Mods / Something in the Water

Category: #Creatures
Author: BluntTongs
Side: Both
Created: Jan 28th 2024 at 2:07 AM
Last modified: Jan 6th at 2:29 AM
Downloads: 18299
Follow Unfollow 240

Latest file for v1.20.0-rc.8:
SomethingintheWater_V1.2.5.zip 1-click install


This is a simple content mod that adds in a few new mobs to saltwater regions. Inspired by the old mod Dangerous Waters. Mostly for flavor if you happen to have oceans.

Sharks only attack Seraphs when attacked first, doing 12 damage with one bite.

Ocean Sunfish look pretty and provide some meat in a pinch.

Moon Jellyfish can be spotted by their glow and will deal a slight amount of damage if you touch them, but otherwise simply look pretty.

Special thanks to my pal Radiomann01 for modelling, animating, and texturing the shark; I just did the technical stuff required to put it in the game.

Continue to expect some more mobs in the future.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.2.5 4668 Jan 6th at 2:29 AM Show SomethingintheWater_V1.2.5.zip Install now
v1.2.4 6904 Jun 2nd 2024 at 11:21 PM Show SomethingintheWater_V1.2.4.zip Install now
v1.2.3 523 May 28th 2024 at 2:47 AM Show SomethingintheWater_V1.2.3.zip Install now
v1.2.2 288 May 24th 2024 at 11:27 PM Show SomethingintheWater_V1.2.2.zip Install now
v1.2.1 433 May 19th 2024 at 5:21 PM Show SomethingintheWater_V1.2.1.zip Install now
v1.2.0 4298 Mar 16th 2024 at 7:16 PM Show SomethingintheWater_V1.2.0.zip Install now
v1.0.0 93 Jan 28th 2024 at 3:27 AM Show SomethingintheWater_V1.0.zip Install now

35 Comments (oldest first | newest first)

💬 LarekFlynn, 3 days ago

The shark shape json needs the texture to say

"sharkcombined" : "somethinginthewater:entity/sharkcombined"

💬 Rsp, 4 days ago

Hopefully this gets updated to around 1.20.3

Ocean worlds need more things.

💬 woons, 6 days ago

Tongs I keep trying to swim, but the clap of my square cheeks is creating a cavitation bubble generating acoustic pressures of up to 80 kilopascals (12 psi) at a distance of 4 cm.
The pressure is high enough to kill small fish and corresponds to a peak pressure level of 218 decibels relative to one micropascal (dB re 1 μPa), equivalent to a zero to peak source level of 190 dB re 1 μPa m.
These claps can also produce sonoluminescence from the collapsing cavitation bubble. As it collapses, the cavitation bubble emits a short flash of light with a broad spectrum. If the light were of thermal origin it would require a temperature of the emitter of over 5,000 K (4,700 °C). In comparison, the surface temperature of the Sun is estimated to be around 5,772 K (5,500 °C).

💬 Nefyus, Feb 6th at 7:17 PM

Unfortunately, this mod doesn't work for me on version 1.20.3

💬 BluntTongsAuthor, Feb 2nd at 11:05 PM

Hello Monster_Kern! It does indeed work on the latest stable version. :)

💬 Monster_Kern, Feb 1st at 4:20 PM

Does this work on the current version? I'm dying to add stuff to improve the ocean! <3

💬 Javes, Jan 29th at 8:55 PM

Cant wait to have a fully vibrant ocean/coastal biome. This mod goes on the list!

💬 Zakaji, Jan 29th at 1:48 PM

Oh this looks so cute! I love mola mola!

Thank you (and Radiomann01) for making this!

💬 Ijkdenem, Jan 18th at 12:05 AM

yay more water stuff!!!

💬 Vilderos, Jan 6th at 8:02 AM

Yes! 1.20.0-rc.8, the oceans are alive

💬 Orin, Oct 21st 2024 at 8:09 PM

Is this mod still under development? It looks cool.

💬 Vilderos, Oct 17th 2024 at 2:41 PM

This mod would go so well with 1.20

 

💬 DanekJovax, Jul 31st 2024 at 4:34 AM

When gamestyle setting "Creature Hostility = Aggressive", all predatory mobs in this modpack should be aggressive towards players nearby in or on the water.  As Nikkolai said (below), they may not attack outright, but they may "sample" you to see if you or your boat is tasty!  If you're swimming, this may be fatal!

Make for a very different water experience!

 

💬 Odisurin, Jun 29th 2024 at 7:38 PM

A sailfish might be cool.

💬 Chrizzlybear, Jun 13th 2024 at 8:30 PM

Hi, I have a problem when I update my mods via EarlyModToolKit because the version 1.1 is tagged as 1.19.3 and the EarlyModToolKit sees it as the highest version and wants to download it. Could you change the version from 1.19.3 to V1.1.0? Thanks in advance.

💬 YourCreator, Jun 3rd 2024 at 10:11 AM

no megalodon, just add more life forms 

💬 Hydromancerx, Jun 3rd 2024 at 5:50 AM

Please add Moonfish (aka Opah).
Thanks in advance!

💬 Rondomaas, May 28th 2024 at 10:54 AM
💬 DanaCraluminum, May 19th 2024 at 7:42 PM

Megalodon when?

💬 gndrneutralnoun, May 19th 2024 at 7:14 PM

+1 for what Nikkolai said, as I prefer realism to difficulty. Potentially, you could add a rarer kind of "corrupted" shark that actively seeks out and kills players? Like the rot creatures mod. Or maybe just add a useful drop to sharks to give players a reason to fight them, at which point the shark will of course fight back.

💬 Nikkolai, Apr 10th 2024 at 6:48 AM

Sharks are not aggressive. Only reason they even attack people is generally because they mistake humans for seals or other aquatic mammals. As long as you're on a raft, the shark should just leave you alone. Soon as you start swimming around though, that's a different story.

💬 BluntTongsAuthor, Apr 4th 2024 at 9:26 PM

JudgeRW There's nothing special in the vanilla code to my knowledge forcing entities to target your mount first if you're currently riding another entity; the raft just sits close enough for any mobs in the water to hit you. A custom behavior could be added to target whatever entity a player is riding first before moving on, but as is it's functioning "as intended." (This might even be addressed in the next big vanilla update if land-based mounts are added, but I don't think it'd be too hard to code a check necessarily. It definitely makes more sense for it to target your vessel first)

💬 JudgeRW, Apr 2nd 2024 at 1:52 AM

A bit more feedback.  The sharks are able to hit and kill players while they are on a vanilla raft.  We haven't tested yet with Joy of Sailing boats, but the vanilla rafts for sure.  Is that intended?  Seems like they shouldn't be able to?  Especially maybe without destroying the raft first?  Just a thought from our current playthrough.  

💬 JudgeRW, Mar 26th 2024 at 5:26 AM

Awesome. We'll be anxiously awaiting =)  Thank you!

💬 BluntTongsAuthor, Mar 26th 2024 at 2:26 AM

JudgeRW Of course! I've actually been meaning to get around to it. I can't give a timeline on how fast it'll come, but it's something I've wanted to do for a bit.

💬 JudgeRW, Mar 25th 2024 at 8:02 PM

Any chance of a config for this some time?  I love the new creatures, but as is all the saltwater in my worlds is teeming with sharks, lol.  Would love to be able to turn their frequency down a bit.

💬 NMND, Mar 21st 2024 at 12:04 PM

I second what SaiDeer requests!

💬 Tentharchitect, Mar 16th 2024 at 11:52 PM

Woo! Glad to see the new stuff is in now!

💬 SaiDeer, Jan 29th 2024 at 3:48 PM

Please make an optional setting where you can right-click the shark's nose to rotate that idiot 💜

💬 BluntTongsAuthor, Jan 29th 2024 at 1:21 AM

Leonoric Wow, thank you for the offer! It's no worries, I'll be able to whip some up myself... Eventually. 😀

💬 Leonoric, Jan 28th 2024 at 6:11 PM

Hello ! Great mod ! If you need more animated models, you can take them from my mod Dangerous Waters, i am the author. I will be glad of it.

💬 BluntTongsAuthor, Jan 28th 2024 at 5:51 PM

Hydromancerx While I can't guarantee I will anytime soon (since I'm working on a couple other projects at the time and just happened to have this model lying around), there are a few more things I want to see added to oceans for sure!

💬 Kessem, Jan 28th 2024 at 5:32 PM

I already feel dread when I swim over dark depths, even knowing that there is nothing there.... now there will be 😢.

💬 Mobius, Jan 28th 2024 at 8:02 AM

Looks quite cool!

💬 Hydromancerx, Jan 28th 2024 at 4:20 AM

BluntTongs
Please make more types of sharks! 🦈

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