Mods / Expanded Foods 1.4.4

Category: #Food #Other #Utility
Author: l33tmaan
Side: Both
Created: Feb 14th at 9:40 PM
Last modified: Oct 11th at 10:03 PM
Downloads: 11934

Adds new food and meal types to the game. Full description on the forums.
Includes the ability to make bushmeat meals, vinegar, and salt. If you use Bushmeat Meals, Vinegar, or Salt Production delete those mods!
Compatibile with Acorns, Alchemy, Braziers, Primitive Survival, Superfuels, & Wild Farming mods.

Version For Game version Downloads Release date Changelog Download
v1.4.4 1289 Oct 11th at 10:03 PM Show ExpandedFoods_1.4.4.zip
v1.4.3 296 Oct 4th at 5:18 PM Show ExpandedFoods_1.4.3.zip
v1.4.2 997 Sep 2nd at 2:12 AM Show ExpandedFoods_1.4.2.zip
v1.4.1 671 Aug 21st at 2:57 PM Show ExpandedFoods_1.4.1.zip
v1.4.0 552 Aug 10th at 12:26 AM Show ExpandedFoods_1.4.0.zip
v1.3.14 912 Jun 10th at 11:19 PM Show ExpandedFoods_1.3.14.zip
v1.3.13 167 Jun 8th at 8:56 PM Show ExpandedFoods_1.3.13.zip
v1.3.12 235 Jun 4th at 9:15 PM Show ExpandedFoods_1.3.12.zip
v1.3.11 451 May 23rd at 4:50 PM Show ExpandedFoods_1.3.11.zip
v1.3.10 372 May 18th at 11:37 PM Show ExpandedFoods_1.3.10.zip
v1.3.9 601 May 4th at 5:35 PM Show ExpandedFoods_1.3.9.zip
v1.3.8 194 May 3rd at 8:44 PM Show ExpandedFoods_1.3.8.zip
v1.3.7 412 Apr 28th at 7:00 PM Show ExpandedFoods_1.3.7.zip
v1.3.6 407 Apr 21st at 10:08 PM Show ExpandedFoods_1.3.6.zip
v1.3.5 328 Apr 17th at 11:43 PM Show ExpandedFoods_1.3.5.zip
v1.3.4 194 Apr 17th at 12:24 AM Show ExpandedFoods_1.3.4.zip
v1.3.3 210 Apr 14th at 11:11 PM Show ExpandedFoods_1.3.3.zip
v1.3.2 197 Apr 13th at 8:24 PM Show ExpandedFoods_1.3.2.zip
v1.3.1 171 Apr 12th at 10:42 PM Show ExpandedFoods_1.3.1.zip
v1.3.0 192 Apr 11th at 1:53 AM Show ExpandedFoods_1.3.0.zip
v1.2.4 1243 Mar 12th at 9:47 PM Show ExpandedFoods_1.2.4.zip
v1.2.3 427 Mar 2nd at 6:13 PM Show ExpandedFoods_1.2.3.zip
v1.2.2 202 Feb 23rd at 10:36 PM Show ExpandedFoods_1.2.2 (Vanilla).zip
v1.2.1 235 Feb 19th at 8:15 PM Show ExpandedFoods_1.2.1 (Modded).zip
v1.2.0 173 Feb 14th at 9:41 PM Show ExpandedFoods_1.2.0 (Modded).zip
v 162 Feb 15th at 11:27 PM Show ExpandedFoods_1.2.0 (Vanilla).zip
v 167 Feb 19th at 8:14 PM Show ExpandedFoods_1.2.1 (Vanilla).zip
v 248 Feb 23rd at 10:36 PM Show ExpandedFoods_1.2.2 (Modded).zip

100 Comments (oldest first | newest first)

N3oL3C, 1 day ago

This mod is great, waiting for the Update ;)

Lexingtondavid, 1 day ago

I was going to report that putting liquids into the mixing bowl seems to crash the game but others are ahead of me on reporting that. Eagerly awaiting the newest update to the mod~ 

BlueFuryDragon, Nov 21st at 10:47 PM

Is this going to be updated for 1.15.9 anytime soon?

Dewzer, Nov 21st at 8:33 PM

I am also seeing the crash with the mixing bowl when trying to mix dough with berries. Some times it crashes when you put any ingredients in, sometimes only once full. I was never able to make anything with the mixing bowl.

Running on 64 bit Windows with 16 GB RAM
Version: v1.15.9 (Stable)2021-11-21 4:25:02 PM: Critical error occurred
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.ValueCollection.Enumerator.MoveNext()
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _M48MnHH5BAvHUzcYoEuchRW0acb._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(_UGHNIsOGTJBe1BTRXYmLwHTbmS , String[] )
at _xNqQDGqRsRSMIeuzt2MHKQHDzSd._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(ThreadStart )
-------------------------------

PeterSanderson, Nov 19th at 5:49 PM

Is there any way to get hardened pine resin (obtained by a spile in a pine tree) out of the bucket? Playing on a MP server, it tends to harden in the bucket before you can get to it

Evadx, Nov 8th at 1:21 PM

Putting something into the mixing bowl crashes the game. Here's a log:

Running on 64 bit Windows with 24 GB RAM
Version: v1.15.9 (Stable)11/8/2021 8:20:48 AM: Critical error occurred
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.ValueCollection.Enumerator.MoveNext()
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _M48MnHH5BAvHUzcYoEuchRW0acb._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(_UGHNIsOGTJBe1BTRXYmLwHTbmS , String[] )
at _xNqQDGqRsRSMIeuzt2MHKQHDzSd._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(ThreadStart )

-------------------------------

 

what is particularly odd is that it was working fine before i tried to put lard into it

l33tmaan, Oct 11th at 10:19 PM

Updated to 1.4.4! Check the thread for details.

l33tmaan, Oct 4th at 5:19 PM

Updated to 1.4.3! Check the thread for details.

l33tmaan, Sep 13th at 11:35 PM

@Moonmonk -  I use XSkills.

@mainspirit - It crashes? I'll get that fixed, thanks.

Moonmonk, Sep 13th at 4:22 PM

Anyone know a way to increase the satiety cap for the player so all these delicious new meals don't go to waste?

mainspirit, Sep 11th at 8:13 AM

when viewing the recipe, it crashes client

pickled pepper,sweet pepper

Maybe I write incomprehensibly, I don't know English, I use a translator.

Ask again how much you will need. A little lower, I threw off the report at the departure of the client.

IffieintheDark, Sep 5th at 1:03 PM

Running on 64 bit Windows with 16 GB RAM
Version: v1.15.5 (Stable)9/5/2021 9:01:29 AM: Critical error occurred
System.Exception: Unable to add color map game:environment/watertint to texture atlas, likely out of texture space. You will have to increase maxTextureAtlasWidth/maxTextureAtlasHeight in the clientsettings.json, i'm afraid
at Vintagestory.Client.NoObf.ClientWorldMap.LoadColorMaps()
at Vintagestory.Client.NoObf.ClientWorldMap.BlockTexturesLoaded()
at Vintagestory.Client.NoObf.ClientMain.OnServerBlocksItemsReceivedStep3B(Action onCompleted, Int32 blockCount)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _TKxd5zsRGjdjjLt43mszZSMKrNM._ra0MgpFbqkfgNETNlZ5CppyVnhE(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._iIGaTXNE8VYTpgEu9zjpAQyJSxd(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._vCB99EztL7cSfmplK8tyTwrQQxC(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] )
at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart )
-------------------------------

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 8/30/2021 8:28:04 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1595511639881848120, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.15.5.0
P3: 61123ac1
P4: KERNELBASE.dll
P5: 10.0.19041.1151
P6: 891df6d3
P7: c000041d
P8: 0000000000034ed9
P9:
P10:

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER88A1.tmp.WERInternalMetadata.xml

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_9f598ac8a93a6ee7a9b47e719e99c912ff82abf_23fa4891_19f3ddb3-7a12-4e5e-9919-4626b5a644c3

Analysis symbol:
Rechecking for solution: 0
Report Id: 929b41f2-bf75-4732-a20b-65bda7bd7373
Report Status: 268435456
Hashed bucket: 5b6fbac911fb84519624656212289538
Cab Guid: 0 }
--------------
{ TimeGenerated = 8/30/2021 8:28:03 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1308234530184273593, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.15.5.0
P3: 61123ac1
P4: KERNELBASE.dll
P5: 10.0.19041.1151
P6: 891df6d3
P7: c0020001
P8: 0000000000034ed9
P9:
P10:

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER83A0.tmp.WERInternalMetadata.xml

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_7b25d616dcc58f727aef5bd7f69ccb3052cda0a5_23fa4891_04efe308-e72f-4484-b5a1-2db735e24751

Analysis symbol:
Rechecking for solution: 0
Report Id: ec20acae-3bb3-4576-b3a4-ee75ea090e12
Report Status: 268435456
Hashed bucket: a9517b37b4ed682e3227c85fb6889eb9
Cab Guid: 0 }
--------------
{ TimeGenerated = 8/30/2021 8:28:03 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.15.5.0
P3: 61123ac1
P4: KERNELBASE.dll
P5: 10.0.19041.1151
P6: 891df6d3
P7: c000041d
P8: 0000000000034ed9
P9:
P10:

Attached files:

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_Vintagestory.exe_9f598ac8a93a6ee7a9b47e719e99c912ff82abf_23fa4891_19f3ddb3-7a12-4e5e-9919-4626b5a644c3

Analysis symbol:
Rechecking for solution: 0
Report Id: 929b41f2-bf75-4732-a20b-65bda7bd7373
Report Status: 4
Hashed bucket:
Cab Guid: 0 }

l33tmaan, Sep 2nd at 7:54 PM

I just put out a hotfix that corrected hardtack trying to make itself twice. If you've updated to 1.4.2, redownload it!

l33tmaan, Sep 2nd at 3:24 AM

Updated to 1.4.2! Check the thread for details.

l33tmaan, Aug 28th at 3:02 PM

@mainspirit  Pepper? What pepper? Bell peppers? I thought those weren't in the game yet?

mainspirit, Aug 28th at 1:31 PM

The client crashes after accessing the recipe with pepper: pickled pepper,sweet pepper.

Running on 64 bit Windows with 12 GB RAM
Version: v1.15.5 (Stable)28.08.2021 16:25:47: Critical error occurred
System.Exception: Can't create itemstack without item!
в Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize)
в Vintagestory.API.Common.CollectibleObject.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
в Vintagestory.API.Client.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
в Vintagestory.GameContent.GuiDialogHandbook.initDetailGui()
в Vintagestory.API.Client.GuiElementHandbookList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args)
в Vintagestory.API.Client.GuiElement.OnMouseUp(ICoreClientAPI api, MouseEvent args)
в Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse)
в Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args)
в Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args)
в Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args)
в Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e)
в System.EventHandler`1.Invoke(Object sender, TEventArgs e)
в System.EventHandler`1.Invoke(Object sender, TEventArgs e)
в OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
в OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
в OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
в _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] )
в _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart )
-------------------------------

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 20.06.2021 16:28:38, Site = , Source = Application Error, Message = Имя сбойного приложения: Vintagestory.exe, версия: 1.14.10.0, метка времени: 0x6079b344
Имя сбойного модуля: ntdll.dll, версия: 10.0.19041.1023, метка времени: 0x7977b9de
Код исключения: 0xc0000005
Смещение ошибки: 0x0000000000063416
Идентификатор сбойного процесса: 0x3f98
Время запуска сбойного приложения: 0x01d765d816f279b2
Путь сбойного приложения: D:\GAMES\Vintagestory\Vintagestory.exe
Путь сбойного модуля: C:\WINDOWS\SYSTEM32\ntdll.dll
Идентификатор отчета: dcf92197-b1df-42d7-a668-f01a10cc479f
Полное имя сбойного пакета:
Код приложения, связанного со сбойным пакетом: }
--------------
{ TimeGenerated = 20.06.2021 16:28:37, Site = , Source = .NET Runtime, Message = Приложение: Vintagestory.exe
Версия платформы: v4.0.30319
Описание. Процесс был завершен из-за необработанного исключения.
Сведения об исключении: код исключения c0000005, адрес исключения 00007FFD43233416
}
--------------
{ TimeGenerated = 06.06.2021 14:08:02, Site = , Source = Application Error, Message = Имя сбойного приложения: Vintagestory.exe, версия: 1.14.10.0, метка времени: 0x6079b344
Имя сбойного модуля: ntdll.dll, версия: 10.0.19041.964, метка времени: 0xbd2c3c23
Код исключения: 0xc0000005
Смещение ошибки: 0x0000000000063416
Идентификатор сбойного процесса: 0xf74
Время запуска сбойного приложения: 0x01d75abb0ab7184c
Путь сбойного приложения: D:\GAMES\Vintagestory\Vintagestory.exe
Путь сбойного модуля: C:\WINDOWS\SYSTEM32\ntdll.dll
Идентификатор отчета: ed9f2074-23d5-4548-9be1-90e96889408e
Полное имя сбойного пакета:
Код приложения, связанного со сбойным пакетом: }

JamminBT, Aug 21st at 9:03 PM

Currently v.1.15.5.

Update. As of the 1.4.1 mod update, the mod works again! :D

Cheers for the help.

l33tmaan, Aug 21st at 2:57 PM

Updated to 1.4.1! Check the thread for details.

l33tmaan, Aug 20th at 1:47 AM

@JamminBT What version of the game are you on?

JamminBT, Aug 15th at 12:50 PM

Hi again. Thank you for the fast response :D.

All worlds I have attempted have been freshly generated, no existing worlds used. I always make a kind of 'throw away' world to test if mods work before doing an upgrade on older worlds. This is also the only error I get. For some reason my copy of the game doesn't like saucepans XD

Cheers

BT

l33tmaan, Aug 14th at 4:18 PM

@JamminBT That's a new error. Are you upgrading in a pre-existing world? Try running your world in repair mode and deleting any saucepans near you.

JamminBT, Aug 14th at 1:52 PM

Hi there. Love the mod and its additions! Unfortunately, I've been having some trouble actually getting the game to run with the mod installed since the 1.15 release. I have tried uninstalling and reinstalling, same problem. The game always crashes on world generation and gives the following message and crash log:

Running on 64 bit Windows with 8 GB RAM
Version: v1.15.5 (Stable)14/08/2021 14:43:12: Critical error occurred
System.MissingFieldException: Field not found: 'Vintagestory.API.Common.CollectibleObject.Attributes'.
at ExpandedFoods.BlockSaucepan.OnLoaded(ICoreAPI api)
at Vintagestory.Client.NoObf.ClientMain.OnServerBlocksItemsReceivedStep5(Action onCompleted)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _TKxd5zsRGjdjjLt43mszZSMKrNM._ra0MgpFbqkfgNETNlZ5CppyVnhE(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._iIGaTXNE8VYTpgEu9zjpAQyJSxd(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._vCB99EztL7cSfmplK8tyTwrQQxC(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] )
at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart )
-------------------------------

Anybody have any idea what is going wrong? I'm not much of a computer whiz so I can't 'translate' the error. Thanks in advance :D

BT.

l33tmaan, Aug 10th at 12:27 AM

FINALLY updated to 1.4.0! Check the thread for details.
THIS MOD HAS BEEN HEAVILY OVERHAULED SINCE PRE 1.4.0 RELEASES. YOUR COOKED VEGETABLES WILL NOT PORT OVER! EAT THEM WHILE YOU CAN!

AND DON'T FORGET TO BACKUP YOUR GAME BEFORE UPDATING!

l33tmaan, Jul 22nd at 1:02 AM

I've steadily been working on updating Expanded Foods, no need to worry! I think at this rate, I might be able to have a release out before the end of the month. I've had to update a LOT of stuff.

Mauler78, Jul 20th at 9:52 PM

Any plans to bring this up to 1.15.1?

I have tried older versions but it just keeps crashing during world creation.

 

l33tmaan, Jun 10th at 11:20 PM

Updated to 1.3.14! Check the thread for details.

l33tmaan, Jun 8th at 8:56 PM

Updated to 1.3.13! Check the thread for details.

Taikirou, Jun 4th at 11:09 PM

Hm singleplayer it Works now again for Me with the new Version but my Server cant handle the Versions after 1.2.4
I tried to change alot of mods here and there to check if they not work togather but found nothing  and sadly the console says nothin
But as soon as i change it back to 1.2.4 it works again. Strange if i find out what it is i write it down here.

l33tmaan, Jun 4th at 9:15 PM

Updated to 1.3.12! Check the thread for details.

Sataikoyurai, Jun 4th at 6:18 AM

@I33tmaan Game has been crashing when water from a bucket is put in the sauce pot on a fire.

Ashtal, May 28th at 5:42 PM

@I33tmaan You're a lifesaver, without the mod Vintage story feels like it's missing something

 

l33tmaan, May 28th at 3:34 PM

The meatball issue's been fixed. You can find the patch on the forums.

l33tmaan, May 27th at 7:13 PM

@Ashtal that's a bit baffling. Do you get any errors from your server-main.txt?

Ashtal, May 27th at 12:44 PM

@l33tmaan Yes, it just doesn`t work with it installed, even when I only have Expanded Foods, Acorns, Primitive Survival & the Wild Farming mods installed

l33tmaan, May 26th at 2:28 PM

@Ashtal But you can make meatballs when you DON'T have the compatibility library installed??

Ashtal, May 26th at 1:26 PM

When I have compatibility lib installed (no matter which version), the recipes for the normal (redmeat, bushmeat and poultry) meatballs is missing.

l33tmaan, May 25th at 2:23 PM

@Taikirou I'm gonna need more info than that, dude. What are you doing when the crash happens?

Taikirou, May 24th at 7:51 PM

Still get Crashes when  i put this Mod and its 100% this Mod.
If u need any info just Tell Me.

l33tmaan, May 23rd at 4:50 PM

Updated to 1.3.11! Check the thread for details.

l33tmaan, May 18th at 11:38 PM

Updated to 1.3.10! Check the thread for details.

l33tmaan, May 11th at 4:43 PM

Thanks for the catch, I'll need to add an exception for saguaro. Cactus juice actually isn't very edible.
Cactus syrup will be in 1.3.10, though!

EDIT: I released a quick patch on the forums.

Isormour, May 11th at 10:55 AM

Hello I have a little problem here, so i wanted to create sagurao juice on our server and everthing crashed.So i decided to dig a little bit.

Server Log points to 
System.Exception: Can't create itemstack without item!
w Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize)
w ExpandedFoods.BEScrewPress.releasePressure()
w ExpandedFoods.BEScrewPress.OnGameTick(Single dt)

I have created server localy, placed press added some sagurao, and speedup time. And it crashed again (v1.3.5, and 1.3.9)

So i did a mod with patch to override press function. That was overkill but pretty educational in mod creation. 
Applied patch on server and client. took down press with saguaro fruit in it. and told everybody on server to just not do it.
Everything worked.

But thats not a proper fix. I so i wanted to give it a blind shot. no expectation for it to work.
I opened zip, modified 
\assets\expandedfoods\itemtypes\liquid\fruitjuice.json 

added saguaro to variantgroups in line 6. and apparently everything worked. On server and client side. 
😃

l33tmaan, May 4th at 5:39 PM

Updated to 1.3.9! Check the thread for details.

l33tmaan, May 3rd at 8:52 PM

Updated to 1.3.8! Check the thread for details.

l33tmaan, May 1st at 3:31 PM

It's just a bowl. 6 is already too much, IMO.

SquidNeko, May 1st at 12:29 PM

Could you please allow the mixing bowl to accept more than max 6 in a stack? Its really tidious when you make large portions of berry bread or muffins

l33tmaan, Apr 30th at 2:30 PM

I forgot to mention that bottles operate similarly to CarryCapacity - you can only drink from them if you aren't looking at another block. Sorry!

Lisabet, Apr 30th at 11:29 AM

@SquidNeko: from their forum thread

  • Bottles revamp - now actual containers; use /efremap to map old bottles to new ones (the liquids will be lost)
SquidNeko, Apr 30th at 9:36 AM

Latest update broke all bottles on my server. They all went questionmark.
Refilling new bottles seems fine. But all i had before just went questionmark box.

WesCookie, Apr 29th at 3:10 AM

I'm certain its an unintended feature, but you can cook unfired clay items in the saucepan. This includes a full stack of shingles. Makes it pretty convenient to just set it and forget it. Unintentional kiln mod.

l33tmaan, Apr 28th at 7:01 PM

Updated to 1.3.7! Check the thread for details.

l33tmaan, Apr 21st at 10:11 PM

Updated to 1.3.6! Check the thread for details.

l33tmaan, Apr 20th at 9:25 PM

I definitely plan to add compatibility for it in the future! 

Wilsonrost, Apr 20th at 7:47 PM

Any chance we could see support for plants expanded? Forwhatever reason I really wanna make a miner's lettuce salad! Thanks!

l33tmaan, Apr 18th at 3:58 PM

I don't make cured meat, so I haven't considered it yet. I'll put it on the to-do list.

Loco, Apr 18th at 12:04 PM

I am using version 1.3.4 How do I use the mixing bowl with work with cured meat? I am in winter now and everything is pickled or cured. It doesnt seem to be a option. I cant make a salad. Trying to make what someone posted that lasts 20ish years. It doesnt recognize the sausage and sage. I tried adding flax oil and i cant get it out or move it.

l33tmaan, Apr 17th at 11:44 PM

Updated to 1.3.5! Check the thread for details.
EDIT: I goofed, anyone who downloaded it before should do so again. My bad!

l33tmaan, Apr 17th at 12:25 AM

Updated to 1.3.4! Check the thread for details.

l33tmaan, Apr 14th at 11:15 PM

Updated to 1.3.3! Check the thread for details.

Craluminum, Apr 14th at 6:39 PM

Halva, Gozinaki

l33tmaan, Apr 13th at 8:28 PM

Updated to 1.3.2! Check the thread for details.

Aureus_Prime, Apr 13th at 4:30 AM

Ok thanks for the help love the mod.

l33tmaan, Apr 13th at 12:40 AM

Thanks for catching that, you can find it under assets/expandedfoods/blocktypes/bottle.json. It's under the nutritionPropsByType section.

Aureus_Prime, Apr 12th at 11:40 PM

The milk bottle nutrition value is set to protein when i assume it's met to be dairy if it's met to be that way can you give me the path its json so i can patch it myself

l33tmaan, Apr 12th at 10:47 PM

Updated to 1.3.1! Check the thread for details.

Shardas, Apr 12th at 6:27 PM

I also get the double smithing and double knapping recipes. My game also crashes when I load into my multiplayer server but it fixes itself if I load a single player world first before I join. I have reinstalled both mods but I still get the issue.

adres4t, Apr 12th at 3:21 AM

Hi. After switching to new version all the stakes from Primitive Survival turned into various types of meat rack(at least 10 different textures of it). When trying to craft a stake - crash.

Switched back to 1.2.4 and now when planting Soybean and Rye(I.ve tried Flax, Rye, Soybean, Rice as of now), I get this:

https://ibb.co/rwpNpPR

When L-click on the block game crashes.

Worth mentioning that I have many mods installed but I got this weird situation after 1.3.0 mod update. 

Not sure where to look for the issue

Cheers

 

EDIT: Carrot, Turnip, Spelt, Onion, Parsnip and Pumpkin are fine, like Rice and Flax.

Reinstalled Compatibility Lib, didn't helped. Crash log may have some hints but I don't have the knowledge to know what to look for.

Reinstalled VS, to 1.4.9rc. Issue still persists.

 

l33tmaan, Apr 12th at 2:30 AM

Oh, great, I thought that was just happening to me. I wonder why it's doing that...

Rickard, Apr 11th at 5:15 PM

Hey, like youre work. Nice, but since I updated my game with v1.3.0 all recepies are showed twice. Two flint knifes, two flint axes and so on, same with clay. I reinstalled v1.2.4, and it works fine. And back up to v1.3.0 again and there is doubble of everything.

l33tmaan, Apr 11th at 2:05 AM

Updated to 1.3.0! Check the thread for details. At least read the changelog before downloading!

l33tmaan, Mar 20th at 4:00 PM

It works fine for me... I'm not sure what to tell you. I'm pretty sure the chopped vegetables never had the shapeless function, so it shouldn't be doing that no matter which release you're using. Maybe update Wild Farming?

Nubby, Mar 20th at 2:53 PM

Oh, it seems that is not a vanilla problem, but i still have that strange thing where no mater where i put the knife or a vegetable, it still gives me chopped version, not the seed one.

Sorry for bothering you, awesome mod nevertheless, have a nice day!

l33tmaan, Mar 19th at 6:37 PM

Are you sure that's vanilla? Because I'm 99% sure that's a feature of Wild Farming. I'm looking at the recipe files for it right now. I also don't have this issue - putting a Knife next to carrots results in chopped carrots, but putting 2 carrots anywhere EXCEPT directly to the right of my knife results in carrot seeds.

Nubby, Mar 19th at 5:00 AM

Hey, i've found a little problem with the chopping vegetables part of the mod.
In vanilla survival book there is an entry that if you combine 2 turnips/carrots/parsnis/etc. and a knife, you should get seeds out of it, but the mod forces the recipe to turn into chopper vegetable, is there anything you can do to fix it?
And different placements of the knive sadly do not help.

Thank you in advance!

l33tmaan, Mar 12th at 8:34 PM

Same message, sorry. :(

Craluminum, Mar 12th at 7:17 PM

Try again? Tyron said it was fixed just now

l33tmaan, Mar 11th at 5:11 PM

@Tyron, I tried, but on some of them I got this error:

"Cannot save release, there already exists a release with this mod id and version - please ensure a unique modid and avoid uploading of duplicate version numbers."

I'm not going back and changing the mod ID on my old releases, so I guess it's not a huge deal. If you could update the system so it checks for different filenames, that would be ideal for me. Well, not anymore, since I only plan on doing one release moving forward, but it would fix the old versions.

Tyron, Mar 11th at 1:45 PM

hey, if you press save once on each release it'll update the missing version column

l33tmaan, Mar 7th at 11:31 PM

Yes, it is. I've decided to just do one release from now on.

CJHKnight2, Mar 7th at 8:41 PM

@l33tmaan Is the newest version 1.2.3 for modded too?

l33tmaan, Mar 2nd at 6:15 PM

Updated to 1.2.3! Check the thread for details.

Theisgood, Feb 28th at 5:47 AM

That is fine :) in the future I imagine you will get more awesome things to help you improve mods. I still love your mod :)

l33tmaan, Feb 28th at 5:46 AM

Currently, no. Only meals can give multiple saturation values right now. Sorry. :( 

Theisgood, Feb 28th at 3:18 AM

Could you make it so the berry breads give fruit and grain as a nutrient? The breads that take two fruits to craft could give extra fruit nutrients but the same amount of grain as standard bread/bread made with single berry. I noticed that I use a single berry to make bread but it gives me no fruit as a nutrient :(. 

Other then that this is such a solid well crafted mod. Thank you so much for making it.

Craluminum, Feb 24th at 7:19 PM

Yeah, cattail flour from their roots can be used for bread. You might even just google it. Maybe you even could do syrup and sugar from them, but idk exactly

 
l33tmaan, Feb 24th at 3:26 PM

People can eat cattails like that...? Alright, I'll put it on the list. Can cattail flour be used for bread?

Craluminum, Feb 24th at 10:14 AM

Suggestion: Cattail flour and soy flour (from soybean). Also you can marinate cattail root in the vinegar and use in salads

l33tmaan, Feb 23rd at 3:21 PM

Sweet, I'll look into it.

Craluminum, Feb 23rd at 7:19 AM

CompatibilityLib was updated, so now you could do only one file with all patches for acorns and primitive survival without so many "Error Grid recipe" and etc.

 
Craluminum, Feb 20th at 8:00 PM

Maybe you could add new strings to Vintagestory.GameContent.BlockEntityTransient.CheckTransition and Vintagestory.GameContent.BlockEntityTransient.tryTransition (or other), that just fills the storage opposite the block, instead of just harvesting and putting a new one (like log-resinharvested-pine-ud does). For maple sap and birch sap ofc

l33tmaan, Feb 18th at 5:09 PM

You know, there ARE shapes for sliced bread already in the game files. I really hope it gets implemented into the base game at some point. Good idea!

Craluminum, Feb 18th at 4:46 PM

It can be spread on bread, used in baked goods, or eat like honey

l33tmaan, Feb 18th at 4:42 PM

I like that idea, Craluminum, but I'm not sure what maple syrup could be used for besides porridges and... jams, maybe? And that maple taffy. I can still do it, but it'll be a low priority while I work on other items. 
Honestly, I'm hoping 1.15 will release soon so I can play around with whatever new cooking mechanics they introduce!

Craluminum, Feb 16th at 9:53 PM

What do you think about maple sap/syrup/butter/sugar and birch sap?

I imagine process for maple syrup like:

  1. Seal 1 maple log in the barrel for N-days >>> 1-5L of maple sap
  2. Heat 20-80L of maple sap to 110C for N-hours >>> 1L of maple syrup (I recommend bigger numbers for balance reasons)

or harvesting like resin from pine

https://en.wikipedia.org/wiki/Maple_syrup 

https://en.wikipedia.org/wiki/Maple_butter 

https://en.wikipedia.org/wiki/Maple_taffy 

Tech_Rabbit, Feb 16th at 4:39 AM

Oh I see compatability lib support yay!

Tech_Rabbit, Feb 16th at 12:50 AM

So you are doing away with the "Just primitive survival support then?

l33tmaan, Feb 15th at 11:27 PM

I thought I uplodaded them both together - I'm still getting used to this interface. Vanilla's up now.

Craluminum, Feb 15th at 4:02 PM

The best food mod ever. Can you upload Vanilla version?

l33tmaan, Feb 15th at 3:56 PM

Thanks, Lich! That's what I like to hear. People go wild for this food stuff.

Lich, Feb 15th at 10:49 AM

This has been our tiny MP server's favorite mod. Keep it up!

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