This mod wil not add new blocks or materials, it will only modify VS recipes for existing items. And I usually don't plan on compatibility for other mods, except maybe Wildcraft Tree or when something really breaks.
For example i can create a barrel with nails from vanilla planks (by your recipe) or with planks and sticks (as in vanilla) with modded planks (trees from floral zones)
Ah, right. This mod does not have compatibility with Floral Zones and I don't currently have time and resources to work on this. There are still many bugs in my other mods for 1.22. Sorry.
Would you consider compatibility with the Floral Zone wood types? Their wood types keep the vanilla recipes and don't integrate with yours unfortunately.
Dragoness2003 Yeah, love Food Shelves and I'd love to add these patches for this mod. But it is not only a lot of work, and currently I don't have the resources to look into this. Also not sure if it is actually possible to patch the code-generated recipes from Food Shelves. Sorry!
Tels Hello! Love the mod! So sorry if this comes off as an annoying question, food shelves just had a big update recently and I was wondering if there are any plans to tweak the recipes for the new items.
Javidac Thank you for the note. The recipes in Vintage Recipes reflect the appearance of the buckets and barrels in game, which have clearly metal bands, not a historical manufacturing process.
Barrels and buckets have been made without metal for thousands of years; its more of a modern thing that they have metal bands in them. The metal pieces that are added only really serve to make the buckets and barrels sturdier. They do not technically need metal, as wood itself expands when wet. The traditional way to make a bucket without metal is simply to carve notches in a branch of wood, and make it into a self locking loop, then hammer it onto the planks that form the main piece of the bucket/barrel.
oh i didn't realize that skipping gold and silver was the cause. thats a REALLY easy fix if thats all that it takes. i could do that and upload a variant of this mod in like a half hour. but also im lazy so if someone else will do the work i dont wanna lol
I personally would appreciate if you removed the gold/silver skip for compatibility sake, however given it's a bug in core VS it would be very reasonable to just ignore it until 1.21 and see if that fixes it.
I leave that decision up to you. i've already disabled variants for the affected objects in my own server so it's by no means a greatly pressing matter.
BaconHam This seems to be a bug in VS, and I've heard it is fixed for 1.21. In the meantime, I could only remove the "skipVariants" [ "gold", "silver" ] from my recipes, because this is what seems to trigger the bug. Or the VanVar author could patch my JSON patches? (although I admit this is a lot of work for this annoying issue)
there is a soft incompatibility between this mod and "vanilla variants" which causes furniture to require arbitrary metaltypes for strips in variant recipes. VanVar/recipepatcher dev doesnt know how to fix it.
DecaByte Thanx, I'll look into it! Edit: This is caused by the FoodShelves having "wood variants", I couldn't really solve this but have added a config option to disable my recipes when you want the variants. So it at least works.
Hyomoto Thank you for sharing :) I've actually an open issue about using hops instead of nails&strips: https://gitlab.com/codesmiths/vs_vintage_recipes/-/issues/15 I've just not gotten enough time to work on this and make it optional (because ppl might hate it to actually have to have an anvil just to make a bucket, while strips&nails can be bought for your first bucket)
I love to see it, I also have a personal mod that adds a) tools, and b) metal to things that ought to have them. Thus, my comment here is that for the bucket and barrel I added metal hoops instead of metal fittings since those are used in making various buckets and barrels and the item itself is, otherwise, quite uncommon in recipes outside of shields. Thus it adds missing metal, but also surfaces a uncommon metal build. Not sure if you care, but since we seem to have had the same goals (and I might borrow some recipes) I'm sharing some of mine.
An additional recipe change that could be suitable is adding twine and/or rope to the crude door craft; those faulty hinges on the door being made from some flexible material like rope/twine would make sense.
Westernby This is not intented and I have no ide why VS does this. All the recipe does is saying "don't use gold oder silver nails". Guess I have to remove this restriction. Thank you for the report!
Is the forge intentionally not supposed to be craftable with red clay? I've gone ahead and modified recipes/grid/stone/vsrecipes-forge.json in my server, but it would be nice for others if this is fixed if this is a bug.
I was wondering is it intended, that crates of specific wood types need specific nails? E.g. birch only takes bismuth bronze, oak only works with iron, black bronze or steel.
HoosierDaddy With Tailor's Delight, many barrels for dyes etc are needed. Same with BL and EM, barrels for glazes etc. But I see the point in vanilla. Esp.when you start and still struggle to get enough metal. And great ideas about the automation (I also wish we had brass gears and gear boxes but this is an idea for a different mod).
Personally, I currently build only a half-dozen barrels for leatherworking and one for honey. I'd make a few for storing meat if I found halite. That's all worth an ingot each. I'd probably scale back to just 3 for leather if they cost 2 ingots, and probably leave halite in the dome. I would never, ever build one for juice or wine or compost or dying. There's already too little bang for the buck.
Buckets? I'd probably just make 1 to press honey and juice into, then transfer it to jugs for storage. Much more storage-dense that way to boot. Same bucket used for dough. Admittedly, never tried to transfer buckets to jugs, but worst case, I make one more barrel to use as an intermediate. Or, more likely, commandeer one of the leatherworking barrels after I have backpacks.
Incidentally, I think the automation stuff needs metal. There's no way the large gear is held together with nothing more than some resin, and same with the various frames. I think the helve hammer even shows some metal banding.
HoosierDaddy Valid points, thank you for the feedback. I'm not espially liking these "you get 4 for each craft" recipes just to deal with the "material cost" issue, tho.
While one could use 1 hoop for the bucket (cut it in half, use both halfes) and 2 hoops for the barrel. That would actually sound and look right. It would be more expensive, but then how many buckets/barrels do you ever craft as these do last foerver?
One problem with hoops I overlooked is that there are no copper hoops, gating this barrels and buckets beyond copper. (That reminds me, I should forbid using silver/gold nails and strips in crafting 😀
Maybe I just add a configurable option ala `Require hoops in barrel crafting` and `Require hoops in bucket crafting`. The default would be to use strips and nails for both
Then people can decide how they want to play - with cheaper, easier barrels & buckets, or the hard-core variant.
First, very nice. Been thinking something like this was needed for a while. Since @Vinter's smithing mod.
@Tels,you could implement both barrel recipes, just require 4 boards in each board slot and change the output of the hoop recipe to 4. No, it doesn't make sense that one hoop can do 4 barrels but I don't think its a good idea to make juice and wine and compost even more pointless than they already are..
The bucket, I'm not convinced. Yes, that's what it looks like but inland farming is already gated behind the saw. If you can set up near a large lake, it's already easier to just put down packed dirt 1 block under the surface, and build your farm on top..(Or skip the packed earth if you aren't playing gravity for dirt.)
Maamessu Hm, no, that can't be. Vintage Recipes only patches recipes and doesn't patch the saw it self. It also has no code, items or blocks. And I tried it, it works with immersive sawing together. Must be another mod that breaks it.
Wanted to let you know that your saw patch seems to conflict with Immersive Wood Sawing. Was wondering why I couldn't saw any logs today and went, "Oh, I have an idea!".
Maamessu I forgot that hoops exist :D They would make barrels even more expensive, as each hoop is 1 ingot vs. 1/4 of an ingot for nails & strips. Thank you for the suggestion, I'll have to think about it.
Why not metal hoops for barrels? They are in game and only used for shields at the moment. Also I'm glad you published this. Saves me from having to do it for myself, haha.
Looking at the recipes, I get the feeling the bucket should only use 3 boards - it is, after all, not bigger than a small trough and definitely smaller than a large trough. 🤔 But this is a minor tweak.
Please don't let Tyron see this mod. Please, oh please, oh please... 😅
Seriously, though: this seems fitting and suits a mostly vanilla playstyle. I'm honestly surprised the doors and wooden objects don't (yet?) require nails and strips in vanilla.
Food shelves changed from bigbarrel.json to tun.json and also added recipes that use FSAttributes as well as recipes that use wildcards
Thank you for the report! I've seen it but not yet had time to fix this. What are FSAAttributes?
I dont know exactly, I'm kinda new to VS modding, but they seem to be related to the Variant Groups (https://wiki.vintagestory.at/Special:MyLanguage/Modding:Variants#:~:text=%7BVariant%20Group%7D%20Substitutions,-One), I have been able to fix the patch by just applying it to both of the entries
Love this mod too. Could you add support for modified materials (such as wood and others)? For example, is it possible to make *-wood using a mask?
I don't quite understand what you mean by this.
This mod wil not add new blocks or materials, it will only modify VS recipes for existing items. And I usually don't plan on compatibility for other mods, except maybe Wildcraft Tree or when something really breaks.
For example i can create a barrel with nails from vanilla planks (by your recipe) or with planks and sticks (as in vanilla) with modded planks (trees from floral zones)
Ah, right. This mod does not have compatibility with Floral Zones and I don't currently have time and resources to work on this. There are still many bugs in my other mods for 1.22. Sorry.
Oh its ok, thank you. May be in future when you will have more time =)
Love this mod and every mods like that!)))
Jomeaga I'll consider it, currently I don't have much time for VS modding. Sorry.
Would you consider compatibility with the Floral Zone wood types? Their wood types keep the vanilla recipes and don't integrate with yours unfortunately.
Tels It's no worries at all!
Dragoness2003 Yeah, love Food Shelves and I'd love to add these patches for this mod. But it is not only a lot of work, and currently I don't have the resources to look into this. Also not sure if it is actually possible to patch the code-generated recipes from Food Shelves. Sorry!
Tels Hello! Love the mod! So sorry if this comes off as an annoying question, food shelves just had a big update recently and I was wondering if there are any plans to tweak the recipes for the new items.
Javidac Thank you for the note. The recipes in Vintage Recipes reflect the appearance of the buckets and barrels in game, which have clearly metal bands, not a historical manufacturing process.
Hello!
Barrels and buckets have been made without metal for thousands of years; its more of a modern thing that they have metal bands in them. The metal pieces that are added only really serve to make the buckets and barrels sturdier. They do not technically need metal, as wood itself expands when wet. The traditional way to make a bucket without metal is simply to carve notches in a branch of wood, and make it into a self locking loop, then hammer it onto the planks that form the main piece of the bucket/barrel.
BaconHam I've already done the change and will do the release a bit later today.
oh i didn't realize that skipping gold and silver was the cause. thats a REALLY easy fix if thats all that it takes. i could do that and upload a variant of this mod in like a half hour. but also im lazy so if someone else will do the work i dont wanna lol
I personally would appreciate if you removed the gold/silver skip for compatibility sake, however given it's a bug in core VS it would be very reasonable to just ignore it until 1.21 and see if that fixes it.
I leave that decision up to you. i've already disabled variants for the affected objects in my own server so it's by no means a greatly pressing matter.
BaconHam This seems to be a bug in VS, and I've heard it is fixed for 1.21. In the meantime, I could only remove the "skipVariants" [ "gold", "silver" ] from my recipes, because this is what seems to trigger the bug. Or the VanVar author could patch my JSON patches? (although I admit this is a lot of work for this annoying issue)
there is a soft incompatibility between this mod and "vanilla variants" which causes furniture to require arbitrary metaltypes for strips in variant recipes. VanVar/recipepatcher dev doesnt know how to fix it.
DecaByte Thanx, I'll look into it! Edit: This is caused by the FoodShelves having "wood variants", I couldn't really solve this but have added a config option to disable my recipes when you want the variants. So it at least works.
After updating this mod I'm seeing these errors in the logs:
[Error] Grid Recipe with output Block code foodshelves:barrelrackbig-normalpurpleheart-north has and incorrect ingredient pattern length. Ignoring recipe.
[Error] Grid Recipe with output Block code foodshelves:breadshelf-purpleheart-east has and incorrect ingredient pattern length. Ignoring recipe.
For the 'barrelrackbig' it has errors for all the wood types. for 'breadshelf' it's only the purpleheart
Hyomoto Thank you for sharing :) I've actually an open issue about using hops instead of nails&strips: https://gitlab.com/codesmiths/vs_vintage_recipes/-/issues/15 I've just not gotten enough time to work on this and make it optional (because ppl might hate it to actually have to have an anvil just to make a bucket, while strips&nails can be bought for your first bucket)
I love to see it, I also have a personal mod that adds a) tools, and b) metal to things that ought to have them. Thus, my comment here is that for the bucket and barrel I added metal hoops instead of metal fittings since those are used in making various buckets and barrels and the item itself is, otherwise, quite uncommon in recipes outside of shields. Thus it adds missing metal, but also surfaces a uncommon metal build. Not sure if you care, but since we seem to have had the same goals (and I might borrow some recipes) I'm sharing some of mine.
Zach2039 Done 😊
An additional recipe change that could be suitable is adding twine and/or rope to the crude door craft; those faulty hinges on the door being made from some flexible material like rope/twine would make sense.
Westernby This is not intented and I have no ide why VS does this. All the recipe does is saying "don't use gold oder silver nails". Guess I have to remove this restriction. Thank you for the report!
Aurelian_ This is a oversight, I didn't playtest enough and overlooked it. Will fix it on a new release. Sorry for the inconvience!
Is the forge intentionally not supposed to be craftable with red clay? I've gone ahead and modified recipes/grid/stone/vsrecipes-forge.json in my server, but it would be nice for others if this is fixed if this is a bug.
Hi,
I was wondering is it intended, that crates of specific wood types need specific nails? E.g. birch only takes bismuth bronze, oak only works with iron, black bronze or steel.
Venusgate Whops, fixed - thanx!
Hey, just FYI, your compatibility hyperlink to Wildcraft goes to Hides and Fabric
earwiq I don't have any plans for that.
Been enjoying this mod, I was wondering if there are any plans to add compatibility with vanilla variants.
HoosierDaddy With Tailor's Delight, many barrels for dyes etc are needed. Same with BL and EM, barrels for glazes etc. But I see the point in vanilla. Esp.when you start and still struggle to get enough metal.
And great ideas about the automation (I also wish we had brass gears and gear boxes but this is an idea for a different mod).
Sounds like a great solution.
Personally, I currently build only a half-dozen barrels for leatherworking and one for honey. I'd make a few for storing meat if I found halite. That's all worth an ingot each. I'd probably scale back to just 3 for leather if they cost 2 ingots, and probably leave halite in the dome. I would never, ever build one for juice or wine or compost or dying. There's already too little bang for the buck.
Buckets? I'd probably just make 1 to press honey and juice into, then transfer it to jugs for storage. Much more storage-dense that way to boot. Same bucket used for dough. Admittedly, never tried to transfer buckets to jugs, but worst case, I make one more barrel to use as an intermediate. Or, more likely, commandeer one of the leatherworking barrels after I have backpacks.
Incidentally, I think the automation stuff needs metal. There's no way the large gear is held together with nothing more than some resin, and same with the various frames. I think the helve hammer even shows some metal banding.
HoosierDaddy Valid points, thank you for the feedback. I'm not espially liking these "you get 4 for each craft" recipes just to deal with the "material cost" issue, tho.
While one could use 1 hoop for the bucket (cut it in half, use both halfes) and 2 hoops for the barrel. That would actually sound and look right. It would be more expensive, but then how many buckets/barrels do you ever craft as these do last foerver?
One problem with hoops I overlooked is that there are no copper hoops, gating this barrels and buckets beyond copper.
(That reminds me, I should forbid using silver/gold nails and strips in crafting 😀
Maybe I just add a configurable option ala `Require hoops in barrel crafting` and `Require hoops in bucket crafting`. The default would be to use strips and nails for both
Then people can decide how they want to play - with cheaper, easier barrels & buckets, or the hard-core variant.
First, very nice. Been thinking something like this was needed for a while. Since @Vinter's smithing mod.
@Tels,you could implement both barrel recipes, just require 4 boards in each board slot and change the output of the hoop recipe to 4. No, it doesn't make sense that one hoop can do 4 barrels but I don't think its a good idea to make juice and wine and compost even more pointless than they already are..
The bucket, I'm not convinced. Yes, that's what it looks like but inland farming is already gated behind the saw. If you can set up near a large lake, it's already easier to just put down packed dirt 1 block under the surface, and build your farm on top..(Or skip the packed earth if you aren't playing gravity for dirt.)
Huh, you are absolutely right. I must have messed up my test world when I tried it, sorry about that. XD
Maamessu Hm, no, that can't be. Vintage Recipes only patches recipes and doesn't patch the saw it self. It also has no code, items or blocks. And I tried it, it works with immersive sawing together. Must be another mod that breaks it.
Wanted to let you know that your saw patch seems to conflict with Immersive Wood Sawing. Was wondering why I couldn't saw any logs today and went, "Oh, I have an idea!".
Maamessu I forgot that hoops exist :D They would make barrels even more expensive, as each hoop is 1 ingot vs. 1/4 of an ingot for nails & strips. Thank you for the suggestion, I'll have to think about it.
Why not metal hoops for barrels? They are in game and only used for shields at the moment. Also I'm glad you published this. Saves me from having to do it for myself, haha.
tyrone: "yeah this makes sense"
Looking at the recipes, I get the feeling the bucket should only use 3 boards - it is, after all, not bigger than a small trough and definitely smaller than a large trough. 🤔 But this is a minor tweak.
CKitt Shhhh this mod must be our secret 😂
Please don't let Tyron see this mod. Please, oh please, oh please... 😅
Seriously, though: this seems fitting and suits a mostly vanilla playstyle. I'm honestly surprised the doors and wooden objects don't (yet?) require nails and strips in vanilla.