Mods / Expanded Foods 1.7.4

Tags: #Crafting #Food #Other #Utility
Author: l33tmaan
Side: Both
Created: Feb 14th 2021 at 9:40 PM
Last modified: Feb 14th at 8:52 PM
Downloads: 360828
Follow Unfollow 3070

Latest release (for Vintage Story 1.20.4, potentially outdated):
ExpandedFoods 1.7.4.zip  1-click install


REQUIRES A CULINARY ARTILLERY TO WORK!

Adds new food and meal types to the game. Full description on the forums.
Includes the ability to make bushmeat meals, vinegar, and salt. If you use Bushmeat Meals, Vinegar, or Salt Production delete those mods!
Compatibile with Acorns, Alchemy, Braziers, More Animals, Primitive Survival, Superfuels, Wildcraft: Fruits and Nuts & Wildcraft: Herbs and Spices mods.

Here are some videos from showcasing Expanded Foods and how to make some of its contents:

Mod Version For Game version Downloads Release date Changelog Download 1-click mod install*
1.7.4 113813 Feb 14th at 8:52 PM ExpandedFoods 1.7.4.zip 1-click install

Updated to 1.7.4!

- Wildcraft stuff:
-- Nuts working in fruit bread
-- Nuts working in muffins
-- Nuts working in trail mix
-- Nuts can be put into yogurt meals
-- Sumac and Juniper berries are NUTS now, I guess
-- Wildcraft Aged liquids disabled when Expanded Foods is installed
-- Aged flower wine incorporated into EF
-- Pickled veggie barrel recipes aligned (now requires 1.5 L of vinegar instead of 0.1 L)
-- Updated to use new names for huckleberries, honeysuckle, and pandan
-- Soulstorm slop accepts all poisonous Wildcraft berries

BALANCING:
- Cooked veggies can be added to salad & cold pasta
- Hot pasta can be made with broths
- Cooked pasta can be added to stews
- Candied fruit can be added to yogurt meals
- Nuts can be added to fruit bars
- Peanuts can be added to fruit bread/muffins
- Broth in stew require 0.5 L instead of 1 L; should stop conflicting with soup recipe
- Animal feed breadcrumbs now have 0 grain sat instead of no sat; will now be affected by container perish speed multipliers

BUG FIXES:
- Apple visuals in muffin/fruit dough fixed
- Au gratin not displaying cheese visuals fixed
- Fruit bar apple overlay visuals fixed
- Chopped mushroom transforms fixed
- Onion & bellpepper goes into oven and fruit press properly
- Soups actually accept amaranth and spelt grain
- Primitive Survival snake nuggets visuals fixed
- Broth text renders properly in stews
- Soft acorn dough visuals fixed
- Some chopped mushroom properly poison you now

MISC:
- Liquid lard & resin now harden and dump out into solids (thanks to pizza2004)
- Mixing items grouped together so handbook recipe entries aren't flooded
- Fruit bread/muffin overlay textures no longer have any transparency

1.7.3 34605 Jan 24th at 10:00 PM ExpandedFoods 1.7.3.zip 1-click install

Updated to 1.7.3!

- Wildcraft stuff:
-- Patches updated to new file paths
-- Handbook crashing fixed

BALANCING:
- Cottage cheese mixing bowl recipe added (vinegar + pasteruized milk)
- Liquid gelatin and pre-gelatin no longer allowed in fruit bar or muffin recipes

1.20 UPDATES:
- Cider/wine & spirits adjusted to have half nutrition but last 10 times as long/take 10 times as long to cure
- Raw fish nutrition adjusted to match vanilla

BUG FIXES:
- Part-baked muffins don't crash the handbook
- Salt is its own topping in porridge, like other meals
- Fruit bread and muffin saguaro overlays fixed
- Cured deluxe sausage recipes fixed
- Seaweed patch fixed
- Seaweed nutrition works in sushi
- Sausage shapes have textures, should fix crashing

1.7.2 31019 Oct 3rd 2024 at 10:40 PM ExpandedFoods 1.7.2.zip 1-click install

Updated to 1.7.2!
- Fruit bar textures fixed
- Aged meat hangs on meat hooks properly
- Sunflower and acorn bread crumbs have textures in small trough
- Liquid patches use 'add' instead of 'addmerge' to avoid double transitionProps

1.7.1 1352 Sep 30th 2024 at 10:06 PM ExpandedFoods 1.7.1.zip 1-click install

Updated to 1.7.1!
- Bread crumbs can go into troughs properly
- Dried/dehydrated Wildcraft Fruits texture fixed in pies
- Cooked Chopped Pickled Bell Pepper (Part-Baked) doesn't crash handbook
- Ancient Tools soft dough & pasta recipe added
- Meathook transforms fixed (yet again)
- Alchemy herbs hang on meat racks correctly
- Sausage hang on Alchemy herb racks correctly
- Soulstorm slop can be put into pies
- fpHandTransform removed from all files

Back-end updates:
- JSONs greatly trimmed down
- Many, many shapes removed & consolidated
- Use new ACA renderIngredients method
- Patches use "addmerge" instead of "add"
- Sushi variants slimmed down, remaps added

1.7.0 13494 Aug 20th 2024 at 2:18 AM ExpandedFoods 1.7.0.zip 1-click install

FINALLY UPDATED TO 1.7.0!!!

HERBARIUM-WILDCRAFT:
Wildcraft Fruits, Nuts, Spices, and Herbs integrated into all meals and items (required approximately 1 billion hours of work)

MORE ANIMALS:
- Eggs only require 0.5 L to boil, not 1 L

FOOD UPDATES:
- Sausage lasts longer; has cured variants
- Broth is drinkable
- Clarified broth recipe requires 1/10th as much egg
- Dehydrated fruit has full healing; dried fruit has half healing
- Syrups (and other liquids) can be added to pies
- Fine and strong wine distill into spirits at a buffed rate
- Cured meat nuggets can be added to soups
- Breadcrumbs now have the ExpandedFood class, nutritionPropsWhenInMeal nerfed to compensate 
- Breadcrumb grid recipe removed
- Cheese dumplings added
- Dumpling shapes added inside meals
- All meal nut shapes updated
- Noodles can be added to soup
- Fried veggies & mushrooms can be added to mixing bowl meals

BUGFIXES:
- Food oil in fried food registers as Vegetable and not Fruit satiation
- Cooked chopped pumpkin slice texture fixed, handbook for muffin updated accordingly
- Honey yogurt has HP healing
- Maple bread crumbs can be put in small trough
- Bread starter stack size increased from 16 to 5000
- Fish sauce can be used in meat stews without Primitive Survival installed

QOL:
- Breadcrumb feed added (thanks, Pursec!)
- Chopped items can be boiled
- Boiled basic foods are cooked perfectly

MISC:
- Old fish sauce barrel recipe removed
- Spirits no longer turn into vingear
- Cassava whiskey renamed to cassava vodka 
- Meal shape patches fixed

1.6.9 34435 Mar 31st 2024 at 4:56 PM ExpandedFoods 1.6.9.zip 1-click install

Updated to 1.6.9! Kept you waiting, huh?

- Food Stuff:
Added Dressing (vinegar + egg white + oil)
Updated fish sauce recipe (check Cooking 104 for details)
Cooked food can be chopped up
Partially cooked & cooked vanilla meat can be charred in the firepit
Soy milk can be added to porridge
Cured meat nuggets can be used in trail mix
Gelatin stack increased from 16 to 32
Egg yolk can be used to make pasta
Added simmer recipe to rehydrate hardened lard
Tule root can be cooked into cattail roots

- The Great Fish Parity:
Vanilla fish can be used in EF stuff; broth, boiling, meals
Vanilla fish have part-baked & cooked states, can be baked, used in pies
Vanilla fish can be smashed and cut into fish nuggets
Fish nuggets, fish sausage, fish sauce, fish pemmican, fish gelatin, fried fish, non-vegetarian sushi, & seafood broth now vanilla items
Fish nuggets buffed to vanilla fish nutrition; has cured variants; requires more PS filets to make
Fish nugget models & textures changed to look more vanilla
Raw fish & fish nuggets can be used to make fish sauce
Raw fish nuggets & smashed fish are now edible
Fish sausage textures updated

- Trough Fixes:
Pressed mash trough texture fixed
Chickens and raccoons will now eat peanut skins from troughs
Bread crumbs can be used in large trough
Bread crumb small trough names fixed

- Compatibility Stuff:
Ancient Tools maple compatibility added
Ancient Tools salted meat can be hung on meathooks, baked, put in pies, used in porridge/pasta/salad has part-baked & charred variants
Ancient Tools meat can be smashed with the Acorns mallet
Ancient Tools animal brains can be used in fried balls & au gratin/pilaf/hot pasta
Ancient Tools bread crumb & birch/pine nutrition nerfed
Ancient Tools added to Cooking 105
More Animals wild turkey stuff added
Pickled More Animals eggs can be used in cold pasta & salad
Primitive Survival salmon & vanilla fish usable for fish sauce
Primitive Survival smoked meat & cured smoked meat usable in EF in place of most regular meat
Primitive Survival cooked crabnugget nutrition buffed
Acorn coffee liquid input/output increased from 0.1L to 0.5L (thanks to TaeruAlethea)

- Misc Fixes:
Pitch glue recipe fixed
GroundStack property used internally instead of GrindedStack
Handbook guides specify they're from Expanded Foods
Handbook correctly states seafood broth requires 1L of water instead of 0.5L
Mod dependency updated to ACA 1.1.3

- Translations:
Russian translation updated (thanks to vulpeep)
Japanese translation updated (thanks to macoto_hino)

1.6.8 27844 Oct 21st 2023 at 10:37 PM ExpandedFoods 1.6.8.zip 1-click install

Updated to 1.6.8!

  • Added fruit bars - nuts + fruit + syrup
  • Actually added Wildcraft Trees section in handbook
  • Various log warnings fixed
  • Wildcraft fine wine can be distilled into wildcraft brandy
  • Wildcraft/Wildcraft Trees brandies renamed properly
  • Gozinaki/trail mix recipes only need 2 handfuls of acorns, not 3
  • Soulstorm brew has correct text in bottles
  • Ukranian translation updated (thanks to _epic_fish_ and .olexn)
  • Polish translation updated (thanks to Sako47)
  • Japanese translation updated (thanks to macoto_hino)
  • Many foods can be placed on display case / shelves
  • Salt production refined (thanks to Goose's Salternate mod)
1.6.7 17175 Jul 29th 2023 at 6:36 PM ExpandedFoods 1.6.7.zip 1-click install

Updated to 1.6.7!

  • Updated to NET 7.0 (I dunno if this does anything lol): https://info.vintagestory.at/v118-net7
  • Wildcraft Trees compatibility finally added
  • Wildcraft compatibility updated
  • Salt works in meals again
  • Non-chopped meat works in porridge
  • New gelatin textures
  • Chopped food can be used for broth
  • Aged meat can be used for broth
  • PS broth recipes require 1 item instead of 2
  • Lard harden time reduced to 1/4th previous values; corrected harden transition numbers
  • Soulstorm Brew buffed from +10 HP per liter to +100 HP per liter :^)
  • Wildcraft nutrition in pemmican corrected
  • Fish nugget soup text fixed
  • Japanese translation updated (thanks to macoto_hino)
  • Brazilian Portuguese, Italian, Polish, Russian translations added/updated (thanks to Niclass & the Crowdin team)
1.6.6
1.18.2 - 1.18.3
13801 May 16th 2023 at 11:24 PM ExpandedFoods 1.6.6.zip 1-click install

Updated to 1.6.6!

  • Clarified broth added
  • Egg yolk can be used in stews & soup
  • Sausage can be used in soup
  • Meat can be added to porridge (including sausage)
  • Saltmaking process revamped (check Cooking 101 for details)
  • Broth nutrition values fixed in bread, fruit bread, dumplings, muffins, and soft bread
  • Part-baked balls/mushroom/vegetable/stuffed pepper handbook crashing fixed
  • Handbook no longer says you can put syrups & toppings on regular bread
  • Trail mix handbook entry moved to Cooking 102
  • Cooking 101 & 102 alphabetized
  • Salted peanut candy requires correct amount of peanut paste
  • Boiled and pickled eggs re-added (not sure what happened there)
  • Funeral bell & pink bonnet mushrooms given proper health values (watch out)
1.6.5 7177 Feb 12th 2023 at 4:08 PM ExpandedFoods 1.6.5.zip 1-click install

Updated to 1.6.5!

  • Dehydrated fruits cure into the same amount of dried fruits (for real this time)
  • Handbook mentions that 1 L of broth is needed for meals
  • Handbook mentions acorn coffee recipe in Cooking 104
  • Non-vanilla fruit works in barrels
  • Vinegar barrel recipe re-added, you can turn berries into vinegar
  • Soft dough + 1 chopped pumpkin makes muffins, not dumplings
  • Fixed crashing the game in handbook for part baked tree-growing mushrooms (thanks to DoctorVanGogh)
  • Add simmering recipes for primitive survival meat types (thanks to DoctorVanGogh)
  • Primitive Survival crab meat can be used to make fish broth (thanks to DoctorVanGogh)
  • Cooked crab meat from Primtive Survival can be added to salads (thanks to DoctorVanGogh)
  • Honey pressing slightly tweaked (thanks to DoctorVanGogh)
  • Handbook crashing fixed! (thanks to DoctorVanGogh)
  • Snake meat included in salads
  • Fish broth renamed to Seafood broth
  • Seafood broth can be used in porridge as a topping
  • Cottage cheese in meals fixed (review Cooking 103 for updates)
  • Bread crumbs now usable as feed for poultry
  • Oil lamp recipe tweaked (thanks to Tels and SpearAndFang)
1.6.4 6706 Dec 6th 2022 at 7:29 AM ExpandedFoods 1.6.4.zip 1-click install

Updated to 1.6.4!

  • Added Compote
  • Added Acorn "Coffee" & Roasted Acorns
  • Added Candied Fruit
  • Added herbal bread crumbs
  • Japanese translation updated (thanks to macoto_hino)
  • Vanilla & wildcraft wine/cider/spirits now have sat in meals
  • Handbook mentions you can get resin from acacia trees
  • Added item description to resin
  • You can no longer crack boiled/pickled eggs
  • Pickled or boiled eggs can be added to scrambled eggs
  • Charred syrup-covered fruit bread recipe fixed
  • Lard transition timer reduced from 1440 hours to 240
  • Peanuts now visible in meals
  • Dehydrated fruits cure into the same amount of dried fruits (whoops); dehydrated fruit grid recipe nerfed to compensate
  • Yogurt reviewed - Mixing bowl outputs 0.1 L of liquid instead of 10 mL; made into ExpandedLiquid (has issues with meals but should be drinkable now); nutrition nerfed
  • Peanut butter & peanut sauce output corrected; peanut butter nutrition nerfed
  • Gelatin textures updated
  • Fast vinegar barrel recipe reworked; handbook updated
  • Alcohol text appears in meals
  • Log spam reduced
  • Wildcraft berries fixed in oven
  • Wildcraft gelatin recipes fixed
  • Brambleberry changed to blackberry
  • Birch and pine bread no longer has broken amounts of nutrition, kneading recipe requires 4 flour instead of 1
HOTFIX: Added egg cracking back into mod
1.6.3 4162 Oct 24th 2022 at 9:49 PM ExpandedFoods 1.6.3.zip 1-click install

Updated to 1.6.3!

  • Added Breaded Mushrooms
  • Added Soulstorm Brew
  • Braziers/Superfuels recipes updated
  • PS meatnuggets have proper perish rates; charred meatnugget perish rate nerfed
  • Hard lard drops fixed
  • Breadcrumbs can be made in the grid, too (recipe was incomplete)
  • Aged meat looks right on meat hooks
  • Handbook mentions scrambled egg recipe change
  • Cooking 104 tweaked for clarity
  • Boiled food added to handbook guide (whoops)
  • Salt in the handbook actually says it needs 10 L instead of 1 L
  • Patches are ALL server-side
1.6.2 2652 Oct 9th 2022 at 3:41 PM ExpandedFoods 1.6.2.zip 1-click install

Updated to 1.6.2!

  • Ancient Tools Compatibility added (bread/breadcrumbs and meat can be used in stuff)
  • Lard dries into Hardened Lard; replaces liquid lard in grid recipes
  • Meat/sausage & veggies can be boiled in the saucepan
  • Dehydrated Wildcraft berries can be used in meat stews
  • Chopped food nutrition nerfed to match unchopped variants
  • Dried meat lost nutrition bonus, gained healing
  • Log errors quashed
  • Japanese translation updated (thanks to macoto_hino)
  • English translation actually refined (thanks to Ledyanaya Sonya)
  • Meat hook transform reviewed
  • Elderberry cider can be used in meat stews
  • Egg nutrition fixed
  • Various broth recipes fixed
  • Oven transforms reviewed
  • Handbook links fixed
  • Vinegar & many EF foods enabled in the handbook (watch out for crashes when clicking on part-baked items)
1.6.1 2138 Sep 23rd 2022 at 4:41 AM ExpandedFoods 1.6.1.zip 1-click install

Updated to 1.6.1!

  • Liquid eggs can be used in scrambled egg recipe
  • Breadedball & Acornbreadedball kneading recipe fixed
  • Text fixed
  • Fish broth can actually be made
  • Grid recipes using oil/lard revised
  • Water & brine boil to salt at 100 degrees
  • Sausage and meat dry instead of cure; timer adjusted so it should take about 2 days to dry out in ideal situations
  • Vinegar is a vanilla item; EF now patches it instead of overwriting it
  • Fish sauce moved from game domain to EF domain (includes remap); spoil time nerfed
1.6.0 1189 Sep 19th 2022 at 8:30 PM ExpandedFoods 1.6.0.zip 1-click install

Updated to 1.6.0!

  • Blocks from Expanded Foods separated into A Culinary Artillery (thanks to Vinter Nacht)
  • Added egg cracking - eggs now must be cracked into a liquid container; makes yolks & shells [will make work in saucepan/cauldron later] (could probably use liquid egg in more foods like scrambled eggs, please recommend some)
  • Added water-glassed eggs (made with slaked lime), interchangable with raw eggs
  • Added vegetable, meat, and fish broth
  • Mushrooms boil in 0.5 L instead of 1 L
  • Sunflower grain + honey makes Gozinaki, not sunflower candy
  • Broth is usable in hot pasta
  • 1 L of bone broth can be added to meat/veggie stew or soup
  • Salt barrel recipe & salt simmer recipe requires 10 L of water instead of 1 L
  • Fixed visual issues with Alchemy herbs & racks
  • Meat rack model updated
  • New meat hook clay mold; outputs 8 hooks instead of 5
  • Saucepan/cauldron/mixing bowl shapes refined
  • Bottle corks made smaller
  • Meat nugget shapes altered
  • Salad shape refined
  • New liquid textures for broth, yeast, fish sauce, oil, and raspberry gelatin (thanks to Ledyanaya Sonya)
  • Patched shapes are now actually visible in porridge, soup, & veggie stew
  • Many blocks can be bought/sold by Agricultural trader
  • Most patches now server-side
  • Bottles no longer disappear in grass (thanks to SpearAndFang)
  • Gelatin now requires consistent amounts of syrup/juice (Wildcraft liquids were incorrect)
  • Cloudberry stuff takes longer to spoil
  • English translation refined (thanks to Ledyanaya Sonya)
  • Japanese translation refined (thanks to Macoto_Hino)
  • You can actually make pickled More Animals eggs
  • Dried/dehydrated huckleberries no longer hurt in meals
1.5.5 3132 Jul 14th 2022 at 10:54 PM ExpandedFoods 1.5.5.zip 1-click install

Updated to 1.5.5!

  • Olive oil added
  • Pickled eggs & boiled eggs can be used interchangeably
  • Patches now use addEach function; load times improved
  • Saucepan & mixing bowl capacity nerfed; only holds 3 L of liquid
  • Simplified cauldron/saucepan models
  • New holding animation added
  • Changed mixing bowl to match saucepan model
  • Saucepan recipe changed again
  • Mushrooms in sushi are appropriately deadly
  • Veggie juicing error corrected
  • Bushmeat in meals has proper textures
1.5.4 1346 Jul 5th 2022 at 7:16 PM ExpandedFoods 1.5.4.zip 1-click install

Updated to version 1.5.4!

  • Added Dehydrated Berries, made by breaking up berry mash; usable in everything dried berries can be used for (may turn into fruit leather instead of dried berries later)
  • More Animals Compatibility added (Boiled/pickled egg variants added)
  • Chopped food perish timers reviewed; now match base food timers
  • Dried fruit perish timers updated
  • Recipes completely re-factored
  • Smashed meat can be added to soup & scrambled eggs
  • Boiled eggs can be added to dumplings
  • Saucepan clayforming recipe updated
  • Cauldron/saucepan holding animations updated
  • Deluxe fried veggies given proper names
  • Japanese translation updated
1.5.3 2134 Jun 18th 2022 at 12:25 AM ExpandedFoods 1.5.3.zip 1-click install

Updated to 1.5.3 at last!!

Changes since 1.5.3-pre.11:

  • Updated to VS 1.16!!
  • Cooked mushrooms added
  • Mushrooms variants added to sushi
  • Mushroom visuals added for stuffed pepper
  • Wildcraft berries visible in stuffed bellpeppers
  • Soup mushroom visuals fixed
  • Soup veggie liquid textures made transparent
  • Fruit tree yogurt nutrition fixed
  • Dried seaweed oven visuals fixed
  • Some items rotate in the GUI now
  • DisplayTransforms reviewed
  • Breadfruit buffed for 1.17 (enjoy)
  • Soybean items explain how to cook them

FULL LIST OF CHANGES SINCE 1.5.2:

LIQUID STUFF:

  • Screw press removed, recipes moved to fruit press
  • Liquids changed to match new standardization
  • All liquid nutrition values re-examined
  • Mixing bowl & saucepan now require specific liquid amounts
  • Liquid recipes updated to new amounts
  • Spile output adjusted to reflect new liquid amounts
  • Redundant juices/wines removed; cures into vanilla versions
  • Mixed juice removed (for now?)
  • Potent & strong brandy added
  • Bottles updated (thanks to SpearAndFang)
  • Bottle disappearing fixed (thanks to SpearAndFang)
  • Fixed bottle multi-stack liquid splitting issue
  • Cauldrons/Saucepan have boiling animation (thanks to Mister_Andy_Dandy)
  • Cauldron/mini-cauldron/saucepan use `cookingSlotCapacityLitres` now
  • Cauldron/Saucepan boil non-simmer recipes faster, but boil simmer recipes slower
  • Lard recipe requires water (0.2 L per unit of fat)
  • Herbal tea removed (now in Wildcraft)
  • Soy milk/sauce pressing fixed
  • Fish Sauce nutrients doubled
  • Liquid gelatin recipe fixed
  • Vanilla fruit juice & wine/cider spoils into vinegar
  • Peanut butter/sauce & flavored yogurt recipes altered (it's more tedious now, I have a plan to fix this later)
  • Pasteurized milk & raw soy milk perish timers increased by 25%
  • Brine to Salt barrel recipe nerfed; Brine to Salt simmer recipe added
  • Au gratin requires 0.1 L of milk instead of 1 L
  • New yogurt textures added
  • Flavored gelatin requires less juice to make

FRUIT STUFF:

  • Dried fruit is now 3D (including Wildcraft berries)
  • Berry bread & muffins now use overlays instead of shapes
  • Added pumpkin to berry bread & muffins
  • Recipes updated for new fruit (dried fruits - meals, barrel recipes, mixing meals; berry bread; muffins)
  • Dried fruit has barrel textures
  • Berry Bread changed to Fruit Bread
  • Dried fruit timers revised
  • Breadfruit buffed for 1.17 (enjoy)

GRAIN STUFF:

  • Regular bread now has satMult applied to it
  • Fixed bread nutrition values
  • Hardtack Transforms tweaked

VEGGIE STUFF:

  • Salad allows pickled cabbage
  • Mushrooms updated - New Chopped Mushroom & Cooked Mushrooms item
  • New mushroom variants in sushi & stuffed peppers
  • Alcohol can be added to veggie stews
  • Wildcraft herb recipes more specialized (see Wildcraft for details or something, idk)
  • Wildcraft berries visible in stuffed bellpeppers
  • Soup mushroom visuals fixed
  • Soup veggie liquid textures made transparent
  • Soybean items explain how to cook them

MEAT STUFF:

  • Cured redmeat GUI fixed
  • Sausage meal names refined

FOOD STUFF:

  • Part-baked & charred nutrition multipliers nerfed
  • Various extra nutritions fixed
  • Pie crashing stopped
  • Gozinaki & Trail Mix no longer requires Acorns
  • Gozinaki, breaded ball & fish display models enlargened
  • Dried Sausage & Trail Mix extra nutrients buffed
  • Fried meat / acorn fruit bread oven crashing fixed

MISC STUFF:

  • Expanded Foods tab added, contains everything from this mod
  • Various Expanded Foods excluded from handbook
  • Handbook & Guides updated
  • Japanese language files added (thanks to macoto_hino)
  • Mixing Bowl GUI text fixed (thanks to SpearAndFang!)
  • Spile gets soft resin from Acacia trees
  • Meat hook renderer fixed
  • Mini cauldron mold recipe added
  • Lots of oven displays fixed
  • Acorns/Primitive Survival/Wildcraft compatibility updated; Wild Farming compatibility removed
  • New powered mixing bowl shape & visuals (thanks to EreticKB!)
  • Spiles renamed
  • Some items rotate in the GUI now
1.5.3-pre.11 1690 May 30th 2022 at 4:12 PM ExpandedFoods 1.5.3-pre.11.zip 1-click install

Updated to 1.5.3-pre.11!

  • New Chopped Mushroom item
  • Cooked mushrooms added
  • Old chopped mushroom models reworked
  • Cattail Roots oven display fixed
  • Sausage meal names refined
  • Spiles renamed
  • Handbook fixed to mention pre-gelatin, not liquid gelatin
1.5.3-pre.10 1999 May 7th 2022 at 4:34 PM ExpandedFoods 1.5.3-pre.10.zip 1-click install

Updated to 1.5.3-pre.10!

  • Wildcraft compatibility fully updated (herbal bread, hardtack, & sausage; EF meals)
  • Handbook finally updated
  • Herbal tea removed (will be taken over by Wildcraft)
  • Wildcraft herb recipes more specialized
  • Hardtack Transforms tweaked
  • All liquid nutrition values re-examined
  • Brine to Salt barrel recipe nerfed; Brine to Salt simmer recipe added
  • Au gratin requires 0.1 L of milk instead of 1 L
  • Alcohol can be added to veggie stews
  • Chopped mushroom recipes fixed
  • Yogurt nutrition revised
  • New yogurt textures added
  • Yogurt recipe fixed; now makes 10 mL at a time (sorry)
  • Flavored gelatin requires less juice to make
1.5.3-pre.9 1114 Apr 29th 2022 at 4:39 PM ExpandedFoods 1.5.3-pre.9.zip 1-click install

Updated to 1.5.3-pre.9!

  • Wildcraft compatibility updated (liquid stuff; berry bread/muffin & gozinaki Wildcraft visuals updated)
  • Some dried berry models updated (thanks to Lan for inspiration!)
  • Fried meat / acorn fruit bread oven crashing fixed
  • New powered mixing bowl shape & visuals (thanks to EreticKB!)
  • Liquid rotting fixed
  • Fruit juice & wine/cider spoils into vinegar
  • Brandy actually cures now
  • Bread liquid nutrition values fixed
  • Peanut butter/sauce nutrition values fixed
  • Peanut butter/sauce & flavored yogurt recipes altered (it's more tedious now, I have a plan to fix this later)
  • Pasteurized milk & raw soy milk perish timers increased by 25%
  • Raw gelatin recipe fixed
  • Dried fruit timers revised
1.5.3-pre.8 2073 Apr 16th 2022 at 5:25 PM ExpandedFoods 1.5.3-pre.8.zip 1-click install

Updated to 1.5.3-pre.8!

  • Bottle disappearing fixed (thanks to SpearAndFang)
  • Expanded Foods excluded from handbook
  • Wildcraft kneading recipes updated
  • Dried Wildcraft berries now have 3D models
  • Liquid gelatin recipe fixed
  • Candy extra nutrition fixed
  • Cured redmeat GUI fixed
1.5.3-pre.7 1108 Apr 9th 2022 at 5:06 PM ExpandedFoods 1.5.3-pre.7.zip 1-click install

Updated to 1.5.3-pre.7!

  • Acorns compatibility updated
  • Primitive Survival compatibility updated
  • Gozinaki & Trail Mix no longer requires Acorns
  • Gozinaki, breaded ball & fish display models enlargened
  • Bolete updated to King Bolete
  • Dried Sausage & Trail Mix extra nutrients buffed
  • Fish Sauce nutrients doubled
  • Sausage oven display fixed
1.5.3-pre.6 956 Apr 5th 2022 at 11:09 PM ExpandedFoods 1.5.3-pre.6.zip 1-click install

Updated to 1.5.3-pre.6!

  • Saucepan crashing due to different decimal systems fixed?
  • Herbal tea recipe re-added
  • Soy milk/sauce pressing fixed
  • Japanese translation updated
1.5.3-pre.5 931 Apr 1st 2022 at 5:25 PM ExpandedFoods 1.5.3-pre.5.zip 1-click install

Updated to 1.5.3-pre.5

  • Mini cauldron mold recipe added
  • Old juice/wine cures into vanilla versions
  • Herbal stuff updated for Wildcraft; Wild Farming compatibility removed
  • Meat hooks fixed harder
  • Cauldron/Saucepan boil non-simmer recipes faster
  • Salad allows pickled cabbage
  • Lard recipe requires water (0.1 L per unit of fat)
1.5.3-pre.4 1592 Mar 18th 2022 at 4:21 PM ExpandedFoods 1.5.3-pre.4.zip 1-click install

Updated to 1.5.3-pre.4!

  • Recipes FULLY updated for new fruit!
  • Meat hook renderer fixed
  • Cauldron/mini-cauldron/saucepan use `cookingSlotCapacityLitres` now
  • Fixed bottle multi-stack liquid splitting issue
  • Expanded Foods tab added, contains everything from this mod
  • Pie crashing stopped (still has nutrition issues)
  • Non-Wildcraft Saucepan recipes fixed
  • Saucepan/Cauldron liquid gradient shapes refined
  • Dried fruit has barrel textures
  • Berry Bread changed to Fruit Bread
  • Mixing Bowl GUI text fixed (thanks to SpearAndFang!)
1.5.3-pre.3 1465 Mar 5th 2022 at 8:05 PM ExpandedFoods 1.5.3-pre.3.zip 1-click install

Updated to 1.5.3.pre.3 (yeah, this is still WIP, DO NOT USE THIS ON WORLDS YOU CARE ABOUT)

  • Dried fruit is now 3D
  • Berry bread & muffins now use overlays instead of shapes
  • Added pumpkin to berry bread & muffins
  • Recipes updated for new fruit (dried fruits - meals, barrel recipes, mixing meals; berry bread; muffins), more to come
  • Potent & strong brandy added
  • Liquids changed to match new standardization
  • Redundant juices/wines removed
  • Liquid recipes updated to new amounts
  • Mixed juice removed (for now?)
  • Bottles updated (thanks to SpearAndFang)
  • Cauldrons/Saucepan have boiling animation (thanks to Mister_Andy_Dandy)
  • Screw press removed, recipes moved to fruit press
  • Mixing bowl & saucepan now require specific liquid amounts
  • Spile output adjusted to reflect new liquid amounts
  • Spile gets soft resin from Acacia trees
  • Japanese language files added (thanks to macoto_hino)
  • Fixed bread nutrition values
  • Regular bread now has satMult applied to it
  • Part-baked & charred satMult nerfed
1.5.2 1632 Jan 2nd 2022 at 2:05 AM ExpandedFoods 1.5.2.zip 1-click install

Fixed compatibility issues (for real this time).

1.5.1 952 Dec 18th 2021 at 12:34 AM Expanded Foods 1.5.1.zip 1-click install

Updated to 1.5.1!

  • Pushed patches out into distinct folders, fixed various compatibility issues
  • Updated Russian translation (Thanks to Dr_Oldman)
1.5.0 683 Dec 16th 2021 at 1:54 AM Expanded Foods 1.5.0.zip 1-click install

Updated to 1.5.0 at last!

  • Added bottle racks, updated bottle visuals
  • Added Bell Pepper compatibility; Cooked/chopped bellpeppers & cooked pickled peppers;can be added to fried balls, fried vegetables, dumplings, sushi; all appropriate meals
  • Added stuffed bell peppers
  • Added peanut compatibility; Cooked Peanuts, Peanut Skins (fertilizer & animal feed), Peanut Kernels, Peanut Paste, Peanut Butter, Peanut Sauce, Peanut Candy; addable to everything Acorns can be added to
  • Added peanut & sunflower oil
  • Added Peanut/Sunflower/Acorn Candy
  • Added Wildcraft compatibility (Fruit juice/wine/syrup; Berry bread & muffins; Dried fruit; Yogurt; Gelatin; Acorn berry bread & muffins; berries addable to everything fruits can be added to; Miner's Lettuce addable to everything chopped cabbage can be added to)
  • Updated Primitive Survival compatibility; crab meat = fish & snake meat = chicken (Meat Nuggets; Pemmican; Sausage; Stuffed Bell Peppers) (for now, crab sushi later)
  • Added new shapes to certain blocks (thanks Vinter Nacht!)
  • Added recipeGroups & groupBys (Thanks to Craluminum2413)
  • Added Small Cauldrons
  • Added new wood types to meat hooks
  • Fixed mixing bowl crash
  • Fixed charred rye soft bread crash
  • All liquid healing in meals nerfed
  • Yogurt meal perish timer doubled to 6 days
  • Updated Russian translation (Thanks to Dr_Oldman)
  • Fixed rice & bean textures
  • Rice and beans renamed to Pilaf; can now be made with meat or chopped veggies
  • Milk can be added to porridge
1.4.4 2087 Oct 11th 2021 at 10:03 PM ExpandedFoods_1.4.4.zip 1-click install

1.4.4 - 10K DOWNLOAD SPECIAL!

  • Meat curing time decreased
  • Ready for XSkills compatibility
1.4.3 794 Oct 4th 2021 at 5:18 PM ExpandedFoods_1.4.3.zip 1-click install

Updated to 1.4.3!

  • Added Braziers compatibility
  • Breaded food can be fried in saucepan/cauldron
  • Metal rolling pin durabiltiy increased
  • Meat curing time increased
  • Aged meat/dried sausage nutrition bonus reduced from +50% to +25%
  • Yogurt changed from Protein to Dairy
  • Acorn breaded meat display fixed
  • Aged meatnuggets show up in meal description
  • Honey & Maple/Birch yogurt can be made now
  • Bread starter doesn't require yeast water to make more starter
  • Knives can be used to chop up dried cassava & papyrus/cattail roots
  • Sunflower, flax grain, and fruit syrups can be added to salads
  • Spelt, rice, and amaranth grain can be added to soups
  • Wine always rots into vinegar; vinegar rots into water
1.4.2 1489 Sep 2nd 2021 at 2:12 AM ExpandedFoods_1.4.2.zip 1-click install
  • Added Rolling Pins - can be used to flatten food or as a weapon
  • Added Pickled Eggs
  • Added Soy Milk
  • No more crashing when cooking items pulled directly from the creative inventory
  • Chopped food; sausage; sauce/lard/food oil; milk; salt can be added to scrambled eggs meal
  • Bone broth can be used to make dough; soft dough; hardtack
  • Eggs & herbs can be used to make Hardtack
  • Lard can be used to make dough; soft dough
  • Cauldron lids added - CTRL + SHIFT + Right Click to put lid on cauldron
  • Cauldrons may be recycled using a chisel
  • Superfuels compatibility added
  • Fixed compatibility with th3expansion mod
1.4.1
1.15.4 - 1.15.5
1182 Aug 21st 2021 at 2:57 PM ExpandedFoods_1.4.1.zip 1-click install
  • Added Cauldron - larger version of saucepan made out of metal
  • Saucepan glitch fixed
  • Savory sauces and food oil can be used in porridge
  • Grubs & Termites can be used in meat stews & pies
  • Seaweed can be used in stews
  • Syrup-covered fried balls given names again
  • Pasteurized milk has saucepan textures
  • Smashing meat with a stone consumes the stone
  • Dried fruit bakes properly
  • Aged Sausage changed to Dried Sausage
  • Clay items need to be fired in kiln
  • Fixed fish-related crashing
  • Bread no longer crashes when placed on shelves 
1.4.0 1034 Aug 10th 2021 at 12:26 AM ExpandedFoods_1.4.0.zip 1-click install

Updated to 1.4.0!
THIS MOD HAS BEEN HEAVILY OVERHAULED SINCE PRE 1.4.0 RELEASES. YOUR COOKED VEGETABLES WILL NOT PORT OVER! EAT THEM WHILE YOU CAN!

  • Updated to 1.15+!
  • Many foods now compatible with clay oven (Vegetables/Chopped Vegetables; Aged Meat/Meat nuggets/Regular Meat; Fruit; Soaked Soybeans; Hardtack; Seaweed) [Fried Balls; Fried meat; Fried veggies; Soft Bread; Dumplings; Muffins; Pemmican; Sausage; Berry Bread; Gozinaki]
  • Items updated with new vegetables (Cooked/Chopped/Cooked Chopped veggies; Juice; Soup meal; Gelatin) [Bell peppers pushed off till later] [Fried Balls; Fried veggies; Sushi]
  • Items updated with new fruit (Dried fruit; Juice/Wine/Syrup; Yogurt; Gelatin; various meals) [Muffins; Pemmican; Berry Bread; Gozinaki]
  • Updated bread items to include new flour types (Bread crumbs; Hardtack) [Fried Balls; Fried meat; Fried veggies; Soft Bread; Dumplings; Muffins; Pasta; Berry Bread]
  • Bushmeat, Cured meat, mushrooms, gelatin, chopped food, sausage, raw eggs can be used in pies
  • Pies are now EXPANDED - fillings can be mixed in any way and soft dough/herbal dough can be used as a crust
  • Seaweed cooking process expanded to require the quern and clay oven for processing
  • Aged meat nuggets and seaweed can be added to soup 
  • Seaweed can be added to salad
  • Hot pasta now actually carries over noodle nutrition
  • Soft resin curing time cut to 18 days
  • Cured meat nuggets available in pemmican recipe
  • Re-added Boiled Egg (Thanks, Tyron...)
  • Liquid portions downsized
  • Handbook guides redone; recipes and items made more explicit
  • Curing no longer multiplies nutrition
  • Regular cooked cattail/papyrus roots disabled
  • Mixing bowl made easier to select
  • Screwpress updated with new wood types
  • Handful of Acorns changed from Vegetable to Protein
  • New pasta & seaweed textures textures (thanks to Ledyanaya Sonya)
1.3.14 1380 Jun 10th 2021 at 11:19 PM ExpandedFoods_1.3.14.zip 1-click install
  • Lard & food oil can be used to make oiled hides
  • Fixed sap & juice saucepan combustible properties
1.3.13 623 Jun 8th 2021 at 8:56 PM ExpandedFoods_1.3.13.zip 1-click install
  • Added recipe to make large hook mold
  • Lard recipe fixed
  • Breaded food recipes made properly compatible without Acorns
  • Full Alchemy support - sausage and meat can be hung from the herb rack!
  • Tea perish duration doubled
  • Tea added to handbook
1.3.12 697 Jun 4th 2021 at 9:15 PM ExpandedFoods_1.3.12.zip 1-click install
  • Added Alchemy support (mostly) - cuttings can be hung from the meat rack
  • Pasta (cold) added
  • Tea added 
  • Herbal bread added
  • Food oil/lard works with beeswax candle recipe
  • Removed water from lard recipe
  • Can press honeycombs in screwpress
  • Meatnugget recipe fixed 
  • Fermented yogurt can be sealed in barrels
  • Cured bushmeat can be used in meat stews/soup
  • Bottles display more info about the liquid they contain
  • Yogurt given extra nutrients, output doubled
  • Cheese may be used in hot pasta meals
  • Boiled eggs may be used to make fried balls
1.3.11 923 May 23rd 2021 at 4:50 PM ExpandedFoods_1.3.11.zip 1-click install
  • Miniature Mixing Bowl added; mixing bowl collision boxes tweaked
  • Flavored Yogurt added
  • Hot Pasta added
  • Herbal Gozinaki added
  • Salad nerfed; only accepts 1 meat & 1 fried item
  • Spile in pine gets soft resin, cures into resin
  • Pemmican recipe gives 2 chunks of pemmican instead of 3
  • Expanded liquids added (includes yogurt for now)
  • Screwpress crashes fixed
  • Regular bread no longer crashes on shelves
1.3.10 841 May 18th 2021 at 11:37 PM ExpandedFoods_1.3.10.zip 1-click install
  • Cactus Syrup added
  • Gozinaki added
  • Gelatin added, can be put in berry dough
  • Lard added, can be used as a replacement for fat or food oil & added into porridge (but not salads)
  • Pasteurized milk added
  • Yogurt added (new mixing meal added)
  • Bone broth changed from Vegetable to Protein
  • Acorn bread nutrition nerfed
  • Cactus/Fruit Mix syrup render properly in baked goods
  • Honey can be added to salads
  • Handful of Acorns buffed when in meals/expanded foods
  • Acorns can be added to salads, au gratin, and rice & beans
  • Mixed fruit juice can be sealed in barrels to make wine
  • Bottles removed from mechanical recipes, buckets only
  • Food oil & lard added to dough recipes
  • No more crashing when trying to make saguaro juice or putting wild yeast starter in barrels
1.3.9 1076 May 4th 2021 at 5:35 PM ExpandedFoods_1.3.9.zip 1-click install
  • Wine now cures into 'strong wine', which cures into 'fine wine'
  • Mixed fruit wine can be turned into vinegar in barrels
  • Dried berries can be used for pemmican
  • Fruit Syrup can be added to fried food
  • Squeezing soybeans in the screwpress actually makes soybean oil
  • Fixed aged meat perish time
  • Wine dropped from barrels is actually wine and not juice
1.3.8 678 May 3rd 2021 at 8:44 PM ExpandedFoods_1.3.8.zip 1-click install
  • Meat can be dried on the meat rack to make dried meat - can be chopped up and used like regular meat for everything except sausage & curing
  • Fruit/Vegetable juice mix added
  • Oil recipes for mechanical items fixed (Clutch can only be made with buckets, not bottles - causes crashing otherwise)
  • Wine spoil/cure time doubled
  • Cured meat nuggets are actually creatable now (Thanks EtherialMind)
  • Soybean Oil can be used in meals
  • Handbook wording made more explicit
1.3.7 869 Apr 28th 2021 at 7:00 PM ExpandedFoods_1.3.7.zip 1-click install
  • Bottles revamp - now actual containers; use /efremap to map old bottles to new ones (the liquids will be lost). To drink from a bottle, you cannot be looking at another block.
  • Added wild yeast - used to add healing to dough or soft dough
  • Altered breadberry & muffin recipes, made normal bread an Expanded Food
  • Added chopped cured meat - cured meat can now be fried
  • Fried veggie/meat balls removed in favor of new item - Fried Balls
  • All fried items now require flour, too!
  • Fixed bread crumb name in salads
  • Salad expiration time nerfed
  • Deep fried food added
  • New handbook section on liquids added
  • Meat racks and spiles can only be made with these metals: Copper, brass, tin bronze, black bronze, titanium, steel
  • Soaked soybeans added, now used to make soy sauce - soy beans now make food oil
  • Soy sauce has less nutrition, more healing
  • Saucepan no longer bigger on the inside
1.3.6 869 Apr 21st 2021 at 10:08 PM ExpandedFoods_1.3.6.zip 1-click install
  • Syrup/sauce drizzling moved to the mixing bowl (should fix FPS drop)
  • Cured meat and bread crumbs can be added to salads
  • Handbook edited for clarity
  • 4x recipes for Spiles and Big Hooks added (thanks to DoctorVanGogh)
  • Food oil can be used in place of animal fat for mechanics recipes (thanks to Jobediah Timberman for the recipes)
  • Cleavers added to chopped food recipes
  • Honey now gives HP in meals
  • Sausage now rots properly and gives proper nutrient values when dried
  • Putting chopped pickled carrots in sushi no longer crashes the game
1.3.5 776 Apr 17th 2021 at 11:43 PM ExpandedFoods_1.3.5.zip 1-click install
  • Bone broth nutrition reduced, healing increased
  • Sap leak time doubled
  • Screwpress no longer crashes when clicking it with an item that cannot be pressed
  • Bucket saucepan duplication bug fixed
1.3.4 645 Apr 17th 2021 at 12:24 AM ExpandedFoods_1.3.4.zip 1-click install
  • Saucepan revamped - now capable of turning liquids into solids, and vice versa
  • Bone broth added - can be used in stews
  • Fried veggies added - can be added to salads as optional veggies
  • Fruit juice turns into wine, which can be sealed into a barrel to make vinegar or used in meat stews
  • Mixing bowl can be locked with CTRL + Shift
  • Vinegar is now 0.25 liters per portion instead of 1
  • Daisies are visible in salads and give proper nutrition boosts
  • Fried/cooked meat is actually visible in salads (oops!)!
  • Liquids rot properly
  • Bottles & liquids given item descriptions
1.3.3 673 Apr 14th 2021 at 11:11 PM ExpandedFoods_1.3.3.zip 1-click install
  • Can now add fried meat & ANY cooked meat to salads (including fish)
  • Bottles no longer crash the game when used on a barrel
  • Fruit juice turns into rot upon rotting; barrel recipes added for juice > vinegar conversion
  • Screw press liquid overfilling patched
  • Elimintated false salad clone
1.3.2 646 Apr 13th 2021 at 8:24 PM ExpandedFoods_1.3.2.zip 1-click install
  • Memory leak during multiplayer fixed (among other issues)
  • Keys swapped for screw press; it now displays how much time is remaining
  • Milk bottles now give dairy instead of protein
  • Bottles and screw presses don't explode in water
  • Pemmican buffed; now gives 3 balls instead of 1
  • Mixing bowl can no longer accept infinite liquids
1.3.1 626 Apr 12th 2021 at 10:42 PM ExpandedFoods_1.3.1.zip 1-click install

Updated to 1.3.1!

  • Multiplayer issues fixed (hopefully)
  • Mixing bowl has new sound
  • Can now add daisies to salads
  • Seeds from Wild Farming can be squeezed into seed oil
  • Fixed mixing bowl's axle shape
  • Fruit in mixing bowl buffed to give 50% nutrition boost
  • Clay/smithing recipe duplication fixed
1.3.0 676 Apr 11th 2021 at 1:53 AM ExpandedFoods_1.3.0.zip 1-click install

UPDATED TO 1.3.0! READ THIS CAREFULLY!
THIS MOD HAS BEEN HEAVILY OVERHAULED SINCE PRE 1.3.0 RELEASES. YOUR BERRY BREAD, MUFFINS, FRIED MEAT, DUMPLINGS, PEMMICAN, AND SUSHI WILL NOT PORT OVER! EAT THEM WHILE YOU CAN!


Added new blocks: Bottles, Mixing Bowl, Saucepan, Spile, Screw Press
Can now cook most pickled veggies
Can use egg as adherent for breading
Salt can be used in many recipes for healing
Salt can be made in barrels out of water or brine
All liquids have been buffed to give at least 0.5 HP

1.2.4 1690 Mar 12th 2021 at 9:47 PM ExpandedFoods_1.2.4.zip 1-click install

REQUIRES THE COMPATIBILITY LIBRARY TO DISPLAY ANY ACORNS/PRIMITIVE SURVIVAL ITEMS!

1.2.3 877 Mar 2nd 2021 at 6:13 PM ExpandedFoods_1.2.3.zip 1-click install

REQUIRES THE COMPATIBILITY LIBRARY TO DISPLAY ANY ACORNS/PRIMITIVE SURVIVAL ITEMS!

1.2.2 1438 Feb 23rd 2021 at 10:36 PM Empty ExpandedFoods_1.2.2 (Vanilla).zip 1-click install
1.2.1 689 Feb 19th 2021 at 8:15 PM ExpandedFoods_1.2.1 (Modded).zip 1-click install

THE MODDED VERSION REQUIRES THE COMPATIBILITY LIBRARY TO DISPLAY ANY ACORNS/PRIMITIVE SURVIVAL ITEMS!

1.2.0 19 Feb 14th 2021 at 9:41 PM ExpandedFoods_1.2.0 (Vanilla).zip 1-click install

THE MODDED VERSION REQUIRES THE COMPATIBILITY LIBRARY TO DISPLAY ANY ACORNS/PRIMITIVE SURVIVAL ITEMS!

0.0.0 613 Feb 15th 2021 at 11:27 PM Empty ExpandedFoods_1.2.0 (Vanilla).zip 1-click install

981 Comments (oldest first | newest first)

💬 Twisted_Vine, 3 days ago

Getting this error:

Spoiler

6. ⚠️ Expanded Foods + Sandwich Mod

csharp
[Warning] Failed resolving crafting recipe ingredient ...
  • Problem: Missing item codes, possibly from outdated dependencies or mod interop

  • Fix: These may not crash the game, but verify you're using compatible versions of Expanded Foods, Sandwich, and any related mods (like Ancient Tools, Art of Cooking).

💬 Ototinho, 4 days ago

it's possible to add chopped things in the trouhgs?

💬 JustaKobold, 6 days ago

Any way we could get primitive survivals smoked and smoked and cured meat added as compatable with the expanded foods meals?

💬 Darkstarr, Jul 4th at 11:06 PM

Ive recently started having issues with invisible foods. Mainly in the oven or when placed on a surface.

Im using 1.20.12 and several mods, but havent had an issue until very recently.

💬 FallenAngel, Jul 3rd at 10:45 PM

Love this mod. Seeing a lot of comments about issues though. I'm playing on 1.20.12. Can someone comfirm if it will work smoothly on that version?

💬 strawbearycandy, Jul 3rd at 6:59 PM

if you ever added floral zones compatibility, i'd love you forever. tried to figure it out myself, but wanted to cry :')

💬 Lordfortress, Jul 1st at 10:15 PM

I think there is a bug that food cooked with red beef jerky that is not fully cured lasts forever (the crook doesn't even show a time).

💬 Qwerdo, Jun 30th at 6:51 PM

The recipes for Ancient Tools incorrectly refer to the dough and flour made from bark as "game:flour-..." and "game:dough-..." where they should be "ancienttools:barkflour-..." etc.

💬 Jaiden11211, Jun 28th at 9:40 PM

adding filled dumplings to stews doesnt seem to work?

💬 blacksugart, Jun 27th at 4:55 PM

Can we have roasted chickens ?? , or mayo ? with smashes potatoes , that would be so cool.

💬 Giovanni_MIS, Jun 26th at 8:41 AM

the meat in the sealed clay pot simply disappears and "expandedfoods:recipeingredient-item-agedmeat-insturmentalcase" appears. The game just crashes when I try to collect a portion.

💬 Boonman4224, Jun 26th at 12:33 AM

i'm being very hopeful, but does this mod work with 1.20.11?

💬 heavenfruit, Jun 23rd at 2:55 AM

trying to make a salad with fried meat.. not working :( 

💬 pimblokto, Jun 23rd at 1:36 AM

Bread is invisible when I place it on a shelf. Anyone else having this issue? 

💬 Scorives, Jun 22nd at 8:43 AM

22.6.2025 03:33:15 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
22.6.2025 03:33:15 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
22.6.2025 03:33:15 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
22.6.2025 03:33:15 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
22.6.2025 03:33:15 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
22.6.2025 03:33:15 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
22.6.2025 03:33:15 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
22.6.2025 03:33:15 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
22.6.2025 03:33:15 [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
22.6.2025 03:33:15 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:hardtack-pumpkin-raw in kneading recipe expandedfoods:recipes/kneading/hardtack.json
22.6.2025 03:33:15 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:hardtack-pumpkin-raw in kneading recipe expandedfoods:recipes/kneading/hardtack.json

💬 Enjen, Jun 22nd at 5:05 AM

Hello! Great mod! everything works (as far as I can tell) But my server is giving me these errors. Not sure if it's due to the Game updating or if it's something wrong in the mod (I'm not a modder idk what I'm talking about haha):

22.6.2025 04:05:21 [Server Event] 34 cooking recipes loaded
22.6.2025 04:05:21 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
22.6.2025 04:05:21 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
22.6.2025 04:05:21 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
22.6.2025 04:05:21 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
22.6.2025 04:05:21 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
22.6.2025 04:05:21 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
22.6.2025 04:05:21 [Server Event] 3 mixing recipes loaded

💬 merryclefairy, Jun 19th at 3:41 AM

hello, do you happen to know what this might mean ? 
18.6.2025 22:36:28 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:vegetable-cookedpapyrusroot in mouth inventory accept stacks
18.6.2025 22:36:28 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:vegetable-cookedcattailroot in mouth inventory accept stacks
(it happens very many times) 

 

there's also these

 

18.6.2025 22:34:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
18.6.2025 22:34:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
18.6.2025 22:34:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
18.6.2025 22:34:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
18.6.2025 22:34:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
18.6.2025 22:34:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json

18.6.2025 22:34:41 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
18.6.2025 22:34:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
18.6.2025 22:34:41 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json

 

18.6.2025 22:34:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:dough-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/dough.json
18.6.2025 22:34:41 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/doughball.json

 

i also have a lot of these ;;

21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/yew.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-yew)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/pittedyew.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-pittedyew)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/maritabits.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-maritabits)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/josta.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-josta)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/blackgrape.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-blackgrape)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/greenstrawberry.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-greenstrawberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/loganberry.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-loganberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/boysenberry.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-boysenberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/dewberry.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-dewberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/beachrose.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-beachrose)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/sorb.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-sorb)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/aronia.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-aronia)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/wildapple.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-wildapple)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/crabapple.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-crabapple)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/burgundyapple.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-burgundyapple)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/sandpear.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-sandpear)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/mazzard.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-mazzard)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/pittedmazzard.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-pittedmazzard)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/sloe.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-sloe)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/damsonplum.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-damsonplum)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/redplum.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-redplum)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/greengage.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-greengage)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/redcherryplum.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-redcherryplum)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/nectarine.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-nectarine)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/ber.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-ber)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/marang.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-marang)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/pittedmarang.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-pittedmarang)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/jackfruit.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-jackfruit)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/pittedjackfruit.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-pittedjackfruit)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/cempedak.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-cempedak)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/pittedcempedak.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-pittedcempedak)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/cucumber.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-cucumber)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/muskmelon.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-muskmelon)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/honeydewmelon.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-honeydewmelon)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/mirzamelon.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-mirzamelon)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/watermelon.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-watermelon)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/bryony.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-bryony)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/passionfruit.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-passionfruit)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/granadilla.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-granadilla)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/greatroseapple.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-greatroseapple)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/waterapple.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-waterapple)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/caperberry.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-caperberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/rambutan.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-rambutan)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/pulasan.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-pulasan)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/bitterorange.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-bitterorange)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/grapefruit.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-grapefruit)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/lime.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-lime)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/makrut.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-makrut)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/kasturi.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-kasturi)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/wani.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-wani)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/bilberry.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-bilberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/swamphuckle.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-swamphuckle)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/kiwi.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-kiwi)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/kolomikta.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-kolomikta)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/woodbine.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-woodbine)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/blackelder.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-blackelder)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/ivy.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-ivy)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/hairyappleberry.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-hairyappleberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/candy/fruit/wildcraftfruit/purpleappleberry.json anywhere. (defined in Shape for item expandedfoods:wildcandiedfruit-purpleappleberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/yew.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-yew)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/pittedyew.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-pittedyew)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/maritabits.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-maritabits)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/josta.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-josta)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/blackgrape.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-blackgrape)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/greenstrawberry.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-greenstrawberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/loganberry.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-loganberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/boysenberry.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-boysenberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/dewberry.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-dewberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/beachrose.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-beachrose)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/sorb.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-sorb)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/aronia.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-aronia)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/wildapple.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-wildapple)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/crabapple.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-crabapple)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/burgundyapple.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-burgundyapple)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/sandpear.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-sandpear)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/mazzard.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-mazzard)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/pittedmazzard.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-pittedmazzard)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/sloe.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-sloe)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/damsonplum.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-damsonplum)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/redplum.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-redplum)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/greengage.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-greengage)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/redcherryplum.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-redcherryplum)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/nectarine.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-nectarine)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/ber.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-ber)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/marang.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-marang)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/pittedmarang.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-pittedmarang)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/jackfruit.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-jackfruit)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/pittedjackfruit.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-pittedjackfruit)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/cempedak.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-cempedak)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/pittedcempedak.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-pittedcempedak)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/cucumber.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-cucumber)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/muskmelon.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-muskmelon)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/honeydewmelon.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-honeydewmelon)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/mirzamelon.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-mirzamelon)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/watermelon.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-watermelon)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/bryony.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-bryony)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/passionfruit.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-passionfruit)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/granadilla.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-granadilla)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/greatroseapple.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-greatroseapple)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/waterapple.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-waterapple)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/caperberry.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-caperberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/rambutan.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-rambutan)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/pulasan.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-pulasan)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/bitterorange.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-bitterorange)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/grapefruit.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-grapefruit)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/lime.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-lime)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/makrut.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-makrut)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/kasturi.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-kasturi)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/wani.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-wani)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/bilberry.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-bilberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/swamphuckle.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-swamphuckle)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/kiwi.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-kiwi)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/kolomikta.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-kolomikta)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/woodbine.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-woodbine)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/blackelder.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-blackelder)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/ivy.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-ivy)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/hairyappleberry.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-hairyappleberry)
21.6.2025 20:43:42 [Client Warning] Did not find required shape expandedfoods:shapes/item/food/dryfruit/wildcraftfruit/purpleappleberry.json anywhere. (defined in Shape for item expandedfoods:wilddehydratedfruit-purpleappleberry)

 

it looks like some of it is an ancient tools issue but idk who to bring it up to :fidget: 

there are a lot of items that don't seem to have a texture/model so in the creative menu they appear as a white block with a red question mark i think

💬 Bhruican, Jun 17th at 7:37 PM

Edit: Seems to be a mistake on my end. Vinegar can only be produced by letting wine spoil (obviously...).

 

There was a fix today with Widlcraft: fruts and nuts, but I'm still not able to produce the new kinds of vinegar wildcraft: fruits offers. I guess there is a problem with the way Expanded Foods and Widlcraft produce wine/vinegar? Is there a way to solve this problem? I like both mods and would like to use them both to full extend. I love to build cellars and produce the different kinds of food and drinks. :)

💬 Toxicfever, Jun 17th at 11:01 AM

I hope we get an update soon, in my current run this mod is causing tons of errors including missing textures spam. :(

 

💬 PhoenixMastM, Jun 16th at 5:23 PM

Adding on the Wildcraft people, can we get a patch for Tentharchitect's Floral Zones: Cosmopolitan Region mod?

https://mods.vintagestory.at/floralzonescosmopolitanregion

He's added corn and a bunch of common place veggies and whatnot, and it would be good to add those in.

💬 Bhruican, Jun 16th at 4:10 PM

Hi, since an update of the Wildcraft: Fruits and Nuts Mod we get a lot of errors with vinegar, oil and a lot of other foodrelated items. Somebody already posted logs min a comment at the wildcraft page. Is there a chance to fix these problems?

💬 Alatyr, Jun 16th at 10:17 AM

A shitload of Wildcraft related errors

💬 Kainda, Jun 14th at 5:56 PM

Hello! Thank you for the mod!
Just want to report that the mod is having issues with the latest version of Wildcraft: Fruits and Nuts.
It works, but with error messages.

💬 WETBREADOG, Jun 12th at 12:37 PM

Love this game and everything about the modding community so keep it up!!

also eggs.... i cant seem to boil them, i add the 0.5l water and the egg it comes up cold in the progress arrow but does not change.. any thoughts?

💬 Seam1903, Jun 11th at 2:51 PM

If you are having trouble with Fruit Bread and the trexutre becoming transparent or perhaps misisng, create the bread using the crafting inventory or mixing in the bowl. I found that using the Manua Dough mod caused this error!
From a friend who is alot more knowledgable with this problem then myself: 
The cooking mod hijacks vanilla crafted bread to a unique ID so it can attach the water as a food value to it. It needs a patch or custom exception to be able to handle the right-click mod bread otherwise it won't know you're creating bread with water. Odds are folks are having the same problem because they're using different mods to make the bread dough and it doesn't have the ingredient value

💬 dragonant, Jun 9th at 3:43 AM

so Eggs, any chance to include a way for eggs from other mods to still be cookable? at least the vanilla way? Im using fauna of the stone age mods and the creatures eggs are supposed to be usable in the same way as vanilla eggs but i think since im using this mod as well, they are getting excluded from all recipes 

💬 Pnaepkin, Jun 7th at 9:52 PM

Noodles not coming out correctly I believe

Always with extra nutrients 1 fruit 1 health 1 grain 1 protein 1 dairy 1 vegetable no matter what is used to make them (better flour does not improve the grain, whole egg instead of just yolk does not improve the protein)

💬 EmeraldEevee, Jun 6th at 3:32 PM

Please update this to 1.20.11!

💬 Uladentar, Jun 4th at 6:30 AM

I am loving this mod so much right now! But as a suggestion, please consider adding beverages such a kumis (Mongolian/Turkic milk alcohol) or calpis/calpico (Japanese fermented milk concentrate, further mixed with water for a soft drink) as a liquid alternative to cheese for longterm dairy preservation. I do not know if modern methods would specifically be required for calpis; Asahi doesn't give much out on how it's made specifically. But kumis dates back to the 5th century BC. 

PS: tone down the cost ratio on meat racks, would ya? They're expensive for mass producing sausages... I went from 84 to 8 tin ingots in nothing flat... 

💬 nowise33, Jun 1st at 3:41 AM

"no mapping for itemcode expenadedfoods:<>"
runs for like every item in the mod upon loading into a preexisting world. at the end it said 2 commands used ~800 ran you may now restart your server/game.
Is this normal? or should i be worried

💬 IamTaylorMade, May 31st at 5:42 PM

it does work but im getting a couple of warn errors in my server 

 

[Warn] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
01:41:13 [Warn] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
01:41:13 [Warn] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
01:41:13 [Warn] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
01:41:13 [Warn] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
01:41:13 [Warn] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json

01:41:13 [Warn] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
01:41:13 [Warn] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
01:41:13 [Warn] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json

💬 Pronotfound, May 31st at 9:52 AM

Any reason this isn't updated? I'd atleast appreciate a statement on whether or not it works in latest version

💬 SioxGWolf, May 31st at 4:47 AM

Does this work for 1.20.11?

💬 CoffeeToffee, May 23rd at 12:18 AM

Making stuffed peppers with cottage cheese only consume 0.01L of cottage cheese apparently, and making cooked pasta noodles seems to also give it 1 bonus nutrition in every category for some reason.

💬 Kocel, May 21st at 11:54 PM

This mod is pretty much a mainstay in my rotation, I really appreciate what it adds to the game and I'm still getting to some of the later food recipes. I don't know how much time you've got to work on it, and I can only hope that as of now you plan to maintain it (I don't think some people are appreciative enough of the work modders do for free). If you ARE still working on it, could you consider adding compatibility to fruits added by Tentharchitects current Floral Zones? At the very least, supporting the Mediterranean Region one would allow people to age/cure their grape wines into stronger/better qualities. I really like the aging mechanic on wines, as it rewards stockpiling wines for later use.

💬 CyrusJazzberry, May 21st at 6:51 PM

EventidesTurmoil

It works just fine for me in my 1.20.10 singeplayer and multiplayer saves.

💬 WagonFish, May 21st at 8:46 AM

Is this fine to add to a currently running world?

💬 TideTurner, May 20th at 2:54 AM

It says it's outdated, does it work with v1.20.10?

💬 cliffracerscree, May 19th at 5:34 PM

This is entirely wishlisty of me and I'm not rioting about it, but I'd love it if this mod could get another performance pass. It has a notable 2+ gig tax on my game, so it's basically "the One memory-dense mod I get to use" over some of the other infamous ones. I'm happy this mod is good enough to get that crown, but I'd like it more if its memory usage was improved.

💬 VaelophisNyx, May 17th at 8:41 PM

RagondinMan  Sadly I don't think so, you need Primitive Survival for that.

💬 RagondinMan, May 17th at 6:09 PM

VaelophisNyx

 

thanks!

is there any way to smoke meats in this mod?

💬 CyanSoup, May 17th at 3:38 PM

Would it be possible to add compatability for the Butchering mod's prime meat to make nuggets and such?
I feel like for late game meals it would be awesome.

💬 VaelophisNyx, May 16th at 6:23 AM

RagondinMan  Healing in meals and other things

 

Hey L33t, is there a particular reason we can't use broth in soup? That's like...the #1 thing I use it for IRL, lol

💬 RagondinMan, May 12th at 5:29 PM

what's the point of aged meat?

💬 IndigoDigo, May 12th at 2:19 AM

Asmodeusnim Happens to a player on my server, except it causes them to crash. Hoping it gets fixed soon. Weirdly enough it doesn't happen to me or any other players on the server...

💬 GlooMeGlo, May 11th at 8:21 PM

Asmodeusnim Can confirm, tested multiple times on my test server and sp to achieve the same result. 

💬 CoffeeToffee, May 11th at 11:27 AM

Syrup in Compote seems to get its name broken when cooked

image

💬 Asmodeusnim, May 11th at 8:57 AM

I'm testing the 1.7.4 update on Vintage Story v1.20.10 for my server and all of the berry breads/muffins are missing their bread textures! The berries show up and consuming the items appears to still give the correct satiety(ies). This happens when using Expanded Foods as the only recipe expanding mod and in combination with Wildcraft Fruit & Nuts and/or Wildcraft Trees & Shrubs, with Herbarium.

💬 Gatekey56, May 11th at 8:16 AM

Hey hope all is well, suddenly got alot of items form this mod with missing textures.

💬 Jayro, May 10th at 8:06 AM

Hello, I hope you're doing well. I have a problem with mushrooms when I put them in the oven. No matter how long I leave them, they never reach the "mushrooms part-baked" stage.

💬 Mildred, May 6th at 11:30 AM

I made muffins and fruit bread with candied apples, and the texture for those is broken (just plain white)

Muffins: Liquid chicken egg, candied apple, sunflower oil, soy milk and spelt flour

Bread: Candied apple, sunflower oil, soy milk and spelt flour.

The raw dough (soft dough and spelt dough) still showed texture, only after adding the candied apple did the texture of the bread and muffins break. 

We are using 1.20.10 version of Vintage Story

💬 puditto, May 5th at 12:38 PM

Hellos, I have noticed break texture on Wildcraft Fruits and Nuts (Cucumbers and Melons that I"ve seen) broken when drying.
Using the latest version of both mods.

💬 Rhodie, May 4th at 10:45 AM

Am I doing something wrong or is interacting with the saucepan (specifically in the context of converting juice into syrups) kind of janky?  I can't seem to figure out a way to directly remove the syrup from the pan without manually removing the whole assembly from the fire and placing it on the ground.

💬 Ethertrauma, May 2nd at 7:12 PM

@Evoken This mod has not been abandoned.

💬 Evoken, May 1st at 2:23 PM

Very sad to see this mod abandoned

💬 alstheseeker, May 1st at 10:04 AM

I love expanded foods! I don't know if it's okay to share some more ideas to futher compat with primitive survival and like an overall cool new thing to add with the existing ingredients. Primitive survival has smoked meats so I thought it would be cool to maybe have them be avaliable to use in sausages as well. And one of my other ideas is to have meat loaf, since expanded foods already has bread crumbs and meat nuggets and uses eggs. 

💬 Zuric, Apr 30th at 9:29 PM

Playing on 1.20.7 any and all fruit bread i have made results in a broken ugly mess of a texture. peanut butter also seems to not add anything to the syrup covered bread as well. max texture atlas set to 8192. Modlist is ancient tools, aculinaryartillery, betterruins, clickuptorches, configlib, ExpandedFoods, Forestsymphony, FoTSA capreolinae/cervinae, hud clock patch, moreanimals, plains and valleys, terraprety, imgui, blood. Really like all of the foods that this awesome mod adds, but this badly needs an update.

💬 EastboundAura88, Apr 29th at 1:27 AM

The forum mentions cooked chopped veggies are great for pies but can't be added? Raw chopped works fine, would be nice to be able to boost the vegetables with a bit of prep before adding them.

💬 profomnom, Apr 28th at 11:33 PM

Sorry, just a question, maybe a heads up

For some reason, the grid recipes for mechanical goods (axles, angled gears, etc.) that use oil instead of fat are missing Redwood quarter logs. 
Is this intentional, or a balancing thing, or just some weird edge case that hasn't been fixed?

💬 GlooMeGlo, Apr 27th at 8:34 PM

sausage can't be cooked in an oven

💬 Bryorios, Apr 21st at 9:59 PM

Fried Redmeat cannot be combined with any Sausage when making Meals.I am able to use most other fried foods with no issue. Its either sausage or the fried redmeat that prevents meals to be made. They work individually but never together. I have also encountered a bug. When I pull food out of cook pots into crocks I sometimes get different nutrition values from the same meal in different crocks. Thanks for the sick mod i spend way too much time cooking and it just goes on and on. so much depth, must have been a lot of work! Thanks again :)

💬 Aqua_M, Apr 20th at 7:35 PM

There seems to be a bug with regard to mixing bowls. I think it may happen with some items in vanilla, but with regard to this mod, it specifically happens with non-powered mixing bowls. When you destroy the block below, it drops into an item that gets picked up, but a phantom object that the game seems to consider a "pile of stuff" (i.e. the sort of entity it considers items placed on the ground) will spawn, falling with physics. This can damage the player, and it seems like it cannot be destroyed through any means, so the only way to get around it is to dig under it until it's completely below whatever you're built into in a 'pave over it' sort of way.

💬 QueenHoneyBeez, Apr 20th at 2:11 AM

I can't seem to add this mod to my server? It is telling me that the only version is 1.20.4....  since we are on 1.20.7, is there any chance it will update soon?

💬 Taeo, Apr 19th at 8:53 PM

When I make candied apple fruit bread it still has a broken texture, although I notice that likely was supposed to be fixed in 1.7.4. Is anyone else still having this issue, or is it my texture atlas?

💬 Mildred, Apr 17th at 10:22 PM

Hello,

I have made water-glassed eggs, but they spoil just as fast as normal, untreated eggs. Same goes for boiled eggs. I seem to remember that, on a previous server, the boiled eggs had much better spoilage time, and I would have expected the water-glassed eggs to be even less perishable, since they are quite time intense to make (and also the internet says that water-glassing makes eggs storageable up to 18 months).

Is that a bug perchance?

 

Best regards,

Mildred

💬 KnapTheStones, Apr 17th at 5:48 AM

great mod but i can't crack eggs, only boil and simmer them

💬 Juolupuki, Apr 16th at 1:03 PM

You can't seem to use raisins for porridge despite being able to use vanilla dehydrated fruits, they are both fully cured.

💬 Gushparo, Apr 15th at 4:26 PM

Can't crack eggs in 20.7 going crazy shift right click holding on anything doesn't work

💬 Swend, Apr 15th at 9:58 AM

Love the mod, but I'm having a problem with hotkeys/controls. I don't know if they can be fixed, but just in case.

I have switched ctrl and shift, so ctrl is sneak and shift is sprint, and I also checked the "modifiers locked to sneak/sprint" box.

With these setting, other containers are emptied with ctrl, and ground-storaged with shift. But bottles from this mod are emptied with shift or ctrl, and only ground-storaged with shift+ctrl. This means that I often empty bottles by mistake. It's a small thing, but if fixable that would be nice.

💬 WilliamtheChad, Apr 13th at 2:17 PM

I get a pile of errors when booting up the server after installing ACullinaryArtillery

13.4.2025 14:03:35 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
13.4.2025 14:03:35 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
13.4.2025 14:03:35 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
13.4.2025 14:03:35 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
13.4.2025 14:03:35 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
13.4.2025 14:03:35 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
13.4.2025 14:03:35 [Server Event] 3 mixing recipes loaded
13.4.2025 14:03:35 [Server Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
13.4.2025 14:03:35 [Server Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
13.4.2025 14:03:35 [Server Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
13.4.2025 14:03:36 [Server Event] 1028 kneading recipes loaded
13.4.2025 14:03:36 [Server Event] 668 simmer recipes loaded
13.4.2025 14:03:37 [Server Event] 1695 crafting recipes loaded from 371 files
13.4.2025 14:03:37 [Server Event] 9 metal alloys loaded
13.4.2025 14:03:37 [Server Event] 342 smithing recipes loaded
13.4.2025 14:03:37 [Server Event] 129 clay forming recipes loaded
13.4.2025 14:03:37 [Server Event] 42 knapping recipes loaded
13.4.2025 14:03:37 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:pickledvegetable-soybean in barrel recipe game:recipes/barrel/vinegarpickledvegetable.json

We are running with the following mods

BetterSticks_v1.2.0
CarryOn-1.20_v1.8.0-rc
foodshelves_1.5.3
FromGoldenCombs-1.20-v1.8.12
gimmeoneseedplz_1.1.0
Molds v0.1.7
primitivesurvival_3.7.6
smithingplus_1.4.1
wildfarmingrevival_1.3.6
ExpandedFoods 1.7.4
ACullinaryArtillery 1.2.5

We are running the latest stable version accodring to GodLike Hosts.
💬 QueenHoneyBeez, Apr 13th at 12:22 AM

PLEASE PLEASE UPDATE FOR 1.20.7!

💬 Bryorios, Apr 11th at 12:07 AM

there are no recipies that include fish gelatin. is there a way that you could add it? that was A LOT of work to make it for that huge and utter dissapointment.

💬 ArenAvali, Apr 10th at 1:24 AM

Just updated our server running this to 1.20.7, and we seem to have lost the ability to make meals with meat entirely?

💬 Mackeroni, Apr 9th at 9:50 PM

PurplePi No? You can only char things if you use an oven. And I think you can only do that with bread.

Oh. Yeah, what GenericMaverik said below.

💬 Electrified, Apr 8th at 5:21 PM

Almost Same error as WickedSchnitzel below. 1.20.7 dedicated server

💬 Moongrub, Apr 8th at 9:01 AM

Guys I know this is probably baser level stuff, but I can't for the life of me figure out what it means when saying to add 0.1L of various liquids (in this case wine) as a topping "Before cooking"? Any time I try and add this I can't complete the cooking pot meal, what am I missing?

💬 Zuckerfield, Apr 7th at 4:17 PM

There appears to be a current compatability issue with Wildcraft fruits and nuts; as various items such as Dried and candied fruits like Cucumber, Passion Fruit, Ivy and are missing textures once in game. To see this, load the relevant mods and Type 'Expanded' in the Blocks and Items section. Additional minor error in the Avocado grid recipe is logged on world loading, and the names of some wines.

💬 Nagefire, Apr 5th at 3:51 PM

A suggestion; the additions to vanilla recipes are great, but most of the expanded foods feel too "specialized" (muffins, fruit bars, etc.). You should add a new class (baker/cook/chef?) and lock those recipes to that class, with a buff to nutrition from meals prepared by the class.

💬 DudeBroManGuy, Apr 3rd at 7:57 PM

Anyone else having an issue where if you put anything in a fruit press it crashes the game?

💬 GenericMaverik, Apr 2nd at 6:33 PM

PurplePi In vanilla, only cooking bread in firepits result in charred food. All other foods in the firepit are cooked as normal. This mod makes it so all meats cooked in the firepit end up charred, which has the longer shelf life that Mackeroni is complaining about.

💬 Bryorios, Mar 31st at 5:59 PM

Mushrooms are missing from the breaded mushroom recipie. right now its just mushroom shaped bread. also fruit bread only increases fruit nutrition and does not increase grain nutrition at all. also does not increase protien nutrition if cooked with fat/lard or meat broths.

💬 SalazarWindriver, Mar 30th at 4:13 AM

is there a way to disable the healing effects in the food?

💬 Origami79, Mar 30th at 3:08 AM

Is this supposed to disable cooking jam normally? I can't seem to cook jam at all....

💬 PurplePi, Mar 28th at 4:41 PM

Mackeroni Firepits turning everything cooked on them charred is a base game thing, so I'm not sure why you're complaining here.

💬 Mackeroni, Mar 26th at 5:13 PM

Hmm... I don't like how this makes everything grilled into "Charred" version of themselves, because they have some way too long shelf life for some reason for being so easy to obtain.

I would love some config settings.

💬 WickedSchnitzel, Mar 26th at 3:06 PM

1.20.7

[Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
26.3.2025 14:56:46 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
26.3.2025 14:56:46 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
26.3.2025 14:56:46 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
26.3.2025 14:56:46 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
26.3.2025 14:56:46 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json

💬 Kelemvore, Mar 25th at 8:40 PM

I am not exactly sure which of the mods I have that are installed, but I have 2 that change food. this one and A Culinary Artillery, so I will write this post there as well.

I noticed yesterday that when I make a meal and store it in a sealed crock or an unsealed crock, it works fine if I click on it with a bowl. BUT if I click on the crock with another crock, it deletes the contents and duplicates a crock.  Please direct me if anyone knows if it's this mod or another.

💬 Roughgalaxy, Mar 25th at 1:30 PM

I know the description says to remove Salt Production, but your forum post doesn't mention any kinda of salt recipe. Is there one that I'm not seeing?

 

Side note, I saw some talk while I was reading through the recent posts there and apparently the Soultorm brew bug is still a thing, and it takes over 15 in game years (50 real world days) to make some alcohols? That seems a bit... much.

 

All that said I really like the additions to the early game stuff at least. Really makes staying fed more managable.

💬 Willownezz, Mar 24th at 6:30 PM

awesome, thank you for the tip I will try the chest workaround ChristsRisen

=D

💬 ChristsRisen, Mar 23rd at 2:30 AM

Willownezz thats a vanilla bug that has come back again. i made like 4 crocks of meals and they all imidiately spoiled once cooled. the shelf in my larder also says "a great place to ripen" but i assumed it would be a great place to perserve in my larder. everything else is working fine. i saw a work around. you have to place it in a chest before it cools next to a raw ingrediant with a long store time. i have no idea. if you search online you can read about it, and find the bug basegame going back years. hope that helps. i was pissed lol.

💬 Ceepert, Mar 22nd at 7:49 PM

I think some of the saturation values are bugged/dont display correctly.

Redmeat sausage for example, after dried on a meat rack says its only 70 saturation (which would be super low) but when eating it it filled way more than an overpriced berry would do.

Also the pemmican in the handbook. The non brick version has 0 Saturation while the brick version has 70, but there are 2 whole pieces of meat in there.

Are these suppose to be this low? Like as in they are good for a long while so the trade off is having low saturation?

Cause if so it might be overtuned considering a single lump of fat can seal a crock pot which can contain 6 portions of 2meat 2vegetable foods which is like ~1000 saturation. Putting that in a cellar in a shelfe make it hold over 1 year aswell.

 

Like I wanna use all the cool stuff added by the mod, but it feels like I am being punished by having a more complex food creation process that yields worse food than if I just made a meal with it and put it in a crockpot

💬 Willownezz, Mar 22nd at 5:25 AM

something weird happened today, I collected some puffballs mushrooms and cooked a meal with them and meat, all fresh but when I finished cooking the second the food called down it was already 1% spoiled anyone seen this ?

💬 Trungad, Mar 21st at 5:39 AM

Kitchenware traders conversations are broken (invalid chat fragment of code ingredients)

💬 Sengo, Mar 20th at 5:32 PM

Does somebody know why vanilla wines like blackcurrent,whitecurrent and else can't be made into a good wine?

💬 DrBossWatson, Mar 19th at 10:04 PM

Grontage  I agree with you, it's realistic but unless it's something I start right away I'll likely start a new save before I can enjoy it. I also did do the math wrong; I was only counting the days until it started curing and not the hours it takes after that for it to cure, so add another 3-4k in-game hours (I can't check the actual number right now). It'd be nice to have something that lets you age things faster. Like a device that uses a temporal gear to make.

💬 Grontage, Mar 19th at 11:44 AM

DrBossWatson That's about 4 years, which is about right as far as whiskey goes... I wonder if instead the aging should be kept to a default year, though. Cause that's way less time, 108 days vs. 365. 

💬 Grendelbiter, Mar 17th at 7:14 PM

Hi, I noticed a bug when cooking broth. I put the ingredients in the wrong order (water first then meat) when I noticed I took the ingredients out but it deleted the meat.

💬 DrBossWatson, Mar 16th at 2:40 AM

Unless I did the math wrong, it's 1540 days to go from Rye alcohol to vintage whiskey, with aging the ale to its strongest version, then making whiskey to get the most out of it. At default rates that's 51 straight IRL days... Even with a server running constantly (not stopping time when no one is on) that seems like an extreme amount of time.

💬 Kyzan, Mar 15th at 11:39 PM

I was wondering the same thing ^^' I see how the current rates could be well balanced for multiplayer with a constantly running world, but in singleplayer it would take several dozen IRL hours of play time to cure alcool into the next stage.

💬 DrBossWatson, Mar 15th at 3:31 AM

Is there a way to speed up the curing time of the alcohol?

💬 Knotz, Mar 13th at 7:08 PM

There is a bug I've encountered with alcohol. Rice Flour and Water in a barrel mixes into Sake which replaces Rice Ale. If you distill Sake it becomes Sake but keeps the texture of Aqua Vitae. If you place Sake in a cauldron it becomes Rice Ale. In the handbook it mentions that to make aged Sake you need to cure Rice Ale but, there is no way to make Rice Ale. You cannot mix distilled Sake with regular Sake

💬 Sengo, Mar 12th at 3:54 PM

Guys does somebody know about good wines? I installed Wildcraft: Fruits and Nuts and i really don't understand how does wine ferments into a good wine.

💬 Ganlhi, Mar 11th at 5:43 PM

ARealCat Thanks ! I would never have found that I needed to put a cooking pot into the mixing bowl :)

💬 ARealCat, Mar 10th at 1:14 PM

Ganlhi The saucepan/cauldron is only for preparing ingridients; syrups, gelatin, cooked/boiled foods etc. Any actual meals have to be done in a cooking pot (besides the mixing meals(cold pasta, yogurt meal and salad) which you do by putting a cooking pot in the bottom slot of the mixing bowl). The recipe you're seeing by adding just noodles and water is probably cooked pasta which can be used in cold pasta for example.

💬 Ganlhi, Mar 9th at 7:11 AM

Hello! I'm trying to make hot pasta, and I can make them with just water, but cannot add anything else to the mix (meat, vegetables...). I'm trying that into a saucepan. Do I need a cauldron to do that?

💬 SoupInCat, Mar 8th at 7:14 AM

I am having an issue where even after running the reload recipes command, this mod is causing the handbook to be entirely empty. This is not a problem when the mod is disabled. But I'm not seeing any specific errors in the console about this when i load the server with this mod.

💬 Ryukori, Mar 6th at 9:58 PM

[Server Warning] Block schematic file kitchenwarespawnhouse.json uses items that could no longer be found. These will turn into unknown items! (affected: expandedfoods:soulstormbrew-basic)

I'm getting a lot of this certain warning every time I explore the chunks that haven't been visited before. Sometimes, when it get bit too much of that warnings, the server crashes.

💬 Prasmatis, Mar 6th at 9:27 AM

Having an issue with Soulstorm slop, i can make it into Refined slop but it doesn't behave as a liquid at that point, it's an item, it doesn't go into any liquid containers or the still.

💬 Mastloff, Mar 5th at 5:17 PM

Experiencing the same errors as Ryukori had mentioned previously. Makes me unable to load into the game

5.3.2025 18:01:02 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
5.3.2025 18:01:02 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
5.3.2025 18:01:02 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
5.3.2025 18:01:02 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
5.3.2025 18:01:02 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json
5.3.2025 18:01:02 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json

5.3.2025 18:01:02 [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
5.3.2025 18:01:02 [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
5.3.2025 18:01:02 [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json

5.3.2025 18:01:03 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:pickledvegetable-soybean in barrel recipe game:recipes/barrel/vinegarpickledvegetable.json

💬 tomandoawa, Mar 3rd at 10:55 PM

Hi, I wanted to report a pretty big bug: it happens when you try to break a bucket that's filled with eggs. Unfortunately I don't have the log, but the server froze when I broke the bucket, and red errors started appearing at the console. I'll try to replicate it later and add the log.

💬 Vlandemart, Mar 3rd at 3:11 PM

Having same issues as Kassian0x0 with using this alongside with Wildcraft: Fruits and Nuts.
Lots of errors, and server lags/crashes.

Errors have same pattern:
3.3.2025 16:04:27 [Warning] Failed resolving crafting recipe ingredient with code expandedfoods:wilddehydratedfruit-avocado in Grid recipe
3.3.2025 16:04:27 [Error] Grid Recipe 'expandedfoods:recipes/grid/wildcraftfruit/wilddehydratedfruit.json': Output Item code expandedfoods:wilddehydratedfruit-avocado cannot be resolved

Latest versions of all mods, 1.20.4 game version.
For now, resolved by playing without expanded foods

💬 Dantesluck, Mar 3rd at 10:12 AM

Hey,

i'm a bit confused about how stews work, so i baked some carrots in a clay oven.

The wiki says you can use it for stews, however i did try meat+vegetable stews and neither worked

"Baked Vegetables

Bake any vegetable or chopped vegetable in a hot oven.

Required Ingredients:

  • Any raw vegetable or raw chopped vegetable

Used in:

  • Meat Stew
  • Vegetable Stew"

examples i tried that didnt work:
Cooked carrot + cooked carrot
Raw carrot + raw carrot + cooked carrot
water + cooked carrot

am i doing something wrong?

💬 Rorax , Mar 2nd at 10:03 PM

The 24 litres of salt water to 1 salt recipe does not work.
It remains cold forever. 

💬 Dankbud, Mar 2nd at 6:22 PM

Malgrumm
perfect, thank you. its shift+right click to dump, but that did it.

💬 ElusiveEnigma, Mar 2nd at 4:04 PM

l33tmaan

Are salads working as intended? It seems it no longer accepts any items besides vegetable variants.

💬 Malgrumm, Mar 1st at 10:21 PM

Dankbud ctrl + right click to tip it out into the harden lard blocks, it uses the same function of empting a bucket of any fluid to empty the harden lard out.

💬 Ryukori, Mar 1st at 6:46 PM

I see that someone made a post about candied-apple variants (red,pink, etc.) in the yogurtmeal.json. I'm also having the problem here- these "Server Warnings" are what crashed my server completely- I will copy and paste below.

[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json

[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json

[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json

[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json

[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json

[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json

As well as with the flour below.

[Server Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json

[Server Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json

[Server Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json

💬 Dankbud, Mar 1st at 2:22 PM

how do i get hardened lard out of bowls/buckets/barrels into brick form?
ive waited days in-game since it became "hardened lard" and nothing seems to happen. and depending on where im looking at it, it can be "hardened lard portion" instead of "hardened lard".
its very unclear what im supposed to do.

💬 MalakSaesmus, Mar 1st at 9:43 AM

l33tmaan, loving the mod so far.

I've noticed that log kept complaining about the candied-apple variants (red,pink, etc.) in the yogurtmeal.json. According to the candied recipes, shouldn't they just be candied-apple in the yogurtmeal recipe instead of candied-redapple/pinkapple/etc.?

Had a line about the vinegarpickledvegetable.json too for the soybean, it's grouped in the pickledvegetable-{legume}, I changed it to pickledlegume-{legume} and the warning so far seems to be gone.

Edit: yep, changing candied-redapple/pinkapple/yellowapple to candied-apple fixed it

💬 Arctic_Howler, Mar 1st at 8:26 AM

Curious... running 1.7.4, can see bone broth in handbook(had to bounce around a few pages to find the recipe from bone to pre-geletin to bone broth specifically to find the actual recipe after noticing the liquids page) but can't produce it in a saucepan... do i just put the saucepan on the ground and throw it in or something illogical? I tried putting bones in while on fire, removed water down to 1L to 1 bone even to try and get it working, what am I doing wrong here?

💬 L1d, Mar 1st at 6:23 AM

Arndas well that's annoying. At least in SP I can just replace them using creative. I'm very early game and bowls are scarce. 

💬 Arndas, Mar 1st at 5:04 AM

L1d I dont believe you can.

💬 L1d, Mar 1st at 2:52 AM

I know someone else has asked by my google result but I can't find the question/answer in comments. So, sorry to ask again, but I'm going to anyway. How do you get peat out of a bowl? I really don't want it there - never did! Just accidentally clicked on the peat next to my pot of food. TIA.

💬 GrimGrom, Feb 28th at 1:25 PM

Is this sunflower candy recipe in the handbook wrong? it's showing that you only need to add sunflower grain to the mixing bowl for it.

💬 Hacker_LYX, Feb 27th at 8:03 PM

I get why Maple and Birch trees only produce sap during certain months.
But could you make that configureable?

I know, less realistic but it gives cooks more opportunity to actually get it.

(I was able to change this to be between march-november, by myself.  But I know not everyone will go through the trouble.)

💬 Proxima, Feb 27th at 9:01 AM

Hello, I would really like to know on what basis a buff is given to cooked food and what buffs are provided in this mod, so that I can prepare certain dishes for specific situations.

I'm also curious what you think about adding quality above legendary (10. and above). I recently managed to bake a quality 11. muffin. However, the mod does not encourage such high quality :c

 

💬 aWhatsit, Feb 26th at 5:59 PM

Love your mod so very much! Please add candied terrmites ^-^

💬 RuinousLibrarian, Feb 26th at 2:46 AM

So, I found a specific issue: I think something is making my game crash when I put fully dehydrated fruit of any kind into a barrel. The texture/model of the fruit in the barrel seem to be the issue, if I'm reading the log correctly. https://docs.google.com/document/d/1E9FZmnD6Q0SkY9BUuG0yPaL8ZJBzCLOnR_ILx3dbTvc/edit?usp=sharing Here's the log, if it helps. 

💬 itsjustymirr, Feb 24th at 9:15 PM

Pursec
That makes sense. I found sausage.json as an example, but you want to add the cut fat item ID to be referenced here, right?

Cut fat mod doesn't have a food recipe so I probably have to tinker around and learn the syntax on these mods tho

Fatcut, oillamp.json

    {
        ingredientPattern: "BF",
        ingredients: {
            "B": { type: "block", code: "bowl-fired" },
            "F": { type: "item", code: "fat-cut" }
        },
        width: 2,
        height: 1,
        shapeless: true,
        output: { type: "block", code: "oillamp-up"  }
    }


Expanded food, sausage.json

 {
    ingredients: [
        {inputs: [{ type: "item", code: "game:fat",  quantity: 1 }, { type: "item", code: "expandedfoods:lard",  quantity: 10 }]},
        {inputs: [{ type: "item", code: "expandedfoods:meatnugget-*-raw", quantity: 1, name:"meat" }]},
    ],
    output: { type: "item", code: "expandedfoods:sausage-{meat}-raw", stackSize: 1}
 },
💬 Pursec, Feb 24th at 10:25 AM

itsjustymirr youll want to look at the recipes for at the very least lard, sausages, the breads(?), and candles. There may be more but those are the big ones that come to mind

💬 itsjustymirr, Feb 24th at 5:16 AM

Hey there, I'm trying to make a compatibility patch personally to have the new recipes from this mod and culinary artillary mods with Cut the Fat mod, do you know where I need to look to change the recipe? Thanks

💬 TheCraftySmith, Feb 24th at 2:39 AM

Can you still make salt in this mod? Our server doesn't have sea water and finding salt hasn't panned out.

💬 icesharkk, Feb 23rd at 10:45 PM

fruit breads are completely consumed when eaten. even if you only have 1 sat of hunger missing.

💬 circusseal, Feb 21st at 4:35 PM

ARealCat I do have A Culinary Artillery, yes. So, it's as I suspected: I need to get help by uploading the logs or something to the forums. Whenever I open my world, there's a bunch of error text regarding a bunch of different mods, and I have no idea what any of it means.

Thank you for sticking by me and stuff! I really appreciate it, and now I need to take the next step.

💬 Sadi, Feb 21st at 3:17 AM

is the material for the big cauldron purely asthetic or is a higher material better?

💬 ARealCat, Feb 21st at 1:30 AM

circusseal do you have "a culinary artillery" installed as well? If you do you should have no issues placing a saucepan or cauldron on a campfire in the same slot you'd place a cooking pot, if you physically cannot do that then it sounds like something is wrong with your game

💬 circusseal, Feb 20th at 11:01 PM

ARealCat But it won't let me cook without a utensil, but cooking pots don't work and utensils like saucepans won't even go on the fire.

💬 circusseal, Feb 20th at 11:00 PM
💬 ARealCat, Feb 20th at 11:52 AM

circusseal that's normal i believe, once the saucepan/cauldron is done cooking the liquid is inside it, if you want to take it out you can put it on the ground and use a bottle or other container and right click to get what you cooked

💬 l33tmaan , Feb 20th at 1:49 AM

TO EVERYONE HAVING ISSUES WITH HARDENED LARD OR RESIN:

Make sure ALL hardened resin and lard have been REMOVED from liquid containers before updating to 1.7.4. If you already updated and it's causing crashes, revert back to 1.7.3, get the hardened item out of your container, then update back to 1.7.4.

💬 circusseal, Feb 20th at 1:25 AM

@ARealCat Oh, sorry, I forgot to mention! When I tried to shift-click on the saucepan in the firepit menu, it just... put the saucepan in my basket inventory.

💬 ARealCat, Feb 19th at 11:53 PM

circusseal Liquids like bone broth, meat broth etc. need to be cooked in a saucepan or cauldron, i highly recommend using the wiki, it's very informative

💬 circusseal, Feb 19th at 4:52 PM

I'm so sorry if this has already been asked! I'm not entirely sure how to check.

I'm trying to cook bone broth, my first Expanded Foods recipe (beyond just roasting vegetables and stuff). However, the cooking pot forever remains cold, even if I use charcoal instead of firewood, and the saucepan and cauldron can't be put on the firepit. I put 1 litre of water and 1 bone, just like it says, but it didn't even show what it was cooking like it's supposed to.

💬 Hazeron, Feb 19th at 3:22 PM

I see, thank you. 

💬 Monster_Kern, Feb 18th at 10:49 AM

Curious, I also crashed my local server (with me and a friend playing in LAN) when picking up dried lard on a saucepan last night. It didn't happen again, it happened only once, the first time after the lard fully dried, I believe.

💬 Krunkton, Feb 18th at 7:05 AM

Crashed after picking up a saucepan full of dried lard off a shelf.
Recieved a crash arround:
System.NullReferenceException: Object reference not set to an instance of an object.
BlockSaucepan.GenRightMesh

Crashing on login to multiplayer server since this, any advice would be super
(Have done full reset)

*Scenario Tested in single player creative, no crash.
Attempted to Join multiplayer server directly afterwards, received new error:
System.IO.IOException: Cannot open worldmap database file C:\Users\Name\AppData\Roaming\VintagestoryData\Maps\bbf05c0e-792e-436f-8532-99b5d7bcc415.db, it seems to be not writable!

💬 Undergloom, Feb 18th at 6:43 AM

Wulfien l33tmaan  I find the textures break with wild craft fruit and nut installed

💬 l33tmaan , Feb 18th at 5:20 AM

Wulfien

That's odd. Do you have any other mods that might affect bread dough?

Hazeron

They used to give +10% satiation when chopping them, but that was too much nutrition for too little effort. Some recipes simply require chopped vegetables, while others do not.

EastboundAura88

Can you take a pic of the mixing bowl when you're trying to make this salad?

💬 EastboundAura88, Feb 18th at 3:12 AM

Tried using cooked chopped cabbages and onions to make a salad like the patch notes say should be possible but it doesn't make any meal, made sure to put a cooking pot in the bottom slot of the bowl as well.

 

💬 b_achey, Feb 17th at 8:36 AM

[redacted confusion over changes to bone broth in stew/soup recipes, i was wrong]

Thanks for all your hard work on this mod! 

💬 Hazeron, Feb 16th at 10:34 PM

Ahhh, I see. What are the benefits to chopping vegetables then besides being usable in some recipes?

💬 Wulfien, Feb 16th at 10:16 PM

l33tmaan 
I just ground the grain as normal, made the dough in the mixing bowl. Then I put the fruit in next to the dough and mix it. 
I loaded up a test world and did do this in creative and it's still the same result. I took pictures for you to see. 

  https://imgur.com/a/CKKq1jk

💬 l33tmaan , Feb 16th at 8:47 PM

Wulfien

How did you make that bread? Do you use Immersive Crafting or anything like that? Was the dough spawned in from creative mode?

Simply

Yeah, the modID for the new Acorns mod is "acorns120". All my code just checks for "acorns". We'll see what we can do about it.

Hazeron

Lard can be used in many recipes that fat cannot. It also provides a small healing bonus to any food it's in.

💬 Hazeron, Feb 16th at 6:25 PM

Is there really a point to lard? I would understand if it helped you stretch fat supplies in some way but it has a near overlap with regular fat.

💬 Simply, Feb 16th at 5:40 PM

Might be an error but seems like the fruit bars are not accepting acorns now? Perhaps an issue with the mod ID given the new version of acorns. Only shows sunflour grain or peanuts for use in the fruit bars

And with the fruit bars. Is it only peanuts that can be used for the flour portion? Given all the new ones for wildcraft

💬 WastedWanderer, Feb 16th at 4:48 PM

i noticed it skips 1.20.3 and chance a version works with 1.20.3 and if so which version should i download thanks 

💬 OMGDeadtoast, Feb 16th at 2:54 AM

the latest update is missing a TON of textures! posted in discord 

Edit: fixed by clearing out cache

 

💬 Wulfien, Feb 16th at 1:20 AM

There seem to be some missing texures with the fruit dough.

https://imgur.com/a/MIPW2sL 

Edit found another missing texture. 


https://imgur.com/a/Tlnwqzx

💬 Hazeron, Feb 15th at 8:05 PM

Do chopped mushrooms and vegetables have the same 'stats' as regular mushrooms and vegetables in meals? I thought chopped were supposed to be more effecient but I just did some testing with chanterelles and a veggie stew made with 2 chopped chanterelles had the same stats as one made with 2 whole ones. 

💬 l33tmaan , Feb 15th at 5:15 AM

MarximusMaximus

Yes, resin isn't a liquid anymore. Liquid resin should still be in your buckets, though. What texture errors are you seeing in the logs?

💬 MarximusMaximus, Feb 15th at 4:48 AM

Having lots of errors with latest (1.7.4) on latest client (1.20.4). Resin is measured now in units not liters (like in vanilla). Resin disappeared from buckets. Lots of texture missing spam in log.

💬 Razgriz, Feb 15th at 4:32 AM

Thats correct, I dont have Ancient Tools

💬 TheGrunge, Feb 15th at 2:01 AM

it was in fact the cache, navigating into roaming>vintagestorydata>cache>unpack and deleting the old expanded foods mod files fixes the issue

💬 AngryOscar, Feb 14th at 11:27 PM

Does the newest version work with v1.20.3? I don't want to update game yet as it seems to have broken some mods

 

💬 l33tmaan , Feb 14th at 10:32 PM

TheGrunge SirBrungus

That's odd. Can you try re-downloading Expanded Foods and trying again? It might help to clear out your mod cache, as well.

Eoin_Lynne

The time is affected by temperature. If you live somewhere exceptionally cold, it might take longer than normal. I think this might be fixed in 1.7.4?

Arybeki

If the various Floral Zones modules are finished and unlikely to be updated in the future, I can look into it. Wildcraft already gives me enough work, though.

Razgriz

Those warnings shouldn't be there. I assume you don't have Ancient Tools installed? Perhaps I screwed up a patch.

💬 TheGrunge, Feb 14th at 9:12 PM

all of our culinary artillery/expanded foods items turned into unusable error items and no longer exist in the handbook, backup your saves before updating the game and mods (we did, thankfully)
image

💬 l33tmaan , Feb 14th at 8:53 PM

Updated to 1.7.4! This is a pretty big update, but I'll go through the comments to address a few things shortly. Enjoy!

💬 SeekerHunts, Feb 13th at 1:10 AM

When trying to put dried cranberries into a trough for boars, you are unable to. Boars are listed as having them on diet, but the trough does not accept the food. Is handfeediing a later generation the only way or is this something that's missed?


(Large and small troughs do not accept food from the mod)

💬 Nymous, Feb 12th at 11:42 PM

Do I have to remain in the same general area and just be reallllly patient? I placed buckets directly underneath spiles (I was only given an option to use a knife on the maple tree so presumably I don't need to do that for a pine or birch tree). Should I just plant one sapling of each type near my base for starters and just kinda loiter?

💬 SirBrungus, Feb 12th at 8:28 PM

Hello! I'm trying to use this mod on my multiplayer server, but when i load it up I get an error saying:

[expandedfoods] An exception was thrown when trying to load assembly:

[expandedfoods] Exception: declared as code mod, but there are no .dll files that contain at least one ModSystem or has a ModInfo attribute at vintagestory.common.modcontainer.loadassembly(modcompilationcontext compilationcontext, ModAssemblyLoader loader) in vintagestorylib\common\API\modcontainer.cs:line426

 

Is there any way to fix this?

💬 Eoin_Lynne, Feb 12th at 5:04 PM

How do you dry lard into hard lard? I have had it in a barrel for well over 120 hours, still no hard lard.

💬 Eoin_Lynne, Feb 12th at 5:04 PM

How do you dry lard into hard lard? I have had it in a barrel for well over 120 hours, still no hard lard.

💬 Arybeki, Feb 12th at 8:19 AM

Hello! I'm looking into various mods to both widen and deepen the mechanics of my games. Yours is fantastic for both overhauling and expanding the entire food system for VS and I really appreciate the work you have put here.

I was wondering if you were interested in possible cross-compatibility with the floral zones series of mods. As of right now, adding both does not cause any issues, but the various foods added by those mods retain vanilla recipes. I completely understand if you do not wish to, or you are busy with other things. I will continue to enjoy this mod with or without cross-functionality of the floral zones food items.

💬 Razgriz, Feb 12th at 5:18 AM

Couldn't find it elsewhere but I've noticed in the logs while running startup with this mod theres warnings in regards to recipes.

My assumption is theyre from older instances of the mod or game and are vestigial:

[Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
[Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json
[Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json

💬 Ratking15, Feb 11th at 5:56 PM

Hey there, been recently playiing this with xskills and noticed that only food cooked in an cooking pot results in exp gain while any other method of cooking doesn't give exp. Is this something that xskills or expandedfoods needs an patch for?

💬 ArchieBoop, Feb 11th at 9:32 AM

It seems that trying to put dehydrated dogrose (which is a crafted item from dry rosehip mash, which in turn is crafted by squeezing dogrose hips from wildcraft fruits and nuts) into a barrel causes the game to crash. I've been able to reproduce this every single time, but I am not sure if this extends to other dehydrated mashes crafted from other fruits.

💬 RNM, Feb 11th at 1:50 AM

просто разбей их 

💬 Yantar, Feb 10th at 3:20 AM

Small question: When it comes to Fresh Resin, how do you remove it from buckets/barrels after it's finished curing?

💬 Kassian0x0, Feb 9th at 8:49 PM

Figure id throw this here too since im unsure if its helpful or not but when using Expanded Foods and Wildcraft together many errors and freezing happens!

+1 on the stuttering and lagging. Installed this on a new save and every minute or so the game starts to freeze up badly for a few seconds. 
Looked thru the server logs and here is the server-main incase it can help drive.google.com/file/d/1FJfbiThSluX1gCunLqXcobq0nHIKvEQz/view?usp=drive_link

Edit: Did a separate save aswell with just

  • herbarium
  • food shelves
  • wildcraft fruit n nuts
  • wildcraft trees n shrubs
  • expanded foods
  •  culinary artillery

And it is still stuttering and freezing very badly

 

Sorry for the wall of text lol just figured it might help to show any steps ive done to check XD 

💬 Graydient05, Feb 9th at 2:45 AM

bone broth does not appear properly in a stew, it says "Stewingredientprimary"

💬 Solaire55, Feb 9th at 1:25 AM

Currently causes massive stuttering with  Wildcraft: Fruits and Nuts

💬 Deajer, Feb 8th at 5:24 PM

Anybody have any insight on why the game throws an error at me saying "this mod can't be loaded as it doesn't have a .dll"? I have ACA as well & checked the listed incompatible mods.

💬 RaptorMother, Feb 7th at 9:08 AM

Hiii, I have a humble request, can you allow chopped vegetables to be put in a fruit press to make vegetable juices?
I will present you 3 reasons for it:

1) Why not? It makes sense that exposing the fleshy bit of the veggies would allow them to be mashed more easily
2) To sidestep any compatibility issues with other mods changing veggies
3) ...because my sous-chef in our colony accidentally chopped EVERY VEGGIE and I have no whole veggies left oh gods please winter is coming and they all want noodles

💬 RealPandemonium, Feb 7th at 1:04 AM

When you have honey mash in a fruitpress and try to add more honey mash to it, it crashes your game.  This occurs with no other mods installed.

💬 Polkadot, Feb 6th at 1:39 PM

There's a problem with the egg json-file, crashes upon loading world. I increased texture atlas but didn't help.

💬 Magmabot16, Feb 6th at 1:37 AM

pattern seeking brain go brrr the current version of this mod is an SCP

💬 Keegs, Feb 5th at 1:15 AM

how can I increase the satiety of sausages?

💬 AthosMaverick, Feb 4th at 12:46 PM

I've got a minor texture bug when I make fruit dough - the bread suddenly become a weird white like this . Everything else seems functionnal, thanks for the amazing mod ~bugged fruit dough

💬 l33tmaan , Feb 4th at 12:43 AM

I'm working on compatibility with Wildcraft now. It'll take a while to get all the new fruits integrated into Expanded Foods, but it will be done. 

This mod is not currently compatible with Art of Cooking or Long Terms Foods but I'll see what I can do.

💬 Komradski, Feb 4th at 12:41 AM

Switching Resin to Liters breaks resin recipies added by Expanded Matter. Should be a simple fix to add a compatibility patch that makes EM recipies use the new Resin?

💬 KiriRae, Feb 3rd at 8:47 PM

l33tmaan I have quite a few warning/errors for this mod in my logs, mostly with wildcraft stuff I think. Probably compatability issues but I have no idea. I have a google docs for the logs. VS Logs

💬 bepikus556, Feb 3rd at 3:30 PM

hello how do you cure yogurt into yogurt starter again? do i keep it in a barrel or do i bottle it or what?

 

💬 TheEngineerGuy, Feb 2nd at 7:38 PM

morryatay I have the same problem and have no idea what to do. I got multiple errors already in the loading screen. I tried older versions and did not worked either.

💬 morryatay, Feb 2nd at 8:17 AM

awesome mod dude, i'm getting a bunch of compatability issues with wildcraft though https://pastebin.com/PRzrbJFG

i think something may have broken in the last mod patch maybe?

💬 KaeMS, Feb 2nd at 7:15 AM

I'm not sure if this is where I go for bug reports, but I'm in 1.7.3 and I've noticed adding cooked dumplings to soup doesn't seem to work, using sausage as a base in meat stews also didn't work, maybe using the modded ingredients in base meals altogether doesn't work

https://imgur.com/KxhzuRt 

this is the recipe I attempted with 1L water, a carrot, dumpling and salt

 

💬 Akaston, Feb 1st at 2:34 PM

AngryOscar Same here =/

💬 AngryOscar, Jan 31st at 3:31 AM

I'm getting white question marks on all wild fruits. Wild dry, wild candied etc.

Any idea how to fix? Potential Mod Conflict? I do have wildcraft fruit. and wild farming revival.

1.20.3

💬 DoodleGarbage, Jan 30th at 5:47 AM

Can't use Expanded Foods 1.7.3, as it throws an exception when loading: "An exception was thrown trying to load ModInfo: Exception: Cannot find central directory"

💬 HandSoap, Jan 30th at 3:33 AM
💬 Jamac, Jan 28th at 8:30 PM

Seconding what Mlodyowiec said - finding things in the handbook between the tons of duplicated food item entries can be really tedious

💬 Kasyu52, Jan 28th at 1:02 AM

Is this mod compatible with art of cooking?

💬 sevie, Jan 26th at 10:09 PM

Seath you probably need a mod like Texture Atlas Resized

💬 Auro, Jan 26th at 8:38 PM

WE ARE SO BACK LETS GOOOOOOOOOOO

💬 Seath, Jan 26th at 2:17 PM

hello i wanted to let you know this keeps crashing my game not sure why i dont know alot about it but what i do know is with only this mod and its required mod (REQUIRES A CULINARY ARTILLERY TO WORK!) this one only those 2 mods active and it is repatable every time what causes the crash is when i open the crative menu and stat to type in the serch water it carashes every time on the T i type wa then as soon as i hit T it crashes

💬 Mlodyowiec, Jan 26th at 1:13 PM

I don't know if this was mentioned of if it's even possible, but could you integrate recipes in the handbook? Like, instead of "Breaded spelt balls" and "Breaded rye balls" and other grains, just become "Breaded balls" with ingredients changing in the crafting grid? They take a too much space in the handbook

💬 MagicMoose, Jan 26th at 5:41 AM

Hey, I think their may be an issue with glass wine bottles in the bottle rack, while clay bottles show up fine all glass bottles are invisible.

https://imgur.com/a/UOU9RZw

The rack is filled but only the clay bottles show up, and the most recently placed glass bottles.

EDIT: more likely a Cullinary artillary issue. NVM

💬 TagMail, Jan 26th at 2:03 AM

I make a french translet but I can't use it. how can i use it? 

 

💬 Coda_Vanistok, Jan 25th at 6:13 PM

Long Term Foods and Expanded Foods have a conflict regarding Seaweed, and Long Term Foods wins out. You both use the same model for "mashed seaweed" and LTF's "ground seaweed", but mashed seaweed doesn't have a working recipe. I don't know what other incompatibilities have come out of this, and I'll share this info with LTF's mod maker as well.

💬 Stranger92, Jan 25th at 5:31 PM

I think 1.20.3 broke it. I know it's too soon to expect an update, just giving a heads-up.

Nvmnd me, it crashed before, but now for some reason it doesn't anymore.

💬 Draegonlore, Jan 25th at 1:52 PM

Thanks so much for the update! This is one of my favorite mods, I can hardly play the game without it.

💬 Akaston, Jan 25th at 1:37 PM

That's a pretty big snake haha
https://imgur.com/a/t6vwwdO

About those items that are a box with ?, what would that be? In the game itself, not in creative mode, some kind of bush?
https://imgur.com/a/swnhJRp

💬 EndlessOats, Jan 25th at 9:09 AM

YES YES YES YES YES YES YES RAAAAAAAHG THANK YOU GOD YES

💬 Sell, Jan 25th at 4:28 AM

I may be wrong, but I don't think Au Gratin is displaying properly inside of the cooking pot and bowl. So far it looks like an empty pot, but does behave as a cooked meal.

💬 Metalsoul212, Jan 25th at 12:17 AM

 Is it still recommended to wait for the next update before using it alongside Wildcraft Fruits and Nuts? Also the new Art of Growing mod is pretty great in my opinion, any thoughts on someday adding built-in compatibility to that mod, not sure if EF works natively with it or not but I haven't tried. l33tmaan

💬 Wandour, Jan 24th at 10:49 PM

we are so back

💬 CKitt, Jan 24th at 10:41 PM

But now how will I get people to do a VS alt-F4 by asking what their handbook says about part-baked muffins? 😅

💬 Sell, Jan 24th at 10:05 PM

It's always great to see the king return

💬 l33tmaan , Jan 24th at 10:02 PM

Updated to 1.7.3! Check the forum thread for details. This should be ready for 1.20+, Wildcraft updates will follow soon.

💬 Desolae, Jan 23rd at 2:49 AM

Working on my 1.20.1 local game which I open to internet for multiplayer. But we're very early in the game, haven't run into anything more advanced than charred bushmeat.

That said - I've been noticing issues with crocks, pots, and bowls (empty or full of food) when picking them up or shift-clicking them between inventories. Stuff like, if I have a stack of empty crocks in my inventory, picking up an empty cooking pot will somehow turn it into another empty crock on that stack of items and I'm left with no pot. Or picking up/shift-click moving multiple crocks and pots of different meals will start stacking them together, leaving me with one stack of 3 identical pots of food rather than 3 separate pots of different food. Not sure if this is a base game or mod issue.

💬 The_Red_God, Jan 22nd at 10:01 PM

for everyone wondering, the mod dev says on discord that it will take them at least a month to update (22.01.24)

💬 DilanRona, Jan 22nd at 11:44 AM

Found a visual bug with the bottleracks, when trying to place more than one Soulstorm brew bottle on the same rack. Causes other bottles of soulstorm brew, and even empty bottles to go invisible. Working otherwise with 1.20.1 with no major problems.

 

Update: Checked water on a hunch, and its the same visual bug. Bottles dissapears when placing a bottle with any liquid on the same bottlerack.

💬 Maltise, Jan 22nd at 2:20 AM

Confirmed, crashing for me as well when selecting any recipe in handbook on 1.20. Cant wait for an update, you moddders are the life blood of these games!

 

💬 Handsomejack, Jan 22nd at 12:24 AM

Can confirm that its crashing on 1.20.1 Single player,pretty much opening the handbook with H when hovering an Item crashes the game.

💬 Neomallee, Jan 21st at 9:10 PM

I just tried to play on singleplayer on 1.20.1 and my game keeps crashing when opening the handbook with this mod installed but works fine without this mod. 

💬 QueueRay, Jan 21st at 12:52 AM

Working on our 1.20.1 multiplayer server without any issues

💬 BluntTongs, Jan 20th at 12:54 AM

Just wanted to say this mod rules!

💬 Wintogan, Jan 19th at 8:35 PM

Crashes my multiplayer server on startup.

💬 Falco, Jan 19th at 12:10 AM

Currently crashes the game on a multiplayer server when opening the handbook page of any block or item.
https://github.com/l33tmaan/EFRecipes/issues/47

💬 Foxtrot88, Jan 18th at 3:16 AM

Wake up l33tmaan it's 1.20 stable update time!! 🤩

💬 Sylpherios, Jan 16th at 5:47 PM

FiroTheMighty, its because you have the mod expanded foods and wildcraft. they are mutually exclusive mods atm so pick which one you want.

💬 SeniLiX, Jan 15th at 5:19 PM

The crash seems to be a conflict between Expanded Foods and Wildcraft: Fruits and Nuts.

 

Running on 64 bit Windows 10.0.19045.0 with 32688 MB RAM
Game Version: v1.20.0-rc.9 (Unstable)
15-01-2025 18:11:21: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.2, game@1.20.0-rc.9, expandedfoods@1.7.2, herbarium@1.4.0, creative@1.20.0-rc.9, survival@1.20.0-rc.9, wildcraftfruit@1.3.0
Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1292
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 111
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 99
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258
at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 349
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 117
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 172
at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 447
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 591
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 415
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1935
at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 50
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 422
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 392
at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574
at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1965
at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 357
at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 914
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 211
at OpenTK.Windowing.Desktop.NativeWindow.OnMouseUp(MouseButtonEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 1
==================================
{ TimeGenerated = 15-01-2025 17:26:54, Site = , Source = Application Error, Message = Faulting application name: VintageStory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x4e44
Faulting application start time: 0x01db67654a5dfa25
Faulting application path: C:\Users\SeniLiX\AppData\Roaming\Vintagestory\VintageStory.exe
Faulting module path: C:\Users\SeniLiX\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: 17e3d1b9-0cfe-4c79-b72c-a71a22de7aac
Faulting package full name:
Faulting package-relative application ID: }

💬 FirotheMighty, Jan 15th at 6:32 AM

Unfortunately Expanded Food 1.7.2 crashes the game on v1.20.0-rc.9 when attempting to check any recipes in game, when the mod is disabled the issue doesn't appear (tried with autoatlas, the crashing still persists):

Running on 64 bit Windows 10.0.19045.0 with 32635 MB RAM
Game Version: v1.20.0-rc.9 (Unstable)
1/15/2025 8:30:54 AM: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.2, backpackpackStandardcontinued@1.0.0, bettersticks@1.2.0, bettertraders@0.0.9, chiseltools@1.14.9, chocolate@1.0.0, caninae@1.0.23, capreolinae@1.2.0, dinornithidae@1.0.7, pantherinae@1.1.16, hangingoillamps@1.0.3, instandtemporalmobdrops@1.0.0, millwright@1.1.8, primitivesurvival@3.7.5, theremnants@1.0.0, sortablestorage@2.2.8, game@1.20.0-rc.9, vsimgui@1.1.7, autoatlas@1.1.1, betterruins@0.4.4, butchering@1.7.5, carryon@1.8.0-pre.1, commonlib@2.6.1, configlib@1.4.1, expandedfoods@1.7.2, extrainfo@1.9.5, foodshelves@1.4.4, fromgoldencombs@1.8.1, gourmand@1.4.1, hardcorewater@1.3.2, herbarium@1.4.0, kevinsfurniture@1.4.2, oneroof@1.6.0, petai@3.0.0, claywheel@1.1.2, prospecttogether@1.4.0, scarecrow@1.6.1, smithingplus@1.1.8, stonebakeoven@1.1.4, th3dungeon@0.3.1, traitacquirer@0.9.6, vanity@2.3.1, creative@1.20.0-rc.9, survival@1.20.0-rc.9, wildfarmingrevival@1.3.4, cats@3.0.0, em@3.0.0-pre.5, helvehammerext@1.7.0, playercorpse@1.11.0, wildcraftfruit@1.3.0, wolftaming@3.0.0, tailorsdelight@1.8.0-pre.6, dressmakers@1.5.0-pre.2
Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul, extrainfo
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1292
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch2(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 111
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 99
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258
at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 314
at Vintagestory.GameContent.ModSystemSurvivalHandbook.OnSurvivalHandbookHotkey_Patch1(ModSystemSurvivalHandbook this, KeyCombination key)
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1747
at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(KeyboardKeyEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 230
at OpenTK.Windowing.Desktop.NativeWindow.KeyCallback(Window* window, Keys key, Int32 scancode, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

💬 GaymerMike, Jan 14th at 12:20 PM

Can we please have an update to the latest Unstable verion please :(

 

💬 Foxtrot88, Jan 13th at 12:42 AM

Any ETA for an update for 1.20? ☺️

💬 ecologist, Dec 30th 2024 at 7:16 AM

l33tmaan I know it's not released for this version yet but in 1.20 rc-6 the drying time for redmeat is waaaay too long (in the middle of winter the meat was fresh for a few days but taking 70+ days to dry)

💬 YourAverageJoe, Dec 30th 2024 at 4:54 AM

Hello!

I've run into an interesting error while using Expanded Foods 1.7.2 on Vintage Story 1.19.8.

Whenever I click on "Muffin Dough - Part Baked" in the handbook, my game crashes.

Anyone else run into this issue? Wondering if it's a mod conflict, or a bug.

My error log is shown below.

 

Running on 64 bit Windows 10.0.19045.0 with 49061 MB RAM
Game Version: v1.19.8 (Stable)
12/29/2024 9:54:06 PM: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.1, ancientarmory@1.0.5, cheaperarmor@2.0.2, armoroverhaulsuite@1.0.0, chiseltools@1.12.11, millwright@1.1.6, primitivesurvival@3.6.4, rooffix@0.0.1, she1fish@1.2.1, game@1.19.8, animationmanagerlib@0.8.7, betterruins@0.3.9, carryon@1.7.4, commonlib@2.5.0-rc.2, expandedfoods@1.7.2, foodshelves@1.4.2, immersivewoodchopping@0.7.3, immersivewoodsawing@0.2.5, creative@1.19.8, vsimgui@1.1.3, survival@1.19.8, bullseye-continued@2.5.8, configlib@1.3.11, fsmlib@0.4.5, stonequarry@3.3.1, maltiezcrossbows@0.3.9, maltiezfirearms@0.5.2
System.Exception: Can't create itemstack without collectible!
at Vintagestory.API.Common.ItemStack..ctor(CollectibleObject collectible, Int32 stacksize) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 198
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1137
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 111
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 97
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258
at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 314
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.<>c__DisplayClass16_0.<addProcessesIntoInfo>b__0(ItemStack cs) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 458
at Vintagestory.API.Client.ItemstackTextComponent.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\ItemstackTextComponent.cs:line 101
at Vintagestory.API.Client.GuiElementRichtext.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 527
at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 494
at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 542
at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 393
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1892
at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 50
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 392
at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574
at Vintagestory.Client.NoObf.ClientMain.OnMouseDownRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1862
at Vintagestory.Client.GuiScreenRunningGame.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 329
at Vintagestory.Client.ScreenManager.OnMouseDown(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 882
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 201
at OpenTK.Windowing.Desktop.NativeWindow.OnMouseDown(MouseButtonEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

💬 Auro, Dec 20th 2024 at 2:54 PM

Really can't play without this... any news for an update or patch?

💬 xxpowerofsoundxx, Dec 19th 2024 at 5:51 PM

Shorty11 you can. It won't hurt anything. 

💬 Shorty11, Dec 17th 2024 at 12:19 AM

Any chance is this mod able to be added in the middle of a playthough or would I have to start a entirely new save inorder to utilize this?

💬 Hatter, Dec 15th 2024 at 8:24 AM

Any news on a unstable update?

 

💬 Supramp, Dec 10th 2024 at 5:50 PM

seaweed no longer drops when broken

💬 Sengo, Dec 10th 2024 at 3:31 PM

I love this mod. But i surprised that i can't make soup in cauldron...

💬 Fasrin, Dec 9th 2024 at 10:28 PM

Typed bo in the expanded foods tab on creative and i crashed.

System.MissingMethodException: Method not found: 'Vintagestory.API.Common.IAsset Vintagestory.API.Common.IAssetManager.TryGet(System.String, Boolean)'.
at ACulinaryArtillery.BlockBottle.GenMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos)
at ACulinaryArtillery.BlockBottle.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo)
at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 315
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 194
at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 514
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 718
at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 389
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 991
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 92
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 329
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Is what i get.

💬 Artadi, Dec 7th 2024 at 7:03 AM

Game crashes when i try to put on the ground the sauce pan

💬 Aspenizcool, Dec 3rd 2024 at 11:57 AM

game crashes when placing/ putting in fire a simmering pot/couldron on the 1.20 unstable

💬 BulletJustice, Nov 27th 2024 at 8:51 PM

When pressing Flax Grain in the Fruitpress to make Flax Oil sometimes the Dry Flax Mash does not stack with itself (in player inventory after pressing). Also, if you have the oil in a bucket, take the Dry Mash out after pressing, then attempt to place Dry Mash back into the Fruitpress, you keep the Dry Mash in your inventory and create 1 Dry Mash in the Fruitpress. You can duplicate as many times as you want creating infinite Dry Flax Mash.

Did not test with any other Mashes....

Also, not fully sure if this is from your mod, as the handbook did not specify if this was the mod or not which makes this recipe work for the Flax Oil.

1.19.8 (stable)

💬 diratis, Nov 23rd 2024 at 5:04 AM

Is the mod maker reading the comment section? if yes. is it normal you can't make syrup in the big cauldron? Can that be added please? I made the mistake of collecting 3 barrels full of berry juice and wanted to turn them into different things including syrup but that didn't work sooo I got like a hundred bottles of wine aging in my old world. 

💬 AlebenTod, Nov 21st 2024 at 11:56 PM

MissKittah

After reinstalling the game and the mod, it worked.

💬 bad1ands, Nov 21st 2024 at 8:18 PM

for some reason the entire game now crashes when i look up the recipie for candles

💬 AlebenTod, Nov 21st 2024 at 11:06 AM

MissKittah

 

Similarly, it doesn't work.

💬 Sq_IRL, Nov 19th 2024 at 8:46 PM

Seems like any time I try adding pink apples in specific to bread recipes it works, but the resulting item's bread texture becomes completely white (for example, resulting in a bright white loaf with red dots throughout, even when cooked.) Every other fruit tested works just fine, and different grains don't seem to impact the outcome.
Playing on v1.19.8, mod version 1.7.2.

That aside, this mod is great! Of the mods I've used so far, it's easily my favorite - it expands the game's base food system in all the right ways without losing the "by hoof" feeling the game tends to go for in crafting.

💬 ecologist, Nov 19th 2024 at 12:20 PM

Red meat isn't drying on hooks; I can't tell if its because its winter or not, but there is no progress. However I'm on 1.20 pre-13 so this is most likely the reason, but I figured it'd be helpful for me to tell you

💬 Afroman726, Nov 19th 2024 at 12:52 AM

Hello  l33tmaan!  I love your expanded foods mod but im getting weird texture bugs. The fruit bar isn't loading and im getting spammed errors in my logs 

18.11.2024 15:57:55 [Warning] Texture asset 'expandedfoods:textures/item/fuck/it/we/ball.png' not found (defined in Shape file expandedfoods:item/food/pemmican/ball).
18.11.2024 15:57:55 [Warning] Texture asset 'expandedfoods:textures/item/food/plain/jane.png' not found (defined in Shape file expandedfoods:item/food/pemmican/plain).
18.11.2024 15:57:55 [Warning] Texture asset 'expandedfoods:textures/item/food/fake/dough.png' not found (defined in Shape file expandedfoods:item/food/bread/plaindoughball/doughball).
18.11.2024 15:57:55 [Warning] Texture asset 'expandedfoods:textures/item/fake/grain/bread.png' not found (defined in Shape file expandedfoods:item/food/bread/plaindoughball/breadball).

💬 MissKittah, Nov 17th 2024 at 1:41 PM

Leozin, You need to use a bottle for adding the smaller amounts of liquids. the recipes are very precise- so if you arent using the proper quantities: they will never work

💬 MissKittah, Nov 17th 2024 at 1:35 PM

AlebenTod, try putting the bone first and then the water. 

💬 MissKittah, Nov 17th 2024 at 1:31 PM

Dawnveu,

Whole mushrooms have to be boiled instead of baked. You can still cook them in a firepit too, but they don't like the oven. To bake them they need to be chopped- they will have the "charred" label when you bake them as well.

To cook them by boiling:  add mushroom and 0.5L of water in a saucepan,

💬 Mildred, Nov 17th 2024 at 1:26 PM

I read in the 1.7.1 patchnotes, that the sushi rolls have been slimmed down, but that remaps have been added. I have some older rolls in a Vinconomy store, that are now just black sheets and unusable, cause I reckon the mapping went wrong. Is that a bug, or just as is now? It says item-sushi-onion-nooil and item-sushi-carrot-nooil. 
Just wondering whether to keep them or throw them into lava. :) 
Also my stored syrup covered fruit bread is just white now. o.o But still perfectly eatable, so might just be a loaded wrong texture problem, potentially. I will make new one and see how that looks.

As per usual, thank you for your hard work on this fantastic mod! It has been a blast cooking with all these shiny new things, made Pilaf for the first time today.

💬 MissKittah, Nov 17th 2024 at 1:17 PM

Lucifervex, you put the berry/fruit mash in your crafting grid, and it will turn into dehydrated berries(or fruit). It can be used in almost any recipe that calls for fruit. It also can be used in making candied fruit. If you leave the dehydrated berries/fruit in your inventory for a while, they eventually turn into dried fruit. The dried fruit can also be used in any recipe that calls for fruit.

💬 AlebenTod, Nov 15th 2024 at 11:15 PM

For some reason, I can't cook the broth.
Game version 1.9.18. Mod version 1.7.2 .

https://imgur.com/a/GkOAqIW

https://imgur.com/a/MPfRnwA

 

💬 Psi_Protocol, Nov 8th 2024 at 5:59 PM

Hi,
I seem to be having an issue with the saucepan. Whenever I put something in the sauce pan to either simmer or char, the saucepan does not increase in temperature and only stays cold. I am unsure if this applies to cauldrons at the moment because I have not made one.

💬 Crowflake, Nov 3rd 2024 at 9:23 PM

Seawater won't spawn at all unless you manually change the world settings to feature oceans, right? Or does this mod add pockets of saltwater to allow for early game salt making solutions when using default worldgen settings?

💬 Lucifervex, Nov 3rd 2024 at 9:17 PM

how do you even use the oven ? im trying to dry berries but i don't really understand, they don't dry up and i have to consistantly re-ignite the oven and a berry always disappear

 

cant put both firewood and berries in the oven too

💬 Dawnveu, Nov 3rd 2024 at 3:14 PM

idk if I'm doing something wrong, I'm trying to bake mushrooms in an oven to cook them but no matter how long I wait they don't seem to cook? cooking them normally in a fire works fine but that just results in charred food which I want to avoid. the oven is heated so idk what the issue could be

💬 Thor8472, Oct 26th 2024 at 6:53 PM

putting the saucepan on the ground crashes the game in pre.7

💬 AvaliFolly, Oct 26th 2024 at 2:32 AM

Hello, I was wondering on how you age brandies? I've tried storing them in multiple ways and can't seem to figure out how. It doesn't age like normal when you store it on shelves so i was wondering if there was a special way.

💬 Rebecka, Oct 26th 2024 at 1:47 AM

Is it possible to make all the food items ground storable? The fruit bread is so cute, I'd love to use it as a decor item until a quick snack.

💬 Cuddly_Khan, Oct 20th 2024 at 6:26 AM

ForestWitchReyna

Ah, that explains that then. I started playing more recently haha.
To answer your question, vanilla has jugs (3 litres), and barrels (50L). There is a mod called Food Shelves which adds a wide variety of storage options, including barrels racks, making storing large volumes of liquid a lot easier and less space consuming. It also adds a big (500L) barrel (it van only be used in a barrel rack and for storing liquids).
For storing perishable liquids, I highly recommend bottles though. They last A LOT longer in bottles.

💬 ForestWitchReyna, Oct 17th 2024 at 6:25 PM

Cuddly_Khan

Seawater as a thing is a 'relatively' new addition, before then all water was just water

As an aside since I'm coming back after quite a while is there any form of larger alcohol storage/aging yet, either from this or an addon to it? Like a wine barrel, kegs etc, or do you still need to basically jsut store everything in bottles still?

💬 Cuddly_Khan, Oct 17th 2024 at 1:07 AM

Huw

Well, fresh water isn't typically salty, so yeah, sea water is required. I didn't even realise it was ever possible to get salt from non sea water.

💬 Huw, Oct 16th 2024 at 4:36 PM

Loaded this mod into my current world but cant seem to get water to show the prompt to turn into salt in the barrel. using 1.19.8. has it been changed to only be seawater?

💬 HugoTaiga, Oct 10th 2024 at 1:14 PM

Narrowed down a minimal case which causes a crash on 1.19.8. The steps to reproduce:

  1. Start the game
  2. Activate modules: A Culinary Artillery (1.2.1), Expanded Foods (1.7.2), Herbarium (1.3.0), Wildcraft: Fruits and Nuts (1.2.2), Wildcraft: Trees and Shrubs (1.2.0)
  3. Create a world with default settings
  4. Open Survival Handbook (H)
  5. Start typing "bed" on the search box
  6. The client crashes
  7. Some errors from client-main.txt log file:

10.10.2024 7:05:11 [Error] Missing mapping for texture code #fill-guajava during shape tesselation of item expandedfoods:wildcandiedfruit-guajava using shape expandedfoods:item/food/candy/fruit/wildcraftfruit/guajava
...
10.10.2024 7:05:24 [Error] Exception thrown when initializing a block entity with classname Generic:
10.10.2024 7:05:24 [Error] Exception: Index was outside the bounds of the array.

💬 Leozin, Oct 8th 2024 at 2:23 PM

Hello. I cannot boil eggs for some reason... I have tried doing it with a sause pan and with a cauldron, I've tried it with the water IN the container and adding the water to the crafting/cooking slot beside the eggs.
I was trying to use 1l of water and 2 eggs, I don't know how to add only 0.5l but considering that I had 2 eggs should't it take 1l?

💬 Travisplo, Oct 8th 2024 at 12:15 AM

By the way, is the Saucepan meant to only be able to hold 4 Handfuls of Fat at a time? Makes it difficult to make Lard using a bucket for the water supply.

💬 September, Oct 7th 2024 at 5:56 PM

l33tmaan

 

Not sure. I'll have to ask the server owner to update the mod. I think that will solve the issue.

💬 CakeRedGuard, Oct 6th 2024 at 6:50 PM

Never mind i figuered it out thank you

💬 CakeRedGuard, Oct 6th 2024 at 6:46 PM

How do you add a toppings? im trying to add broth to a porrige rn and im not sure what button to press

💬 l33tmaan , Oct 6th 2024 at 6:30 AM

September

I definitely tested all of the bread crumbs before the latest release. They should all work and have textures now. Are you on 1.7.2?

💬 September, Oct 5th 2024 at 5:22 PM

Breadcrumb Animal Feed can't be placed into a small trough to feed chickens. Is this intended?

 

💬 l33tmaan , Oct 3rd 2024 at 10:45 PM

DuckTape

Just use a bowl or bottle to add 0.1 L of broth to the cooking pot's input slot. Increase as needed for additional servings.

💬 l33tmaan , Oct 3rd 2024 at 10:40 PM

Updated to 1.7.2! Just a quick hotfix so people's juices don't all expire. Check the forum thread for details.

💬 l33tmaan , Sep 30th 2024 at 10:07 PM

Updated to 1.7.1! Check the forum thread for details.

💬 DuckTape, Sep 29th 2024 at 10:21 PM

how do you add broth to stews?

💬 Snowfall94, Sep 24th 2024 at 1:41 PM

Whenever I try to create a new world I get this popping up in the logs and it refuses to create the world.  I haven't played VS in a while, so I probably have some mod conflicts, but just curious if you know anything about it

"24.9.2024 07:42:47 [Error] [expandedfoods] An exception was thrown when trying to load assembly:
24.9.2024 07:42:47 [Error] [expandedfoods] Exception: declared as code mod, but there are no .dll files that contain at least one ModSystem or has a ModInfo attribute
at Vintagestory.Common.ModContainer.LoadAssembly(ModCompilationContext compilationContext, ModAssemblyLoader loader) in VintagestoryLib\Common\API\ModContainer.cs:line 462"

💬 Derathul, Sep 13th 2024 at 6:19 PM

I can't empty a bowl of peat in any ways, tossing it in to the water doesn't do anything.
How can I empty it?

💬 Goosechucker, Sep 12th 2024 at 9:12 AM

This mod is to my RAM what a claw hammer is to an antique Ming Dynasty vase

💬 Origin_Alpha_43, Sep 12th 2024 at 2:27 AM

Fisher900

Your server might be running out of ram
I've had the issue when trying to run Expanded Foods without enough ram
If you are paying for a hosted server, buy an extra 2gb of ram just so Expanded Foods can load and run

💬 Rawe1994, Sep 11th 2024 at 9:45 PM

Roxas13e
You have to mix both the eggwhite and yolk from the chicken egg in the mixing bowl to get the liquid egg required for the recipe.
This took me a second to figure out, I imagine you might have been stumped by the same step.

You then add the flour of your choice (I used spelt), the liquid egg and water to the mixing bowl
Works on the recent versions of Expanded Foods/Cullinary Artillery

Hope this helps!

 

💬 Roxas13e, Sep 11th 2024 at 4:23 AM

so is soft bread bugged i cant seem to get it to mix in the bowel im doing what the pic show and what the guide shows but nothing. Am i just doing it wrong?

💬 Daovala, Sep 9th 2024 at 9:12 AM

Fisher900
I'm not sure wild craft trees is updated to work with the new herbium wildcraft versions.

💬 Daovala, Sep 9th 2024 at 9:10 AM

Using the new wildcraft & herbarium just not the most recent update, just haven't gotten around to using their lastest version yet since I run a server, Thanks though. I'll look into running an update to the mods soon

💬 l33tmaan , Sep 9th 2024 at 4:35 AM

RobertS42

Probably not. Maybe Salt and Sands, but it could use a liiiittle more work first. I don't use Floral Zones so I don't know what those add.

Daovala

You need the Wildcraft versions that are compatible with Herbarium.

💬 Fisher900, Sep 7th 2024 at 5:04 PM

The mod will simply not load on my server.

Can someone spot a conflict?
https://imgur.com/a/Kzjhj3X

💬 Daovala, Sep 4th 2024 at 10:21 AM

Which version of Wildcraft was this setup to work with, I know they had some big updates to things so I've been avoiding updating their mod for the time

💬 RobertS42, Sep 4th 2024 at 7:37 AM

I hope this doesn't come off as demanding, but are there any plans on intergrating Floral zones and the other Tentharchitect mods (specifically the bird ones because of the eggs), and maybe Salt and Sands? 
(Almost died from excitement when I saw the wildcraft integration update)

💬 l33tmaan , Aug 30th 2024 at 7:27 AM

Stranger92

We've got this one identified, I should have it fixed in the next update. I'm working on a new release for A Culinary Artillery, then I'll probably get my other mods updated for the new Wildcraft Trees. Then I'll get back to work on Expanded Foods.

My other mods take way less work, so I should have a new release within a month.

💬 JcOreo, Aug 26th 2024 at 5:12 AM

Thanks for the update!! :))))

💬 Zeorik, Aug 26th 2024 at 2:56 AM

https://prnt.sc/1fgu12Z7vtY9 Also sausage seems to have some naming issues.

💬 Zeorik, Aug 26th 2024 at 2:45 AM

Hey, I'm not sure what's wrong here, but something seems messed up with meal names involving Bone Broth? https://prnt.sc/5UceMXPtdQjH This is 3 bushmeat nuggets and bone broth as the last ingredient, though several attempts to use bone broth shows this glitched naming. Oddly, dumplings and bone broth show the name correctly.

💬 Stranger92, Aug 24th 2024 at 12:25 PM

Breadcrumbs seem to not work as an animal feed: if made in Survival I cannot put it in the trough (but can still eat).

The chain probably breaks on the dough making stage.

This will work as intended: Creative mode inventory > Bread (e.g. Spelt Bread) > Quern (Spelt Bread Crumbs) > Trough
This will not work: Creative mode inventory > Flour (e.g. Spelt Flour) > Dough (any kind) > same steps as above, but cannot be placed in a trough.

 

Breadcrumb animal feed item cannot be used regardless of the way it is obtained (even directly from Creative inventory).

Tested in both Single and Multiplayer.
In Single I disabled all mods but Culinary Artillery and Expanded Foods.

Any idea what went wrong?
Any more info I could provide for testing?

💬 PCakester, Aug 22nd 2024 at 10:46 PM

:( Is anybody else having the issue where this updated version doesnt work at all? Or am I doing something wrong? Nothing expanded foods is showing up when I use 1.7.0 (Fixed it, by just hitting reload mods apparently??? or maybe posting an embarassing comment is what fixed it)

💬 ComitatesSaxoni, Aug 22nd 2024 at 7:56 AM

UNLIMITED HERBY BREAD STICKS IS A GO, I REPEAT, UNLIMITED HERBY BREADSTICKS IS A GO!

💬 ErikaVenice, Aug 21st 2024 at 11:04 AM

THANK YOU FOR THE UPDATE, I'VE BEEN WANTING TO MAKE LAVENDER BREAD FOR SO LONG <33333

💬 Ethertrauma, Aug 21st 2024 at 3:44 AM

Awesome!! Thank you so much for putting in all of this work for free!

💬 Quiche, Aug 20th 2024 at 11:06 PM

I CAN NOT CONTAIN MY EXCITEMENT THANK YOU THANK YOU THANK YOU!

💬 l33tmaan , Aug 20th 2024 at 3:49 PM

sesher

I also run Wildcraft Trees 1.1.0 and I don't have any problems. What crashing are you seeing?

💬 unHallowed, Aug 20th 2024 at 2:10 PM

I am screaming I'm so excited!!!!!!! 

💬 Poompers, Aug 20th 2024 at 12:59 PM

New update let's go! So noodles got added to soup so basically we can make ramen now? Nice.

I haven't used wildcraft yet, I always thought it added too much and I'd get lost with the variety or it wouldn't be compatible with my current list, but having it integrated with all meals and such sounds great.

💬 sesher, Aug 20th 2024 at 8:26 AM

Hello thanks so much for your hard work on the compatibilty with the herbarium versions of the wildcraft mods, cant wait to start a fresh playthrough with everything working together again. However I've found that using Expanded Foods 1.7.0 causes crashing when used with Wildcraft: Trees 1.1.0. The only mods I have installed are all three most recent versions of the Wildcraft mods, Herbarium, Expanded Foods, and A Culinary Artillery. I also really want to be able to use rhubarb in pies, I would do it myself but have no experience with modding this game, nevertheless thank you for your contuinued work on this wonderful mod!

💬 l33tmaan , Aug 20th 2024 at 2:20 AM

FINALLY UPDATED TO 1.7.0!!!

HERBARIUM-WILDCRAFT:
Wildcraft Fruits, Nuts, Spices, and Herbs integrated into all meals and items (required approximately 1 billion hours of work)

MORE ANIMALS:
- Eggs only require 0.5 L to boil, not 1 L

FOOD UPDATES:
- Sausage lasts longer; has cured variants
- Broth is drinkable
- Clarified broth recipe requires 1/10th as much egg
- Dehydrated fruit has full healing; dried fruit has half healing
- Syrups (and other liquids) can be added to pies
- Fine and strong wine distill into spirits at a buffed rate
- Cured meat nuggets can be added to soups
- Breadcrumbs now have the ExpandedFood class, nutritionPropsWhenInMeal nerfed to compensate 
- Breadcrumb grid recipe removed
- Cheese dumplings added
- Dumpling shapes added inside meals
- All meal nut shapes updated
- Noodles can be added to soup
- Fried veggies & mushrooms can be added to mixing bowl meals

BUGFIXES:
- Food oil in fried food registers as Vegetable and not Fruit satiation
- Cooked chopped pumpkin slice texture fixed, handbook for muffin updated accordingly
- Honey yogurt has HP healing
- Maple bread crumbs can be put in small trough
- Bread starter stack size increased from 16 to 5000
- Fish sauce can be used in meat stews without Primitive Survival installed

QOL:
- Breadcrumb feed added (thanks, Goose!)
- Chopped items can be boiled
- Boiled basic foods are cooked perfectly

MISC:
- Old fish sauce barrel recipe removed
- Spirits no longer turn into vingear
- Cassava whiskey renamed to cassava vodka 
- Meal shape patches fixed

💬 MRGOOSE, Aug 16th 2024 at 11:19 AM

how much time left till we get the next update?

💬 Hydromancerx, Aug 8th 2024 at 5:30 PM

Please patch C&C crocdile eggs so they can do the same things as the eggs in this mod.

💬 MrBlazzar, Aug 4th 2024 at 6:30 PM

Hey I have a issue where the last piece of pie for some reason never gives me any nutrition when I eat it. If these a fix or is this just a issue that happens?

 

Edit: Figured it out we were picking it up with our hands when there was only one slice left but that was acting as thee whole pie object instead of just one slice of pie so eating it gives nothing as it's not a slice of pie but the pie object. Once we used a knife on the last slice of pie when it was still placed did it count as a slice of pie and thus give us nutrition and fullness.

💬 Phoenicius, Aug 3rd 2024 at 3:36 PM

Is it compatible with Butchering mod?

💬 TheNiteFox, Aug 2nd 2024 at 7:07 PM

@Farrowe

I hope you figured out that you need this mod as well A Culinary Artillery

💬 Farrowe, Aug 1st 2024 at 6:21 PM

For whatever reason, the mod keeps yelling at me to use culinary artillery 1.1.3 in order to enable, but the version i can actually get from this mod database is 1.0.16. am i missing something?

💬 Bastille, Jul 29th 2024 at 8:35 PM

Will this be compatible with the new Herbarium Wildcraft systems soon? Would really like to go back to making raspberry muffins.

💬 BraniyaKz, Jul 29th 2024 at 3:21 AM

duckburglar - He's teamed up with some gabbit called Munch, and they're after my caviar. XD

💬 duckburglar, Jul 24th 2024 at 1:36 AM

I used the brew to keep my workers in check and now they are rising against me under some false savior "Abe". 0/10 😭😭

💬 gndrneutralnoun, Jul 21st 2024 at 8:12 PM

@foggyhill The dev's working on it! You can check the github if you'd like to track the progress.

 
💬 HaZZeRRD, Jul 21st 2024 at 5:34 PM

Hi love the mod, but i'm having trouble making jam, when i put in the one berry in the first two or the seconf two slots and 0.2L of honey in the other, no output is displayed and no product is created.

💬 Eranderil, Jul 13th 2024 at 2:22 AM

Small question. I saw that you can "smelt" seawater to get salt in the handbook. Gave it a shot and in terms of efficiency it's way faster with one small issue: How do I get my crystals out of the crucibles? 

💬 foggyhill, Jul 4th 2024 at 4:44 AM

When is wildcarft:fruit compatible and can I see more kinds of fruit related food

💬 EmperrorAlpha, Jul 3rd 2024 at 4:28 PM

Is it a feture or a bug of the modpack that cook pots is 2.2 times slower compared to vanila cook pots?

💬 acwell, Jul 2nd 2024 at 10:10 AM

MerynLima it not a bug is just not compatibe rn

💬 MerynLima, Jul 2nd 2024 at 4:53 AM

I have updated both my Wildcraft Herbs and Expanded Foods and I STILL can't use any Wildcraft berries in any EF recipes. Is this a  bug? Is there something I'm doing wrong?

💬 Michael00181, Jun 25th 2024 at 10:34 PM

Could we get the ability to use certain grains in soups (IE dishes that have a broth base)? My brother does it all the time with barley and rye to thciken them and it tastes great. 

I do mean straight grains not bread crumbs. 

💬 Nymphe, Jun 20th 2024 at 6:43 PM

Add kvas. It is an Eastern European alcohol made by fermenting bread.

💬 Milkovich, Jun 16th 2024 at 8:39 AM

It seems as though Wildcraft is no longer fully compatible. That is, unless I am doing something wrong. I can not seem to make herbal bread. Using herbs in stews seem to work, but I can't get things to work in the mixing bowl.

💬 McKillington, Jun 14th 2024 at 4:17 PM

l33tmaan
Hi, Just wanted to let you know that there was an update to wildcraft that changed a lot of its structure and is currently incompatable with Expanded Foods. Do you think you could add compatability for the new wildcraft?

💬 HighlandBrit, Jun 14th 2024 at 4:22 AM

It's found in the Handbook in Expanded Foods: Cooking 104 - Expanded Liquids. The Recipe has to be exactly replicated. So 1 Lump of Fat + 0.2L of Water Boil in a saucepan. It's very specific, you cant go higher or lower with the quantities.
to get 0.2l Water, I use a Jug to pour 0.3L in, then use a bowl to take 0.1L out.

💬 False_Chicken, Jun 12th 2024 at 8:17 PM

How do you make lard? Nothing I try works. I cant simmer fat with water.

💬 Pursec, Jun 9th 2024 at 2:22 AM

Terisu
Have you tried the newest version of ACA, this should? be fixed in the latest update for it. 

💬 Terisu, Jun 9th 2024 at 12:33 AM

Unsure if this is due to having a lot of mods or a known bug, but I've noticed if I try and boil water in a saucepan, the CPU maxes out and I have to force exit the game
This has happened while making pasta, and when I tried putting 6 liters of water into the pan (4 + 2)
The CPU maxing happens even after I hastily try and take the water out of the pan

💬 BKS_Kit, Jun 8th 2024 at 11:29 PM
 

Hello, is version 1.19.5 compatible with version 1.19.4 ?

💬 Arthopleura, Jun 5th 2024 at 8:05 PM

Ok thanks, i'll remember now to always throw dough on the ground. I wonder what the neighbouring bakers would say about that XD

💬 Pursec, Jun 5th 2024 at 7:10 PM

Arthopleura

This was a nasty desync related bug that I often called "Evil Pies" while working on it, that could even lead to client crashes in some instances. It should be completely fixed with the next ACA release. Till then theres a stupid workaround: Everytime you make a new batch of dough you plan on using for pie, throw the entire stack on the ground and pick it back up. Dough that went through an auto-save or was made in a previous session of the server will also work fine. 

💬 Arthopleura, Jun 5th 2024 at 6:58 PM

Sooo ... i tried a pie, with rye bread and red currant. I completely filled it up with berries, and added a topping. But it wouldn't change it and when i was trying to take the pie intead it was disappearing and i only was getting one of the ingredients back (like one type, sometimes just my 8 berries, sometimes just my 4 dough) . Since the dough used was made with some lard, i have some suspicion it might be the cause of the issue. I didn't made any further researches, and i might just have forgotten smth, but i still want to report now in case i don't find out i'm dumb later. btw, i've still checked that out, i have the last version, 1.6.9.

💬 conninator2000, Jun 4th 2024 at 11:57 AM

TheTerror

I was having this issue too, looked through the comments with ctrl+f and found that with dried resin you can just manually pour it into a mixing bowl or a sauce pan on a fire (lit or unlit, you just need that "liquid" available inventory slot. Poor it in like you would water to a recipe slot and it will turn into resin and give you your bucket/container back

 

The handbook entry could probably use a little explaination that you have to pour it out into a slot like that since it just says you collect it in a bucket and it dries out

💬 OliverRook, May 29th 2024 at 6:57 PM

Please make this compatible with the new versions of wildcraft

💬 Branflakes, May 18th 2024 at 11:21 PM

Can you please come up with better documentation and / or a fix for dealing with egg liquids? Once you've placed the egg liquids in a container, there is no way to remove them or even move them around in a container. E.g. in a cooking pot or a melting bowl, and when that bowl is removed or broken, all items are returned except the eggs. Additionally, while the documentation "exists" for Expanded Foods, it's not really coherent. Take the breaded foods for example. It reads like a recipe, but gives no indication for how to combine these ingredients. Overall, I believe documentation could be greatly enhanced / improved to provide a better user experience. 

💬 MochaZilla, May 18th 2024 at 5:21 PM

Pursec <3 incredible

💬 Adaltan, May 16th 2024 at 8:41 AM

I don’t know if this is a bug or just a coincidence, but when I added your mod to the existing world, immediately after loading, a strong temporal storm began. At the same time, I looked at the log and there were no warnings about it.

💬 l33tmaan , May 15th 2024 at 4:11 AM

Oof, I've got to update ACA. I'll do that soon, I promise! 😅

💬 Pursec, May 13th 2024 at 2:55 PM

MochaZilla
Its being worked on, massive changes with the swap over to Herbarium so its just taking some time. But its comming soon tm

💬 MochaZilla, May 12th 2024 at 3:02 PM

Is this compatible with the updated Herbarium-based wildcraft mods? If not, are there plans to switch in the future?

Trying to pick between EF and wildcraft for 1.19 is like choosing a favourite child.

💬 TheTerror, May 12th 2024 at 12:24 AM

How the heck do you get dried resin out of a bucket under a spile. I assume it has to be cured, which some of mine are....but no luck!

💬 Pursec, May 11th 2024 at 6:41 AM

weeviljester
Another fix already waiting to go for the next ACA update...

💬 weeviljester, May 8th 2024 at 2:34 AM

Every time I bake my fruit bread, the list of ingredients I used to make the bread disappears and it just becomes generic fruit bread. There isn't any special variation based on what ingredients I use :/ Then, when I apply syrup to the bread, the bread is just inivisible and all I can see is the swirl of syrup.

(EDIT)

Turns out it's due to modded ovens. Chiseltools' decorative oven and Decor Bazaar's ovens will not work with this mod.

💬 Wolfzank, May 6th 2024 at 8:45 PM

Pursec

The coincidence hahah. Thanks for the workaround, I'll do that in the meantime ^^

💬 Pursec, May 6th 2024 at 6:45 PM

Wolfzank

Another bug fixed in the next update lmao. As a workaround for now, (and it sound silly) after making your dough, throw the entire stack on the ground and pick it back up. Dough that has gone through an autosave or existed when the server started should also work fine

 

💬 Wolfzank, May 6th 2024 at 2:51 PM

Aloha, I dunno if I'm doing something wrong (probably the case hahah), but I can't seem to make pies with dough created with the mod. I made some dough using the mixing bowl with water, flour and grain oil, and tried to use it to make a pie. I can place the crust on a table and fill it just fine (I used regular carrots), but when I pick the pie it disappears and give me back the materials I used to create it. I tried vanilla doughs and they work just fine. Again I'm probably doing something wrong, but I can't find what it is. Thanks in advance, really enjoying the mod thus far ^^

💬 Pursec, May 6th 2024 at 1:29 PM

Tomahawkist
This is an issue with ACA but havent ever encountered it myself, can you let me know exactly how to recreate it? You can @me on the Discord in the ACA or EF mod discussion channels (Discord id: Pursec / Goose) to talk about it more and more promptly. This sounds like a huge pain in the ass so id like to focus my attention of getting that found and resolved for you.

💬 Pursec, May 6th 2024 at 1:21 PM

EastboundAura88

Was a long standing bug/oversight, another issue that should be fixed by the next ACA update.

Randwulf

If you can track down the source a bit more/have any more info please @me on Discord in the ACA/EF mod discussions, id like to try and recreate it and get that resolved for you guys

💬 EastboundAura88, May 6th 2024 at 6:06 AM

When making the yogurt meal with fruit yougurt like Black Currant Yogurt portions the meal loses all dairy satiation and only gives a massive amount of fruit.

💬 Randwulf, May 5th 2024 at 12:48 PM

Tomahawc It seems I have the same issue as you whenever I use a saucepan (be it the one from Natural Clays or the original one) in SP; producing a liquid is eating up my CPU and I need to shut the game. I wonder why is that myself. I only see the that it increase the server tick time. Hopefully, l33tmaan will have a better idea of what happens.

💬 ManaWei, May 5th 2024 at 6:13 AM

@Pursec
Awesome, looking forward to it <3

💬 Tomahawkist, May 4th 2024 at 8:24 PM

so i have this massive (and i mean massive) issue with cauldrons. i run a dedicated server for a few friends and me, and oftentimes, when trying to cook anything in a cauldron it just bugs out and starts eating up the cpu. and this manifests through the cauldron becoming uninteractible, the liquids and items being duplicated, chests not opening, and generally soft-crashing the server without actually crashing any client or the server itself. and when you leave and try to join again it gets stuck around 110kb of data transferred (after taking 4 minutes to get to that point instead of loading into the world in about 1 minute.

the only fix is to remove both culinary artillery and expanded foods, restart the server, remove the affected cauldron entirely, re-add the mods, restart the server, and then give myself the cauldron and items back through creative. i can recreate the error, give you the logs, etc. if you want. i just want this issue to be fixed, please help me :( i can't cook liquids

edit: i just looked closer at the logs, and there's nothing, like, nothing at all regarding this issue, no spamming of the logs, no error while loading, nothing. i don't know what to do, i can't fix it

edit 2: it should be fixed, or at least fixed soon

💬 Pursec, May 4th 2024 at 7:18 PM

ManaWei

The next update of ACA will fix it, was an issue on our end. Sorry about that!

💬 ManaWei, May 4th 2024 at 7:01 AM

Say any chance you could make this compatible with DanaTweaks Oven Heating mechanic from firepits ?

💬 KraftyKroze, Apr 30th 2024 at 3:20 AM

l33tmaan

Awesome mod, it adds great complexity and I really enjoy using it. I think I may have found a small bug. When I add pink and red apples to the press I get regular apple mash back, and when I put that in the crafting menu I only get "Dehydrated Yellow Apple" out of it, not the corresponding other colored apples. Not a huge issue just thought I would bring it up since there is a "Dehydrated Pink Apple" and a "Dehydrated Red Apple" item in the mod.

💬 Vedrit, Apr 27th 2024 at 11:30 PM

Just wanted to note that the dedicated server seems to have an issue with this mod having a space in the name. I was getting warnings that it couldn't find the DLL until I replaced the space with a dash (ExpandedFoods-1.6.9.zip)

💬 RoyalFox, Apr 26th 2024 at 11:27 AM

Trying to cook syrup in a saucepan will cause the game to use 100% of your CPU until you close the game out. This also happens if you place invalid berries from Wildcraft into the saucepan, and the graphics will bug out slightly.

💬 unHallowed, Apr 23rd 2024 at 12:23 AM

Question l33tmaan - will you be adding compatibility with the new Wildcraft (Fruits & Nuts, mostly) mods? As it stands, none of the food products from those mods can be used in any of your recipes (i.e. raspberries or blackberries for syrup or fruit doughs, none of the herbs/spices in anything).

💬 King_Doggo, Apr 21st 2024 at 4:00 AM

Heyo! Found out that you can duplicate Fruit Mash by right clicking on an empty fruit press with the Mash and then right clicking again with an empty hand!

💬 King_Doggo, Apr 15th 2024 at 1:20 AM

Could we eventually be able to make Soups in Cauldrons for Bulk meals?

💬 GirlieAllie, Apr 13th 2024 at 7:29 PM

Tremendous mod. However, I feel egg whites are a little limited in use currently. I'd suggest allowing egg whites to be used for scrambled eggs; I know several people who prefer them to whole eggs.

💬 Rulyon, Apr 9th 2024 at 3:02 PM

Cooking 103 - Expanded Meals says that we can add wine to meat stew, but I was unable to add wine to Aged Bushmeat Nugget stew.

 

💬 King_Doggo, Apr 8th 2024 at 12:03 AM

I can't seem to be able to re-press Grain mash into oil? Maybe I'm not doing something correctly

 

I'm trying to squeeze the wet mash into oil at the Fruitpress.

 

Edit: As well, the Clay Oven maxes out it's heat at 200C, thus making Lime unavailable to be baked; Am I missing something? (Edit2: It's on a Firepit I'm so dumb..)

💬 demous85, Apr 5th 2024 at 10:30 AM

@l33tmaan there seems to be a dupe glitch with cauldrons and buckets that thus far has worked for mutiple liquids. using 2 buckets and grabing the liquids from them will fully fill the cauldron instead of just say 20L water u will have 50L

💬 Luin, Apr 4th 2024 at 1:09 PM

Terik Thanks that fixed it. Don't know why I didn't think of that

💬 Terik, Apr 4th 2024 at 11:20 AM

Luin

Breaking and re-placing the clay oven fixed the issue for me.

💬 Luin, Apr 3rd 2024 at 8:39 PM

Hi! I've run into a slight issue.

Mod v1.6.9 with game v1.19.7
I seem to be unable to put firewood in the clay oven

Disabling Expanded Foods and Culinary Artillery fixes it.

💬 ASkeleton, Apr 3rd 2024 at 8:31 PM

I'm not finding myself able to craft a fruit press for some reason.
Edit: False alarm my iron hammer was too close to breaking to craft it.

💬 unHallowed, Apr 3rd 2024 at 12:38 AM

<3 <3 <3 thank you for the update! 

💬 adres4t, Apr 2nd 2024 at 5:16 PM

l33tmaan it actually adds a variety of fruits and vegetables, quite a few.

💬 UA_Shaman, Apr 2nd 2024 at 4:43 PM

l33tmaan
I'm sorry, maybe this question seems stupid to you, where does the atlas change? This is for my understanding of exactly what you are talking about.

UPD: Found, I personally and the players have the following values:
"maxTextureAtlasWidth": 4096,
"maxTextureAtlasHeight": 4096,

💬 l33tmaan , Apr 1st 2024 at 10:47 PM

UA_Shaman

Have you increased your texture atlas? Sounds like that's the issue.

adres4t

Eventually I can do Butchering. I've never used Floral Zones and I have no idea what it adds.

💬 adres4t, Apr 1st 2024 at 9:25 PM

Hi, do you see possible to add Butchering and Floral Zones food stuff to EF?

💬 UA_Shaman, Apr 1st 2024 at 4:10 PM

Not sure if this has anything to do with your mod. Well, when your updated mod was installed on the server. Problems began. Gone are the textures of things not even related to your mod. It started to crash the game when you open the inventory and just walk by the liquid barrels. Some things became a question mark. Only two mods have been updated: yours and alchemy. Errors will be below.

System.Exception: Was not able to allocate texture space, maybe atlas is full?
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemStackToAtlas(ItemStack stack, ITextureAtlasAPI atlas, Int32 size, Action`1 onComplete, Int32 color, Single sepiaLevel, Single scale) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 104
at Vintagestory.Client.NoObf.InventoryItemRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 82
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 200
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 806
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 995
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 241
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

and

System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Alchemy.FlaskTextureSource.get_Item(String textureCode) in C:\Users\Llama3013\Documents\Coooooddinng\Alchemy-7.0net\Alchemy\Alchemy\Block\BlockPotionFlask.cs:line 705
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 394
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 302
at Alchemy.BlockPotionFlask.GenMesh(ICoreClientAPI capi, ItemStack contentStack) in C:\Users\Llama3013\Documents\Coooooddinng\Alchemy-7.0net\Alchemy\Alchemy\Block\BlockPotionFlask.cs:line 186
at Alchemy.BlockPotionFlask.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in C:\Users\Llama3013\Documents\Coooooddinng\Alchemy-7.0net\Alchemy\Alchemy\Block\BlockPotionFlask.cs:line 57
at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 315
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 194
at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 509
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 716
at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 385
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
💬 Ceddrik, Apr 1st 2024 at 12:43 PM

Hello how to make Bag of Flour . When I put rye seeds in andesite mill I get vanilla flour . :(

💬 l33tmaan , Mar 31st 2024 at 10:10 PM

Shinji170981

I think it should. Maybe pitch glue will act weird, I'm not sure.

Blaze_wraith

No, it shouldn't. You should back up your world just to be safe, though.

💬 Blaze_wraith, Mar 31st 2024 at 9:11 PM

if i remove the old version and relace it with this version, would it break my save?

💬 Shinji170981, Mar 31st 2024 at 7:38 PM

l33tmaan out of curiosity, would this also work with 1.19.3 as well? If not, i will stick to the 1.6.8 for now. :)

💬 l33tmaan , Mar 31st 2024 at 4:57 PM

Updated to 1.6.9! Check the forum thread for details.

💬 Doomstrike53, Mar 31st 2024 at 7:35 AM

Definitely needs an update.

💬 Odur27, Mar 27th 2024 at 1:07 AM

Veggie Pie made with Chopped Chicken of the woods and red meat topped with a crust does not give any grain value.

💬 RomixERR, Mar 25th 2024 at 4:22 PM

It is impossible to cook a boiled egg. I've tried cooking both raw and runny eggs.

It is possible to make fat. It says that you need to boil a piece of fat in a saucepan. It doesn't work.

💬 Nikuksis, Mar 25th 2024 at 1:30 PM

Looks like the mod breaks hand basket and linen sack placed on the ground textures. Perhaps it conflicts somehow with bricklayers, since textures are back when i disable either bricklayers or expanded foods.

💬 ScantLobster, Mar 24th 2024 at 1:26 PM

The mod description says its compatible with the wildcraft mods but I cant seem to make pemmican with any of the modded fruits. The server is running 1.19.5 and using wildcraft fruit 1.1.1 version. Any idea why they aren't working? I can't seem to make syrup with anything but vanilla fruits either and I know it used to work on previous updates. Thanks!

💬 Odur27, Mar 24th 2024 at 1:07 AM

Curious, can recipes be added by just editing and adding JSON files or is it more complex than that?

💬 Aug, Mar 21st 2024 at 12:20 AM

does boiling eggs with water work? ive tried with just EF and ACA installed. I may be doing it wrong but im placing 1 egg with 1 liter of water in a saucepan and nothing happens?

💬 Marik, Mar 20th 2024 at 6:38 PM

Bulwar73
The least you could provide is a list of what mods you're using.  I'm personally running a heavily modded server in 1.19.4 with Expanded Foods added a couple weeks in since I simply couldn't live without this mod for very long once my friends and I got established.  And really the only issue I've seen is the one mentioned about a component in meals stored in crocks rotting by themselves strangely here and there.  Not the biggest issue as long as you avoid adding components to food with long individual shelf lives.

💬 Bulwar73, Mar 18th 2024 at 6:27 PM

No matter what I update. EF does NOT work. It is having many conflicts with so many other mods. At this point I am sure for me at least it is unplayable. I can't figure out the conflict. Not sure what file to attach to share with you the info someone need to fix it. 

I am running the new game update 1.19.4

 

💬 Blaze_wraith, Mar 18th 2024 at 12:04 PM

thanks, just need to wait for a mod that adds lower angled version of thatch roofing

Ernie

💬 Dnd, Mar 18th 2024 at 4:00 AM

A player ate cooked aged bushmeat and got disconnected from multiplayer.

18.3.2024 03:50:20 [Event] Player got removed. Reason: Threw an exception at the server
18.3.2024 03:50:20 [Error] Exception: The given key 'health' was not present in the dictionary.

18.3.2024 03:50:59 [Server Error] Mod exception: OnPlayerNowPlaying
18.3.2024 03:50:59 [Server Error] Exception: The given key 'health' was not present in the dictionary.

💬 PhobosFogg, Mar 18th 2024 at 3:21 AM

I have a server on 1.19.4 running ACA and EF, and it started as a 1.19.3 server, so should be fine, yes.  There might be one or two little recipe issues you can see in this thread, but the ACA and EF mods generally work fine.  Don't forget you need A Cullinary Artillery to support Extended Foods. Blaze_wraith

💬 Blaze_wraith, Mar 17th 2024 at 4:01 PM

is it ok to download this in 1.19

💬 Shade_Guye, Mar 17th 2024 at 2:47 PM

I can't add dried or chopped up dried meat meat into cold pasta.

* I noticed that the meat isn't cooked, I thought I can just use the dried meat (Assumed it was like jerky from dst)

💬 PhobosFogg, Mar 16th 2024 at 4:46 PM

I updated to VS 1.19.4 and some things seem to no longer work, but I did also do the ACA update to 1.1.3 around the same time, so it could be that too.  I forget which update came first, and don't know exactly when the recipes etc broke.  I also hadn't updated Primitive Survival to the latest version, as it seemed to cause issues for one of my players, but we've now found a workaround for them.  I'll try the seemingly-broken processes again now that PS is updated (because I think they all involved the Primitive Survival fish ingredients now I think about it), and get back to you.  I'm pretty sure it is fish causing the issue because I just tried adding some fish sausages to a meat stew in slots 3/4, something I've done several times before and have shelved examples of, and it just wouldn't work this time - the pot didn't bring up the "this will create" text.  Anyway, I'll update once I've done some testing with Primitive v3.4.9.  Thank you for your amazing efforts!

Update: After updating to Primitive 3.4.9, the drying timer for raw fish sausages on hooks is back, so maybe that's fixed it.  I'll keep an eye on it.

l33tmaan

💬 l33tmaan , Mar 16th 2024 at 2:48 PM

Ernie

Those are some strange issues. I just tested in my creative 1.19.4 world and meat dries just fine. Plenty of my meals have turned to rot during my tests. And you're saying this just happend when going from 1.19.3 to 1.19.4 without updating ACA or EF?
Thanks for explaining the fruit press's limitations, too. That's just how it works in vanilla, I don't really mess with that.

EastboundAura88

It is done.

💬 EastboundAura88, Mar 15th 2024 at 2:54 AM

the ground bread crumbs make great animal feed but can only work with baby animals and chickens that eat from the small trough. It says it’s suitable for the adults but simply can’t be put in the large trough like regular grain. Is there a way to add all the different crumbs to the list of Large Trough items?

💬 Ashen_Guts, Mar 14th 2024 at 4:49 AM

Ernie  just tried it and yeah that seemed to be the problem thanks for the clarification 

💬 PhobosFogg, Mar 14th 2024 at 3:48 AM

I learned from the (very long) forum thread recently that the fruit press has to produce at least 5L of liquid to actually produce any.  You can't do little batches.  It was really confusing me until I read that while I was looking for something else.  So, try to get to at least half a "load", and you should find you get some out.  Please let me know if that works because I'm still trying to work out if I've understood what's going on correctly!

Ashen_Guts

💬 Ashen_Guts, Mar 14th 2024 at 2:43 AM

AlexAlmaty no I dont have that one 

💬 AlexAlmaty, Mar 13th 2024 at 5:30 PM

Ashen_Guts

 Perhaps you use a soy squeeze recipe for soy candles from the "More candles" mod's?

💬 Ashen_Guts, Mar 13th 2024 at 3:15 PM

hello, for some reason I cant juice soybeans, i can put them in a fruitpress and they turn into wet mash, but it never converts to dry or gives out the oil, also it does say that the container is empty even though the wet mash is in, this mod and culinary artillery are the only food mods I have

 

Thank you 

💬 PhobosFogg, Mar 13th 2024 at 2:44 AM

Sparrowsun

Have you tried creating a world and adding the two mods (you must also have A Culinary Artillery) after world creation?  I added them into a pre-existing server world under what was 1.19.3, and it worked fine.

💬 PhobosFogg, Mar 11th 2024 at 9:36 PM

Since updating my server from 1.19.3 to .4, raw redmeat no longer seems to dry into aged when hung on hooks (I haven't tried other meats yet).  The dialogue about drying no longer appears, and there's no progress shown.  It has gone through its freshness period and is now spoiling on the hook.


Also, meals with EF ingredients don't turn to rot after spoiling, they just disappear.  I just had a crock with 4 meals just become empty after 100% spoilage, and some drying berries in my pocket also just disappeared at 100% spoiled.

 

Update: The raw redmeat did in fact vanish upon reaching 100% spoilage, so it appears that drying/aging is no longer working and no EF food becomes rot

Update update: Fish sausages do dry on the hooks, so it's not everything that's affected.

💬 Sparrowsun, Mar 11th 2024 at 2:13 AM

Having this mod enabled doesn't let me start a new world for some reason, anyone got some help?

💬 CKitt, Mar 8th 2024 at 10:24 PM

l33tmaan

Thank you! "Need" might be an overly strong word, but... well, you know how desires can be. I genuinely appreciate the quick and dirty patch.

💬 l33tmaan , Mar 5th 2024 at 9:26 PM

IN CASE YOU NEED YOUR PITCH GLUE IN 1.19 TO WORK RIGHT NOW, DOWNLOAD THIS PATCH FROM THE FORUMS

💬 Stratateles, Mar 5th 2024 at 6:38 PM

Hi there, I have a question - regarding compatibility with the new versions of Wildcraft Fruits & Nuts and Wildcraft Herbs, is that something to ask you or the creator of the Wildcraft mods?

Thank you for the great mod, literally a must-have in my load order! :)

💬 Jessterr, Mar 5th 2024 at 2:21 AM

Same for me. It was working fine. It was only until 3 days ago that this changed. Maybe the issue is on their side. I posted about it on both pages.

l33tmaan

💬 ghjk258, Mar 5th 2024 at 12:52 AM

so im running into the problem making glue with this mod basicly it dosnt recgonize the rnew resion in the recipe in the cook pot is there a temp work around?

 

 

💬 Buder28, Mar 4th 2024 at 7:02 PM

does it work in 1.19.4 ?

💬 l33tmaan , Mar 3rd 2024 at 6:39 AM

Jessterr

This already has compatibility with Ancient Tools. I run this mod with AT and my hides look fine.

💬 Jessterr, Mar 2nd 2024 at 11:20 PM

Can you add compatibility with Ancient Tools?
They have a native american leatherworking process that uses brains... the brained hides and smoked hides all have ?? Icons.

💬 Yololator, Mar 2nd 2024 at 9:37 PM

ok, that's what i supposed, thx and I hope things go well with the update of more foods mod!  (rlly looking forward to it, again, thx)

💬 l33tmaan , Mar 2nd 2024 at 5:36 PM

Yololator

No, and it never will. This just adds new ways to cook crops and meat and whatever.

💬 Yololator, Mar 2nd 2024 at 2:54 PM

Does this mod add any crops? I was shocked when i found out there were no potatoes in the game, i need those tasty earth tumours

💬 l33tmaan , Mar 2nd 2024 at 3:21 AM

Goofygoob707

The firepit does not allow for good temperature control, lol. It's intended that cooking things in it will always char it.

Marik

Thanks for the encouragement! I'll have something ready here soon-ish.

WinstonWhitetail

I suspect that happens to most expanded foods when inside meals. I can't prove it yet, though.

💬 WinstonWhitetail, Mar 1st 2024 at 12:04 AM

found a bug where sausages rotted in a meal before everything else, causing the whole meal to be rotten in a weird way, with only the sausage being rot and the rest listed as ingredients. Original food spoilage timer is still there

💬 Marik, Feb 29th 2024 at 4:46 PM

Just want to throw out some encouragement to l33tmaan.  Been using your mod since basically starting this game.  By far my favorite, and my one and only must have for VS, well, other ACA for, obvious reasons.  Keep up the good and dedicated work!  I'm eagerly awaiting the 1.19 release.

💬 Goofygoob707, Feb 29th 2024 at 6:33 AM

okay so i actually just found my issue i was making the items in the oven too hot and it burned them to ash,i was just beginning with the clay oven and was stupid,the only issue that still stands is not a game breaking bug but the fact that when i have this mod installed it only lets me char food items in the firepit

💬 l33tmaan , Feb 29th 2024 at 4:36 AM

Goofygoob707

Breaking the game? It shouldn't be doing that. What's happening?

💬 Goofygoob707, Feb 29th 2024 at 3:52 AM

Please update to 1.9 i was so excited to use this mod and realized it was breaking my game :(

💬 Toasty69420, Feb 24th 2024 at 9:39 AM

scrambled eggs wont work idk why pls help

💬 Mechanist, Feb 23rd 2024 at 9:39 PM

Really looking foward for compatability with Herbarium mod, I have a whole bunch of wine i cant use in my meals 😅

💬 Ethertrauma, Feb 22nd 2024 at 5:21 AM

Thank you for developing and maintaining this mod! Can't wait for herbarium integration but I understand that takes time :) Love the effort and variety and am very thankful.

💬 LenKagamine, Feb 21st 2024 at 8:09 AM

Len Kagamine did not ensure his dependencies were up to date, and that makes him tonights biggest loser.

💬 acwell, Feb 21st 2024 at 7:02 AM

LenKagamine


candied fruit can still be made you only need to put the exact amout

💬 LenKagamine, Feb 21st 2024 at 4:27 AM

l33tmaan

Hey, mind giving me a ping on the VS discord when you're avail? I had some questions about me helping update this to 1.19.x and  Cul 1.1.0, as I am lazy and candied fruit recipe no longer seems to work.
Ping V2LenKagamine, if Im online I wont mind

 

💬 Psyborg, Feb 19th 2024 at 7:12 PM

@l33tmaan

The newest available - 1.1.0

I've tested it also in single player on a clean install with olny those 2 mods enabled - issues remained the same.

💬 l33tmaan , Feb 19th 2024 at 7:04 PM

Psyborg

What version of ACA are you on?

💬 Psyborg, Feb 19th 2024 at 3:47 PM

The foods made in the mixing bowl do not have the nutrition bonuses listed in the forums. They don't provide any additional nutrition when eaten either.
Some recipes aren't available (i.e. Berry Bread). 
Food in the sauce pan heats up, but do not progress nor it does state any particular recipe (unlike the cooking pot, where it works).
Some textures seem to be missing as well (seems like most of the new items are missing another layer).

Game version 1.19.3.

 

website:image in-game:image

website: image in-game: image

💬 l33tmaan , Feb 18th 2024 at 6:01 PM

Yes, this works on 1.19. It is probably safe to remove, but make backups first.

pyrix0

Are they eating egg shells?

BebRav3

Put your resin into the mixing bowl or saucepan's slots and you can get it out with your hands.

AzuliBluespots

No, item IDs are tied to individual worlds and are assigned upon server creation.

💬 RagondinMan, Feb 18th 2024 at 3:13 PM

is it safe to use on 1.19.3?

💬 Allstar13521, Feb 18th 2024 at 2:20 AM

How safe is it to remove this mod from an ongoing save?

💬 Toasty69420, Feb 14th 2024 at 5:41 PM

i cant drink out of a bottle is it bc of 1.19 or is it a bug

💬 pyrix0, Feb 13th 2024 at 11:51 PM

I do hope you'll update soon. My chickens won't eat bread crumbs now.

💬 Mechanist, Feb 12th 2024 at 7:47 AM

Id be down for a discord link so i dont have to keep checking here for an update, I just wanna make berry bread with all the berries.

💬 BebRav3, Feb 12th 2024 at 1:50 AM

Good evening. I hope that I am not harping on about a subject that has been solved, but i have been trying to understand how to cure resin... In my creative test world I figured out that i can set up splines into tree trunks. For some reason I cannot have four on the same block, but I can have as many as I want on the same tree as long as the splines have different hights. Then I have to place buckets??? underneath each spline. It seems to only work with the block directly below it. Now I am collecting fresh resin. When I pick up the bucket, it says something something curing 25%. IDK what this means, but I heard that you need to cure fresh resin for regular resin from the handbook. I thought you need to use a barrel for this somehow, but it seems to be curing in the bucket? How do i use buckets anyways? i put the fresh resin in, but i cant seal? there is an empty slot to the left of the resin bar that i have no idea how to use. Then i went to the forms for clarification, found nothing clarifying, found people being confused about a mixing bowl?

Please help. New to VS.

P.S. i saw in the earlier comments that there is a discord for this mod? is there a public link? thanks.

Update:
I ran the game for a while on /time speed 9999 to see what happens with the curing thing. Turns out that the buckets, barrels, and bowls of fresh resin cure to regular resin at a 10:1 ratio. I dont know how to get the resin out of the barrel, bucket, bowls though and this took half a year or so(wasnt keeping track with a stop watch. may be longer or shorter ammount of time.) Is therea way of speeding up curing or preserving more resin? Still dont know how to use a mixing bowlor if it is relevant.

Update 2:
YAY!!! turns out, resin in a barrel can be accessed by breaking the barrel. I have yet to find a similar way to freee resin from buckets and bowls however.

💬 VaelophisNyx, Feb 12th 2024 at 12:07 AM

Spookydorf that has been brought up in the discord and will probably be fixed Soon

💬 Spookydorf, Feb 11th 2024 at 11:52 PM

Cracking an Egg into a bowl crashed my game

💬 AzuliBluespots, Feb 10th 2024 at 9:16 PM

I tried adding it to my server, but it's very limited so it couldn't handle that. Is there a way to remove the food ids from my world save?

💬 l33tmaan , Feb 6th 2024 at 3:07 AM

artemax44

It should be! :D

💬 artemax44, Feb 5th 2024 at 11:01 PM

l33tmaan

Would a translation into Spanish be possible? It would be very good and it would be easier to understand for people who speak Spanish. thank you and very good work friend
💬 Mechanist, Feb 5th 2024 at 2:36 AM

l33tmaan I was just about to say Herbarium items are not working in your recipies I was trying to make berry bread and was pulling my hair out what was going wrong. Looking foward to the update to make it compatible 

💬 l33tmaan , Feb 4th 2024 at 3:12 PM

Hey everyone! Just letting you all know I am working on an update, but now that A Culinary Artillery is updated, most of this stuff should be working in 1.19 now. You should only have any concerns if you've moved from Wildcraft/Wildcraft Trees to Herbarium and the new Wildcraft modules. I have not updated anything on my end for that yet, so some of that might be broken.

💬 Vaelin, Feb 4th 2024 at 2:19 PM

Hello, merci beaucoup Laerinok de penser aux francophones. Good game

 

💬 Laerinok, Feb 4th 2024 at 10:06 AM

Pour les joueurs francophones

J'ai entamé la traduction du mod, mais c'est long et je n'ai pas beaucoup (ni le courage) de temps pour m'y mettre tous les jours. J'ai néanmoins traduit tout le guide ce qui permet d'avoir les recettes et le mode d'emploi en français. La traduction en cours est sur Crowdin, si jamais... ;)

Le fichier est dispo sur le forum ici

 

For French-speaking players

I started translating the mod, but it's long and I don't have much time (or the courage) to work on it every day. However, I translated the entire guide which allows you to have the recipes and instructions in French. The current translation is on Crowdin, if ever... ;)

💬 ShrimFryRry, Feb 4th 2024 at 3:46 AM

Btw, couldn't wait for the update. Seems to run fine on a 19.3 single player world. Great mod.

💬 Vandoom, Feb 3rd 2024 at 11:16 PM

I second the perpetual stew idea. Though I'd think it would be wonky figure out a smooth way to intergrate such a feature that feels inline with the game and not cheaty. Probably world require it's own "station" as well. Great mod, stews in 1.19 don't feel quite right without broths.

💬 SuaveDoggo, Feb 3rd 2024 at 1:53 AM

I haven't dived too deep into this mod yet so if it's actually included already forgive me , but I'd love an option for something along the lines of Perpetual Stew ! 

💬 RpCharly, Feb 2nd 2024 at 7:18 PM

i dont evin care if some stuff is broken please god update this mod to some kind of bootable, 1.19 state. i love you  

💬 Wizard76, Feb 1st 2024 at 6:11 AM

@ate0ate yeah I saw that. I should have checked the message history before asking. Just didnt think. Love this mod though, cant wait. Havent tried A Culinary Artillery yet or this mod yet since the ACA update, but I will be trying it tomorrow. Ill come back and post my discovery in trying it out after that, and any crashes if they happen.

 

💬 Kessem, Feb 1st 2024 at 4:07 AM

I see A Culinary Artillery has been update, can't wait to see this one updates as well so I can experiance the glory of this mod :D.

💬 ate0ate, Jan 30th 2024 at 7:55 PM

Wizard76

No, it doesn't seem to be updated just yet. After looking at the github though it is definitely being diligently worked on, so just give it some time. A lot has changed with 1.19 so I'd imagine that there is quite a bit of catching up they have to do.

💬 Wizard76, Jan 30th 2024 at 3:27 AM

Is this and Culinary Artillery working for 1.19x yet?

 

💬 Dro, Jan 27th 2024 at 9:24 PM

@SamGraves Is it a public discord that I could maybe join?

💬 Pervy_Sage, Jan 24th 2024 at 1:55 AM

DELTAGOD Thanks man, appreciate the update.

💬 DELTAGOD, Jan 23rd 2024 at 5:46 PM

Pervy_Sage

The Git for a Culinary Artillery is being updated by the hour with 1.19 fixes so I assume within the next few days or so.

💬 Pervy_Sage, Jan 23rd 2024 at 12:06 PM

Not working with 1.19. I removed all mods accept A Culinary Artillery and Expanded Foods and it still would not load a fresh world.

💬 Elfini13, Jan 20th 2024 at 12:46 PM

Should the egg be broken into two bowls-in one the yolk and in the other the white .I ask because I have a problem with a recipe for soft dough that calls for an egg.

The second problem I have is with a metal cauldron in which it is impossible to cook.

💬 MarleyMog, Jan 19th 2024 at 6:31 PM

It would be so helpful to have all versions of sausage (raw, tried, vintage) able to be used in crock pot recipes from the base game. We tried getting them to work but it seems they can only be used in certain things (cold pasta and salads i think? something like that?) Otherwise they're only able to be eaten on their own which makes them less enticing to make

💬 SamGraves, Jan 18th 2024 at 9:17 PM

Daddy chill. l33tmaan is still alive, responding, and actively working on this in the discord.

💬 Gelo320, Jan 18th 2024 at 12:21 PM

My world is crashing on this 2 mods. When can we expect some update? :D

 

💬 tntjperic, Jan 18th 2024 at 1:35 AM

This mod and Culinary are crashing my server for 1.19

💬 Xertic, Jan 10th 2024 at 10:27 AM

Berkyjay I take it you figured it out, but for other people having this issue, it CLEARLY states in the desciption that you will need THIS MOD as well, to make it work.

💬 DarkThoughts, Jan 8th 2024 at 6:04 PM

Amanita muscaria being this poisonous, as it is in this mod, is really unrealistic and a generally big misconception. They've been used as a drug for a long ass time and the amounts you would have to eat for them to become a real danger, let alone deadly, would be ridiculous and you'd likely vomit like a fountain before that happens.

💬 VaelophisNyx, Jan 5th 2024 at 10:22 PM

some notes:

1. Pie ingredient combining doesn't work it seems (cant mix protien and vegetables)
2. Aged Meat doesn't keep anywhere near long enough, realistically you'd be looking at 2+ months of shelf stability with dry age, 6+ in a controlled refrigerated environment

💬 Berkyjay, Jan 5th 2024 at 7:17 AM

Anyone getting the "unable to resolve some mod dependencies" message in the Mod Manager?

💬 lord_luba, Dec 31st 2023 at 5:41 PM

DaftCanuck you can't smash fish afaik, you need to cut the fish into fillets, then you can smash those using rocks.

💬 NeonScorpion, Dec 31st 2023 at 7:23 AM

hey there, my partner and I are having trouble adding sausage to dishes or really anything, no version of cooked, uncooked, dried, or undried goes in any stew recipe while the handbook says it specifically does. I was hoping for some clarification on how exactly you use it in recipes, especially stews? :)

💬 DaftCanuck, Dec 28th 2023 at 3:49 PM

For some reason I cannot smash fish with a rock even though the guide says that it can be done.

💬 AdrianNumbers, Dec 22nd 2023 at 5:23 PM

umm are you going to add other apple types of dry mesh (juicing) or will they always all turn into yellow dry apples at the end ?

💬 BraniyaKz, Dec 21st 2023 at 4:34 AM

Looks like compat with More Animals is going to need an update, as Catasteroid just added Turkeys and Turkey eggs.

💬 Milkovich, Dec 19th 2023 at 2:57 AM

I am getting strange behaviour where my broths are being output as solids rather than liquids.

💬 EduardoPupucon, Dec 17th 2023 at 1:11 PM

does it work on 1.19?

💬 lord_luba, Dec 9th 2023 at 1:53 PM

ScholarCat I've noticed the Wildcraft mod split recently into multiple mods. So I think currently this mod is compatible with the old Wildcraft mod and I presume author waits for the Wildcraft mods to be done to add compatibility.

💬 ScholarCat, Dec 7th 2023 at 11:07 PM

Wildcraft itself appears to be for older version; but there is Wildcraft: Fruits & Nuts, but those aren't compatible with Expanded foods (Tried to make berry bread with huckleberry and prickly heath) Is that something that'll be done or should I just keep the modded berries for juicing.

💬 lord_luba, Dec 7th 2023 at 8:39 PM

That moment, when you realize you need saltwater to make salt and you left the Land set at 100% in world config at game start. :sad salty noises

💬 CKitt, Dec 6th 2023 at 4:26 PM

Has anyone had an issue where pies like to disappear? I have. While adding ingredients, and no particular ingredients seem to be the cause, sometimes a pie will just pop out of existence. Oh well, not a huge problem, it's a giant mod that adds a wonderful amount of fun content to the game. Things happen!

Unfortunately, when trying to load a long-played save, I just get crashes along with this:

System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'The ThreadLocal object has been disposed.'.
at System.Threading.ThreadLocal`1.GetValueSlow()
at Vintagestory.Client.NoObf.ClientMain.get_Rand() in VintagestoryLib\Client\ClientMain.cs:line 2838
at Vintagestory.API.Common.CollectibleObject.UpdateAndGetTransitionStatesNative(IWorldAccessor world, ItemSlot inslot) in VintagestoryApi\Common\Collectible\Collectible.cs:line 2297
at Vintagestory.GameContent.BlockPie.UpdateAndGetTransitionStates(IWorldAccessor world, ItemSlot inslot) in VSSurvivalMod\Block\BlockPie.cs:line 429
at Vintagestory.API.Common.CollectibleObject.AppendPerishableInfoText(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1664
at Vintagestory.GameContent.BlockPie.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in VSSurvivalMod\Block\BlockPie.cs:line 369
at Vintagestory.API.Common.ItemStack.GetDescription(IWorldAccessor world, ItemSlot inSlot, Boolean debug) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 402
at Vintagestory.GameContent.GuiHandbookItemStackPage..ctor(ICoreClientAPI capi, ItemStack stack) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 42
at Vintagestory.GameContent.ModSystemHandbook.onCreatePagesAsync() in VSSurvivalMod\Systems\Handbook\Handbook.cs:line 80
at Vintagestory.GameContent.GuiDialogHandbook.LoadPages_Async() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 489
at Vintagestory.GameContent.GuiDialogHandbook.b__20_0() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 117
at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass12_0.b__0(Object a) in VintagestoryApi\Common\TyronThreadPool.cs:line 108
at System.Threading.QueueUserWorkItemCallback.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()


"BlockPie", you say. Well that isn't good!

Is there a way to fix this?

In addition, I've run into the same broth and jam issues in saucepans and crocks (large and small) as a few other people. No progress bar, no recipe listed, but the noise and lid movement is present without any result regardless of the amount of fuel I run through the campfire.

v1.18.15 stable, 1.6.8 of the mod.

 

Edit: Manually backing up the save and map, and then running in repair mode, seems to have corrected the inability to load. Relief aplenty! I was over 100 hours into that save.

💬 Voodooozo37, Dec 4th 2023 at 12:59 PM

I've downloaded primitive survival which I didnt use before. Before that mode I could normally make meat stew and add wine to it. I even have one meat stew in a sealed crock in the cellar. But now when I try to make 2 readmeats, onion and cranberry wine stew I just can do it at all.

💬 lord_luba, Dec 3rd 2023 at 2:13 PM

I'm trying to make broth in a saucepan (4+4 bones and 4+4L water), I might have the same issue as Drathek (it's not showing what it'll create and no progress, only the pot is rocking) but still I've already burned through like 16 firewood and still no broth.
Am I doing something wrong?
I'm running 1.8.15 with 1.6.8 mod version.

💬 l33tmaan , Nov 29th 2023 at 4:52 PM

Rainbae

Yes, spiles collect resin from pine trees. They're just slow.

💬 Rainbae, Nov 29th 2023 at 8:14 AM

Does this mod add a way to collect resin from pine trees or is the only use for the spile the collection of syrup from maple/birch? (I have only ACA and Expanded Foods installed and there is a resin liquid in the handbook, yet my pine spile's don't seem to work)

💬 Drathek, Nov 27th 2023 at 5:16 AM

A lot of recipies don't update the text like vanilla does where it says the ingredents will cook X. Also recipies such as bone broth inside the small cauldron doesn't even have the progress bar update; the only indication it is working is that it rocks the pot.

💬 DoraiYu, Nov 24th 2023 at 9:04 AM

ive gone ahead and just fixed the issue and made a pull request on the github ready to go

💬 DoraiYu, Nov 24th 2023 at 12:48 AM

is peanut butter in foods supposes to be so strong?

im getting 5K protein by using it twice in breaded foods, this cant be right

2,5k candy too...

💬 NexusDarkshade, Nov 19th 2023 at 4:00 AM

Having issues with soups. I've tried:

  • Bone broth, tender aged red meat, 2x veggies
  • Bone broth, dumplings, 2x veggies
  • Bone broth, 2x veggies, dumplings, tender aged redmeat

None of these seem to work. The mod says that Soup should be able to accept broth instead of water and should allow dumplings, but it doesn't seem to work with what I have used. Do they need to be raw? Did the meat need to be in chunks? IDK

💬 Katt19, Nov 13th 2023 at 10:50 PM

I'm having a problem where I can't make cold pasta, I even tried to replicate the same recipe from the forum but it just doesn't work (EF 1.6.8, VS 1.18.15)

💬 PookieBunny, Nov 9th 2023 at 7:27 AM

huh ... okay weird. I.... have no idea how to add that XD

I did just figure out how to use net 7 in visual studio though 😅

I am determined to make this work though. Thanks for the bottle location! It was so well done I didn't realize it was part of the culinary artillery and thought it was base.

l33tmaan

💬 l33tmaan , Nov 8th 2023 at 11:55 PM

PookieBunny

The bottle files are here: https://github.com/l33tmaan/ACulinaryArtillery---.NET7/blob/master/Block/BlockBottle.cs

As for KegRevival, I guess it doesn't allow for liquids to cure in it, for some reason?

💬 PookieBunny, Nov 8th 2023 at 10:22 PM

Hi! Another mod, KegRevival recently came out, and it's super cute, but because the keg is written as BlockLiquidContainerTopOpened, my wine will spoil in it. Would you by chance be able to tell me the public class/boolean property set up to make it similar in function to a bottle? I cannot for the life of me find the bottle anywhere in the VS files so I'm struggling to mimic it. I am NOT experienced with modding at all so I'm way over my head lol. Thank you!

l33tmaan

💬 OlVinny, Nov 8th 2023 at 10:11 PM

Is there a way to adjust the salt production  back to using regular water? I don't want to play with the ocean gen on because it seems to be quite buggy, with very patchy, blocky shores.

💬 l33tmaan , Nov 6th 2023 at 3:22 PM

😭

💬 Jon15, Nov 5th 2023 at 4:06 PM

Yeah I didn't notice the lag at all in the previous version of VS, and I was using Expanded Foods back then too, with no issues. I've noticed the lag does still happen to me as well even without Expanded Foods, but so far it's only been three times over the past few hours and only if I'm running into land that hasn't been generated yet. When I had EF loaded it was really random, sometimes every few minutes and sometimes not for half an hour or so.

💬 Kanakotka, Nov 5th 2023 at 2:00 PM

Also suffering from rather severe hitching on an absolute beast of a computer when using this mod.

The game does hitch a few times in hours long playsessions when loaded with a handful (~10) of mods because devs haven't fixed the memory leaks they introduced with updates, as the hitching issue didn't exist at all about a year ago on a significantly worse computer... but none of that is as bad as it gets with this mod in particular.

💬 Jon15, Nov 3rd 2023 at 2:33 PM

Lith I've been having that exact same hitching issue as you. I thought it was maybe something with the 1.18 update and the mods I was using, then read my logs and thought it had something to do with my internet maybe, even though I'm playing singleplayer, but I couldn't figure out what was causing it. Using no mods and I haven't had the issue pop up, so it's mod related on my end.

The freezes are strange, they last a couple of seconds and then when it's over it's like my character rises out of the ground if I was moving when the lag happened, but it's so random. Sometimes I could go for a while without it happening and then it'd start lagging again, other times it happens right from world gen.

 

Edit: I've been playing a few times without Expanded Foods since I made this comment and I've only had a similar hitch happen once, and that was shortly after starting the game. I've been playing for hours, running all over the place and haven't had a single lag spike yet.

💬 TheOnion, Oct 31st 2023 at 2:04 PM

i found a bug when you want to make lard it doesnt tell you it will create lard it just cooks but on the expanded food wiki it shows you it will create wich everamount of lard.

💬 Ponchoandlefty, Oct 29th 2023 at 12:53 AM

VaelophisNyx Thanks!

💬 Shinoskay, Oct 25th 2023 at 2:21 PM

Theres an error.

This page, and the survival hand book, both say you can make candy from honey and sunflower grain....

but trying to make candy from honey and sunflower grain gives you Gozinaki.

Please fix so honey and sunflower gives candy.

💬 l33tmaan , Oct 22nd 2023 at 4:47 PM

Updated to 1.6.8! Check the thread for details. 

Changes from the Salternate mod have been included, and new food has been introduced!

💬 Pursec, Oct 22nd 2023 at 4:22 AM

My salt changes :D

💬 VaelophisNyx, Oct 22nd 2023 at 2:18 AM

Ponchoandlefty It does now

💬 Ponchoandlefty, Oct 16th 2023 at 5:50 AM

Does this mod still work in version 1.18.15?

💬 Timingplanet, Oct 15th 2023 at 9:46 PM

it just closes the game

💬 Timingplanet, Oct 15th 2023 at 9:45 PM

l33tmaan It just closes the game no log

💬 l33tmaan , Oct 15th 2023 at 3:35 AM

Timingplanet

That doesn't happen to me. What does the crash say?

💬 Timingplanet, Oct 15th 2023 at 12:55 AM

crashes when clicking on expanded foods tab in creative

💬 Lith, Oct 8th 2023 at 11:27 AM

Yeah running VS 1.18.13, ACA 1.0.15 and EF 1.6.7 and I am getting the same pie issue.

I love the mod but since adding it and nothing else, I've been getting very frequent multi second long freezes. Not enough of an issue to make me give up the cozy muffins and such but it is quite annoying.

Any chance of pizza making its way in the mod?

💬 AzuliBluespots, Oct 8th 2023 at 11:27 AM

Huh, nice. Also, can I put more than one spile per tree without consequences, or does it reduce the amount of sap per spile/bucket to end up being the same?

💬 l33tmaan , Oct 7th 2023 at 3:27 PM

RikeiR ArchiosS

Try restarting your server and making the pie again. 

Yanazake

It does, but it takes a long time. You should be able to use the rest next year.

💬 RikeiR, Oct 7th 2023 at 7:38 AM

at v.1.18.14

I also installed this mod just to mix various ingredients and bake pies.
Too bad I can't do that.
I am waiting for the fix.

I request to be able to use salted meat as a pie ingredient too.

💬 ArchiosS, Oct 3rd 2023 at 8:46 PM

hey, i have a problem with pies in the mods 
i cant make pie with a mix of different ingredient like it's said in the forum page of the mod :(
is it still possible ? or not ?
is it because of another mod that i use?

💬 AzuliBluespots, Oct 3rd 2023 at 8:44 PM

Does Tree sap rots at all? I got the spile to run from the very start to the very end of the harvesting period and got only 19.5L of sap (6.5L per bucket, 3 buckets) and while I can make SOME syrup with that, it needs to be a full number, doesn't it? Like, I get up to 16L to make 4L of syrup, but I can't really use the rest, can I?

💬 JunidO, Oct 3rd 2023 at 5:27 AM

oh, okay. Sorry for that.

💬 l33tmaan , Oct 2nd 2023 at 3:46 PM

JunidO

Oh, LOL. The handbook cannot account for extra nutrients in Expanded Foods. 80 sat isn't even the minimum. I think it's probably closer to 400-500 sat.

💬 JunidO, Oct 1st 2023 at 5:40 PM

As an example, the Deluxe rice Bushmeat, according to the manual 80 sat. A lot of effort to make. - Simply put raw bushmeat in the campfire, according to the manual 110 sat. Very little effort to make. I would think it would be nicer if the deluxe rice bushmeat had a higher sat value.

💬 l33tmaan , Oct 1st 2023 at 5:13 PM

Pr0fesseur

You need to make sure you're using MORE THAN a single stack of seeds. The press doesn't make anything unless it's half-full.

JunidO

I can understand the shelf life being worse, but the satiety?? What do you have problems with, specifically?

💬 JunidO, Oct 1st 2023 at 4:32 PM

Hi, the mod is just great. I love cooking and baking with the mod. Unfortunately, the effort required for some food is extremely complicated, but the satiety or the shelf life is simply significantly worse than vanilla. Would it be possible to increase the saturation for some things or the durability? or even remove the vanilla food with the mod? or add buffs for your mod food, so that the effort of food on economy-based servers is worth it, for example.

That would be just wonderful.

💬 Pr0fesseur, Sep 28th 2023 at 4:57 AM

Cannot get the fruit press to produce seed oils any suggestions?

💬 l33tmaan , Sep 26th 2023 at 4:31 PM

Grimmothy

I'm not quite sure how to do that without removing content. :(

💬 Grimmothy, Sep 26th 2023 at 6:11 AM

I really like this mod but it seems to reliably eat my RAM like no other. Idk if those config files are coming sooner, later or never but as someone who desperately needs to turn some things down to play with this I'd love to see them.

💬 Moon_Dew, Sep 24th 2023 at 1:34 AM

You know what this needs?  The ability to grind spices and herbs and put them in bottles or pouches, which you can then put on bottle shelves or spice racks (bottles) or hang (pouches).  This could extend the shelf life of herbs and spices and can be used in cooking, either as an actual ingredient or added in during the cooking process.

💬 Cojo, Sep 21st 2023 at 9:43 PM

l33tmaan

Hey, I just discovered a bug, not sure if you're aware of it yet or not - when trying to cook fig juice into syrup, there is no recipe for it, so it isn't getting cooked down when trying to boil it in a cauldron. It does appear that sealing it in a barrel for wine making does work, though!
Thanks for the amazing mod! I honestly can't play the game without it at this point!

💬 l33tmaan , Sep 14th 2023 at 8:30 PM

GamerAndYeah Giordy492

To explain why that happens - most inventory slots such as chests and the player's inventory will only allow solid items. Only some specialized slots will allow liquids. The saucepan, cauldron, and mixing bowl's inventory slots accept solids AND liquids, which is why you can dump resin out into it. Since it's coming from the bucket, I think the game still thinks it's a liquid. Obviously once it hits the inventory slot it's actually a solid, but still.

💬 GamerAndYeah, Sep 14th 2023 at 8:50 AM

Giordy492

I had the same problem. I eventually figured out that I had to empty it into a saucepan or cauldron or maybe just a mixing bowl, not sure on the last one. At that point it behaves like a solid item again.

💬 Giordy492, Sep 12th 2023 at 8:36 PM

I have pine resin that has cured in a bucket into solid resin, how do I take it out?

💬 Pijavica, Sep 10th 2023 at 5:06 AM

alum is one of the possible mordants for dying cloth, its found rarely in deserts, and somewhat commonly sold by commodity traders. its not a particular popular coagulant for tofu in real life, but it is (as far as im aware) the only mineral that is in vanilla vintage story that is used to make tofu in real life. gypsum is way more commonly used in real life but im pretty sure its not found in vintage story, but again, i am a chef in RL, not a geologist or chemist so my knowlege is a little skewed.

💬 GregorySmirnov, Sep 10th 2023 at 12:51 AM

What version of this mod should I use if I'am on VS v1.18.7 NET4 with A Culinary Artillery v1.0.13-rc.1? I seem to be having a problem and I'am having a hard time finding what the issue and i just want to be sure that i'am using the right version of the mods for the version of my game.

💬 NukoSan, Sep 9th 2023 at 11:41 AM

Using bottled water on water removes the bottle from the inventory, basically deleting the object, is this normal?

 

💬 l33tmaan , Sep 8th 2023 at 6:36 PM

Yes, I am aware of how weird salads are. I'll get around to fixing that some day.

As for tofu... what is 'alum', exactly? I don't think I've ever found that?

💬 Pijavica, Sep 8th 2023 at 5:38 AM

Hey! if you plan to add tofu to the mod, several research papers about the effects of different coagulants have come out over the last few years, and one of the coagulants they tested that worked really well was powdered chicken eggs, which are rich in calcium salts (74.7%). since you've already added the ability to seperate the shell from the egg liquid, that could be a good use of the left over shells! you could also use alum from the base game as another choice for people who dont keep chickens.

💬 Inabikari, Sep 7th 2023 at 11:48 AM

No, wait, there's still something weird going on here.
The salads are actually in the process of spoiling, even though it says it's still fresh.
image
image

Edit:
image
And now they are rotten, even though claiming to still be 'fresh'.

💬 Inabikari, Sep 6th 2023 at 10:01 AM

image

image

image

What happened to my insane salads? They still give saturation, even though claiming to have none.

 

Edit:
image
It seems to have magically fixed itself at some point. No clue what happened here.

💬 Brosaurous, Sep 4th 2023 at 7:10 AM

Hey dude, I'm not sure if it's already been suggested but most Peanut Butter does not have added oils. Peanuts contain so much oil on their own that Peanut Butter is just pureed peanuts. The Peanut oil will separate from the peanut butter naturally unless emulsifiers are used in the Peanut Butter to maintain texture when packaged.

Would you be willing to add an alternative Peanut Butter recipe to account for this?

💬 Kara, Sep 3rd 2023 at 5:29 AM

so... your math, for food sat in cooked meals is not adding up right. so... mainly aged meat seems to just act like normal meat. 
so using x8 aged nuggets in a meal only gives 930 protein sat.  but x8 normal red meat is also saying 930 protein sat on a crock. 
we are using most updated, for both your mods. 

💬 RobertS42, Sep 2nd 2023 at 11:46 AM

For some reason, the Wildcraft Trees fruit liquids don't work properly. As in the brandy and wine can't be aged, the brandy doesn't even spoil, and the juices can't be turned into syrup, even if those items are exist

💬 l33tmaan , Aug 30th 2023 at 6:44 PM

Haku

Try the version of A Culinary Artillery I just uploaded and see if that fixes the crashing.

💬 Clobus2, Aug 30th 2023 at 6:28 PM

l33tmaan I just ask because it made crashes on my server whit a player i removed the mods expanded and culinary so all works now fine again

It was strange and dont have any logs now that i could send ^^.

💬 l33tmaan , Aug 30th 2023 at 2:10 PM

Haku

This mod works in 1.18.

Bunker

That's a quirk of how meals work. I'm fuzzy on the details, but meals either REQUIRE a minimum of two slots to be filled OR it requires at least one solid item in the meal. Try that out.

💬 Clobus2, Aug 29th 2023 at 12:41 AM

Hi.

I have a 1.18.8 server and would just ask is there 1.18.8 version on the way ?

cool mod btw  :).

💬 Bunker, Aug 27th 2023 at 5:49 AM

Hi.

I can't seem to make scrambled eggs following your instructions given. I've put .2L of liquid chicken egg in the first slot-- nothing. Added another .2L into the second slot and nothing. Adding other stuff in doesn't seem to do anything either.

image
(I'm aware the fire has gone out but it took me the time it takes for 4 bits of firewood to burn to finally crack and take the screenshot)

I was also wondering if it would be possible to tidy up the handbook entries a bit too? It makes it a bit hard to read without spacing between the sections (imo). The bold and larger text for each new title is really good, just need that extra gap between the last section and the next.

💬 l33tmaan , Aug 25th 2023 at 5:58 PM

RoseOfSharon1980

Yeah this mod works fine.

💬 RoseOfSharon1980, Aug 25th 2023 at 5:28 PM

Why isn't this mod updated to 1.18.8 but the Artillery mod is? I thought that both of these mods needed each other to work properly. 
Can I still use this mod even though its not updated to 1.18.8?

💬 VaelophisNyx, Aug 25th 2023 at 7:28 AM

You already have everything needed to do tofu with this mod, except a coagulant (Gypsum powder would be the traditional one)
Would be neat to have that to use soybeans for

 

the exact steps just being soak (barrel) -> blend (grind?) -> cook the slurry -> coagulate -> let it sit -> strain (juice press could work here) -> press (takes 24-48hrs, can just roll this into the strain step)
produces probably 20% of the input mass as tofu, and around 48% as Soy Whey which makes for a decent vegetable broth. Also yields ~30% soy pulp which is pretty much only useful for Okara or as a flour additive, and ~2% as soy Starch

💬 Ethertrauma, Aug 23rd 2023 at 9:38 PM

I'm also having issues with bread textures being transparent. Still the best mod either way :P

💬 Troja, Aug 18th 2023 at 8:34 PM

HI im loving the mod but why cant i use hardend lard to make sausages? or do i need to melt the lard again for that?

 

💬 Trailing, Aug 17th 2023 at 3:25 AM

Speaking of broths, are they working right? From what I've read I should be able to add it to meals, but I can't. Tried adding bone broth to one with pasta, poultry and vegetables but it wouldn't take. Swapped out the broth with plain water and it worked.

💬 Shirelagel, Aug 16th 2023 at 1:23 AM

To those having issues with boiling. Boiling still works, it just doesn't display output text.

I tested this with just these this mod (and the pre-req). Dropped 5 bones in 5L of water lit the fire and got bone broth.

The temp progress will display once you apply heat. It just doesn't show the text above the temp progress bar.

💬 dotyerts, Aug 15th 2023 at 2:19 PM

EXTREMELY IMPORTANT BUG REPORT.

If pies are made from this mod -- then dropped in water, they will lag out the server with server fatal errors every game tick until they are picked up.

💬 Sylvi, Aug 13th 2023 at 9:27 PM

Hey suggestion here but a way to produce wine pre metal would be a nice addition.
I mean wine is one of the oldest recrational foods if not the oldest. Humans have been making it since about as long as we've napped flint. All it really takes to make wine is letting the berries ferment in some vessel. Game wise you could balance it out by having the berry to juice ratio be worse, and by taking hunger to craft. Since you have to put effort into crushing the berries to make it into a mash. Mods like Alchemy and Anchient tools introduce a morter and pestal which is a perfect tool for that. Since all your really doing is curshing the berries I'm sure there's other ways to implement it. And later on when you do have metal up and going but possibly don't have luxury of the juice press quite yet you could use a quern to crush up the berries instead for a better output.

I just find kinda odd I can't rock out with some caveman wine. I'm still new to the game and very much learning so apologizes if this is something that is already possible.

💬 PaulM, Aug 13th 2023 at 9:13 AM

I have the same issue, boiling recipes in the saucepan or cauldron don't seem to work.

v1.6.7, VS 1.18.8 NET.7, singleplayer world

💬 JustGerry, Aug 12th 2023 at 10:42 PM

Not sure if this has happened to others, But I have both this mod and it's artillery counterpart installed on a small server I am hosting just with my friends (on BisectHosting if that means anyhting to this situation) and the Boiling recipes dont seem to be working. at one point I got them to work be simply reinstalling the mods onto the server, but they then stopped after a restart and even reinstalling the mods will not fix the Boiling recipes. just to be clear everything else has been tested, the whole of these two mods is functional in every way, however we lose a large portion of the functions of the mod because we cannot make things in cauldrons or saucepans (again, only when BOILING things, we can mix items in a mixing bowl still). if anyone has any clue how to fix this it would be greatly appreciated!

💬 l33tmaan , Aug 6th 2023 at 8:24 PM

Aurelian_

I will be tracking it down, but when it comes to ACA my progress is much less quick than my other mods. You are correct, the current repos are EFRecipes and ACA--- NET7. I need to clean up the other ones but deleting things makes me nervous. It's almost certainly in ACA, not EF.

💬 Aurelian_, Aug 6th 2023 at 4:58 PM

Given that mixing more complex foods and keeping nutritional info is supposed to be a feature, l33tmaan do you think you will be tracking that down any time soon? 

Otherwise, could you point to the respective repos that would be used to debug this? Mostly confirming it would be EFRecipes and ACA--.NET7 since the repo naming and various forks make it.. well confusing as to which is the baseline. I suspect it has something to do with the extra nutrients prop not applying when doing the smelt action for making meals.

💬 Moon_Dew, Aug 2nd 2023 at 1:20 PM

Can we get a Net4 compatible version of the latest update, for those of us that prefer the stable build?

💬 EchoHuntsman, Aug 2nd 2023 at 11:17 AM

@DungusFungus

I'm having the same issue. Currently in 1.6.6 of this mod and 1.8.6 of VS. Fruit Bread is thankfully a bit easier to see because the berries are visible, even if the bread itself isn't. Kinda funny.

Also an aside, what, currently, is the point of lard? One fat makes 0.1l lard, which are both equal amounts in meals. In fact, lard is worse, because the fat doesn't expire. I guess maybe storage space? But whoever has that much fat spare?

💬 Endurance, Aug 1st 2023 at 3:19 PM

This mod makes me wish I could make more complex meals... like a beef stew with bone broth, dumplings, breadcrumbs and onions. Maybe the cauldron could allow for 5 or even 6 component meals.

💬 l33tmaan , Jul 30th 2023 at 5:10 PM

RagondinMan

Yes, that shouldn't be a problem. I'd back up the save just to be safe.

💬 RagondinMan, Jul 30th 2023 at 10:05 AM

can you add this to an existing save

💬 l33tmaan , Jul 29th 2023 at 6:37 PM

Updated to 1.6.7! Check the thread for details. 

Enjoy the new Wildcraft & Wildcraft Trees compatibility! 
Don't forget to use the net7 version if you really need this stuff right now: https://info.vintagestory.at/v118-net7

💬 Dmhir, Jul 29th 2023 at 4:58 AM

Anabella https://www.vintagestory.at/blog.html/ "At the same time th3Dilli is finishing up the .net7 version of the game and so we are looking into perhaps making the plunge to .net7 as a minor update to 1.18."

It's in the latest v.1.18.7 Devlog news

💬 Anabella, Jul 26th 2023 at 6:01 PM

@Dmhir I haven't seen anything saying that net 7 will be in an 18 Stable.  All I had found said that was going to be a 19 thing.  Which is why I was sad this mod was not going to be something I could use till 19 came out.

💬 DungusFungus, Jul 26th 2023 at 12:26 PM

Looks like im having an issue where bread dough is transparent ive tried with spelt and flax and both bread types are transparent in the oven. 

💬 Dmhir, Jul 26th 2023 at 10:46 AM

Artronia I believe you can use previous versions of ACA/EF but the creator has stated a few comments prior to yours that they will not be updating for anything other than NET7. I am like you and haven't updated to NET7 because my laundy list of mods will break and I really don't want trade 30+ mods that work perfectly for 5 or so that have switched to the experimental framework; having said that it looks like the recent news has put NET7 as a possible 1.18 minor update so we may see it sooner than 1.19

💬 Calisto, Jul 25th 2023 at 7:03 PM

l33tmaan

Whoops, I'm a dummy. I thought .net7 was the beta for 1.18.7 not 1.19. Duh. 

💬 Artronia, Jul 25th 2023 at 6:14 PM

Please either link a version or upload a version that isnt for Net7. No pressure no anger just seems to be a reoccuring theme that not many people have updated to the net7 upload yet

 

💬 TheLogan, Jul 25th 2023 at 5:25 PM

Is there a version that works for 1.18.6 stable? I am playing coop with a few friends and our current setup works with a bunch of mods, including A Culinary Artillery, but I'd like to add this to the mix, but can't seem to get it working.

The error I am getting is:
25.7.2023 19.02.38 [Error] [expandedfoods] An exception was thrown when trying to start the mod:
System.IO.FileNotFoundException: Could not load file or assembly 'System.Runtime, Version=7.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.
File name: 'System.Runtime, Version=7.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'
at EFRecipes.EFRecipes.Start(ICoreAPI api)
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ModLoader.cs:line 621

💬 l33tmaan , Jul 25th 2023 at 3:23 PM

Scarlette

Yes, correct. https://info.vintagestory.at/v118-net7 

💬 Calisto, Jul 25th 2023 at 11:06 AM

Hi, I just updated to 1.18.7 stable and I'm getting the same error message. Does this only work on the unstable/experimental version? 

💬 l33tmaan , Jul 19th 2023 at 1:49 AM

Good point... I can't wait for this to stop being a problem, lol

💬 Anabella, Jul 18th 2023 at 9:55 PM

@l33tmaan Maybe on the change logs.  LOL.  I look under descriptions for stuff that I need to know.

💬 l33tmaan , Jul 18th 2023 at 6:14 PM

Ultimaheart4

I've been working the past couple of months to update this mod, but Expanded Foods should be fine in net 7. For A Culinary Artillery, the most recent release only works with net 7 builds, but any previous ones should be fine. I will not be releasing any non-net 7 updates for any of my mods in the future. Vintage Story will be moving from the current net framework to net7 in all 1.19.x releases. I barely even know what any of this means, so I'm just moving to net 7 to minimize any catastrophes. 

💬 Ultimaheart4, Jul 18th 2023 at 4:02 PM

im a bit confused. i do know cullinary artillery says net.7 required for the latest release but this mod doesnt. is there not a stable release for this mod for 1.18.6? or 1.18.x at all? i only had an issue with a new world generation for using this latest version of 1.6.6 with culinary artillery non net.7 version latest for 1.18.x, 1.0.12 (not rc2) will there be no update for 1.18.6 stable if these are only for net.7?

💬 l33tmaan , Jul 18th 2023 at 2:49 PM

Oh. Maybe I'm the only person who actually reads changelogs, lol.

💬 Anabella, Jul 18th 2023 at 2:38 PM

@l33tmaan I don't see it in the A Culinary Artillery page either.  Unless you mean all the comments and I don't read comments when I go to downloading a mod.  I even went and double checked the page.  It says 1.18.6 but my stable version is that. Anyway only saying it as someone who mods (differnt games than this) and knows how much time trouble shooting can take up.  So suggesting it to save you valueable time.  Also the mod is looking great btw.  Part of me wants the net 7 update out so I can use the mod but then another part of me doesn't want to have to deal with what other mods it is going to break in my game.  LOL

💬 l33tmaan , Jul 18th 2023 at 12:38 AM

Anabella

It says that in the A Culinary Artillery download release, but I might as well put the net 7 link there!

💬 Anabella, Jul 17th 2023 at 7:38 PM

@l33tmaan It might be good put a note up at the top that say that you need the experimental build then.  I would not have wasted either one of ours time had I known this was the case.  I am use to there being releases for the Stable builds and the "Various v1.18.x*" field under game versions lead me to think that it would work. I will just have to wait to get the mod once it works on a stable build.  Thanks for you time.

💬 l33tmaan , Jul 17th 2023 at 2:26 PM

Aurelian_

Yes, but I suspect that either that feature never worked or it got broken in an update at some point. 

💬 Aurelian_, Jul 17th 2023 at 1:04 AM

@l33tmaan Are dumplings supposed to retain their nutritional information if put into meals (like a vegetable or meat stew)? Right now in 1.18.6 (EF 1.6.6) when placed into a meal they only give 240 Grain regardless of how they are made. I imagine that this would probably apply to other meals-into-meals like sausages or the like.

For context I've tried both meat stews with dumplings made from chopped onion + [lard + yeast starter + water + egg + rye flour]( soft dough ) and vegetable stew with dumplings made from turnips + [water + egg + rye flour]( soft dough ) and both instances result in only 240 Grain. I separately prepared identicaly meals without the dumpling and put just the raw ingredient that would have gone in the dumpling as a control.

💬 l33tmaan , Jul 16th 2023 at 2:42 AM

Unless it says down in the corner of the main menu that it is ".net7 Experimental build - v1.18.6 (Unstable)" and the text box says "Thanks for testing out our .net 7 Experimental build.", you aren't on the .net7 release and ACA/EF will not work. Sorry for any confusion or inconvenience.

💬 Invader_Chicken, Jul 16th 2023 at 12:24 AM

So I'm crashing everytime I try to load a new world and the log says "EFRecipes mod phase Start failed" 

I am on 1.18.6 (stable)

💬 Kirona, Jul 15th 2023 at 11:33 PM

I'm also having the same crash on v1.18.6 and can say 100% that I am not using the .NET 7 version, as that version isn't the one that the client auto-updates to, nor is it accessible via the Vintage Story downloads page as far as I can tell.

💬 Anabella, Jul 15th 2023 at 10:16 PM

I am not 100% sure how to tell.  I had 1.18.1 and came back to play now that I have time and it said there was an update so I had it update.  It did it automatic (guess something new in 1.18) and the bottom of my screen says 1.18.6 (Stable). From reading it looks like that .net 7 is an expermential build and different from the Stable one I have.  I normally stick with Stable builds to avoid issues. 

💬 l33tmaan , Jul 15th 2023 at 4:59 AM

And are you guys on this version of the game? https://info.vintagestory.at/v118-net7 

Spookydorf

That's done in the oven. Have you tried chopping mushrooms or breading them?

💬 Spookydorf, Jul 14th 2023 at 11:39 PM

How do you part bake foods? I have no idea what it requires from me when i try to part-bake a food. I put a mushroom in the oven, it doesn't cook.

💬 Anabella, Jul 14th 2023 at 1:14 PM

Having it crash in the same place. I have also have Expanded Foods 1.6.6 and Culinary Artillery 1.0.12 RC-2.  I tried to look at the logs but was not sure where to find the actual error.  I removed bushmeats like it said and did not have the other two mods for salt or vinegar.

💬 MysteriousMrE, Jul 14th 2023 at 3:40 AM

I would like to say that I am getting the same exception as Jellyraider. FYI, I am using the latest version of both mods (Expanded Foods 1.6.6 and Culinary Artillery 1.0.12 RC-2) and get the error on both fresh and existing worlds. And yes, including the part where it says the user is "Tyron." I am not Tyron, nor do I know a Tyron. As he said this halts world creation at "simple tools." This occurs even when all other mods are disabled.

💬 l33tmaan , Jul 12th 2023 at 10:14 PM

That's a bizarre message. What version of A Culinary Artillery are you on, and does it give you that error on a fresh world?

💬 Jellyraider, Jul 12th 2023 at 2:01 PM

An exception was thrown when trying to start the mod:
System.NullReferenceException: Object reference not set to an instance of an object.

at EFRecipes.EFRecipes.Dispose()

at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ModLoader.cs:line 640

I feel like im spamming but this is the exact error that is thrown.

💬 Jellyraider, Jul 12th 2023 at 7:21 AM

When i try to launch a world with this mod and culinary artilary it stops at "simple tools". Ive deasabled every other mod i have eccapt this one and ACA and the world doesnt launch. i dont know what to do to get the mods to work.

 

💬 Spookydorf, Jul 11th 2023 at 4:48 PM

Laerinok

Thank you for pointing that out i am extremely stupid and didn't see that lmao.

💬 Laerinok, Jul 11th 2023 at 12:44 PM

Spookydorf

Well, If you read the description just above, it's writen "REQUIRES A CULINARY ARTILLERY TO WORK!"

💬 Spookydorf, Jul 10th 2023 at 11:55 PM

Is this compatible with "A Culinary Artillery"

💬 l33tmaan , Jul 8th 2023 at 7:36 PM

Ouzbel

Thanks for posting the link!

💬 Ouzbel, Jul 8th 2023 at 7:03 PM

That's probably what it is. I was getting the same thing, too, as Spaceman. Had to do some digging to find the Net 7 installer here: https://info.vintagestory.at/v118-net7 since it's not in the defualt download section at all

💬 l33tmaan , Jul 7th 2023 at 1:40 AM

SpacemanSpliff

Are you on a .NET 7.0 version of Vintage Story?

💬 SpacemanSpliff, Jul 6th 2023 at 1:15 PM

The mod "A culinary Artillery" updated. Running that mods latest version alongside this will crash the game.

💬 LadyBlakeHammer, Jul 1st 2023 at 5:06 PM

Hey can we get a Sandwich update please? :)

💬 Exletalis, Jun 28th 2023 at 11:06 PM

When making food (in my case the cold pasta recipe), I found there to be an error with the final nutrition values. The exact recipe I made was: 1 cooked pasta, 2 charred redmeat nuggets, 2 chopped carrots, 1 portion of seed oil. The nutrient values in the pot was 180 grain, 600 protein, 364 vegetable, .5 hp. These numbers I am assuming are fine (although vegetable gained a boost to nutrients, but protein didn't. Chopped carrots are normally 100, but they were valued as 150 in this while the meat was valued at 300 and didn't get a boost). The problem comes when I take the meal out of the pot. It multiplies the nutrient value gained from the seed oil by 10 and I end up with nutrient values of 180 grain, 600 protein, 940 vegetable, and 5 hp. I know there are supposed to be boosts when utilizing ingredients in meals, it just seems meat and grain isn't getting one and oils are getting over boosted in this case.

💬 InertFurry, Jun 22nd 2023 at 6:16 PM

Drying Dehydrated [Insert Squeezed Fruit Here] seems... Unintuitive?  There's nothing that supports the 'drying' action.  Shelves won't accept them, storing them in a container prevents them from drying, can't put them in the oven?

💬 fancygoat, Jun 7th 2023 at 11:54 AM

Hey do you plan on making it possible to mix foodgroups in pai?

💬 Baronjutter, Jun 6th 2023 at 7:05 PM

How do I get resin out of saucepan after it has dried?

💬 diegokilla, Jun 4th 2023 at 7:50 AM

Has there been any resolution for the sunflower candy issue? I saw the gozinaki conflict was brought up in Dec and was acknowledged. love the mod! :D

💬 RyeChooseYou, May 31st 2023 at 12:04 AM

Levion That is exactly the same issue I was having, that would mean it's a base game issue. I'll make a bug report if I have the time!

💬 Levion, May 30th 2023 at 10:54 PM

RyeChooseYou On an unmodded server I noticed when I took a crock with 6 days left on it off a shelf it just rotted instantly. Tbh this is the first time It's ever happened (or that I've ever noticed it happen) and it was earlier today.

💬 RyeChooseYou, May 30th 2023 at 6:54 PM

I'm having a weird bug that I THINK is from this or Culinary Artillery. When I have food stored in a crock and it has let's say 20 days until spoilage if I pick it up off the shelf and put it somewhere to serve it with a bowl, its timer drops dramatically to like 10 days. This continues to happen each time I pick up one of these crocks. I don't have any other mods that affect food outside of Wildcraft and these. Please let me know if you need anything else from me!

💬 AzuliBluespots, May 28th 2023 at 1:55 AM

I'm getting a black border on the seaweed sheet texture, and I can see that's not normal. It's on it before going in the oven and after. Any idea what may cause that? It's happening to a certain modded plant too. (growing brownsedge from wildfarming)

It's so unusual it feels like a compression algorithm for the files isn't letting it show the transparency correctly, or I'm running out of ram... or it's just the game running on linux. But I never saw this kind of issue before.

💬 Ziver, May 22nd 2023 at 5:18 AM

I don't know if this is a problem with this mod or Expanded Food, so I'll be posting in both pages. Salads are a bit bugged after cooking and storage. They're showing individual ingrediants and can rot individually too. What used to be flax oil has become rot, but every other ingrediant is fine.

https://drive.google.com/file/d/1A_UZhPh_MTroPJPgYdRJbTUcrUIxKT9R/view?usp=sharing

💬 ThreeHeadedDingo, May 18th 2023 at 6:23 AM

cuppajoe Oh jeez, it's not just me then. I was having the same issue. But, in SP it worked... this has happened with other liquids too. Happened with lard. Didn't happen with syrup.

💬 Bulwar73, May 18th 2023 at 3:45 AM

I did figure out that when I aged the meat it was chopable. Then I realized the rest. I just was figureing that It could be choped up raw. It didn't dawn on me to think of preperation of the meat before a meal. It's all good now. I need salt though. I had a bunch of the meat go bad I didn't have enough copper to make enough hooks to hang and hang cure the meat. I thing if it had been salt cured. Then I could have saved the whole lot. 

No worries. I have four pregnat sows anyways and I will have another harvest of meat soon enough. More than I will ever need. 

💬 cuppajoe, May 17th 2023 at 5:07 PM

Bone broth still acts strange for me.  4 bones + 4L water produces 2L broth in a saucepan, but I can't pick it up with a bucket but can pick it up like an item.  If I try to put it back into the saucepan or a cooking pot from in hand it goes in in ml increments.  If I drop it it disappears.  Love the mod otherwise, have just held off using broths.

UPDATE: after last update and deleting cache it appears to be working, I am able to move the saucepan and pick all the broth up in a bucket.

💬 l33tmaan , May 17th 2023 at 1:15 AM

Bulwar73

You did tenderize the meat first, right? And thanks, I'm glad you like the extra stuff! I like to think a lot of people get this mod for one or two things and wind up using the rest anyway.

RamenFiend

I'm glad there's no more crashing... I still need to fix the visual issues but at least the horrors have ended for now.

EiraValkyrie

Yeah, that ain't right. You should be able to mix more than one portion at a time, so something's probably happening with XSkills.

💬 artemax44, May 17th 2023 at 12:36 AM
I wish it had a Spanish translation
💬 Keekenox, May 16th 2023 at 11:29 PM

LETS GOOOOOOOOOOOOOOOOOOOOOOO

💬 l33tmaan , May 16th 2023 at 11:25 PM

Updated to 1.6.6! Check the thread for details. 

This is just a quick update before I finally get started on Wildcraft Trees compatibility. If I waited until that was done then it would've pushed this update to June and I figured it's been long enough.

💬 Bulwar73, May 15th 2023 at 4:14 AM

I am not abel to chop raw meat into nuggets with any type of knife or a cleaver. I just slaughtered my pigs and have a tone of meat and need to make a bunch of pemmican. I am also setting up some meat racks to age a bunch but I have yet to find salt in game so I hope this does work as intended and the other mods I have are not inerfering. Yes, I have the ACA instaled. I rendered a bunch of lard down alredy. It was the main reason for why I got the mod but now the food options are great! Just wanted to let you know I have hit a snag.

💬 RamenFiend, May 14th 2023 at 4:41 PM

l33tmaan Just wanted to drop a report that both EF and ACA seem to be working well on 1.18.3 - at least with only a few other mods - after some light testing. I can't even seem to cause a display crash anymore for some reason. Appreciate your work!

💬 Sahji, May 14th 2023 at 2:29 PM

l33tmaan so I've focused my attention back on Expanded Foods for now. I think I've quashed all reported bugs for now.

So what you're saying is I can play Vintage Story again soon. 😀

💬 EiraValkyrie, May 13th 2023 at 5:12 AM

Ah yeah, I was testing stuff in creative with Xskills. I maxed out all cooking skills (except happy meal) and made a salad (12 portions of salad that is, before dilution perk) consisting of 24x Chopped Cabbage, 12x Breadfruit,12x Vintage Redmeat Sausage, 12x Sunflower Grain, 12x Cheddar Cheese Slice. Result was a cooking pot that displayed as empty. Taking a bowl to it gave some absolutely ludcrous nutrition stats (10k Vegetable, several thousand on the others). I tried changing some ingredients too but bowl always gave the same numbers. So yeah, some weirdness going on there to say the least.

Wait I just had a thought, are you supposed to only mix one portion at a time in the mixing bowl maybe? Hmm I need to test.

💬 l33tmaan , May 10th 2023 at 10:26 PM

Burgersim

It has in the past, but I think someone mentioned something changed in 1.18 and there's a bit of weirdness going on. I'm always open to pull requests from Xandu but most of the compatibility is handled in XSkills.

💬 Burgersim, May 9th 2023 at 7:07 PM

Is or will Expanded Foods be compatible with XSkills? Does cooking meals, making salads and baking stuff increase the cooking skill from XSkills? Btw really love the mod, so stoked to have it back on my Server once it's been updated, I hope you can ge the help you need for that ^^

💬 RpCharly, May 8th 2023 at 11:31 PM

l33tmaan your Raw Tallent is on display here with this mod it truly is the best mod todate <3  hope to see a verson for 1.18 wishing you all the best 

💬 l33tmaan , May 6th 2023 at 8:02 PM

Honestly, the only thing preventing me from releasing the next version of ACA is the DisplayFix crash. I'll need to get some help on fixing that, so I've focused my attention back on Expanded Foods for now. I think I've quashed all reported bugs for now.

Yanazake Yes, you do need to use chopped pumpkin slices.

💬 Chuckles, May 6th 2023 at 6:56 PM

I got so used to drying berries that I forgot that it was @l33tmaan's creation, and was not in vanilla.

💬 bringitonwimps, May 4th 2023 at 3:43 AM

is there an update for 1.18 on its way?.. one my favorite and staple mods so im really feeling like im missing a core mechanic with this mod missing.

💬 ReallyFrosty, May 3rd 2023 at 7:27 PM

@l33tmaan Sorry to hear about the bug issues with Culinary Artillery. I hope all goes well in fixing the issues because Expanded Foods is an awesome mod and I would hate to see any dark clouds hover over it.

💬 l33tmaan , Apr 30th 2023 at 7:32 PM

I haven't even looked at Expanded Foods since a number of bugs in A Culinary Artillery were brought to my attention, and they're severe enough to halt progress on EF for a while. Sorry about that. I can't justify working on this while such heinous bugs are floating around. I'll have an update eventually, since I also want to play 1.18 and I can't until I update. 😂

💬 MIghtyGooga, Apr 29th 2023 at 6:39 PM

Update pretty PLease! We love you.

💬 Artronia, Apr 27th 2023 at 7:47 PM

An updateto 1.18.1 would be amazing! Please consider it!

💬 kariohki, Apr 26th 2023 at 5:44 PM

I was able to get a 1.18.1 world to generate with A Culinary Artillery 1.0.10 + this mod's newest version 1.6.5, but reloading the world after a save would fail and had to disable this mod again. Just to add to the discussion of what versions to use with what game version - I do miss using this mod.

💬 JunidO, Apr 25th 2023 at 4:19 AM

Do we get a patch for gameversion 1.18.x stable?

💬 AzuliBluespots, Apr 22nd 2023 at 12:20 PM

Just making sure, does hardened lard actually rot? I mean, should it??

💬 OBEDIA, Apr 20th 2023 at 2:08 PM

Update when

💬 JunidO, Apr 20th 2023 at 12:05 PM

Do we get an update?

💬 AzuliBluespots, Apr 19th 2023 at 12:06 PM

Ok, I haven't been able to use pumpkin slices in any bread or muffin recipe. Is there an specific slot that it needs to go in? Does it need to be baked BEFOREHAND? Does it need to be chopped up further?

💬 OpPointBaker, Apr 18th 2023 at 7:30 PM

Any plans to add Seitan to the mod? It is a meat protien substitute made from flour that has been around in asia for millenia.

💬 metasynthetic, Apr 17th 2023 at 2:55 AM

FWIW, using 1.18.0-rc.6, I had to use v1.0.12 of A Culinary Artillery to get my world to load + remap (apparently) successfully. v1.0.11 would just crash without loading. So if one doesn't work for you, maybe try the other.

💬 Takata_Cheroki, Apr 16th 2023 at 4:19 AM

Just to let people know, cause I had to learn the hard way:

At the time of writing this comment, the latest release of A Culinary Artillery (v1.0.12) is incompatible with the latest release of Expanded Foods (v1.6.5) and will give you a "something went awry" message when loading your world(s).

You have to use v1.0.11 (or earlier) of A Culinary Artillery with the latest version of Expanded Foods for the time being, until it gets updated.

💬 AzuliBluespots, Apr 4th 2023 at 2:38 PM

1.18 is getting some errors, but it does load up at least...? I need to try to make some foods.

💬 Freeflier, Mar 31st 2023 at 1:13 AM

Please update to 1.18, this mod is a must for me!

💬 Agatha, Mar 25th 2023 at 5:26 PM

I've been getting the error where it's trying to register items as a class that doesn't exist, but I've got A Culinary Artilery installed. Is there a specific version to use when playing the stable release?

💬 TheKhopesh, Mar 18th 2023 at 8:45 AM

Is anyone else concerned that (when candying fruit) your fruit and syrup can hit up to 900c?
They even become luminescent, like glowing hot ingots! XD

Also, is there a guide telling us what can and cannot be put in pies?
I've seen a pie with 2020 saturation per peice (with various saturations of every food type except fruit, all of which were in the extreme like Protein being 4000 per pie exactly).
The guy who showed it to me wouldn't reveal it's contents, so I have ZERO clue how to do that.

I know candied fruits can't be added to pies, nor can cooked meats (through raw and salt cured meats can), soybeans can't be added raw, while pickled veg/soybeans of any kind can.

It's just painfully hit-or-miss what can and cannot be added to pies, without someone who can explain this.

💬 l33tmaan , Mar 18th 2023 at 6:40 AM

TheKhopesh

For some reason, that's just how pies work in the base game. So, yes, there's a way, but I guess Tyron only wanted three slices.

💬 TheKhopesh, Mar 18th 2023 at 6:13 AM

I don't suppose there's a way to make pie slices stack properly?
Whenever I make pies, the 4th piece ALWAYS fails to stack with the first three slices.

💬 l33tmaan , Mar 16th 2023 at 10:23 PM

Korunchak IAmJade

You both need to install A Culinary Artillery as well - the game is trying to register classes that do not exist.

TheKhopesh

You raise a good point, I'll take a look at the alcohol and syrup perish timers. As for the boiler... that's a vanilla block. It doesn't have anything to do with Expanded Foods. 😅

💬 TheKhopesh, Mar 15th 2023 at 6:30 AM

Can someone explain why distilled liqours (like my Cherry Brandy) will spoil in 10yrs?
This is a type of booze that can sit for literal centuries (potentially eons!) in an unopened glass bottle and only gets better as it ages.

Meanwhile, a bottle of fruit (White Currant) Syrup I made after juicing berries that were mere hours from spoiling:
Good for 261 years.

Syrups/jams/jellies should last 3-15 years depending on storage conditions (maybe centuries, if you pack them in a steel box and drop them off in the Arctic Tundra).
They aren't alcoholic, so there's nothing preventing bacterial growth.
They aren't honey, so they lack the trace amounts of hydrogen peroxide found in honey that prevent bacterial growth (if you have a clear plastic jar/bottle of honey that's been sitting around for weeks or longer in your home, go take a look, there'll be a thin film of tiny bubbles at the top where bacteria tried to get in but they activated the trace amounts of peroxide the moment they tried to get into the honey, and it killed them as well as trapped micro-bubbles of pure oxygen in it that prevents any more bacteria from being able to survive thanks to pure oxygen's vaguely corrosive oxidizing effect on living tissue. Too little to hurt even bugs, but lethal to single-celled bacteria. I find that rather facinating, but I digress).

There's nothing in fruit syrups made by reducing fruit juice in a sauce pan that would account for that shelf life.
But booze shouldn't ever spoil.
(Okay, maybe low-alcohol content wines like white wine, or higher content wines/ciders if they're exposed to +40C temps for hours on end, but hard liquors like brandy/whiskey/vodka/rum/gin/etc. should have infinite shelf life.)

These spoiler timers should be reversed, shouldn't they?

💬 TheKhopesh, Mar 15th 2023 at 6:07 AM

How do you "light a fire" under a boiler?
It can't be placed on a firepit (already tried that, it just opens the firepit UI).
It can't be placed on a block and then mine that block out from under it and put a firepit where the block was (this pops the boiler loose like mining the block a torch was on).
It doesn't have it's own self-contained firepit mechanic (already checked).

I'm at a loss for how this is supposed to work!
(Video tutorials showing each process/food item type -IE making candied goods, making meals in a cauldron, making and distilling alcohols, etc- from expanded foods would be GREAT!)

Edit - FINALLY figured it out.
Bit of a pain, you have to:

Place a boiler.
Then place a viable alcoholic base (in my case, cherry cider) into the boiler.
Only when that's done can you then place a bit of grass on the boiler's bottom block ("under" the boiler).
And then put 4 wood on the grass nub under the boiler.

I didn't know you had to actually have a fluid in it for it to accept the grass block.

💬 Korunchak, Mar 1st 2023 at 8:19 PM

Hello, I like your mod, it looks really cool, but I`ve got an error. When i'm trying to use this mod on Linux version of VS, it just getting crashed. Every time when i'm trying to join someone's server. So, I want to send you an error, and if you could fix that, it would be really great!

Running on 64 bit Linux with 14 GB.
Game Version: v1.17.11 (Stable)
2/25/2023 1:56:41 PM: Critical error occurred
Loaded Mods: animalcages@2.0.6, backpackpackplus@1.0.3, betterarchery@3.0.0, betterruins@0.0.7, morecrops@1.0.2, hideandfabric@1.2.9, meteoricexpansion@1.2.2, shnurse@3.0.2, tradeomat@1.6.3, game@1.17.11, alchemy@1.6.7, carryon@0.10.3, cuniculture@1.0.1, medievalexpansion@3.8.1, petai@1.5.5, playercorpse@1.5.5, wildfarming@1.2.1, creative@1.17.11, survival@1.17.11, xlib@0.6.14, xorberax-bloodmod@0.3.2, metalrecovery@0.1.18-rc.2, feverstonewilds@1.1.0, onestick@1.0.1, wolftaming@1.5.4, xskills@0.6.14
System.Exception: Don't know how to instantiate item of class 'ExpandedFood' did you forget to register a mapping?
at Vintagestory.Common.ClassRegistry.CreateItem (System.String itemClass) [0x0001e] in <3352cf17b586476e962abf3ce6c3aa95>:0
at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket (Packet_ItemType packet, Vintagestory.API.Common.IWorldAccessor world, Vintagestory.Common.ClassRegistry registry) [0x00000] in <3352cf17b586476e962abf3ce6c3aa95>:0
at Vintagestory.Client.NoObf.GeneralPacketHandler.PopulateItems (System.Collections.Generic.List`1[T] items, System.Int32 listSize) [0x00051] in <3352cf17b586476e962abf3ce6c3aa95>:0
at Vintagestory.Client.NoObf.GeneralPacketHandler.LoadItemTypes () [0x00057] in <3352cf17b586476e962abf3ce6c3aa95>:0
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssets_Step1 () [0x0001a] in <3352cf17b586476e962abf3ce6c3aa95>:0
at Vintagestory.API.Common.TyronThreadPool+<>c__DisplayClass3_0.b__0 (System.Object a) [0x00000] in <562a7134e9ed49cdb605c73c95dfac70>:0
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (System.Object state) [0x00007] in :0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in :0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00021] in :0
at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00074] in :0
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in :0

💬 princessbimbo, Feb 28th 2023 at 1:43 AM

I don't know if it's a bug or if im just doing it wrong but making vinegar with berries doesn't seem to be working. I followed the instructions of putting berries into a barrel but when I do it just says "64x Blueberries" and not that it will turn into vinegar after however long. I was able to get it to work once after uninstalling and reinstalling the mod but after that one time (and trying the uninstall reinstall again) it continues to not work. I also should have written it down but when I was able to get it to work the one time, where it said that it would turn into vinegar after x amount of days, it was listed as "vinegar" it was listed as some words, colons, and hyphens.

💬 Jadesy, Feb 26th 2023 at 8:35 PM

A friend of mine is trying to connect to our server using Steam Deck. The Expanded Foods mod is crashing so he cannot join.

Running on 64 bit Linux with 14 GB.
Game Version: v1.17.11 (Stable)
2/26/2023 9:32:08 PM: Critical error occurred
Loaded Mods: animalcages@2.0.6, bettercrates@1.5.3, extrachests@1.6.2, harptech@0.2.3, RockBlocks@1.0.0, game@1.17.11, carryon@0.10.3, morespace@1.0.1, th3expansion@1.0.2, creative@1.17.11, survival@1.17.11, VsTrashcan@1.0.1
System.Exception: Don't know how to instantiate item of class 'ExpandedFood' did you forget to register a mapping?
at Vintagestory.Common.ClassRegistry.CreateItem (System.String itemClass) [0x0001e] in <3352cf17b586476e962abf3ce6c3aa95>:0
at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket (Packet_ItemType packet, Vintagestory.API.Common.IWorldAccessor world, Vintagestory.Common.ClassRegistry registry) [0x00000] in <3352cf17b586476e962abf3ce6c3aa95>:0
at Vintagestory.Client.NoObf.GeneralPacketHandler.PopulateItems (System.Collections.Generic.List`1[T] items, System.Int32 listSize) [0x00051] in <3352cf17b586476e962abf3ce6c3aa95>:0
...

This forum post mentions that it is possible that the mod isn't set up for Linux version of the game? Is that right?
https://www.vintagestory.at/forums/topic/8147-vintage-story-on-steam-deck/#:~:text=From%20the%20Games%20category%2C%20right,share%2Fapplications%20and%20open%20at. "Some mods work well with Windows and Linux, but not Linux Flatpak version of Vintage Story.  The common reason for that is mod developers reference libraries in a way that can't work on this rather exotic setup ..."

💬 l33tmaan , Feb 23rd 2023 at 11:27 PM

PeterSanderson

Yes, you can switch it off by going into the patch files that target the base game juices and remove the new transition properties.

Vaili

I might make a larger cooking pot some day. That'd be nice. We'll see!

💬 PeterSanderson, Feb 23rd 2023 at 5:24 PM

l33tmaan


Should juices be spontaneously fermenting into alcohol? Is that intended behaviour for the mod and can it be switched off?
As well, with the fermentation, beverages in unsealed barrels are aging. That's interfering with use of the XSkills mod "Unlearn" points which you get from drinking vanilla alcohol.


💬 Ruinstoke, Feb 22nd 2023 at 6:09 AM

New fruits from Wildcraft update and wildcraft trees cause issues with making alcohol with the new fruit. No textures, models, names or attributes.

💬 Vaili, Feb 17th 2023 at 9:03 PM

Isn't it possible to cook huge portions of food in large cauldrons? No matter how much you try, it doesn't work. And I was so hoping that I could cook for twenty hungry mouths ..

💬 l33tmaan , Feb 12th 2023 at 4:11 PM

Updated to 1.6.5! Check the thread for details. 

Bastille It sounds like you forgot to include any flour in your bread?

💬 Bastille, Feb 9th 2023 at 6:57 AM

My fruit bread is transparent except for the color blotches. Is there any know mod conflict that causes that or is that just a thing?

💬 Pervy_Sage, Jan 24th 2023 at 3:42 AM

l33tmaan I tried making flavored gelatin using black currant juice and black currant syrup just like the picture showed. I tried with both raw gelatin and plain gelatin and neither works. I tried several different portions of water and juice/syrup but nothing seemed to work.

💬 DoctorVanGogh, Jan 23rd 2023 at 10:50 PM

l33tmaan

> Are you looking at part-baked food? Don't do that.

Well, someone just needs to merge some things 😁 Then part-baked things should not be so... temperamental 💥

💬 Pervy_Sage, Jan 22nd 2023 at 10:16 AM

l33tmaan Fertilizer and glue for the grindstone. But I guess you're right, and I have a good store already. I just wish you didn't lose bones when the creature is underweight. You should always get at least 1 bone from every kill, imo anyway. I mean there's always a carcass you leave behind after you butcher the animals. Those are bones yet you just leave them behind. That doesn't make sense imo. Breaking those should give a chance at a few bones.

💬 Thranos, Jan 21st 2023 at 9:35 PM

Isn't that part-baked food thing a vanilla issue?

💬 lord_luba, Jan 21st 2023 at 5:08 PM

l33tmaan ah I see, that might be it. I'll try to remember that while ingame. Thanks a lot

💬 l33tmaan , Jan 21st 2023 at 4:56 PM

Pervy_Sage

Really? I always have more bones than I know what to do with. What else do you use them for? Not fertilizer, I hope.

lord_luba

Are you looking at part-baked food? Don't do that.

💬 lord_luba, Jan 21st 2023 at 2:57 PM

I think I'm having issues with this mod (maybe a conflict with another one) but it seems the game crashes, when I'm trying to open some recipes.
Any idea, what might be the issue, please?

Running on 64 bit Windows with 20 GB RAM
Game Version: v1.17.9 (Stable)
21.1.2023 15:40:15: Critical error occurred
Loaded Mods: aculinaryartillery@1.0.11, advancedsmithing@1.3.0, animalcages@2.0.6, arrowrecovery@1.0.0, attributer@1.0.3, autosifter@1.1.0, bettercrates@1.5.3, betterruins@0.0.6, brigandinerebalance@1.0.0, extrachests@1.6.2, fireclayfrompanning@1.0.0, justmoreruins@0.4.0, meteoricexpansion@1.2.2, moredrifterloot@1.5.4, moredungeons@0.1.1, MoreTorchHolders@1.0.0, neosadditions@1.0.2-rc.1, nightwatcher@1.3.0, nodrifterthrowing@1.0.0, primitivesurvival@3.1.1, ReducedDrifterGroupsandLightLevelSpawn@1.0.0, rpgitemrarity@1.0.2, rustandrails@1.0.4, riflemod@1.0.0, sod@1.0.0, sortablestorage@1.6.0, game@1.17.9, wildcrafttrees@1.1.4, wildcraft@1.5.1, egocaribautomapmarkers@2.4.0-pre.1, carryon@0.10.3, carryonmore@1.3.1, cuniculture@1.0.1, expandedfoods@1.6.4, extrachutes@1.0.0, farmlanddropssoil@1.4.0, hudclock@2.8.0, kilntimeviewer@1.0.0, prospectorinfo@4.1.2, recyclebags@1.0.1, recycleclothes@1.0.0, stepup@1.2.0, creative@1.17.9, survival@1.17.9, knapster@2.2.1, tradercamps@1.0.4, onestick@1.0.1, ensisswordpack@2.0.0
System.Exception: Can't create itemstack without collectible!
v Vintagestory.API.Common.ItemStack..ctor(CollectibleObject collectible, Int32 stacksize) v VintagestoryApi\Common\Collectible\ItemStack.cs:řádek 186
v Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) v VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:řádek 926
v Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) v VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:řádek 110
v Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() v VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:řádek 268
v Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) v VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:řádek 332
v Vintagestory.API.Client.ItemstackTextComponent.OnMouseDown(MouseEvent args) v VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\ItemstackTextComponent.cs:řádek 104
v Vintagestory.API.Client.GuiElementRichtext.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) v VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:řádek 519
v Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) v VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:řádek 640
v Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) v VintagestoryApi\Client\UI\GuiComposer.cs:řádek 459
v Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) v VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:řádek 536
v Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) v VintagestoryLib\Client\Systems\Gui\GuiManager.cs:řádek 394
v Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) v VintagestoryLib\Client\ClientMain.cs:řádek 2251
v Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) v VintagestoryLib\Client\ClientPlatform\Input.cs:řádek 220
v System.EventHandler`1.Invoke(Object sender, TEventArgs e)
v System.EventHandler`1.Invoke(Object sender, TEventArgs e)
v OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) v C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:řádek 792
v OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
v OpenTK.Platform.Windows.WinGLNative.ProcessEvents() v C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:řádek 1551
v OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) v C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:řádek 369
v Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
v Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) v VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:řádek 93

💬 Pervy_Sage, Jan 21st 2023 at 9:50 AM

l33tmaan I'm aware of the gelatin. But that needs an alternate way to gather a lot of bones. It wouldn't be possible to make enough because they are also needed for other things

💬 l33tmaan , Jan 21st 2023 at 12:05 AM

Liefy

I use it in fruit bread or muffins most of the time.

💬 Liefy, Jan 20th 2023 at 5:24 PM

Gelatin is absolutely abyssmal to make, though. And it feels like there's barely anything to use it in after all the work you go through to make it...

💬 l33tmaan , Jan 20th 2023 at 4:23 PM

Zach2039

Thank you, I'll take a look at that and  fix it.

Pervy_Sage

I don't think you can use liquids in pies. However, you can use syrup to make gelatin and use that in pies. It's better than syrup anyway.

💬 Pervy_Sage, Jan 20th 2023 at 4:02 PM

It would be great if syrup could be used in pies. It lasts a long time and has great saturation.

💬 Zach2039, Jan 12th 2023 at 4:35 AM

Having an issue on our server where oil lamp recipes do not consume the fired bowl when made. I think it has something to due with the fact that is is considered a liquid container, so it returns the container in the crafting grid once the item is made.

💬 DoraiYu, Jan 6th 2023 at 7:27 PM

i know the picture isnt handy but having only a phone,  and a steamdeck, i cant do much better for you as i cant properly copy logs.

💬 DoraiYu, Jan 6th 2023 at 7:25 PM

i cant seem to join servers running this mod, im on steamdeck (Linux, Proton) and im just getting a "Mapping" Issue? clearing and reloading the mods or anything else for that matter has not seemed to fix it.

💬 MinatosTaucetti, Jan 3rd 2023 at 8:50 AM

I haven't had a chance to use the mod quite yet, but I was reading the forum's list of foods available and I was wondering if you would consider adding sandwiches? (or is there already a mod that does that?) I can't wait to boot up Vintage Story and make all sorts of foods using this mod. I'm so excited!

💬 Lexingtondavid, Jan 3rd 2023 at 2:40 AM

Sent you the logs via private l33tmaan!

💬 l33tmaan , Jan 2nd 2023 at 11:36 PM

Lexingtondavid

Can you post the crash log here?

💬 Lexingtondavid, Jan 2nd 2023 at 9:49 PM

Does anyone else have issues with pies? I'm finding my game crashes when I try to place a flax dough pie made from chopped bearded tooth mushrooms and bushmeat, and I'm trying to diagnose while disabling one mod at a time.

💬 Runeguden, Jan 2nd 2023 at 12:05 AM

l33tmaan

Yea that is a good idea, unprocessed food item turned into Slop for the pigs

💬 l33tmaan , Jan 1st 2023 at 6:47 PM

Aristine

Nope, nor will it be. Extra nutrients are only gained via the mixing bowl.

Runeguden

All food items you don't need or want? That's a bit intense. Maybe just base, unprocessed food items or something.

💬 Runeguden, Jan 1st 2023 at 5:05 PM

I got a suggestion, Perhaps make it so you can mix all food items you dont need nor want anymore in a barrel to make "Slop" that you can feed to pigs

💬 Aristine, Jan 1st 2023 at 3:53 AM

l33tmaan Ahh I see. That doesn't seem to be compatible with dough crafting from immersive crafting, which is why I was having the issue.

💬 l33tmaan , Jan 1st 2023 at 1:29 AM

Aristine

Yes, it is. They will have extra grain nutrients based on the flour used (ie. flax will have 0 extra nutrients while rice would have 170 or something like that). 

Pohl

Yeah, that's an issue with that meal type. I'm going to look at it for ACA soon.

Thranos

I'll look into this when I have access to my computer again.

💬 Aristine, Jan 1st 2023 at 12:46 AM

Is it meant for all breads to have 160 saturation? (caused by assets/game/patches/dough.json) I'm thinking this got overlooked, seeing as how all other bread related items still have relative differences in the saturation based on the grain.

💬 Pohl, Dec 29th 2022 at 10:47 PM

I just cooked up a bunch of salads that stated a very long shelf-life (made with pickled onions/ carrots, aged bushmeat, flax and one or two other random things. I came back ~17 days later and almost all of them had been converted to rot in the pot, but still showed what looks like the original shelf-life (adjusted for it being much colder than 17 days prior). What is the best way I can help troubleshoot this? I have server access if that will help.

It looks like somehow the berries are rotting first. I had transferred some of my previous salads to a crock and two of them now contain 1x rot, along with the other ingredients. The non-rotten salads were made using berries that were more fresh. I'll wait and see if they cause the pots to rot while I'm actively playing or if it only happens when time "catches up"

rotton salads

rotten berries

 

 

💬 Thranos, Dec 28th 2022 at 8:46 PM

Small issue-
When I attempt to make Sunflower Candy using honey and sunflower grain, I get sunflower/honey gozinaki instead- regardless of what order I put the sunflower and honey into the mixing bowl, no less.
My poor halva stocks will suffer because of this.
Edit- Also unable to add honey to porridge apparently?
l33tmaan

💬 l33tmaan , Dec 28th 2022 at 7:58 AM

kitrana

Use a bowl. Or a bucket. Or any liquid container. CTRL+click is your friend.

Tlecuauhtli

I am extremely hesitant to add new foods that are entirely dependent on another mod. I already have a few like that, but I made them a long time ago when this mod was a lot smaller. I might get to Farm to Table eventually, but first I have to get all the new Wildcraft stuff added into this mod and then I need to look at Wildcraft Trees. I only integrate mods that I personally use into Expanded Foods, so I won't even think about it until I start using Farm to Table.

💬 kitrana, Dec 28th 2022 at 5:18 AM

how do you get one litre of a liquid into a single slot of a sauce ppan to cook it with a bone to make pre gelatin?

💬 Tlecuauhtli, Dec 26th 2022 at 7:00 PM

Ok, what about Tortilla? Has this already been suggested? It would require corn, so Farm To Table Mod would be needed. But there is also flour tortilla, this kind of tortilla is usually used in Burritos and Quesadillas. If this idea is taken in account, I would be happy to share some recipes and the process of making tortillas.

💬 l33tmaan , Dec 25th 2022 at 7:06 AM

All quiet on the culinary front, for once. I'll have to look into that soy milk issue that RaccoonFury mentioned, but hopefully the ACA update fixed the egg problems. We'll see what the new year brings. Happy holidays, everyone!

💬 RaccoonFury, Dec 12th 2022 at 2:45 PM

Soy Milk: Everything works fine until boiling. The cauldron says it will return 100 soy milk for every unit you put in, but it only returns 1. One full stack of soy beans for 1 milk seems off.
Eggs: You have to hold the ctrl/shift+right click for like 5 full seconds, but it works.

💬 RuneScholar, Dec 12th 2022 at 2:23 PM

l33tmaan, unfortunately I tried the previous mentioned routine with both buckets and bowls, and later out of desperation, with barrels, pots, and by beating the eggs on the aforementioned containers using left click instead of right.

I cannot stress enough, something is broken with breaking eggs. Or...something isn't broken in this case, that being the eggs. I tested this with no other mods, and I literally sat there and held shift and ctrl for fifteen minutes for each container. It was exhaustive and mind-numbing.

💬 l33tmaan , Dec 11th 2022 at 11:58 PM

Runehawk waterdrinker

It's bugged with buckets right now, but bowls should work fine.

💬 RuneScholar, Dec 11th 2022 at 8:08 PM

I also cannot crack an egg. I tried shift, I tried shift Q (my modifier). I even switched it back to ctrl and tried that. I tried each for 15 minutes straight. I tried it on a game with no other mods but Culinary Artillery and Expanded Foods. Cannot crack egg.

💬 ihenh, Dec 11th 2022 at 7:16 PM

waterdrinker You wrote "I press shift". From my experience, it does not work instantly, you have to hold it for a bit (seconds) an then you will see the cracking animation. Maybe the one time it worked for you, you held the keys just long enough.

💬 waterdrinker, Dec 11th 2022 at 3:10 PM

Just downloaded the newest verison, I am still having issues cracking eggs I had in previous versions. I press shift, control, and right click over a bucket or bowl and nothing happens. Ive tried variations of those keystrokes, trying them in order etc. My egg cracked once but I am unsure what I did that made it crack. Is there some secret I am missing or is this a bug?

💬 l33tmaan , Dec 6th 2022 at 6:43 PM

HOTFIX RELEASED! If you've downloaded 1.6.4, go download it again or you won't be able to crack eggs!

💬 l33tmaan , Dec 6th 2022 at 7:30 AM

Updated to 1.6.4! Check the thread for details. 

💬 RockSowe, Dec 4th 2022 at 7:04 PM

l33tmaan.
It works if I pick up the liquid and shift click into a barrel. but i've only just gotten barrels and this problem was happening with the saucepan. think it's a conflcict?

💬 l33tmaan , Dec 4th 2022 at 5:29 PM

Weird. For me, the cauldron outputs another cauldron, just with the liquid inside of it. What about if you try putting your broth in a barrel?

💬 RockSowe, Dec 4th 2022 at 9:39 AM

l33tmaan.
as an example: I made some bone broth, I used 10 bone, and 10 liters of water and it produced 5liters of bone broth. I take those five L and I cna store them in Item storage, but cant place them in a bucket or bottle or even the saucepan. they jsut behave like an Item with the exception that if I drop them they disapear. I also cant remove them from a cooking pot once put in (has caused a problem where I meesed up a recepie and lost .6l of broth)
Is this because of a conflict you think?

💬 l33tmaan , Dec 4th 2022 at 1:54 AM

RockSowe

You can't pick it up with a bucket or something?

💬 RockSowe, Dec 3rd 2022 at 11:11 PM

I'm being unable to pick up any liquids cooked in a saucepan, they jsut stay inside the campfire, and the one time I manadged to it behaved like an item and wouldn't go into any liquid container. This makes it dificut to store them in bottles. I'm sure I'm doing something wrong but if someone could clear that up it would be great!

💬 Specialbus, Nov 29th 2022 at 8:45 PM

Thanks Gerste.  Much appreciated for the information.  Hopefully this helps l33tmaan and a bunch of us steamdeck users who want to play on modded servers. I am one of those weirdos who currently has no working PC, so the steam deck is my only option to play.  So many servers seem to use his mods so if this fixes it that would be very exciting.  

 

💬 Gerste, Nov 28th 2022 at 3:46 PM

Sure no problem.
All I did back in the day was changing the way I referenced the dll dependencies i had for the project. 
I inclueded the dll files I was dependent on directly in the zipfiles which led incompatibilities. This is the whole change I made, I simply used the libs that came already packaged with the game itself.

However looking at the source code of expanded foods everything seems to be already set up in the same way.

HOWEVER when looking through the .csproj file of expanded foods I found that it has its targetframework explicitly set to netstandard2.0, which might be creating this issue if I am not mistaken. Switching the targetframework to net461 might fix this, but I have no clue if this can be done without issues in the existing codebase. Specialbus l33tmaan

💬 Karidwen, Nov 27th 2022 at 8:55 PM

Hi! When trying to click fried breaded riceball in the handbook, the game crashes. Tried several times.

It gives this error, but i dont know how to read them.

Running on 64 bit Windows with 16 GB RAM 
Game Version: v1.17.9 (Stable)
11/27/2022 10:51:17 PM: Critical error occurred
Loaded Mods: aculinaryartillery@1.0.10, ancienttools@1.4.9, animalcages@2.0.6, arrowheadsrecovery@1.0.1, autoclose@1.0.1, backpackpackplus@1.0.3, betterarchery@3.0.0, bettercrates@1.5.2, bettershears@1.0.0, bth@1.2.4, chiseltools@1.7.0-pre.3, composter@1.0.4, evaporite@1.0.0, extrachests@1.6.0, fastermetal@1.0.0, hideandfabric@1.2.7, burntimetimes3@1.0.0, midnight-texturepackNS@1.1.0, moretreesmoreseeds@1.0.0, nightwatcher@1.3.0, primitivesurvival@3.0.8, stackables@2.0.5, tieredsoil@1.0.0, game@1.17.9, wildcraft@1.5.1, zyrails0break0down0tools@1.17.8, alloycalculator@1.0.0, betterbloomeries@1.0.3, captureanimals@2.3.0, carryonmore@1.0.0, expandedfoods@1.6.3, fixbadrecipes@1.0.2, fromgoldencombs@1.3.15, hudclock@2.8.0, moreanimals@1.2.3, resmeltableslight@1.0.0, smeltableingots@1.0.0, stepup@1.2.0, targetDotMedium@1.1.0, vesselbuff@1.0.3, creative@1.17.9, survival@1.17.9, woodbarrels@1.0.3, xlib@0.6.10, tradercamps@1.0.2, moremolds@1.2.0, onestick@1.0.1, xskills@0.6.13
System.Exception: Can't create itemstack without collectible!
   at Vintagestory.API.Common.ItemStack..ctor(CollectibleObject collectible, Int32 stacksize) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 186
   at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 926
   at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 110
   at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 268
   at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 332
   at Vintagestory.API.Client.ItemstackTextComponent.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\ItemstackTextComponent.cs:line 104
   at Vintagestory.API.Client.GuiElementRichtext.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 519
   at Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) in VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 640
   at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 459
   at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 536
   at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 394
   at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2251
   at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 220
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 792
   at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
   at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1551
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 369
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
 
Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 11/20/2022 2:12:42 AM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.ObjectDisposedException
   at System.Threading.ThreadLocal`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].GetValueSlow()
   at ACulinaryArtillery.ItemTransFix.UpdateAndGetTransitionStates(Vintagestory.API.Common.IWorldAccessor, Vintagestory.API.Common.ItemSlot)
   at Vintagestory.API.Common.CollectibleObject.AppendPerishableInfoText(Vintagestory.API.Common.ItemSlot, System.Text.StringBuilder, Vintagestory.API.Common.IWorldAccessor)
   at DynamicClass.Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo_Patch0(Vintagestory.API.Common.CollectibleObject, Vintagestory.API.Common.ItemSlot, System.Text.StringBuilder, Vintagestory.API.Common.IWorldAccessor, Boolean)
   at Vintagestory.API.Common.ItemStack.GetDescription(Vintagestory.API.Common.IWorldAccessor, Vintagestory.API.Common.ItemSlot, Boolean)
   at Vintagestory.GameContent.GuiHandbookItemStackPage..ctor(Vintagestory.API.Client.ICoreClientAPI, Vintagestory.API.Common.ItemStack)
   at Vintagestory.GameContent.GuiDialogHandbook.BuildPages_Async(System.Collections.Generic.List`1<Vintagestory.API.Common.ItemStack>)
   at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
 
 }
--------------
{ TimeGenerated = 11/13/2022 12:17:03 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.Exception
   at Vintagestory.Common.ClassRegistry.CreateItem(System.String)
   at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType, Vintagestory.API.Common.IWorldAccessor, Vintagestory.Common.ClassRegistry)
   at Vintagestory.Client.NoObf.GeneralPacketHandler.PopulateItems(System.Collections.Generic.List`1<Vintagestory.API.Common.Item>, Int32)
   at Vintagestory.Client.NoObf.GeneralPacketHandler.LoadItemTypes()
   at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssets_Step1()
   at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
 
 }
--------------
{ TimeGenerated = 11/12/2022 4:42:14 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1632951646305068015, type 5
Event Name: RADAR_PRE_LEAK_64
Response: Not available
Cab Id: 0
 
Problem signature:
P1: Vintagestory.exe
P2: 1.17.9.0
P3: 10.0.19044.2.0.0
P4: 
P5: 
P6: 
P7: 
P8: 
P9: 
P10: 
 
Attached files:
\\?\C:\Users\Maru\AppData\Local\Temp\RDR277E.tmp\empty.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER278F.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER27AF.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER27CC.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER27FC.tmp.txt
 
These files may be available here:
 
 
Analysis symbol: 
Rechecking for solution: 0
Report Id: 5abe0ef1-23fa-4f89-8165-2ed19a5c92fe
Report Status: 268435456
Hashed bucket: 1dc75c8e8b60a89926a968dedd6723ef
Cab Guid: 0 }
💬 Specialbus, Nov 27th 2022 at 7:09 PM

l33tmaan - thanks.

Gerste - hey there.  Any chance you could share the fix you did to your Pet AI mod to resolve the steamdeck flatpak crash with l33tmaan? :)  The exact same missing mapping error occurs with his mod.  From what I saw on reddit, they seem to suggest it's a reletively simple fix.

Thank you both for your awesome mods and knowledge :)

 

💬 l33tmaan , Nov 27th 2022 at 6:36 PM

Hacinson

You should update A Culinary Artillery.

Specialbus

Maybe? I have no idea how PetAI fixed that issue, though.

💬 Hacinson, Nov 27th 2022 at 1:39 PM

l33tmaan i have culinary 1.0.6 so newest for game version 1.17.3

💬 Specialbus, Nov 27th 2022 at 1:42 AM

Any chance this mod could be updated so that it works with the steamdeck?  The flatpak version of VS crashes upon connecting to any multiplayer servers if this mod is installed.  It seems to be caused by the fact that the mod is referencing some external .NET dll's instead of referencing the native DLL's that come bundled in VS.  I'm guessing its similar to this forum post (as PetAI also had this problem with the steamdeck linux flatpak but the author fixed it).  The post about the PetAI fix is here https://github.com/G3rste/petai/issues/24

Thanks!

💬 l33tmaan , Nov 26th 2022 at 10:35 PM

Hacinson

Maybe you need to update A Culinary Artillery?

Yanazake

You just wait.

💬 AzuliBluespots, Nov 26th 2022 at 10:03 PM

I've had some difficulties trying to make lard before. How can I properly dry it?

💬 Hacinson, Nov 26th 2022 at 7:30 PM

l33tmaan

yes i'm just dumb, you need egg mix instead of yolk

however now i get crash when i put water in saucepan with fat in it to make lard.

💬 l33tmaan , Nov 26th 2022 at 6:19 PM

Hacinson

It sounds like you forgot the egg white. Try using liquid egg instead of egg yolk.

gndrneutralnoun

Eventually, but that takes a lot of time. You can just cook snowberries and mushrooms to make them less harmful.

💬 Hacinson, Nov 26th 2022 at 4:55 PM

I am unable to craft soft dough. Version 1.6.1 I add flax flour, 0.1l of water and 0.1l of egg yolk but i cannot mix it in mixing bowl.

Edit: small brain time, you need liquid egg instead of yolk

💬 gndrneutralnoun, Nov 24th 2022 at 10:52 PM

Are there plans for adding support for the new fruits from Wildcraft Fruit Trees and the new Wildcraft items from the recent update?
Also, on a similar note, do you have any suggestions for turning poisonous foods into edible things? Like snowberries and the like. I feel like I've seen some ways to make them not hurt you, but I'm not sure.

💬 l33tmaan , Nov 23rd 2022 at 4:42 PM

dashr

Resin collection definitely works. It takes a lot longer than birch or maple, but it works. Try a different pine tree?

Foxy_Grandpa

Unfortunately I have no idea why you would be getting that crash log, especially just by trying to save and exit. Are you on Linux or something? Got everything updated? I dunno. :(

💬 dashr, Nov 23rd 2022 at 1:44 PM

Hey there! Love the mod. Quick question though. 
I tried to get resin with the spile but for some reason, it won't drop into a bucket or saucepan. I did it within the given months but sadly it didn't do anything. On the other hand, getting sap juice from birch or maple worked just fine. Am I missing something? Any help would be greatly appreciated! :)

💬 DisVern, Nov 23rd 2022 at 4:03 AM

I'm currently getting this bug with my current modlist. 
It won't necessarily crash, but it's the cause of the game crashing when saving and exiting the world.
On my server, it just refuses to outright start in the first place.

Crash: https://imgur.com/a/ByUwAaQ

💬 l33tmaan , Nov 23rd 2022 at 12:10 AM

Yanazake

No. I do not touch skeps or honey at all. Talk to Vinter about that. 

As for the mixing bowl - I assume you're just talking about the small one. I'll remove that flag, thanks for the catch.

Croak90

It works on my machine. What meat are you using?

💬 Croak90, Nov 22nd 2022 at 7:12 PM

Did baked meat get removed? I can't place raw meat in an oven despite the guide still listing cooked meat as created by "Baking".

💬 AzuliBluespots, Nov 20th 2022 at 6:29 PM

I have a question and a bug to report. Not really a bug, just something strange.

Does this mod buffs skeps to drop a whole lot more honey? I need to configure whatever is doing that to, you know, NOT do that. Just because I have From Golden Combs and want to explore the other beekeeping options, but with skeps dropping 5x as much honeycombs, I kinda don't need to until I fix that.

Finally, the mixing bowl has a light absorption flag in it, making a huge shadowy area when it's put down. It's weird for something so small.

💬 Ser_Daniel, Nov 18th 2022 at 11:44 AM

l33tmaan Anything Fried, raw, part-baked, cooked, or charred. Clicking through the menu through links and images causes a crash so long as the item is fried or plant-oil related.

The usual main error code is "Can't create itemstack without collectible!"

💬 l33tmaan , Nov 18th 2022 at 5:30 AM

Like only part-baked fried food?

💬 Ser_Daniel, Nov 18th 2022 at 4:25 AM

I've tested with a bunch of stuff and anything related to oil, Seed-balls, Oil treated meats... etc is the trigger

 

💬 l33tmaan , Nov 17th 2022 at 9:05 PM

That's weird. Does that happen with other items in the handbook?

💬 Ser_Daniel, Nov 17th 2022 at 11:34 AM

l33tmaan Literally any item. I press H, click the links or logos, and then crash to desktop. I currently have animal cages and Bullseye added. This is also on 1.17.9 w/ 1.1.10 artillery. I can also post a crash log if desired

💬 l33tmaan , Nov 17th 2022 at 5:08 AM

Ser_Daniel

What are you doing when it crashes? What are you trying to click?

💬 Ser_Daniel, Nov 17th 2022 at 3:02 AM

Whenever I try to use the in-game guide for this mod I crash. Any suggestions?

 

💬 Pabbley, Nov 8th 2022 at 1:14 AM

l33tmaan

Ay, that worked thanks!

💬 l33tmaan , Nov 7th 2022 at 7:08 PM

Pabbley

Try dumping them into a mixing bowl or saucepan's slots.

💬 Pabbley, Nov 7th 2022 at 1:21 PM

Hey there! I have buckets left under spiles for far too long and the resin has cured inside, what can i do to get the hardened resin out?

💬 ComradeTum, Nov 5th 2022 at 2:06 PM

@l33tmaan From the forum post, it seems like the chooped/tenderised versions of foods should have a higher satiety value, but when I for example, chop onions or carrots, the chopped variety has the same satiety as the unchopped variety (100). Is this correct?

💬 AzuliBluespots, Nov 1st 2022 at 7:35 PM

l33tmaan
I bet I can, but there won't be full support for whatever new items it adds, I guess. Specially since there is an unofficial update for it.

💬 l33tmaan , Nov 1st 2022 at 6:05 PM

Yanazake

Can't you use both?

💬 AzuliBluespots, Nov 1st 2022 at 4:44 PM

Ah, Now I get why I went for More Animals instead of Creatures and Critters. Support by Expanded Foods.

💬 Pabbley, Oct 31st 2022 at 1:45 AM

l33tmaan

Ayy! Updated and the crash is no longer present, great work!

💬 l33tmaan , Oct 30th 2022 at 8:03 AM

Pabbley

Did you update A Culinary Artillery?

💬 Pabbley, Oct 30th 2022 at 7:32 AM

It seems when I tried to crack an egg into a bucket, the game will crash me to desktop(I hear the cracking sound), logging back in the liquid will be inside the bucket.

💬 Kara, Oct 28th 2022 at 12:11 AM

dehydrated berries... a stack of 16, turned into a stack of four dried berries. is this a bug, or intended? 

💬 Mylith, Oct 27th 2022 at 5:22 PM

l33tmaan thats awesome ty for hard work.

💬 l33tmaan , Oct 27th 2022 at 1:40 AM

Mylith

That will be fixed in the next version of ACA.

💬 Mylith, Oct 26th 2022 at 10:27 PM

Everything worked totally fine until i tried to crack an egg in a bucket.  it would crash me but the liquid was in the bucket once i relogged in.

💬 pablo11300, Oct 26th 2022 at 10:33 AM

thx for you help

 

💬 pablo11300, Oct 26th 2022 at 10:33 AM
💬 l33tmaan , Oct 25th 2022 at 11:58 PM

pablo11300

Update A Culinary Artillery.

💬 pablo11300, Oct 25th 2022 at 8:45 PM

@l33tmaan hello im crach when uses saucepan ,when i tried Bone Broth 

 

Game Version: v1.17.9 (Stable)
25/10/2022 22:42:57: Critical error occurred in the following mod: aculinaryartillery@1.0.6
Loaded Mods: abandonedkingdom@0.0.3, aculinaryartillery@1.0.6, ancienttools@1.4.8, animalcages@2.0.6, tonwexp@1.1.0, blacksmithname@1.0.5, Ceramos@0.2.3, craftingtable@0.3.0, extraclayforming@1.0.0, fancysky@1.0.5, weaponpackg@1.0.1, gravelsandfix@1.0.2, HangingOilLamps@1.0.1, harptech@0.2.3, hideandfabric@1.2.7, HoneyPress@1.1.1, HumanSkinTones@0.0.3, instruments@1.1.3, justmoreruins@0.3.1, knappingmastery@1.0.1, meteoricexpansion@1.2.2, moreclay@1.0.1, necessaries@1.1.3, primitivesurvival@3.0.5, rackablefirestarter@1.0.0, RangedWeapons@0.4.5, GrindLess@1.1.2, rlmoonsun@0.1.1, rustandrails@1.0.4, sleevesdecor@1.0.2, riflemod@1.0.0, spyglass@0.4.5, survivalcats@1.2.3-rc.2, temperaturescales@1.0.1, locustmod@2.3.6, thecritterpack@0.7.6, tradeomat@1.6.3, visibleore@1.0.1, volumetricshadingcontinued@0.6.6, game@1.17.9, wildcrafttrees@1.0.1, wildcraft@1.4.4, alchemy@1.6.4, Bettermedievalexpansion@3.8.0, 4405@0.6.6, driftersounds@1.0.0, expandedfoods@1.6.3, extrajuice@1.0.1, extraoverlays@1.1.0, foolshat@1.0.0, fromgoldencombs@1.3.15, hudclock@2.8.0, immersivecrafting@1.1.0, medievalexpansion@3.8.1, petai@1.5.5, playercorpse@1.5.0, resmeltableslight@1.0.0, ruinvariants@1.0.0, signals@0.1.1, SimpleMobFootSteps@1.0.3, tabletopgames@1.0.1, thatch@1.0.0, vanvar@2.0.1, creative@1.17.9, vsquest@0.1.0, survival@1.17.9, vsvillage@0.3.0, weaversweed@0.4.17, woodbarrels@1.0.3, woodfp@1.0.0, workbenchexpansion@1.5.1, xrowboat@0.0.5, metalrecovery@0.1.18-rc.2, campaigncartographer@3.0.2, cats@1.5.3, cob@1.5.9, foxtaming@1.2.0, onestick@1.0.1, wolftaming@1.5.4
System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à ACulinaryArtillery.SimmerRecipe.Match(List`1 Inputs)
à ACulinaryArtillery.BlockSaucepan.GetMeltingDuration(IWorldAccessor world, ISlotProvider cookingSlotsProvider, ItemSlot inputSlot)
à Vintagestory.GameContent.BlockEntityFirepit.SetDialogValues(ITreeAttribute dialogTree) dans VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:ligne 690
à Vintagestory.GameContent.BlockEntityFirepit.OnSlotModifid(Int32 slotid) dans VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:ligne 141
à System.Action`1.Invoke(T obj)
à Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) dans VintagestoryApi\Common\Inventory\InventoryBase.cs:ligne 480
à Vintagestory.GameContent.InventorySmelting.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) dans VSSurvivalMod\Inventory\InventorySmelting.cs:ligne 116
à Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) dans VintagestoryApi\Common\Inventory\ItemSlot.cs:ligne 424
à Vintagestory.API.Common.ItemSlot.TryPutInto(ItemSlot sinkSlot, ItemStackMoveOperation& op) dans VintagestoryApi\Common\Inventory\ItemSlot.cs:ligne 222
à Vintagestory.Common.PlayerInventoryManager.TryTransferAway(ItemSlot sourceSlot, ItemStackMoveOperation& op, Boolean onlyPlayerInventory, StringBuilder shiftClickDebugText, Boolean slotNotifyEffect) dans VintagestoryLib\Common\GameContent\Inventory\PlayerInventoryManager.cs:ligne 239
à Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) dans VintagestoryApi\Common\Inventory\InventoryBase.cs:ligne 442
à Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed) dans VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:ligne 975
à Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) dans VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:ligne 773
à Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) dans VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:ligne 638
à Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) dans VintagestoryApi\Client\UI\GuiComposer.cs:ligne 459
à Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) dans VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:ligne 536
à Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) dans VintagestoryLib\Client\Systems\Gui\GuiManager.cs:ligne 394
à Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) dans VintagestoryLib\Client\ClientMain.cs:ligne 2251
à Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) dans VintagestoryLib\Client\ClientPlatform\Input.cs:ligne 220
à System.EventHandler`1.Invoke(Object sender, TEventArgs e)
à System.EventHandler`1.Invoke(Object sender, TEventArgs e)
à OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) dans C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:ligne 792
à OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
à OpenTK.Platform.Windows.WinGLNative.ProcessEvents() dans C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:ligne 1554
à OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) dans C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:ligne 368
à Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
à Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) dans VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:ligne 93

💬 l33tmaan , Oct 25th 2022 at 3:38 PM

If you said salads or yogurt or something then I would admit fault, but I did nothing that should change vanilla cooking pot meals.

💬 anthem_mayhem, Oct 25th 2022 at 2:09 PM

@l33tmaan

just vanilla cooking pot meals, mostly red meat stews with carrots and onion or turnips. I haven't checked out the new version yet, maybe it's fixed. I should be able to test it tonight.

💬 l33tmaan , Oct 25th 2022 at 2:19 AM

LeftCosine

Use a bottle or bowl.

💬 LeftCosine, Oct 25th 2022 at 1:45 AM

Struggling to use bone broth or lard for making bread because i can't place more than .060 liters in and the recipe needs at least .1

💬 l33tmaan , Oct 24th 2022 at 11:13 PM

No. What meal is in your crock pot?

💬 anthem_mayhem, Oct 24th 2022 at 10:17 PM

Is it intended that sealed crock pot meals spoil much faster than displayed? For example the tooltip reads "108 days fresh" and the next day it reads102 days instead of 107 days

💬 l33tmaan , Oct 23rd 2022 at 4:58 AM

Use 0.2 L of liquid egg, I'll have it updated in the handbook for 1.6.3.

💬 Xamphus, Oct 23rd 2022 at 3:10 AM

How do I make scrambled eggs?

💬 l33tmaan , Oct 22nd 2022 at 10:26 PM

Don't look at part-baked items in the handbook. Tyron pls fix

💬 ihenh, Oct 22nd 2022 at 5:44 PM

Hello, I just had a hard crash to desktop after reading the handbook entry for oiled rye poultry and clicking on the recipe link for fried rye poultry. The crash is repeatable.

Running on 64 bit Windows with 32 GB RAM
Game Version: v1.17.9 (Stable)
22.10.2022 19:39:02: Critical error occurred
Loaded Mods: aculinaryartillery@1.0.8, driedpeat@1.0.2, GreaterChanceForTerraPretaX10@0.1.0, moreclay@1.0.1, moredrygrass@0.2.0, stacks@1.0.4, game@1.17.9, wildcraft@1.4.4, carrycapacity@0.6.5, expandedfoods@1.6.2, extraoverlays@1.1.1, farmlanddropssoil@1.4.0, medievalexpansion@3.8.1, nobells@1.0.0, prospectorinfo@4.1.2, ssppvv@1.0.3, creative@1.17.9, survival@1.17.9, metalrecovery@0.1.18-rc.2, campaigncartographer@3.0.2, stonepiles@1.0.6
System.Exception: Can't create itemstack without collectible!
bei Vintagestory.API.Common.ItemStack..ctor(CollectibleObject collectible, Int32 stacksize) in VintagestoryApi\Common\Collectible\ItemStack.cs:Zeile 186.
bei Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:Zeile 926.
bei Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:Zeile 110.
bei Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:Zeile 268.
bei Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:Zeile 332.
bei Vintagestory.API.Client.ItemstackTextComponent.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\ItemstackTextComponent.cs:Zeile 104.
bei Vintagestory.API.Client.GuiElementRichtext.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:Zeile 519.
bei Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) in VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:Zeile 640.
bei Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:Zeile 459.
bei Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:Zeile 536.
bei Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:Zeile 394.
bei Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:Zeile 2251.
bei Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:Zeile 220.
bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
bei OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:Zeile 792.
bei OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
bei OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:Zeile 1551.
bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 369.
bei Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
bei Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:Zeile 93.

💬 Rivkets, Oct 19th 2022 at 5:04 AM

this is the error i get when trying to full crack an egg into a bucket. the egg so powerful, it destroys the universe




Running on 64 bit Windows with 16 GB RAM
Game Version: v1.17.6 (Stable)
10/19/2022 1:02:45 AM: Critical error occurred in the following mod: aculinaryartillery@1.0.8
Loaded Mods: abandonedkingdom@0.0.3, acorns@0.5.1, aculinaryartillery@1.0.8, APsWolfTweaks@1.0.1, attributer@1.0.3, cralutweaks@1.0.2, dynRet@0.1, rpgitemrarity@1.0.2, tieredsoil@1.0.0, tinytweaks@2.0.0, trollMissing@0.1, game@1.17.6, zoombuttonreborn@1.3.0, alchemy@1.6.4, alloycalculator@1.0.0, captureanimals@2.3.0, carrycapacity@0.6.5, expandedfoods@1.6.2, extraoverlays@1.1.1, harphoh@1.1.0, hudclock@2.8.0, mortaldamage@1.3.2, prospectorinfo@4.1.2, resmeltableslight@1.0.0, roadworks@1.0.8, tabletopgames@1.0.1, creative@1.17.6, vsquest@0.1.0, survival@1.17.6, vsvillage@0.3.0, metalrecovery@0.1.18-rc.2, bullseye@2.4.1
System.NullReferenceException: Object reference not set to an instance of an object.
at ACulinaryArtillery.ItemEggCrack.OnHeldInteractStop(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 237
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 163
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 105
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 1196
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 1103
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 123
at Vintagestory.Client.ScreenManager.Render(Single dt) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:line 669
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:line 613
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 124
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries containing Vintagestory.exe, the latest 3

💬 l33tmaan , Oct 14th 2022 at 10:45 PM

Hah! Yeast water uses the old vinegar texture that I removed... I can fix that. Should fix your crashing. Nice mod, you should upload it!

EDIT: Nevermind, I can't fix it if it isn't broken.

💬 Rivkets, Oct 14th 2022 at 10:16 PM

so im on 1.17.6 and ive made my first batch of yeast water, but i open up the barrel and it crashes my game, as well as the texture for the yeast water being an unknown texture, the troll face is a personal mod and it is the most goofy lookin' thing ever. but yeah
crash when opening barrel with yeast water. :p
image  

💬 Vinter_Nacht, Oct 14th 2022 at 4:13 AM

He may say that, and he's not wrong, but we will fix that too. :)  

And once we fix it, I might try to do something fancy with it.

💬 l33tmaan , Oct 12th 2022 at 8:49 PM

That's a uhh... quirk of how we fixed the simmer recipe problem. Don't worry about it.

💬 Helldrone, Oct 12th 2022 at 2:17 PM

Oh hey, you can HOLD the bone broth portion now, it's no longer a liquid!

💬 l33tmaan , Oct 11th 2022 at 3:22 PM

Oh my god, maybe the voices will finally stop! 

💬 Kinamet, Oct 11th 2022 at 5:48 AM

Hey, just to update you, those strange problems I was having before with this and Wildcraft are completely gone now after downloading the new version. Thanks for the fixes and everything.

💬 l33tmaan , Oct 9th 2022 at 3:41 PM

Updated to 1.6.2! Check the thread for details. 

💬 LiquidDisease, Oct 9th 2022 at 12:11 AM

Server 1.17.4

20:10:12 [Server Warning] barrel recipe file game:recipes/barrel/moreanimals/pickledegg.json make uses of wildcards, but no blocks or item matching those wildcards were found.

And also

  • 20:10:15 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:hardtack-birch-raw in kneading recipe expandedfoods:recipes/kneading/hardtack.json
  • 20:10:15 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:hardtack-pine-raw in kneading recipe expandedfoods:recipes/kneading/hardtack.json
  • 20:10:15 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:hardtack-birch-raw in kneading recipe expandedfoods:recipes/kneading/hardtack.json
  • 20:10:15 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:hardtack-pine-raw in kneading recipe expandedfoods:recipes/kneading/hardtack.json
💬 Thalia, Oct 8th 2022 at 6:29 PM

Am host for a server I play with my bf and he tried making bone broth and it locked up the server completely. Even when I load in by myself offline it's perpetually frozen, I reloaded mods, I tried in repair mode, and it doesn't even save when I press save and quit. If anyone was able to fix this problem pls lmk @ Pugtail#0279 on discord

(Update): I was able to fix it by removing the mod, reloading, entering the game and removing the bones from the pot, saving and then putting the mod back in and reloading mods. I hope the bone broth and other game breaking bugs get fixed, who knows whats lurking, ready to be cooked and doom your server ouo

💬 Helldrone, Oct 8th 2022 at 12:03 PM

That bone broth so loaded it wacks me back to Desktop.

💬 WaltzingPhantom, Oct 8th 2022 at 7:34 AM

Attempting to make bone broth has officially tanked a world me and my girlfriend were playing on. Added 4L of water, then 4 bones into a saucepan as a client and the server stopped working for both of us. Now nothing seems to be able to get it working again. We're on VS version 1.17.6, Cullinary Artillery version 1.0.6, and Expanded Foods version 1.6.1.

 

💬 Kinamet, Oct 7th 2022 at 7:54 PM

Oh that's even more odd. Thanks for taking the time to check

💬 l33tmaan , Oct 7th 2022 at 2:53 PM

Damn, the handbook is also giving me dead links. I swear I fixed that. Thanks for letting me know.
I'm also testing with Wildcraft 1.4.3 right now and my dumplings work fine. Very strange that 1.4.4 breaks it. I assume a patch is the cause. I'll fix it.

EDIT: Well, I downloaded WC 1.4.4 and I can still make dumplings without issue...
DOUBLE EDIT: It would also seem that I've excluded most of the mixing bowl output items like fruit bread from the handbook. I remember doing that a long time ago, but I don't remember why...
Oh yeah, it's because part-baked items crash the handbook. Hope you guys are okay with that again.

💬 Kinamet, Oct 6th 2022 at 10:00 PM

damn, i am unfortunately talking about the items themselves. i'm not sure why they aren't showing up

for example under cooking 102, only the bread and yogurt entries take me to the actual items. the other links for the items don't work at all

 

on another note I found that wildcraft 1.4.4 is the cause of the dumplings not being able to be made with any of the other ingredients. it would work with just the soft dough to make plain dumplings but wouldn't accept any others.

💬 l33tmaan , Oct 6th 2022 at 5:05 PM

I see all the items in the handbook just fine. You two must be talking about the recipes with which to make them. If that's the case - no, those do not appear in the handbook. I can't even fathom how we would have to write a custom handbook renderer in order to process all the different ingredient combinations you can use. That's why I wrote 100000 pages of handbook guides.

💬 Kinamet, Oct 4th 2022 at 11:29 PM

I'm unable to add anything to dumplings except for salt; not meat chunks, chopped vegetables, nor soybeans. Also what all is there supposed to be in the handbook? Aside from the guides I only see the basic stuff like smashed meat etc. For example is any breaded meat supposed to show up? I saw a screenshot on the forum post with that in it and I can't get it to show.

 

edit: nevermind, i'm an idiot. the recipes are in fact working. although the items still don't appear in the handbook

💬 Velroy, Sep 24th 2022 at 5:23 AM

So I think I have an issue with this mod, when I go into the handbook most of the recipes don't come up. It doesn't come up when I click on them in the guides, nor when I search them up in blocks and items. I can still craft the food, but it's a bit of a hindrance since I can't see how to craft it. I dont think its another mod, as i disabled all my other mods but EF and ACA and created a new world, but the problem remained. I am playing on v1.17.4 and have the lastest of Both EF and ACA. I havn't seen anyone else mention this so I dont know if it is a bug or if im just being dumb lol.

💬 l33tmaan , Sep 23rd 2022 at 4:43 AM

Updated to 1.6.1! Should fix a few minor issues. Check the thread for details. 

💬 Xamphus, Sep 21st 2022 at 2:26 AM

Yeah, unfortunately there was some consequences. It seems to crash when expanded foods is not loaded. Wonder what I am missing here.

UPDATE: We've done it boys. No crashing, and it works with EF!

💬 l33tmaan , Sep 21st 2022 at 2:08 AM

Xamphus

Congratulations! :D
I hope there are no unforseen consequences! Patching can get weird sometimes.

 

💬 Xamphus, Sep 21st 2022 at 12:31 AM

l33tmaan

I think I've done it! Woot! I had to make a patch that had your mod as a dependency, which activates the new bread.json patch and replaces the vanilla patch.

💬 l33tmaan , Sep 20th 2022 at 4:19 PM

Xamphus

I think your best (or easiest) shot would be to just make a patch under the expandedfoods domain that's also called bread.json. It would overwrite my file entirely, so make sure you're including everything in it.

💬 avka, Sep 20th 2022 at 4:11 PM

I get following Error when i start with Bricklayers loaded:

-------------------------------------

20.9.2022 17:54:26 [Error] Patch 0 (target: game:itemtypes/liquid/vinegarportion.json) in bricklayers:patches/survival-itemtypes-liquid-vinegarportion.json failed probably because the syntax of the value is broken: Newtonsoft.Json.JsonReaderException: Unexpected end of content while loading JObject. Path 'tpHandTransform', line 48, position 0.
bei Newtonsoft.Json.Linq.JContainer.ReadTokenFrom(JsonReader reader, JsonLoadSettings options)
bei Newtonsoft.Json.Linq.JObject.Load(JsonReader reader, JsonLoadSettings settings)
bei Newtonsoft.Json.Linq.JToken.ReadFrom(JsonReader reader, JsonLoadSettings settings)
bei Newtonsoft.Json.Linq.JToken.Parse(String json, JsonLoadSettings settings)
bei Vintagestory.ServerMods.NoObf.ModJsonPatchLoader.ApplyPatch(Int32 patchIndex, AssetLocation patchSourcefile, JsonPatch jsonPatch, Int32& applied, Int32& notFound, Int32& errorCount) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\Loading\JsonPatchLoader.cs:Zeile 300.
20.9.2022 17:54:26 [Error] Patch 1 (target: game:itemtypes/liquid/vinegarportion.json) in bricklayers:patches/survival-itemtypes-liquid-vinegarportion.json failed probably because the syntax of the value is broken: Newtonsoft.Json.JsonReaderException: Unexpected end of content while loading JObject. Path 'tpHandTransform', line 48, position 0.
bei Newtonsoft.Json.Linq.JContainer.ReadTokenFrom(JsonReader reader, JsonLoadSettings options)
bei Newtonsoft.Json.Linq.JObject.Load(JsonReader reader, JsonLoadSettings settings)
bei Newtonsoft.Json.Linq.JToken.ReadFrom(JsonReader reader, JsonLoadSettings settings)
bei Newtonsoft.Json.Linq.JToken.Parse(String json, JsonLoadSettings settings)
bei Vintagestory.ServerMods.NoObf.ModJsonPatchLoader.ApplyPatch(Int32 patchIndex, AssetLocation patchSourcefile, JsonPatch jsonPatch, Int32& applied, Int32& notFound, Int32& errorCount) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\Loading\JsonPatchLoader.cs:Zeile 300.
20.9.2022 17:54:26 [Error] Patch 2 (target: game:itemtypes/liquid/vinegarportion.json) in bricklayers:patches/survival-itemtypes-liquid-vinegarportion.json failed probably because the syntax of the value is broken: Newtonsoft.Json.JsonReaderException: Unexpected end of content while loading JObject. Path 'tpHandTransform', line 48, position 0.
bei Newtonsoft.Json.Linq.JContainer.ReadTokenFrom(JsonReader reader, JsonLoadSettings options)
bei Newtonsoft.Json.Linq.JObject.Load(JsonReader reader, JsonLoadSettings settings)
bei Newtonsoft.Json.Linq.JToken.ReadFrom(JsonReader reader, JsonLoadSettings settings)
bei Newtonsoft.Json.Linq.JToken.Parse(String json, JsonLoadSettings settings)
bei Vintagestory.ServerMods.NoObf.ModJsonPatchLoader.ApplyPatch(Int32 patchIndex, AssetLocation patchSourcefile, JsonPatch jsonPatch, Int32& applied, Int32& notFound, Int32& errorCount) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\Loading\JsonPatchLoader.cs:Zeile 300.

-----------------------------

💬 Xamphus, Sep 20th 2022 at 3:17 PM

I'm sure there is a way to get it working. I have a few ideas I could try.

 

Either way, fantastic work on the update! Been excited to hop back into Vintage with your mod, it's a must have.

💬 l33tmaan , Sep 20th 2022 at 2:46 PM

Xamphus

I asked  around and it doesn't look like there is... 

💬 iotid, Sep 20th 2022 at 9:39 AM

raptor shrieks and slam dunks this directly into mod collection
ty for putting so much work into the update, for this and ACA :D

💬 Xamphus, Sep 20th 2022 at 2:50 AM

l33tmaan

Is there a way to handle load order for VS modding?

💬 l33tmaan , Sep 20th 2022 at 2:43 AM

Xamphus

Hey there! I'm not sure, your mod patches the same thing mine does, right? I think yours would just overwrite mine if it was loaded afterwards, but I'm not actually sure about that. I don't know many mods that have had this problem before. :(

💬 Xamphus, Sep 20th 2022 at 2:19 AM

l33tmaan Yo! I am the creator of EZBread. I am looking to update my mod in conjunction with yours. However, we both patch the same bread.json file. How should I go about updating my mod? Can I patch a patch, lol?

💬 l33tmaan , Sep 19th 2022 at 8:30 PM

Updated to 1.6.0! Check the thread for details. 
Make sure you go download ACA before you complain stuff doesn't work!

💬 l33tmaan , Sep 16th 2022 at 4:29 AM

IT'S ALMOST HERE!

Expanded Foods has had its tools split out into A Culinary Artillery, which EF requires in order to work. It's taken a lot of work to get everything separated and functioning properly, but it should help out anyone who wants to use the tools of EF without the actual food or recipes I've added. I'm a bit scared that I've overlooked stuff and that something is horribly broken here, but I haven't had any crashing or weirdness for a while. So if you want to playtest it now, drop by my Patreon and give it a shot: https://www.patreon.com/l33tmaan

I hope I can get some feedback by the end of this weekend. If nothing's broken, I'll have it released on Monday.

💬 Itar, Sep 15th 2022 at 5:10 PM

In case you aren't following the forums. l33tmaan is working on it and has hope to have it finished at the end of the week.

 

💬 piotrr, Sep 15th 2022 at 3:49 PM

I reload this page every day hoping for a 1.17 version, or at least a bugfix for the handbook. 

💬 actuallyasriel, Sep 11th 2022 at 9:42 PM

🙏day 12 of the update prayer circle🙏

💬 Rhyagelle, Sep 10th 2022 at 9:20 PM

I also hope we get an update! It's one of the must have mods, love it! Thanks for all your work, too! We appreciate it! :)

💬 l33tmaan , Sep 8th 2022 at 9:49 PM

Yeah, me too!

💬 Dawning, Sep 8th 2022 at 8:46 PM

I can not wait for this to update! 

💬 Tisk, Sep 5th 2022 at 12:40 PM

Is there currently an issue with loading Expanded foods with xSkills?
I admit I'm trying to load the newest version of each on a 1.17.0 client, but I'm finding the client closes down with no error message or log message if I try to load them both together.  Each is loading successfully alone and with other mods.  Just not eachother.  

💬 Itar, Sep 4th 2022 at 5:27 PM

This is one of the best mods out here so also hoping for an update soon

💬 OBEDIA, Sep 1st 2022 at 11:07 AM

We are hyped for your new release

💬 Cthuloid9, Aug 27th 2022 at 11:33 PM

l33tmaan

So sorry it's taken me so long to get back to you, I took a break from Vintage Story and forgot I'd made that post! If I remember correctly, it was a problem with the herbal dough and sausages specifically, actual vegetables as part of the filling would work fine, including only the vegetables in the filling counting towards nutrition.

💬 l33tmaan , Aug 25th 2022 at 3:29 PM

I am knee-deep in eggshells right now. Hoping to having something released by the beginning of September.

💬 DanaCraluminum, Aug 24th 2022 at 9:23 PM

Can't wait to see the rolling pin leaning against the wall

💬 Inoshi, Aug 24th 2022 at 7:18 PM

Yoo, how are the works going? Would love to come back to VS with expanded food installed at the start, ngl ^^

 

💬 l33tmaan , Aug 10th 2022 at 6:21 PM

Thank you! It'll be ready, don't worry.

💬 MCRusher, Aug 10th 2022 at 11:01 AM

This is one of my favorite mods for this game, thank you for making it and continuing to add to and update it.

 

No rush, but I eagerly wait the 1.17 update.

💬 l33tmaan , Aug 3rd 2022 at 4:13 AM

Kirona

That's probably because the mod isn't ready for 1.17 yet. My next release will be.

💬 Kirona, Aug 3rd 2022 at 3:16 AM

Hi there! I've been trying to update to 1.17.0-rc.3 and it turns out that when this mod is enabled, it generates a HUGE amount of lag for some reason. Using the game's "/debug logticks" command it seems to be that Expanded Foods currently causes a very expensive "sleep" call once a second. This occurs even when no other mods are loaded, on a freshly generated world.

 

It also makes generating a new world take an absurd amount of time, suggesting that it's occurring during that process as well.

💬 StanleyCavell, Jul 31st 2022 at 9:41 PM

Hi there,

Trying this with 1.7rc3.  I crash everytime I'm in creative mode trying to enter anything in the search box.  Had the same crash in rc2.  I was able to replicated without any other mods, just Expanded Foods.  Hope this helps <3

Running on 64 bit Windows with 16 GB RAM
Game Version: v1.17.0-rc.3 (Unstable)
Loaded Mods: betterdrifters@2.1.3, expandedfoods@1.5.5, HangingOilLamps@1.0.1, reducedwolfaggro@1.0.2, game@1.17.0-rc.3, carrycapacity@0.6.5, prospectorinfo@3.2.0, creative@1.17.0-rc.3, survival@1.17.0-rc.3
7/31/2022 2:16:45 PM: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Client.GuiElementItemSlotGridBase.FilterItemsBySearchText(String text, Dictionary`2 searchCache, Dictionary`2 searchCacheNames) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 556
at Vintagestory.Client.NoObf.GuiDialogInventory.OnTextChanged(String text) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 420
at Vintagestory.API.Client.GuiElementEditableTextBase.TextChanged() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 266
at Vintagestory.API.Client.GuiElementEditableTextBase.OnKeyPress(ICoreClientAPI api, KeyEvent args) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 550
at Vintagestory.API.Client.GuiComposer.OnKeyPress(KeyEvent args) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\GuiComposer.cs:line 614
at Vintagestory.API.Client.GuiDialog.OnKeyPress(KeyEvent args) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 452
at Vintagestory.Client.NoObf.GuiManager.OnKeyPress(KeyEvent args) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 383
at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyPress(Object sender, KeyPressEventArgs e) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\Input.cs:line 245
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.HandleChar(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 411
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 771
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1554
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 368
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 87
-------------------------------

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 7/28/2022 8:02:00 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.17.0.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.

Process ID: 33a4

Start Time: 01d8a2f7620a8bba

Termination Time: 5

Application Path: F:\VintageStory\Vintagestory\Vintagestory.exe

Report Id: deb90ca2-f8f9-45c6-958e-d1bf4fb73b00

Faulting package full name:

Faulting package-relative application ID:

Hang type: Unknown
}
--------------
{ TimeGenerated = 7/28/2022 7:57:45 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: exception code c0020001, exception address 00007FFA7D6D4FD9
Stack:
}
--------------
{ TimeGenerated = 7/28/2022 7:27:41 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1564822719469394024, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.17.0.0
P3: 62e01e15
P4: KERNELBASE.dll
P5: 10.0.19041.1826
P6: 299341e8
P7: c0020001
P8: 0000000000034fd9
P9:
P10:

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER112.tmp.WERInternalMetadata.xml

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_eeeb793279d7b4dd45258acac65cbdad18fe40_30d1a8e0_dc88074c-e17f-4353-90b2-d24a028cdb4a

Analysis symbol:
Rechecking for solution: 0
Report Id: 0372abfa-31ec-42e4-ba23-2cd5d961d3d1
Report Status: 268566528
Hashed bucket: 44f6f07a613f428295b75df8fa6f1868
Cab Guid: 0 }

💬 l33tmaan , Jul 27th 2022 at 8:47 PM

Cthuloid9

Does that happen if you just mix veggies and something else in a herbal pie crust? What about regular pie crusts? Now I'm wondering if the veggies aren't being added to any kind of pie's nutrition.

💬 Cthuloid9, Jul 26th 2022 at 11:21 PM

There seems to be some kind of issue with herbal dough and herbal sausages in pies, as those will add listed veggie sat to a pie, but either it doesn't add the sat at all, or for some reason it doesn't add to nutrition. (Or this is intentional to make herbs not too ridiculously good and I'm dumb.) For example ive been eating nothing but pies with 3 herb herbal sausages and fruit as filling and 5 herb herbal dough, which in the info has more veggie sat than anything else, but my veggie nutrition is dropping.

Veggie bug

 

💬 Kirona, Jul 24th 2022 at 4:40 AM

I'm getting the same bug as SashiSummers was, except it seems to happen with any of the part-baked whole mushrooms.

💬 l33tmaan , Jul 23rd 2022 at 4:58 PM

Happy 30k downloads!

💬 l33tmaan , Jul 19th 2022 at 7:56 PM

Yeah, I don't know what that error is at this point. I've just reported it as a vanilla bug.

💬 SashiSummers, Jul 16th 2022 at 12:59 AM

Whenever I try to access the handbook information for the mushroom Bearded Tooth (Charred), I crash and get this error log. I'm not sure how to compress it so it's not taking up so much space on the page. I can edit it if someone tells me how, I'm not versed in HTML xD

 

Running on 64 bit Windows with 16 GB RAM
Game Version: v1.16.5 (Stable)
Loaded Mods: armordurability2@1.0.0, weaponpacka@1.2.4, ancienttools@1.4.4, animalcages@2.0.6, tonwexp@1.0.9, cheaperarmor@2.0.2, armorrepair@1.0.3, backpackpack@1.0.3, weaponpackbeta@1.0.0, betterdrifters@2.1.3, blacksmithname@1.0.5, cottagewindows@1.0.8, cralutweaks@1.0.1, expandedfoods@1.5.5, foundrymod@1.0.0, fulldrop@1.0.0, weaponpackg@1.0.0, hideandfabric@1.2.2, HumanSkinTones@0.0.1, instruments@1.1.2, reducedarmornegatives@1.0.2, moreclasses@1.2.4, moredrifterloot@1.5.4, orepulverizer@1.1.1, primitivesurvival@2.9.5, reducedwolfaggro@1.0.2, rustandrails@1.0.0, speararrowheadbits@1.1.0, usefulscrap@2.0.2, game@1.16.5, vshud@2.0.31, zeekea@1.6.1, alchemy@1.6.3, lichen@1.6.1, medievalexpansion@3.7.1, outlawmod@1.1.4, petai@1.4.4, playercorpse@1.3.2, primitivetools@1.3.1, SimpleMobFootSteps@1.0.3, snowballmod@1.0.0, creative@1.16.5, survival@1.16.5, xrowboat@0.0.3, metalrecovery@0.1.17, commandablelocust@1.3.0, foxtaming@1.0.0-pre.1, wildcraft@1.2.3, wolftaming@1.4.2
7/15/2022 8:52:14 PM: Critical error occurred
System.Exception: Can't create itemstack without item!
at Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize)
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui()
at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode)
at Vintagestory.API.Client.ItemstackTextComponent.OnMouseDown(MouseEvent args)
at Vintagestory.API.Client.GuiElementRichtext.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args)
at Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse)
at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs)
at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args)
at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args)
at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args)
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 792
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1551
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 369
at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] )
at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart )
-------------------------------

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 7/14/2022 9:20:27 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.16.5.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.

Process ID: 2ab0

Start Time: 01d897d91ef5d6ee

Termination Time: 192

Application Path: D:\Games\Vintagestory\Vintagestory.exe

Report Id: 15566292-09b6-4c1f-82c4-705c6804b31a

Faulting package full name:

Faulting package-relative application ID:

Hang type: Unknown
}
--------------
{ TimeGenerated = 7/14/2022 7:26:14 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.16.5.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.

Process ID: 4fdc

Start Time: 01d897d6eca05672

Termination Time: 307

Application Path: D:\Games\Vintagestory\Vintagestory.exe

Report Id: a292834c-d131-4cf0-a56e-6395357f1e37

Faulting package full name:

Faulting package-relative application ID:

Hang type: Unknown
}
--------------
{ TimeGenerated = 7/14/2022 2:24:52 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.16.5.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.

Process ID: b008

Start Time: 01d8979f382c06e5

Termination Time: 20

Application Path: D:\Games\Vintagestory\Vintagestory.exe

Report Id: 8c1f7ed6-a609-4236-832c-57f90dc8d40d

Faulting package full name:

Faulting package-relative application ID:

Hang type: Unknown
}

💬 l33tmaan , Jul 14th 2022 at 11:07 PM

Updated to 1.5.5! Check the thread for details.

💬 l33tmaan , Jul 5th 2022 at 7:16 PM

Updated to 1.5.4! Check the thread for details.

💬 l33tmaan , Jun 30th 2022 at 2:52 PM

BlueFuryDragon

I know it's been a while, but I finally got around  to testing this and I can add meat & berries to pies just fine?

💬 Rabbitt, Jun 18th 2022 at 2:45 PM

Awesome work man I know this was blood sweat and tears to get done, I really think I speak for everyone when I say we appreciate you and your tremendous efforts.

💬 l33tmaan , Jun 18th 2022 at 12:25 AM

It only took six months, but this is FINALLY updated to 1.5.3! Check the thread for details.

💬 BlueFuryDragon, Jun 15th 2022 at 5:03 AM

I remember that you used to be able to put more than one type of ingredients in pies, but in this version I can one use one just like vanilla (1.5.1 pre-11) 1.16.5.

💬 l33tmaan , Jun 13th 2022 at 7:31 PM

BlueFuryDragon

You use 3 berries per 0.1 L of vinegar to make more vinegar. Otherwise you should just let wine rot, or you can seal it in a barrel. To be explicit: the berry recipe is only for when you already have vinegar.

💬 BlueFuryDragon, Jun 13th 2022 at 3:40 AM

I still can't get vinegar. I don't understand the instructions. I tried a full barrel of berries and all it did was turn to rot... Someone please break this down for me.

💬 l33tmaan , May 30th 2022 at 4:13 PM

Updated to 1.5.3-pre.11! Check the thread for details.

💬 l33tmaan , May 26th 2022 at 10:49 PM

I'm reposting this from the forums to get more feedback:

Basically, Vinter Nacht had the idea to split Expanded Foods out into several mods that utilize a core mod as a dependency for the rest. Basically, there would be something like 'Expanded Foods - Core' mod which just contains the tools like the mixing bowl, saucepan, meat hooks, all that stuff, and then a 'Expanded Foods - Recipes' mod that actually adds in food and recipes that utilize the core mod. I like the idea, but I want to hear from people on a few things

  • What are the limits of modularity you would accept? Is what I described up above enough for you? Already too much? Do you think 'EF - Core' is too vague and there should be a mod for each tool? What about an 'EF - Primitive Survival' mod and an 'EF - Wildcraft' mod? Note: "Whatever level of modularity you (l33tmaan) want" is a cop-out answer. What do YOU want?
  • How much would this change if the game automatically detected you had something like 'EF - Primitive Survival' downloaded and automatically got the dependencies without you having to go to the ModDB?
  • What parts of EF do you typically use in your playthroughs? Why?

Feel free to add anything else that might help, but I think this is the bare minimum I'd like to know about before getting too deep in the reeds.

💬 l33tmaan , May 17th 2022 at 1:03 AM

Oh no! Thanks for the catch, I didn't know people actually cooked those!

💬 Quixjote, May 16th 2022 at 2:26 PM

Good Morning, I have noticed that Cattail Roots in the Clay oven render below the oven

Cattail Roots Rendering Below Clay Oven

💬 l33tmaan , May 7th 2022 at 6:41 PM

Updated to 1.5.3-pre.10! Check the thread for details.

💬 BlueFuryDragon, May 7th 2022 at 3:09 PM

So I made the small cauldron and I can't get in to fill. It gets to 248 units at the highest and then drops down to 207 units. If I hold it it just keeps bouncing between those numbers, never filling. I'm on 1.16.4 with a lot of different mods. Not sure what to do about this but it other that try with the larger one.

💬 l33tmaan , May 6th 2022 at 1:24 AM

Oranje Try a saucepan or bucket instead.

💬 Oranje, May 5th 2022 at 4:46 PM

I made one of those Spile thingies, plugged it into a Pine tree (even scratched up the area i put it in) then placed a barrel underneath it to collect sap, but it doesnt seem to produce anything.

On your screenshot of it, you have a clay pan like thing underneath it, but i am not sure if thats a special item, or if i am simply doing something wrong.

💬 l33tmaan , Apr 29th 2022 at 4:40 PM

Updated to 1.5.3-pre.9! Check the thread for details.

💬 l33tmaan , Apr 29th 2022 at 4:36 PM

Bardock You smith it.

💬 Bardock, Apr 29th 2022 at 3:38 PM

Hai been learining the mod and come across i think might be a bug, the Spile does not seem to be craftable and i can not find any infomation about it unless i am blind. the guide book says it is made from "Metal" and obtained from breaking its self. I have been stumped on this for almost 3 days now and such can not get maple or birch sap.

💬 ThePionier, Apr 25th 2022 at 4:24 AM

l33tmaan

Would it be possible for you to include the Acorn Mod in your mod? It hasn't been updated for a long time and seems to be causing problems with 1.6.5. But I'd like to use it again with your mod, I've already written to the author but haven't gotten an answer yet.

The mod author got in touch, unfortunately his upload didn't bring any improvement, maybe he can do something with the crash log I sent him

💬 l33tmaan , Apr 25th 2022 at 1:47 AM

That's not anything I changed. Perhaps it's a vanilla change to the way item transition works? I'm not sure.

💬 BlueFuryDragon, Apr 24th 2022 at 10:03 PM

I'm on 1.16.4, I also have a lot of other mods installed. But it used to be, with this modd you could prolong the decay of meat by rolling it first, then wait a bit and make chunks. Has this changed, because now I swear the food deteriorates faster? I love this mod, but I'm not liking this, I've had things spoil right after I cut them up after rolling.

 

So I just took chicken out to prepare it, with 2.1 days left to it. I smashed it and cut it up 5% spoiled. :(

💬 l33tmaan , Apr 17th 2022 at 3:48 PM

Here's to another 20k! 

💬 Tels, Apr 17th 2022 at 12:35 PM

Congratulations on getting 20K downloads, well done! <3

💬 l33tmaan , Apr 16th 2022 at 5:26 PM

Updated to 1.5.3-pre.8! The bottle issues should be fixed now! Check the thread for details.

💬 Theisgood, Apr 12th 2022 at 6:25 AM

Its caused by the more crops mod. I figured it out. 

Nothing to do with your mod. But the logs I provided below might help with other issues. :) 

Thanks again for making this wonderful mod.

💬 l33tmaan , Apr 12th 2022 at 3:06 AM

Is that a handbook error?

💬 Theisgood, Apr 10th 2022 at 3:33 AM

Here are errors I am getting I don't know if its wildcraft or your mod. Here are the two logs both from client-main.

 

https://pastebin.com/xNCnELWm

 

https://pastebin.com/qJqh4kTe

💬 l33tmaan , Apr 9th 2022 at 5:07 PM

Updated to 1.5.3-pre.7! Now with Acorns and Primitive Survival compatibility working again! Check the thread for details.

💬 l33tmaan , Apr 5th 2022 at 11:10 PM

Updated to 1.5.3-pre.6! I hope this fixes the saucepan/cauldron crashing! Check the thread for details.

💬 Stalker, Apr 5th 2022 at 6:32 PM

game client crashes when interacting with a filled saucepan or cauldron on a server (cooked bonebroth in saucepan then tried to open the campfire and it crashed / placed a cauldron under a spile and put resin in it then it crashed / picked up the now invisible cauldron with resin and destroyed my character - instant crash on join )

this is the error thats now happening on join

 

05.04.2022 20:27:46: Critical error occurred
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei ExpandedFoods.BlockSaucepan.GenRightMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos, Boolean isSealed)
bei ExpandedFoods.BlockSaucepan.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo)
bei Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt)
bei Vintagestory.GameContent.EntityShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right)
bei Vintagestory.GameContent.EntityShapeRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass)
bei Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderFrameShadows(Single dt)
bei Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
bei Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
bei _4Bi1AGVssrIO0El8b8ygdS9FIfm._o5h005s1ovnxSPPqKWgI4tZUoCh(Single )
bei _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single )
bei _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single )
bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
bei System.EventHandler`1.Invoke(Object sender, TEventArgs e

bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 479.
bei OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 454.
bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 375.
bei _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] )
bei _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )

💬 l33tmaan , Apr 1st 2022 at 5:25 PM

Updated to 1.5.3-pre.5! Check the thread for details.

💬 Nashty, Mar 26th 2022 at 8:29 AM

OH MY GOD!  I WON?!?!  I AM NEVER FIRST AT ANYTHING!!!!!

💬 l33tmaan , Mar 26th 2022 at 3:54 AM

OH MY GOD I HAVE EVERYTHING TO MAKE MINI CAULDRONS EXCEPT AN ACTUAL RECIPE!??!
HOW ARE YOU THE FIRST PERSON TO TELL ME THIS?

Thank you. :)

💬 Nashty, Mar 25th 2022 at 3:42 AM

Hey, l33tmaan...

Yea, there isn't a "Mini Cauldron" recipee in game.

I downloaded the 1.16.4 archive full.  Extracted it to it's very own folder, made a Data folder, created a shortcut and appended to the target --dataPath="My Data folder location", excecuted the shortcut, downloaded  "ExpandedFoods 1.5.3-pre.4.zip" to my Data/Mods folder and created a new world.

I then found some clay, found the Large Hook, Bottle, Bottle X4, Cauldron, Saucepan molds, but not a Small Cauldron Mold.

I then looked into Data\Cache\unpack\ExpandedFoods 1.5.3-pre.4.zip\assets\expandedfoods\recipes\clayforming.  Again, bighookmold.json, bottle.json, bottle4.json, cauldronmoldrecipe.json and saucepan.json molds, but not a Small Cauldron Mold.

So, maybe I am a n00b...but I can't figure out how to make a Mini Cauldron in Survival.

I am hoping this is just an oversight and I have not completely lost my mind.

"I may be crazy...Oh, but it just may be a lunatic you're looking for" - Billy Joel - Glass Houses - You May Be Right - 1980

💬 l33tmaan , Mar 25th 2022 at 1:33 AM

Ghost54

You just need to put about half a stack's worth of flax into the fruit press and press it into bucket.

💬 Ghost54, Mar 24th 2022 at 7:26 PM

Oh ok, another noob question but I can't seem to turn the wet flax mash into flax oil. I've left it pressed in the fruit press for 4 ingame hours and nothing has changed, am I doing someting wrong? Or is it 4 real time hours?

💬 maibock, Mar 24th 2022 at 6:20 PM

The screwpress was replaced by the fruitpress, they both work near identically other than that you need to place a container in the bottom slot of the fruitpress to store the output.

💬 Ghost54, Mar 24th 2022 at 3:45 PM

I cannot seem to find the screwpress recepie ingame, is it not in the game? Does the fruitpress do the same thing? This may be a dumb noob thing but I thought I'd ask just incase.

💬 l33tmaan , Mar 23rd 2022 at 12:02 AM

You should be able to make the small cauldron mold out of clay. As for the iron/steel cauldrons... yeah, I made those without realizing there's no way to get them in-game currently. I should probably disable them for now, but they look nice...

💬 Nashty, Mar 22nd 2022 at 11:36 PM

Am I just a n00b, or is there no way to make a small cauldron mold and cast iron, meteoric iron and steel versions of the cauldrons in survival?  Yes, I know I can get them from creative.

I looked at SuperFuel, but the fix to client crashes while cooking iron in a crucible is to not cook iron in a crucible.  0.o

[edit]

Also, client crash looking at help screen for Breaded Flax Bush Meat

at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1551
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 369

Who is Nexrem?

I have the full crash text if you want.

 

💬 l33tmaan , Mar 18th 2022 at 4:23 PM

Updated to 1.5.3-pre.4! I believe all of the crashing has been taken care of, just a few more things to take care of before a real release gets out. Let me know if you find anything weird! Check the thread for details.

💬 Orbray, Mar 7th 2022 at 6:27 PM

Thanks for all the great, and hard work you have been and are putting into this mod. I greatly look forward to the finished product....well, at least until another major realease changes everthing again hahaha. Keep up the great work at your own pace and we will enjoy the fruits of your labor!

💬 l33tmaan , Mar 5th 2022 at 8:07 PM

Updated to 1.5.3-pre.3! This is still a WIP pre-release that needs a few bugs ironed out, but most of the core functionality has been updated to 1.16. Check the thread for details.

💬 l33tmaan , Mar 3rd 2022 at 6:06 PM

I have seen More Crops & Creatures and Critters, and they terrify me. Wildcraft already took me about a month or two to get compatible with Expanded Foods, and that just added a few berries and cabbage. I MIGHT do it some day, but I've got way more to do besides that... like actually fixing the mod.

💬 Broken, Mar 2nd 2022 at 2:04 PM

I know you have a ton on your list as it is but I was simply wondering, have you seen the more crops mod to consider adding it to your compatability list? They have done it for a few things (so has Creatures and Critters, can almost make a gumbo lol). I know you tend to have Wild craft compatability. Food for thought (pun intended) but still looking forward to any release to add to 16's foods. This mod beside Xskills is like our largest desires for our server when we play lol

💬 l33tmaan , Mar 1st 2022 at 3:52 AM

It has been painfully long since I've uploaded anything here. Even if it's just a draft version so people can play on 1.16, I'll get it out as soon as I can squash the pie-crashing bug.

💬 nickgun, Feb 28th 2022 at 3:10 PM

im runing into a bug where the oven and other cooking items are not working for me aswell

💬 fancygoat, Feb 20th 2022 at 2:58 PM

Hi I am unable to interact with any of the special fooditems that this mod gives like the saucepan, mixing bowl and screwpress. is it something I am doing wrong or is there a bug? no matter what I do I find myself unable to open them or add items. they are just there nonfunctioning. It also stoppes the oven from vanilla game to work. I Checked and when I disabled this mod the oven worked again.

💬 l33tmaan , Feb 14th 2022 at 10:04 PM

I've got a new, mostly working pre-release up on the forums again. It should be less likely to annihiliate your game!

💬 DarkHero, Jan 30th 2022 at 6:34 PM

I have a weird bug where when using this mod, I can't interact with the Clay oven or screw press. I can build, pickup, and place them. But I can't add firewood to them, or light them. I tested on a map without any mods, and with just this mod, and it seems to be coming from this mod.

 

💬 l33tmaan , Jan 28th 2022 at 4:42 AM

I've got a pre-release version up on the forums right now, for anyone brave enough to test it out. There's still some major issues (mostly with the bottle and boiling recpes), but it's somewhat playable.

💬 Dragoness_, Jan 27th 2022 at 7:39 PM

Version 1.5.0 Making boiled eggs isn't working. IDK if it's been fixed by 1.5.2?

💬 Pervy_Sage, Jan 18th 2022 at 9:48 AM

I was unable to use dried berries in meat stews even though the forum homepage said it was possible.

💬 actuallyasriel, Jan 10th 2022 at 5:36 AM

Probably figured this out already, but the parts of this mod involving fluids aren't working on 1.16 yet.

Dang shame, because I love the crap outta this mod.

💬 Ashtal, Jan 9th 2022 at 3:15 PM

This is what I got when I made Rice and Beans, or Pilaf.

7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates
7.1.2022 10:14:07 [Error] Missing mapping for texture code riceandbeans during shape tesselation of block game:claypot-cooked using shape game:block/clay/pot-opened-empty, or one of its alternates

Tested with only Expanded Foods 1.5.2 and Game version: 1.15.10, but I already had the problem the version before EF 1.5.1.

Edit: now that I think about it, it started with the addition of bottle racks and Bellpepper integration, so two version prior. EF 1.5.0

The Log entry changes with what meal I make, even Au Gratin which I believe has changes from EF has no texture (White with a red ?)
'Salads' has an invisible base texture, while for example the breaded cutlet is visible.

💬 l33tmaan , Jan 7th 2022 at 7:04 PM

All of them? Huh?? Do your logs report any errors?

💬 Ashtal, Jan 6th 2022 at 8:22 PM

@l33tmaan

Playing in VS 1.15.10 and tested with only Expanded Foods 1.5.2

For some reason, all the Foods made in the Cooking Pot are missing their textures.

Creating a new world also doesn't change anything, as I usually test Mod updates in a newly created world.

💬 l33tmaan , Jan 2nd 2022 at 2:06 AM

Updated to 1.5.2! Check the thread for details.

💬 l33tmaan , Dec 17th 2021 at 1:07 AM

Aescula

Does it do that when you make fresh dough and try?

💬 Aescula, Dec 16th 2021 at 6:06 AM

Looks like berry breads have a graphical glitch. Once mixed, they appear as transparent, with only the bits of berry showing through. At least for cranberry-rye dough (dough *was* mixed pre-1.5 so maybe that's the issue?)

💬 l33tmaan , Dec 16th 2021 at 1:56 AM

Finally updated to 1.5.0! Check the thread for details.

💬 DrOldman, Dec 2nd 2021 at 8:39 PM

List of similar errors in server-main.txt:

[Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:acornpasta-cooked in saucepan
[Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:tea-herb in saucepan

[Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:acornportion in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json

[Error] Grid Recipe with output Item code expandedfoods:acornhardtack-spelt-raw contains an ingredient that cannot be resolved: Item code acorns:flour-acorn

 

💬 l33tmaan , Dec 2nd 2021 at 3:56 AM

Yes, I'll be updating for 1.15.10 with a whole bunch of new stuff and the crash should be fixed, as well. I'm working on compatibility with Wildcraft right now, and after I do that and finish updating Primitive Survival new meats I should be able to release an update. It'll certainly be this month!

💬 N3oL3C, Nov 30th 2021 at 1:22 PM

This mod is great, waiting for the Update ;)

💬 Lexingtondavid, Nov 30th 2021 at 6:02 AM

I was going to report that putting liquids into the mixing bowl seems to crash the game but others are ahead of me on reporting that. Eagerly awaiting the newest update to the mod~ 

💬 BlueFuryDragon, Nov 21st 2021 at 10:47 PM

Is this going to be updated for 1.15.9 anytime soon?

💬 Dewzer, Nov 21st 2021 at 8:33 PM

I am also seeing the crash with the mixing bowl when trying to mix dough with berries. Some times it crashes when you put any ingredients in, sometimes only once full. I was never able to make anything with the mixing bowl.

Running on 64 bit Windows with 16 GB RAM
Version: v1.15.9 (Stable)2021-11-21 4:25:02 PM: Critical error occurred
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.ValueCollection.Enumerator.MoveNext()
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _M48MnHH5BAvHUzcYoEuchRW0acb._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(_UGHNIsOGTJBe1BTRXYmLwHTbmS , String[] )
at _xNqQDGqRsRSMIeuzt2MHKQHDzSd._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(ThreadStart )
-------------------------------

💬 PeterSanderson, Nov 19th 2021 at 5:49 PM

Is there any way to get hardened pine resin (obtained by a spile in a pine tree) out of the bucket? Playing on a MP server, it tends to harden in the bucket before you can get to it

💬 Evadx, Nov 8th 2021 at 1:21 PM

Putting something into the mixing bowl crashes the game. Here's a log:

Running on 64 bit Windows with 24 GB RAM
Version: v1.15.9 (Stable)11/8/2021 8:20:48 AM: Critical error occurred
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.ValueCollection.Enumerator.MoveNext()
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _M48MnHH5BAvHUzcYoEuchRW0acb._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(_UGHNIsOGTJBe1BTRXYmLwHTbmS , String[] )
at _xNqQDGqRsRSMIeuzt2MHKQHDzSd._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(ThreadStart )

-------------------------------

 

what is particularly odd is that it was working fine before i tried to put lard into it

💬 l33tmaan , Oct 11th 2021 at 10:19 PM

Updated to 1.4.4! Check the thread for details.

💬 l33tmaan , Oct 4th 2021 at 5:19 PM

Updated to 1.4.3! Check the thread for details.

💬 l33tmaan , Sep 13th 2021 at 11:35 PM

@Moonmonk -  I use XSkills.

@mainspirit - It crashes? I'll get that fixed, thanks.

💬 Moonmonk, Sep 13th 2021 at 4:22 PM

Anyone know a way to increase the satiety cap for the player so all these delicious new meals don't go to waste?

💬 mainspirit, Sep 11th 2021 at 8:13 AM

when viewing the recipe, it crashes client

pickled pepper,sweet pepper

Maybe I write incomprehensibly, I don't know English, I use a translator.

Ask again how much you will need. A little lower, I threw off the report at the departure of the client.

💬 IffieintheDark, Sep 5th 2021 at 1:03 PM

Running on 64 bit Windows with 16 GB RAM
Version: v1.15.5 (Stable)9/5/2021 9:01:29 AM: Critical error occurred
System.Exception: Unable to add color map game:environment/watertint to texture atlas, likely out of texture space. You will have to increase maxTextureAtlasWidth/maxTextureAtlasHeight in the clientsettings.json, i'm afraid
at Vintagestory.Client.NoObf.ClientWorldMap.LoadColorMaps()
at Vintagestory.Client.NoObf.ClientWorldMap.BlockTexturesLoaded()
at Vintagestory.Client.NoObf.ClientMain.OnServerBlocksItemsReceivedStep3B(Action onCompleted, Int32 blockCount)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _TKxd5zsRGjdjjLt43mszZSMKrNM._ra0MgpFbqkfgNETNlZ5CppyVnhE(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._iIGaTXNE8VYTpgEu9zjpAQyJSxd(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._vCB99EztL7cSfmplK8tyTwrQQxC(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] )
at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart )
-------------------------------

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 8/30/2021 8:28:04 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1595511639881848120, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.15.5.0
P3: 61123ac1
P4: KERNELBASE.dll
P5: 10.0.19041.1151
P6: 891df6d3
P7: c000041d
P8: 0000000000034ed9
P9:
P10:

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER88A1.tmp.WERInternalMetadata.xml

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_9f598ac8a93a6ee7a9b47e719e99c912ff82abf_23fa4891_19f3ddb3-7a12-4e5e-9919-4626b5a644c3

Analysis symbol:
Rechecking for solution: 0
Report Id: 929b41f2-bf75-4732-a20b-65bda7bd7373
Report Status: 268435456
Hashed bucket: 5b6fbac911fb84519624656212289538
Cab Guid: 0 }
--------------
{ TimeGenerated = 8/30/2021 8:28:03 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1308234530184273593, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.15.5.0
P3: 61123ac1
P4: KERNELBASE.dll
P5: 10.0.19041.1151
P6: 891df6d3
P7: c0020001
P8: 0000000000034ed9
P9:
P10:

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER83A0.tmp.WERInternalMetadata.xml

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_7b25d616dcc58f727aef5bd7f69ccb3052cda0a5_23fa4891_04efe308-e72f-4484-b5a1-2db735e24751

Analysis symbol:
Rechecking for solution: 0
Report Id: ec20acae-3bb3-4576-b3a4-ee75ea090e12
Report Status: 268435456
Hashed bucket: a9517b37b4ed682e3227c85fb6889eb9
Cab Guid: 0 }
--------------
{ TimeGenerated = 8/30/2021 8:28:03 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.15.5.0
P3: 61123ac1
P4: KERNELBASE.dll
P5: 10.0.19041.1151
P6: 891df6d3
P7: c000041d
P8: 0000000000034ed9
P9:
P10:

Attached files:

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_Vintagestory.exe_9f598ac8a93a6ee7a9b47e719e99c912ff82abf_23fa4891_19f3ddb3-7a12-4e5e-9919-4626b5a644c3

Analysis symbol:
Rechecking for solution: 0
Report Id: 929b41f2-bf75-4732-a20b-65bda7bd7373
Report Status: 4
Hashed bucket:
Cab Guid: 0 }

💬 l33tmaan , Sep 2nd 2021 at 7:54 PM

I just put out a hotfix that corrected hardtack trying to make itself twice. If you've updated to 1.4.2, redownload it!

💬 l33tmaan , Sep 2nd 2021 at 3:24 AM

Updated to 1.4.2! Check the thread for details.

💬 l33tmaan , Aug 28th 2021 at 3:02 PM

@mainspirit  Pepper? What pepper? Bell peppers? I thought those weren't in the game yet?

💬 mainspirit, Aug 28th 2021 at 1:31 PM

The client crashes after accessing the recipe with pepper: pickled pepper,sweet pepper.

Running on 64 bit Windows with 12 GB RAM
Version: v1.15.5 (Stable)28.08.2021 16:25:47: Critical error occurred
System.Exception: Can't create itemstack without item!
в Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize)
в Vintagestory.API.Common.CollectibleObject.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
в Vintagestory.API.Client.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
в Vintagestory.GameContent.GuiDialogHandbook.initDetailGui()
в Vintagestory.API.Client.GuiElementHandbookList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args)
в Vintagestory.API.Client.GuiElement.OnMouseUp(ICoreClientAPI api, MouseEvent args)
в Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse)
в Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args)
в Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args)
в Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args)
в Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e)
в System.EventHandler`1.Invoke(Object sender, TEventArgs e)
в System.EventHandler`1.Invoke(Object sender, TEventArgs e)
в OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
в OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
в OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
в _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] )
в _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart )
-------------------------------

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 20.06.2021 16:28:38, Site = , Source = Application Error, Message = Имя сбойного приложения: Vintagestory.exe, версия: 1.14.10.0, метка времени: 0x6079b344
Имя сбойного модуля: ntdll.dll, версия: 10.0.19041.1023, метка времени: 0x7977b9de
Код исключения: 0xc0000005
Смещение ошибки: 0x0000000000063416
Идентификатор сбойного процесса: 0x3f98
Время запуска сбойного приложения: 0x01d765d816f279b2
Путь сбойного приложения: D:\GAMES\Vintagestory\Vintagestory.exe
Путь сбойного модуля: C:\WINDOWS\SYSTEM32\ntdll.dll
Идентификатор отчета: dcf92197-b1df-42d7-a668-f01a10cc479f
Полное имя сбойного пакета:
Код приложения, связанного со сбойным пакетом: }
--------------
{ TimeGenerated = 20.06.2021 16:28:37, Site = , Source = .NET Runtime, Message = Приложение: Vintagestory.exe
Версия платформы: v4.0.30319
Описание. Процесс был завершен из-за необработанного исключения.
Сведения об исключении: код исключения c0000005, адрес исключения 00007FFD43233416
}
--------------
{ TimeGenerated = 06.06.2021 14:08:02, Site = , Source = Application Error, Message = Имя сбойного приложения: Vintagestory.exe, версия: 1.14.10.0, метка времени: 0x6079b344
Имя сбойного модуля: ntdll.dll, версия: 10.0.19041.964, метка времени: 0xbd2c3c23
Код исключения: 0xc0000005
Смещение ошибки: 0x0000000000063416
Идентификатор сбойного процесса: 0xf74
Время запуска сбойного приложения: 0x01d75abb0ab7184c
Путь сбойного приложения: D:\GAMES\Vintagestory\Vintagestory.exe
Путь сбойного модуля: C:\WINDOWS\SYSTEM32\ntdll.dll
Идентификатор отчета: ed9f2074-23d5-4548-9be1-90e96889408e
Полное имя сбойного пакета:
Код приложения, связанного со сбойным пакетом: }

💬 JamminBT, Aug 21st 2021 at 9:03 PM

Currently v.1.15.5.

Update. As of the 1.4.1 mod update, the mod works again! :D

Cheers for the help.

💬 l33tmaan , Aug 21st 2021 at 2:57 PM

Updated to 1.4.1! Check the thread for details.

💬 l33tmaan , Aug 20th 2021 at 1:47 AM

@JamminBT What version of the game are you on?

💬 JamminBT, Aug 15th 2021 at 12:50 PM

Hi again. Thank you for the fast response :D.

All worlds I have attempted have been freshly generated, no existing worlds used. I always make a kind of 'throw away' world to test if mods work before doing an upgrade on older worlds. This is also the only error I get. For some reason my copy of the game doesn't like saucepans XD

Cheers

BT

💬 l33tmaan , Aug 14th 2021 at 4:18 PM

@JamminBT That's a new error. Are you upgrading in a pre-existing world? Try running your world in repair mode and deleting any saucepans near you.

💬 JamminBT, Aug 14th 2021 at 1:52 PM

Hi there. Love the mod and its additions! Unfortunately, I've been having some trouble actually getting the game to run with the mod installed since the 1.15 release. I have tried uninstalling and reinstalling, same problem. The game always crashes on world generation and gives the following message and crash log:

Running on 64 bit Windows with 8 GB RAM
Version: v1.15.5 (Stable)14/08/2021 14:43:12: Critical error occurred
System.MissingFieldException: Field not found: 'Vintagestory.API.Common.CollectibleObject.Attributes'.
at ExpandedFoods.BlockSaucepan.OnLoaded(ICoreAPI api)
at Vintagestory.Client.NoObf.ClientMain.OnServerBlocksItemsReceivedStep5(Action onCompleted)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _TKxd5zsRGjdjjLt43mszZSMKrNM._ra0MgpFbqkfgNETNlZ5CppyVnhE(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._iIGaTXNE8VYTpgEu9zjpAQyJSxd(Single )
at _Wwq7msw90Af4XU7mxkxAUKyrS5B._vCB99EztL7cSfmplK8tyTwrQQxC(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] )
at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart )
-------------------------------

Anybody have any idea what is going wrong? I'm not much of a computer whiz so I can't 'translate' the error. Thanks in advance :D

BT.

💬 l33tmaan , Aug 10th 2021 at 12:27 AM

FINALLY updated to 1.4.0! Check the thread for details.
THIS MOD HAS BEEN HEAVILY OVERHAULED SINCE PRE 1.4.0 RELEASES. YOUR COOKED VEGETABLES WILL NOT PORT OVER! EAT THEM WHILE YOU CAN!

AND DON'T FORGET TO BACKUP YOUR GAME BEFORE UPDATING!

💬 l33tmaan , Jul 22nd 2021 at 1:02 AM

I've steadily been working on updating Expanded Foods, no need to worry! I think at this rate, I might be able to have a release out before the end of the month. I've had to update a LOT of stuff.

💬 Mauler78, Jul 20th 2021 at 9:52 PM

Any plans to bring this up to 1.15.1?

I have tried older versions but it just keeps crashing during world creation.

 

💬 l33tmaan , Jun 10th 2021 at 11:20 PM

Updated to 1.3.14! Check the thread for details.

💬 l33tmaan , Jun 8th 2021 at 8:56 PM

Updated to 1.3.13! Check the thread for details.

💬 Ikirou, Jun 4th 2021 at 11:09 PM

Hm singleplayer it Works now again for Me with the new Version but my Server cant handle the Versions after 1.2.4
I tried to change alot of mods here and there to check if they not work togather but found nothing  and sadly the console says nothin
But as soon as i change it back to 1.2.4 it works again. Strange if i find out what it is i write it down here.

💬 l33tmaan , Jun 4th 2021 at 9:15 PM

Updated to 1.3.12! Check the thread for details.

💬 Sataikoyurai, Jun 4th 2021 at 6:18 AM

@I33tmaan Game has been crashing when water from a bucket is put in the sauce pot on a fire.

💬 Ashtal, May 28th 2021 at 5:42 PM

@I33tmaan You're a lifesaver, without the mod Vintage story feels like it's missing something

 

💬 l33tmaan , May 28th 2021 at 3:34 PM

The meatball issue's been fixed. You can find the patch on the forums.

💬 l33tmaan , May 27th 2021 at 7:13 PM

@Ashtal that's a bit baffling. Do you get any errors from your server-main.txt?

💬 Ashtal, May 27th 2021 at 12:44 PM

@l33tmaan Yes, it just doesn`t work with it installed, even when I only have Expanded Foods, Acorns, Primitive Survival & the Wild Farming mods installed

💬 l33tmaan , May 26th 2021 at 2:28 PM

@Ashtal But you can make meatballs when you DON'T have the compatibility library installed??

💬 Ashtal, May 26th 2021 at 1:26 PM

When I have compatibility lib installed (no matter which version), the recipes for the normal (redmeat, bushmeat and poultry) meatballs is missing.

💬 l33tmaan , May 25th 2021 at 2:23 PM

@Taikirou I'm gonna need more info than that, dude. What are you doing when the crash happens?

💬 Ikirou, May 24th 2021 at 7:51 PM

Still get Crashes when  i put this Mod and its 100% this Mod.
If u need any info just Tell Me.

💬 l33tmaan , May 23rd 2021 at 4:50 PM

Updated to 1.3.11! Check the thread for details.

💬 l33tmaan , May 18th 2021 at 11:38 PM

Updated to 1.3.10! Check the thread for details.

💬 l33tmaan , May 11th 2021 at 4:43 PM

Thanks for the catch, I'll need to add an exception for saguaro. Cactus juice actually isn't very edible.
Cactus syrup will be in 1.3.10, though!

EDIT: I released a quick patch on the forums.

💬 Isormour, May 11th 2021 at 10:55 AM

Hello I have a little problem here, so i wanted to create sagurao juice on our server and everthing crashed.So i decided to dig a little bit.

Server Log points to 
System.Exception: Can't create itemstack without item!
w Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize)
w ExpandedFoods.BEScrewPress.releasePressure()
w ExpandedFoods.BEScrewPress.OnGameTick(Single dt)

I have created server localy, placed press added some sagurao, and speedup time. And it crashed again (v1.3.5, and 1.3.9)

So i did a mod with patch to override press function. That was overkill but pretty educational in mod creation. 
Applied patch on server and client. took down press with saguaro fruit in it. and told everybody on server to just not do it.
Everything worked.

But thats not a proper fix. I so i wanted to give it a blind shot. no expectation for it to work.
I opened zip, modified 
\assets\expandedfoods\itemtypes\liquid\fruitjuice.json 

added saguaro to variantgroups in line 6. and apparently everything worked. On server and client side. 
😃

💬 l33tmaan , May 4th 2021 at 5:39 PM

Updated to 1.3.9! Check the thread for details.

💬 l33tmaan , May 3rd 2021 at 8:52 PM

Updated to 1.3.8! Check the thread for details.

💬 l33tmaan , May 1st 2021 at 3:31 PM

It's just a bowl. 6 is already too much, IMO.

💬 SquidNeko, May 1st 2021 at 12:29 PM

Could you please allow the mixing bowl to accept more than max 6 in a stack? Its really tidious when you make large portions of berry bread or muffins

💬 l33tmaan , Apr 30th 2021 at 2:30 PM

I forgot to mention that bottles operate similarly to CarryCapacity - you can only drink from them if you aren't looking at another block. Sorry!

💬 Lisabet, Apr 30th 2021 at 11:29 AM

@SquidNeko: from their forum thread

  • Bottles revamp - now actual containers; use /efremap to map old bottles to new ones (the liquids will be lost)
💬 SquidNeko, Apr 30th 2021 at 9:36 AM

Latest update broke all bottles on my server. They all went questionmark.
Refilling new bottles seems fine. But all i had before just went questionmark box.

💬 WesCookie, Apr 29th 2021 at 3:10 AM

I'm certain its an unintended feature, but you can cook unfired clay items in the saucepan. This includes a full stack of shingles. Makes it pretty convenient to just set it and forget it. Unintentional kiln mod.

💬 l33tmaan , Apr 28th 2021 at 7:01 PM

Updated to 1.3.7! Check the thread for details.

💬 l33tmaan , Apr 21st 2021 at 10:11 PM

Updated to 1.3.6! Check the thread for details.

💬 l33tmaan , Apr 20th 2021 at 9:25 PM

I definitely plan to add compatibility for it in the future! 

💬 Wilsonrost, Apr 20th 2021 at 7:47 PM

Any chance we could see support for plants expanded? Forwhatever reason I really wanna make a miner's lettuce salad! Thanks!

💬 l33tmaan , Apr 18th 2021 at 3:58 PM

I don't make cured meat, so I haven't considered it yet. I'll put it on the to-do list.

💬 Loco, Apr 18th 2021 at 12:04 PM

I am using version 1.3.4 How do I use the mixing bowl with work with cured meat? I am in winter now and everything is pickled or cured. It doesnt seem to be a option. I cant make a salad. Trying to make what someone posted that lasts 20ish years. It doesnt recognize the sausage and sage. I tried adding flax oil and i cant get it out or move it.

💬 l33tmaan , Apr 17th 2021 at 11:44 PM

Updated to 1.3.5! Check the thread for details.
EDIT: I goofed, anyone who downloaded it before should do so again. My bad!

💬 l33tmaan , Apr 17th 2021 at 12:25 AM

Updated to 1.3.4! Check the thread for details.

💬 l33tmaan , Apr 14th 2021 at 11:15 PM

Updated to 1.3.3! Check the thread for details.

💬 DanaCraluminum, Apr 14th 2021 at 6:39 PM

Halva, Gozinaki

💬 l33tmaan , Apr 13th 2021 at 8:28 PM

Updated to 1.3.2! Check the thread for details.

💬 Aureus_Prime, Apr 13th 2021 at 4:30 AM

Ok thanks for the help love the mod.

💬 l33tmaan , Apr 13th 2021 at 12:40 AM

Thanks for catching that, you can find it under assets/expandedfoods/blocktypes/bottle.json. It's under the nutritionPropsByType section.

💬 Aureus_Prime, Apr 12th 2021 at 11:40 PM

The milk bottle nutrition value is set to protein when i assume it's met to be dairy if it's met to be that way can you give me the path its json so i can patch it myself

💬 l33tmaan , Apr 12th 2021 at 10:47 PM

Updated to 1.3.1! Check the thread for details.

💬 Shardas, Apr 12th 2021 at 6:27 PM

I also get the double smithing and double knapping recipes. My game also crashes when I load into my multiplayer server but it fixes itself if I load a single player world first before I join. I have reinstalled both mods but I still get the issue.

💬 adres4t, Apr 12th 2021 at 3:21 AM

Hi. After switching to new version all the stakes from Primitive Survival turned into various types of meat rack(at least 10 different textures of it). When trying to craft a stake - crash.

Switched back to 1.2.4 and now when planting Soybean and Rye(I.ve tried Flax, Rye, Soybean, Rice as of now), I get this:

https://ibb.co/rwpNpPR

When L-click on the block game crashes.

Worth mentioning that I have many mods installed but I got this weird situation after 1.3.0 mod update. 

Not sure where to look for the issue

Cheers

 

EDIT: Carrot, Turnip, Spelt, Onion, Parsnip and Pumpkin are fine, like Rice and Flax.

Reinstalled Compatibility Lib, didn't helped. Crash log may have some hints but I don't have the knowledge to know what to look for.

Reinstalled VS, to 1.4.9rc. Issue still persists.

 

💬 l33tmaan , Apr 12th 2021 at 2:30 AM

Oh, great, I thought that was just happening to me. I wonder why it's doing that...

💬 Rickard, Apr 11th 2021 at 5:15 PM

Hey, like youre work. Nice, but since I updated my game with v1.3.0 all recepies are showed twice. Two flint knifes, two flint axes and so on, same with clay. I reinstalled v1.2.4, and it works fine. And back up to v1.3.0 again and there is doubble of everything.

💬 l33tmaan , Apr 11th 2021 at 2:05 AM

Updated to 1.3.0! Check the thread for details. At least read the changelog before downloading!

💬 l33tmaan , Mar 20th 2021 at 4:00 PM

It works fine for me... I'm not sure what to tell you. I'm pretty sure the chopped vegetables never had the shapeless function, so it shouldn't be doing that no matter which release you're using. Maybe update Wild Farming?

💬 Nubberino, Mar 20th 2021 at 2:53 PM

Oh, it seems that is not a vanilla problem, but i still have that strange thing where no mater where i put the knife or a vegetable, it still gives me chopped version, not the seed one.

Sorry for bothering you, awesome mod nevertheless, have a nice day!

💬 l33tmaan , Mar 19th 2021 at 6:37 PM

Are you sure that's vanilla? Because I'm 99% sure that's a feature of Wild Farming. I'm looking at the recipe files for it right now. I also don't have this issue - putting a Knife next to carrots results in chopped carrots, but putting 2 carrots anywhere EXCEPT directly to the right of my knife results in carrot seeds.

💬 Nubberino, Mar 19th 2021 at 5:00 AM

Hey, i've found a little problem with the chopping vegetables part of the mod.
In vanilla survival book there is an entry that if you combine 2 turnips/carrots/parsnis/etc. and a knife, you should get seeds out of it, but the mod forces the recipe to turn into chopper vegetable, is there anything you can do to fix it?
And different placements of the knive sadly do not help.

Thank you in advance!

💬 l33tmaan , Mar 12th 2021 at 8:34 PM

Same message, sorry. :(

💬 DanaCraluminum, Mar 12th 2021 at 7:17 PM

Try again? Tyron said it was fixed just now

💬 l33tmaan , Mar 11th 2021 at 5:11 PM

@Tyron, I tried, but on some of them I got this error:

"Cannot save release, there already exists a release with this mod id and version - please ensure a unique modid and avoid uploading of duplicate version numbers."

I'm not going back and changing the mod ID on my old releases, so I guess it's not a huge deal. If you could update the system so it checks for different filenames, that would be ideal for me. Well, not anymore, since I only plan on doing one release moving forward, but it would fix the old versions.

💬 Tyron , Mar 11th 2021 at 1:45 PM

hey, if you press save once on each release it'll update the missing version column

💬 l33tmaan , Mar 7th 2021 at 11:31 PM

Yes, it is. I've decided to just do one release from now on.

💬 CJHKnight2, Mar 7th 2021 at 8:41 PM

@l33tmaan Is the newest version 1.2.3 for modded too?

💬 l33tmaan , Mar 2nd 2021 at 6:15 PM

Updated to 1.2.3! Check the thread for details.

💬 Theisgood, Feb 28th 2021 at 5:47 AM

That is fine :) in the future I imagine you will get more awesome things to help you improve mods. I still love your mod :)

💬 l33tmaan , Feb 28th 2021 at 5:46 AM

Currently, no. Only meals can give multiple saturation values right now. Sorry. :( 

💬 Theisgood, Feb 28th 2021 at 3:18 AM

Could you make it so the berry breads give fruit and grain as a nutrient? The breads that take two fruits to craft could give extra fruit nutrients but the same amount of grain as standard bread/bread made with single berry. I noticed that I use a single berry to make bread but it gives me no fruit as a nutrient :(. 

Other then that this is such a solid well crafted mod. Thank you so much for making it.

💬 DanaCraluminum, Feb 24th 2021 at 7:19 PM

Yeah, cattail flour from their roots can be used for bread. You might even just google it. Maybe you even could do syrup and sugar from them, but idk exactly

 
💬 l33tmaan , Feb 24th 2021 at 3:26 PM

People can eat cattails like that...? Alright, I'll put it on the list. Can cattail flour be used for bread?

💬 DanaCraluminum, Feb 24th 2021 at 10:14 AM

Suggestion: Cattail flour and soy flour (from soybean). Also you can marinate cattail root in the vinegar and use in salads

💬 l33tmaan , Feb 23rd 2021 at 3:21 PM

Sweet, I'll look into it.

💬 DanaCraluminum, Feb 23rd 2021 at 7:19 AM

CompatibilityLib was updated, so now you could do only one file with all patches for acorns and primitive survival without so many "Error Grid recipe" and etc.

 
💬 DanaCraluminum, Feb 20th 2021 at 8:00 PM

Maybe you could add new strings to Vintagestory.GameContent.BlockEntityTransient.CheckTransition and Vintagestory.GameContent.BlockEntityTransient.tryTransition (or other), that just fills the storage opposite the block, instead of just harvesting and putting a new one (like log-resinharvested-pine-ud does). For maple sap and birch sap ofc

💬 l33tmaan , Feb 18th 2021 at 5:09 PM

You know, there ARE shapes for sliced bread already in the game files. I really hope it gets implemented into the base game at some point. Good idea!

💬 DanaCraluminum, Feb 18th 2021 at 4:46 PM

It can be spread on bread, used in baked goods, or eat like honey

💬 l33tmaan , Feb 18th 2021 at 4:42 PM

I like that idea, Craluminum, but I'm not sure what maple syrup could be used for besides porridges and... jams, maybe? And that maple taffy. I can still do it, but it'll be a low priority while I work on other items. 
Honestly, I'm hoping 1.15 will release soon so I can play around with whatever new cooking mechanics they introduce!

💬 DanaCraluminum, Feb 16th 2021 at 9:53 PM

What do you think about maple sap/syrup/butter/sugar and birch sap?

I imagine process for maple syrup like:

  1. Seal 1 maple log in the barrel for N-days >>> 1-5L of maple sap
  2. Heat 20-80L of maple sap to 110C for N-hours >>> 1L of maple syrup (I recommend bigger numbers for balance reasons)

or harvesting like resin from pine

https://en.wikipedia.org/wiki/Maple_syrup 

https://en.wikipedia.org/wiki/Maple_butter 

https://en.wikipedia.org/wiki/Maple_taffy 

💬 Tech_Rabbit, Feb 16th 2021 at 4:39 AM

Oh I see compatability lib support yay!

💬 Tech_Rabbit, Feb 16th 2021 at 12:50 AM

So you are doing away with the "Just primitive survival support then?

💬 l33tmaan , Feb 15th 2021 at 11:27 PM

I thought I uplodaded them both together - I'm still getting used to this interface. Vanilla's up now.

💬 DanaCraluminum, Feb 15th 2021 at 4:02 PM

The best food mod ever. Can you upload Vanilla version?

💬 l33tmaan , Feb 15th 2021 at 3:56 PM

Thanks, Lich! That's what I like to hear. People go wild for this food stuff.

💬 Lich, Feb 15th 2021 at 10:49 AM

This has been our tiny MP server's favorite mod. Keep it up!

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