Mods / Crosscomme
Category:
#Crafting
#Other
#Tweak
Author: Maamessu
Side: Both
Created: Jun 22nd at 12:01 AM
Last modified: Jul 24th at 12:17 AM
Downloads: 1637
Follow Unfollow 39
Author: Maamessu
Side: Both
Created: Jun 22nd at 12:01 AM
Last modified: Jul 24th at 12:17 AM
Downloads: 1637
Follow Unfollow 39
Latest file for v1.19.8:
crosscomme1.0.10.zip
1-click install
Rather experimental. You do not need all the mods listed below; mod specific features should disable themselves appropriately if their requirements are not met.
Base-Game Features:
- Sails need rope and shears.
- Millwright supported.
- Armour Stands need rope.
- Wildcraft: Trees supported.
- Floral Zone series supported
- Straw Dummies need rope.
- Wildcraft: Trees supported.
- Debarked logs can be sawn into planks and chopped into firewood.
- Wildcraft: Trees supported.
- Floral Zone series supported
- Wooden Buckets will accept rope as a valid handle option.
- Wildcraft: Trees supported.
- Floral Zone series supported
- Rafts can now only be carried in a backpack slot.
- Wildcraft: Trees supported.
- Floral Zone series supported
- Barrels can only be carried in a backpack slot.
- Gates in select metal types.
- Water sources can no longer be created with buckets.
Mod & Compatibility Features:
- Butchering's butchery tables, bags, and hooks can now be made with mooded wood-types.
- Wildcraft: Trees supported.
- Floral Zone series supported
- A Wearable Light's backpack recipe now accepts brass lanterns with plain glass, not just quartz.
- Animal Cages' small and medium cages now require nails and a hammer.
- Animal Cages' small and medium cages can now be made with modded wood-types.
- Wildcraft: Trees supported.
- Floral Zone series supported.
- Floral Zone recipes have been patched to be in line with those from Vintage Recipes.
- Joy of Sailing's crude sailboat's and sailboats can now be made with mooded wood-types.
- Wildcraft: Trees supported.
- Floral Zone series supported.
- Joy of Sailing's boats can now only be carried in a backpack slot.
- Fixed/removed the phantom 12-slot inventory on Joy of Sailing's sailboats which could be inadvertently opened and delete items.
- Outlaws can be harvested for redmeat.
- Disables the grid recipe for scraped hides when Ancient Tools is installed.
- Supports Swordz.
- Modded animals now drop brains from Ancient Tools:
- Fauna of the Stone Age supported.
- Cats supported.
- Feverstone: Wilds supported.
- More Animals supported.
- Outlaws supported.
- The Critter Pack supported.
- Untamed Wilds: Ursidae supported.
- Something in the Water supported.
- Wolf Taming supported.
- Feverstone: Wilds Black Hunter armour can be repaired.
- Feverstone: Wilds Bison, Horses, and Donkeys now accept PetAI Herbivore cookies as a valid treat.
- Geodes and Gemstones have had their spawnrate significantly reduced.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.10 | 617 | Jul 24th at 12:17 AM | Show | crosscomme1.0.10.zip | Install now | |
v1.0.9 | 143 | Jul 21st at 9:34 PM | Show | crosscomme1.0.9.zip | Install now | |
v1.0.8 | 72 | Jul 21st at 6:38 PM | Show | crosscomme1.0.8.zip | Install now | |
v1.0.7 | 89 | Jul 20th at 6:01 AM | Show | crosscomme1.0.7.zip | Install now | |
v1.0.6 | 81 | Jul 19th at 8:43 PM | Show | crosscomme1.0.6.zip | Install now | |
v1.0.5 | 79 | Jul 19th at 7:18 PM | Show | crosscomme1.0.5.zip | Install now | |
v1.0.4 | 135 | Jun 29th at 4:43 PM | Show | crosscomme1.0.4.zip | Install now | |
v1.0.3 | 108 | Jun 28th at 12:32 AM | Show | crosscomme1.0.3.zip | Install now | |
v1.0.2 | 96 | Jun 26th at 9:20 PM | Show | maamessupatches1.0.2.zip | Install now | |
v1.0.1 | 140 | Jun 22nd at 4:15 PM | Show | maamessupatches1.01.zip | Install now | |
v1.0.0 | 77 | Jun 22nd at 12:02 AM | Show | maamessupatches1.0.0.zip | Install now |
NOT COOL BRO
REMOVE THAT IMMEDIETLY
Geodes and Gemstones author here, just came across this mod in the wild. Curious about lowering the geode spawnrate, as by default in the mod they're already extremely rare on the surface. I don't have an issue with the change, just wondering if you ran into a bug or something weird that made them common for you? In all of my testing, playtesting, and regular playing with my mod, I can go specifically hunting for geodes and not find a single one for a few in game days, on the surface.
So if you can't place water sources with a bucket, then how are you supposed to make farms?? I've already read the comments about deleting the files in the patch. I'd rather not do that, since I run a server and it'd require everyone to download my replaced file manually.
with joy of sailings boats being bagslot items the cargo boat recipe is uncraftable is the a known issue? otherwise is this mod safe to remove from a existing server?
Thank you all for reporting the issues regarding sailboats, as well. I will properly rewrite my patches for such in the near future (™️). It is on the list to be dealt with when I seperate tweaks from compatibility. Sorry for the inconvience!
LastXsile - That is a slight oversight, indeed! Thank you for the report. I suppose my solution for that will be to alter the sailraft recipe.
Currently can't craft sail rafts from Joy of sailing with this because it won't allow you to place the normal raft into the crafting grid. Slight oversight maybe?
Rapidash Try removing all lines under “assets\crosscomme\lang” in the “en.json” where sailboats are mentioned. this should work. Let me know if that helped you.
E.g. item-crudesailboat-elm and item-sailboat-bearnut.
Thankyou for this. Not a coder in the slightest and i was easily able to alter the files to remove the parts i didnt want to use, very neat and straight forward. The only thing is that i can craft the sailboat(as a ? block) though i do not have the joy of sailing installed. Only appears on the floral zone types, not vanilla wood types.
Maestro It's explained in the description of the mod: Water sources can no longer be created with buckets. If you don't want this feature, you can delete the files in the zip file: assets\crosscomme\patches. The files are the game-blocktypes-liquid ones.
Lmk if this worked for you.
P.s. This way you can also delete all other features that you don't like. For some of them, however, you need to delete the entries in the en.json as well. At least for all those that would appear in the handbook.
Since I can no longe make water sources with a bucket, is there another way to do it?
Maestro It's explained in the description of the mod: Water sources can no longer be created with buckets. If you don't want this feature, you can delete the files in the zip file: assets\crosscomme\patches. The files are the game-blocktypes-liquid ones.
Lmk if this worked for you.
P.s. This way you can also delete all other features that you don't like. For some of them, however, you need to delete the entries in the en.json as well. At least for all those that would appear in the handbook.
gndrneutralnoun - Removing features from inside the mod should be fairly straight forward with how I have set up directories and filenames. As mentioned previously, in the near future I will be splitting off the tweaks into another project and leave the compatibility and fixes here.
Is this mod configurable? I'd love to be able to use a lot of these features, especially the compat ones, but I'm not a big fan of other features.
Maestro It's explained in the description of the mod: Water sources can no longer be created with buckets. If you don't want this feature, you can delete the files in the zip file: assets\crosscomme\patches. The files are the game-blocktypes-liquid ones.
Lmk if this worked for you.
P.s. This way you can also delete all other features that you don't like. For some of them, however, you need to delete the entries in the en.json as well. At least for all those that would appear in the handbook.
Enigmayster - An oversight, thank you for the report. I'll have it fixed in the next update.
I've just made sail and it literally ate whole copper shears. That is a bit extreme. I thought it will only use some of their durability - just like many other "mechanical power" recipes use some of the durability of chisel, hammer or saw. Instead it consumes a whole item. I assume that is a bug and not intended?
I've only made a regular sail - not the millwright one, but i would guess that recipes will also consume whole item
BananaBob
if you have this wildcraft you will need to remove it - it's old
https://mods.vintagestory.at/show/mod/308
Other than that, I can confirm what Maamessu has said - this loadout seems aok
herbarium_1.2.0.zip
wildcraftherb_0.0.1.zip
Wildcraft Trees-1.2.4.zip
wildcraftfruit_1.2.1.zip
primitivesurvival_3.6.0.zip
well damn thats gonna take a while to track down then thanks
BananaBob - That sounds like an issue elsewhere. Primitive Survival and the Wildcraft series currently work fine together.
thats the thing im not sure myself all i know is my game wont load when both are active. could be caused by another mod though
BananaBob - I'm not sure there is much to make compatible between them. Do you have an example of what you feel is missing?
any chance you could make primitive survival compatible with wildcraft the two mod devs dont get along and likely wont do it themselves anytime soon
Dekkan - Most things you can disable simply by deleting their corresponding .json. In the near future I will be seperating the tweaks to another project, leaving only cross-compatibility here.
Not sure I like the non-compatibility changes to recipes. I do like the compatibilities that don't change things. Either way, thanks for the hard work.:)
Maestro It's explained in the description of the mod: Water sources can no longer be created with buckets. If you don't want this feature, you can delete the files in the zip file: assets\crosscomme\patches. The files are the game-blocktypes-liquid ones.
Lmk if this worked for you.
P.s. This way you can also delete all other features that you don't like. For some of them, however, you need to delete the entries in the en.json as well. At least for all those that would appear in the handbook.
dashr - I don't use the Swordz mod, but I will look into it when I have time.
Hi, great mod! I just figured out that it needs a comp. patch for the "Swordz" mod.
The Seax "Knife" of the Swordz mod overrides the your mods: "Disables the grid recipe for scraped hides when Ancient Tools is installed."
Btw. it's not a must. I just deleted the crafting recipe in the swordz zip file. It's just a headsup if you would consider a compatibility patch in the future.
Thanks in advance. :)
"Black Hunter armour can be repaired."
That alone deserves a big thank you
Thank you! Sounds good, I would appreciate the detection if you decide to do it
MikeSyrup - If Outlaw Meat is installed, Outlaws will drop both the "long pork" bushmeat as well as the redmeat included here. I'm aware of Outlaw Meat, but I dislike having it as a unique item. I prefer my cannibalism to be easily compatible with Expanded Foods. 😏
You can easily remove the redmeat drop yourself by deleting the "game-entities-mobs-meat.json". I can also add a detection in the future to disable the drop when Outlaw Meat is installed.
Could the red meat from outlaws be removed? There's already a mod that adds meat that the outlaws drop and I'm not sure how this would interact with that mod installed