Mods / Vintage Recipes

Tags:
Realism Crafting Tweak
Authors:
Tels, Phiwa
Side:
Both
Created:
Jun 9th 2024 at 1:57 PM
Last modified:
Jun 3rd at 2:16 PM
Downloads:
5180
Follow Unfollow 116
Recommended download (for Vintage Story 1.22.0 - 1.22.3):
vintage_recipes-1.5.0.zip  1-click install

This mod tweaks some crafting recipes for Vintage Story to be more realistic and immersive.

It was created for the Tels & Friends private server, but can be used by anyone. If you do have more ideas, please let us know, we love feedback 💞

Crafting Recipe Changes

To do so, it adds additional ingredients and tools to the recipes. Here are some examples:

Wood & Metal

  1. Barrels, buckets and troughs need nails and strips and a hammer
  2. Solid wood doors need nails and strips and a hammer
  3. Iron doors and iron trap doors need nails and strips and a hammer
  4. Metal plaques and brass torch holders need a hammer
  5. Helve hammers need matching metal nails and strips and a hammer

Forging

  1. Bloomeries use a piece of clay to seal the bricks together
  2. Forges need (hard) small stones and clay instead of cobble blocks

Tools & Items

  1. Saws need an additional stick and twine
  2. Lanterns need hammer and saw

Compatibility With Other Mods

This mod is compatible with these mods, meaning that recipes from these mods are also tweaked to match the new recipes:

 

You can also craft rusty iron trapdoors, which are otherwise unavailable in VS.

 

We hope you like our work,

 

~Tels & Phiwa 🧡

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.5.0 vsrecipes
1.22.0 - 1.22.3
737 May 9th at 11:47 AM vintage_recipes-1.5.0.zip 1-click install

v1.5.0 - 2026-05-09 - VS 1.22

Note: Require VS 1.22.0 or newer

New Features

  • #58 - Craft lightly rusted iron trapdoors with rost
  • #57 - Add hammer and saw to trapdoor crafting

Tweaks and Balances

  • #56 - Pulverizer frames need at least bronze nails

Compatibility with VS 1.22

  • #56 - Use rendered fat in crafting recipes
  • #56 - Fix warnings about veryaged and veryrotten boards
  • #56 - Fixes patches for beams and lanterns
  • #56 - Fixes patches for iron door recipes, cover also sleek and barred iron doors
  • #56 - Switch pipeline to Debian Trixie and dotnet 10

 

We hope you enjoy our work,

~ Tels & Phiwa 🖤

 
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1.4.1 vsrecipes
1.21.2 - 1.21.5 1.21.6 - 1.21.7
1172 Sep 14th 2025 at 7:08 PM vintage_recipes-1.4.1.zip 1-click install

v1.4.1 - 2025-09-14 - Trunk Crafting

Bugfixes

  • #54 - Wildcraft: Tree & Shrub recipe for helve hammers was missing the hoops

New Features

  • #55 - Can craft trunks from labeled chests in 1.21.x
  • #55 - Trunk crafting needs hammer, saw and nails & strips

 

We hope you enjoy our work,

~ Tels & Phiwa 🖤


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1.4.0 vsrecipes
1.20.6 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
498 Apr 29th 2025 at 5:55 PM vintage_recipes-1.4.0.zip 1-click install

v1.4.0 - 2025-04-27 - VS Bug Work Around

Compatibility with Other Mods

  • #53 - Remove skipVariants with gold/silver from crafting recipes as this triggers a VS bug, resulting in uncraftable recipes

 

We hope you enjoy our work,

~ Tels & Phiwa 🖤

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1.3.3 vsrecipes
1.20.6 - 1.20.7
336 Apr 12th 2025 at 12:43 PM vintage_recipes-1.3.3.zip 1-click install

v1.3.3 - 2025-04-12 - Compatibility

Compatibility with Other Mods

  • #52 - Add config setting to disable Food Shelves compatibility in case FS variants are used

 

We hope you enjoy our work,

~ Tels & Phiwa 🖤

 

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1.3.2 vsrecipes
1.20.6 - 1.20.7
76 Apr 11th 2025 at 1:28 PM vintage_recipes-1.3.2.zip 1-click install

v1.3.2 - 2025-04-11 - Compatibility

Bugfixes

  • #50 - Fix 2x4 vanilla gate recipe

Compatibility with Other Mods

  • #51 - Add compatibility with Food Shelves (Thanx, Zach2039!)
  • #50 - Fix compatibility with Wildcraft: Tree & Shrubs
1.3.1 vsrecipes
1.20.0 - 1.20.3
299 Mar 2nd 2025 at 3:41 PM vintage_recipes-1.3.1.zip 1-click install

v1.3.1 - 2025-03-02 - Roped Recipes

Bugfixes

  • #46 - Crates needed specific variants of nails by accident
  • #44 - Recipes needing clay could not use red clay

New Features

  • #48 - Crude doors need rope to craft (Thanx, Zach2039!)
  • #40 - Recycle pulverizer caps back to metal bits
  • #39 - Crafting leaded panes need hammer and shears

Compatibility with Other Mods

  • #47 - Patch Wool & More bucket recipe (Thanx, Zach2039!)

We hope you enjoy our work,

~ Tels & Phiwa 🖤

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1.3.0 vsrecipes
1.20.0 - 1.20.1
364 Jan 23rd 2025 at 10:29 PM vintage_recipes-1.3.0.zip 1-click install

v1.3.0 - 2025-01-23 - More Nails

New Features

  • #37 - Wooden tables need nails & strips
  • #36 - Wooden crates need nails & strips
  • #28 - Wooden shelves need nails & strips
  • #27 - Pulverizer frame needs hammer & nails

Balancing and Tweaking

  • #42 - Helvehammer needs two matching metal hoops, too
  • #38 - Change support beam recipes to avoid confusion with planks-from-debarked logs recipe

Compatibility with v1.20

  • #41 - Fixes for VS 1.20

 

We hope you enjoy our work,

~ Tels & Phiwa 🧡

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1.2.3 vsrecipes
1.19.7 - 1.19.8
444 Aug 30th 2024 at 7:11 PM vintage_recipes-1.2.3.zip 1-click install

v1.2.3 - 2024-08-30 - Wildcraft Trees

Compatibility with Other Mods

  • #34 - Update for Wildcraft: Trees and Shrubs 1.2.0 - remove crate & stump patches

We hope you enjoy our work,

~ Tels & Phiwa 🧡

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1.2.2 vsrecipes
1.19.7 - 1.19.8
271 Aug 8th 2024 at 9:07 PM vintage_recipes-1.2.2.zip 1-click install

v1.2.2 - 2024-08-08 - Debarked Logs

Bugfixes

  • #32 - 3-tall doors recipe confliced with recipe for solid doors

New Features

  • #26 - Debarked logs can be sawn into boards
  • #25 - Use debarked logs to craft axles, gears, pulverizes, pans etc.

Compatibility with Other Mods

  • #33 - Wildcraft: Trees and Shrubs stumbs to log recipe requires an axe
  • #25 - Compatibiliy for debarked logs from Wildcraft: Trees and Shrubs

We hope you enjoy our work,

~ Tels & Phiwa 🧡

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1.2.1 vsrecipes
1.19.7 - 1.19.8
369 Jun 30th 2024 at 10:55 AM vintage_recipes-1.2.1.zip 1-click install

v1.2.1 - 2024-06-30 - Lanterns

Bugfixes

  • #22 - Fix solid doors with Wildcraft planks could not be crafted with all nail & strips variants

New Features

  • #20 - Metal lanterns need shears and hammer to craft

Compatibility with Other Mods

  • #23 - Crates made with Wildcraft: Tree wood types match VS crate recipes
  • #21 - Compatibility recipes for Primitive Survival wooden lanterns

We hope you enjoy our work,

~ Tels & Phiwa 🧡

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1.2.0 vsrecipes
1.19.7 - 1.19.8
227 Jun 22nd 2024 at 3:03 PM vintage_recipes-1.2.0.zip 1-click install

v1.2.0 - 2024-06-22 - More Strips & Nails

Balancing and Tweaking

  • #14 - Disallow gold and silver strips in some recipes

New Features

  • #19 - Forge recipe takes small (hard) stones and clay
  • #16 - Helve Hammers need matching strips & nails and a hammer

 

We hope you enjoy our work,

~ Tels & Phiwa 🧡

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1.1.0 vsrecipes
1.19.7 - 1.19.8
204 Jun 19th 2024 at 12:58 PM vintage_recipes-1.1.0.zip 1-click install

v1.1.0 - 2024-06-19 - Recipe Tweaks

New Features

  • #13 - Brass torch holders needs a hammer
  • #11 - Scroll rack crafting needs a hammer
  • #10 - Metal plaque crafting needs a hammer

Balancing and Tweaking

  • #9 - Large troughs also require 4 sticks, and now 6 planks
  • #8 - Buckets only use 3 planks

Compatibility with Other Mods

  • #12 - Wildcraft: Tree and Shrubs door recipes match new VS recipes

We hope you like our work,

Tels & Phiwa 🧡

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1.0.0 vsrecipes
1.19.7 - 1.19.8
183 Jun 18th 2024 at 8:57 PM vintage_recipes-1.0.0.zip 1-click install

v1.0.0 - 2024-06-18 - First Release

New Features

  • #7 - Fix handbook grouping of wood typed blocks
  • #5 - Bloomeries need clay to "glue" the bricks together
  • #4 - Iron doors need strips & nails and a hammer
  • #3 - Barrels, buckets and troughs need strips & nails and a hammer
  • #2 - Solid doors need strips & nails and a hammer
  • #1 - Saws need flaxtwine and an additional stick

Compatibility with Other Mods

  • #3 - Hide and Fabric recipes match the new VS recipes
  • #3 - Wildcraft: Tree and Shrubs recipes match the new VS recipes
  • #2 - Group Wildcraft: Tree & Shrubs wood-typed doors in handbook

We hope you like our work,

Tels & Phiwa 🧡

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47 Comments (oldest first | newest first) (threaded | flat)

Gaba, 2 days ago

Food shelves changed from bigbarrel.json to tun.json and also added recipes that use FSAttributes as well as recipes that use wildcards

Tels , 1 day ago
@Gaba: Food shelves changed from bigbarrel.json to tun.json and also added recipes that use FSAttributes as well as recipes that use wildcards

Thank you for the report! I've seen it but not yet had time to fix this. What are FSAAttributes?

Gaba, 1 day ago
@Tels: Thank you for the report! I've seen it but not yet had time to fix this. What are FSAAttributes?

I dont know exactly, I'm kinda new to VS modding, but they seem to be related to the Variant Groups (https://wiki.vintagestory.at/Special:MyLanguage/Modding:Variants#:~:text=%7BVariant%20Group%7D%20Substitutions,-One), I have been able to fix the patch by just applying it to both of the entries 

Mafroz, May 17th at 2:11 PM

Love this mod too. Could you add support for modified materials (such as wood and others)? For example, is it possible to make *-wood using a mask?

Tels , May 17th at 5:27 PM
@Mafroz: Love this mod too. Could you add support for modified materials (such as wood and others)? For example, is it possible to make *-wood using a mask?

I don't quite understand what you mean by this.

 

This mod wil not add new blocks or materials, it will only modify VS recipes for existing items. And I usually don't plan on compatibility for other mods, except maybe Wildcraft Tree or when something really breaks.

Mafroz, May 17th at 6:13 PM
@Tels: I don't quite understand what you mean by this. This mod wil not add new blocks or materials, it will only modify VS recipes for existing items. And I usually don't plan on compatibility for other mods, except maybe Wildcraft Tree or when something really

For example i can create a barrel with nails from vanilla planks (by your recipe) or with planks and sticks (as in vanilla) with modded planks (trees from floral zones)

Tels , May 17th at 6:25 PM
@Mafroz: For example i can create a barrel with nails from vanilla planks (by your recipe) or with planks and sticks (as in vanilla) with modded planks (trees from floral zones)

Ah, right. This mod does not have compatibility with Floral Zones and I don't currently have time and resources to work on this. There are still many bugs in my other mods for 1.22. Sorry.

El_Neuman, Oct 6th 2025 at 12:46 PM

Love this  mod and every mods like that!)))

Tels , Aug 20th 2025 at 6:58 PM

Jomeaga I'll consider it, currently I don't have much time for VS modding. Sorry.

Jomeaga, Aug 18th 2025 at 1:35 PM

Would you consider compatibility with the Floral Zone wood types? Their wood types keep the vanilla recipes and don't integrate with yours unfortunately.

Dragoness2003, May 26th 2025 at 12:21 AM

Tels It's no worries at all!

Tels , May 25th 2025 at 8:03 AM

Dragoness2003 Yeah, love Food Shelves and I'd love to add these patches for this mod. But it is not only a lot of work, and currently I don't have the resources to look into this. Also not sure if it is actually possible to patch the code-generated recipes from Food Shelves. Sorry!

Dragoness2003, May 25th 2025 at 1:11 AM

Tels Hello! Love the mod! So sorry if this comes off as an annoying question, food shelves just had a big update recently and I was wondering if there are any plans to tweak the recipes for the new items. 

Tels , May 12th 2025 at 9:13 PM

Javidac Thank you for the note. The recipes in Vintage Recipes reflect the appearance of the buckets and barrels in game, which have clearly metal bands, not a historical manufacturing process.

Javidac, May 12th 2025 at 10:22 AM

Hello!

Barrels and buckets have been made without metal for thousands of years; its more of a modern thing that they have metal bands in them. The metal pieces that are added only really serve to make the buckets and barrels sturdier. They do not technically need metal, as wood itself expands when wet. The traditional way to make a bucket without metal is simply to carve notches in a branch of wood, and make it into a self locking loop, then hammer it onto the planks that form the main piece of the bucket/barrel. 

Tels , Apr 29th 2025 at 12:49 PM

BaconHam I've already done the change and will do the release a bit later today.

Shanaxyle, Apr 27th 2025 at 6:41 PM

oh i didn't realize that skipping gold and silver was the cause. thats a REALLY easy fix if thats all that it takes. i could do that and upload a variant of this mod in like a half hour. but also im lazy so if someone else will do the work i dont wanna lol

I personally would appreciate if you removed the gold/silver skip for compatibility sake, however given it's a bug in core VS it would be very reasonable to just ignore it until 1.21 and see if that fixes it.

I leave that decision up to you. i've already disabled variants for the affected objects in my own server so it's by no means a greatly pressing matter.

Tels , Apr 25th 2025 at 5:57 AM

BaconHam This seems to be a bug in VS, and I've heard it is fixed for 1.21. In the meantime, I could only remove the "skipVariants" [ "gold", "silver" ] from my recipes, because this is what seems to trigger the bug. Or the VanVar author could patch my JSON patches? (although I admit this is a lot of work for this annoying issue)

Shanaxyle, Apr 24th 2025 at 8:29 PM

there is a soft incompatibility between this mod and "vanilla variants" which causes furniture to require arbitrary metaltypes for strips in variant recipes. VanVar/recipepatcher dev doesnt know how to fix it.

Tels , Apr 12th 2025 at 1:38 AM

DecaByte Thanx, I'll look into it! Edit: This is caused by the FoodShelves having "wood variants", I couldn't really solve this but have added a config option to disable my recipes when you want the variants. So it at least works.

DecaByte, Apr 11th 2025 at 9:06 PM

After updating this mod I'm seeing these errors in the logs:

[Error] Grid Recipe with output Block code foodshelves:barrelrackbig-normalpurpleheart-north has and incorrect ingredient pattern length. Ignoring recipe.
[Error] Grid Recipe with output Block code foodshelves:breadshelf-purpleheart-east has and incorrect ingredient pattern length. Ignoring recipe.

For the 'barrelrackbig' it has errors for all the wood types. for 'breadshelf' it's only the purpleheart

Tels , Apr 11th 2025 at 5:45 PM

Hyomoto Thank you for sharing :) I've actually an open issue about using hops instead of nails&strips: https://gitlab.com/codesmiths/vs_vintage_recipes/-/issues/15 I've just not gotten enough time to work on this and make it optional (because ppl might hate it to actually have to have an anvil just to make a bucket, while strips&nails can be bought for your first bucket)

Hyomoto, Apr 11th 2025 at 4:46 PM

I love to see it, I also have a personal mod that adds a) tools, and b) metal to things that ought to have them.  Thus, my comment here is that for the bucket and barrel I added metal hoops instead of metal fittings since those are used in making various buckets and barrels and the item itself is, otherwise, quite uncommon in recipes outside of shields.  Thus it adds missing metal, but also surfaces a uncommon metal build.  Not sure if you care, but since we seem to have had the same goals (and I might borrow some recipes) I'm sharing some of mine.

Tels , Mar 2nd 2025 at 3:43 PM

Zach2039 Done 😊

Zach2039, Feb 27th 2025 at 9:52 PM

An additional recipe change that could be suitable is adding twine and/or rope to the crude door craft; those faulty hinges on the door being made from some flexible material like rope/twine would make sense.

Tels , Feb 24th 2025 at 9:19 AM

Westernby This is not intented and I have no ide why VS does this. All the recipe does is saying "don't use gold oder silver nails". Guess I have to remove this restriction. Thank you for the report!

Tels , Feb 18th 2025 at 6:31 PM

Aurelian_ This is a oversight, I didn't playtest enough and overlooked it. Will fix it on a new release. Sorry for the inconvience!

Aurelian_, Feb 17th 2025 at 8:43 PM

Is the forge intentionally not supposed to be craftable with red clay? I've gone ahead and modified recipes/grid/stone/vsrecipes-forge.json in my server, but it would be nice for others if this is fixed if this is a bug.

Westernby, Feb 5th 2025 at 12:19 PM

Hi, 

I was wondering is it intended, that crates of specific wood types need specific nails? E.g. birch only takes bismuth bronze, oak only works with iron, black bronze or steel. 

Tels , Jan 24th 2025 at 6:27 PM

Venusgate Whops, fixed - thanx!

Venusgate, Jan 24th 2025 at 2:39 AM

Hey, just FYI, your compatibility hyperlink to Wildcraft goes to Hides and Fabric

Tels , Aug 24th 2024 at 1:47 PM

earwiq I don't have any plans for that.

earwiq, Aug 23rd 2024 at 6:14 AM

Been enjoying this mod, I was wondering if there are any plans to add compatibility with vanilla variants.

Tels , Jun 20th 2024 at 10:48 PM

HoosierDaddy With Tailor's Delight, many barrels for dyes etc are needed. Same with BL and EM, barrels for glazes etc. But I see the point in vanilla. Esp.when you start and still struggle to get enough metal.
And great ideas about the automation (I also wish we had brass gears and gear boxes but this is an idea for a different mod).

HoosierDaddy, Jun 20th 2024 at 9:28 PM

Sounds like a great solution.

Personally, I currently build only a half-dozen barrels for leatherworking and one for honey. I'd make a few for storing meat if I found halite. That's all worth an ingot each. I'd probably scale back to just 3 for leather if they cost 2 ingots, and probably leave halite in the dome. I would never, ever build one for juice or wine or compost or dying. There's already too little bang for the buck.

Buckets? I'd probably just make 1 to press honey and juice into, then transfer it to jugs for storage. Much more storage-dense that way to boot. Same bucket used for dough. Admittedly, never tried to transfer buckets to jugs, but worst case, I make one more barrel to use as an intermediate. Or, more likely, commandeer one of the leatherworking barrels after I have backpacks.

Incidentally, I think the automation stuff needs metal. There's no way the large gear is held together with nothing more than some resin, and same with the various frames. I think the helve hammer even shows some metal banding.

Tels , Jun 20th 2024 at 6:38 PM

HoosierDaddy Valid points, thank you for the feedback. I'm not espially liking these "you get 4 for each craft" recipes just to deal with the "material cost" issue, tho.

While one could use 1 hoop for the bucket (cut it in half, use both halfes) and 2 hoops for the barrel. That would actually sound and look right.  It would be more expensive, but then how many buckets/barrels do you ever craft as these do last foerver?

One problem with hoops I overlooked is that there are no copper hoops, gating this barrels and buckets beyond copper.
(That reminds me, I should forbid using silver/gold nails and strips in crafting 😀

Maybe I just add a configurable option ala `Require hoops in barrel crafting` and `Require hoops in bucket crafting`. The default would be to use strips and nails for both

Then people can decide how they want to play - with cheaper, easier barrels & buckets, or the hard-core variant.

HoosierDaddy, Jun 20th 2024 at 6:24 PM

First, very nice. Been thinking something like this was needed for a while. Since @Vinter's smithing mod.

@Tels,you could implement both barrel recipes, just require 4 boards in each board slot and change the output of the hoop recipe to 4. No, it doesn't make sense that one hoop can do 4 barrels but I don't think its a good idea to make juice and wine and compost even more pointless than they already are..

The bucket, I'm not convinced. Yes, that's what it looks like but inland farming is already gated behind the saw. If you can set up near a large lake, it's already easier to just put down packed dirt 1 block under the surface, and build your farm on top..(Or skip the packed earth if you aren't playing gravity for dirt.)

Maamessu, Jun 20th 2024 at 4:36 PM

Huh, you are absolutely right. I must have messed up my test world when I tried it, sorry about that. XD

Tels , Jun 20th 2024 at 4:15 PM

Maamessu Hm, no, that can't be. Vintage Recipes only patches recipes and doesn't patch the saw it self. It also has no code, items or blocks. And I tried it, it works with immersive sawing together. Must be another mod that breaks it.

Maamessu, Jun 20th 2024 at 3:02 PM

Wanted to let you know that your saw patch seems to conflict with Immersive Wood Sawing. Was wondering why I couldn't saw any logs today and went, "Oh, I have an idea!".

Tels , Jun 19th 2024 at 9:03 PM

Maamessu I forgot that hoops exist :D They would make barrels even more expensive, as each hoop is 1 ingot vs. 1/4 of an ingot for nails & strips. Thank you for the suggestion, I'll have to think about it.

Maamessu, Jun 19th 2024 at 6:59 PM

Why not metal hoops for barrels? They are in game and only used for shields at the moment. Also I'm glad you published this. Saves me from having to do it for myself, haha.

DUCATISLO, Jun 19th 2024 at 8:32 AM

tyrone: "yeah this makes sense"

Tels , Jun 18th 2024 at 9:17 PM

Looking at the recipes, I get the feeling the bucket should only use 3 boards - it is, after all, not bigger than a small trough and definitely smaller than a large trough. 🤔 But this is a minor tweak.

Tels , Jun 18th 2024 at 9:15 PM

CKitt Shhhh this mod must be our secret 😂

CKitt, Jun 18th 2024 at 9:04 PM

Please don't let Tyron see this mod. Please, oh please, oh please... 😅

Seriously, though: this seems fitting and suits a mostly vanilla playstyle. I'm honestly surprised the doors and wooden objects don't (yet?) require nails and strips in vanilla.