.7.4, stirlingmotor@1.0.1, stonebakeoven@1.1.6, creative@1.20.12, survival@1.20.12, wildfarmingrevival@1.3.7, electricalprogressivebasics@1.1.0, electricalprogressiveqol@1.1.0
System.NullReferenceException: Object reference not set to an instance of an object.
at ACulinaryArtillery.BlockSaucepan.OnHeldInteractStart(ItemSlot itemslot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handHandling)
at Vintagestory.API.Common.CollectibleObject.OnHeldUseStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1128
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, EnumHandHandling& handling) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 837
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 820
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 454
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 79
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 996
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Hello, 1.20.12 ?
Will this be updated soon?
Getting this error:
6. ⚠️
Expanded Foods+Sandwich Mod[Warning] Failed resolving crafting recipe ingredient ...Problem: Missing item codes, possibly from outdated dependencies or mod interop
Fix: These may not crash the game, but verify you're using compatible versions of
Expanded Foods,Sandwich, and any related mods (likeAncient Tools,Art of Cooking).it's possible to add chopped things in the trouhgs?
Any way we could get primitive survivals smoked and smoked and cured meat added as compatable with the expanded foods meals?
Ive recently started having issues with invisible foods. Mainly in the oven or when placed on a surface.
Im using 1.20.12 and several mods, but havent had an issue until very recently.
Love this mod. Seeing a lot of comments about issues though. I'm playing on 1.20.12. Can someone comfirm if it will work smoothly on that version?
if you ever added floral zones compatibility, i'd love you forever. tried to figure it out myself, but wanted to cry :')
I think there is a bug that food cooked with red beef jerky that is not fully cured lasts forever (the crook doesn't even show a time).
The recipes for Ancient Tools incorrectly refer to the dough and flour made from bark as "game:flour-..." and "game:dough-..." where they should be "ancienttools:barkflour-..." etc.
adding filled dumplings to stews doesnt seem to work?
Can we have roasted chickens ?? , or mayo ? with smashes potatoes , that would be so cool.
the meat in the sealed clay pot simply disappears and "expandedfoods:recipeingredient-item-agedmeat-insturmentalcase" appears. The game just crashes when I try to collect a portion.
i'm being very hopeful, but does this mod work with 1.20.11?
trying to make a salad with fried meat.. not working :(
Bread is invisible when I place it on a shelf. Anyone else having this issue?
22.6.2025 03:33:15 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
22.6.2025 03:33:15 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
22.6.2025 03:33:15 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
22.6.2025 03:33:15 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
22.6.2025 03:33:15 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
22.6.2025 03:33:15 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
22.6.2025 03:33:15 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
22.6.2025 03:33:15 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
22.6.2025 03:33:15 [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
22.6.2025 03:33:15 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:hardtack-pumpkin-raw in kneading recipe expandedfoods:recipes/kneading/hardtack.json
22.6.2025 03:33:15 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:hardtack-pumpkin-raw in kneading recipe expandedfoods:recipes/kneading/hardtack.json
Hello! Great mod! everything works (as far as I can tell) But my server is giving me these errors. Not sure if it's due to the Game updating or if it's something wrong in the mod (I'm not a modder idk what I'm talking about haha):
22.6.2025 04:05:21 [Server Event] 34 cooking recipes loaded
22.6.2025 04:05:21 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
22.6.2025 04:05:21 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
22.6.2025 04:05:21 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
22.6.2025 04:05:21 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
22.6.2025 04:05:21 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
22.6.2025 04:05:21 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
22.6.2025 04:05:21 [Server Event] 3 mixing recipes loaded
hello, do you happen to know what this might mean ?
18.6.2025 22:36:28 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:vegetable-cookedpapyrusroot in mouth inventory accept stacks
18.6.2025 22:36:28 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:vegetable-cookedcattailroot in mouth inventory accept stacks
(it happens very many times)
there's also these
18.6.2025 22:34:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
18.6.2025 22:34:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
18.6.2025 22:34:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
18.6.2025 22:34:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
18.6.2025 22:34:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
18.6.2025 22:34:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
18.6.2025 22:34:41 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
18.6.2025 22:34:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
18.6.2025 22:34:41 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
18.6.2025 22:34:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
18.6.2025 22:34:41 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/doughball.json
i also have a lot of these ;;
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/yew.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-yew)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/pittedyew.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-pittedyew)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/maritabits.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-maritabits)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/josta.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-josta)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/blackgrape.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-blackgrape)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/greenstrawberry.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-greenstrawberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/loganberry.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-loganberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/boysenberry.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-boysenberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/dewberry.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-dewberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/beachrose.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-beachrose)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/sorb.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-sorb)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/aronia.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-aronia)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/wildapple.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-wildapple)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/crabapple.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-crabapple)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/burgundyapple.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-burgundyapple)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/sandpear.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-sandpear)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/mazzard.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-mazzard)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/pittedmazzard.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-pittedmazzard)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/sloe.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-sloe)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/damsonplum.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-damsonplum)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/redplum.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-redplum)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/greengage.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-greengage)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/redcherryplum.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-redcherryplum)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/nectarine.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-nectarine)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/ber.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-ber)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/marang.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-marang)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/pittedmarang.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-pittedmarang)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/jackfruit.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-jackfruit)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/pittedjackfruit.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-pittedjackfruit)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/cempedak.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-cempedak)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/pittedcempedak.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-pittedcempedak)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/cucumber.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-cucumber)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/muskmelon.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-muskmelon)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/honeydewmelon.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-honeydewmelon)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/mirzamelon.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-mirzamelon)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/watermelon.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-watermelon)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/bryony.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-bryony)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/passionfruit.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-passionfruit)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/granadilla.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-granadilla)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/greatroseapple.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-greatroseapple)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/waterapple.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-waterapple)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/caperberry.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-caperberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/rambutan.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-rambutan)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/pulasan.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-pulasan)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/bitterorange.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-bitterorange)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/grapefruit.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-grapefruit)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/lime.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-lime)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/makrut.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-makrut)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/kasturi.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-kasturi)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/wani.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-wani)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/bilberry.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-bilberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/swamphuckle.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-swamphuckle)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/kiwi.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-kiwi)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/kolomikta.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-kolomikta)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/woodbine.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-woodbine)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/blackelder.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-blackelder)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/ivy.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-ivy)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/hairyappleberry.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-hairyappleberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/purpleappleberry.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-purpleappleberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/yew.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-yew)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/pittedyew.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-pittedyew)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/maritabits.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-maritabits)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/josta.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-josta)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/blackgrape.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-blackgrape)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/greenstrawberry.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-greenstrawberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/loganberry.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-loganberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/boysenberry.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-boysenberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/dewberry.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-dewberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/beachrose.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-beachrose)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/sorb.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-sorb)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/aronia.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-aronia)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/wildapple.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-wildapple)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/crabapple.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-crabapple)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/burgundyapple.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-burgundyapple)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/sandpear.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-sandpear)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/mazzard.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-mazzard)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/pittedmazzard.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-pittedmazzard)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/sloe.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-sloe)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/damsonplum.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-damsonplum)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/redplum.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-redplum)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/greengage.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-greengage)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/redcherryplum.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-redcherryplum)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/nectarine.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-nectarine)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/ber.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-ber)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/marang.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-marang)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/pittedmarang.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-pittedmarang)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/jackfruit.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-jackfruit)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/pittedjackfruit.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-pittedjackfruit)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/cempedak.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-cempedak)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/pittedcempedak.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-pittedcempedak)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/cucumber.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-cucumber)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/muskmelon.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-muskmelon)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/honeydewmelon.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-honeydewmelon)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/mirzamelon.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-mirzamelon)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/watermelon.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-watermelon)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/bryony.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-bryony)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/passionfruit.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-passionfruit)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/granadilla.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-granadilla)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/greatroseapple.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-greatroseapple)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/waterapple.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-waterapple)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/caperberry.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-caperberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/rambutan.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-rambutan)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/pulasan.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-pulasan)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/bitterorange.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-bitterorange)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/grapefruit.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-grapefruit)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/lime.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-lime)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/makrut.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-makrut)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/kasturi.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-kasturi)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/wani.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-wani)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/bilberry.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-bilberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/swamphuckle.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-swamphuckle)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/kiwi.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-kiwi)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/kolomikta.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-kolomikta)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/woodbine.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-woodbine)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/blackelder.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-blackelder)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/ivy.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-ivy)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/hairyappleberry.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-hairyappleberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/purpleappleberry.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-purpleappleberry)
it looks like some of it is an ancient tools issue but idk who to bring it up to :fidget:
there are a lot of items that don't seem to have a texture/model so in the creative menu they appear as a white block with a red question mark i think
Edit: Seems to be a mistake on my end. Vinegar can only be produced by letting wine spoil (obviously...).
There was a fix today with Widlcraft: fruts and nuts, but I'm still not able to produce the new kinds of vinegar wildcraft: fruits offers. I guess there is a problem with the way Expanded Foods and Widlcraft produce wine/vinegar? Is there a way to solve this problem? I like both mods and would like to use them both to full extend. I love to build cellars and produce the different kinds of food and drinks. :)
I hope we get an update soon, in my current run this mod is causing tons of errors including missing textures spam. :(
Adding on the Wildcraft people, can we get a patch for Tentharchitect's Floral Zones: Cosmopolitan Region mod?
https://mods.vintagestory.at/floralzonescosmopolitanregion
He's added corn and a bunch of common place veggies and whatnot, and it would be good to add those in.
Hi, since an update of the Wildcraft: Fruits and Nuts Mod we get a lot of errors with vinegar, oil and a lot of other foodrelated items. Somebody already posted logs min a comment at the wildcraft page. Is there a chance to fix these problems?
A shitload of Wildcraft related errors
Hello! Thank you for the mod!
Just want to report that the mod is having issues with the latest version of Wildcraft: Fruits and Nuts.
It works, but with error messages.
Love this game and everything about the modding community so keep it up!!
also eggs.... i cant seem to boil them, i add the 0.5l water and the egg it comes up cold in the progress arrow but does not change.. any thoughts?
If you are having trouble with Fruit Bread and the trexutre becoming transparent or perhaps misisng, create the bread using the crafting inventory or mixing in the bowl. I found that using the Manua Dough mod caused this error!
From a friend who is alot more knowledgable with this problem then myself:
The cooking mod hijacks vanilla crafted bread to a unique ID so it can attach the water as a food value to it. It needs a patch or custom exception to be able to handle the right-click mod bread otherwise it won't know you're creating bread with water. Odds are folks are having the same problem because they're using different mods to make the bread dough and it doesn't have the ingredient value
Chinese Localization:
Vintage-Story-MOD-Chinese-localization/ExpandedFoods 1.7.4.json at main · AImli-oi/Vintage-Story-MOD-Chinese-localization
so Eggs, any chance to include a way for eggs from other mods to still be cookable? at least the vanilla way? Im using fauna of the stone age mods and the creatures eggs are supposed to be usable in the same way as vanilla eggs but i think since im using this mod as well, they are getting excluded from all recipes
Noodles not coming out correctly I believe
Always with extra nutrients 1 fruit 1 health 1 grain 1 protein 1 dairy 1 vegetable no matter what is used to make them (better flour does not improve the grain, whole egg instead of just yolk does not improve the protein)
Please update this to 1.20.11!
I am loving this mod so much right now! But as a suggestion, please consider adding beverages such a kumis (Mongolian/Turkic milk alcohol) or calpis/calpico (Japanese fermented milk concentrate, further mixed with water for a soft drink) as a liquid alternative to cheese for longterm dairy preservation. I do not know if modern methods would specifically be required for calpis; Asahi doesn't give much out on how it's made specifically. But kumis dates back to the 5th century BC.
PS: tone down the cost ratio on meat racks, would ya? They're expensive for mass producing sausages... I went from 84 to 8 tin ingots in nothing flat...
"no mapping for itemcode expenadedfoods:<>"
runs for like every item in the mod upon loading into a preexisting world. at the end it said 2 commands used ~800 ran you may now restart your server/game.
Is this normal? or should i be worried
it does work but im getting a couple of warn errors in my server
[Warn] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
01:41:13 [Warn] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
01:41:13 [Warn] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
01:41:13 [Warn] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
01:41:13 [Warn] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
01:41:13 [Warn] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
01:41:13 [Warn] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
01:41:13 [Warn] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
01:41:13 [Warn] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
Any reason this isn't updated? I'd atleast appreciate a statement on whether or not it works in latest version
Does this work for 1.20.11?
Making stuffed peppers with cottage cheese only consume 0.01L of cottage cheese apparently, and making cooked pasta noodles seems to also give it 1 bonus nutrition in every category for some reason.
This mod is pretty much a mainstay in my rotation, I really appreciate what it adds to the game and I'm still getting to some of the later food recipes. I don't know how much time you've got to work on it, and I can only hope that as of now you plan to maintain it (I don't think some people are appreciative enough of the work modders do for free). If you ARE still working on it, could you consider adding compatibility to fruits added by Tentharchitects current Floral Zones? At the very least, supporting the Mediterranean Region one would allow people to age/cure their grape wines into stronger/better qualities. I really like the aging mechanic on wines, as it rewards stockpiling wines for later use.
EventidesTurmoil
It works just fine for me in my 1.20.10 singeplayer and multiplayer saves.
Is this fine to add to a currently running world?
It says it's outdated, does it work with v1.20.10?
This is entirely wishlisty of me and I'm not rioting about it, but I'd love it if this mod could get another performance pass. It has a notable 2+ gig tax on my game, so it's basically "the One memory-dense mod I get to use" over some of the other infamous ones. I'm happy this mod is good enough to get that crown, but I'd like it more if its memory usage was improved.
RagondinMan Sadly I don't think so, you need Primitive Survival for that.
VaelophisNyx
thanks!
is there any way to smoke meats in this mod?
Would it be possible to add compatability for the Butchering mod's prime meat to make nuggets and such?
I feel like for late game meals it would be awesome.
RagondinMan Healing in meals and other things
Hey L33t, is there a particular reason we can't use broth in soup? That's like...the #1 thing I use it for IRL, lol
what's the point of aged meat?
Asmodeusnim Happens to a player on my server, except it causes them to crash. Hoping it gets fixed soon. Weirdly enough it doesn't happen to me or any other players on the server...
Asmodeusnim Can confirm, tested multiple times on my test server and sp to achieve the same result.
Syrup in Compote seems to get its name broken when cooked

I'm testing the 1.7.4 update on Vintage Story v1.20.10 for my server and all of the berry breads/muffins are missing their bread textures! The berries show up and consuming the items appears to still give the correct satiety(ies). This happens when using Expanded Foods as the only recipe expanding mod and in combination with Wildcraft Fruit & Nuts and/or Wildcraft Trees & Shrubs, with Herbarium.
Hey hope all is well, suddenly got alot of items form this mod with missing textures.
Hello, I hope you're doing well. I have a problem with mushrooms when I put them in the oven. No matter how long I leave them, they never reach the "mushrooms part-baked" stage.
I made muffins and fruit bread with candied apples, and the texture for those is broken (just plain white)
Muffins: Liquid chicken egg, candied apple, sunflower oil, soy milk and spelt flour
Bread: Candied apple, sunflower oil, soy milk and spelt flour.
The raw dough (soft dough and spelt dough) still showed texture, only after adding the candied apple did the texture of the bread and muffins break.
We are using 1.20.10 version of Vintage Story
Hellos, I have noticed break texture on Wildcraft Fruits and Nuts (Cucumbers and Melons that I"ve seen) broken when drying.
Using the latest version of both mods.
Am I doing something wrong or is interacting with the saucepan (specifically in the context of converting juice into syrups) kind of janky? I can't seem to figure out a way to directly remove the syrup from the pan without manually removing the whole assembly from the fire and placing it on the ground.
@Evoken This mod has not been abandoned.
Very sad to see this mod abandoned
I love expanded foods! I don't know if it's okay to share some more ideas to futher compat with primitive survival and like an overall cool new thing to add with the existing ingredients. Primitive survival has smoked meats so I thought it would be cool to maybe have them be avaliable to use in sausages as well. And one of my other ideas is to have meat loaf, since expanded foods already has bread crumbs and meat nuggets and uses eggs.
Playing on 1.20.7 any and all fruit bread i have made results in a broken ugly mess of a texture. peanut butter also seems to not add anything to the syrup covered bread as well. max texture atlas set to 8192. Modlist is ancient tools, aculinaryartillery, betterruins, clickuptorches, configlib, ExpandedFoods, Forestsymphony, FoTSA capreolinae/cervinae, hud clock patch, moreanimals, plains and valleys, terraprety, imgui, blood. Really like all of the foods that this awesome mod adds, but this badly needs an update.
The forum mentions cooked chopped veggies are great for pies but can't be added? Raw chopped works fine, would be nice to be able to boost the vegetables with a bit of prep before adding them.
Sorry, just a question, maybe a heads up
For some reason, the grid recipes for mechanical goods (axles, angled gears, etc.) that use oil instead of fat are missing Redwood quarter logs.
Is this intentional, or a balancing thing, or just some weird edge case that hasn't been fixed?
sausage can't be cooked in an oven
Fried Redmeat cannot be combined with any Sausage when making Meals.I am able to use most other fried foods with no issue. Its either sausage or the fried redmeat that prevents meals to be made. They work individually but never together. I have also encountered a bug. When I pull food out of cook pots into crocks I sometimes get different nutrition values from the same meal in different crocks. Thanks for the sick mod i spend way too much time cooking and it just goes on and on. so much depth, must have been a lot of work! Thanks again :)
There seems to be a bug with regard to mixing bowls. I think it may happen with some items in vanilla, but with regard to this mod, it specifically happens with non-powered mixing bowls. When you destroy the block below, it drops into an item that gets picked up, but a phantom object that the game seems to consider a "pile of stuff" (i.e. the sort of entity it considers items placed on the ground) will spawn, falling with physics. This can damage the player, and it seems like it cannot be destroyed through any means, so the only way to get around it is to dig under it until it's completely below whatever you're built into in a 'pave over it' sort of way.
I can't seem to add this mod to my server? It is telling me that the only version is 1.20.4.... since we are on 1.20.7, is there any chance it will update soon?
When I make candied apple fruit bread it still has a broken texture, although I notice that likely was supposed to be fixed in 1.7.4. Is anyone else still having this issue, or is it my texture atlas?
Hello,
I have made water-glassed eggs, but they spoil just as fast as normal, untreated eggs. Same goes for boiled eggs. I seem to remember that, on a previous server, the boiled eggs had much better spoilage time, and I would have expected the water-glassed eggs to be even less perishable, since they are quite time intense to make (and also the internet says that water-glassing makes eggs storageable up to 18 months).
Is that a bug perchance?
Best regards,
Mildred
great mod but i can't crack eggs, only boil and simmer them
You can't seem to use raisins for porridge despite being able to use vanilla dehydrated fruits, they are both fully cured.
Can't crack eggs in 20.7 going crazy shift right click holding on anything doesn't work
Love the mod, but I'm having a problem with hotkeys/controls. I don't know if they can be fixed, but just in case.
I have switched ctrl and shift, so ctrl is sneak and shift is sprint, and I also checked the "modifiers locked to sneak/sprint" box.
With these setting, other containers are emptied with ctrl, and ground-storaged with shift. But bottles from this mod are emptied with shift or ctrl, and only ground-storaged with shift+ctrl. This means that I often empty bottles by mistake. It's a small thing, but if fixable that would be nice.
I get a pile of errors when booting up the server after installing ACullinaryArtillery
13.4.2025 14:03:35 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
13.4.2025 14:03:35 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
13.4.2025 14:03:35 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
13.4.2025 14:03:35 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
13.4.2025 14:03:35 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
13.4.2025 14:03:35 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
13.4.2025 14:03:35 [Server Event] 3 mixing recipes loaded
13.4.2025 14:03:35 [Server Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
13.4.2025 14:03:35 [Server Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
13.4.2025 14:03:35 [Server Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
13.4.2025 14:03:36 [Server Event] 1028 kneading recipes loaded
13.4.2025 14:03:36 [Server Event] 668 simmer recipes loaded
13.4.2025 14:03:37 [Server Event] 1695 crafting recipes loaded from 371 files
13.4.2025 14:03:37 [Server Event] 9 metal alloys loaded
13.4.2025 14:03:37 [Server Event] 342 smithing recipes loaded
13.4.2025 14:03:37 [Server Event] 129 clay forming recipes loaded
13.4.2025 14:03:37 [Server Event] 42 knapping recipes loaded
13.4.2025 14:03:37 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:pickledvegetable-soybean in barrel recipe game:recipes/barrel/vinegarpickledvegetable.json
We are running with the following mods
We are running the latest stable version accodring to GodLike Hosts.
PLEASE PLEASE UPDATE FOR 1.20.7!
there are no recipies that include fish gelatin. is there a way that you could add it? that was A LOT of work to make it for that huge and utter dissapointment.
Just updated our server running this to 1.20.7, and we seem to have lost the ability to make meals with meat entirely?
PurplePi No? You can only char things if you use an oven. And I think you can only do that with bread.
Oh. Yeah, what GenericMaverik said below.
Almost Same error as WickedSchnitzel below. 1.20.7 dedicated server
Guys I know this is probably baser level stuff, but I can't for the life of me figure out what it means when saying to add 0.1L of various liquids (in this case wine) as a topping "Before cooking"? Any time I try and add this I can't complete the cooking pot meal, what am I missing?
There appears to be a current compatability issue with Wildcraft fruits and nuts; as various items such as Dried and candied fruits like Cucumber, Passion Fruit, Ivy and are missing textures once in game. To see this, load the relevant mods and Type 'Expanded' in the Blocks and Items section. Additional minor error in the Avocado grid recipe is logged on world loading, and the names of some wines.
A suggestion; the additions to vanilla recipes are great, but most of the expanded foods feel too "specialized" (muffins, fruit bars, etc.). You should add a new class (baker/cook/chef?) and lock those recipes to that class, with a buff to nutrition from meals prepared by the class.
Anyone else having an issue where if you put anything in a fruit press it crashes the game?
PurplePi In vanilla, only cooking bread in firepits result in charred food. All other foods in the firepit are cooked as normal. This mod makes it so all meats cooked in the firepit end up charred, which has the longer shelf life that Mackeroni is complaining about.
Mushrooms are missing from the breaded mushroom recipie. right now its just mushroom shaped bread. also fruit bread only increases fruit nutrition and does not increase grain nutrition at all. also does not increase protien nutrition if cooked with fat/lard or meat broths.
is there a way to disable the healing effects in the food?
Is this supposed to disable cooking jam normally? I can't seem to cook jam at all....
Mackeroni Firepits turning everything cooked on them charred is a base game thing, so I'm not sure why you're complaining here.
Hmm... I don't like how this makes everything grilled into "Charred" version of themselves, because they have some way too long shelf life for some reason for being so easy to obtain.
I would love some config settings.
1.20.7
[Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
26.3.2025 14:56:46 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
26.3.2025 14:56:46 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
26.3.2025 14:56:46 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
26.3.2025 14:56:46 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
26.3.2025 14:56:46 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
I am not exactly sure which of the mods I have that are installed, but I have 2 that change food. this one and A Culinary Artillery, so I will write this post there as well.
I noticed yesterday that when I make a meal and store it in a sealed crock or an unsealed crock, it works fine if I click on it with a bowl. BUT if I click on the crock with another crock, it deletes the contents and duplicates a crock. Please direct me if anyone knows if it's this mod or another.
I know the description says to remove Salt Production, but your forum post doesn't mention any kinda of salt recipe. Is there one that I'm not seeing?
Side note, I saw some talk while I was reading through the recent posts there and apparently the Soultorm brew bug is still a thing, and it takes over 15 in game years (50 real world days) to make some alcohols? That seems a bit... much.
All that said I really like the additions to the early game stuff at least. Really makes staying fed more managable.
awesome, thank you for the tip I will try the chest workaround ChristsRisen
=D
Willownezz thats a vanilla bug that has come back again. i made like 4 crocks of meals and they all imidiately spoiled once cooled. the shelf in my larder also says "a great place to ripen" but i assumed it would be a great place to perserve in my larder. everything else is working fine. i saw a work around. you have to place it in a chest before it cools next to a raw ingrediant with a long store time. i have no idea. if you search online you can read about it, and find the bug basegame going back years. hope that helps. i was pissed lol.
I think some of the saturation values are bugged/dont display correctly.
Redmeat sausage for example, after dried on a meat rack says its only 70 saturation (which would be super low) but when eating it it filled way more than an overpriced berry would do.
Also the pemmican in the handbook. The non brick version has 0 Saturation while the brick version has 70, but there are 2 whole pieces of meat in there.
Are these suppose to be this low? Like as in they are good for a long while so the trade off is having low saturation?
Cause if so it might be overtuned considering a single lump of fat can seal a crock pot which can contain 6 portions of 2meat 2vegetable foods which is like ~1000 saturation. Putting that in a cellar in a shelfe make it hold over 1 year aswell.
Like I wanna use all the cool stuff added by the mod, but it feels like I am being punished by having a more complex food creation process that yields worse food than if I just made a meal with it and put it in a crockpot
something weird happened today, I collected some puffballs mushrooms and cooked a meal with them and meat, all fresh but when I finished cooking the second the food called down it was already 1% spoiled anyone seen this ?
Kitchenware traders conversations are broken (invalid chat fragment of code ingredients)
Does somebody know why vanilla wines like blackcurrent,whitecurrent and else can't be made into a good wine?
Grontage I agree with you, it's realistic but unless it's something I start right away I'll likely start a new save before I can enjoy it. I also did do the math wrong; I was only counting the days until it started curing and not the hours it takes after that for it to cure, so add another 3-4k in-game hours (I can't check the actual number right now). It'd be nice to have something that lets you age things faster. Like a device that uses a temporal gear to make.
DrBossWatson That's about 4 years, which is about right as far as whiskey goes... I wonder if instead the aging should be kept to a default year, though. Cause that's way less time, 108 days vs. 365.
Hi, I noticed a bug when cooking broth. I put the ingredients in the wrong order (water first then meat) when I noticed I took the ingredients out but it deleted the meat.
Unless I did the math wrong, it's 1540 days to go from Rye alcohol to vintage whiskey, with aging the ale to its strongest version, then making whiskey to get the most out of it. At default rates that's 51 straight IRL days... Even with a server running constantly (not stopping time when no one is on) that seems like an extreme amount of time.
I was wondering the same thing ^^' I see how the current rates could be well balanced for multiplayer with a constantly running world, but in singleplayer it would take several dozen IRL hours of play time to cure alcool into the next stage.
Is there a way to speed up the curing time of the alcohol?
There is a bug I've encountered with alcohol. Rice Flour and Water in a barrel mixes into Sake which replaces Rice Ale. If you distill Sake it becomes Sake but keeps the texture of Aqua Vitae. If you place Sake in a cauldron it becomes Rice Ale. In the handbook it mentions that to make aged Sake you need to cure Rice Ale but, there is no way to make Rice Ale. You cannot mix distilled Sake with regular Sake
Guys does somebody know about good wines? I installed Wildcraft: Fruits and Nuts and i really don't understand how does wine ferments into a good wine.
ARealCat Thanks ! I would never have found that I needed to put a cooking pot into the mixing bowl :)
Ganlhi The saucepan/cauldron is only for preparing ingridients; syrups, gelatin, cooked/boiled foods etc. Any actual meals have to be done in a cooking pot (besides the mixing meals(cold pasta, yogurt meal and salad) which you do by putting a cooking pot in the bottom slot of the mixing bowl). The recipe you're seeing by adding just noodles and water is probably cooked pasta which can be used in cold pasta for example.
Hello! I'm trying to make hot pasta, and I can make them with just water, but cannot add anything else to the mix (meat, vegetables...). I'm trying that into a saucepan. Do I need a cauldron to do that?
I am having an issue where even after running the reload recipes command, this mod is causing the handbook to be entirely empty. This is not a problem when the mod is disabled. But I'm not seeing any specific errors in the console about this when i load the server with this mod.
[Server Warning] Block schematic file kitchenwarespawnhouse.json uses items that could no longer be found. These will turn into unknown items! (affected: expandedfoods:soulstormbrew-basic)
I'm getting a lot of this certain warning every time I explore the chunks that haven't been visited before. Sometimes, when it get bit too much of that warnings, the server crashes.
Having an issue with Soulstorm slop, i can make it into Refined slop but it doesn't behave as a liquid at that point, it's an item, it doesn't go into any liquid containers or the still.
Experiencing the same errors as Ryukori had mentioned previously. Makes me unable to load into the game
5.3.2025 18:01:02 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
5.3.2025 18:01:02 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
5.3.2025 18:01:02 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
5.3.2025 18:01:02 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
5.3.2025 18:01:02 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
5.3.2025 18:01:02 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
5.3.2025 18:01:02 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
5.3.2025 18:01:02 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
5.3.2025 18:01:02 [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
5.3.2025 18:01:03 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:pickledvegetable-soybean in barrel recipe game:recipes/barrel/vinegarpickledvegetable.json
Hi, I wanted to report a pretty big bug: it happens when you try to break a bucket that's filled with eggs. Unfortunately I don't have the log, but the server froze when I broke the bucket, and red errors started appearing at the console. I'll try to replicate it later and add the log.
Having same issues as Kassian0x0 with using this alongside with Wildcraft: Fruits and Nuts.
Lots of errors, and server lags/crashes.
Errors have same pattern:
3.3.2025 16:04:27 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:wilddehydratedfruit-avocado in Grid recipe
3.3.2025 16:04:27 [Error] Grid Recipe 'expandedfoods:recipes/grid/wildcraftfruit/wilddehydratedfruit.json': Output Item code expandedfoods:wilddehydratedfruit-avocado cannot be resolved
Latest versions of all mods, 1.20.4 game version.
For now, resolved by playing without expanded foods
Hey,
i'm a bit confused about how stews work, so i baked some carrots in a clay oven.
The wiki says you can use it for stews, however i did try meat+vegetable stews and neither worked
"Baked Vegetables
Bake any vegetable or chopped vegetable in a hot oven.
Required Ingredients:
Used in:
examples i tried that didnt work:
Cooked carrot + cooked carrot
Raw carrot + raw carrot + cooked carrot
water + cooked carrot
am i doing something wrong?
The 24 litres of salt water to 1 salt recipe does not work.
It remains cold forever.
Malgrumm
perfect, thank you. its shift+right click to dump, but that did it.
l33tmaan
Are salads working as intended? It seems it no longer accepts any items besides vegetable variants.
Dankbud ctrl + right click to tip it out into the harden lard blocks, it uses the same function of empting a bucket of any fluid to empty the harden lard out.
I see that someone made a post about candied-apple variants (red,pink, etc.) in the yogurtmeal.json. I'm also having the problem here- these "Server Warnings" are what crashed my server completely- I will copy and paste below.
[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
As well as with the flour below.
[Server Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
[Server Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
[Server Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
how do i get hardened lard out of bowls/buckets/barrels into brick form?

ive waited days in-game since it became "hardened lard" and nothing seems to happen. and depending on where im looking at it, it can be "hardened lard portion" instead of "hardened lard".
its very unclear what im supposed to do.
l33tmaan, loving the mod so far.
I've noticed that log kept complaining about the candied-apple variants (red,pink, etc.) in the yogurtmeal.json. According to the candied recipes, shouldn't they just be candied-apple in the yogurtmeal recipe instead of candied-redapple/pinkapple/etc.?
Had a line about the vinegarpickledvegetable.json too for the soybean, it's grouped in the pickledvegetable-{legume}, I changed it to pickledlegume-{legume} and the warning so far seems to be gone.
Edit: yep, changing candied-redapple/pinkapple/yellowapple to candied-apple fixed it
Curious... running 1.7.4, can see bone broth in handbook(had to bounce around a few pages to find the recipe from bone to pre-geletin to bone broth specifically to find the actual recipe after noticing the liquids page) but can't produce it in a saucepan... do i just put the saucepan on the ground and throw it in or something illogical? I tried putting bones in while on fire, removed water down to 1L to 1 bone even to try and get it working, what am I doing wrong here?
Arndas well that's annoying. At least in SP I can just replace them using creative. I'm very early game and bowls are scarce.
L1d I dont believe you can.
I know someone else has asked by my google result but I can't find the question/answer in comments. So, sorry to ask again, but I'm going to anyway. How do you get peat out of a bowl? I really don't want it there - never did! Just accidentally clicked on the peat next to my pot of food. TIA.
Is this sunflower candy recipe in the handbook wrong? it's showing that you only need to add sunflower grain to the mixing bowl for it.
I get why Maple and Birch trees only produce sap during certain months.
But could you make that configureable?
I know, less realistic but it gives cooks more opportunity to actually get it.
(I was able to change this to be between march-november, by myself. But I know not everyone will go through the trouble.)
Hello, I would really like to know on what basis a buff is given to cooked food and what buffs are provided in this mod, so that I can prepare certain dishes for specific situations.
I'm also curious what you think about adding quality above legendary (10. and above). I recently managed to bake a quality 11. muffin. However, the mod does not encourage such high quality :c
Love your mod so very much! Please add candied terrmites ^-^
So, I found a specific issue: I think something is making my game crash when I put fully dehydrated fruit of any kind into a barrel. The texture/model of the fruit in the barrel seem to be the issue, if I'm reading the log correctly. https://docs.google.com/document/d/1E9FZmnD6Q0SkY9BUuG0yPaL8ZJBzCLOnR_ILx3dbTvc/edit?usp=sharing Here's the log, if it helps.
Pursec
That makes sense. I found sausage.json as an example, but you want to add the cut fat item ID to be referenced here, right?
Cut fat mod doesn't have a food recipe so I probably have to tinker around and learn the syntax on these mods tho
Fatcut, oillamp.json
Expanded food, sausage.json
itsjustymirr youll want to look at the recipes for at the very least lard, sausages, the breads(?), and candles. There may be more but those are the big ones that come to mind
Hey there, I'm trying to make a compatibility patch personally to have the new recipes from this mod and culinary artillary mods with Cut the Fat mod, do you know where I need to look to change the recipe? Thanks
Can you still make salt in this mod? Our server doesn't have sea water and finding salt hasn't panned out.
fruit breads are completely consumed when eaten. even if you only have 1 sat of hunger missing.
ARealCat I do have A Culinary Artillery, yes. So, it's as I suspected: I need to get help by uploading the logs or something to the forums. Whenever I open my world, there's a bunch of error text regarding a bunch of different mods, and I have no idea what any of it means.
Thank you for sticking by me and stuff! I really appreciate it, and now I need to take the next step.
is the material for the big cauldron purely asthetic or is a higher material better?
circusseal do you have "a culinary artillery" installed as well? If you do you should have no issues placing a saucepan or cauldron on a campfire in the same slot you'd place a cooking pot, if you physically cannot do that then it sounds like something is wrong with your game
ARealCat But it won't let me cook without a utensil, but cooking pots don't work and utensils like saucepans won't even go on the fire.
circusseal that's normal i believe, once the saucepan/cauldron is done cooking the liquid is inside it, if you want to take it out you can put it on the ground and use a bottle or other container and right click to get what you cooked
TO EVERYONE HAVING ISSUES WITH HARDENED LARD OR RESIN:
Make sure ALL hardened resin and lard have been REMOVED from liquid containers before updating to 1.7.4. If you already updated and it's causing crashes, revert back to 1.7.3, get the hardened item out of your container, then update back to 1.7.4.
@ARealCat Oh, sorry, I forgot to mention! When I tried to shift-click on the saucepan in the firepit menu, it just... put the saucepan in my basket inventory.
circusseal Liquids like bone broth, meat broth etc. need to be cooked in a saucepan or cauldron, i highly recommend using the wiki, it's very informative
I'm so sorry if this has already been asked! I'm not entirely sure how to check.
I'm trying to cook bone broth, my first Expanded Foods recipe (beyond just roasting vegetables and stuff). However, the cooking pot forever remains cold, even if I use charcoal instead of firewood, and the saucepan and cauldron can't be put on the firepit. I put 1 litre of water and 1 bone, just like it says, but it didn't even show what it was cooking like it's supposed to.
I see, thank you.
Curious, I also crashed my local server (with me and a friend playing in LAN) when picking up dried lard on a saucepan last night. It didn't happen again, it happened only once, the first time after the lard fully dried, I believe.
Crashed after picking up a saucepan full of dried lard off a shelf.
Recieved a crash arround:
System.NullReferenceException: Object reference not set to an instance of an object.
BlockSaucepan.GenRightMesh
Crashing on login to multiplayer server since this, any advice would be super
(Have done full reset)
*Scenario Tested in single player creative, no crash.
Attempted to Join multiplayer server directly afterwards, received new error:
System.IO.IOException: Cannot open worldmap database file C:\Users\Name\AppData\Roaming\VintagestoryData\Maps\bbf05c0e-792e-436f-8532-99b5d7bcc415.db, it seems to be not writable!
Wulfien l33tmaan I find the textures break with wild craft fruit and nut installed
Wulfien
That's odd. Do you have any other mods that might affect bread dough?
Hazeron
They used to give +10% satiation when chopping them, but that was too much nutrition for too little effort. Some recipes simply require chopped vegetables, while others do not.
EastboundAura88
Can you take a pic of the mixing bowl when you're trying to make this salad?
Tried using cooked chopped cabbages and onions to make a salad like the patch notes say should be possible but it doesn't make any meal, made sure to put a cooking pot in the bottom slot of the bowl as well.
[redacted confusion over changes to bone broth in stew/soup recipes, i was wrong]
Thanks for all your hard work on this mod!
Ahhh, I see. What are the benefits to chopping vegetables then besides being usable in some recipes?
l33tmaan
I just ground the grain as normal, made the dough in the mixing bowl. Then I put the fruit in next to the dough and mix it.
I loaded up a test world and did do this in creative and it's still the same result. I took pictures for you to see.
https://imgur.com/a/CKKq1jk
Wulfien
How did you make that bread? Do you use Immersive Crafting or anything like that? Was the dough spawned in from creative mode?
Simply
Yeah, the modID for the new Acorns mod is "acorns120". All my code just checks for "acorns". We'll see what we can do about it.
Hazeron
Lard can be used in many recipes that fat cannot. It also provides a small healing bonus to any food it's in.
Is there really a point to lard? I would understand if it helped you stretch fat supplies in some way but it has a near overlap with regular fat.
Might be an error but seems like the fruit bars are not accepting acorns now? Perhaps an issue with the mod ID given the new version of acorns. Only shows sunflour grain or peanuts for use in the fruit bars
And with the fruit bars. Is it only peanuts that can be used for the flour portion? Given all the new ones for wildcraft
i noticed it skips 1.20.3 and chance a version works with 1.20.3 and if so which version should i download thanks
the latest update is missing a TON of textures! posted in discord
Edit: fixed by clearing out cache
There seem to be some missing texures with the fruit dough.
https://imgur.com/a/MIPW2sL
Edit found another missing texture.
https://imgur.com/a/Tlnwqzx
Do chopped mushrooms and vegetables have the same 'stats' as regular mushrooms and vegetables in meals? I thought chopped were supposed to be more effecient but I just did some testing with chanterelles and a veggie stew made with 2 chopped chanterelles had the same stats as one made with 2 whole ones.
MarximusMaximus
Yes, resin isn't a liquid anymore. Liquid resin should still be in your buckets, though. What texture errors are you seeing in the logs?
Having lots of errors with latest (1.7.4) on latest client (1.20.4). Resin is measured now in units not liters (like in vanilla). Resin disappeared from buckets. Lots of texture missing spam in log.
Thats correct, I dont have Ancient Tools
it was in fact the cache, navigating into roaming>vintagestorydata>cache>unpack and deleting the old expanded foods mod files fixes the issue
Does the newest version work with v1.20.3? I don't want to update game yet as it seems to have broken some mods
TheGrunge SirBrungus
That's odd. Can you try re-downloading Expanded Foods and trying again? It might help to clear out your mod cache, as well.
Eoin_Lynne
The time is affected by temperature. If you live somewhere exceptionally cold, it might take longer than normal. I think this might be fixed in 1.7.4?
Arybeki
If the various Floral Zones modules are finished and unlikely to be updated in the future, I can look into it. Wildcraft already gives me enough work, though.
Razgriz
Those warnings shouldn't be there. I assume you don't have Ancient Tools installed? Perhaps I screwed up a patch.
all of our culinary artillery/expanded foods items turned into unusable error items and no longer exist in the handbook, backup your saves before updating the game and mods (we did, thankfully)

Updated to 1.7.4! This is a pretty big update, but I'll go through the comments to address a few things shortly. Enjoy!
When trying to put dried cranberries into a trough for boars, you are unable to. Boars are listed as having them on diet, but the trough does not accept the food. Is handfeediing a later generation the only way or is this something that's missed?
(Large and small troughs do not accept food from the mod)
Do I have to remain in the same general area and just be reallllly patient? I placed buckets directly underneath spiles (I was only given an option to use a knife on the maple tree so presumably I don't need to do that for a pine or birch tree). Should I just plant one sapling of each type near my base for starters and just kinda loiter?
Hello! I'm trying to use this mod on my multiplayer server, but when i load it up I get an error saying:
[expandedfoods] An exception was thrown when trying to load assembly:
[expandedfoods] Exception: declared as code mod, but there are no .dll files that contain at least one ModSystem or has a ModInfo attribute at vintagestory.common.modcontainer.loadassembly(modcompilationcontext compilationcontext, ModAssemblyLoader loader) in vintagestorylib\common\API\modcontainer.cs:line426
Is there any way to fix this?
How do you dry lard into hard lard? I have had it in a barrel for well over 120 hours, still no hard lard.
How do you dry lard into hard lard? I have had it in a barrel for well over 120 hours, still no hard lard.
Hello! I'm looking into various mods to both widen and deepen the mechanics of my games. Yours is fantastic for both overhauling and expanding the entire food system for VS and I really appreciate the work you have put here.
I was wondering if you were interested in possible cross-compatibility with the floral zones series of mods. As of right now, adding both does not cause any issues, but the various foods added by those mods retain vanilla recipes. I completely understand if you do not wish to, or you are busy with other things. I will continue to enjoy this mod with or without cross-functionality of the floral zones food items.
Couldn't find it elsewhere but I've noticed in the logs while running startup with this mod theres warnings in regards to recipes.
My assumption is theyre from older instances of the mod or game and are vestigial:
[Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
[Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
[Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
Hey there, been recently playiing this with xskills and noticed that only food cooked in an cooking pot results in exp gain while any other method of cooking doesn't give exp. Is this something that xskills or expandedfoods needs an patch for?
It seems that trying to put dehydrated dogrose (which is a crafted item from dry rosehip mash, which in turn is crafted by squeezing dogrose hips from wildcraft fruits and nuts) into a barrel causes the game to crash. I've been able to reproduce this every single time, but I am not sure if this extends to other dehydrated mashes crafted from other fruits.
просто разбей их
Small question: When it comes to Fresh Resin, how do you remove it from buckets/barrels after it's finished curing?
Figure id throw this here too since im unsure if its helpful or not but when using Expanded Foods and Wildcraft together many errors and freezing happens!
+1 on the stuttering and lagging. Installed this on a new save and every minute or so the game starts to freeze up badly for a few seconds.
Looked thru the server logs and here is the server-main incase it can help drive.google.com/file/d/1FJfbiThSluX1gCunLqXcobq0nHIKvEQz/view?usp=drive_link
Edit: Did a separate save aswell with just
And it is still stuttering and freezing very badly
Sorry for the wall of text lol just figured it might help to show any steps ive done to check XD
bone broth does not appear properly in a stew, it says "Stewingredientprimary"
Currently causes massive stuttering with Wildcraft: Fruits and Nuts
Anybody have any insight on why the game throws an error at me saying "this mod can't be loaded as it doesn't have a .dll"? I have ACA as well & checked the listed incompatible mods.
Hiii, I have a humble request, can you allow chopped vegetables to be put in a fruit press to make vegetable juices?
I will present you 3 reasons for it:
1) Why not? It makes sense that exposing the fleshy bit of the veggies would allow them to be mashed more easily
2) To sidestep any compatibility issues with other mods changing veggies
3) ...because my sous-chef in our colony accidentally chopped EVERY VEGGIE and I have no whole veggies left oh gods please winter is coming and they all want noodles
When you have honey mash in a fruitpress and try to add more honey mash to it, it crashes your game. This occurs with no other mods installed.
There's a problem with the egg json-file, crashes upon loading world. I increased texture atlas but didn't help.
pattern seeking brain go brrr the current version of this mod is an SCP
how can I increase the satiety of sausages?
I've got a minor texture bug when I make fruit dough - the bread suddenly become a weird white like this . Everything else seems functionnal, thanks for the amazing mod ~
I'm working on compatibility with Wildcraft now. It'll take a while to get all the new fruits integrated into Expanded Foods, but it will be done.
This mod is not currently compatible with Art of Cooking or Long Terms Foods but I'll see what I can do.
Switching Resin to Liters breaks resin recipies added by Expanded Matter. Should be a simple fix to add a compatibility patch that makes EM recipies use the new Resin?
l33tmaan I have quite a few warning/errors for this mod in my logs, mostly with wildcraft stuff I think. Probably compatability issues but I have no idea. I have a google docs for the logs. VS Logs
hello how do you cure yogurt into yogurt starter again? do i keep it in a barrel or do i bottle it or what?
morryatay I have the same problem and have no idea what to do. I got multiple errors already in the loading screen. I tried older versions and did not worked either.
awesome mod dude, i'm getting a bunch of compatability issues with wildcraft though https://pastebin.com/PRzrbJFG
i think something may have broken in the last mod patch maybe?
I'm not sure if this is where I go for bug reports, but I'm in 1.7.3 and I've noticed adding cooked dumplings to soup doesn't seem to work, using sausage as a base in meat stews also didn't work, maybe using the modded ingredients in base meals altogether doesn't work
https://imgur.com/KxhzuRt
this is the recipe I attempted with 1L water, a carrot, dumpling and salt
AngryOscar Same here =/
I'm getting white question marks on all wild fruits. Wild dry, wild candied etc.
Any idea how to fix? Potential Mod Conflict? I do have wildcraft fruit. and wild farming revival.
1.20.3
Can't use Expanded Foods 1.7.3, as it throws an exception when loading: "An exception was thrown trying to load ModInfo: Exception: Cannot find central directory"
Seconding what Mlodyowiec said - finding things in the handbook between the tons of duplicated food item entries can be really tedious
Is this mod compatible with art of cooking?
Seath you probably need a mod like Texture Atlas Resized
WE ARE SO BACK LETS GOOOOOOOOOOO
hello i wanted to let you know this keeps crashing my game not sure why i dont know alot about it but what i do know is with only this mod and its required mod (REQUIRES A CULINARY ARTILLERY TO WORK!) this one only those 2 mods active and it is repatable every time what causes the crash is when i open the crative menu and stat to type in the serch water it carashes every time on the T i type wa then as soon as i hit T it crashes
I don't know if this was mentioned of if it's even possible, but could you integrate recipes in the handbook? Like, instead of "Breaded spelt balls" and "Breaded rye balls" and other grains, just become "Breaded balls" with ingredients changing in the crafting grid? They take a too much space in the handbook
Hey, I think their may be an issue with glass wine bottles in the bottle rack, while clay bottles show up fine all glass bottles are invisible.
https://imgur.com/a/UOU9RZw
The rack is filled but only the clay bottles show up, and the most recently placed glass bottles.
EDIT: more likely a Cullinary artillary issue. NVM
I make a french translet but I can't use it. how can i use it?
Long Term Foods and Expanded Foods have a conflict regarding Seaweed, and Long Term Foods wins out. You both use the same model for "mashed seaweed" and LTF's "ground seaweed", but mashed seaweed doesn't have a working recipe. I don't know what other incompatibilities have come out of this, and I'll share this info with LTF's mod maker as well.
I think 1.20.3 broke it. I know it's too soon to expect an update, just giving a heads-up.
Nvmnd me, it crashed before, but now for some reason it doesn't anymore.
Thanks so much for the update! This is one of my favorite mods, I can hardly play the game without it.
That's a pretty big snake haha
https://imgur.com/a/t6vwwdO
About those items that are a box with ?, what would that be? In the game itself, not in creative mode, some kind of bush?
https://imgur.com/a/swnhJRp
YES YES YES YES YES YES YES RAAAAAAAHG THANK YOU GOD YES
I may be wrong, but I don't think Au Gratin is displaying properly inside of the cooking pot and bowl. So far it looks like an empty pot, but does behave as a cooked meal.
Is it still recommended to wait for the next update before using it alongside Wildcraft Fruits and Nuts? Also the new Art of Growing mod is pretty great in my opinion, any thoughts on someday adding built-in compatibility to that mod, not sure if EF works natively with it or not but I haven't tried. l33tmaan
we are so back
But now how will I get people to do a VS alt-F4 by asking what their handbook says about part-baked muffins? 😅
It's always great to see the king return
Updated to 1.7.3! Check the forum thread for details. This should be ready for 1.20+, Wildcraft updates will follow soon.
Working on my 1.20.1 local game which I open to internet for multiplayer. But we're very early in the game, haven't run into anything more advanced than charred bushmeat.
That said - I've been noticing issues with crocks, pots, and bowls (empty or full of food) when picking them up or shift-clicking them between inventories. Stuff like, if I have a stack of empty crocks in my inventory, picking up an empty cooking pot will somehow turn it into another empty crock on that stack of items and I'm left with no pot. Or picking up/shift-click moving multiple crocks and pots of different meals will start stacking them together, leaving me with one stack of 3 identical pots of food rather than 3 separate pots of different food. Not sure if this is a base game or mod issue.
for everyone wondering, the mod dev says on discord that it will take them at least a month to update (22.01.24)
Found a visual bug with the bottleracks, when trying to place more than one Soulstorm brew bottle on the same rack. Causes other bottles of soulstorm brew, and even empty bottles to go invisible. Working otherwise with 1.20.1 with no major problems.
Update: Checked water on a hunch, and its the same visual bug. Bottles dissapears when placing a bottle with any liquid on the same bottlerack.
Confirmed, crashing for me as well when selecting any recipe in handbook on 1.20. Cant wait for an update, you moddders are the life blood of these games!
Can confirm that its crashing on 1.20.1 Single player,pretty much opening the handbook with H when hovering an Item crashes the game.
I just tried to play on singleplayer on 1.20.1 and my game keeps crashing when opening the handbook with this mod installed but works fine without this mod.
Working on our 1.20.1 multiplayer server without any issues
Just wanted to say this mod rules!
Crashes my multiplayer server on startup.
Currently crashes the game on a multiplayer server when opening the handbook page of any block or item.
https://github.com/l33tmaan/EFRecipes/issues/47
Wake up l33tmaan it's 1.20 stable update time!! 🤩
https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fsahxmdrah4ad1.jpeg%3Fwidth%3D1080%26crop%3Dsmart%26auto%3Dwebp%26s%3D0317a1f48be6ed84ba7743c38a4bf204203e51a4
@l33tmaan!!!!! ACTUALIZA ESTE MOD Y MI VIDA SERA TUYAA!!
FiroTheMighty, its because you have the mod expanded foods and wildcraft. they are mutually exclusive mods atm so pick which one you want.
The crash seems to be a conflict between Expanded Foods and Wildcraft: Fruits and Nuts.
Running on 64 bit Windows 10.0.19045.0 with 32688 MB RAM
Game Version: v1.20.0-rc.9 (Unstable)
15-01-2025 18:11:21: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.2, game@1.20.0-rc.9, expandedfoods@1.7.2, herbarium@1.4.0, creative@1.20.0-rc.9, survival@1.20.0-rc.9, wildcraftfruit@1.3.0
Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1292
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 111
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 99
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258
at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 349
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 117
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 172
at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 447
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 591
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 415
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1935
at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 50
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 422
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 392
at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574
at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1965
at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 357
at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 914
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 211
at OpenTK.Windowing.Desktop.NativeWindow.OnMouseUp(MouseButtonEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Event Log entries for Vintagestory.exe, the latest 1
==================================
{ TimeGenerated = 15-01-2025 17:26:54, Site = , Source = Application Error, Message = Faulting application name: VintageStory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x4e44
Faulting application start time: 0x01db67654a5dfa25
Faulting application path: C:\Users\SeniLiX\AppData\Roaming\Vintagestory\VintageStory.exe
Faulting module path: C:\Users\SeniLiX\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: 17e3d1b9-0cfe-4c79-b72c-a71a22de7aac
Faulting package full name:
Faulting package-relative application ID: }
Unfortunately Expanded Food 1.7.2 crashes the game on v1.20.0-rc.9 when attempting to check any recipes in game, when the mod is disabled the issue doesn't appear (tried with autoatlas, the crashing still persists):
Running on 64 bit Windows 10.0.19045.0 with 32635 MB RAM
Game Version: v1.20.0-rc.9 (Unstable)
1/15/2025 8:30:54 AM: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.2, backpackpackStandardcontinued@1.0.0, bettersticks@1.2.0, bettertraders@0.0.9, chiseltools@1.14.9, chocolate@1.0.0, caninae@1.0.23, capreolinae@1.2.0, dinornithidae@1.0.7, pantherinae@1.1.16, hangingoillamps@1.0.3, instandtemporalmobdrops@1.0.0, millwright@1.1.8, primitivesurvival@3.7.5, theremnants@1.0.0, sortablestorage@2.2.8, game@1.20.0-rc.9, vsimgui@1.1.7, autoatlas@1.1.1, betterruins@0.4.4, butchering@1.7.5, carryon@1.8.0-pre.1, commonlib@2.6.1, configlib@1.4.1, expandedfoods@1.7.2, extrainfo@1.9.5, foodshelves@1.4.4, fromgoldencombs@1.8.1, gourmand@1.4.1, hardcorewater@1.3.2, herbarium@1.4.0, kevinsfurniture@1.4.2, oneroof@1.6.0, petai@3.0.0, claywheel@1.1.2, prospecttogether@1.4.0, scarecrow@1.6.1, smithingplus@1.1.8, stonebakeoven@1.1.4, th3dungeon@0.3.1, traitacquirer@0.9.6, vanity@2.3.1, creative@1.20.0-rc.9, survival@1.20.0-rc.9, wildfarmingrevival@1.3.4, cats@3.0.0, em@3.0.0-pre.5, helvehammerext@1.7.0, playercorpse@1.11.0, wildcraftfruit@1.3.0, wolftaming@3.0.0, tailorsdelight@1.8.0-pre.6, dressmakers@1.5.0-pre.2
Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul, extrainfo
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1292
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch2(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 111
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 99
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258
at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 314
at Vintagestory.GameContent.ModSystemSurvivalHandbook.OnSurvivalHandbookHotkey_Patch1(ModSystemSurvivalHandbook this, KeyCombination key)
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1747
at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(KeyboardKeyEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 230
at OpenTK.Windowing.Desktop.NativeWindow.KeyCallback(Window* window, Keys key, Int32 scancode, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Can we please have an update to the latest Unstable verion please :(
Any ETA for an update for 1.20? ☺️
l33tmaan I know it's not released for this version yet but in 1.20 rc-6 the drying time for redmeat is waaaay too long (in the middle of winter the meat was fresh for a few days but taking 70+ days to dry)
Hello!
I've run into an interesting error while using Expanded Foods 1.7.2 on Vintage Story 1.19.8.
Whenever I click on "Muffin Dough - Part Baked" in the handbook, my game crashes.
Anyone else run into this issue? Wondering if it's a mod conflict, or a bug.
My error log is shown below.
Running on 64 bit Windows 10.0.19045.0 with 49061 MB RAM
Game Version: v1.19.8 (Stable)
12/29/2024 9:54:06 PM: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.1, ancientarmory@1.0.5, cheaperarmor@2.0.2, armoroverhaulsuite@1.0.0, chiseltools@1.12.11, millwright@1.1.6, primitivesurvival@3.6.4, rooffix@0.0.1, she1fish@1.2.1, game@1.19.8, animationmanagerlib@0.8.7, betterruins@0.3.9, carryon@1.7.4, commonlib@2.5.0-rc.2, expandedfoods@1.7.2, foodshelves@1.4.2, immersivewoodchopping@0.7.3, immersivewoodsawing@0.2.5, creative@1.19.8, vsimgui@1.1.3, survival@1.19.8, bullseye-continued@2.5.8, configlib@1.3.11, fsmlib@0.4.5, stonequarry@3.3.1, maltiezcrossbows@0.3.9, maltiezfirearms@0.5.2
System.Exception: Can't create itemstack without collectible!
at Vintagestory.API.Common.ItemStack..ctor(CollectibleObject collectible, Int32 stacksize) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 198
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1137
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 111
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 97
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258
at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 314
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.<>c__DisplayClass16_0.<addProcessesIntoInfo>b__0(ItemStack cs) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 458
at Vintagestory.API.Client.ItemstackTextComponent.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\ItemstackTextComponent.cs:line 101
at Vintagestory.API.Client.GuiElementRichtext.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 527
at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 494
at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 542
at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 393
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1892
at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 50
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 392
at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574
at Vintagestory.Client.NoObf.ClientMain.OnMouseDownRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1862
at Vintagestory.Client.GuiScreenRunningGame.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 329
at Vintagestory.Client.ScreenManager.OnMouseDown(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 882
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 201
at OpenTK.Windowing.Desktop.NativeWindow.OnMouseDown(MouseButtonEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Really can't play without this... any news for an update or patch?
Shorty11 you can. It won't hurt anything.
Any chance is this mod able to be added in the middle of a playthough or would I have to start a entirely new save inorder to utilize this?
Any news on a unstable update?
seaweed no longer drops when broken
I love this mod. But i surprised that i can't make soup in cauldron...
Typed bo in the expanded foods tab on creative and i crashed.
System.MissingMethodException: Method not found: 'Vintagestory.API.Common.IAsset Vintagestory.API.Common.IAssetManager.TryGet(System.String, Boolean)'.
at ACulinaryArtillery.BlockBottle.GenMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos)
at ACulinaryArtillery.BlockBottle.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo)
at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 315
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 194
at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 514
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 718
at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 389
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 991
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 92
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 329
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Is what i get.
Game crashes when i try to put on the ground the sauce pan
game crashes when placing/ putting in fire a simmering pot/couldron on the 1.20 unstable
When pressing Flax Grain in the Fruitpress to make Flax Oil sometimes the Dry Flax Mash does not stack with itself (in player inventory after pressing). Also, if you have the oil in a bucket, take the Dry Mash out after pressing, then attempt to place Dry Mash back into the Fruitpress, you keep the Dry Mash in your inventory and create 1 Dry Mash in the Fruitpress. You can duplicate as many times as you want creating infinite Dry Flax Mash.
Did not test with any other Mashes....
Also, not fully sure if this is from your mod, as the handbook did not specify if this was the mod or not which makes this recipe work for the Flax Oil.
1.19.8 (stable)
Is the mod maker reading the comment section? if yes. is it normal you can't make syrup in the big cauldron? Can that be added please? I made the mistake of collecting 3 barrels full of berry juice and wanted to turn them into different things including syrup but that didn't work sooo I got like a hundred bottles of wine aging in my old world.
MissKittah
After reinstalling the game and the mod, it worked.
for some reason the entire game now crashes when i look up the recipie for candles
MissKittah
Similarly, it doesn't work.
Seems like any time I try adding pink apples in specific to bread recipes it works, but the resulting item's bread texture becomes completely white (for example, resulting in a bright white loaf with red dots throughout, even when cooked.) Every other fruit tested works just fine, and different grains don't seem to impact the outcome.
Playing on v1.19.8, mod version 1.7.2.
That aside, this mod is great! Of the mods I've used so far, it's easily my favorite - it expands the game's base food system in all the right ways without losing the "by hoof" feeling the game tends to go for in crafting.
Red meat isn't drying on hooks; I can't tell if its because its winter or not, but there is no progress. However I'm on 1.20 pre-13 so this is most likely the reason, but I figured it'd be helpful for me to tell you
Hello l33tmaan! I love your expanded foods mod but im getting weird texture bugs. The fruit bar isn't loading and im getting spammed errors in my logs
18.11.2024 15:57:55 [Warning] Texture asset 'expandedfoods:textures/item/fuck/it/we/ball.png' not found (defined in Shape file expandedfoods:item/food/pemmican/ball).
18.11.2024 15:57:55 [Warning] Texture asset 'expandedfoods:textures/item/food/plain/jane.png' not found (defined in Shape file expandedfoods:item/food/pemmican/plain).
18.11.2024 15:57:55 [Warning] Texture asset 'expandedfoods:textures/item/food/fake/dough.png' not found (defined in Shape file expandedfoods:item/food/bread/plaindoughball/doughball).
18.11.2024 15:57:55 [Warning] Texture asset 'expandedfoods:textures/item/fake/grain/bread.png' not found (defined in Shape file expandedfoods:item/food/bread/plaindoughball/breadball).
Leozin, You need to use a bottle for adding the smaller amounts of liquids. the recipes are very precise- so if you arent using the proper quantities: they will never work
AlebenTod, try putting the bone first and then the water.
Dawnveu,
Whole mushrooms have to be boiled instead of baked. You can still cook them in a firepit too, but they don't like the oven. To bake them they need to be chopped- they will have the "charred" label when you bake them as well.
To cook them by boiling: add mushroom and 0.5L of water in a saucepan,
I read in the 1.7.1 patchnotes, that the sushi rolls have been slimmed down, but that remaps have been added. I have some older rolls in a Vinconomy store, that are now just black sheets and unusable, cause I reckon the mapping went wrong. Is that a bug, or just as is now? It says item-sushi-onion-nooil and item-sushi-carrot-nooil.
Just wondering whether to keep them or throw them into lava. :)
Also my stored syrup covered fruit bread is just white now. o.o But still perfectly eatable, so might just be a loaded wrong texture problem, potentially. I will make new one and see how that looks.
As per usual, thank you for your hard work on this fantastic mod! It has been a blast cooking with all these shiny new things, made Pilaf for the first time today.
Lucifervex, you put the berry/fruit mash in your crafting grid, and it will turn into dehydrated berries(or fruit). It can be used in almost any recipe that calls for fruit. It also can be used in making candied fruit. If you leave the dehydrated berries/fruit in your inventory for a while, they eventually turn into dried fruit. The dried fruit can also be used in any recipe that calls for fruit.
For some reason, I can't cook the broth.
Game version 1.9.18. Mod version 1.7.2 .
https://imgur.com/a/GkOAqIW
https://imgur.com/a/MPfRnwA
Hi,
I seem to be having an issue with the saucepan. Whenever I put something in the sauce pan to either simmer or char, the saucepan does not increase in temperature and only stays cold. I am unsure if this applies to cauldrons at the moment because I have not made one.
Seawater won't spawn at all unless you manually change the world settings to feature oceans, right? Or does this mod add pockets of saltwater to allow for early game salt making solutions when using default worldgen settings?
how do you even use the oven ? im trying to dry berries but i don't really understand, they don't dry up and i have to consistantly re-ignite the oven and a berry always disappear
cant put both firewood and berries in the oven too
idk if I'm doing something wrong, I'm trying to bake mushrooms in an oven to cook them but no matter how long I wait they don't seem to cook? cooking them normally in a fire works fine but that just results in charred food which I want to avoid. the oven is heated so idk what the issue could be
putting the saucepan on the ground crashes the game in pre.7
Hello, I was wondering on how you age brandies? I've tried storing them in multiple ways and can't seem to figure out how. It doesn't age like normal when you store it on shelves so i was wondering if there was a special way.
Is it possible to make all the food items ground storable? The fruit bread is so cute, I'd love to use it as a decor item until a quick snack.
ForestWitchReyna
Ah, that explains that then. I started playing more recently haha.
To answer your question, vanilla has jugs (3 litres), and barrels (50L). There is a mod called Food Shelves which adds a wide variety of storage options, including barrels racks, making storing large volumes of liquid a lot easier and less space consuming. It also adds a big (500L) barrel (it van only be used in a barrel rack and for storing liquids).
For storing perishable liquids, I highly recommend bottles though. They last A LOT longer in bottles.
Cuddly_Khan
Seawater as a thing is a 'relatively' new addition, before then all water was just water
As an aside since I'm coming back after quite a while is there any form of larger alcohol storage/aging yet, either from this or an addon to it? Like a wine barrel, kegs etc, or do you still need to basically jsut store everything in bottles still?
Huw
Well, fresh water isn't typically salty, so yeah, sea water is required. I didn't even realise it was ever possible to get salt from non sea water.
Loaded this mod into my current world but cant seem to get water to show the prompt to turn into salt in the barrel. using 1.19.8. has it been changed to only be seawater?
Narrowed down a minimal case which causes a crash on 1.19.8. The steps to reproduce:
10.10.2024 7:05:11 [Error] Missing mapping for texture code #fill-guajava during shape tesselation of item expandedfoods:wildcandiedfruit-guajava using shape expandedfoods:item/food/candy/fruit/wildcraftfruit/guajava
...
10.10.2024 7:05:24 [Error] Exception thrown when initializing a block entity with classname Generic:
10.10.2024 7:05:24 [Error] Exception: Index was outside the bounds of the array.
Hello. I cannot boil eggs for some reason... I have tried doing it with a sause pan and with a cauldron, I've tried it with the water IN the container and adding the water to the crafting/cooking slot beside the eggs.
I was trying to use 1l of water and 2 eggs, I don't know how to add only 0.5l but considering that I had 2 eggs should't it take 1l?
By the way, is the Saucepan meant to only be able to hold 4 Handfuls of Fat at a time? Makes it difficult to make Lard using a bucket for the water supply.
l33tmaan
Not sure. I'll have to ask the server owner to update the mod. I think that will solve the issue.
Never mind i figuered it out thank you
How do you add a toppings? im trying to add broth to a porrige rn and im not sure what button to press
September
I definitely tested all of the bread crumbs before the latest release. They should all work and have textures now. Are you on 1.7.2?
Breadcrumb Animal Feed can't be placed into a small trough to feed chickens. Is this intended?
DuckTape
Just use a bowl or bottle to add 0.1 L of broth to the cooking pot's input slot. Increase as needed for additional servings.
Updated to 1.7.2! Just a quick hotfix so people's juices don't all expire. Check the forum thread for details.
Updated to 1.7.1! Check the forum thread for details.
how do you add broth to stews?
Whenever I try to create a new world I get this popping up in the logs and it refuses to create the world. I haven't played VS in a while, so I probably have some mod conflicts, but just curious if you know anything about it
"24.9.2024 07:42:47 [Error] [expandedfoods] An exception was thrown when trying to load assembly:
24.9.2024 07:42:47 [Error] [expandedfoods] Exception: declared as code mod, but there are no .dll files that contain at least one ModSystem or has a ModInfo attribute
at Vintagestory.Common.ModContainer.LoadAssembly(ModCompilationContext compilationContext, ModAssemblyLoader loader) in VintagestoryLib\Common\API\ModContainer.cs:line 462"
I can't empty a bowl of peat in any ways, tossing it in to the water doesn't do anything.
How can I empty it?
This mod is to my RAM what a claw hammer is to an antique Ming Dynasty vase
Fisher900
Your server might be running out of ram
I've had the issue when trying to run Expanded Foods without enough ram
If you are paying for a hosted server, buy an extra 2gb of ram just so Expanded Foods can load and run
Roxas13e
You have to mix both the eggwhite and yolk from the chicken egg in the mixing bowl to get the liquid egg required for the recipe.
This took me a second to figure out, I imagine you might have been stumped by the same step.
You then add the flour of your choice (I used spelt), the liquid egg and water to the mixing bowl
Works on the recent versions of Expanded Foods/Cullinary Artillery
Hope this helps!
so is soft bread bugged i cant seem to get it to mix in the bowel im doing what the pic show and what the guide shows but nothing. Am i just doing it wrong?
Fisher900
I'm not sure wild craft trees is updated to work with the new herbium wildcraft versions.
Using the new wildcraft & herbarium just not the most recent update, just haven't gotten around to using their lastest version yet since I run a server, Thanks though. I'll look into running an update to the mods soon
RobertS42
Probably not. Maybe Salt and Sands, but it could use a liiiittle more work first. I don't use Floral Zones so I don't know what those add.
Daovala
You need the Wildcraft versions that are compatible with Herbarium.
The mod will simply not load on my server.
Can someone spot a conflict?
https://imgur.com/a/Kzjhj3X
Which version of Wildcraft was this setup to work with, I know they had some big updates to things so I've been avoiding updating their mod for the time
I hope this doesn't come off as demanding, but are there any plans on intergrating Floral zones and the other Tentharchitect mods (specifically the bird ones because of the eggs), and maybe Salt and Sands?
(Almost died from excitement when I saw the wildcraft integration update)
Stranger92
We've got this one identified, I should have it fixed in the next update. I'm working on a new release for A Culinary Artillery, then I'll probably get my other mods updated for the new Wildcraft Trees. Then I'll get back to work on Expanded Foods.
My other mods take way less work, so I should have a new release within a month.
Thanks for the update!! :))))
https://prnt.sc/1fgu12Z7vtY9 Also sausage seems to have some naming issues.
Hey, I'm not sure what's wrong here, but something seems messed up with meal names involving Bone Broth? https://prnt.sc/5UceMXPtdQjH This is 3 bushmeat nuggets and bone broth as the last ingredient, though several attempts to use bone broth shows this glitched naming. Oddly, dumplings and bone broth show the name correctly.
Breadcrumbs seem to not work as an animal feed: if made in Survival I cannot put it in the trough (but can still eat).
The chain probably breaks on the dough making stage.
This will work as intended: Creative mode inventory > Bread (e.g. Spelt Bread) > Quern (Spelt Bread Crumbs) > Trough
This will not work: Creative mode inventory > Flour (e.g. Spelt Flour) > Dough (any kind) > same steps as above, but cannot be placed in a trough.
Breadcrumb animal feed item cannot be used regardless of the way it is obtained (even directly from Creative inventory).
Tested in both Single and Multiplayer.
In Single I disabled all mods but Culinary Artillery and Expanded Foods.
Any idea what went wrong?
Any more info I could provide for testing?
:( Is anybody else having the issue where this updated version doesnt work at all? Or am I doing something wrong? Nothing expanded foods is showing up when I use 1.7.0 (Fixed it, by just hitting reload mods apparently??? or maybe posting an embarassing comment is what fixed it)
UNLIMITED HERBY BREAD STICKS IS A GO, I REPEAT, UNLIMITED HERBY BREADSTICKS IS A GO!
THANK YOU FOR THE UPDATE, I'VE BEEN WANTING TO MAKE LAVENDER BREAD FOR SO LONG <33333
Awesome!! Thank you so much for putting in all of this work for free!
I CAN NOT CONTAIN MY EXCITEMENT THANK YOU THANK YOU THANK YOU!
sesher
I also run Wildcraft Trees 1.1.0 and I don't have any problems. What crashing are you seeing?
I am screaming I'm so excited!!!!!!!
New update let's go! So noodles got added to soup so basically we can make ramen now? Nice.
I haven't used wildcraft yet, I always thought it added too much and I'd get lost with the variety or it wouldn't be compatible with my current list, but having it integrated with all meals and such sounds great.
Hello thanks so much for your hard work on the compatibilty with the herbarium versions of the wildcraft mods, cant wait to start a fresh playthrough with everything working together again. However I've found that using Expanded Foods 1.7.0 causes crashing when used with Wildcraft: Trees 1.1.0. The only mods I have installed are all three most recent versions of the Wildcraft mods, Herbarium, Expanded Foods, and A Culinary Artillery. I also really want to be able to use rhubarb in pies, I would do it myself but have no experience with modding this game, nevertheless thank you for your contuinued work on this wonderful mod!
FINALLY UPDATED TO 1.7.0!!!
HERBARIUM-WILDCRAFT:
Wildcraft Fruits, Nuts, Spices, and Herbs integrated into all meals and items (required approximately 1 billion hours of work)
MORE ANIMALS:
- Eggs only require 0.5 L to boil, not 1 L
FOOD UPDATES:
- Sausage lasts longer; has cured variants
- Broth is drinkable
- Clarified broth recipe requires 1/10th as much egg
- Dehydrated fruit has full healing; dried fruit has half healing
- Syrups (and other liquids) can be added to pies
- Fine and strong wine distill into spirits at a buffed rate
- Cured meat nuggets can be added to soups
- Breadcrumbs now have the ExpandedFood class, nutritionPropsWhenInMeal nerfed to compensate
- Breadcrumb grid recipe removed
- Cheese dumplings added
- Dumpling shapes added inside meals
- All meal nut shapes updated
- Noodles can be added to soup
- Fried veggies & mushrooms can be added to mixing bowl meals
BUGFIXES:
- Food oil in fried food registers as Vegetable and not Fruit satiation
- Cooked chopped pumpkin slice texture fixed, handbook for muffin updated accordingly
- Honey yogurt has HP healing
- Maple bread crumbs can be put in small trough
- Bread starter stack size increased from 16 to 5000
- Fish sauce can be used in meat stews without Primitive Survival installed
QOL:
- Breadcrumb feed added (thanks, Goose!)
- Chopped items can be boiled
- Boiled basic foods are cooked perfectly
MISC:
- Old fish sauce barrel recipe removed
- Spirits no longer turn into vingear
- Cassava whiskey renamed to cassava vodka
- Meal shape patches fixed
how much time left till we get the next update?
Please patch C&C crocdile eggs so they can do the same things as the eggs in this mod.
Hey I have a issue where the last piece of pie for some reason never gives me any nutrition when I eat it. If these a fix or is this just a issue that happens?
Edit: Figured it out we were picking it up with our hands when there was only one slice left but that was acting as thee whole pie object instead of just one slice of pie so eating it gives nothing as it's not a slice of pie but the pie object. Once we used a knife on the last slice of pie when it was still placed did it count as a slice of pie and thus give us nutrition and fullness.
Is it compatible with Butchering mod?
@Farrowe
I hope you figured out that you need this mod as well A Culinary Artillery
For whatever reason, the mod keeps yelling at me to use culinary artillery 1.1.3 in order to enable, but the version i can actually get from this mod database is 1.0.16. am i missing something?
Will this be compatible with the new Herbarium Wildcraft systems soon? Would really like to go back to making raspberry muffins.
duckburglar - He's teamed up with some gabbit called Munch, and they're after my caviar. XD
I used the brew to keep my workers in check and now they are rising against me under some false savior "Abe". 0/10 😭😭
@foggyhill The dev's working on it! You can check the github if you'd like to track the progress.
Hi love the mod, but i'm having trouble making jam, when i put in the one berry in the first two or the seconf two slots and 0.2L of honey in the other, no output is displayed and no product is created.
Small question. I saw that you can "smelt" seawater to get salt in the handbook. Gave it a shot and in terms of efficiency it's way faster with one small issue: How do I get my crystals out of the crucibles?
When is wildcarft:fruit compatible and can I see more kinds of fruit related food
Is it a feture or a bug of the modpack that cook pots is 2.2 times slower compared to vanila cook pots?
MerynLima it not a bug is just not compatibe rn
I have updated both my Wildcraft Herbs and Expanded Foods and I STILL can't use any Wildcraft berries in any EF recipes. Is this a bug? Is there something I'm doing wrong?
Could we get the ability to use certain grains in soups (IE dishes that have a broth base)? My brother does it all the time with barley and rye to thciken them and it tastes great.
I do mean straight grains not bread crumbs.
Add kvas. It is an Eastern European alcohol made by fermenting bread.
It seems as though Wildcraft is no longer fully compatible. That is, unless I am doing something wrong. I can not seem to make herbal bread. Using herbs in stews seem to work, but I can't get things to work in the mixing bowl.
l33tmaan
Hi, Just wanted to let you know that there was an update to wildcraft that changed a lot of its structure and is currently incompatable with Expanded Foods. Do you think you could add compatability for the new wildcraft?
It's found in the Handbook in Expanded Foods: Cooking 104 - Expanded Liquids. The Recipe has to be exactly replicated. So 1 Lump of Fat + 0.2L of Water Boil in a saucepan. It's very specific, you cant go higher or lower with the quantities.
to get 0.2l Water, I use a Jug to pour 0.3L in, then use a bowl to take 0.1L out.
How do you make lard? Nothing I try works. I cant simmer fat with water.
Terisu
Have you tried the newest version of ACA, this should? be fixed in the latest update for it.
Unsure if this is due to having a lot of mods or a known bug, but I've noticed if I try and boil water in a saucepan, the CPU maxes out and I have to force exit the game
This has happened while making pasta, and when I tried putting 6 liters of water into the pan (4 + 2)
The CPU maxing happens even after I hastily try and take the water out of the pan
Ok thanks, i'll remember now to always throw dough on the ground. I wonder what the neighbouring bakers would say about that XD
Arthopleura
This was a nasty desync related bug that I often called "Evil Pies" while working on it, that could even lead to client crashes in some instances. It should be completely fixed with the next ACA release. Till then theres a stupid workaround: Everytime you make a new batch of dough you plan on using for pie, throw the entire stack on the ground and pick it back up. Dough that went through an auto-save or was made in a previous session of the server will also work fine.
Sooo ... i tried a pie, with rye bread and red currant. I completely filled it up with berries, and added a topping. But it wouldn't change it and when i was trying to take the pie intead it was disappearing and i only was getting one of the ingredients back (like one type, sometimes just my 8 berries, sometimes just my 4 dough) . Since the dough used was made with some lard, i have some suspicion it might be the cause of the issue. I didn't made any further researches, and i might just have forgotten smth, but i still want to report now in case i don't find out i'm dumb later. btw, i've still checked that out, i have the last version, 1.6.9.
TheTerror
I was having this issue too, looked through the comments with ctrl+f and found that with dried resin you can just manually pour it into a mixing bowl or a sauce pan on a fire (lit or unlit, you just need that "liquid" available inventory slot. Poor it in like you would water to a recipe slot and it will turn into resin and give you your bucket/container back
The handbook entry could probably use a little explaination that you have to pour it out into a slot like that since it just says you collect it in a bucket and it dries out
Please make this compatible with the new versions of wildcraft
Can you please come up with better documentation and / or a fix for dealing with egg liquids? Once you've placed the egg liquids in a container, there is no way to remove them or even move them around in a container. E.g. in a cooking pot or a melting bowl, and when that bowl is removed or broken, all items are returned except the eggs. Additionally, while the documentation "exists" for Expanded Foods, it's not really coherent. Take the breaded foods for example. It reads like a recipe, but gives no indication for how to combine these ingredients. Overall, I believe documentation could be greatly enhanced / improved to provide a better user experience.
Pursec <3 incredible
I don’t know if this is a bug or just a coincidence, but when I added your mod to the existing world, immediately after loading, a strong temporal storm began. At the same time, I looked at the log and there were no warnings about it.
Oof, I've got to update ACA. I'll do that soon, I promise! 😅
MochaZilla
Its being worked on, massive changes with the swap over to Herbarium so its just taking some time. But its comming soon tm
Is this compatible with the updated Herbarium-based wildcraft mods? If not, are there plans to switch in the future?
Trying to pick between EF and wildcraft for 1.19 is like choosing a favourite child.
How the heck do you get dried resin out of a bucket under a spile. I assume it has to be cured, which some of mine are....but no luck!
weeviljester
Another fix already waiting to go for the next ACA update...
Every time I bake my fruit bread, the list of ingredients I used to make the bread disappears and it just becomes generic fruit bread. There isn't any special variation based on what ingredients I use :/ Then, when I apply syrup to the bread, the bread is just inivisible and all I can see is the swirl of syrup.
(EDIT)
Turns out it's due to modded ovens. Chiseltools' decorative oven and Decor Bazaar's ovens will not work with this mod.
Pursec
The coincidence hahah. Thanks for the workaround, I'll do that in the meantime ^^
Wolfzank
Another bug fixed in the next update lmao. As a workaround for now, (and it sound silly) after making your dough, throw the entire stack on the ground and pick it back up. Dough that has gone through an autosave or existed when the server started should also work fine
Aloha, I dunno if I'm doing something wrong (probably the case hahah), but I can't seem to make pies with dough created with the mod. I made some dough using the mixing bowl with water, flour and grain oil, and tried to use it to make a pie. I can place the crust on a table and fill it just fine (I used regular carrots), but when I pick the pie it disappears and give me back the materials I used to create it. I tried vanilla doughs and they work just fine. Again I'm probably doing something wrong, but I can't find what it is. Thanks in advance, really enjoying the mod thus far ^^
Tomahawkist
This is an issue with ACA but havent ever encountered it myself, can you let me know exactly how to recreate it? You can @me on the Discord in the ACA or EF mod discussion channels (Discord id: Pursec / Goose) to talk about it more and more promptly. This sounds like a huge pain in the ass so id like to focus my attention of getting that found and resolved for you.
EastboundAura88
Was a long standing bug/oversight, another issue that should be fixed by the next ACA update.
Randwulf
If you can track down the source a bit more/have any more info please @me on Discord in the ACA/EF mod discussions, id like to try and recreate it and get that resolved for you guys
When making the yogurt meal with fruit yougurt like Black Currant Yogurt portions the meal loses all dairy satiation and only gives a massive amount of fruit.
Tomahawc It seems I have the same issue as you whenever I use a saucepan (be it the one from Natural Clays or the original one) in SP; producing a liquid is eating up my CPU and I need to shut the game. I wonder why is that myself. I only see the that it increase the server tick time. Hopefully, l33tmaan will have a better idea of what happens.
@Pursec
Awesome, looking forward to it <3
so i have this massive (and i mean massive) issue with cauldrons. i run a dedicated server for a few friends and me, and oftentimes, when trying to cook anything in a cauldron it just bugs out and starts eating up the cpu. and this manifests through the cauldron becoming uninteractible, the liquids and items being duplicated, chests not opening, and generally soft-crashing the server without actually crashing any client or the server itself. and when you leave and try to join again it gets stuck around 110kb of data transferred (after taking 4 minutes to get to that point instead of loading into the world in about 1 minute.
the only fix is to remove both culinary artillery and expanded foods, restart the server, remove the affected cauldron entirely, re-add the mods, restart the server, and then give myself the cauldron and items back through creative. i can recreate the error, give you the logs, etc. if you want. i just want this issue to be fixed, please help me :( i can't cook liquids
edit: i just looked closer at the logs, and there's nothing, like, nothing at all regarding this issue, no spamming of the logs, no error while loading, nothing. i don't know what to do, i can't fix it
edit 2: it should be fixed, or at least fixed soon
ManaWei
The next update of ACA will fix it, was an issue on our end. Sorry about that!
Say any chance you could make this compatible with DanaTweaks Oven Heating mechanic from firepits ?
l33tmaan
Awesome mod, it adds great complexity and I really enjoy using it. I think I may have found a small bug. When I add pink and red apples to the press I get regular apple mash back, and when I put that in the crafting menu I only get "Dehydrated Yellow Apple" out of it, not the corresponding other colored apples. Not a huge issue just thought I would bring it up since there is a "Dehydrated Pink Apple" and a "Dehydrated Red Apple" item in the mod.
Just wanted to note that the dedicated server seems to have an issue with this mod having a space in the name. I was getting warnings that it couldn't find the DLL until I replaced the space with a dash (ExpandedFoods-1.6.9.zip)
Trying to cook syrup in a saucepan will cause the game to use 100% of your CPU until you close the game out. This also happens if you place invalid berries from Wildcraft into the saucepan, and the graphics will bug out slightly.
Question l33tmaan - will you be adding compatibility with the new Wildcraft (Fruits & Nuts, mostly) mods? As it stands, none of the food products from those mods can be used in any of your recipes (i.e. raspberries or blackberries for syrup or fruit doughs, none of the herbs/spices in anything).
Heyo! Found out that you can duplicate Fruit Mash by right clicking on an empty fruit press with the Mash and then right clicking again with an empty hand!
Could we eventually be able to make Soups in Cauldrons for Bulk meals?
Tremendous mod. However, I feel egg whites are a little limited in use currently. I'd suggest allowing egg whites to be used for scrambled eggs; I know several people who prefer them to whole eggs.
Cooking 103 - Expanded Meals says that we can add wine to meat stew, but I was unable to add wine to Aged Bushmeat Nugget stew.
I can't seem to be able to re-press Grain mash into oil? Maybe I'm not doing something correctly
I'm trying to squeeze the wet mash into oil at the Fruitpress.
Edit: As well, the Clay Oven maxes out it's heat at 200C, thus making Lime unavailable to be baked; Am I missing something? (Edit2: It's on a Firepit I'm so dumb..)
@l33tmaan there seems to be a dupe glitch with cauldrons and buckets that thus far has worked for mutiple liquids. using 2 buckets and grabing the liquids from them will fully fill the cauldron instead of just say 20L water u will have 50L
Terik Thanks that fixed it. Don't know why I didn't think of that
Luin
Breaking and re-placing the clay oven fixed the issue for me.
Hi! I've run into a slight issue.
Mod v1.6.9 with game v1.19.7
I seem to be unable to put firewood in the clay oven
Disabling Expanded Foods and Culinary Artillery fixes it.
I'm not finding myself able to craft a fruit press for some reason.
Edit: False alarm my iron hammer was too close to breaking to craft it.
<3 <3 <3 thank you for the update!
l33tmaan it actually adds a variety of fruits and vegetables, quite a few.
l33tmaan
I'm sorry, maybe this question seems stupid to you, where does the atlas change? This is for my understanding of exactly what you are talking about.
UPD: Found, I personally and the players have the following values:
"maxTextureAtlasWidth": 4096,
"maxTextureAtlasHeight": 4096,
UA_Shaman
Have you increased your texture atlas? Sounds like that's the issue.
adres4t
Eventually I can do Butchering. I've never used Floral Zones and I have no idea what it adds.
Hi, do you see possible to add Butchering and Floral Zones food stuff to EF?
Not sure if this has anything to do with your mod. Well, when your updated mod was installed on the server. Problems began. Gone are the textures of things not even related to your mod. It started to crash the game when you open the inventory and just walk by the liquid barrels. Some things became a question mark. Only two mods have been updated: yours and alchemy. Errors will be below.
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemStackToAtlas(ItemStack stack, ITextureAtlasAPI atlas, Int32 size, Action`1 onComplete, Int32 color, Single sepiaLevel, Single scale) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 104
at Vintagestory.Client.NoObf.InventoryItemRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 82
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 200
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 806
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 995
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 241
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
and
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Alchemy.FlaskTextureSource.get_Item(String textureCode) in C:\Users\Llama3013\Documents\Coooooddinng\Alchemy-7.0net\Alchemy\Alchemy\Block\BlockPotionFlask.cs:line 705
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 394
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 302
at Alchemy.BlockPotionFlask.GenMesh(ICoreClientAPI capi, ItemStack contentStack) in C:\Users\Llama3013\Documents\Coooooddinng\Alchemy-7.0net\Alchemy\Alchemy\Block\BlockPotionFlask.cs:line 186
at Alchemy.BlockPotionFlask.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in C:\Users\Llama3013\Documents\Coooooddinng\Alchemy-7.0net\Alchemy\Alchemy\Block\BlockPotionFlask.cs:line 57
at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 315
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 194
at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 509
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 716
at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 385
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Hello how to make Bag of Flour . When I put rye seeds in andesite mill I get vanilla flour . :(
Shinji170981
I think it should. Maybe pitch glue will act weird, I'm not sure.
Blaze_wraith
No, it shouldn't. You should back up your world just to be safe, though.
if i remove the old version and relace it with this version, would it break my save?
l33tmaan out of curiosity, would this also work with 1.19.3 as well? If not, i will stick to the 1.6.8 for now. :)
Updated to 1.6.9! Check the forum thread for details.
Definitely needs an update.
Veggie Pie made with Chopped Chicken of the woods and red meat topped with a crust does not give any grain value.
It is impossible to cook a boiled egg. I've tried cooking both raw and runny eggs.
It is possible to make fat. It says that you need to boil a piece of fat in a saucepan. It doesn't work.
Looks like the mod breaks hand basket and linen sack placed on the ground textures. Perhaps it conflicts somehow with bricklayers, since textures are back when i disable either bricklayers or expanded foods.
The mod description says its compatible with the wildcraft mods but I cant seem to make pemmican with any of the modded fruits. The server is running 1.19.5 and using wildcraft fruit 1.1.1 version. Any idea why they aren't working? I can't seem to make syrup with anything but vanilla fruits either and I know it used to work on previous updates. Thanks!
Curious, can recipes be added by just editing and adding JSON files or is it more complex than that?
does boiling eggs with water work? ive tried with just EF and ACA installed. I may be doing it wrong but im placing 1 egg with 1 liter of water in a saucepan and nothing happens?
Bulwar73
The least you could provide is a list of what mods you're using. I'm personally running a heavily modded server in 1.19.4 with Expanded Foods added a couple weeks in since I simply couldn't live without this mod for very long once my friends and I got established. And really the only issue I've seen is the one mentioned about a component in meals stored in crocks rotting by themselves strangely here and there. Not the biggest issue as long as you avoid adding components to food with long individual shelf lives.
No matter what I update. EF does NOT work. It is having many conflicts with so many other mods. At this point I am sure for me at least it is unplayable. I can't figure out the conflict. Not sure what file to attach to share with you the info someone need to fix it.
I am running the new game update 1.19.4
thanks, just need to wait for a mod that adds lower angled version of thatch roofing
Ernie
A player ate cooked aged bushmeat and got disconnected from multiplayer.
18.3.2024 03:50:20 [Event] Player got removed. Reason: Threw an exception at the server
18.3.2024 03:50:20 [Error] Exception: The given key 'health' was not present in the dictionary.
18.3.2024 03:50:59 [Server Error] Mod exception: OnPlayerNowPlaying
18.3.2024 03:50:59 [Server Error] Exception: The given key 'health' was not present in the dictionary.
I have a server on 1.19.4 running ACA and EF, and it started as a 1.19.3 server, so should be fine, yes. There might be one or two little recipe issues you can see in this thread, but the ACA and EF mods generally work fine. Don't forget you need A Cullinary Artillery to support Extended Foods. Blaze_wraith
is it ok to download this in 1.19
I can't add dried or chopped up dried meat meat into cold pasta.
* I noticed that the meat isn't cooked, I thought I can just use the dried meat (Assumed it was like jerky from dst)
I updated to VS 1.19.4 and some things seem to no longer work, but I did also do the ACA update to 1.1.3 around the same time, so it could be that too. I forget which update came first, and don't know exactly when the recipes etc broke. I also hadn't updated Primitive Survival to the latest version, as it seemed to cause issues for one of my players, but we've now found a workaround for them. I'll try the seemingly-broken processes again now that PS is updated (because I think they all involved the Primitive Survival fish ingredients now I think about it), and get back to you. I'm pretty sure it is fish causing the issue because I just tried adding some fish sausages to a meat stew in slots 3/4, something I've done several times before and have shelved examples of, and it just wouldn't work this time - the pot didn't bring up the "this will create" text. Anyway, I'll update once I've done some testing with Primitive v3.4.9. Thank you for your amazing efforts!
Update: After updating to Primitive 3.4.9, the drying timer for raw fish sausages on hooks is back, so maybe that's fixed it. I'll keep an eye on it.
l33tmaan
Ernie
Those are some strange issues. I just tested in my creative 1.19.4 world and meat dries just fine. Plenty of my meals have turned to rot during my tests. And you're saying this just happend when going from 1.19.3 to 1.19.4 without updating ACA or EF?
Thanks for explaining the fruit press's limitations, too. That's just how it works in vanilla, I don't really mess with that.
EastboundAura88
It is done.
the ground bread crumbs make great animal feed but can only work with baby animals and chickens that eat from the small trough. It says it’s suitable for the adults but simply can’t be put in the large trough like regular grain. Is there a way to add all the different crumbs to the list of Large Trough items?
Ernie just tried it and yeah that seemed to be the problem thanks for the clarification
I learned from the (very long) forum thread recently that the fruit press has to produce at least 5L of liquid to actually produce any. You can't do little batches. It was really confusing me until I read that while I was looking for something else. So, try to get to at least half a "load", and you should find you get some out. Please let me know if that works because I'm still trying to work out if I've understood what's going on correctly!
Ashen_Guts
AlexAlmaty no I dont have that one
Ashen_Guts
Perhaps you use a soy squeeze recipe for soy candles from the "More candles" mod's?
hello, for some reason I cant juice soybeans, i can put them in a fruitpress and they turn into wet mash, but it never converts to dry or gives out the oil, also it does say that the container is empty even though the wet mash is in, this mod and culinary artillery are the only food mods I have
Thank you
Sparrowsun
Have you tried creating a world and adding the two mods (you must also have A Culinary Artillery) after world creation? I added them into a pre-existing server world under what was 1.19.3, and it worked fine.
Since updating my server from 1.19.3 to .4, raw redmeat no longer seems to dry into aged when hung on hooks (I haven't tried other meats yet). The dialogue about drying no longer appears, and there's no progress shown. It has gone through its freshness period and is now spoiling on the hook.
Also, meals with EF ingredients don't turn to rot after spoiling, they just disappear. I just had a crock with 4 meals just become empty after 100% spoilage, and some drying berries in my pocket also just disappeared at 100% spoiled.
Update: The raw redmeat did in fact vanish upon reaching 100% spoilage, so it appears that drying/aging is no longer working and no EF food becomes rot
Update update: Fish sausages do dry on the hooks, so it's not everything that's affected.
Having this mod enabled doesn't let me start a new world for some reason, anyone got some help?
l33tmaan
Thank you! "Need" might be an overly strong word, but... well, you know how desires can be. I genuinely appreciate the quick and dirty patch.
IN CASE YOU NEED YOUR PITCH GLUE IN 1.19 TO WORK RIGHT NOW, DOWNLOAD THIS PATCH FROM THE FORUMS
Hi there, I have a question - regarding compatibility with the new versions of Wildcraft Fruits & Nuts and Wildcraft Herbs, is that something to ask you or the creator of the Wildcraft mods?
Thank you for the great mod, literally a must-have in my load order! :)
Same for me. It was working fine. It was only until 3 days ago that this changed. Maybe the issue is on their side. I posted about it on both pages.
l33tmaan
so im running into the problem making glue with this mod basicly it dosnt recgonize the rnew resion in the recipe in the cook pot is there a temp work around?
does it work in 1.19.4 ?
Jessterr
This already has compatibility with Ancient Tools. I run this mod with AT and my hides look fine.
Can you add compatibility with Ancient Tools?
They have a native american leatherworking process that uses brains... the brained hides and smoked hides all have ?? Icons.
ok, that's what i supposed, thx and I hope things go well with the update of more foods mod! (rlly looking forward to it, again, thx)
Yololator
No, and it never will. This just adds new ways to cook crops and meat and whatever.
Does this mod add any crops? I was shocked when i found out there were no potatoes in the game, i need those tasty earth tumours
Goofygoob707
The firepit does not allow for good temperature control, lol. It's intended that cooking things in it will always char it.
Marik
Thanks for the encouragement! I'll have something ready here soon-ish.
WinstonWhitetail
I suspect that happens to most expanded foods when inside meals. I can't prove it yet, though.
found a bug where sausages rotted in a meal before everything else, causing the whole meal to be rotten in a weird way, with only the sausage being rot and the rest listed as ingredients. Original food spoilage timer is still there
Just want to throw out some encouragement to l33tmaan. Been using your mod since basically starting this game. By far my favorite, and my one and only must have for VS, well, other ACA for, obvious reasons. Keep up the good and dedicated work! I'm eagerly awaiting the 1.19 release.
okay so i actually just found my issue i was making the items in the oven too hot and it burned them to ash,i was just beginning with the clay oven and was stupid,the only issue that still stands is not a game breaking bug but the fact that when i have this mod installed it only lets me char food items in the firepit
Goofygoob707
Breaking the game? It shouldn't be doing that. What's happening?
Please update to 1.9 i was so excited to use this mod and realized it was breaking my game :(
scrambled eggs wont work idk why pls help
Really looking foward for compatability with Herbarium mod, I have a whole bunch of wine i cant use in my meals 😅
Thank you for developing and maintaining this mod! Can't wait for herbarium integration but I understand that takes time :) Love the effort and variety and am very thankful.
Len Kagamine did not ensure his dependencies were up to date, and that makes him tonights biggest loser.
LenKagamine
candied fruit can still be made you only need to put the exact amout
l33tmaan
Hey, mind giving me a ping on the VS discord when you're avail? I had some questions about me helping update this to 1.19.x and Cul 1.1.0, as I am lazy and candied fruit recipe no longer seems to work.
Ping V2LenKagamine, if Im online I wont mind
@l33tmaan
The newest available - 1.1.0
I've tested it also in single player on a clean install with olny those 2 mods enabled - issues remained the same.
Psyborg
What version of ACA are you on?
The foods made in the mixing bowl do not have the nutrition bonuses listed in the forums. They don't provide any additional nutrition when eaten either.
Some recipes aren't available (i.e. Berry Bread).
Food in the sauce pan heats up, but do not progress nor it does state any particular recipe (unlike the cooking pot, where it works).
Some textures seem to be missing as well (seems like most of the new items are missing another layer).
Game version 1.19.3.
website:
in-game:
website:
in-game: 
Yes, this works on 1.19. It is probably safe to remove, but make backups first.
pyrix0
Are they eating egg shells?
BebRav3
Put your resin into the mixing bowl or saucepan's slots and you can get it out with your hands.
AzuliBluespots
No, item IDs are tied to individual worlds and are assigned upon server creation.
is it safe to use on 1.19.3?
How safe is it to remove this mod from an ongoing save?
i cant drink out of a bottle is it bc of 1.19 or is it a bug
I do hope you'll update soon. My chickens won't eat bread crumbs now.
Id be down for a discord link so i dont have to keep checking here for an update, I just wanna make berry bread with all the berries.
Good evening. I hope that I am not harping on about a subject that has been solved, but i have been trying to understand how to cure resin... In my creative test world I figured out that i can set up splines into tree trunks. For some reason I cannot have four on the same block, but I can have as many as I want on the same tree as long as the splines have different hights. Then I have to place buckets??? underneath each spline. It seems to only work with the block directly below it. Now I am collecting fresh resin. When I pick up the bucket, it says something something curing 25%. IDK what this means, but I heard that you need to cure fresh resin for regular resin from the handbook. I thought you need to use a barrel for this somehow, but it seems to be curing in the bucket? How do i use buckets anyways? i put the fresh resin in, but i cant seal? there is an empty slot to the left of the resin bar that i have no idea how to use. Then i went to the forms for clarification, found nothing clarifying, found people being confused about a mixing bowl?
Please help. New to VS.
P.S. i saw in the earlier comments that there is a discord for this mod? is there a public link? thanks.
Update:
I ran the game for a while on /time speed 9999 to see what happens with the curing thing. Turns out that the buckets, barrels, and bowls of fresh resin cure to regular resin at a 10:1 ratio. I dont know how to get the resin out of the barrel, bucket, bowls though and this took half a year or so(wasnt keeping track with a stop watch. may be longer or shorter ammount of time.) Is therea way of speeding up curing or preserving more resin? Still dont know how to use a mixing bowlor if it is relevant.
Update 2:
YAY!!! turns out, resin in a barrel can be accessed by breaking the barrel. I have yet to find a similar way to freee resin from buckets and bowls however.
Spookydorf that has been brought up in the discord and will probably be fixed Soon
Cracking an Egg into a bowl crashed my game
I tried adding it to my server, but it's very limited so it couldn't handle that. Is there a way to remove the food ids from my world save?
artemax44
It should be! :D
l33tmaan
Would a translation into Spanish be possible? It would be very good and it would be easier to understand for people who speak Spanish. thank you and very good work friendl33tmaan I was just about to say Herbarium items are not working in your recipies I was trying to make berry bread and was pulling my hair out what was going wrong. Looking foward to the update to make it compatible
Hey everyone! Just letting you all know I am working on an update, but now that A Culinary Artillery is updated, most of this stuff should be working in 1.19 now. You should only have any concerns if you've moved from Wildcraft/Wildcraft Trees to Herbarium and the new Wildcraft modules. I have not updated anything on my end for that yet, so some of that might be broken.
Hello, merci beaucoup Laerinok de penser aux francophones. Good game
Pour les joueurs francophones
J'ai entamé la traduction du mod, mais c'est long et je n'ai pas beaucoup (ni le courage) de temps pour m'y mettre tous les jours. J'ai néanmoins traduit tout le guide ce qui permet d'avoir les recettes et le mode d'emploi en français. La traduction en cours est sur Crowdin, si jamais... ;)
Le fichier est dispo sur le forum ici
For French-speaking players
I started translating the mod, but it's long and I don't have much time (or the courage) to work on it every day. However, I translated the entire guide which allows you to have the recipes and instructions in French. The current translation is on Crowdin, if ever... ;)
Btw, couldn't wait for the update. Seems to run fine on a 19.3 single player world. Great mod.
I second the perpetual stew idea. Though I'd think it would be wonky figure out a smooth way to intergrate such a feature that feels inline with the game and not cheaty. Probably world require it's own "station" as well. Great mod, stews in 1.19 don't feel quite right without broths.
I haven't dived too deep into this mod yet so if it's actually included already forgive me , but I'd love an option for something along the lines of Perpetual Stew !
i dont evin care if some stuff is broken please god update this mod to some kind of bootable, 1.19 state. i love you
@ate0ate yeah I saw that. I should have checked the message history before asking. Just didnt think. Love this mod though, cant wait. Havent tried A Culinary Artillery yet or this mod yet since the ACA update, but I will be trying it tomorrow. Ill come back and post my discovery in trying it out after that, and any crashes if they happen.
I see A Culinary Artillery has been update, can't wait to see this one updates as well so I can experiance the glory of this mod :D.
Wizard76
No, it doesn't seem to be updated just yet. After looking at the github though it is definitely being diligently worked on, so just give it some time. A lot has changed with 1.19 so I'd imagine that there is quite a bit of catching up they have to do.
Is this and Culinary Artillery working for 1.19x yet?
@SamGraves Is it a public discord that I could maybe join?
DELTAGOD Thanks man, appreciate the update.
Pervy_Sage
The Git for a Culinary Artillery is being updated by the hour with 1.19 fixes so I assume within the next few days or so.
Not working with 1.19. I removed all mods accept A Culinary Artillery and Expanded Foods and it still would not load a fresh world.
Should the egg be broken into two bowls-in one the yolk and in the other the white .I ask because I have a problem with a recipe for soft dough that calls for an egg.
The second problem I have is with a metal cauldron in which it is impossible to cook.
It would be so helpful to have all versions of sausage (raw, tried, vintage) able to be used in crock pot recipes from the base game. We tried getting them to work but it seems they can only be used in certain things (cold pasta and salads i think? something like that?) Otherwise they're only able to be eaten on their own which makes them less enticing to make
Daddy chill. l33tmaan is still alive, responding, and actively working on this in the discord.
My world is crashing on this 2 mods. When can we expect some update? :D
This mod and Culinary are crashing my server for 1.19
Berkyjay I take it you figured it out, but for other people having this issue, it CLEARLY states in the desciption that you will need THIS MOD as well, to make it work.
Amanita muscaria being this poisonous, as it is in this mod, is really unrealistic and a generally big misconception. They've been used as a drug for a long ass time and the amounts you would have to eat for them to become a real danger, let alone deadly, would be ridiculous and you'd likely vomit like a fountain before that happens.
some notes:
1. Pie ingredient combining doesn't work it seems (cant mix protien and vegetables)
2. Aged Meat doesn't keep anywhere near long enough, realistically you'd be looking at 2+ months of shelf stability with dry age, 6+ in a controlled refrigerated environment
Anyone getting the "unable to resolve some mod dependencies" message in the Mod Manager?
DaftCanuck you can't smash fish afaik, you need to cut the fish into fillets, then you can smash those using rocks.
hey there, my partner and I are having trouble adding sausage to dishes or really anything, no version of cooked, uncooked, dried, or undried goes in any stew recipe while the handbook says it specifically does. I was hoping for some clarification on how exactly you use it in recipes, especially stews? :)
For some reason I cannot smash fish with a rock even though the guide says that it can be done.
umm are you going to add other apple types of dry mesh (juicing) or will they always all turn into yellow dry apples at the end ?
Looks like compat with More Animals is going to need an update, as Catasteroid just added Turkeys and Turkey eggs.
I am getting strange behaviour where my broths are being output as solids rather than liquids.
does it work on 1.19?
ScholarCat I've noticed the Wildcraft mod split recently into multiple mods. So I think currently this mod is compatible with the old Wildcraft mod and I presume author waits for the Wildcraft mods to be done to add compatibility.
Wildcraft itself appears to be for older version; but there is Wildcraft: Fruits & Nuts, but those aren't compatible with Expanded foods (Tried to make berry bread with huckleberry and prickly heath) Is that something that'll be done or should I just keep the modded berries for juicing.
That moment, when you realize you need saltwater to make salt and you left the Land set at 100% in world config at game start. :sad salty noises
Has anyone had an issue where pies like to disappear? I have. While adding ingredients, and no particular ingredients seem to be the cause, sometimes a pie will just pop out of existence. Oh well, not a huge problem, it's a giant mod that adds a wonderful amount of fun content to the game. Things happen!
Unfortunately, when trying to load a long-played save, I just get crashes along with this:
System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'The ThreadLocal object has been disposed.'.
at System.Threading.ThreadLocal`1.GetValueSlow()
at Vintagestory.Client.NoObf.ClientMain.get_Rand() in VintagestoryLib\Client\ClientMain.cs:line 2838
at Vintagestory.API.Common.CollectibleObject.UpdateAndGetTransitionStatesNative(IWorldAccessor world, ItemSlot inslot) in VintagestoryApi\Common\Collectible\Collectible.cs:line 2297
at Vintagestory.GameContent.BlockPie.UpdateAndGetTransitionStates(IWorldAccessor world, ItemSlot inslot) in VSSurvivalMod\Block\BlockPie.cs:line 429
at Vintagestory.API.Common.CollectibleObject.AppendPerishableInfoText(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1664
at Vintagestory.GameContent.BlockPie.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in VSSurvivalMod\Block\BlockPie.cs:line 369
at Vintagestory.API.Common.ItemStack.GetDescription(IWorldAccessor world, ItemSlot inSlot, Boolean debug) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 402
at Vintagestory.GameContent.GuiHandbookItemStackPage..ctor(ICoreClientAPI capi, ItemStack stack) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 42
at Vintagestory.GameContent.ModSystemHandbook.onCreatePagesAsync() in VSSurvivalMod\Systems\Handbook\Handbook.cs:line 80
at Vintagestory.GameContent.GuiDialogHandbook.LoadPages_Async() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 489
at Vintagestory.GameContent.GuiDialogHandbook.b__20_0() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 117
at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass12_0.b__0(Object a) in VintagestoryApi\Common\TyronThreadPool.cs:line 108
at System.Threading.QueueUserWorkItemCallback.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
"BlockPie", you say. Well that isn't good!
Is there a way to fix this?
In addition, I've run into the same broth and jam issues in saucepans and crocks (large and small) as a few other people. No progress bar, no recipe listed, but the noise and lid movement is present without any result regardless of the amount of fuel I run through the campfire.
v1.18.15 stable, 1.6.8 of the mod.
Edit: Manually backing up the save and map, and then running in repair mode, seems to have corrected the inability to load. Relief aplenty! I was over 100 hours into that save.
I've downloaded primitive survival which I didnt use before. Before that mode I could normally make meat stew and add wine to it. I even have one meat stew in a sealed crock in the cellar. But now when I try to make 2 readmeats, onion and cranberry wine stew I just can do it at all.
I'm trying to make broth in a saucepan (4+4 bones and 4+4L water), I might have the same issue as Drathek (it's not showing what it'll create and no progress, only the pot is rocking) but still I've already burned through like 16 firewood and still no broth.
Am I doing something wrong?
I'm running 1.8.15 with 1.6.8 mod version.
Rainbae
Yes, spiles collect resin from pine trees. They're just slow.
Does this mod add a way to collect resin from pine trees or is the only use for the spile the collection of syrup from maple/birch? (I have only ACA and Expanded Foods installed and there is a resin liquid in the handbook, yet my pine spile's don't seem to work)
A lot of recipies don't update the text like vanilla does where it says the ingredents will cook X. Also recipies such as bone broth inside the small cauldron doesn't even have the progress bar update; the only indication it is working is that it rocks the pot.
ive gone ahead and just fixed the issue and made a pull request on the github ready to go
is peanut butter in foods supposes to be so strong?
im getting 5K protein by using it twice in breaded foods, this cant be right
2,5k candy too...
Having issues with soups. I've tried:
None of these seem to work. The mod says that Soup should be able to accept broth instead of water and should allow dumplings, but it doesn't seem to work with what I have used. Do they need to be raw? Did the meat need to be in chunks? IDK
I'm having a problem where I can't make cold pasta, I even tried to replicate the same recipe from the forum but it just doesn't work (EF 1.6.8, VS 1.18.15)
huh ... okay weird. I.... have no idea how to add that XD
I did just figure out how to use net 7 in visual studio though 😅
I am determined to make this work though. Thanks for the bottle location! It was so well done I didn't realize it was part of the culinary artillery and thought it was base.
l33tmaan
PookieBunny
The bottle files are here: https://github.com/l33tmaan/ACulinaryArtillery---.NET7/blob/master/Block/BlockBottle.cs
As for KegRevival, I guess it doesn't allow for liquids to cure in it, for some reason?
Hi! Another mod, KegRevival recently came out, and it's super cute, but because the keg is written as BlockLiquidContainerTopOpened, my wine will spoil in it. Would you by chance be able to tell me the public class/boolean property set up to make it similar in function to a bottle? I cannot for the life of me find the bottle anywhere in the VS files so I'm struggling to mimic it. I am NOT experienced with modding at all so I'm way over my head lol. Thank you!
l33tmaan
Is there a way to adjust the salt production back to using regular water? I don't want to play with the ocean gen on because it seems to be quite buggy, with very patchy, blocky shores.
😭
Yeah I didn't notice the lag at all in the previous version of VS, and I was using Expanded Foods back then too, with no issues. I've noticed the lag does still happen to me as well even without Expanded Foods, but so far it's only been three times over the past few hours and only if I'm running into land that hasn't been generated yet. When I had EF loaded it was really random, sometimes every few minutes and sometimes not for half an hour or so.
Also suffering from rather severe hitching on an absolute beast of a computer when using this mod.
The game does hitch a few times in hours long playsessions when loaded with a handful (~10) of mods because devs haven't fixed the memory leaks they introduced with updates, as the hitching issue didn't exist at all about a year ago on a significantly worse computer... but none of that is as bad as it gets with this mod in particular.
Lith I've been having that exact same hitching issue as you. I thought it was maybe something with the 1.18 update and the mods I was using, then read my logs and thought it had something to do with my internet maybe, even though I'm playing singleplayer, but I couldn't figure out what was causing it. Using no mods and I haven't had the issue pop up, so it's mod related on my end.
The freezes are strange, they last a couple of seconds and then when it's over it's like my character rises out of the ground if I was moving when the lag happened, but it's so random. Sometimes I could go for a while without it happening and then it'd start lagging again, other times it happens right from world gen.
Edit: I've been playing a few times without Expanded Foods since I made this comment and I've only had a similar hitch happen once, and that was shortly after starting the game. I've been playing for hours, running all over the place and haven't had a single lag spike yet.
i found a bug when you want to make lard it doesnt tell you it will create lard it just cooks but on the expanded food wiki it shows you it will create wich everamount of lard.
VaelophisNyx Thanks!
Theres an error.
This page, and the survival hand book, both say you can make candy from honey and sunflower grain....
but trying to make candy from honey and sunflower grain gives you Gozinaki.
Please fix so honey and sunflower gives candy.
Updated to 1.6.8! Check the thread for details.
Changes from the Salternate mod have been included, and new food has been introduced!
My salt changes :D
Ponchoandlefty It does now
Does this mod still work in version 1.18.15?
it just closes the game
l33tmaan It just closes the game no log
Timingplanet
That doesn't happen to me. What does the crash say?
crashes when clicking on expanded foods tab in creative
Yeah running VS 1.18.13, ACA 1.0.15 and EF 1.6.7 and I am getting the same pie issue.
I love the mod but since adding it and nothing else, I've been getting very frequent multi second long freezes. Not enough of an issue to make me give up the cozy muffins and such but it is quite annoying.
Any chance of pizza making its way in the mod?
Huh, nice. Also, can I put more than one spile per tree without consequences, or does it reduce the amount of sap per spile/bucket to end up being the same?
RikeiR ArchiosS
Try restarting your server and making the pie again.
Yanazake
It does, but it takes a long time. You should be able to use the rest next year.
at v.1.18.14
I also installed this mod just to mix various ingredients and bake pies.
Too bad I can't do that.
I am waiting for the fix.
I request to be able to use salted meat as a pie ingredient too.
hey, i have a problem with pies in the mods
i cant make pie with a mix of different ingredient like it's said in the forum page of the mod :(
is it still possible ? or not ?
is it because of another mod that i use?
Does Tree sap rots at all? I got the spile to run from the very start to the very end of the harvesting period and got only 19.5L of sap (6.5L per bucket, 3 buckets) and while I can make SOME syrup with that, it needs to be a full number, doesn't it? Like, I get up to 16L to make 4L of syrup, but I can't really use the rest, can I?
oh, okay. Sorry for that.
JunidO
Oh, LOL. The handbook cannot account for extra nutrients in Expanded Foods. 80 sat isn't even the minimum. I think it's probably closer to 400-500 sat.
As an example, the Deluxe rice Bushmeat, according to the manual 80 sat. A lot of effort to make. - Simply put raw bushmeat in the campfire, according to the manual 110 sat. Very little effort to make. I would think it would be nicer if the deluxe rice bushmeat had a higher sat value.
Pr0fesseur
You need to make sure you're using MORE THAN a single stack of seeds. The press doesn't make anything unless it's half-full.
JunidO
I can understand the shelf life being worse, but the satiety?? What do you have problems with, specifically?
Hi, the mod is just great. I love cooking and baking with the mod. Unfortunately, the effort required for some food is extremely complicated, but the satiety or the shelf life is simply significantly worse than vanilla. Would it be possible to increase the saturation for some things or the durability? or even remove the vanilla food with the mod? or add buffs for your mod food, so that the effort of food on economy-based servers is worth it, for example.
That would be just wonderful.
Cannot get the fruit press to produce seed oils any suggestions?
Grimmothy
I'm not quite sure how to do that without removing content. :(
I really like this mod but it seems to reliably eat my RAM like no other. Idk if those config files are coming sooner, later or never but as someone who desperately needs to turn some things down to play with this I'd love to see them.
You know what this needs? The ability to grind spices and herbs and put them in bottles or pouches, which you can then put on bottle shelves or spice racks (bottles) or hang (pouches). This could extend the shelf life of herbs and spices and can be used in cooking, either as an actual ingredient or added in during the cooking process.
l33tmaan
Hey, I just discovered a bug, not sure if you're aware of it yet or not - when trying to cook fig juice into syrup, there is no recipe for it, so it isn't getting cooked down when trying to boil it in a cauldron. It does appear that sealing it in a barrel for wine making does work, though!
Thanks for the amazing mod! I honestly can't play the game without it at this point!
GamerAndYeah Giordy492
To explain why that happens - most inventory slots such as chests and the player's inventory will only allow solid items. Only some specialized slots will allow liquids. The saucepan, cauldron, and mixing bowl's inventory slots accept solids AND liquids, which is why you can dump resin out into it. Since it's coming from the bucket, I think the game still thinks it's a liquid. Obviously once it hits the inventory slot it's actually a solid, but still.
Giordy492
I had the same problem. I eventually figured out that I had to empty it into a saucepan or cauldron or maybe just a mixing bowl, not sure on the last one. At that point it behaves like a solid item again.
I have pine resin that has cured in a bucket into solid resin, how do I take it out?
alum is one of the possible mordants for dying cloth, its found rarely in deserts, and somewhat commonly sold by commodity traders. its not a particular popular coagulant for tofu in real life, but it is (as far as im aware) the only mineral that is in vanilla vintage story that is used to make tofu in real life. gypsum is way more commonly used in real life but im pretty sure its not found in vintage story, but again, i am a chef in RL, not a geologist or chemist so my knowlege is a little skewed.
What version of this mod should I use if I'am on VS v1.18.7 NET4 with A Culinary Artillery v1.0.13-rc.1? I seem to be having a problem and I'am having a hard time finding what the issue and i just want to be sure that i'am using the right version of the mods for the version of my game.
Using bottled water on water removes the bottle from the inventory, basically deleting the object, is this normal?
Yes, I am aware of how weird salads are. I'll get around to fixing that some day.
As for tofu... what is 'alum', exactly? I don't think I've ever found that?
Hey! if you plan to add tofu to the mod, several research papers about the effects of different coagulants have come out over the last few years, and one of the coagulants they tested that worked really well was powdered chicken eggs, which are rich in calcium salts (74.7%). since you've already added the ability to seperate the shell from the egg liquid, that could be a good use of the left over shells! you could also use alum from the base game as another choice for people who dont keep chickens.
No, wait, there's still something weird going on here.


The salads are actually in the process of spoiling, even though it says it's still fresh.
Edit:

And now they are rotten, even though claiming to still be 'fresh'.
What happened to my insane salads? They still give saturation, even though claiming to have none.
Edit:

It seems to have magically fixed itself at some point. No clue what happened here.
Hey dude, I'm not sure if it's already been suggested but most Peanut Butter does not have added oils. Peanuts contain so much oil on their own that Peanut Butter is just pureed peanuts. The Peanut oil will separate from the peanut butter naturally unless emulsifiers are used in the Peanut Butter to maintain texture when packaged.
Would you be willing to add an alternative Peanut Butter recipe to account for this?
so... your math, for food sat in cooked meals is not adding up right. so... mainly aged meat seems to just act like normal meat.
so using x8 aged nuggets in a meal only gives 930 protein sat. but x8 normal red meat is also saying 930 protein sat on a crock.
we are using most updated, for both your mods.
For some reason, the Wildcraft Trees fruit liquids don't work properly. As in the brandy and wine can't be aged, the brandy doesn't even spoil, and the juices can't be turned into syrup, even if those items are exist
Haku
Try the version of A Culinary Artillery I just uploaded and see if that fixes the crashing.
l33tmaan I just ask because it made crashes on my server whit a player i removed the mods expanded and culinary so all works now fine again
It was strange and dont have any logs now that i could send ^^.
Haku
This mod works in 1.18.
Bunker
That's a quirk of how meals work. I'm fuzzy on the details, but meals either REQUIRE a minimum of two slots to be filled OR it requires at least one solid item in the meal. Try that out.
Hi.
I have a 1.18.8 server and would just ask is there 1.18.8 version on the way ?
cool mod btw :).
Hi.

I can't seem to make scrambled eggs following your instructions given. I've put .2L of liquid chicken egg in the first slot-- nothing. Added another .2L into the second slot and nothing. Adding other stuff in doesn't seem to do anything either.
(I'm aware the fire has gone out but it took me the time it takes for 4 bits of firewood to burn to finally crack and take the screenshot)
I was also wondering if it would be possible to tidy up the handbook entries a bit too? It makes it a bit hard to read without spacing between the sections (imo). The bold and larger text for each new title is really good, just need that extra gap between the last section and the next.
RoseOfSharon1980
Yeah this mod works fine.
Why isn't this mod updated to 1.18.8 but the Artillery mod is? I thought that both of these mods needed each other to work properly.
Can I still use this mod even though its not updated to 1.18.8?
You already have everything needed to do tofu with this mod, except a coagulant (Gypsum powder would be the traditional one)
Would be neat to have that to use soybeans for
the exact steps just being soak (barrel) -> blend (grind?) -> cook the slurry -> coagulate -> let it sit -> strain (juice press could work here) -> press (takes 24-48hrs, can just roll this into the strain step)
produces probably 20% of the input mass as tofu, and around 48% as Soy Whey which makes for a decent vegetable broth. Also yields ~30% soy pulp which is pretty much only useful for Okara or as a flour additive, and ~2% as soy Starch
I'm also having issues with bread textures being transparent. Still the best mod either way :P
HI im loving the mod but why cant i use hardend lard to make sausages? or do i need to melt the lard again for that?
Speaking of broths, are they working right? From what I've read I should be able to add it to meals, but I can't. Tried adding bone broth to one with pasta, poultry and vegetables but it wouldn't take. Swapped out the broth with plain water and it worked.
To those having issues with boiling. Boiling still works, it just doesn't display output text.
I tested this with just these this mod (and the pre-req). Dropped 5 bones in 5L of water lit the fire and got bone broth.
The temp progress will display once you apply heat. It just doesn't show the text above the temp progress bar.
EXTREMELY IMPORTANT BUG REPORT.
If pies are made from this mod -- then dropped in water, they will lag out the server with server fatal errors every game tick until they are picked up.
Hey suggestion here but a way to produce wine pre metal would be a nice addition.
I mean wine is one of the oldest recrational foods if not the oldest. Humans have been making it since about as long as we've napped flint. All it really takes to make wine is letting the berries ferment in some vessel. Game wise you could balance it out by having the berry to juice ratio be worse, and by taking hunger to craft. Since you have to put effort into crushing the berries to make it into a mash. Mods like Alchemy and Anchient tools introduce a morter and pestal which is a perfect tool for that. Since all your really doing is curshing the berries I'm sure there's other ways to implement it. And later on when you do have metal up and going but possibly don't have luxury of the juice press quite yet you could use a quern to crush up the berries instead for a better output.
I just find kinda odd I can't rock out with some caveman wine. I'm still new to the game and very much learning so apologizes if this is something that is already possible.
I have the same issue, boiling recipes in the saucepan or cauldron don't seem to work.
v1.6.7, VS 1.18.8 NET.7, singleplayer world
Not sure if this has happened to others, But I have both this mod and it's artillery counterpart installed on a small server I am hosting just with my friends (on BisectHosting if that means anyhting to this situation) and the Boiling recipes dont seem to be working. at one point I got them to work be simply reinstalling the mods onto the server, but they then stopped after a restart and even reinstalling the mods will not fix the Boiling recipes. just to be clear everything else has been tested, the whole of these two mods is functional in every way, however we lose a large portion of the functions of the mod because we cannot make things in cauldrons or saucepans (again, only when BOILING things, we can mix items in a mixing bowl still). if anyone has any clue how to fix this it would be greatly appreciated!
Aurelian_
I will be tracking it down, but when it comes to ACA my progress is much less quick than my other mods. You are correct, the current repos are EFRecipes and ACA--- NET7. I need to clean up the other ones but deleting things makes me nervous. It's almost certainly in ACA, not EF.
Given that mixing more complex foods and keeping nutritional info is supposed to be a feature, l33tmaan do you think you will be tracking that down any time soon?
Otherwise, could you point to the respective repos that would be used to debug this? Mostly confirming it would be EFRecipes and ACA--.NET7 since the repo naming and various forks make it.. well confusing as to which is the baseline. I suspect it has something to do with the extra nutrients prop not applying when doing the smelt action for making meals.
Can we get a Net4 compatible version of the latest update, for those of us that prefer the stable build?
@DungusFungus
I'm having the same issue. Currently in 1.6.6 of this mod and 1.8.6 of VS. Fruit Bread is thankfully a bit easier to see because the berries are visible, even if the bread itself isn't. Kinda funny.
Also an aside, what, currently, is the point of lard? One fat makes 0.1l lard, which are both equal amounts in meals. In fact, lard is worse, because the fat doesn't expire. I guess maybe storage space? But whoever has that much fat spare?
This mod makes me wish I could make more complex meals... like a beef stew with bone broth, dumplings, breadcrumbs and onions. Maybe the cauldron could allow for 5 or even 6 component meals.
RagondinMan
Yes, that shouldn't be a problem. I'd back up the save just to be safe.
can you add this to an existing save
Updated to 1.6.7! Check the thread for details.
Enjoy the new Wildcraft & Wildcraft Trees compatibility!
Don't forget to use the net7 version if you really need this stuff right now: https://info.vintagestory.at/v118-net7
Anabella https://www.vintagestory.at/blog.html/ "At the same time th3Dilli is finishing up the .net7 version of the game and so we are looking into perhaps making the plunge to .net7 as a minor update to 1.18."
It's in the latest v.1.18.7 Devlog news
@Dmhir I haven't seen anything saying that net 7 will be in an 18 Stable. All I had found said that was going to be a 19 thing. Which is why I was sad this mod was not going to be something I could use till 19 came out.
Looks like im having an issue where bread dough is transparent ive tried with spelt and flax and both bread types are transparent in the oven.
Artronia I believe you can use previous versions of ACA/EF but the creator has stated a few comments prior to yours that they will not be updating for anything other than NET7. I am like you and haven't updated to NET7 because my laundy list of mods will break and I really don't want trade 30+ mods that work perfectly for 5 or so that have switched to the experimental framework; having said that it looks like the recent news has put NET7 as a possible 1.18 minor update so we may see it sooner than 1.19
l33tmaan
Whoops, I'm a dummy. I thought .net7 was the beta for 1.18.7 not 1.19. Duh.
Please either link a version or upload a version that isnt for Net7. No pressure no anger just seems to be a reoccuring theme that not many people have updated to the net7 upload yet
Is there a version that works for 1.18.6 stable? I am playing coop with a few friends and our current setup works with a bunch of mods, including A Culinary Artillery, but I'd like to add this to the mix, but can't seem to get it working.
The error I am getting is:
25.7.2023 19.02.38 [Error] [expandedfoods] An exception was thrown when trying to start the mod:
System.IO.FileNotFoundException: Could not load file or assembly 'System.Runtime, Version=7.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.
File name: 'System.Runtime, Version=7.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'
at EFRecipes.EFRecipes.Start(ICoreAPI api)
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ModLoader.cs:line 621
Scarlette
Yes, correct. https://info.vintagestory.at/v118-net7
Hi, I just updated to 1.18.7 stable and I'm getting the same error message. Does this only work on the unstable/experimental version?
Good point... I can't wait for this to stop being a problem, lol
@l33tmaan Maybe on the change logs. LOL. I look under descriptions for stuff that I need to know.
Ultimaheart4
I've been working the past couple of months to update this mod, but Expanded Foods should be fine in net 7. For A Culinary Artillery, the most recent release only works with net 7 builds, but any previous ones should be fine. I will not be releasing any non-net 7 updates for any of my mods in the future. Vintage Story will be moving from the current net framework to net7 in all 1.19.x releases. I barely even know what any of this means, so I'm just moving to net 7 to minimize any catastrophes.
im a bit confused. i do know cullinary artillery says net.7 required for the latest release but this mod doesnt. is there not a stable release for this mod for 1.18.6? or 1.18.x at all? i only had an issue with a new world generation for using this latest version of 1.6.6 with culinary artillery non net.7 version latest for 1.18.x, 1.0.12 (not rc2) will there be no update for 1.18.6 stable if these are only for net.7?
Oh. Maybe I'm the only person who actually reads changelogs, lol.
@l33tmaan I don't see it in the A Culinary Artillery page either. Unless you mean all the comments and I don't read comments when I go to downloading a mod. I even went and double checked the page. It says 1.18.6 but my stable version is that. Anyway only saying it as someone who mods (differnt games than this) and knows how much time trouble shooting can take up. So suggesting it to save you valueable time. Also the mod is looking great btw. Part of me wants the net 7 update out so I can use the mod but then another part of me doesn't want to have to deal with what other mods it is going to break in my game. LOL
Anabella
It says that in the A Culinary Artillery download release, but I might as well put the net 7 link there!
@l33tmaan It might be good put a note up at the top that say that you need the experimental build then. I would not have wasted either one of ours time had I known this was the case. I am use to there being releases for the Stable builds and the "Various v1.18.x*" field under game versions lead me to think that it would work. I will just have to wait to get the mod once it works on a stable build. Thanks for you time.
Aurelian_
Yes, but I suspect that either that feature never worked or it got broken in an update at some point.
@l33tmaan Are dumplings supposed to retain their nutritional information if put into meals (like a vegetable or meat stew)? Right now in 1.18.6 (EF 1.6.6) when placed into a meal they only give 240 Grain regardless of how they are made. I imagine that this would probably apply to other meals-into-meals like sausages or the like.
For context I've tried both meat stews with dumplings made from chopped onion + [lard + yeast starter + water + egg + rye flour]( soft dough ) and vegetable stew with dumplings made from turnips + [water + egg + rye flour]( soft dough ) and both instances result in only 240 Grain. I separately prepared identicaly meals without the dumpling and put just the raw ingredient that would have gone in the dumpling as a control.
Unless it says down in the corner of the main menu that it is ".net7 Experimental build - v1.18.6 (Unstable)" and the text box says "Thanks for testing out our .net 7 Experimental build.", you aren't on the .net7 release and ACA/EF will not work. Sorry for any confusion or inconvenience.
So I'm crashing everytime I try to load a new world and the log says "EFRecipes mod phase Start failed"
I am on 1.18.6 (stable)
I'm also having the same crash on v1.18.6 and can say 100% that I am not using the .NET 7 version, as that version isn't the one that the client auto-updates to, nor is it accessible via the Vintage Story downloads page as far as I can tell.
I am not 100% sure how to tell. I had 1.18.1 and came back to play now that I have time and it said there was an update so I had it update. It did it automatic (guess something new in 1.18) and the bottom of my screen says 1.18.6 (Stable). From reading it looks like that .net 7 is an expermential build and different from the Stable one I have. I normally stick with Stable builds to avoid issues.
And are you guys on this version of the game? https://info.vintagestory.at/v118-net7
Spookydorf
That's done in the oven. Have you tried chopping mushrooms or breading them?
How do you part bake foods? I have no idea what it requires from me when i try to part-bake a food. I put a mushroom in the oven, it doesn't cook.
Having it crash in the same place. I have also have Expanded Foods 1.6.6 and Culinary Artillery 1.0.12 RC-2. I tried to look at the logs but was not sure where to find the actual error. I removed bushmeats like it said and did not have the other two mods for salt or vinegar.
I would like to say that I am getting the same exception as Jellyraider. FYI, I am using the latest version of both mods (Expanded Foods 1.6.6 and Culinary Artillery 1.0.12 RC-2) and get the error on both fresh and existing worlds. And yes, including the part where it says the user is "Tyron." I am not Tyron, nor do I know a Tyron. As he said this halts world creation at "simple tools." This occurs even when all other mods are disabled.
That's a bizarre message. What version of A Culinary Artillery are you on, and does it give you that error on a fresh world?
An exception was thrown when trying to start the mod:
System.NullReferenceException: Object reference not set to an instance of an object.
at EFRecipes.EFRecipes.Dispose()
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ModLoader.cs:line 640
I feel like im spamming but this is the exact error that is thrown.
When i try to launch a world with this mod and culinary artilary it stops at "simple tools". Ive deasabled every other mod i have eccapt this one and ACA and the world doesnt launch. i dont know what to do to get the mods to work.
Laerinok
Thank you for pointing that out i am extremely stupid and didn't see that lmao.
Spookydorf
Well, If you read the description just above, it's writen "REQUIRES A CULINARY ARTILLERY TO WORK!"
Is this compatible with "A Culinary Artillery"
Ouzbel
Thanks for posting the link!
That's probably what it is. I was getting the same thing, too, as Spaceman. Had to do some digging to find the Net 7 installer here: https://info.vintagestory.at/v118-net7 since it's not in the defualt download section at all
SpacemanSpliff
Are you on a .NET 7.0 version of Vintage Story?
The mod "A culinary Artillery" updated. Running that mods latest version alongside this will crash the game.
Hey can we get a Sandwich update please? :)
When making food (in my case the cold pasta recipe), I found there to be an error with the final nutrition values. The exact recipe I made was: 1 cooked pasta, 2 charred redmeat nuggets, 2 chopped carrots, 1 portion of seed oil. The nutrient values in the pot was 180 grain, 600 protein, 364 vegetable, .5 hp. These numbers I am assuming are fine (although vegetable gained a boost to nutrients, but protein didn't. Chopped carrots are normally 100, but they were valued as 150 in this while the meat was valued at 300 and didn't get a boost). The problem comes when I take the meal out of the pot. It multiplies the nutrient value gained from the seed oil by 10 and I end up with nutrient values of 180 grain, 600 protein, 940 vegetable, and 5 hp. I know there are supposed to be boosts when utilizing ingredients in meals, it just seems meat and grain isn't getting one and oils are getting over boosted in this case.
Drying Dehydrated [Insert Squeezed Fruit Here] seems... Unintuitive? There's nothing that supports the 'drying' action. Shelves won't accept them, storing them in a container prevents them from drying, can't put them in the oven?
Hey do you plan on making it possible to mix foodgroups in pai?
How do I get resin out of saucepan after it has dried?
Has there been any resolution for the sunflower candy issue? I saw the gozinaki conflict was brought up in Dec and was acknowledged. love the mod! :D
Levion That is exactly the same issue I was having, that would mean it's a base game issue. I'll make a bug report if I have the time!
RyeChooseYou On an unmodded server I noticed when I took a crock with 6 days left on it off a shelf it just rotted instantly. Tbh this is the first time It's ever happened (or that I've ever noticed it happen) and it was earlier today.
I'm having a weird bug that I THINK is from this or Culinary Artillery. When I have food stored in a crock and it has let's say 20 days until spoilage if I pick it up off the shelf and put it somewhere to serve it with a bowl, its timer drops dramatically to like 10 days. This continues to happen each time I pick up one of these crocks. I don't have any other mods that affect food outside of Wildcraft and these. Please let me know if you need anything else from me!
I'm getting a black border on the seaweed sheet texture, and I can see that's not normal. It's on it before going in the oven and after. Any idea what may cause that? It's happening to a certain modded plant too. (growing brownsedge from wildfarming)
It's so unusual it feels like a compression algorithm for the files isn't letting it show the transparency correctly, or I'm running out of ram... or it's just the game running on linux. But I never saw this kind of issue before.
I don't know if this is a problem with this mod or Expanded Food, so I'll be posting in both pages. Salads are a bit bugged after cooking and storage. They're showing individual ingrediants and can rot individually too. What used to be flax oil has become rot, but every other ingrediant is fine.
https://drive.google.com/file/d/1A_UZhPh_MTroPJPgYdRJbTUcrUIxKT9R/view?usp=sharing
cuppajoe Oh jeez, it's not just me then. I was having the same issue. But, in SP it worked... this has happened with other liquids too. Happened with lard. Didn't happen with syrup.
I did figure out that when I aged the meat it was chopable. Then I realized the rest. I just was figureing that It could be choped up raw. It didn't dawn on me to think of preperation of the meat before a meal. It's all good now. I need salt though. I had a bunch of the meat go bad I didn't have enough copper to make enough hooks to hang and hang cure the meat. I thing if it had been salt cured. Then I could have saved the whole lot.
No worries. I have four pregnat sows anyways and I will have another harvest of meat soon enough. More than I will ever need.
Bone broth still acts strange for me. 4 bones + 4L water produces 2L broth in a saucepan, but I can't pick it up with a bucket but can pick it up like an item. If I try to put it back into the saucepan or a cooking pot from in hand it goes in in ml increments. If I drop it it disappears. Love the mod otherwise, have just held off using broths.
UPDATE: after last update and deleting cache it appears to be working, I am able to move the saucepan and pick all the broth up in a bucket.
Bulwar73
You did tenderize the meat first, right? And thanks, I'm glad you like the extra stuff! I like to think a lot of people get this mod for one or two things and wind up using the rest anyway.
RamenFiend
I'm glad there's no more crashing... I still need to fix the visual issues but at least the horrors have ended for now.
EiraValkyrie
Yeah, that ain't right. You should be able to mix more than one portion at a time, so something's probably happening with XSkills.
I wish it had a Spanish translationLETS GOOOOOOOOOOOOOOOOOOOOOOO
Updated to 1.6.6! Check the thread for details.
This is just a quick update before I finally get started on Wildcraft Trees compatibility. If I waited until that was done then it would've pushed this update to June and I figured it's been long enough.
I am not abel to chop raw meat into nuggets with any type of knife or a cleaver. I just slaughtered my pigs and have a tone of meat and need to make a bunch of pemmican. I am also setting up some meat racks to age a bunch but I have yet to find salt in game so I hope this does work as intended and the other mods I have are not inerfering. Yes, I have the ACA instaled. I rendered a bunch of lard down alredy. It was the main reason for why I got the mod but now the food options are great! Just wanted to let you know I have hit a snag.
l33tmaan Just wanted to drop a report that both EF and ACA seem to be working well on 1.18.3 - at least with only a few other mods - after some light testing. I can't even seem to cause a display crash anymore for some reason. Appreciate your work!
l33tmaan so I've focused my attention back on Expanded Foods for now. I think I've quashed all reported bugs for now.
So what you're saying is I can play Vintage Story again soon. 😀
Ah yeah, I was testing stuff in creative with Xskills. I maxed out all cooking skills (except happy meal) and made a salad (12 portions of salad that is, before dilution perk) consisting of 24x Chopped Cabbage, 12x Breadfruit,12x Vintage Redmeat Sausage, 12x Sunflower Grain, 12x Cheddar Cheese Slice. Result was a cooking pot that displayed as empty. Taking a bowl to it gave some absolutely ludcrous nutrition stats (10k Vegetable, several thousand on the others). I tried changing some ingredients too but bowl always gave the same numbers. So yeah, some weirdness going on there to say the least.
Wait I just had a thought, are you supposed to only mix one portion at a time in the mixing bowl maybe? Hmm I need to test.
Burgersim
It has in the past, but I think someone mentioned something changed in 1.18 and there's a bit of weirdness going on. I'm always open to pull requests from Xandu but most of the compatibility is handled in XSkills.
Is or will Expanded Foods be compatible with XSkills? Does cooking meals, making salads and baking stuff increase the cooking skill from XSkills? Btw really love the mod, so stoked to have it back on my Server once it's been updated, I hope you can ge the help you need for that ^^
l33tmaan your Raw Tallent is on display here with this mod it truly is the best mod todate <3 hope to see a verson for 1.18 wishing you all the best
Honestly, the only thing preventing me from releasing the next version of ACA is the DisplayFix crash. I'll need to get some help on fixing that, so I've focused my attention back on Expanded Foods for now. I think I've quashed all reported bugs for now.
Yanazake Yes, you do need to use chopped pumpkin slices.
I got so used to drying berries that I forgot that it was @l33tmaan's creation, and was not in vanilla.
is there an update for 1.18 on its way?.. one my favorite and staple mods so im really feeling like im missing a core mechanic with this mod missing.
@l33tmaan Sorry to hear about the bug issues with Culinary Artillery. I hope all goes well in fixing the issues because Expanded Foods is an awesome mod and I would hate to see any dark clouds hover over it.
I haven't even looked at Expanded Foods since a number of bugs in A Culinary Artillery were brought to my attention, and they're severe enough to halt progress on EF for a while. Sorry about that. I can't justify working on this while such heinous bugs are floating around. I'll have an update eventually, since I also want to play 1.18 and I can't until I update. 😂
Update pretty PLease! We love you.
An updateto 1.18.1 would be amazing! Please consider it!
I was able to get a 1.18.1 world to generate with A Culinary Artillery 1.0.10 + this mod's newest version 1.6.5, but reloading the world after a save would fail and had to disable this mod again. Just to add to the discussion of what versions to use with what game version - I do miss using this mod.
Do we get a patch for gameversion 1.18.x stable?
Just making sure, does hardened lard actually rot? I mean, should it??
Update when
Do we get an update?
Ok, I haven't been able to use pumpkin slices in any bread or muffin recipe. Is there an specific slot that it needs to go in? Does it need to be baked BEFOREHAND? Does it need to be chopped up further?
Any plans to add Seitan to the mod? It is a meat protien substitute made from flour that has been around in asia for millenia.
FWIW, using 1.18.0-rc.6, I had to use v1.0.12 of A Culinary Artillery to get my world to load + remap (apparently) successfully. v1.0.11 would just crash without loading. So if one doesn't work for you, maybe try the other.
Just to let people know, cause I had to learn the hard way:
At the time of writing this comment, the latest release of A Culinary Artillery (v1.0.12) is incompatible with the latest release of Expanded Foods (v1.6.5) and will give you a "something went awry" message when loading your world(s).
You have to use v1.0.11 (or earlier) of A Culinary Artillery with the latest version of Expanded Foods for the time being, until it gets updated.
1.18 is getting some errors, but it does load up at least...? I need to try to make some foods.
Please update to 1.18, this mod is a must for me!
I've been getting the error where it's trying to register items as a class that doesn't exist, but I've got A Culinary Artilery installed. Is there a specific version to use when playing the stable release?
Is anyone else concerned that (when candying fruit) your fruit and syrup can hit up to 900c?
They even become luminescent, like glowing hot ingots! XD
Also, is there a guide telling us what can and cannot be put in pies?
I've seen a pie with 2020 saturation per peice (with various saturations of every food type except fruit, all of which were in the extreme like Protein being 4000 per pie exactly).
The guy who showed it to me wouldn't reveal it's contents, so I have ZERO clue how to do that.
I know candied fruits can't be added to pies, nor can cooked meats (through raw and salt cured meats can), soybeans can't be added raw, while pickled veg/soybeans of any kind can.
It's just painfully hit-or-miss what can and cannot be added to pies, without someone who can explain this.
TheKhopesh
For some reason, that's just how pies work in the base game. So, yes, there's a way, but I guess Tyron only wanted three slices.
I don't suppose there's a way to make pie slices stack properly?
Whenever I make pies, the 4th piece ALWAYS fails to stack with the first three slices.
Korunchak IAmJade
You both need to install A Culinary Artillery as well - the game is trying to register classes that do not exist.
TheKhopesh
You raise a good point, I'll take a look at the alcohol and syrup perish timers. As for the boiler... that's a vanilla block. It doesn't have anything to do with Expanded Foods. 😅
Can someone explain why distilled liqours (like my Cherry Brandy) will spoil in 10yrs?
This is a type of booze that can sit for literal centuries (potentially eons!) in an unopened glass bottle and only gets better as it ages.
Meanwhile, a bottle of fruit (White Currant) Syrup I made after juicing berries that were mere hours from spoiling:
Good for 261 years.
Syrups/jams/jellies should last 3-15 years depending on storage conditions (maybe centuries, if you pack them in a steel box and drop them off in the Arctic Tundra).
They aren't alcoholic, so there's nothing preventing bacterial growth.
They aren't honey, so they lack the trace amounts of hydrogen peroxide found in honey that prevent bacterial growth (if you have a clear plastic jar/bottle of honey that's been sitting around for weeks or longer in your home, go take a look, there'll be a thin film of tiny bubbles at the top where bacteria tried to get in but they activated the trace amounts of peroxide the moment they tried to get into the honey, and it killed them as well as trapped micro-bubbles of pure oxygen in it that prevents any more bacteria from being able to survive thanks to pure oxygen's vaguely corrosive oxidizing effect on living tissue. Too little to hurt even bugs, but lethal to single-celled bacteria. I find that rather facinating, but I digress).
There's nothing in fruit syrups made by reducing fruit juice in a sauce pan that would account for that shelf life.
But booze shouldn't ever spoil.
(Okay, maybe low-alcohol content wines like white wine, or higher content wines/ciders if they're exposed to +40C temps for hours on end, but hard liquors like brandy/whiskey/vodka/rum/gin/etc. should have infinite shelf life.)
These spoiler timers should be reversed, shouldn't they?
How do you "light a fire" under a boiler?
It can't be placed on a firepit (already tried that, it just opens the firepit UI).
It can't be placed on a block and then mine that block out from under it and put a firepit where the block was (this pops the boiler loose like mining the block a torch was on).
It doesn't have it's own self-contained firepit mechanic (already checked).
I'm at a loss for how this is supposed to work!
(Video tutorials showing each process/food item type -IE making candied goods, making meals in a cauldron, making and distilling alcohols, etc- from expanded foods would be GREAT!)
Edit - FINALLY figured it out.
Bit of a pain, you have to:
Place a boiler.
Then place a viable alcoholic base (in my case, cherry cider) into the boiler.
Only when that's done can you then place a bit of grass on the boiler's bottom block ("under" the boiler).
And then put 4 wood on the grass nub under the boiler.
I didn't know you had to actually have a fluid in it for it to accept the grass block.
Hello, I like your mod, it looks really cool, but I`ve got an error. When i'm trying to use this mod on Linux version of VS, it just getting crashed. Every time when i'm trying to join someone's server. So, I want to send you an error, and if you could fix that, it would be really great!

Running on 64 bit Linux with 14 GB.
Game Version: v1.17.11 (Stable)
2/25/2023 1:56:41 PM: Critical error occurred
Loaded Mods: animalcages@2.0.6, backpackpackplus@1.0.3, betterarchery@3.0.0, betterruins@0.0.7, morecrops@1.0.2, hideandfabric@1.2.9, meteoricexpansion@1.2.2, shnurse@3.0.2, tradeomat@1.6.3, game@1.17.11, alchemy@1.6.7, carryon@0.10.3, cuniculture@1.0.1, medievalexpansion@3.8.1, petai@1.5.5, playercorpse@1.5.5, wildfarming@1.2.1, creative@1.17.11, survival@1.17.11, xlib@0.6.14, xorberax-bloodmod@0.3.2, metalrecovery@0.1.18-rc.2, feverstonewilds@1.1.0, onestick@1.0.1, wolftaming@1.5.4, xskills@0.6.14
System.Exception: Don't know how to instantiate item of class 'ExpandedFood' did you forget to register a mapping?
at Vintagestory.Common.ClassRegistry.CreateItem (System.String itemClass) [0x0001e] in <3352cf17b586476e962abf3ce6c3aa95>:0
at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket (Packet_ItemType packet, Vintagestory.API.Common.IWorldAccessor world, Vintagestory.Common.ClassRegistry registry) [0x00000] in <3352cf17b586476e962abf3ce6c3aa95>:0
at Vintagestory.Client.NoObf.GeneralPacketHandler.PopulateItems (System.Collections.Generic.List`1[T] items, System.Int32 listSize) [0x00051] in <3352cf17b586476e962abf3ce6c3aa95>:0
at Vintagestory.Client.NoObf.GeneralPacketHandler.LoadItemTypes () [0x00057] in <3352cf17b586476e962abf3ce6c3aa95>:0
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssets_Step1 () [0x0001a] in <3352cf17b586476e962abf3ce6c3aa95>:0
at Vintagestory.API.Common.TyronThreadPool+<>c__DisplayClass3_0.b__0 (System.Object a) [0x00000] in <562a7134e9ed49cdb605c73c95dfac70>:0
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (System.Object state) [0x00007] in :0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in :0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00021] in :0
at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00074] in :0
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in :0
I don't know if it's a bug or if im just doing it wrong but making vinegar with berries doesn't seem to be working. I followed the instructions of putting berries into a barrel but when I do it just says "64x Blueberries" and not that it will turn into vinegar after however long. I was able to get it to work once after uninstalling and reinstalling the mod but after that one time (and trying the uninstall reinstall again) it continues to not work. I also should have written it down but when I was able to get it to work the one time, where it said that it would turn into vinegar after x amount of days, it was listed as "vinegar" it was listed as some words, colons, and hyphens.
A friend of mine is trying to connect to our server using Steam Deck. The Expanded Foods mod is crashing so he cannot join.
Running on 64 bit Linux with 14 GB.
Game Version: v1.17.11 (Stable)
2/26/2023 9:32:08 PM: Critical error occurred
Loaded Mods: animalcages@2.0.6, bettercrates@1.5.3, extrachests@1.6.2, harptech@0.2.3, RockBlocks@1.0.0, game@1.17.11, carryon@0.10.3, morespace@1.0.1, th3expansion@1.0.2, creative@1.17.11, survival@1.17.11, VsTrashcan@1.0.1
System.Exception: Don't know how to instantiate item of class 'ExpandedFood' did you forget to register a mapping?
at Vintagestory.Common.ClassRegistry.CreateItem (System.String itemClass) [0x0001e] in <3352cf17b586476e962abf3ce6c3aa95>:0
at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket (Packet_ItemType packet, Vintagestory.API.Common.IWorldAccessor world, Vintagestory.Common.ClassRegistry registry) [0x00000] in <3352cf17b586476e962abf3ce6c3aa95>:0
at Vintagestory.Client.NoObf.GeneralPacketHandler.PopulateItems (System.Collections.Generic.List`1[T] items, System.Int32 listSize) [0x00051] in <3352cf17b586476e962abf3ce6c3aa95>:0
...
This forum post mentions that it is possible that the mod isn't set up for Linux version of the game? Is that right?
https://www.vintagestory.at/forums/topic/8147-vintage-story-on-steam-deck/#:~:text=From%20the%20Games%20category%2C%20right,share%2Fapplications%20and%20open%20at. "Some mods work well with Windows and Linux, but not Linux Flatpak version of Vintage Story. The common reason for that is mod developers reference libraries in a way that can't work on this rather exotic setup ..."
PeterSanderson
Yes, you can switch it off by going into the patch files that target the base game juices and remove the new transition properties.
Vaili
I might make a larger cooking pot some day. That'd be nice. We'll see!
l33tmaan
Should juices be spontaneously fermenting into alcohol? Is that intended behaviour for the mod and can it be switched off?
As well, with the fermentation, beverages in unsealed barrels are aging. That's interfering with use of the XSkills mod "Unlearn" points which you get from drinking vanilla alcohol.
New fruits from Wildcraft update and wildcraft trees cause issues with making alcohol with the new fruit. No textures, models, names or attributes.
Isn't it possible to cook huge portions of food in large cauldrons? No matter how much you try, it doesn't work. And I was so hoping that I could cook for twenty hungry mouths ..
Updated to 1.6.5! Check the thread for details.
Bastille It sounds like you forgot to include any flour in your bread?
My fruit bread is transparent except for the color blotches. Is there any know mod conflict that causes that or is that just a thing?
l33tmaan I tried making flavored gelatin using black currant juice and black currant syrup just like the picture showed. I tried with both raw gelatin and plain gelatin and neither works. I tried several different portions of water and juice/syrup but nothing seemed to work.
l33tmaan
> Are you looking at part-baked food? Don't do that.
Well, someone just needs to merge some things 😁 Then part-baked things should not be so... temperamental 💥
l33tmaan Fertilizer and glue for the grindstone. But I guess you're right, and I have a good store already. I just wish you didn't lose bones when the creature is underweight. You should always get at least 1 bone from every kill, imo anyway. I mean there's always a carcass you leave behind after you butcher the animals. Those are bones yet you just leave them behind. That doesn't make sense imo. Breaking those should give a chance at a few bones.
Isn't that part-baked food thing a vanilla issue?
l33tmaan ah I see, that might be it. I'll try to remember that while ingame. Thanks a lot
Pervy_Sage
Really? I always have more bones than I know what to do with. What else do you use them for? Not fertilizer, I hope.
lord_luba
Are you looking at part-baked food? Don't do that.
I think I'm having issues with this mod (maybe a conflict with another one) but it seems the game crashes, when I'm trying to open some recipes.
Any idea, what might be the issue, please?
Running on 64 bit Windows with 20 GB RAM
Game Version: v1.17.9 (Stable)
21.1.2023 15:40:15: Critical error occurred
Loaded Mods: aculinaryartillery@1.0.11, advancedsmithing@1.3.0, animalcages@2.0.6, arrowrecovery@1.0.0, attributer@1.0.3, autosifter@1.1.0, bettercrates@1.5.3, betterruins@0.0.6, brigandinerebalance@1.0.0, extrachests@1.6.2, fireclayfrompanning@1.0.0, justmoreruins@0.4.0, meteoricexpansion@1.2.2, moredrifterloot@1.5.4, moredungeons@0.1.1, MoreTorchHolders@1.0.0, neosadditions@1.0.2-rc.1, nightwatcher@1.3.0, nodrifterthrowing@1.0.0, primitivesurvival@3.1.1, ReducedDrifterGroupsandLightLevelSpawn@1.0.0, rpgitemrarity@1.0.2, rustandrails@1.0.4, riflemod@1.0.0, sod@1.0.0, sortablestorage@1.6.0, game@1.17.9, wildcrafttrees@1.1.4, wildcraft@1.5.1, egocaribautomapmarkers@2.4.0-pre.1, carryon@0.10.3, carryonmore@1.3.1, cuniculture@1.0.1, expandedfoods@1.6.4, extrachutes@1.0.0, farmlanddropssoil@1.4.0, hudclock@2.8.0, kilntimeviewer@1.0.0, prospectorinfo@4.1.2, recyclebags@1.0.1, recycleclothes@1.0.0, stepup@1.2.0, creative@1.17.9, survival@1.17.9, knapster@2.2.1, tradercamps@1.0.4, onestick@1.0.1, ensisswordpack@2.0.0
System.Exception: Can't create itemstack without collectible!
v Vintagestory.API.Common.ItemStack..ctor(CollectibleObject collectible, Int32 stacksize) v VintagestoryApi\Common\Collectible\ItemStack.cs:řádek 186
v Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) v VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:řádek 926
v Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) v VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:řádek 110
v Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() v VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:řádek 268
v Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) v VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:řádek 332
v Vintagestory.API.Client.ItemstackTextComponent.OnMouseDown(MouseEvent args) v VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\ItemstackTextComponent.cs:řádek 104
v Vintagestory.API.Client.GuiElementRichtext.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) v VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:řádek 519
v Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) v VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:řádek 640
v Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) v VintagestoryApi\Client\UI\GuiComposer.cs:řádek 459
v Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) v VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:řádek 536
v Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) v VintagestoryLib\Client\Systems\Gui\GuiManager.cs:řádek 394
v Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) v VintagestoryLib\Client\ClientMain.cs:řádek 2251
v Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) v VintagestoryLib\Client\ClientPlatform\Input.cs:řádek 220
v System.EventHandler`1.Invoke(Object sender, TEventArgs e)
v System.EventHandler`1.Invoke(Object sender, TEventArgs e)
v OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) v C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:řádek 792
v OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
v OpenTK.Platform.Windows.WinGLNative.ProcessEvents() v C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:řádek 1551
v OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) v C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:řádek 369
v Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
v Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) v VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:řádek 93
l33tmaan I'm aware of the gelatin. But that needs an alternate way to gather a lot of bones. It wouldn't be possible to make enough because they are also needed for other things
Liefy
I use it in fruit bread or muffins most of the time.
Gelatin is absolutely abyssmal to make, though. And it feels like there's barely anything to use it in after all the work you go through to make it...
Zach2039
Thank you, I'll take a look at that and fix it.
Pervy_Sage
I don't think you can use liquids in pies. However, you can use syrup to make gelatin and use that in pies. It's better than syrup anyway.
It would be great if syrup could be used in pies. It lasts a long time and has great saturation.
Having an issue on our server where oil lamp recipes do not consume the fired bowl when made. I think it has something to due with the fact that is is considered a liquid container, so it returns the container in the crafting grid once the item is made.
i know the picture isnt handy but having only a phone, and a steamdeck, i cant do much better for you as i cant properly copy logs.
i cant seem to join servers running this mod, im on steamdeck (Linux, Proton) and im just getting a "Mapping" Issue? clearing and reloading the mods or anything else for that matter has not seemed to fix it.

I haven't had a chance to use the mod quite yet, but I was reading the forum's list of foods available and I was wondering if you would consider adding sandwiches? (or is there already a mod that does that?) I can't wait to boot up Vintage Story and make all sorts of foods using this mod. I'm so excited!
Sent you the logs via private l33tmaan!
Lexingtondavid
Can you post the crash log here?
Does anyone else have issues with pies? I'm finding my game crashes when I try to place a flax dough pie made from chopped bearded tooth mushrooms and bushmeat, and I'm trying to diagnose while disabling one mod at a time.
l33tmaan
Yea that is a good idea, unprocessed food item turned into Slop for the pigs
Aristine
Nope, nor will it be. Extra nutrients are only gained via the mixing bowl.
Runeguden
All food items you don't need or want? That's a bit intense. Maybe just base, unprocessed food items or something.
I got a suggestion, Perhaps make it so you can mix all food items you dont need nor want anymore in a barrel to make "Slop" that you can feed to pigs
l33tmaan Ahh I see. That doesn't seem to be compatible with dough crafting from immersive crafting, which is why I was having the issue.
Aristine
Yes, it is. They will have extra grain nutrients based on the flour used (ie. flax will have 0 extra nutrients while rice would have 170 or something like that).
Pohl
Yeah, that's an issue with that meal type. I'm going to look at it for ACA soon.
Thranos
I'll look into this when I have access to my computer again.
Is it meant for all breads to have 160 saturation? (caused by assets/game/patches/dough.json) I'm thinking this got overlooked, seeing as how all other bread related items still have relative differences in the saturation based on the grain.
I just cooked up a bunch of salads that stated a very long shelf-life (made with pickled onions/ carrots, aged bushmeat, flax and one or two other random things. I came back ~17 days later and almost all of them had been converted to rot in the pot, but still showed what looks like the original shelf-life (adjusted for it being much colder than 17 days prior). What is the best way I can help troubleshoot this? I have server access if that will help.
It looks like somehow the berries are rotting first. I had transferred some of my previous salads to a crock and two of them now contain 1x rot, along with the other ingredients. The non-rotten salads were made using berries that were more fresh. I'll wait and see if they cause the pots to rot while I'm actively playing or if it only happens when time "catches up"
Small issue-
When I attempt to make Sunflower Candy using honey and sunflower grain, I get sunflower/honey gozinaki instead- regardless of what order I put the sunflower and honey into the mixing bowl, no less.
My poor halva stocks will suffer because of this.
Edit- Also unable to add honey to porridge apparently?
l33tmaan
kitrana
Use a bowl. Or a bucket. Or any liquid container. CTRL+click is your friend.
Tlecuauhtli
I am extremely hesitant to add new foods that are entirely dependent on another mod. I already have a few like that, but I made them a long time ago when this mod was a lot smaller. I might get to Farm to Table eventually, but first I have to get all the new Wildcraft stuff added into this mod and then I need to look at Wildcraft Trees. I only integrate mods that I personally use into Expanded Foods, so I won't even think about it until I start using Farm to Table.
how do you get one litre of a liquid into a single slot of a sauce ppan to cook it with a bone to make pre gelatin?
Ok, what about Tortilla? Has this already been suggested? It would require corn, so Farm To Table Mod would be needed. But there is also flour tortilla, this kind of tortilla is usually used in Burritos and Quesadillas. If this idea is taken in account, I would be happy to share some recipes and the process of making tortillas.
All quiet on the culinary front, for once. I'll have to look into that soy milk issue that RaccoonFury mentioned, but hopefully the ACA update fixed the egg problems. We'll see what the new year brings. Happy holidays, everyone!
Soy Milk: Everything works fine until boiling. The cauldron says it will return 100 soy milk for every unit you put in, but it only returns 1. One full stack of soy beans for 1 milk seems off.
Eggs: You have to hold the ctrl/shift+right click for like 5 full seconds, but it works.
l33tmaan, unfortunately I tried the previous mentioned routine with both buckets and bowls, and later out of desperation, with barrels, pots, and by beating the eggs on the aforementioned containers using left click instead of right.
I cannot stress enough, something is broken with breaking eggs. Or...something isn't broken in this case, that being the eggs. I tested this with no other mods, and I literally sat there and held shift and ctrl for fifteen minutes for each container. It was exhaustive and mind-numbing.
Runehawk waterdrinker
It's bugged with buckets right now, but bowls should work fine.
I also cannot crack an egg. I tried shift, I tried shift Q (my modifier). I even switched it back to ctrl and tried that. I tried each for 15 minutes straight. I tried it on a game with no other mods but Culinary Artillery and Expanded Foods. Cannot crack egg.
waterdrinker You wrote "I press shift". From my experience, it does not work instantly, you have to hold it for a bit (seconds) an then you will see the cracking animation. Maybe the one time it worked for you, you held the keys just long enough.
Just downloaded the newest verison, I am still having issues cracking eggs I had in previous versions. I press shift, control, and right click over a bucket or bowl and nothing happens. Ive tried variations of those keystrokes, trying them in order etc. My egg cracked once but I am unsure what I did that made it crack. Is there some secret I am missing or is this a bug?
HOTFIX RELEASED! If you've downloaded 1.6.4, go download it again or you won't be able to crack eggs!
Updated to 1.6.4! Check the thread for details.
l33tmaan.
It works if I pick up the liquid and shift click into a barrel. but i've only just gotten barrels and this problem was happening with the saucepan. think it's a conflcict?
Weird. For me, the cauldron outputs another cauldron, just with the liquid inside of it. What about if you try putting your broth in a barrel?
l33tmaan.
as an example: I made some bone broth, I used 10 bone, and 10 liters of water and it produced 5liters of bone broth. I take those five L and I cna store them in Item storage, but cant place them in a bucket or bottle or even the saucepan. they jsut behave like an Item with the exception that if I drop them they disapear. I also cant remove them from a cooking pot once put in (has caused a problem where I meesed up a recepie and lost .6l of broth)
Is this because of a conflict you think?
RockSowe
You can't pick it up with a bucket or something?
I'm being unable to pick up any liquids cooked in a saucepan, they jsut stay inside the campfire, and the one time I manadged to it behaved like an item and wouldn't go into any liquid container. This makes it dificut to store them in bottles. I'm sure I'm doing something wrong but if someone could clear that up it would be great!
Thanks Gerste. Much appreciated for the information. Hopefully this helps l33tmaan and a bunch of us steamdeck users who want to play on modded servers. I am one of those weirdos who currently has no working PC, so the steam deck is my only option to play. So many servers seem to use his mods so if this fixes it that would be very exciting.
Sure no problem.
All I did back in the day was changing the way I referenced the dll dependencies i had for the project.
I inclueded the dll files I was dependent on directly in the zipfiles which led incompatibilities. This is the whole change I made, I simply used the libs that came already packaged with the game itself.
However looking at the source code of expanded foods everything seems to be already set up in the same way.
HOWEVER when looking through the .csproj file of expanded foods I found that it has its targetframework explicitly set to netstandard2.0, which might be creating this issue if I am not mistaken. Switching the targetframework to net461 might fix this, but I have no clue if this can be done without issues in the existing codebase. Specialbus l33tmaan
Hi! When trying to click fried breaded riceball in the handbook, the game crashes. Tried several times.
It gives this error, but i dont know how to read them.
l33tmaan - thanks.
Gerste - hey there. Any chance you could share the fix you did to your Pet AI mod to resolve the steamdeck flatpak crash with l33tmaan? :) The exact same missing mapping error occurs with his mod. From what I saw on reddit, they seem to suggest it's a reletively simple fix.
Thank you both for your awesome mods and knowledge :)
Hacinson
You should update A Culinary Artillery.
Specialbus
Maybe? I have no idea how PetAI fixed that issue, though.
l33tmaan i have culinary 1.0.6 so newest for game version 1.17.3
Any chance this mod could be updated so that it works with the steamdeck? The flatpak version of VS crashes upon connecting to any multiplayer servers if this mod is installed. It seems to be caused by the fact that the mod is referencing some external .NET dll's instead of referencing the native DLL's that come bundled in VS. I'm guessing its similar to this forum post (as PetAI also had this problem with the steamdeck linux flatpak but the author fixed it). The post about the PetAI fix is here https://github.com/G3rste/petai/issues/24
Thanks!
Hacinson
Maybe you need to update A Culinary Artillery?
Yanazake
You just wait.
I've had some difficulties trying to make lard before. How can I properly dry it?
l33tmaan
yes i'm just dumb, you need egg mix instead of yolk
however now i get crash when i put water in saucepan with fat in it to make lard.
Hacinson
It sounds like you forgot the egg white. Try using liquid egg instead of egg yolk.
gndrneutralnoun
Eventually, but that takes a lot of time. You can just cook snowberries and mushrooms to make them less harmful.
I am unable to craft soft dough. Version 1.6.1 I add flax flour, 0.1l of water and 0.1l of egg yolk but i cannot mix it in mixing bowl.
Edit: small brain time, you need liquid egg instead of yolk
Are there plans for adding support for the new fruits from Wildcraft Fruit Trees and the new Wildcraft items from the recent update?
Also, on a similar note, do you have any suggestions for turning poisonous foods into edible things? Like snowberries and the like. I feel like I've seen some ways to make them not hurt you, but I'm not sure.
dashr
Resin collection definitely works. It takes a lot longer than birch or maple, but it works. Try a different pine tree?
Foxy_Grandpa
Unfortunately I have no idea why you would be getting that crash log, especially just by trying to save and exit. Are you on Linux or something? Got everything updated? I dunno. :(
Hey there! Love the mod. Quick question though.
I tried to get resin with the spile but for some reason, it won't drop into a bucket or saucepan. I did it within the given months but sadly it didn't do anything. On the other hand, getting sap juice from birch or maple worked just fine. Am I missing something? Any help would be greatly appreciated! :)
I'm currently getting this bug with my current modlist.
It won't necessarily crash, but it's the cause of the game crashing when saving and exiting the world.
On my server, it just refuses to outright start in the first place.
Crash: https://imgur.com/a/ByUwAaQ
Yanazake
No. I do not touch skeps or honey at all. Talk to Vinter about that.
As for the mixing bowl - I assume you're just talking about the small one. I'll remove that flag, thanks for the catch.
Croak90
It works on my machine. What meat are you using?
Did baked meat get removed? I can't place raw meat in an oven despite the guide still listing cooked meat as created by "Baking".
I have a question and a bug to report. Not really a bug, just something strange.
Does this mod buffs skeps to drop a whole lot more honey? I need to configure whatever is doing that to, you know, NOT do that. Just because I have From Golden Combs and want to explore the other beekeeping options, but with skeps dropping 5x as much honeycombs, I kinda don't need to until I fix that.
Finally, the mixing bowl has a light absorption flag in it, making a huge shadowy area when it's put down. It's weird for something so small.
l33tmaan Anything Fried, raw, part-baked, cooked, or charred. Clicking through the menu through links and images causes a crash so long as the item is fried or plant-oil related.
The usual main error code is "Can't create itemstack without collectible!"
Like only part-baked fried food?
I've tested with a bunch of stuff and anything related to oil, Seed-balls, Oil treated meats... etc is the trigger
That's weird. Does that happen with other items in the handbook?
l33tmaan Literally any item. I press H, click the links or logos, and then crash to desktop. I currently have animal cages and Bullseye added. This is also on 1.17.9 w/ 1.1.10 artillery. I can also post a crash log if desired
Ser_Daniel
What are you doing when it crashes? What are you trying to click?
Whenever I try to use the in-game guide for this mod I crash. Any suggestions?
l33tmaan
Ay, that worked thanks!
Pabbley
Try dumping them into a mixing bowl or saucepan's slots.
Hey there! I have buckets left under spiles for far too long and the resin has cured inside, what can i do to get the hardened resin out?
@l33tmaan From the forum post, it seems like the chooped/tenderised versions of foods should have a higher satiety value, but when I for example, chop onions or carrots, the chopped variety has the same satiety as the unchopped variety (100). Is this correct?
l33tmaan
I bet I can, but there won't be full support for whatever new items it adds, I guess. Specially since there is an unofficial update for it.
Yanazake
Can't you use both?
Ah, Now I get why I went for More Animals instead of Creatures and Critters. Support by Expanded Foods.
l33tmaan
Ayy! Updated and the crash is no longer present, great work!
Pabbley
Did you update A Culinary Artillery?
It seems when I tried to crack an egg into a bucket, the game will crash me to desktop(I hear the cracking sound), logging back in the liquid will be inside the bucket.
dehydrated berries... a stack of 16, turned into a stack of four dried berries. is this a bug, or intended?
l33tmaan thats awesome ty for hard work.
Mylith
That will be fixed in the next version of ACA.
Everything worked totally fine until i tried to crack an egg in a bucket. it would crash me but the liquid was in the bucket once i relogged in.
thx for you help
pablo11300
Update A Culinary Artillery.
@l33tmaan hello im crach when uses saucepan ,when i tried Bone Broth
Game Version: v1.17.9 (Stable)
25/10/2022 22:42:57: Critical error occurred in the following mod: aculinaryartillery@1.0.6
Loaded Mods: abandonedkingdom@0.0.3, aculinaryartillery@1.0.6, ancienttools@1.4.8, animalcages@2.0.6, tonwexp@1.1.0, blacksmithname@1.0.5, Ceramos@0.2.3, craftingtable@0.3.0, extraclayforming@1.0.0, fancysky@1.0.5, weaponpackg@1.0.1, gravelsandfix@1.0.2, HangingOilLamps@1.0.1, harptech@0.2.3, hideandfabric@1.2.7, HoneyPress@1.1.1, HumanSkinTones@0.0.3, instruments@1.1.3, justmoreruins@0.3.1, knappingmastery@1.0.1, meteoricexpansion@1.2.2, moreclay@1.0.1, necessaries@1.1.3, primitivesurvival@3.0.5, rackablefirestarter@1.0.0, RangedWeapons@0.4.5, GrindLess@1.1.2, rlmoonsun@0.1.1, rustandrails@1.0.4, sleevesdecor@1.0.2, riflemod@1.0.0, spyglass@0.4.5, survivalcats@1.2.3-rc.2, temperaturescales@1.0.1, locustmod@2.3.6, thecritterpack@0.7.6, tradeomat@1.6.3, visibleore@1.0.1, volumetricshadingcontinued@0.6.6, game@1.17.9, wildcrafttrees@1.0.1, wildcraft@1.4.4, alchemy@1.6.4, Bettermedievalexpansion@3.8.0, 4405@0.6.6, driftersounds@1.0.0, expandedfoods@1.6.3, extrajuice@1.0.1, extraoverlays@1.1.0, foolshat@1.0.0, fromgoldencombs@1.3.15, hudclock@2.8.0, immersivecrafting@1.1.0, medievalexpansion@3.8.1, petai@1.5.5, playercorpse@1.5.0, resmeltableslight@1.0.0, ruinvariants@1.0.0, signals@0.1.1, SimpleMobFootSteps@1.0.3, tabletopgames@1.0.1, thatch@1.0.0, vanvar@2.0.1, creative@1.17.9, vsquest@0.1.0, survival@1.17.9, vsvillage@0.3.0, weaversweed@0.4.17, woodbarrels@1.0.3, woodfp@1.0.0, workbenchexpansion@1.5.1, xrowboat@0.0.5, metalrecovery@0.1.18-rc.2, campaigncartographer@3.0.2, cats@1.5.3, cob@1.5.9, foxtaming@1.2.0, onestick@1.0.1, wolftaming@1.5.4
System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à ACulinaryArtillery.SimmerRecipe.Match(List`1 Inputs)
à ACulinaryArtillery.BlockSaucepan.GetMeltingDuration(IWorldAccessor world, ISlotProvider cookingSlotsProvider, ItemSlot inputSlot)
à Vintagestory.GameContent.BlockEntityFirepit.SetDialogValues(ITreeAttribute dialogTree) dans VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:ligne 690
à Vintagestory.GameContent.BlockEntityFirepit.OnSlotModifid(Int32 slotid) dans VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:ligne 141
à System.Action`1.Invoke(T obj)
à Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) dans VintagestoryApi\Common\Inventory\InventoryBase.cs:ligne 480
à Vintagestory.GameContent.InventorySmelting.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) dans VSSurvivalMod\Inventory\InventorySmelting.cs:ligne 116
à Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) dans VintagestoryApi\Common\Inventory\ItemSlot.cs:ligne 424
à Vintagestory.API.Common.ItemSlot.TryPutInto(ItemSlot sinkSlot, ItemStackMoveOperation& op) dans VintagestoryApi\Common\Inventory\ItemSlot.cs:ligne 222
à Vintagestory.Common.PlayerInventoryManager.TryTransferAway(ItemSlot sourceSlot, ItemStackMoveOperation& op, Boolean onlyPlayerInventory, StringBuilder shiftClickDebugText, Boolean slotNotifyEffect) dans VintagestoryLib\Common\GameContent\Inventory\PlayerInventoryManager.cs:ligne 239
à Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) dans VintagestoryApi\Common\Inventory\InventoryBase.cs:ligne 442
à Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed) dans VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:ligne 975
à Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) dans VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:ligne 773
à Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) dans VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:ligne 638
à Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) dans VintagestoryApi\Client\UI\GuiComposer.cs:ligne 459
à Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) dans VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:ligne 536
à Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) dans VintagestoryLib\Client\Systems\Gui\GuiManager.cs:ligne 394
à Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) dans VintagestoryLib\Client\ClientMain.cs:ligne 2251
à Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) dans VintagestoryLib\Client\ClientPlatform\Input.cs:ligne 220
à System.EventHandler`1.Invoke(Object sender, TEventArgs e)
à System.EventHandler`1.Invoke(Object sender, TEventArgs e)
à OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) dans C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:ligne 792
à OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
à OpenTK.Platform.Windows.WinGLNative.ProcessEvents() dans C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:ligne 1554
à OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) dans C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:ligne 368
à Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
à Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) dans VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:ligne 93
If you said salads or yogurt or something then I would admit fault, but I did nothing that should change vanilla cooking pot meals.
@l33tmaan
just vanilla cooking pot meals, mostly red meat stews with carrots and onion or turnips. I haven't checked out the new version yet, maybe it's fixed. I should be able to test it tonight.
LeftCosine
Use a bottle or bowl.
Struggling to use bone broth or lard for making bread because i can't place more than .060 liters in and the recipe needs at least .1
No. What meal is in your crock pot?
Is it intended that sealed crock pot meals spoil much faster than displayed? For example the tooltip reads "108 days fresh" and the next day it reads102 days instead of 107 days
Use 0.2 L of liquid egg, I'll have it updated in the handbook for 1.6.3.
How do I make scrambled eggs?
Don't look at part-baked items in the handbook. Tyron pls fix
Hello, I just had a hard crash to desktop after reading the handbook entry for oiled rye poultry and clicking on the recipe link for fried rye poultry. The crash is repeatable.
Running on 64 bit Windows with 32 GB RAM
Game Version: v1.17.9 (Stable)
22.10.2022 19:39:02: Critical error occurred
Loaded Mods: aculinaryartillery@1.0.8, driedpeat@1.0.2, GreaterChanceForTerraPretaX10@0.1.0, moreclay@1.0.1, moredrygrass@0.2.0, stacks@1.0.4, game@1.17.9, wildcraft@1.4.4, carrycapacity@0.6.5, expandedfoods@1.6.2, extraoverlays@1.1.1, farmlanddropssoil@1.4.0, medievalexpansion@3.8.1, nobells@1.0.0, prospectorinfo@4.1.2, ssppvv@1.0.3, creative@1.17.9, survival@1.17.9, metalrecovery@0.1.18-rc.2, campaigncartographer@3.0.2, stonepiles@1.0.6
System.Exception: Can't create itemstack without collectible!
bei Vintagestory.API.Common.ItemStack..ctor(CollectibleObject collectible, Int32 stacksize) in VintagestoryApi\Common\Collectible\ItemStack.cs:Zeile 186.
bei Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:Zeile 926.
bei Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:Zeile 110.
bei Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:Zeile 268.
bei Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:Zeile 332.
bei Vintagestory.API.Client.ItemstackTextComponent.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\ItemstackTextComponent.cs:Zeile 104.
bei Vintagestory.API.Client.GuiElementRichtext.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:Zeile 519.
bei Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) in VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:Zeile 640.
bei Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:Zeile 459.
bei Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:Zeile 536.
bei Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:Zeile 394.
bei Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:Zeile 2251.
bei Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:Zeile 220.
bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
bei OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:Zeile 792.
bei OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
bei OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:Zeile 1551.
bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 369.
bei Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
bei Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:Zeile 93.
this is the error i get when trying to full crack an egg into a bucket. the egg so powerful, it destroys the universe
Running on 64 bit Windows with 16 GB RAM
Game Version: v1.17.6 (Stable)
10/19/2022 1:02:45 AM: Critical error occurred in the following mod: aculinaryartillery@1.0.8
Loaded Mods: abandonedkingdom@0.0.3, acorns@0.5.1, aculinaryartillery@1.0.8, APsWolfTweaks@1.0.1, attributer@1.0.3, cralutweaks@1.0.2, dynRet@0.1, rpgitemrarity@1.0.2, tieredsoil@1.0.0, tinytweaks@2.0.0, trollMissing@0.1, game@1.17.6, zoombuttonreborn@1.3.0, alchemy@1.6.4, alloycalculator@1.0.0, captureanimals@2.3.0, carrycapacity@0.6.5, expandedfoods@1.6.2, extraoverlays@1.1.1, harphoh@1.1.0, hudclock@2.8.0, mortaldamage@1.3.2, prospectorinfo@4.1.2, resmeltableslight@1.0.0, roadworks@1.0.8, tabletopgames@1.0.1, creative@1.17.6, vsquest@0.1.0, survival@1.17.6, vsvillage@0.3.0, metalrecovery@0.1.18-rc.2, bullseye@2.4.1
System.NullReferenceException: Object reference not set to an instance of an object.
at ACulinaryArtillery.ItemEggCrack.OnHeldInteractStop(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 237
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 163
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 105
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 1196
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 1103
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 123
at Vintagestory.Client.ScreenManager.Render(Single dt) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:line 669
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:line 613
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 124
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Event Log entries containing Vintagestory.exe, the latest 3
Hah! Yeast water uses the old vinegar texture that I removed... I can fix that. Should fix your crashing. Nice mod, you should upload it!
EDIT: Nevermind, I can't fix it if it isn't broken.
so im on 1.17.6 and ive made my first batch of yeast water, but i open up the barrel and it crashes my game, as well as the texture for the yeast water being an unknown texture, the troll face is a personal mod and it is the most goofy lookin' thing ever. but yeah
crash when opening barrel with yeast water. :p
He may say that, and he's not wrong, but we will fix that too. :)
And once we fix it, I might try to do something fancy with it.
That's a uhh... quirk of how we fixed the simmer recipe problem. Don't worry about it.
Oh hey, you can HOLD the bone broth portion now, it's no longer a liquid!
Oh my god, maybe the voices will finally stop!
Hey, just to update you, those strange problems I was having before with this and Wildcraft are completely gone now after downloading the new version. Thanks for the fixes and everything.
Updated to 1.6.2! Check the thread for details.
Server 1.17.4
20:10:12 [Server Warning] barrel recipe file game:recipes/barrel/moreanimals/pickledegg.json make uses of wildcards, but no blocks or item matching those wildcards were found.
And also
Am host for a server I play with my bf and he tried making bone broth and it locked up the server completely. Even when I load in by myself offline it's perpetually frozen, I reloaded mods, I tried in repair mode, and it doesn't even save when I press save and quit. If anyone was able to fix this problem pls lmk @ Pugtail#0279 on discord
(Update): I was able to fix it by removing the mod, reloading, entering the game and removing the bones from the pot, saving and then putting the mod back in and reloading mods. I hope the bone broth and other game breaking bugs get fixed, who knows whats lurking, ready to be cooked and doom your server ouo
That bone broth so loaded it wacks me back to Desktop.
Attempting to make bone broth has officially tanked a world me and my girlfriend were playing on. Added 4L of water, then 4 bones into a saucepan as a client and the server stopped working for both of us. Now nothing seems to be able to get it working again. We're on VS version 1.17.6, Cullinary Artillery version 1.0.6, and Expanded Foods version 1.6.1.
Oh that's even more odd. Thanks for taking the time to check
Damn, the handbook is also giving me dead links. I swear I fixed that. Thanks for letting me know.
I'm also testing with Wildcraft 1.4.3 right now and my dumplings work fine. Very strange that 1.4.4 breaks it. I assume a patch is the cause. I'll fix it.
EDIT: Well, I downloaded WC 1.4.4 and I can still make dumplings without issue...
DOUBLE EDIT: It would also seem that I've excluded most of the mixing bowl output items like fruit bread from the handbook. I remember doing that a long time ago, but I don't remember why...
Oh yeah, it's because part-baked items crash the handbook. Hope you guys are okay with that again.
damn, i am unfortunately talking about the items themselves. i'm not sure why they aren't showing up
for example under cooking 102, only the bread and yogurt entries take me to the actual items. the other links for the items don't work at all
on another note I found that wildcraft 1.4.4 is the cause of the dumplings not being able to be made with any of the other ingredients. it would work with just the soft dough to make plain dumplings but wouldn't accept any others.
I see all the items in the handbook just fine. You two must be talking about the recipes with which to make them. If that's the case - no, those do not appear in the handbook. I can't even fathom how we would have to write a custom handbook renderer in order to process all the different ingredient combinations you can use. That's why I wrote 100000 pages of handbook guides.
I'm unable to add anything to dumplings except for salt; not meat chunks, chopped vegetables, nor soybeans. Also what all is there supposed to be in the handbook? Aside from the guides I only see the basic stuff like smashed meat etc. For example is any breaded meat supposed to show up? I saw a screenshot on the forum post with that in it and I can't get it to show.
edit: nevermind, i'm an idiot. the recipes are in fact working. although the items still don't appear in the handbook
So I think I have an issue with this mod, when I go into the handbook most of the recipes don't come up. It doesn't come up when I click on them in the guides, nor when I search them up in blocks and items. I can still craft the food, but it's a bit of a hindrance since I can't see how to craft it. I dont think its another mod, as i disabled all my other mods but EF and ACA and created a new world, but the problem remained. I am playing on v1.17.4 and have the lastest of Both EF and ACA. I havn't seen anyone else mention this so I dont know if it is a bug or if im just being dumb lol.
Updated to 1.6.1! Should fix a few minor issues. Check the thread for details.
Yeah, unfortunately there was some consequences. It seems to crash when expanded foods is not loaded. Wonder what I am missing here.
UPDATE: We've done it boys. No crashing, and it works with EF!
Xamphus
Congratulations! :D
I hope there are no unforseen consequences! Patching can get weird sometimes.
l33tmaan
I think I've done it! Woot! I had to make a patch that had your mod as a dependency, which activates the new bread.json patch and replaces the vanilla patch.
Xamphus
I think your best (or easiest) shot would be to just make a patch under the expandedfoods domain that's also called bread.json. It would overwrite my file entirely, so make sure you're including everything in it.
I get following Error when i start with Bricklayers loaded:
-------------------------------------
20.9.2022 17:54:26 [Error] Patch 0 (target: game:itemtypes/liquid/vinegarportion.json) in bricklayers:patches/survival-itemtypes-liquid-vinegarportion.json failed probably because the syntax of the value is broken: Newtonsoft.Json.JsonReaderException: Unexpected end of content while loading JObject. Path 'tpHandTransform', line 48, position 0.
bei Newtonsoft.Json.Linq.JContainer.ReadTokenFrom(JsonReader reader, JsonLoadSettings options)
bei Newtonsoft.Json.Linq.JObject.Load(JsonReader reader, JsonLoadSettings settings)
bei Newtonsoft.Json.Linq.JToken.ReadFrom(JsonReader reader, JsonLoadSettings settings)
bei Newtonsoft.Json.Linq.JToken.Parse(String json, JsonLoadSettings settings)
bei Vintagestory.ServerMods.NoObf.ModJsonPatchLoader.ApplyPatch(Int32 patchIndex, AssetLocation patchSourcefile, JsonPatch jsonPatch, Int32& applied, Int32& notFound, Int32& errorCount) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\Loading\JsonPatchLoader.cs:Zeile 300.
20.9.2022 17:54:26 [Error] Patch 1 (target: game:itemtypes/liquid/vinegarportion.json) in bricklayers:patches/survival-itemtypes-liquid-vinegarportion.json failed probably because the syntax of the value is broken: Newtonsoft.Json.JsonReaderException: Unexpected end of content while loading JObject. Path 'tpHandTransform', line 48, position 0.
bei Newtonsoft.Json.Linq.JContainer.ReadTokenFrom(JsonReader reader, JsonLoadSettings options)
bei Newtonsoft.Json.Linq.JObject.Load(JsonReader reader, JsonLoadSettings settings)
bei Newtonsoft.Json.Linq.JToken.ReadFrom(JsonReader reader, JsonLoadSettings settings)
bei Newtonsoft.Json.Linq.JToken.Parse(String json, JsonLoadSettings settings)
bei Vintagestory.ServerMods.NoObf.ModJsonPatchLoader.ApplyPatch(Int32 patchIndex, AssetLocation patchSourcefile, JsonPatch jsonPatch, Int32& applied, Int32& notFound, Int32& errorCount) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\Loading\JsonPatchLoader.cs:Zeile 300.
20.9.2022 17:54:26 [Error] Patch 2 (target: game:itemtypes/liquid/vinegarportion.json) in bricklayers:patches/survival-itemtypes-liquid-vinegarportion.json failed probably because the syntax of the value is broken: Newtonsoft.Json.JsonReaderException: Unexpected end of content while loading JObject. Path 'tpHandTransform', line 48, position 0.
bei Newtonsoft.Json.Linq.JContainer.ReadTokenFrom(JsonReader reader, JsonLoadSettings options)
bei Newtonsoft.Json.Linq.JObject.Load(JsonReader reader, JsonLoadSettings settings)
bei Newtonsoft.Json.Linq.JToken.ReadFrom(JsonReader reader, JsonLoadSettings settings)
bei Newtonsoft.Json.Linq.JToken.Parse(String json, JsonLoadSettings settings)
bei Vintagestory.ServerMods.NoObf.ModJsonPatchLoader.ApplyPatch(Int32 patchIndex, AssetLocation patchSourcefile, JsonPatch jsonPatch, Int32& applied, Int32& notFound, Int32& errorCount) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\Loading\JsonPatchLoader.cs:Zeile 300.
-----------------------------
I'm sure there is a way to get it working. I have a few ideas I could try.
Either way, fantastic work on the update! Been excited to hop back into Vintage with your mod, it's a must have.
Xamphus
I asked around and it doesn't look like there is...
raptor shrieks and slam dunks this directly into mod collection
ty for putting so much work into the update, for this and ACA :D
l33tmaan
Is there a way to handle load order for VS modding?
Xamphus
Hey there! I'm not sure, your mod patches the same thing mine does, right? I think yours would just overwrite mine if it was loaded afterwards, but I'm not actually sure about that. I don't know many mods that have had this problem before. :(
l33tmaan Yo! I am the creator of EZBread. I am looking to update my mod in conjunction with yours. However, we both patch the same bread.json file. How should I go about updating my mod? Can I patch a patch, lol?
Updated to 1.6.0! Check the thread for details.
Make sure you go download ACA before you complain stuff doesn't work!
IT'S ALMOST HERE!
Expanded Foods has had its tools split out into A Culinary Artillery, which EF requires in order to work. It's taken a lot of work to get everything separated and functioning properly, but it should help out anyone who wants to use the tools of EF without the actual food or recipes I've added. I'm a bit scared that I've overlooked stuff and that something is horribly broken here, but I haven't had any crashing or weirdness for a while. So if you want to playtest it now, drop by my Patreon and give it a shot: https://www.patreon.com/l33tmaan
I hope I can get some feedback by the end of this weekend. If nothing's broken, I'll have it released on Monday.
In case you aren't following the forums. l33tmaan is working on it and has hope to have it finished at the end of the week.
I reload this page every day hoping for a 1.17 version, or at least a bugfix for the handbook.
🙏day 12 of the update prayer circle🙏
I also hope we get an update! It's one of the must have mods, love it! Thanks for all your work, too! We appreciate it! :)
Yeah, me too!
I can not wait for this to update!
Is there currently an issue with loading Expanded foods with xSkills?
I admit I'm trying to load the newest version of each on a 1.17.0 client, but I'm finding the client closes down with no error message or log message if I try to load them both together. Each is loading successfully alone and with other mods. Just not eachother.
This is one of the best mods out here so also hoping for an update soon
We are hyped for your new release
l33tmaan
So sorry it's taken me so long to get back to you, I took a break from Vintage Story and forgot I'd made that post! If I remember correctly, it was a problem with the herbal dough and sausages specifically, actual vegetables as part of the filling would work fine, including only the vegetables in the filling counting towards nutrition.
I am knee-deep in eggshells right now. Hoping to having something released by the beginning of September.
Can't wait to see the rolling pin leaning against the wall
Yoo, how are the works going? Would love to come back to VS with expanded food installed at the start, ngl ^^
Thank you! It'll be ready, don't worry.
This is one of my favorite mods for this game, thank you for making it and continuing to add to and update it.
No rush, but I eagerly wait the 1.17 update.
Kirona
That's probably because the mod isn't ready for 1.17 yet. My next release will be.
Hi there! I've been trying to update to 1.17.0-rc.3 and it turns out that when this mod is enabled, it generates a HUGE amount of lag for some reason. Using the game's "/debug logticks" command it seems to be that Expanded Foods currently causes a very expensive "sleep" call once a second. This occurs even when no other mods are loaded, on a freshly generated world.
It also makes generating a new world take an absurd amount of time, suggesting that it's occurring during that process as well.
Hi there,
Trying this with 1.7rc3. I crash everytime I'm in creative mode trying to enter anything in the search box. Had the same crash in rc2. I was able to replicated without any other mods, just Expanded Foods. Hope this helps <3
Running on 64 bit Windows with 16 GB RAM
Game Version: v1.17.0-rc.3 (Unstable)
Loaded Mods: betterdrifters@2.1.3, expandedfoods@1.5.5, HangingOilLamps@1.0.1, reducedwolfaggro@1.0.2, game@1.17.0-rc.3, carrycapacity@0.6.5, prospectorinfo@3.2.0, creative@1.17.0-rc.3, survival@1.17.0-rc.3
7/31/2022 2:16:45 PM: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Client.GuiElementItemSlotGridBase.FilterItemsBySearchText(String text, Dictionary`2 searchCache, Dictionary`2 searchCacheNames) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 556
at Vintagestory.Client.NoObf.GuiDialogInventory.OnTextChanged(String text) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 420
at Vintagestory.API.Client.GuiElementEditableTextBase.TextChanged() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 266
at Vintagestory.API.Client.GuiElementEditableTextBase.OnKeyPress(ICoreClientAPI api, KeyEvent args) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 550
at Vintagestory.API.Client.GuiComposer.OnKeyPress(KeyEvent args) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\GuiComposer.cs:line 614
at Vintagestory.API.Client.GuiDialog.OnKeyPress(KeyEvent args) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 452
at Vintagestory.Client.NoObf.GuiManager.OnKeyPress(KeyEvent args) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 383
at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyPress(Object sender, KeyPressEventArgs e) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\Input.cs:line 245
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.HandleChar(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 411
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 771
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1554
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 368
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 87
-------------------------------
Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 7/28/2022 8:02:00 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.17.0.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.
Process ID: 33a4
Start Time: 01d8a2f7620a8bba
Termination Time: 5
Application Path: F:\VintageStory\Vintagestory\Vintagestory.exe
Report Id: deb90ca2-f8f9-45c6-958e-d1bf4fb73b00
Faulting package full name:
Faulting package-relative application ID:
Hang type: Unknown
}
--------------
{ TimeGenerated = 7/28/2022 7:57:45 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: exception code c0020001, exception address 00007FFA7D6D4FD9
Stack:
}
--------------
{ TimeGenerated = 7/28/2022 7:27:41 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1564822719469394024, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0
Problem signature:
P1: Vintagestory.exe
P2: 1.17.0.0
P3: 62e01e15
P4: KERNELBASE.dll
P5: 10.0.19041.1826
P6: 299341e8
P7: c0020001
P8: 0000000000034fd9
P9:
P10:
Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER112.tmp.WERInternalMetadata.xml
These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_eeeb793279d7b4dd45258acac65cbdad18fe40_30d1a8e0_dc88074c-e17f-4353-90b2-d24a028cdb4a
Analysis symbol:
Rechecking for solution: 0
Report Id: 0372abfa-31ec-42e4-ba23-2cd5d961d3d1
Report Status: 268566528
Hashed bucket: 44f6f07a613f428295b75df8fa6f1868
Cab Guid: 0 }
Cthuloid9
Does that happen if you just mix veggies and something else in a herbal pie crust? What about regular pie crusts? Now I'm wondering if the veggies aren't being added to any kind of pie's nutrition.
There seems to be some kind of issue with herbal dough and herbal sausages in pies, as those will add listed veggie sat to a pie, but either it doesn't add the sat at all, or for some reason it doesn't add to nutrition. (Or this is intentional to make herbs not too ridiculously good and I'm dumb.) For example ive been eating nothing but pies with 3 herb herbal sausages and fruit as filling and 5 herb herbal dough, which in the info has more veggie sat than anything else, but my veggie nutrition is dropping.
I'm getting the same bug as SashiSummers was, except it seems to happen with any of the part-baked whole mushrooms.
Happy 30k downloads!
Yeah, I don't know what that error is at this point. I've just reported it as a vanilla bug.
Whenever I try to access the handbook information for the mushroom Bearded Tooth (Charred), I crash and get this error log. I'm not sure how to compress it so it's not taking up so much space on the page. I can edit it if someone tells me how, I'm not versed in HTML xD
Running on 64 bit Windows with 16 GB RAM
Game Version: v1.16.5 (Stable)
Loaded Mods: armordurability2@1.0.0, weaponpacka@1.2.4, ancienttools@1.4.4, animalcages@2.0.6, tonwexp@1.0.9, cheaperarmor@2.0.2, armorrepair@1.0.3, backpackpack@1.0.3, weaponpackbeta@1.0.0, betterdrifters@2.1.3, blacksmithname@1.0.5, cottagewindows@1.0.8, cralutweaks@1.0.1, expandedfoods@1.5.5, foundrymod@1.0.0, fulldrop@1.0.0, weaponpackg@1.0.0, hideandfabric@1.2.2, HumanSkinTones@0.0.1, instruments@1.1.2, reducedarmornegatives@1.0.2, moreclasses@1.2.4, moredrifterloot@1.5.4, orepulverizer@1.1.1, primitivesurvival@2.9.5, reducedwolfaggro@1.0.2, rustandrails@1.0.0, speararrowheadbits@1.1.0, usefulscrap@2.0.2, game@1.16.5, vshud@2.0.31, zeekea@1.6.1, alchemy@1.6.3, lichen@1.6.1, medievalexpansion@3.7.1, outlawmod@1.1.4, petai@1.4.4, playercorpse@1.3.2, primitivetools@1.3.1, SimpleMobFootSteps@1.0.3, snowballmod@1.0.0, creative@1.16.5, survival@1.16.5, xrowboat@0.0.3, metalrecovery@0.1.17, commandablelocust@1.3.0, foxtaming@1.0.0-pre.1, wildcraft@1.2.3, wolftaming@1.4.2
7/15/2022 8:52:14 PM: Critical error occurred
System.Exception: Can't create itemstack without item!
at Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize)
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui()
at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode)
at Vintagestory.API.Client.ItemstackTextComponent.OnMouseDown(MouseEvent args)
at Vintagestory.API.Client.GuiElementRichtext.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args)
at Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse)
at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs)
at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args)
at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args)
at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args)
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 792
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1551
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 369
at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] )
at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart )
-------------------------------
Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 7/14/2022 9:20:27 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.16.5.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.
Process ID: 2ab0
Start Time: 01d897d91ef5d6ee
Termination Time: 192
Application Path: D:\Games\Vintagestory\Vintagestory.exe
Report Id: 15566292-09b6-4c1f-82c4-705c6804b31a
Faulting package full name:
Faulting package-relative application ID:
Hang type: Unknown
}
--------------
{ TimeGenerated = 7/14/2022 7:26:14 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.16.5.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.
Process ID: 4fdc
Start Time: 01d897d6eca05672
Termination Time: 307
Application Path: D:\Games\Vintagestory\Vintagestory.exe
Report Id: a292834c-d131-4cf0-a56e-6395357f1e37
Faulting package full name:
Faulting package-relative application ID:
Hang type: Unknown
}
--------------
{ TimeGenerated = 7/14/2022 2:24:52 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.16.5.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.
Process ID: b008
Start Time: 01d8979f382c06e5
Termination Time: 20
Application Path: D:\Games\Vintagestory\Vintagestory.exe
Report Id: 8c1f7ed6-a609-4236-832c-57f90dc8d40d
Faulting package full name:
Faulting package-relative application ID:
Hang type: Unknown
}
Updated to 1.5.5! Check the thread for details.
Updated to 1.5.4! Check the thread for details.
BlueFuryDragon
I know it's been a while, but I finally got around to testing this and I can add meat & berries to pies just fine?
Awesome work man I know this was blood sweat and tears to get done, I really think I speak for everyone when I say we appreciate you and your tremendous efforts.
It only took six months, but this is FINALLY updated to 1.5.3! Check the thread for details.
I remember that you used to be able to put more than one type of ingredients in pies, but in this version I can one use one just like vanilla (1.5.1 pre-11) 1.16.5.
BlueFuryDragon
You use 3 berries per 0.1 L of vinegar to make more vinegar. Otherwise you should just let wine rot, or you can seal it in a barrel. To be explicit: the berry recipe is only for when you already have vinegar.
I still can't get vinegar. I don't understand the instructions. I tried a full barrel of berries and all it did was turn to rot... Someone please break this down for me.
Updated to 1.5.3-pre.11! Check the thread for details.
I'm reposting this from the forums to get more feedback:
Basically, Vinter Nacht had the idea to split Expanded Foods out into several mods that utilize a core mod as a dependency for the rest. Basically, there would be something like 'Expanded Foods - Core' mod which just contains the tools like the mixing bowl, saucepan, meat hooks, all that stuff, and then a 'Expanded Foods - Recipes' mod that actually adds in food and recipes that utilize the core mod. I like the idea, but I want to hear from people on a few things
Feel free to add anything else that might help, but I think this is the bare minimum I'd like to know about before getting too deep in the reeds.
Oh no! Thanks for the catch, I didn't know people actually cooked those!
Good Morning, I have noticed that Cattail Roots in the Clay oven render below the oven
Updated to 1.5.3-pre.10! Check the thread for details.
So I made the small cauldron and I can't get in to fill. It gets to 248 units at the highest and then drops down to 207 units. If I hold it it just keeps bouncing between those numbers, never filling. I'm on 1.16.4 with a lot of different mods. Not sure what to do about this but it other that try with the larger one.
Oranje Try a saucepan or bucket instead.
I made one of those Spile thingies, plugged it into a Pine tree (even scratched up the area i put it in) then placed a barrel underneath it to collect sap, but it doesnt seem to produce anything.
On your screenshot of it, you have a clay pan like thing underneath it, but i am not sure if thats a special item, or if i am simply doing something wrong.
Updated to 1.5.3-pre.9! Check the thread for details.
Bardock You smith it.
Hai been learining the mod and come across i think might be a bug, the Spile does not seem to be craftable and i can not find any infomation about it unless i am blind. the guide book says it is made from "Metal" and obtained from breaking its self. I have been stumped on this for almost 3 days now and such can not get maple or birch sap.
l33tmaan
Would it be possible for you to include the Acorn Mod in your mod? It hasn't been updated for a long time and seems to be causing problems with 1.6.5. But I'd like to use it again with your mod, I've already written to the author but haven't gotten an answer yet.
The mod author got in touch, unfortunately his upload didn't bring any improvement, maybe he can do something with the crash log I sent him
That's not anything I changed. Perhaps it's a vanilla change to the way item transition works? I'm not sure.
I'm on 1.16.4, I also have a lot of other mods installed. But it used to be, with this modd you could prolong the decay of meat by rolling it first, then wait a bit and make chunks. Has this changed, because now I swear the food deteriorates faster? I love this mod, but I'm not liking this, I've had things spoil right after I cut them up after rolling.
So I just took chicken out to prepare it, with 2.1 days left to it. I smashed it and cut it up 5% spoiled. :(
Here's to another 20k!
Congratulations on getting 20K downloads, well done! <3
Updated to 1.5.3-pre.8! The bottle issues should be fixed now! Check the thread for details.
Its caused by the more crops mod. I figured it out.
Nothing to do with your mod. But the logs I provided below might help with other issues. :)
Thanks again for making this wonderful mod.
Is that a handbook error?
Here are errors I am getting I don't know if its wildcraft or your mod. Here are the two logs both from client-main.
https://pastebin.com/xNCnELWm
https://pastebin.com/qJqh4kTe
Updated to 1.5.3-pre.7! Now with Acorns and Primitive Survival compatibility working again! Check the thread for details.
Updated to 1.5.3-pre.6! I hope this fixes the saucepan/cauldron crashing! Check the thread for details.
game client crashes when interacting with a filled saucepan or cauldron on a server (cooked bonebroth in saucepan then tried to open the campfire and it crashed / placed a cauldron under a spile and put resin in it then it crashed / picked up the now invisible cauldron with resin and destroyed my character - instant crash on join )
this is the error thats now happening on join
05.04.2022 20:27:46: Critical error occurred
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei ExpandedFoods.BlockSaucepan.GenRightMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos, Boolean isSealed)
bei ExpandedFoods.BlockSaucepan.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo)
bei Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt)
bei Vintagestory.GameContent.EntityShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right)
bei Vintagestory.GameContent.EntityShapeRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass)
bei Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderFrameShadows(Single dt)
bei Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
bei Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
bei _4Bi1AGVssrIO0El8b8ygdS9FIfm._o5h005s1ovnxSPPqKWgI4tZUoCh(Single )
bei _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single )
bei _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single )
bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
bei System.EventHandler`1.Invoke(Object sender, TEventArgs e
bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 479.
bei OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 454.
bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 375.
bei _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] )
bei _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )
Updated to 1.5.3-pre.5! Check the thread for details.
OH MY GOD! I WON?!?! I AM NEVER FIRST AT ANYTHING!!!!!
OH MY GOD I HAVE EVERYTHING TO MAKE MINI CAULDRONS EXCEPT AN ACTUAL RECIPE!??!
HOW ARE YOU THE FIRST PERSON TO TELL ME THIS?
Thank you. :)
Hey, l33tmaan...
Yea, there isn't a "Mini Cauldron" recipee in game.
I downloaded the 1.16.4 archive full. Extracted it to it's very own folder, made a Data folder, created a shortcut and appended to the target --dataPath="My Data folder location", excecuted the shortcut, downloaded "ExpandedFoods 1.5.3-pre.4.zip" to my Data/Mods folder and created a new world.
I then found some clay, found the Large Hook, Bottle, Bottle X4, Cauldron, Saucepan molds, but not a Small Cauldron Mold.
I then looked into Data\Cache\unpack\ExpandedFoods 1.5.3-pre.4.zip\assets\expandedfoods\recipes\clayforming. Again, bighookmold.json, bottle.json, bottle4.json, cauldronmoldrecipe.json and saucepan.json molds, but not a Small Cauldron Mold.
So, maybe I am a n00b...but I can't figure out how to make a Mini Cauldron in Survival.
I am hoping this is just an oversight and I have not completely lost my mind.
"I may be crazy...Oh, but it just may be a lunatic you're looking for" - Billy Joel - Glass Houses - You May Be Right - 1980
Ghost54
You just need to put about half a stack's worth of flax into the fruit press and press it into bucket.
Oh ok, another noob question but I can't seem to turn the wet flax mash into flax oil. I've left it pressed in the fruit press for 4 ingame hours and nothing has changed, am I doing someting wrong? Or is it 4 real time hours?
The screwpress was replaced by the fruitpress, they both work near identically other than that you need to place a container in the bottom slot of the fruitpress to store the output.
I cannot seem to find the screwpress recepie ingame, is it not in the game? Does the fruitpress do the same thing? This may be a dumb noob thing but I thought I'd ask just incase.
You should be able to make the small cauldron mold out of clay. As for the iron/steel cauldrons... yeah, I made those without realizing there's no way to get them in-game currently. I should probably disable them for now, but they look nice...
Am I just a n00b, or is there no way to make a small cauldron mold and cast iron, meteoric iron and steel versions of the cauldrons in survival? Yes, I know I can get them from creative.
I looked at SuperFuel, but the fix to client crashes while cooking iron in a crucible is to not cook iron in a crucible. 0.o
[edit]
Also, client crash looking at help screen for Breaded Flax Bush Meat
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1551
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 369
Who is Nexrem?
I have the full crash text if you want.
Updated to 1.5.3-pre.4! I believe all of the crashing has been taken care of, just a few more things to take care of before a real release gets out. Let me know if you find anything weird! Check the thread for details.
Thanks for all the great, and hard work you have been and are putting into this mod. I greatly look forward to the finished product....well, at least until another major realease changes everthing again hahaha. Keep up the great work at your own pace and we will enjoy the fruits of your labor!
Updated to 1.5.3-pre.3! This is still a WIP pre-release that needs a few bugs ironed out, but most of the core functionality has been updated to 1.16. Check the thread for details.
I have seen More Crops & Creatures and Critters, and they terrify me. Wildcraft already took me about a month or two to get compatible with Expanded Foods, and that just added a few berries and cabbage. I MIGHT do it some day, but I've got way more to do besides that... like actually fixing the mod.
I know you have a ton on your list as it is but I was simply wondering, have you seen the more crops mod to consider adding it to your compatability list? They have done it for a few things (so has Creatures and Critters, can almost make a gumbo lol). I know you tend to have Wild craft compatability. Food for thought (pun intended) but still looking forward to any release to add to 16's foods. This mod beside Xskills is like our largest desires for our server when we play lol
It has been painfully long since I've uploaded anything here. Even if it's just a draft version so people can play on 1.16, I'll get it out as soon as I can squash the pie-crashing bug.
im runing into a bug where the oven and other cooking items are not working for me aswell
Hi I am unable to interact with any of the special fooditems that this mod gives like the saucepan, mixing bowl and screwpress. is it something I am doing wrong or is there a bug? no matter what I do I find myself unable to open them or add items. they are just there nonfunctioning. It also stoppes the oven from vanilla game to work. I Checked and when I disabled this mod the oven worked again.
I've got a new, mostly working pre-release up on the forums again. It should be less likely to annihiliate your game!
I have a weird bug where when using this mod, I can't interact with the Clay oven or screw press. I can build, pickup, and place them. But I can't add firewood to them, or light them. I tested on a map without any mods, and with just this mod, and it seems to be coming from this mod.
I've got a pre-release version up on the forums right now, for anyone brave enough to test it out. There's still some major issues (mostly with the bottle and boiling recpes), but it's somewhat playable.
Version 1.5.0 Making boiled eggs isn't working. IDK if it's been fixed by 1.5.2?
I was unable to use dried berries in meat stews even though the forum homepage said it was possible.
Probably figured this out already, but the parts of this mod involving fluids aren't working on 1.16 yet.
Dang shame, because I love the crap outta this mod.
This is what I got when I made Rice and Beans, or Pilaf.
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
Tested with only Expanded Foods 1.5.2 and Game version: 1.15.10, but I already had the problem the version before EF 1.5.1.
Edit: now that I think about it, it started with the addition of bottle racks and Bellpepper integration, so two version prior. EF 1.5.0
The Log entry changes with what meal I make, even Au Gratin which I believe has changes from EF has no texture (White with a red ?)
'Salads' has an invisible base texture, while for example the breaded cutlet is visible.
All of them? Huh?? Do your logs report any errors?
@l33tmaan
Playing in VS 1.15.10 and tested with only Expanded Foods 1.5.2
For some reason, all the Foods made in the Cooking Pot are missing their textures.
Creating a new world also doesn't change anything, as I usually test Mod updates in a newly created world.
Updated to 1.5.2! Check the thread for details.
Aescula
Does it do that when you make fresh dough and try?
Looks like berry breads have a graphical glitch. Once mixed, they appear as transparent, with only the bits of berry showing through. At least for cranberry-rye dough (dough *was* mixed pre-1.5 so maybe that's the issue?)
Finally updated to 1.5.0! Check the thread for details.
List of similar errors in server-main.txt:
[Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:acornpasta-cooked in saucepan
[Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:tea-herb in saucepan
[Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:acornportion in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
[Error] Grid Recipe with output Item code expandedfoods:acornhardtack-spelt-raw contains an ingredient that cannot be resolved: Item code acorns:flour-acorn
Yes, I'll be updating for 1.15.10 with a whole bunch of new stuff and the crash should be fixed, as well. I'm working on compatibility with Wildcraft right now, and after I do that and finish updating Primitive Survival new meats I should be able to release an update. It'll certainly be this month!
This mod is great, waiting for the Update ;)
I was going to report that putting liquids into the mixing bowl seems to crash the game but others are ahead of me on reporting that. Eagerly awaiting the newest update to the mod~
Is this going to be updated for 1.15.9 anytime soon?
I am also seeing the crash with the mixing bowl when trying to mix dough with berries. Some times it crashes when you put any ingredients in, sometimes only once full. I was never able to make anything with the mixing bowl.
Running on 64 bit Windows with 16 GB RAM
Version: v1.15.9 (Stable)2021-11-21 4:25:02 PM: Critical error occurred
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.ValueCollection.Enumerator.MoveNext()
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _M48MnHH5BAvHUzcYoEuchRW0acb._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(_UGHNIsOGTJBe1BTRXYmLwHTbmS , String[] )
at _xNqQDGqRsRSMIeuzt2MHKQHDzSd._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(ThreadStart )
-------------------------------
Is there any way to get hardened pine resin (obtained by a spile in a pine tree) out of the bucket? Playing on a MP server, it tends to harden in the bucket before you can get to it
Putting something into the mixing bowl crashes the game. Here's a log:
Running on 64 bit Windows with 24 GB RAM
Version: v1.15.9 (Stable)11/8/2021 8:20:48 AM: Critical error occurred
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.ValueCollection.Enumerator.MoveNext()
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _M48MnHH5BAvHUzcYoEuchRW0acb._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(_UGHNIsOGTJBe1BTRXYmLwHTbmS , String[] )
at _xNqQDGqRsRSMIeuzt2MHKQHDzSd._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(ThreadStart )
-------------------------------
what is particularly odd is that it was working fine before i tried to put lard into it
Updated to 1.4.4! Check the thread for details.
Updated to 1.4.3! Check the thread for details.
@Moonmonk - I use XSkills.
@mainspirit - It crashes? I'll get that fixed, thanks.
Anyone know a way to increase the satiety cap for the player so all these delicious new meals don't go to waste?
when viewing the recipe, it crashes client
pickled pepper,sweet pepper
Maybe I write incomprehensibly, I don't know English, I use a translator.
Ask again how much you will need. A little lower, I threw off the report at the departure of the client.
Running on 64 bit Windows with 16 GB RAM
Version: v1.15.5 (Stable)9/5/2021 9:01:29 AM: Critical error occurred
System.Exception: Unable to add color map game:environment/watertint to texture atlas, likely out of texture space. You will have to increase maxTextureAtlasWidth/maxTextureAtlasHeight in the clientsettings.json, i'm afraid
at Vintagestory.Client.NoObf.ClientWorldMap.LoadColorMaps()
at Vintagestory.Client.NoObf.ClientWorldMap.BlockTexturesLoaded()
at Vintagestory.Client.NoObf.ClientMain.OnServerBlocksItemsReceivedStep3B(Action onCompleted, Int32 blockCount)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _TKxd5zsRGjdjjLt43mszZSMKrNM._ra0MgpFbqkfgNETNlZ5CppyVnhE(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._iIGaTXNE8VYTpgEu9zjpAQyJSxd(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._vCB99EztL7cSfmplK8tyTwrQQxC(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] )
at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart )
-------------------------------
Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 8/30/2021 8:28:04 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1595511639881848120, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0
Problem signature:
P1: Vintagestory.exe
P2: 1.15.5.0
P3: 61123ac1
P4: KERNELBASE.dll
P5: 10.0.19041.1151
P6: 891df6d3
P7: c000041d
P8: 0000000000034ed9
P9:
P10:
Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER88A1.tmp.WERInternalMetadata.xml
These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_9f598ac8a93a6ee7a9b47e719e99c912ff82abf_23fa4891_19f3ddb3-7a12-4e5e-9919-4626b5a644c3
Analysis symbol:
Rechecking for solution: 0
Report Id: 929b41f2-bf75-4732-a20b-65bda7bd7373
Report Status: 268435456
Hashed bucket: 5b6fbac911fb84519624656212289538
Cab Guid: 0 }
--------------
{ TimeGenerated = 8/30/2021 8:28:03 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1308234530184273593, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0
Problem signature:
P1: Vintagestory.exe
P2: 1.15.5.0
P3: 61123ac1
P4: KERNELBASE.dll
P5: 10.0.19041.1151
P6: 891df6d3
P7: c0020001
P8: 0000000000034ed9
P9:
P10:
Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER83A0.tmp.WERInternalMetadata.xml
These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_7b25d616dcc58f727aef5bd7f69ccb3052cda0a5_23fa4891_04efe308-e72f-4484-b5a1-2db735e24751
Analysis symbol:
Rechecking for solution: 0
Report Id: ec20acae-3bb3-4576-b3a4-ee75ea090e12
Report Status: 268435456
Hashed bucket: a9517b37b4ed682e3227c85fb6889eb9
Cab Guid: 0 }
--------------
{ TimeGenerated = 8/30/2021 8:28:03 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0
Event Name: APPCRASH
Response: Not available
Cab Id: 0
Problem signature:
P1: Vintagestory.exe
P2: 1.15.5.0
P3: 61123ac1
P4: KERNELBASE.dll
P5: 10.0.19041.1151
P6: 891df6d3
P7: c000041d
P8: 0000000000034ed9
P9:
P10:
Attached files:
These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_Vintagestory.exe_9f598ac8a93a6ee7a9b47e719e99c912ff82abf_23fa4891_19f3ddb3-7a12-4e5e-9919-4626b5a644c3
Analysis symbol:
Rechecking for solution: 0
Report Id: 929b41f2-bf75-4732-a20b-65bda7bd7373
Report Status: 4
Hashed bucket:
Cab Guid: 0 }
I just put out a hotfix that corrected hardtack trying to make itself twice. If you've updated to 1.4.2, redownload it!
Updated to 1.4.2! Check the thread for details.
@mainspirit Pepper? What pepper? Bell peppers? I thought those weren't in the game yet?
The client crashes after accessing the recipe with pepper: pickled pepper,sweet pepper.
Running on 64 bit Windows with 12 GB RAM
Version: v1.15.5 (Stable)28.08.2021 16:25:47: Critical error occurred
System.Exception: Can't create itemstack without item!
в Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize)
в Vintagestory.API.Common.CollectibleObject.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
в Vintagestory.API.Client.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
в Vintagestory.GameContent.GuiDialogHandbook.initDetailGui()
в Vintagestory.API.Client.GuiElementHandbookList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args)
в Vintagestory.API.Client.GuiElement.OnMouseUp(ICoreClientAPI api, MouseEvent args)
в Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse)
в Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args)
в Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args)
в Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args)
в Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e)
в System.EventHandler`1.Invoke(Object sender, TEventArgs e)
в System.EventHandler`1.Invoke(Object sender, TEventArgs e)
в OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
в OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
в OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
в _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] )
в _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart )
-------------------------------
Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 20.06.2021 16:28:38, Site = , Source = Application Error, Message = Имя сбойного приложения: Vintagestory.exe, версия: 1.14.10.0, метка времени: 0x6079b344
Имя сбойного модуля: ntdll.dll, версия: 10.0.19041.1023, метка времени: 0x7977b9de
Код исключения: 0xc0000005
Смещение ошибки: 0x0000000000063416
Идентификатор сбойного процесса: 0x3f98
Время запуска сбойного приложения: 0x01d765d816f279b2
Путь сбойного приложения: D:\GAMES\Vintagestory\Vintagestory.exe
Путь сбойного модуля: C:\WINDOWS\SYSTEM32\ntdll.dll
Идентификатор отчета: dcf92197-b1df-42d7-a668-f01a10cc479f
Полное имя сбойного пакета:
Код приложения, связанного со сбойным пакетом: }
--------------
{ TimeGenerated = 20.06.2021 16:28:37, Site = , Source = .NET Runtime, Message = Приложение: Vintagestory.exe
Версия платформы: v4.0.30319
Описание. Процесс был завершен из-за необработанного исключения.
Сведения об исключении: код исключения c0000005, адрес исключения 00007FFD43233416
}
--------------
{ TimeGenerated = 06.06.2021 14:08:02, Site = , Source = Application Error, Message = Имя сбойного приложения: Vintagestory.exe, версия: 1.14.10.0, метка времени: 0x6079b344
Имя сбойного модуля: ntdll.dll, версия: 10.0.19041.964, метка времени: 0xbd2c3c23
Код исключения: 0xc0000005
Смещение ошибки: 0x0000000000063416
Идентификатор сбойного процесса: 0xf74
Время запуска сбойного приложения: 0x01d75abb0ab7184c
Путь сбойного приложения: D:\GAMES\Vintagestory\Vintagestory.exe
Путь сбойного модуля: C:\WINDOWS\SYSTEM32\ntdll.dll
Идентификатор отчета: ed9f2074-23d5-4548-9be1-90e96889408e
Полное имя сбойного пакета:
Код приложения, связанного со сбойным пакетом: }
Currently v.1.15.5.
Update. As of the 1.4.1 mod update, the mod works again! :D
Cheers for the help.
Updated to 1.4.1! Check the thread for details.
@JamminBT What version of the game are you on?
Hi again. Thank you for the fast response :D.
All worlds I have attempted have been freshly generated, no existing worlds used. I always make a kind of 'throw away' world to test if mods work before doing an upgrade on older worlds. This is also the only error I get. For some reason my copy of the game doesn't like saucepans XD
Cheers
BT
@JamminBT That's a new error. Are you upgrading in a pre-existing world? Try running your world in repair mode and deleting any saucepans near you.
Hi there. Love the mod and its additions! Unfortunately, I've been having some trouble actually getting the game to run with the mod installed since the 1.15 release. I have tried uninstalling and reinstalling, same problem. The game always crashes on world generation and gives the following message and crash log:
Running on 64 bit Windows with 8 GB RAM
Version: v1.15.5 (Stable)14/08/2021 14:43:12: Critical error occurred
System.MissingFieldException: Field not found: 'Vintagestory.API.Common.CollectibleObject.Attributes'.
at ExpandedFoods.BlockSaucepan.OnLoaded(ICoreAPI api)
at Vintagestory.Client.NoObf.ClientMain.OnServerBlocksItemsReceivedStep5(Action onCompleted)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _TKxd5zsRGjdjjLt43mszZSMKrNM._ra0MgpFbqkfgNETNlZ5CppyVnhE(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._iIGaTXNE8VYTpgEu9zjpAQyJSxd(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._vCB99EztL7cSfmplK8tyTwrQQxC(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] )
at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart )
-------------------------------
Anybody have any idea what is going wrong? I'm not much of a computer whiz so I can't 'translate' the error. Thanks in advance :D
BT.
FINALLY updated to 1.4.0! Check the thread for details.
THIS MOD HAS BEEN HEAVILY OVERHAULED SINCE PRE 1.4.0 RELEASES. YOUR COOKED VEGETABLES WILL NOT PORT OVER! EAT THEM WHILE YOU CAN!
AND DON'T FORGET TO BACKUP YOUR GAME BEFORE UPDATING!
I've steadily been working on updating Expanded Foods, no need to worry! I think at this rate, I might be able to have a release out before the end of the month. I've had to update a LOT of stuff.
Any plans to bring this up to 1.15.1?
I have tried older versions but it just keeps crashing during world creation.
Updated to 1.3.14! Check the thread for details.
Updated to 1.3.13! Check the thread for details.
Hm singleplayer it Works now again for Me with the new Version but my Server cant handle the Versions after 1.2.4
I tried to change alot of mods here and there to check if they not work togather but found nothing and sadly the console says nothin
But as soon as i change it back to 1.2.4 it works again. Strange if i find out what it is i write it down here.
Updated to 1.3.12! Check the thread for details.
@I33tmaan Game has been crashing when water from a bucket is put in the sauce pot on a fire.
@I33tmaan You're a lifesaver, without the mod Vintage story feels like it's missing something
The meatball issue's been fixed. You can find the patch on the forums.
@Ashtal that's a bit baffling. Do you get any errors from your server-main.txt?
@l33tmaan Yes, it just doesn`t work with it installed, even when I only have Expanded Foods, Acorns, Primitive Survival & the Wild Farming mods installed
@Ashtal But you can make meatballs when you DON'T have the compatibility library installed??
When I have compatibility lib installed (no matter which version), the recipes for the normal (redmeat, bushmeat and poultry) meatballs is missing.
@Taikirou I'm gonna need more info than that, dude. What are you doing when the crash happens?
Still get Crashes when i put this Mod and its 100% this Mod.
If u need any info just Tell Me.
Updated to 1.3.11! Check the thread for details.
Updated to 1.3.10! Check the thread for details.
Thanks for the catch, I'll need to add an exception for saguaro. Cactus juice actually isn't very edible.
Cactus syrup will be in 1.3.10, though!
EDIT: I released a quick patch on the forums.
Hello I have a little problem here, so i wanted to create sagurao juice on our server and everthing crashed.So i decided to dig a little bit.
Server Log points to
System.Exception: Can't create itemstack without item!
w Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize)
w ExpandedFoods.BEScrewPress.releasePressure()
w ExpandedFoods.BEScrewPress.OnGameTick(Single dt)
I have created server localy, placed press added some sagurao, and speedup time. And it crashed again (v1.3.5, and 1.3.9)
So i did a mod with patch to override press function. That was overkill but pretty educational in mod creation.
Applied patch on server and client. took down press with saguaro fruit in it. and told everybody on server to just not do it.
Everything worked.
But thats not a proper fix. I so i wanted to give it a blind shot. no expectation for it to work.
I opened zip, modified
\assets\expandedfoods\itemtypes\liquid\fruitjuice.json
added saguaro to variantgroups in line 6. and apparently everything worked. On server and client side.
😃
Updated to 1.3.9! Check the thread for details.
Updated to 1.3.8! Check the thread for details.
It's just a bowl. 6 is already too much, IMO.
Could you please allow the mixing bowl to accept more than max 6 in a stack? Its really tidious when you make large portions of berry bread or muffins
I forgot to mention that bottles operate similarly to CarryCapacity - you can only drink from them if you aren't looking at another block. Sorry!
@SquidNeko: from their forum thread
Latest update broke all bottles on my server. They all went questionmark.
Refilling new bottles seems fine. But all i had before just went questionmark box.
I'm certain its an unintended feature, but you can cook unfired clay items in the saucepan. This includes a full stack of shingles. Makes it pretty convenient to just set it and forget it. Unintentional kiln mod.
Updated to 1.3.7! Check the thread for details.
Updated to 1.3.6! Check the thread for details.
I definitely plan to add compatibility for it in the future!
Any chance we could see support for plants expanded? Forwhatever reason I really wanna make a miner's lettuce salad! Thanks!
I don't make cured meat, so I haven't considered it yet. I'll put it on the to-do list.
I am using version 1.3.4 How do I use the mixing bowl with work with cured meat? I am in winter now and everything is pickled or cured. It doesnt seem to be a option. I cant make a salad. Trying to make what someone posted that lasts 20ish years. It doesnt recognize the sausage and sage. I tried adding flax oil and i cant get it out or move it.
Updated to 1.3.5! Check the thread for details.
EDIT: I goofed, anyone who downloaded it before should do so again. My bad!
Updated to 1.3.4! Check the thread for details.
Updated to 1.3.3! Check the thread for details.
Halva, Gozinaki
Updated to 1.3.2! Check the thread for details.
Ok thanks for the help love the mod.
Thanks for catching that, you can find it under assets/expandedfoods/blocktypes/bottle.json. It's under the nutritionPropsByType section.
The milk bottle nutrition value is set to protein when i assume it's met to be dairy if it's met to be that way can you give me the path its json so i can patch it myself
Updated to 1.3.1! Check the thread for details.
I also get the double smithing and double knapping recipes. My game also crashes when I load into my multiplayer server but it fixes itself if I load a single player world first before I join. I have reinstalled both mods but I still get the issue.
Hi. After switching to new version all the stakes from Primitive Survival turned into various types of meat rack(at least 10 different textures of it). When trying to craft a stake - crash.
Switched back to 1.2.4 and now when planting Soybean and Rye(I.ve tried Flax, Rye, Soybean, Rice as of now), I get this:
https://ibb.co/rwpNpPR
When L-click on the block game crashes.
Worth mentioning that I have many mods installed but I got this weird situation after 1.3.0 mod update.
Not sure where to look for the issue
Cheers
EDIT: Carrot, Turnip, Spelt, Onion, Parsnip and Pumpkin are fine, like Rice and Flax.
Reinstalled Compatibility Lib, didn't helped. Crash log may have some hints but I don't have the knowledge to know what to look for.
Reinstalled VS, to 1.4.9rc. Issue still persists.
Oh, great, I thought that was just happening to me. I wonder why it's doing that...
Hey, like youre work. Nice, but since I updated my game with v1.3.0 all recepies are showed twice. Two flint knifes, two flint axes and so on, same with clay. I reinstalled v1.2.4, and it works fine. And back up to v1.3.0 again and there is doubble of everything.
Updated to 1.3.0! Check the thread for details. At least read the changelog before downloading!
It works fine for me... I'm not sure what to tell you. I'm pretty sure the chopped vegetables never had the shapeless function, so it shouldn't be doing that no matter which release you're using. Maybe update Wild Farming?
Oh, it seems that is not a vanilla problem, but i still have that strange thing where no mater where i put the knife or a vegetable, it still gives me chopped version, not the seed one.
Sorry for bothering you, awesome mod nevertheless, have a nice day!
Are you sure that's vanilla? Because I'm 99% sure that's a feature of Wild Farming. I'm looking at the recipe files for it right now. I also don't have this issue - putting a Knife next to carrots results in chopped carrots, but putting 2 carrots anywhere EXCEPT directly to the right of my knife results in carrot seeds.
Hey, i've found a little problem with the chopping vegetables part of the mod.
In vanilla survival book there is an entry that if you combine 2 turnips/carrots/parsnis/etc. and a knife, you should get seeds out of it, but the mod forces the recipe to turn into chopper vegetable, is there anything you can do to fix it?
And different placements of the knive sadly do not help.
Thank you in advance!
Same message, sorry. :(
Try again? Tyron said it was fixed just now
@Tyron, I tried, but on some of them I got this error:
"Cannot save release, there already exists a release with this mod id and version - please ensure a unique modid and avoid uploading of duplicate version numbers."
I'm not going back and changing the mod ID on my old releases, so I guess it's not a huge deal. If you could update the system so it checks for different filenames, that would be ideal for me. Well, not anymore, since I only plan on doing one release moving forward, but it would fix the old versions.
hey, if you press save once on each release it'll update the missing version column
Yes, it is. I've decided to just do one release from now on.
@l33tmaan Is the newest version 1.2.3 for modded too?
Updated to 1.2.3! Check the thread for details.
That is fine :) in the future I imagine you will get more awesome things to help you improve mods. I still love your mod :)
Currently, no. Only meals can give multiple saturation values right now. Sorry. :(
Could you make it so the berry breads give fruit and grain as a nutrient? The breads that take two fruits to craft could give extra fruit nutrients but the same amount of grain as standard bread/bread made with single berry. I noticed that I use a single berry to make bread but it gives me no fruit as a nutrient :(.
Other then that this is such a solid well crafted mod. Thank you so much for making it.
Yeah, cattail flour from their roots can be used for bread. You might even just google it. Maybe you even could do syrup and sugar from them, but idk exactly
People can eat cattails like that...? Alright, I'll put it on the list. Can cattail flour be used for bread?
Suggestion: Cattail flour and soy flour (from soybean). Also you can marinate cattail root in the vinegar and use in salads
Sweet, I'll look into it.
CompatibilityLib was updated, so now you could do only one file with all patches for acorns and primitive survival without so many "Error Grid recipe" and etc.
Maybe you could add new strings to Vintagestory.GameContent.BlockEntityTransient.CheckTransition and Vintagestory.GameContent.BlockEntityTransient.tryTransition (or other), that just fills the storage opposite the block, instead of just harvesting and putting a new one (like log-resinharvested-pine-ud does). For maple sap and birch sap ofc
You know, there ARE shapes for sliced bread already in the game files. I really hope it gets implemented into the base game at some point. Good idea!
It can be spread on bread, used in baked goods, or eat like honey
I like that idea, Craluminum, but I'm not sure what maple syrup could be used for besides porridges and... jams, maybe? And that maple taffy. I can still do it, but it'll be a low priority while I work on other items.
Honestly, I'm hoping 1.15 will release soon so I can play around with whatever new cooking mechanics they introduce!
What do you think about maple sap/syrup/butter/sugar and birch sap?
I imagine process for maple syrup like:
or harvesting like resin from pine
https://en.wikipedia.org/wiki/Maple_syrup
https://en.wikipedia.org/wiki/Maple_butter
https://en.wikipedia.org/wiki/Maple_taffy
Oh I see compatability lib support yay!
So you are doing away with the "Just primitive survival support then?
I thought I uplodaded them both together - I'm still getting used to this interface. Vanilla's up now.
The best food mod ever. Can you upload Vanilla version?
Thanks, Lich! That's what I like to hear. People go wild for this food stuff.
This has been our tiny MP server's favorite mod. Keep it up!