Mods / Expanded Foods 1.5.4

Category: #Crafting #Food #Other #Utility
Author: l33tmaan
Side: Both
Created: Feb 14th 2021 at 9:40 PM
Last modified: 1 day ago
Downloads: 28287
Follow Unfollow 138

Adds new food and meal types to the game. Full description on the forums.
Includes the ability to make bushmeat meals, vinegar, and salt. If you use Bushmeat Meals, Vinegar, or Salt Production delete those mods!
Compatibile with Acorns, Alchemy, Braziers, More Animals, Primitive Survival, Superfuels, & Wildcraft mods.

Version For Game version Downloads Release date Changelog Download
v1.5.4 170 1 day ago Show ExpandedFoods 1.5.4.zip
v1.5.3 1509 Jun 18th at 12:25 AM Show ExpandedFoods 1.5.3.zip
v1.5.3-pre.11 1248 May 30th at 4:12 PM Show ExpandedFoods 1.5.3-pre.11.zip
v1.5.3-pre.10 1561 May 7th at 4:34 PM Show ExpandedFoods 1.5.3-pre.10.zip
v1.5.3-pre.9 685 Apr 29th at 4:39 PM Show ExpandedFoods 1.5.3-pre.9.zip
v1.5.3-pre.8 1574 Apr 16th at 5:25 PM Show ExpandedFoods 1.5.3-pre.8.zip
v1.5.3-pre.7 738 Apr 9th at 5:06 PM Show ExpandedFoods 1.5.3-pre.7.zip
v1.5.3-pre.6 571 Apr 5th at 11:09 PM Show ExpandedFoods 1.5.3-pre.6.zip
v1.5.3-pre.5 551 Apr 1st at 5:25 PM Show ExpandedFoods 1.5.3-pre.5.zip
v1.5.3-pre.4 1223 Mar 18th at 4:21 PM Show ExpandedFoods 1.5.3-pre.4.zip
v1.5.3-pre.3 1061 Mar 5th at 8:05 PM Show ExpandedFoods 1.5.3-pre.3.zip
v1.5.2 1235 Jan 2nd at 2:05 AM Show ExpandedFoods 1.5.2.zip
v1.5.1 572 Dec 18th 2021 at 12:34 AM Show Expanded Foods 1.5.1.zip
v1.5.0 300 Dec 16th 2021 at 1:54 AM Show Expanded Foods 1.5.0.zip
v1.4.4 1695 Oct 11th 2021 at 10:03 PM Show ExpandedFoods_1.4.4.zip
v1.4.3 402 Oct 4th 2021 at 5:18 PM Show ExpandedFoods_1.4.3.zip
v1.4.2 1123 Sep 2nd 2021 at 2:12 AM Show ExpandedFoods_1.4.2.zip
v1.4.1 798 Aug 21st 2021 at 2:57 PM Show ExpandedFoods_1.4.1.zip
v1.4.0 663 Aug 10th 2021 at 12:26 AM Show ExpandedFoods_1.4.0.zip
v1.3.14 1029 Jun 10th 2021 at 11:19 PM Show ExpandedFoods_1.3.14.zip
v1.3.13 261 Jun 8th 2021 at 8:56 PM Show ExpandedFoods_1.3.13.zip
v1.3.12 333 Jun 4th 2021 at 9:15 PM Show ExpandedFoods_1.3.12.zip
v1.3.11 556 May 23rd 2021 at 4:50 PM Show ExpandedFoods_1.3.11.zip
v1.3.10 478 May 18th 2021 at 11:37 PM Show ExpandedFoods_1.3.10.zip
v1.3.9 694 May 4th 2021 at 5:35 PM Show ExpandedFoods_1.3.9.zip
v1.3.8 298 May 3rd 2021 at 8:44 PM Show ExpandedFoods_1.3.8.zip
v1.3.7 513 Apr 28th 2021 at 7:00 PM Show ExpandedFoods_1.3.7.zip
v1.3.6 502 Apr 21st 2021 at 10:08 PM Show ExpandedFoods_1.3.6.zip
v1.3.5 428 Apr 17th 2021 at 11:43 PM Show ExpandedFoods_1.3.5.zip
v1.3.4 282 Apr 17th 2021 at 12:24 AM Show ExpandedFoods_1.3.4.zip
v1.3.3 310 Apr 14th 2021 at 11:11 PM Show ExpandedFoods_1.3.3.zip
v1.3.2 284 Apr 13th 2021 at 8:24 PM Show ExpandedFoods_1.3.2.zip
v1.3.1 268 Apr 12th 2021 at 10:42 PM Show ExpandedFoods_1.3.1.zip
v1.3.0 296 Apr 11th 2021 at 1:53 AM Show ExpandedFoods_1.3.0.zip
v1.2.4 1333 Mar 12th 2021 at 9:47 PM Show ExpandedFoods_1.2.4.zip
v1.2.3 525 Mar 2nd 2021 at 6:13 PM Show ExpandedFoods_1.2.3.zip
v1.2.2 548 Feb 23rd 2021 at 10:36 PM Show ExpandedFoods_1.2.2 (Vanilla).zip
v1.2.1 324 Feb 19th 2021 at 8:15 PM Show ExpandedFoods_1.2.1 (Modded).zip
v1.2.0 261 Feb 14th 2021 at 9:41 PM Show ExpandedFoods_1.2.0 (Modded).zip
v 254 Feb 15th 2021 at 11:27 PM Show ExpandedFoods_1.2.0 (Vanilla).zip
v 260 Feb 19th 2021 at 8:14 PM Show ExpandedFoods_1.2.1 (Vanilla).zip
v 342 Feb 23rd 2021 at 10:36 PM Show ExpandedFoods_1.2.2 (Modded).zip

163 Comments (oldest first | newest first)

l33tmaan, 1 day ago

Updated to 1.5.4! Check the thread for details.

l33tmaan, 6 days ago

BlueFuryDragon

I know it's been a while, but I finally got around  to testing this and I can add meat & berries to pies just fine?

Rabbitt, Jun 18th at 2:45 PM

Awesome work man I know this was blood sweat and tears to get done, I really think I speak for everyone when I say we appreciate you and your tremendous efforts.

l33tmaan, Jun 18th at 12:25 AM

It only took six months, but this is FINALLY updated to 1.5.3! Check the thread for details.

BlueFuryDragon, Jun 15th at 5:03 AM

I remember that you used to be able to put more than one type of ingredients in pies, but in this version I can one use one just like vanilla (1.5.1 pre-11) 1.16.5.

l33tmaan, Jun 13th at 7:31 PM

BlueFuryDragon

You use 3 berries per 0.1 L of vinegar to make more vinegar. Otherwise you should just let wine rot, or you can seal it in a barrel. To be explicit: the berry recipe is only for when you already have vinegar.

BlueFuryDragon, Jun 13th at 3:40 AM

I still can't get vinegar. I don't understand the instructions. I tried a full barrel of berries and all it did was turn to rot... Someone please break this down for me.

l33tmaan, May 30th at 4:13 PM

Updated to 1.5.3-pre.11! Check the thread for details.

l33tmaan, May 26th at 10:49 PM

I'm reposting this from the forums to get more feedback:

Basically, Vinter Nacht had the idea to split Expanded Foods out into several mods that utilize a core mod as a dependency for the rest. Basically, there would be something like 'Expanded Foods - Core' mod which just contains the tools like the mixing bowl, saucepan, meat hooks, all that stuff, and then a 'Expanded Foods - Recipes' mod that actually adds in food and recipes that utilize the core mod. I like the idea, but I want to hear from people on a few things

  • What are the limits of modularity you would accept? Is what I described up above enough for you? Already too much? Do you think 'EF - Core' is too vague and there should be a mod for each tool? What about an 'EF - Primitive Survival' mod and an 'EF - Wildcraft' mod? Note: "Whatever level of modularity you (l33tmaan) want" is a cop-out answer. What do YOU want?
  • How much would this change if the game automatically detected you had something like 'EF - Primitive Survival' downloaded and automatically got the dependencies without you having to go to the ModDB?
  • What parts of EF do you typically use in your playthroughs? Why?

Feel free to add anything else that might help, but I think this is the bare minimum I'd like to know about before getting too deep in the reeds.

l33tmaan, May 17th at 1:03 AM

Oh no! Thanks for the catch, I didn't know people actually cooked those!

Quixjote, May 16th at 2:26 PM

Good Morning, I have noticed that Cattail Roots in the Clay oven render below the oven

Cattail Roots Rendering Below Clay Oven

l33tmaan, May 7th at 6:41 PM

Updated to 1.5.3-pre.10! Check the thread for details.

BlueFuryDragon, May 7th at 3:09 PM

So I made the small cauldron and I can't get in to fill. It gets to 248 units at the highest and then drops down to 207 units. If I hold it it just keeps bouncing between those numbers, never filling. I'm on 1.16.4 with a lot of different mods. Not sure what to do about this but it other that try with the larger one.

l33tmaan, May 6th at 1:24 AM

Oranje Try a saucepan or bucket instead.

Oranje, May 5th at 4:46 PM

I made one of those Spile thingies, plugged it into a Pine tree (even scratched up the area i put it in) then placed a barrel underneath it to collect sap, but it doesnt seem to produce anything.

On your screenshot of it, you have a clay pan like thing underneath it, but i am not sure if thats a special item, or if i am simply doing something wrong.

l33tmaan, Apr 29th at 4:40 PM

Updated to 1.5.3-pre.9! Check the thread for details.

l33tmaan, Apr 29th at 4:36 PM

Bardock You smith it.

Bardock, Apr 29th at 3:38 PM

Hai been learining the mod and come across i think might be a bug, the Spile does not seem to be craftable and i can not find any infomation about it unless i am blind. the guide book says it is made from "Metal" and obtained from breaking its self. I have been stumped on this for almost 3 days now and such can not get maple or birch sap.

ThePionier, Apr 25th at 4:24 AM

l33tmaan

Would it be possible for you to include the Acorn Mod in your mod? It hasn't been updated for a long time and seems to be causing problems with 1.6.5. But I'd like to use it again with your mod, I've already written to the author but haven't gotten an answer yet.

The mod author got in touch, unfortunately his upload didn't bring any improvement, maybe he can do something with the crash log I sent him

l33tmaan, Apr 25th at 1:47 AM

That's not anything I changed. Perhaps it's a vanilla change to the way item transition works? I'm not sure.

BlueFuryDragon, Apr 24th at 10:03 PM

I'm on 1.16.4, I also have a lot of other mods installed. But it used to be, with this modd you could prolong the decay of meat by rolling it first, then wait a bit and make chunks. Has this changed, because now I swear the food deteriorates faster? I love this mod, but I'm not liking this, I've had things spoil right after I cut them up after rolling.

 

So I just took chicken out to prepare it, with 2.1 days left to it. I smashed it and cut it up 5% spoiled. :(

l33tmaan, Apr 17th at 3:48 PM

Here's to another 20k! 

Tels, Apr 17th at 12:35 PM

Congratulations on getting 20K downloads, well done! <3

l33tmaan, Apr 16th at 5:26 PM

Updated to 1.5.3-pre.8! The bottle issues should be fixed now! Check the thread for details.

Theisgood, Apr 12th at 6:25 AM

Its caused by the more crops mod. I figured it out. 

Nothing to do with your mod. But the logs I provided below might help with other issues. :) 

Thanks again for making this wonderful mod.

l33tmaan, Apr 12th at 3:06 AM

Is that a handbook error?

Theisgood, Apr 10th at 3:33 AM

Here are errors I am getting I don't know if its wildcraft or your mod. Here are the two logs both from client-main.

 

https://pastebin.com/xNCnELWm

 

pastebin.com/qJqh4kTe

l33tmaan, Apr 9th at 5:07 PM

Updated to 1.5.3-pre.7! Now with Acorns and Primitive Survival compatibility working again! Check the thread for details.

l33tmaan, Apr 5th at 11:10 PM

Updated to 1.5.3-pre.6! I hope this fixes the saucepan/cauldron crashing! Check the thread for details.

Stalker, Apr 5th at 6:32 PM

game client crashes when interacting with a filled saucepan or cauldron on a server (cooked bonebroth in saucepan then tried to open the campfire and it crashed / placed a cauldron under a spile and put resin in it then it crashed / picked up the now invisible cauldron with resin and destroyed my character - instant crash on join )

this is the error thats now happening on join

 

05.04.2022 20:27:46: Critical error occurred
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei ExpandedFoods.BlockSaucepan.GenRightMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos, Boolean isSealed)
bei ExpandedFoods.BlockSaucepan.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo)
bei Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt)
bei Vintagestory.GameContent.EntityShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right)
bei Vintagestory.GameContent.EntityShapeRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass)
bei Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderFrameShadows(Single dt)
bei Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
bei Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
bei _4Bi1AGVssrIO0El8b8ygdS9FIfm._o5h005s1ovnxSPPqKWgI4tZUoCh(Single )
bei _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single )
bei _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single )
bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
bei System.EventHandler`1.Invoke(Object sender, TEventArgs e

bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 479.
bei OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 454.
bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 375.
bei _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] )
bei _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )

l33tmaan, Apr 1st at 5:25 PM

Updated to 1.5.3-pre.5! Check the thread for details.

Nashty, Mar 26th at 8:29 AM

OH MY GOD!  I WON?!?!  I AM NEVER FIRST AT ANYTHING!!!!!

l33tmaan, Mar 26th at 3:54 AM

OH MY GOD I HAVE EVERYTHING TO MAKE MINI CAULDRONS EXCEPT AN ACTUAL RECIPE!??!
HOW ARE YOU THE FIRST PERSON TO TELL ME THIS?

Thank you. :)

Nashty, Mar 25th at 3:42 AM

Hey, l33tmaan...

Yea, there isn't a "Mini Cauldron" recipee in game.

I downloaded the 1.16.4 archive full.  Extracted it to it's very own folder, made a Data folder, created a shortcut and appended to the target --dataPath="My Data folder location", excecuted the shortcut, downloaded  "ExpandedFoods 1.5.3-pre.4.zip" to my Data/Mods folder and created a new world.

I then found some clay, found the Large Hook, Bottle, Bottle X4, Cauldron, Saucepan molds, but not a Small Cauldron Mold.

I then looked into Data\Cache\unpack\ExpandedFoods 1.5.3-pre.4.zip\assets\expandedfoods\recipes\clayforming.  Again, bighookmold.json, bottle.json, bottle4.json, cauldronmoldrecipe.json and saucepan.json molds, but not a Small Cauldron Mold.

So, maybe I am a n00b...but I can't figure out how to make a Mini Cauldron in Survival.

I am hoping this is just an oversight and I have not completely lost my mind.

"I may be crazy...Oh, but it just may be a lunatic you're looking for" - Billy Joel - Glass Houses - You May Be Right - 1980

l33tmaan, Mar 25th at 1:33 AM

Ghost54

You just need to put about half a stack's worth of flax into the fruit press and press it into bucket.

Ghost54, Mar 24th at 7:26 PM

Oh ok, another noob question but I can't seem to turn the wet flax mash into flax oil. I've left it pressed in the fruit press for 4 ingame hours and nothing has changed, am I doing someting wrong? Or is it 4 real time hours?

maibock, Mar 24th at 6:20 PM

The screwpress was replaced by the fruitpress, they both work near identically other than that you need to place a container in the bottom slot of the fruitpress to store the output.

Ghost54, Mar 24th at 3:45 PM

I cannot seem to find the screwpress recepie ingame, is it not in the game? Does the fruitpress do the same thing? This may be a dumb noob thing but I thought I'd ask just incase.

l33tmaan, Mar 23rd at 12:02 AM

You should be able to make the small cauldron mold out of clay. As for the iron/steel cauldrons... yeah, I made those without realizing there's no way to get them in-game currently. I should probably disable them for now, but they look nice...

Nashty, Mar 22nd at 11:36 PM

Am I just a n00b, or is there no way to make a small cauldron mold and cast iron, meteoric iron and steel versions of the cauldrons in survival?  Yes, I know I can get them from creative.

I looked at SuperFuel, but the fix to client crashes while cooking iron in a crucible is to not cook iron in a crucible.  0.o

[edit]

Also, client crash looking at help screen for Breaded Flax Bush Meat

at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1551
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 369

Who is Nexrem?

I have the full crash text if you want.

 

l33tmaan, Mar 18th at 4:23 PM

Updated to 1.5.3-pre.4! I believe all of the crashing has been taken care of, just a few more things to take care of before a real release gets out. Let me know if you find anything weird! Check the thread for details.

Orbray, Mar 7th at 6:27 PM

Thanks for all the great, and hard work you have been and are putting into this mod. I greatly look forward to the finished product....well, at least until another major realease changes everthing again hahaha. Keep up the great work at your own pace and we will enjoy the fruits of your labor!

l33tmaan, Mar 5th at 8:07 PM

Updated to 1.5.3-pre.3! This is still a WIP pre-release that needs a few bugs ironed out, but most of the core functionality has been updated to 1.16. Check the thread for details.

l33tmaan, Mar 3rd at 6:06 PM

I have seen More Crops & Creatures and Critters, and they terrify me. Wildcraft already took me about a month or two to get compatible with Expanded Foods, and that just added a few berries and cabbage. I MIGHT do it some day, but I've got way more to do besides that... like actually fixing the mod.

Broken, Mar 2nd at 2:04 PM

I know you have a ton on your list as it is but I was simply wondering, have you seen the more crops mod to consider adding it to your compatability list? They have done it for a few things (so has Creatures and Critters, can almost make a gumbo lol). I know you tend to have Wild craft compatability. Food for thought (pun intended) but still looking forward to any release to add to 16's foods. This mod beside Xskills is like our largest desires for our server when we play lol

l33tmaan, Mar 1st at 3:52 AM

It has been painfully long since I've uploaded anything here. Even if it's just a draft version so people can play on 1.16, I'll get it out as soon as I can squash the pie-crashing bug.

nickgun, Feb 28th at 3:10 PM

im runing into a bug where the oven and other cooking items are not working for me aswell

fancygoat, Feb 20th at 2:58 PM

Hi I am unable to interact with any of the special fooditems that this mod gives like the saucepan, mixing bowl and screwpress. is it something I am doing wrong or is there a bug? no matter what I do I find myself unable to open them or add items. they are just there nonfunctioning. It also stoppes the oven from vanilla game to work. I Checked and when I disabled this mod the oven worked again.

l33tmaan, Feb 14th at 10:04 PM

I've got a new, mostly working pre-release up on the forums again. It should be less likely to annihiliate your game!

DarkHero, Jan 30th at 6:34 PM

I have a weird bug where when using this mod, I can't interact with the Clay oven or screw press. I can build, pickup, and place them. But I can't add firewood to them, or light them. I tested on a map without any mods, and with just this mod, and it seems to be coming from this mod.

 

l33tmaan, Jan 28th at 4:42 AM

I've got a pre-release version up on the forums right now, for anyone brave enough to test it out. There's still some major issues (mostly with the bottle and boiling recpes), but it's somewhat playable.

Dragoness_, Jan 27th at 7:39 PM

Version 1.5.0 Making boiled eggs isn't working. IDK if it's been fixed by 1.5.2?

Pervy_Sage, Jan 18th at 9:48 AM

I was unable to use dried berries in meat stews even though the forum homepage said it was possible.

actuallyasriel, Jan 10th at 5:36 AM

Probably figured this out already, but the parts of this mod involving fluids aren't working on 1.16 yet.

Dang shame, because I love the crap outta this mod.

Ashtal, Jan 9th at 3:15 PM

This is what I got when I made Rice and Beans, or Pilaf.

7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates

Tested with only Expanded Foods 1.5.2 and Game version: 1.15.10, but I already had the problem the version before EF 1.5.1.

Edit: now that I think about it, it started with the addition of bottle racks and Bellpepper integration, so two version prior. EF 1.5.0

The Log entry changes with what meal I make, even Au Gratin which I believe has changes from EF has no texture (White with a red ?)
'Salads' has an invisible base texture, while for example the breaded cutlet is visible.

l33tmaan, Jan 7th at 7:04 PM

All of them? Huh?? Do your logs report any errors?

Ashtal, Jan 6th at 8:22 PM

@l33tmaan

Playing in VS 1.15.10 and tested with only Expanded Foods 1.5.2

For some reason, all the Foods made in the Cooking Pot are missing their textures.

Creating a new world also doesn't change anything, as I usually test Mod updates in a newly created world.

l33tmaan, Jan 2nd at 2:06 AM

Updated to 1.5.2! Check the thread for details.

l33tmaan, Dec 17th 2021 at 1:07 AM

Aescula

Does it do that when you make fresh dough and try?

Aescula, Dec 16th 2021 at 6:06 AM

Looks like berry breads have a graphical glitch. Once mixed, they appear as transparent, with only the bits of berry showing through. At least for cranberry-rye dough (dough *was* mixed pre-1.5 so maybe that's the issue?)

l33tmaan, Dec 16th 2021 at 1:56 AM

Finally updated to 1.5.0! Check the thread for details.

DrOldman, Dec 2nd 2021 at 8:39 PM

List of similar errors in server-main.txt:

[Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:acornpasta-cooked in saucepan
[Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:tea-herb in saucepan

[Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:acornportion in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json

[Error] Grid Recipe with output Item code expandedfoods:acornhardtack-spelt-raw contains an ingredient that cannot be resolved: Item code acorns:flour-acorn

 

l33tmaan, Dec 2nd 2021 at 3:56 AM

Yes, I'll be updating for 1.15.10 with a whole bunch of new stuff and the crash should be fixed, as well. I'm working on compatibility with Wildcraft right now, and after I do that and finish updating Primitive Survival new meats I should be able to release an update. It'll certainly be this month!

N3oL3C, Nov 30th 2021 at 1:22 PM

This mod is great, waiting for the Update ;)

Lexingtondavid, Nov 30th 2021 at 6:02 AM

I was going to report that putting liquids into the mixing bowl seems to crash the game but others are ahead of me on reporting that. Eagerly awaiting the newest update to the mod~ 

BlueFuryDragon, Nov 21st 2021 at 10:47 PM

Is this going to be updated for 1.15.9 anytime soon?

Dewzer, Nov 21st 2021 at 8:33 PM

I am also seeing the crash with the mixing bowl when trying to mix dough with berries. Some times it crashes when you put any ingredients in, sometimes only once full. I was never able to make anything with the mixing bowl.

Running on 64 bit Windows with 16 GB RAM
Version: v1.15.9 (Stable)2021-11-21 4:25:02 PM: Critical error occurred
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.ValueCollection.Enumerator.MoveNext()
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _M48MnHH5BAvHUzcYoEuchRW0acb._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(_UGHNIsOGTJBe1BTRXYmLwHTbmS , String[] )
at _xNqQDGqRsRSMIeuzt2MHKQHDzSd._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(ThreadStart )
-------------------------------

PeterSanderson, Nov 19th 2021 at 5:49 PM

Is there any way to get hardened pine resin (obtained by a spile in a pine tree) out of the bucket? Playing on a MP server, it tends to harden in the bucket before you can get to it

Evadx, Nov 8th 2021 at 1:21 PM

Putting something into the mixing bowl crashes the game. Here's a log:

Running on 64 bit Windows with 24 GB RAM
Version: v1.15.9 (Stable)11/8/2021 8:20:48 AM: Critical error occurred
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.ValueCollection.Enumerator.MoveNext()
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _M48MnHH5BAvHUzcYoEuchRW0acb._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(_UGHNIsOGTJBe1BTRXYmLwHTbmS , String[] )
at _xNqQDGqRsRSMIeuzt2MHKQHDzSd._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(ThreadStart )

-------------------------------

 

what is particularly odd is that it was working fine before i tried to put lard into it

l33tmaan, Oct 11th 2021 at 10:19 PM

Updated to 1.4.4! Check the thread for details.

l33tmaan, Oct 4th 2021 at 5:19 PM

Updated to 1.4.3! Check the thread for details.

l33tmaan, Sep 13th 2021 at 11:35 PM

@Moonmonk -  I use XSkills.

@mainspirit - It crashes? I'll get that fixed, thanks.

Moonmonk, Sep 13th 2021 at 4:22 PM

Anyone know a way to increase the satiety cap for the player so all these delicious new meals don't go to waste?

mainspirit, Sep 11th 2021 at 8:13 AM

when viewing the recipe, it crashes client

pickled pepper,sweet pepper

Maybe I write incomprehensibly, I don't know English, I use a translator.

Ask again how much you will need. A little lower, I threw off the report at the departure of the client.

IffieintheDark, Sep 5th 2021 at 1:03 PM

Running on 64 bit Windows with 16 GB RAM
Version: v1.15.5 (Stable)9/5/2021 9:01:29 AM: Critical error occurred
System.Exception: Unable to add color map game:environment/watertint to texture atlas, likely out of texture space. You will have to increase maxTextureAtlasWidth/maxTextureAtlasHeight in the clientsettings.json, i'm afraid
at Vintagestory.Client.NoObf.ClientWorldMap.LoadColorMaps()
at Vintagestory.Client.NoObf.ClientWorldMap.BlockTexturesLoaded()
at Vintagestory.Client.NoObf.ClientMain.OnServerBlocksItemsReceivedStep3B(Action onCompleted, Int32 blockCount)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _TKxd5zsRGjdjjLt43mszZSMKrNM._ra0MgpFbqkfgNETNlZ5CppyVnhE(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._iIGaTXNE8VYTpgEu9zjpAQyJSxd(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._vCB99EztL7cSfmplK8tyTwrQQxC(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] )
at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart )
-------------------------------

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 8/30/2021 8:28:04 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1595511639881848120, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.15.5.0
P3: 61123ac1
P4: KERNELBASE.dll
P5: 10.0.19041.1151
P6: 891df6d3
P7: c000041d
P8: 0000000000034ed9
P9:
P10:

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER88A1.tmp.WERInternalMetadata.xml

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_9f598ac8a93a6ee7a9b47e719e99c912ff82abf_23fa4891_19f3ddb3-7a12-4e5e-9919-4626b5a644c3

Analysis symbol:
Rechecking for solution: 0
Report Id: 929b41f2-bf75-4732-a20b-65bda7bd7373
Report Status: 268435456
Hashed bucket: 5b6fbac911fb84519624656212289538
Cab Guid: 0 }
--------------
{ TimeGenerated = 8/30/2021 8:28:03 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1308234530184273593, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.15.5.0
P3: 61123ac1
P4: KERNELBASE.dll
P5: 10.0.19041.1151
P6: 891df6d3
P7: c0020001
P8: 0000000000034ed9
P9:
P10:

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER83A0.tmp.WERInternalMetadata.xml

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_7b25d616dcc58f727aef5bd7f69ccb3052cda0a5_23fa4891_04efe308-e72f-4484-b5a1-2db735e24751

Analysis symbol:
Rechecking for solution: 0
Report Id: ec20acae-3bb3-4576-b3a4-ee75ea090e12
Report Status: 268435456
Hashed bucket: a9517b37b4ed682e3227c85fb6889eb9
Cab Guid: 0 }
--------------
{ TimeGenerated = 8/30/2021 8:28:03 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.15.5.0
P3: 61123ac1
P4: KERNELBASE.dll
P5: 10.0.19041.1151
P6: 891df6d3
P7: c000041d
P8: 0000000000034ed9
P9:
P10:

Attached files:

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_Vintagestory.exe_9f598ac8a93a6ee7a9b47e719e99c912ff82abf_23fa4891_19f3ddb3-7a12-4e5e-9919-4626b5a644c3

Analysis symbol:
Rechecking for solution: 0
Report Id: 929b41f2-bf75-4732-a20b-65bda7bd7373
Report Status: 4
Hashed bucket:
Cab Guid: 0 }

l33tmaan, Sep 2nd 2021 at 7:54 PM

I just put out a hotfix that corrected hardtack trying to make itself twice. If you've updated to 1.4.2, redownload it!

l33tmaan, Sep 2nd 2021 at 3:24 AM

Updated to 1.4.2! Check the thread for details.

l33tmaan, Aug 28th 2021 at 3:02 PM

@mainspirit  Pepper? What pepper? Bell peppers? I thought those weren't in the game yet?

mainspirit, Aug 28th 2021 at 1:31 PM

The client crashes after accessing the recipe with pepper: pickled pepper,sweet pepper.

Running on 64 bit Windows with 12 GB RAM
Version: v1.15.5 (Stable)28.08.2021 16:25:47: Critical error occurred
System.Exception: Can't create itemstack without item!
в Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize)
в Vintagestory.API.Common.CollectibleObject.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
в Vintagestory.API.Client.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
в Vintagestory.GameContent.GuiDialogHandbook.initDetailGui()
в Vintagestory.API.Client.GuiElementHandbookList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args)
в Vintagestory.API.Client.GuiElement.OnMouseUp(ICoreClientAPI api, MouseEvent args)
в Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse)
в Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args)
в Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args)
в Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args)
в Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e)
в System.EventHandler`1.Invoke(Object sender, TEventArgs e)
в System.EventHandler`1.Invoke(Object sender, TEventArgs e)
в OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
в OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
в OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
в _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] )
в _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart )
-------------------------------

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 20.06.2021 16:28:38, Site = , Source = Application Error, Message = Имя сбойного приложения: Vintagestory.exe, версия: 1.14.10.0, метка времени: 0x6079b344
Имя сбойного модуля: ntdll.dll, версия: 10.0.19041.1023, метка времени: 0x7977b9de
Код исключения: 0xc0000005
Смещение ошибки: 0x0000000000063416
Идентификатор сбойного процесса: 0x3f98
Время запуска сбойного приложения: 0x01d765d816f279b2
Путь сбойного приложения: D:\GAMES\Vintagestory\Vintagestory.exe
Путь сбойного модуля: C:\WINDOWS\SYSTEM32\ntdll.dll
Идентификатор отчета: dcf92197-b1df-42d7-a668-f01a10cc479f
Полное имя сбойного пакета:
Код приложения, связанного со сбойным пакетом: }
--------------
{ TimeGenerated = 20.06.2021 16:28:37, Site = , Source = .NET Runtime, Message = Приложение: Vintagestory.exe
Версия платформы: v4.0.30319
Описание. Процесс был завершен из-за необработанного исключения.
Сведения об исключении: код исключения c0000005, адрес исключения 00007FFD43233416
}
--------------
{ TimeGenerated = 06.06.2021 14:08:02, Site = , Source = Application Error, Message = Имя сбойного приложения: Vintagestory.exe, версия: 1.14.10.0, метка времени: 0x6079b344
Имя сбойного модуля: ntdll.dll, версия: 10.0.19041.964, метка времени: 0xbd2c3c23
Код исключения: 0xc0000005
Смещение ошибки: 0x0000000000063416
Идентификатор сбойного процесса: 0xf74
Время запуска сбойного приложения: 0x01d75abb0ab7184c
Путь сбойного приложения: D:\GAMES\Vintagestory\Vintagestory.exe
Путь сбойного модуля: C:\WINDOWS\SYSTEM32\ntdll.dll
Идентификатор отчета: ed9f2074-23d5-4548-9be1-90e96889408e
Полное имя сбойного пакета:
Код приложения, связанного со сбойным пакетом: }

JamminBT, Aug 21st 2021 at 9:03 PM

Currently v.1.15.5.

Update. As of the 1.4.1 mod update, the mod works again! :D

Cheers for the help.

l33tmaan, Aug 21st 2021 at 2:57 PM

Updated to 1.4.1! Check the thread for details.

l33tmaan, Aug 20th 2021 at 1:47 AM

@JamminBT What version of the game are you on?

JamminBT, Aug 15th 2021 at 12:50 PM

Hi again. Thank you for the fast response :D.

All worlds I have attempted have been freshly generated, no existing worlds used. I always make a kind of 'throw away' world to test if mods work before doing an upgrade on older worlds. This is also the only error I get. For some reason my copy of the game doesn't like saucepans XD

Cheers

BT

l33tmaan, Aug 14th 2021 at 4:18 PM

@JamminBT That's a new error. Are you upgrading in a pre-existing world? Try running your world in repair mode and deleting any saucepans near you.

JamminBT, Aug 14th 2021 at 1:52 PM

Hi there. Love the mod and its additions! Unfortunately, I've been having some trouble actually getting the game to run with the mod installed since the 1.15 release. I have tried uninstalling and reinstalling, same problem. The game always crashes on world generation and gives the following message and crash log:

Running on 64 bit Windows with 8 GB RAM
Version: v1.15.5 (Stable)14/08/2021 14:43:12: Critical error occurred
System.MissingFieldException: Field not found: 'Vintagestory.API.Common.CollectibleObject.Attributes'.
at ExpandedFoods.BlockSaucepan.OnLoaded(ICoreAPI api)
at Vintagestory.Client.NoObf.ClientMain.OnServerBlocksItemsReceivedStep5(Action onCompleted)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _TKxd5zsRGjdjjLt43mszZSMKrNM._ra0MgpFbqkfgNETNlZ5CppyVnhE(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._iIGaTXNE8VYTpgEu9zjpAQyJSxd(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._vCB99EztL7cSfmplK8tyTwrQQxC(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] )
at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart )
-------------------------------

Anybody have any idea what is going wrong? I'm not much of a computer whiz so I can't 'translate' the error. Thanks in advance :D

BT.

l33tmaan, Aug 10th 2021 at 12:27 AM

FINALLY updated to 1.4.0! Check the thread for details.
THIS MOD HAS BEEN HEAVILY OVERHAULED SINCE PRE 1.4.0 RELEASES. YOUR COOKED VEGETABLES WILL NOT PORT OVER! EAT THEM WHILE YOU CAN!

AND DON'T FORGET TO BACKUP YOUR GAME BEFORE UPDATING!

l33tmaan, Jul 22nd 2021 at 1:02 AM

I've steadily been working on updating Expanded Foods, no need to worry! I think at this rate, I might be able to have a release out before the end of the month. I've had to update a LOT of stuff.

Mauler78, Jul 20th 2021 at 9:52 PM

Any plans to bring this up to 1.15.1?

I have tried older versions but it just keeps crashing during world creation.

 

l33tmaan, Jun 10th 2021 at 11:20 PM

Updated to 1.3.14! Check the thread for details.

l33tmaan, Jun 8th 2021 at 8:56 PM

Updated to 1.3.13! Check the thread for details.

Ikirou, Jun 4th 2021 at 11:09 PM

Hm singleplayer it Works now again for Me with the new Version but my Server cant handle the Versions after 1.2.4
I tried to change alot of mods here and there to check if they not work togather but found nothing  and sadly the console says nothin
But as soon as i change it back to 1.2.4 it works again. Strange if i find out what it is i write it down here.

l33tmaan, Jun 4th 2021 at 9:15 PM

Updated to 1.3.12! Check the thread for details.

Sataikoyurai, Jun 4th 2021 at 6:18 AM

@I33tmaan Game has been crashing when water from a bucket is put in the sauce pot on a fire.

Ashtal, May 28th 2021 at 5:42 PM

@I33tmaan You're a lifesaver, without the mod Vintage story feels like it's missing something

 

l33tmaan, May 28th 2021 at 3:34 PM

The meatball issue's been fixed. You can find the patch on the forums.

l33tmaan, May 27th 2021 at 7:13 PM

@Ashtal that's a bit baffling. Do you get any errors from your server-main.txt?

Ashtal, May 27th 2021 at 12:44 PM

@l33tmaan Yes, it just doesn`t work with it installed, even when I only have Expanded Foods, Acorns, Primitive Survival & the Wild Farming mods installed

l33tmaan, May 26th 2021 at 2:28 PM

@Ashtal But you can make meatballs when you DON'T have the compatibility library installed??

Ashtal, May 26th 2021 at 1:26 PM

When I have compatibility lib installed (no matter which version), the recipes for the normal (redmeat, bushmeat and poultry) meatballs is missing.

l33tmaan, May 25th 2021 at 2:23 PM

@Taikirou I'm gonna need more info than that, dude. What are you doing when the crash happens?

Ikirou, May 24th 2021 at 7:51 PM

Still get Crashes when  i put this Mod and its 100% this Mod.
If u need any info just Tell Me.

l33tmaan, May 23rd 2021 at 4:50 PM

Updated to 1.3.11! Check the thread for details.

l33tmaan, May 18th 2021 at 11:38 PM

Updated to 1.3.10! Check the thread for details.

l33tmaan, May 11th 2021 at 4:43 PM

Thanks for the catch, I'll need to add an exception for saguaro. Cactus juice actually isn't very edible.
Cactus syrup will be in 1.3.10, though!

EDIT: I released a quick patch on the forums.

Isormour, May 11th 2021 at 10:55 AM

Hello I have a little problem here, so i wanted to create sagurao juice on our server and everthing crashed.So i decided to dig a little bit.

Server Log points to 
System.Exception: Can't create itemstack without item!
w Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize)
w ExpandedFoods.BEScrewPress.releasePressure()
w ExpandedFoods.BEScrewPress.OnGameTick(Single dt)

I have created server localy, placed press added some sagurao, and speedup time. And it crashed again (v1.3.5, and 1.3.9)

So i did a mod with patch to override press function. That was overkill but pretty educational in mod creation. 
Applied patch on server and client. took down press with saguaro fruit in it. and told everybody on server to just not do it.
Everything worked.

But thats not a proper fix. I so i wanted to give it a blind shot. no expectation for it to work.
I opened zip, modified 
\assets\expandedfoods\itemtypes\liquid\fruitjuice.json 

added saguaro to variantgroups in line 6. and apparently everything worked. On server and client side. 
😃

l33tmaan, May 4th 2021 at 5:39 PM

Updated to 1.3.9! Check the thread for details.

l33tmaan, May 3rd 2021 at 8:52 PM

Updated to 1.3.8! Check the thread for details.

l33tmaan, May 1st 2021 at 3:31 PM

It's just a bowl. 6 is already too much, IMO.

SquidNeko, May 1st 2021 at 12:29 PM

Could you please allow the mixing bowl to accept more than max 6 in a stack? Its really tidious when you make large portions of berry bread or muffins

l33tmaan, Apr 30th 2021 at 2:30 PM

I forgot to mention that bottles operate similarly to CarryCapacity - you can only drink from them if you aren't looking at another block. Sorry!

Lisabet, Apr 30th 2021 at 11:29 AM

@SquidNeko: from their forum thread

  • Bottles revamp - now actual containers; use /efremap to map old bottles to new ones (the liquids will be lost)
SquidNeko, Apr 30th 2021 at 9:36 AM

Latest update broke all bottles on my server. They all went questionmark.
Refilling new bottles seems fine. But all i had before just went questionmark box.

WesCookie, Apr 29th 2021 at 3:10 AM

I'm certain its an unintended feature, but you can cook unfired clay items in the saucepan. This includes a full stack of shingles. Makes it pretty convenient to just set it and forget it. Unintentional kiln mod.

l33tmaan, Apr 28th 2021 at 7:01 PM

Updated to 1.3.7! Check the thread for details.

l33tmaan, Apr 21st 2021 at 10:11 PM

Updated to 1.3.6! Check the thread for details.

l33tmaan, Apr 20th 2021 at 9:25 PM

I definitely plan to add compatibility for it in the future! 

Wilsonrost, Apr 20th 2021 at 7:47 PM

Any chance we could see support for plants expanded? Forwhatever reason I really wanna make a miner's lettuce salad! Thanks!

l33tmaan, Apr 18th 2021 at 3:58 PM

I don't make cured meat, so I haven't considered it yet. I'll put it on the to-do list.

Loco, Apr 18th 2021 at 12:04 PM

I am using version 1.3.4 How do I use the mixing bowl with work with cured meat? I am in winter now and everything is pickled or cured. It doesnt seem to be a option. I cant make a salad. Trying to make what someone posted that lasts 20ish years. It doesnt recognize the sausage and sage. I tried adding flax oil and i cant get it out or move it.

l33tmaan, Apr 17th 2021 at 11:44 PM

Updated to 1.3.5! Check the thread for details.
EDIT: I goofed, anyone who downloaded it before should do so again. My bad!

l33tmaan, Apr 17th 2021 at 12:25 AM

Updated to 1.3.4! Check the thread for details.

l33tmaan, Apr 14th 2021 at 11:15 PM

Updated to 1.3.3! Check the thread for details.

Craluminum, Apr 14th 2021 at 6:39 PM

Halva, Gozinaki

l33tmaan, Apr 13th 2021 at 8:28 PM

Updated to 1.3.2! Check the thread for details.

Aureus_Prime, Apr 13th 2021 at 4:30 AM

Ok thanks for the help love the mod.

l33tmaan, Apr 13th 2021 at 12:40 AM

Thanks for catching that, you can find it under assets/expandedfoods/blocktypes/bottle.json. It's under the nutritionPropsByType section.

Aureus_Prime, Apr 12th 2021 at 11:40 PM

The milk bottle nutrition value is set to protein when i assume it's met to be dairy if it's met to be that way can you give me the path its json so i can patch it myself

l33tmaan, Apr 12th 2021 at 10:47 PM

Updated to 1.3.1! Check the thread for details.

Shardas, Apr 12th 2021 at 6:27 PM

I also get the double smithing and double knapping recipes. My game also crashes when I load into my multiplayer server but it fixes itself if I load a single player world first before I join. I have reinstalled both mods but I still get the issue.

adres4t, Apr 12th 2021 at 3:21 AM

Hi. After switching to new version all the stakes from Primitive Survival turned into various types of meat rack(at least 10 different textures of it). When trying to craft a stake - crash.

Switched back to 1.2.4 and now when planting Soybean and Rye(I.ve tried Flax, Rye, Soybean, Rice as of now), I get this:

https://ibb.co/rwpNpPR

When L-click on the block game crashes.

Worth mentioning that I have many mods installed but I got this weird situation after 1.3.0 mod update. 

Not sure where to look for the issue

Cheers

 

EDIT: Carrot, Turnip, Spelt, Onion, Parsnip and Pumpkin are fine, like Rice and Flax.

Reinstalled Compatibility Lib, didn't helped. Crash log may have some hints but I don't have the knowledge to know what to look for.

Reinstalled VS, to 1.4.9rc. Issue still persists.

 

l33tmaan, Apr 12th 2021 at 2:30 AM

Oh, great, I thought that was just happening to me. I wonder why it's doing that...

Rickard, Apr 11th 2021 at 5:15 PM

Hey, like youre work. Nice, but since I updated my game with v1.3.0 all recepies are showed twice. Two flint knifes, two flint axes and so on, same with clay. I reinstalled v1.2.4, and it works fine. And back up to v1.3.0 again and there is doubble of everything.

l33tmaan, Apr 11th 2021 at 2:05 AM

Updated to 1.3.0! Check the thread for details. At least read the changelog before downloading!

l33tmaan, Mar 20th 2021 at 4:00 PM

It works fine for me... I'm not sure what to tell you. I'm pretty sure the chopped vegetables never had the shapeless function, so it shouldn't be doing that no matter which release you're using. Maybe update Wild Farming?

Nubby, Mar 20th 2021 at 2:53 PM

Oh, it seems that is not a vanilla problem, but i still have that strange thing where no mater where i put the knife or a vegetable, it still gives me chopped version, not the seed one.

Sorry for bothering you, awesome mod nevertheless, have a nice day!

l33tmaan, Mar 19th 2021 at 6:37 PM

Are you sure that's vanilla? Because I'm 99% sure that's a feature of Wild Farming. I'm looking at the recipe files for it right now. I also don't have this issue - putting a Knife next to carrots results in chopped carrots, but putting 2 carrots anywhere EXCEPT directly to the right of my knife results in carrot seeds.

Nubby, Mar 19th 2021 at 5:00 AM

Hey, i've found a little problem with the chopping vegetables part of the mod.
In vanilla survival book there is an entry that if you combine 2 turnips/carrots/parsnis/etc. and a knife, you should get seeds out of it, but the mod forces the recipe to turn into chopper vegetable, is there anything you can do to fix it?
And different placements of the knive sadly do not help.

Thank you in advance!

l33tmaan, Mar 12th 2021 at 8:34 PM

Same message, sorry. :(

Craluminum, Mar 12th 2021 at 7:17 PM

Try again? Tyron said it was fixed just now

l33tmaan, Mar 11th 2021 at 5:11 PM

@Tyron, I tried, but on some of them I got this error:

"Cannot save release, there already exists a release with this mod id and version - please ensure a unique modid and avoid uploading of duplicate version numbers."

I'm not going back and changing the mod ID on my old releases, so I guess it's not a huge deal. If you could update the system so it checks for different filenames, that would be ideal for me. Well, not anymore, since I only plan on doing one release moving forward, but it would fix the old versions.

Tyron, Mar 11th 2021 at 1:45 PM

hey, if you press save once on each release it'll update the missing version column

l33tmaan, Mar 7th 2021 at 11:31 PM

Yes, it is. I've decided to just do one release from now on.

CJHKnight2, Mar 7th 2021 at 8:41 PM

@l33tmaan Is the newest version 1.2.3 for modded too?

l33tmaan, Mar 2nd 2021 at 6:15 PM

Updated to 1.2.3! Check the thread for details.

Theisgood, Feb 28th 2021 at 5:47 AM

That is fine :) in the future I imagine you will get more awesome things to help you improve mods. I still love your mod :)

l33tmaan, Feb 28th 2021 at 5:46 AM

Currently, no. Only meals can give multiple saturation values right now. Sorry. :( 

Theisgood, Feb 28th 2021 at 3:18 AM

Could you make it so the berry breads give fruit and grain as a nutrient? The breads that take two fruits to craft could give extra fruit nutrients but the same amount of grain as standard bread/bread made with single berry. I noticed that I use a single berry to make bread but it gives me no fruit as a nutrient :(. 

Other then that this is such a solid well crafted mod. Thank you so much for making it.

Craluminum, Feb 24th 2021 at 7:19 PM

Yeah, cattail flour from their roots can be used for bread. You might even just google it. Maybe you even could do syrup and sugar from them, but idk exactly

 
l33tmaan, Feb 24th 2021 at 3:26 PM

People can eat cattails like that...? Alright, I'll put it on the list. Can cattail flour be used for bread?

Craluminum, Feb 24th 2021 at 10:14 AM

Suggestion: Cattail flour and soy flour (from soybean). Also you can marinate cattail root in the vinegar and use in salads

l33tmaan, Feb 23rd 2021 at 3:21 PM

Sweet, I'll look into it.

Craluminum, Feb 23rd 2021 at 7:19 AM

CompatibilityLib was updated, so now you could do only one file with all patches for acorns and primitive survival without so many "Error Grid recipe" and etc.

 
Craluminum, Feb 20th 2021 at 8:00 PM

Maybe you could add new strings to Vintagestory.GameContent.BlockEntityTransient.CheckTransition and Vintagestory.GameContent.BlockEntityTransient.tryTransition (or other), that just fills the storage opposite the block, instead of just harvesting and putting a new one (like log-resinharvested-pine-ud does). For maple sap and birch sap ofc

l33tmaan, Feb 18th 2021 at 5:09 PM

You know, there ARE shapes for sliced bread already in the game files. I really hope it gets implemented into the base game at some point. Good idea!

Craluminum, Feb 18th 2021 at 4:46 PM

It can be spread on bread, used in baked goods, or eat like honey

l33tmaan, Feb 18th 2021 at 4:42 PM

I like that idea, Craluminum, but I'm not sure what maple syrup could be used for besides porridges and... jams, maybe? And that maple taffy. I can still do it, but it'll be a low priority while I work on other items. 
Honestly, I'm hoping 1.15 will release soon so I can play around with whatever new cooking mechanics they introduce!

Craluminum, Feb 16th 2021 at 9:53 PM

What do you think about maple sap/syrup/butter/sugar and birch sap?

I imagine process for maple syrup like:

  1. Seal 1 maple log in the barrel for N-days >>> 1-5L of maple sap
  2. Heat 20-80L of maple sap to 110C for N-hours >>> 1L of maple syrup (I recommend bigger numbers for balance reasons)

or harvesting like resin from pine

https://en.wikipedia.org/wiki/Maple_syrup 

https://en.wikipedia.org/wiki/Maple_butter 

https://en.wikipedia.org/wiki/Maple_taffy 

Tech_Rabbit, Feb 16th 2021 at 4:39 AM

Oh I see compatability lib support yay!

Tech_Rabbit, Feb 16th 2021 at 12:50 AM

So you are doing away with the "Just primitive survival support then?

l33tmaan, Feb 15th 2021 at 11:27 PM

I thought I uplodaded them both together - I'm still getting used to this interface. Vanilla's up now.

Craluminum, Feb 15th 2021 at 4:02 PM

The best food mod ever. Can you upload Vanilla version?

l33tmaan, Feb 15th 2021 at 3:56 PM

Thanks, Lich! That's what I like to hear. People go wild for this food stuff.

Lich, Feb 15th 2021 at 10:49 AM

This has been our tiny MP server's favorite mod. Keep it up!

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